#ue4-general

1 messages · Page 129 of 1

rich sparrow
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yup, and if it is, the floor + blueprint will intersect exactly

safe rose
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Floor is a grid and "Blueprint is exact same size", = same BP?

rich sparrow
safe rose
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k

rich sparrow
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I can work around it easily enough

safe rose
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So bottom pic is where you started, then you moved it up into the niche, and it messes up?

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I guess I am still confused

rich sparrow
safe rose
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The question was about two meshes overlapping each other, being the exact same.

rich sparrow
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yes, ok - so this is the floor - composed of an instanced static mesh (one for each tile) and each is 100x100x20

safe rose
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ok

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And this is created via a Blueprint?

rich sparrow
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yeah

safe rose
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Ok

rich sparrow
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when I "draw a blueprint", the floor part of the blueprint is the same 'tile' mesh, just using a 'blue' material

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so when the floor tile transform === "blueprint" tile, they perfectly intersect.

safe rose
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ok

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Are you saying you are using a floor for the "drawn" BP, the same as the "floor/tile" bp, so it's 20unit higher because it's on top of it?

rich sparrow
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correct

safe rose
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If so, a) don't have a floor then

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In the drawn BP

rich sparrow
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yeah so I'd need to hide the tiles currently being occupied by the drawn "blueprint"

safe rose
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So, you'd get the right height everytime

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?

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Now I am confused

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Is the draw feature inside the same BP?

rich sparrow
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nope

safe rose
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as the FloorTile

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then what's the problem with just not spawning floor tiles on Drawn BP?

rich sparrow
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it's dynamic, changes as you draw with mouse

safe rose
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So?

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If they are literally the same exact floor

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What's it matter if you make a new one?

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Or in this case, don't make one?

rich sparrow
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the floor is a 1000x1000 grid, using instanced meshes

safe rose
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The grid = 1000x1000 ?

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each grid

rich sparrow
safe rose
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Or did you hardcode each 1000x1000 with 100x100 grids?

rich sparrow
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that's a small example, but the playable area is (for example) 1000x100 tiles, which are each 1mx1m

safe rose
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Okay, but, what I am saying is.

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That each grid, should be its own instance

rich sparrow
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it's an instance of a mesh, yes

safe rose
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So, in that last pic

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that's 20x20

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400 grids

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Right?

rich sparrow
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yup

safe rose
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ok

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So, again

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Why does it matter if you are redoing the same logic for the floors

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To do it again in the "draw bp"

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The floor grid are exaclty the same

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I guess, logically to me. It doesn't make any sense why would you do this, when it's obviously an issue.

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And the easiest solution is to just get rid of floors in the second BP

rich sparrow
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but I want the floor blue

safe rose
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Gotcha

rich sparrow
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as per the first screenshot

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once the room is built, it's easy - I remove the instances on the floor which are now being occupied

safe rose
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Other than making it blue, is there anything else?

rich sparrow
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this allows me to replace the floor tiles with another separate mesh

safe rose
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You want the fancy grid mat?

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Then you will need to do the logic, to delete those instances

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From the first BP

rich sparrow
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yeah. I have that logic already once a room is built

safe rose
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do you delete the floor grid?

rich sparrow
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yes

safe rose
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so what's the issue again?

rich sparrow
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adding/inserting instances each tick on that size grid is expensive

safe rose
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Why would you be doing this on tick?

rich sparrow
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because the user is resizing the rooms

safe rose
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Right, but I don't understand why it has to be on tick

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But okay, doesn't matter

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So, once you create the room

rich sparrow
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ok not on tick, it's actually when the room dimensions change, but it's still expensive

safe rose
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The floor grids underneath are destroyed right?

rich sparrow
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correct

safe rose
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And you just want to move the room 20 units down?

rich sparrow
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when a room is built, it's another BP altogether

safe rose
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okay

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So, just move it down

rich sparrow
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but no difference

safe rose
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20 units

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no difference?

rich sparrow
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the fact it's a different BP isn't an issue, Imean

safe rose
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I actually don't understand your issue now

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If you want to move the room down

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then do it once it's created

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20 units down

rich sparrow
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I do, that's not the problem

safe rose
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If you already have the floor tiles deleted

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What is the problem then?

rich sparrow
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yup that's exactly what I do

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2 secs

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see onthis image, there are 3 existing rooms

safe rose
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Okay, back to first pic

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I see

rich sparrow
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they have been 'moved down' 20 units - effectively, sunken into the floor

safe rose
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Aye

rich sparrow
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this shows the new floor texture as the grid's mesh is gone inthose spaces

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all happy

safe rose
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(btw, this info would have been very helpful in the beginning)

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Ok, so what's the issue?

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You want it to sink, even when on top of regular floors?

rich sparrow
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well, I did type a paragraph saying exactly this. I'll explain in more detail

safe rose
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That are not deleted

rich sparrow
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the 'blue' room

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is 20 units higher

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this is because, if I nudge it 20 units down (so the walls are flush with the existing rooms) I will lose that blue floor

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see where the mouse cursor is, the blue wall is 20 units higher than the 'built' wall

safe rose
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😃

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Okay

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So

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What if you moved the floor 20 units up?

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Until it's locked in

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and then moved it down 20 units

rich sparrow
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that's what I do in that screenshot

safe rose
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No you don't

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You move the whole thing

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Not just the floor

rich sparrow
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well yes, the whole thing is higher. But I wanted to keep the consistency of the floor heights + walls equal

safe rose
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¯_(ツ)_/¯

rich sparrow
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raising floor 20 units is a workaround (perfectly acceptable)

safe rose
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Aye, you can bug some folks over in #graphics and perhaps they know of a way to do it via materials or post processing

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But otherwise, it's just going to be a workaround

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I mean

rich sparrow
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yeah, I'm happy with either workaround

safe rose
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If you know the positions

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Of those grid instances

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Can you not just hide them?

