#ue4-general

1 messages · Page 219 of 1

rustic panther
#

ohh is it

polar hawk
#

¯_(ツ)_/¯

rustic panther
#

¯_(ツ)_/¯

#

oh look at that

floral heart
#

/shrug

rustic panther
#

/smile

livid haven
#

Reddit Style:
¯_(ツ)_/¯

rustic panther
#

ya reddit is ¯(ツ)

#

oh fuck

#

¯_(ツ)_/¯

floral heart
#

backspace is the escape character in discord

livid haven
#

Backslash escapes

#

Jinx

rustic panther
#

I was tryign to correct you lol

#

and did the same thing

floral heart
#

¯\(ツ)/¯

polar hawk
#
public bool Shrug(String Fuck)
{
    // ¯\_(ツ)_/¯
    return ¯\_(ツ)_/¯;
}
floral heart
#

Fuck is not a recognized type

dark depot
#

...

polar hawk
#

C# syntax colorer don't know types

#

hmm

burnt nexus
#

So annoying that Epic uses the same login system for Unreal Engine as it does for their games (fortnite). Can;t log on to download a plugin 😦

polar hawk
#
def shrug:
    return ¯\_(ツ)_/¯;
rustic panther
#

is fortnite getting pounded atm

#

did a patch release or something

burnt nexus
dark depot
#

That sucks

livid haven
#

@burnt nexus They can't be different. They're Epic accounts.

rustic panther
#

the login server though?

livid haven
#

Short of having a completely different set of account systems.

dark depot
#

Makes sense

burnt nexus
#

@livid haven why am I able to login with their website, but not with their launcher then?

rustic panther
#

the website is having issues too

livid haven
#

Can you? The website is having issues for me.

rustic panther
#

jinx

livid haven
#

Win some, lose some.

