#ue4-general

1 messages ยท Page 111 of 1

regal mulch
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Cause I load the settings in my GameInstance and the Music that plays only gets quieter when I actually call the Override again

fallen berry
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Hello guys,

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can someone help me and tell me where i can find my android device id?

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I've been struggling the past two day looking for it and couldn't find it

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i've been told that after running a development package on my device it should appear, does anyone knows where it appears?

tidal lichen
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how can I reset a timer to its full duration?

plush yew
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Please welcome @undone lion to the community! :beers:

plush yew
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Please welcome @small salmon to the community! :beers:

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Please welcome @visual cradle to the community! :beers:

humble crow
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when I build my game in 4.17 I lose all the vegetation. Worked fine in 4.16. anyone get that too?

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play in editor is fine, build and vegetation is gone

shell jetty
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Vegeation of 3D

humble crow
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is the vegetation 3D? yes

modern kite
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Simple question i think, how can I fxs attach to meshes?

plush yew
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anyone pls help i accidentally closed my minor tabs in my animation blueprint screen

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is there anyway to get them back?

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Please welcome @plush yew to the community! :beers:

wary ivy
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How it's possible to record all movement (jumping) , then say to an AI to reproduce ? , any advice ๐Ÿ˜„

safe rose
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@gloomy horizon was the stream any good?

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I just woke up

gloomy horizon
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So far so good

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It's just optimization basics

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like the different graphs

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analytics

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stuff you honestly might not need the stream for

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but if you're not sure where to start with optimizing a good stream

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which is I assume their goal

unborn matrix
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What would be the best place to store team lives?

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game mode probably?

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game state?

thorny iron
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heyyyy no sub-channel for Sequencer round here?

carmine lion
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Will pivot editing ever be a thing in Unreal??

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please, i'm beggin here

violet cove
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Does anyone here use Speedtree?

keen birch
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Absolutely @violet cove

violet cove
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Mindif I ask you some questions about it?

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Its really hard to find good documentation or help with the program

keen birch
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No, absolutely, I know the struggle

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x3

plush yew
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quick probably simple question why is my character like a foot off the ground?

livid haven
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Check collision.

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show collision IIRC

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Alternatively, double check that the mesh is actually touching the origin plane in the pawn's BP.

plush yew
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wheres show collision found?

livid haven
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In game, press `

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Then type show collision

plush yew
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ok i did that hmm

livid haven
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Your last screenshot is of the mesh, not of the pawn BP

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And suspicion confirmed.

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You need to tweak either the size of your collision capsule in the pawn's BP or offset the mesh further down.

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You should have the bottom of the characte align with the bottom of the capsule.

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For obvious reasons

plush yew
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ty

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Please welcome @teal spire to the community! :beers:

regal mulch
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I may just ask this again, as now more people are online:

tiny loom
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sick

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๐Ÿ”ฅ

plush yew
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ummm
im having a weird problem i made an on screen ui and it kinda doesnt stay on screen it just flashes on screen every couple seconds

safe rose
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@regal mulch sounds like an #audio question.

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I'm going to guess there are no docs on that though

plush yew
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Can unreal engine be used to make a tool?

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e. g spriter

noble wedge
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Yes you can do your tool as an editor or runtime module

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That's what I did in the video above

plush yew
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Hm

noble wedge
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I did a custom details view and custom type

plush yew
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What's the usual price for someone to make it

noble wedge
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Making a plugin is automated via the edit->Plugin menu to generate the stubs for you

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From that C++ with Slate to do the UI

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The marketplace doesn't have support for plugins yet, mainly because each engine version needs recompiled

plush yew
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Oh

safe rose
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@noble wedge ??

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What do you mean it doesn't have support for plugins?

noble wedge
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When you make a plugin, it has to be compiled for each engine version

safe rose
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k

noble wedge
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As far as I'm aware, the marketplace doesn't support adding your source and the system builds for whatever version the user tries to download with it

safe rose
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?

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So, are you saying that the marketplace does not allow code plugins? So that a user can download and use in their project?

noble wedge
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For example just going between 4.15 and 4.16 the order of includes changed. So it's not a trivial thing.

safe rose
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I honestly don't know what you're talking about lol

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Maybe I just didn't get what you're saying

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But anyway. The marketplace has allowed plugins for awhile now

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to sell

noble wedge
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In your C++ files depending on the engine version you either include your module.h first or another .h first. And there's no macro way to detect that

safe rose
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?

