#ue4-general
1 messages ยท Page 200 of 1
For early adopters: https://t.co/2KwjQEstSr Provided AS IS, no warranty or complains. @UnrealEngine #UnrealEngine #UE4
@livid haven What do you mean by explicit?
I mean. They're shutting it down. They're refunding people @livid haven Would it be wise to just sit down on the code and let it do nothing?
Yes. Because they can do something later that can make money.
@empty plank Paragon was sold
... wat?
I mean if they have plans for it, it would make sense. I wish we knew.
Paragon was not sold to anyone else.
It was self published wasn't it.
Paragon now property of Tencent . They're running servers in china.
A lot of effort went in to Paragon and it may not have been feasible/reasonable to keep it running, but by no means does that mean it was a deadend and the assets/source should be distributed for free - which would make it impossible for Epic to ever reuse the IP without facing competition from literally anyone.
@next badger Tencent owns Epic (in part)...
You're thinking LoL @next badger
That's not sold off to anyone.
No doubt an insane amount of effort has gone into it. Heck, I'd pay a premium for access to the source code.
@livid haven Hoping some of the assets get released still, if only with a super restrictive license.
Epic is not "from" Tencent, but Tencent owns a good chunk of Epic.
@livid haven paragon now developed by Epic Games China. That's it.
you understood, hehe
I would looooooooove to take apart the paragon vfx, even if it was totes nda/non ever use it but personal prefs. hehe
@silver crown So, declaring a function in C++ is pretty ambiguous, when you think about it, and leads to an issue known as "Most Vexing Parse". You can identify function because it's something along the lines of TypeName Identifier(TypeName, TypeName, ...).
Except...
"Epic Games China" it's an american company in US btw
Riot is wholly owned by Tencent. I like to troll league players with that.
Epic Games China is Epic Games in China, it is not in the US.
@vale osprey " Epic Games China is a wholly owned and operated business unit located in Shanghai."
is mildly perturbed by the number of inaccurate statements being tossed around as fact in the last few minutes alone.
hugs @livid haven
...
Epic has like a dozen offices around the world.
and since tencent will read ^ you wont be allowed into china XD
Several in the UK alone, several in multiple states in the US, at least one in China.
@next badger That article is from 2012.
You're not vetting your sources before claiming things. -_-
@livid haven it is changed?
I was actually interested in if you had a point with function syntax being more specific but I guess y'all gonna discuss paragon/tencent/etc
@worn granite Sorry about that
You can easily end up declaring a function instead of a variable, in C++, if you try to initialize the variable using its type's constructor.
@livid haven it doesn't stop it from having an office even in Antarctica,, but whatever
oh I see
@worn granite none of the two topics discussed here are quite relevant to this specific room haha
@livid haven Like MyStruct F();?
Yeah. It's known as Most Vexing Parse. Even has a wikipedia article.
The most vexing parse is a specific form of syntactic ambiguity resolution in the C++ programming language. The term was used by Scott Meyers in Effective STL (2001). It is formally defined in section 8.2 of the C++ language standard.
lol didn't knew that
@livid haven and? i could place vacancies at Epic on my blog, will it make Epic a part of my company?
@livid haven how do you coordinate multiple offices like that?
Namespaces, classes, structs, and enums all have an explicit keyword for their declarations, but functions don't.
does each office basically have a "purpose"?
or is it mixed
like, one office is basically Core Engine programming
and other one is fortnite
@next badger What are you talking about? This is Epic's website?
@livid haven yes...and? it's just vacancies
Yes. Vacancies. That Epic wants to fill. At offices. That they own. In various countries.
2 of which are China.
@frank escarp HQ has most of the workforce, pretty sure. Some of these offices are like a dozen people who work on a particular thing or project or provide some kind of support role.
Like, I don't think any of the Asian studios actually work on Fortnite directly, but handle things like localization (or at least some management thereof), custom licensee support/community management in their regions, stuff like that? I could be wrong - I obviously have very limited exposure to those studios.
I think most of the blueprint team used to be in the Seattle office? I know rendering team people both in the UK, HQ, and Chicago even.
And one of my old coworkers was blueprint team, but was here in Chicago and only recently became an employee.
I think Epic's just embraced the idea that you don't need to have everyone in one place - you can find and employ/contract really great employees/contractors even if they're remote. For sure, for some things you want people in the same physical location because it's easier to communicate quickly and such.
For sure.
for example i think programming works quite well remote, and asset creation too
things like design.. not really
needs to be talked around and stuff
Yeah. And I've had to go to HQ before for a week or two when we're really hashing things out, just because it's easier/faster to do so.
hahah, wtf is that? http://axionventures.com/axion-games/
Axion Games, formerly known as Epic Games China...
Contact Us
530-625 Howe St.
VANCOUVER,
BC V6C 2T6
Canada
@livid haven Can confirm, I work in the UK but have been pulled out to HQ to work on GDC prep just because it's easier in person
Aye. I haven't been at HQ in a while, but we've figured out pretty good workflows such that I can do a lot of work needs doing that's well-suited to the circumstances.
Lots of framework-y kind of stuff, so art and design don't really get involved as much.
Also well suited to someone who's more engine-dev oriented. I prefer writing systems that others use - I like writing code for other engineers, rather than for user-facing effect.
