#ue4-general

1 messages ยท Page 244 of 1

tranquil sierra
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@keen birch unity has some handy features

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๐Ÿ˜ƒ

steady sequoia
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I'm super used to B now that I hardly touch normal text coding anymore

tranquil sierra
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like for camera stuff

whole quarry
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I see game making as problem solving. Each step is a problem to be solved. Once I've the larger flow working, I start to optimize it and reduce the amount of instruction as much as possible, usually ending up with wierd abstract functions that dont make sense on their own ๐Ÿ˜›

tranquil sierra
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jah :p

steady sequoia
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Game making to me is making everything as modular as possible

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EVERYTHING

tranquil sierra
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fun thing is to make it smooth

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you can have 100 strange strings

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or have 10 nice ones ๐Ÿ˜ƒ

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but need more exp ๐Ÿ˜ƒ

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can't solve my problems yet ๐Ÿ˜ƒ

whole quarry
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Same but exp comes as you go

tranquil sierra
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indeed ๐Ÿ˜ƒ

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i watch 7hours of tutorials a day :p (at work)

plush yew
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how is the builtin networking thing in unreal?

whole quarry
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My biggest problem now is choosing which project do i work on today

plush yew
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is it good?

whole quarry
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The jam spawned a 3rd project.... >.>

tranquil sierra
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haha I know the feeling

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this is only the beginning

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what about the level design

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character design

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animations..

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:p

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you need to know a lot before you can start creating a good game ๐Ÿ˜ƒ

whole quarry
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Dont forget the audio

tranquil sierra
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I see a LOT of games using al the basics and even release that

whole quarry
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Audio is important too

tranquil sierra
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i don't fear audio

whole quarry
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But still a challenge

tranquil sierra
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i have good studio monitors

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yes ๐Ÿ˜ƒ

whole quarry
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Even a simple menu bleep can be a headache xD

tranquil sierra
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indeed :p

whole quarry
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"Nah this isnt bleepy enoug"

tranquil sierra
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again :p

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mmhm little bit more trebble :p

whole quarry
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"Lets add some fx... shit its a full track now"

tranquil sierra
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sitting in the room with the guitar trying to do some tunes

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you press record

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after the first note

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BABEEEEE FOOD IS READDYYYY

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crap

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need to restart

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restart

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first note

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"bark bark i need to pee" dog is getting anoyinh

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:p

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grrr

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i love music

plush yew
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piensken are you pro at unreal

tranquil sierra
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not at all my friend :p

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1 week student at this point ๐Ÿ˜ƒ

plush yew
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can you code mmo

tranquil sierra
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not mmo ๐Ÿ˜ƒ

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bussy with side scroller and classic beat em up

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can't handle the camera even with the blueprints in my possesion :p

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so sorry

plush yew
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hmm i came here from unity

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i always have problems with choosing best programming language or best gaming engine to learn

whole quarry
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You can always buy the MMO Starter Kit

plush yew
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oh, buy

sudden agate
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you can always learn and practice, too ๐Ÿ˜‰

whole quarry
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@sudden agate in what kind of twisted world do you live?

sudden agate
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ikr

plush yew
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but mmo is free in unity

whole quarry
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So use that then?

plush yew
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unreal has better perfomance+ graphics

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rust made in unity is not even that perfect grpahically but its very resource costful i cant run it on lowest details on endgame hardware without it heating to crazy degree

whole quarry
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Then get hardware of this millenium?

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Rust even runs on a potato

plush yew
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no

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i have crazy specs

keen birch
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Let me just get this straight

whole quarry
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if you have crazy specs but cant run it on lowest details without heating to crazy temps, then you've definitly a flawed setup ๐Ÿ˜„

keen birch
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You think you're going to out-optimize Rust

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Which has a guy dedicated to optimizing their pipeline?

whole quarry
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must be crazy ๐Ÿ˜„

plush yew
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i have msi apache pro laptop

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cost a lot

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  • gaming brand
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and other games work fine on 100% hd, just that this one heats too much on lowest details that my fingers get burn and i get irritated after couple mins

latent terrace
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hey, kind of a general question

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how do I test to know that my game doesn't suck?

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like it's not laggy in the editor

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now launched it as a standalone game

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and it's running fine as well, can I say it's all ok? : P

sudden agate
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if multiplayer, test with Packet Lag/Loss and a high variance :P
if it's just for graphical reasons, just play on older hardware

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If for gameplay reasons, let it playtest ๐Ÿ˜„

latent terrace
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packet lag/loss, would it be for a multiplayer game?

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my game is single ๐Ÿ˜›

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ah nvm, that's what happens when you read from bottom

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yeah I was a bit worried because the game liked to have a massive lag when launching it for the first time in editor

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but no such a thing occurs in standalone

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should I package it to test too?

wary wave
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often good to test packaged game every so often

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okay, so we have a weird problem with textures

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we have a texture to be used in post process that's a fairly normal 4 channel texture that I can see

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in a widget, it looks fine

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in the material editor, you only ever get a flat colour out of it?

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what gives?

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(looks fine in the texture viewer too)

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hmm, looks like an alpha channel issue

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never mind xD

latent terrace
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I packaged the project and a WindowsNoEditor folder has been created, is this the thing? : P

whole quarry
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yes, inside that is the .exe file to start the game

latent terrace
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thx ๐Ÿ˜ƒ

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argh

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game is broken in packaged ๐Ÿ˜„

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is there any log or something that I can check?

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it's just stuck on the loading screen xD

whole quarry
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hmm not sure, I would assume there is

latent terrace
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I've packaged for the first time so I have no clue how it works haha

steady sequoia
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Maybe try adding your maps to the "List of Maps to include in a packaged build"?

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I think I've had your problem before and adding my map in there solved it

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Not entirely sure though since I'm no packaging expert

plush yew
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is unreal good choice for open world mmorpg (of small callibre)?

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i think they are better at creating mmos with short sessions like fortnite etc with 3-10min matches, at least they stated so

wary wave
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Fortnite isn't an MMO

oblique trench
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@plush yew You can do everything with Unreal or any common game engine. Sure if you know how to do.

whole quarry
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there are more MMO's made with UE4

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tho, engine modifications are advised

oblique trench
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I think the problem is experience. The problem is not the capabilities of the engine. At least you need bunch of programmers, artists, designers and other roles to make MMO.

whole quarry
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Well, UE4 isn't made for MMO's out-of-the-box, you can achieve it nontheless, but modifications in the source engine allows the dev's to make it more fitting for the MMO purpose

plush yew
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fortnite is an MMO

whole quarry
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no its not

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omg

plush yew
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yeah with short sessions

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"massively multiplayer online"

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mmofps actualy

whole quarry
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so battlefield, dayz and rust are MMO too

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hardly MASSIVE

plush yew
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ofc they are

whole quarry
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sigh

plush yew
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rust has a lot of players

whole quarry
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imho still just multiplayer

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300+ and we're talking about MMO

plush yew
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300+ ye on one SERVER

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LOL

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there are infinite servers worldwide

whole quarry
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you think thats impossible?

