#ue4-general

1 messages Β· Page 228 of 1

pallid compass
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Yes

digital anchor
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xd

pallid compass
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100% me

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Secret agent for Epic

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taking over steam indie market

cloud cobalt
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Yeah, tools aren't everything. I kind of hate Unity, but Subnautica is basically GOTY for me, so what do you know

digital anchor
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gotta play that game

cloud cobalt
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In any case, I wonder how indie devs went from a supportive community of passionate makers that don't expect much, to people talking about shit games and expecting thousands of sales

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That's really mysterious to me

lethal hull
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few big profile successes

west fractal
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^

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idiots saw undertale

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and games like it

lethal hull
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"if braid can make millions I can do it"

west fractal
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that on the surface look like low effort trash

pallid compass
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hey Cel question

west fractal
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and thought that looks shit i can do it too

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without understanding what game mechanics are

pallid compass
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Iv got experience in high detail and effective hard surface modelling and some kinda advance material exp,
iv been meaning for awhile to brush up my char modelling skills & non pbr stuff

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How difficult is it too learn sort make "anime" style char's?

west fractal
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let me put it this way

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that was exactly me a year and a half ago

pallid compass
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OH FUCK ME

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LOL

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DAM SON

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did not expect that

west fractal
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i literally never touched character art before this project

pallid compass
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Redeemer is nice af

west fractal
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or anything stylized

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:>

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not counting tf2

pallid compass
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So nothing too hard then i guess

west fractal
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i mean it was hard work

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but if you already have a decent modeling skills

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it's not out of reach

lethal hull
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yeah I'm surprised your previous work is all sci-fi/environment stuff

pallid compass
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the last thing i did material wise was creating 2k Mat's that gave 4k resolution in return for tiny bit of extra memory,

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soo u know

lethal hull
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but obviously a lot of it transfers across disciplines

pallid compass
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cel shade cant be that hard right?

west fractal
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haha

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yeah a lot of people are

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but im a huge fuckin weeb

pallid compass
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fuck Mellenia

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did i ever show u that

west fractal
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and i wanted to do this stuff for a while

pallid compass
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The material i made

west fractal
#

but yeah a lot of it transfers over

pallid compass
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Takes in 2k textures, Gives out 4k resolution, Tiling under layer with non repeating unique scratch and grime?

west fractal
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like

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my materials for my game

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most of them are literally just solid colour diffuses

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with nothing special to them

pallid compass
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oh dam really wtf lmao

west fractal
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yeah

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faces are the only thing i actually put effort into painting

pallid compass
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then theres me like

west fractal
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it's mostly in the lighting

pallid compass
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SHITS GOTTA LOOK GOOD

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lmfao

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Better wing imagine

lethal hull
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looks like you gotta activate windows kappa

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looks good tho

pallid compass
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omg everyone says that lmfao

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Yeah its super strong material

west fractal
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lmao

pallid compass
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2k textures give u 4k res

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tiling underlayer

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all scratch and grime is pre calculated

lethal hull
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you using custom normals on that?

pallid compass
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its soo good

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nope :p

west fractal
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god dude

pallid compass
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I do really crazy stuff with UV space

west fractal
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custom normals

lethal hull
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oh I meant custom vertex normals

west fractal
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are a gift from the gods

pallid compass
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oh yeah the edges are face weighted

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But the black lines are not that

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The black lines are just mesh decal's

lethal hull
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nice, I can imagine them being a bit of a pain to do that way on a curved mesh

fossil ore
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Anyone else experiences this issue?

pallid compass
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beauty comes from the scratch and grime retaining such a high res

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yes they are LOL

fossil ore
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When I look at Paragon model, I can see a "thin" line

west fractal
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that wing is

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really busy man

pallid compass
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u leave my wing alone okay, its a gud wing

west fractal
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too many lines tbh

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and the shapes don't really fit with the structure

pallid compass
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Well it was my first ship actually

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could prob do alot better now

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But my primary skills are not modelling i guess

west fractal
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like if youre making panels

tired island
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Lol

west fractal
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you gotta think somewhat logically about them

lethal hull
pallid compass
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Yeah thats true, "build your shit like it works irl"

west fractal
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like they dont just go all over the place

pallid compass
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guess i was just trying too fill the space

digital anchor
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hey @lethal hull are those lights baked into the texture?

pallid compass
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dam mil, ur stuff always looks good

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however i did build mine so u could walk up and it would retain all detail

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kinda like star citizen but not 50 material's

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lmao

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wait u guys wann see the best material ever

tired island
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??

lethal hull
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the spotlights are textured planes

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and the big cyan point lights are in the blueprint as actual lights

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though non-shadowcasting etc for performance concerns

pallid compass
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SPOOKIE MATERIAL

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floating combat text poof

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cheap af

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2 draw calls, for any set of dmg numbers in 3d space

uncut surge
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I thought they added the new LOD mesh simplification system in 4.19.

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I don't seem to have the option.

crisp fable
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maybe its experimental?

trim trail
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wasnt it just a plugin from Ryan?

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that you have to download and enable it?

next dome
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hey guys

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can someone help me?

lethal hull
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What with?

next dome
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my unreal crashes when i want to render

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im getting this

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i started to get this crash error after adding god rays with exponential fog

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and i tried to remove the exponential fog and i got no crash

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but i cant render without exponential fog because i want god rays

pine fjord
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i had that back in 4.16

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no clue what caused that

next dome
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im using vxgi 4.17

pine fjord
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nvidia merged branch build ?

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i prolly have vxgi

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lemme check

next dome
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i got this one

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and my gpy is AMD

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and if its because of that but still

pine fjord
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i have the 4.18 of that . but never used vxgi

next dome
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so you think theres a way to fix that crash?

