#ue4-general

1 messages ยท Page 245 of 1

viral herald
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it keeps choosing the hip even though there is already as root bone!

plush yew
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@viral herald nope you have to have a root bone in the rig

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im trying to get root motion to work myself

viral herald
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]that bone inbetween the feet

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thats the root bone

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it worked before but thistime it doesnt

plush yew
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can you show the animation with the joints visible? @viral herald

viral herald
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Ok in a few fin k

rustic pecan
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How can I get around gimbal lock when controlling my character? I can't turn my character after I turn it 90 degrees.

plush yew
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did anyone here profit on ue4 games?

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i know its possible but i wonder how many people get to that point

mint umbra
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Anyone here that got some suggestions or tips on how to make dynamic wind that has the same effect on all actors, such as grass, foliage, particles, cloth etc? I need it to be dynamic so it can change wind direction & speed realtime. The grass & trees has their wind setup in their materials, so ehh... I'll look around but would love some input on how to pull this off ๐Ÿ˜ƒ

plush yew
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@mint umbra My suggestion would be to create an actor where you define your wind settings. For cloth, spawn the UE4 wind actor and pass in your settings. For particles, you'll need to pass settings to the emitter. For materials, pass settings using Material Parameter Collection.

tough ridge
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Any one here interested in making a free for all third person shooter with me, I have the basic character and weapon systems ready. Just need to add player health and damage from projectiles

plush yew
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As for the actual wind function, you can use a scrolling texture/combination of sine waves/curve asset

viral herald
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@plush yew

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look at this

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this is my normal rig i use for every huminoid character

plush yew
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ok

viral herald
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why i dont know

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exported with fbx

leaden garnet
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Is there a way to change the project's name?

mint umbra
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@plush yew Yeah, cloth works fine with the wind actor. I'll look into material parameter collections. By the looks of it it's too advanced for me at the moment, but I'll do some work and research as it makes the world feel alive and organic. Haven't used Sine waves before in materials, but that would pretty much mask the wind with the movement of a Sine? That would look nice indeed. I've seen that asset you linked before and it's pretty neat and just what I need, but I don't use SpeedTree so I think I just gotta make it myself. What would be awesome is to have pollen flying around and you'd see it change direction with the wind. Man, #worldbuildinggoals

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The guy who made the asset is using material parameter collections indeed. I gotta check out how to combine that with wind, as of now Ive got no clue haha ๐Ÿ˜ƒ - I might just end up buying the asset to learn this workflow & then find a way to add the wind from my trees' materials

final fern
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Hey, I found a way to crash the editor, what should I do ?

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@leaden garnet Clone it, and set the new name as you clone it. then delete your old project

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@leaden garnet RightClick on your project thumbail, and click clone

plush yew
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hi my name is bob :=

final fern
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His name is Robert Paulson

latent terrace
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if I recompile my code, do I have to package the game again to test the new code?

plush yew
latent terrace
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@final fern crashing the editor is easy : P I do it all the time

mint umbra
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@plush yew Yeah that sounds nice! I'm using the Interactive Tree Creator to make my trees, which also uses Material Parameter Collections to drive its wind, so I got a good starting point. As of right now I think the workflow would be to combine the tree's Material Parameter collection with the grass and then Set the scalar parameter value in blueprint. I'll make an actor that has all the logic in it.

plush yew
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lol reddit changed how homepage looks

final fern
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@latent terrace it's my blueprint which crashes the editor when I play in editor, for be precise

plush yew
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Hi where do i start with ue? should i just watch some random beginner ut tut?

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yes + read documentation

whole quarry
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@plush yew you can always start with messing around with the templates

plush yew
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thats masochistic way

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so are there specific ut channel that has best blueprint introduction material?

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my mom taught me unreal

whole quarry
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@plush yew I would say, try to think of small game to make and go for it

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only then you get to know what you need to learn

plush yew
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remco how long before i can profit on steam?

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will it take

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i am hardworking

whole quarry
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@plush yew thats a wierd question to ask... it depends on your game and the marketing..

plush yew
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@whole quarry hm thats probably correct way instead of just browsing ut.. i should think of some simple gameplay idea and try to find tutorial of way to do it

hasty sinew
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Would someone be able to give me a crash course on how to use multiple different jump animations for 1 jump, like jump start, apex, land, recover, with walking etc? i cant find anything on it
for reference im brand new to UE, and im using the Phase paragon asset to test
I posted this in the animation channel but no one seems to ever check there

plush yew
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@whole quarry ok then.

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i saw people with 1-3 yr experience in game engines sell game for 1-3 usd

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not much

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well if you sell 50k copies for 3usd you get 150k

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thats not bad

whole quarry
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i think you're to focused on the financial aspect @plush yew

plush yew
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you wont sell 50k copies

whole quarry
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you need a game first that people would enjoy to play and thus pay for

plush yew
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remco dont worry im very creative

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even selling 5k copies is not bad

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15k usd

whole quarry
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also, you can't tell how many copies one will sell

plush yew
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yea but they dont sell more than 10 copies anyway

hasty sinew
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was gonna say you probably wont sell more than 10-15 if you're brand new

plush yew
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nah

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depends

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on marketing and game

hasty sinew
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if your game is incredibly well marketed and pretty innovative then sure

plush yew
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just spam on 4chan and reddit ๐Ÿ˜ƒ

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imnew in UE4 but im long time player and used also ggame maker

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maybe people will buy it

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just pretty much post to any reddit with "games similar to.*****" and ur marketed

hasty sinew
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^

plush yew
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+create a website ofc

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you dont need website

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website = brand

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nobody gives a fuck about website of some indy dev imo

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lol

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yea

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unless you appear not like indie devo

hasty sinew
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^

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try appear like a full blown game studio

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more cred

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ยฏ_(ใƒ„)_/ยฏ

plush yew
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yeah

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;d

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pretend 20ppl team

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tbh

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perceived value

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is the only value

hasty sinew
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^

plush yew
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sure

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off to training triceps

hasty sinew
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why the fuck doesnt my blendspace work

whole quarry
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because you missed a ;

plush yew
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cus you succ lol

hasty sinew
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im brand new to unreal

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like a few hours under my belt is all

plush yew
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what is blendspace even

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first time hearing it

hasty sinew
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thing for animation

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blends anims together

plush yew
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so you have only 2h and already animating shit

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thats pretty amazing

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;D

hasty sinew
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i come from unity, so

plush yew
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aha makes sense

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i had unity for a while, then i studied differencies

hasty sinew
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never animated with state machines in unity tho

plush yew
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like half of google results

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and went for ue4

hasty sinew
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funnily enough i started using unity for vrchat

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ยฏ_(ใƒ„)_/ยฏ

plush yew
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ue4 seems to be better overall

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blueprint seems to be amazing

hasty sinew
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its way better

plush yew
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i like start pack textures

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you can make professional looking chit

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hm but how you get on steam

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do you submit your game to steam?