rustic panther
#

¯_(ツ)_/¯

silver crown
#

Forums seem fine

polar hawk
#
def shrug:
    return ¯\_(ツ)_/¯;
burnt nexus
#

Yep, website works fine

rustic panther
#

_/¯(ツ)¯\_

floral heart
#
string String```
```csharp
string String```
rustic panther
#

damnit

safe rose
#

They should have different login accounts for Fortnite by now

#

I mean, it's clearly causing too many issues

#

And affecting actual devs

#

I know we don't make them 6 million a day

#

So the priorities are skewed;)

burnt nexus
#

Yeah agreed ^

mint raptor
#

Yeah site giving me troubles as well

long grotto
#

Yeah as an amateur dev who doesn't play Fortnite.. BOOO. Oh well Epic will hopefully prevent this from happnin in the future

swift spindle
#

who has time to play fortnite =/

safe rose
#

What's Fortnite?

indigo vigil
#

I assume everyone else is getting error ES-OSS-3 too?

safe rose
#

Bluehole finally making their move

rustic panther
#

haha

safe rose
#

Speaking about them and pubg corp...I hope it doesn't set precedent about people suing other devs for "likeness"

long grotto
#

I think that's been going on since the beginning of time. Like when Beth went after Notch for SCROLLS

rustic panther
#

Epic is actually suing the company I work for over the Paragon name

#

apparently

#

we recreate pinball machines and one of them is named Paragon

livid haven
#

Suing or C&Ding?

rustic panther
#

Im not sure

livid haven
#

One is far scarier than the other.

long grotto
#

Hmm, I don't think they'll win that one, but there's probably more to it

rustic panther
#

ya no way will they

long grotto
#

Paragon isn't something they invented

livid haven
#

It's never that simple.

long grotto
#

You miiight wanna remove the Paragon logo from the pinball machine though ;D

young rose
#

hey guys

#

im new

livid haven
#

There does appear to have been a pinball machine called Paragon back when, so, if making a digital version of that, that seems at a glance like a fair and reasonable thing to me.

rustic panther
livid haven
#

IP law is complicated and requires dickery.

safe rose
#

Which one came first @rustic panther ?

livid haven
#

Seriously needs an overhaul in the states.

safe rose
#

And who cares, they killed off Paragon

rustic panther
#

lol def the pinball machine

#

its like from the 70s

safe rose
#

Hmm, they don't have a case then

#

Even if they TM'd it

livid haven
#

Trademarks do apply to a particular field though. It's not that simple.

rustic panther
#

and we digitized it in like 2014

safe rose
#

That pinball company just needs to show they used it a long time before

#

But yeah, US trademark laws are silly

livid haven
#

Hopefully that all gets worked out and resolved well for everyone. :X

safe rose
#

But AFAIK, if a company can show clear use of a logo/name for a good while vs someone new who has TM'd it, and new guys try to bully old dudes

#

The TM will go to the OG

livid haven
#

I think there can be other complications with regards to likeness of the new product/service though.

safe rose
#

Oh, I don't doubt it. That's why Trademark lawyers make bank

livid haven
#

And also why the system is such a mess. 😦

unborn matrix
#

yerm weird question

#

What drivers should I use for Nvidia?

safe rose
#

last year

#

Anything late last year I would

unborn matrix
#

Yeah I've just noticed a slowdown :/

safe rose
#

I haven't updated in awhile because of their issues with Creator's update

rustic panther
#

woah animated text

unborn matrix
#

nah lol xD

#

I just editted it

#

D:

rustic panther
#

ya I know

unborn matrix
#

What drivers are y'all running?

rustic panther
#

I drive myself

unborn matrix
#

👏 thanks

young rose
#

ok

livid haven
#

Servers are busted.

#

It is known.

young rose
#

yea

unborn matrix
#

Anything late last year

young rose
#

sad

unborn matrix
#

388.71?

#

Seems like a good enough number 😁

safe rose
#

anything before 390.65

unborn matrix
#

sooo 388.71?

#

😄

#

wait is there one after that? o.O yeee

safe rose
#

Damn, the one time I was going to create a blank project to repro bugs and I can't get in

#

Oh. I lied

#

Just got in

pallid compass
#

I cant remember the last time i used the launcher

#

Source buildss

safe rose
#

Damn, blank projects are so fast

dense quartz
#

Can anyone help out with sequencer issue.I'm trying to render out flythrough for my project but as soon as I hit capture it renders in low quality.I have set the post processing blend to 0 in camera but still getting the same issue.Any suggestion will be helpful.Thank you

drowsy fox
#

Is anyone here any good with multiplayer? I posted in the thread and would like someone to look it over to find any flaws

gloomy pollen
#

Anyone know a good place for some really light ambient background music like for a main menu? I listened to some 'ambient' creative commons music but so far its all loud and not really ambient....

plush yew
#

:i

#

servers still borked

#

oh forgot about offline mode for a sec XD

random forum
#

Servers are broke? How do I access offline mode?

livid haven
#

I don't have an answer, but a part of me wanted to say to just rip the ethernet cable out and you're all set. That wouldn't be very helpful though.

safe rose
#

hmm

#

I have been able to log in for awhile now

#

Epic Launcher anyway

livid haven
#

I have been blissfully isolated by interacting only with internal dev servers/services. :X

weary basalt
#

You only play the game for dev purposes?

patent siren
#

oofs

livid haven
#

I work almost exclusively on UI and even with that, more behind the scenes.

#

Playing a lot of Fortnite wouldn't really give me any great insight in to how to make better UI framework code. :X

devout gulch
#

@weary basalt do play games you make for few years ?

weary basalt
#

Not really haha

#

Good point

livid haven
#

I have been on the team for like 3 - 4 years now, but even so I've largely been able to work in a manner that makes lots of hands on experience (with the game) irrelevant to being able to do my job with a lot of insight.

#

My audience is other programmers, more than it is the actual players.

crisp fable
#

"Sorry, you are visiting our service too frequent, please try again later."

#

what is this nonsense

#

dont blame me if you're getting ddos'd

stable axle
#

Is there a way to start a new project offline?

crisp fable
#

uh

#

so the new python scripting kind of stinks

#

im sure you can do a lot with it but running the actual script is a bitch

quasi lake
#

What's the hot key to add an key to curve?

cloud cobalt
#

So at which point does Epic finally gives us a separate launcher for UE4 ? Tired of this shit

honest vale
#

just launch from the uproject file

regal mulch
#

It's not only the Launcher

#

Everything is offline

#

Well not the forums

#

But the CreatorsHub for example

vale osprey
#

I'm trying to update to 4.19 so I can update my plugins...

regal mulch
#

Or they just restored it. Idk. Couldn'T reach it

crisp fable
#

@quasi lake ctrl click i think

vale osprey
#

launcher crashed somewhere in the middle of the process

quasi lake
#

@crisp fable Not working

vale osprey
#

right click - add key

quasi lake
#

Hot key plz

regal mulch
#

Maybe there is non? :D

vale osprey
#

You can import csv file as a curve, in case of symmetrical curves it’s a savior as you can’t copy/paste tangents

quasi lake
#

Is it possible to generate a vector curve file for camera animation which can be edited in a similar way like level sequence?

#

Or

#

Is it possible to change a level sequence keys into a curve file?

regal mulch
#

Docs say CTRL + LMB on the curve will add a key

quasi lake
#

Strange

#

It doesnt work

#

That's not a big deal though

#

But I need to create a camera animation vector curve in a designer view

#

Which is used to give extra camera variation to basic camera logic at runtime

#

🤕

crystal lotus
#

Question guys, How would I make an Enemy chase me but only to a certain distance in C++?

quasi lake
#

if(distance < value)

#

switch into wait state

honest vale
#

you need to break your feature into smaller bits you can work with

#

like..

#
  1. make the enemy move towards some goal
#
  1. somehow measure the moved distance
#
  1. somehow decide when it should stop
#
  1. how does it keep track of its original position so it can return
crystal lotus
#

Oh I see what you mean thanks 😃

quasi lake