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i really really have to render the scene

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with that exponential fog

pine fjord
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id have to recompile because i built without it apparently

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but its prolly that your gpu cant handle the scene

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and the renderer crashes

next dome
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i mean when im in lit mode it handles not bad

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even in fullscreen, f11

pine fjord
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hm

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you should consult a tech artist at this point

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πŸ˜„

next dome
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does anyone else know how to fix that error?

graceful grove
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You're getting a GPU hang error which means it's getting a task and not responding, e.g. driver crash

pine fjord
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could be essetnially what happenes if you take a high ez screenshot with a modifier over 5 or sth and your system cant run it

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are you trying to render the video in 4 or 8 k ?

next dome
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1920x1080

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Tried 720p aswell, still getting hang error

pallid compass
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FINALLY

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POOF

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AUTO TILING IN EDITOR

frosty bloom
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Nicely done! What's the next step? Auto generating?

pallid compass
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Special Roll out menu for the TileMapEditor

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So u dont have to view this

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Like there is more than you need in the panel

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You only need to see 4 Tiles of each set, and not all 16

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So a special roll out sample sorta thing

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You know like a paint pallet?

frosty bloom
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Yeah, sounds awesome. You will be creating maps at god speed once your done πŸ˜„

pallid compass
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But i dont know fuck all about slate, so i need do research

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Yeah can u imagine atm with no auto tiling its like

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putting in 4 tiles on your own takes (4*4) * 2 clicks

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lmao

next dome
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over 3000ppl here in discord and only 2 of them answer and tried to help me issue...

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K

graceful grove
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@next dome Sometimes people don't know the answers. Regarding your issue it's a very general gpu hang error so it's impossible to debug with only that knowledge

frosty bloom
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Yeah I hear you @pallid compass , I bought DungeonArchitect to save myself some time on Demo maps. Man it is soo worth it once it's done !

pallid compass
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Actually someone recommended that today lmao

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im thinking of getting it to learn off

frosty bloom
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Oh haha. Yeah the code is clean, can be customized quite nicely and should make for a nice base for a 2D generator

pallid compass
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Could it support the API of my auto tiling system?

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If the data was say stored in a array

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like how does it output its data?

frosty bloom
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Hm, I would actually have to open it up to check. Haven't worked with it since like 5 months back

pallid compass
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oh fuck this plugin

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looks isane

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LOL

frosty bloom
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It is quite handy indeed

lone swallow
pallid compass
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well i dont wann sound rude but ofc it be in pixel's πŸ˜‚ its not a screen space % return

livid haven
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I'm not even sure that would be in pixels.

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I mean, ostensibly that'd make some sense, but ultimately "mouse delta" could be some raw delta, unrelated to any concept of a cursor.

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Cursors might move in terms of pixels, but a mouse's axes' deltas? 🀷

pallid compass
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wait how do u install plugins to source builds D:

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oh yeah i guess thats a good point,

livid haven
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Plop 'em in the plugins directory.

pallid compass
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cant seam to download or install them due to no engine installed

livid haven
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Oh, launcher shenanigans.

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Yeah, no, the launcher is uh... lacking in that respect.

pallid compass
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well let the download begin πŸ˜‚

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@frank escarp i caved and bought it, having to install binary editor to download it tho πŸ˜‚

frank escarp
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@pallid compass im almost finished with my edited snapmap builder

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wich instead of having 1 main path, it has a main path built of different branches, each of them with different settings

pallid compass
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scroll up a little too, i finished my auto tiler

frank escarp
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i saw

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congrats

karmic igloo
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@pallid compass Are you going to release that on the marketplace?

pallid compass
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the fact u cant just download a plugin with out a binary editor is annoying af

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I was thinking about it

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The problem is its integrated in too the 2d paper plugin so

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Idk how that works πŸ˜‚

karmic igloo
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Oh, it's not its own plugin?

pallid compass
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no its not, 2dPaper Plugin is still not fully released so alot of the content on the inside is still "iffy" and not very effective to play with

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so i had to get kinda deep within it and add some extra stuff

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There might be away to make it a support component of it

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but the issue is you need to add some extra things to TileMap's, TileSet's etc

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@frank escarp do you think il be able to use it for 2d map generation? or will i have to heavily expand on it

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then again i might just need translator function's, to turn 3d information to 2d

frank escarp
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yeah you will need to be smart with it

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but it will do 2d without an issue just fine, if you set it correctly

pallid compass
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Should not be too hard then

frank escarp
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you can access the emitters when the dungeon is built, and then add tiles in those locations

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or similar

pallid compass
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oh thats pretty smart

frank escarp
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meanwhile on my end

pallid compass
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Can u lock the generation in place, sorta like if it was a grid system like this

frank escarp
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sectioned dungeons

pallid compass
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like the way its built in squares

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oh jesus

frank escarp
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as you can see, there are 4 main sections, very clear ones

pallid compass
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LOOK AT U GO

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thats pretty cool

frank escarp
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@pallid compass

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with branching

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the main path still keeps its flow, but now it adds random branches

pallid compass
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oh dude thats really nice

copper fable
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hey guys i ahve made a model in blender with a rig...when i export it to ue4 i can imprt the skeleton

pallid compass
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@frank escarp u basically building ur own builderclass?

frank escarp
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@pallid compass yes

pallid compass
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Gotcha, just trying to wrap my head around things, i just the city builder template kinda looks like what i need, just trying to figure out where everything goes

hoary brook
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@pallid compass That looks extremely satisfying

opal ocean
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@frank escarp Thats a screenshot from your dungeon generator?

pallid compass
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its from a plugin

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also yeah

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AUTO TILE FTW

opal ocean
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I want that so bad! I've tried making a paper2d -> 3d world generator a few times, in BP

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and its so much work

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and I cant afford dungeon architect

frank escarp
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its using the plugin as a base, and then considerable tweaks

pallid compass
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It does not support paper2d interitus

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but im about to make it support paper2d LOL

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and prob cry trying

plush yew
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Wot UE doesn't have auto tiling by default?

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That's sad

pallid compass
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nope lmao

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but i did just intergrate it

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woo

opal ocean
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the area in the white box is in the event graph of my bp_door, close door is being called by an NPC character

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not even sure why its being called, as the NPC is still a ways away from the door, supposed to open the door on overlap of a collision box

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no idea why, what am I missing?

pallid compass
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show me rest of that function

opal ocean
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which one? the Onrep? it ends with the play sound nodes

pallid compass
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oh

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can u show error

opal ocean
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how do you do the quote box here in discord?

