#ue4-general
1 messages · Page 219 of 1
¯_(ツ)_/¯
/shrug
/smile
Reddit Style:
¯_(ツ)_/¯
backspace is the escape character in discord
¯\(ツ)/¯
public bool Shrug(String Fuck)
{
// ¯\_(ツ)_/¯
return ¯\_(ツ)_/¯;
}
Fuck is not a recognized type
...
So annoying that Epic uses the same login system for Unreal Engine as it does for their games (fortnite). Can;t log on to download a plugin 😦
def shrug:
return ¯\_(ツ)_/¯;
That sucks
@burnt nexus They can't be different. They're Epic accounts.
the login server though?
Short of having a completely different set of account systems.
Makes sense
@livid haven why am I able to login with their website, but not with their launcher then?
the website is having issues too
Can you? The website is having issues for me.
jinx
Win some, lose some.
¯_(ツ)_/¯
Forums seem fine
def shrug:
return ¯\_(ツ)_/¯;
Yep, website works fine
_/¯(ツ)¯\_
string String```
```csharp
string String```
damnit
They should have different login accounts for Fortnite by now
I mean, it's clearly causing too many issues
And affecting actual devs
I know we don't make them 6 million a day
So the priorities are skewed;)
Yeah agreed ^
Yeah site giving me troubles as well
Yeah as an amateur dev who doesn't play Fortnite.. BOOO. Oh well Epic will hopefully prevent this from happnin in the future
who has time to play fortnite =/
What's Fortnite?
I assume everyone else is getting error ES-OSS-3 too?
Oh, datebase failure. https://status.epicgames.com/
Welcome to Epic Games Public's home for real-time and historical data on system performance.
Bluehole finally making their move
haha
Speaking about them and pubg corp...I hope it doesn't set precedent about people suing other devs for "likeness"
I think that's been going on since the beginning of time. Like when Beth went after Notch for SCROLLS
Epic is actually suing the company I work for over the Paragon name
apparently
we recreate pinball machines and one of them is named Paragon
Suing or C&Ding?
Im not sure
One is far scarier than the other.
Hmm, I don't think they'll win that one, but there's probably more to it
ya no way will they
Paragon isn't something they invented
It's never that simple.
You miiight wanna remove the Paragon logo from the pinball machine though ;D
There does appear to have been a pinball machine called Paragon back when, so, if making a digital version of that, that seems at a glance like a fair and reasonable thing to me.
IP law is complicated and requires dickery.
Which one came first @rustic panther ?
Seriously needs an overhaul in the states.
And who cares, they killed off Paragon
Trademarks do apply to a particular field though. It's not that simple.
and we digitized it in like 2014
That pinball company just needs to show they used it a long time before
But yeah, US trademark laws are silly
Hopefully that all gets worked out and resolved well for everyone. :X
But AFAIK, if a company can show clear use of a logo/name for a good while vs someone new who has TM'd it, and new guys try to bully old dudes
The TM will go to the OG
I think there can be other complications with regards to likeness of the new product/service though.
Oh, I don't doubt it. That's why Trademark lawyers make bank
And also why the system is such a mess. 😦
Yeah I've just noticed a slowdown :/
I haven't updated in awhile because of their issues with Creator's update
woah animated text
ya I know
What drivers are y'all running?
I drive myself
👏 thanks
yea
Anything late last year
sad
anything before 390.65
Damn, the one time I was going to create a blank project to repro bugs and I can't get in
Oh. I lied
Just got in
Damn, blank projects are so fast
Can anyone help out with sequencer issue.I'm trying to render out flythrough for my project but as soon as I hit capture it renders in low quality.I have set the post processing blend to 0 in camera but still getting the same issue.Any suggestion will be helpful.Thank you
Is anyone here any good with multiplayer? I posted in the thread and would like someone to look it over to find any flaws
Anyone know a good place for some really light ambient background music like for a main menu? I listened to some 'ambient' creative commons music but so far its all loud and not really ambient....
Servers are broke? How do I access offline mode?
I don't have an answer, but a part of me wanted to say to just rip the ethernet cable out and you're all set. That wouldn't be very helpful though.
I have been blissfully isolated by interacting only with internal dev servers/services. :X
You only play the game for dev purposes?
oofs
I work almost exclusively on UI and even with that, more behind the scenes.
Playing a lot of Fortnite wouldn't really give me any great insight in to how to make better UI framework code. :X
@weary basalt do play games you make for few years ?
I have been on the team for like 3 - 4 years now, but even so I've largely been able to work in a manner that makes lots of hands on experience (with the game) irrelevant to being able to do my job with a lot of insight.
My audience is other programmers, more than it is the actual players.
"Sorry, you are visiting our service too frequent, please try again later."
what is this nonsense
dont blame me if you're getting ddos'd
Is there a way to start a new project offline?
uh
so the new python scripting kind of stinks
im sure you can do a lot with it but running the actual script is a bitch
So at which point does Epic finally gives us a separate launcher for UE4 ? Tired of this shit
just launch from the uproject file
It's not only the Launcher
Everything is offline
Well not the forums
But the CreatorsHub for example
I'm trying to update to 4.19 so I can update my plugins...