#

Normally you can use behavior tree and blackboard to make AI

#

I figured it out

#

It's shift+lmb...

#

Did they just change the hotkey in new version?

vale osprey
#

perhaps they did

paper rampart
#

Ue4 > unity

#

Got em

#

😂

honest vale
#

okay

cloud cobalt
#

That was helpful

paper rampart
#

Ikr

#

😂

livid haven
#

Not really sure whether to call mods or not. Like half your post history seems to be legit questions and half is just shit-posting

cloud cobalt
#

I wish we had less shitposting, but well

honest vale
#

few lines is nothing tbh 😛

livid haven
#

It isn't, but a page or two of that guy's history here is nothing but random shitposting.

paper rampart
#

Me?

#

Lmao

livid haven
#

Yes, you.

paper rampart
#

Its called humor. Sorry if that offended you. Im a guy who laughs at my own jokes

#

Didnt mean for it to be shitpost

#

Just wanted to crack a joke :D

vale osprey
paper rampart
#

Oh shit.

#

Didnt see that

#

Sorry

regal mulch
#

But yeah, please watch where you post things in the future.
Not long and it won't be just a warning

livid haven
#

I heard mention of such a thing. I also don't want to just jump to calling mods for every dumb little thing either - that's a waste of everyone's time too.

regal mulch
#

I also thought about the pinging situation.
We will have a way of silent pings, that don't involve posting @pallid briards here

#

WOW DISCORD

livid haven
#

Wanted to at least check their post history and see if maybe they were doing something other than posting random emoticons and tiny non-sequitur blurbs.

#

Hello, Mo.

regal mulch
#

I seriously hate that. Cause of this I have to change the bot a bit

#

Imagine you ban someone by mention and that happens

livid haven
#

Yeah, that particular bit of Discord seems to still be busted. 😦

frank escarp
#

pretty damn amazing

#

also this

quasi lake
#

Anyone knows how to convert an animation curve inside matinee/sequence into an individual curve file?

frank escarp
#

for the picture XD

sudden agate
cloud cobalt
#

Yes, this is really annoying

#

UE4 devs hostage to Fortnite as per fucking usual

#

It's been an entire day now

devout gulch
#

you don't even give the 1/3 of money to epic of what Fortnite does

#

that cloud explain it 😄

cloud cobalt
#

Not sure about that, got numbers ?

#

UE4 is very profitable

devout gulch
#

over one month fortnite made 130mln $

#

on GDC they said that games creted by licensee made 1 bln $

#

assuming all of them would pay ryalties it would about 50mln

#

and fixed cost licenses are cheaper

cloud cobalt
#

1bln including PUBG ?

devout gulch
#

idk, never specified

languid shard
#

nice, since we can't log into the launcher the plugins aren't working either

cloud cobalt
#

Seems very little to me

languid shard
#

can't use the substance plug

devout gulch
#

on iOS with closed alpha

#

it was 15mln within 3 weeks

#

CLOSED alpha

#

it's nuts

cloud cobalt
#

I'm sure Fortnite is profitable, just saying UE4 should bring huge money too

devout gulch
#

it should but I'm sure the money from licensing engine to game developers is not even comparable

#

to what they get from Fortnite

#

Films

#

and Enterprise

#

we are at the dead end

paper rampart
#

Lol

tall pendant
#

i guess the 1 bln is incl. pubg. why would they exclude it? ...

languid shard
#

yet gamedevs are the front end of UE4

obtuse path
#

Anyone else having issues logging into Unreal Engine Answerhub?

paper rampart
#

A Company never 100% profits of an game

#

If thst was the case every big game development would die out

obtuse path
#

"Sorry, you are visiting our service too frequent, please try again later."

#

Literally my 2nd time or third time this morning visiting answerhub

cloud cobalt
#

No one has been able to login for 24h

#

You can thank Fortnite

obtuse path
#

I was using it just fine last night, damn it unreal! I don't get why they couldn't keep their developer stuff separate to all of the fortnite stuff

frank escarp
#

with the kind of money fortnite is bringing

cloud cobalt
#

Because they don't care

frank escarp
#

its definitely more profitable that licenses

#

even AAA

#

its a stupid huge amount of money

#

they are probably around 150 milllion or more dollars, probably past 200 millions, wich is completely ridiculous

#

thats just so much goddamn money

#

it will not last for long, tho

#

thus is the life

obtuse path
#

I've got a deadline tomorrow at work, and I cannot access any of the materials I need for looking into bugs and such - a bloody pain!

cloud cobalt
#

Yeah in three months people will be playing World of Bottles : BR

#

Or something

frank escarp
#

epic knows, i dont think they will try to grow teams massively

#

they arent idiots, they probably know its a fad

leaden garnet
#

Yeah just got the "Sorry, you are visiting our service too frequently, please try again later".

frank escarp
#

their job is to keep that fad alive as long as possible, to keep the cash going

#

thats why they moved staff from everything into fortnite

#

only way to grow a team that fast

devout gulch
#

the other half of the staff

#

is probabaly looking what the next bangwagon will be

#

I would say there is place for three BR game types on the market

#

1 Realistic

#
  1. Arcade'y
#
  1. With abilities
cedar snow
#

so they bring paragon back

devout gulch
#
  1. PUBG 2. Fortnite. 3. Paladins: Battlegrounds
#

Paragon is dead end

cedar snow
#

Paragon: Battlegrounds

devout gulch
#

yes, they just need add normal shooting mechanics ;d

#

instead of this 20m range pistol bullshit

cedar snow
#

collecting abilities instead of weapons

#

like dota2 ability draft, only during the game

frank escarp
#

thats kind of the things paladins battlegrounds does

#

in that stream it looked very nice

#

like a huge version of wow arenas, with shooting mechanics

#

the thing is

#

what will epic do with so much cash

cedar snow
#

i've heard there are more woods up for sale in NC

honest vale
#

what's an acre in real units

sinful pier
#

roughly about 4000m²

honest vale
#

sooo 0.4 hectares?

sinful pier
#

I hate the decimals but yeah I believe so

cedar snow
#

plot twist: he's building a live battleground arena there

#

😛

sinful pier
#

trying to get sued by PUBG inc.

honest vale
#

about 2 euros per square meter

#

cheap

paper kernel
#

that's rather low price

honest vale
#

wait what

#

I might've made an error

#

or not

#

193 acres is 78 hectares

warm bluff
#

Ey guys! I got le question about particle systems! I would like to make a Fire particle, which like has half local space and half not, here's what I wanna make, I wanna make a flamethrower and when firing and moving forward around atm the flames are remaining in place which means my character goes right throw them XD I would like to make something like Moira's Heal beam/spray from Overwatch when walking it does get left behind and it's only getting affected when the character looks left right up down thats when it like gets left behind like fire should be haha

anyone could point me to the right direction to make my fire only react to left right up down and not get left behind when I walk?
Thanks lots! All I want are some tips on where to go next 😄

devout gulch
#

@frank escarp burn it again on some internal projects

#

not that I blame them, at least they don't fire their employees

stable orbit
#

Does anyone else have issue signing into the Epic Games Launcher?

vale osprey
#

Yes, everyone

tall pendant
#

works for me tho

cursive dirge
#

I couldn't even get to the forums earlier

stable orbit
#

I had issues yesterday but wasn't sure if it was epic or jus me

#

Good to know I am not he only one but sucks for it not working

obsidian nimbus
#

well u can still open up projects

vale osprey
#

Was installing 4.19 overnight and launcher crashed, wasn’t able to resume it in the morning

onyx mural
cursive dirge
#

wonder if there's been yet another leak

#

wouldn't be one bit surprised

devout gulch
#

major upgrades to database systems

#

well

#

that never sounds good

cursive dirge
#

also like how they never make any announcements when their services are down

#

they suck big time on communications

devout gulch
#

what's the point, you see it's down 😄

cursive dirge
#

last time they leaked everyones usernames and passwords, they hid the announcement deep down to their website