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or what

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i didnt try yet but i guess

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why bother

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most indie games on steam are bad

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true

tall pendant
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you pay the 100โ‚ฌ and go

whole quarry
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not sure with Steam Direct, but with Greenlight is was pretty much that

tall pendant
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getting onto steam takes no effort whatsoever thesedays

plush yew
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making good game and marketing

tall pendant
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it doenst even needs an good product. Just pay the fee.

plush yew
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for people to buy

whole quarry
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so its kind of same as Google Store?

plush yew
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is what is important

whole quarry
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pay the fee and throw it in there

tall pendant
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It is yes.

plush yew
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u just pay 100$ and you get your game on steam?

tall pendant
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yup

plush yew
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lol really

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not worth it

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well 100$ is nothing

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but most indie devs dont even get that 100 back from sales

tall pendant
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That's the abomination we call Steam Direct.

plush yew
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if you made popular playable thing then yes otherwise not

whole quarry
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if you're just in for the money, you're in the wrong sector

plush yew
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well obviously if you make shitty game

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@whole quarry who cares about money?

whole quarry
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obviously you ๐Ÿ˜‰

plush yew
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no

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i care about providing best possible experience

whole quarry
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you don't speak about anything else

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ยฏ_(ใƒ„)_/ยฏ

plush yew
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lol

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๐Ÿ˜„

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@whole quarry i can talk about anything, but its chat related to unreal

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ok so im installing unreal engine what now? ๐Ÿ˜„

whole quarry
plush yew
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i remember how i learned photoshop, i need to do simple stuff, i just google that and before i knew it i was ps expert

whole quarry
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@plush yew think of a game concept, i advise something small

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Like an old arcade game

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Something simple, to get familiar with the engine

tall pendant
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w/o prior gamedev exp. i'd suggest something like an Breakout clone

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even this can take a few months if done properly

whole quarry
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I would avoid multiplayer at the start

plush yew
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what u mean by properly ? i shouldnt just google tutorial of how its done?

whole quarry
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Ofcourse you do

tall pendant
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just repeating an tut wont do much imho

whole quarry
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But its hard to get a full game without prior knowledge or experience

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You need to learn the workflow

plush yew
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yes, but if repeating tut wont do much

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in photoshop its easy check tutorial of how its done and do it

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aitavaras just read doc

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and start making game

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after u finish

whole quarry
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Imo, repeating stuff is good to learn but you dont want to get stuck in a loop

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For myself, i never tend to follow whole tutorial series, just the parts i need to know

tall pendant
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you need to know how stuff works in conjunction with eachother in gamedev. Its much more complicated than doing scribbles in PS imho

plush yew
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hm make sense, just check of how to do some function

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just important part

whole quarry
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Ye but how to know what is important?

plush yew
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yes how?

whole quarry
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By failing ๐Ÿ˜

tall pendant
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gamedev in a nutshell ๐Ÿ˜„

plush yew
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breakout games can be really amazing though

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remember playing them back in the day

whole quarry
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i never made one of those ๐Ÿค”

plush yew
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what is breakout game

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its pingpong style where destroy blocks vertically

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it can have cool mechanics

whole quarry
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gonna try that after my missle commander clone ๐Ÿ˜›

plush yew
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u know what i would like to make? diablo 2 clone but mmo

whole quarry
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MMO's aren't easy ๐Ÿ˜›

plush yew
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im making mmo

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well not yet, but i will make

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ye ofc they arent easy, you not only need to develop game, but network on which servers will run

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making rpg was absolutely simple in game maker

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but it was single player

whole quarry
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making a rpg is easy in ue4 too

plush yew
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yeah

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thats why i expect

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some profit

whole quarry
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not sure how that relates

plush yew
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my first version will be rpg on steam and second will be free mmo with item shop

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same title

frosty bloom
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You should start out with Pong

plush yew
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how hard is to make a mmo game on ue4?

whole quarry
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ooh, im going to make a pong game ๐Ÿ˜„

plush yew
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does it have built in features?

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who makes pong games

frosty bloom
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Anyone with taste does!

plush yew
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no one plays pong games in 2018

whole quarry
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super skilled AI opponent

tall pendant
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people want to learn how stuff works

whole quarry
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i think its actually a nice challenge to play with AI

tall pendant
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if you dont know how stuff works the only thing you can do is play mmo and dream about them.

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its that simple

plush yew
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dizcodev no

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i learn on rpg

whole quarry
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some wont even be long enough around to get to there @tall pendant

tall pendant
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@whole quarry true.

plush yew
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make "AI" you mean scripted opponent

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i doubt any beginner can make real AI

whole quarry
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well, not scripted, but really deciding on what to do depending on the current situation

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no one can make a real AI (yet)

plush yew
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thats the definition of scripted

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real AI - only order is to win

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it has no scripted events imo

whole quarry
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scripted AI i see as something that works on triggers and being limited to follow that 1 instruction instead of choosing

plush yew
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well yes

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some team made real dota2 AI

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only mid lane though

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it basically is real AI

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only order is to win without scripted events

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in league of legends theres ai too

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but its bad

whole quarry
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most games have ai..

plush yew
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google implemented ai

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to get rid of scammy websites

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yes but its not begginer stuff, but developing scripted AI is probably good way to learn triggers

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another question do people actually make there own resources or buy it off epic marketplace?

whole quarry
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both

plush yew
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they buy

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a lot

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but ill make my own

frosty bloom
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Marketplace offers great Placeholder assets for most cases.

plush yew
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someone cried on forum that he bought something but unreal updated and he cant use it now

cinder spade
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Does it usually take a while for small projects to be compiled?

plush yew
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depends on cpu probably

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i mean 8thread cpu will it twice as fast as 4tr

