#ue4-general

1 messages · Page 232 of 1

lament sand
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no luck been a while

dark sparrow
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is there a way to clean up a project by removing unused assets?

livid haven
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You could try to use the cooking logic to identify what assets are being cooked, and invert that set to know what isn't used.

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If there's a better, more readily available tool out of the box, I do not know it.

dark sparrow
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ok i will try that

livid haven
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Granted, I just gave you a very general direction to go in - unless you're super comfortable and confident in looking at all this code and figuring out how it works, it's not all that actionable.

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I know that internally we use the content browser collection system, and we update some special collections that contain all cooked content.

pallid compass
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you could hook

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the validation in too the reference tree

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and see what its being used by

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Wont give you whats in game

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But it will give u a god dam good idea of if something is not being used

livid haven
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So we know, after some kind of automation, what the most recent set of known cooked content is.

pallid compass
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But u would really need to know wtf u where doing

dark sparrow
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i dont know what im doing lol

pallid compass
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Then you need search and purge ur project your self

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Lesson learned of not importing and managing what you actually need

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its an important part of games dev

tame flint
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i am trying to get a reference to my enemy which is an class: enemyspike and parent class: actor, but I cant

pallid compass
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thats not really any info to help u

inner yacht
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Hi , I was told to come here to ask why my mobile packaged game joins the dedicated server but crashes when join is successful. I had it working Before i recently added child actors. Also how could I use Visual Studio Debug?

dark sparrow
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@pallid compass what lesson is being learned here? importing assets from the marketplace doesn't exactly let you pick and choose what to omit at the time of importing. the obvious solution is to go through it yourself which is why i asked if there were alternatives.

livid haven
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Yeah, even if you try to manage stuff, you'll eventually have some assets end up being slowly replaced and "orphaned".

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I mean, imagine how many assets are created each day in Fortnite.

woeful oar
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Hi, are all Player Controllers supposed to be Role_Authority on the server? I thought one was owned by the server and the rest were owned by the client?

crisp fable
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anyone know when the networking improvements discussed at GDC from Fortnite will be integrated?

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4.21 or what?

weary basalt
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Pretty sure it will be in 4.20

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As far as i was aware 4.20 was getting most of the network improvements.

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I could be wrong.

crisp fable
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cool

ionic oxide
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Any estimate date for 4.20?

woeful oar
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Hey @crisp fable you said earlier that the client owns their own player controller. Does this mean when I loop through the PlayerControllers on the server that all Player Controllers are supposed to be Role_Authority and HasAuthority()? Not trying to rope you into a discussion or anything, I'm just very confused about this one aspect that seems to contradict the docs.

glossy flame
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The server has authority on all replicated actors.

woeful oar
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So, yes?

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How would I SetOwner() if I have to use an actor that's owned by a client but all objects (including PlayerControllers) are owned by the server forever and always?

glossy flame
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It's not owned by the server.

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The server has authority on the object.

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Ownership and authority are two separate topics.

woeful oar
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Ohhhhh

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thanks a ton!

late adder
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So, me and a few friends have been working on a Project in 4.14 for a few months, entirely in Blueprints.

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Is there an easy way to convert it all into C++?

worn granite
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for you to use as normal C++?

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Or do you mean like export to C++?

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1: no
2: yes, google ue4 nativize BP

late adder
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Use as C++. Basically make the project from a 'Blueprint Only' Project into a 'C++ Only' Project.

worn granite
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no, there's not a supported way other than to manually port it

plush yew
elfin stream
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Absolute beginner in unreal switching over from unity after 3 years. Where do I start?

crisp fable
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@woeful oar thats right the client owns the playercontroller, lethalclips aint right

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note that authority and ownership are two different things

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actual lethal is right

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actually now im confused

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sorry, you'll have to test it

woeful prawn
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Hey I downloaded 4.14.1 and it crashes with this error on startup LogWindows: Failed to load 'aqProf.dll' I searched google and it says to download a driver is this true?

woeful prawn
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yes that exactly

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Do I need to completely reinstall?

gentle ivy
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have you tried simply reinstalling the engine?

woeful prawn
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It takes 7 hours on my wifi lol

gentle ivy
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well the thing you can try before hand is running setup/prerequsites.exe

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should be somewhere on your computer

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you should also just try rebooting completely and then relaunch epic launcher then launch the engine through that.

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that all fails, there is a verify function in the epic launcher

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should download the parts if missing any

woeful prawn
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ok tysm for all the help

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Im now getting this

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File build somthing somthing ran out of memory

woeful prawn
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It started to download somthing so does that mean there was somthing missing?

thorny cipher
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4.19 and 4.18 received the net improvements

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from fortnite

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more are coming in 420

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@crisp fable

woeful oar
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@crisp fable Thanks! I was definitely thinking they were the same thing.

coarse wigeon
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UDIM HYPE

grim sinew
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Wait, Blender didn't have UDIMs? Seriously?

woeful prawn
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Um I still get the missing driver error

woeful prawn
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should I just install a lower version?

modern kite
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(Sorry idk which channel i should use for the purpose) I packaged my game and gave it to some beta testers. One of them told me that he can't run the exe it says that he can't run the code because X3DAudio1_7.dll is missing. If anyone knows a solution please contact me

devout gulch
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@thorny cipher hardly improvments

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that commit mainly focused on HTTP api

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probably to improve service handling over REST

thorny cipher
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the actual netcode was optimised, and we got new net profiling shit

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4.18 exposed dormancy to bp

unkempt isle
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hey guys

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i want to open a shop on marketplace

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what exactly is Name of tax id ?

thorny cipher
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your country tax number

unkempt isle
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ohh :/

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where can i sell my assets (props) ?

woeful oar
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Is there a way to send information out from the Server but only to clients who don't own the Actor?

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Or is there anyway to send information across the network in Unreal that isn't RPC or a replicated variable?

frank escarp
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@coarse wigeon Lukas joining in? holy shit yes. he is a wizard

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@grim sinew UDIMs were done, but only in a company branch

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i guess this is to integrate UDIMS into "real" blender

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if im correct, Lukas was a hired coder for a medium tier animation studio (i think 50 employes?) he and other coders implemented features specifically for the movie needs

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one of those was UDIM

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@grim sinew they talk about it here

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wrong one

grim sinew
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That would be such a different show if it was called The Castle in the High Man

frank escarp
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this is the guy who wrote the current denoiser in cycles

obsidian nimbus
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high man in a castle

frank escarp
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wich is seriously cool

obsidian nimbus
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that show was actually kinda cool

frank escarp
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he talks about udims here

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he implemented UDIM for that studio

obsidian nimbus
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nice filters

frank escarp
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but now that he is joining as a "core" dev, he will port UDIM from their hacky internal implementation into a solid one

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how interesting

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they used amazon AWS as a render farm

obsidian nimbus
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blender UV is allready kinda good 😛

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dont need udim for jack

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can allready put high res textures on part of the UV

plush yew
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I add actor to level, but can't select it via viewport

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and ray doesn't hit them

frank escarp
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you can emulate udims in blender with not much effort

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but of course, native is better

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as thats kind of the whole point

plush yew
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ok, Solved. It was translucent

wild glacier
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It's normal that a Widget can reduce the Framerate from 60 to 30 in 15seconds?