#
    Function /Game/NPCs/NPC_character.NPC_character_C:ExecuteUbergraph_NPC_character
    Function /Game/Blueprints/Interactables/BP_Door1.BP_Door1_C:CloseDoor
    Function /Game/Blueprints/Interactables/BP_Door1.BP_Door1_C:ExecuteUbergraph_BP_Door1
    Function /Game/Blueprints/Interactables/BP_Door1.BP_Door1_C:OnRep_IsOpen```
pallid compass
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`

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that key

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3 times at start, 3 times at the end

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I dont think thats an inf loop error?

opal ocean
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LogScript: Warning: Infinite script recursion (250 calls) detected - see log for stack trace

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PIE: Error: Infinite Loop detected in BP_Door1 , asserted during On Rep Is Open with the following Call Stack

pallid compass
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cut off the on rep branch

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so the function does nothing

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then try compiling

opal ocean
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works

pallid compass
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how just the branch with nothing else

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now*

opal ocean
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that works

pallid compass
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Now the true set relative rotation

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keep going till it breaks

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1 thing at a time

opal ocean
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K, so its where I think it was. True or false work. But not both

pallid compass
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make a another function

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put the logic in there

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then have the rep call the function

opal ocean
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my NPC has a collision on it, so that when it walks into the door, it opens it, and when it ends overlap, it closes. But the crash is happening way before it gets close to the door

pallid compass
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try shifting it in to a general function

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and have the bool call it

opal ocean
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I put the branch and the rest into a regular function on the eventgraph and had the repnotify call it, still crash, on the OnRepIsOpen

pallid compass
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add a

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DoOnce

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too the ugh

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open door

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close door

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and lets see what happens

opal ocean
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no crash

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door also doesnt open

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Wierd. the door is being called to open long before the AI gets near it

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I added a print string to the open door, and its printing while the AI is still about 10meters away

worn granite
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do you check to see the other actor overlapping is of the right class?

opal ocean
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the overlap is on my NPC

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....which is probably a terrible spot and should be on the door

worn granite
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that is immaterial to my question

opal ocean
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The collision on the pawn is set to overlap all dynamic (which is wrong, whoops), and doesnt do anything unless it can cast to the door

worn granite
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Alright, that's a step in the right direction at least

tawdry narwhal
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does anyone know if the unreal fest europe talks will be available later on youtube or elsewhere for attendees and/or the general public?

opal ocean
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Changing the overlap to be on the door

pallid compass
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did the DO once fix it?

opal ocean
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It stopped it from crashing

pallid compass
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because it sounds like u might be spamming the fuck out of it

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Yeah confirmed

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It was getting spammed to fuck prob

opal ocean
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but why? and how? My NPC and its collision wasnt anywhere near the door yet

pallid compass
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i feel like

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u have something else touch it

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cut the open and door shiz off

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and print every time col happens with it

opal ocean
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I'm baffled. I put the collision for opening the door on the door itself, and it all works now

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AI opens and closes the door as he investigates the alarm I set off πŸ˜„

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then goes back to his guard post

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Not entirely sure what was going on, but thanks for the help πŸ˜„

iron belfry
#

hello, i have a question. Is there a way to dynamically adjust the sound attenuation settings? i only find a get attenuation struct in the options, cant set it

frank holly
#

Hey guys new to this channel but im looking for people to help bring a project to life but need more people tried the job boards but cant message on there for some reason for the project i cant pay people seeing as how im doing it with my own time while not at work but are there any people wanting to help?

weary basalt
#

Please take your time to read the #old-rules as well.

muted solstice
#

Anyone knows how to uncap the FPS in things like NutsNuts?

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It's one of those 62-fps-locked demos.

frosty copper
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t.MaxFPS 120 @muted solstice ~?

muted solstice
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I didn't know you could open a console while in-game.

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How do you open the console to begin with?

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nvm

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Thanks. It worked.

frosty copper
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no worries~ :>

muted solstice
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Another question for whoever's here. The r.SetRes doesn't seem to work. I can't turn the demo into 4k.

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Nvm, got it.

frosty copper
#

:p

glossy beacon
stiff crow
#

So, I've decided its time to look into unreal engine for a future project and i'm having alot of problems. How does anyone use this engine. Its very slow and uses alot of space, dragging one of the paragon assets into my scene (one of the rocks) takes 2 minutes to process if the editor doesn't crash while trying. And even then it will crash at random times regardless. Just 10 minutes ago it crashed while quicksaving and now my poor little project won't load back in (stuck at initialization)

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Would everything magically get better if I had more than 8 gigs of ram? or is this just how ue4 is supposed to be.

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After deleting the saved and intermediate folders in my project I was able to load it back up

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Anyways, what I'm trying to ask is, what are the minimum requirements to work with this engine

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Because my desktop that worked fine for everything else I threw at it till now, is really struggleing

deep spear
#

Hey boys is thème any french guys ?

glossy beacon
#

qu'est-ce qui s passe

stiff crow
#

Yeah, my hardware excedes that

frosty copper
#

πŸ€”

stiff crow
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well, I just found out the drive my project was on ran out of space, so that may be where some of the issues came from

frosty copper
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... XD yeah, that might cause it

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guess UE4 assumes sufficient space πŸ€”

stiff crow
rustic panther
#

I disabled a ton of plguins and now the edit -> plugins option is gone

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how do I get it back?

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Open .uproject in text editor and search for "Name": "PluginBrowser", "Enabled": false change it to true

grim sinew
#

That's amazing how the plugin browser itself is a plugin

rustic panther
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ya, weird

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this plugin I need told me to disable all plugins

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didnt realize the plugins browser was one though

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and I also need the android media player so I listened to what it said and I think what it says is bs

crisp fable
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uh

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so i bound an action

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and that action is firing twice whenever i press the key

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what.