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meh

rich sparrow
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not quite that simple, as the 'instances' array is... bloody big

safe rose
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then the world would be able to seen

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Yeah

rich sparrow
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would be fine - the 'new room' would be inthat spot

safe rose
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Well

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If you snapped the rooms

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while moving them

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instead of allowing freeform movement

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you could do a lot

rich sparrow
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the rooms are snapped to the grid locations

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btw is there a good tool for quickly recording a snippet that's a good fit for discord?

safe rose
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Gyazo

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is pretty nice

rich sparrow
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yeah it is

mint raptor
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Can anyone tell me what Rotation.RotateVector does exactly?

regal mulch
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It uses the rotator and rotates the vector with it

grave bough
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anyone have any idea why when I play in standalone my character keeps spawining at 0,0,0 instead of player start? Driving me nuts

modest heron
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how can i reference a specific text box within a widget

grim ore
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make that text box into a variable and then it will be a variable in the event graph. Top right in the widget designer has the checkbox for that when you have the text box selectged

magic scarab
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what is the best way to save data for players on a server so they can come back to it?

safe rose
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@magic scarab Depends

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Is the server, a dedicated game server?

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Is this an external backend server?

magic scarab
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hm something like gta5?

safe rose
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never played it

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Anyway

magic scarab
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well you connect to any random server, and get your userdata such as money level weapons

safe rose
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Are you talking about like character levels/items/etc saved?

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k

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They are using a backend server

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That saves all that info

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When the player logs in, they query that data that is associated with that player

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Probably on a character by character basis

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You can use Gamesparks and Playfab

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those are both integrated into UE4

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well

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as plugins

magic scarab
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whats better in your opinion

safe rose
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hmm

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I've only used GameSparks a few times

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Never playfab, so I'm biased

magic scarab
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i cant even find the playfab plugin

safe rose
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There you go

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GameSparks

thorny phoenix
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Hi, I am having a problem running the first person blueprint on UE4. It crashes any time I try to create a new one, but the weird thing is any other one works fine. I'm on 4.14.3 pls help?

faint juniper
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Is there anyway to avoid UV mapping when creating a game in unreal?

grim ore
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use only moveable lights?

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and uh no textures if your going 100% uv free

ionic sedge
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😛

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You could use the world aligned nodes in the material.

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But characters will look bad without any UV mapping. And yeah, no baked lighting either.

wild kestrel
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UV map is a map that maps textures in to mesh, you can't do it if you thinking about textured 3D, even in shaders alone you lose ability to position pixels on the mesh. So only way for UV free is to use screen pixels over pixels on the mesh

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or going 2D

ionic sedge
wild kestrel
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you could potentialy map using vertecies colors thru

oblique sorrel
wild kestrel
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it probably compiles for engine assets

swift sigil
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Is there something I can do to get faster compile times? I really doubt that there's any problem with my CPU.

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Just now it took 114 secs to compile a new C++ script that I just made.

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This doesn't make any sense.

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Are these bad specs?

gentle ivy
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kind of

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I wouldn't say dev VR on them

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but it's also missing a video card from that list

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oh but as compiling goes, yeah your CPU sucks for compiling

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also it says you are using page filing

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which probably means your ram is full

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which probably means super long times for memory which could be the slow down you are seeing

swift sigil
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How do I check if my ram is full or not?

gentle ivy
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task manager

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actually resource manager is better

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looks like this

swift sigil
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Smfh. Is this bad too? @gentle ivy

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Wow, I'm so choked. I just reset my computer to factory setting about a month ago too. I don't see how my shit's this bad.

tulip bobcat
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Guys, If I wanted to make models for my game what program would I use?

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Blender?

plush yew
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hi guys

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can any one give me some links to learn UE4 ? im lost

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i dont know what to start with

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i have 0 xperience with game dev

glossy flame
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@swift sigil a factory reset isn't going to do you a ton of good—unfortunately those are just some really weak specs for the times, especially for a dev setup

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Just doing some basic searching, it seems to be getting beat out by a dual core Pentium from 2014 (G3258) =x

tulip bobcat
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I did a factory reset due to something not letting my Steam launch at all

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Tried lots of stuff to fix it, but nothing would, so I had no other option

vivid girder
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Any reason i should avoid setting the CharacterMesh collision preset to block Visibility?

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Seems like it'd be an obvious choice, but someone with Epic clearly disagrees?

grim ore
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Probably not an issue but probably not needed as the character capsule around it is normally the colliding object and more performant

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@plush yew the official YouTube channel for unreal engine has some starter videos. The docs page also has some learn ue4 pages.

vivid girder
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@grim ore Thanks for the response! My capsulecomponent is using the Pawn preset which defaults to ignoring Visibility as well

swift sigil
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I literally just factory reset again, and I'm re-installing Unreal.

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When I used Unity, things were never this slow, but unfortunately it seems just to be my computer and the fact that Unreal has more components.

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Seems like I'm going to have to buy new processor or whatever.

granite sky
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hi guys :) anyone available to ask what I hope is a pretty basic question?

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actually, on second thought, this is pretty multiplayer focussed, I'll ask there instead

muted stone
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who all here sells on the UE marketplace?

swift sigil
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Not me.

ornate juniper
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Could anyone help me some animation questions?

merry gazelle
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I'm wondering, does anyone have suggestions for creating ghosts? Ideally more realistic(non-cartoon)

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Maybe particles will work but im not sure a walking smoke cloud would like that scary lol

feral echo
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just a 3d model with shader..

floral heart
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Realistic ghosts are easy. They take literally zero effort.

tall pendant
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for realistic ghosts you dont even need an mesh or material. kappa

keen birch
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^

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Haha

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In all seriousness, though, "walking smoke clouds" are not that scary, io

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imo

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But then, I don't see why you'd be scared of ghosts anyway

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That being said, define "realistic" ghost, as they're basically per definition non-realistic

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So it just depends on your interpretation

floral heart
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Giant walking Stay Puft men?

thorny kayak
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well, there's a cool smoke effect in s2e2 of stranger things

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But yeah, is realistic ghost like Bruce Willis?

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(in sixth sense)

floral heart
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Stalker didn't really have ghosts, but it had some apparition like things. (They turned out to be a lot less scary once I realized you could kill them.)

thorny kayak
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Well, supernatural things are scary if you believe that they are real... which in video games... yeah

floral heart
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I'd imagine ghosts are best when you're afraid of what they might do, rather than what they actually do.

thorny kayak
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Scary games are more about psychological horror anyway

floral heart
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Unless you plan to spawn a creeper on top of the player.

thorny kayak
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That's...