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(In an empty map)

frank escarp
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yesd

wild glacier
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Seriusly?

viral herald
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this is how it should work

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any ideas?

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i tried yesterday and couldnt find any answers

gaunt raptor
gray basin
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@dense patio

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hello

gaunt raptor
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Luos my material is working just fine - it's only some parts and it only turns black when I try and bake my lights - if I use movable lights everything is just fine

fierce tulip
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thats exactly what they say in those threads

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did you paint that bottom layer, else its just a preview that gets removed after bake.

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else --without any information from you-- nobody will know whats going on and itll be 100% guesswork

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we'd need more info, and that can be a long list

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from material to lighting settings, post processing, and a lot more

gaunt raptor
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Ahh I see - I have 5 layers in my landscape material and you're right I just added some extra segments and I didn't paint everywhere yet.. So if I paint it over and bake again it should be fine?

fierce tulip
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i hope so

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worth a try i guess

gaunt raptor
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I will give it a try! Thanks! Ripping my hair out because of this :p

fierce tulip
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we've all been there with different things hehe

gaunt raptor
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It's just so much information and things you need to understand - coming from Maya and zbrush into this had been a steep learning curve

fierce tulip
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good practice though, as someone who still wants to delve into zbrush and houdini I know that frustration. lack of time and steep learning curve are a chips

gaunt raptor
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Zbrush is fairly simple once you get over the ui layout etc. But houdini is a different beast :p

dull wraith
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Trying to load the open world demo collection scotspine_01 as a foliage type but it keeps crashing the engine... Any help or alternatives?

fierce tulip
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more ram, or export the textures and make em smaller are generally suggested

dull wraith
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It's on a college computer (in a Games Development course) so can't get any more RAM but I'll try the second option

fierce tulip
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shrudder

dawn linden
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Saw a talk on Houdini in Berlin, he mentioned they were aware of the learning curve, looked like they were genuinely simplifying the workflow for a lot of stuff.

dull wraith
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Nvm, this is the 7th time I've tried to do this in the past hour (following the Procedural Foliage guide) so I think I'm going to move on and focus on making a random encounter feature (making a turn based JRPG set in a forest)

fierce tulip
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id try to work with the rig you have instead of against, there is a lot of free mobile content on mp/learning tab

frank escarp
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@dull wraith they are starting to actually have tutorials

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they released a very nice "basics" book

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when i got houdini a few months ago, no such thing existed

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i tried to find tutorials and i couldnt find shit in the official pages

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had to go to 3rd party youtube stuff

gaunt raptor
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There isn't alot of third party stuff for houdini tho - at least not quality stuff

frank escarp
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there is

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if you are good with paything a fuck ton for tutorial

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the state of houdini learning is absolutely terrible

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and the program is extremelly complex

dull wraith
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Yeah, just seen the Open World Demo video on YouTube made back in March 2015

gaunt raptor
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Please point me in the right direction then - Gnomon Workshop etc almost has no houdini content at all

frank escarp
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pluralsight has some great ones

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and there is a website called Game Tutors wich has very good noob content for procedural modelling for games

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for free, its sponsored

woeful prawn
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I reinstalled ue4 and it’s still saying I’m missing the driver

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I’m so confused

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LogWindows: File 'aqProf.dll' does not exist

sturdy star
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Hello all, couldn't find any info in rules/guides, I'm wondering if there is a Nintendo Switch channel for discussing things with other Switch developers using UE4?

frosty bloom
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@sturdy star There is no Platform specific channels on this Discord Server

fierce tulip
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since most platform related stuff is hidden behind nda and other related contracts it wouldnt be wise to add those channels. no way for us (especially since its an unofficial channel) to see who and who doesnt have the right credentials.

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would result in a bleepload of potential leaked information hehe

gray basin
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any good placeholder enemy I can use for free to test my character's attack ?

obsidian nimbus
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hmm, is there a fast way to turn the rotation of a single bone of an animation into a float track?

sturdy star
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ok thanks @frosty bloom and @fierce tulip - understandable though.

tall pendant
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@sturdy star there should be a section in the forums tho. For xbone and ps4 there is.

gaunt raptor
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@fierce tulip tried to paint it over again 😦 same issue - half the landscape is still black - and half is doing exactly what its supposed to do

inner yacht
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Any ideas why my game crashes on login via mobile. I Successfully login and see my character then the app crashes on my phone. Maybe my blueprints?

upper heart
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Anyone else having issues debugging dmp files in 4.19?

manic pawn
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aren't they broken for like a year now?

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since some windows update

upper heart
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Possibly. I had them working on Feb 2017. But haven't had to debug many since then.

manic pawn
upper heart
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ahh okay yeah those are the symptoms I'm having as well

manic pawn
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just dumping those 3 files in in the binaries folder is not really a solution, because 1) we have no idea where they came from and 2) it prevents starting the game on windows 7

upper heart
manic pawn
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epic must have found some workaround for fortnite but they have not shared it

pallid compass
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best off asking sion when hes around

upper heart
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okay thank you

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@livid haven ^

frosty bloom
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New update for 4.19, hopefully I can actually use 4.19 after the update Fingers Crossed

pallid compass
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im praying for you

hasty owl
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"That action could not be completed. Please try again, and if this occurs again please contact the system administrator and tell them how you got this message."
How do i contact the system admin? Google has no idea, just tons of other people mentioning the same message.

north nova
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anyone know is there a way to revert back to a previous save for the likes of a level or even the project in general

proud pine
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@north nova you need source control for this, I believe

north nova
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i see thanks

sturdy walrus
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in case i have a serious question regarding the engine and i want an official response from who can i get it ?

manic pawn
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usually the answer is "you can't"

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you could try posting on the forum... maybe... or if it's a technical question you might get someone in this chat

sturdy walrus
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well that is a bummer

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well a signal that we extract data from it and translate it to a reasonable output (class) can we output it to a command such as (move left move right up down etc .. in unreal engine )

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?

manic pawn
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your question does not even make sense

sturdy walrus
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i need an engineer that works in the unreal engine

manic pawn
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he won't have time to try piecing together what you are even asking about

sturdy walrus
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well at least we can try

inner yacht
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Is there any known issues 4.16 after mobile login then the phone puts a black screen in background, I can see the character in game from my pc?

