#ue4-general

1 messages ยท Page 264 of 1

plush yew
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graphics card

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This is a little changed but my problem is still here

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can you help me?

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anyone?

regal mulch
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Connect the target pin

plush yew
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I can't connect them-why?

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this

regal mulch
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You need to connect it to the right reference that holds the energy variable

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That is because the set energy node is not from your stats class

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But from the widget

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Pull the wire from the stats reference

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And search for set energy

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And use that

plush yew
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yo whats the difference between 2GB and 4GB for graphics card

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can you send me screenshot?

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I wil try how you say me

regal mulch
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@plush yew the ram on them

plush yew
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well will both work with unreal engine

regal mulch
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@plush yew No buddy. Just do what i told you

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Drag from the stats reference and search for set energy

regal mulch
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@plush yew UE4 has a minimum requirements page. Please refer to that

plush yew
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alright

regal mulch
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We arent a tech talk, sorry

plush yew
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I can't again

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I can't again

regal mulch
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That is not what i told you

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Read it again

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  1. Drag from Stats
  2. Release on an empty spot
  3. Search for SetEnergy
  4. Replace the one that doesnt work with the new one
plush yew
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how do i download an older version of unreal?

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a okay

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and then?

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4.17

cedar snow
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@plush yew through epic games launcher
click on the plus next to "Engine Versions"

plush yew
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which energy? lol

hasty perch
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i migrated a file from one project to another and i accidently replaced a different one is it possible to undo that

manic pawn
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yes, just revert in version control

hasty perch
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how do i do that

plush yew
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@regal mulch which to choose from the screenshot?

regal mulch
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Isn't that your code?

manic pawn
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if you don't have that set up then you're out of luck

regal mulch
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You should know what you are doing there

manic pawn
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and should consider this a lesson to set it up asap

regal mulch
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@plush yew Also, tick the "Context Sensitive" at the top right

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Then you should see less results

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Costs like 5$ a month on Digital Ocean

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Hosting a Perforce Server there

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Then you can properly submit changes and rollback if you or the engine breaks it

rocky kayak
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if you dont have source control set up, you could always check your project's Saved\Autosaves folder

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did something similar when i first started out and that folder was a huge timer saver

plush yew
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I did it-now what?

rocky kayak
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now it should work

regal mulch
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@plush yew :D follow the steps I told you

plush yew
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is that function willl ork as I think??

regal mulch
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Don't think so

plush yew
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hmm

regal mulch
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I assume if Energy is > Max, you want to set it to max

plush yew
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instead of spending $200 on graphics card, I can just install an older version ๐Ÿ˜„

regal mulch
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In the end you want a PC that can handle UE4

plush yew
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If I wanted to just replace the default idle and walk animation how would I do that? I already have an animation I want to use.

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No I must set it to the normal energy

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I will test it now

regal mulch
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@plush yew If the Skeleton has your versions assigned

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Then you should be able to change the Walk Blendspace

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And just put your anims into that

plush yew
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it doesn't work

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the energy doesn't decrease when I press the energy button

vivid tapir
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Hello?

plush yew
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look this BP

vivid tapir
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where's the best place to master blueprints

sudden agate
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Unreal Engine

plush yew
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what are these master blueprints? for what are they?

cedar snow
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i think he used "master" as a verb

dim arch
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what is the best way to check if a variable has remained in the same state over a fixed amount of time

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for example if Bool Pressed = 1 for the last 2 seconds then

rocky kayak
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probs setting a timer to reset it?

cedar snow
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or float LastPressedAt

dim arch
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is there a node which has a timer that checks the variable state each tick?

cedar snow
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then do something like if(now > LastPressedAt + Duration)

dim arch
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this is in BP btw

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I can make it like that but thought maybe theres a node which has a timer on it

cedar snow
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depends on what you want when to happen ๐Ÿ˜ƒ

rocky kayak
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^

dim arch
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well the function "input touch state" passes a 0/1 if it is touched

cedar snow
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like whether you want to check lazily for it, or trigger something when the time is up

dim arch
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once it has been touched for over 2 seconds I wanna fire an event

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so basically once you hold your finger down for 2s it changes the camera mode

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so I need to check every frame if it is still 1

cedar snow
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yeah, either check each frame or use a timer

dim arch
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eh

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a timer isnt going to check its state from what I can see

rocky kayak
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its not the timer that would be checking it, the timers just setting it back to default

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you'd branch if >0

dim arch
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ok

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thanks

slow python
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Play my game

livid lantern
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Has anyone checked the Light And Dark mod kit yet?

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Or the Bus Simulator 18 one?

astral marsh
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guys

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i need

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small help in ue4

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can anyone please help[

rocky kayak
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ask your question here lol

cedar snow
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is there a limit to the number of custom collision presets?

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or just to the channels?

astral marsh
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i need some help
i want to know like
if stand on triggerbox
i want the item to spawn at the location
but how @rocky kayak

dim arch
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I want to introduce my friend to level design, does.anyone know of any tech/cyberpunk style asset packs he could use to build a scene?

leaden garnet
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free or paid asset packs?

dim arch
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Free or possibly sub 100bux

leaden garnet
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Is your friend completely new to UE4 itself?

dim arch
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Yeah kinda he has modelling experience, but wants to do level design/bp

regal mulch
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@dim arch if you want to call something after x seconds of pressing, start a timer on the pressed event and clear it on release

leaden garnet
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The soul city pack should do fine? @dim arch

regal mulch
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No need to check any state

dim arch
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So need some buildings and props

leaden garnet
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Soul city is free btw

dim arch
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Yeah maybe soul.city and infiltrator.

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Didnt check the soul packs yet thanks and thanks @regal mulch

astral marsh
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Can someone help me i want to spawn an object by standing on triggerbox?

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can any1 explain me?

leaden garnet
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Add/Edit BP of the trigger box, look for "On Collision" for the box, then spawn whatever you want

astral marsh
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Ratchet can you help me in screenshare?

dim arch
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@astral marsh check ue4 yt

astral marsh
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i dont find any tutorials @dim arch

dim arch
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Plenty of tutorials

astral marsh
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Can you link me 1 then?

leaden garnet
astral marsh
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thanks

leaden garnet
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Are the original Zak Parrish tutorials still out there? They've been great, but not sure where they've disappeared

dim arch
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Yep also on the documentation

gleaming latch
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I have a question

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when starting to make a game, do you start with the background, landscape, models or carachter?