plush yew
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it probably has more players than most typical mmorpgs

whole quarry
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like EVE Online or Planetside 2?

plush yew
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no im saying rust and fortnite are mmo

whole quarry
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no, those aren't MMO

plush yew
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why not

whole quarry
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not enough players ๐Ÿ˜

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next thing people will call CSGO a MMO too

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because millions of players

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.>

plush yew
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of course its mmofps

whole quarry
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omg

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im out

plush yew
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how else would u call it

whole quarry
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perhaps: Multiplayer ?

plush yew
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multiplayer can be without internet

whole quarry
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yes, it can

plush yew
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so its mmo

whole quarry
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local, lan, on the webs

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no

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its not MMO

plush yew
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just cuz it doesnt have open world

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it doesnt mean its not mmo

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tibia has servers with 100 players online at a time does it mean its not MMORPG?

digital anchor
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yet it can have 1k+

whole quarry
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open world doesnt equal MMO indeed, but the amount of player capacity determains a MASSIVE multiplayer

plush yew
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yeah

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and league of legends is mmoba

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if rust servers can have 300 players then its surelly mmo

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anyway i meant if UE is suitable for open world mmo

digital anchor
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im not sure if your question is what defines a mmo or if UE4 can handle a massive amount of player

plush yew
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no i just got caught by him

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baited

digital anchor
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so, surely a few hundred may need engine changes, even 100 for fornite needed them

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if youre aiming for 10-20 youre fine

wary wave
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Fortnite has no features that would make it an MMOG

plush yew
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no im aiming for 500

grim sinew
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Any game engine is suitable for an MMO if you're a good enough programmer.

wary wave
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generally speaking one would drawn the line when player counts reach the thousandish mark, but it's poorly defined

grim sinew
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The engine isn't the problem, your team and budget are.

plush yew
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are these changes possible to if you arent a total pro?

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@digital anchor

wary wave
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budget is your biggest concern

digital anchor
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yeah doesnt mean he is tho

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i would say no

grim sinew
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If you aren't a professional server programmer, you'll struggle getting past 70-80 players on any engine.

wary wave
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server infrastructure costs money to run, and someone needs to build said software too

plush yew
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oh lol

digital anchor
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i am a programmer for a long time, and its still pretty hardcore for changing engine stuff

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not easy for sure

plush yew
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oh

wary wave
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once you start getting past basic dedicated servers, you tend to need additional service layers operating outside of the game itself

plush yew
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this is some complicated stuff

wary wave
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yup

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expensive too

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IIRC, WoW has operating costs into six digits per day, hehe

plush yew
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100 players is enough at first

wary wave
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100 is just about doable on a standard dedicated server setup

plush yew
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but if you can attract 100 players then u can attract more

wary wave
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but it's pushing boundaries

plush yew
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idk im total noob but i dont wanna limit myself in the begining

digital anchor
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actually if you got 100 players online at the same time chances you already sold 5k copies of your game

plush yew
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i have good pc i coudl as well test/host open beta on it

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no it will be free game

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so 5000 free downloads, yes

digital anchor
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oh that will be expensive

wary wave
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How do you intend to run a free game?

plush yew
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with item shop

whole quarry
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I hope your connection can handle the data

wary wave
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...then you're going to need an account system, databases and online services to support all that

plush yew
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but i wont make it pay2win

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ye ye paypal i think

wary wave
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you're getting back into the realm of 'games that will cost millions' again

whole quarry
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Lol

plush yew
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it wont cost million

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small indie mmo

digital anchor
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small and mmo doesnt go well

surreal viper
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small indie mmo sounds like success granted...

wary wave
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Free to play games cost a lot to build and maintain

whole quarry
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And I was afraid it would be boring today, ๐Ÿป

surreal viper
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that is not the genre a beginner indie dev should think of

digital anchor
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take your idea, see what would be fun if playing alone, if it attract enough attention, then make it MP

wary wave
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especially since conversion rates from unpaying to paying players is usually very low

plush yew
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ye

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most dont pay

wary wave
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which means you need to able to support tens, if not hundreds of thousands of players in order for the cash shop to gain critical momentum

plush yew
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takain i heard its better to start mmo from start instead of rewriting single player

whole quarry
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Its your first 'serious' game?

digital anchor
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it is less work to get everything finished, yes, but better have a SP in 6 months and MP in years

wary wave
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(players won't spend money if other players aren't spending money, and they won't spend money in unpopulated games)

whole quarry
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Or did you release before?

plush yew
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i didnt

whole quarry
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So, first game is MMO?

plush yew
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its not first game, i had games

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just not released

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lul

grim sinew
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If it's not released, then you haven't had games.

whole quarry
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Classic alex

grim sinew
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You've had practice.

wary wave
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most studios will make a small arcade game and push it through to release before trying anything bigger

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it serves to establish internal processes and get a team familiar with them, and ironing out the kinks, being more familiar with the tools and pipelines etc

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all at lower cost risk

plush yew
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ye

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anyway i think i can profit on 100 players

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so there wont be need for engine changes to UE?

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for up to 100 online at the same time

surreal viper
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no free to play game ever made profit on 100 players

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tbh your current plans are so unrealistic that you can pick any engine you want, it won't make a difference

plush yew
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thanks

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but 100 players at the same time means 1000 active in general

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just not logged in in the same time

whole quarry
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well, no..

wary wave
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if you conversion rate is normal, around 0.5% of players will ever spend money

whole quarry
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like Tim God once said, success wont just come

plush yew
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im sure more players spend money for league of legends skins than 0.5%

whole quarry
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LoL is an established brand

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which didn't come falling out of the sky

plush yew
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ye

wary wave
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League of Legends has 30 million players +

plush yew
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but its not only lol

wary wave
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and I think that 0.5% may have been their own statistics

plush yew
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a lot of people use parents money

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to buy some stuff

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in games

whole quarry
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I would advise not to look at the success stories but focus on the failing stories which is more common than drinkable water

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you can learn a great deal from those

somber pendant
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Guys im doing a ammo system so it says the ammo and the max ammo but i wanted to have a little "/" in the middle of both text boxes can i do like (AMMO + /) (MAX AMMO) in the texbox?

whole quarry
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use Append

somber pendant
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Append?

whole quarry
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yes

somber pendant
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in the widget?

whole quarry
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you can build a whole string

somber pendant
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what about the functions

whole quarry
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what functions?

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you know the CurrentAmmo, MaxAmmo and want a / in between

somber pendant
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Yeah

wary wave
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some interesting quoted numbers from above;
Acquisition cost of a new player can be $2.5
Average revenue per paying player can be $0.1 per day
Conversion rate of players can be 2%

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so using 1000 players: you spend $2500 to get the players, 20 of them will pay money, and you'll earn $2 per day from them

somber pendant
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i have 2 functions GetTextAmmo / GetTextMaxAmmo

wary wave
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assuming 0 operational costs, it would take three and a half years to make a return on your initial acquisition investment xD

somber pendant
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feels bad man

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insert cosmetic items that cost 20 euros and change nothing

plush yew
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i can get players for free

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ambershee

whole quarry
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o0

fierce tulip
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lol

whole quarry
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who will pay to GET players? ๐Ÿ˜„

plush yew
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ofc people do

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for adverts

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but i can advertise

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myself

somber pendant
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@whole quarry I cant find any append in anything

whole quarry
somber pendant
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Btw is there anyway i can Reference my Crosshair image to a variable?