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I had this working perfect but add some child actors repackaged and yupp...

shy heath
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i need a good animator

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rip dont know where to find one

pallid compass
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looking for talent

hasty owl
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is there such a thing as a pure "If" Function?

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so theres no exec

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lol

glossy flame
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Do you mean selecting between two values?

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An "if" inherently acts on execution.

hasty owl
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dont think so, im trying to make an array shift down or up by one each time, but want an "If" of sorts to tell wether its at the end or beginning of the array, to loop it to the other end rather than push it off

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if that makes sense xD

glossy flame
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A branch makes decisions based on a boolean value. Are you asking how to get that boolean?

hasty owl
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so like, "If index > array length then - length as well as +1

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if false it just +1

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just didnt want more exec lines everywhere 😛

glossy flame
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A select might work there.

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It takes in two values and a boolean and outputs a value based on that boolean.

hasty owl
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its an index now 😛 so you can use like 10 pins in it if you want 😛

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but you can still change to bool so would work

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thanks ^^

brisk girder
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Hey, new to the channel, I am attempting to create a "Disco Light" basically, a colored spotlight, that has a timed color fade, and rotates. I feel like it shouldnt be too difficult, and I have a BP I think should work, but its not working in the intended way. Anyone wanna give me some pointers?

obsidian nimbus
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dont make it physics accurate

sharp tendon
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Hey guys, can you explain me how to make a big world for a game like rust? Link me some videos or forums please? Thanks everyone! If possible, a detailed one, because I am really new to the engine. Thanks everyone!

obsidian nimbus
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new to the engine should prolly try a small map first

worn granite
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A detailed guide on how to make a big game world? Not sure any exist, so I'll get back to you in 5 years after I make one.

obsidian nimbus
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big map is worldmachine or something like that

sharp tendon
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let me see. Thanks for the answers!!

hot ledge
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is it possible to make a widget in C++ and do the regular stuff you’d in blueprint like on pressed or clicked

silver crown
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@hot ledge Yes

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.OnClicked and .OnPressed methods IIRC

stiff crow
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what have I done

grim sinew
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Whoo, finally. I hope this is the 4.20 rendering changes

shy heath
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r there any good animators here who are willing to help with my western game if so dm me plz i will give you pay when the game is launched

hidden heart
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make a post in looking-for-talent @shy heath

shy heath
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i dont know how

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whatdo you want me to do msg the fuckign bot

maiden swift
hidden heart
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no need to be a rude dude with a 'tude Mr. Hitler Pikachu avatar

hasty owl
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Could anyone spare a few mins to help me find and/or fix the problem in my widget? Screenshare pref but can screenshot everything if needed.

devout gulch
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loads of Vulkan changes

manic pawn
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finally a rendering merge after like... months?

cinder iron
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woo

devout gulch
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yes but no groundbreaking changes

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mainly bug fixing

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Vulkan

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and some optimizations

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adding Dev-Core tp github is more interesting

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maybe we will finally see more bracnhes pushed to git

manic pawn
devout gulch
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looks like support for multi gpu rendering

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they created it for RTX

manic pawn
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does this add rtx support

devout gulch
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nope

manic pawn
devout gulch
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yeah well it's hard to find about those virtual textures 😄

north nova
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ok so after trying for the past 3 hours i cant seem to open my project any more after i tryed to add source control in, after adding it in and setting the assets to commit the engine crashed and will no longer open for me even though i can compile it in visual studio just find with no problems but i still cant open it it just crashs each time

manic pawn
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should have made a backup before playing around with large changes like that

regal mulch
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Weird. Never heard the engine being broken cause of sourcecontrol

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Kinda ironic

north nova
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the source control was to work as a back up and i need to fix this before tomorrow as its for a end of the year assignment

hidden heart
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ooof

manic pawn
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y would you do experiments with a thing that's due tomorrow??

north nova
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i need to have it uploaded to the git for tomorrow

hidden heart
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yeah I cant follow how that happened, good luck though

frank escarp
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vk intensifies

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looking at the commit

manic pawn
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I wonder if it's finally fast now

north nova
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is there a way to move the blueprints and the files to another project with out loosing everything

frank escarp
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DR - vk - Copy from 3840663
Fix for layout ensure on HMD projects on Vulkan

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vulkan vr coming

manic pawn
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(╯°□°)╯︵ ┻━┻

hasty owl
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anyone know where i can ask for real time help?

lavish garden
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depends, i'd try asking in the channle related to your topic..

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also all answers here are in real time

hasty owl
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i did ask in the channel related to my topic, it's still there from 7 and a half hours ago

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hence me asking where else i could ask

grim sinew
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That's just the nature of it. People sometimes just won't know the answer and don't reply.

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Discord tends to be better for discussion than Q and A because of that, you're better off trying Answerhub.

hasty owl
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i dont know how i would word the question, cause i know the problem, just don't know how to go around fixing it

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and is it ok to post multiple questions in one day?

grim sinew
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Just be reasonable, if people get annoyed at seeing the same question over and over they're less likely to help.

hasty owl
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ofc, it's a different question, but related to the same blueprint is all

grave nebula
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A question a day keeps mods away.

cursive dirge
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@manic pawn I think engine has had virtual texture stuff since 4.16 on git but I never was sure if that's for some true virtual texturing solution or just some funky naming convention for their existing texture streaming

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ok, since 4.17, remembered it wrong

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I guess it's wip feature

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after all, it's on the roadmap too

cedar snow
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does ue4 support async texture upload to GPU?

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for textures coming from external sources, like a webserver

rocky kayak
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so my mage pawn has the damage calculations for his fireball spell but the actual projectile actor is the one adding targets to an array on overlap to be damaged, is there a way to get that actor array from the projectile actor over to the mage pawn?

storm venture
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hey does anyone know of a good way to print out blueprints for an academic submission (paper) ?

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i could screenshot them all and print it out but my printer is going to be sad about the dark backgrounds

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plus it just looks absolutely unprofessional

fierce tulip
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nooot sure if you can change bg color though

storm venture
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lmao

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perfect

worn granite
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ayyyy i answered that first link

jaunty tinsel
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hey, i updated my project to 4.19.2, and when i attach a weapon to the player, the weapon has some sort of lag in the transform update

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has anyone experienced something like this?

pallid compass
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omg that background

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hahaha

safe rose
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Well, I am having a few issues in 4.19.2

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Random ass asserts getting thrown all over the place that weren't there before in 4.19.1

worn granite
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hey man thanks for beta testing this one for us

pallid compass
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Lmfao

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this is why i aint budging off 4.19

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Its all working, not gonna push my luck

jaunty tinsel
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i had this same problem on 4.19.1, and i dont have a clue where this problem comes from

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this is a copy though, my project runs fine on 4.18.3

safe rose
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Yeah, it's crazy how buggy 4.19 has been

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Even after two hot fixes

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😭

jaunty tinsel
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its a shame, i really wanted the benefits of 4.19

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mostly the networking ones

manic pawn
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how do you guys find all those bugs 🤔

safe rose
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Yeah but 4.20 will bring in better network stuff

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It will be lit

jaunty tinsel
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nice, i expect no less of that number

pallid compass
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inb4 we get even more bugs

safe rose
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Like...