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Being starteled isn't really being scared, I'd say

floral heart
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There's the fear of it happening a second time.

thorny kayak
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If you consider losing your progress, i.e. you've built your character/base/something for 40 hours and are about to lose it... then yeah, psychological

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that's true

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but still, that's like stress... what people get in war

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you can get creeper ptsd

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I guess you have to define whether you want a game that induces fear or horror

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fear is just imagining something you don't want to happen

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I think horror is a much deeper thing

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more specific

floral heart
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Fear: A fake bluescreen.
Horror: A real bluescreen.
Terror: A real bluescreen and your hard drive is set to format on restart.

thorny kayak
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It's like a Stephen King novel

tall pendant
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or a new Windows release

thorny kayak
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There you go. I think horror is really about things you don't understand. And new Windows releases definitely fall into that category.

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And to that point, games stop being scary when you know how they work. If video games = magic to you, then I think a smoke ghost can be perceived as scary. Or at least more scary.

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Maybe a good boss could be a monster that throws fake bluescreens at you. Or if you take a hit, your PC reboots.

floral heart
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If the boss locks you into an unskippable cutscene, you'd probably prefer to reboot your PC.

thorny kayak
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But that's just annoying.

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Now here's real horror for ya. When you start the game, it informs you that if you try to close it, it formats your hard drives. Then every time you fail a challenge it does something random to your files, like sends a bunch of nudes to your coworkers or something.

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Of course, none of it would be real, but if the player thinks it is, that's enough.

tall pendant
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@next badger there's also an striking resemblances of stuff made by Jeremy Baldwin on quite a bunch of what he shows. At least a reference to the Original creator on his end would have been nice.

grim cargo
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im creating a horror game fps.. i dont know what should i search in youtube 😦 can somebody can help me.. im tryin to find some tutorial about the player can hide in locker

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if the player press F they player start hiding under the table or inside the locker

pallid compass
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I think it more be being overlap events & moving the player in custom mode and putting restrictions in place

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I dont think u will find such a specific thing

next badger
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i doubt too...but the logic says to switch to animation of getting in to the locker and abrupt the player controls

lost ember
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i wonder how the portals in Portal are coded 🤔

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is that even possible in UE4?

frosty bloom
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In the world of code the only one limiting you is your imagination

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the engine itself is only a tool, and a customizable one at that.

tall pendant
pallid compass
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where the heck is the directional light in the advanced lighting room D:<

lost ember
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Thanks @tall pendant

pallid compass
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Anyone fixed the issue is shadow artifacts on large objects?

sudden agate
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Do you guys recommend Speedtree?

kindred viper
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naaah Herointree is way better. Methtree is pretty good though.

tall pendant
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dont forget Oxytree.

sudden agate
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Already tried these. Weren't that good imo

hot ledge
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How would I call mesh from other actor blueprint

oblique stream
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usually you can do a getallactorsofclass

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or a cast to

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then make a node of whatever youd like to do to the thing you just referenced

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like toggle visibility

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then in the visibility node, you can drag off to the left I believe to get the mesh component

hot ledge
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I want to set owner no see

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Or play anim montage

oblique stream
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so you want to hide the players character?

hot ledge
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It’s a gun

oblique stream
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so you want to hide the gun?

tall pendant
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@sage valveildex#6923 srsly. it depends on your project / need whether or not Speedtree makes sense. at least in my exp.

hot ledge
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Yeah

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I want it to only be seen by the player but not everyone else

pallid compass
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You can just say

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MR6TP

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It needs to know whitch one

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which one

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Think of it like this

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"what if there is more than 1?"

hot ledge
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That mesh is in another actor blueprint but idk how to connect it

pallid compass
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ALright so

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In that cast

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You need to get a Reference to the actor blueprint

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and cast to it

safe rose
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And you will know everything

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And thensome

pallid compass
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then the cast will give u a ref to the mesh u need

hot ledge
pallid compass
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not quite, but watch the live training#

pallid compass
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Iv never quite understood there setup

plush yew
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Does anyone recommend the upgrade to 4.18?

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I'm probably gonna do it

buoyant echo
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@pallid compass the number of nodes?

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Plus version locking is essential if you're working on a certain version and then it starts auto updating, and you have to immediately fix your product to match its version

tall pendant
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Plus direct support

buoyant echo
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That as well

pallid compass
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Whats a node tho

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they dont say at all#

buoyant echo
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For that stuff, I think it's best to contact them

pallid compass
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no one seams to know lmao

buoyant echo
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It might be their way of saying licensed usage of the application.

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I've no idea what the company is really about.

surreal viper
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lol

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nobody knows what it is but 10 sounds better than one so pay

buoyant echo
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If it's anything similar to Heroku, nodes are instances that you're allowed to use.

pallid compass
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makes sense

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But it ships with ue4 now so:?

buoyant echo
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Again, just message them to figure it out. Nobody here works for Simplygon sooo ¯_(ツ)_/¯

pallid compass
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i dont really care enough to message them

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i was just seeing if anyone knows

tall pendant
main pewter
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regarding the nodes - I think they mean for a company for example having 5 devs with 5 pcs having 5 nodes so they need to pay. if your working "personally" on one machine, go for the free version. I don't think it ships with you gmae, its just a editor plugin for LOD. but yes, message them to be sure 😉

pallid compass
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im pretty sure the LOD generation for ue4 is done by simplygon now?

main pewter
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didn't check out 4.18 but until that you did'nt need simplygon just for lod. maybe HLOD, yes, but not regular LOD in static mesh editor

pallid compass
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im 90% sure that is done by Simplygon inside ue4

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yeah it is

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it ships with ue4

tall pendant
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ue4 has its own system, but simplygon is integrated into ue4

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you can use it if you own a license

pallid compass
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yeah

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i see now

buoyant echo
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For someone who doesn't really care, you sure talk a lot about it 😬

pallid compass
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No?

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We are just talking about it

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you know

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general conversation

buoyant echo
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I was making a joke 🎉

pallid compass
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gotcha

livid timber
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hello everyone!