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When i Aim down sights my crosshair dissapears and when i stop ads it appears again

whole quarry
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Google ๐Ÿ˜ƒ

somber pendant
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cant manage to find it

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I Tried to do In the function i use ADS if True then ( Cast to player Widget) - Set imagecrosshair - ??? i dont know what to put there

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Deactivate? hide?

whole quarry
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"UE4 image reference variable"

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im sure you will find something

somber pendant
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im finding how they hide the Whole widget

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i will just set the opacity to 0 xD

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The alpha i mean

plush yew
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remco are you mentor

whole quarry
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not at the moment

plush yew
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is this you in the pic

whole quarry
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No, its some stranger I found ๐Ÿค”

plush yew
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you look hot but id get rid of eyeglasses and use contact lenses

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wrr

digital anchor
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LMAO

whole quarry
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Thank you I guess?

plush yew
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and go gym

whole quarry
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... I love my glasses tho ๐Ÿ˜ฆ

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I'm only going to the gym when I see results at @fierce tulip

whole quarry
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๐Ÿ˜„

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@plush yew I wont ever take contacts tho, I know to many people who lost a lens at the back of their eye ball

plush yew
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oh i did too

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i just took it out

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i even slept with lenses many times

tranquil sierra
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I missed alot... Damn meeting :p

whole quarry
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Time to practice shooting if you miss that much kappa

topaz quest
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man selecting a color range between two values is no trivial thing to do in a material

whole quarry
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Because colors have 3 values?

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RGB

fathom gale
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wot

topaz quest
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im trying to select all colors in a color range, similar to how photoshop does it

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instead of having to manually specifying every color in that range

whole quarry
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So you have R 0-255, B 0-255, G 0-255 and Alpha 0-255

topaz quest
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ok

whole quarry
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So im not sure what you actually mean with "Selecting a color range" followed up with "by 2 values"

topaz quest
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currently im using a constant 3vector to select a color and im subtracting that from a texture and using the output.

whole quarry
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Yes

topaz quest
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I want to have two different colors and subtract all the colors in the color range between them. so for example if i specify 255,20,255 and 255,60,255 i want to be able to subtract the difference between the two from my texture instead of manually specifying each color separately

whole quarry
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I've have an idea how to do that but im unable to UE4 right now

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But it will be based on 3 values instead of 2

topaz quest
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oh thats great. I would appreciate any thoughts about it

whole quarry
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Because of the RBG

topaz quest
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right ok

whole quarry
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I'll try to experiment tonight and share it with you

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Sounds like something I can use in my horror game :P

topaz quest
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essentially im looking for a way not to have to specify 60+ separate colors

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lol sounds interesting. what is the game called?

whole quarry
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What is the goal behind it?

topaz quest
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im just using it to mask out a texture right now more a proof of concept than anything else

whole quarry
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Title and content is secret until done to avoid spoilers (its puzzles too and the name give things away)

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Ah oki

topaz quest
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cool i love/hate horror games

whole quarry
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Nice underdog challenge

topaz quest
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i scare way too easy ๐Ÿ˜„

whole quarry
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Same :D

topaz quest
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ya i just wanted to not have to specify 60+ colors separately

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i didnt know it would hurt so much ๐Ÿ˜„

whole quarry
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Tho im more a fan of ghosts and paranormal than monsters and jumpscares

topaz quest
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me too ๐Ÿ˜ƒ

plush yew
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Did you try my suggestion of using HSV instead of RGB?

topaz quest
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hey ya i tried to do that but i didnt get very far.

plush yew
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Is there any Unreal Engine Cinematics/Film Discord server? Aimed only for people who create cinematics in-engine?

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Hi everyone btw

keen frigate
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@plush yew don't know about a dedicated server but we do have an animation and cinematics channel on this server.

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and Hi ๐Ÿ˜ƒ

plush yew
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Thank you :)

keen frigate
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You're welcome

tranquil sierra
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I want to try horror in 3D (gaming) not creating

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:p

plush yew
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i want to try

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mmorpg

grim sinew
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We know

tranquil sierra
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๐Ÿ˜‚

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I Just want to Get my camera working ๐Ÿ˜ฆ

plush yew
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bro

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copy any example

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from ue

tranquil sierra
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I want to but Its not that sumpke

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Simple

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I need the camera stop following When Im close to a wall. Otherwise my camera goes beyond the wall And I have 50% of map in my screen

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In unity This is Just a tag. In Unreal Its a crazy mofo code

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And I bought the sollution. But implementing And adjust

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Is not that simpel ๐Ÿ˜ƒ

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IT seems simple but iT is not

whole quarry
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you can block the camera when hitting a collision tho

wary wave
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not a great solution though

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better to determine whether the character is obstructed in a given axis and adjust the camera accordingly

whole quarry
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or just remove all the walls ๐Ÿค”

plush yew
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@south ridge Sorry for the late reply, I went to bed. I think I have it all on Epic

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LOL you bought camera solution

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you can as well buy entire game

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no offence

whole quarry
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So you're saying one shouldn't buy any thing from the MP?

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Because time equals money, and buying MP items saves time?

plush yew
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id spend the money on contact lenses instead

whole quarry
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might as well by a whole new head with proper working eyes?

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ยฏ_(ใƒ„)_/ยฏ

plush yew
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dang i love your jokes you probably have a lot of women

whole quarry
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thank god no, just 2

tranquil sierra
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Cant block camera on collision. Not that simple.

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Unity has This option.

plush yew
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in vehicle example

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it does it automatically

tranquil sierra
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Other sollution mentioned is the way. But my kwoledge is to less

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Check first 4 seconds

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Thats iT.

whole quarry
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oh thats the kind of stuff I wanted to process in my jam game

tranquil sierra
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Also on the x acis

whole quarry
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but i didn't had enough time to finish it up

tranquil sierra
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16โ‚ฌ

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4 days of searching

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IT wil pay off

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Just need to convert What I bought

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Hahah

whole quarry
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I think it will require some level volumes to tell the camera "go here, go there, dont go there"

tranquil sierra
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They โ€œlockโ€ y axis at collision with box

whole quarry
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to prevent it from going out of bounds in such a 2.5D level, I would just clamp the camera location

tranquil sierra
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?

plush yew
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dang why not go for 3d bro

tranquil sierra
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I will

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This is the start

whole quarry
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i.e. level goes on from X 0 to X 5000 , the camera wouldnt go any lower than X 100, so clamp it

plush yew
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ooh ok

tranquil sierra
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There is a clamp node? :p

whole quarry
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aye ๐Ÿ˜„

tranquil sierra
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I wanted to make boundryโ€™s

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If i enter This lock calera

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Calera

whole quarry
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with the clamp you can set a min and max range

tranquil sierra
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Grr

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Would iT be so easy..

