#ue4-general

1 messages ยท Page 212 of 1

random sapphire
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Or is it just the build data

pallid compass
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just build data

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click the save all button

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then untick the build data

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and save everything else

serene shale
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@grim ore Thanks for your time, I'll let you know if I get it working.

pallid compass
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156 frame ms

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ez

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Laptop just exploded

pallid compass
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so suddenly when ever laptop is in high performance mode out of no where, cpu usage stays 100% locked and full and is apparently being used by system idle

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y u do dis 2 me windows?

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alright iv seen it all now

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get this

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the smaller my game screen

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the more frames i lose

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thats at like

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800x600 or some shit

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but if i put it to 4k nice smooth 60 fps

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lmao

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wtf

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it appears to be window mode i think?

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having any of the game window off the screen
lose 50% fps wat

gleaming lotus
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When importing an .fbx which has multiple parts is there any way to import them as whole static meshes instead of multiple parts?

pallid compass
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yeah theres tickbox on import

gleaming lotus
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Ah im an idiot lol

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didnt see the drop down arrow

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ty

pallid compass
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np

grim ore
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heh.. Fortnite on a 4" iphone is... special

paper kernel
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why would you do that

plush yew
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hey does virtuall memory help if my pc freeze when using unreal ?

grim sinew
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Nope

silver crown
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virtual memory = swap?

south ridge
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On windows, yes

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Sorta not really, but he means swap

silver crown
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It should help then no?

south ridge
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No, it doesn't help

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UE4 pokes memory too much for that to help

silver crown
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I see

south ridge
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If you have anything other than UE4 running, the entire system quickly crawls to a halt

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I remember when I didn't have enough RAM. It was a race to task manager, if I managed to kill some process in 15 seconds, I wouldn't need to reset later

silver crown
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Now that you say it, I remember windows having a 50GB swapfile and still freezing

plush yew
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maybe the hard drive/ ssd is too slow to swap

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i think it helped me alot since i increased it to 20 gb. i have 8 gb ram only.

silver crown
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I think it can adapt its size?

plush yew
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yeah, i think i should change it to system manage

silver crown
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If you can buy another 8GB

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DDR3 or DDR4?

plush yew
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ddr3 i cant buy atm.

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i have 4gb x2 ... and no more slots unfortunately.

silver crown
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Sucks

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Laptop?

visual beacon
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Petscop

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Creepy game

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Poop

plush yew
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just an old pc that i feel so lucky to have... i built it in 2012. it has a gigabyte mobo. tbh it was just a perfect deal exchange with a p3

visual beacon
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heard of petscop

regal mulch
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Buddy, you're good?

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Or do you need some off time?

visual beacon
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what do you mean

regal mulch
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Stop spaming.

visual beacon
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sorry

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Im realy sorry

regal mulch
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We are currently not keeping people for long that can't behave.
So take this as your only warning.

visual beacon
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ok

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do you play fortnite

regal mulch
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Please move offtopic discussion, such as Fortnite, to #lounge

plush yew
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what are the basics of having such results ?

rustic panther
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colorspace

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you won't get those results with sRGB

keen birch
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That looks like an area light o.O

rustic panther
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oh but this is within unreal

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nvm

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I forgot what server I was on xD

keen birch
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Or is that the demo shot for the different skylighting system they made?

rustic panther
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it doesnt look good, there's a lot of light bleed and edge issues

keen birch
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That's a pretty common thing with UE4's static lighting

rustic panther
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I think there's ways to fix it

keen birch
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Yeah, that's a screenie demoing 4.18's new multi-bounce skylighting

plush yew
keen birch
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Because that also works on emissive meshes, so that big shiny wall is basically an area light

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That depends on what you want to do, what you want to see and what you're seeing and thinking is wrong about that

rustic panther
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you have too many lights touching

keen birch
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You mean the cross through the icon?

plush yew
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yeah

keen birch
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Then yeah, too many intersecting lightst

plush yew
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how do I fix that?

rustic panther
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less lights touching lol

keen birch
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Reduce the amount of lights close to each other

plush yew
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just set the range smaller?

rustic panther
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that is a solution too

plush yew
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thats a prety good area shadow indeed

patent siren
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did they just release art assets

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or are they gonna release any code assets

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from paragon

sullen isle
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I really hope that they will release some code

patent siren
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i just want that anim code

gentle crypt
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I seem to be getting 1 friend requests everyday on my epic games launcher is there a way to stop this?

rustic panther
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stop being so friendly

gentle crypt
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๐Ÿ˜†

bitter edge
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After upgrading to 4.19 our character meshes are acting like they are set to hidden in game when in reality they are not. I can get the capsule collider to show up (or anything else that is attached to a character bp), but, character meshes are invisible. I've triple checked that the mesh is set to show in game and is set visible in editor. I placed a set visibility node on tick to make sure that its set to show up up every frame and that does not work.

Anyone else run into this issue after upgrading?

pallid compass
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would advice u go to a backup

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not the best idea to jump too the latest version of the engine

frosty bloom
pallid compass
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lmfao wtf

cinder iron
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@frank escarp hi, could you remind me why you don't recommend git lfs? I remember you said you had a bad experience with it back in the day

weak thunder
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Is it just me? is combat weird on unreal engine?

pallid compass
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combat weird

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what

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thats like saying is it just me or is this painting in this art kit weird?

worn granite
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I'd say that's like saying the text entry in mudbox is weird

pallid compass
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lmao

weak thunder
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its hard to put my finger on it but its like most combat... you just don't feel any impact.
Characters strafe or glide on the ground.

Its like skyrim's hack and slash with its odd movements.

silver crown
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@cinder iron Cuz it sucks

worn granite
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That's not an Unreal problem

pallid compass
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ohh that

rustic panther
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lol thats not an unreal problem

silver crown
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Unless you have a 100TB SSD

pallid compass
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thats not unreal

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thats u LOL

frosty bloom
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heh...

weak thunder
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what do you mean me?

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i am just observing games i have seen made by unreal

pallid compass
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Impact and feed back is as good as the people who make it

rustic panther
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unreal makes games?

pallid compass
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then sloppy devs then

frosty bloom
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^^

worn granite
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I've worked on a combat game in UE4 and when it was using my code it felt right and then we brought on another person and his code was used and it destroyed the feel of combat

cinder iron
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@silver crown could you please pm me specifics? I would appreciate it so much. Problems that you had and things you noticed.

worn granite
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Don't ask me why my code wasn't used, it wasn't my call

weak thunder
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well paragon, ark survival and conan among the few i have seen using Unreal

silver crown
pallid compass
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impact requires alot of things like, Camera shake, animation, visual feedback and audio

weak thunder
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they all seem to suffer from the same issue

cinder iron
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Better if you feel like

weak thunder
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unless you are using guns hand to hand combat just looks and feel odd

worn granite
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Its hard to get right, UE4 is easy to learn nowadays

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So its easier to get a game released with subpar combat

rustic panther
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when you have an easily accessible platform a lot of projects made with it won't be excellent

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I don't agree with your examples either

weak thunder
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then is there a game that does combat right with the unreal engine?