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new here, hoping to get experience with unreal ^^

plush yew
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Naeus im new too

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you want to learn with me ?

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help each other out

livid timber
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anytime pal!

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for now, im trying to change actors with bluw prints

plush yew
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oh nice

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me im making materials

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and also trying to make a house

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i finished it just need to apply materials to it

livid timber
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haha, you like more the artist profile of unreal uh?

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thats neat

plush yew
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hahaha i would love to but im just trying to learn how to make houses so that i can put them in my seen ;D

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i think i need blender for that

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but not too sure

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Naeus are you watching a video tutorial

livid timber
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im studing the documentation for now

plush yew
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oh great

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can you send me a link ? i want to learn that too

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how to change actors with bleue prints

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please

livid timber
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yeah gimmea sec

plush yew
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ok

plush yew
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i will be back

plush yew
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ok im back

plush yew
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Anyone here gotten a UE dev grant?

south ridge
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A handful of people did

plush yew
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@south ridge Yeah?

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When? ^_^

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I put an application in like last week.

south ridge
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Ask @brisk path about it. I think he mentioned his project got one like half a year or more after submission

plush yew
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Oh god wow ahah

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Still good though

south ridge
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Our project didn't get anything, nor they seemed to look at it 😛

plush yew
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@south ridge Yeah?

tall pendant
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yeah. some guys waited over 6 months w/o epic even downloading their project 😛

south ridge
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Well, I stopped monitoring it after like 3-4 months, so maybe they eventually did look at it. The way queue progresses is arbitrary and they seem to be interested in specific kinds of projects at different times

plush yew
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@tall pendant I mean was it just a bad project?

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Soulless?

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One of those shit-ware games?

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On steam

south ridge
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No, good projects have been left without response and some bad projects got response

plush yew
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@south ridge I didn't even know there's a queue you could look at

south ridge
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It's a super subjective selection progress

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You can't, but sometimes the guys post on forums and stuff

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At the time we did submit, they claimed to have had a 2 month backlog of projects to look through

tall pendant
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@plush yew Those guys didn't show their projects IIRC.

plush yew
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@tall pendant oh

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I'm seriouhsly hoping I get some

brisk path
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hello

plush yew
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I would love to be able to hire someone who can actually do stuff I can't.

tall pendant
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you can probably find something in the forums thread

plush yew
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@tall pendant like what

brisk path
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I uploaded a really old demo for them but i linked them my itch page

tall pendant
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@plush yew how long some people have waited for their grant etc

plush yew
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@brisk path My game is only multiplayer

brisk path
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and then a few months ago i finally got it. Seems like they are looking for progress too

plush yew
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So i didnt have a demo, only like 20+ videos

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from the last 7 months lol

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starting from nothing

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to what we have now

brisk path
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When did you submit it

plush yew
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like 2 weeks ago

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idk how long it takes

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lol

brisk path
#

You're probably gonna be waiting a while

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I submitted mine around a year before i got it

plush yew
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@brisk path Can we update it and send more videos? lol

brisk path
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I didn't do anything like that

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Just kept making progress and getting publicity through social media

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dunno if that contributes to it

frank escarp
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@brisk path thats why you got it

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they grant the money to projects that look cool, so they use the grants as "look all the cool shit people make with ue4"

brisk path
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👍

plush yew
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@brisk path whats ur project called

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let me look it up lol

south ridge
#

They grant money to projects that are a good advertisement opportunity from them, plus randomly select projects on topics that they like

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There have been batches of similar-themed projects that were given grants, with a mix of public and unknown projects

plush yew
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@south ridge its a lottery

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xD

south ridge
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A high chance lottery

safe rose
#

As it should be

frank escarp
#

it is indeed a lottery, but being popular in twitter/forums/etc will add more ballots

safe rose
#

It's free $$$

#

The only time I applied was to snag me a free Vive

frank escarp
#

sure, i aint mad i didnt get nothing from my games. But it is free cash, so epic can just give it to whoever the hell they want

safe rose
#

I've never thought about applying for any game projects or anything else.

#

Probably by the time I get around to it, no more funds will be available anyway 😉

frank escarp
#

but definitely, its about luck and being popular in media

south ridge
#

We will apply again when we're closer to launching our game in beta haha

frank escarp
#

actually if i end up doing what im planing with my next game "cartoon style shooter in vr" it has all the ballots for a incredibly high chance of getting grant

#

becouse pretty much no one ever tries to do NPR with unreal

safe rose
#

NPR?

south ridge
#

(sadly) we choose to do our development with relatively little publicity until a certain milestone

frank escarp
#

non photorealistic rendering

safe rose
#

hmm, are you sure?

south ridge
#

And that milestone got delayed for reasons not dependant on us

frank escarp
#

how many toon shaded projects do you know with unreal?

safe rose
#

A lot actually

frank escarp
#

well, i dont

safe rose
#

Even one client I worked on

tall pendant
#

hmm interesting since my project is stylized hehe

safe rose
#

That has a steam released game

frank escarp
#

can you link some?

brisk path
#

@plush yew Project Wingman

frank escarp
#

would like to see them

plush yew
#

@brisk path its free?

#

.-.

safe rose
#

isn't there a list somewhere of all ue4 released games?

brisk path
#

No, it just has a free alpha for people to download during development

plush yew
#

Oh

frank escarp
#

but that has lots of games, im talking about the toon shaded ones XD

tall pendant
#

Darksiders 3 and Crackdown 3

brisk path
#

Putting out a free alpha has been extremely positive for me because it lets people give feedback and show what we can do in the future

maiden swift
#

Most of the games that receive grants have stylized, non-realistic art.

plush yew
#

@brisk path Until people get mad when you start charging them

#

Lol

brisk path
#

Doubt it lol

#

If you release the full thing for free and then charge it sure

#

but i'm only uploading tiny vertical slices

plush yew
#

mhm

frank escarp
#

@maiden swift but there is stylized, wich still uses the normal shaders, and then something like toon shading, wich uses custom shaders and other fancy stuff

brisk path
#

What's your game @plush yew

plush yew
#

@brisk path Incomplete, but its a multiplayer survival game

#

We have the basics of rust... Crafting, Resourcce gathering, basic melee pvp, and a simplistic tribe system which needs an overhaul

#

But yeah

maiden swift
#

@frank escarp Now you're getting oddly specific. Your original claim was hardly anyone tries non photorealistic rendering. 😛

#

I'm saying that assumption was incorrect.

frank escarp
#

doesnt NPR really go with the fully toon or other renderings?