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its not like game where only few threads are important

cinder spade
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PackagingResults: Error: Command failed (Result:5): D:\UE4 Source\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MPTest Win64 Development -Project="C:\Users\User\Documents\Unreal Projects\MPTest\MPTest.uproject"  "C:\Users\User\Documents\Unreal Projects\MPTest\MPTest.uproject" -NoUBTMakefiles  -remoteini="C:\Users\User\Documents\Unreal Projects
\MPTest" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.05.19-13.11.23.txt' 
PackagingResults: Error: Unknown Error``` Anyone know what's up?
surreal viper
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See logfile for details: 'UnrealBuildTool-2018.05.19-13.11.23.txt'

whole quarry
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See logfile for details: 'UnrealBuildTool-2018.05.19-13.11.23.txt'

surreal viper
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haha I skipped the formating when I saw that you started to type ๐Ÿ˜„

frosty bloom
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See logfile for details: 'UnrealBuildTool-2018.05.19-13.11.23.txt' I wanna join toooo

whole quarry
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lol ๐Ÿ˜„

cinder spade
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Module.WmfMedia.cpp
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\INCLUDE\vcruntime_new.h(67): error C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc
ERROR: UBT ERROR: Failed to produce item: D:\UE4 Source\UnrealEngine-4.19\Engine\Plugins\Media\WmfMedia\Binaries\Win64\MPTest-WmfMedia.lib
Total build time: 15.13 seconds (Local executor: 0.00 seconds)``` Inside the log file.
bitter iris
plush yew
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i had thoughts about "multiplayer programming" when i was younger

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but never seen it

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i mean coding with couple people in the same time

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with code updated

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with their input in real time

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its similar to google docs

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few people can edit document in real time

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and you see all the edits they made and shit

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its useful and very helpful

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why are you not learning

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dunno

cinder spade
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So my discord was having a bit of a fit and all the messages that said 'see log file' I didn't see until now... So I question if my log file message went through haha.

plush yew
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how is your mmo

cinder spade
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Slow and steady, I guess? I'm having issues with compiling atm.

plush yew
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left click "Build"

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thank later

cinder spade
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Module.WmfMedia.cpp
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\INCLUDE\vcruntime_new.h(67): error C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc
ERROR: UBT ERROR: Failed to produce item: D:\UE4 Source\UnrealEngine-4.19\Engine\Plugins\Media\WmfMedia\Binaries\Win64\MPTest-WmfMedia.lib
Total build time: 14.71 seconds (Local executor: 0.00 seconds)```
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Even after left-clicking build I get this when I try to package project.

whole quarry
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isnt it caused by the space in the path?

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D:\UE4 Source\

plush yew
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yo guys im new to ue4. Just starting out. Was wondering if anyone had come across this problem before,
I get this message when I try to open the project "could not be compiled. Try rebuilding from the source manually."

It's just a training project so I didn't lose anything but I'm afraid i might recreate it in an actual project and lose data. Did anyone manage to recover from that error and save the project? Any help is appreciated thanks!

whole quarry
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did you try to rebuild it from the source?

storm venture
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Sorry to interrupt, having a frustrating issue. I migrated the levels of a huge project to an empty project but it crashes when I try to load a level...

plush yew
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dont worry dearling

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@whole quarry you mean compiling it straight from vs? Doesn't work, has errors.. I'm afraid i might have corrupted it

whole quarry
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did you migrate all the assets that are used in the level?

plush yew
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omg remco u have answer for anything

storm venture
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@whole quarry ue4 automatically does that

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If I migrate a level, it will migrate all assets that the level uses

whole quarry
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in the \Saved\Logs folder it should save the log files telling you what it crashed on

storm venture
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Hmm, I see a "failed to initialize open vr", that's a start, thanks!

plush yew
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its weird they need a launcher for unreal

whole quarry
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why is it wierd?

plush yew
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why do i need to open 2 apps

whole quarry
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to update the engine when the updates are available?

plush yew
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it doesnt require launcher

whole quarry
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yes it does

plush yew
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no it doesnt

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it can automatically check for updates on each start then install them

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or there can be popup question

whole quarry
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not when you're working with several engine versions..

plush yew
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who does

whole quarry
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more than you think

plush yew
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oh maybe

storm venture
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yeah i have several engine versions, plus a bunch of marketplace assets

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so launcher is super important for me

plush yew
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i use the launcher to download code plugins and other marketplace assets and stuff

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yeah

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i wish there was a way to download the marketplace assets into my source built project folders or a custom path directly without launcher ๐Ÿ˜ฆ

whole quarry
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I would like better categorisation in the project viewer

plush yew
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id like better tutorial

whole quarry
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or more options to order them

storm venture
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agreed, i end up giving my active projects special icons so i can find them quicker

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which is a pain though

plush yew
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should i feel guilt for using ue textures in production?

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cuz they are good

storm venture
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@plush yew anyone that uses ue4 will spot them in an instant, keep that in mind

tall pendant
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oh man. code plugins with source build hehe. Why Epic still hasn't made a nicer way to use them? ... a riddle! ๐Ÿ˜„

plush yew
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yeah and he will report me

whole quarry
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you're allowed to use the starter content in your production afaik

storm venture
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well you're allowed to use them, so you wont get in trouble

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yea

plush yew
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no

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real brand cant

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do it

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its bad for them

whole quarry
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then why do you even ask?

plush yew
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why

storm venture
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it's frowned upon but it's still legal

plush yew
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i know its legal

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but its weird

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to create a game

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where half of job is made by unreal

livid haven
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Please. Type a single message.

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There's no force making you type 3 - 4 words before pressing enter.

whole quarry
#

@upper heart spam detected

plush yew
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but i was always like that

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its hard to change habit now

livid haven
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<@&213101288538374145> You heard the man.

whole quarry
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@fierce tulip go go go ๐Ÿ˜„

plush yew
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monikula

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nie wolno

whole quarry
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Nice ๐Ÿ‘๐Ÿผ

plush yew
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remco police man

whole quarry
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not really, and #lounge for that kind of stuff

plush yew
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does anyone else experience that you cant really sit on unreal more than 3-6hr in a row

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in a day

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@plush yew the project you're working on has to interest you enough for you to sit at it for the length of a normal work day with breaks. i have done more than 6 hours several times, but i usually do something i enjoy even if there are several open tasks. For example i work on AI one day, i work on texturing another day, i work on 3d modelling another day. etc. etc.

