#ue4-general

1 messages ยท Page 139 of 1

fiery harbor
#

when the player can unlock stuff that shows movies, its just stupid if its possible to just go into the folder and play the video with vlc

frosty copper
#

Think that feature's been requested since .13, if not earlier. Only solution is your own one.

plush yew
#

Is occlusion culling automatically taking place in my scene

#

Or do I need to implement it

fiery harbor
#

@plush yew its done by UE4, likely better than you could ever implement it

plush yew
#

Ahh what a relief

#

That is all thanks!

fiery harbor
#

@frosty copper its such a basic thing, I can't imagine that any game developer really wants players to have access to all movies that exist in the game in such a simple way. if they would at least be part of the pak file...

plush yew
#

Btw love all of your work, inspiring to see a community like this

frosty copper
#

Aye, I agree @fiery harbor . Just looking up the issue people assume videos get converted to Paks. Probably why I've seen the occasional youtube video instead.

fiery harbor
#

@frosty copper not sure what you mean? "occasional youtube video"?

frosty copper
#

I've seen a youtube video or two in a game~

#

iirc, Fractured Space does it

fiery harbor
#

you mean youve seen the game ingame plays a youtube video instead of loading it from disk?

frosty copper
#

Aye, that is correct~

fiery harbor
#

well, ok, I wouldn't do that, can't expect people to have internet

frosty copper
#

Yeah. Makes sense for online games, not so much offline ones.

fiery harbor
#

its not even possible to give the files are different file extension

#

ue4 only plays them with the correct extension

wild kestrel
#

@meager dove if licence don't state that you can use them only in Unity then you free to use them anywhere (or rether Unity lawyers won't able to stop you doing so), ofcorse as long you follow other rules of licence

meager dove
#

yes that's what google says

serene otter
#

erm, just tried to open my project on my laptop, and ... none of the content is available in the editor

#

it's in my filesystem, but nothing in the editor itself.

#

hmm, the project is from windows. I wonder if the files are all messed up because... windows

fierce tulip
#

something went wrong prolly, ive copied multiple projects back and fort and so far havent had problems

serene otter
#

very odd. I pulled it from github. I'll try repulling

#

hmm, it's complaining about rebuilding a plugin. I wonder if a failure there is messing up the editor

#

the plugin is only built for windows, but according to the author, should build fine on mac

#

I may have to manually build it before loading the project

#

looks like it built correctly

#

nope :\

#

pulled in the project settings, but nothing else

#

wow, even git says the files are right

#

(git integration in the editor, I mean)

carmine wind
#

guys does someone know a university called full sail?

plush yew
#

man

#

is it just me

#

or are both the ark dev kit and conan exiles editor both crap

#

lol

#

like i see so many threads on the forums about it just crashing randomly

#

and my pc isnt shit... literally my processor is only 3 months old and my graphics card is a 1080, and thefiles are on an ssd

#

so like idk heh

livid haven
#

@carmine wind Yep. What about it?

#

I wouldn't call it prestigious by any means, but it's sure as hell pretty well known.

obsidian nimbus
#

all open world games are random pieces of code held together by spaghetti

carmine wind
#

i just talked with the university and i getting more info

plush yew
livid haven
#

@carmine wind TL;DR: Went there, took it seriously, got my shit done, stayed ahead of the courses by a month or two, graduated salutatorian, that was about 7 years ago, I've been working with (not for) Epic for the past 5 years, both on the engine/editor and on Fortnite.

#

Like 99% of people who graduate Full Sail don't end up doing anything more than working on awful Facebook games, mobiles games they hate, or casino/bar gambling games.

#

Talking about the game related degrees obviously.

plush yew
#

I heard fullsail is the best game dev university

#

True?

livid haven
#

They're all mostly kind of shit.

#

Digipen at least seems to carry some prestige.

#

FSU is mostly decent to fast track/jump start. 2 years, 8 hours a day, 5 days a week, year round.

plush yew
#

What did you learn while there?

livid haven
#

Get your shit done, learn the fundamentals, keep refining it and teaching your self more than what you're given, and you're a decent, passable game development software engineer in 2 years.

plush yew
#

Like, did you work with an engine? Or was it more lower level stuff like learning graphics libraries

livid haven
#

C++, C#, software engineering principles and architecture, bit of assembly, the DirectX APIs, OpenGL, linear algebra, 3D physics and collision detection

#

Dealing with embedded software, like not having a C++ runtime and having to directly access memory addresses to do things on a Gameboy Advanced.

#

Operating systems stuff, so processes and threads and multithreading, locking , etc.

#

Little bit of Maya, just the most basic familiarity.

plush yew
#

oh

#

That's good

livid haven
#

It's sort of a 2 year crash course in game development.

#

If you only do the assigned work, you're barely competent.

#

And you're competing with something between 10 and 60 new graduates from the same degree every single month of every year.

plush yew
#

Isn't it EXTREMELY expensive though?

livid haven
#

So... if you're not going to try to beat the average, you're going to end up being the 99% of graduates who never work on game or at a company they can have any pride in.

plush yew
#

Also, did you find it worth while?

livid haven
#

IIRC, it was something like 70K USD total back in 2010?

#

Er, 2008.

#

For a bachelor's degree in science (not computer science), which is normally a 4 year degree.

#

There are no dorms. You just rent a place like everyone else close to campus.

#

So, cost is hard to calculate.

#

You have to account for the fact that you're ostensibly cutting 2 years of lead time off of getting in to the field and making money.

#

And 2 years less of living expenses during college.

plush yew
#

I mean from my experience, a comp science degree is a lot more of physics, and math oriented. One of my friends who just got his bachelors in computer science told me how he still didn't know how to program, but he understood computer archetecture and the concepts faily well... Like, he could basically write some code but couldn't begin to tell me how to debug, or how to organize projects..etc

livid haven
#

But, you also can't afford the time to work even a part time job.

#

That's been my general impression of traditional comp sci degrees - tons of theory and jack shit practice.

plush yew
#

Yeah

livid haven
#

Where as the game dev bachelor degree is the opposite. Way more practical.

#

Within 3 months of starting, you're writing C++ code daily.

#

By about 6 - 9 months, you've either switched degrees or dropped out of the school entirely, as that's about the end of the courses that teach and test fundamental programming skills and knowledge.

plush yew
#

I have like two friends who have engineering degrees (well, one is just about done), and they come to me for programming help sometimes. I think it's mostly because one did mechanical engineering and the other is doing electrical engineering.

livid haven
#

If you can't handle pointers and bit shifting and polymorphism by then, you're screwed.

plush yew
#

But ya

#

27,000 shaders left!!

#

@livid haven Do you like OGL or DX better btw?

#

In terms of how hard/easy it is/was to learn.

livid haven
#

DX, by a long shot.

#

For one, it's actually C++, not C.

plush yew
#

Yeah?

livid haven
#

Nevermind that it performs better.

plush yew
#

I tried to learn directx, but didn't understand much of what I was looking at and couldn't find anything that was up to date to read about lol

#

Most of the information I was finding was pretty old

livid haven
#

It's largely the same as OpenGL, but actually made OOP.

plush yew
#

Looks like some of his stuff is paid

#

"Premium Tutorial"

#

Not sure if its $50 for JUST the one tutorial, or for all

#

Probably all

#

๐Ÿ˜›

#

Yep

livid haven
#

Never used any "premium" tutorials.

#

I just referenced his stuff and tweaked it to experiment and learn, almost a decade ago now.

floral pagoda
#

I swear that this is UE4 releated

#

Emojis in UE4

plush yew
#

Yello!

hasty flax
#

anyone else have problems with unreal opening at a different size that was last used?

fiery harbor
#

I got an acceptable workaround for making movies not super easily being playable by the player by just going into the movies directory and double clicking them...

#

I give my movies a .bmp file extension now and I made UE4 accept that as a video

#

and of course no one will think that a .bmp file is a movie, though its of course still perfectly playable in vlc ๐Ÿ˜„

#

@frosty copper

crimson sigil
#

has anyone blasted whoever it was that made the ue4 answer hub un-back-button-able way back when?

#

that's pretty high up there on the list of website design sins

plush yew
#

what are the system requirements for unreal engine? ๐Ÿ˜ƒ

clear wasp
#

for mac, Metal support is a must. For Windows, video card capable of Shader Model 5 for future versions of the engine as SM4 has been deprecated. That's all I can offer at the moment.

plush yew
#

Great! thank you sir

wild kestrel
#

ZOMGZORZ

half mango
#

anyone know how to use sequencer?