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You have to submit a new version of the plugin each ue4 version update

noble wedge
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yeah that makes sense, maybe it supports that

safe rose
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It does

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๐Ÿ˜ƒ

noble wedge
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Cool I should get on that.

safe rose
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That's why I was really confused by what you were saying

humble crow
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Anyone know how to get Chinese language installed for a Chinese localization? I'm going to make most localization in blueprint branches, but I can't get text renders to be chinese. I can copy and paste chinese on my computer but in unreal they are [] [] [] [] [] [] []. When I try to make a font I don't have a font called chinese

livid haven
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Chinese is not a font, @humble crow.

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You need to find a font that supports the Chinese range of code points.

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Whatever font you're using just doesn't have any glyphs for those code points.

humble crow
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Ah right.

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of course.

plush yew
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Please welcome @leaden spire to the community! :beers:

humble crow
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Chinese fonts work in Unreal by default, like if you paste ไฝ ็กฎๅฎšไฝ ้œ€่ฆ้€€ๅ‡บๅ—๏ผŸinto a UIWidget even Roboto the default it works. It doesn't work with text renders b/c its an offline font. But even fonts I download that are chinese fonts, and I set them to offline, they aren't working b/c it seems to only bake the default american letters.

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anyone know how to enable all the characters?

livid haven
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I don't, but there are some interesting properties in there

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Like Character Set

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and Unicode Range

humble crow
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thanks. yeah looking into unicode but chinese is the one language that doesn't seem to explicity have that? or there are too many characters... not sure. I;ve tried character set, still trying cobinations of unicode and character set.

plush yew
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hey so i made a on screen widget for my hud and well

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it has a phantom hud that pops up randomly

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thats transparent

livid haven
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@humble crow I wrote a lot of the localization tech in UE4. It sounds like you're not very familiar with Unicode and text encoding?

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Chinese is a can of worms to support. Unicode has a few "planes", among which are the "CJK" planes. Chinese, Japanese, Korean.

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You can find the range of code points (ids for "characters" in the Unicode range) for each plane.

humble crow
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Thanks. It is a can of worms, hah!, I think I got it now, but I tried somethig that the computer has beenn generating distance fields for that past half hour. But once thats done I think I got it

plush yew
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Please welcome @grizzled minnow to the community! :beers:

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Please welcome @nova kayak to the community! :beers:

nova kayak
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Hey, I was just wondering if anybody could help me, I am trying to create a 4 directional sprite game, each direction has a flip book of it's own and needs to be switched manually rather than rotation.
I need to make it so the character is always facing the mouse, to do this i need to split the screen into 4 sections using math and then when the mouse is in that section set the correct direction in the main character

something like this

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Player in the centre, if i move my mouse to the red one my character would switch to the look up sprite, etc.. etc..

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using blue prints

heady obsidian
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hey all, im just wondering if there was a limit to how large a gamespace could be? Not talking about landscapes, just the limits of the engine

safe rose
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@heady obsidian rephrase please

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I mean, no one can really specifically tell you what the "limits" of the engine are

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You make those limits yourself

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It's too broad of a question

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You said not world space...soo....what then?

heady obsidian
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to give some context, if i were to use distances of millions or even billions of unreal units, at what point would i hit a "wall"

safe rose
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People are making MMOs and MOBAs with UE4

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@heady obsidian the only wall I can possibly see is the int range

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Or float

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I mean. The skies literally the limit

heady obsidian
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whats the int or float limit?

safe rose
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Google that

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Based on short or long

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And bit

heady obsidian
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ohh ok got it

safe rose
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But I know a few devs doing space sims on ue4

heady obsidian
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thats why i ask : P

safe rose
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So, like again... Your question is poorly worded

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I mean, yes of course there is going to be some hard number eventually

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But there are always ways around it. Make sure to plan it out before hand

heady obsidian
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yep, thanks

livid haven
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You're going to hit other limits long before the raw integer or float ones.

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UE4 does have a built in world size that's hard capped, would have to look it up.

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That can be changed, pretty sure it's a simple #define

safe rose
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Yeah he already mentioned that. So I had assume he already did.

livid haven
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But you're going to run into performance issues sooner than later.

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And ultimately, there's the problem of decreasing precision as your float values diverge from 0.

