#ue4-general

1 messages ยท Page 200 of 1

plush yew
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someone forgot to take out their mouse

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while taking the photo

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:^)

next badger
silver crown
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@livid haven What do you mean by explicit?

empty plank
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I mean. They're shutting it down. They're refunding people @livid haven Would it be wise to just sit down on the code and let it do nothing?

livid haven
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Yes. Because they can do something later that can make money.

next badger
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@empty plank Paragon was sold

livid haven
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... wat?

empty plank
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I mean if they have plans for it, it would make sense. I wish we knew.

livid haven
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Paragon was not sold to anyone else.

empty plank
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It was self published wasn't it.

next badger
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Paragon now property of Tencent . They're running servers in china.

livid haven
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A lot of effort went in to Paragon and it may not have been feasible/reasonable to keep it running, but by no means does that mean it was a deadend and the assets/source should be distributed for free - which would make it impossible for Epic to ever reuse the IP without facing competition from literally anyone.

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@next badger Tencent owns Epic (in part)...

empty plank
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You're thinking LoL @next badger

livid haven
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That's not sold off to anyone.

warm river
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dude

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Epic is from tencent

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don't forget about it

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lol

empty plank
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No doubt an insane amount of effort has gone into it. Heck, I'd pay a premium for access to the source code.

cloud cobalt
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@livid haven Hoping some of the assets get released still, if only with a super restrictive license.

livid haven
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Epic is not "from" Tencent, but Tencent owns a good chunk of Epic.

next badger
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@livid haven paragon now developed by Epic Games China. That's it.

warm river
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you understood, hehe

fierce tulip
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I would looooooooove to take apart the paragon vfx, even if it was totes nda/non ever use it but personal prefs. hehe

livid haven
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@silver crown So, declaring a function in C++ is pretty ambiguous, when you think about it, and leads to an issue known as "Most Vexing Parse". You can identify function because it's something along the lines of TypeName Identifier(TypeName, TypeName, ...).

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Except...

vale osprey
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"Epic Games China" it's an american company in US btw

empty plank
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Riot is wholly owned by Tencent. I like to troll league players with that.

livid haven
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Epic Games China is Epic Games in China, it is not in the US.

next badger
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@vale osprey " Epic Games China is a wholly owned and operated business unit located in Shanghai."

vale osprey
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I've checked it just few days ago

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it had US address

livid haven
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is mildly perturbed by the number of inaccurate statements being tossed around as fact in the last few minutes alone.

fierce tulip
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hugs @livid haven

warm river
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Tencent will buy Disney, Tencent will dominate the world

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heil tencent.

tall pendant
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...

livid haven
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Epic has like a dozen offices around the world.

fierce tulip
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and since tencent will read ^ you wont be allowed into china XD

next badger
livid haven
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Several in the UK alone, several in multiple states in the US, at least one in China.

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@next badger That article is from 2012.

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You're not vetting your sources before claiming things. -_-

next badger
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@livid haven it is changed?

worn granite
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I was actually interested in if you had a point with function syntax being more specific but I guess y'all gonna discuss paragon/tencent/etc

livid haven
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@worn granite Sorry about that

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You can easily end up declaring a function instead of a variable, in C++, if you try to initialize the variable using its type's constructor.

vale osprey
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@livid haven it doesn't stop it from having an office even in Antarctica,, but whatever

worn granite
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oh I see

south ridge
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@worn granite none of the two topics discussed here are quite relevant to this specific room haha

silver crown
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@livid haven Like MyStruct F();?

livid haven
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Yeah. It's known as Most Vexing Parse. Even has a wikipedia article.

silver crown
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lol didn't knew that

next badger
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@livid haven and? i could place vacancies at Epic on my blog, will it make Epic a part of my company?

frank escarp
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@livid haven how do you coordinate multiple offices like that?

livid haven
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Namespaces, classes, structs, and enums all have an explicit keyword for their declarations, but functions don't.

frank escarp
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does each office basically have a "purpose"?

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or is it mixed

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like, one office is basically Core Engine programming

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and other one is fortnite

livid haven
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@next badger What are you talking about? This is Epic's website?

next badger
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@livid haven yes...and? it's just vacancies

livid haven
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Yes. Vacancies. That Epic wants to fill. At offices. That they own. In various countries.

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2 of which are China.

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@frank escarp HQ has most of the workforce, pretty sure. Some of these offices are like a dozen people who work on a particular thing or project or provide some kind of support role.

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Like, I don't think any of the Asian studios actually work on Fortnite directly, but handle things like localization (or at least some management thereof), custom licensee support/community management in their regions, stuff like that? I could be wrong - I obviously have very limited exposure to those studios.

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I think most of the blueprint team used to be in the Seattle office? I know rendering team people both in the UK, HQ, and Chicago even.

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And one of my old coworkers was blueprint team, but was here in Chicago and only recently became an employee.

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I think Epic's just embraced the idea that you don't need to have everyone in one place - you can find and employ/contract really great employees/contractors even if they're remote. For sure, for some things you want people in the same physical location because it's easier to communicate quickly and such.

frank escarp
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i do think remote working can work

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but of course depends of the type of work

livid haven
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For sure.

frank escarp
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for example i think programming works quite well remote, and asset creation too

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things like design.. not really

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needs to be talked around and stuff

livid haven
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Yeah. And I've had to go to HQ before for a week or two when we're really hashing things out, just because it's easier/faster to do so.

next badger
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Axion Games, formerly known as Epic Games China...

Contact Us

530-625 Howe St.
VANCOUVER,
BC V6C 2T6
Canada
brisk obsidian
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@livid haven Can confirm, I work in the UK but have been pulled out to HQ to work on GDC prep just because it's easier in person

livid haven
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Aye. I haven't been at HQ in a while, but we've figured out pretty good workflows such that I can do a lot of work needs doing that's well-suited to the circumstances.

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Lots of framework-y kind of stuff, so art and design don't really get involved as much.

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Also well suited to someone who's more engine-dev oriented. I prefer writing systems that others use - I like writing code for other engineers, rather than for user-facing effect.

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@next badger Where an office is actually located vs where it's registered are different things, silly as it may seem.

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Look up the whole deal with corporations being registered in Delaware sometime.

vale osprey
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well, you where just arguing that yourself

livid haven
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Arguing what?

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Epic Games China is in China. It may have registrations in non-Chinese locations, but that's bureaucratic shenanigans.