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any success stories?

pallid compass
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Gears of war

rustic panther
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it doesnt really have to be made with unreal to be a good example

worn granite
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Can't point to one, sorry, but I can tell you as an experienced freelancer that the engine has nothing to do with how final mechanics feel.

pallid compass
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infinity blade

rustic panther
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you can achieve the same elements with any engine

weak thunder
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@pallid compass really?

pallid compass
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that batmman game they made

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with sick hand to hand combat

worn granite
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For instance, find me a game made with RPG maker which isn't Undertale and is a good RPG

pallid compass
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i think that was in ue4

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lmfao

worn granite
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oh no rpg maker is really bad for making good RPGs

pallid compass
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quickly covers ue4 project up

weak thunder
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I think you fellas are taking this way too personal

pallid compass
worn granite
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I think you're reading too far into my messages

pallid compass
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dont look the rpg maker shame ๐Ÿ˜‰

worn granite
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Wanna make a 2d game? Don't use Unreal.

pallid compass
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LOL

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say that again fam

worn granite
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Wanna make a 3D game that involves combat? Use unreal if its comfortable.

pallid compass
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nah we are just pulling at u

worn granite
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It won't help/hinder combat

pallid compass
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the engine is only as good as its users

worn granite
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@pallid compass Wanna make a 2d game? Don't use Unreal.

pallid compass
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screw u fam its great for 2d

worn granite
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the hell it is

pallid compass
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u just gotta expand every class ever

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LOL

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actually ngl

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im about 10 seconds away from re writing the tile map system

weak thunder
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so... for the sake of argument.
The Zelda BOTW seemed to have good combat, enemys reacted to your blows, good sound effects, good physics and etc...
Lets compare... Ark survival (the worst offender)

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what is happening? What went wrong?

pallid compass
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I keep thinking about it every day ๐Ÿ˜‚

worn granite
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if you want reasons to avoid UE4 I can give you those. But Ue4 has nothing to do with combat mechanics.

pallid compass
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Same thing we said before

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DEVS

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ark has the worst devs

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u can imagine

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like u go inside there SDK

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and HOLY FUCK

weak thunder
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yeah but you know... learn from others mistake

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and so on... you know

pallid compass
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Its like everything u shouldnt do in 1 package

worn granite
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Zelda BOTW is made by an experienced first party team with all the budget nintendo can use. Ark is a 3rd party indie that got lucky and blew up.

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Also Arks focus wasn't combat.

weak thunder
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Well what rules did nintendo follow to make a good combat system that ark didn't?

pallid compass
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look at paragon's combat

worn granite
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ALSO their executable is shootergame.exe

pallid compass
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it is strong as fuck

worn granite
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IIRc

pallid compass
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It feels good

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The game may not be addictive, but the combat feels fluid and strong

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Nintendo arent potato

weak thunder
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@pallid compass paragon still stafes and glides while hitting opponents

pallid compass
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Ur asking questions with massive amounts of content too them

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u might as well say "how do i be gud dev"

cinder iron
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@weak thunder to sum up it doesnt depend on the engine it depends on the implementation, the animations and the game design. Thats all.

worn granite
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UE4 has tools to help with footslide. Whether that's prioritized over network smoothing is up to the developer.

pallid compass
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shit il show u an amazing combat system in ue4

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1 sec

worn granite
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maybe in testing they decided footslide is acceptable if it makes the game flow better.

rustic panther
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BOTW being single player allows them to do a lot of things you can't in a multiplayer game

weak thunder
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I was more asking "hey guys can you point me to a UE4 game that does not suffer from these issues"

weak thunder
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rather than a fix all pill

pallid compass
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Theres ur impact

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by a random dev

frosty bloom
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i love that chinese dude

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been following him since months back. He got some git gud level skills

rustic panther
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that video is sick

pallid compass
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Yeah the animation and flow is fucking solid man

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i love it

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So good for such a "random guy"

weak thunder
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whoa thats pretty sweet

pallid compass
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sort of thing

weak thunder
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that little robot dude is not gliding on the ground at all

worn granite
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Sadly, this is a Unity fake. You can tell by the way the feet move. kappa

rustic panther
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I think they made it in RPG maker

worn granite
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I've heard that's possible too.

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Unfortunately, RPG Maker can't do progress bars like that.

rustic panther
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lmao

worn granite
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Could be Cry Engine

pallid compass
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true dat

worn granite
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but its not using the crysis HUD

narrow pasture
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alright i need help with a constant crash im running into, i can't find anything related to it online its related to a "Assertion failed: SetWindowRgn( HWnd, Region, false ) " problem.

worn granite
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so I'm skeptical

frosty bloom
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Well, not to be dropping the hammer here. It's made in paint

pallid compass
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pretty sure thats a c++ function for defining the location of a targeted program

narrow pasture
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ah, i could send the error log

worn granite
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No idea what'd be triggering that error tbh

narrow pasture
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but its constant

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like every 10 minutes

pallid compass
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one sec i might be able to tell u

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time to search engine source

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start prayin its in there

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There is one call for it

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in WinUser

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.h

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Jesus

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winuser.h

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is used in alot of external stuff

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ye gl tracking that down fam

cinder iron
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Editor symbols !

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And check the callstack

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If it crashes in editor you will solve it with your eyes closed

pallid compass
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hope u got 10gb of free space for them debug symbols

narrow pasture
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blegh

cinder iron
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They chubby but useful :)

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Just like me :D XD !

pallid compass
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omg

cinder iron
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Hahahhaha

pallid compass
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i spent 4 hours in a material today

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now im not sure what to do

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iv got a million things to do but my brain is full of material editor nodes

cinder iron
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Tech art is fun

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I had some fun these days doing Networking :]

pallid compass
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im not even tech artist

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thats the worst bit

cinder iron
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Hahaha

plush yew
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Hey there guys, just about getting ready to work on my voxely, minecraftey world stuff. Wanted to make sure - should I be handling generation, saving, loading, etc. of my world chunks in the GameMode? Not asking for a full tutorial, but a nudge in the right direction would be greatly appreciated.

narrow pasture
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how can unreal crash on a D3D device lost when im running OpenGL

safe rose
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heh

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I've gotten that one too many time @narrow pasture

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4.18?

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And what Graphics Card

narrow pasture
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4.18 and 4.19, im using a i7 8550u and an AMD 540

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its a laptop

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supposedly a fix is coming in 4.20

sinful umbra
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Anyone get huge cpu spikes in editor after using STAT GPU?

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in 4.19

zenith flower
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10gb? I'm sitting at 150gb, but only .17,18,19 have debugging symbols

narrow pasture
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thats alot of unreal

worn rain
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cries

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that's months of my life upgrading unreal engines ๐Ÿ˜ฆ

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I've filled a terabyte drive with engine installs. the engine likes to eat disk space

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github engine users unite

floral heart
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suddenly, unapproved threads visible on the forum!