@next badger Where an office is actually located vs where it's registered are different things, silly as it may seem.
Look up the whole deal with corporations being registered in Delaware sometime.
well, you where just arguing that yourself
Arguing what?
Epic Games China is in China. It may have registrations in non-Chinese locations, but that's bureaucratic shenanigans.
Just like tons of companies with no physical presence in Delaware being registered as corporations in Delaware due to tax reasons - so long as they have an "agent" at a valid address in Delaware, it's legitimate.
@livid haven but, who are Yingpei Games then?
They need to be able to receive mail to their officially registered address, because that's where legal correspondence will go and other administrative things.
Ying pei means Epic btw
I don't know who Yingpei Games are. I don't know if they're currently an Epic Games studio with a special name or an ex Epic Games studio that broke off or a Tencent-owned studio that was transferred from Epic Games or what.
so what defines a company as american or european company then? ๐
Depends on context.
As a legal or business entity, it's all a matter of said documents.
"business entity"?
Whether you want to consider Epic to be American because that's where it started and where it has most of it's employees or International because it's got a non-negligible percentage of employees and offices in many different countries, up to you.
having an office in Belgium doesn't make a European company for example, as office can be a branch or a fillial
@vale osprey Like I said, depends on context.
there is not much room for context
There absolutely is.
is IBM an american company?
I'd think so. They're probably both a) registered as a company in the US, b) originated in the US, and c) have most of their presence in the US.
they have 300+ offices aroung the world and employ less than 30% of employees in US
In other words, there's a fair argument to call them international as well? Exactly.
so how is Epic Games China is a Chineese company then?
As of May 11, 2016, Capstream Ventures Inc. was acquired by Axion Games Limited, in a reverse merger transaction. Capstream Ventures Inc. does not have significant operations. It intends to identify and evaluate assets or businesses with a view to complete a qualifying transaction. The company was incorporated in 2011 and is based in Vancouver, Canada.
... By the exact same merit as above where you implied that having less than 30% American employees makes you not an American company?
I didn't imply anything
A law in China is, any foreign businesse should partner with the local business with no exception,
and didn't said that it makes them non-american company
If us company owns 50% of chinese company, and it its subsidiary...
You asked a question. I answered in the affirmative. You brought up more information that minimizes how "American" IBM is - the implication is that it's not as American as I suggested. ๐คท I don't think that's an unfair inference.
I just don't understand the confusion here.
'unfair' ?
could you provide some source which states that Epic Games China is an acctual chineese company and not an office?
I don't have a laptop with me now to check it in Standart&Poors
We can forget the whole Epic and Chinese thing. I can live in the American state of Illinois and have my LLC registered in the American state of Delaware. When talking to someone, you could refer to said company as being from Illinois or from Delaware, based on what you're really trying to get at. If you're talking to a lawyer or the IRS (taxes), you should probably say Delaware, if you're talking casually with someone you'd be misleading them by making them think that they actually do any business out of Delaware when it's nothing more than a bureaucratic truth.
so your statement that we are wrong is based on your personal "context" that you've established?
Even the Wikipedia article for IBM calls it an "American multinational" company, which would seem inherently contradictory, no?
Except that there's entirely merit for calling it American and for calling it multinational.
it's not, but I'm not going to tell now why
It's not contradictory because both statements are true. It may technically be American at its root, but in practice it is most definitely multinational.
Multinational is a business term
So Epic Games China might be registered in Canada, but operates predominantly out of Chinese locations. And is part of a company registered and operating out of North Carolina, US. Which is partially owned by a Chinese company.
So you know for the fact that all operations are in China and not in Canada or US?
I said predominantly, not all. Technically, at the very least, there's someone who has to go check a mailbox at the location registered - so there's "some" operation happening in Canada.
And you know it from?...
I believe IBM is American company, its HQ located in US, and it's registered in US.
Because if they didn't have someone at the registered address, they wouldn't be receiving any of the legal correspondence they need to respond to?
@next badger yeap, and most tax is payed in US
and it's working with other companies as legal US entity
but...i don't know anything abou Epic Games China....
but have offices all around the world, not necessary under IBM name or even full ownership
Hey y'all.
i found 2 companies who claiming they are "Formerly Known as Epic Games China"
At this point, I still don't understand what this argument is - it makes sense to refer to a company's "nationality" as being where it primarily operates from OR historically hails from OR where it's registered, based on context.
@next badger At the very least that jives with the website I linked showing two different Chinese geographic locations. Maybe they map up like that.
the argument is that you state that we are just wrong because you know better, but so far can't show it...
just don't understand why to argue something that you can't backup
is mildly perturbed by the number of inaccurate statements being tossed around as fact in the last few minutes alone.
You're not vetting your sources before claiming things. -_-
Yes? Both of which were said immediately after innacurate statements. One of which is that Epic sold Paragon.
and you know that it wasn't sold?
Yes.
complains about innacurate statements - expresses his opinion as facts
...
you can find it in China on google maps too ๐
I'm sorry, did we just go through all of this to establish that a Chinese company that is part of Epic Games is now maintaining Paragon in China... but somehow Epic sold Paragon to someone else and I'm wrong?
Did I step in to a blackhole where logic doesn't work anymore?