Or they just restored it. Idk. Couldn'T reach it
@quasi lake ctrl click i think
launcher crashed somewhere in the middle of the process
@crisp fable Not working
right click - add key
Hot key plz
Maybe there is non? :D
You can import csv file as a curve, in case of symmetrical curves it’s a savior as you can’t copy/paste tangents
Is it possible to generate a vector curve file for camera animation which can be edited in a similar way like level sequence?
Or
Is it possible to change a level sequence keys into a curve file?
Strange
It doesnt work
That's not a big deal though
But I need to create a camera animation vector curve in a designer view
Which is used to give extra camera variation to basic camera logic at runtime
🤕
Question guys, How would I make an Enemy chase me but only to a certain distance in C++?
you need to break your feature into smaller bits you can work with
like..
- make the enemy move towards some goal
- somehow measure the moved distance
- somehow decide when it should stop
- how does it keep track of its original position so it can return
Oh I see what you mean thanks 😃
Normally you can use behavior tree and blackboard to make AI
I figured it out
It's shift+lmb...
Did they just change the hotkey in new version?
perhaps they did
okay
That was helpful
Not really sure whether to call mods or not. Like half your post history seems to be legit questions and half is just shit-posting
I wish we had less shitposting, but well
few lines is nothing tbh 😛
It isn't, but a page or two of that guy's history here is nothing but random shitposting.
Yes, you.
Its called humor. Sorry if that offended you. Im a guy who laughs at my own jokes
Didnt mean for it to be shitpost
Just wanted to crack a joke :D
@livid haven Don't worry. Working on changing the situation :P https://puu.sh/A1ue1/926e7ebdba.png
But yeah, please watch where you post things in the future.
Not long and it won't be just a warning
I heard mention of such a thing. I also don't want to just jump to calling mods for every dumb little thing either - that's a waste of everyone's time too.
I also thought about the pinging situation.
We will have a way of silent pings, that don't involve posting @pallid briards here
WOW DISCORD
Wanted to at least check their post history and see if maybe they were doing something other than posting random emoticons and tiny non-sequitur blurbs.
Hello, Mo.
I seriously hate that. Cause of this I have to change the bot a bit
Imagine you ban someone by mention and that happens
Yeah, that particular bit of Discord seems to still be busted. 😦
pretty damn amazing
also this
Anyone knows how to convert an animation curve inside matinee/sequence into an individual curve file?
for the picture XD
:/
Yes, this is really annoying
UE4 devs hostage to Fortnite as per fucking usual
It's been an entire day now
you don't even give the 1/3 of money to epic of what Fortnite does
that cloud explain it 😄
over one month fortnite made 130mln $
on GDC they said that games creted by licensee made 1 bln $
assuming all of them would pay ryalties it would about 50mln
and fixed cost licenses are cheaper
1bln including PUBG ?
idk, never specified
nice, since we can't log into the launcher the plugins aren't working either
Seems very little to me
can't use the substance plug
on iOS with closed alpha
it was 15mln within 3 weeks
CLOSED alpha
it's nuts
I'm sure Fortnite is profitable, just saying UE4 should bring huge money too
it should but I'm sure the money from licensing engine to game developers is not even comparable
to what they get from Fortnite
Films
and Enterprise
we are at the dead end
Lol
i guess the 1 bln is incl. pubg. why would they exclude it? ...
yet gamedevs are the front end of UE4
Anyone else having issues logging into Unreal Engine Answerhub?
A Company never 100% profits of an game
If thst was the case every big game development would die out
"Sorry, you are visiting our service too frequent, please try again later."
Literally my 2nd time or third time this morning visiting answerhub
I was using it just fine last night, damn it unreal! I don't get why they couldn't keep their developer stuff separate to all of the fortnite stuff
with the kind of money fortnite is bringing
Because they don't care
its definitely more profitable that licenses
even AAA
its a stupid huge amount of money
they are probably around 150 milllion or more dollars, probably past 200 millions, wich is completely ridiculous
thats just so much goddamn money
it will not last for long, tho
thus is the life
I've got a deadline tomorrow at work, and I cannot access any of the materials I need for looking into bugs and such - a bloody pain!
epic knows, i dont think they will try to grow teams massively
they arent idiots, they probably know its a fad
Yeah just got the "Sorry, you are visiting our service too frequently, please try again later".
their job is to keep that fad alive as long as possible, to keep the cash going
thats why they moved staff from everything into fortnite
only way to grow a team that fast
the other half of the staff
is probabaly looking what the next bangwagon will be
I would say there is place for three BR game types on the market
1 Realistic
- Arcade'y
- With abilities
so they bring paragon back
Paragon: Battlegrounds
yes, they just need add normal shooting mechanics ;d
instead of this 20m range pistol bullshit
collecting abilities instead of weapons
like dota2 ability draft, only during the game
thats kind of the things paladins battlegrounds does
in that stream it looked very nice
like a huge version of wow arenas, with shooting mechanics
the thing is
what will epic do with so much cash
i've heard there are more woods up for sale in NC
what's an acre in real units
roughly about 4000m²
sooo 0.4 hectares?
