#ue4-general
1 messages ยท Page 139 of 1
Think that feature's been requested since .13, if not earlier. Only solution is your own one.
Is occlusion culling automatically taking place in my scene
Or do I need to implement it
@plush yew its done by UE4, likely better than you could ever implement it
@frosty copper its such a basic thing, I can't imagine that any game developer really wants players to have access to all movies that exist in the game in such a simple way. if they would at least be part of the pak file...
Btw love all of your work, inspiring to see a community like this
Aye, I agree @fiery harbor . Just looking up the issue people assume videos get converted to Paks. Probably why I've seen the occasional youtube video instead.
@frosty copper not sure what you mean? "occasional youtube video"?
you mean youve seen the game ingame plays a youtube video instead of loading it from disk?
Aye, that is correct~
well, ok, I wouldn't do that, can't expect people to have internet
Yeah. Makes sense for online games, not so much offline ones.
its not even possible to give the files are different file extension
ue4 only plays them with the correct extension
@meager dove if licence don't state that you can use them only in Unity then you free to use them anywhere (or rether Unity lawyers won't able to stop you doing so), ofcorse as long you follow other rules of licence
yes that's what google says
erm, just tried to open my project on my laptop, and ... none of the content is available in the editor
it's in my filesystem, but nothing in the editor itself.
hmm, the project is from windows. I wonder if the files are all messed up because... windows
something went wrong prolly, ive copied multiple projects back and fort and so far havent had problems
very odd. I pulled it from github. I'll try repulling
hmm, it's complaining about rebuilding a plugin. I wonder if a failure there is messing up the editor
the plugin is only built for windows, but according to the author, should build fine on mac
I may have to manually build it before loading the project
looks like it built correctly
nope :\
pulled in the project settings, but nothing else
wow, even git says the files are right
(git integration in the editor, I mean)
guys does someone know a university called full sail?
man
is it just me
or are both the ark dev kit and conan exiles editor both crap
lol
like i see so many threads on the forums about it just crashing randomly
and my pc isnt shit... literally my processor is only 3 months old and my graphics card is a 1080, and thefiles are on an ssd
so like idk heh
@carmine wind Yep. What about it?
I wouldn't call it prestigious by any means, but it's sure as hell pretty well known.
all open world games are random pieces of code held together by spaghetti
i just talked with the university and i getting more info
@carmine wind TL;DR: Went there, took it seriously, got my shit done, stayed ahead of the courses by a month or two, graduated salutatorian, that was about 7 years ago, I've been working with (not for) Epic for the past 5 years, both on the engine/editor and on Fortnite.
Like 99% of people who graduate Full Sail don't end up doing anything more than working on awful Facebook games, mobiles games they hate, or casino/bar gambling games.
Talking about the game related degrees obviously.
They're all mostly kind of shit.
Digipen at least seems to carry some prestige.
FSU is mostly decent to fast track/jump start. 2 years, 8 hours a day, 5 days a week, year round.
What did you learn while there?
Get your shit done, learn the fundamentals, keep refining it and teaching your self more than what you're given, and you're a decent, passable game development software engineer in 2 years.
Like, did you work with an engine? Or was it more lower level stuff like learning graphics libraries
C++, C#, software engineering principles and architecture, bit of assembly, the DirectX APIs, OpenGL, linear algebra, 3D physics and collision detection
Dealing with embedded software, like not having a C++ runtime and having to directly access memory addresses to do things on a Gameboy Advanced.
Operating systems stuff, so processes and threads and multithreading, locking , etc.
Little bit of Maya, just the most basic familiarity.
It's sort of a 2 year crash course in game development.
If you only do the assigned work, you're barely competent.
And you're competing with something between 10 and 60 new graduates from the same degree every single month of every year.
Isn't it EXTREMELY expensive though?
So... if you're not going to try to beat the average, you're going to end up being the 99% of graduates who never work on game or at a company they can have any pride in.
Also, did you find it worth while?
IIRC, it was something like 70K USD total back in 2010?
Er, 2008.
For a bachelor's degree in science (not computer science), which is normally a 4 year degree.
There are no dorms. You just rent a place like everyone else close to campus.
So, cost is hard to calculate.
You have to account for the fact that you're ostensibly cutting 2 years of lead time off of getting in to the field and making money.
And 2 years less of living expenses during college.
I mean from my experience, a comp science degree is a lot more of physics, and math oriented. One of my friends who just got his bachelors in computer science told me how he still didn't know how to program, but he understood computer archetecture and the concepts faily well... Like, he could basically write some code but couldn't begin to tell me how to debug, or how to organize projects..etc
But, you also can't afford the time to work even a part time job.
That's been my general impression of traditional comp sci degrees - tons of theory and jack shit practice.
Yeah
Where as the game dev bachelor degree is the opposite. Way more practical.
Within 3 months of starting, you're writing C++ code daily.
By about 6 - 9 months, you've either switched degrees or dropped out of the school entirely, as that's about the end of the courses that teach and test fundamental programming skills and knowledge.
I have like two friends who have engineering degrees (well, one is just about done), and they come to me for programming help sometimes. I think it's mostly because one did mechanical engineering and the other is doing electrical engineering.
If you can't handle pointers and bit shifting and polymorphism by then, you're screwed.
But ya
27,000 shaders left!!
@livid haven Do you like OGL or DX better btw?
In terms of how hard/easy it is/was to learn.
Yeah?
Nevermind that it performs better.
I tried to learn directx, but didn't understand much of what I was looking at and couldn't find anything that was up to date to read about lol
Most of the information I was finding was pretty old
It's largely the same as OpenGL, but actually made OOP.
These tutorials have been maintained for like a decade and are still relevant today: http://www.directxtutorial.com/LegacyList.aspx
Looks like some of his stuff is paid
"Premium Tutorial"
Not sure if its $50 for JUST the one tutorial, or for all
Probably all
๐
Yep
Never used any "premium" tutorials.
I just referenced his stuff and tweaked it to experiment and learn, almost a decade ago now.
Yello!
anyone else have problems with unreal opening at a different size that was last used?
I got an acceptable workaround for making movies not super easily being playable by the player by just going into the movies directory and double clicking them...