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Just like tons of companies with no physical presence in Delaware being registered as corporations in Delaware due to tax reasons - so long as they have an "agent" at a valid address in Delaware, it's legitimate.

next badger
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@livid haven but, who are Yingpei Games then?

livid haven
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They need to be able to receive mail to their officially registered address, because that's where legal correspondence will go and other administrative things.

next badger
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Ying pei means Epic btw

livid haven
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I don't know who Yingpei Games are. I don't know if they're currently an Epic Games studio with a special name or an ex Epic Games studio that broke off or a Tencent-owned studio that was transferred from Epic Games or what.

vale osprey
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so what defines a company as american or european company then? ๐Ÿ˜„

livid haven
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Depends on context.

livid haven
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As a legal or business entity, it's all a matter of said documents.

vale osprey
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"business entity"?

livid haven
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Whether you want to consider Epic to be American because that's where it started and where it has most of it's employees or International because it's got a non-negligible percentage of employees and offices in many different countries, up to you.

vale osprey
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having an office in Belgium doesn't make a European company for example, as office can be a branch or a fillial

livid haven
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@vale osprey Like I said, depends on context.

vale osprey
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there is not much room for context

livid haven
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There absolutely is.

vale osprey
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is IBM an american company?

livid haven
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I'd think so. They're probably both a) registered as a company in the US, b) originated in the US, and c) have most of their presence in the US.

vale osprey
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they have 300+ offices aroung the world and employ less than 30% of employees in US

livid haven
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In other words, there's a fair argument to call them international as well? Exactly.

vale osprey
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so how is Epic Games China is a Chineese company then?

next badger
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As of May 11, 2016, Capstream Ventures Inc. was acquired by Axion Games Limited, in a reverse merger transaction. Capstream Ventures Inc. does not have significant operations. It intends to identify and evaluate assets or businesses with a view to complete a qualifying transaction. The company was incorporated in 2011 and is based in Vancouver, Canada.

livid haven
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... By the exact same merit as above where you implied that having less than 30% American employees makes you not an American company?

vale osprey
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I didn't imply anything

worn ocean
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A law in China is, any foreign businesse should partner with the local business with no exception,

vale osprey
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and didn't said that it makes them non-american company

next badger
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If us company owns 50% of chinese company, and it its subsidiary...

livid haven
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You asked a question. I answered in the affirmative. You brought up more information that minimizes how "American" IBM is - the implication is that it's not as American as I suggested. ๐Ÿคท I don't think that's an unfair inference.

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I just don't understand the confusion here.

next badger
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'unfair' ?

vale osprey
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could you provide some source which states that Epic Games China is an acctual chineese company and not an office?

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I don't have a laptop with me now to check it in Standart&Poors

livid haven
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We can forget the whole Epic and Chinese thing. I can live in the American state of Illinois and have my LLC registered in the American state of Delaware. When talking to someone, you could refer to said company as being from Illinois or from Delaware, based on what you're really trying to get at. If you're talking to a lawyer or the IRS (taxes), you should probably say Delaware, if you're talking casually with someone you'd be misleading them by making them think that they actually do any business out of Delaware when it's nothing more than a bureaucratic truth.

vale osprey
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so your statement that we are wrong is based on your personal "context" that you've established?

livid haven
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Even the Wikipedia article for IBM calls it an "American multinational" company, which would seem inherently contradictory, no?

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Except that there's entirely merit for calling it American and for calling it multinational.

vale osprey
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it's not, but I'm not going to tell now why

livid haven
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It's not contradictory because both statements are true. It may technically be American at its root, but in practice it is most definitely multinational.

vale osprey
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Multinational is a business term

livid haven
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So Epic Games China might be registered in Canada, but operates predominantly out of Chinese locations. And is part of a company registered and operating out of North Carolina, US. Which is partially owned by a Chinese company.

vale osprey
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So you know for the fact that all operations are in China and not in Canada or US?

livid haven
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I said predominantly, not all. Technically, at the very least, there's someone who has to go check a mailbox at the location registered - so there's "some" operation happening in Canada.

vale osprey
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And you know it from?...

next badger
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I believe IBM is American company, its HQ located in US, and it's registered in US.

livid haven
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Because if they didn't have someone at the registered address, they wouldn't be receiving any of the legal correspondence they need to respond to?

vale osprey
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@next badger yeap, and most tax is payed in US

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and it's working with other companies as legal US entity

next badger
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but...i don't know anything abou Epic Games China....

vale osprey
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but have offices all around the world, not necessary under IBM name or even full ownership

bleak copper
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Hey y'all.

next badger
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i found 2 companies who claiming they are "Formerly Known as Epic Games China"

livid haven
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At this point, I still don't understand what this argument is - it makes sense to refer to a company's "nationality" as being where it primarily operates from OR historically hails from OR where it's registered, based on context.

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@next badger At the very least that jives with the website I linked showing two different Chinese geographic locations. Maybe they map up like that.

vale osprey
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the argument is that you state that we are just wrong because you know better, but so far can't show it...

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just don't understand why to argue something that you can't backup

livid haven
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... what?

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What do you think I said was wrong?

vale osprey
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is mildly perturbed by the number of inaccurate statements being tossed around as fact in the last few minutes alone.
You're not vetting your sources before claiming things. -_-
livid haven
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Yes? Both of which were said immediately after innacurate statements. One of which is that Epic sold Paragon.

vale osprey
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and you know that it wasn't sold?

livid haven
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Yes.

vale osprey
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complains about innacurate statements - expresses his opinion as facts

livid haven
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...

next badger
vale osprey
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you can find it in China on google maps too ๐Ÿ˜„

livid haven
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I'm sorry, did we just go through all of this to establish that a Chinese company that is part of Epic Games is now maintaining Paragon in China... but somehow Epic sold Paragon to someone else and I'm wrong?

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Did I step in to a blackhole where logic doesn't work anymore?

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Chinese or Canadian company - whatever you want to argue, that part is irrelevant.

vale osprey
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yeah, sure

livid haven
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What constitutes owning Paragon? The copyright and trademarks?

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Do I need to look up who the copyrights and trademarks are registered to to convince you that it wasn't sold to some other company?

next badger
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Paragon is dead...

empty plank
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I'm really sorry for starting this.

graceful grove
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Damn shame Epic couldn't get Paragon to work, as someone who hadn't played any major MOBA beforehand, dunking on people with Greystone's ult was the first thing in videogames to get me to stand up and shout in years

livid haven
empty plank
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I have developed an allergy to MOBAs ever since my roommate in college would play league nonstop for weeks at a time when I tried to get some sleep.

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He was Bronze 5. He wasn't even that good.

fierce tulip
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as long as he enjoyed it.. and not bothering others <_<

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which he did hehe

south ridge
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When I was back at the university, this one guy got expelled for stabbing another student with a knife, because the other student unplugged his internet cable mid-game. Games can be hell of a drug ๐Ÿ˜„

livid haven
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I was not able to find any trademark registered for Paragon, as a game of any sort, with the US government, in any case.

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Neither live, nor dead.

south ridge
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But everything ended well, the guys stab was too weak and the end result was nothing more than a bruise

next badger
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He stabbed Clark Kent?

livid haven
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@south ridge Having the CEO of Hi-Rez unplug your machine during a balancing play test was a regular occurrence.

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Shame he didn't get any bruises for that...