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How do you get an Asset from a BPFL

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I only have one GameInstance...

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Yet, it can't find it

plush yew
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Pta wn

tame flint
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if i am attaching a particle system to my character and activate it on a collision, how do I terminate the particle effect???

frosty bloom
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ParticleTemplate->Deactivate?

zenith flower
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4.19.2 works just fine over here... as usual...

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Must be all that crazy c++ mixed in with bp's

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xD

obsidian nimbus
zenith flower
pallid compass
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Since when did they add a world context handle for GGI?

frosty bloom
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Awesome, 19.2 not working either. Hope everyone is enjoying them Paragon Assets Watches from the sidelines as I cannot open any assets at all in 4.19

zenith flower
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They didn't

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I assume he put that into a blueprint function library or something that doesn't have context by default

pallid compass
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pretty sure u can grab GI by controller

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or some shiz

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i use to do it all the time when u built a SQL interface system for a database

zenith flower
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You can get GI from any BP that has ownership

pallid compass
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Trying to remember what we did

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Yeah something like that

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was a year or so ago

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cant really remember

zenith flower
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So you still have to cast to the blueprint function library, and then call the get GI actual function, which takes just as much room as get instance, cast instance

obsidian nimbus
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ill put my 420 eye at it... ya dats broken

zenith flower
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Can you put your 4.20 eye at it?

obsidian nimbus
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now it works

zenith flower
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lmao

obsidian nimbus
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i like ur logic on how not making a function is better

safe rose
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You can use that

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As I have

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Always

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And no issues 😃

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It will get the current world context

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Usually a BP

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As it's source

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BTW

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You don't cast to the BPFL silly

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You just get one node instead of two-three

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Has nothing to do with complexity, just tidiness

obsidian nimbus
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OCD!!!

safe rose
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And easier to do in one BPFL, than trying to create the same function in every BP

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I've been doing it just fine for years

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Works great for me

pallid compass
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sinning for years

safe rose
#

Until now 😃 But, it has nothing to do with World Context

zenith flower
#

you sure?

#

It looks unconnected to me

safe rose
#

something in 4.19.2 is breaking various BPs

#

It's not unconnected

pallid compass
#

something in 4.19.2 breaks everything anyway

zenith flower
#

It is too, unconnected?

safe rose
#

Nah

zenith flower
#

Well, we aren't blind

safe rose
#

K, I know you may think you know better

pallid compass
#

Do u even get any error's for doing that victor?

#

like any at all

#

pre 4.19.2

safe rose
#

No, because it works

pallid compass
#

Then its prob fine then

safe rose
#

It gets self automatically

plush yew
#

can someone help me out with this occlusion culling i believe it is called? i currently have a wall made of 200+ physics objects and if i turn around fast there are white boxes because the rendering needs to catch up, im looking for a way to eliminate that or atleast lessen it

safe rose
#

I know, it's not that. I was just plainly pointing a random thing that broke in 4.19.2 that worked before

#

It just threw some random Begin Play in a Teleport BP

#

How do you get an Assert on Begin Play?

#

I mean, I guess it's possible if you had something that some stupid loop

zenith flower
#

Correction, 4.19.2

safe rose
#

?

#

I don't get your point

#

I know it's not that

#

I know I was right

#

But 4.19.2 is breaking random things

manic pawn
#

BPFL requiring a world context makes sense, since there may be multiple worlds and game instances in a PIE session, yet the BPFL only exists once

safe rose
#

For no particular reason.

zenith flower
manic pawn
#

if you were making this method in c++ you'd expose the world context again in the parameters, dunno how to do the same in BP

safe rose
#

It can though

#

It works again

#

Like I was stating. Randomly since 4.19.2

#

Various BPs are asserting which never did before.

#

And shouldn't be.

#

4.19.1 and before == Works
4.19.2 random ass BP = asserting

obsidian nimbus
#

@safe rose was about to link of a youtube video on gameinstance u made, but u deleted it?

safe rose
#

@obsidian nimbus hmm, I don't think so, should be up there

#

The Coin Collector one?

zenith flower
#

Just refresh all nodes, compile and save

safe rose
#

@obsidian nimbus that one?

obsidian nimbus
#

hmm could be, was a long time ago i checked it 😛

safe rose
#

Terrible one, I am looking at it now

#

Doing some rotation on timer instead of using a simple Rotation component

obsidian nimbus
#

40 min to get gameinstance and cast to gameinstance

safe rose
#

lol

#

Those were like my first tutorials

obsidian nimbus
#

top notch stuff 😛

pallid compass
#

blind leading the blind

#

just kidding 😂

#

i have like 1 tutorial up and thats it

safe rose
#

Meh, I started doing some, and then got busy.

pallid compass
#

i need write some more up

safe rose
#

And now I just stream Dev Work as I do it for most of the day

obsidian nimbus
#

i only got 1 video on youtube aswell 😛

#

0 subscribers 😄

grim ore
safe rose
#

He was too good

obsidian nimbus
#

thats sums up epic games 😛

manic pawn
#

huh... why does that message above yours say reaction blocked?

safe rose
#

lol

#

Either a) someone blocked you

#

actually, no clue

#

Maybe a country thing

manic pawn
#

very strange lol

safe rose
#

If Discord has it

worn granite
#

Yeah if somebody blocks you, you cannot react to their message

safe rose
#

Yeah but it doesn't say that

#

Usually it will spaz out a little

#

Shake the thing

#

But usually no message

#

Could be something new

obsidian nimbus
#

that alt f4 is just too good, i actually pulled that a few times

#

most ppl dont fall for it

safe rose
#

Haha, some people who even know it, just don't think about

hidden heart
#

it's muscle memmory for some people so it's easy to slip past

pallid compass
#

if u play enough room scape, u soon learn not to do it in the wildy or ever

#

"hey kid, want some addy plate for free?"

fierce tulip
#

@grim ore I actually tried getting Alex and ALT and an F4 pillow but they where so hard to get hold of that we ended up getting him a bobblehead

#

still cracks me up that video

grim ore
#

aww

#

yeah there is a gif somewhere as well which is just as amusing

worn granite
#

wonder if you could get him with it again

pallid compass
#

omg jesus

#

that video

#

10/10

#

god i fucking love alex

#

that is golden

#

i wish there was a super easy way to read array struct content while debugging

#

that be so handy

safe rose
#

Sigh

#

I need to figure out how to roll back to 4.19.1

pallid compass
#

There is no going back fam

#

i pray u have backup or source control

safe rose
#

No, but I never thought about using Source Control on Launcher Versions 😉

#

I think this release will make me reconsider that

#

I am curious how that would work

grim ore
#

rename the old version before you hit update, or just make a copy of it, or use Github

pallid compass
#

I back my shit up every night for this reason

#

engine can do evil things

#

when some people rant

fierce tulip
#

is why I am still on 4.16 XD

pallid compass
#

"oh hur dur should always update, always most stable"