I give my movies a .bmp file extension now and I made UE4 accept that as a video
and of course no one will think that a .bmp file is a movie, though its of course still perfectly playable in vlc ๐
@frosty copper
has anyone blasted whoever it was that made the ue4 answer hub un-back-button-able way back when?
that's pretty high up there on the list of website design sins
what are the system requirements for unreal engine? ๐
for mac, Metal support is a must. For Windows, video card capable of Shader Model 5 for future versions of the engine as SM4 has been deprecated. That's all I can offer at the moment.
Great! thank you sir
TEKKEN 7 - Noctis Gameplay Reveal Trailer (Final Fantasy XV) Subscribe Now โ https://goo.gl/wiBNvo subscribe for the latest PS4, Xbox One and PC, Gameplay, T...
ZOMGZORZ
anyone know how to use sequencer?
i find every tutorial on youtube just does not explain
anything
@plush yew learning fundamentals of CG first helps. Like how do you draw a 3D object in software without DX or OpenGL. Most of the old tutorials are still relevant, DX changed significantly between 9.x and 11.x but most of the knowledge is still applicable.
Good book on DX or OpenGL will start with explaining pipeline, if you understand that - the rest will be just details.
heya is there any way to move unreal 4.18 cloth like you could do in apex cloth editor? Grap one part of cloth and move it in simulation
hi, idk is that the right channel to ask. When i use brush clip to bsp it makes strange additional triangles or smth(img1) when i try to delete them - normals of other bsp(not connected to 1st) flips, etc - some strange(img2>img3)
https://prnt.sc/h9riw1
https://prnt.sc/h9rj92
https://prnt.sc/h9rjb1
That's the BSP goblin, he's stealing your geometry.
You need to be more careful with how you handle brushes, because your current workflow is introducing geometry errors
generally speaking, I would be careful to avoid overlaps, and careful when using brush clipping
having a problem here
trying to install substance plugin but
no matter how many times I click install
nothing happens
anyone ever encountered this?
nvm
I'm dumb
I didn't update my launcher so it wasn't showing in my vault
ambershee, thank you
How long is the Email support time on UE4?
@ripe salmon There is email support for UE4 ?
You're better off asking questions here, and reporting bugs on AnswerHubs
If you're a corporate licensee you can get actual support, but that's for the large and wealthy developers
Do you guys know where i can get ahold of a more traditional skybox instead of a skysphere
you can convert skysphere textures into cubemaps with correct tools if you want
Anyone knows something about behaviour tree?
I found that State has changed into Combat,but the RunSpeed node would not execute immediately
Only after the left sequence finishes,it would execute
Why
In this tutorial we will modify our AI to add a patrol behaviour, and look into how creating parameterised nodes can help us create building blocks that we c...
@cloud cobalt What i ment is i've sent a email to marketplace UE4 and waitning for answer, how long is the estimaited time for an answer normally
From a few days to two weeks, i'd say
@cloud cobalt Damn ok, so random how UE4 doesnt accept my paypal balance and wants me to add a card.. o.o
@vale osprey ya, thanks
anybody know how I would go and set up an additional keyboard shortcut for content browser 2
(i.e. open up a second content browser)
or make ctrl + b open up a second instance of the CB, so it doesnt mess whatever I have open in CB1 up
hello community got a qustion wanna start making my own mmorpg game and learn ut engine im already c#/js developer in my main job so what u advice to learn bluepronts or c++ going deep ?
And does anyone have good seriers of tutorials only related to game engine ?
google has a great amount of tutorials for ue4
@Aqq#0515 hey man, sorry about Luos. There's a great amount of tutorials on Unreal but a lot of it will involve a lot of reading.
I suggest you should first think about what it is that you wantw to study up on, and from there you could focus further on what it is you want to learn.
i wasnt wrong with my answer though, and if he is a coder then he knows how to find em :p
Hi. I am so thankfull for finding this place, everywhere else seems to be dead. ๐
also launcher learn tab
It like Last man on earth or I am legend out there. Nice to see active convo within the UE4 community
it gets more active aroundthe evening (for eu people at least)
tried to make a 3d array filled with little cubes; array size is 2x2x2; editor just stops working as soon as I press play... From just 8 little cubes? Either my laptop is terrible or I'm missing something...
you've probably made an infinite loop
printing "test" works, spawning the cube crashes the editor. seems like it actually is my pc this time
@limpid star yeah, it kinda goes with the territory of game development
@fierce tulip That's great to know ๐
@clever mountain start with BP first, it helps to learn API before you start using c++. And as Luos said there are plenty of tutorials all over the place. Check Unreal Engine channel on YouTube.
and there is C++ UE4 course on Udemy, but it can be challenging if you don't have any UE4 experience.
First Question in the chat ๐ I have gone through the UE4 tutorials on BP and ABP. I have succesfully imported character(myown) and setup Idle/walk/run + jump states.
Now that I have setup the punching, the top of the arms are not animating properly, like they are not skined. But in all other animations they work fine.
Would a video snippet help?
haioh, whats everyone doing?
Late morning for me, just figuring out how to record footage within UE4 for problem solving purposes
awesome... im thinking about creating a basic project to render my work <. < that way i dont need Marmoset for my portfolio
Punching Glitch
if possible, please provide a youtube or gif link instead. not many people want to download stuff from strangers
Not sure where to ask this - Games such as DiRT Rally, which have large maps/sections, would the track be loaded in completely, or load in as you drive further into the map/level, using LOD along the way?
id assume it would load the entire level... and the roads are likely built using a spline
the roads / entire tracks are usually modelled in an external package actually
Racing games are based on speed after all so Loading as you go will just annoy most players cause of the partial delay that can come with it
OK, thanks. That helps alot with an idea I have ๐
id get that for terrains @wary wave but that would lead to really iritating bug fixes later <.< A spline system just for the roads/paths at least allows for corrections later on without recreating the entire map
you'd be surprised
tools like Houdini have excellent workflow
but also you get a much greater level of detail when handling that stuff by hand in an external application
creating a procedural road in houdini is hella easy
most the stuff i do for games is character related so Map stuff is only off what people i work with say.
saying that i am trying to get more in to prototyping content <.<
and you can setup in a way that it works in ue4 editor
Following the same route as the UE BP Time attack tutorial, that uses sections, to allow for quick track creation, so I wonder whether they do something similar, and then add in the scenery
if you were specifically making a rally game as an example, I'd not be surprised if you wrote some custom Max / whatever scripts to assist workflow
whitebox first with all the important details, background scenery etc likely comes a lot later
Cool - thanks for the replies. Certainly food for thought
id start with the car in a flat space then add in some obsticles for it to interact with... test suspension/ grip ext... then setup how it interacts with different materials (wet, dry, frosty).
then worry about the map creation later
Is there any good tutorials on how to make a full game ?