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To clarify, it was not all in good fun. Employees stopped playtesting their own work, for good, because of childish, ragey antics. Not like when you're a kid and you playfully cheat or mess with eachother's controllers.

south ridge
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Yeah

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Adulthood is bullshit, some people never grow up

livid haven
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Even caused a misunderstanding where someone got pissed at me because I laughed when it happened, they made a scene and everything, and I had to clear up I was laughing about something else entirely. Was not good, man. Not good.

south ridge
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I never wanna grow up either, but my desired mental age is a bit higher than 10

livid haven
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๐Ÿคท I don't think you need to become boring or anything like that to be responsible. Being an adult is about responsibility, not about not having fun or being playful or enjoying yourself.

south ridge
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That's kinda what I mean, yep. I don't wanna grow boring

livid haven
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It's pretty straight forward - these people are here to playtest their game because it informs their work, their job, that pays their bills. Don't sabotage their work just because you're pissy that you're losing during a playtest. Especially if you're going to give them flak for having a life outside of work when you're arbitrarily upsetting their work-life balance with your antics.

south ridge
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Okay, I understand the situation a little better now. Yeah, that's even worse

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I thought he was just messing with people, but that makes it worse haha

livid haven
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Some people were also not allowed to playtest, because they weren't good enough at the game.

next badger
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adults could not make games imo

livid haven
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Wat?

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There's a multi-billion dollar industry out there standing in defiance to that statement.

south ridge
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Don't confuse boring adults with fun adults

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All major projects are always guided by minority

next badger
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major projects are business...look at EA...company led by "adults"

south ridge
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"Only for money and profit" and "for fun and personal growth" are not mutually exclusive and different people can see same project from radically different viewpoints

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I'm sure there are people at EA who think their work is fun, just like people who just do it cause work is work

livid haven
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I don't get it. Do I not count as an adult now for some reason?

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Or am I somehow not making games?

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I'm not taking it personally, I'm using my self as a present example that suggesting "adults can't make games" is an absurd statement.

graceful grove
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only children at heart can make games kappa

next badger
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you could be an adult - Mentally, Physically, Emotionally, Spiritually

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"Emotionally Immature Parents" as example

south ridge
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In the future, games will be made by literal babies

warm river
tiny pier
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I bought some assets on the marketplace. I want to use them with the Squad SDK. I don't have UE4 installed other than via the Squad SDK, since I don't need it. How can I get hold of the actual files I've bought, without installing the entirety of UE4 just to get 1 500 meg asset?

next badger
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@EasyName#9765 the only way to get the files is to get an Epic Games Launcher, there you could download them

tiny pier
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I've got epic games launcher, but the only to get them is through an "Add to Project" button, which doesn't work for me, since I have no projects, since all my projects fall under the squad sdk, which a seperate instance of the sdk.

next badger
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@EasyName#9765 press add to project, then "show all projects" it will show incompatible projects so you could add files manually

tiny pier
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It shows no other projects.

next badger
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@EasyName#9765 is launcher pointing to a proper projects folder?

tiny pier
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I have no idea. I haven't done anything to change projects. I doubt a folder even exists, since no engine is installed.

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(Other than Squad)

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I guess I just have to install the entire engine for this one thing I guess.

next badger
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@EasyName#9765 you could uncheck all optional components at least

tiny pier
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Optional components?

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You mean in the download?

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I didn't know it was possible to cusomize the download. Where do you go for that?

next badger
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@EasyName#9765 yep...'options' button when adding new engine

tiny pier
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Where's that button? I'm in the Epic Launcher, there's an egine versions section at the top, with 4.19.0, and an install button, but I don't see an options button.

next badger
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@EasyName#9765 press install, new menu will pop

tiny pier
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Aha, okay, found it, thanks.

dusty cypress
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I'm stuck in some weird fly mode..

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In-game

next badger
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in own game?

dusty cypress
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Yes

cursive dirge
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in PIE?

dusty cypress
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Not sure why it's happening

cursive dirge
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you pressed F8 probably

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it detaches you from pawn

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or "unpossesses the pawn"

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you can then press the button on editor to posses again

dusty cypress
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Hmm, that didn't work

next badger
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so, 4.19 oficially released

dusty cypress
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Like I moved my assets that contained my gamemode/player blueprint into a new folder and it just stopped working

next badger
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@dusty cypress open projects settings > project maps & modes, make sure it's still there

dusty cypress
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Alright thanks

livid haven
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@dusty cypress Never relocate assets outside of using the editor.

dusty cypress
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You mean like moving files from the project in Documents?

livid haven
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Relocating asset files or renaming them, period, outside of the editor.

next badger
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yeh, moving files outside of editor = kill project in the worst scenario

livid haven
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It can be recovered from, but it's tedious.

next badger
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why Discord have no ability to rename other users?!

livid haven
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Most you can do is add a note, unfortunately. I'd prefer to be able to visibly tag people. ๐Ÿ˜ฆ

dusty cypress
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Thanks for informing me

weary basalt
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Notes are good though. I use them for moderation purposes. If you been naughty, i make an note of it ๐Ÿ˜‰

pallid compass
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dam, how many notes do i have?

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20?

safe rose
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@pallid compass too many

pallid compass
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i was about to say

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how many do me and victor have

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LOL

safe rose
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aye

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There's not enough space for me

pallid compass
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omg

safe rose
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I've been on the naughty list since I was born

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naked

fierce tulip
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we crashed discord once when we tried adding another note to vic's profile

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:p

obtuse sable
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What is opacity mask clip value?

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it mentions it

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but says no where

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where i can use it or what it is

fierce tulip
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its in the info thingy where you can set blend modes etc

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it controls at what value masking is still visible

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0.5 is normal value I think

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*0.3333

safe rose
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@obtuse sable When using Masked Blend Mode, you need to pay special attention to the Opacity Mask Clip Value property. This property holds a 0-1 scalar value which controls what value of the opacity mask texture will be used as a cutoff point, beyond which all darker pixels will not render.

obtuse sable
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Ah the drop down menu

safe rose
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It tells you what it is

obtuse sable
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i meant like if its a node thing u put out

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or something like that

safe rose
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ah

obtuse sable
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like where i change the value

weary basalt
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@safe rose @pallid compass both you guys have no notes from me ๐Ÿ˜ƒ maybe you should try harder haha ๐Ÿ˜›

safe rose
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hmm

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This server's been way too quiet

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But I've been too busy also

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Seems all the wannabe trolls left for trollier pastures

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@obtuse sable Actually, the doc is messed up

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I am not a big fan of this doc change

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at the very least do it all at once

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and if you change out urls, redirect

obtuse sable
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i think some are super confusing

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Some are really good

crisp fable
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ok ill troll

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uh

safe rose
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Go to Content Examples

crisp fable
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nice haircut or something

safe rose
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And you can interact with it

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Learn Tab

obtuse sable
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Ah okay cool

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While i have u here i just wanna ask one question about Bokeh Dof

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idk if you know anything about it

crisp fable
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yeah dont use it for anything other than cinematics

obtuse sable
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But when i use it i only have Blur on one side instead of Blur>no blur>blur

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Yeah im making cinematics

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The examples in the docs show blur on both sides like it should be when focusing on someting

worn granite
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I probably only have one note given by DevilsD

obtuse sable
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Guassian blur has no problems with that

safe rose
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@obtuse sable best place to ask #graphics techie questions

obtuse sable
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Yeah

wide lark
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Anyone want to bounce ideas with me?

safe rose
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depends?