#

at least that is the context ive allways seen it

#

stylized still uses realistic materials

maiden swift
#

Toon shading is certainly not the only style that's not photorealistic.

#

Toon shading is a very specific style that mimicks the hard lines of cartoon illustration.

#

It doesn't have a monopoly on non-photorealistic rendering.

#

There are many non-photorealistic styles out there. 🙂

floral heart
#

Lots of people have tried to do toon shaded NPR, judging by the incessant requests for toon shading.

pallid compass
#

overwatch is prime example

#

not toon, not pbr, stylised

frank escarp
#

normally i only see NPR said on the context of toon shading or something like that

pallid compass
#

NPR?

frank escarp
#

becouse it doesnt follow realistic light at all

maiden swift
#

Overwatch is a great NPR example that doesn't use toon shading.

pallid compass
#

i mean i guess u can look at breath of the wild too

maiden swift
#

Yeah I'd say so.

frank escarp
#

breath of the wild is toon shading on characters

tall pendant
#

Overwatch is PBR tho

#

what i mean they use PBR in their renderer

frank escarp
#

thats pretty much the distintion i normally see when talking about NPR

#

NPR is when you DONT use normal light shaders

#

i allways see it talked more about the tech than on the style

pallid compass
#

i think pbr is my fav

#

Just tile the crap out of everything :@)

#

😂

maiden swift
#

NPR can still use PBR.

#

They're not at odds with each other.

tall pendant
#

But yeah the term non-photorealistic rendering (NPR) actually means Toon or Cel shading in games.

maiden swift
#

Your art can obey physics and still look non-photorealistic.

#

@tall pendant Cel shading is one particular style of NPR.

tall pendant
#

according to wiki David Salesin came up with the term

#

@maiden swift yup

maiden swift
#

🤔

#

I just disagreed with you. lol

frank escarp
#

holy shit i was right?

#

yeah the term is a bit loose

#

it is a really old term

maiden swift
#

Right about what?

pallid compass
#

Look at that game

frank escarp
#

the NPR being more about the tech than the art style

pallid compass
#

the detective one, where you are a ghost and have to solve something

#

That is not PBR but the lighting still follows real world laws

plush yew
#

I always ask myself

#

What if some random company... or even if myself, made overwatch before blizzard. Same exact heroes, and exact style? Would it be popular? It really bring the question: "Is a game profitable because its good? Or because of a name of the publisher? Or something else?"

pallid compass
#

wait maybe it is pbr..

tall pendant
#

PBR isn't about lighting IIRC

pallid compass
#

Marketing is a HUGe thing

#

they hyped the crap out of that game

tall pendant
#

well.. to a certain degree

plush yew
#

I think

#

Games are simply marketing

#

and thats it

#

Like you can make the argument for gameplay... or art, or some other thing

#

but in reality...

#

marketing is what makes a game profits

maiden swift
#

Actually, lighting is a big part of PBR.

plush yew
#

I've seen some amazing games which make absolutely no money

frank escarp
#

no way in hell

#

100% sure of it

#

look at Paladins

#

Paladins ended up as "f2p overwatch"

#

but they have dev videos YEARS before overwatch appeared

#

and it was already like it is now

plush yew
#

@frank escarp yeah

frank escarp
#

overwatch is only really big due to blizzard

plush yew
#

It's marketing

frank escarp
#

anything blizzard does that is half good will explode

plush yew
#

Anything blizzard does

frank escarp
#

becouse blizzard has blizzard polish

plush yew
#

turns to gold

#

lol

#

Blizzard could release a 2d side scroller

frank escarp
#

blizzard trademark is the extreme polish they give to the stuff

plush yew
#

and it would make millijons

tall pendant
#

Cuphead also makes millions hehe @plush yew

floral heart
#

Perhaps the finer point in the question is, is that Blizzard polish a real thing or something people imagine Blizzard does?

plush yew
#

@tall pendant CupHead isn't my style of game lol

frank escarp
#

blizzard polish is a real thing

tall pendant
#

tho its a ableist game xD

frank escarp
#

just look at the UI

plush yew
#

Okay

frank escarp
#

and the "character" and care blizzard gives to stuff

plush yew
#

@frank escarp wait a second

#

If I had the amount of money blizzard had to dump into their products... I couhld do the same thing

#

You could too

frank escarp
#

well.... doubt it

floral heart
#

Depends on the type of person you are.

frank escarp
#

you need to know who to hire and how to lead and how to move that

#

blizzard team are veterans

plush yew
#

@frank escarp Yeah

maiden swift
#

Blizzard's talent for polish is not an imagineed phenomena.

frank escarp
#

getting such a team of veterans that have been doing games together for years... not easy

plush yew
#

@frank escarp lets say i gave u 50 million dollars tomorrow

pallid compass
#

Having money and experaince and skill is two different things

frank escarp
#

thats one of the things nintendo has

tall pendant
#

Blizzard has the Top notch outsourcing studios working on their chars and weapons

pallid compass
#

experiance*

tall pendant
#

those guys are really good

frank escarp
#

look at ANYTHING nintendo does first party. They fucking nail it

plush yew
#

u dont think u could make tons of moeny using that... perhaps 10-20 million and only using maybe 10 million?

frank escarp
#

lately, look at zelda and mario

#

zelda is their first open world game like that and it becomes one of the best open world games in all times