Yeah, that's kinda my train of thought. I'm really new to it all so little steps. The tutorial will be a great basis, as it covers a lot, plus there's a good physics turotial on the Unreal site too
@plush yew no... however : https://www.youtube.com/watch?v=z06QR-tz1_o&list=PLhyKYa0YJ_5C6QC36h5eApOyXtx98ehGi is a good place to get your started
Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you ca...
@plush yew There are a good number of tutorials on the Unreal site which will give you a strong foundation for a full game, but they won't be complete. It'll allow you to open your mind up to opportunity. Some Udemy courses do the same.
Extra Credits have some brilliant information
โค watching them when im doing character sculpting/texturing
best place to start is say "What am i good at", then use that to give yourself a basis to expand on.
give your self a big idea then cut it down to its basics and then break that down and whittle down through the checklist... starting with basics like movement, then add on features till you have something your happy with
That's always one of my biggest flaws.....trying to run before I can walk :p
same... last year i wanted to do this big project and i managed to actually do something decent over like 3 weeks... then i wanted to add in more features but need to Rework ALL my animations and i just stopped working on it :/
planning on doing a new project soonish and slowing down features that require animations and just do them as i go <.<
Learn from your mistakes
Sounds like a good plan
or atleast adapt
Yeah, atleast I've learnt that
my plan is to dedicate a few hours every day in to animation but atleast block them out early so i can work on content... and giving myself a few months to get my first iteration out
I've not had any interaction with animation but I can imagine that it requires a LOT of time, even for first iteration
an animator at Pixar is expected to do around 10 seconds of animation a week
WOW! That's incredible if you think about feature length films.
Yeah... you basically get given a scene to create over 3 years
I don't know whether my perfectionist nature would be good for animation LOL. I'd never get 10 seconds done
Games are different though... every second isnt close up and super focused... + loop animations with veriations help create the illusion of difference
ah cool - makes sense.
So, are you working on a game at the moment, learning, portfolio work? (if you don't mind me asking)
technically working... however as the studio is waiting for publishers im just doing portfolio stuff
Ah OK, cool
im mostly a character artist but i like doing Game projects to break things up
want to get in to making games more though
I think it certainly helps to diversify and expand, not only to avoid burnout on one particular subject but to also gain an understanding how the other elements are pulled together etc. Also helps build your skill base too.
Have you done any personal game projects yet?
i have my 3 week project from last year that i did solo
This is Pre-Alpha footage to a project i have been working on. The following is roughly a week of work Built in Unreal Engine 4. All content and Mechanics ar...
nothing special
lofi hiphop is such a dumb idea when your struggling to stay awake T- T
Yeah, I'd probably go with either some DnB or heavy metal \o/
@plush yew @vale osprey thx for yours help:) and @fierce tulip i know there is plenty and i know how to use google just wanted to ask about some that are worth of watching not some indian guy who talks some stuff and rly dont know what he talks about ๐
hmm I need some help with lighting since there is no sub for it where should I ask?
Hey Guys!
Who's intrested by joining my Battle royal Game Project!?
DM For INFO!
Looking for programmers and Level Desginers.
@carmine crypt please look at the channels and read their descriptions, looking for talent is where you should have posted this, not here.
read the pinned message ๐
god, just thinking how many people will be asking "help me make a PUBG clone/need devs for pubg clone" for the following years...
makes me throw up
PubG is easy to create... its the networking that will be the hard part XD
yea, im not a fan of "lets try to make whats currently popular" thing either, and more than often it isnt popular anymore by the time they'd finish, if they ever finish it. but at least they have a goal and while they might not meet that goal, they have a reason to learn gamedev
and post answerhub questions like "can i have a pugb tutorial" :p
PubG is just Hunger Games without the balance
most the time you run around for like 20 mins picking up stuff then die in the first fire fight... then jump in to another lobby to start up again
though, if you do make your own vision on a popular game its important to get the lootboxes working correctly first
just make sure they only do cosmetics and your good.
or if you want to destroy the gameplay and community add in pay to win rng weapons
Hey guys is Radeon RX 580 smooth with UE4 in max quality?
then gain we arnt EA so...
@feral kiln should be OK... im running a GTX 1060 6gb and its supper smooth... sort of more CPU than GPU though
@minor wigeon Thank you! I have been asking about it. ๐
I just need to finalize things. Its my first time buying a PC and building one.
look at Nvidia over AMD... they are slightly cheaper cause of data mining... and access to CUDA and PhysX are a big bonus.
Remember its not all about the Vram... stability and propper FPS means more than Raw clock speed
- Nvidia cards tend to run cooler and run quieter
though, most amd cards come with a vacuum-connector so you dont need an additional vacuumcleaner
if you get an MSI/Asus the fans have a 0 RPM mode when you arnt using them and will run backwards on startup to clear out dust
my partner has an MSI and i have an Asus... no dust in them what so ever even though i rarely clean out my filters <.<
a 1060/1050ti will be just as effective
unless you run three 4k monitors :p
Nice setup
need to upgrade my hardware though
i still want a high end replacement for my silly small bamboo, but I'd barely use it
i wonna threadripper
@minor wigeon - said by every PC owner, every day ๐
"need to upgrade my hardware though"
@silent frost i recently replaced my 7 year old CPU (FX 6100) to a FX 9590 to get my by for another year atleast
Nice - should keep you going for a while. I used to run AMD but plumped up for the i7, and new Mobo
i have a Asus Crosshair V formula and a new system would of set me back like ยฃ2k.
the CPU upgrade to the biggest the socket can handle only cost me ยฃ180 so... was worth it
It's HDD space I'm desperate for now, since starting to learn UE4....ALL the assets :p
Yeah, definitely worth it for that amount
HDD's are atleast cheap and transferable though
Yeah, I've just got to check I have enough power for another drive
I love buying upgrades ๐บ
can't afford to, but I love it
@minor wigeon Thanks again. I don't really know much about this stuffs. I'm still learning about the hardware stuffs.