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its interesting but i didnt start yet just reading docs

storm venture
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well i noticed my initial project has two special plugins, not sure how to migrate those however

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that might be the cause of the crashing

median comet
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is it a good idea to create 2D mobile games in UE4?

plush yew
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no

whole quarry
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plugins are a headache to maintain, especially when you're a C++ noob like me

livid haven
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@plush yew No point in deleting the SLN, that's what regen proj files does.

storm venture
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@plush yew ill give it a try, thanks!

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oops its gone

plush yew
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ack - i had a custom image name up there.

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hold on tyler ill repost

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most android games are made in java as far as i know @median comet some people use unity

storm venture
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rip

median comet
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so it's better to use unity to create mobile games?

plush yew
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@storm venture here you go - and you dont have to delete sln file (my sln file was copied from an older project version, when up versioning to a new source built version for 4.19.2 so i deleted it because of this)

storm venture
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thanks!

plush yew
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no clue @median comet

whole quarry
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@median comet from what I've read, Unity is better at 2D than UE4, but UE4 has nice support for mobile too

plush yew
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im just saying how majority of games was made

whole quarry
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in 3D it made great progres in the last year

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Vulkan powerrr ๐Ÿ˜„

median comet
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what programming language does unity use?

plush yew
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c#

whole quarry
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C#

median comet
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ow

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thank you, i'll try to download it

plush yew
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i preffer unreal tbh

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but im targeting 3d pc

median comet
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i'll go check out some videos about it first before changing to unity

plush yew
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@storm venture any luck?

storm venture
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Unfortunately, no, the plugins arent available to me from anywhere besides this project

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I was given the project to clean it up, it's massive and really unorganized

plush yew
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you would navigate to the plugins folder of your project and find the plugins there, then you can move those folders to a new project folder. once the Plugins are in a new project folder structure, you can recompile project from the sln. if there are compile errors, you will need to right click the .uproject and click generate sln project files

storm venture
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Ohhhh damn, yeah that went over my head the first time, I found what you mean now ๐Ÿ˜„

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I assume the highlighted option is the next go-to?

whole quarry
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dont you need to build it from VS?

storm venture
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oh hold on, it's not even a c++ project atm, my bad

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oh, maybe

plush yew
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generate visual studio project files is the option we talked about.

storm venture
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LOL OH MY

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Dont highlight a bunch of assets and click "Show In Explorer"

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dear god that was an accident i wont make again

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Okay so the crash still happens

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Added the plugins, compiled, everything seemed fine, but opening the migrated level still results in a crash

plush yew
#

the compile is successful?

storm venture
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yup

plush yew
#

did you compile the latest unreal engine version from source?

#

or just your project folder for your game, because the way i do it is i compile the unreal engine version from source and then in a separate folder compile my game.

storm venture
#

just the project folder

plush yew
#

ok holdon

storm venture
#

it might not be a plugin issue

plush yew
#

you can try to get the latest unreal version from github and compile everything. these are the steps i use

#

hope that helps

#

anything further you'll have to DM me, I shouldn't talk too much about specific issues in general chat. sorry. can also go to #cpp or #engine-source to fix this.

storm venture
#

ill probably give this a try as a last resort, im fairly confident the crash is from something else, thanks for all the help though!

plush yew
#

I want to start using C++ in Unreal. Should I learn C++ by itself first, or learn Unreal Engine C++?

#

@plush yew you can install unreal, first test out blueprints, and gradually add cpp to your unreal project and turn your project into a source built version afterwards.

#

I already know BPS, I just want to start using C++ instead.

smoky stream
#

dont you just love it when Display: HotReload took 90.0s. Warning: HotReload operation took 90.0s.

#

90 seconds

#

for hotreloading 2 classes

plush yew
#

you add CPP to your blueprint only project using "Open up the New C++ Class Dialog by using File -> New C++ Class..." and then clicking on create class. you have to then right click the uproject in the root folder of your game, and click on generate visual studio project files.

silver crown
#

@smoky stream Don't use HotReload ๐Ÿ˜‰

plush yew
#

I'm talking about how I would go about learning C++

#

By itself, or in the workflow of Unreal Engine with all of Unreal Engine's changes?

tall pendant
#

if you already know bp then go for ue4 c++ style

#

there are books etc around

#

or tuts... tons of material

plush yew
#

Alright, thanks!

#

WHERE?

#

I CANT FIND TUT

whole quarry
#

there are a lot of tutorials, just 1 google search away

smoky stream
#

just search for ue4 c++ tutorial

#

you'll find hunderds of youtube videos

plush yew
#

i didnt find any

#

@plush yew you can visit the unreal engine youtube channel for tutorials. you can also visit the unreal docs videos page.

smoky stream
#

...how?

plush yew
#

i dont know

#

i tried

lean oyster
smoky stream
#

go to youtube then

#

and search directly

plush yew
#

which one

smoky stream
#

what issue am i looking at?

plush yew
#

i see many issues

#

on this screen

lean oyster
#

walls

smoky stream
#

get better ligthing

plush yew
#

ur lighting is probably in preview mode

#

its in context menu of "Build" options

lean oyster
#

no production

plush yew
#

oh

lean oyster
#

it is after production

smoky stream
#

try rebuilding lighting again

#

after cranking all the settings up

tall pendant
#

thats an not so uncommon issue with lightmass iirc

warped frigate
#

Hey

lean oyster
#

is it a problem with light or issue with mesh and its UV?

tall pendant
#

you could check your lightmap uv's or alternatively check out the gpu lightmapper (if its not for production)

warped frigate
#

[question] so im trying to make an object that i can pick up and walk around with. I got the whole picking it up thing but i cant seem to walk towards it i just get stuck i can only walk away

tall pendant
lean oyster
#

@tall pendant thanks mate. Let me take a look at it

plush yew
#

im so bad in unreal

#

no hope for me

patent siren
#

damn

#

well there was a time when we all were poopoo

cinder spade
#

For some reason it's not liking MPTest-WmfMedia.lib --- I have no idea what that is.

inner yacht
#

anyone familiar with replicating set visibility for a widget in multiplayer? or am i headed in the wrong direction with that?

leaden garnet
#

@final fern Thank you so much.

livid haven
#

@inner yacht Wrong direction.

#

There's no reason you should be directly concerning gameplay logic with hiding UI.