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sadly can't read them

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unless you look at them from Latest Activity

latent pivot
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has anyone run into the bug where hot reloading completely resets all blueprints and their data when their parents are a C++ class?

livid haven
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Under no circumstances should you use hot reload. Period. ๐Ÿ‘

latent pivot
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really...? devs around here don't use hot reloading at all?

livid haven
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Oh, I'm sure some people do. And continue to suffer.

latent pivot
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cool. so is the normal workflow to run ue4editor from visual studio and attach to the process, test your changes, then abort and repeat?

livid haven
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Yep.

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While it takes longer to shut down and start up the engine and editor and all that jazz, it's reliable.

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Hot reload is absolutely not reliable.

latent pivot
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yeah i've wasted a lot of time with it

weary basalt
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Can concur with Sion. HR is more trouble than its worth. Certainly do not recommend it.

latent pivot
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many thanks, this is good info

worn granite
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Yeah would agree, don't HR.

gray basin
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I have my model made and rigged who will animate

floral heart
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#work-in-progress

golden idol
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anyone good at making a map? need an outline done for me for an island?

odd hornet
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Generally you should make a blueprint with BSP and then model it out

golden idol
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BSP?

odd hornet
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Yeah, BSP shapes. It'll be under the "geometry" tab, you can configure them to meet any shape that you'd really want.

ornate juniper
slate cloud
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Guys 2 Questions on the Epic Launcher

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it dosent show the compatible engine edition right now correct? (bug)

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......and you cant update the Vault too?

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can somebody check their launcher for me?

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thank you in advance

low vortex
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should i keep using 4.19 or download 4.18?

tame thistle
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A little bit ago I updated my Nvidia driver, and it seems that they combined Ansel with Shadowplay. In doing this, I am not unable to use Ansel with my projects, it keep saying cannot run on unsupported games. I have it running, and I have whitelist-everything enabled. At this point I'm downgrading to an older driver, because I need Ansel for my projects and as far as I can tell there is no solution. Is anyone else having this issue?

worn ocean
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is the Udemy UE4 Multiplayer game with C++ tutorial good? it was released last December has anyone tried it

lethal star
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anyone else just had their epic games account locked?

cloud cobalt
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@lethal star What kind of account ? One with Fortnite or one with only UE4 ?

lethal star
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UE4

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just my general epic account, i think someone tried to login from the big leak list

cloud cobalt
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Haven't suffered from that no

lethal star
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just curious, thought someone might be trying to brute force some accounts

frank escarp
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@lethal star its russians trying to bruteforce passwords from the leaked list

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or at least russian ips

cloud cobalt
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Bruteforcing passwords is useless since Epic has 2FA now

frank escarp
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they still try to bruteforce the 2FA

cloud cobalt
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sigh

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Let me guess... They're trying to get Fortnite accounts to resell them

frank escarp
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yes

cloud cobalt
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One more reason why we should never have shared accounts or a shared launcher for the engine and games

obsidian nimbus
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BUT FORTNITE STUFF ISNT TRADABLE RIGHT?

cloud cobalt
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I really miss the pure-UE4 days when we paid a small subscription and didn't have to suffer from game-related outages

obsidian nimbus
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oops caps

lethal star
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hack account, change password, sell acount

obsidian nimbus
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send email, get account back

lethal star
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yea, im not sure about their angle either

frank escarp
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they still sold the account

obsidian nimbus
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no1 buys complete accounts

frank escarp
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for money

lethal star
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^

frank escarp
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people do

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people are idiots

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glad we dont have direct item trading in fortnite

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it would become far more extreme if it did

wary wave
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they don't sell the accounts, generally

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they find accounts with CC details in them and buy the expensive Fortnite edition with the extra key

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then sell that key

frank escarp
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oh

obsidian nimbus
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you know an account you buy is registered to another email that isnt urs so ppl can reset the passw

cloud cobalt
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People buy game keys on shady websites too, fully knowing they might be stolen, already registered or entirely invalid to start with

frank escarp
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G2A is a thing after all

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russians love this

cloud cobalt
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People do dumb stuff for money

frank escarp
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they are basicaly monopoly on trading stolen keys

wary wave
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they're even being sold on ebay etc

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totally brazen, no fucks given

cloud cobalt
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It's not like they're really risking anything @wary wave

frank escarp
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if g2a regionlocked russia, it would go completely empty

wary wave
obsidian nimbus
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mehh u got hackers everywhere

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cant point a finger at russia for every bad thing that happens

cloud cobalt
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It doesn't help that Epic had our credentials leaked something like 15 times already

obsidian nimbus
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hell the news here was pointing to russia for some bank ddos.. ow its soo advanced it has to be gov operated

frank escarp
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@obsidian nimbus most of the scam attempts ive gotten were russian

obsidian nimbus
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turns out it was some local kiddy here on vpn

frank escarp
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literally everyone but 1, wich was from brazil

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you then get stuff like this

obsidian nimbus
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most scam attempts im gettin are comin from india

frank escarp
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every attempt from a russian IP

cloud cobalt
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The game key scams I receive are from all over the world myself, though Russia is definitely one of the sources

frank escarp
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yeah, indians too

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the spam attempts in epic games forums have been mostly indian, chinese, or russian

cloud cobalt
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Most of the time it's a legit-looking gmail address, though

frank escarp
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yeh, but they spot themselves as russian commonly

obsidian nimbus
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most good tor clients go over russian IPs, that says nothing

frank escarp
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for example they have a photo on the mail

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and the photo has a name in cyrillic

wary wave
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spam is usually SEA, hacking is usually Russian

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but swings and roundabouts

obsidian nimbus
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any1 doin passw bruteforce has his ip masked

lethal star
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speaking of bad security, who remembers runescape...up till this day they still dont have case sensitive passwords XD

frank escarp
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i wonder why the hacking ips are pretty much every timee russian

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are there lots of cheap "zero fucks" VPNs there?

lethal star
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decent internet, authorities that generally dont give a shit about cybercrime unless puts the state in a bad light

obsidian nimbus
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just sayin whats popular to use... if u get hack attempts from russian IP it says nothing about where the guy really is

grim ore
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Anyone happen to have any hints on what I might be missing getting IAB to work in a BP project. Google Play. Read In App Purchase Info always returns back a failure =/

final owl
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=/

soft swan
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So, my account is locked for "2 hours" permanently since couple of days (i don't play fortnite at all), however I received only a single e-mail. Is there a way to reach a support without being logged in ;)? I would like to work with my precious marketplace assets...

grim ore
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If you set up two factor you can get back in, besides that your hosed from what I can tell

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you can probably make a new account just to get into the launcher if you need it or just fire up the editor from outside the launcher as well.

soft swan
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It seems i need to be logged in in order to setup 2fa ๐Ÿ˜„

grim ore
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aww ๐Ÿ˜ฆ

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the irony is not lost

languid shard
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they really should split their databases

idle garden
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How I do a Destructible Mesh?

silver crown
idle garden
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so funny

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they show a option who is "create destrutible mesh" in the objet, but now doesn't show

silver crown
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You need to enable the APEX plugin IIRC @idle garden

idle garden
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That was a help

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Thanks

plush yew
#

anyone gotten maya live link setup and does it work with LT?

pallid compass
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pretty sure LT dosent allow plugins?

tall pendant
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It doesn't.

plush yew
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is someone working on a VRCHAT in UE??