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There's some kind of world composition stuff, not familiar with it myself.

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And some system for rebasing the origin of things to avoid the precision issue.

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But, these aren't things I have any familiarity with.

heady obsidian
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i was reading up on that, figured i was going to run into precision issues eventually

livid haven
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Definitely. And I don't know how these systems are implemented or their API or anything, just that they exist.

heady obsidian
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yepyep, thanks

livid haven
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NP

maiden swift
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๐Ÿ˜„

safe rose
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Oh wow

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I never even knew about VS Code

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I was like wtf, another new version of VS

maiden swift
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It's a great code editor based on Atom. Much more lightweight, lots of great web dev features.

safe rose
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Looks kinda cartoony

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Hmm, Atom

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Interesting

maiden swift
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Atom is my preferred code editor. โค

safe rose
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I guess this would be something you would use if you used different OSes

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Like, home a PC, work a Mac, friend has a Linux

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whatever

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Otherwise, I don't get why the need for it

maiden swift
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Or if you don't want to install the monster that is VS but still want to code for UE4.

next badger
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the problem of vs code is...it has no VAX

safe rose
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Hmmm

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AH, VAX hasn't supported it yet?

next badger
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it has intellisense tho

safe rose
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lol

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failsense

maiden swift
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Yeah, it does have Intellisense.

safe rose
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Hmm, but yeah, that's cool though

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SO this is something like a Visual Studio Lite?

maiden swift
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Yeah.

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Pretty great for a free editor.

next badger
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more like notepad advance =)))

maiden swift
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It's like Atom but with some VS features added.

next badger
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oh...don't use GIT there

maiden swift
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I don't like the interface for VS Code, but it's a very nice editor.

next badger
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i did and it cost me my repo

maiden swift
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o_O

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What happened?

safe rose
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I guess I'll try out Code when 4.18 ships, I mean, nothing to lose

next badger
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it does many things w/o confirmation...like delete

safe rose
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I just don't see how it could compete with regular VS with VAX

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IF Code got a VAX extension, that could be interesting

maiden swift
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I don't think it's really supposed to compare with VS.

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Like you said, it's a kind of VS lite.

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When VS Code support lands, I'll certainly be more willing to submit PRs on GitHub.

next badger
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indeed, vs code is not like vs, but in terms of development for ue4, pretty obvious to compare

maiden swift
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VS Community is an absolute monster.

safe rose
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^ stance for VAX with Code

maiden swift
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I might switch to VS Code if I can make a good theme for it and turn off features I don't care about.

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I read the other day that my preferred terminal emulator can be integrated with it.

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You can run a terminal right in the editor, which is cool.

next badger
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maybe they are working on some c# build pipeline...afaik there's working version of mono on github...it's limited, but still

maiden swift
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There are similar plugins for Atom, but I didn't have a good experience with any of them.

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Maybe. Certainly some really interesting stuff coming down the pipeline.

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Can't wait for more editor scripting stuff to hit the editor.

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That's going to be really cool.

next badger
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Python...oh, yeah...

maiden swift
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Yeah, Python is one of the languages that the API will support.

spark belfry
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God. I am a C# dev full time.

safe rose
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Man

maiden swift
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There's already some blueprint nodes in 4.17.

safe rose
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Python is getting crazy big

spark belfry
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My FTE project is gigantic.

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VS lockups, insane.

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Jumped through all the hoops and whistles to try to improve speed.

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We decided to try Rider instead.

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Holy Hell. No lockups.

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I hate VS so much.

next badger
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the problem of ue4 source, it's mixed c# and c++...so You can't use CLion or Rider

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also, VS community is free, it's hard to compete there

mortal moth
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today i start vr development ๐Ÿ˜„

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just need to accualy recive it hope it comes today

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otherwise i have to wait like 3 days ๐Ÿ˜ข

safe rose
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But like Sion said, if you origin rebase, that number means poop.