You need to upgrade the 1440's? Going 4k?
24" VN pannels atm
moving up to 32" IPS for better colours and workspace
not overly interested in 4k <. <
Ah nice! I've just bought a new 27" IPS, from a 24.....is a nice change. Can't go bigger though as I don't have enough desk space :p
Ditto - 4k isn't really of interest at the moment
i need to get an ergo arm for my cintiq
I'd love a cintiq someday....when I have a bigger desk, and money....They look amazing to work with
Oooo home time. My working day is done. o/
Bye for now y'all
bye
Having issue, please look at the end of the video with the punch anim, top of the arms.
shoulder is not weight painted?
or the bone needs retargeting
It's strange though that the other animations work fine??
Probably retargeting on that animation only
i saw it
im very interested mostly on grabbing those alphas and masks and similar
and that text one is looking super interesting for some of the stuff im going to do
its static text from a png though, but can easily be replaced
im not fond of using other peoples content <.< always more comfortable using my own stuff
@minor wigeon im expert on dissecting other people work and using the parts i like in my own ways
thats where the effects in DWVR come from
its good to have placeholder art though, too many people try to make things pretty from the getgo, but still have zero gameplay or iteration upon iteration of vert-slices
i always start with gameplay... my main issue is animation
gonna try and overcome that though by taking my time with content that requires it though... then work on features that dont :3
hehe, my main issue is that I couldnt code if my life depended on it, so eventually i'll be needing to spend some serious cash to get what I need
I already sold 6 of my livers
im trying to figure out how to do a colour customization system at the moment.... i know i need to use an RGB colour mask to define the area's that need adjusting... just cant figure out how to give the player the controls ^-^"
i will get there :3
i like to break down approaches on paper then try and figure out pro's and con's for each approach to see what will be easier and most viable/expandable later
@minor wigeon "Probably retargeting on that animation only" I don't suppose you could link to a tutorial, or give a direction to look to? Thank you for you help so far
if yhou have followed the basic 3rd person game tutorial series... it mentions it in there
given your animations and gameplay i think you probably are <. < it comes towards the end
Are you talking about switching between Skeleton or animation scaled etc?
Looking in the montage viewer, the animation is playing fine
I don't know if it was connected, but the 2nd punch doesnt travel all the way, it seems to end half way through it's animation
i dont actually know <.< could be the blendspace
mmm, I'm going to quickly look at weight painting in Blender. I'll let you know how I get on. Thank you
looks like arms are part of upperbody slot
hey guys i need to draw a line that scales as the mouse moves up and down while left click is held down, is there a blueprint function that makes this easy to do? got a headache trying to use HUD draw line that scales with mouse y axis and more logic but it didnt work out :c. also thought about creating a long box actor that has sections which can be toggled visible/not but my initial thoughts are bloated&unnecessary memory usage
hmmm, any ideas?
and correct me if im wrong but u retarget a skeleton to another skeleton and not 1 anim
ehm do u play the punch when running and legs keep moving?
So I downloaded the rig from Blendswap, and have created all animation on that rig. It is this rig that I am currently using in UE4
With the use of blendbones none, the legs move when walk/run and punching
let me try disbling the blen bones and see if I still get the issue
ok somewhere in anim bp so specify u only use arms to play punch
u need to include the upperarms in there
I just tried having different bones listed in the blend bones node, same issue with whichever arm is punching.
Just for error checking, how do I get the punching to play without the blendbones node. When I connect the original state for idle/walk/run, the char wont play the punch anim
drag the punch anim in the lvl and if it looks allright its in the anim bp
(00:05) - Intro and final Montage setup (02:50) - Blend per bone (04:22) - Cached poses (05:41) - Specifying bones to blend (07:31) - Wrap up
if the skeleton from blendswap isnt an unreal skel that could give problems if u follow a tut too the letter
right, ok, thanks
ok, so just to confirm, it's not a weight painting issue. Just checked and everything looked fine, moving onto the dgra the punch"" suggestion
if i remember rightly, when you do blendspaces you need to specify the bones to take higher priority (its been a while since i last did any animation stuff)
that vid at 6 min talks about the upperbody slot\
All 4 punch anim parts display when draged into the viewport and I scrub through the initial position slider
make sure upperarms are in there
looking at the vid again... those arms are not connected too the body so the bones might also not be connected too the spine
Ah.
That sounds like something
but then how come the other animations work?
you would have thought it was a problem across all the anims ie walk jump etc
cause of the animation tree
becuZ the punch anim overrides the blendspace but upperarms dont get told to override the blendspace
so they stay in idle anim
but i would need to see more to be sure
does that help any?
that tutorial at min 6 do you have spine as upperbody?
let me check....
difference between General-chat and lounge? more people here?
I see, so shouldn't write here what I wrote on Lounge now, and shouldn't copy message to 2 chats right?! ๐
check my post on lounge, will be faster... I mean that post are not -> "General is technically for questions"
I do not know how important it is to follow the rules, so I ask
Lounge is for non unreal help stuff. General is for asking general questions and then being directed to the right channel. or for questions about unreal/programming that dont fit into any of the other channels
@narrow pasture @obsidian nimbus ok, I see, thx
lounge is where u tell ppl u asked a question in general
Hey
I have problems with packaging my game.
It says automation tool termianted with exception
I have been working for weeks
I still canโt fix it
I think I'm onto something. I'm not sure what it is yet, but I think it's a thing :p Any one watch Dirk Gently?
package problem could be a lot of things
Yeah
do you have multiple maps?
migrate 1 map to a fresh project , copy project settings and try package again
@obsidian nimbus yeah I think it's a skeleton issue. At this stage should I be looking at using a better suited Rig?
depends on what u wunna do, ur rig can do punches too
Well the puches arnt working
Iv'e tried diffrent bones, and it keeps having the top arm issue
you create a new project , same template as B4
R mouse the map you want to package and migrate
select content folder of new project
well, if u wunna use that rig you use that rig, if you want to prototype stuff usually the unreal rig is good enough
ok, but how would I go about correcting this issue, with the current rig? Igreatly apreciate your help so far
do you have the same setup as the tutorial i posted?