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I want to make a ww2 game

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I need a lot of help

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can someone teach me how he imported the maya model he made as a landscape?

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I am lost

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he was doing uv mapping and then I got kinda lost in what he did

grim ore
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You can start with anything when making a game, in the end you need it all.

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defining the idea itself completely might be a good start tho

tall pendant
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He is using meshes not landscapes

marble spire
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wtf

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theres no way to use the same assets pack on two projects?

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without have to download again

grim ore
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when you download something from the marketplace it stores it locally in your cache so yes it would work fine without re downloading on future projects

marble spire
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but it only imports in one project

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if i put to import in the another one it starts to download again

rocky kayak
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what it does is it saves it inside the folder of your project

marble spire
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if i move or copy to another, it gives error when trying to read the assets

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so i just need space to have another?

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thats kind of sad

tall pendant
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all assets should be stored in your vault and easliy reusable in as many projects you want

gleaming latch
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I am lost

marble spire
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But i still need more HD space, right?

gleaming latch
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I think he did a heightmap

marble spire
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if is a 6gb assets, and i want to use in 2, i need 12gb

tall pendant
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per project yes

marble spire
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thats thing makes me sad

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rip 120 ssd

tall pendant
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@gleaming latch Wiktor is using modular static meshes (from maya) on top of a simple landscape (generated in UE4)

gleaming latch
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what does that even mean?

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I think I should try and do something easier

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what should I start with?

grim ore
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yep. Try the learn section and start from the top

plucky reef
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uhm just wanna ask something guys, which is better for unreal engine? i7-8700k or ryzen 2700x?

silver crown
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Depends on what you're doing

rose quartz
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I'm still struggling with the materials instance / materials to assign to the walls. I did read something about material instance groups. But I use substance materials and they have a instance but do I create for every wall the same material with instance for that wall to change the colour? Like if I have 48 wall and 50 wallpapers then I have like 2.4k of materials with instances

tough barn
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anyone else here us Virtus videos?

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Is there a good tut series that explains how to create customizable characters from A to Z for new users?

tribal relic
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Is there a series of tutorials the Community here agrees is best other than the "Learn" section? Or should I dive right in as a TOTAL noob?

worn granite
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Different approaches work for different people. I basically watched tuts while UE downloaded then dove in and got to grips from there.

tribal relic
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+1 for Coffee Flash Fry

tough barn
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Well besides the learn videos. The Virtus series was something I enjoyed quite a bit. As for customizable characters I want something that explains why we are doing something AS we are doing it. Virtus does a good job especially during blueprints explaining as we move along. Feels almost like I am in a class. I am not a fan of the do this and that without any proper explanation. Right now I am watching his 3d creation thinking that it might be there but no luck so far. Anyways thanks for the help etc.

alpine star
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@tough barn ill get you a link to the ones im using

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its not free though

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like $10 usd

grim sinew
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That's your cart, not a link to whatever you were linking

tough barn
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@alpine star ty

alpine star
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@grim sinew rip but did it still show the class?

tough barn
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wait I cant use it. No sadly

grim sinew
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No, your cart is private

tough barn
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whats the class name?

grim sinew
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Because that's how online shopping works

alpine star
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@tough barn

tough barn
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ty

proper moss
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Hello , when I try to load Unreal engine, it stucks at 45% ! Please help quickly !!!

plush yew
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@proper moss you may be short of ram, please look at unreal system requirements by searching

proper moss
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Well, i have 8gb of ram

plush yew
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damn ARTv1 is garbage

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your install process if you installed from source may have been faulty, or you may have some missing files. unreal loads in like a few moments for me usually. it should never take more than a minute to load. if it does, the easiest thing to do is to install the latest version ofunreal from the launcher, or compiling from source.

proper moss
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The shader COmpiler is there for like an hour !

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(I have 4.18.3)

plush yew
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if you have a lot of shaders, that process happens automatically and compiles them once for the shaders. so just wait it out or alter your project to not include so many materials and other texture assets.

proper moss
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I just tried to open the software itself, not a file

plush yew
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yes once in unreal the shaders have to compile to be displayed in the viewport

proper moss
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So the first time you open unreal, it takes a long time for it to load ?

plush yew
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first time yep it can take a while for a project with a ton of data in it. but just wait it out. again make sure you aren't running other processes with high RAM or something like that and your wait time will be less.

proper moss
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I just tried to open softwrae, not a project !

plush yew
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did you source build it or download from launcher?

proper moss
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i have 3ds max opened, firefox, steam, skype, discoird, spotify and task manager

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I downloaded from epic game launcher

plush yew
proper moss
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Yes, but inizialysing stays at 45%

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(Sorry for bad english i'm french)

plush yew
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ok the problem might be your firewall, it could be blocking data transfer

proper moss
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I have default firewal

plush yew
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try killing the unreal proc, disabling firewall, restarting the app.

proper moss
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be right back

plush yew
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all right. by the way you should leave it for at least 15 minutes to try loading on the first time.

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i googled unreal initializing 45 and several people reported the same problem with 4.18. there's some caching issues possibly and you have to wait for the cache to build. that coudl be the reason. so just be patient i suppose.

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hope that helps

proper moss
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Back

plush yew
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did you already kill the proc?

proper moss
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Yes

plush yew
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because i should have told you to wait for at least 15 minutes first

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how long were you waiting

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before you killed it

proper moss
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1-2 hours

plush yew
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lol ok

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yep yuou can kill it

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thats not normal

proper moss
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I killed it already

plush yew
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it takes me like 1 min to load

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less

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actually

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i remember my first time took a while. but not that long.

proper moss
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How do i autorise permissions for unreal in firewall ?

plush yew
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can you consider downloading 4.19.2 from launcher?

proper moss
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But downloading 4.18 will take me also time ;_;

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For me it's 2 am

plush yew
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you just allow the app through the firewall when windwos firwall pops up

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or you have to manually make inbound outbound rules in windwos firewall

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if you need a quick fix, try just disabling firwall for few hours and running unreal proc

proper moss
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oh wait I have avast

plush yew
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yeah i use windows defender

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works fine

proper moss
plush yew
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that might help.

proper moss
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Where the heck do i go ?

plush yew
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i found a ton of results on google from unreal initializing 45 search btw.. you might consider looking through each result on there

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to disable it in your antivirus?