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I am waiting for Steam to upload my build

weary basalt
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@worn granite Your note is your original name lol

safe rose
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so, if it's not like UE4 related, somewhere else

wide lark
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Well like.. Should I explain why a mechanic exists or just let the game have it?

worn granite
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What if there was a game that I made that was so successful that it made me money

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I like that idea, lets discuss

safe rose
wide lark
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Before it goes away?

worn granite
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yeah withers away from nobody using it

wide lark
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Ah

worn granite
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Heh, prolly keeping this one even longer then I did my last

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Still using OG in places tho

noble barn
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does anyone here have experience with encrypting the .pak files?

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is it really as simple as checking the "Encrypt the pak index" checkbox?

safe rose
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@noble barn you talking about 4.19 or before?

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And yes it's that simple

noble barn
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4.17

safe rose
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you use key provided

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But, depends on what you plan on doing with it

noble barn
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yeah thats my question, what is that key and what do I need to do with it

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my client is worried people steal our assets so I should look into encrypting the pak files

safe rose
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wkj52

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oops

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anyway

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Sure you can use it

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but they will need the key

noble barn
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๐Ÿค”

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not sure I understood that whole concept yet

safe rose
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I mean

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It's there so nothing can get grabbed from the pak

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but...I doubt it's foolproof

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tbh, I don't know who uses it

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It would create issues with steam patching

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since steam doesn't have the key

noble barn
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we don't use steam

safe rose
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What service?

noble barn
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none

safe rose
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then use it

noble barn
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it's no game, we sell it to individual customers

safe rose
#

hmm

#

Why are you worried about it?

noble barn
#

I'm not

#

my client is

#

๐Ÿ˜„

safe rose
#

Hm

#

I mean, just use it then

glossy flame
#

I don't really see how it would have any effect other than just making it more annoying to rip, to be honest, since the client would need the key to decrypt it at some point either way

safe rose
#

yup

#

It also affects performance

#

TBH, I don't know anyone who encrypts

#

Someone is bound to make an unpaker

#

unPAKer

#

unPAcKer

glossy flame
#

If you're giving the files to a user, there's really no foolproof way to prevent them from ripping assets. Even if you do some crap where you have to retrieve the key from a server (not suggesting you should, lol), that key still has to end up in memory at some point

safe rose
#

w/e

glossy flame
#

Yeah, it might slow someone down, but that's about it

#

Also, off-topic, but I just got reminded of some great claims today

#

That aged well

safe rose
#

what

#

lol

#

well, I am hoping for 4.19.1 or .2 in the next few weeks

#

once all you fine folks beta test it

#

since previews are actually alphas in my eyes

#

and .0 is definitely a beta test still

worn granite
#

meanwhile I'm just sat here 2 minor versions behind

#

Prolly won't upgrade for a while

crisp fable
#

i know how you could protect your mesh assets but its completely retarded

#

and a deterministic noise to the vertices in your DCC

#

reverse it in the shader

#

so the ripped asset will be scrambled

silver crown
#

I guess it's time to port the texture arrays to 4.19. Fun ahead ๐Ÿ˜

#

Nice one

plush yew
#

@glossy flame its a meme

#

lol

crisp fable
#

they still havent introduced texture arrays?

silver crown
#

Nope

#

Hopefully that part didn't changed much

crisp fable
#

actually i think they tried but they didnt work with streaming so they pulled it

silver crown
#

So will just be a git patch

#

What's streaming?

crisp fable
#

their texture streaming

silver crown
#

From where to where?

#

RAM to VRAM?

crisp fable
#

yeah i assume so

#

i suppose because a texture array isnt spatially coherent

silver crown
#

How so?

crisp fable
#

well you could be using different slices in different locations

#

and it cant stream in a partial texture

#

i mean the answer is to load it in if any part of it is required

silver crown
#

Like for a normal texture?

crisp fable
#

yeah i dont get it

silver crown
#

I don't really see the issue here

#

At least seems to work fine for me

#

When I don't enable tessellation with kite demo assets ๐Ÿ˜…

#

Those are really overkill

crisp fable
#

they need a bigger disclaimer for kite demo

#

not for production

crisp fable
#

its a shame that level of integration cant be done in a plugin

#

the texture arrays i mean

silver crown
#

I actually looked into it to do that

#

But the issue is at the material graph -> HLSL translation

#

As it has defined token in an enum

crisp fable
#

yeah so i mean they need more extensibility points

silver crown
#

And TextureArray isn't one of them

crisp fable
#

also enums for extensibility suck

#

theres a certain asset on the marketplace for an inventory, where each item type is defined in an enum

silver crown
#

Well there isn't much to add here besides TextureArray

empty plank
#

Do you guys know if it is at all possible to add plugins to an editor from the marketplace if you're building from source?

crisp fable
#

so i guess the guy thinks its ok that you're limited to 256 item types

silver crown
#

lol

crisp fable
#

yes you can asobu

#

@silver crown how about Texture3D

silver crown
#

?

crisp fable
#

that needs to be added too

silver crown
#

What's the difference with texture arrays?

crisp fable
#

i think filtering

#

texture arrays wont filter between slices, texture3d does

silver crown
#

Filter?

#

Like blend?

crisp fable
#

bilinear, etc

silver crown
#

Ah

crisp fable
#

texture3d is for volume data, not a stack of textures

silver crown
#

Forgot that this existed with all those 8k textures

crisp fable
#

does your voxel plugin work with tesselation?

silver crown
#

Yep

crisp fable
#

awesome

vivid girder
#

Looks like 4.19 is live?

crisp fable
#

yes 4.19 is out

silver crown
#

Not hard to do, just had to copy/paste engine private code to generate tessellation info ๐Ÿคฆ

vivid girder
#

Any official release notes posted yet?

silver crown
#

Yep

vivid girder
#

Didn't see em on the community tab

wide lark
#

Need more ideas

vivid girder
#

Ready for some gifs

crisp fable
#

from my point of view its a fairly boring release

cursive dirge
#

why people are like that?

#

I just don't get it

#

it's always the same

crisp fable
#

i've never said that about any other release

cursive dirge
#

if we get new experimental feats that are broken and get tons of bugs with them, people whine that they should focus more on stability

#

if we get release like 4.19 that contains ton of nice usability improvements, it's underwhelming and boring

silver crown
#

lol, I find it boring too, doesn't mean it's bad

cursive dirge
#

it's not just you

#

it's just, I never see people actually happy about any release eventually

crisp fable
#

i never said i wasnt happy with it

grim sinew
#

It's two different groups of people

silver crown
#

Just that you're not hyped when reading the release notes

crisp fable
#

there are some nice improvements, its just not interesting

grim sinew
#

When you appease one, the other gets upset

crisp fable
#

theres a difference

#

landscape tessellates based on screen size, thats cool

silver crown
#

I should do that

#

Won't be easy I guess though

crisp fable
#

its a better metric than camera distance

silver crown
#
  • it changes way more often than camera distance
crisp fable
#

yep

#

it cares about rotation

silver crown
#

So for my CPU based solution...

crisp fable
#

just see what they're doing in code, i dont think the culling/tesselation is done on the GPU

worn granite
#

if we get release like 4.19 that contains ton of nice usability improvements, they still need to focus on bugfixes still