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hi

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i think you need unity

cloud latch
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@plush yew vreal.net may be like what youโ€™re after

vivid girder
#

Can you not get timeline variables from a child blueprint?

pallid compass
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should be able too as timelines are components

vivid girder
#

I can access the delegate functions for the timeline, but can't access the variables

pallid compass
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go to timeline variable in components

worn granite
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No, that kind of access isn't supported in BP

pallid compass
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make sure that u have it set for ughh

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can view parent var's

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if its not showing up then u prob cant

worn granite
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I'm looking at the code, there isn't even a function for that kind of access, and the functions you can build that out of aren't BPCallable

pallid compass
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However

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why dont u try this

worn granite
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The timeline node does some stuff to display the output, but its a special case

vivid girder
#

Weird, what's even the point of having update delegates

pallid compass
#

Make funtions to control the timeline

#

then call them from child

worn granite
#

I mean. You can do what you want. You just gotta think a lil and do a workaround. :P

vivid girder
#

I mean, that'd probably work...just surprised they don't allow that functionality

#

What C++ class are you looking at?

worn granite
#

UTimelineComponent

vivid girder
#

On a different note... Niagara

#

It seems like the source code is already in the engine to some degree, has anybody looked into it?

pallid compass
#

It is

#

But its not ready

#

been in since 4.16

vivid girder
#

What's the scoop?

#

Like is there an editor or anything

pallid compass
#

no idea

#

But its not ready since its not been pushed in any sort of release yet

#

Theres just chunks here and there

glass imp
sharp tendon
#

Hey guys, a noob question but I don't find the answer on the internet. When I apply an animation for my character from mixamo, the animation keeps looping, making my character glitch and look like he is doing the same thing two times. Can you please help me?

livid haven
#

The irony of using Baldur from Too Human for a tutorial on anything Unreal related...

sharp tendon
#

I couldnt understand your answer, can you please tell me what to do?

tall pendant
#

๐Ÿ˜„

sharp tendon
#

I am very new at the program

tall pendant
#

@sharp tendon just google Silicon Knights vs. Epic Games and you know... ๐Ÿ˜„

sharp tendon
#

Oh okay Ill do it

#

But do you have an answer to my problem?

tall pendant
#

Sorry. I haven't used mixamo at all.

sharp tendon
#

How you do animations so? do you use the unreal animation pack?

#

Or do you just do on blender or other animation maker?

tall pendant
#

mocap data or keyframed animation. Or a mix of both. Really depends on your project. The software i use: Maya and Motion Builder. But you can use Blender or whatever package you like the most.

#

And theres nothing wrong with mixamo. I just didn't use it. Thats all. hehe ๐Ÿ˜„

sharp tendon
#

Thanks mate. ๐Ÿ˜ƒ I guess the loops in mixamo are wrong for what I want to do. Ill try to make it work haha Thanks

#

Okay, for someone who has the same problem, it is a tick on In Place in mixamo , sorry for the trouble guys!

regal mulch
#

No idea, but you could just search for looping animations in general

#

Usually it's a simple setting or setup in the animBP

#

If you have the animation in your graph, you could click it and check if there are settings set to loop

#

Like this (random google image)

#

@sharp tendon

sharp tendon
#

Thanks, I already found the solution, its the first time i make a question and I found the community on this discord very helpful, thanks

mint raptor
#

I'm confused with unreal's rotation. I'm giving it a 0 to 360 value to add to relative rotation for z and when it loops to 0 it rewinds

#

What value do I have to give it so that it doesn't rewind with a 0 to 360 value? Even if I try -180 it still does a rewind when it loops

#

Setting 203 degrees is showing a result of -156?

pallid compass
#

Give it world and not relative

final tree
#

Hi, not sure if this is a bug or intended but are you not allowed to drag content around within the content directory? Migrate seems to only be project-to-project.

mint raptor
#

@pallid compass That doesn't help

#

Same issue, once it goes from 360 to 0 again or vice versa it rewinds...

mystic fjord
#

It did this to me when i upgraded

livid haven
#

Something wrong with a MovieScene

bitter iris
#

@๏ผก๏ผฃ๏ผฅใ€€๏ผง๏ผฏ๏ผคใ€€ใ‚กๅฐใƒ‹#9718 You doing VR stuff?

#

He left ? wtf

mystic fjord
#

Yes i am doing a baseball field in vr

#

But

bitter iris
#

Okay

#

When you render / package unplug your VR headset

mystic fjord
#

It was not plugged

fickle topaz
#

hi I'm 100% new but I wanted to make my own game what should i learn

swift spindle
#

everything.... the main thing is... games do NOT want to be made!

bitter iris
#

^

#

Another thing to add to that is your passion for games and the development of them

fickle topaz
#

what do you mean

mystic fjord
#

do you guys have this problem?

bitter iris
#

Nope

mystic fjord
#

i am experiencing?

bitter iris
#

But I'm not developing a VR game

#

Try in here

fickle topaz
#

@bitter iris do i need to learn C++?

bitter iris
#

You can do C++ or Blueprints either way you need to learn both or one

#

Depending on what you want to do

swift spindle
#

not at all @fickle topaz

bitter iris
#

I'm not an expert im learning my self

fickle topaz
#

oh e.e

#

what should i start off with

swift spindle
#

virtually everything can be done with blueprints

bitter iris
#

Yup i havent once done C++

swift spindle
#

get one of the exhamples

#

and make it your own

fickle topaz
#

@swift spindle what should i try to do first

swift spindle
#

@fickle topaz there are example projects in the unreal launcher. Download the one closest in type to your game... learn how things are put together... start making changes to things to get closer to you want... then start pulling them apart and connecting them in new ways... eventually bring in new assets from other places and make new things

snow crown
#

๐Ÿ‘๐Ÿฝ

tame flint
#

thanks to many tutorials and other examples I was able to create the early stages of my game and learn a little bit about unreal engine. But I have a long way to go!!!! A special thanks to @grim ore

swift spindle
#

sigh... unreal crashed again =*(

#

anyone got any tips to get video playback to work properly ?

fickle topaz
#

Is there like a game jam

swift spindle
#

@fickle topaz there are many Game jams around. But I'd just get started ๐Ÿ˜ƒ

fickle topaz
#

No I don't want to enter

swift spindle
#

anyone know if Unreal has fixed the video texture memory leaks ?

fickle topaz
#

I just wanted to see what people are making

swift spindle
fickle topaz
#

@swift spindle could u recommend any YouTube vids for me to watch cuz I'm currently not on pc since there's a thunder storm and afraid power will go off and my computer broke last time for me using it and the power shut off E.E

swift spindle
#

@fickle topaz just the epic videos should be fine

fickle topaz
#

@swift spindle i tried but i can't find any on blue printing for total beginners

swift spindle
#

@fickle topaz it's really not as hard as it looks.. I started with 0 knowlage of coding myself only a few years ago

fickle topaz
#

@swift spindle is blender hard?

floral heart
#

technically it's software

paper kernel
#

_> puns

#

I assume blender is easy for beginners, hard for experts

crisp fable
#

have any of you guys looked at spatialos?