#

this is the shit im talking about lmfao

#

can fuck ur project's up

#

and even so not everyone remember's to backup everyday

fierce tulip
#

looking at twitter, facebook, answerhub, and forums 4.19 has been one of the biggest cf's so far

pallid compass
#

Because i dont sometimes

#

this is why im hanging on to 4.19.0 and wont move

#

it aint not working so im staying lmfao

fierce tulip
#

im worried that with niagara on the horizon itll only get more unstable

#

a no new features/stability only focussed month be nice.

pallid compass
#

U just gotta pray and back ur shit up and be safe

fierce tulip
#

always back up mah shit :p

pallid compass
#

This is where c++ to some degree becomes super fucking handy

#

its as hell to roll back

#

easy as*

#

wayyyyyyy dungeon gen now triangulates and shift's overlapping room's correctly

safe rose
#

Meh, has nothing to do with C++ or BP really

#

The Launcher should provide an easy way to rollback to whatevr version of the release you want

grim ore
#

technically it does they just dont support it on epics side. It would be nice tho. I ran into an issue with the latest 2017.4 release of unity the other day and had to go back one sub version and had no issues as they archive all releases on their download page. Would be nice to have that option for sure with the UE4 engine

safe rose
#

For sure

#

But on Launcher tab

pallid compass
#

the issue is when u open something and save it with a later version of the engine

#

Its easy to go from A to B from upgrade perspective

safe rose
#

Ah, that's true, but usually only so for Release

pallid compass
#

But going back is a pain in the fucking ass

safe rose
#

Main Release Version

pallid compass
#

I dont blame them for not doing it

safe rose
#

Not hotfix

grim ore
#

if you have source control on the project then it's not an issue

#

the problem is we have no way to go back on the launcher

safe rose
#

Also true

pallid compass
#

There is a big warning when u try and open ur project with a new engine version its like

#

HEY BOI

#

U BETTER BACKUP

safe rose
#

Having Source Control on a project does nothing in this case though @pallid compass ( as we are using Perforce)

#

It's the Engine Version that's the issue 😉

#

hotfix issue

grim ore
#

2017.4.2 for unity has an issue with the tilemap palette, 2017.4.1 does not. All I had to do to fix it was roll back my project and download the older version and install it side by side and fixed. You can't do that with UE4 😦

pallid compass
#

even if its a micro upgrade, u should be able to rollback if ur manage ur SC correctly, and kept sub branch's for any engine change

safe rose
#

Which currently I can no longer back out of

#

You can't rollback in Launcher version

#

Which is the issue 😃

pallid compass
#

u talking about not being able to go from 4.19.2 to 4.19.1?

safe rose
#

Aye

pallid compass
#

u mean u cant reinstall an older ver?

#

ah gotcha

safe rose
#

Nope

pallid compass
#

can u get 4.19.0?

safe rose
#

If I uninstall 4.19

#

It'll just update to 4.19.2 automatically

pallid compass
#

lmao

safe rose
#

Now you see the issue

pallid compass
#

u better pull ur self a nice github source then

safe rose
#

Aye, maybe after launch

#

Since we might get to dedicated servers

pallid compass
#

Dungeon path calculation between room's based off a value & stream

safe rose
#

@pallid compass Looks pretty nice, For your 2D Dungeon?

pallid compass
#

Yeah it is

#

Generates room's, slides them out so non of them are overlapping

#

Triangulates points between all room's

#

then maps a connection network based on a value of how interlinked u want ur system to be#

safe rose
#

Looks nice. I need to work on something like that eventually. I have a nice book I was reading awhile back called Procedural Content Generation in Games

#

Made me some to do some ProcGen game

pallid compass
#

Not read it, good book?

safe rose
#

Yeah

#

And I think there's a free version online

#

I got the hardcover edition. It's pretty informative

pallid compass
#

il take a look if its good il pick up a book as well

#

oh shit i tried to do 1000 room dungeon gen

#

engine froze

#

LOL

#

nvm WE GUD

safe rose
#

seee..

#

this is the shit...

pallid compass
#

there is call stack viewer now 😮

safe rose
#

You want to know what's actually in that Construction Script?

pallid compass
#

dam how long as it been since i got an actual error LOL

#

LOL

safe rose
#

This is the shit I am talking about in 4.19.2

pallid compass
#

Did that bp come from ur previous version?

#

Sounds like some sort of migration clutter change

safe rose
#

my whole game

#

lol

#

Look, seriously. Something is not right in 4.19.2 and I would seriously advise people to hold off on it

pallid compass
#

Yeah something migrating over from pervious version,

#

dont forget the bp linker was wrote by over 60 people

#

its a cluster fuck in there

sinful umbra
#

@safe rose LUL

zenith flower
#

4.19.2 is just fine. Just make sure you "Refresh All Nodes", compile, and save everything thats acting up

safe rose
#

You says it's "just fine'

pallid compass
#

by the sounds of it

safe rose
#

But...

pallid compass
#

its really not fine

safe rose
#

It's not

pallid compass
#

Seen alot of complaints

#

Why do people always seam to think that

safe rose
#

Like, I am glad it's working perfectly for you

pallid compass
#

Have u noticed there is a fuck ton of people who are always like

#

"its fine it works for me"

zenith flower
#

I never said I went perfect for me

safe rose
#

But, it has to work perfectly for everyone

#

Not just a few blank projects

zenith flower
#

I'm just used to the "if it worked before, and doesn't now, Refresh All Nodes, Compile and Save, every effected BP"

pallid compass
#

rolls eyes lets not even talk about the changes i made to my engine, im too scared to go up LOL

safe rose
#

That's another thing though. Why the heck do we have to do such a silly thing?