Chinese or Canadian company - whatever you want to argue, that part is irrelevant.
yeah, sure
What constitutes owning Paragon? The copyright and trademarks?
Do I need to look up who the copyrights and trademarks are registered to to convince you that it wasn't sold to some other company?
PARAGON from Epic Games will be published by Tencent in China. Epic Games็PARAGONๅฐ็ฑ่ พ่ฎฏๅจไธญๅฝๅๅธใPlease leave a rating and a comment below. Like our page on Facebo...
Paragon is dead...
I'm really sorry for starting this.
Damn shame Epic couldn't get Paragon to work, as someone who hadn't played any major MOBA beforehand, dunking on people with Greystone's ult was the first thing in videogames to get me to stand up and shout in years
FWIW: Here are the copyright filings for Epic Games Inc, including Paragon in 3 different forms: http://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?ti=76,0&Search_Arg=Epic Games&Search_Code=NALL&CNT=25&PID=YFk7hcCW_h5f8S4QlNCWtXaEK&SEQ=20180314184008&SID=5
I have developed an allergy to MOBAs ever since my roommate in college would play league nonstop for weeks at a time when I tried to get some sleep.
He was Bronze 5. He wasn't even that good.
When I was back at the university, this one guy got expelled for stabbing another student with a knife, because the other student unplugged his internet cable mid-game. Games can be hell of a drug ๐
I was not able to find any trademark registered for Paragon, as a game of any sort, with the US government, in any case.
Neither live, nor dead.
But everything ended well, the guys stab was too weak and the end result was nothing more than a bruise
He stabbed Clark Kent?
@south ridge Having the CEO of Hi-Rez unplug your machine during a balancing play test was a regular occurrence.
Shame he didn't get any bruises for that...
To clarify, it was not all in good fun. Employees stopped playtesting their own work, for good, because of childish, ragey antics. Not like when you're a kid and you playfully cheat or mess with eachother's controllers.
Even caused a misunderstanding where someone got pissed at me because I laughed when it happened, they made a scene and everything, and I had to clear up I was laughing about something else entirely. Was not good, man. Not good.
I never wanna grow up either, but my desired mental age is a bit higher than 10
๐คท I don't think you need to become boring or anything like that to be responsible. Being an adult is about responsibility, not about not having fun or being playful or enjoying yourself.
That's kinda what I mean, yep. I don't wanna grow boring
It's pretty straight forward - these people are here to playtest their game because it informs their work, their job, that pays their bills. Don't sabotage their work just because you're pissy that you're losing during a playtest. Especially if you're going to give them flak for having a life outside of work when you're arbitrarily upsetting their work-life balance with your antics.
Okay, I understand the situation a little better now. Yeah, that's even worse
I thought he was just messing with people, but that makes it worse haha
Some people were also not allowed to playtest, because they weren't good enough at the game.
adults could not make games imo
Wat?
There's a multi-billion dollar industry out there standing in defiance to that statement.
Don't confuse boring adults with fun adults
All major projects are always guided by minority
major projects are business...look at EA...company led by "adults"
"Only for money and profit" and "for fun and personal growth" are not mutually exclusive and different people can see same project from radically different viewpoints
I'm sure there are people at EA who think their work is fun, just like people who just do it cause work is work
I don't get it. Do I not count as an adult now for some reason?
Or am I somehow not making games?
I'm not taking it personally, I'm using my self as a present example that suggesting "adults can't make games" is an absurd statement.
only children at heart can make games 
you could be an adult - Mentally, Physically, Emotionally, Spiritually
"Emotionally Immature Parents" as example
In the future, games will be made by literal babies
Youth Group's #1 Australian single... For more on Youth Group please head to: www.youthgroup.com.au
I bought some assets on the marketplace. I want to use them with the Squad SDK. I don't have UE4 installed other than via the Squad SDK, since I don't need it. How can I get hold of the actual files I've bought, without installing the entirety of UE4 just to get 1 500 meg asset?
@EasyName#9765 the only way to get the files is to get an Epic Games Launcher, there you could download them
I've got epic games launcher, but the only to get them is through an "Add to Project" button, which doesn't work for me, since I have no projects, since all my projects fall under the squad sdk, which a seperate instance of the sdk.
@EasyName#9765 press add to project, then "show all projects" it will show incompatible projects so you could add files manually
It shows no other projects.
@EasyName#9765 is launcher pointing to a proper projects folder?
I have no idea. I haven't done anything to change projects. I doubt a folder even exists, since no engine is installed.
(Other than Squad)
I guess I just have to install the entire engine for this one thing I guess.
@EasyName#9765 you could uncheck all optional components at least
Optional components?
You mean in the download?
I didn't know it was possible to cusomize the download. Where do you go for that?
@EasyName#9765 yep...'options' button when adding new engine
Where's that button? I'm in the Epic Launcher, there's an egine versions section at the top, with 4.19.0, and an install button, but I don't see an options button.
@EasyName#9765 press install, new menu will pop
Aha, okay, found it, thanks.
in own game?
Yes
in PIE?