#

i find every tutorial on youtube just does not explain

#

anything

vale osprey
#

@plush yew learning fundamentals of CG first helps. Like how do you draw a 3D object in software without DX or OpenGL. Most of the old tutorials are still relevant, DX changed significantly between 9.x and 11.x but most of the knowledge is still applicable.

#

Good book on DX or OpenGL will start with explaining pipeline, if you understand that - the rest will be just details.

buoyant mesa
#

heya is there any way to move unreal 4.18 cloth like you could do in apex cloth editor? Grap one part of cloth and move it in simulation

civic osprey
wary wave
#

That's the BSP goblin, he's stealing your geometry.

#

You need to be more careful with how you handle brushes, because your current workflow is introducing geometry errors

#

generally speaking, I would be careful to avoid overlaps, and careful when using brush clipping

warm mountain
#

having a problem here

#

trying to install substance plugin but

#

no matter how many times I click install

#

nothing happens

#

anyone ever encountered this?

#

nvm

#

I'm dumb

#

I didn't update my launcher so it wasn't showing in my vault

quasi lake
#

Help

#

What should I input into the first 3 parameters?

civic osprey
#

ambershee, thank you

ripe salmon
#

How long is the Email support time on UE4?

cloud cobalt
#

@ripe salmon There is email support for UE4 ?

#

You're better off asking questions here, and reporting bugs on AnswerHubs

#

If you're a corporate licensee you can get actual support, but that's for the large and wealthy developers

tulip vault
#

Do you guys know where i can get ahold of a more traditional skybox instead of a skysphere

honest vale
#

you can convert skysphere textures into cubemaps with correct tools if you want

quasi lake
#

Anyone knows something about behaviour tree?

#

I found that State has changed into Combat,but the RunSpeed node would not execute immediately

#

Only after the left sequence finishes,it would execute

#

Why

sharp crest
#

Because thats how it works @quasi lake

#

Left -> Right

quasi lake
#

Eh

#

I see in the video,it can be switched instantly

sharp crest
#

Weird, maybe there is a way to do that tho

#

Dont know much about that

quasi lake
ripe salmon
#

@cloud cobalt What i ment is i've sent a email to marketplace UE4 and waitning for answer, how long is the estimaited time for an answer normally

cloud cobalt
#

From a few days to two weeks, i'd say

ripe salmon
#

@cloud cobalt Damn ok, so random how UE4 doesnt accept my paypal balance and wants me to add a card.. o.o

quasi lake
#

I figured it out

#

Happy

plush yew
#

@vale osprey ya, thanks

fierce tulip
#

anybody know how I would go and set up an additional keyboard shortcut for content browser 2

#

(i.e. open up a second content browser)

#

or make ctrl + b open up a second instance of the CB, so it doesnt mess whatever I have open in CB1 up

clever mountain
#

hello community got a qustion wanna start making my own mmorpg game and learn ut engine im already c#/js developer in my main job so what u advice to learn bluepronts or c++ going deep ?
And does anyone have good seriers of tutorials only related to game engine ?

fierce tulip
#

google has a great amount of tutorials for ue4

plush yew
#

@Aqq#0515 hey man, sorry about Luos. There's a great amount of tutorials on Unreal but a lot of it will involve a lot of reading.

#

I suggest you should first think about what it is that you wantw to study up on, and from there you could focus further on what it is you want to learn.

fierce tulip
#

i wasnt wrong with my answer though, and if he is a coder then he knows how to find em :p

clever dawn
#

Hi. I am so thankfull for finding this place, everywhere else seems to be dead. ๐Ÿ˜ƒ

fierce tulip
#

also launcher learn tab

clever dawn
#

It like Last man on earth or I am legend out there. Nice to see active convo within the UE4 community

fierce tulip
#

it gets more active aroundthe evening (for eu people at least)

rain prism
#

tried to make a 3d array filled with little cubes; array size is 2x2x2; editor just stops working as soon as I press play... From just 8 little cubes? Either my laptop is terrible or I'm missing something...

wary wave
#

you've probably made an infinite loop

rain prism
#

printing "test" works, spawning the cube crashes the editor. seems like it actually is my pc this time

mild jewel
#

@limpid star yeah, it kinda goes with the territory of game development

clever dawn
#

@fierce tulip That's great to know ๐Ÿ˜ƒ

vale osprey
#

@clever mountain start with BP first, it helps to learn API before you start using c++. And as Luos said there are plenty of tutorials all over the place. Check Unreal Engine channel on YouTube.

#

and there is C++ UE4 course on Udemy, but it can be challenging if you don't have any UE4 experience.

clever dawn
#

First Question in the chat ๐Ÿ˜ƒ I have gone through the UE4 tutorials on BP and ABP. I have succesfully imported character(myown) and setup Idle/walk/run + jump states.
Now that I have setup the punching, the top of the arms are not animating properly, like they are not skined. But in all other animations they work fine.

#

Would a video snippet help?

minor wigeon
#

haioh, whats everyone doing?

clever dawn
#

Late morning for me, just figuring out how to record footage within UE4 for problem solving purposes

minor wigeon
#

awesome... im thinking about creating a basic project to render my work <. < that way i dont need Marmoset for my portfolio

clever dawn
fierce tulip
#

if possible, please provide a youtube or gif link instead. not many people want to download stuff from strangers

plush yew
#

@cloud cobalt this means you

#

kidding

silent frost
#

Not sure where to ask this - Games such as DiRT Rally, which have large maps/sections, would the track be loaded in completely, or load in as you drive further into the map/level, using LOD along the way?

minor wigeon
#

id assume it would load the entire level... and the roads are likely built using a spline

wary wave
#

the roads / entire tracks are usually modelled in an external package actually

minor wigeon
#

Racing games are based on speed after all so Loading as you go will just annoy most players cause of the partial delay that can come with it

silent frost
#

OK, thanks. That helps alot with an idea I have ๐Ÿ˜ƒ

minor wigeon
#

id get that for terrains @wary wave but that would lead to really iritating bug fixes later <.< A spline system just for the roads/paths at least allows for corrections later on without recreating the entire map

wary wave
#

you'd be surprised

#

tools like Houdini have excellent workflow

#

but also you get a much greater level of detail when handling that stuff by hand in an external application

frank escarp
#

creating a procedural road in houdini is hella easy

minor wigeon
#

most the stuff i do for games is character related so Map stuff is only off what people i work with say.
saying that i am trying to get more in to prototyping content <.<

frank escarp
#

and you can setup in a way that it works in ue4 editor

silent frost
#

Following the same route as the UE BP Time attack tutorial, that uses sections, to allow for quick track creation, so I wonder whether they do something similar, and then add in the scenery

wary wave
#

if you were specifically making a rally game as an example, I'd not be surprised if you wrote some custom Max / whatever scripts to assist workflow

#

whitebox first with all the important details, background scenery etc likely comes a lot later

silent frost
#

Cool - thanks for the replies. Certainly food for thought

minor wigeon
#

id start with the car in a flat space then add in some obsticles for it to interact with... test suspension/ grip ext... then setup how it interacts with different materials (wet, dry, frosty).
then worry about the map creation later

plush yew
#

Is there any good tutorials on how to make a full game ?

silent frost
#

Yeah, that's kinda my train of thought. I'm really new to it all so little steps. The tutorial will be a great basis, as it covers a lot, plus there's a good physics turotial on the Unreal site too

minor wigeon
silent frost
#

@plush yew There are a good number of tutorials on the Unreal site which will give you a strong foundation for a full game, but they won't be complete. It'll allow you to open your mind up to opportunity. Some Udemy courses do the same.