#

If they know it's going to break, why not make it to auto-refresh after an update

zenith flower
#

Because, Blueprint does a lot of upgrading for you, and its not perfect

safe rose
#

if that's even the issue

zenith flower
#

I want to see an automatic updater for your c++

pallid compass
#

wonder if u could add a function in too validation to recompile a bp and refresh nodes via c++

#

too lazy to deep dive engine

zenith flower
#

Would be nice for a "Refresh every node in project"

pallid compass
#

ey victor did i show u my auto tile i built in too the engine

safe rose
#

@pallid compass yeah man, I was very impressed, I want to buy it once that's polished 😉

pallid compass
#

man i dont even think i can sell it LOL

safe rose
#

Trust me...have you seen what sells in the MP?

pallid compass
#

Because its modified 2D plugin

safe rose
#

Hmm, ah

#

I mean, not sure, you could check

pallid compass
#

However its very nice, it works off standard RPG maker data format, but the auto tile system is driven by Data tables, so u can override them and make ur own custom ones for custom tile set layout's so its flexible for your artists / different data rules for different tile set's

#

I mean i might be able to just override everything it touch's but the issue is i had too actually add variables too the classes and stuff

safe rose
#

Ah, yeah, if I were to really have looked at it

#

I would have probably based it off GameMakerStudio 2

#

Actually, if someone made an extension or completely rewrote Paper2D to be based off GMS2...so much money

pallid compass
#

I took the standard RPG maker layout, since it seams to be the most popular and robust, but the system is built to be very flexible with two data tables driving everything, Tile combination's & Target's for tile combo's

safe rose
#

It's just so sad that Paper2D died

#

Like there's been no meaningful efforts there in years

pallid compass
#

Yeah idk why they left it too die

safe rose
#

And they would make a lot of money if they invested in it

pallid compass
#

U know there's a fuck ton of stuff in there thats half wrote u cant turn on properly

#

unless u know wtf ur doing

safe rose
#

Because I think there are plenty of devs that wouldn't mind a solid 2D experience in unreal

pallid compass
#

There's tons of experimental stuff in there

safe rose
#

yeah, it was only one man's pet project

pallid compass
#

Sadly i cant really get round to doing that and selling it

safe rose
#

Mr Noland. RIP

pallid compass
#

I might have the potato brain info in the head for the 2D part but

#

The Slate and engine intergration

#

Is a whole another story

#

Looking at that shit is like looking at blueprints for the first time LOL

#

But i will get around too it, just never sat down with it yet

#

Apart from a few tweak's here and there

#

also the fact that my god, there is 0 fucking good doc for it

alpine leaf
#

So general question(s?), when I add an asset to my editor via dragging it in say, from my desktop. Beyond editing it, does UE4 keep a duplicate of the original file? If I edit the original file will it also edit within engine? If I delete the original will it disappear in engine?

safe rose
#

You can reimport

#

It takes the file location into account

pallid compass
#

With a uasset yes,

safe rose
#

But no, it won't delete it from engine if you delete from windows

pallid compass
#

When ever you import something it makes a copy of it in a uasset format

alpine leaf
#

okay, awesome.

#

Thanks

pallid compass
#

goes to bp too see if anyone needs help
Spagetti first thing i see
comes back to general

safe rose
#

lol

pallid compass
#

im too tired to explain all the bad things i seen with it

alpine leaf
#

Anyway to pull an asset from UE4 into it's original format? For example, the crosshairs from the default project, or a texture?

pallid compass
#

Export

#

or migrate if u want to send it too another project

safe rose
#

Oh nice

#

the bug report form is different

inner yacht
#

if i switch editor version will my server still run

pallid compass
#

if ur asking that i advice u dont

#

or i advice you back up

#

and try and find out

#

because im a lil unsure my self

inner yacht
#

k thx

dark sparrow
#

can anyone explain why Calculate Direction returns 90 when i'm not moving? and/or how to fix this?

slate cloud
#

Guys since 4.19.2 on certain maps my viewport has constant lag spicks occuring each second

#

Anyone else??

zenith flower
#

try playing with LOD settings in landscape, and tessellation LOD's

#

May not do anything, i'm curious if it does though

slate cloud
#

nope didn't help 😃

zenith flower
#

Nothing?

slate cloud
#

no unfortunatly

#

but happens only one one map

zenith flower
#

Make a copy of the map

slate cloud
#

tought it was more then one :S

#

yeah?

zenith flower
#

And delete, half of whats in it

slate cloud
#

ahhh got you got you

zenith flower
#

if it doesn't go away, make another copy, and delete the other half

slate cloud
#

like reverse check 😃

zenith flower
#

yea

#

just PLEASE don't screw up your main copy lol

slate cloud
#

will do so

#

ohhh should be fine 😃

#

thanks for warning hahah

zenith flower
#

(Hey, a misclick, is a misclick)

slate cloud
#

happens indeed

zenith flower
#

You could always, just do a delete all, and if it goes away, ctrl+z, and then just delete major stuff one by one ect

slate cloud
#

on it right now

zenith flower
#

kk

slate cloud
#

cause at a certain point

#

its just cripples your eyes working like that 😄

#

wtf!

#

ok this is my first Evo

#

made a copy

#

and issue is gone?!

#

yep thats my first

zenith flower
#

Okay, try this

#

Open the original map, open the blueprint part of it

#

and under File:

#

RefreshAllNodes

slate cloud
#

nope 😃

zenith flower
#

Usually, duplicating an asset, duplicates the bug

slate cloud
#

super strange

#

so copy works as intended

#

so i open back original

#

issue is back

#

open the copy

#

issue persists 😄

zenith flower
#

Well, screw why, do this:
Click MainMap
Delete
ReplaceReferences : CopiedMap
Done

#

hey

#

before that, I would click the Content folder, rightclick and fixup redirects

slate cloud
#

giving a try

#

never ever seen this

zenith flower
#

eh

#

Can't replace references to maps LAME

inner yacht
#

building source wish me luck for my server lol

drowsy fox
#

has anyone setup SDKS for android?

zenith flower
#

But I guess, you don't really have references to maps, just "Name"

slate cloud
#

yeah you would if lazy loading it by name or so

#

that should be no problem

zenith flower
#

You can just delete MainMap, and then rename CopyMap to MainMap

slate cloud
#

but stuck a bit now on loading ref pack

zenith flower
#

?

slate cloud
#

@inner yacht GL m8 😃

#

saving now

#

hdd and big project -.-

inner yacht
#

ty

zenith flower
#

Thats why I don't have art assets

#

yet

slate cloud
#

😃

drowsy fox
#

takes notes @zenith flower

zenith flower
#

@drowsy fox Thanks, and I havn't done android yet, I wont know

drowsy fox
#

just having issues with missing api for apk but i have the sdk installed, but not all packages so im finishing that up now and trying again

slate cloud
#

ok one sec haha now the stupid copy started to act the same

drowsy fox
#

and i have the paths setup in the project settings

#

ill figure it out 😃 i always do lol

zenith flower
#

@slate cloud hmmmm.... is this the default loaded map, or are you loading it later?

slate cloud
#

loading later

zenith flower
#

@drowsy fox I always comb through about 15 tutorials, and put pieces together

#

Screenshot of where you load it?