Not sure why it's happening
you pressed F8 probably
it detaches you from pawn
or "unpossesses the pawn"
you can then press the button on editor to posses again
Hmm, that didn't work
so, 4.19 oficially released
Like I moved my assets that contained my gamemode/player blueprint into a new folder and it just stopped working
@dusty cypress open projects settings > project maps & modes, make sure it's still there
Alright thanks
@dusty cypress Never relocate assets outside of using the editor.
You mean like moving files from the project in Documents?
Relocating asset files or renaming them, period, outside of the editor.
yeh, moving files outside of editor = kill project in the worst scenario
It can be recovered from, but it's tedious.
why Discord have no ability to rename other users?!
Most you can do is add a note, unfortunately. I'd prefer to be able to visibly tag people. ๐ฆ
Thanks for informing me
Notes are good though. I use them for moderation purposes. If you been naughty, i make an note of it ๐
@pallid compass too many
omg
What is opacity mask clip value?
it mentions it
but says no where
where i can use it or what it is
its in the info thingy where you can set blend modes etc
it controls at what value masking is still visible
0.5 is normal value I think
*0.3333
@obtuse sable When using Masked Blend Mode, you need to pay special attention to the Opacity Mask Clip Value property. This property holds a 0-1 scalar value which controls what value of the opacity mask texture will be used as a cutoff point, beyond which all darker pixels will not render.
Ah the drop down menu
It tells you what it is
ah
like where i change the value
@safe rose @pallid compass both you guys have no notes from me ๐ maybe you should try harder haha ๐
hmm
This server's been way too quiet
But I've been too busy also
Seems all the wannabe trolls left for trollier pastures
@obtuse sable Actually, the doc is messed up
I am not a big fan of this doc change
at the very least do it all at once
and if you change out urls, redirect
Go to Content Examples
nice haircut or something
Ah okay cool
While i have u here i just wanna ask one question about Bokeh Dof
idk if you know anything about it
yeah dont use it for anything other than cinematics
But when i use it i only have Blur on one side instead of Blur>no blur>blur
Yeah im making cinematics
The examples in the docs show blur on both sides like it should be when focusing on someting
I probably only have one note given by DevilsD
Guassian blur has no problems with that
Yeah
Anyone want to bounce ideas with me?
@worn granite Your note is your original name lol
so, if it's not like UE4 related, somewhere else
Well like.. Should I explain why a mechanic exists or just let the game have it?
What if there was a game that I made that was so successful that it made me money
I like that idea, lets discuss
Before it goes away?
yeah withers away from nobody using it
Ah
Heh, prolly keeping this one even longer then I did my last
Still using OG in places tho
does anyone here have experience with encrypting the .pak files?
is it really as simple as checking the "Encrypt the pak index" checkbox?
4.17
yeah thats my question, what is that key and what do I need to do with it
my client is worried people steal our assets so I should look into encrypting the pak files
I mean
It's there so nothing can get grabbed from the pak
but...I doubt it's foolproof
tbh, I don't know who uses it
It would create issues with steam patching
since steam doesn't have the key
we don't use steam
What service?
none
then use it
it's no game, we sell it to individual customers
I don't really see how it would have any effect other than just making it more annoying to rip, to be honest, since the client would need the key to decrypt it at some point either way
yup
It also affects performance
TBH, I don't know anyone who encrypts
Someone is bound to make an unpaker
unPAKer
unPAcKer
If you're giving the files to a user, there's really no foolproof way to prevent them from ripping assets. Even if you do some crap where you have to retrieve the key from a server (not suggesting you should, lol), that key still has to end up in memory at some point
w/e
Yeah, it might slow someone down, but that's about it
Also, off-topic, but I just got reminded of some great claims today
That aged well
what
lol
well, I am hoping for 4.19.1 or .2 in the next few weeks
once all you fine folks beta test it
since previews are actually alphas in my eyes
and .0 is definitely a beta test still
meanwhile I'm just sat here 2 minor versions behind
Prolly won't upgrade for a while
i know how you could protect your mesh assets but its completely retarded
and a deterministic noise to the vertices in your DCC
reverse it in the shader
so the ripped asset will be scrambled
they still havent introduced texture arrays?
actually i think they tried but they didnt work with streaming so they pulled it
their texture streaming
How so?
well you could be using different slices in different locations
and it cant stream in a partial texture
i mean the answer is to load it in if any part of it is required
Like for a normal texture?
yeah i dont get it
I don't really see the issue here
At least seems to work fine for me
When I don't enable tessellation with kite demo assets ๐
Those are really overkill
its a shame that level of integration cant be done in a plugin
the texture arrays i mean
I actually looked into it to do that
But the issue is at the material graph -> HLSL translation
As it has defined token in an enum
yeah so i mean they need more extensibility points
And TextureArray isn't one of them
also enums for extensibility suck
theres a certain asset on the marketplace for an inventory, where each item type is defined in an enum
Well there isn't much to add here besides TextureArray
Do you guys know if it is at all possible to add plugins to an editor from the marketplace if you're building from source?
so i guess the guy thinks its ok that you're limited to 256 item types
lol
?
that needs to be added too
What's the difference with texture arrays?
bilinear, etc
Ah
texture3d is for volume data, not a stack of textures
Forgot that this existed with all those 8k textures
Yep
awesome
Looks like 4.19 is live?
yes 4.19 is out
Not hard to do, just had to copy/paste engine private code to generate tessellation info ๐คฆ
Any official release notes posted yet?