#

mario oddysey is the best 3d mario they have done

pallid compass
#

Look at no mans sky

frank escarp
#

at least so far

pallid compass
#

and other games that that

#

tons dumped in

#

and they fucked it

frank escarp
#

btw, mario odysey has the BEST plataformer camera ive ever seen

#

its automatic

pallid compass
#

Mass effect andromda

plush yew
#

OK

frank escarp
#

for the mayority of the time, while you can still move it

plush yew
#

even with 1 million dollars u could make a good game

frank escarp
#

and yet, it is allways pointed well

tall pendant
#

infact its the same guys who are making the chars etc for Fortnite 😛

plush yew
#

u know... you counld pay an artist to work full time anywhere from 55k to 110k+ per artist

frank escarp
#

mario odysey camera should be inspected seriously, becouse im pretty sure its the best thing ive seen

plush yew
#

like im just gonna put that out there

pallid compass
#

I really disagree that money = good game

plush yew
#

@pallid compass games are only money based

#

except indie games

#

indie games are based on sweat equity

#

the amount of sweat the devs put into it

frank escarp
#

money != succesful game

pallid compass
#

IF you dont have the skills & team supporting power

floral heart
#

If you think game making is just about throwing money, time and talent at it, you're going to put out some impressive flops.

pallid compass
#

then ur gonna dun goof

frank escarp
#

you need to use that money well

#

or flop hard

floral heart
#

E.g. Battleborn. 😄

frank escarp
#

look at square enix

#

they had infinite money

pallid compass
#

Money helps, but money does not = more money

frank escarp
#

infinite devs

#

and infinite resources

#

and yet they had FF15 in dev hell for ages

#

and FF14 launched a fucking disaster

pallid compass
#

THIS ^^^^

plush yew
#

Well u need to not be a retard

#

lol

frank escarp
#

and FF13

plush yew
#

its not hard to not be dumb

pallid compass
#

Its harder than you think

tall pendant
#

Phil Fish "made" his game tho

frank escarp
#

and kingdom hearts 3 in dev hell forever

tall pendant
#

and he's def. retarded

frank escarp
#

and FF15 still after 7 years dev time (of dev hell) it launched and they had to basically randomly cobble together what they could ship

#

and rush it a bit

pallid compass
#

I think its alot harder these days to make good games than it was 10 years ago

plush yew
#

I mean

pallid compass
#

man i hated ff15 and i was a die hard ff fan

plush yew
#

who here actually thinks PUBG is a good game?

frank escarp
#

me

plush yew
#

Personally i think that game is a joke

#

lol

frank escarp
#

its not well made

tall pendant
#

personally i think its way easier nowadays

frank escarp
#

but it is fun to play

#

specially with friends

#

wich is why its gone nuclear

pallid compass
#

I think its good for its style, but lacks alot of polish

frank escarp
#

PUBG has no polish at all

#

its cobbled together randomly with duct tape

#

but the design of it is clear

pallid compass
#

from market place assets actually lmao#

floral heart
#

It's milking a concept that isn't being milked by someone bigger.

frank escarp
#

the actual high level design is clearly very well thought

tall pendant
#

~ten years ago 99% of indies wouldn't even have a chance to use Unreal Engine

#

it was pricey

frank escarp
#

mate, Playerunknowns (lead designer) is the guy that basically invented the genre

#

like DayZ devs invented the open world survival genre

tall pendant
#

you mean he stole the idea from mods

frank escarp
#

dude

#

HE made the mods

tall pendant
#

nope.

#

he made those day z mod yeah

frank escarp
#

a huge chunk of battlegrounds initial playerbase was people from his ArmA mod

tall pendant
#

but he didnt invented the gameplay

frank escarp
#

the gameplay is open world + guns

#

nothing really inventive

plush yew
#

Honestly...

#

the whole genre of H1z1/PUBG games

#

is missing one thing

#

which i might actually do

#

with my friend lol

floral heart
#

Was DayZ trying to copy/iterate on something else?

frank escarp
#

polish

pallid compass
#

Polish

plush yew
#

No I men

pallid compass
#

crap u beat me to it

frank escarp
#

wich btw fortnite does improve a LOT

pallid compass
#

lmao

plush yew
#

mean*

#

a concept

pallid compass
#

Whats it lacking then?

tall pendant
#

they were mods like set on an island with an magical zone...in some fanatsy game in 2004 IIRC

gentle ivy
#

Sure initial playerbase of pubg was the following but the reason it got big isn't because it started with a following

plush yew
#

@pallid compass cant say lol

#

YET

tall pendant
#

did he made that mod? i doubt it

pallid compass
#

lmao

#

how did i know

floral heart
#

I thought DayZ planned to have a ton of zombies, but crapped out on it and turned out players preferred shooting each other anyway.

frank escarp
#

@gentle ivy it was how streamable/youtuable it was

plush yew
#

@pallid compass Once I get a basic concept i might just release it for free

#

on steam

gentle ivy
#

I don't think that's exactly it either

frank escarp
#

battlegrounds bankrolled a good amount of popular FPS streamers to play it

#

and it became a huge success

gentle ivy
#

there isn't 1 key thing

frank escarp
#

becouse streamers really did have material with it

gentle ivy
#

pubg is a really good game on its own

#

its shooting is amazing

#

there is a reason tons of CSGO vets play it

frank escarp
#

it is pretty good if clunky as hell

tall pendant
#

yeah like PewDiePie ohh wait... xD

gentle ivy
#

"clunky"

#

dude I pull off stuff in that game like diving through windows and etc

frank escarp
#

but what made the game "known", was to pay streamers to play it

#

it then turned out streamers and their audience really liked it

gentle ivy
#

clunky is just the term people use when they give up before getting used to the timings

frank escarp
#

so more streamers also streamed it

#

and it was a self fulfulling loop

safe rose
#

First, PlayerUnknown did not create the genre

pallid compass
#

fgs i cant read this and model at same time rip

gentle ivy
#

lol if that's true then you just need a streamable game to make it

#

which isn't by any stretch true

#

see punch club

frank escarp
#

punch club streamable?

gentle ivy
#

did you see how punch club released?

#

had to play it on twitch

frank escarp
#

yup, i did

#

very interesting idea, but i dont know the aftermath

gentle ivy
#

That said they apparently used a few ex squad developers (before my time) and @snow crown is convinced Squad strongly influenced Pubg

frank escarp
#

i do think playerunknown shooting is good. With clunky i mostly mean as a general term.