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i dont have avast

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so you gotta use the procedure u use to add an exception

proper moss
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disabled firewall

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Now let's try...

grim sinew
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Just ignore it for a while. it has nothing to do with the firewall, it's just compiling shaders

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45% is one of the places it stops at when doing so

proper moss
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What do I do while it do that ?

grim sinew
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Get some coffee, only happens once per engine version

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It'll take a few minutes depending on your computer

proper moss
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Well I tried the first time, I waited 1-2 hours, nothing.

grim sinew
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If you look in your task manager you'll see a ton of shadercompileworkers in the background

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It could be your cpu is just slow

plush yew
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try closing your other open apps and running the engine proc? you mentioned you have 3ds max and a bunch of stuff open at the same time..

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that or just leave it running overnight

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the creative process takes time anyway, right? ๐Ÿ˜ƒ

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took me almost a year to do my game

proper moss
grim sinew
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Yet your CPU is at 100%

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There's no benefit in it opening more of them if your CPU is already maxed out.

proper moss
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Then what do I do ?

pine parcel
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When you play a sound 2d, does the execution pin wait for the wave to finish before continuing?

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Meh ill just test it with two sounds

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duh, yep... although I wonder what this concurrency settings dropdown is

proper moss
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I wonder if people here have schizophrenia....

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Nope, still loading @plush yew

pine parcel
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Is there a better way to block execution while a sound plays besides manually delaying the execution pin?

plush yew
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add delay node, keep going?

proper moss
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@pine parcel Why did you cut what I said with changing topic

pine parcel
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SoundCue?

plush yew
plush yew
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would you use some sort of array to set default pawn class for all levels to create a character select screen system or something else

real geyser
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Does anybody need any help with anything?

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Maybe I can check if your free steam codes are working, just to make sure. ๐Ÿ˜‰ But seriously does anybody need help?

rustic panther
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if you're asking what I think you're asking

elfin stream
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Anyone had any luck with the new UGS?

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Im trying to build the editor for it and it keeps complaining about not finding a compatible clientspec in the P4 Environment Variables even though one is set.

remote roost
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any good UE4 C++ books

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for future reference for anyone looking through, UE4's docs have good C++ documentation for those who already know C++

potent wing
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Hi everyone i need some help, so I'm making a horror game within Third person game template. i attach camera to the player head so it looks like a True First person game (FPS but you can see your leg). but now i regret my decision.
Is there any way to make The player hand move as the player camera go? i mean like, for example the player is holding a flashlight, and i want the player hand move where the camera go, so it looks like more realistic?. or maybe there is a way to change from Third Person to First Person Template whithout recreating the whole thing? I'm sorry im kindda new to UE4 and I'm sorry if my english is bad, and i'm sorry if you dont get it, i will try to explain it again. (and I'm not sure if im talking in the right channel, correct me) Thx!

elfin stream
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Sounds like you need to look up animation offsets.

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So you can interpret the position of the hand based on camera direction.

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similar to how they do shooters with gun aiming etc.

potent wing
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and how to do that? can you explain it? thx

elfin stream
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you need to look up animation offsets.

potent wing
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Okay thx for your answer sir, i will look up the animation offsets later, Thx alot!

remote roost
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what's the best reference for learning UE4 materials

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any books I see have a recommendation for people to be 3d design professionals beforehand but I'm just a programmer

quaint hare
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Basically, its getting the arm length of the spring arm, which is set to 400 by default.

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checking if it is greater than or less than my limit

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it works when i remove the gate, which leads me to believe that I am setting up the gate wrong.

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Just double checked to be sure, it is never exiting the gate.

paper kernel
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you know, a single OR operation would be enough

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assuming you want to clamp camera arm zooming here

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if arm lenght > min OR < max -> set float

quaint hare
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wait what, i changed a number and it lets me zoom out infinitely now...

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wouldnt that cause an issue if I try to zoom in but have the max zoom out range?

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I assume you are suggesting something like

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0 < X < 500

paper kernel
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no, it just wouldn't set the value if new value is above maxium limit

quaint hare
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oh

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i see what you mean

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i would set the float as long as the added or subtracted value doesnt go over or under my limit

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@paper kernel what function were you thinking of that would function like that?

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only thing I can find are x > y, x < y, etc. etc.

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you said it could be done with a single one.

paper kernel
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2 separate float comparisons combined to OR operation, which controls branch

quaint hare
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its working now ๐Ÿ˜ƒ

potent wing
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i need help, is there a way to random spawn an actor/object with percentage of the item spawn, and amount? for example, i want atleast 20 batteries spawn at a map? with 40 target point scattered around the map? sorry if im unclear, ping me if you have the solution, Thx!

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i also need another help

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for example i have an object that have a large box collusion, but i dont want this box got triggered if the player enter the box collision outside the room/behind a wall. how do i do that?

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oh another one, how do i play a sound randomly? using Retriggerable Delay with Random Float in range? will that work?

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Thx alot in advance!

potent wing
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@elfin stream how do i make this animation offset?

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I'm complete noob with animation

pallid compass
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Ye its called math

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And %

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With < >

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U prob wann look up some basic math examples

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And look at spawn chance

potent wing
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can you show me how its done?

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is it done within Level Blueprint or Actor blueprint (sorry for wrong channel)

pallid compass
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Oh u mean logic

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Well u can do it in the level bp

plush yew
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hello guys I have a problem when I press the "continue" button I want to conitnue with the game

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where is my error?