#

so nobody could accidentally find it

#

I just find it shady

#

@devout gulch point is, people don't have to keep refreshing and wasting their time if they give announcement of estimated downtime

#

surely they can figure out if this will take days or few hours

#

reading the news

#

sounds like this is all because of fortnite

#

it's a such a shitty practice to tie dev accounts into game system they use

devout gulch
#

they just used the same backend

#

but that's not an issue

#

the issue is that this backend does not scale

#

so much for "cloud will help with traffic spikes"

#

I actually can understand why they do not give ETA

#

that's probaley they have no idea how long it will take

#

and if commit to some random ETA people will rip you apart if you miss it

frank escarp
#

i just removed my payment info from epic games

#

well, a week ago or more

devout gulch
#

yeah I did it longg ago

frank escarp
#

becouse honestly, its volatile as hell lately

devout gulch
#

yeah

#

and once you asociate paypal with epic account

#

it doesn't even ask you for confirmation

#

with further purshes

#

WTF

#

purchases*

cursive dirge
#

yeah, it's not good idea to have any of your cards or accounts linked to Epic account

#

they can't be trusted in these matters

#

with game as popular as fortnite + epics history on dealing security issues is just a bomb waiting to explode

#

I still think they should finally decouple the dev services

#

split into two backends

regal mulch
#

What do you mean "waiting" :D Multiple people already reported their information being used to buy Fortnite stuff without the account being touched

cursive dirge
#

it's the right thing to do

#

yeah, I know it's happened but I'm more of talking full database leak

regal mulch
#

Yeah well, that would be doomday

cursive dirge
#

it's not been that long from the last time they leaked stuff

frank escarp
#

it already happened

cursive dirge
#

yeah, I have this email address I've used register for services on the internet for past 10-15 years

#

it only appeared on those "leaked usernames" service checklists when Epic failed to cover their systems properly

cedar snow
#

out of curiosity: how are the houses in fortnite built? is every wall an actor, component, instanced mesh + collider?

devout gulch
#

probabaly actor

#

but idk

#

I assumed actor because they must replicate their state to clients

#

and I doubt Epic have some custo tailer solution not integrated into engine

cedar snow
#

but then non-ticking actors right? players see quite far and when looking at the burger town that must be hundreds of walls if not more

cursive dirge
#

I think they told something about it in the last GDC talks

#

during the LOD thing

cedar snow
#

hmm, maybe during the lighting talk

cursive dirge
#

I wouldn't be surprised if whole building was one actor alone

cedar snow
#

and walls being scenecomponents ?

honest vale
#

watch the gdc talk

cedar snow
#

the one about fortnite optimizations?

honest vale
#

I think they mention how the buildings are done there

cedar snow
#

cool thanks

viral herald
#

hey guys

#

the isinair thing

#

in a tutorail

#

it said you can just copy it from a tp roject and place it in (the animationbp)

#

and when i do

#

there is an error

honest vale
#

they have "destructible HLOD" in fortnite

cedar snow
#

and the decision on whether to draw them comes from a texture atlas

honest vale
#

Ryan Bucks goes into more detail there

cedar snow
#

hand made LOD's 😭

honest vale
#

well it's not that big of a deal if you only need silhouette matching

cursive dirge
#

I liked their tree imposter system

#

it works really well

honest vale
#

yea, I think he released it as a plugin on github

plush yew
#

if we need to patch our shipped game with bugfixes and maybe additional content, what would be the way to do so?

cursive dirge
#

most platforms probably have their own automated updating tools

honest vale
#

honestly the imposter system + hlod is really cool

plush yew
#

and if we arent using most platforms?

honest vale
#

they should turn that into an official supported feature of landscape/hlod/whatever it fits with

cursive dirge
#

no idea if you can force UE4 to not repackage old files somehow to help the patchers job

plush yew
cloud cobalt
#

Yes, this is a good starting piint

#

This will generate a patch file that adds & updates content, replaces the executable

devout gulch
#

so it looks like I can't direclty patch pak file (ie remove old content from it)

#

but i have to stack new pak with patches

cloud cobalt
#

Yes

#

New pak will be way smaller though

devout gulch
#

yeah, but i think about patching game for like 7 years

cloud cobalt
#

You're not going to patch that way for years

devout gulch
#

it will just create shit load of paks to manage

#

you would need delta patcher that would just directly modify pak files

cloud cobalt
#

The way the UE4 patching process works is : generate big release, do small patches a few times (<5-10)

#

Then restart with a clean release

#

Delta patching is nice but absolutely impossible to handle from UE4

devout gulch
#

unless you don't use pak files

cloud cobalt
#

Delta patching depends on the current version on the client

#

So UE4 couldn't provide that i they wanted

#

Steam provides that as part of their infrastructure, because they do have the information needed

#

If you have 9 past releases and do an update, that's 100 possible deltas to resolve

#

Basically you have two choices here :

  • use UE4 patching process, which is the traditional console pipeline of infrequent updates with huge QA everytime
  • use a delta-capable delivery service (Steam or your own service) that works from raw, uncompressed releases
#

Worth mentioning is, delta doesn't work if you have a compressed pak file

#

Not using paks doesn't solve anything. Slower to load, and engine upgrades will still trigger a complete redownload if you had compression enabled.

devout gulch
#

so if I want to release big patch, I will force everybody to essentialy redownload entire game -;-

#

if using default unreal patching system

cloud cobalt
#

That very heavily depends on your game and distribution platform

#

And other compromises are at stake

#

The main variables here are : size on disk, download size, and developer ease

#

UE patching is best for size on disk (only way you can use compression), it's decent on download size (minimal patch 90% of the time, with re-download on huge updates)

#

Delta patching is best for download size, but sucks at disk size

#

Delta with compressed files means re-download all the game when you change a boolean (or update the engine)

#

We went with Steam's delta patching + uncompressed paks because it's easiest to set up, smallest updates (and huge size on disk)

#

Console devs need to go with UE4 patching + compressed pak because they can afford the hassle, it's the smallest size on disk, and the updates are usually small

frank escarp
#

@cloud cobalt patching doesnt work with compressed

#

at least on ps4

#

it just generates a patch with "changed file: content.pak"

cloud cobalt
#

Sigh

#

@frank escarp Talking about UE4 patching here

#

Which will generate a small file with just the changes, that you will add in your PS4 patch

#

Main pak file won't be updated

viral herald
#

guys, my caracter is acting up, after a few seconds of moving, then begins to slow down until it stops

#

and i cant look up or down even though i got the pitch right

#

anyone know whats going on?

rocky kayak
#

could try it with the animation update bp disabled to pinpoint the problem

loud phoenix
#

What's this about..?

#

Just read up on it, server issues

viral herald
#

@rocky kayak what?

rocky kayak
#

movement is the issue. your animation update bp on the left there interacts with movement. usually i pinpoint problems by isolating them, simply unlink the animation bp at the top there and try moving around then. from there, try to further isolate the problem until you find the issue

plush yew
#

I'm having the same problem. I can't log in.

rocky kayak
#

i logged in without any issue about an hour ago, however i also was forced to logout last night

upper heart
frosty bloom
#

What would be a good formula to reduce Penetration of a projectile depending on Angle? For some reason I'm currently unable to wrap my head around it