#

:trollface:

silver crown
#

99% sure it's a shader

crisp fable
#

they fix bugs all the time, they just dont talk about it

#

and bugs dont bother me anyway, i just fix them in my build ๐Ÿ˜„

#

and then dont submit a pull request because they never accept them ๐Ÿ˜ฆ

silver crown
#

I should do one to get that fancy forum badge

worn granite
#

I'd be happy if they literally introduced nothing for a time and just went about fixing stuff

crisp fable
#

i did one but i didnt get the badge, i was ripped off

silver crown
#

๐Ÿ™

crisp fable
#

it was accepted the next day, heh

worn granite
#

I kinda did one

#

Was just slightly more effort than a comment change - got a badge

cursive dirge
#

I got one PR where I literally corrected one letter typo :p

silver crown
#

To change the subject entirely, why did epic make UBT and didn't use cmake or similar?

crisp fable
#

to be fair they reinvented the wheel for everything

silver crown
#

lol

cursive dirge
#

I'm happy they did

crisp fable
#

yeah me too

cursive dirge
#

as CMake always breaks in all directions on every project that uses it on the internet

silver crown
#

Ah?

cursive dirge
#

I never have luck with it on the first runs

#

never

silver crown
#

Sucks

cursive dirge
#

Cryengine uses Cmake now

#

the horrors

silver crown
#

Even on Linux?

#

(doesn't change a thing ofc)

cursive dirge
#

I had to wipe whole VS installations, registry, all data VS existed

crisp fable
#

jesus

cursive dirge
#

so it finally found my right VS

#

then

silver crown
#

Windows sucks so much for this

cursive dirge
#

I made mistake that I installed VS2015 c++ build tools to my VS2017

#

and it broke again ๐Ÿ˜„

crisp fable
#

if windows had aliasing i'd be soooo happy

silver crown
#

Aliasing?

#

For fonts?

crisp fable
#

haha

#

no

silver crown
#

For alias?

crisp fable
#

path aliasing

#

so /Hat = C:/something/something

#

you can do it with environment variables but its clunky

silver crown
#

Seems like symlink to me

crisp fable
#

sort of

#

@silver crown have you used the MessageBus in ue4?

silver crown
#

Nope

crisp fable
#

k

silver crown
#

What's that

crisp fable
#

its a networking thing

cursive dirge
#

it's bus used for internal messaging

#

between UE4 tools

#

but you can use it yourself too

#

it's barely documented

#

(probably 0 docs)

crisp fable
#

im wondering it its appropriate to use in an actual game, and if its safe to use in combination with ue4 networking

silver crown
#

Like any UE tools

crisp fable
#

or are they going to step on each others toes

#

for MessageBus docs, read ZeroMQ docs

#

i need finer grained control over what messages get sent to who

silver crown
#

Already saw zeromq somewhere

crisp fable
#

UE4 is either the owner or everyone, its a bit blunt

silver crown
#

Jupyter I think

#

What are you trying to do with it?

crisp fable
#

for a multiplayer RPG, say you have chests with items

#

theres no way i'd want to replicate those items

#

they'd be in the tens of thousands

#

i only want to replicate them to the person viewing that chest

#

right now you cant do that

silver crown
#

Even with RPCs

#

?

crisp fable
#

yeah thats how im doing it at the moment but i get the feeling a publish/subscribe pattern (messagebus) would be better suited

#

and i dont have to worry about the ownership bullshit

frosty bloom
#

There is ways to replicate item viewing in containers, PlayerState is perfect for that kind of replication. Unfortunally I've closed the computer but it can be done, without much effort

#

PM me in about 12 hours and I should be able to point you in the right direction :-)

crisp fable
#

cool

warm mountain
#

Hey guys quick question

#

If someone copies another games mechanics and designa than alters them slightly but its essentially the same thing

#

Is that infeingement?

#

Infringement

crisp fable
#

essentially "prove it"

#

ie. no

warm mountain
#

Say pikachu is from pokemon and a game takes that edits the sprite changes the name to kachoo and says kachoo is a thunder monster ready for battle

warm river
#

Paladins have no problems about that

#

LOL

warm mountain
#

Alrighty

crisp fable
#

prance its less about whats right and more about how much money you have

safe rose
#

@warm river paladins came out before overwatch tho

warm river
#

Was a joke heje

safe rose
#

But tis Blizzard....copy cat is the name of the game for em

warm river
#

We have pokemon, digimon

safe rose
#

They "steal" then improve

warm river
#

And thats alright

warm mountain
#

So i suppose copying nintendo is out of the question

#

Digimon is mechanically different

safe rose
#

It's a good business if you are as good at it like they are

warm mountain
#

And is designed differently though

safe rose
#

@warm mountain you would get rekt before you even started

warm mountain
#

I can easily tell betwee. The 2

safe rose
#

Nintendo has so much DCMA lawyers

warm mountain
#

Thats what i thought

safe rose
#

They would sniff you out as soon as you said Pika

#

Choooo peace out

warm mountain
#

Im watching a pokemon knock off get funded right now

safe rose
#

TBH, I am surprised they allow some of the UE4 Mario stuff

crisp fable
#

they'll go after them if they're moderately successful

safe rose
#

Maybe cause of Odyssey and it was just a proof of concept

crisp fable
#

otherwise theres nothing in it for them

#

basically wait till they make money then take it off them

warm mountain
#

Thats what i think too

#

So far its been pretty decently funded

#

Which makes me think the lawsuit is coming

warm river
#

@warm mountain is that image from bns?

warm mountain
#

Yes

grim ore
#

man having dynamic res not work on PC is such a bummer ๐Ÿ˜ฆ

warm river
#

i played this game a lot

#

Jiwan server

plush yew
#

anyone else can't log into their account?

#

the "two factor authorization" activated itself without my consent

#

and now it's not sending me the code via email

#

fantastic

warm mountain
#

I played in poharan haba

#

Haha

plush yew
#

hello?

#

can other people log in on the forum?

#

or not?

pure stratus
#

Yes, no problems here.

velvet ravine
#

HI Just need some guidance and you a down to earth People With Unreal Sense, I have been offered a personalised Template for ยฃ300 and 5% on EA than 3% on full release of net profits not Gamesales, This includes a all custom work to get Game to the standards its at Now, Server Admin and all that, I've seen the template and its very stable and tested to 32 players. What would you guys do?

brave horizon
#

offered a personalised template?

#

@velvet ravine what are you talking about mate?

velvet ravine
#

Yeah someone has made a template Back end Like, Witch will be personalised for my Game Features Stealth shield's and so on,

crisp fable
#

thats pretty good

#

but at that price im suspicious

velvet ravine
#

He is a Friend, I've seen the template, Just the person I'm working with has unexplained hate towards Him,

crisp fable
#

heh

#

does the person you're working with do the same thing?

#

its not unusual for one coder to call anothers work dogshit

velvet ravine
#

The Person I'm working with on the game, Don't like the person in question. I've know him about 2 years meet via unreal community.