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and I want when I pause the game, backgrount to fog it

potent wing
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you mean you want to pause the game when you hit a pause button?

plush yew
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yes and then when I press the button continue to resume the game

potent wing
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you need to add "set game paused" and tick the box

plush yew
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yes I forgot this function and I don't know how to rremembered it

potent wing
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to unpause the game untick the box

plush yew
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okay

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is this BP works for the pause?

slate jackal
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Hey there, what would be a good alternative to the soon to be deprecated destructible mesh? Or ways of doing one.

plush yew
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how to make this when I move around the mouse and my camera to look left right, up and down as in Fortnite-how to do this?

potent wing
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idk but that's not what im using for pause game

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i will show you

plush yew
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okay I watched this from Virtus Learning Hub-it is very cool youtuber that describe you everythings for unreal engine and he has got many series about different games as fps gam, rpg game, roll play, survival horror game and now he is making mobile game

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ookay

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can you help me for my last sentecne about the camera?

potent wing
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lmao i watch him as tutorials too

plush yew
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omg

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wow

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from when you work with UnrealEngine

potent wing
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there

plush yew
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I from 3-4 months

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okay can you show me your pause menu and your game menu hud? how it looks like because I haven't got ideas for mine

potent wing
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i started making game at October 2017

plush yew
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omg

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what type?

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this is my game hud

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but my menu is this:

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there

potent wing
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what you mean what type?

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game type?

plush yew
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yes

potent wing
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its a horror game

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this is the game HUD

plush yew
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omg

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super

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cool

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but you use the virtus resources for the battery?

potent wing
plush yew
potent wing
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this is my main menu

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LMAO YES XD

plush yew
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cool-how you show your fps??

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I have questions for your hud

potent wing
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ctrl shift H

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yes

plush yew
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it doesn't work control shift and H

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fro what are these things that I describe 4 things

potent wing
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you have to minimize/close all tab, i mean you have to be in the editor

plush yew
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what?

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I don't understand you

potent wing
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just Ctrl Shift H

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its work for me

plush yew
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it doesn't work for me

potent wing
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what version of engine?

plush yew
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4.18.3

potent wing
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but i think it work for every version

plush yew
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omg

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I don't know

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for what are these that I marked??

potent wing
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ok those in the left are for inventory, and in the right

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from top its open door button, as the middle is for run and the thirs is for interact like picking up object and the last is so obvious

plush yew
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okay

potent wing
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you can see the video of my game preview

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its in #work-in-progress

plush yew
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can you show your invnetory and in your game can you create somethings as pickaxes? and other things or collect materials as rocks wood?

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okay thank you

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it will be cool

potent wing
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my inventory is pretty simple, it just dor key

plush yew
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okay

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it is horror yes

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but have you got monsters in oyour game or not?

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I want also as you to create this "Really you want to exit the game" or close the game? and I want to make to save and load game

potent wing
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its a yes and no

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the mechanism for the AI ghost is working

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but the ghost still have no "skin"

leaden garnet
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no skin? No mesh?

potent wing
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yes

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just a Ue4 robot

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Actually creating that is pretty simple

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its just set visibility

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it looks like that

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its simply setting what does need to be displayed to not visibile , and settinf visibile to whats needed

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@plush yew what you mean by this " how to make this when I move around the mouse and my camera to look left right, up and down as in Fortnite-how to do this?"

plush yew
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yes

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how to do it in BP?

potent wing
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i dont understand that

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you mean like, you can still move your camera even if the game is paused?

#

if you see my main menu, Its. A. Complete. Mess.

#

and for save and load game, i dont know how to do that

plush yew
#

omg

#

now what?

potent wing
#

@plush yew are you also making a horror game?

plush yew
#

no-I want to make my own survival game not horror

#

as last day -to develop with level xp and so

potent wing
#

survival game yes, that's cool

plush yew
#

mhm

#

but I have a many work with this

#

I haven't got many things still

#

I fix the bugs error and fix the menus and these thngs still

#

I want to replace with this button

#

but what to do?

#

how to import it?

potent wing
#

you mean?

#

just import it

plush yew
potent wing
#

you want to change the button texture to that?

plush yew
#

yeah I imported it but I can set it

#

why?

#

to this button I want to be when I don't press it

#

when I pressed it to be this button:

potent wing
#

ohhh i get it

plush yew
potent wing
#

you go to your button

plush yew
#

which to choose

potent wing
#

yes

#

that

plush yew
#

normal-yes?

potent wing
#

normal is for the first image

#

pressed is for the second one

plush yew
#

I want to look it that I send at the first screenshot nd when I hovered it or press it as at the second screenshot-okay?

#

yeah

wild glacier
#

Are you following the tutorial of Virtus Learning Hub @plush yew

potent wing
#

yes

#

we all do

#

xD

plush yew
#

yeah

potent wing
#

its things for starter

plush yew
#

and I mixed it with my things

#

lol

wild glacier
#

Ok

potent wing
#

i mean like Virtus explain everything in such detail, so you will get what he say

#

whats that cube render target for

plush yew
#

who-I?

#

okay

#

I drag it again ecause it bugs

#

I had these two buttons in unrealengine

#

I want to drag them for these two buttons

#

I must to choose for the button or for the text??

#

because i already confused lol

potent wing
#

button

plush yew
#

okay

potent wing
#

not the text

plush yew
#

here-yes?

potent wing
#

you mean the texture right?

plush yew
#

yes

#

this is texture

potent wing
#

yes

#

correct

plush yew
#

yes

#

I fixed but...

#

what happened? lol ๐Ÿ˜‚

potent wing
#

its because your Continue Text is too big

#

try to make it smaller

#

or make the buttom bigger

plush yew
#

okay

potent wing
#

also note that if you apply texture to button, It will be a mess, try to adjust the button until you find a good one

plush yew
#

I understod

#

I will fix it

#

wait a moment ๐Ÿ˜‰

potent wing
#

yes?

plush yew
#

I can't fix it

potent wing
#

show me

plush yew
potent wing
#

you mean

#

the text is missing?

plush yew
#

no

#

it is bugs

potent wing
#

nono

plush yew
potent wing
#

let me ask you

plush yew
#

it is ugly I can't fix it-why? help me please

potent wing
#

is your texture have a transparent background?