#

incredibly mis-sized textures, not very optimized, bugs around

gentle ivy
#

I mean its not even "released"

frank escarp
#

sure, like Ark

#

wich "released" and didnt change shit

plush yew
#

Lol

frank escarp
#

this games are made to never be released

gentle ivy
#

much much different than ark already actually

frank escarp
#

the playerbase is ok with the clunkyness and bugs

plush yew
#

@frank escarp ARK has change d a ton since its inception

#

lol

gentle ivy
#

PUBG has actually changed and drastically already

frank escarp
#

devs probably prefer to add features more than fix stuff/optimize

plush yew
#

@frank escarp ya

gentle ivy
#

thats how early access goes

#

features first

frank escarp
#

to be fair 2/3 of the hours developing DWVR was optimization/porting stuff

#

and i am not exagerating

gentle ivy
#

bugs you can deal with later

#

Features is what sells games

#

not optimizations

frank escarp
#

exactly

#

so why bother

floral heart
#

That's the theory anyway. Worry about polish when you run out of features.

gentle ivy
#

so why brother WHILE YOU ARE IN EARLY ACCESS

frank escarp
#

probably fix stuff from time to time, but focus on features

gentle ivy
#

thats the key

pallid compass
#

imo polish can outrun freatures

frank escarp
#

becouse they are using the early access blue stripe as a shield

gentle ivy
#

outside of EA

pallid compass
#

look at ark

#

it runs like total garabage

#

and has done for 2 years

frank escarp
#

early access means absolutely nothing

#

its just a meaningless banner used as an excuse

gentle ivy
#

Ark isn't going to get any more "completed" than what it currently is

plush yew
#

@pallid compass ark made like

#

millions of dollars tho

#

lol

pallid compass
#

so?

#

thats not what we are talking about now#

gentle ivy
#

Lots of games make millions

#

Squad made millions

#

Hell Heavy Gear was like 5 million

#

didn't make any money

#

millions of dollars seems like a lot then you realize base min paying people is 50k a year

tall pendant
#

Those aren't your typical indie game tho

frank escarp
#

depends on country

tall pendant
#

most indies make a lot less

gentle ivy
#

for sure depends on the country

#

I know brazil is like 300 usd a month

#

eh "typical indie game"

frank escarp
#

hell i looked at jobs in spain and it was 15k a year for a medium tier programmer (not junior)

gentle ivy
#

is actually fairly big

frank escarp
#

(euros)

safe rose
#

meh

#

I wouldn't even get out of bed for that price

tall pendant
#

numbers say ~3k avg. units declining on steam

frank escarp
#

@safe rose why do you think im not working for them

safe rose
#

$75k is the absolute minimum I would take

pallid compass
#

15k a year wtf

gentle ivy
#

If you sold 3k units only your game is probably a failure.

pallid compass
#

thats pennies

frank escarp
#

DWVR might not make me rich, but its actually a net positive + FUCKLOADS of experience

safe rose
#

And even then, that's still low for what I could get.

gentle ivy
#

sure

frank escarp
#

definitely more worth it than working for a local company

gentle ivy
#

thats the other thing @frank escarp people measure game success vastly differently

frank escarp
#

you just said 3k units is a failure

gentle ivy
#

what's successful for one title might be a failure for another.

frank escarp
#

but i sold 3k

#

and i consider it a huge success

safe rose
#

As I've gotten more in offers. However, they all require relocation to various places where I've never lived before. And they are strangers...sooo...yeah...definitely just want to chill for a bit and see what I do.

gentle ivy
#

alright my bad

frank escarp
#

(still european PS4 release left)

gentle ivy
#

I don't mean to deminish your success at all

safe rose
#

3000 units...

#

Man, if I could sell 1000 units of any game I created

frank escarp
#

@gentle ivy but thats not deminishing or anything

safe rose
#

I would call that a success

#

It's just experience

frank escarp
#

3k units of my game is a huge success becouse ive spent 5k total on it

safe rose
#

And you just use that to learn and get better for the next release

frank escarp
#

5k TOTAL

#

including ps4 devkit

floral heart
#

Measuring in units without knowing the production cost is quite meaningless unless you're in PR.

tall pendant
#

success is actually very subjective. some only meassure it in net profit

safe rose
#

Production Costs are pretty much arbitrary

tall pendant
#

but thats pretty shortsighted imho

frank escarp
#

im not including my time becouse i just bother with the experience of doing it

safe rose
#

In most Indie Dev life

gentle ivy
#

Sure I mean I landed a 7.5k publishing deal and was able to successful release the game and I think that's currently 10k units

frank escarp
#

congrats

#

what game?

gentle ivy
#

The Away Team

frank escarp
#

that sold 10k?

#

how did you market it?

gentle ivy
#

poorly

frank escarp
#

well, far better than me for sure

safe rose
#

Man, I just need to chill out of contracts and focus on my own games...

gentle ivy
#

I am on twitter with @underflowstudio

#

but thats about it

#

and I have sites and etc setup around it

#

that said I do have a famous publisher

frank escarp
#

and 10k? how in the hell

gentle ivy
#

Time?

#

sales?

#

tweeting.

#

the fact that if you click hammerwatch then the publisher it shows The Away Team?

#

I dunno

frank escarp
#

thats mightly impressive for such a pixel art game

gentle ivy
#
SteamSpy - All the data about Steam games

Steam Spy automatically gathers data from Steam user profiles, analyzes it and presents in simple, yet beautiful, manner. Steam Spy is designed to be helpful for indie developers, journalists, students and all parties interested in PC gaming and its current state of affairs.

pallid compass
#

nice man

safe rose
#

wtf @frank escarp

#

lol

#

Just because it's pixel art...it won't sell?

frank escarp
#

uhm, yes

safe rose
#

??????

gentle ivy
#

eh I mean that's not wrong

safe rose
#

Are you serious?

frank escarp
#

becouse there is an overload

safe rose
#

I agree

frank escarp
#

the first impression i got from googling it

#

was

gentle ivy
#

Heat signature didn't sell as well as gunpoint

safe rose
#

But so is every fucking platform

#

And genre

frank escarp
#

"oh, yet ANOTHER indie pixel art game"

safe rose
#

and art style

#

Meh, you guys lol

#

It has nothing to do with art style or whatever

floral heart
#

It's "overloaded", but it's also popular, and approachable.