Yep
Didn't see em on the community tab
Need more ideas
Ready for some gifs
from my point of view its a fairly boring release
i've never said that about any other release
if we get new experimental feats that are broken and get tons of bugs with them, people whine that they should focus more on stability
if we get release like 4.19 that contains ton of nice usability improvements, it's underwhelming and boring
lol, I find it boring too, doesn't mean it's bad
it's not just you
it's just, I never see people actually happy about any release eventually
i never said i wasnt happy with it
It's two different groups of people
Just that you're not hyped when reading the release notes
there are some nice improvements, its just not interesting
When you appease one, the other gets upset
its a better metric than camera distance
- it changes way more often than camera distance
So for my CPU based solution...
just see what they're doing in code, i dont think the culling/tesselation is done on the GPU
if we get release like 4.19 that contains ton of nice usability improvements, they still need to focus on bugfixes still
:trollface:
99% sure it's a shader
they fix bugs all the time, they just dont talk about it
and bugs dont bother me anyway, i just fix them in my build ๐
and then dont submit a pull request because they never accept them ๐ฆ
I should do one to get that fancy forum badge
I'd be happy if they literally introduced nothing for a time and just went about fixing stuff
i did one but i didnt get the badge, i was ripped off
๐
it was accepted the next day, heh
I got one PR where I literally corrected one letter typo :p
To change the subject entirely, why did epic make UBT and didn't use cmake or similar?
to be fair they reinvented the wheel for everything
lol
I'm happy they did
yeah me too
as CMake always breaks in all directions on every project that uses it on the internet
Ah?
Sucks
I had to wipe whole VS installations, registry, all data VS existed
jesus
Windows sucks so much for this
I made mistake that I installed VS2015 c++ build tools to my VS2017
and it broke again ๐
if windows had aliasing i'd be soooo happy
For alias?
path aliasing
so /Hat = C:/something/something
you can do it with environment variables but its clunky
Seems like symlink to me
Nope
k
What's that
its a networking thing
it's bus used for internal messaging
between UE4 tools
but you can use it yourself too
it's barely documented
(probably 0 docs)
im wondering it its appropriate to use in an actual game, and if its safe to use in combination with ue4 networking
Like any UE tools
or are they going to step on each others toes
for MessageBus docs, read ZeroMQ docs
i need finer grained control over what messages get sent to who
Already saw zeromq somewhere
UE4 is either the owner or everyone, its a bit blunt
for a multiplayer RPG, say you have chests with items
theres no way i'd want to replicate those items
they'd be in the tens of thousands
i only want to replicate them to the person viewing that chest
right now you cant do that
yeah thats how im doing it at the moment but i get the feeling a publish/subscribe pattern (messagebus) would be better suited
and i dont have to worry about the ownership bullshit
There is ways to replicate item viewing in containers, PlayerState is perfect for that kind of replication. Unfortunally I've closed the computer but it can be done, without much effort
PM me in about 12 hours and I should be able to point you in the right direction :-)
cool
Hey guys quick question
If someone copies another games mechanics and designa than alters them slightly but its essentially the same thing
Is that infeingement?
Infringement
Say pikachu is from pokemon and a game takes that edits the sprite changes the name to kachoo and says kachoo is a thunder monster ready for battle
Alrighty
prance its less about whats right and more about how much money you have
@warm river paladins came out before overwatch tho
Was a joke heje
But tis Blizzard....copy cat is the name of the game for em
We have pokemon, digimon
They "steal" then improve
And thats alright
So i suppose copying nintendo is out of the question
Digimon is mechanically different
It's a good business if you are as good at it like they are
And is designed differently though
@warm mountain you would get rekt before you even started
I can easily tell betwee. The 2
Nintendo has so much DCMA lawyers
Thats what i thought
Im watching a pokemon knock off get funded right now
TBH, I am surprised they allow some of the UE4 Mario stuff
they'll go after them if they're moderately successful
Maybe cause of Odyssey and it was just a proof of concept
otherwise theres nothing in it for them
basically wait till they make money then take it off them
Thats what i think too
So far its been pretty decently funded
Which makes me think the lawsuit is coming
@warm mountain is that image from bns?
Yes
man having dynamic res not work on PC is such a bummer ๐ฆ
anyone else can't log into their account?
the "two factor authorization" activated itself without my consent
and now it's not sending me the code via email
fantastic
Yes, no problems here.
HI Just need some guidance and you a down to earth People With Unreal Sense, I have been offered a personalised Template for ยฃ300 and 5% on EA than 3% on full release of net profits not Gamesales, This includes a all custom work to get Game to the standards its at Now, Server Admin and all that, I've seen the template and its very stable and tested to 32 players. What would you guys do?
Yeah someone has made a template Back end Like, Witch will be personalised for my Game Features Stealth shield's and so on,
He is a Friend, I've seen the template, Just the person I'm working with has unexplained hate towards Him,
heh
does the person you're working with do the same thing?
its not unusual for one coder to call anothers work dogshit
The Person I'm working with on the game, Don't like the person in question. I've know him about 2 years meet via unreal community.