#

you need to have a transparent background for it to work

plush yew
#

I don't know

#

what background

#

I had this texture but I don't drag it

#

these are the resources

potent wing
#

ohhhh

#

i get it

#

you mean like the Text is messy?

plush yew
#

yes

potent wing
#

ahh

plush yew
#

what to do to looks like Virtus?

potent wing
#

wait

plush yew
#

bruu

#

okay

#

lol

potent wing
#

try to make the text bigger

#

it will fix it

plush yew
#

but when I increase it it will become uglier

potent wing
#

show

#

you put a font style to the text right?

plush yew
#

must I to drag this texture for the background?

#

I don't know

potent wing
#

wait wait

#

the texture

#

is there already a "continue" text in it?

wild glacier
#

Send us a screenshot of components

potent wing
#

yes

wild glacier
#

Left-bottom window

potent wing
#

im worried that if the button texture already have the continue text

wild glacier
#

It has

#

Check the ButtonHovered

plush yew
#

okay

wild glacier
#

It has in white the continue text

plush yew
#

I had a text "Continue " but I removed then I saw the problem but now is the same

#

lol

#

omg

potent wing
#

i get it

#

first thing you need to do

#

is to edit that texture

#

you need to erase the text in thw picture

#

and you need to make the texure transparent for it to work

wild glacier
#

@plush yew

plush yew
#

yea

wild glacier
#

Send us all your bottons png

plush yew
#

okay

wild glacier
#

That you have in the folder

plush yew
#

a in the foleder

potent wing
#

it will be messt if you have a texture with text in it, it will ruin everything

plush yew
#

I make the pause button

#

this I made without problems

potent wing
#

of course

#

thats why you need to edit everything

#

you need to erase the text

#

or the solusion is just adjust the button until it have a perfect style

plush yew
#

why

#

I want to paste this texture in button and then to make an event-can I?

wild glacier
#

Set Margin to 0

potent wing
#

i had this problem before

wild glacier
#

And apply your texture

#

That's all

potent wing
#

oh F yes margin

wild glacier
#

@plush yew

potent wing
#

wait margin works?

#

i didnt know that

#

oops im beginner too

#

im sorry

plush yew
#

okay thank you

#

is this will fix it?

potent wing
#

idk try to set thw margin to 0

plush yew
#

I drga two new buttons

#

now I must to put text blocks or not?

wild glacier
#

No

potent wing
#

no if you already have text in the texture

wild glacier
#

The text is already on your image

potent wing
#

yes

wild glacier
#

And if you want change thr text

#

Use photoshop

potent wing
#

margin is in Appearance - Style - Normal - Margin

wild glacier
#

^

plush yew
#

why save it?

#

I want to drag this texture for the text??

potent wing
#

??

#

yes

#

if that's the texture ,yes

wild glacier
#

?

#

Go to you Hud Bp

#

Then

#

Drag a button on your screen

sudden agate
#

Anyone else have the issue that UE just reports that that the Project's *.dll is not built and you should rebuild them?

#

I need to rebuild them every time I reopen the project

wild glacier
#

After that, go under Appearance-Style-Normal and choose your texture (ContinueButton). Set margin to 0 and resize your button

#

Ez

#

Strange @sudden agate

plush yew
#

what?

#

I don't understand you

potent wing
#

nvm

wild glacier
#

...

potent wing
#

you need another help? @plush yew

wild glacier
#

Now

#

After that, go under Appearance-Style-Normal and choose your texture (ContinueButton). Set margin to 0 and resize your button

#

This right window

#

@plush yew

plush yew
#

yes

#

I want to choose texture for it but it takes me to save the asset as-???Why?

wild glacier
#

Yout texture

#

Is not a png/jpg/tga etc?

plush yew
#

they are textures

potent wing
#

oh i understand

#

hold it

plush yew
#

okay

potent wing
#

if you just click it it will sometime go somrwhere

plush yew
#

what bug happened to unrealengine otday?omg

#

yes

#

why?

potent wing
#

just like my engine

#

bugs

#

hold it and then choose the texture

wild glacier
#

Ahhh ok

#

Same for me

potent wing
#

xD

#

sometimes its frustrating

wild glacier
#

The CascadeWindow

potent wing
#

@plush yew if you need another help, i would be glad to give you a hand

wild glacier
#

Btw

#

@potent wing

#

I would advice you to use more Hud Bp

#

And not everything in one

potent wing
#

why is that?

slate jackal
#

Hey there, what would be a good alternative to the soon to be deprecated destructible mesh? Or ways of doing one.

potent wing
#

im using 2 Hud 1 for main menu and 1 for game

#

@slate jackal what you mean?

slate jackal
#

Well as we all know, the DMs will be deprecated and nvidia nolonger supports that, they have a new thing clal ed blast but there are no plans to reintegrate that into unreal. I would like to know if there is any other simple way of doing this

potent wing
#

@slate jackal i have no idea, sorry

slate jackal
#

ok np thanks

paper palm
#

Edit: Problem solved, read last sentence. Hey everyone! Hope you're having a good day today. I haven't really used this discord yet although I've been apart of it for a while. Anyways, I have a quick question. I'm trying to project the mouse position to world space. There are several ways to go about this with line traces as well as convert mouse location to world space, convert screen location to world space as well as get hit result under cursor by channel. I need the ability to hold down a button while projecting to world space. Convert mouse location to world space and Get hit result under cursor by channel seem to not work because I believe when I click the button, it consumes the mouse position for this. However, the convert screen location to world space works when get mouse position in viewport or on platform is hooked up to it. I'm assuming also because they aren't pure functions. This would work, except it appears that the world position is offset down and to the left. At the topleft corner of the viewport, there is no offset while at the bottom right corner there is the most offset. It also appears that the offset grows exponentially. The farther you get from the top left corner, the more offset there is. Any help would be much appreciated. (Sorry for the lengthy message) ๐Ÿ˜› Edit: Solved my problem by multiplying the vector2d by the viewport scale ๐Ÿ˜„

jaunty quest
#

Hello, quick question, was there a change in execution order in 4.19? BeginPlay of my Player controller used to trigger before the GameState in 4.18 I believe but in 4.19 GameState is triggering before it

plush yew
#

is this good?

#

is this good?