No the guy I'm working with is like the funder of the project, Get the assets i need pays people, Don't think he even has unreal installed

crisp fable
#

heh

velvet ravine
#

Witch bit you lost at? Sorry my grammar isn't the best

crisp fable
#

i just dont know why anyone would give out code for that little money

velvet ravine
#

Mate Rates, But the one I'm working with seems to think that the Guy selling the template towards us is ripping us of and taking us for a ride, He wants to offer the ยฃ300 for the work and 2% royalties

crisp fable
#

providing core game logic for 5% EA and 3% release is a pretty good deal imo

velvet ravine
#

I thought that myself, I just wanted to check if i was being unreasonable cause I'm Friends with the person in question,

#

thank you for your time,

crisp fable
#

if the game does well he might make 100k all up

#

so a year of a decent dev time

#

he's not asking for much

velvet ravine
#

That's what i said, he put it as ripping us of of the game does well i put it as sharing is our success for the work he has done,

dim arch
#

oh 4.19 is live?

velvet ravine
#

yeah

dim arch
#

nice

#

that means we are almost at 4.20, the dankest of unreal engines ๐Ÿ

crisp fable
#

its not even that, he stands to make his salary for a year

velvet ravine
#

have you seen the features and bug fix's. amazing

crisp fable
#

you'd essentially have him on a payment plan

dim arch
#

is there a release post? guessing most the features are the same as the beta

#

I just want niagara, and gameworks integration :x

velvet ravine
#

yeah that's correct, even with the option if the game does really well and we make a 2nd he will replace his %3 for a wage

crisp fable
#

yeah

velvet ravine
#

what happens when the engine get to 4.99 ๐Ÿ˜‰

dim arch
#

nice a lot of awesome changes

plush yew
#

4.100 comes out

velvet ravine
#

@plush yew you ruined my fun lol,

#

lest start asking for unreal engine 5

plush yew
#

Nah, ue5 will never be a thing

#

It'll be ue6

#

3 foured 5

crisp fable
#

i was shocked when people thought 4.9 meant 5.0 was next

plush yew
#

It got clubbed out of existence

crisp fable
#

people dont understand versioning :>

plush yew
#

Lol

#

4.0

#

5

#

6

velvet ravine
#

I did the same lol

plush yew
#

Right??

#

God, weapons are a pain to work with

velvet ravine
#

when when i started getting in game dev on 4.9 i was thinking by the time i learn this 5 will be out ๐Ÿ˜ญ

plush yew
#

Lmao

#

I started in like 4.15?

#

Pretty sure it was 4.15

#

Maybe .16

velvet ravine
#

the best engine to date, i went from 4.15 to 4.18

plush yew
#

Not even 4.19?

#

March 13th I reinstalled my PC ye..

#

Did source build of ue4

velvet ravine
#

I've got it downloaded, Just want to see how easy the integration is first

plush yew
#

And non source (because I can't get marketplace shit without having non source...???)

#

Then the next day 4.19 comes out

velvet ravine
#

oh man,

plush yew
#

So I source built 4.19 lol

#

Didn't bother with 4.19 nonsource

#

I upgraded my SSD to half tb

velvet ravine
#

well lease you have a nice running system for the new engine, nothing beats the first few months after a reinstall

plush yew
#

I've had this SSD laying around since just after Christmas

#

I was planning on using it for os.. then throwing ue4 on my 120gb ssd

dusty sluice
#

lol 120gb ssd for ue4 :p

plush yew
#

But apparently building projects can easily take upto 90gb, then assets.. and 30gb projects

velvet ravine
#

same, got a 500gig for OS and software and 500gig for dev drive, Problem being when you use someone's PC that don't have a SSD you sat there thinking what's this piece of rubbish

plush yew
#

I was like, hold up

#

Not gonna work

dusty sluice
#

yea i have 500gb C drive, 500gb dev drive

plush yew
#

So I moved it to my half tb OS drive

dusty sluice
#

those 1TBs are starting to get pretty cheap tho ๐Ÿ˜ƒ

velvet ravine
#

yeah the M2's are going down in price quickly aswell

plush yew
#

I just thought I'd use my old ssd to have ue4 separated

#

I'll be doing a major PC upgrade this fall with the 8-core 8800k

velvet ravine
#

i need to update my GPU badly rocking a gtx 960 and its scared of unreal

plush yew
#

I'm planning on having two half tbs cloned for a dev drive incase one fails

crisp fable
#

i got into a vicious cycle of adding ssds

plush yew
#

Maybe a mini nas for full PC backup

velvet ravine
#

no such thing as to many back ups

crisp fable
#

i have 5 x 500gb in my box now

plush yew
#

Lmao

velvet ravine
#

sweet

plush yew
#

Are they in raid at all?

#

Or just singled

crisp fable
#

single

#

needed a virtual machine, got an ssd

plush yew
#

SSD per project?

crisp fable
#

had a big project, got an ssd

#

unreal was too slow, got an ssd

velvet ravine
#

i was thinking of hyper drive, but couldn't afford it lol

plush yew
#

Hyper drive?

velvet ravine
#

hmm not to sure on the correct name now that brings up a film

#

hyperX

plush yew
#

Tbh, if you had a 500TBPs drive you wouldn't be able to use it to it's fullest potential.. after a certain point (depends on computer spec.. cpu.. gpu, etc) speed doesn't affect as much

#

Imagine loading a 1gb project

#

1mbps on hard drive, 100mbps on ssd

#

10 second load time.. but would paying more to go down to 8 second load time really be worth it?

#

1024 seconds.. to 10 seconds definitely is worth it

velvet ravine
#

defiantly i just went for standard SSD's in the end, Just make a coffee while it loads

plush yew
#

10 second load time? $200 bucks..
8 second? $600 bucks

velvet ravine
#

didn't think of with that logic, glad i didn't go for it

plush yew
#

Unless you need like mission critical NASA rocket launch sequence numbers

#

But, even then.. you know what the us nuclear missile loading time is?

#

It's on fricken floppy disks

velvet ravine
#

really a floppy

plush yew
#

Hasn't been updated in forever because it doesn't need to be

#

Oh wow, didn't notice we have been in unreal chat this entire time

velvet ravine
#

Sorry guys,

crisp fable
#

i have a problem

#

i have a lot to do on my game but dont know what to do next

#

they all seem like distractions from the core game but i forget what the core game is

#

shit

brave horizon
#

@crisp fable what's your GD say?

crisp fable
#

its a good question

#

and a valid one

#

and the shameful answer is i have no GD

brave horizon
#

well

#

I think we know what you need to do next

crisp fable
#

i think we're on the same page here

brave horizon
#

heh

warm mountain
#

i did up my game document its very helpful in getting me in line

#

then comes the hard part of budgeting, prototyping it and art direction

dim arch
#

hey guys is it possible to change your epic account country

#

bc my paypal account is in china but the country is set to uk and it wont let me but a plugin

umbral tartan
#

Anyone have a link to 4.19 release notes?

umbral tartan
#

The only ones google's giving me are redirecting me to a Japanese link directory page fsr.
Awesome thanks @plush yew

opal spindle
#

Anyone else not being able to log into the Epic Games Launcher?

weak sigil
#

Works fine for me

#

How do I convert an Actor to a Scene Component?

#

So I can attach an actor to it

#

ops nevermind, there is another function for it ..

#

Socket doesn't work with it though, because I need to get the mesh ... so I will have to use component

#

Really, I need to convert the Actor to a Character, if it is one ..

#

kk

granite sky
#

yo, 4.19 looks good - best feature? content browser favourites

next badger
tall pendant
#

nope.

next badger
#

is there a way to contact support?