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;p

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I Will try

whole quarry
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but for that platform camera movement, thats some magic needing to be solved ๐Ÿ˜„

tranquil sierra
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I have it

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I sended a mail for beter explenation

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:p

tranquil sierra
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I Will Check This. Thx

whole quarry
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No Problem My Belgium Friend

#

I'm sorry, its friday, alone in the office, annoying as hell ๐Ÿ˜„

tranquil sierra
#

So you clamp the value on to the camera

#

Nvm :p

whole quarry
#

Thats how I would do it ๐Ÿ˜„

tranquil sierra
#

Is there a way to see exact at What coรถrdinates I am standing?

whole quarry
#

you could PrintString your ActorLocation ?

tranquil sierra
#

If This easy thing works Why do they make This so complicated

#

At a button press

#

Hmmm need to do some stuff for holliday. Hahah noooo

#

I Will test This. ๐Ÿ˜„

whole quarry
#

OnTick ->
GetPlayerPawn>GetActorLocation>PrintString
Hookup the OnTick DeltaSeconds in to the Duration

wary wave
#

you really only need to control camera offset

plush yew
wary wave
#

no, but it isn't a bad baseline

tranquil sierra
#

@wary wave ?

#

The more I know the better :p

wary wave
#

personally I would have ditched the spring arm and manually controlled the camera offset at all times

tranquil sierra
#

Thats a good id..

#

They do iT like this

#

But how

#

Are there tutorials If This stuff?

wary wave
#

honestly it's just vector math, there's not much to tutorialise because individual games have individual needs

tranquil sierra
#

Indeed. They do iT with vectors. I have the code.

#

Thx

#

I want to understand

#

This Will hzlp

wary wave
#

the above article is very good at describing various camera techniques

tranquil sierra
#

Ok!!

#

I need to know exactly How This camera wirks

#

At This point i donโ€™t

plush yew
#

Lol

keen frigate
wary wave
#

I would always make my cameras myself personally

#

it's always best to tailour a camera to your specific game needs

#

a lot of people underestimate how important the small details of the implementation are

tranquil sierra
#

@keen frigate I bought a similar one

keen frigate
#

@wary wave I agree. If you know how to do that. But, you can learn a lot by reverse engineering a well done implementation as the one I mentioned.

tranquil sierra
#

I understand. But there are not that much rutorials explaining about the camera itself, How iT works And so on..

plush yew
grim ore
#

the camera shows stuff it is pointing at, seems pretty simple ๐Ÿ˜ƒ

keen frigate
#

@tranquil sierra True. That's why I recommended the above asset. They always document their asset packs in such a way that even if you don't know anything you can still tweak it to suit your needs and learn in the process.

plush yew
#

omg how do you create such amazing game @plush yew

#

you did graphics?

#

Is this amazing?

#

Im such a noob

#

just add some grass rock etc. and a river

wary wave
#

a good camera often doesn't point at anything :p

plush yew
#

where do u get thexe models from

#

bro

#

Assets?

tranquil sierra
#

:p I know What hรจ needs to do. I sorted iT out. But creating iT without the knowledge

#

:p

plush yew
#

Im not going a university

#

Just on middle school

#

Using my creativity

#

oh unreal is so nice out of the box

#

but for production better to use ur own graphics

tranquil sierra
#

@wary wave is iT possible to make iT look to an area, And When you tough a collision you tel him to change manualy to other coordinates?

whole quarry
#

@plush yew the foliage needs shadow :P

#

Perhaps dirt or sand texture at the water line?

plush yew
#

ai bois

#

is unreal documentation good starting point

#

or theres better tutorial somewhere?

#

i read it but dont remember it by heart

#

i assume i need to use software first a little bit before reading it

tranquil sierra
#

I had a couple good YouTube tutorials

plush yew
#

oh yeah ill check there

#

but third party tutorials can teach bad habits

wary wave
#

hehe

frank escarp
#

@fierce tulip doing good

plush yew
#

unreal is good

#

why the hate

frank escarp
#

lazy guy is reaping the patreon money with shoddy as hell stuff

#

like seirously those horribly textured/material stuff, and indinity blade assets around

#

(plus beyond blatant ip infrigment)

plush yew
#

anyone have a sand meterial?

wary wave
#

if he has a Patreon, doesn't that mean he's violating the UE4 EULA?

fierce tulip
#

tell that to epic who donated 20k or whatever in a devgrant to him

wary wave
#

๐Ÿ˜

fierce tulip
#

yuuuup

#

meanwhile actual devs be strugglin

wary wave
#

indeed

tall pendant
#

@fierce tulip haha nice one ๐Ÿ˜„

frank escarp
#

@wary wave he has a quite huge patreon

#

lots of cash

#

and the work is absolute garbage

#

literally just a shitty horribly made link model probably from turbosquid free tier into the example landscape map

wary wave
#

I assumed it was ripped, actually

frank escarp
#

its not ripped

#

the environments are tho

fierce tulip
#

its "borrowed"

wary wave
#

hah

frank escarp
#

the environments are ripped if they are low poly

#

if they arent, its infinity blade assets

#

or some other ue4 free stuff

#

i dont know why he hasnt gotten lawsuited super hard by nintendo

#

i mean, he is very clearly charging for the stuff through the patreon

wary wave
#

they're probably unaware

plush yew
#

are ue free assets

#

ok to use in game or not

digital anchor
#

yes

tall pendant
#

they are ok to use.

plush yew
#

they are sexy good looking

fierce tulip
#

@frank escarp not to mention he is buddy buddy with truebones XD

plush yew
#

omg @plush yew how you made it bro

#

it looks high end chit

#

its incredibl

#

Dude

#

I have only 40 - 20 hours on unreal engine

#

Just open unreal engine

#

You will be get skilled with time

#

i have it opened

#

and follow unreal documentation

#

I wasnt read unreal documentation

#

just using my creativity

#

can you mentor me for my friendship

#

Umm. Yes?

#

Good!

mint umbra
#

Has anyone here migrated over the Raven & Deer AI Fauna systems from the Kite demo into their projects? I'm trying to pick it apart and use it in my own project, but some of the migration is failing, etc. Specifically the random spawning of actors, and the flocking systems. Could anyone potentially help me out with this over DM?

plush yew
#

Need to download 66 gb

#

but only left 144 gb

#

man i really need more space

vague shoal
#

that flattened cube on the left has a scene capture 2d component attached to it, the cube is just for preview; the neat thing is that I've managed to get the render target texture into OpenCV, which is what is being seen in that little window to the right.

unreal spoke
#

Can I put variables in the World Settings tab?

vague shoal
#

There is a definite possibility that you may or may not be be able to achieve that.