#

Also, you could try renaming the map to something else, and just changing your Name variable to that map

slate cloud
#

actually not Evo :S

#

just found out

#

as longer as i use the viewport

#

as sooner it happens

#

hence why i didn't notice it after copying the map

#

opening another one and going nuts on the port to see difference

zenith flower
#

Only while you use the viewport? Or only while its visible?

slate cloud
#

only when visible

#

and its my map not the engine pretty shure 😃

#

baaah

zenith flower
#

Back to square one, copy and delete half ect

#

(Thats what you get for jumping the gun :P)

#

(It wasn't even smoking yet)

slate cloud
#

hahah totally allready on it

#

its definatly something inside the lvl

#

im doomed

#

need really to go half by half 😄

#

1600+ actors :S

zenith flower
#

O.O

slate cloud
#

yeah tell me that

#

my PARTICLES

#

they are caussing it!!!!

#

wtf?!

#

great....

#

Evo thanks man for assist 😃

alpine leaf
#

Where should I place lighting questions?

zenith flower
slate cloud
#

@zenith flower Finally man 😄

zenith flower
#

@slate cloud Change the LOD of your particles

#

XD

slate cloud
#

oh belive me it isn't the LOD 😃

zenith flower
#

I was messing around (I started with LOD's)

slate cloud
#

😄

zenith flower
#

You figure out whats up with the particles?

slate cloud
#

nope not at all

zenith flower
#

Wait for 4.19.3

slate cloud
#

you know cascade a bit? 😄

zenith flower
#

I'm familiar with the theory of it

#

Kinda like LOD's?

slate cloud
#

wtf? 😄

#

ok check this out

zenith flower
#

oh

slate cloud
#

48 particles

#

(sprites)

#

Gpu

#

...........

#

-.-

#

that 60 times in a lvl

#

how on earth can that lag the viewport?!

zenith flower
#

I'm NOT familiar with that kind of cascade

#

Was thinking cascaded shadows

slate cloud
#

oh hahahha 😃

#

"particle system"

#

its called "cascade"

zenith flower
#

expect gpu... um...

#

um.... "trial by fire" over the next few itterations of ue4

#

They started with major LOD/Landscape improvements in early 4.19, and are moving over to mgpu, dx12 ect (I could be slightly incorrect here, but the point is, they are heavily working on gpu related stuff)

slate cloud
#

😃

zenith flower
#

Whoever made the Cardinal Menu project, you make me want to cry...

#

It looks great, and simple, until you open it up, and find out its all a bruteforced mess

#

Why?

#

Just why...?

#

And with that, goodnight yall

slate cloud
#

good n8 and thanks again evo yea?

#

bye bye

thorny cipher
#

Does simplygon 4.18 plugin work on 4.19?

#

I see the installer has no 4.19

woeful oar
#

Is there a way to send information over the network that isn't RPC or replicated variables?

thorny cipher
cinder iron
#

Wasnt sympligon integrated on the 4.19 @thorny cipher ????

cloud cobalt
#

Doubtful about that since it's paid

tall pendant
#

@thorny cipher they're (Epic) are working on a replacement solution for Simplygon.

#

Which is good. Simplygon isn't that awesome anymore since MS bought them and put their "must own Windows X to operate" on it.

languid shard
#

wasn't simplygon partly integrated into the LOD system of the engine ?

#

or was it another system ?

tall pendant
#

its probably still is, if you own a license.

#

but doing a transition to a non simplygon solution is a good step

languid shard
#

for sure

cloud cobalt
#

My understanding was that there is a non-simplygon tool in UE4 right now

#

And you can also buy Simplygon, which may have been put into UE4 as a default engine plugin, which in turn requires a license

#

But I don't use it so I might be wrong here , would love a correction

grim sinew
#

The auto lod stuff by default is epic's own solution, Simplygon is still only a plugin.

viral herald
#

hey guys

#

is there a way to revert to a previous push that you made in github?

cloud cobalt
#

Sure

#

Just checkout the previous revision

#

If you want to really remove it, checkout a revision, and force push it - it will make the server use the state of your branch as its own

#

Obviously this is dangerous and you should be very cautious

#

Since you talk about "github" I guess you're using the Github client, which sucks

coarse wigeon
#

Gitkraken is a awesome Source control software

viral herald
#

oh boy

#

man, there was a thing where if you jsut rightclick on the push

#

you can revert it

#

and @coarse wigeon what does gitkracken have that is better than github client

coarse wigeon
#

There you go

viral herald
#

best thing there, 1 click redo-undo XD

#

i actually used it before, but at the time, i was completely oblivious to what it was XD

cursive dirge
#

pretty sure I've used kraken on android phone to browse github

#

as web interface kinda sucks for that

#

I mean, to browse individual commits

idle sail
#

Is there a way to delete a reroute node with out deleting the link?

honest vale
#

gitkraken doesn't even work with UE 4 repo

#

in fact I can't think of any GUI tool that works with it

#

there's just too much stuff

cursive dirge
#

I browse UE4 repo commits with basic gitk :p

#

yes, it's ugly

round bloom
#

I think a real possibility for a lot of folks is they will release the game they'd been working on for years, and than barely anyone will play it.

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😦

pallid compass
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Not a possibility that is a fact

steady sequoia
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Needa market

pallid compass
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What?

steady sequoia
#

Marketing always helps

round bloom
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Yeah Happened to my friend, I'm Like, Getting a market its like where do you even start?

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WHERE?

steady sequoia
#

But ye, having a small playerbase is a very real possibility

round bloom
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yeah thats true.

pallid compass
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Because people try and make games with no marketing plan which is stupid af

steady sequoia
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Yeah just dropping your game on a store with no marketing plan is doomed for failiure

round bloom
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Bro, Its a bit more like, Negligent but yeah , stupid is like, they're just thinking it;l workout

viral herald
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oh and guys

steady sequoia
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It's something I want to try and experience and hopefully learn at some point

round bloom
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Yeah, I'm not sure exactly what you can do in this day and age with marketing other than, trying to get others youtubers to promote it.

viral herald
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is there a node like event beginplay only for the level instead?

steady sequoia
#

Trying to push a product to people

plush yew
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@viral herald Level Blueprint should have a BeginPlay as well

round bloom
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You are such a scrub @viral herald

cloud cobalt
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Having a small playerbase is something to plan for. Most indies on Steam sell hundreds, not thousands. Granted, that's the lowest-quality indies, but you should probably wonder how great your game really is too.

viral herald
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@plush yew i tried it, didnt want to work with me

steady sequoia
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In my brain current methods I can think of are youtubers, blog pages for the game, asking friends to help spread word for you, and email media sites

viral herald
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and @round bloom how?

steady sequoia
#

And that's also true Stranger

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It's a lot less pressure if your game is a passion project and you don't need it to sell well

plush yew
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@viral herald Well that's the node so you're probably doing something wrong

viral herald
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maybe. . .