#

its interesting but its caving my head in

floral heart
#

16 rams

weary basalt
#

Anyone quickly know estimated time for release of 4.20?

rustic panther
#

4/20

weary basalt
#

har har har

rustic panther
#

I'd guess in june right

#

preview in may

weary basalt
#

Mmmm sounds about right.

south ridge
#

Just get it from github if you can't wait ๐Ÿ˜„

narrow pasture
#

so i have an object i moving along a spline with a simple transform bp, but when i move or add points to the spline, the thing spins out of control

crisp fable
#

you need to constrain its up axis

narrow pasture
#

is there a button for that or is it something i have to do in BP?

#

or is that what the "Default up vector" is?

paper kernel
#

direction spline tries to orient itself to

narrow pasture
#

now its spinning in a different direction

wary wave
#

morning folks, I have a weird one today

In the editor, when certain actors are visible in the content browser, the output logs are spamming:
"LogSpawn: Warning: SpawnActor failed because class XYZ is abstract"

#

spawn actor seems to be coming from drawing the thumbnails

pallid compass
#

O.o

#

Disable live thumbnails

#

See what happens

wary wave
#

stops logging

#

already tried that, hehe

pallid compass
#

Oh wow

#

Weird

wary wave
#

it's only happening on a handful of classes though, not just all the abstract ones

pallid compass
#

What ver u on

wary wave
#

I'm at an absolute loss why these ones specifically are going bananas

#

4.19

pallid compass
#

I blame 4.19

#

This is why i never go too latest ver

wary wave
#

it's particularly weird because these actors haven't been modified since February

pallid compass
#

Always weird shiz happening

wary wave
#

I don't get to choose which version we're on sadly, but yeah, I share that sentiment

pallid compass
#

Have u checked the bug report logs

#

Thingy

wary wave
#

'bug report logs'?

pallid compass
#

To see if its been reported

wary wave
#

I tried answerhub

pallid compass
#

I forgot there name

wary wave
#

but to be honest the error message is pretty generic

#

so it's hard to find anything

#

mostly people who can't work out why they can't spawn their abstract classes...

pallid compass
#

U could break point the class that sets editor thumbnails but

#

Ur prob gonna end up going super fucking deep in code

wary wave
#

I breakpointed the error message itself, but the call stack was not useful

pallid compass
#

Prob not worth

wary wave
#

it starts at the editor thumbnails

pallid compass
#

Well no live editor thumbnails for u until 4.19.2 :,)

wary wave
#

hah

#

okay so I know what causes it, thanks to a little group debugging

#

it is the thumbnails

pallid compass
#

Oh?

wary wave
#

if the abstract class has a component that would render something

#

it tries to render a thumbnail, and to do that, it spawns the actor

#

but it can't because it's abstract

#

this is why some abstract actors would cause the issue and not others

#

they have a default static mesh or whatever

pallid compass
#

Ohhh

#

Nice find

#

Btw what is an abstract actor :,)

wary wave
#

abstract class, just like in C++

#

it's a base class for other classes, that itself cannot be created / spawned

#

but also I'm relieved this is an engine bug, hahaha

#

I thought we might be doing something horrible somewhere in native code that would be impossible to find

pallid compass
#

Oh wtf its trying to thumbnail c++ classes!?

wary wave
#

no, but it might be a native class that's triggering it, somewhere

pallid compass
#

Ahh gotcha

#

What a pain

wary wave
#

through some obscure chain of references, trying to spawn it in the editor

#

yeah, definitely

#

glad we found the problem quickly, because that's obscure as feck, I could have been on that all day

pallid compass
#

Yeah lmao

#

Nothing worse than chasing a ghost in the engine

wary wave
#

I was looking at our loot manager / spawning systems because I've been working on those recently

#

but they're complicated

pallid compass
#

I can imagine omg

random grail
proven tree
#

hello

#

UEBuildConfiguration doesn't seem to exist

#

can someone help

cloud cobalt
#

What are you trying to do and what doesn't work ?

proven tree
#

Trying to use boost

#

or well, amazon aws

#

and i need to do UEBuildConfiguration.bForceEnableExceptions = true;

#

but i can't seem to find anyway that would work in rules

proven tree
#

I made it work by editing [ProjectName].Target.cs in the directory above. Adding bForceEnableExceptions = true; there fixed my build so I could use exceptions.

#

but i can't find the autocomplete there

#

it should find UEBuildConfiguration right

#

in vs

cloud cobalt
#

There isn't autocompletion in the cs files no

proven tree
#

ah

#

alright danke

glacial belfry
#

Hey guys, just a question.. I cant seem to find information. In the recent GDC State of Unreal they keep showing an AR ipad that they use a virtual camera tracker for UE. You can see it in the corner here:
https://youtu.be/jwKeLsTG12A?t=1455
I think I heard about them talking about releasing that tool for the masses, but cant find it again.. Anyone knows something about it?

Watch our full 'State of Unreal' presentation from GDC 2018. Epic Games' GDC 2018 updates underscore AAA quality support for Unreal Engine developers on all ...

โ–ถ Play video
wary wave
#

that might be custom software, I'm not sure

#

but the Vive implementation supports something similar I believe

glacial belfry
#

yeah it is custom. I just remember they mentioned somewhere they would ship that app too

#

but cant find it again and any information regarding it

#

They use it later for the realtime raytracing demo

mint raptor
honest vale
#

it means that the pawn mesh follows the camera and not the other way around I guess

mint raptor
#

I only ask because it seems like when I enable crouch and make the capsule shrink to crouch that "hard-attached" looks more like a soft attached

#

So IDK why that would happen but I don't even know how they hard-attached to begin with

mint raptor
#

Ha! Solved it!

plush yew
#

how would multiple line traces hit performance?

grim ore
#

test it and find out, the short answer is not much.

plush yew
#

alright

#

because the way I'm going about things with interaction is setting up different line traces for different interaction objects

#

probably a bad idea

safe rose
#

Guess docs are dead once again @wicked tiger @elfin jacinth ?

regal mulch
#

Endless loading

wicked tiger
#

I've pinged our teams about it.

#

of course.. try now

#

lol

safe rose
#

Well, at least it's fast turn around

#

Thanks

wicked tiger
#

Np

polar token
#

I VERY often get Unreal who stop working (doesn't crash, it just loads forever) when I try to import models, any idea where that could come from, or is Unreal that unstable?

regal mulch
#

Hm, what models are you importing?

#

Created with what software and using what format?

polar token
#

fbx in that case.