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i was binding to it twice like a dummy

soft garden
#

HELLO! someone know ho to do an Async HighResShot? when i launch this command while playing the game freeze

cloud cobalt
#

Don't multi-post

copper fable
#

anyon ehere imported their own assets from blender?

cloud cobalt
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Sure

copper fable
#

is it possible to imnport a new animation

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without having to reimport the whole fbx?

digital anchor
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export only the skeleton, with the animation selected on the actions

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when importing select your old skel

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disable "All actions"

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or every animation will be exported

copper fable
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@digital anchor thank you

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so i am using blender

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@digital anchor i select only armiture...how do i select the action...as when i import the fbx it says no mesh or animation track detected

digital anchor
plush yew
#

would it be hard to setup a system were u can arrest players like handcuff another player and drag him and unhandcufff

digital anchor
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hard would be animating =p else would be fine

plush yew
#

were do i go to find animations

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like that

copper fable
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i have that selected

digital anchor
#

hum, should work, my export settings:

copper fable
#

whats on the main?

digital anchor
copper fable
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so u exporet the mesh too?

digital anchor
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nope

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but i use the same preset for skeletal mesh and for animations

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i just dont select it (as i have the Selected Objects only option)

copper fable
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aaaha

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got it

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thanks again

digital anchor
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also make sure u in object mode before exporting

dull wraith
#

Not sure if this is the right chat for this but I'm making my turn based JRPG and right now I'm just focusing on making the two separate levels (overworld and battle mode). I'm using level streaming to do this and I've learnt how to load and unload levels, but I'm not sure how to make a separate world/plane for the battle mode (want to make just a basic contained field).

pallid compass
#

just teleport them under the map

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with premade fields

dull wraith
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Never mind, I duplicated the ThirdPersonExampleMap and named it BattleMode. The only problem now is I want to delete things in the BattleMode map but keep in the original...

sudden agate
#

I have a Trace Channel "Grabbable" and I Trace against it via TraceByChannel to find it.
However, I need some more checks like if it's occluded or not (to check if it's actually grabbable). Is there a better way than TraceForObjects additionally?

copper fable
pallid compass
#

prob because no delay

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ur giving him 0 time to move anywhere?

copper fable
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but with my other AI it doesnt need the wait

pallid compass
#

then its not grabbing the correct data

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also that is not waiting 5 seconds

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so ur move too is failing

frank escarp
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the move to is failign

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maybe no navmesh or invalid position

copper fable
#

it works when i derive the blueprint class form character

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but not pawn

pallid compass
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pawn's do not support MoveTo

copper fable
#

oh really

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did not know that

pallid compass
#

WHAT WHAT

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U CAN RECOMPILE PLUGINS IN EDITOR

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MY GOD

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I COULD SAVED SO MUCH TIME

grim sinew
#

You can also unload the plugin manager from the plugin manager

pallid compass
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lmao

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Time to write my first plugin

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Dungeon gen for paper2d!

fierce tulip
#

hooooow

frank escarp
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@fierce tulip render to texture

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doing a fluid sim

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sadly this kind of fx are ridiculously expensive

fierce tulip
#

Akihito always does mind blowing vfx

pallid compass
#

@frank escarp can u give me quick description of what corridor padding is?

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wtf lmao

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thts gotta be a render target

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or something?

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dude that looks so good haha

cloud cobalt
#

That looks fairly derivative from one of the samples.

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Think there's a water surface you can paint on like that in ContentExamples @fierce tulip

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I suspect it works pretty much the same here

plush yew
#

does anybody understand the logic behind tiled landscapes in world composition i wanna make sure that its not my fault this bp isnt working

pallid compass
#

What do u mean tiled landscapes?

mint umbra
#

What is your bp trying to do?

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Tiled landscapes (i.e exported from World Machine)? They're pretty much a set of levels split into pieces from the heightmap

pallid compass
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@frank escarp by the power of gray skull if you have two moments i summon you,

proven tree
#

Hi, i need help

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I'm trying to move a level and it's assets into a new folder

#

however, i cannot because the level always directs towards those assets

#

so once i move them, the level is empty

urban meadow
#

@proven tree are you moving them in the editor?

proven tree
#

yes

#

and then i tried to fix redirections

#

but the level still loads the old locations

urban meadow
#

have you tried moving the level first then the assets after

#

instead of all at once

proven tree
#

i can try

#

so move the map, fix redirections. Move the assets, then fix the redirections/

urban meadow
#

move level, open it up to verify, then move assets

proven tree
#

level unloaded?

#

rgr

#

will try

urban meadow
#

then fixup redirs if it's all working at the end

warm mountain
#

i'm at crossroads now at the moment

#

i tried to copy a material piece by piece to try to understand how it works

#

but when i put everything together on my copy

#

its full of errors that the original just doesn't seem to have

#

like it claims I have no normal input

#

even though I have one

proven tree
#

same problem here

#

I'm copying files right now, if i move the map on it's own it works

warm mountain
#

i just dont get it I clearly have my normals inputted but it keeps asking me

proven tree
#

but when i move the assets it doesn't seem to work

warm mountain
#

the only conclusion i can make is

#

the UE version

#

is different

#

but yet when I try to compile the original it works still

cyan merlin
#

There is a feature to migrate projects

proven tree
#

Yes, but you can't change the folders inside

#

It just copies the strucutre

#

NOPE

#

it can't find the meshes now

#

WTF

#

fuck

#

unreal FUCK

cyan merlin
#

Lol

warm mountain
#

i mean i can migrate it but the thing is

#

my UVs are made differently

cyan merlin
#

If you check the materials blueprints and stuff, all the textures they are referencing are bugged right?

warm mountain
#

and I need to understand how this material was made so I can fix it to the UV's of my object

#

pretty much

#

here's the normal input on the material function

cyan merlin
#

Yeah I don't know a fix for that other then reassembling all the bps

warm mountain
#

and this is

#

on the master material

urban meadow
#

@proven tree only other thing i can think is try to move files first, fix redirs, then check the map, and move them

warm mountain
#

not recognizing the normals input in the material function

cyan merlin
#

Is the normal set as a normal?

warm mountain
#

eeyups

proven tree
#

I tried that

#

doesn't work

#

as soon as i move the assets

#

i get blueprint errors

#

missing blueprints or inputs or whatever

#

fucking unreal cockball editor

#

of a shit

urban meadow
#

what version of unreal are you in?