No the guy I'm working with is like the funder of the project, Get the assets i need pays people, Don't think he even has unreal installed
heh
Witch bit you lost at? Sorry my grammar isn't the best
i just dont know why anyone would give out code for that little money
Mate Rates, But the one I'm working with seems to think that the Guy selling the template towards us is ripping us of and taking us for a ride, He wants to offer the ยฃ300 for the work and 2% royalties
providing core game logic for 5% EA and 3% release is a pretty good deal imo
I thought that myself, I just wanted to check if i was being unreasonable cause I'm Friends with the person in question,
thank you for your time,
if the game does well he might make 100k all up
so a year of a decent dev time
he's not asking for much
That's what i said, he put it as ripping us of of the game does well i put it as sharing is our success for the work he has done,
oh 4.19 is live?
yeah
its not even that, he stands to make his salary for a year
have you seen the features and bug fix's. amazing
you'd essentially have him on a payment plan
is there a release post? guessing most the features are the same as the beta
I just want niagara, and gameworks integration :x
put it this way, you're not going to hire a coder for a whole game for less than that
yeah that's correct, even with the option if the game does really well and we make a 2nd he will replace his %3 for a wage
yeah
what happens when the engine get to 4.99 ๐
nice a lot of awesome changes
4.100 comes out
i was shocked when people thought 4.9 meant 5.0 was next
It got clubbed out of existence
people dont understand versioning :>
I did the same lol
when when i started getting in game dev on 4.9 i was thinking by the time i learn this 5 will be out ๐ญ
the best engine to date, i went from 4.15 to 4.18
I've got it downloaded, Just want to see how easy the integration is first
And non source (because I can't get marketplace shit without having non source...???)
Then the next day 4.19 comes out
oh man,
So I source built 4.19 lol
Didn't bother with 4.19 nonsource
I upgraded my SSD to half tb
well lease you have a nice running system for the new engine, nothing beats the first few months after a reinstall
I've had this SSD laying around since just after Christmas
I was planning on using it for os.. then throwing ue4 on my 120gb ssd
lol 120gb ssd for ue4 :p
But apparently building projects can easily take upto 90gb, then assets.. and 30gb projects
same, got a 500gig for OS and software and 500gig for dev drive, Problem being when you use someone's PC that don't have a SSD you sat there thinking what's this piece of rubbish
yea i have 500gb C drive, 500gb dev drive
So I moved it to my half tb OS drive
those 1TBs are starting to get pretty cheap tho ๐
yeah the M2's are going down in price quickly aswell
I just thought I'd use my old ssd to have ue4 separated
I'll be doing a major PC upgrade this fall with the 8-core 8800k
i need to update my GPU badly rocking a gtx 960 and its scared of unreal
I'm planning on having two half tbs cloned for a dev drive incase one fails
i got into a vicious cycle of adding ssds
Maybe a mini nas for full PC backup
no such thing as to many back ups
i have 5 x 500gb in my box now
Lmao
sweet
SSD per project?
i was thinking of hyper drive, but couldn't afford it lol
Hyper drive?
Tbh, if you had a 500TBPs drive you wouldn't be able to use it to it's fullest potential.. after a certain point (depends on computer spec.. cpu.. gpu, etc) speed doesn't affect as much
Imagine loading a 1gb project
1mbps on hard drive, 100mbps on ssd
10 second load time.. but would paying more to go down to 8 second load time really be worth it?
1024 seconds.. to 10 seconds definitely is worth it
defiantly i just went for standard SSD's in the end, Just make a coffee while it loads
10 second load time? $200 bucks..
8 second? $600 bucks
didn't think of with that logic, glad i didn't go for it
Unless you need like mission critical NASA rocket launch sequence numbers
But, even then.. you know what the us nuclear missile loading time is?
It's on fricken floppy disks
really a floppy
Hasn't been updated in forever because it doesn't need to be
Oh wow, didn't notice we have been in unreal chat this entire time
Sorry guys,
i have a problem
i have a lot to do on my game but dont know what to do next
they all seem like distractions from the core game but i forget what the core game is
shit
@crisp fable what's your GD say?
i think we're on the same page here
heh
i did up my game document its very helpful in getting me in line
then comes the hard part of budgeting, prototyping it and art direction
hey guys is it possible to change your epic account country
bc my paypal account is in china but the country is set to uk and it wont let me but a plugin
Anyone have a link to 4.19 release notes?
The only ones google's giving me are redirecting me to a Japanese link directory page fsr.
Awesome thanks @plush yew
Anyone else not being able to log into the Epic Games Launcher?
Works fine for me
How do I convert an Actor to a Scene Component?
So I can attach an actor to it
ops nevermind, there is another function for it ..
Socket doesn't work with it though, because I need to get the mesh ... so I will have to use component
Really, I need to convert the Actor to a Character, if it is one ..
kk
yo, 4.19 looks good - best feature? content browser favourites
Is this page broken? https://www.unrealengine.com/en-US/support/contact-epic
Support contacts for Epic Games
nope.
There is, but expect weeks for a reply
jss...
Might as well ask here first
login issues
Which kind ?
logging in to epic account but not forum, tested in different browsers
hmm. there is however a bug
they redirect ue4 account support to fortnitehelp center 
yeah ๐ i've noticed
Epic's really bad customer support strikes again. I already had my share of BS with them sadly.
anybody diving into 4.19 right away?