#

might want to mention I tend to import from either zbrush and 3ds max, and both often have this problem

regal mulch
#

Lowpoly?

polar token
#

500k

regal mulch
#

Does it load eventually or just freeze?

polar token
#

Though I already had this problem with meshes with much lower poly

#

neither

#

it never loads

#

nor freezes

#

well, until I stop it

regal mulch
#

Weird. Sadly not an artist. Maybe try a different format just to check if FBX has a problem?

polar token
#

I'm gonna try obj

#

Also, I use 4.18

gusty widget
#

@polar token Did you check your task manager performance tab to see if the memory is exceeding the amount of memory your pc can handle?

polar token
#

hmm, I haven't, but again I had that before with small stuffs, so it's weird.

gusty widget
#

Hmm yeah it is weird, I only had issues with importing 2000 2k textures at the same time, that was a memory issue ๐Ÿ˜…

sharp tendon
#

Hey guys. I made a whole temple in Magica Voxel and I decided to import it to ue4, but as it counts like a whole model, even the air cubes are counting on the colisions. so the character can't even stay in it. Any solutions to my problem? (I only found one but it is extremely hard, which is to make the colisions false on the model and use meshes to work as colisions). Please help me.

gusty widget
#

@sharp tendon Can't you import the meshes seperately? Importing a whole temple as 1 mesh isn't really a recommended thing to do most of the time ๐Ÿ˜ƒ

sharp tendon
#

well, I dont think it would resolve the problem, because I still couldnt enter the temple, maybe with a picture I can explain it better.

gusty widget
polar token
#

Hm, seems like it worked with obj

#

Oh, could it have something to do with the type of fbx?

sharp tendon
#

Maybe, ill try to do that, thank you so much

gusty widget
#

@polar token Could be possible, FBX is a standard format but still there can be differences in them depending on which program and fbx version is used I believe

modern kite
#

he guys could anyone give me a head start for ue4 android developing? im confused of all the thing that i have to do

gusty widget
#

@sharp tendon You're welcome!

polar token
#

Seems like I was exporting it at 14/15

#

I'll try with 16

#

And it worked right away

#

heh

gusty widget
#

@polar token Yeah could be that indeed, not sure why though

polar token
#

"The UE4 FBX import pipeline uses FBX 2016. Using a different version during export may result in incompatibilities."

#

Welp

grim ore
#

@modern kite follow the docs and the guide you can get to by clicking on the android section of the project settings. beyond that you would have to ask for specific help if you get stuck somewhere

modern kite
#

i already got stuck at installing android sdk its says it cant completly install cause i havent installed visual studio but i it (2017)

#

@grim ore

grim ore
#

you used the nvidia installer in the engine directory?

rose kelp
#

I'm trying to figure out how to optimize mobile materials so I'm looking at 'sun temple' demo materials. Can someone please enlighten me why there are so many mask textures in materials? Doesn't it make build heavier and hits GPU harder? I'd be happy to find a way of 'baking' particular node of material editor to texture and use simplest texture lookup possible to achieve same effect without performing math operations with masks and base textures.

pallid compass
#

dont use the nvidia installer its shit

#

run it once

#

then restart

#

then find the GUI for android sdk it installs

#

open that

#

and get it too install all the shiz

#

i had ton of issues with that

modern kite
#

@pallid compass Which one you mean?

#

@grim ore yes

silver crown
#

Some nice totally working atmospheric scattering:

grim ore
hazy birch
#

guys plz answer me ?a teams,made a game with a story and good graphics and they put game plan that is all?

#

๐Ÿ‘Œ ๐Ÿ˜‹

modern kite
#

@grim ore

grim ore
#

you dont need that so feel free to uncheck it. You only really need the sdk

#

that might be why I never had the issue I always uncheck it

#

it actually looks like the rest installed so you should be ok

modern kite
#

@grim ore

grim ore
#

pretty much yeah. If you just uncheck the tegra stuff from what you tried before it should install fine, you probably don't even need to actually do anything else at this point as it says it already installed fine earlier

ionic hornet
#

Staged filesystem reference may not start with a path separator or contain an empty path fragment (MyProject3\Content\Test\c\living_eddie_BEAMS-LIMESTONE_SHINYDC1307C3D2_STONE-LIMESTONE_SHINYDC1307C3D2.uasset)

#

what does it means?

#

i tried to package my project and this error shows up

plush yew
#

XD Teapot missing preview mesh

regal mulch
#

Ninjaripper on the Desktop

#

Why not...

modern kite
#

@regal mulch its just for educational purpose

safe rose
#

What's Ninjaripper

#

If I google, will the CIA put me on a list?

modern kite
#

no

safe rose
#

Ah, that thing

#

TBH, it's crazy what these things can do

modern kite
#

@safe rose

safe rose
#

hm?

#

Probably from all that illegal stuff

#

ยฏ_(ใƒ„)_/ยฏ

regal mulch
#

The error tells you exactly what to do

#

JRE or JDK must be available

#

So get it

modern kite
#

problem is the package should be installed cuase its in android sdk included

#

@regal mulch

polar token
#

is there really no way to fix the shadows update like at 0:02?

#

Even just at the time of the render export?

teal tulip
#

there is another shadow update later

#

probably if you render on cinematic mode but no idea

#

realtime limitations

#

and shadow model limitations

modern kite
#

Codeworks is shit

#

First it gives me error that are changing for every try next when all is ok it gets stuck for what ever reason

#

I dont get it

tough kayak
#

anyone around to help me with my swarm? I can't seem to get it to connect to 2 of my laptops

urban gyro
#

Guys what to do when a player controller has no owning connection?

#

if tried everything i could think of

#

and there aint much info on the net

drowsy fox
#

Your player character has no controller?

urban gyro
#

no, my player controller has no player

drowsy fox
#

I believe in your player controller, or your game mode it is set

#

Unless Iโ€™m being too primitive

urban gyro
#

the game mode class defaults have the correct player controller assigned

#

ive tried creating separate controllers, no go, on postlogin gives me controllers and i can possess stuff with them, but the actual controllers have no player, so i cant even spawn a hud, or fire inputs

drowsy fox
#

In your game mode there is a default pawn class, is it set?

#

If you want to start off with โ€œno playerโ€ you still need a pawn. And that pawn has to control setting up the next pawn itโ€™ll posses (a real player)

urban gyro
#

hah

#

i had it set to None.... thanks

drowsy fox
#

Itโ€™s always the simple things.

urban gyro
#

aye, i was half expecting some bool needing flipping

drowsy fox
#

Haha thatโ€™s the other struggle.

#

My animation graph is a pyramid

patent siren
#

i wish vscodes intellisense wasnt crap

#

then i would use it always over vs

mortal gale
#

I really do not like that the Unreal Assets can only be downloaded via the Epic Games Launcher, in Windows, and not in Linux.

#

That really needs to be addressed.

safe rose
#

It is

#

via a community plugin

#

Actually, two

mortal gale
#

Oh, really?

safe rose
#

yup you should complain in #linux

#

couldn't find allar's

#

oh, I lied, that's allars

#

well, modded

mortal gale
#

Oh wow, that looks good.

#

But I'm already almost halfway downloading in Windows.