#

(I haven't a clue)

plush yew
#

we are noobos only

#

who knows

vague shoal
#

A quick googling tells me that it would be difficult to do, and for very little payout.

unreal spoke
#

ok, then how can I expose variables from the level blueprint? (in World settings maybe....)

grim ore
#

you really don't. Level blueprint is really really not used for most things anymore. What is in the level BP that you need to expose?

quaint karma
#

What makes you say the level blueprint isn't used anymore?

grim ore
#

I never said it wasn't, I said it really really is not used for most things

plush yew
#

@frank escarp whats wrong with turbosquid?

grim ore
#

the level bp is a holdover from UE3 and most of it's intended use is in other places now

plush yew
manic pawn
#

zoomed out extremely far maybe?

plush yew
#

how can i fix

manic pawn
#

click one of the things in world outliner and press f

plush yew
#

Oh ty

unreal spoke
#

@grim ore @quaint karma I'm trying to put variables for the music of each level and I want to do that per level

grim ore
#

you have other options. you can put a music blueprint in the level that has that info. you can use the game mode as a central place to hold all the music for your game. you can use the game instance or state to do that as well.

#

game mode might not be a horrible idea if you have one game mode as it's one place that can store all the music so it's easy to change out without going thru each level.

#

where do you have the music being played/selected from? can you put it in that for each level?

unreal spoke
#

Hmmm, game mode doesn't sound bad I guess. What do you mean "where"? It's a sound wave imported in my project.

grim ore
#

well you said you want to put variables for the music of each level. How are you playing the music?

unreal spoke
#

Right now it's a varaible in the Level BP, I'm creating the sound component, playing the sound and adjusting the volume. But I'll add support for more musics according the gamestate. IDeally I wanted to pass the gamestate a few varaibles with the sounds waves that I want to use in that level and it would play them when required.
Also is possible that at the end the audio guy will be one changing those variables per level, so the simpler the better.

grim ore
#

so the level BP is handling the entire thing? choosing the sound and playing it?

plush yew
#

Unreal + Engine = 4

grim ore
#

and it sounds like your goal was to just expose the sound variables to make it easier than just opening the level bp up?

unreal spoke
#

exaclty

#

exactly

grim ore
#

gotcha. well as far as I know you can't really expose anything from the Level BP to the details as it really does not exist, that's the downside of it. You could always look into making an actual BP Actor, BP_MusicSystem or something like that, that handles the entire system for you. This would let you drop one per level, expose any variables to the editor, and it could handle it all from there.

#

other than that since you are handling it all in the level BP, choosing and playing, it's really only an extra click to get to the variables right now so is it worth changing it?

#

the biggest issue is having to duplicate all the code across each level

#

which is where a standalone BP would be a benefit

elfin jacinth
#

Hey everyone: we're seeing an issue with the Unreal Engine forums. Our teams have been notified.

vague shoal
#

Thanks for the update Tim.

unreal spoke
#

@grim ore Thanks, I'll try that

elfin jacinth
#

Forums should be back now

#

Let me know if you have any issues.

#

Thanks

plush yew
#

@plush yew mentor pls

#

Use your creativity

#

@plush yew

#

nah

#

maybe after i finish docs

#

do i have a chance to get a steam sale if im not a total pro?;D

livid haven
#

That's putting the cart so far ahead of the horse it's wrapped around the other side of the planet and hit you in the back, methinks.

#

Baby steps.

plush yew
#

will i be able to copy single game to multiplayer game after i learn UE4 enough?

#

because my intent is mmo but i wanna start single player to learn

livid haven
#

Absolutely not.

#

Stardew Valley is a simple game. They've spent years taking that thoroughly singleplayer game and rewriting it to work as a multiplayer game.

plush yew
#

wow

#

so i cant even copy monster object?

#

and thanks to @plush yew for helps

livid haven
#

I have no idea what you're referring to as "monster object"

plush yew
#

npc monster

#

orcs trolls etc

#

enemy

livid haven
#

Copy them how?

plush yew
#

idk

livid haven
#

If you don't understand what you're asking, how am I supposed to answer it?

grim ore
#

start small, make s simple 200 hour RPG project then try and branch out into an MMO.

plush yew
#

the object

#

with monster

#

@plush yew how many experienced on ue4?

#

none'

#

i have it launched but i read docs

#

after i finish i try to create rpg

#

I recommened you read a page of docs and do what doc says

livid haven
#

Trying to make an RPG is still orders of magnitude too complex to start

#

There's a reason the Gameplay Ability System has justified having its own channel.

#

I'd say try to recreate some simple games first, to get your bearings.

plush yew
#

nah i made cool rpg in game maker

#

althrough i didnt release it

#

it was really dope

#

i can repeat

livid haven
#

GameMaker != UE4 in 3D

plush yew
#

oh

#

yea but i found unity similar to gamemaker

#

rpg will be simple i think

#

worse is mmorpg

livid haven
#

๐Ÿคท

plush yew
#

hmm i need c++ i think lul

#

how to launch ortogrpahic view

#

in ue

grim ore
#

for the viewport or the camera?

plush yew
#

i dont know matthew

#

hey whats up with unreal engine this week, its just not behaving at all today

#

im passing a valid reference into a function, which has worked thousands of times before yet it keeps saying returned none and doesnt work

#

my gess is this is something that u cant do in the vanilla build of ue4 and i've ben taking it for granted as we've been using a custom engine most of this time

livid haven
#

"whats up with unreal engine this week" - I don't think time is a factor here...

plush yew
#

im messing with it in spare time i just cant get it working here at home

livid haven
#

Nor does this change based on whether you have a source build or not.

#

You're going to have to be a lot more specific with exactly what you're doing and how it isn't working.

plush yew
#

thats a spring arm, and all i have inside the function is a blank set relative rotate and i pass in the function, this is in character blueprint

#

well the source build we use at work is highly customized, since our engine programmers back i can ask him monday but wondered if this is just something you guys have to work around

#

I've set up 2 fully working character movement systems, yet on the binary build on my pc at home i cant even get this lol

livid haven
#

You're just passing an object in to a function.

plush yew
#

oh ok so u cant do that

livid haven
#

What?

#

Of course you can.

plush yew
#

lol our engine programmer has made it so u can

#

oh man thats a giant pain in the behind

livid haven
#

...

#

I don't even know how to undo the level of misunderstanding you just had.

plush yew
#

says righthere its not working

#

i

#

I've set this up several hundred times before its just not working here, now on the standard build on a capable enough pc

#

i could go back to work and set this up right now but i only got in an hour ago so yeh im not going back in til tuesday, figured i'd throw something together over the weekend

livid haven
#

Promise you that your engineers didn't invent the ability to pass objects to functions

#

And you're just doing something wrong.

plush yew
#

well i dont know whether he did, but being this is something I've used A LOT the last few months, coming home and using the binary build and it not working says to me that this is something that cannot be done this way

livid haven
#

It's telling you that Viewpoint Root isn't set to anything.

#

Your conclusions don't make any sense.

#

The idea that you can't pass objects to functions in UE4 except in a custom build is sheer madness.

#

Literally nothing would work in blueprints.

grim ore
#

this always seems to happen with your special build compared to the launcher build. might be time to just not try to use the launcher build.

plush yew
#

drag it out from there's what i did

grim ore
#

breakpoint the function and start walking thru it till you find the error

plush yew
#

it works just fine if i dont put it in a function

#

i've deleted and made anew but same problem again

livid haven
#

You need to debug what's going on more closely.

grim ore
#

so you debugged it to find out what was wrong and fixed it? or just uh didnt?

livid haven
#

Print out what the self object is, print out what the Viewpoint Root object is.