#

i.e. Epic

cloud cobalt
#

There is, but expect weeks for a reply

next badger
#

jss...

cloud cobalt
#

Might as well ask here first

next badger
#

login issues

cloud cobalt
#

Which kind ?

next badger
#

logging in to epic account but not forum, tested in different browsers

tall pendant
#

hmm. there is however a bug

#

they redirect ue4 account support to fortnitehelp center kappa

next badger
#

yeah ๐Ÿ˜ƒ i've noticed

tall pendant
#

Epic's really bad customer support strikes again. I already had my share of BS with them sadly.

last loom
#

anybody diving into 4.19 right away?

next badger
#

@last loom downloaded it yesterday...why?

last loom
#

how's it going so far? there aren't any major updates I want from it so just curious if overall performance like compiling / shader rendering is improved?

next badger
cursive dirge
#

was the editor launch speedup on 4.19 or 4.20?

tall pendant
#

the lights are indeed working differently with the new physical units

next badger
#

oh, i was talking about performance

tall pendant
#

i have less perf ๐Ÿ˜„ idk why that is tho

fierce tulip
#

I wonder if they fixed the weird material having more instructions bug thingy

last loom
#

lol

#

I had less perf going from 4.14 to 4.18 but that's because the kite demo assets got fubared

#

back to good now... not sure I need to upgrade

crisp fable
#

oh hey @last loom

#

i made something you might need

honest vale
#

isn't the stream supposed to start now?

tall pendant
#

which stream?

honest vale
#

gdc preview

#

countdown timer is past due time

tall pendant
#

it says: 2:00PM ET which is ~08:00pm here

honest vale
#

oh, the timer link is probably wrong then

tall pendant
#

but yeah the countdown seems to be borked.

honest vale
#

I didn't look at the actual time ๐Ÿ˜„

tall pendant
#

its 1 hrs left here

fierce tulip
#

so annoying, everytime epic has a stream I really want to see I already have plans

pallid compass
#

So here is a rather tech performance question,

#

How do u handle rain on dynamic maps?

#

making everythings roughness values's tilt

#

etc

gloomy apex
#

Hey, I am starting to prototype a mobile game, which I don't need the actual build but data from playtests. I am wondering if its relatively easy to use the mouse and select where the character should move to, effectivly simulating tap to move to location on mobile

stoic moth
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Guys i really don't know where to ask this, but legally wise, if I remake all the game assets from scratch to make a HD remake of a game, can i be sued if i don't even use the original name of the game?

restive eagle
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@stoic moth in most cases i think you would get sued, best case would be to contact them and ask for permission. some companies allow using their IP, but usually it must be non-profitable

stoic moth
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Also given i won't be copying the game 100% so it will be personalized to some degree (also minus the campaign as i don't have the man power nor wish to redo, just the PvP element)

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aha

restive eagle
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if its a personal project then it shouldnt be any problems

cursive dirge
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I always wonder why people do that

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you only need to change visuals enough and you get original game

surreal viper
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original ๐Ÿ˜„

cursive dirge
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original enough to avoid legal issues :p

tall pendant
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you still might infringe their IP even if you're "re-doing" their work.

stoic moth
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@cursive dirge the nostalgia of the game is enough force for me to push through learning Unreal Engine and game dev, without a clear and defined target of what i need to achieve as a milestone i can't value my work as being 'validated', so the game from my childhood is the target i need to surpass with my project and hold my project compared against to prove myself the quality of work ... trying to describe the reasoning ๐Ÿ˜ƒ

surreal viper
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just change the title and you will be fine
e.g. Headhunter's Faith, done

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also change the name of the main character

pallid compass
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What game is it?

stoic moth
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the game is old enough 1998 Future Cop LAPD, so the level of details is gigantic of what modern PC can deliver so even if the assets look similar they are miles apart in detail

pallid compass
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id just be careful if i was u

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and remaking a game takes a team

stoic moth
pallid compass
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its not something u can just pick up

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just a warning

stoic moth
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it's owned by EA ๐Ÿ˜„ so i think i'm looking down the shotgun barrel with this one

pallid compass
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i like ur scratch and grimework on the models

vale osprey
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@stoic moth well, you already referring to that game on your artstation

pallid compass
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ye u already dun goof'd

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doing that

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because its prob been index by google cache already

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index'd*

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maybe

cursive dirge
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wtf

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why you have official logos on it? ๐Ÿ˜„

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you really want that C&D letter that badly?

pallid compass
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lmao

vale osprey
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personally don't mind a remakes, but when people are starting to surf on someone else IP is where you are going overboard

tall pendant
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Why not make a game thats just inspired by Future Cop? That way you're on the safe side.

pallid compass
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We need like a 2 page document warning people about this stuff and stable it somewhere

stoic moth
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well thats just one pic on the album but i'm asking for the remake of the demo

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@tall pendant i could label it like that and remove any official logoos

vale osprey
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so you are using their IP to promote your work at the end of the day?

stoic moth
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i guess, thats a no no thing right ?

vale osprey
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what do you think?

pallid compass
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ye unless u wann fight EA lmao

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someone needs to make a meme for this

vale osprey
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let me take your arstation and claim it as my own work ๐Ÿ˜„

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because I'm "Inspired"

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and want to "remake" your work

pallid compass
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tldr its theft i guess

vale osprey
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should totally troll someone like that one day

stoic moth
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well you still have to remake the assets but they wouldnt be a perfect carbon copy of them

cloud cobalt
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@stoic moth Don't use names, titles and logos - these are copyrighted to death and absolutely fought over.

last loom
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@crisp fable why would I need a profanity filter?

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I for one can't wait to see clips featuring

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George the Fuckin Dwarf the III

pallid compass
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but the most important thing guys

vale osprey
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@stoic moth tell me when your game is 2-3 month before being complete, I bet I can find people for 5-10k who will "remake" it in few month ๐Ÿ˜„

pallid compass
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Do i wann hard code my inventory as a component?

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or just code it in too the char

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lmao

cloud cobalt
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Component

pallid compass
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i cant remember the weight of a component

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its like what

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4 bytes right

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for base weight

cloud cobalt
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What

pallid compass
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i cant even remember

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lmao

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compared to interfacing

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its just a tiny bit of extra overhead for simplicity right?