regal mulch
#

Welp you have the wall normal

#

And you have the direction of your projectile

#

Use the DotProduct on both vectors (normalized vectors!) and used acosd

frosty bloom
#

Yeah I already got the values, I just need to figure out how to apply the AngleVal to the PenetrationVal in the correct manner :p

regal mulch
#

Then you get the angle

#

RangeMapClamped

#

Or so

#

If you want it realistic, then how idea sorry. Might want to use a curve for that

#

Where you map penValue to angleValue

#

And just read the value from the curve, passing the angle

vale osprey
#

you could treat it as in real life - incidence angle practically changes thickness of the object. At 45 degrees, object will appear 2 times thicker

regal mulch
#

Yeah so if you can only penetrate 30cm walls

#

Then at 45° you are down to 15cm

vale osprey
regal mulch
#

Or 60° , welp

frosty bloom
#

Yeah I read some WW articles about artillery but tbh it was some insane formulas they calculated (beyond me that is) :p

regal mulch
#

Wouldn't put that muc hthought into it

#

It's not like your players will question/understand how that works anyway

frosty bloom
#

Yeah it will be one of the hidden statistics in the game. Something players can Kinda feel and see

vale osprey
#

the formula is just calculating lenght of diagonal

#

you know angle and thickness of the object

#

let me find it

frosty bloom
#

I'm currently using a formula like this (not yet applied the Angle of Hit to it) - float Power = (PenetrationPower + (PlayerBaseStats.Dexterity * 0.1)) * ChargeAlpha; ChargeAlpha is how long player has charged an attack in this situation, I have a the TensileStrength of the surface and merely do a Power >= TensileStrength to check if penetrating or not.
I would apply the angle into the Power calculation I believe

vale osprey
#

which for that diagram will be C = B / sin( angle), where angle is your incidence angle

#

sin(90) will be = 1 so it will be just thickness of the object at 90 degree incidence

distant finch
#

uhm I have an little issue. I try to start unreal engine, but I aint even able to login into epic games, i just get the error AS-0

cloud cobalt
#

Everyone has it

frosty bloom
#

Yeah, I should be able to figure it out from here. Appreciate the help @vale osprey @regal mulch !
Edit: Solved, works perfectly! 😄

cloud cobalt
#

Basically just wait

distant finch
#

ah okay

sudden agate
#

wtf, when I try to login into my account, i get a message about a code sent to my email, but I didn't receive anything

cloud cobalt
#

Servers are down

sudden agate
#

I see, thanks

cursive dirge
viral herald
#

can someone help mean with my character?

#

i cant seem to figure out whats wrong with my character up/down view

#

the input is correct (tried 2 different kinds of input) the bp is correct (a custom one+ the tutorial one)

#

i cant seem to figure it out

bitter iris
#

Is it illegal for someone to go into a .pak file

cloud cobalt
#

Not really

#

At least not in all countries

honest vale
#

why would it be illegal

cloud cobalt
#

It's probably disallowed in the user agreement, so you might get banned from the game, or the game platform, or nothing might happen

honest vale
#

it's the same as reading the file

cloud cobalt
#

If you redistribute it, it becomes very illegal, though

mint raptor
#

For a PC Only game should smooth frame rate be a thing?

cursive dirge
#

many countries have laws against reverse engineering, not sure if unpacking game files would be considered there

#

and like mentioned, end user agreement most likely forbids this

mint raptor
#

I got a job by reverse engineering an android app for PC, but maybe I got lucky lol

cinder minnow
#

Hey, I'm not sure where to ask this, but do you know if it's possible to reduce the size of the "white balls" in the viewport ? (without hiding them)

#

it's kinda big and really not easy to work with

pure jacinth
#

did you ever figure this out?

manic pawn
#

@mint raptor smooth frame rate should be off and unlocked for pc

heady obsidian
#

@cinder minnow try editor billboard scale under rendering in the actor details

cinder minnow
#

@heady obsidian thank you, that works perfectly 😄

plush yew
grand patio
#

I don't know where to ask this but I've been having issues taking a character from Zbrush/Maya into Unreal Engine and turning the cloth/hair dynamic. Anyone know of any good workflows? I've managed to turn the clothing and hair dynamic, but the mesh of the character doesn't collide with the assets so the hair and clothing just clip through. Been trying to find an answer in physic asset videos but I haven't come across anything that helped. The character is one fbx with different material selection, rigged with a skeleton from Maya. Any help is appreciated!

plush yew
#

Repasted and dusted, when from 50-90 degree idle down to 32. Never had cooling issues in the past, but this is something to remember

grand patio
#

It still works?

plush yew
#

@grand patio You talking about my gpu?

grand patio
#

Aye

plush yew
#

Yeah it still works. Wym 😂

#

It was just really hot before

#

Played games at 90 degrees

obsidian nimbus
#

that a laptop cpu?

plush yew
#

Desktop gtx 1070 FE GPU

rustic panther
obsidian nimbus
#

damn couldnt u rma it?

plush yew
#

I could, but why wait two weeks for MSI to do the same thing I just did, ya know?

#

Look at the thermal paste above. Might be because I've used it since the day it came out, but it's terrible (edit: my perfect internet sent this late 😦 )

obsidian nimbus
#

lol submit it into the nvidia edge program 😛

plush yew
#

Wym?

rustic panther
#

dont you wanna be edgey

obsidian nimbus
#

you can still open projects tho

plush yew
#

I haven't made anything worth submitting lmao

#

Damn I'm still thermal throttling

#

Fucking FE

cedar snow
#

time to watercool it 😎

plush yew
#

Yeah. It's either buy water blocks for my 1070s or upgrade to the 11 series cards

#

Although, I wouldn't be surprised if EKs block fits on the new cards

#

We'll see

cedar snow
#

i'd be surprised by that

plush yew
#

Max was 87 degrees. Good enough for me

frosty bloom
#

I would love for opinions regarding TP Archery View.. Can't make up my mind so took a few shots from different angles that wasn't all to bad.

#

Add: The pictures are a little squished, real view is wider.

gleaming shore
#

Has anyone used nvideas gfe sdk? Im getting some major errors with it

charred raptor
#

Is it possible to do space to planet

gleaming shore
#

yeah theres videos on youtube demonstrating it

charred raptor
#

ok

rocky kayak
#

@frosty bloom 1 and 4 look great, you could alternatively do a mix of both. 4 for long range, pressing shift or something changes the view to 1 for close quarters should the player ever want that.

rustic panther
#

@frosty bloom 2

gleaming shore
#

Anyone got any ideas? Im really having trouble using nvidias SDK

devout gulch
#

Gg

livid haven
#

It helps that they're ex-Epic guys, so they've got a leg up on tracking these things down. :X Reading now.

safe rose
#

Jeez... I wish I knew how their QA worked for Releases at Epic

digital anchor
#

is it possible to separate my instanced static meshes into multiple actors? i have too many of them in a single actor

safe rose
#

It's like I am alpha testing

livid haven
#

@safe rose QA is going to test the usual things and of course anything known to have changed, but actually trying to thoroughly test the entire surface of the engine is impossible.

safe rose
#

Can anyone else confirm that trying to create a New Level then Default level, causes a hard crash?

#

In 4.19.1

#

Ah, so it doesn't actually test stuff that worked previously?

#

They just assume it works, until reported

#

I guess that's the most time-saving way of doing things

livid haven
#

I mean, besides the usual stuff that gets automation tested and general workflows, yeah.

safe rose
#

I am surprised stuff like this isn't in the automation test

#

If that's even doable

livid haven
#

I don't know that UI interactions like that are automation-testable within UE4. I don't think so.

safe rose
#

That would be so golden though for them

livid haven
#

For sure. Hell of a time investment now though.

devout gulch
#

that GC leak is not THAT serious if you are running standard UE4 games

#

but if you run persistent game, it's going to be huge issue

little token