#

Extra Credits have some brilliant information

minor wigeon
#

โค watching them when im doing character sculpting/texturing

#

best place to start is say "What am i good at", then use that to give yourself a basis to expand on.
give your self a big idea then cut it down to its basics and then break that down and whittle down through the checklist... starting with basics like movement, then add on features till you have something your happy with

silent frost
#

That's always one of my biggest flaws.....trying to run before I can walk :p

minor wigeon
#

same... last year i wanted to do this big project and i managed to actually do something decent over like 3 weeks... then i wanted to add in more features but need to Rework ALL my animations and i just stopped working on it :/
planning on doing a new project soonish and slowing down features that require animations and just do them as i go <.<

#

Learn from your mistakes

silent frost
#

Sounds like a good plan

minor wigeon
#

or atleast adapt

silent frost
#

Yeah, atleast I've learnt that

minor wigeon
#

my plan is to dedicate a few hours every day in to animation but atleast block them out early so i can work on content... and giving myself a few months to get my first iteration out

silent frost
#

I've not had any interaction with animation but I can imagine that it requires a LOT of time, even for first iteration

minor wigeon
#

an animator at Pixar is expected to do around 10 seconds of animation a week

silent frost
#

WOW! That's incredible if you think about feature length films.

minor wigeon
#

Yeah... you basically get given a scene to create over 3 years

silent frost
#

I don't know whether my perfectionist nature would be good for animation LOL. I'd never get 10 seconds done

minor wigeon
#

Games are different though... every second isnt close up and super focused... + loop animations with veriations help create the illusion of difference

silent frost
#

ah cool - makes sense.

#

So, are you working on a game at the moment, learning, portfolio work? (if you don't mind me asking)

minor wigeon
#

technically working... however as the studio is waiting for publishers im just doing portfolio stuff

silent frost
#

Ah OK, cool

minor wigeon
#

im mostly a character artist but i like doing Game projects to break things up

#

want to get in to making games more though

silent frost
#

I think it certainly helps to diversify and expand, not only to avoid burnout on one particular subject but to also gain an understanding how the other elements are pulled together etc. Also helps build your skill base too.

#

Have you done any personal game projects yet?

minor wigeon
#

i have my 3 week project from last year that i did solo

#

nothing special

#

lofi hiphop is such a dumb idea when your struggling to stay awake T- T

silent frost
#

Yeah, I'd probably go with either some DnB or heavy metal \o/

clever mountain
#

@plush yew @vale osprey thx for yours help:) and @fierce tulip i know there is plenty and i know how to use google just wanted to ask about some that are worth of watching not some indian guy who talks some stuff and rly dont know what he talks about ๐Ÿ˜„

quaint hull
#

hmm I need some help with lighting since there is no sub for it where should I ask?

carmine crypt
#

Hey Guys!

#

Who's intrested by joining my Battle royal Game Project!?

#

DM For INFO!

#

Looking for programmers and Level Desginers.

fierce tulip
#

@carmine crypt please look at the channels and read their descriptions, looking for talent is where you should have posted this, not here.

carmine crypt
#

Oh i'm sorry

#

So sorry

#

i mean

#

i don't have permission

#

to use that

fierce tulip
#

read the pinned message ๐Ÿ˜ƒ

quaint hull
#

god, just thinking how many people will be asking "help me make a PUBG clone/need devs for pubg clone" for the following years...

#

makes me throw up

minor wigeon
#

PubG is easy to create... its the networking that will be the hard part XD

fierce tulip
#

yea, im not a fan of "lets try to make whats currently popular" thing either, and more than often it isnt popular anymore by the time they'd finish, if they ever finish it. but at least they have a goal and while they might not meet that goal, they have a reason to learn gamedev

#

and post answerhub questions like "can i have a pugb tutorial" :p

minor wigeon
#

PubG is just Hunger Games without the balance

#

most the time you run around for like 20 mins picking up stuff then die in the first fire fight... then jump in to another lobby to start up again

fierce tulip
#

though, if you do make your own vision on a popular game its important to get the lootboxes working correctly first

minor wigeon
#

just make sure they only do cosmetics and your good.
or if you want to destroy the gameplay and community add in pay to win rng weapons

feral kiln
#

Hey guys is Radeon RX 580 smooth with UE4 in max quality?

minor wigeon
#

then gain we arnt EA so...

#

@feral kiln should be OK... im running a GTX 1060 6gb and its supper smooth... sort of more CPU than GPU though

feral kiln
#

@minor wigeon Thank you! I have been asking about it. ๐Ÿ˜…

#

I just need to finalize things. Its my first time buying a PC and building one.

minor wigeon
#

look at Nvidia over AMD... they are slightly cheaper cause of data mining... and access to CUDA and PhysX are a big bonus.
Remember its not all about the Vram... stability and propper FPS means more than Raw clock speed

#
  • Nvidia cards tend to run cooler and run quieter
fierce tulip
#

though, most amd cards come with a vacuum-connector so you dont need an additional vacuumcleaner

minor wigeon
#

if you get an MSI/Asus the fans have a 0 RPM mode when you arnt using them and will run backwards on startup to clear out dust

#

my partner has an MSI and i have an Asus... no dust in them what so ever even though i rarely clean out my filters <.<

feral kiln
#

My first pick was MSI GeForce 1080ti

minor wigeon
#

a 1060/1050ti will be just as effective

fierce tulip
#

unless you run three 4k monitors :p

minor wigeon
#

im running 2 1440p displays and a Cintiq QHD so <.<

#

tripple 1440p technically :3

silent frost
#

Nice setup

minor wigeon
#

need to upgrade my hardware though

fierce tulip
#

i still want a high end replacement for my silly small bamboo, but I'd barely use it

minor wigeon
#

i wonna threadripper

silent frost
#

@minor wigeon - said by every PC owner, every day ๐Ÿ˜ƒ

#

"need to upgrade my hardware though"

minor wigeon
#

@silent frost i recently replaced my 7 year old CPU (FX 6100) to a FX 9590 to get my by for another year atleast

silent frost
#

Nice - should keep you going for a while. I used to run AMD but plumped up for the i7, and new Mobo

minor wigeon
#

i have a Asus Crosshair V formula and a new system would of set me back like ยฃ2k.
the CPU upgrade to the biggest the socket can handle only cost me ยฃ180 so... was worth it

silent frost
#

It's HDD space I'm desperate for now, since starting to learn UE4....ALL the assets :p

#

Yeah, definitely worth it for that amount

minor wigeon
#

HDD's are atleast cheap and transferable though

silent frost
#

Yeah, I've just got to check I have enough power for another drive

#

I love buying upgrades ๐Ÿ˜บ

#

can't afford to, but I love it

minor wigeon
#

my next uprade is gonna be displays and a new case

#

then its complete overhaul

feral kiln
#

@minor wigeon Thanks again. I don't really know much about this stuffs. I'm still learning about the hardware stuffs.

silent frost
#

You need to upgrade the 1440's? Going 4k?

minor wigeon
#

24" VN pannels atm
moving up to 32" IPS for better colours and workspace

#

not overly interested in 4k <. <

silent frost
#

Ah nice! I've just bought a new 27" IPS, from a 24.....is a nice change. Can't go bigger though as I don't have enough desk space :p

#

Ditto - 4k isn't really of interest at the moment

minor wigeon
#

i need to get an ergo arm for my cintiq

silent frost
#

I'd love a cintiq someday....when I have a bigger desk, and money....They look amazing to work with

#

Oooo home time. My working day is done. o/

#

Bye for now y'all

minor wigeon
#

bye

clever dawn
#

Having issue, please look at the end of the video with the punch anim, top of the arms.

amber shuttle
#

shoulder is not weight painted?

minor wigeon
#

or the bone needs retargeting

clever dawn
#

It's strange though that the other animations work fine??

minor wigeon
#

Probably retargeting on that animation only

fierce tulip
frank escarp
#

i saw it

#

im very interested mostly on grabbing those alphas and masks and similar

#

and that text one is looking super interesting for some of the stuff im going to do

fierce tulip
#

its static text from a png though, but can easily be replaced

minor wigeon
#

im not fond of using other peoples content <.< always more comfortable using my own stuff

frank escarp
#

@minor wigeon im expert on dissecting other people work and using the parts i like in my own ways

#

thats where the effects in DWVR come from

fierce tulip
#

its good to have placeholder art though, too many people try to make things pretty from the getgo, but still have zero gameplay or iteration upon iteration of vert-slices

minor wigeon
#

i always start with gameplay... my main issue is animation

#

gonna try and overcome that though by taking my time with content that requires it though... then work on features that dont :3

fierce tulip
#

hehe, my main issue is that I couldnt code if my life depended on it, so eventually i'll be needing to spend some serious cash to get what I need

#

I already sold 6 of my livers

minor wigeon
#

im trying to figure out how to do a colour customization system at the moment.... i know i need to use an RGB colour mask to define the area's that need adjusting... just cant figure out how to give the player the controls ^-^"

#

i will get there :3
i like to break down approaches on paper then try and figure out pro's and con's for each approach to see what will be easier and most viable/expandable later

clever dawn
#

@minor wigeon "Probably retargeting on that animation only" I don't suppose you could link to a tutorial, or give a direction to look to? Thank you for you help so far

minor wigeon
#

if yhou have followed the basic 3rd person game tutorial series... it mentions it in there

#

given your animations and gameplay i think you probably are <. < it comes towards the end

clever dawn
#

Are you talking about switching between Skeleton or animation scaled etc?