#

possibly delete binaries/intermediate folders after and let it recompile? i have issues with file duplication with the content browser, but haven't seen anything as bad as you're experiencing

proven tree
#

4.18

#

i think

#

uhh

#

it's terrible, when i move the folder, the map is pretymuch empty, the meshes being referred to don't exist, it's like they're not updated

urban meadow
#

@warm mountain have you reopened the MF and recompiled? do empty inputs have default values?

proven tree
#

Juan, here's a small example

cloud cobalt
#

@proven tree Be sure to do that kind of stuff iteratively. Start by moving assets, confirm it works, move on to Blueprints - which are more troublesome because they might be referenced from settings, etc.

proven tree
#

make a new project, import 1 mesh

cyan merlin
#

Moving folders around is pretty risky business, I generally would just stick with moving entire projects totally

proven tree
#

and create a new map

#

save the map under TestProj/Maps/Mymap

#

And then move it into OtherFolder/Maps/MyMap

#

and see how hard it breaks

cloud cobalt
#

So you're trying to move levels ?

proven tree
#

yes

cloud cobalt
#

Still in the Content/Maps folder right ?

proven tree
#

yes

#

no

#

It's in Content/ProjectName/Maps/mapname

warm mountain
#

@urban meadow default values?

#

like the sort priority?

#

i didn't touch that?

#

does it have significance?

cloud cobalt
#

@proven tree tried saving a copy ?

proven tree
#

yes

#

it's even worse then

cloud cobalt
#

In like, Content/Maps/

proven tree
#

no, i tride making the copy in Content/OtherFolder/Maps/mapname

urban meadow
#

@warm mountain have you opened up the Material Functions and recompiled?

cloud cobalt
#

Well, try in Content/Maps ? Just to check if there's some assumption that levels should be in maps

urban meadow
#

it's complaining there's no inputs there

cloud cobalt
#

I'm fairly sure UE4 default to that, and I'm not even sure "open" autocompletes to levels outside that, for example.

proven tree
#

@cloud cobalt alright, but i doubt that'll help

#

Also when i move the files

#

and try opening the map

#

it asks me to save the blueprints

#

why would i want to save

#

the blueprints

#

and it's even pointing them out to the moved palce

#

place*

cloud cobalt
#

That's actually normal

warm mountain
#

@urban meadow yup i have

#

but still showing errors

proven tree
#

One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
Inventory_BP
MasterItem_BP
ThirdPersonCharacter
InventorySlot
TradingWidget
MainInvertory_WB
Bp_Pickup
LootContainer_BP

#

fucking shit of an editor

cloud cobalt
#

Might want to be patient and understand what's happening rather than just having a fit

proven tree
#

Still works for some reason

#

I would be if i hadn't spent like 8 hours trying to fix MOVING files

#

do people at unreal tournament just create new levels when they want to move assets

#

lol

cloud cobalt
#

So moving to Content/maps works ?

proven tree
#

no

urban meadow
#

i just moved level with a cube in it, seems to work fine here

proven tree
#

0o

#

Try moving the location of the cube

#

i some other folder

cloud cobalt
#

I haven't tried moving a level, but I can definitely confirm moving assets between folder does work all the time

#

I do that very often

urban meadow
#

also delete your binaries and intermediate to try to fix those bp errors

proven tree
#

ah good idea

#

i'll try doing that

urban meadow
#

ya moving the mesh location still updated fine

proven tree
#

0o

urban meadow
#

you got some weird business going on

cloud cobalt
#

I'd try creating a test project with the level in Content/Maps myself, out of curiosity

proven tree
#

Alright, i'll try one more time with the deletion of bin/inter and if it doesn't work, i'll share screen later

#

if you can help

cloud cobalt
#

Maybe UE4 doesn't update levels outside of the maps folder

proven tree
#

but it worked for Juan

cloud cobalt
#

Dunno where Juan put the level

plush yew
#

is it possible that level streamed landscapes dont recognise being an actual landscape if that makes sense

proven tree
#

nope what the fuck

#

now the textts

#

and the boxes dissapeared

#

and it literally says "TEXT"

#

on top of emptyness

#

but the pawn is there

#

what the fuck unreal

cloud cobalt
#

No idea what you're even talking about here, is that a test project or yours ?

proven tree
#

it's a colab thing

#

alright, i'll share a screen later if that's alright

#

but i have to run now 😦

#

static mesh is "none"

#

under properties

#

so

cloud cobalt
#

Like I said, I'd just try a new project with a new level in the correct folder

#

Wouldn't be surprised if UE just doesn't update outside that folder

proven tree
#

I don't follow

#

this is a colab project

#

with 20 devs

#

i can't just start a new project

#

like unreal tournament guys would

#

apparently

cloud cobalt
#

Just to check, obviously.

#

Once you understand the problem you can start trying to fix it.

proven tree
#

you know what

#

let me share the screen

cloud cobalt
#

Trying over and over to move something isn't going to help a lot

warm mountain
#

ya know

#

i'm starting to think

#

this is a version error

#

I tried putting the material function of the original

#

into my own

#

and I get the same errors

#

i got a feeling why the original works is because somehow that file might still be tied and working on the old rules from the old version of UE

#

OHHH I FIXED IT!

#

It was this

#

i forgot to tick it

#

so it was searching for a value outside the material function >.>

#

YESSSS I CAN SLEEP!!!!

pallid compass
#

screams erik where are youu

frosty bloom
#

Well what do you know, I found my way out of the shadows and into the chat @pallid compass

#

πŸ˜„

pallid compass
#

I know it was awhile ago, but do u have any idea how i could get the Cell data struct from a generated dungeon to a AActor in the world?

#

im using ugh

#

on dungeon layout built

#

But i cant cast anywhere LOL

#

and i dont wann fuck with the c++ source because i dont fully understand it yet

frosty bloom
#

Let me open up my project with the DA in it, easier to remind myself how stuff works that way

pallid compass
#

yeah im trying to skip the ugh visual generator

#

and just send the stuff directly to a AActor that will handle placing the info in too a tilemap

frosty bloom
#

I see, I just opened the project. Give me 1 minute

#

Okey, soooo... You are trying to skip the part where you specify meshes and stuff?

pallid compass
#

Yeah i just want the generated data, so i can then plug it in too my own system and have it create 2d tilemap and auto tile it

#

There is so much stuff in the source, im having trouble tracking it all πŸ˜‚

#

I was going to try emitters but

#

It seams the emitters dont hold the right data? maybe

#

idk

frosty bloom
#

Hm.. Have you looked into the BuilderClass?