#

I am currently learning UE4 through a video, how do I get out of this and back to my level?

#

nevermind, found my way back : )

grim ore
#

@safe rose no issue here making new default levels in 4.19.1, I've tested it a few times yesterday and used it a few times today in an older project I just upgraded from 4.18.3

safe rose
#

hmm, I guess my project is just cursed

#

Another team-member confirmed the issue, oh wells

charred bluff
#

Hey question, the new UE4 launcher where do I access my prjects?

#

I can't find where my library is. (Sorry if this is wrong chat for asking)

safe rose
#

@charred bluff

charred bluff
#

It doesn't look liek that anymore

safe rose
#

Just click Library and then it'll show up on the right

#

?

#

I haven't gotten an update for it

charred bluff
#

My friend is trying to open her project and she says her launcher changed

safe rose
#

Click Unreal Engine up top

cursive dirge
#

oh, launcher is up now?

safe rose
#

Otherwise, no clue

#

Launcher has been up for me since last night

#

East Coast USA

livid haven
#

It's going to be hard for us to help while talking to a middleman.

safe rose
#

It was only down for me for a few hours.

cursive dirge
#

you sure?

charred bluff
#

Same, but my frienf is saying they changed the older launcher just now ^_^; I mean I could be wrong but I'm trying to investigate

cursive dirge
#

thought it was down for everyone for almost one day

livid haven
#

They should hop on here and provide screenshots themselves if they're having trouble with it.

charred bluff
#

ok

cursive dirge
#

btw

#

can you somehow turn off fortnite auto-update?

#

I never asked Epic to do that

livid haven
#

No clue.

cursive dirge
#

they don't auto-update UE4 (thankfully)

safe rose
#

Sure, by uninstalling it

#

lol

vale osprey
#

"I've never asked for this"

cursive dirge
#

but it's annoying that fortnite always hogs all bandwidth when I happen to open launcher

#

yeah

#

I really want them to separate UE4 development and their games

charred bluff
#

Yeah I agree

cursive dirge
#

this is really crappy situation for devs

charred bluff
#

I just want to work on my project I don't want to get bombarded with all this other stuff

safe rose
#

agreed

vale osprey
#

I have a feeling that it hogs it even when not installed :D
was installing 4.19 yesterday and coudn't do anything

cursive dirge
#

ah "manage games" "allow auto-updates"

charred bluff
#

It;s like I get it

#

advertising but, as a developer no matter how many ads they put up I'm not going to buy it

#

because I'm here for development not as a customer

vale osprey
#

it's free

charred bluff
#

Oh yeah I forgot XD

#

Correction, I don't want to play it

cursive dirge
#

I wouldn't mind if it wouldn't break things from devs

#

but current setup is very broken

#

every hickup on fortnite servers and no ue4 dev gets access to launcher

#

or gets a line to wait

charred bluff
#

Ok so does anyone else has a launcher that looks like this

grim ore
#

If you dont want the other stuff then shut off the other stuff on the launcher

charred bluff
grim ore
#

she is on the unreal tournament tab on the top

#

not the Unreal Engine tab

pallid compass
#

look at tabs at the top

grim ore
#

go to the gear icon, and "Hide Game Tabs" to fix that problem from happening again 😃

safe rose
charred bluff
#

ok the unreal tab does not work

obsidian nimbus
#

just no respect for correct answers these days 😛

charred bluff
#

she's able to click on all the tabs but the unreal tab doesn't do anything

obsidian nimbus
#

unreal engine

vale osprey
#

ohh this is awesome

#

thank you Mathew!

charred bluff
#

Whoops sorry

grim ore
#

Chances are the Unreal Engine tab does do something but it's super slow

charred bluff
#

ok now it works thanks guys

grim ore
#

there is a green bar at the bottom when it loads

#

it loads... every... time... you... click.. it...

#

so stupid

rustic panther
#

xD

charred bluff
#

Are you being a jerk?

grim ore
#

Every other tab is instant, the UE one is not and its super silly

charred bluff
#

I know I asked a seemingly dumb question but I just wanted some help

#

no need to be an ass

livid haven
#

What?

rustic panther
#

wat

livid haven
#

How did you even interpret anyone insulting you?

charred bluff
#

"there is a green bar at the bottom when it loads
it loads... every... time... you... click.. it...
so stupid"

cursive dirge
#

he was criticizing the launcher, not you

charred bluff
#

ok I am just making sure

obsidian nimbus
#

problem fixed, move along 😛

charred bluff
#

yes thank you

#

sorry I called you an ass I misinterpreted what you said

pallid compass
#

thats it

#

too the ue4 blood Dome

vale osprey
#

is it just me or 4.19 projects open really fast?

pallid compass
#

time to have it out

rustic panther
#

its just you

cursive dirge
#

@vale osprey editor loading is supposed to be a lot faster

vale osprey
#

lucky bastard 😄

rustic panther
#

I havent noticed that

cinder iron
#

They open faster.

vale osprey
#

I think it is

cursive dirge
#

at least I think it was in 4.19

obsidian nimbus
#

ow i thought that too, sometimes i get heavy fps drops in 419 tho

cursive dirge
#

they promoted that on some stream

vale osprey
#

noice

cursive dirge
#

could be half the old waiting time

rustic panther
#

is that for bigger projects?

vale osprey
#

not many assets

cursive dirge
#

I'd expect smaller projects to notice it more

rustic panther
#

hmm

cursive dirge
#

you still need to stream the assets for bigger projects

vale osprey
#

normally it's about 30 seconds or more, now it was like less than 10

cursive dirge
#

I mean, if it's a big level you open

cinder iron
#

Same project halved the time, community purpose project with some things here and there, the time diff is noticeable

obsidian nimbus
#

20 second gain, lets start a hour long convo about it 😃

cursive dirge
#

it makes c++ devs happy for sure

rustic panther
#

I guess I'm just used to doing soemthign else immediately after I load a project and never time it

cursive dirge
#

as you often relaunch the editor from VS

#

because hotreload is what it is

cinder iron
#

Hotreload...

#

Dont make me start talking about it please

vale osprey
#

yeah, that helps greatly

cinder iron
#

So much time lost 😔

vale osprey
#

dunno how I would handle c++ debug with large project

#

I have one that take few minutes to load, maybe will create some stripped version of it for c++ dev

gleaming shore
#

You guys know your way around C++ plugins i have a weird problem?

cinder iron
#

I mean... The same, debug symbols are super handy and the call stack drives you where your dumb error is

cursive dirge
vale osprey
#

@cinder iron enjoying it immensly

#

they are pulling me into non-BP dev mode 😄

cinder iron
#

Do you use ensure( and check( ?

#

Its a good way always to keep track of your references and to have a gnome telling you what you did bad

#

I've experience debuging both, big BP projects and big C++ projects

vale osprey
#

no, what is that?

worn granite
#

I prefer ensure to check

cursive dirge
#

they are just assertions

cinder iron
#

I recommend better ensure

cursive dirge
#

you can use them with ue4 c++ to check you have sane values

#

I personally haven't found them all that useful for gameplay code, but they do make more sense when you deal with larger systems that my interface the code in different ways

cinder iron
#

ensure will produce a callstack so you can follow where that nullptr (or w/e) came from

cursive dirge
#

but you get the callstack anyway if you run with debugger attached

cinder iron
#

If it crashes sure,

vale osprey
#

sounds really useful

cursive dirge
#

if you have NPE that you try to access, it will crash 😄

#

epic seems to favor check() in the engine code

bitter iris
cinder iron
#

The assertions can be utilised aswell for primitive types

#

I had a bug while ago on a BP only project related to async loading and 2D textures

#

Purely engine side, debug those is a bit more crutial because I'm always skeptical to think that it is not my fault

#

So sometimes you spend more time debugging than necesary just because user end errors are more common

bitter iris
cinder iron
cursive dirge
#

well

#

since it's a paid asset

#

contact the asset seller

#

or check if the asset has forum thread

#

people on this discord can't fix marketplace assets