@last loom downloaded it yesterday...why?
how's it going so far? there aren't any major updates I want from it so just curious if overall performance like compiling / shader rendering is improved?
@last loom didn't noticed any difference, release info here: https://www.unrealengine.com/en-US/release-notes?lang=en
was the editor launch speedup on 4.19 or 4.20?
the lights are indeed working differently with the new physical units
oh, i was talking about performance
i have less perf ๐ idk why that is tho
I wonder if they fixed the weird material having more instructions bug thingy
lol
I had less perf going from 4.14 to 4.18 but that's because the kite demo assets got fubared
back to good now... not sure I need to upgrade
oh hey @last loom
i made something you might need
I needed a simple profanity filter so I made a plugin. Right now it only checks if a string, name or text contains a profane word and returns true/false. Each
isn't the stream supposed to start now?
which stream?
gdc preview
GDC2018_CommunityTab_Banner.jpg
WHAT
The team is preparing for Unreal Engine's biggest GDC (http://www.unrealengine.com/en-US/blog/epic-games-goes-big-at
countdown timer is past due time
it says: 2:00PM ET which is ~08:00pm here
oh, the timer link is probably wrong then
but yeah the countdown seems to be borked.
I didn't look at the actual time ๐
its 1 hrs left here
so annoying, everytime epic has a stream I really want to see I already have plans
So here is a rather tech performance question,
How do u handle rain on dynamic maps?
making everythings roughness values's tilt
etc
Hey, I am starting to prototype a mobile game, which I don't need the actual build but data from playtests. I am wondering if its relatively easy to use the mouse and select where the character should move to, effectivly simulating tap to move to location on mobile
Guys i really don't know where to ask this, but legally wise, if I remake all the game assets from scratch to make a HD remake of a game, can i be sued if i don't even use the original name of the game?
@stoic moth in most cases i think you would get sued, best case would be to contact them and ask for permission. some companies allow using their IP, but usually it must be non-profitable
Also given i won't be copying the game 100% so it will be personalized to some degree (also minus the campaign as i don't have the man power nor wish to redo, just the PvP element)
aha
if its a personal project then it shouldnt be any problems
I always wonder why people do that
you only need to change visuals enough and you get original game
original ๐
original enough to avoid legal issues :p
you still might infringe their IP even if you're "re-doing" their work.
@cursive dirge the nostalgia of the game is enough force for me to push through learning Unreal Engine and game dev, without a clear and defined target of what i need to achieve as a milestone i can't value my work as being 'validated', so the game from my childhood is the target i need to surpass with my project and hold my project compared against to prove myself the quality of work ... trying to describe the reasoning ๐
just change the title and you will be fine
e.g. Headhunter's Faith, done
also change the name of the main character
What game is it?
the game is old enough 1998 Future Cop LAPD, so the level of details is gigantic of what modern PC can deliver so even if the assets look similar they are miles apart in detail
https://www.artstation.com/artwork/beZWg this is my work right now
it's owned by EA ๐ so i think i'm looking down the shotgun barrel with this one
i like ur scratch and grimework on the models
@stoic moth well, you already referring to that game on your artstation
ye u already dun goof'd
doing that
because its prob been index by google cache already
index'd*
maybe
wtf
why you have official logos on it? ๐
you really want that C&D letter that badly?
lmao
personally don't mind a remakes, but when people are starting to surf on someone else IP is where you are going overboard
Why not make a game thats just inspired by Future Cop? That way you're on the safe side.
We need like a 2 page document warning people about this stuff and stable it somewhere
well thats just one pic on the album but i'm asking for the remake of the demo
@tall pendant i could label it like that and remove any official logoos
so you are using their IP to promote your work at the end of the day?
i guess, thats a no no thing right ?
what do you think?
let me take your arstation and claim it as my own work ๐
because I'm "Inspired"
and want to "remake" your work
tldr its theft i guess
should totally troll someone like that one day
well you still have to remake the assets but they wouldnt be a perfect carbon copy of them
@stoic moth Don't use names, titles and logos - these are copyrighted to death and absolutely fought over.
@crisp fable why would I need a profanity filter?
I for one can't wait to see clips featuring
George the Fuckin Dwarf the III
but the most important thing guys
@stoic moth tell me when your game is 2-3 month before being complete, I bet I can find people for 5-10k who will "remake" it in few month ๐
Do i wann hard code my inventory as a component?
or just code it in too the char
lmao
Component
i cant remember the weight of a component
its like what
4 bytes right
for base weight
What
i cant even remember
lmao
compared to interfacing
its just a tiny bit of extra overhead for simplicity right?
(been ages since i spoke to someone about this)
It's way more than that
And also completely negligible
You don't care about the overhead of one object
@stoic moth it's really just a matter of respecting others work - don't surf on someone else IP, unless you bought such rights. "Remakes" and "fan" games are very often just trying to use someone else property for self promotion. I don't think you would be happy if someone else treats your work in the same way.