#

Looking in the montage viewer, the animation is playing fine

#

I don't know if it was connected, but the 2nd punch doesnt travel all the way, it seems to end half way through it's animation

minor wigeon
#

i dont actually know <.< could be the blendspace

clever dawn
#

mmm, I'm going to quickly look at weight painting in Blender. I'll let you know how I get on. Thank you

obsidian nimbus
#

looks like arms are part of upperbody slot

rocky kayak
#

hey guys i need to draw a line that scales as the mouse moves up and down while left click is held down, is there a blueprint function that makes this easy to do? got a headache trying to use HUD draw line that scales with mouse y axis and more logic but it didnt work out :c. also thought about creating a long box actor that has sections which can be toggled visible/not but my initial thoughts are bloated&unnecessary memory usage

obsidian nimbus
#

i mean arnt part of the upperbody

#

doesnt seem a weight or retarget problem

clever dawn
#

hmmm, any ideas?

obsidian nimbus
#

and correct me if im wrong but u retarget a skeleton to another skeleton and not 1 anim

#

ehm do u play the punch when running and legs keep moving?

clever dawn
#

So I downloaded the rig from Blendswap, and have created all animation on that rig. It is this rig that I am currently using in UE4
With the use of blendbones none, the legs move when walk/run and punching

#

let me try disbling the blen bones and see if I still get the issue

obsidian nimbus
#

ok somewhere in anim bp so specify u only use arms to play punch

#

u need to include the upperarms in there

clever dawn
#

I just tried having different bones listed in the blend bones node, same issue with whichever arm is punching.

#

Just for error checking, how do I get the punching to play without the blendbones node. When I connect the original state for idle/walk/run, the char wont play the punch anim

obsidian nimbus
#

drag the punch anim in the lvl and if it looks allright its in the anim bp

#

if the skeleton from blendswap isnt an unreal skel that could give problems if u follow a tut too the letter

clever dawn
#

right, ok, thanks

#

ok, so just to confirm, it's not a weight painting issue. Just checked and everything looked fine, moving onto the dgra the punch"" suggestion

minor wigeon
#

if i remember rightly, when you do blendspaces you need to specify the bones to take higher priority (its been a while since i last did any animation stuff)

obsidian nimbus
#

that vid at 6 min talks about the upperbody slot\

clever dawn
#

All 4 punch anim parts display when draged into the viewport and I scrub through the initial position slider

obsidian nimbus
#

make sure upperarms are in there

#

looking at the vid again... those arms are not connected too the body so the bones might also not be connected too the spine

clever dawn
#

Ah.

#

That sounds like something

#

but then how come the other animations work?

#

you would have thought it was a problem across all the anims ie walk jump etc

minor wigeon
#

cause of the animation tree

obsidian nimbus
#

becuZ the punch anim overrides the blendspace but upperarms dont get told to override the blendspace

#

so they stay in idle anim

clever dawn
obsidian nimbus
#

but i would need to see more to be sure

clever dawn
#

does that help any?

obsidian nimbus
#

that tutorial at min 6 do you have spine as upperbody?

clever dawn
#

let me check....

obsidian nimbus
#

if it is try org shoulder l

#

see if left punches correct than

plush yew
#

difference between General-chat and lounge? more people here?

narrow pasture
#

General is technically for questions

#

its the landing page

plush yew
#

I see, so shouldn't write here what I wrote on Lounge now, and shouldn't copy message to 2 chats right?! ๐Ÿ˜‹

narrow pasture
#

uuh

#

uhhh?

plush yew
#

check my post on lounge, will be faster... I mean that post are not -> "General is technically for questions"

#

I do not know how important it is to follow the rules, so I ask

narrow pasture
#

Lounge is for non unreal help stuff. General is for asking general questions and then being directed to the right channel. or for questions about unreal/programming that dont fit into any of the other channels

plush yew
#

@narrow pasture @obsidian nimbus ok, I see, thx

obsidian nimbus
#

lounge is where u tell ppl u asked a question in general

keen spoke
#

Hey

#

I have problems with packaging my game.

#

It says automation tool termianted with exception

#

I have been working for weeks

#

I still canโ€™t fix it

clever dawn
#

I think I'm onto something. I'm not sure what it is yet, but I think it's a thing :p Any one watch Dirk Gently?

obsidian nimbus
#

package problem could be a lot of things

keen spoke
#

Yeah

obsidian nimbus
#

do you have multiple maps?

#

migrate 1 map to a fresh project , copy project settings and try package again

clever dawn
#

@obsidian nimbus yeah I think it's a skeleton issue. At this stage should I be looking at using a better suited Rig?

keen spoke
#

Hmm

#

How can i do that?

#

I am actually new to Unreal

obsidian nimbus
#

depends on what u wunna do, ur rig can do punches too

clever dawn
#

Well the puches arnt working

#

Iv'e tried diffrent bones, and it keeps having the top arm issue

obsidian nimbus
#

you create a new project , same template as B4

#

R mouse the map you want to package and migrate

#

select content folder of new project

#

well, if u wunna use that rig you use that rig, if you want to prototype stuff usually the unreal rig is good enough

clever dawn
#

ok, but how would I go about correcting this issue, with the current rig? Igreatly apreciate your help so far

obsidian nimbus
#

do you have the same setup as the tutorial i posted?

clever dawn
#

yes

#

evrything is the same

#

I just don't get how everyanimation work, in their own windows and the blenspaces/montages, it is only when the game runs, that the punch is the issue

#

litterally just when the game runs

obsidian nimbus
#

what if you just put the hand in there?

#

does just the hand move?

clever dawn
#

yes, the hand moves

#

it animates localy

fierce tulip
#

4 hours of problem shooting

#

when something in perforce went wrong after pushing latest, and depot and revision log claims they where pushed properly, they where not.

obsidian nimbus
#

and if u put ORG-chest in there?

clever dawn
#

the animation plays, but still with the same issue

#

man that is terrible quality

minor wigeon
#

check that the right bones are being given priority in the blend space

clever dawn
#

ooh, what do you mean?

minor wigeon
#

when you create a blendspace you should be able to say what bones take higher priority

clever dawn
#

It's a punch montage

#

does that still apply to what you are saying?

minor wigeon
#

id assume from the waist up you need a blendspace otherwise you wont be able to move round and punch

clever dawn
#

don't know if it is a symptom, when I hold my mouse button down, the punch sequence only plays ones, instead of repeating

#

@minor wigeon Yes, I'm using a Blend to Bone node for that

minor wigeon
#

gimmie a sec... not been in UE4 for a few months <.<

clever dawn
#

sorry

minor wigeon
#

whats your animgraph doing?

clever dawn
#

its doing stuff lol
I would get an image for you but the quality on here is terrible, and you wont be able to see any text

#

I just put a master punch anim into the state machine on it's own, and that works

#

so I dont know if that means it is a vblend bone node issue?

obsidian nimbus
#

well its not weight or retarget ๐Ÿ˜›

clever dawn
#

lol, that is good news. 2 X Thumbs Up

#

yeah it is definitely the layered bone node.

#

hmmm

obsidian nimbus
#

shoulder and lower part work but upperarm not for some reason

clever dawn
#

just going to upload a new vid that might help

#

that doesnt help at all, let me re record it lol

minor wigeon
#

lol

safe meadow
#

hi, anybody awake?

obsidian nimbus
#

im startin to run a bit out of ideas tho ๐Ÿ˜›

minor wigeon
#

you dint add the bone in or tell it to play the different state btw

clever dawn
#

I know I didnt tell it to play the extra state ๐Ÿ˜ƒ it was more that when I go through the basic process the issue shows up.