#

by can't I mean, you literally can't share the asset so people would know what's wrong + there's moral issue on asking community to fix something someone else got paid for

cinder iron
#

We could if you would understand and share the asset, but you cant do the later lol

livid haven
#

I think it was more of a "What am I doing wrong with the plugin?"

#

That error he's seeing looks like a simple diagnostic message from the plugin saying that he needs to set something up that he hasn't yet.

#

Not that the plugin is broken and someone needs to fix it.

cursive dirge
#

still, this is no marketplace asset support group, you'd get better responses by contacting the seller or checking if there's forum thread for it

cinder iron
#

Who knows some content creators sometimes mess up their uploads and upload faulty versions

livid haven
#

I don't see the problem with a quick "Hey, anyone else used this thing?"

worn granite
#

surely it should create the sav if it isn't present.

#

Perhaps a write access issue?

livid haven
#

Well, not if you're loading, maybe.

cinder iron
#

No thats great hehe XD check if the seller has a discord or something and try to explain to him your problem, maybe you are not the only one experiencing it

#

But sounds like its trying to load a non-existent file and the creator placed some failsafing messages

#

And somehow those messages are showing up when they shouldnt since its your first "load" so should be a "create" instead.

gleaming shore
#

where are the build logs stored, i can't find them

cinder iron
#

saved/

#

Oh wait, build ,,, mh... Would have to check that out, but those might be on saved aswell hehe

gleaming shore
#

Yeah, its not there unfortunately the little box opens then vanishes before i can read the error code lol

cinder iron
#

Geh, im not on the computer man, I don't know, google doesnt helped much, right?

gleaming shore
#

Nope, been googling all day

cinder iron
livid haven
#

That doc is unofficial, but yes.

#

Contains helpful information that jives with my memory.

cinder iron
#

Doesnt show up the author, or is jut the phone version?

livid haven
#

I don't see anything mentioning an author.

#

I can look at history and see that Alex (Paschall) originally posted this back in 2014.

#

It looks right to me, but I wouldn't call anything on the wiki official documentation, even if it comes from someone from Epic. It's still a wiki that gets edited by anyone and doesn't have the same level of guarantee of accuracy as the actual official documentation (non-wiki).

gleaming shore
#

The log opens and pretty much instantly closes before I see anything

cinder iron
#

Ooooh okay, good to know Sion

livid haven
#

I'm not sure about where those logs go, but I'd just do that from commandline instead of through the right click menu

#

Then you'll have your commandline window open with the output visible there, after it completes.

gleaming shore
#

Ah! How would I go about doing that? Would it be in the editor or VS

livid haven
#

Neither

#

And then you'd have to run GenerateProjectFiles.bat <InsertFullPathToYourUProjectFileHere>

little token
dense quartz
#

Does anyone know why Camera is rendering from wrong view in Sequencer although I have placed camera cut?

dense quartz
quiet harness
#

I found this in my logcat thing: W WindowManager: java.lang.IllegalArgumentException: Requested window android.view.ViewRootImpl$WEx@4e0f603 does not exist

#

This has something to do with why my game is crashing

#

not sure what to do about it though

#

E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!
E Adreno-UNKNOWN: ApiNotSupported:84: API not supported!

#

THAT i can fix

stable orbit
#

is there a way of getting rid of the camera preview in the bottom right corner every time I click on the character object?

quiet harness
#

click that little pin in the bottom left corner of the preview @stable orbit

#

i think that might remove it

stable orbit
#

That just pins it so it never goes away

rustic panther
#

why would a pin get rid of something...

zenith flower
#

Because it releases the lock that the pin placed in the first place

#

But as for the actual answer, I have no idea

fervent pendant
#

Guys ii can't move the mesh in mesh preview any idea what i missclicked?

#

this thing on top is greyed out

#

Ok i found it gg

wintry jacinth
#

Hello, I’m the Project Manager & 1st Junior Level Designer at Slade Studios And I need to ask you guys a question, can anyone here help us convert C++ to Blueprints (Obviously can’t be 100% converted). If need be, we can pay (albeit a small amount; ~$75) it would really help us out, but a quick warning, the code might be a little complex. Thanks!

silver crown
#

@wintry jacinth Any NDA?

wintry jacinth
#

Not really, it’s just converting some past work done into blueprints

#

But it’s all really simple basic stuff already done

#

We just need some tips on how to build it into Blueprints, or someone can do it.

silver crown
#

Can you post the code then?

#

To get an idea of the size/type

wintry jacinth
#

Can I send it in pm?

silver crown
#

Sure

#

Thanks for asking

wintry jacinth
#

Awesome, just give me a second

#

Would you need payment?

silver crown
#

I don't think I'm going to do it, I just want to have a look

crisp fable
#

"would you need payment"

#

jesus

weary basalt
wintry jacinth
#

@crisp fable we would just need some tips, it’s not like your doing it

weary basalt
#

Consulting usually costs money.

wintry jacinth
#

I see people giving tips here all the time!

#

All I need is someone that knows it and can just give tips on the proper way to build it

rustic panther
#

ya but like it's developer to developer, not developer to business

wintry jacinth
#

I know, but all I need is just a quick tip

#

That’s it

hidden heart
#

make a job post

worn granite
#

If you hesitate to call it consulting, keep in mind that tutoring is normally a paid service.

rustic panther
#

ok, well if you want to represent yourself as a project manager for a business you should like... act like one and not 'maybe pay you' 🤷

worn granite
#

I wouldn't take $75 unless it was purely walking you through the concept and not the entire process.

#

If y'all don't have C++ guys just use the nativize feature

wintry jacinth
#

Still though, I’ve done this to help out a lot of people with things they need with level design, didn’t know this community has taken a turn for the worse as of late

#

We just needed to know the correct settings to build it with.

#

Or how other people set it up as.

worn granite
#

Even if I'm a money grubbing scumbag, hows that mean the community itself has taken a turn?

weary basalt
#

@worn granite I think he wants to go FROM C++ TO BP

#

For some reason

worn granite
#

Oh.

#

Yeah I transposed that myb

hidden heart
#

do you mean making BP callable events with your existing C++ code?

#

speak some sense man

wintry jacinth
#

Yeah, just some basic converting

zenith flower
#

Which channel for this?
I have a square block, with six sides of armor, if I heat one side, I need it to dissipate to the other 5 sizes. This would happen until all sizes read 0. My current setup stopped working and since I knew it wasn't all that great, I wont try to fix it. Instead I wish to do it properly...

wintry jacinth
#

Alright, thank you!

worn granite
#

Uhrm.

zenith flower
#

Mind you this is like the 10th iteration, and while this worked, this caused "heat" to oscillate back and forth until it cooled to zero.

worn granite
zenith flower
#

k thanks

safe rose
#

BP is more performance than C++ duh

#

Why wouldn't anyone do it

wintry jacinth
#

Any tips on converting it?

safe rose
#

Yes

wintry jacinth
#

Care to share some?

hidden heart
#

smh

gritty zinc
#

I asked this in level design, but i figure ill ask here too: Does anyone have any suggestions for assets for level prototyping? i can just use brushes and the basic floors and walls but id love to use something with a little more personality.

fluid stag
#

I usually just use boxes with grid materials so I get all the dimension right, then use some nice materials with vertex paint to give it some atmosphere

gritty zinc
#

thanks I appreciate knowing that workflow is used

fervent pendant
#

I want to rotate on the Z axis in a side scroller game

gritty zinc
#

what is it doing now?