yes
evrything is the same
I just don't get how everyanimation work, in their own windows and the blenspaces/montages, it is only when the game runs, that the punch is the issue
litterally just when the game runs
4 hours of problem shooting
when something in perforce went wrong after pushing latest, and depot and revision log claims they where pushed properly, they where not.
and if u put ORG-chest in there?
the animation plays, but still with the same issue
That's my setup
man that is terrible quality
check that the right bones are being given priority in the blend space
ooh, what do you mean?
when you create a blendspace you should be able to say what bones take higher priority
id assume from the waist up you need a blendspace otherwise you wont be able to move round and punch
don't know if it is a symptom, when I hold my mouse button down, the punch sequence only plays ones, instead of repeating
@minor wigeon Yes, I'm using a Blend to Bone node for that
gimmie a sec... not been in UE4 for a few months <.<
sorry
whats your animgraph doing?
its doing stuff lol
I would get an image for you but the quality on here is terrible, and you wont be able to see any text
I just put a master punch anim into the state machine on it's own, and that works
so I dont know if that means it is a vblend bone node issue?
well its not weight or retarget ๐
lol, that is good news. 2 X Thumbs Up
yeah it is definitely the layered bone node.
hmmm
shoulder and lower part work but upperarm not for some reason
just going to upload a new vid that might help
that doesnt help at all, let me re record it lol
lol
hi, anybody awake?
im startin to run a bit out of ideas tho ๐
you dint add the bone in or tell it to play the different state btw
I know I didnt tell it to play the extra state ๐ it was more that when I go through the basic process the issue shows up.
What do you mean though about adding the bone in? Is that not what I did when I entered the spine bone itno the box?
have I missed something?
I hope so, I hope it is a simple mistake that is about to be figured out ๐
anybody know how I would go and set up an additional keyboard shortcut for content browser 2
(i.e. open up a second content browser)
or make ctrl + b open up a second instance of the CB, so it doesnt mess whatever I have open in CB1 up
or where would I post this question on the forums?
@clever dawn it kinda looks like the bone that isnt moving isnt under the spine
check the name of the not moving bone and add that under the spine allready there
alto it would also be really weird if this is the case
send a pic with show bone names
you usually do this in blender or some other rigging software
if u send a pic of the rig with show bones on perhaps i can say more
*show bone names
ah I see. I'll take it from here.
It's been a long day, and you have already helped loads. I'll check back in tomorow, if that's ok
oki np
thank you though for all the help @minor wigeon and @obsidian nimbus
Has anyone used the iclone character creator? Was wondering if it would be worth the investment since I don't do graphics art myself
what was the issue in the end @clever dawn
Not sure where this questions releates to so sorry if not the right place:
If a game is using my files without permission in a game on Steam what can I do to take it down? (Because the whole game is based on those files)
Not the case atm but I'm worried it might be
Sucks trusting someone and then having something like this happen at the end.. I guess thats how the internet goes
copywrite infrindgment and falls under data protection.
its hard to counter... but just approach Steam and tell them they are using your assets and content without permission
Oh okey, good to know. Hopefully wont have to do that
they will then have to go through channels to get it removed and then you will have to issue a cease and desist and threaten court action at your own accord
and if it will hopefully it wont be a whole deal.. which is probably gonna be :/
yea..
as I expected
you can request damages which means a portion of the profits or all the profits made so far
if you are doing it as part of a course and they where a partner... then you can also take it up with the college/univercity
not in the same country
I will investigate this more if I see that they decide to continue, thanks!
you can still get damages
if the game is doing well then id go for damages... you get a perminant % of the profits that way
hopefully I will be able to solve it before the game is out so I dont have to do anything like this
Okey good to know
i had to do all of this as part of a course a few years ago and sort of went beyond the criteria :3
yea I would imagine something like this wouldnt just be a 2 minutes done thing :/
yeah... i spend a month on it ๐
it asked for atleast 1 example for the entire paper... i gave 3 examples per section and broke down how they won and stuff
ended up coming out like nearly a novel <.<
Is there anything I should do now that will help me if I have to do anything about it later?
everyone else did 5 pages total... i ended up with like 90 pages XD
you can try and contact the person and tell them if they go forward with this you will take legal action
yes I will of course do that but hm like something that I can do to proof that those are my files easier?
do you have the files?
Yes I have a backup on my computer
if you do they should have a "last edited Date" on them you can see via the properties
We used a git, one of them owned the git, they removed me from it
if they have been using them they will have opened it bringing the date forward
do you not own the original files on your HDD/SSD?
if you have the original files. Right click, properties, Details
there will be a "Date Created" and "Date modified" there
as long as you can proove they are your files you should be ok
if they only have the asset + texture files with say the .SPP or the .Blend file then it looks better on you
(sort of why i ALWAYS keep all that stuff saved)
you should still have a earlier "date created" so even if they edited, yours should have an earlier creation
cause theres will be as of when they downloaded it
okey but the users will only have the cooked files
so that will be a different date no?
and how will the date prove the files are mine
as you are the creator you should have the earlier files
a difference of 4-5 days or even 10 mins is enough
hm okey
tip: share the FBX and PNG/Tiff files... not the creation files
that way if this happens you are the only person will the creation files making you the overall owner
and blog what you do
even if its "made this today"
well I'm the programmer and we had level designers that worked on the game too
did you agree to be on the project with them and help them make the game?
yes I started the project
then they sort of flake off and shunned you
so they basically stole your data?
if thats the case its just out right copywrite theft and you can just do straight up legal action
its your IP
okey so I dont have to worry about anything atm right? only when the game is on Steam (if)?
you want to punch this early... the quicker you get on it the more likely you are to get anywhere
How can I take legal actions on something thats not out yet? :P ๐ค
You mean talking to them?
copywrite is awkward to work with... and if there is no money involed yet your gonna have a harder time
well there is gonna be when/if they are going to release the game
Contact steam and them
now?
pretty much
what am I supposed to say xD
contact steam and get in touch with there legal team
so tell them that someone might post a game soon using my files without permission? xD
sounds a bit weird specially that I dont know for sure they are going for it
something along the lines of
"it has come to my attention that a project being advertised on your platform is using copywrited data of mine, if the project is to release without permission i will be pursuing legal action"
something like that
Did you have a deal with them?