What do you mean though about adding the bone in? Is that not what I did when I entered the spine bone itno the box?

#

have I missed something?

#

I hope so, I hope it is a simple mistake that is about to be figured out ๐Ÿ˜ƒ

fierce tulip
#

anybody know how I would go and set up an additional keyboard shortcut for content browser 2
(i.e. open up a second content browser)
or make ctrl + b open up a second instance of the CB, so it doesnt mess whatever I have open in CB1 up
or where would I post this question on the forums?

obsidian nimbus
#

@clever dawn it kinda looks like the bone that isnt moving isnt under the spine

#

check the name of the not moving bone and add that under the spine allready there

#

alto it would also be really weird if this is the case

#

send a pic with show bone names

clever dawn
#

how do you move bones in UE4?

#

I tried moving earluier, but bones don't seem to drag

obsidian nimbus
#

you usually do this in blender or some other rigging software

#

if u send a pic of the rig with show bones on perhaps i can say more

#

*show bone names

clever dawn
#

ah I see. I'll take it from here.
It's been a long day, and you have already helped loads. I'll check back in tomorow, if that's ok

obsidian nimbus
#

oki np

clever dawn
#

thank you though for all the help @minor wigeon and @obsidian nimbus

keen crane
#

Has anyone used the iclone character creator? Was wondering if it would be worth the investment since I don't do graphics art myself

minor wigeon
#

what was the issue in the end @clever dawn

sharp crest
#

Not sure where this questions releates to so sorry if not the right place:
If a game is using my files without permission in a game on Steam what can I do to take it down? (Because the whole game is based on those files)
Not the case atm but I'm worried it might be

#

Sucks trusting someone and then having something like this happen at the end.. I guess thats how the internet goes

minor wigeon
#

copywrite infrindgment and falls under data protection.
its hard to counter... but just approach Steam and tell them they are using your assets and content without permission

sharp crest
#

Oh okey, good to know. Hopefully wont have to do that

minor wigeon
#

they will then have to go through channels to get it removed and then you will have to issue a cease and desist and threaten court action at your own accord

sharp crest
#

and if it will hopefully it wont be a whole deal.. which is probably gonna be :/

#

yea..

#

as I expected

minor wigeon
#

you can request damages which means a portion of the profits or all the profits made so far

#

if you are doing it as part of a course and they where a partner... then you can also take it up with the college/univercity

sharp crest
#

not in the same country

#

I will investigate this more if I see that they decide to continue, thanks!

minor wigeon
#

you can still get damages

#

if the game is doing well then id go for damages... you get a perminant % of the profits that way

sharp crest
#

hopefully I will be able to solve it before the game is out so I dont have to do anything like this

#

Okey good to know

minor wigeon
#

i had to do all of this as part of a course a few years ago and sort of went beyond the criteria :3

sharp crest
#

yea I would imagine something like this wouldnt just be a 2 minutes done thing :/

minor wigeon
#

yeah... i spend a month on it ๐Ÿ˜

#

it asked for atleast 1 example for the entire paper... i gave 3 examples per section and broke down how they won and stuff

#

ended up coming out like nearly a novel <.<

sharp crest
#

Is there anything I should do now that will help me if I have to do anything about it later?

minor wigeon
#

everyone else did 5 pages total... i ended up with like 90 pages XD

#

you can try and contact the person and tell them if they go forward with this you will take legal action

sharp crest
#

yes I will of course do that but hm like something that I can do to proof that those are my files easier?

minor wigeon
#

do you have the files?

sharp crest
#

Yes I have a backup on my computer

minor wigeon
#

if you do they should have a "last edited Date" on them you can see via the properties

sharp crest
#

We used a git, one of them owned the git, they removed me from it

minor wigeon
#

if they have been using them they will have opened it bringing the date forward

#

do you not own the original files on your HDD/SSD?

sharp crest
#

I do

#

hm not really sure what you mean?

minor wigeon
#

if you have the original files. Right click, properties, Details

#

there will be a "Date Created" and "Date modified" there

sharp crest
#

yea I see

#

owners - my pc

#

is there a way to change that tho?

minor wigeon
#

as long as you can proove they are your files you should be ok

sharp crest
#

and these are the uncooked files hmm

#

when they are cooked it will change no?

minor wigeon
#

if they only have the asset + texture files with say the .SPP or the .Blend file then it looks better on you

#

(sort of why i ALWAYS keep all that stuff saved)

sharp crest
#

they have the whole project files

#

uncooked

minor wigeon
#

you should still have a earlier "date created" so even if they edited, yours should have an earlier creation

#

cause theres will be as of when they downloaded it

sharp crest
#

okey but the users will only have the cooked files

#

so that will be a different date no?

#

and how will the date prove the files are mine

minor wigeon
#

as you are the creator you should have the earlier files

#

a difference of 4-5 days or even 10 mins is enough

sharp crest
#

hm okey

minor wigeon
#

tip: share the FBX and PNG/Tiff files... not the creation files

#

that way if this happens you are the only person will the creation files making you the overall owner

#

and blog what you do

#

even if its "made this today"

sharp crest
#

well I'm the programmer and we had level designers that worked on the game too

minor wigeon
#

did you agree to be on the project with them and help them make the game?

sharp crest
#

yes I started the project

minor wigeon
#

then they sort of flake off and shunned you

sharp crest
#

no

#

everyone else is still here

#

the guy that owned the git removed my permission

minor wigeon
#

so they basically stole your data?

sharp crest
#

yes but only the one that owned the git

#

the others are supporting me

minor wigeon
#

if thats the case its just out right copywrite theft and you can just do straight up legal action

#

its your IP

sharp crest
#

okey so I dont have to worry about anything atm right? only when the game is on Steam (if)?

minor wigeon
#

you want to punch this early... the quicker you get on it the more likely you are to get anywhere

sharp crest
#

How can I take legal actions on something thats not out yet? :P ๐Ÿค”

#

You mean talking to them?

minor wigeon
#

copywrite is awkward to work with... and if there is no money involed yet your gonna have a harder time

sharp crest
#

well there is gonna be when/if they are going to release the game

minor wigeon
#

Contact steam and them

sharp crest
#

now?

minor wigeon
#

pretty much

sharp crest
#

what am I supposed to say xD

minor wigeon
#

contact steam and get in touch with there legal team

sharp crest
#

so tell them that someone might post a game soon using my files without permission? xD

#

sounds a bit weird specially that I dont know for sure they are going for it

minor wigeon
#

something along the lines of
"it has come to my attention that a project being advertised on your platform is using copywrited data of mine, if the project is to release without permission i will be pursuing legal action"
something like that

keen crane
#

Did you have a deal with them?

sharp crest
#

@minor wigeon Okey but it's not on Steam yet

#

@keen crane We were a team, no contracts has been done

minor wigeon
#

if its being advertised on there... then you can still say something

sharp crest
#

Okey got it

#

Thanks a lot

keen crane
#

I would say

minor wigeon
#

failing that... side step them... release the game yourself before them for free

sharp crest
#

@minor wigeon hmm, probably the best idea but we dont want to rush and they might found/have a bigger team

minor wigeon
#

tbh... this is what people with no talent do to get by

#

you need to stomp on it or set up a screw you situation

keen crane
#

Recently someone broke ? Off of mydevelopment team and has some files that are not approveed to be used outside the team. Let them know you are the one with rights to the files. And the use of them elsewhere is not approved

minor wigeon
#

push and go legal or prepare for martydom

sharp crest
#

I wish it would be funny as that xD

keen crane
#

I'm actually new to ue but I've done programming in several other things

sharp crest
#

@minor wigeon Mind if I add you incase I need more help? Dont very good at this, just wonna make games ๐Ÿ˜ฉ

#

@keen crane Cool, what did you do before?