#

The UI should be concerned with representing the gameplay in some fashion.

inner yacht
#

I have a simple trace but it only hits up close is really weird is why i asked

#

Thank you

#

i never had such an issue

#

I mean... it always hits

#

but when im up close is when it really fires what i told it to

#

it is just an enemy hud

#

right lol

plush yew
#

did you enable the debug line to see where the trace is going?

inner yacht
#

yes it is confirmed too hit the enemy

plush yew
#

multiply the end point of the trace further out so it is gauranteed to trace further

inner yacht
#

i have the same for characters and pets works fine

#

ok ill try

plush yew
#

see how i multiplied the forward vector by a float there? as long as the vector is pointing in the right direction, this will extend the end of the line segment for the trace.

inner yacht
#

looks like mine perfectly but, i always have to be really close, weird right?

#

i tried btw increasing no go

plush yew
#

the line might be hitting another object, or your vector direction might be incorrect. the line is green until a hit, then a red block appears followed by a red line indicating a hit.

inner yacht
plush yew
#

and usually if you want to interact with objects, its better to have a keyboard event when youre close to the object you want to interact with rather than left or right clicking from a trace to affect ui

inner yacht
#

I have it on PC event tick every second

#

the enemy is naked btw lol

plush yew
#

you generally want to avoid tick, and just use a timer from begin play for 1 second loops

inner yacht
#

Thank you I will definitely try your way

#

Piece

plush yew
#

if you're calling the line trace from an object other than the actor itself, make sure to add the actor to the ignore objects type in the linetrace. one final thing i just thought of

#

im so bad at unreal

#

what makes you bad? just got to try to learn new things and experiment with making your best game possible. optimism is important i'd say.

#

ye bro idk im just too bad for it

whole quarry
#

how can you be 'too bad' for it?

#

everyone starts as a beginner

plush yew
#

idk remco

#

im not ANALytical enough

whole quarry
#

perhaps too young minded

plush yew
#

im 23

#

u?

#

im doing all these

#

just gotta live well. doing those things will help you psycholigically

#

i have gf

#

im just old

#

and i feel i started too late

#

you said you were 23 though

whole quarry
#

some started older

plush yew
#

yeah

whole quarry
#

ยฏ_(ใƒ„)_/ยฏ

plush yew
#

i started like a year ago im 33 bud

#

lol bud

#

before that iw as in the film biz

#

but i need to profit on it

#

put your game on steam then, like im doing in a few months once i finish singleplayer

whole quarry
#

starting with money perspective wont bring you profit

plush yew
#

^

#

remco

#

its not money perspective

#

its survival perspective

whole quarry
#

i would advise to get a normal pay job first

#

for your survival perspective

#

so you can be free in creative to make something fun

#

that people will buy and then get profit

#

succes wont come over night

plush yew
#

nah it will come

#

but i need to finish documentation

#

but it takes so long lol

#

documentation? you're writing a doc?

#

or reading it

#

no im reading it

#

for unreal

#

before i start

#

my killer project

#

why read a doc? it's only for reference. use tutorials to learn unreal.

#

wtf im always reading docs

#

use a doc page to reference to complex tech details.

#

that's how it's done in the industry.

silver crown
#
  • keep in mind docs are often outdated
plush yew
#

thats the golden rule of IT world - read documentation

whole quarry
#

lmao

cinder iron
#

Well for unreal would be better to read source code

plush yew
#

nah

cinder iron
#

Instead of docs.

plush yew
#

im not that advanced

#

to read

#

source code

tall pendant
#

reading the doc before asking dumb questions is a good start. happens way to often on this discord.

plush yew
#

yeah

whole quarry
#

atleast google first

plush yew
#

see

cinder iron
#

What is your level at C++?

plush yew
#

i outperformed my class but they didnt care about IT

#

when i was 17

#

but level was low - only basics

#

no more cpp since then

cinder iron
#

Do you know how to use BP's?

plush yew
#

im not there yet

#

im at color picker

tall pendant
#

if you have an understanding of oop you should be fine already. bp or c++ ...

plush yew
#

i have java basics too

cinder iron
#

Then dont start right of the bat trying to program in C++ get used to the engine doing simple logic over BP's follow Mathew Wadstein channel, and learn over time. You will be able to do the transition to C++ smoothly by then.

whole quarry
#

what is a oop ? ๐Ÿ˜ฌ

plush yew
#

java and c#

#

object oriented prog

#

ok i added

#

matthew

#

to favorite

#

do they call you karol or carol? ๐Ÿ˜›

#

karol

#

k

#

im male

#

yep

#

some people think karol is female

#

it sounds male

tall pendant
#

karol is slavic for Charles iirc so yeah male

plush yew
#

but theres carol in english

#

for females

#

or maybe its amerikan

whole quarry
#

another channel to follow for good how-to's is 'Youri -Luos-Vleer`, it has alot about materials and particle effects

silver crown
#

Yoeri -Luos- Vleer

livid haven
#

Both people mentioned reside here too.

tall pendant
#

just dont call him Joeri.. might get you banned ๐Ÿ˜›

plush yew
whole quarry
storm venture
#

hey, anyone have an idea on how to fix this? I'm trying to open a migrated level but it crashes on load and I get this:

dapper quest
#

hey everyone

whole quarry
#

hi

dapper quest
#

I just wanted to give a heads up and warning about a person named mattew ramirez, he rips people off with work and asks for a large payment even under contract, his work is ugly and unprofessional and very unstable and ontop of it all when contacting him, he refuses to answer back and blocks you

whole quarry
#

there was a forum board for that kind of stuff

storm venture
dapper quest
#

this person is actually apart of this groupthats him

#

yes thats him

storm venture
#

Well his artstation stuff looks dece

dapper quest
#

maybe not his models im speaking about his rigging

storm venture
#

Ah

dapper quest
#

he charged 500gbp for a very very poorly done rig

livid haven
#

Shouldn't be a problem, right?

#

You should have a contract.

#

That says you don't use what he makes if you don't like it.

#

And he gets X amount up front and Y amount on completion.