#

Is it possible to just copy the files over? lol

grim ore
#

Yep

#

You can always make the project as well in Windows then use it in linux

mortal gale
#

Huh, awesome.

devout gulch
#

what is the intended workflow behind Asset Manager ?

mortal gale
#

Even though my laptop was designed for Windows, it functions better in Linux, and I'm downloading them on my laptop currently, because I'm at the college, and at home, I have shitternet. lol

devout gulch
#

right now i just directly register my abilities assets within asset registry

#

but it looks like the intended workflow is to create seprate asset which will be search and that will store refereces to in my case ability

mortal gale
#

It's nice that UE4 and the editor runs on Linux, but it kinda feels like an afterthought, they made linux-compatible code, and then left.

#

And UE3, Linux support was even worse.

livid haven
#

laptop was designed for Windows - que?

silver crown
#

?

livid haven
#

How is a laptop designed for Windows? Unless you mean one of those rather particular ones, what are they called...

#

Surface? Which isn't exactly a laptop, per-se.

silver crown
#

Yeah

#

Tested for windows

#

Not designed for

worn granite
#

I think that means We've tied the BIOS to windows more than usual and want to use that to hype the marketing

mortal gale
#

Yup. ^

worn granite
#

good luck easily throwing linux on here

silver crown
#

Ah yeah, forgot about those shitty bios

mortal gale
#

It was kinda a PITA, but I gitr done.

livid haven
#

I've honestly never experienced anything like that, but I guess it'd be more common with laptops than desktops which aren't really integrated as one "atomic" thing anyways.

mortal gale
#

Had to fuck around with EFI shell and UEFI variables.

worn granite
#

Well they get MS to agree to low pricing in exchange for holding the end user hostage

livid haven
#

Fair, fair. Just hadn't realized that was a thing. I do need to get a laptop for work at some point anyways.

worn granite
#

And they gotta at least look like they're trying it

mortal gale
#

I have 8.1 on the Windows partition right now, but I might just install 7 onto it.

worn granite
#

If you get a decent laptop or an older one its less of a problem

#

get a modern, cheap HP?

#

gl

livid haven
#

IMO, if you're a power user and you are going to use Windows at all, use Windows 10 and neuter it of the parts you don't want to deal with.

#

If you're a power user, you can neuter the bloatware/telemetry.

#

At which point, you're just getting a better OS than previous versions. But obviously only if you do said neutering.

mortal gale
#

The touchpad in Windows, acts like an idiot, a.k.a. I try to move the pointer, and it slects a fuckpile of shit, or, it scrolls insanely fast, or it doesn't work at all. Yet it works just fine in Linux. lmao. ANd, even funnier, the GPU performance in Linux is FAR better than Windows.

worn granite
#

Right.

livid haven
#

If you can't/won't, then yeah, I totally understand not upgrading from some other Windows version to 10.

worn granite
#

And you'd automate the neutering as much as possible.

#

that way if you ever update you can just run your script(s)

livid haven
#

Yep.

worn granite
#

Ofc you could be lazy and whine about it

#

Which is the camp I put myself in

silver crown
#

What neutering actually?

#

If it's not a laptop with preinstalled windows

worn granite
#

win10 out of the box comes with a lot of bloat

silver crown
#

Like?

worn granite
#

even if you buy it fml

#

Oh all sorts of shit.

#

candy crush?

silver crown
#

(asking so that I can remove it)

worn granite
#

uninstalled

#

Fucking Asphalt 8

silver crown
#

Didn't got that IIRC

worn granite
#

gone

silver crown
#

Maybe because it was Windows Pro

worn granite
#

Then there's a load of their own software on top of android games

#

Stuff that if I'm gonna use I can install

#

Kinda just normal android-esque bloat

silver crown
#

Yeah the mail/calendar stuff

worn granite
#

That's not a huge deal really

#

but as for other features I'd cut out

#

There was a time when my OS was complimenting me on my new (its not) phone.

#

Found the setting for that

mortal gale
worn granite
#

It'll auto-install crap too

#

I think that's turned off.

mortal gale
#

I'm never installing Shitblows 10.

worn granite
#

Lemme go see, actually.

silver crown
#

Windows 8 is actually a lot worse IMO

mortal gale
#

I don't even fully like 8.1, I think 7 was the last good version of Windows.

worn granite
#

I didn't mind 8.1

silver crown
#

RIP

worn granite
#

I originally did not mind 10

mortal gale
#

8.1 at least has alot less bloat, no fucking cortana or all that crap, not alot of forced bullshit, and it runs considerably faster.

worn granite
#

But I'm getting used to my linux install

upbeat tendon
#

i wonder if the paragon ui assets will be released

worn granite
#

So we'll see if I can make the jump

mortal gale
#

But, Windows does use more RAM than Linux.

#

For the same amount of things I'm doing.

silver crown
#

This doesn't mean anything

#

Which desktop?

mortal gale
#

Which DE?

silver crown
#

Yeah

mortal gale
#

KDE on my laptop, XFCE on my desktop.

#

Openbox on my Arch 32 on my ol' Dell D600 too.

silver crown
#

KDE is pretty resource heavy

mortal gale
#

No it isn't.

#

GNOME is. lol

#

I did before and after tests of switching my laptop from XFCE to KDE, and split my dick and call me Bruce Jenner, I was very much surprised.

#

Even power consumption was less.

#

using powerstat

#

iGPU, CPU, and memory usage was less.

silver crown
#

Interesting

mortal gale
#

A little bit of a choke there. lol

#

This college internet is much faster than at home. lmao

silver crown
#

2MB/s is fast? ๐Ÿ˜ฎ

#

jk

mortal gale
#

Yes, it is.

tight bridge
#

hey im new to this server where do i go if i need help with blueprints?

silver crown
tight bridge
#

ahh ty

#

makes sense

upbeat tendon
#

@tropic solar oh you so funny

tropic solar
#

@upbeat tendon What do you mean?

livid haven
#

I mean, it was kind of funny in that it was somewhat naive, but I'm going to guess it's because they legitimately don't have much experience so they don't know yet.

#

TL;DR: If you don't have much experience, big open world stuff is a very bad place to start.

upbeat tendon
#

that has got to be a joke

tropic solar
#

Forget it, My mistake for asking questions and expecting people not to be assholes

pallid compass
#

People in here are not assholes

#

I can assure you that.

livid haven
#

Oh, sometimes they are. Let's not pretend they're not.

upbeat tendon
#

you aren't trolling?

livid haven
#

And that was probably a bit harsher than necessary of a response for someone just popping in for the first time.

pallid compass
#

am i blind

#

I dont even see a question

#

well in general lmao

upbeat tendon
#

i wasn't harsh

livid haven
#

@pallid compass They removed their question, probably because they were embarassed by the response.

pallid compass
#

What question?

#

Gather around children let me tell you a funny story about the other day

livid haven
#

They were asking about where to go to learn about making open world stuff.

pallid compass
#

Actually SIon i was ment to PM you this the other day

livid haven
#

The first response to that being laughed at is pretty harsh.

urban gyro
#

was it an MMO?

pallid compass
#

I legit asked the other day, how to do a for loop in c++

tropic solar
#

I have 0% experience in game creation, So of course I don't know the basics. @pallid compass I removed it because I posted it elsewhere, and didnt want to have the same question in multiple chats, not embarrassed

pallid compass
#

because i didnt know lmao

#

writes GAS execution calculation classes ez
cant remember how to for loop

livid haven
#

@tropic solar My mistake, I was the one who assumed it was out of embarassment.