#

It's my understanding that's the thing handling layout depending on Arguments/Parameters (I'm not 100%, reading upon it as we speak)

pallid compass
#

yeah it does

#

I can get

#
USTRUCT(Blueprintable)
struct DUNGEONARCHITECTRUNTIME_API FDungeonMarkerInfo {
    GENERATED_USTRUCT_BODY()

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Dungeon)
    FTransform transform;

    UPROPERTY()
    FName NodeId;

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Dungeon)
    TArray<UDungeonSpawnLogic*> SpawnLogics;

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Dungeon)
    UObject* TemplateObject;

    FORCEINLINE bool operator==(const FDungeonMarkerInfo& other) const {
        return other.NodeId == NodeId;
    }
};```
#

This class as emitters out once its done

#

But like

#

I cant even track down what the TemplateObject is

frosty bloom
#

Ahh, the template object would be the dungeonTheme right?

#

The part you want in 2d

pallid compass
#

I tried following the code trial and man wtf, i got lost fast af it got complex, so then i decided to try access the Cell data instead

#

I dont need a dungeon theme, im just using the default ugh builder,

#

for rooms and stuff

#

Then il take the data and turn it in to tiles my self

#

maybe i should be using the marker's and not trying the cell data

#

But i couldnt track down what the templateObject's in them actually where

#

i assume thats where it says

#

"Floor"

#

"Wall" etc

frosty bloom
#

Yeah I believe the Template is the Theme you specify like a Blueprint, for meshes and stuff. I'm opening the classes rn, going to see if I can find anything helpful πŸ˜›

pallid compass
#

Well if the marker's are what get replaced with the mesh's

#

then they must hold what they are

#

then maybe the templateObject holds that?

#

but if its just like the static mesh data then thats no good to me

#

I think its the marker pool i want to intercept whats going on

#

Im assuming the marker pool is a data array or something

#

ima try find where template gets set

#

DungeonBuilder.cpp line 291

#

Appears to be where its set

#

But i cant read that code

#

FPropData i think? but idk where its coming from lmao

#

its so complex

frosty bloom
#

You know what, I think i've seen this generator do 2D. give me a moment to see if I can find it once more

pallid compass
#

really o_O

#

no rush

#

oh yeah

#

i found a video

#

2015

frosty bloom
#

It might have been in his personal DiscordChannel but I'm sure I saw a comment section where he talked about 2D

#

Someone was trying to use it for 2D and he gave some brainstorm ideas.

pallid compass
#

wait wth

#

in a very old version

#

they hav sprite class nodes

#

like 1.4

#

its 2.7 now

#

am i blind af?

#

"Dungeon Architect Paper2D extension installed"

#

slaps self

#

what.jpg

#

searches

frosty bloom
#

Lol I knew it had been used for 2D, just couldn't figure it out. Think that will solve your issues?

#

If not making your own version of marker emitters in 2D space instead of 3D would be plausible

pallid compass
#

Im trying to find the extension for it

#

I cant seam to locate it

frosty bloom
#

Open up his forum thread and search "Paper2D"

#

Paper2D support is provided in a separate plugin (DungeonArchitect2D), which extends the core plugin (DungeonArchitect). If you don't use Paper2D, you can remove Paper2D and DungeonArchitect2D from your build

#

Should be inside the editor

pallid compass
#

I dont seam to have it?

#

do u have it?

frosty bloom
#

Not that I can see. He does though

pallid compass
#

"Thank you for using DA. 2D is not supported. I did create an experimental Paper2D extension last year. "

#

god dam

frosty bloom
#

Lol, back to square one?

pallid compass
#

unless thats an outdated piece

#

In 2.7

#

the latest guide

#

it does reference it

#

Then again even if its there

#

i doubt it supports auto tiling and such

frosty bloom
#

Shouldn't be to hard finding a way to do it. Might be able to get your hands on the source he used for the experimental period? I wish I could be of more help, been a while since I worked with the his plugin

pallid compass
#

I appreciate the help man, i dont think i really need the fancy editor interface, i just need to be able to hook the data out i guess

frosty bloom
#

Seeds and markers might be a good point to start from if nothing else, since those handles the layout

pallid compass
#

Well if i can figure out how and what data is stored in the template var within the markets then it would be easy

#

But i can not read that code, i lack the exp

#

DungeonBuilder.cpp @ line 278 ish

#

287*

copper fable
#

when using root motion is it posible not to reset the objercts position after the animation?

austere yacht
karmic igloo
#

@austere yacht You could use Clamp.

#

Not sure if that works on vectors though.

austere yacht
karmic igloo
#

np

spice urchin
#

and how do i remove?

fossil ore
#

How does one uses GITHUB program?

spice urchin
#

i just hit one key and BOOM viewport ruined

fossil ore
#

reload viewport

spice urchin
#

how do i do that?

wild glacier
#

Alt+F4

rocky kayak
#

^ id also like to know, happened to me once. luckily it was in an animation tab and i could simply just close and re-enter the tab over restarting the engine

spice urchin
#

huh a troll in slackers weird

wild glacier
#

Or check under the "View" curtain

rocky kayak
#

altf4 would actually fix the issue tbh, it'd just be nice to know what button to press to get outta it heh

spice urchin
#

well i can hit X in upper right just as well

lyric timber
#

Hello

spice urchin
#

i have plenty of options involving shutting down Unreal 4, this is not new information

#

it's just viewport that's locked

worn granite
#

Just try to move another tab to dock in/around it

#

I commonly have slate assume I'm trying to dock when I'm not even dragging a window

#

And the only good way to fix is to pretend I'm trying to dock

spice urchin
#

hmmm yeah you're right that works

#

feels wrong

#

but no other obvious solutions πŸ˜›

#

thanks

#

i still wish i knew what horrible button i hit to do that

crisp fable
#

im trying to edit engine code on a mid range surface

#

its not.... good

shy heath
#

hello lads

obsidian coral
#

Hello

#

I have a problem

#

Mu unreal engine 4 keeps on crashing when i try to program

lyric timber
#

lol

obsidian coral
#

Literally when i try renaming a node or something everything freezes and crashes

#

and this happens every 3 mins

#

Can i get some help?

lyric timber
#

what version of UE4 are you useing?

obsidian coral
#

4.19.1 i think

worn granite
#

how complex is your BP

obsidian coral
#

is there a way to allocate more ram to UE?

plush yew
#

Frontier emailed me and asked if I wanted to go down to their studio in Cambridge (United Kingdom) for an interview about graphic design and designing concept art..