I hate the decimals but yeah I believe so
trying to get sued by PUBG inc.
that's rather low price
Ey guys! I got le question about particle systems! I would like to make a Fire particle, which like has half local space and half not, here's what I wanna make, I wanna make a flamethrower and when firing and moving forward around atm the flames are remaining in place which means my character goes right throw them XD I would like to make something like Moira's Heal beam/spray from Overwatch when walking it does get left behind and it's only getting affected when the character looks left right up down thats when it like gets left behind like fire should be haha
anyone could point me to the right direction to make my fire only react to left right up down and not get left behind when I walk?
Thanks lots! All I want are some tips on where to go next 😄
@frank escarp burn it again on some internal projects
not that I blame them, at least they don't fire their employees
Does anyone else have issue signing into the Epic Games Launcher?
Yes, everyone
works for me tho
I couldn't even get to the forums earlier
I had issues yesterday but wasn't sure if it was epic or jus me
Good to know I am not he only one but sucks for it not working
well u can still open up projects
Was installing 4.19 overnight and launcher crashed, wasn’t able to resume it in the morning
Welcome to Epic Games Public's home for real-time and historical data on system performance.
also like how they never make any announcements when their services are down
they suck big time on communications
what's the point, you see it's down 😄
last time they leaked everyones usernames and passwords, they hid the announcement deep down to their website
so nobody could accidentally find it
I just find it shady
@devout gulch point is, people don't have to keep refreshing and wasting their time if they give announcement of estimated downtime
surely they can figure out if this will take days or few hours
reading the news
sounds like this is all because of fortnite
it's a such a shitty practice to tie dev accounts into game system they use
they just used the same backend
but that's not an issue
the issue is that this backend does not scale
so much for "cloud will help with traffic spikes"
I actually can understand why they do not give ETA
that's probaley they have no idea how long it will take
and if commit to some random ETA people will rip you apart if you miss it
yeah I did it longg ago
becouse honestly, its volatile as hell lately
yeah
and once you asociate paypal with epic account
it doesn't even ask you for confirmation
with further purshes
WTF
purchases*
yeah, it's not good idea to have any of your cards or accounts linked to Epic account
they can't be trusted in these matters
with game as popular as fortnite + epics history on dealing security issues is just a bomb waiting to explode
I still think they should finally decouple the dev services
split into two backends
What do you mean "waiting" :D Multiple people already reported their information being used to buy Fortnite stuff without the account being touched
it's the right thing to do
yeah, I know it's happened but I'm more of talking full database leak
Yeah well, that would be doomday
it's not been that long from the last time they leaked stuff
it already happened
yeah, I have this email address I've used register for services on the internet for past 10-15 years
it only appeared on those "leaked usernames" service checklists when Epic failed to cover their systems properly
out of curiosity: how are the houses in fortnite built? is every wall an actor, component, instanced mesh + collider?
probabaly actor
but idk
I assumed actor because they must replicate their state to clients
and I doubt Epic have some custo tailer solution not integrated into engine
but then non-ticking actors right? players see quite far and when looking at the burger town that must be hundreds of walls if not more
hmm, maybe during the lighting talk
I wouldn't be surprised if whole building was one actor alone
and walls being scenecomponents ?
watch the gdc talk
the one about fortnite optimizations?
Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bring...
I think they mention how the buildings are done there
cool thanks
hey guys
the isinair thing
in a tutorail
it said you can just copy it from a tp roject and place it in (the animationbp)
and when i do
there is an error
they have "destructible HLOD" in fortnite
and the decision on whether to draw them comes from a texture atlas
here's actually a better part of the video https://youtu.be/1xiwJukvb60?t=42m25s
Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bring...
Ryan Bucks goes into more detail there
hand made LOD's 😭
well it's not that big of a deal if you only need silhouette matching
yea, I think he released it as a plugin on github
if we need to patch our shipped game with bugfixes and maybe additional content, what would be the way to do so?
most platforms probably have their own automated updating tools
honestly the imposter system + hlod is really cool
and if we arent using most platforms?
they should turn that into an official supported feature of landscape/hlod/whatever it fits with
no idea if you can force UE4 to not repackage old files somehow to help the patchers job
ill read through this for now: https://docs.unrealengine.com/en-us/Engine/Deployment/Patching
Yes, this is a good starting piint
This will generate a patch file that adds & updates content, replaces the executable
so it looks like I can't direclty patch pak file (ie remove old content from it)
but i have to stack new pak with patches
yeah, but i think about patching game for like 7 years
You're not going to patch that way for years
it will just create shit load of paks to manage
you would need delta patcher that would just directly modify pak files
The way the UE4 patching process works is : generate big release, do small patches a few times (<5-10)
Then restart with a clean release
Delta patching is nice but absolutely impossible to handle from UE4
unless you don't use pak files
Delta patching depends on the current version on the client
So UE4 couldn't provide that i they wanted
Steam provides that as part of their infrastructure, because they do have the information needed
If you have 9 past releases and do an update, that's 100 possible deltas to resolve
Basically you have two choices here :
- use UE4 patching process, which is the traditional console pipeline of infrequent updates with huge QA everytime
- use a delta-capable delivery service (Steam or your own service) that works from raw, uncompressed releases
Worth mentioning is, delta doesn't work if you have a compressed pak file
Not using paks doesn't solve anything. Slower to load, and engine upgrades will still trigger a complete redownload if you had compression enabled.