#

Before the function and inside the function.

grim ore
#

debug the shit out of that thing like you were a programmer

cinder spade
#

So I'm trying to access the UE4 source code via github. I linked my account but it's still not letting me access https://github.com/EpicGames/UnrealEngine . I tried unlinking, relinking, logging out and back in.. Can't seem to get it to work for some reason. Anyone know what's wrong?

glossy flame
#

Are you in the Epic organization? (on GitHub)

#

That's what actually gives you access to the repo.

#

I believe you get an email about it when you link them in your Epic settings.

plush yew
#

"The binary build of Unreal Engine doesn't support passing certain components into functions"

#

aha there's my problem, saw it on an old reddit thread

#

will do this the old way then :p

cinder spade
#

Did not get an email about it, but I do now see an invite to join the organization. Thanks.

livid haven
#

@plush yew Still think you're wildly misunderstanding something.

idle mantle
#

ddr3 32 go + 1060 6 gb for 450$ it is a good price and a good config for ue4 ? (secondhand computer)

fallow heath
#

It'd be plenty unless you're doing some insane stuff.

keen frigate
#

Hey everyone ๐Ÿ˜ƒ

fallow heath
#

Got a question regarding projectiles and replication. Am I better off replicating the spawning of a non-replicated projectile by multicast, or spawning a replicated projectile on the server? I'm attempting to do some very basic latency compensation by letting the calling client have it's own dummy projectile that fires immediately. With the multicast method, it works perfectly, but I don't think it's a great fit for projectiles with state (Sticky grenades, etc) or with weird physics like homing or bounces. Does anyone here have some good guidance on what to do in this situation?

hasty owl
#

Do the "Get Mouse Position" and "Set Mouse Position" Nodes use different methods of measuring the screen? Cause i set the set from the get and it still moves down the screen for some reason >.< The Get outputs X and Y floats whereas the Set inputs X and Y Integers.

frosty bloom
#

@plush yew The "The binary build of Unreal Engine doesn't support passing certain components into functions" Refers most definitely to the difference between Camera Component, Skeletal Mesh Component, Primitive Component, Spline Component, Static Mesh Component & all the other ton of Components. It only means that you can not pass any component into any node, some nodes are asking for a Specific Component ONLY and any try to connect wrong type of components into it will be rejected.

plush yew
#

oddl;y enough a restart of my pc seems to have a fixed it

frosty bloom
#

Sweet, glad you got it fixed. Just to add, communication between classes in BP requires that you know what you are doing. Blindly trying to plug & play stuff into echother will result in situations like before, were you believe it is completely impossible to do it in binary build (when it, in the matter of facts, works just fine). : - )

random forum
#

Finally got my game released on Steam ๐Ÿ˜ƒ

#

Feelsgoodman.jpg

plush yew
#

give link

#

@random forum

random forum
#

Just a "Nintenhard" Arcade game. Hopefully it's not too hard for other people ๐Ÿ˜‰

plush yew
#

gta IV quality

random forum
#

Not sure what that means ๐Ÿ˜…

plush yew
#

i had these hallucinations

#

and they looked like ur game

random forum
#

Don't take LSD and game dev, kids ๐Ÿ˜‰

plush yew
#

its has good graphics

#

and effects

#

but i wouldnt buy it no offence

#

just being honest โค

random forum
#

Thanks, I appreciate it ๐Ÿ˜ƒ

plush yew
#

it lacks depth

random forum
#

Yup. That's why it's Early Access.

#

So much to add!

plush yew
#

but i require a lot from game

#

even fortnite is nono for me

#

so someone can actually buy it

#

good luck

random forum
#

Cheers :]

plush yew
#

Chiiit i offended him

#

but i did my best

#

to not to

frosty bloom
#

@random forum Love the music, spot on! Gave me the retro vibe, same as from games I played during my childhood ๐Ÿ˜„

random forum
#

Yeah! I grew up on NES/SNES so I was going for that high difficulty arcade game vibe ๐Ÿ˜ƒ

frosty bloom
#

Sure looks like it, reminds me of a game I can't remember the name of (tho that was 2D)

#

Anyhow, great work! Looking forward to see the final product!

fierce tulip
#

< shmup lover here, looks interesting @random forum
if I may suggest a feature, or suggestion in general is to try and get more distinction between background and playfield. either by (optionally) set how visible the grid is, or get some more depth going by adding asteroids

plush yew
#

luos

#

guud advice

random forum
#

@fierce tulip I was actually thinking about creating an optional Focal point effect that would change the focal point of the camera lens. It's a great effect - I just don't think EVERYONE would want it enabled. I should also create a hex transparency option as well.

#

Thanks for the feedback! ๐Ÿ˜ƒ ๐Ÿ˜ƒ ๐Ÿ˜ƒ

fierce tulip
#

some buddies have been working on a space shmup for past 5 years or so, lemme try and frind their twitter acount for awesome visual inspiration

random forum
#

oooOOOOh that would be great!

digital anchor
#

theres plenty of bugs when i tried to play with a controller
Input configuration not working correctly, when setting one button others get reset
could not use the menu with a controller
could not rotate screen with a controller
the inputs are inverted for some reason from what i set on the configs, and it wont move forwards and backwards

#

fkrking

#

@random forum tagged wrong

random forum
#

@digital anchor - That's really helpful feedback, actually. I'm a mouse and keyboard user so I'm going ot have to dig up the XBOX controller and beta test everything. Thank you, kindly.

digital anchor
#

๐Ÿ‘

plush yew
#

takain bought game?

digital anchor
#

yes

plush yew
#

why am here in friday night

fierce tulip
plush yew
#

latest hopkins theory was that universe is finite and quite small

fierce tulip
random forum
#

Man, looks so good!

plush yew
#

thats topdown 3d

fierce tulip
#

talented people plus years of work

random forum
#

Seriously. Major props. I'm confused though, is it 2D axis?

#

Hmm... I can't wishlist Superverse on steam??? o_O

fierce tulip
#

not done yet i think

random forum
#

Well, they should at LEAST have their "Coming Soon" store page open on Steam. It's only $100 to setup...

fierce tulip
#

ยฏ_(ใƒ„)_/ยฏ

bitter iris
#

How would I go abouts creating a blueprint that has a drop down to select which house to be placed? I have built 25 houses with interior items and Im wondering if you could put it inside of 1 BP and select which house

#

dunno if i worded that poorly

random forum
fierce tulip
cunning umbra
#

I'm feeling stupid and demotivated today. I just don't have the energy to work on a simple math problem.

#

It's really simple too: "Given an eye position and an actor position, what should we use for a given rotation for a billboard, such that a plane is always facing the eye?"

#

I know how to solve it, I just don't feel like it. ugh.

#

sigh..................... the difference between being a mediocre person and an extraordinary person is that the extraordinary person consistently pushes through while the mediocre person consistently gives in to the easy path.