#

Right?

dapper quest
#

the problem is he was,

#

he was contacted and ignored the client

livid haven
#

Which is why you have a contract to protect both parties, right?

dapper quest
#

and afterwards he blocked him

upper heart
#

Love when I accidentally click Launch ๐Ÿ”ช

whole quarry
#

even though that seems unprofessional, i really don't think this is the right way to react on it

dapper quest
#

I am just protecting other people who might bump into him, I was contacted by the client to have a look at his work as I am lead developer myself, the client can no longer correspond to him so i took it upon myself to warn others

#

it would save alot of grief and peoples money

plush yew
#

๐Ÿฟ

livid haven
#

Muck raking never looks good

#

No matter how justified you may think you are, no one really looks good at any point in the process.

dapper quest
#

very true

livid haven
#

And it will absolutely devolve in to he said she said

#

Because we have no reason to believe you without evidence

whole quarry
#

Agreed on that view, but this gets lost in the discord logs, while posting it on the forum is easier to find back later on. Also, he gets accused now (again, I can understand your perspective), but he's unable to defend now

livid haven
#

It would irresponsible for anyone to take your claims at face value

#

Nothing personal

dapper quest
#

well i have all the proof infront of me but the question is do you really want to see it

livid haven
#

No, because I can't be arsed to hold karma court in Discord. ๐Ÿคท

dapper quest
#

haha

livid haven
#

But yeah, posting somewhere like forums sounds better.

#

At least it's there in perpetuity.

#

And if other people want to do their own investigation or whatever, that's probably the best place for them to discuss it.

#

People can search forums for posting about feedback on a given contractor.

#

They don't search Discord for them.

#

@whole quarry pretty much what you said.

dapper quest
#

oh i understand that,

livid haven
#

Whoever your client is though should have negotiated a contract that protects both parties fairly and minimizes the damage anyone receives from any failure or breach.

dapper quest
#

its a fairly minuscule contract

livid haven
#

Hopefully, it was only a partial payment until completion of the assigned tasks.

#

That's how you mitigate situations like these.

#

The contractor gets some upfront for their time spent, regardless, and the client gets final sign off and pays upon satisfactory completion.

dapper quest
#

no it was complete and was just notified by the client that it was 200 not 500 so that is not as bad

livid haven
#

Worst case scenarios:
Contractor was in bad faith, the client only loses a fraction of the cost and learns to vet their contractors better.
Client was in bad faith, the contractor has a partial payment to make due with until they can secure some other work.

plush yew
#

scammers everwhere

#

just dont do internet trades

livid haven
#

Everything up front or everything upon completion isn't fair or safe.

#

@plush yew You don't know what you're talking about. -_-

#

"Internet trades"?

plush yew
#

yeah

#

contracts

#

i mean

livid haven
#

Don't do contracts?

plush yew
#

actually the whole situtation was i had no idea about rigs as i had an animator to take care of it, i had no issues but when i contacted @dapper quest it turns out it may be an autorig with alot of problems

#

does it matter what it was

#

if result was scam anyway

livid haven
#

I'm not even sure what you're arguing.

plush yew
#

yeah im confused about that

#

im saying to not send money to shady people

#

without checking reviews etc

#

sometimes they have fake reviews

raven cedar
#

So, what you are saying is, take responsibility for your choices and actions, because, the world doesnt? News at 11?

oblique trench
warped frigate
#

ok i have a stupid question for some reason all the sudden i cant move placed objects by dragin the XYZ arrows? know what i might have pressed to make this happen?

oblique trench
#

Have you restarted the Unreal Editor?

warped frigate
#

a couple of times

#

im making a whole new project to see if its a setting i saved but since im new to UI i wouldnt know

#

ok yeah started a new third person project and can grab and move objects by the arrows there

#

so i must have clicked something or hit a hotkey that im not aware of

#

so the question is anyone know what hot key would stop you from being able to move objects

oblique trench
#

Maybe... snapping?

warped frigate
#

thats the thing

plush yew
#

what

warped frigate
#

if i go into deatails

plush yew
#

im saying there are a lot of scammers who even fake reviews

#

and u need to be double careful

warped frigate
#

i can move it by changeing the numbers of XYZ manual

oblique trench
#

But not with the gizmos...

grim juniper
#

Maybe you have snapping set to a high value

plush yew
#

bro

#

im going to bed

warped frigate
#

if by gizmos you mean that red/green/blue arrow thing Yesy @oblique trench

oblique trench
#

Yes.

warped frigate
#

ok

oblique trench
#

Very hard to determinate...

warped frigate
#

sooo you were correct

#

snapping got set to 1000 some how

oblique trench
#

Snapping.

plush yew
#

hahahah

oblique trench
#

Oh. Ok.

plush yew
#

i was wondering what is this gizmo

#

it appears everywhere

#

this word

warped frigate
#

thank you

oblique trench
#

NP!

warped frigate
#

ok

#

new question

#

anyone familiar with making interactable physical objects?

craggy cosmos
#

hello, i need help

#

which chat is best for maps that arent loaded in at startup?

lavish garden
#

level design prolly

storm venture
#

how am I supposed to read a callstack log?

#

I've been trying to deal with a nonsense bug all day and I finally downloaded the debug symbols to see and I have no idea what I'm looking at

livid haven
#

If you're not a C++ programmer, it won't really be much use.

storm venture
#

I've dabbled with C++, mostly Java, but the project is almost entirely in blueprints

#

We have a small custom plugin in C++, but I dont think thats the cause of the error

vale osprey
#

@storm venture run it from VS in debug mode, when it crashes you can see where crash happens - can give you some idea

cold violet
#
Discovering modules, targets and source code for project...
                             WARNING: Exception while generating include data for UE4Editor: Windows SDK v8.1 must be installed in order to build this target.
Binding IntelliSense data... 0%@progress 'Binding IntelliSense data...' 50%
                             WARNING: Exception while generating include data for unrealstatusEditor: Windows SDK v8.1 must be installed in order to build this target.
Binding IntelliSense data... 50%@progress 'Binding IntelliSense data...' 100%
ERROR: UnrealBuildTool Exception: Windows SDK v8.1 must be installed in order to build this target.```
#

i keep getting this even after i installed the SDK

#

nvm i just had to edit the registry lol

storm venture
#

@vale osprey Hey, sorry, but how do i run in vs?

plush yew
#

@storm venture "visual studio debug mode" first google result is helpful and has a guide

storm venture
#

going through all this is a bit much, thanks for the help but im just going to manually go through the 60gb of assets and delete them one by one

#

ive spent an entire day trying to debug ue4's failed migration, i have zero motivation to continue digging deeper into this

unreal spoke
#

Is possible to have 2 different game pads connected to the same computer and each one controlling a different player?