#

I fixed it but I again have a problem with this to choose the texture it takes me to save it as...why?

#

how to fix this problem?

plush yew
#

can anyone help me?

bright shoal
plush yew
#

I fixed it-thank you

unique halo
#

Hey

#

How can I convert my project from 4.16 to 4.19

#

correctly

#

Because I always get errors

#

and cannot launch the project

leaden garnet
#

Go to your project or find the .uproject file, right click, switch engine version @unique halo

#

Before that, make a copy.

unique halo
#

yes but I get errors

leaden garnet
#

Resolve them?

#

Also, what are the errors

unique halo
#

When I resolve one, others apear

leaden garnet
#

Thats basically game development in a nutshell. Solve one, other pops up.

unique halo
#

wait I am trying something, I'll tell you if it's fixed

leaden garnet
#

Alrighty then

unique halo
#

ok so it didn't worked

#

๐Ÿ‘‰ Running C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/OAXP/Desktop/MY GAME !/1-GAME PROJECT/1ProjetOriginal/TheProject/TheProject.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: UnrealBuildTool Exception: Unable to instantiate instance of 'TheProjectTarget' object type from compiled assembly 'TheProjectModuleRules'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Une exception a ?t? lev?e par la cible d'un appel. ---> System.MissingMethodException: M?thode introuvable?: 'Void UnrealBuildTool.TargetRules..ctor()'.
? TheProjectTarget..ctor(TargetInfo Target)
--- Fin de la trace de la pile d'exception interne ---
? System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
? System.Reflection.RuntimeConstructorInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
? System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
? UnrealBuildTool.RulesAssembly.CreateTargetRulesInstance(String TypeName, TargetInfo TargetInfo) ๐Ÿ‘ˆ

#

I get this when I try to switch

near osprey
#

Does someone now why my camera shakes all the time when i walk back or to the sides ?

#

its shaking like crazy

paper kernel
#

could be character shaking

near osprey
#

And where can I find this ?

grim ore
#

check to see where your camera is connected to on your player. If you moved it onto the player and not onto a spring arm or another item to dampen it might be moving when the head or other body part moves

earnest elbow
#

Im pretty new to UE4 so can anybody help me to fix this "Lightmap UV is overlapping" error?

leaden garnet
#

Check your UV, make sure things arent overlapping

earnest elbow
#

idk what an UV is like i said i dont know anything xDD

latent moth
#

All, I have a camera attached to the NECK of my character. When I enter ragdoll mode, the camera does not follow the direction of the head anymore. Is that to be expected?

leaden garnet
#

Did you create your own 3d model? @earnest elbow

#

Look up lightmap UVs for UE4

earnest elbow
#

@leaden garnet no i imported a csgo map

#

i found smth maybe it works

#

Open the mesh editor and make sure you have the Generate Unique UVs tab open (Window>Generate Unique UV's)

Now in the Unique UV's tab check Create New and click Apply

Now in the mesh editor top menu bar click the dropdown that says UV Channel 0 and change it to UV Channel 1 which should be your new UV set, you can enable UV overlay to see the difference between the 2

Save the Mesh and it should keep using the unique UV's

#

when i change it to UV channel 1 and click save and open the Mesh Editor again its changes itself back to None

near osprey
#

@grim ore the camera is connected with the head

#

i changed the thired person camera into an first person camera

plush yew
#
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
``` Hi, i can't launch UE4 because of it.. How to solve it, please :c
worn eagle
#

@latent moth does the camera simulate physics

#

If not then maybe try a constraint

latent moth
#

hu?

earnest elbow
#

@plush yew try to reinstall it or click on that Drop-down menu right to the start button and click verify or something like that

latent moth
#

i don't see any physics properties in camera

earnest elbow
#

anybody can tell me were i can find that "Generate unique UVs" tab?

#

in the Mesh Editor

plush yew
#

@earnest elbow i installed it since few minutes

earnest elbow
#

oh rip

plush yew
#

...

grim ore
#

@near osprey the easiest thing to do is make a FPS template project and see how the camera is set up. You do not really want it mounted to a physics object or an object that has animation unless you want the movement translated to the camera

plush yew
#

:c

lilac citrus
#

How do i make it so my multiplayer characters have meshes? because right now the only one having a mesh is the main controller

#

๐Ÿ˜ƒ

plush yew
#

still can't use UE :c

earnest elbow
#

still can't build lighting

#

xD

lilac citrus
#

@plush yew try pasting that in google and see what popsup if possible, i would myself but i cant copy your message

earnest elbow
#

im following tutorials to fix my error and everything they tell me to do is already done and it still doesnt work

plush yew
#

hello guys

#

I want to make when th character press left control to crouch

#

I make this now

#

this is the second that I imagin

#

I prefer C++

earnest elbow
#

really? @plush yew i read something about a wrong code or smth that could case that crash error ur getting

plush yew
#

But

#

I can't put a code

#

I just can't open UE

earnest elbow
#

are u trying to open a project or just UE ?

marble spire
#

Guys, hello

#

im trying to make a punch system to do damage

#

ive made a sphere attached to the bone, all done

#

but i cant make the blueprint for does damage when overlap

#

Anyone can get whats wrong?

keen condor
#

Why cant I see anything in the looking for jobs / looking for work section?

jaunty quest
#

It's related to a certain setting in discord's options

#

I can't remember which one though ๐Ÿ˜ƒ

#

@keen condor If I remember correctly, it might be the link preview option in Text & Images, let me know if that's it

keen condor
#

I believe you're right, thanks!

jaunty quest
#

๐Ÿ‘

plush yew
#
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
``` Againnnn, nooooo
#

:c

manic pawn
#

those messages are normal

plush yew
#

But Unreal Engine crash after this message

manic pawn
#

it just means you don't have any of these optional profilers installed

plush yew
#

and how to solve it ?

#

i can't use UE

#

I just want to use UE, but i cant anymore

unique gull
#

Hello folks,
I have question about importing FBXs from max to UE4 with custom attributes/parameters. Is that supported from UE4 side? I can't find any relevant info about that and with UE importer, there is no checkbox for something like: Use FBX custom parameters - float, string, color etc. ๐Ÿค”
Thank you for any suggestion.

plush yew
#

i'll kill myself

#

Who i need to talk for this crash ?