#

today is friday. it's my last day to get anything meaningful done this week. I won't have time to work on the weekend, and monday will suck even more than today if I leave this hanging. I gotta get this dumb stuff done and out of the way. I'll go get a motivational coffee and maybe do some pushups and then demolish this

livid haven
#

Honestly surprised there isn't a LookAt function in the framework somewhere

#

But it's as brain dead as (To - From).Rotator()

#

Which is just giving you the rotator that would point in that direction, without any roll applied.

#

Since there are technically an infinite number of orientations that said vector could represent, due to roll.

cunning umbra
#

yeah, I was just thinking I had already put something like that into my game function library and was surprised it wasn't in there. It's too easy to solve, so maybe that's why I skipped it?

livid haven
#

Probably.

cunning umbra
#

I've solved this dozens of times and each time I'm like, "hmm, is it from the eye to target? or from target to eye? I forget. And do I do rotation from X? or rotation from y?

livid haven
#

It really is as simple as Vector.Rotator()

#

And you always do To - From

cunning umbra
#

yeah, target to eye. I have to come up with a easy neumonic for remembering it

#

"grab the target and bring it to your eye, that creates the direction vector you want." or something like that

grim ore
#

There is the find look at rotation node

cunning umbra
#

in the kismet math lib?

#

yep, found it

#

anyways, i got my motivational coffee now and I'll bust out some pushups and get back to work

idle mantle
#

@cunning umbra You drink coffee at 8 PM ? ๐Ÿ˜ฎ

cunning umbra
#

I'm on the west coast, so it was 4pm for me... but last night I had coffee after midnight.

idle mantle
#

Coffee before bed is such a good Idea ! coffee make you sleepy

inner yacht
#

my line trace fails . It hits but wont show the ai Hud until i get really close . any ideas to fix this?

#

i got multiple traces off of the player controller

#

all work well but this one for enemies hud

grim ore
#

put a breakpoint on the branch after the trace and see what you are hitting

acoustic crater
#

Anyone here familiar with this #issue?
LogStats: Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_5156_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_514a_0///####STATCAT_Advanced####
After Packaged to android it was working fine. But, When I tried to login with Google Play Service. It Failed with above error. ๐Ÿ˜ฃ

plush yew
#

Hi everyone, when I went to open my UE4 Project there was a option saying "assets were open when the Editor was last closed, would you like to restore them now", I ticked "Restore Now" and "Don't show this message again". But the thing is, it didn't restored at all. Everything disappeared. Does anyone know how I can restore them now?

acoustic crater
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Its better you uncheck the "Don't Show this message again" on "Restore Now" . Because, It wasn't properly restoring if that options didn't show up

rustic panther
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that just reopens whatever you had open last time you had the editor loaded

acoustic crater
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I do that Restore Now option always to avoid that

rustic panther
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it doesnt restore anything thats when it crashes and you didnt save something

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pretty sure that says Reopen not restore

acoustic crater
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Actually, It restores that number of options/tabs you opened while working before. As @rustic panther said it wont restore other than this

rustic panther
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ok it does say restore

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and it definitely opened that sequence for you

plush yew
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Thanks for the reply guys. I saved everything before closing the project and now everything disappeared basically. All my assets were removed. There's no option to restore everything now?

rustic panther
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because sequences don't open automatically

plush yew
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It opened the sequence, but the assets got removed

rustic panther
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which assets

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did you rename them or move them somewhere

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maybe that might have messed that up

tired island
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looking for 3d artist who knows how to import assets and levels and

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nobody found yet

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quite sad

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๐Ÿ˜ฆ

plush yew
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I was opening a whole different project... Think it's time to go to sleep xD (2 AM here already). Thanks for the help anyway @acoustic crater and @rustic panther ! Really appreciate it.

rustic panther
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haha it's always something obvious

spring arch
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Hello guys. Is there a way to lock Nvidia Flex Particles to 2d space? I want to create 2d water. I will apreciate any help. Thank you.

round bloom
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In Most particle Systems, You can lock the particles so that they don't move in a particular axis. So you don't have any z axis movement and boom, 2d plane of water

spring arch
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@round bloom thank you for the answer, I have tried to find that kind of stuff but no result so far.

plush yew
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Blueprints or C++ ? kappa

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anyone know any reason why root motion wouldnt work even though your root bone is moving?

astral pond
#

does particles has something like local space overtime?.. would be awesome do force them to use local space for a small amount of time

spring arch
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@plush yew Blueprint ๐Ÿ˜ƒ

mint raptor
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Does the Camera from the CameraManager not have PostProcess settings or does?

cinder spade
#

Is it better to make a basic game first then worry about multiplayer or build the entire game around multiplayer? I've fiddled with UE4 in the past but haven't done anything to this extent. (Mostly the multiplayer part.)

weary basalt
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Multiplayer is not something you add on after the fact (at least not easily) if you want to support Multiplayer you MUST start building with that in mind from the beginning.

cinder spade
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Thanks.

acoustic crater
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no one responded before. So again asking the same

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Anyone here familiar with this #issue?
LogStats: Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_5156_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FUdpMessageProcessor.Sender///Thread_514a_0///####STATCAT_Advanced####
After Packaged to android it was working fine. But, When I tried to login with Google Play Service. It Failed with above error. ๐Ÿ˜ฃ

keen frigate
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morning people ๐Ÿ˜ƒ

plush yew
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wuts up sut

lavish garden
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good mourning!

plush yew
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@cinder spade i also make a mmo or at least i plan to do so

plush yew
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I'm looking for way to open level with loading player stats and without

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I already made save/load functional

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And loading on BeginPlaye of player character

strong hornet
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Is there a tutorial out the on clamping the max length of a cable actor?

keen frigate
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@plush yew not much working on some AI stuff

plush yew
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im doing level design (still) tired out. almost done. level 18 of 24 ๐Ÿ˜ƒ

sullen sonnet
cinder spade
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@plush yew oh cool. ^.^

plush yew
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guys, how to pass condition for loading game after calling OpenLevel?

sullen sonnet
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^ i want to know that too

plush yew
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Because in games you can LoadGame with some "default state" and with "saved state". Not just double opening level, but open level with loading

buoyant mesa
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can ue4 still not import pivots right with meshes that are build with multiple objects?

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I dont really like workflow of importing each piece centered in world space center, when unity does this automatically

tall pendant
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perhaps you should use Unity then...

buoyant mesa
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its like I need to rebuild my object inside ue4 every single time which is not very fun or efficient, doesn't anyone else feel this is just stupid and unreal team has to do same thing that unity?

tall pendant
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nope.

buoyant mesa
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Ok, I just pointed my point of view, its fine if you disagree ๐Ÿ˜ƒ

plush yew
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anyone making survival game?

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@buoyant mesa You just have to either use "Import Into Level" from the file menu or UNCHECK the "Transform Vertex to Absolute" checkbox in the import window. The first method will actually also place the objects into the level at the right positions. the second method is doing the "zero-out" step which you would do in your 3D software but also keeps the pivot at the right position. you can try this? might help.