@minor wigeon Okey but it's not on Steam yet
@keen crane We were a team, no contracts has been done
if its being advertised on there... then you can still say something
I would say
failing that... side step them... release the game yourself before them for free
talking about steam, steamcommunity.com is down xD
@minor wigeon hmm, probably the best idea but we dont want to rush and they might found/have a bigger team
tbh... this is what people with no talent do to get by
you need to stomp on it or set up a screw you situation
Recently someone broke ? Off of mydevelopment team and has some files that are not approveed to be used outside the team. Let them know you are the one with rights to the files. And the use of them elsewhere is not approved
push and go legal or prepare for martydom
I'm actually new to ue but I've done programming in several other things
@minor wigeon Mind if I add you incase I need more help? Dont very good at this, just wonna make games ๐ฉ
@keen crane Cool, what did you do before?
UE4 <3
this is why you makesure you setup NDA's and have some legal backing before doing a project with otherpeople
<<< Character artist
yea I see
oh and in adding you I meant on discord friends so I can find your name if I need
I used to do web programming
What do you use @Catie
i have a fairly big software list <.<
we must know it all :P
Have you tried iclone?
Maya LT, Modo, Blender, Houdini, zbrush, Topogun, 3D coat, Substance, Mari, Quicel, Marvelous designer, Marmoset, UE4, Unity, Photoshop, Krita, illustrator, Flash, Gimp
im planning on dropping Modo though... never use it
3 long 5 me
I wanted to learn 3D modeling for so long
But I'm not creative enough xD
Same
my core set is Zbrush, 3d coat, Maya LT, substance and Marvlous Designer
I was thinking about trying Adobe fuse or iclone eventually fuse is a free character creator right now and iclone is like 1k usd.
could try ManualBastionLab in Blender
I believe iclone can make animus though.
free + free
Can you pm that to me please I'm on my phone
iclone isnt free
i need to stop playing so much overwatch when i should be working ๐
would you write in UI objective complete or objective completed โ
it should be ED or?
complete
@minor wigeon since when are you in here ;o
since yesterday <.<
Well im off to bed now but if you ever need a hand with anything engine related hit me up! i ow you one in return for your help ๐ @minor wigeon
will dow @pallid compass
Is trhere a free rig which I can animate in Blender but works in Unreal?
DL the UE4 plugin for Blender
@clever dawn http://www.lluisgarcia.es/ue-tools-addon/
is it generally pretty easy to find a laptop that can handle working in Unreal Engine 4?
wanna start working on my black friday shopping list
would recommend atleast an i5 and 16gb's or Ram with a 2gb GPU
what's the difference between optimizing for Intel CPU's vs optimizing for AMD CPU's?
Seems like a clickbait headline. The given quote explains nothing.
Hi all
I was wondering how much can really be done with the script plugin for ue4?
could a whole game be created with it?
Oooo
The Script Plugin is made just for people like you
Anything I want?!
Maybe
lol
I read something about ue4 having some kind of plugin
that people who do not know how to script could use to create games
You know
I thought I would come here and ask you all
You are making less and less sense
A Script Plugin for those who do not know how to script
Anyway
ya..
that may have been it
Hmm, between school and self-taught
Wow, so you studied in school as well
I have two degrees
I'm more of a model creater my self using Gmax and Blender
thats so cool
maybe i'll get my shit together and get myself some damn education
I never really got into scripting / writing code as of yet and have been thinking about learning a little more about it
But they did have Processing class
any places you suggest starting for programming
@plush yew Depends on how much you want to spend
I know you might get that alot
You can learn a lot for free nowadays
I would recommend probably a C.S degree or straight up Programming
If they have a Game track
go for that
But really, there's so much out there for free or cheap
Udemy teaches a lot
Thanks man, ill keep it open as a possible future for me
and what language do you suggest I start learning
You really want to learn Game Math as well
Depends on what you want to do
Someone asked me this yesterday during the stream
His only choices were Java and C#
I said, if he wanted to do GameDev, go C#
If not, go Java
I know its not like riding a bike, I know it takes yeard of practice to gain that kind understanding
I just want to try it out, see if I likei t ya know
It's not for everyone
But it's not especially hard either
Like you said, as long as you keep at it...
C# it is man
ahhh
But C++ was pretty hard for me to grasp
Still is sometimes
Yes
C# is what they consider "high-level"
while C++ is down to the metal
I read that Unity uses C# while UE4 uses C++
maybe 2/3 hours a day for some weeks see if I am grasping anything. If its not interesting me much after that i'll know I tried it
So ok blueprint can an 3d RPG game be made with that or are they more for smaller games?
Thanks for the advice, one of the reasons I want to get into the basics of this is because of how tight of a community you guys are.
ooo let me read this ๐
As long as you learn some sort of OOP language
You can basically just use Blueprints and create yourself a full-fledged agme
game
Without even touching C++
But, C++ and BP go hand-in-hand
Yup
Nice
And you'll find UE4++ much easier also
If you get a handle on C++
You biggest issues will be learning the framework
Question why do some people want to learn C# instead of C++?
Ah I have always heard of C++ for years and I have never really heard of C#
But it may have just been the people I was around
Well thanks for your time
I will look into this more so thanks
I like this "With C++, you can code for any platform including Mac, Windows and Linux."
Question how well does UE4 work on Linux and or Mac?
Well enough on Mac. GPU is the biggest issue but newer macs have decent gpus now.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Projects\Pentum\Binaries\Win64\Pentum.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 66.54 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 66.7529533s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe Pentum Win64 Development -Project=D:\Projects\Pentum\Pentum.uproject D:\Projects\Pentum\Pentum.up
roject -NoUBTMakefiles -remoteini="D:\Projects\Pentum" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.14-12.06.19.txt' ```
I am getting error while packaging the game can anyone help me with this?
@blissful reef Can you help me with above issue?