#

UE4 <3

minor wigeon
#

this is why you makesure you setup NDA's and have some legal backing before doing a project with otherpeople

keen crane
#

Android programs and full fledged battle systems In SL

#

I also do webdesign

minor wigeon
#

<<< Character artist

sharp crest
#

yea I see

#

oh and in adding you I meant on discord friends so I can find your name if I need

#

I used to do web programming

keen crane
#

What do you use @Catie

sharp crest
#

got bored so moved to UE4 lol

#

Having a blast since I switched

minor wigeon
#

i have a fairly big software list <.<

sharp crest
#

we must know it all :P

keen crane
#

Have you tried iclone?

minor wigeon
#

Maya LT, Modo, Blender, Houdini, zbrush, Topogun, 3D coat, Substance, Mari, Quicel, Marvelous designer, Marmoset, UE4, Unity, Photoshop, Krita, illustrator, Flash, Gimp

#

im planning on dropping Modo though... never use it

sharp crest
#

3 long 5 me

#

I wanted to learn 3D modeling for so long

#

But I'm not creative enough xD

keen crane
#

Same

minor wigeon
#

my core set is Zbrush, 3d coat, Maya LT, substance and Marvlous Designer

keen crane
#

I was thinking about trying Adobe fuse or iclone eventually fuse is a free character creator right now and iclone is like 1k usd.

minor wigeon
#

could try ManualBastionLab in Blender

keen crane
#

I believe iclone can make animus though.

minor wigeon
#

free + free

keen crane
#

Can you pm that to me please I'm on my phone

carmine wind
#

iclone isnt free

keen crane
#

Adobe fuse is currently free for trial

#

Iclone is on sale for like 800 right now

minor wigeon
#

i need to stop playing so much overwatch when i should be working ๐Ÿ˜

plush yew
#

would you write in UI objective complete or objective completed โ“

#

it should be ED or?

minor wigeon
#

complete

plush yew
#

oO

#

why

sinful umbra
#

I think I broke the editor

#

halp

pallid compass
#

@minor wigeon since when are you in here ;o

minor wigeon
#

since yesterday <.<

pallid compass
#

Well im off to bed now but if you ever need a hand with anything engine related hit me up! i ow you one in return for your help ๐Ÿ˜ƒ @minor wigeon

minor wigeon
#

will dow @pallid compass

clever dawn
#

Is trhere a free rig which I can animate in Blender but works in Unreal?

minor wigeon
#

DL the UE4 plugin for Blender

midnight mantle
#

is it generally pretty easy to find a laptop that can handle working in Unreal Engine 4?

#

wanna start working on my black friday shopping list

minor wigeon
#

would recommend atleast an i5 and 16gb's or Ram with a 2gb GPU

midnight mantle
#

what's the difference between optimizing for Intel CPU's vs optimizing for AMD CPU's?

cursive dirge
#

difference is that you need to make sure it runs on weaker hw

floral heart
#

Seems like a clickbait headline. The given quote explains nothing.

hollow pawn
#

Hi all

#

I was wondering how much can really be done with the script plugin for ue4?

#

could a whole game be created with it?

safe rose
#

Script Plugin

#

k

#

Yes

#

Anything you want

#

With the Script Plugin

plush yew
#

Oooo

safe rose
#

The Script Plugin is made just for people like you

plush yew
#

Anything I want?!

safe rose
#

Maybe

plush yew
#

lol

hollow pawn
#

I read something about ue4 having some kind of plugin

safe rose
#

Yes, your Script Plugin

#

It's a fantastic piece of work

hollow pawn
#

that people who do not know how to script could use to create games

safe rose
#

You know

hollow pawn
#

I thought I would come here and ask you all

safe rose
#

You are making less and less sense

#

A Script Plugin for those who do not know how to script

#

Anyway

plush yew
#

ya..

safe rose
#

I am sure you really mean Blueprints

#

But that's scripting

#

Just visual

hollow pawn
#

that may have been it

safe rose
#

You are confusing written code

#

with visual code

plush yew
#

Hey victor where di you learn to program?

#

did*

safe rose
#

Hmm, between school and self-taught

plush yew
#

Wow, so you studied in school as well

safe rose
#

I have two degrees

hollow pawn
#

I'm more of a model creater my self using Gmax and Blender

safe rose
#

One in Computer Engineering

#

and another in Game Development

#

C.E. taught me C/C++

plush yew
#

thats so cool

safe rose
#

GameDev taught me jack shit in programming

#

I learned that basically on my own

plush yew
#

maybe i'll get my shit together and get myself some damn education

hollow pawn
#

I never really got into scripting / writing code as of yet and have been thinking about learning a little more about it

safe rose
#

But they did have Processing class

plush yew
#

any places you suggest starting for programming

safe rose
#

@plush yew Depends on how much you want to spend

plush yew
#

I know you might get that alot

safe rose
#

You can learn a lot for free nowadays

#

I would recommend probably a C.S degree or straight up Programming

#

If they have a Game track

#

go for that

#

But really, there's so much out there for free or cheap

#

Udemy teaches a lot

plush yew
#

Thanks man, ill keep it open as a possible future for me

safe rose
#

Pluralsight

#

Codeacademy

plush yew
#

and what language do you suggest I start learning

safe rose
#

You really want to learn Game Math as well

#

Depends on what you want to do

#

Someone asked me this yesterday during the stream

#

His only choices were Java and C#

#

I said, if he wanted to do GameDev, go C#

#

If not, go Java

plush yew
#

I know its not like riding a bike, I know it takes yeard of practice to gain that kind understanding

#

I just want to try it out, see if I likei t ya know

safe rose
#

It's not for everyone

#

But it's not especially hard either

#

Like you said, as long as you keep at it...

plush yew
#

C# it is man

safe rose
#

Well, if you have choices

#

I would learn C++

#

Over anything else

plush yew
#

ahhh

safe rose
#

But C++ was pretty hard for me to grasp

plush yew
#

is that different from c#?

#

sorry

safe rose
#

Still is sometimes

#

Yes

#

C# is what they consider "high-level"

#

while C++ is down to the metal

plush yew
#

Ahhh

#

you said udemy?

#

ill give it some time

hollow pawn
#

I read that Unity uses C# while UE4 uses C++

plush yew
#

maybe 2/3 hours a day for some weeks see if I am grasping anything. If its not interesting me much after that i'll know I tried it

hollow pawn
#

So ok blueprint can an 3d RPG game be made with that or are they more for smaller games?

safe rose
plush yew
#

Thanks for the advice, one of the reasons I want to get into the basics of this is because of how tight of a community you guys are.

#

ooo let me read this ๐Ÿ˜ƒ

safe rose
#

As long as you learn some sort of OOP language

#

You can basically just use Blueprints and create yourself a full-fledged agme

#

game

#

Without even touching C++

#

But, C++ and BP go hand-in-hand

hollow pawn
#

Ya

#

Ah

#

Ok so I could use blueprints while learning C++ then

safe rose
#

Yup

hollow pawn
#

Nice

safe rose
#

And you'll find UE4++ much easier also

#

If you get a handle on C++

#

You biggest issues will be learning the framework

hollow pawn
#

Question why do some people want to learn C# instead of C++?

safe rose
#

Because it's easier

#

And because Unity uses it

hollow pawn
#

Ah I have always heard of C++ for years and I have never really heard of C#

#

But it may have just been the people I was around

#

Well thanks for your time

#

I will look into this more so thanks

#

I like this "With C++, you can code for any platform including Mac, Windows and Linux."

#

Question how well does UE4 work on Linux and or Mac?

grim ore
#

Well enough on Mac. GPU is the biggest issue but newer macs have decent gpus now.

desert gorge
#
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Projects\Pentum\Binaries\Win64\Pentum.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 66.54 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 66.7529533s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe Pentum Win64 Development -Project=D:\Projects\Pentum\Pentum.uproject  D:\Projects\Pentum\Pentum.up
roject -NoUBTMakefiles  -remoteini="D:\Projects\Pentum" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.14-12.06.19.txt' ```
I am getting error while packaging the game can anyone help me with this?
#

@blissful reef Can you help me with above issue?

worn granite
#

๐Ÿ‘๐Ÿป ๐Ÿ‘๐Ÿป ๐Ÿ‘๐Ÿป

pallid compass
#

@desert gorge please avoid random tagging of epic stuff unless its really specific questions only they may be able to ask, if everyone started doing that over anything it would get annoying for them real fast, try using #cpp

worn granite
#

IDK it takes specialist knowledge to read output

pallid compass
#

omg place

glossy zenith
#

hey in 4.18, I can get audio to play on a multimedia texture. the media player in engine has audio, but the projection doesnt. how has it changed ?

#

cant*

#

it plays video but no sound

#

nvm. found it

west fulcrum
#

I've to say we need some ue merch too https://unity3d.com/gear ๐Ÿ˜ƒ

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

wary wave
west fulcrum
#

@wary wave, yes, all sold out, only woman available

#

oh, even womens are sold out

regal mulch
#

The mug was free for a while?