#

I may or may not have said no

obsidian coral
#

@worn granite It's not complex at all

#

But my laptop isn't very powerful either.

#

So im thinking is there any way to put more power into EU?

plush yew
#

I have a feeling I'm going to end up regretting saying no to Frontier lol

#

dunno why

lyric timber
#

@obsidian coral I would try different versions and see if the problem persists

obsidian coral
#

I tried youtube but all this fortnite crap comes up

lyric timber
#

you have to trouble shoot the issue

plush yew
#

Youtube isn't always the best source for info'

rocky kayak
#

have task manager open and the next time it happens, check it to see if its a memory issue

obsidian coral
#

Well i have 4gb of memory

#

I even made my laptop use all the 4GB mem

#

Because on default it was using 2GB

plush yew
#

@exotic tundra Nice bug hunter badge owo

lyric timber
#

if you can find a detailed but short way of explaining your problem you can try to ask google. but any trouble shooting should give you more information on what the problem could be

obsidian coral
#

Okay. How do i trouble shoot?

#

Sorry a dumb question

lyric timber
#

only 4 gig?

obsidian coral
#

but im kinda new to UE

lyric timber
#

you just keep trying different things. see if anything changes

obsidian coral
#

Yup 4 gig

lyric timber
#

that is kinda low by todays standards

rocky kayak
#

right now my updated UE is only using 1.4gb, so you should be good

lyric timber
#

i have 16gig and sometimes i feel like thats low

obsidian coral
#

oh

#

Well im really poor

rocky kayak
#

if youre on windows, you should check task manager -> performance to see if your disks arent running at maximum capacity, i had that issue once when i had blizzard's launcher running stuff in the background. slowed up my unreal engine so much for some reason

obsidian coral
#

I live with my mom and we have no oney

#

money*

lyric timber
#

I understand that. You should still be able to do stuff.

obsidian coral
#

Yip

plush yew
#

You guys think your PC's aren't good?

obsidian coral
#

yup*

plush yew
obsidian coral
#

Sorry

#

But i gotta say

#

OOF

plush yew
#

This is my work laptop so I write stuff up on it my PC isn't this bad XDDD

rocky kayak
#

why even fill it up that high, remove some junk lol

plush yew
#

make me ;'c

#

Rootbeer, it's all programs and stuff for windows 10 it's annoying

obsidian coral
#

Okay im gonna see from the task manager

#

Whats happening

lyric timber
#

@plush yew I would put linux on it

#

;p

obsidian coral
#

I have a 500 gig c drive

lyric timber
#

HDD or SSD?

obsidian coral
#

what do you think xd

#

HDD ofc

lyric timber
#

lol

plush yew
#

ew

obsidian coral
#

Slow as hell

plush yew
#

linux q-q i think im ok with windows

obsidian coral
#

UE wont open up

plush yew
obsidian coral
#

omg

plush yew
#

Apart from The programs I censored for privacy sake, and Wacom, everythings just windows 10 stuff its annoying af lol

obsidian coral
#

CMON

#

Open up

lyric timber
#

where does it get stuck?

plush yew
#

wdym?

obsidian coral
#

You mean UE?

plush yew
#

Oh me?

#

I was kinda modelling something and doing some concept art... but I guess I could in a bit yuuieONO

lyric timber
#

@plush yew linux is less than a gig

obsidian coral
plush yew
#

q-q

obsidian coral
#

this is like

#

normal

#

When UE isnt on

#

nvm UE was on

plush yew
#

Wanna see some random characters I drew x'd

obsidian coral
#

Okay

karmic igloo
#

I need more RAM for my computer but it's so expensive!

obsidian coral
#

so when UE is wroking

#

0%- 15% cpu

#

Memory 77%

#

disk 0 - 25%

#

and my graphics card is just on 2%

plush yew
obsidian coral
#

That's rly good tbh

plush yew
#

pft don lie q-q

obsidian coral
#

Not lying

plush yew
#

O

obsidian coral
#

The only thing i can draw is

plush yew
#

well thank u vry much yuuieLove

obsidian coral
#

O

#

|

#

__

#

||

#

there

#

xd

#

@lyric timber Where did you go?

plush yew
#

The best way to practice is by doing something in the same style a lot

lyric timber
#

@karmic igloo ram is like the cheapest component

plush yew
karmic igloo
#

Not right now it isn't/

obsidian coral
#

Ok so actually when i click on UE my disk goes to 80%

karmic igloo
#

With the whole DDR4 shortage and stuff.

obsidian coral
#

These spikes you see

#

are when i clicked on UE

cinder minnow
#

Hey guys ! Is it me or in the 4.19.1 update the shaders are not realtime anymore ?

feral echo
#

4gb of memory is like no go for unreal

plush yew
#

owo

regal mulch
#

4GB is too less for most things nowadays

feral echo
#

you should use 8 gb at less, I advice go to 16

karmic igloo
#

I can barely do stuff with 8 GB.

regal mulch
#

16 is probably the most common to use

obsidian coral
#

OK IM DON

#

DONEEE

#

OMG

ancient obsidian
#

@cinder minnow , I don't know what's up with that, but they tend to recompile all the time for me too. Even in standalone.

obsidian coral
#

All my work i gone

feral echo
#

sadly, this is unreal πŸ˜ƒ

obsidian coral
#

Because UE CRASHED

#

FFs

#

IM SO MAD RIGHT NOWWWWW

#

FUCK THIS BULLSHIT

cinder minnow
#

@quick breach aw shit... I'll try to go back to 4.19.0...