#

it looks like it should just lock the rotation immediately to -180 when you give that input axis any input

#

@fervent pendant to trigger a ding

fervent pendant
#

I had some "pawn yawn" what ever checked unchecked this and he turns, but now he also turns to normal after i finished moving in one direction let me make a gif

#

Any idea why ? x)

#

that's how i rotate him

gritty zinc
#

that slow turn doesnt make a lot of sense to me

#

in terms of what is causing it

karmic igloo
#

There's an option in the character movement component called something like Orient to Movement that does it for you.

fervent pendant
#

THANKS!

gritty zinc
#

@karmic igloo almost certainly can help more than i can

fervent pendant
#

Yup it was that thing

#

checked this and it works

karmic igloo
#

Cool. You can adjust the speed and stuff too.

fervent pendant
#

yeah yeah i was playing with this for hours

#

i started with empty project and tryign to understand how everything is linked instead of using the template

honest vale
#

oh my

little token
#

is there a rule on how many used assets you can use in your own game? Say if I bought assets from the unreal marketplace and I make my whole game out of them and sell it is that possible? i wouldnt do that but I am just curious how it works.

livid haven
#

It is possible to use 100% bought assets, legally.

#

And it's also generally frowned upon and pejoratively referred to as an "asset flip" game.

#

Both by devs and by players who find the practice unsavory.

cinder iron
#

UBT is failing at rebuild but not at building ~

#

Or at least that's what I'm seeing here, turns out the dependencies that are failing are external libraries bundled on a plugin

#

not from my authory

#

I must be doing something wrong, but it even refuses to generate the sln project files

little token
#

alrighty, thank you. Yea I was curious about it because I basically watched a 4 hour video for a intro to ue4 and I was wondering have people ever made a all premade asset game

safe rose
#

Plenty do

little token
#

yea on my spare time this weekend I will try to learn how to make assets from scratch, the roughness and normal parts of the textures really interested me

livid haven
#

Aye. It's not unusual. It's just... not usually a positive factor in reception. For sure, some games definitely do use store bought assets and don't get skewered for it though.

#

The cases I can think of are VR games though.

little token
#

yea I have a little knowledge in Blender so it kinda opened my eyes with models and textures and how they are made, I noticed a lot of VR games use pre made assets

livid haven
#

Some of them are even well received. I super enjoyed Vanishing Realms.

#

Some other VR game has exactly the same enemies, I found out, which was kind of disappointing... but... 🤷 Vanishing Realms is fun and novel.

languid shard
#

Vanishing Realms is kind of a proof of concept that you can make simple yet very engaging games for VR

#

I wish Kelly Bailey was not working alone on it

#

So far he's made an awesome job though

cedar snow
#

single dev working on that game?

livid haven
#

It's a "small" VR title.

cedar snow
#

in scope, length, story?

#

are all of them? 😄

livid haven
#

Bit of each?

cedar snow
#

haha

livid haven
#

It's hella fun and satisfying, but it's not complex beyond being VR, there's not a lot of narrative involved, graphically it's relatively simple, and you can finish it in a few hours.

#

Still, it's a damn solid early VR title.

#

First time I managed to physically assault my apartment in VR was because of it.

cedar snow
#

i may have gotten it in a sale but not played it yet

livid haven
#

Smashed the fuck out of my ceiling trying to jump and stab a huge enemy.

frank escarp
#

oh god

livid haven
#

Still got the scuff marks.

frank escarp
#

@livid haven have you tried In Death?

cedar snow
#

my VR space is a bit obstructed but will get an update this weekend

livid haven
#

I have not.

frank escarp
#

you might like it, for rogelike-ish games

cedar snow
#

ouch for the ceiling

livid haven
#

I can check it out. Not done much VR in a while. Space is filled with... laundry, actually.

#

And all my time is trying to deliver on Fortnite deadlines right now. :X

frank escarp
#

this weekend is Orbus VR free weekend

#

you can try that one

#

is that VR mmo

#

actual mmo

#

tons of player

#

made by like 2 people on 3 dollars budget, so it shows due to how ugly and basic it is

livid haven
#

Yeah, heard the name and seen it was an MMO. Not necessarily my cup of tea but... maybe I can check it out.

frank escarp
#

but can be a novelty

cedar snow
#

any of you played skyrim vr yet?

livid haven
#

Most of my VR time has been House of the Dying Sun, Subnautica, Vanishing Realms, and The Gallery Episode 1.

#

(And a bit of Elite: Dangerous)

frank escarp
#

skyrim vr is amazing

#

unlike fallout 4, this one is a good port

#

and it shows

#

you can mod it to death, and it runs perfect

livid haven
#

Noice. Been meaning to pick it up. After laundry. And deadlines. And visiting the SO out of state.

cedar snow
#

so you're actively playing it?

frank escarp
#

yes

cedar snow
#

might buy it after i revamped my vr space

frank escarp
#

i have a few mods, mostly gameplay related, nothing any extreme

#

extra weapons/armor/spells

#

specially spells, becouse vanilla magic is shit

#

and magic in skyrim works great

cedar snow
#

also hands instead of controllers?

frank escarp
#

nope

#

controllers

cedar snow
#

oh 😄

frank escarp
#

hands only when you get a weapon

cedar snow
#

hmmmmm

#

not a fan of that

frank escarp
#

its still a port after all

#

at least its a good port

cedar snow
#

an expensive port

frank escarp
#

performs well, supports both vive and oculus really well, and has no issues

cedar snow
#

to keep on harping on that

frank escarp
#

yup

#

fallout 4 is unplayable on the rift

#

i had to refund it

#

wich is a shame, becouse shooters mesh with VR FAR better

cedar snow
#

i will buy it with tightly clenched teeth

frank escarp
#

at least pc users only bought skyrim once

#

we got the special edition for free

#

but console users...

#

ps3 skyrim, ps4 skyrim SE, PSVR skyrim vr

cedar snow
#

i own it on PS3

frank escarp
#

what a shame

cedar snow
#

lucky me -.-

frank escarp
#

its a game that is just so bad on console

cedar snow
#

it was ok

#

played 120+ hours

frank escarp
#

cant open console to fix bugs, cant edit saves when they break, cant mod it

cedar snow
#

yeah

frank escarp
#

i wonder if bethesda will release skyrim for IOS

#

its a thing i see happening

#

with their obsession of skyrim on every platform imaginable

#

wich is smart business

#

i do the same myself xD

cedar snow
#

i think it's rather a $$$ obsession 😛

#

than a platform one 😛

frank escarp
#

its just business

#

ports are cheap, they are easy profit

cedar snow
#

i'd do the same

frank escarp
#

skyrim vr made them a few million dollas

#

and the effort is not really that big

#

biggest thing is to change the render code to work on stereo

#

the rest is pretty basic translation

little token
#

learning ue4 is a real eye opener how games are created, this is really cool

#

wish I learned this during spring break 😢

paper rampart
#

Ue4 is a really welcoming engine to everyone.

#

Its UI is what made me choose it any other engine.

cloud cobalt
#

It does have great tools

#

Some less good, too, but still

fervent pendant
#

Any idea what may be the issue? The falling animation is a loop

little token
#

So is this Unreal Engine the same version AAA studios use it do they use a special version for them? If so this is pretty cool

fervent pendant
#

Oh i actually found it but idk what it means >.>

#

if i put "time remaining" for jump animation is lest than 1 then it plays correctly

#

before i had 0.1

cloud cobalt
#

@little token Not that many AAA use UE4, really

#

Those who do do use the same version, but they're usually going to have people develop additional features internally

#

Like, Sea of Thieves are UE4-based but there's zero chance they use an unmodified engine

cursive dirge
#

I think many exaggerate bethesda RPG bugs

#

I've played through vanilla Fallout 3 without any "unofficial" patches without any quest etc issues whatsoever, and internet was all over that you can't even touch the game without unofficial patch mod