#

@plush yew i found some results on google with looking for VtuneApi32e.dll looks to be either swarm agent related (might need to restart the agent with cache -> clean) or you might need to install graphics card drivers.

#

me too

#

Some results, but any solve works

#

what version of the engine u using

#

4.19.2

#

question about android permissions in #mobile

#

@plush yew hey are you using an amd graphics card?

#

no

#

ok found a promising link on that. seems like an odd bug man. i hope you fix this.

#

i found no good fix on the results ๐Ÿ˜ฆ

#

:x

#

I will kill myself xDD

#

lol dont do that

#

Thanks for your help..

#

Windows 10 64 bits

#

UE 4.19.2

#

And, what about u ?

#

here is what i would do if i was you - try to uninstall and re-install ue 4.19.2 and make sure your graphics card / directx drivers are up to date (directx should happen automatically when ue is installed with the ue pre-reqs)

#

Anybody used ARTv1 or Maya to create dynamic chains im trying to make a hooded cape/robe

#

@unique gull what are you trying to import with your FBX?

#

Dude

#

Maybe

#

You could copy your UE directory, and send to me ?

#

Please :c

#

Maybe my computer can't install .dll files

#

usually the only things on fbx import you need are UVs and smooth mesh / smoothing groups / triangulation @unique gull

#

I'm keeping faith

#

I am using a source built UE @plush yew

#

What is it x)

#

i am using your same version though 4.19.2

#

Yeahhh

#

But

#

My error significate, i don't have .dll.

#

Maybe if u give me your UE directory

#

It is can be works.

#

I just want to test it.

#

Please.

#

U dont know me

#

try to delete your intermediate and saved folders in your game project @plush yew

#

Already done

#

:c

#

U don't know me, it's anoying to host the directory, but, please.

#

Dot it for me xD

#

๐Ÿ˜

#

i dont understand how that can help? can't you just re-download the 4.19.2 ue engine version? just uninstall and reinstall. try that?

#

the filebase is the exact same from what epic has

#

Already done

#

:c

#

Unity is good ?

#

But Unity uses C# and not C++ :c

#

is your issue that you made a game in unreal and you can't access the game project?

#

when you try to open the uproject file?

#

because i was going to say you can also try migrating everything to a new game uproject if you didn't do too much work on it and the files can migrate easily.

#

Wait

#

I'm not english, i'm trying to understand what do you are saying

#

well i dont have a ton of tiem to like debug the entire thing man i am doing my own game

#

you have to just try every step on that search result until you get it fixed

#

It's when i pressed on "Launch" button.

#

okay do you want to try to source build the engine?

#

you have the time for that?

#

Yeah, i'm thinking

#

It can resolve the problem ?

#

yep but you gotta do several steps, and i can't help you through it cuz i am gonna be workin on a game

#

i can give you the guide though

#

if you wanna try it

#

Ya

#

Sure dude

#

so here is the setup i use to source build my unreal engine versions, you should double check with unreal source build on google to verify you are doing it right. anything more you can check out #engine-source and ask for help there in source building it. you just need to install visual studio (easy process) and make sure to select game development with c++ as enabled, and keep going with the install. all the steps are clearly outlined.

#

hope that helps!

thorn topaz
#

Is there no way to use C++ DataAssets in editor?

safe rose
#

that?

thorn topaz
#

@safe rose he's creating a BP child of the C++ asset there. I want to just use the C++ version

#

but it's not looking like that's possible so I may just have to go the UObject route

manic pawn
#

he's not creating a bp child

#

he's creating an instance of the data asset class

#

using a special editor factory that first lets you pick a data asset subclass to create an instance of

zinc bison
#

anyone know if theres a way to draw debug shapes on top of everything? do you have to draw to canvas?

queen arch
#

how does ue4 restore package after crash works?

quiet mantle
#

Hi, can anyone give me more information on Sprite components? I'm looking at the "Content Examples" project from Unreal and the static meshes in the project are often children of a sprite component. Looking in the documentation there are mostly examples of the "Paper 2D Sprites" but not components. Why put the other components under a sprite?

coarse wigeon
uneven fractal
#

how do you figure out the exact horizontal size of a landscape in unreal 4 units

#

I have a landscape with 2160x2160 resolution at 150x150 horizontal scale

cinder basin
#

anyone know where I can find some good level design tutorials?

quartz grotto
#

Hi folks. I'm trying to understand the difference between control rotation and actor rotation. Is control rotation the rotation of the input controls - such as mouse? And actor rotation is the rotation of an actor in the 3D world?

rocky kayak
#

i actually didnt know control rotation was a thing until a few weeks ago. actor rotation is all ive ever used and it always worked in the situation that i needed it

marble spire
#

ive been following a tutorial to make a certain process material but idk what is that

quartz grotto
#

just looks like some static value or variable

#

with a big int value

marble spire
#

can u try to tell me what the value?

#

it doesnt tell in the tutorial

quartz grotto
marble spire
#

ive found i

#

it

quartz grotto
#

perhaps its 100000

marble spire
#

thanks

queen arch
#

how do you pseudocode with blueprints

#

i mean empty nodes that don't do anything but have inputs and exits

#

and can hook variables freely

unreal spoke
#

My client+host cannot acces my widgets and HUD stuff while the rest of my clients work fine. What can I do to fix it?

marble spire
#

how do i aplly a post process material in my character?

queen arch
#

Changing some critical nodes in blueprints makes me feel like I'm a doctor operating

unreal spoke
#

@queen arch with comments and custom events, I guess

marble spire
grim sinew
#

Should be, look at Tekken

potent wing
#

@marble spire i see you, the shirt looks familiar to me :P

carmine wind
#

can someone help me i have a character that for some reason its not letting me open it in any place and when i righjt click it it says failed to load asset

plush yew
#

Does anyone know how to create proper gunplay for a tps?

idle stump
#

So, I have a frog type of character. I'm overriding the default movement behavior by Consuming the Input Vector and make the frog hop instead of just a regular move. This is working perfectly if I possess the frog myself as a player. However, now I'm trying to get my AI working. If I use the "Move To" task in a behavior tree, the frog just slides straight to the target. I had assumed that, underneath the hood, "Move To" would use Add Movement Input in order to move... but it appears to completely bypass that and do it's own thing. So I tried creating my own custom task that will Add Movement Input, but it is still not working as predicted. The frog still slides, but now for some reason extremely slowly. And if I try to Print out the Pending Input Vector inside the frog tick it is always 0, despite the frog sliding. Anyone have any idea why?

plush yew
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how to become from the unreal slackers staff? I am here from 4 months already??

potent wing
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to become staff? maybe you have to be REALLY good at Unreal engine, and maybe have (x) years of experience on Unreal engine? idk its my thoughts

plush yew
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a okay

languid shard
plush yew
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in this group has got Giveaway Bot?