so if I want to release big patch, I will force everybody to essentialy redownload entire game -;-
if using default unreal patching system
That very heavily depends on your game and distribution platform
And other compromises are at stake
The main variables here are : size on disk, download size, and developer ease
UE patching is best for size on disk (only way you can use compression), it's decent on download size (minimal patch 90% of the time, with re-download on huge updates)
Delta patching is best for download size, but sucks at disk size
Delta with compressed files means re-download all the game when you change a boolean (or update the engine)
We went with Steam's delta patching + uncompressed paks because it's easiest to set up, smallest updates (and huge size on disk)
Console devs need to go with UE4 patching + compressed pak because they can afford the hassle, it's the smallest size on disk, and the updates are usually small
@cloud cobalt patching doesnt work with compressed
at least on ps4
it just generates a patch with "changed file: content.pak"
Sigh
@frank escarp Talking about UE4 patching here
Which will generate a small file with just the changes, that you will add in your PS4 patch
Main pak file won't be updated
guys, my caracter is acting up, after a few seconds of moving, then begins to slow down until it stops
and i cant look up or down even though i got the pitch right
anyone know whats going on?
could try it with the animation update bp disabled to pinpoint the problem
@rocky kayak what?
movement is the issue. your animation update bp on the left there interacts with movement. usually i pinpoint problems by isolating them, simply unlink the animation bp at the top there and try moving around then. from there, try to further isolate the problem until you find the issue
I'm having the same problem. I can't log in.
i logged in without any issue about an hour ago, however i also was forced to logout last night
Welcome to Epic Games Public's home for real-time and historical data on system performance.
What would be a good formula to reduce Penetration of a projectile depending on Angle? For some reason I'm currently unable to wrap my head around it
Welp you have the wall normal
And you have the direction of your projectile
Use the DotProduct on both vectors (normalized vectors!) and used acosd
Yeah I already got the values, I just need to figure out how to apply the AngleVal to the PenetrationVal in the correct manner :p
Then you get the angle
RangeMapClamped
Or so
If you want it realistic, then how idea sorry. Might want to use a curve for that
Where you map penValue to angleValue
And just read the value from the curve, passing the angle
you could treat it as in real life - incidence angle practically changes thickness of the object. At 45 degrees, object will appear 2 times thicker
Or 60° , welp
Yeah I read some WW articles about artillery but tbh it was some insane formulas they calculated (beyond me that is) :p
Wouldn't put that muc hthought into it
It's not like your players will question/understand how that works anyway
Yeah it will be one of the hidden statistics in the game. Something players can Kinda feel and see
the formula is just calculating lenght of diagonal
you know angle and thickness of the object
let me find it
I'm currently using a formula like this (not yet applied the Angle of Hit to it) - float Power = (PenetrationPower + (PlayerBaseStats.Dexterity * 0.1)) * ChargeAlpha; ChargeAlpha is how long player has charged an attack in this situation, I have a the TensileStrength of the surface and merely do a Power >= TensileStrength to check if penetrating or not.
I would apply the angle into the Power calculation I believe
which for that diagram will be C = B / sin( angle), where angle is your incidence angle
sin(90) will be = 1 so it will be just thickness of the object at 90 degree incidence
uhm I have an little issue. I try to start unreal engine, but I aint even able to login into epic games, i just get the error AS-0
Everyone has it
Yeah, I should be able to figure it out from here. Appreciate the help @vale osprey @regal mulch !
Edit: Solved, works perfectly! 😄
Basically just wait
ah okay
wtf, when I try to login into my account, i get a message about a code sent to my email, but I didn't receive anything
Servers are down
I see, thanks
@sudden agate https://status.epicgames.com/
Welcome to Epic Games Public's home for real-time and historical data on system performance.
can someone help mean with my character?
i cant seem to figure out whats wrong with my character up/down view
the input is correct (tried 2 different kinds of input) the bp is correct (a custom one+ the tutorial one)
i cant seem to figure it out
Is it illegal for someone to go into a .pak file
why would it be illegal
It's probably disallowed in the user agreement, so you might get banned from the game, or the game platform, or nothing might happen
it's the same as reading the file
If you redistribute it, it becomes very illegal, though
For a PC Only game should smooth frame rate be a thing?
many countries have laws against reverse engineering, not sure if unpacking game files would be considered there
and like mentioned, end user agreement most likely forbids this
I got a job by reverse engineering an android app for PC, but maybe I got lucky lol
Hey, I'm not sure where to ask this, but do you know if it's possible to reduce the size of the "white balls" in the viewport ? (without hiding them)
it's kinda big and really not easy to work with
@cloud cobalt Oh hey, I just came across your old post regarding creating a mod sdk for distribution https://forums.unrealengine.com/development-discussion/modding/95839-how-can-i-release-a-modding-sdk-for-my-game?123419-How-can-I-release-a-modding-SDK-for-my-game=
All things mods. Looking to build a mod for an Unreal Engine 4 game? Wanting to make your game moddable? This is the place for you.
did you ever figure this out?