rocky kayak
#

you should have autosave on like 5 mins or something

karmic igloo
#

Sorry about that.

obsidian coral
#

All my work...

rocky kayak
#

i reflexively ctrl shift s everytime i finish doing a task, get in the habit of doing that

obsidian coral
#

Yes but if i do that UE crashes

regal mulch
#

Save often. Use SourceControl

feral echo
#

there is still autosave files which you can use

obsidian coral
#

UE crashed when it autosaved too

#

i dont freaking understand

rocky kayak
#

o_o

obsidian coral
#

Why does it need to crash like that

ancient obsidian
#

@obsidian coral But you need betters specs for sure. OS and background apps usually use 2GB already.

regal mulch
#

Usually not because it likes to

obsidian coral
#

And because of that half of my game is just gone

#

@ancient obsidian I cant

regal mulch
#

You coded 50% of your game since you saved last time?

plush yew
obsidian coral
#

My parents are divorced and i live with my mom

plush yew
#

πŸ‘Œ

obsidian coral
#

and we can barely buy food

regal mulch
#

GameDev is an expensive hobby

plush yew
#

@regal mulch I wish it wasn't ;'c

obsidian coral
#

All i wanna do is program ;-;

#

its my hobbie ;-;

#

Its all i love ;-;

regal mulch
#

@plush yew Can I remind you to not spam unrelated images to this channel?

obsidian coral
#

Theres gotta be a way

plush yew
#

Oh- sorry ; - ;

obsidian coral
#

cmon ;-;

regal mulch
#

That includes your images from earlier

plush yew
#

Yeah sorry T ~ T

cedar snow
#

if you already own a gaming rig, game dev is for free

regal mulch
#

@obsidian coral To be fair, you can save up on hardware.
Or search yourself a job.

cedar snow
#

also the other way around πŸ˜ƒ

obsidian coral
#

@regal mulch I'm 13.

regal mulch
#

Not everyone owns a Gaming Rig

plush yew
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I wish game dev wasn't so expensive, I go to a lot of events like PAX, Twitchcon, Insomnia, E3 and Blizz but still game dev is really expensive yuuieONO

obsidian coral
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And i cant get a job at this time

ancient obsidian
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@obsidian coral Sad to hear, I was piss poor when I started as well. But yeah, developing games costs money, especially resource-rich, like UE games tend to be. Maybe focus more on C++ side? Coding in the IDE doesn't require much RAM.

obsidian coral
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and my mom says that shes gonna start collecting money for my new pc in 2 YEARS

plush yew
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@silver crown rood ;c

obsidian coral
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because we gonna go travelling

shy heath
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i need healp with some one who is rly good with meterials

obsidian coral
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God im so fucking depressed now

plush yew
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Tex,

obsidian coral
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sorry for cursing.

plush yew
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Tex. Listen bud,

obsidian coral
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Mhm.

plush yew
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Do you really want to be a game developer, more than anything?

obsidian coral
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YES

regal mulch
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@obsidian coral You are depressed with 13, because you can't afford a computer for high quality game engines?

plush yew
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like, more than anythin ever?

obsidian coral
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Yes coding and programming, youtube is all i love

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i have been doing that since i was 9 years old

regal mulch
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You can code and program with other Engines too

obsidian coral
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i tried Unity

regal mulch
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Some of which take less resources

plush yew
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You don't need money to make a game, if you ask me, it's best you make a low end game just to get your name out there, and if you get any money from it, use that to get a better PC!

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Or, if you're into art like me, do freelance work for small companies, then use that to get a PC

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or commissions but their annoying

obsidian coral
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I am making a low end game

regal mulch
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The idea is pretty easy: Want a better PC? Buy one. Don#t have the money? Earn it.

shy heath
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can some one help me with meterials

obsidian coral
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but everybutton i press it crashes UE

regal mulch
plush yew
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Hey cedric_eXi you're a game dev right?

ancient obsidian
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@obsidian coral You can code even without ANY engine. Try building a simple one yourself, from scratch, that's a very valuable experience. And you have everything you need for that - youth, time, brain, computer.

regal mulch
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Yes

tame stag
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i know how youre feeling, last year my ssd crashed with all my UE projects and it would cost me about 2800 EUR for a professional recovery.... and that recovery would also have still 20% chance of failing....

plush yew
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Can I ask you a honest question?

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It's more of a personal question tho

tame stag
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since then, i make daily backups^^

regal mulch
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Sure, can't promise to answer it though

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@tame stag Use SourceControl :x

tame stag
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yeah, i do that now^^

obsidian coral
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I think im gonna cry

plush yew
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@regal mulch As a game developer, how do you specifically like to work, in a studio surrounded by several other experts just like you, as a team. On your own, making games in your spare time and doing other jobs inbetween or with friends and things

obsidian coral
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I have family problems too

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and programming is like an escape

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But i cant DO THAT

regal mulch
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@obsidian coral Don't want to sound like an ass here, but this is not the right channel nor platform for this right now

obsidian coral
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;-;

plush yew
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If I were to answer my own question, I hate being in studio's that force you to do specific stuff at specific deadlines, I love the freedom to do as I wish when I feel like I need to do it

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Which is why I said no to Frontier

regal mulch
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I can just tell you what I do: I'm freelancing.

plush yew
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owo

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That pretty much answers it then lol

regal mulch
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That's all there is. Remote contracted work. Coveres all kinds of programming problems. BP, C++, Editor, Plugins, Engine, ThirdParty.

obsidian coral
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Any ideas to get money?

plush yew
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My old college tutor got a job with Unity so I wonder how he's doing lol

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Michael Warburton ;'c

obsidian coral
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Remember im 13 years old not 18

plush yew
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goodman

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@obsidian coral Woa.. you're 13 and you're striving to be game dev? I'm impressed, almost fangirling lol

regal mulch
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@obsidian coral Well you could create smaller packs for the Marketplace.

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Your mom can be the person to receive the payment

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Β―_(ツ)_/Β―

obsidian coral
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@plush yew I started coding python when i was 9

plush yew
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owo

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I'm more of the artist side yanno- as you saw