#

fml

wary wave
#

'free' - with $60 postage ๐Ÿ˜‰

#

postage from that store to Europe was absurd

regal mulch
#

Ah well

#

Then nvm haha

west fulcrum
#

I think Epic has some offices in Europe ( London, Berlin )

wary wave
#

Guildford and Sunderland

#

the 'Berlin' location isn't a proper office

#

(also the 'Sunderland' office is miles away from Sunderland, it's in Houghton-le-Spring)

west fulcrum
#

Epic Games needs to do something with presence in Europe. More workshops, events ( I'm unreal engine meetup orgranizer and I've to say Epic is supporting us ) Anyway, we need something like Unite in Amsterdam to bring more ppl to Unreal

wary wave
#

they did Dev Days in the UK in the past

#

the London ones were okay, the one in Stafford was a bust because Stafford is impossible to get to for a lot of people

cloud cobalt
#

Saw "women are sold out", freaked out a bit

wary wave
#

in these cases though, the events tend to have little value

#

Epic is usually better off having a presence at larger scale events with a real audience, i.e. Develop

west fulcrum
#

yes, also it's big at GDC, but you know, it's far away for many developers. I know, and thanks god for it, everything is recorded...but this is not the same, you don't feel the atmosphere, networking, having good time...just let's do something in Berlin for example, Amsterdam, London, Vienna..Many people wll apreciate that

wary wave
#

Develop is in the UK

#

Epic will have a presence there

#

it's a solid conference

west fulcrum
#

yes, but still not the same as Unite, where all event is only about Unity

wary wave
#

Unreal doesn't have the audience to do an event like that though

#

it's audience is going to be predominantly interested in the bigger events

#

the free developer days helped to demonstrate the lack of audience quite well

#

(I mean, they were free)

#

now they do the same stuff at Develop instead

west fulcrum
#

Yes, I see. I'm just a bit frustrated we have to bring ppl to Unreal on our own ๐Ÿ˜„ We have so hard times to hire (locally) someone with at least junior unreal developer skills. I can snap my finger and I can hire at least 5 Unity developers

wary wave
#

that's because of your locality and audience more than anything else

#

if you wanted skilled UE dev in the UK or Scandinavia, you'd have no trouble

#

out here in Eastern Europe, the industry is dominated by small companies with mobile games for the most part, and that part of the industry gravitates towards Unity

west fulcrum
#

Don't get me wrong, but even we are a smal country, we have strong game dev community and background. But I'm swimming in Unity waters, and one of the reason is, ppl here are more connected with Unity, and yes, one of the reason is Unite ๐Ÿ˜ƒ

wary wave
#

I've also noticed that companies out here don't tend to be willing to pay the kinds of salaries required to encourage that talent over here either, which doesn't help

west fulcrum
#

We are cooperating also with Vienna meetup group, and it's not problem to bring 90+ ppl to meetups

clever dawn
#

Good morning everyone

wary wave
#

morning o/

#

sure, you might bring 90+ people to a free meetup

#

but how many of those people are hobbyists, students, and small scale indie or mobile developers predominantly?

#

How many would pay 400+ euros a ticket to do a proper conference ๐Ÿ˜‰ ?

cloud cobalt
#

Hell, I've been with Unreal for a decade and I probably wouldn't put 40 euros in a conference

wary wave
#

if Epic can't fill seats at a free developer event in the UK where UE4 has a fairly significant presence, I'm not sure how one could expect a conference to work

west fulcrum
#

I agree it needs to scale up slowly. But do nothing is also not a good strategy ( I know, Develope, etc.... )

wary wave
#

IIRC, at the Stafford event, the morning session had over 60 empty seats out of 200 or so

clever dawn
#

I'm looking for a good rig to animate with in Blender but that works in UE4. Has anyone got a recomendation?

paper kernel
#

any rig works

#

tho blender has the human meta rig by default, that should do fine

frank escarp
#

yup, rigify is great

#

just use that

#

but before doing any animation

#

make sure you get the workflow right

#

the workflow of export/import/stuff is tricky to get right

#

so use rigify to rig a random character , just automatic weights, and do some test anim

warm mountain
#

Hey guys would it be considered unprofessional of me, if I bake AO infomation and other info into the diffuse channel to reduce size of the project?

frank escarp
#

then try to export it right and retarget from it to mannequin and from mannequin to it

paper kernel
#

unreal has been getting better at recognizing the export settings from blender lately

warm mountain
#

I know most assets out there are sold with most of the core maps, etc roughness, normal, ao, gloss

cloud cobalt
#

@warm mountain Won't reduce anything

warm mountain
#

oh

cloud cobalt
#

Well, yeah

#

It will, but it's just not efficient

#

You can keep the AO separate, make it 50% lower in resolution, make sure it's compressed as grayscale

warm mountain
#

figured it would be less intensive on the gpu if I did and just used constants as it didn't show much difference to the assets

#

AO is in 512x512 atm

cloud cobalt
#

The problem with baking it in the diffuse is that the render will be wrong

warm mountain
#

the texture is at 2048x2048

#

alrighty

cloud cobalt
#

Cutting one grayscale 512px texture is going to do very little to reduce the size

#

Are you on mobile ?

frank escarp
#

most people pack the textures

#

for example AO as the alpha channel of the color texture

warm mountain
#

nope

#

on pc

cloud cobalt
#

Packing textures, sure

#

Baking the AO into the diffuse, nope

warm mountain
#

alrighty

cloud cobalt
#

(Packing doesn't reduce the size)

#

Why do you need a smaller build ? is it like 50GB ?

frank escarp
#

if you do use the AO channel, it will merge it with the diffuse

#

but the point is that that AO channel will get merged with ligthmap AO and SSAO

#

so it will look good

#

if you bake it with the colors, then you might run AO darkening twice

warm mountain
#

Nah its not that big

#

I'm worried it will though

#

I'm about 10% done and all of the stuff is around 4 gb atm

#

but I guess it will be smaller when its compressed and packed?

cloud cobalt
#

yeah you need to check the packaged version for size

warm mountain
#

i guess it won't too much of a problem

#

if it does happen I could just downgrade the stuff

#

starting with the smaller things people don't look at

frank escarp
#

just make sure you setup the compression right

#

and even more important, the texture types

warm mountain
#

gotcha

frank escarp
#

like World, Character,Etc

#

becouse if you use them properly

#

then you can do changes in mass when packaging

cloud cobalt
#

I did a size-reduction pass once by setting "max size" for textures - I author everything in 4K by default and then downscale when needed

warm mountain
#

ah

#

i'm doing a pretty big map although the details of it

#

is concentrated into 3 places

#

there are quite large spaces with just rice paddies and hills

#

but they aren't approachable by the player

devout gulch
#

anyone used Resonance Audio and Steam Audio and can compare them ?

obsidian nimbus
#

@clever dawn you can try manuel bastoni lab, only takes a few tweaks to retarget to UE skeleton

clever dawn
#

thank you @obsidian nimbus But I have figured it out, it is a skinning issue. The creator of the rig, has multiple layered bones, and the weights arn't correct, so am just working through it

plush yew
#

where is difference between discord staff and moderators?

wary wave
#

Discord staff work for Discord?

frank escarp
#

Nvidia is building a top 5 worldwide supercomputer

#

for AI and similar stuff

#

its going to have 660 of those DXG1 racks

#

each of them has 8 Tesla cards, and costs 100.000 dollars

obsidian nimbus
#

does it run crysis?

frank escarp
#

given that its almost etnterely GPU based

#

for sure

#

probably it can run lke 5.000 instances of crysis at once

obsidian nimbus
#

wil it blend?