@mint raptor smooth frame rate should be off and unlocked for pc
@cinder minnow try editor billboard scale under rendering in the actor details
@heady obsidian thank you, that works perfectly 😄
Here's what 90 degrees at idle looks like 😂
I don't know where to ask this but I've been having issues taking a character from Zbrush/Maya into Unreal Engine and turning the cloth/hair dynamic. Anyone know of any good workflows? I've managed to turn the clothing and hair dynamic, but the mesh of the character doesn't collide with the assets so the hair and clothing just clip through. Been trying to find an answer in physic asset videos but I haven't come across anything that helped. The character is one fbx with different material selection, rigged with a skeleton from Maya. Any help is appreciated!
Repasted and dusted, when from 50-90 degree idle down to 32. Never had cooling issues in the past, but this is something to remember
It still works?
@grand patio You talking about my gpu?
Aye
that a laptop cpu?
Desktop gtx 1070 FE GPU
story of my life 
damn couldnt u rma it?
I could, but why wait two weeks for MSI to do the same thing I just did, ya know?
Look at the thermal paste above. Might be because I've used it since the day it came out, but it's terrible (edit: my perfect internet sent this late 😦 )
lol submit it into the nvidia edge program 😛
Wym?
dont you wanna be edgey
you can still open projects tho
I haven't made anything worth submitting lmao
Damn I'm still thermal throttling
Fucking FE
time to watercool it 😎
Yeah. It's either buy water blocks for my 1070s or upgrade to the 11 series cards
Although, I wouldn't be surprised if EKs block fits on the new cards
We'll see
i'd be surprised by that
I would love for opinions regarding TP Archery View.. Can't make up my mind so took a few shots from different angles that wasn't all to bad.
Add: The pictures are a little squished, real view is wider.
Has anyone used nvideas gfe sdk? Im getting some major errors with it
Is it possible to do space to planet
yeah theres videos on youtube demonstrating it
ok
@frosty bloom 1 and 4 look great, you could alternatively do a mix of both. 4 for long range, pressing shift or something changes the view to 1 for close quarters should the player ever want that.
@frosty bloom 2
Gg
It helps that they're ex-Epic guys, so they've got a leg up on tracking these things down. :X Reading now.
Jeez... I wish I knew how their QA worked for Releases at Epic
is it possible to separate my instanced static meshes into multiple actors? i have too many of them in a single actor
It's like I am alpha testing
@safe rose QA is going to test the usual things and of course anything known to have changed, but actually trying to thoroughly test the entire surface of the engine is impossible.
Can anyone else confirm that trying to create a New Level then Default level, causes a hard crash?
In 4.19.1
Ah, so it doesn't actually test stuff that worked previously?
They just assume it works, until reported
I guess that's the most time-saving way of doing things
I mean, besides the usual stuff that gets automation tested and general workflows, yeah.
I don't know that UI interactions like that are automation-testable within UE4. I don't think so.
That would be so golden though for them
For sure. Hell of a time investment now though.
that GC leak is not THAT serious if you are running standard UE4 games
but if you run persistent game, it's going to be huge issue
I am currently learning UE4 through a video, how do I get out of this and back to my level?
nevermind, found my way back : )
@safe rose no issue here making new default levels in 4.19.1, I've tested it a few times yesterday and used it a few times today in an older project I just upgraded from 4.18.3
hmm, I guess my project is just cursed
Another team-member confirmed the issue, oh wells
Hey question, the new UE4 launcher where do I access my prjects?
I can't find where my library is. (Sorry if this is wrong chat for asking)
It doesn't look liek that anymore
Just click Library and then it'll show up on the right
?
I haven't gotten an update for it
My friend is trying to open her project and she says her launcher changed
Click Unreal Engine up top
oh, launcher is up now?
It's going to be hard for us to help while talking to a middleman.
It was only down for me for a few hours.
you sure?
Same, but my frienf is saying they changed the older launcher just now ^_^; I mean I could be wrong but I'm trying to investigate
thought it was down for everyone for almost one day
They should hop on here and provide screenshots themselves if they're having trouble with it.
ok
btw
can you somehow turn off fortnite auto-update?