pallid compass
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But u do need food to live

viral herald
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though i cant seem to find it

pallid compass
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U cant eat ur passion

viral herald
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looks like i will be needing to recreate everything

steady sequoia
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Ye I mean if you're not working fulltime on this game

viral herald
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again

steady sequoia
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And have some other fulltime job

round bloom
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Its like so ez to make games with ue4, makes me wonder why every game ins't a masterpiece, like really well made and such.

steady sequoia
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🤔

pallid compass
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Welcome to engineering

plush yew
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Cos like, it's really hard to like, make video games bro

pallid compass
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Inb4 asset flipper

cloud cobalt
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My personal take is that most media won't care about your first game, no matter what, no matter how. Big Youtubers also won't unless you know them well. Reddit, social media, work very well for small games if they're good.

steady sequoia
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Try your best

cloud cobalt
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Paying an editor can be worthwile because that opens the media access to some level

steady sequoia
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Don't put all your chips in on the game selling

cloud cobalt
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Your first indie game is definitely not getting reviewed by RPS, unless it's wildly good and amazing and it's selling like hotcakes already

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Overall I wouldn't (and I didn't) bet on a first game being worthwile financially, it's more of a first entry to get a player base, some visibility, some experience

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Unless you're really experienced already

round bloom
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@cloud cobalt how good was your first game? Like i mean what could you do in it?

cloud cobalt
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Probably not that good, and a niche genre that might not be for everyone

steady sequoia
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Oooh neat

round bloom
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@cloud cobalt I bert that made you 20k usd. I'd like to know , nice job btw game looks alright.

steady sequoia
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I already have a full time job so I'm mainly just making small-ish projects with my friends during my free time

cloud cobalt
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@round bloom We made less than that

wary wave
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I bought that game, hehe

cloud cobalt
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❤ @wary wave

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Still in Early Access and fairly hopeful the release will sell some more. It's a passion project with a main job, so it's successful enough for me

steady sequoia
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Ye that's really good then

round bloom
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AYYY

cloud cobalt
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I like my risk minimal

steady sequoia
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Minimal risk is best

round bloom
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Is your job com sci related?

steady sequoia
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You can do pretty much whatever you want without too much pressure bearing down on you

round bloom
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I mean cause thats cool if it is. If not Ehh,

cloud cobalt
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Yeah I work in software, gaming-related

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Great job too

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Which I actually got based on experience from a previous, non-commercial game project

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Successful project isn't always about sales

thorny cipher
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Nice stranger

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First game?

round bloom
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Uh Save that wishy washyness, bro we all know if you got sales you'd be happier bro. I'm sorry but its true.

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Like tons of sales.

plush yew
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Yeah bro, don't like, deny it

cloud cobalt
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First commercial game @thorny cipher

thorny cipher
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neat 😃

cloud cobalt
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@round bloom Well sure, It would be nice if it sold by the millions and I could get me a nice house with a sea view for me and the wife, not gonna deny that

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What I'm talking about here is expectations and risk

round bloom
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okay

wary wave
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hmm, is there a way to run the game at a specific resolution when full screen?

#

I'm trying to use the console command 'SetRes 1024x768wf' as an example

round bloom
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Lol I still respect you though, You have a lot more than most people on this chat @cloud cobalt

thorny cipher
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yes amber

wary wave
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and whilst it does go to windowed full screen, it's matching my native display res, not the resolution I'm asking for

thorny cipher
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windowed fullscreen you cant change res

cloud cobalt
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@wary wave wf is windowed FS, so it probably can't render at anything but that

thorny cipher
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so it would be setres 1024x768f

wary wave
#

cheers, I'll give that a go

round bloom
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Like, ANd the fact you released to steam with a mild population is something you should be proud of.

wary wave
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yep, that works, thanks ^^

cloud cobalt
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@round bloom The point I'm making here is that success is a relative concept, and the level of risk you're going to take should be based on that metric of success. Personally, I was okay with zero risk, I have a job I love and I'll be buying a flat soon, not going to invest any money that's not guaranteed to make a return. Not taking any risk like moving fulltime obviously diminishes the chances of making a mainstream success

#

But I also didn't try making a mainstream success, the game simply isn't mainstream in the first place

round bloom
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Alright bro Its all good.

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Having a job, where zero risk, and you can afford to risky taking deving games, is all good. Independant of huge success of mild failuire.

thorny cipher
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Stats causing hitching is fixed in 4.19.2 @cinder iron

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hype

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@pallid compass

round bloom
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Why does that matter? Like at all?

cloud cobalt
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@thorny cipher Funny enough, I profiled last week and found the issue too

thorny cipher
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haha

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needs to be marked as fixed

steady sequoia
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That's going to be super helpful

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Not having to deal with random lag spikes during profiling

thorny cipher
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Yeah...

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Just a tad

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lol

round bloom
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YOu don't need a profiler to know if you add something to a game, if its making it lag. Like you can delete stuff until you game stops lagging.

steady sequoia
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The lag spikes are annoying mostly because the profiler picks up on them as well so it can be annoying to sift through lagging points in your game and trying to figure out which parts are actual lag and which parts are lag from the profilier hitching

round bloom
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Yeah Im right.

plush yew
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Profiling is good to measure how much something is affecting performance

round bloom
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Okay, This subject is like just overcomplicated, Its not hard to figure out whats making your level lag, you dont need a profiler.

honest vale
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sometimes it is

steady sequoia
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It's helpful to determine where the lag is coming from

round bloom
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(Yeah THats right BOis i said it 😃 )

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LOl i still dont think it matters, but i guess its good you got your profiler fixed.

steady sequoia
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It's not something that ruins the profiler since it's usually obvious which spikes on your chart are from profiler hitching instead of your actual game, but not having to deal with them at all is a great quality of life

cloud cobalt
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Profiler is vitally helpful

round bloom
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Yeah We only got 80 years to live. and than you'l wonder where all those days went. Oh yeah they went into like worrying about stuff like the Profiler in ue4 not working correctly.

steady sequoia
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I mean if your game starts lagging wouldn't you want to know what to change in your game for sure rather than removing stuff at random until it works?

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It saves a lot of time

round bloom
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If My game starts lagging. Boi, I Smack My Computer till it stops lagging.

steady sequoia
#

Sad computer

#

Gets whacked by owner

cloud cobalt
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Profiler just tells you which of your 100 000 lines of code suck

honest vale
#

and without the profiler you can't exactly measure what your changes do

thorny cipher
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@round bloom The profiler is probably the most important tool in the engine

plush yew
#

Can I change some cpp code when I create BP-project

thorny cipher
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You can have hybrid projects yes

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@round bloom Also i'd recommend reading #old-rules 😃

crisp fable
#

i dont want to alarm anyone

#

but the conan exiles SDK is a 147GB download

wary wave
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Ark is worse, hehe

plush yew
#

so?

#

147GB isn't worth to download?

narrow pasture
#

Is there any solution for making a rectanglular light?

pallid compass
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no because both there sdk's are trash