๐๐ป ๐๐ป ๐๐ป
@desert gorge please avoid random tagging of epic stuff unless its really specific questions only they may be able to ask, if everyone started doing that over anything it would get annoying for them real fast, try using #cpp
IDK it takes specialist knowledge to read output
omg place
hey in 4.18, I can get audio to play on a multimedia texture. the media player in engine has audio, but the projection doesnt. how has it changed ?
cant*
it plays video but no sound
nvm. found it
I've to say we need some ue merch too https://unity3d.com/gear ๐
I think Epic has some offices in Europe ( London, Berlin )
Guildford and Sunderland
the 'Berlin' location isn't a proper office
(also the 'Sunderland' office is miles away from Sunderland, it's in Houghton-le-Spring)
Epic Games needs to do something with presence in Europe. More workshops, events ( I'm unreal engine meetup orgranizer and I've to say Epic is supporting us ) Anyway, we need something like Unite in Amsterdam to bring more ppl to Unreal
they did Dev Days in the UK in the past
the London ones were okay, the one in Stafford was a bust because Stafford is impossible to get to for a lot of people
Saw "women are sold out", freaked out a bit
in these cases though, the events tend to have little value
Epic is usually better off having a presence at larger scale events with a real audience, i.e. Develop
yes, also it's big at GDC, but you know, it's far away for many developers. I know, and thanks god for it, everything is recorded...but this is not the same, you don't feel the atmosphere, networking, having good time...just let's do something in Berlin for example, Amsterdam, London, Vienna..Many people wll apreciate that
yes, but still not the same as Unite, where all event is only about Unity
Unreal doesn't have the audience to do an event like that though
it's audience is going to be predominantly interested in the bigger events
the free developer days helped to demonstrate the lack of audience quite well
(I mean, they were free)
now they do the same stuff at Develop instead
Yes, I see. I'm just a bit frustrated we have to bring ppl to Unreal on our own ๐ We have so hard times to hire (locally) someone with at least junior unreal developer skills. I can snap my finger and I can hire at least 5 Unity developers
that's because of your locality and audience more than anything else
if you wanted skilled UE dev in the UK or Scandinavia, you'd have no trouble
out here in Eastern Europe, the industry is dominated by small companies with mobile games for the most part, and that part of the industry gravitates towards Unity
Don't get me wrong, but even we are a smal country, we have strong game dev community and background. But I'm swimming in Unity waters, and one of the reason is, ppl here are more connected with Unity, and yes, one of the reason is Unite ๐
I've also noticed that companies out here don't tend to be willing to pay the kinds of salaries required to encourage that talent over here either, which doesn't help
We are cooperating also with Vienna meetup group, and it's not problem to bring 90+ ppl to meetups
Good morning everyone
morning o/
sure, you might bring 90+ people to a free meetup
but how many of those people are hobbyists, students, and small scale indie or mobile developers predominantly?
How many would pay 400+ euros a ticket to do a proper conference ๐ ?
Hell, I've been with Unreal for a decade and I probably wouldn't put 40 euros in a conference
if Epic can't fill seats at a free developer event in the UK where UE4 has a fairly significant presence, I'm not sure how one could expect a conference to work
I agree it needs to scale up slowly. But do nothing is also not a good strategy ( I know, Develope, etc.... )
IIRC, at the Stafford event, the morning session had over 60 empty seats out of 200 or so
I'm looking for a good rig to animate with in Blender but that works in UE4. Has anyone got a recomendation?
yup, rigify is great
just use that
but before doing any animation
make sure you get the workflow right
the workflow of export/import/stuff is tricky to get right
so use rigify to rig a random character , just automatic weights, and do some test anim
Hey guys would it be considered unprofessional of me, if I bake AO infomation and other info into the diffuse channel to reduce size of the project?
then try to export it right and retarget from it to mannequin and from mannequin to it
unreal has been getting better at recognizing the export settings from blender lately
I know most assets out there are sold with most of the core maps, etc roughness, normal, ao, gloss
@warm mountain Won't reduce anything
oh
Well, yeah
It will, but it's just not efficient
You can keep the AO separate, make it 50% lower in resolution, make sure it's compressed as grayscale
figured it would be less intensive on the gpu if I did and just used constants as it didn't show much difference to the assets
AO is in 512x512 atm
The problem with baking it in the diffuse is that the render will be wrong
Cutting one grayscale 512px texture is going to do very little to reduce the size
Are you on mobile ?
most people pack the textures
for example AO as the alpha channel of the color texture
alrighty
(Packing doesn't reduce the size)
Why do you need a smaller build ? is it like 50GB ?
if you do use the AO channel, it will merge it with the diffuse
but the point is that that AO channel will get merged with ligthmap AO and SSAO
so it will look good
if you bake it with the colors, then you might run AO darkening twice
Nah its not that big
I'm worried it will though
I'm about 10% done and all of the stuff is around 4 gb atm
but I guess it will be smaller when its compressed and packed?
yeah you need to check the packaged version for size
i guess it won't too much of a problem
if it does happen I could just downgrade the stuff
starting with the smaller things people don't look at
just make sure you setup the compression right
and even more important, the texture types
gotcha
like World, Character,Etc
becouse if you use them properly
then you can do changes in mass when packaging
I did a size-reduction pass once by setting "max size" for textures - I author everything in 4K by default and then downscale when needed
ah
i'm doing a pretty big map although the details of it
is concentrated into 3 places
there are quite large spaces with just rice paddies and hills
but they aren't approachable by the player
anyone used Resonance Audio and Steam Audio and can compare them ?
@clever dawn you can try manuel bastoni lab, only takes a few tweaks to retarget to UE skeleton
thank you @obsidian nimbus But I have figured it out, it is a skinning issue. The creator of the rig, has multiple layered bones, and the weights arn't correct, so am just working through it
where is difference between discord staff and moderators?
Discord staff work for Discord?
Nvidia is building a top 5 worldwide supercomputer
for AI and similar stuff
its going to have 660 of those DXG1 racks
each of them has 8 Tesla cards, and costs 100.000 dollars
does it run crysis?
given that its almost etnterely GPU based
for sure
probably it can run lke 5.000 instances of crysis at once
wil it blend?
it would run Cycles llike a dream with all that CUDA xD
i wonder how long it would take to render that Agent 327 movie
i guess you could use each of the GPUs to render one frame at once
Nvidia Tesla's are just GPU's setup to run like a CPU <.< they are using in super computing and running material density in architecture, vehicles and running algorythms for space exploration
"gotta go fast gpu's"
you could use them for Lightbaking in UE4... though i dont know why you would drop that much money in to one XD
be me be in uni hate it
get told not getting marked on modelling only Functional puzzle wall
be 3 day till deadline
be told we getting marked on modelling
have to remake everything
WhatDidIDoToDeserveThis.jpg
this is what happens when you pay to learn stuff you can learn for free online ๐
@minor wigeon nope, you cant
lightmass is a cpu renderer, meant for use with a few independent cores
you would need to remake lightmass completely
maybe into a purely raytracing architecture, those scale great with gpus
a Tesla is a CPU accelerator... your hardware will just recognize the P100 as a 32 core CPU
Tesla is a multi-purpose GPU
unless the application has been specfically written to use Tesla, then Tesla is of no use
Tesla cards will run OpenCL or CUDA orientated applications, as an example
Quadro's and Tesla's are sort of pointless for game development anway...