I never asked Epic to do that
No clue.
they don't auto-update UE4 (thankfully)
"I've never asked for this"
but it's annoying that fortnite always hogs all bandwidth when I happen to open launcher
yeah
I really want them to separate UE4 development and their games
Yeah I agree
this is really crappy situation for devs
I just want to work on my project I don't want to get bombarded with all this other stuff
agreed
I have a feeling that it hogs it even when not installed :D
was installing 4.19 yesterday and coudn't do anything
ah "manage games" "allow auto-updates"
It;s like I get it
advertising but, as a developer no matter how many ads they put up I'm not going to buy it
because I'm here for development not as a customer
it's free
I wouldn't mind if it wouldn't break things from devs
but current setup is very broken
every hickup on fortnite servers and no ue4 dev gets access to launcher
or gets a line to wait
Ok so does anyone else has a launcher that looks like this
If you dont want the other stuff then shut off the other stuff on the launcher
look at tabs at the top
go to the gear icon, and "Hide Game Tabs" to fix that problem from happening again 😃
ok the unreal tab does not work
just no respect for correct answers these days 😛
she's able to click on all the tabs but the unreal tab doesn't do anything
unreal engine
Whoops sorry
Chances are the Unreal Engine tab does do something but it's super slow
ok now it works thanks guys
there is a green bar at the bottom when it loads
it loads... every... time... you... click.. it...
so stupid
xD
Are you being a jerk?
Every other tab is instant, the UE one is not and its super silly
I know I asked a seemingly dumb question but I just wanted some help
no need to be an ass
What?
wat
How did you even interpret anyone insulting you?
"there is a green bar at the bottom when it loads
it loads... every... time... you... click.. it...
so stupid"
he was criticizing the launcher, not you
ok I am just making sure
problem fixed, move along 😛
is it just me or 4.19 projects open really fast?
time to have it out
its just you
@vale osprey editor loading is supposed to be a lot faster
lucky bastard 😄
I havent noticed that
They open faster.
I think it is
at least I think it was in 4.19
ow i thought that too, sometimes i get heavy fps drops in 419 tho
they promoted that on some stream
noice
could be half the old waiting time
is that for bigger projects?
not many assets
I'd expect smaller projects to notice it more
hmm
you still need to stream the assets for bigger projects
normally it's about 30 seconds or more, now it was like less than 10
I mean, if it's a big level you open
Same project halved the time, community purpose project with some things here and there, the time diff is noticeable
20 second gain, lets start a hour long convo about it 😃
it makes c++ devs happy for sure
I guess I'm just used to doing soemthign else immediately after I load a project and never time it
yeah, that helps greatly
So much time lost 😔
dunno how I would handle c++ debug with large project
I have one that take few minutes to load, maybe will create some stripped version of it for c++ dev
You guys know your way around C++ plugins i have a weird problem?
I mean... The same, debug symbols are super handy and the call stack drives you where your dumb error is
Do you use ensure( and check( ?
Its a good way always to keep track of your references and to have a gnome telling you what you did bad
I've experience debuging both, big BP projects and big C++ projects
no, what is that?
I prefer ensure to check
they are just assertions
you can use them with ue4 c++ to check you have sane values
I personally haven't found them all that useful for gameplay code, but they do make more sense when you deal with larger systems that my interface the code in different ways
ensure will produce a callstack so you can follow where that nullptr (or w/e) came from
but you get the callstack anyway if you run with debugger attached
If it crashes sure,
sounds really useful
if you have NPE that you try to access, it will crash 😄
epic seems to favor check() in the engine code
Has anyone got this
The assertions can be utilised aswell for primitive types
I had a bug while ago on a BP only project related to async loading and 2D textures
Purely engine side, debug those is a bit more crutial because I'm always skeptical to think that it is not my fault
So sometimes you spend more time debugging than necesary just because user end errors are more common
well
since it's a paid asset
contact the asset seller
or check if the asset has forum thread
people on this discord can't fix marketplace assets
by can't I mean, you literally can't share the asset so people would know what's wrong + there's moral issue on asking community to fix something someone else got paid for
We could if you would understand and share the asset, but you cant do the later lol
I think it was more of a "What am I doing wrong with the plugin?"
That error he's seeing looks like a simple diagnostic message from the plugin saying that he needs to set something up that he hasn't yet.
Not that the plugin is broken and someone needs to fix it.
still, this is no marketplace asset support group, you'd get better responses by contacting the seller or checking if there's forum thread for it
Who knows some content creators sometimes mess up their uploads and upload faulty versions
I don't see the problem with a quick "Hey, anyone else used this thing?"
Well, not if you're loading, maybe.
No thats great hehe XD check if the seller has a discord or something and try to explain to him your problem, maybe you are not the only one experiencing it
But sounds like its trying to load a non-existent file and the creator placed some failsafing messages
And somehow those messages are showing up when they shouldnt since its your first "load" so should be a "create" instead.
where are the build logs stored, i can't find them
saved/
Oh wait, build ,,, mh... Would have to check that out, but those might be on saved aswell hehe
Yeah, its not there unfortunately the little box opens then vanishes before i can read the error code lol
Geh, im not on the computer man, I don't know, google doesnt helped much, right?
Nope, been googling all day
https://wiki.unrealengine.com/Locating_Project_Logs addressing to official documentation
That doc is unofficial, but yes.
Contains helpful information that jives with my memory.
Doesnt show up the author, or is jut the phone version?