It's definitely a few orders of magnitude more @pallid compass
4 bytes is just a pointer
"The overhead for component replication is relatively low. Each component within an Actor that replicates will add an additional NetGUID (4 bytes) 'header' and an approximately 1 byte 'footer' along with its properties. "
oh my bad, im talking network
Oh you're asking about replication only
forgot to say
Okay then
also then again going with components lets me work non orthogonal
if i can even spell it
plug and play is always better for framework development i guess
player controller tick is not affected by (editor) pause?
run a debug on it
i don't mind if someone comes along and redos the work in 5 months, heck if they can throw together a playable experience i'm all down for it, but legally what im taking from this feedback is to remove all tying ends to the original IP and add an enough flair to it to be considered something different ? like Overwatch and Paladins for example, same idea just different meshes yet similar in nature?
i'm not looking to make money out of it, until i'm 100% sure it's IP safe i guess
oh bAlwaysTick is a thing
Anyone has any UE4 job interview examination questions collection?
@stoic moth yes, along those those lines. Even better - do original work. Original assets, characters. Can replicate gameplay if you really want to but it will be harder than making your own.
@stoic moth
like Overwatch and Paladins for example, same idea just different meshes yet similar in nature
common misconception it seams, they are quite different and most of Paladin characters are from previous games from the same developer
but that is besides the point
you won't be able to protect your IP if it's derived from someone else work and can get into a lot of troubles
Whats the UCLASS tag again so u can make a blueprint of a component
is it
BLUEPRINTABLE?
i think iv gone full potato and forgot core basics
is there a way to prevent text boxes from overlapping?
@pallid compass just google Specifiers ;p
@vale osprey thanks for the feedback
Yeah i went potato my nbad
bad
Time to read up on some inventory frameworks, iv made lose but i always feel i could do it so much better
Mine's way better ๐
feel free to follow along the past year of live streaming to see how it works ๐
๐ ๐ซ ๐
ooo i will do thank u!
I try to summarize every now and then
but basically storing arrays, and appending them along with a reference to length and some other jazz and I can save endless containers inside of containers inside of containers โค
lmao
titanic inventory just uses a single widget and dt
so doubt that your is better ๐
i tend to use custom c++ data assets index with them a table and reference using a FName and any sort of modifiers
brings the network data usage right the way down and isent fragile which is great
@stoic moth Basically it shouldn't be obvious in any way, for someone knowing both your game and the original license, that one is inspired from another
@tsauken It is
fite me irl
๐
I used Titanic Games' selection by Dot Product thing too and had to clean the hell out of it
not trying to diss him, I learned a lot by watching him as one of my first youtubers
but his stuff needs a lot of fixing when you copy it directly
and I'm 100% positive his doesn't let you equip containers or drop them and access them from the ground
so donno what yer beef is ๐
a single widget and a dt sounds very restricted
@cloud cobalt at this point, after hearing your feedback, as a self challenge and fan of the game, if all i do is a private project of it as in no online publication of it just showcase of it on youtube, would this be a bad idea as well ? again no one else will be able to play it.
also using a single data table is super bad
when u work in a large group haha
imagine that shit being checked out in ur source control
lmao
@stoic moth I feel like you could write an email to the copyright owner and work something out directly
they may be fine with you putting it out for free
may give you some of the original assets
you'd find some people are chill like that
No company is going to give out original assets for free, ever
even Epic wouldn't release the Paragon assets
I thought it was some like old robotech game
Seriously, just do something different
^
Think about what you like in that game and emulate that
@cloud cobalt you mean no mainstream AAA corporation worth billions
I own two companies
Maybe he likes that game
and wants to remake it
if you don't release it, nobody can do anything to you
if you "accidentally" leak it, they could probably find out
it is EA
Putting it on Youtube is releasing it
but if you post youtube videos, the most they coudl do is take down the videos
anything that can damage the IP or w/e is enough to get a boot off em
That's not the most they could do, no
if you get three REAL copyright strikes on your account (not just BS auto-recognized music) then you lose your account
and if you try to fight a claim that isn't true, THEN you go to court
@cloud cobalt do you have any personal experience with this? because I do
That's a possible and likely outcome but that's not the worst they can do by a long shot
if all you do is put out youtube videos of your private game, they ain't gonna do shit, they can't do shit except take down your videos
They can absolutely sue you
not if you're not selling it
Yes they can
You don't need to make money for someone to sue you
Anything that scratches there IP is enough for them to open balls deep
how many billions of WOW and Zelda and Mario UE videods are there
stop trying to stopo this guy from doing what hje loves
Do what you love, guy!!!!!!!
from being released
from showing videos
I guarantee you those projects still exist on hard drives
the tldr dont even try it, its stupid
@last loom You can sue anyone for basically zero reason. You can absolutely sue a company because his video damages your IP.
why even take the risk
i am shit ad law, lets say it like that, my end goal is to have a personal showcase/reel of hey this is what i could do to honor a fav game, at most i want to use it for my portfolio to get maybe in the game industry. I'm saying private showcase/reel because i want to avoid any infringement of the IP but still others should be able to look at it and see that i could build something like the original , don't know how foolish this would be law-wise but i don;t see it different than someone replicating Mona Lisa
do what you want
if it's for your resume I gurantee you can do it
<- experienced adult talking
Yes, because we're not adults or experienced
<- owns to companies
rule of thumb is dont risk it for a biscuit
I own a company too
No one cares dude
<- knows WTF I'm talking about