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okay i Will check it

wary wave
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why would we have a giveaway bot?

plush yew
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I also ask

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๐Ÿ˜‰

pine parcel
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Man the windows 10 taskbar is infuriating while developing in UE

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I almost downloaded a random .exe online called taskbarhider.... then decided it wasn't worth the risk ๐Ÿ˜›

plush yew
wary wave
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everyone has access to streaming

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as for looking for work, it says at the top 'read pinned post for instructions'

plush yew
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yeah-I have already

wary wave
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that's why you need to read the pinned post for instructions

plush yew
trim oar
#

Anyone knows where to get free weapons for ue4, like grenades,pistols and rifles?

potent wing
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you mean like 3D Object?

lament kraken
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probably

cloud cobalt
wary wave
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is there a simple way to get the output log to show timestamps?

cloud cobalt
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That's actually something I'd love to know too.

cedar snow
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afaik it's an option in the preferences

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search for "log timestamp mode" in the editor prefs

wary wave
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I'll look, cheers

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got it, excellent ๐Ÿ˜„

dim arch
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anyone know if niagara is working in 4.20p3

wary wave
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okay, the answer is because the pawn input is irrelevant

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the player controller takes the input stack, the pushes events on to the pawn

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disabling input for the pawn does nothing

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'cos it never receives any in the first place

languid shard
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ah, seems logical

wary wave
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never mind xD

surreal viper
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is there an easy way to decide in OnConstuction() if the object is an instance placed in the level or the blueprint itself?

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maybe if the outer is an ULevel or not ๐Ÿค”

cerulean nova
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i โค Gamedevelopment its like drawing...just better because u can play with what ever u create ๐Ÿ˜ƒ

bitter iris
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Are box brushes in geometry bad for performance?

wary wave
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@surreal viper in blueprint, annoyingly, no

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in C++ there is a flag you can check

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though it only works if the asset / level has been saved prior to playing

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probably something like RF_Transactional

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can't recall

surreal viper
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if it can be done in c++ it can be done in BP with a static c++ function, or?

wary wave
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you can write a BP exposed function to check the flag, yeah

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@surreal vipera:
return HasAnyFlags(RF_WasLoaded);

grim ore
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@bitter iris box brushes are worse performance than static meshes. Bad for performance is relative to how many you use and what you use them for.

wary wave
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if it was loaded, it was in the level when you loaded the game

bitter iris
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@grim ore I may or may not have build an entire building out of them lol

wary wave
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there are some other similar flags you can check depending on your needs

grim ore
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@bitter iris I made an entire game jam out of them so no biggie. You can always convert them to static meshes in the engine as well if you want.

bitter iris
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When i convert it, it gives me weird shadows on the walls

surreal viper
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@wary wave checking outer seems to work better for me

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    if (Cast<ULevel>(GetOuter()) != nullptr)
bitter iris
wary wave
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fair

bitter iris
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Is anyone using Simplygon? I may need to us it down the line

grim ore
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yeah you might have to work on the UV mapping for it since your using multiple faces in that mesh now. You can always try and generate a new uv map, adjust it outside the engine, or try and clean up the mesh itself before converting. Or just keep it as a brush ๐Ÿ˜ƒ

bitter iris
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If the brushes arent that taxing, it has to be something else ๐Ÿ˜ฆ

languid shard
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@bitter iris have you tried to use "stat scenerendering" ?

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and the profiler too

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ctrl+shift+,

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or j cant remember

bitter iris
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ill type that in now 2 secs

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@languid shard nothing comes up with stat scenerendering

languid shard
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erm it should

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:p

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remove the statgroup window

bitter iris
languid shard
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yeah no wonder you have performance problems

bitter iris
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why

languid shard
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look at that drawcall count

bitter iris
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too many meshes?

languid shard
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yeah

bitter iris
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Ohh okay

languid shard
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unless you use instanced meshes

bitter iris
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Shall i convert it all to 1 mesh?

languid shard
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it will add a mesh drawcall and as much material drawcalls as you have meshes

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you can do that, or use instanced meshes

bitter iris
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whats instanced meshes (sorry im a noob at most of this)

languid shard
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are you building these manually ?

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or with a script

bitter iris
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yeh manually

languid shard
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right

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well you can either use the merge actor tool

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window > developer tools

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you can also make your own script to replace meshes by instanced meshes

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or else there's a few plugins on the market that do this

bitter iris
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Ill stick with merging actors ๐Ÿ˜…

languid shard
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this is the one I use

bitter iris
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One thing i wanna learn how to do is, once i got all my buildings done, i wanna put it in 1 blueprint so i can just select them

languid shard
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when you merge a selection of actors

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it creates a static mesh asset in your content browser

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you can start building around that asset

bitter iris
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Thanks dude

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Appreciate the help

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@languid shard When you merge them all, how do I get it so the same materials are together not all singles?

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As i have 664 materials on the 1 mesh

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and 95% of the same material

plush yew
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
``` Soluce :c
manic pawn
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there is still nothing wrong with those messages appearing

languid shard
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@bitter iris not sure you can

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thats one of the limits of that tool compared to instanced meshes

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well actually

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my own merge tool does it

plush yew
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@manic pawn, but i can't open unreal engine, it crash with this error.

manic pawn
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this is not an error, you haven't posted the actual problem so noone can help you

plush yew
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Ow..

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When i openned unreal engine, it crash