I don't see anything mentioning an author.
I can look at history and see that Alex (Paschall) originally posted this back in 2014.
It looks right to me, but I wouldn't call anything on the wiki official documentation, even if it comes from someone from Epic. It's still a wiki that gets edited by anyone and doesn't have the same level of guarantee of accuracy as the actual official documentation (non-wiki).
@cinder iron I had a look through all those aand none of them seem to be the log for this https://i.gyazo.com/5f6c2e769c02ebcbd4469b5e58196a77.png
The log opens and pretty much instantly closes before I see anything
Ooooh okay, good to know Sion
I'm not sure about where those logs go, but I'd just do that from commandline instead of through the right click menu
Then you'll have your commandline window open with the output visible there, after it completes.
Ah! How would I go about doing that? Would it be in the editor or VS
Neither
And then you'd have to run GenerateProjectFiles.bat <InsertFullPathToYourUProjectFileHere>
how do I get rid of these checkered boxes?
Does anyone know why Camera is rendering from wrong view in Sequencer although I have placed camera cut?
This is what I have in sequencer.
I found this in my logcat thing: W WindowManager: java.lang.IllegalArgumentException: Requested window android.view.ViewRootImpl$WEx@4e0f603 does not exist
This has something to do with why my game is crashing
not sure what to do about it though
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
THAT i can fix
is there a way of getting rid of the camera preview in the bottom right corner every time I click on the character object?
click that little pin in the bottom left corner of the preview @stable orbit
i think that might remove it
That just pins it so it never goes away
why would a pin get rid of something...
Because it releases the lock that the pin placed in the first place
But as for the actual answer, I have no idea
Guys ii can't move the mesh in mesh preview any idea what i missclicked?
this thing on top is greyed out
Ok i found it gg
Hello, I’m the Project Manager & 1st Junior Level Designer at Slade Studios And I need to ask you guys a question, can anyone here help us convert C++ to Blueprints (Obviously can’t be 100% converted). If need be, we can pay (albeit a small amount; ~$75) it would really help us out, but a quick warning, the code might be a little complex. Thanks!
@wintry jacinth Any NDA?
Not really, it’s just converting some past work done into blueprints
But it’s all really simple basic stuff already done
We just need some tips on how to build it into Blueprints, or someone can do it.
Can I send it in pm?
I don't think I'm going to do it, I just want to have a look
@wintry jacinth You maybe better making an job listing in #looking-for-talent for this.
@crisp fable we would just need some tips, it’s not like your doing it
Consulting usually costs money.
I see people giving tips here all the time!
All I need is someone that knows it and can just give tips on the proper way to build it
ya but like it's developer to developer, not developer to business
make a job post
If you hesitate to call it consulting, keep in mind that tutoring is normally a paid service.
ok, well if you want to represent yourself as a project manager for a business you should like... act like one and not 'maybe pay you' 🤷
I wouldn't take $75 unless it was purely walking you through the concept and not the entire process.
If y'all don't have C++ guys just use the nativize feature
Still though, I’ve done this to help out a lot of people with things they need with level design, didn’t know this community has taken a turn for the worse as of late
We just needed to know the correct settings to build it with.
Or how other people set it up as.
Even if I'm a money grubbing scumbag, hows that mean the community itself has taken a turn?
do you mean making BP callable events with your existing C++ code?
speak some sense man
Yeah, just some basic converting
Which channel for this?
I have a square block, with six sides of armor, if I heat one side, I need it to dissipate to the other 5 sizes. This would happen until all sizes read 0. My current setup stopped working and since I knew it wasn't all that great, I wont try to fix it. Instead I wish to do it properly...
Alright, thank you!
Uhrm.
Mind you this is like the 10th iteration, and while this worked, this caused "heat" to oscillate back and forth until it cooled to zero.
#blueprint I think
k thanks
Any tips on converting it?
Yes
Care to share some?
smh
I asked this in level design, but i figure ill ask here too: Does anyone have any suggestions for assets for level prototyping? i can just use brushes and the basic floors and walls but id love to use something with a little more personality.
I usually just use boxes with grid materials so I get all the dimension right, then use some nice materials with vertex paint to give it some atmosphere
thanks I appreciate knowing that workflow is used
Hello, i'm trying to rotate my character and i don't know why it doesn't work, i made this really simple thing just to see if he rotate what ever the axis and he doesn't do anything: https://gyazo.com/ca6c1bac53593b2dd72274164c2102ad
I want to rotate on the Z axis in a side scroller game
what is it doing now?
it looks like it should just lock the rotation immediately to -180 when you give that input axis any input
@fervent pendant to trigger a ding
I had some "pawn yawn" what ever checked unchecked this and he turns, but now he also turns to normal after i finished moving in one direction let me make a gif
Any idea why ? x)
that's how i rotate him
There's an option in the character movement component called something like Orient to Movement that does it for you.
THANKS!