frank escarp
#

it would run Cycles llike a dream with all that CUDA xD

#

i wonder how long it would take to render that Agent 327 movie

#

i guess you could use each of the GPUs to render one frame at once

minor wigeon
#

Nvidia Tesla's are just GPU's setup to run like a CPU <.< they are using in super computing and running material density in architecture, vehicles and running algorythms for space exploration

pallid compass
#

"gotta go fast gpu's"

minor wigeon
#

you could use them for Lightbaking in UE4... though i dont know why you would drop that much money in to one XD

pallid compass
#

be me be in uni hate it
get told not getting marked on modelling only Functional puzzle wall
be 3 day till deadline
be told we getting marked on modelling
have to remake everything
WhatDidIDoToDeserveThis.jpg

minor wigeon
#

this is what happens when you pay to learn stuff you can learn for free online ๐Ÿ˜

frank escarp
#

@minor wigeon nope, you cant

#

lightmass is a cpu renderer, meant for use with a few independent cores

#

you would need to remake lightmass completely

#

maybe into a purely raytracing architecture, those scale great with gpus

minor wigeon
#

a Tesla is a CPU accelerator... your hardware will just recognize the P100 as a 32 core CPU

wary wave
#

Tesla is a multi-purpose GPU

#

unless the application has been specfically written to use Tesla, then Tesla is of no use

#

Tesla cards will run OpenCL or CUDA orientated applications, as an example

minor wigeon
#

Quadro's and Tesla's are sort of pointless for game development anway...
a high end Gaming GTX card or a Titan is what you want

wary wave
#

most Tesla cards don't even have video output, so obviously they're useless for game development

minor wigeon
#

a Titan is what you want ๐Ÿ˜„

frank escarp
#

@minor wigeon nope

#

a Tesla is a GPU that is all GPU calculation cores

#

doesnt have the typical texture or rasterizer hardware

#

just more cores

#

it just runs the same CUDA a normal nvidia card has

#

but better

#

also nvidia caps CUDA performance in their gaming gpus

#

the teslas are unconstrained + moar cores

wary wave
#

Titans aren't that great for gaming, they're often outperformed by their top-end Geforce equivalent

frank escarp
#

Titans do have better CUDA perf tho

wary wave
#

e.g. the Titan XP is outperfomed by the 1080Ti

#

Titans have better 64-bit precision performance too, IIRC

minor wigeon
#

thats why you want a Titan <.< they are that sexy middle ground between a Gaming card and Quadro

frank escarp
#

yeah, thats one of the things Nvidia caps on the normal gpus

#

games do not need 64 bit shaders

wary wave
#

A Titan in a gaming rig is redundant

minor wigeon
#
  • you get my Vram in a Titan
wary wave
#

you're better off with a 1080Ti at half the price

minor wigeon
#

they should be dropping a new titan soon aswell <.<

wary wave
#

1080Ti has the same memory

frank escarp
#

a Titan is good if you want to do CUDA stuff AND game stuff

#

but they are still kind of retarded

#

if you truly want game + cuda its better to get 2 game gpus

#

while most games cant SLI, cuda allways can SLI

minor wigeon
#

depends on your budget

frank escarp
#

and pretty sure 2 1080s have better cuda perf than one titan

#

and given the overprice of titans...

#

might even be worth it

minor wigeon
#

Dual 1080 ti's will out perform a single Titan... but if you wonna flex you can go up to 3-4 way SLI with Titans.
the Gaming GPU's are capped at 2 way SLI now -.-

wary wave
#

a single 1080ti will outperform a Titan

minor wigeon
#

in games yeah... for rendering certain things.. a titan runs ahead

#

so if you do a bit of both then middle ground on a titan

#

an ideal system for me would be the 16 core Threadripper with 2-3 Titans and 64gb of RAM (cause why not)

quasi lake
#

Is there any hot key for toggleing context sensitve?

clever dawn
#

Thank you both @minor wigeon and @obsidian nimbus It's all working now, It was a skinning issues, with weights goings across multi layered bones

clever dawn
#

I see in the UE4 tuts, the punching is continuos, yet mine only punches the once, any ideas? Thanks

minor wigeon
#

watch the tutorial and see where your's is different

#

id assume its within the animgraph though

clever dawn
#

hahahaha, thank you ๐Ÿ˜ƒ

minor wigeon
#

keep jumping the gun on my project XD
dont even know how to make a basic UI yet and im already trying to create a colour customization system >.<

frank escarp
#

who wants a robot dog

opal ocean
#

did they code that in blueprints? ๐Ÿ˜„

#

its awesome tho

shell jetty
#

robot dog โค

minor wigeon
#

i really hope that replaces the old RoboDog toy from the early 2000's

wary wave
#

sure, if you remortgage your house :p

minor wigeon
#

give it 5-10 years and it will be cheaper <.<

#

same as VR and AR

#

though <.< im waiting for Sword art Online Level VR :3

opal ocean
#

they need to start on robot kitties

minor wigeon
#

a robot cat needs to be able to hunt mice and rats <.<

#

then again... that would be terrifying ๐Ÿ˜

opal ocean
#

actually could use that... there are mice in my backyard...

#

just glad they havent found a way inside yet

minor wigeon
#

yeah <.< i have a mouse issue in my house... traps and poison havnt done anything... ๐Ÿ˜ฆ i miss my cat T- T

opal ocean
#

inside I have enough spiders to take care of any mouse issues if they arise

minor wigeon
#

might get another 1-2

opal ocean
#

have the cats that I cant have ๐Ÿ˜ƒ

minor wigeon
#

i would if i could

opal ocean
#

money/time?

minor wigeon
#

both

#
  • space
#

small houses in the UK XD

opal ocean
#

boo urns ๐Ÿ˜ฆ

obsidian nimbus
#

i think that dog would destroy my vacuum cleaner and kill the postman

gray basalt
#

how would you make a log screen and a world ?
1 level for the logscreen and 1 for the world ?
or just with widgets ?

#

or 2 gamemodes ?

minor wigeon
#

easiest approach for a Log screen is to create a basic text interface display then link a print string to it with a log link

gray basalt
#

everything in same level ?

minor wigeon
#

no idea... i usually print string per thing im doing to check its going correctly

gray basalt
#

ah no i mean a loggin screen, with a user name and a password

quaint hull
#

Hello, I need some help about Jumpin in 3d, I want to understand how I can make a better jump (up to mario odyssey lvl of goodness :3) in unreal we have these air control options etc, but there is more to it than that, such as how the trajectory is applied, If anyone knows where I can get more info about this pls tell me

#

Right now the best I could do is Multiply the gravity applied to the character and make the jump velocity very high, so that the character jumps faster without that awkward feeling of being in the air waiting for the fall

minor wigeon
#

if you use a root animation you can gain more control over the movement

fierce tulip
#

does anybody have any idea why ue4's perforce doesnt actually push the files I submitted? never had this issue before in god knows how many years, but now it decides to not push the files.
the depot claims they have been send and updated, but they arent.

misty falcon
#

any French people here? or people who speak French? I wrote a small text (less then half a page long) and was wondering if one would like to see if I made mistakes and maybe correct them? huge thanks in advance

grim ore
frank escarp
#

new humble bundle

#

REALLY stacked one

#

but 30 dollas

minor wigeon
#

humble bundle has become so underwhelming in recent years

sinful thorn
#

30$ for a bunch of crap games

surreal viper
#

problem is that there is one game I like in that

#

*I would like to buy

#

but im better off buying that one

#

and not the bundle ๐Ÿ˜„

minor wigeon
#

OR... $30 on something usefull.... like good <.< or rent... or a few months of netflix

sinful thorn
#

they are usually games which their multiplayer died so what's the use? u can get them for free anyway

surreal viper
#

im more into singleplayer games like 90% of the time

minor wigeon
#

reason why, life is strange and the last of us are my favorite games

#

too many games lean on competition now... i like the slow pensive moments you can relax with

surreal viper
#

too bad that humble bundle doesn't sell a ps4 for 6$ in a bundle

#

i would totally buy that

#

LiS is cool, I could not try last of us (yet) ๐Ÿ˜ข

minor wigeon
#

i got a PS4 just for the last of us <..< then horizon and a few other exclusives came out and i was like... worth it <.<

sudden crescent
restive eagle
#

humble was bought by IGN so some changes are being made now, not sure if in a positive way or not

pallid compass
#

Does anyone have an in depth document on draw calls, i really need to dip in too an advanced understanding of them

zealous cloak
#

can someone help with some basic problems in UE4? how to export data
im just frustrating for a whole day :/ ๐Ÿ˜ฆ

pallid compass
#

Define export data

zealous cloak
#

kann i write you a direct message?

gray basalt
#

where would you put the code of UI management, in player controller ?

zealous cloak
#

i want to export an array of Vectors (path of Location) out of unreal, txt or csv file

surreal viper
#

that's like a single function call

#

once you created a string from your data