#

Which would be an understandable response, anyways.

pallid compass
#

I got roasted in the cpp channel lmao

upbeat tendon
#

ok first thing to do would be to code up a version of snake

pallid compass
#

Actually step 1

#

Go do random BP tutorails

#

Learn basic's all over

#

So you can get your hands use to the engine

urban gyro
#

first thing should be Pong. Because it was 1st ๐Ÿ˜„

livid haven
#

@upbeat tendon Don't get me wrong, I get annoyed with what I often feel are naive or stupid questions and I may not always be as nice about answering as I could be, but I try to make an effort to not be too judgemental.

#

@tropic solar To give you some actual advice, if you have no experience with game dev, you really should start very small. Don't try to make a game you'll be proud of and ship to start with - learn the basics making clones of simple things that will never see the light of day.

tropic solar
#

I have no embarrassment, We all have to start from somewhere. I just don't know much. I have been interested in game design for years, but just now have had the time to look into it and attempt to understand the basics. My questions are not stupid, but i do understand the vagueness of them.

upbeat tendon
#

i am pretty sure most kids that are into gaming know how much work it is to develop a game

pallid compass
#

Also a realistic tip

tropic solar
#

Also I don't plan on making a living on off games, Just a hobby ๐Ÿ˜ƒ

livid haven
#

@upbeat tendon No, they really don't.

pallid compass
#

Expect to spend a year faffing about in the engine

#

Before you produce anything remotely acceptable

#

Games Development is hard, but it gets easier's every day, but u gotta keep doing it

#

easier*

upbeat tendon
#

really go write text based snake in basic

urban gyro
#

To put it this way: When you start realizing that the docs are kinda meh, then u make a game.

tropic solar
#

Career: college for counseling, Just thought it would be interesting to understand the basics, attempt a little, and gain a better understanding of how much work goes into it

pallid compass
#

do basic tutorials every day, read non c++ doc at night

#

no joke when i say iv been doing that for two years

upbeat tendon
#

@tropic solar youtube extra credits

pallid compass
#

and it was only yesterday that i started actually saying "hey iv read everything, time to start reading random source files"

livid haven
#

@tropic solar It's alright. Your question was naive, but that's forgivable - how could it be anything but if you don't know anything yet? Starting with Unreal is possible but you're going to have to learn a lot of things because you're diving in the deep end.

upbeat tendon
#

i still think he could be trolling

pallid compass
#

Hes not a troll

livid haven
#

He's not and your assumption that he is is just unreasonable.

#

Poe's Law, man.

worn granite
#

I don't think he's a troll or a poe or w/e

urban gyro
#

To be fair, the Paragon assets are estimated at 12kk$ so it is possible some wacko to come in and try to flip them

livid haven
#

If you want to develop all on your own, just for hobby's sake, you're going to have to learn a bit of design, a bit of programming, and a bit of art, @tropic solar.

#

Trying to jump to "how do I make an open world game" is skipping a few hundred steps is all.

upbeat tendon
#

depends what you want to create

worn granite
#

How to create: World Machine
How to optimize: Make it so you can do occlusion culling

upbeat tendon
#

i am hopeless at art, so i use assets, i use world machine, i read the code from the shooter demo, and have created 4 really awful games so far

worn granite
#

WM -> Some sculpting program -> UE4 Landscape -> be sure and break that down a bit I think

upbeat tendon
#

has anyone tried the new WM update?

urban gyro
#

u forgot textring

worn granite
#

rekt

pallid compass
#

be programmer
use world machine
write everything to be generated by volume box's
ez

worn granite
#

Just get an auto mat

tropic solar
#

Its fine, I realized what you and unity people have in common., and it was my mistake to ask for advice from assholes. Also, My question was about performance issues and how to size maps in resolution in regards to terrain size in open world maps. I am not stupid enough to create a large map with 0% experience

worn granite
#

the MP has a few packs which have auto landscape texturing

upbeat tendon
#

i use some terrain assets and have WM generate me a layer mask

worn granite
#

Alright you gonna lump me/sion in with somebody that responded with lol that's funny

#

fuck it, google is over there

upbeat tendon
#

no one has been an asshole

tropic solar
#

I said people not "everyone"

urban gyro
#

dude, 80% of beginner questions are answered in the official tutorials

worn granite
#

ยฏ_(ใƒ„)_/ยฏ

#

gl

urban gyro
#

theres about 75 hours of live training

tropic solar
#

I watched the tutorials and I read the basic information, I just wanted to know what worked best for other people, that was all

urban gyro
#

and while the docs are sucking, lots of em still are valid

upbeat tendon
#

@tropic solar you want to learn about game design, on youtube you should watch extra credits

#

you will learn a lot

floral heart
#

noooooo

urban gyro
#

hell no

pallid compass
#

Start by Making a tiny island

urban gyro
#

extra credits is the worst place for game design lol

pallid compass
#

and when i say tiny

#

i mean

#

5x5 row boats

#

Get some visual's in there

#

add a tiny UI for food

#

that drains

worn granite
#

guys stop being assholes

floral heart
#

I tried landscape the other day
landscape tools get the hell confused out of them if you're using them at the edge of the lanscape

pallid compass
#

add food u can eat by walking over it

#

easy

upbeat tendon
#

damn, i say create a large flat land and run around it

pallid compass
#

Watch landscaping live training

worn granite
#

you're all so toxic, stopit

upbeat tendon
#

then mess around

pallid compass
#

thats enough immutablelambda it stopped being funny ๐Ÿ˜‚

upbeat tendon
#

i have an asshole, i don't think i can stop it

urban gyro
#

I presume from ur post saying that we are the same as the Unity guys, i suspect you've tried that engine already. And honestly, you'd probably be better off playing round there, it's much more beginner friendly. @tropic solar

tropic solar
#

Forget I even asked for advice, Ill go elsewhere

worn granite
#

๐Ÿ‘‹๐Ÿป

upbeat tendon
#

@tropic solar i gave you great advice

urban gyro
#

and yes u got plenty of advice

upbeat tendon
#

who here likes extra credits?

#

those guys are awesome

urban gyro
#

im not a fan

floral heart
#

ARK, open world, Unreal, famous for having half-assed it
PUBG, open world, Unreal, famous for having half-assed it
Fortnite, open world (ish), Unreal, famous for cross-pollinating Unreal with niche features that don't actually help

cursive dirge
#

I removed extra credits from my RSS feed once they started promoting lootboxes

pallid compass
#

You wont find better advice than from in here

urban gyro
#

@cursive dirge same

pallid compass
#

@tropic solar You wont find better than here, just ignore there others aftera awhile in here you get the +2 sarcastic trait

upbeat tendon
#

i don't agree with everything they say, but they do put effort and reasoning in

worn granite
#

I feel like EC can get you thinking on something, even if you ultimately don't agree.

upbeat tendon
#

not sure i like the squeeky voice