@karmic igloo almost certainly can help more than i can
Cool. You can adjust the speed and stuff too.
yeah yeah i was playing with this for hours
i started with empty project and tryign to understand how everything is linked instead of using the template
teaser1.jpg
Disclaimer:
This is a very simple and early version of my GPU lightmap baker. Don't expect much from it! =)
Binary Installation:
4.19.1:
oh my
is there a rule on how many used assets you can use in your own game? Say if I bought assets from the unreal marketplace and I make my whole game out of them and sell it is that possible? i wouldnt do that but I am just curious how it works.
It is possible to use 100% bought assets, legally.
And it's also generally frowned upon and pejoratively referred to as an "asset flip" game.
Both by devs and by players who find the practice unsavory.
UBT is failing at rebuild but not at building ~
Or at least that's what I'm seeing here, turns out the dependencies that are failing are external libraries bundled on a plugin
not from my authory
I must be doing something wrong, but it even refuses to generate the sln project files
alrighty, thank you. Yea I was curious about it because I basically watched a 4 hour video for a intro to ue4 and I was wondering have people ever made a all premade asset game
Plenty do
yea on my spare time this weekend I will try to learn how to make assets from scratch, the roughness and normal parts of the textures really interested me
Aye. It's not unusual. It's just... not usually a positive factor in reception. For sure, some games definitely do use store bought assets and don't get skewered for it though.
The cases I can think of are VR games though.
yea I have a little knowledge in Blender so it kinda opened my eyes with models and textures and how they are made, I noticed a lot of VR games use pre made assets
Some of them are even well received. I super enjoyed Vanishing Realms.
Some other VR game has exactly the same enemies, I found out, which was kind of disappointing... but... 🤷 Vanishing Realms is fun and novel.
Vanishing Realms is kind of a proof of concept that you can make simple yet very engaging games for VR
I wish Kelly Bailey was not working alone on it
So far he's made an awesome job though
single dev working on that game?
It's a "small" VR title.
Bit of each?
haha
It's hella fun and satisfying, but it's not complex beyond being VR, there's not a lot of narrative involved, graphically it's relatively simple, and you can finish it in a few hours.
Still, it's a damn solid early VR title.
First time I managed to physically assault my apartment in VR was because of it.
i may have gotten it in a sale but not played it yet
Smashed the fuck out of my ceiling trying to jump and stab a huge enemy.
oh god
Still got the scuff marks.
@livid haven have you tried In Death?
my VR space is a bit obstructed but will get an update this weekend
I have not.
you might like it, for rogelike-ish games
ouch for the ceiling
I can check it out. Not done much VR in a while. Space is filled with... laundry, actually.
And all my time is trying to deliver on Fortnite deadlines right now. :X
this weekend is Orbus VR free weekend
you can try that one
is that VR mmo
actual mmo
tons of player
made by like 2 people on 3 dollars budget, so it shows due to how ugly and basic it is
Yeah, heard the name and seen it was an MMO. Not necessarily my cup of tea but... maybe I can check it out.
but can be a novelty
any of you played skyrim vr yet?
Most of my VR time has been House of the Dying Sun, Subnautica, Vanishing Realms, and The Gallery Episode 1.
(And a bit of Elite: Dangerous)
skyrim vr is amazing
unlike fallout 4, this one is a good port
and it shows
you can mod it to death, and it runs perfect
Noice. Been meaning to pick it up. After laundry. And deadlines. And visiting the SO out of state.
so you're actively playing it?
yes
might buy it after i revamped my vr space
i have a few mods, mostly gameplay related, nothing any extreme
extra weapons/armor/spells
specially spells, becouse vanilla magic is shit
and magic in skyrim works great
also hands instead of controllers?
oh 😄
hands only when you get a weapon
an expensive port
performs well, supports both vive and oculus really well, and has no issues
to keep on harping on that
yup
fallout 4 is unplayable on the rift
i had to refund it
wich is a shame, becouse shooters mesh with VR FAR better
i will buy it with tightly clenched teeth
at least pc users only bought skyrim once
we got the special edition for free
but console users...
ps3 skyrim, ps4 skyrim SE, PSVR skyrim vr
i own it on PS3
what a shame
lucky me -.-
its a game that is just so bad on console
cant open console to fix bugs, cant edit saves when they break, cant mod it
yeah
i wonder if bethesda will release skyrim for IOS
its a thing i see happening
with their obsession of skyrim on every platform imaginable
wich is smart business
i do the same myself xD
i'd do the same
skyrim vr made them a few million dollas
and the effort is not really that big
biggest thing is to change the render code to work on stereo
the rest is pretty basic translation
learning ue4 is a real eye opener how games are created, this is really cool
wish I learned this during spring break 😢
Ue4 is a really welcoming engine to everyone.
Its UI is what made me choose it any other engine.
Guys i have a strange issue, my character has some spasm effect when he's falling and it only happens once https://gyazo.com/fad535a2b12c11124518572f85f89ef3
Any idea what may be the issue? The falling animation is a loop
So is this Unreal Engine the same version AAA studios use it do they use a special version for them? If so this is pretty cool
Oh i actually found it but idk what it means >.>
if i put "time remaining" for jump animation is lest than 1 then it plays correctly
before i had 0.1