worn ocean
#

the Udemy Unreal Master from Start to Finish tutorial series is so misleading

unreal spoke
#

self-response: it works out of the box ๐Ÿ˜ƒ

worn ocean
#

its just a Lynda Unreal Essential Training tutorial videos from 2016 they just change the publisher and title

#

mind you Udemy published it as a 2018 tutorial video im pissed how they mislead us

storm venture
#

@plush yew okay so i copied the entire config folder from the old project and pasted it into the new one and some setting in there fixed the issue, no more crashes

#

i have no idea what the setting was, but it works, thanks for your time ๐Ÿ˜„

strong hornet
#

Never mind I figured it out

lavish garden
#

@worn ocean that's been why i haven't gotten anything from them and why i qestion our continued support

keen frigate
#

Morning everyone ๐Ÿ˜ƒ

plush yew
#

yo

#

doing level design. going to try to motivate myself to do lifting too. hopefully. :L)

keen frigate
#

Nice

plush yew
#

yeah

keen frigate
#

Was doing AI yesterday but today I'm taking the day off. I'm off to do some hiking.

#

On the road since 6:00 am (now it's 7:27am)

median bison
#

I'm a little bit confused how Unreal Modding works. Does UE4 support a generic servers-side only scripting interface like that of Source/SourceMod, for solely extending and hooking server events?

scarlet solar
#

Does anyone here know what might be causing UE4 to run really slow and crash when doing basic actions (clicking folders, opening editers, dragging stuff around the scene etc.) I've been looking at task manager when it crashes/ is laggy, and its not intensitve, and was running completely fine up until last week. Also my gpu driver and version of UE4 are both up to date.

lost meadow
#

Is it a problem you've always had or a recent issue

scarlet solar
#

Recent

lost meadow
#

Can you think of anything you might have done to cause the issue? I really don't know just asking cause maybe I can think of something

scarlet solar
#

Not that I can think of no

lost meadow
#

I guess if you could you might already know why then

#

Do you have older versions installed have you tried them

#

Have you checked your logs

scarlet solar
#

The issue started happing on 4.15.3, so I tried installing 4.19.2 but it still happens,. Also I haven't checked my logs, how do I do that?

#

I havn't tried down updating to an older version no, is that possible?

lost meadow
#

yeah you can install older versions, but going to an older version isn't really an ideal solution

#

Logs are in your project folder

#

in a folder called Saved

#

I was just wondering if it was an isolated problem or one you have with unreal in general

scarlet solar
#

In general, I've tried opening other projects and starting new ones but it still occurs

lost meadow
#

The log file in one of your projects might give an indication as to why it crashed

#

Are you using templates or blank projects or does that not matter

#

Let me know if you find your log file

scarlet solar
#

Got the log file, also I've only tried blank projects, I'll try a template one now

#

It's got a few lines of errors in the log

lost meadow
#

I am pretty sure it puts it into the project you were on currently

#

I'm not aware of log files elsewhere

#

Paste the pastebin url so i can look at your log

#

unless you figured something out from it

scarlet solar
#

Was just checking I had the right project

lost meadow
#

np

#

is that a template or your own project

scarlet solar
#

my own one

lost meadow
#

Does it crash when you run the project or just when you are working on something

scarlet solar
#

When I'm working

lost meadow
#

Because I have those same DLL issues when I run a certain project in standalone

#

But it could be a general thing

#

I would guess it has to do with those DLL files not loading maybe

scarlet solar
#

I just tried a template and it seems to work fine

#

whelp, it crashed the second I pressed enter

#

nvm

lost meadow
#

enter to do what

scarlet solar
#

send the message that it worked

lost meadow
#

What is your videocard

scarlet solar
#

GTX 1060 6gb

lost meadow
#

hmm

#

did it say it was compiling shaders when it crashed

#

cause it looks like that was the last thing it was doing in your log

scarlet solar
#

Might have been, I'm pretty sure I was just moving a brush around the scene when it crashed

lost meadow
#

a brush like for landscape?

scarlet solar
#

Just the default bsp that blank projects start with

lost meadow
#

oh

scarlet solar
#

And it crashed again just then when I clicked File (the option on the menu not an actual file)

lost meadow
#

hmm

#

I wonder if you enabled some setting

#

do you have a project you've been working on a lot

#

or just learning stuff

scarlet solar
#

I did some stuff for a project I'm currently working on back before the issue was happing, but that was mostly just blocking out a level and making movement blueprints, but other then that just learning stuff

#

I noticed the issue when I came back to start adding models to the level

#

So no nothing big

lost meadow
#

Hmm I dunno man, maybe google about the dlls or make a post on the answer hub

#

Or worse things reinstall unreal maybe... your project should be safe to reload in it

#

If it works on templates then I don't think it's your project

scarlet solar
#

Alrighty, thanks for the help, appreciate it : )

#

Probably just gunna try reinstalling

lost meadow
#

Yup hope you can get it

keen frigate
#

@scarlet solar Are you on a Mac?

scarlet solar
#

Nah, windows 10

keen frigate
#

Ok. Was just checking cause I had the same issues on a Mac out of the blue. It disappeared when Epic released a higher version of UE4. Nothing else solved it.

plush yew
#

@scarlet solar have you installed ue 4.19.2 from source?

scarlet solar
#

What is installing from source?

plush yew
#

from the github source - source build using visual studio 2017

#

you might try doing that, and migrating your game project over to that

#

hey, guys, can sombody help me with understanding Custom Depth?

scarlet solar
#

ok, I'm currently reinstalling it so I'll give that a try if this doesn't work, thanks

plush yew
#

Is it just Silhouette buffer?

plush yew
#

hi all

#

Hi

#

i need to make unreal game

#

dang im so bad guy

#

i always launch a game for 30min for warm up

#

then i go learning

rancid quarry
#

Anyone able to help me get a gun with the tpp

plush yew
#

@plush yew is it grass?

#

yes

mint umbra
#

@plush yew The shader has an error

plush yew
#

All shaders rendered?

mint umbra
#

Show us the grass material

plush yew
#

yes wait

#

try simple material, that 100% will work

#

I think there should be some error log

#

@plush yew are these trees from that cool free demo?