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what i usually do though is to combine the entire mesh into one object in the 3d program, and import it as one block for my level. then i place all the level meshes / pawns manually or spawn them using triggers.

zenith lily
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Hey quick question, migrating mainly basic materials, textures and static mesh (and a level) from 4.19 to 4.15 would that work?

tired oracle
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Is there a way I can migrate a level into a project, but not have it bring all my characters and animations and all that with it? I just want the level and the meshes and all that

buoyant mesa
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Thanks gothic for the info but combining mesh into one is not an option since I wanna keep those separated pieces and build different variations with them as well. Its just odd that there is no way to import multi object mesh as a complete model and still regain their corresponding pivot points.

plush yew
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@tired oracle ctrl+c in source project outliner and ctrl+v in destination project outliner

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@buoyant mesa hope you stick with unreal whatever you do ๐Ÿ˜›

tired oracle
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the world outliner?

plush yew
buoyant mesa
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I gotta try out that transform vertex to absolute option thought

plush yew
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i was able to sel items in that part there jtxp, i copied stuff over to another project once - worked for me.

tired oracle
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ok ill give it a go, thanks

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it wont bring materials and particles I take it?

buoyant mesa
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I will stick with unreal because all the other stuff is perfect only this one thing is kinda annoying me, but I'm trying to find solution maybe some addon or something...

lyric owl
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Hi. Why my material previews so dark? 4.19

plush yew
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@tired oracle just tried it. you have to do one extra step to get it to work.

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brighten your monitor @lyric owl

lyric owl
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Lol

tired oracle
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Okay

plush yew
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you have to select the static mesh in the content browser that the assets make use of

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migrate the static mesh asset or blueprint asset the mesh has to to the new project

tired oracle
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ok cool thanks

plush yew
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then you can select the static mesh in the outliner, ctrl c, and ctrl v in the new project

lyric owl
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they look darker to me

tired oracle
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I copied it over, but for some reason my Edit tab is super slow now. Do I need to clear cache?

plush yew
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could be you have two isntances of ue open at same time or cache yes. try closing and opening or closing one ue instance

silent kraken
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@sullen sonnet why did you post a Twitter status update. That is literally advertising your game

tired oracle
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restarting didnt work, ill try clearing

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yeah i dunno man i cleared cache, restarted, still lagged out

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edit tab freezes the engine

plush yew
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guys, how to pass variable into new level while OpenLevel?

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It is my task for today

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And it's 21:17 already

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teleport ?

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the object with variables

tired oracle
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rebooting my pc fixed it. Good to go ๐Ÿ˜ƒ

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think i had to flush the memory

plush yew
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@plush yew are you talking to me?

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yes

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How can I pass variables into this object if I can't affect at objects from anotehr level

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It's simple.

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no clue

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I dunno why there is no basic functionality in UE

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I know, there is Options input

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But I can't get access to it.

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Common, nobody knows? Nobody uses saves?

tired oracle
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its 2:30am not a lot of people awake

plush yew
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ha

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Good to know that I'm on the dark side of the planet

whole quarry
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@plush yew you can use the GameState blueprint to share information accross levels

plush yew
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its 11:40 am here

fossil ore
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Does anyone know how to disable that string ?

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I don't even remember enabling that in first place...

plush yew
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lmao

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what string

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its automatically created isnt it

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direction strings

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ohnvm

fossil ore
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but how to disable it?

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nvm I got it

plush yew
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mentor me please @fossil ore

plush yew
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no i mean overall

meager berry
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Hey guys, I have a really weird issue in the editor

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My camera is always sliding to the left no matter what I do

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And the FOV doesn't reset when releasing Z

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The editor is pretty much no usable for me these days and I can't find any answer on the forums, maybe I'm not using the good terms?

plush yew
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maybe ur keyboard or mouse has always certain button pressed

meager berry
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That's what I thought, but it doesn't happen in any other software

fierce tulip
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@meager berry i wanna bet some controller connected to pc is causing that

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wouldnt be the first time for me hehe

meager berry
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Noooo way

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it worked.

plush yew
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atmospheric fog is not adding any effects in my case

meager berry
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Thank you

plush yew
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kera thats quite often the case

meager berry
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Never happened to me, and I've been using UE4 since the beta

fierce tulip
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my cat tends to sleep on my xbox controller and it wouldnt be the first time she messed up my scene

meager berry
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Thanks a lot

plush yew
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what is atmospheric fog supposed to do?

fierce tulip
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it adds atmospheric (distance) fog

plush yew
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but i have same effect with or without

fierce tulip
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then its disabled

plush yew
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what

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i dont get u

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xd

fierce tulip
#

ใ‚ซใ‚ต็ฉบไธญใ‚ฟใƒกๆ”ปๆ’ƒ #UE4 #gamedev #indiedev
็ฅž้€Ÿใฎๅฑ…ๅˆใงๆ–ฌๆ’ƒใฎๆธฆใ‚’็™บ็”Ÿใ•ใ›ใ‚‹ๆŠ€ใซใ—ใพใ—ใŸโฃๅฐ„็จ‹ๅ†…ใชใ‚‰็›ธๆ‰‹ใฎไฝ็ฝฎใซ็›ดๆŽฅ็™บ็”Ÿใ™ใ‚‹้ฃ›ใณ้“ๅ…ทใงใ€ๅฎŸ็”จๆ€งใซใ™ใใ‚Œใฆใ„ใพใ™ใ€‚ใ‚ใจใ‚ธใƒฃใ‚นใƒˆ...

โ–ถ Play video
plush yew
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effects are good but graphics is too legoish imo

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thats why quite big field of people cant stand robocraft but otherwise would play it

fierce tulip
#

you have no idea what a vertical slice is right? :p

plush yew
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no

fierce tulip
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then you are not allowed to give your opinion :p

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(vert slice is a small piece of your game you are testing out)

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its just a test

plush yew
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ye

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but ucan see it will be legoish

tired oracle
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lol

plush yew
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unless he added these graphics for lulz

paper kernel
#

I've seen his actual gameplay maps

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they are pretty cool

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tho I'm not into spectacle fighters myself

tall pendant
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But usually vertical slices do feature final or at least near final art etc

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its mostly used to get funding from people who might not understand gamedev at all

plush yew
#

Hi

tough ridge
#

I cant move around in the play mode

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how do i fix this

plush yew
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click

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on middle

tough ridge
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If you look at the picture a white square is around the play box

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i cant do anything in scene view or play mode

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just happended randomly

plush yew
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hmm maybe format disk

tough ridge
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i just restarted ue4

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it working again

plush yew
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ohh

tough ridge
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not sure what happened though

plush yew
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usually i just format C:

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if i cantfix something

tough ridge
#

grass shaders havent compiled

plush yew
#

what is replication?

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how can i compile

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North bro

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Just pretend that these are stones

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grass

pine parcel
#

Does anyone here use the UnrealVS plugin? I'm getting the error 'C:\Program' is not recognized as an internal or external command' am I missing a configuration value somewhere?

viral herald
#

guys

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is there a way to set a root bone in unreal?