a high end Gaming GTX card or a Titan is what you want
most Tesla cards don't even have video output, so obviously they're useless for game development
a Titan is what you want ๐
@minor wigeon nope
a Tesla is a GPU that is all GPU calculation cores
doesnt have the typical texture or rasterizer hardware
just more cores
it just runs the same CUDA a normal nvidia card has
but better
also nvidia caps CUDA performance in their gaming gpus
the teslas are unconstrained + moar cores
Titans aren't that great for gaming, they're often outperformed by their top-end Geforce equivalent
Titans do have better CUDA perf tho
e.g. the Titan XP is outperfomed by the 1080Ti
Titans have better 64-bit precision performance too, IIRC
thats why you want a Titan <.< they are that sexy middle ground between a Gaming card and Quadro
yeah, thats one of the things Nvidia caps on the normal gpus
games do not need 64 bit shaders
A Titan in a gaming rig is redundant
- you get my Vram in a Titan
you're better off with a 1080Ti at half the price
they should be dropping a new titan soon aswell <.<
1080Ti has the same memory
a Titan is good if you want to do CUDA stuff AND game stuff
but they are still kind of retarded
if you truly want game + cuda its better to get 2 game gpus
while most games cant SLI, cuda allways can SLI
depends on your budget
and pretty sure 2 1080s have better cuda perf than one titan
and given the overprice of titans...
might even be worth it
Dual 1080 ti's will out perform a single Titan... but if you wonna flex you can go up to 3-4 way SLI with Titans.
the Gaming GPU's are capped at 2 way SLI now -.-
a single 1080ti will outperform a Titan
in games yeah... for rendering certain things.. a titan runs ahead
so if you do a bit of both then middle ground on a titan
an ideal system for me would be the 16 core Threadripper with 2-3 Titans and 64gb of RAM (cause why not)
Is there any hot key for toggleing context sensitve?
Thank you both @minor wigeon and @obsidian nimbus It's all working now, It was a skinning issues, with weights goings across multi layered bones
I see in the UE4 tuts, the punching is continuos, yet mine only punches the once, any ideas? Thanks
watch the tutorial and see where your's is different
id assume its within the animgraph though
hahahaha, thank you ๐
keep jumping the gun on my project XD
dont even know how to make a basic UI yet and im already trying to create a colour customization system >.<
robot dog โค
i really hope that replaces the old RoboDog toy from the early 2000's
sure, if you remortgage your house :p
give it 5-10 years and it will be cheaper <.<
same as VR and AR
though <.< im waiting for Sword art Online Level VR :3
they need to start on robot kitties
a robot cat needs to be able to hunt mice and rats <.<
then again... that would be terrifying ๐
actually could use that... there are mice in my backyard...
just glad they havent found a way inside yet
yeah <.< i have a mouse issue in my house... traps and poison havnt done anything... ๐ฆ i miss my cat T- T
inside I have enough spiders to take care of any mouse issues if they arise
might get another 1-2
have the cats that I cant have ๐
i would if i could
money/time?
boo urns ๐ฆ
i think that dog would destroy my vacuum cleaner and kill the postman
how would you make a log screen and a world ?
1 level for the logscreen and 1 for the world ?
or just with widgets ?
or 2 gamemodes ?
easiest approach for a Log screen is to create a basic text interface display then link a print string to it with a log link
everything in same level ?
no idea... i usually print string per thing im doing to check its going correctly
ah no i mean a loggin screen, with a user name and a password
possibly this: https://www.youtube.com/watch?v=24NX8tBWKKM
Unreal Engine Forum Thread: https://forums.unrealengine.com/showthread.php?94421-FREE-VaRest-Login-System-With-PHP-and-MySQL Bitnami Wamp: https://bitnami.co...
Hello, I need some help about Jumpin in 3d, I want to understand how I can make a better jump (up to mario odyssey lvl of goodness :3) in unreal we have these air control options etc, but there is more to it than that, such as how the trajectory is applied, If anyone knows where I can get more info about this pls tell me
Right now the best I could do is Multiply the gravity applied to the character and make the jump velocity very high, so that the character jumps faster without that awkward feeling of being in the air waiting for the fall
if you use a root animation you can gain more control over the movement
does anybody have any idea why ue4's perforce doesnt actually push the files I submitted? never had this issue before in god knows how many years, but now it decides to not push the files.
the depot claims they have been send and updated, but they arent.
any French people here? or people who speak French? I wrote a small text (less then half a page long) and was wondering if one would like to see if I made mistakes and maybe correct them? huge thanks in advance
https://go.twitch.tv/unrealengine , 2d stream yay
new humble bundle
REALLY stacked one
but 30 dollas
humble bundle has become so underwhelming in recent years
30$ for a bunch of crap games
problem is that there is one game I like in that
*I would like to buy
but im better off buying that one
and not the bundle ๐
OR... $30 on something usefull.... like good <.< or rent... or a few months of netflix
they are usually games which their multiplayer died so what's the use? u can get them for free anyway
im more into singleplayer games like 90% of the time
reason why, life is strange and the last of us are my favorite games
too many games lean on competition now... i like the slow pensive moments you can relax with
too bad that humble bundle doesn't sell a ps4 for 6$ in a bundle
i would totally buy that
LiS is cool, I could not try last of us (yet) ๐ข
i got a PS4 just for the last of us <..< then horizon and a few other exclusives came out and i was like... worth it <.<
humble was bought by IGN so some changes are being made now, not sure if in a positive way or not
Does anyone have an in depth document on draw calls, i really need to dip in too an advanced understanding of them
can someone help with some basic problems in UE4? how to export data
im just frustrating for a whole day :/ ๐ฆ
Define export data
kann i write you a direct message?
where would you put the code of UI management, in player controller ?
i want to export an array of Vectors (path of Location) out of unreal, txt or csv file