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(been ages since i spoke to someone about this)

cloud cobalt
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It's way more than that

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And also completely negligible

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You don't care about the overhead of one object

pallid compass
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no nvm found it

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its 4 bytes + 1 byte for network overhead

vale osprey
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@stoic moth it's really just a matter of respecting others work - don't surf on someone else IP, unless you bought such rights. "Remakes" and "fan" games are very often just trying to use someone else property for self promotion. I don't think you would be happy if someone else treats your work in the same way.

cloud cobalt
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It's definitely a few orders of magnitude more @pallid compass

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4 bytes is just a pointer

pallid compass
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"The overhead for component replication is relatively low. Each component within an Actor that replicates will add an additional NetGUID (4 bytes) 'header' and an approximately 1 byte 'footer' along with its properties. "

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oh my bad, im talking network

cloud cobalt
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Oh you're asking about replication only

pallid compass
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forgot to say

cloud cobalt
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Okay then

pallid compass
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also then again going with components lets me work non orthogonal

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if i can even spell it

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plug and play is always better for framework development i guess

cedar snow
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player controller tick is not affected by (editor) pause?

pallid compass
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run a debug on it

stoic moth
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i don't mind if someone comes along and redos the work in 5 months, heck if they can throw together a playable experience i'm all down for it, but legally what im taking from this feedback is to remove all tying ends to the original IP and add an enough flair to it to be considered something different ? like Overwatch and Paladins for example, same idea just different meshes yet similar in nature?

pallid compass
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on tick > delay .1 > I am ticking

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then pause the editor

stoic moth
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i'm not looking to make money out of it, until i'm 100% sure it's IP safe i guess

cedar snow
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oh bAlwaysTick is a thing

quasi lake
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Anyone has any UE4 job interview examination questions collection?

vale osprey
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@stoic moth yes, along those those lines. Even better - do original work. Original assets, characters. Can replicate gameplay if you really want to but it will be harder than making your own.

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@stoic moth

like Overwatch and Paladins for example, same idea just different meshes yet similar in nature

common misconception it seams, they are quite different and most of Paladin characters are from previous games from the same developer

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but that is besides the point

pallid compass
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When u cant find ur project solution

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oops

vale osprey
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you won't be able to protect your IP if it's derived from someone else work and can get into a lot of troubles

pallid compass
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Whats the UCLASS tag again so u can make a blueprint of a component

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is it

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BLUEPRINTABLE?

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i think iv gone full potato and forgot core basics

spare steeple
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is there a way to prevent text boxes from overlapping?

pallid compass
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nvm got it jesus

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wtf is wrong with me

frosty bloom
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@pallid compass just google Specifiers ;p

stoic moth
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@vale osprey thanks for the feedback

pallid compass
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Yeah i went potato my nbad

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bad

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Time to read up on some inventory frameworks, iv made lose but i always feel i could do it so much better

restive eagle
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check titanic games survival inventory

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wont find a better one probably

last loom
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Mine's way better ๐Ÿ˜„

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feel free to follow along the past year of live streaming to see how it works ๐Ÿ˜‚

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๐Ÿ˜‚ ๐Ÿ”ซ ๐Ÿ˜‰

pallid compass
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ooo i will do thank u!

last loom
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I try to summarize every now and then

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but basically storing arrays, and appending them along with a reference to length and some other jazz and I can save endless containers inside of containers inside of containers โค

pallid compass
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lmao

restive eagle
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titanic inventory just uses a single widget and dt

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so doubt that your is better ๐Ÿ˜„

pallid compass
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i tend to use custom c++ data assets index with them a table and reference using a FName and any sort of modifiers

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brings the network data usage right the way down and isent fragile which is great

cloud cobalt
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@stoic moth Basically it shouldn't be obvious in any way, for someone knowing both your game and the original license, that one is inspired from another

last loom
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@tsauken It is

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fite me irl

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๐Ÿ˜‰

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I used Titanic Games' selection by Dot Product thing too and had to clean the hell out of it

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not trying to diss him, I learned a lot by watching him as one of my first youtubers

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but his stuff needs a lot of fixing when you copy it directly

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and I'm 100% positive his doesn't let you equip containers or drop them and access them from the ground

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so donno what yer beef is ๐Ÿ˜›

pallid compass
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a single widget and a dt sounds very restricted

stoic moth
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@cloud cobalt at this point, after hearing your feedback, as a self challenge and fan of the game, if all i do is a private project of it as in no online publication of it just showcase of it on youtube, would this be a bad idea as well ? again no one else will be able to play it.

pallid compass
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also using a single data table is super bad

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when u work in a large group haha

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imagine that shit being checked out in ur source control

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lmao

last loom
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@stoic moth I feel like you could write an email to the copyright owner and work something out directly

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they may be fine with you putting it out for free

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may give you some of the original assets

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you'd find some people are chill like that

stoic moth
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this is EA we are talking about ๐Ÿ˜ƒ

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but true i haven't tried reaching out to them

cloud cobalt
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No company is going to give out original assets for free, ever

last loom
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oh

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fuck EA

stoic moth
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even Epic wouldn't release the Paragon assets

last loom
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I thought it was some like old robotech game

cloud cobalt
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Seriously, just do something different

pallid compass
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^

cloud cobalt
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Think about what you like in that game and emulate that

last loom
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@cloud cobalt you mean no mainstream AAA corporation worth billions

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I own two companies

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Maybe he likes that game

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and wants to remake it

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if you don't release it, nobody can do anything to you

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if you "accidentally" leak it, they could probably find out

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it is EA

cloud cobalt
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Putting it on Youtube is releasing it

last loom
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but if you post youtube videos, the most they coudl do is take down the videos

pallid compass
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anything that can damage the IP or w/e is enough to get a boot off em

cloud cobalt
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That's not the most they could do, no

last loom
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if you get three REAL copyright strikes on your account (not just BS auto-recognized music) then you lose your account

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and if you try to fight a claim that isn't true, THEN you go to court

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@cloud cobalt do you have any personal experience with this? because I do

cloud cobalt
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That's a possible and likely outcome but that's not the worst they can do by a long shot

last loom
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if all you do is put out youtube videos of your private game, they ain't gonna do shit, they can't do shit except take down your videos

cloud cobalt
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They can absolutely sue you

last loom
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not if you're not selling it

cloud cobalt
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Yes they can

last loom
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or giving it to anyone

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you have no idea what you're talking about dude

grim sinew
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You don't need to make money for someone to sue you

pallid compass
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Anything that scratches there IP is enough for them to open balls deep

last loom
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how many billions of WOW and Zelda and Mario UE videods are there

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stop trying to stopo this guy from doing what hje loves

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Do what you love, guy!!!!!!!

pallid compass
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how many projects have been yanked down

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fucking loads

last loom
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from being released

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from showing videos

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I guarantee you those projects still exist on hard drives

pallid compass
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the tldr dont even try it, its stupid

cloud cobalt
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@last loom You can sue anyone for basically zero reason. You can absolutely sue a company because his video damages your IP.

pallid compass
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why even take the risk

last loom
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tldr; why u listen to these ppl

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keep it private

stoic moth
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i am shit ad law, lets say it like that, my end goal is to have a personal showcase/reel of hey this is what i could do to honor a fav game, at most i want to use it for my portfolio to get maybe in the game industry. I'm saying private showcase/reel because i want to avoid any infringement of the IP but still others should be able to look at it and see that i could build something like the original , don't know how foolish this would be law-wise but i don;t see it different than someone replicating Mona Lisa

last loom
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do what you want

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if it's for your resume I gurantee you can do it

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<- experienced adult talking

cloud cobalt
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Yes, because we're not adults or experienced

last loom
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<- owns to companies

pallid compass
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rule of thumb is dont risk it for a biscuit

cloud cobalt
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I own a company too

last loom
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<- has an IP Management company

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<- distributed on Amazon Priime

cloud cobalt
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No one cares dude

last loom
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<- knows WTF I'm talking about

pallid compass
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i own a company

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a friend of mine distributes on amazon

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dosent mean shit