gentle ivy
#

I mean art style certainly ties into sales a lot

safe rose
#

A lot of folks LOVE pixel art

#

And/or are devoted to it

gentle ivy
#

cup head would not be as successful if it was pixel art.

safe rose
#

There's definitely a huge market in there

frank escarp
#

but his doesnt really have good pixel art

safe rose
#

lol

#

ouch

frank escarp
#

it has nice pixel art, but not "impressive" pixel art

safe rose
#

calm down with the burns please

frank escarp
#

(not personal @gentle ivy , my game is shit style too)

gentle ivy
#

I know 😃

#

it's not like I am pretending its amazing pixel art

#

its not like omni

#

or whatever

frank escarp
#

specially when i come from a games conference where the guy next to me is some guys who did some kind of metroidvania/whatever pixel art game

#

wich absolutely SPECTACULAR pixel art

#

like god tier

pallid compass
#

throws out burn heals at everyone

gentle ivy
#

100% agreed art sells games and if my art was a bit better I might get a bit more sales. That said the art was provided by the publisher, the hammerwatch guys.

frank escarp
#

the thing actually passed a kickstarter

safe rose
#

Man, dont' get me on KS

#

A lot of you are silly

pallid compass
#

You only have to look at kickstart

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starter

safe rose
#

When you go on KS

pallid compass
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to back up the saying "good art sells games"

safe rose
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without any marketing budgets

floral heart
#

The art doesn't look that bad to me. But the screenshots are very menu heavy.

frank escarp
#

that game has pixel art so good it got frontpaged on polygon, kotaku, and i think RPS

safe rose
#

Unless you are going to truly undersell your game on KS, just so you can get some hype/tag for "Successful Kickstarter"

frank escarp
#

@safe rose really not a bad idea

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becouse then, at day 1

safe rose
#

I know...

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I know...

frank escarp
#

the backers will download the game

safe rose
#

Because one of us has done it here

gentle ivy
#

games are inheritly spatial so it's going to make sense that the visuals sell the game a lot.

frank escarp
#

and steam algorithm tracks hours played and downloads

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so they would give you a huge boost in the charts

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becouse its a spike

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100% at least you get into popular new releases even on a small-ish kickstarter

gentle ivy
#

@floral heart yeah it's hard to market a text-based game

frank escarp
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just from the people unlocking the game and starting to play it

safe rose
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HMmm

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I don't know

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Text games are pretty nice

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I think someone could totally make a MUD

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and it would sell well

gentle ivy
#

Someone did

frank escarp
#

you clearly did something right on that game with the marketing or sales or similar @gentle ivy

gentle ivy
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its called hacker something

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@frank escarp thanks... I don't know what! 😄

safe rose
frank escarp
#

neither do i

gentle ivy
#

no its on steam

safe rose
#

not bad

gentle ivy
#

so sadly or awesomely steam has more games on it this year then the last 3 put together

safe rose
#
#

16k owners

gentle ivy
#

so you can find literally any game you want + porn

safe rose
#

Not bad, and I bet it wasn't as hard as trying to make a 2d/3d regular game

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Especially at $15

gentle ivy
#

One thing I've really noticed with text based games is content is actually more time consuming

safe rose
#

Well

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You have to type

gentle ivy
#

than 2d/3d

safe rose
#

and think more

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it's not just using controls and zombie bashing buttons

gentle ivy
#

and the things you type are read in like 5 seconds

safe rose
#

Aye also, you have to read

gentle ivy
#

but took like 30 years to write

safe rose
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And people's reading/comprehesion is different

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As are typing skills

gentle ivy
#

yup that too

safe rose
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Which I obviously suck at

gentle ivy
#

which the away team auto scrolls

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which if you auto scroll the slowest then allow for saying clicking to advance it works really good

safe rose
#

TBH, I would be interested in creating a MUD

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I think it would be a cool experience

gentle ivy
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Don't make it in UE4

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that's all I have to say

safe rose
#

Aye

gentle ivy
#

UE4 is the worst engine for 2D games. Fight me paper2D fans

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oh? there isn't any paper2D fans. Yeah, thats what I thought.

#

No for real there are some 2D UE4 games on steam that are fairly good like talewind

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but text based games in UE4 seem horrible. Specially if you want to do things that I did like randomly color one word in an entire line of text and render it all at once

tall pendant
#

There is also Project Octopath Traveler

frank escarp
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not 2d

surreal viper
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I wouldn't use unreal for 2D games in general, sounds a bit overkill

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it's just not for that

frank escarp
#

its 2d sprites in a 3d world with PBR and postFX to 300%

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oh and i llove that style

gentle ivy
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that sort of style makes my head hurt always

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like the new mario oddessy stuff

frank escarp
#

ive been analyzing that game all i can

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damn nintendo is smart

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mario is mostly lit by ambient light + fresnel

gentle ivy
frank escarp
#

light is static, with huge ambient, i dont really see a lot of radiance or things like that

safe rose
#

WTF

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is this s

frank escarp
#

that is damn cool

safe rose
#

That is some sexy

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But...

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It's also Square

frank escarp
#

its the team of bravely default

safe rose
#

So duh

frank escarp
#

and bravely default got really good reception

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and that style there is 100% approchable by an indie

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it uses the same pixel art as normal 2d, and the 3d models are super basic

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the map is also essentially isometric

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but few indies can pixel art like this

gentle ivy
#

anyone else hate perforce?

safe rose
#

No perforce for life, but I think PlasticSCM is sexy

gentle ivy
#

ugh perforce is the worst

frank escarp
#

it is the worst

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indeed

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but its also the only one

gentle ivy
#

I wish git lfs locking worked decently

brave gate
#

why you hate it? 😛

frank escarp
#

LFS bloats the repo hard

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its still not useable at all

gentle ivy
#

what?

brave gate
#

for me SVN is the worst thing ever 😄

gentle ivy
#

how does LFS bloat?

frank escarp
#

becouse it stores one of every file

safe rose
#

If you don't want GitLFS, but hate Perforce. then PlasticSCM is the answer

gentle ivy
#

svn is pretty bad but I'd prefer it over cvs