#

no

#

i got from internet

#

its free

#

I mean, there is cool demo in Unreal Launcher library

#

and grass too

#

moving grass

mint umbra
#

Uhm

plush yew
#

Open World demo Collection

mint umbra
#

The grass is compiling now?

plush yew
#

this grass is mocing

#

i remeber that demo. was coo

mint umbra
#

Looks like you fixed the issue?

plush yew
#

man no

#

its looking weird when i compile the game

#

So in edior you can see it, in game - shaders broken. Right?

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no

mint umbra
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When you compile the game?

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As in building it?

plush yew
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no packing

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how did you put this grass into level?

mint umbra
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Link us a pic of the actual material

plush yew
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did you accidentally exclude the material from packaging?

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in an exclude in packaging settings?

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try delete layer information and then create it again. I had same troubles when changed some landscape material

mint umbra
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Sounds like something in the direction of @plush yew since the issue is not present before building

plush yew
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take a look at packaging settings here (directories to never cook).. i've exluded the wrong root folders and had random texturing errors before

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a problem in foliage editing not static mesh

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try to check your material

mint umbra
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Oh, so when you place the SM its fine, but when used as instanced SM in Foliage painter

plush yew
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meterial is good

mint umbra
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Strange

plush yew
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I see progress bar in UnrealLauncher.

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but when i open in standlone game

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foliage editing looking weird

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but in editor everything is fine

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@plush yew i downloading assets

mint umbra
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Okay @plush yew, go into your grass material and set all the texture samples to Shared:Wrap. You could be exceeding the texture sample limit of 16. If you set it to Shared:Wrap the shader will ignore the limit and hit a new limit of 128-ish.

plush yew
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lack of RAM or VideoMemory?

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Try to close UE and then open it again

mint umbra
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Im pretty sure my solution will fix it

plush yew
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will see

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trying simen

mint umbra
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๐Ÿ‘Œ

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If that doesnt fix it I'm out of ideas

plush yew
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It WORKED

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ty :))

mint umbra
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Hehe great!

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Do that to all of your texture samplers to prevent the issue from happening again

plush yew
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now i can fix all assets

mint umbra
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Good stuff!

plush yew
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hm, note it

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How to get all components of the actor with specified tag?

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who knows bro

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north why this much use?

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usage

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and what is it @plush yew

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you will see

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tell me

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compiling 4 million shaders !?!!!?!

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why thus much

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bruh

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is your game this size already

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oh proably its ngine error

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bro

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its not saying 4 million shaders now

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oh lol

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you say something and 2 sec later u say smth different

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its a engine error

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its gone now

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I overriding function from parent class in BP , but if it doesn't have input/output it becomes an event. Is it normal or I missed something?

weary basalt
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Yes that is normal.

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An function with no return is simply an Event (when dealing with BP)

plush yew
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hi moderator

weary basalt
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Hello

plush yew
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i think starting from reading documentation was bad idea

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its not sorted like a tutorial, more randomly, first i make something simple and then next lesson is something completely unrelated and advanced

whole quarry
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I think you're mistaken the docs for a manual

plush yew
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well java doc is sorted like tutorial

whole quarry
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im failing to see the relationship between java and ue4

plush yew
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uh

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it was example

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are unreal objects garbage collectored automatically?

grim sinew
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Yes

whole quarry
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not sure if they have ue4 from source or from the launcher

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but nice to see them blaming bad programming from one of their devs

plush yew
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So i dont need to bother with garbage collecting?

whole quarry
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first try to make something..

plush yew
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XD

latent moth
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what is the difference between destructable meshes and APEX PhysX Destruction?

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i'm trying to make destructible windows and I can't get anything realistic come up

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either the whole glass destroys or it doesn't

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but i'd like to have bits and pieces

viral herald
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hey guys

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im supposed to be able to add a static mesh to a socket right?

plush yew
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it was supposed to be ground, but it acts like roof

plush yew
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oh its working now nvm

viral herald
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how does this work?

whole quarry
viral herald
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its just adding a static mesh for preview

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other things work

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though that hair wont

whole quarry
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have you checked the Material properties?

viral herald
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yea

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or i tihnk i found out what the problem XD

whole quarry
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ooh nice offset ๐Ÿ˜„

plush yew
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omg ue4 is so complex

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it will take agesbefore i go through tutorial videos, as one lasts 90min

whole quarry
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Nah not ages, more like 1-2 years

plush yew
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remco bro

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i see flaws in other games as i play them and i have a feeling ohh i can make better game

whole quarry
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well, go for it

plush yew
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nah i need to watch tons of video tutorials first

whole quarry
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then how can you think you can do better?

plush yew
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in terms of gameplay

whole quarry
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good gameplay is result of good game developing, its kind of a hand-in-hand thing with the game

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no gameplay, no game (just story telling I guess)

plush yew
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uh

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do people play single player games?

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if its not AAA

fierce tulip
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I do, quite a few

plush yew
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ye but from what i know its only big titles assassins creed itp

fierce tulip
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yea but what you know isnt a universal truth, just your point of view.

plush yew
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yea

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but your is yours

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nvm

fierce tulip
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not if I cite research, polls, and other sources showing what a majority thinks/votes on/wants

fathom gale
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oof

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i found a spicy trick

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in blender

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to turn this

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into this

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happy days

ionic oxide
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how?

fathom gale
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lol

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change octree to 8

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and ur done

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lmao

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high poly or low poly to voxel art

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3 steps

ionic oxide
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ow

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voxel

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I didn't zoomed the second image

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I thought you were doing level curves

plush yew
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yea but minecraft is boringest game ever

whole quarry
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isnt that your opinion?

ionic oxide
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I don't think minecraft boring but I think this is a topic to discuss in #lounge

grim sinew
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Also isn't it one of the best selling games of all time?

plush yew
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it lacks rpg and survival elements

grim sinew
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That doesn't change the fact it's one of the best selling and most popular games ever.

plush yew
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yea cuz its the most popular game in lego niche

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and kids like lego

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i also searched for lego game when i was younger but there was none back then

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at least not multiplayer

grim sinew
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Lego has nothing to do with it, it was just a good game. People liked it.

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There are plenty of lego games, none of which are on that list

fathom gale
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minecraft is an ok game

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its just a nice sandbox game

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it more fun in vr

fierce tulip
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main playerbase of minecraft is around 17-23 but alright

fathom gale
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lol

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most kids play minecraft

fierce tulip
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"kids"

whole quarry
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i would label 17-23 as kids

grim sinew
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Remco confirmed old man.

whole quarry
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:>

fathom gale
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lol