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@heady obsidian

crude rock
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Hey! Does anyone know if its possible to build light on all levels in a project at once? i tried the Automation tool.. but it doesnt seem to be working.

ruby chasm
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How do I set an AI's spawn facing direction?

plush yew
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Please welcome @drifting owl to the community! :beers:

plush yew
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Please welcome @vocal steeple to the community! :beers:

honest vale
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seems that 4.18 has been branched on github

plush yew
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Please welcome @hollow sonnet to the community! :beers:

hollow sonnet
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hello

sacred crater
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o7

cursive dirge
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@honest vale what's new on 4.18? other than that shadow thing?

honest vale
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everything up to few hours ago

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haven't checked the commits but the latest dev rendering merge was in at least

cursive dirge
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yeah, but anything exciting there?

ionic sedge
cursive dirge
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oh right, they update the roadmap again

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thanks

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heh, 4.18 bug fixes

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stating the obvious

ionic sedge
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Actually there's way more stuff than what's in the roadmap.

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๐Ÿ˜›

cursive dirge
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destruction into plugin, that's nice

ionic sedge
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Didn't know it didn't have everything.

cursive dirge
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wonder if cloth is too

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roadmap mainly has audio stuff

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(for 4.18)

ionic sedge
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For rendering there's the new multiple sun bounce thing for baking lighting, makes it look better.

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It's the official version of the lightmass edit in the forums.

cursive dirge
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yeah, I saw the thread about it ages ago, didn't know they included it

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there were dll's in the forums for the previous versions for that

ionic sedge
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Another big one is the new physics asset editor.

cursive dirge
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they are replacing phat?

ruby chasm
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Any Steam developers from Canada here?

ionic sedge
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But I haven't tested the master branch so I have no idea how it looks.

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Yes, it's completely new I think.

cursive dirge
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I never used skeletal meshes much myself, that's where you mainly need it

ionic sedge
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They even renamed it from PHAT to physics asset editor. ๐Ÿ˜›

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But if you really want to know what's new you can just read the commits themselves, the ones that say something like Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main, they are usually pretty huge. Not only features though, they list bug fixes too.

ruby chasm
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Can someone TeamView me to take a look at a problem

keen birch
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You might want to elaborate on said problem a bit

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๐Ÿ˜›

ruby chasm
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My spawned AI moves sideways if I try to alter his spawned rotation haha

keen birch
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Then you're probably altering the mesh's rotation, not the actor's

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Or you're just another victim of UE4's crap pathfollowing

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Does your AI keep moving sideways or does it rotate towards the movement direction over time?

ruby chasm
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seems to keep moving sideways

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Here's how I tried to set it up

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That "Crawler_1" cube is rotated and based on that, he spawns facing a certain way. It looks fine until he starts moving. He faces the direction I spawned him in, but his forward-facing movement is always fixed to the same spot no matter how far I rotate him

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Here he is moving away from the camera, facing the wrong way.

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This was taken some time after he spawned so he never fixed his orientation.

robust tree
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hey

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do you remember this spotlight thing

plush yew
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Please welcome @plush yew to the community! :beers:

robust tree
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from couple days ago

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with Slovakina diesel room or something old equipment

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?

ionic sedge
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@ruby chasm Shouldn't you spawn it first and then set the rotation (on the Return Value reference)?

ruby chasm
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@ionic sedge When the actor is spawned, he stands in one place because there's a 7 second animation of him digging his way out of the ground. I need him to be facing the player during this (done). Once he's done, a custom event causes him to seek the player and this works, too but once he does start moving after that 7 second delay, he doesn't face forward in the direction he's moving in.

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Only reason I force his spawn rotation is so that when the animation of him digging up starts, he's facing the player (the player's position is fixed, more or less [VR])

robust tree
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Anybody knows author?

ruby chasm
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Ondrej Virag, Tomas Hajka and Lukas Hajka

ionic sedge
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So how are you moving the actor forward?

ruby chasm
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This makes the AI go to the player

ionic sedge
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Destination 0? o_O

ruby chasm
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Destination is only used if I preview the scene in the editor. If I have the VR headset on and I play it through that, the 'Target Actor' is where the AI moves to (this works)

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I have other AI using the same code and they all work fine. This one, because I'm tampering with his spawn rotation, doesn't face forward.

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If I leave the spawn rotation at 0, 0, 0

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He moves facing forward.

ionic sedge
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So as I said, can't you spawn it with 0,0,0 rotation and change the rotation after it spawned?

ruby chasm
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I'll try, one sec.

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@ionic sedge This does set the rotation to what I want on spawn but he still walks sideways

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Here are some settings I tweaked on the AI when I started working (these settings allow him to rotate smoothly and it works for AIs that are not spawned with rotation offsets):

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And

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That, as well.

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Could these be affecting it?

ionic sedge
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Yes. ๐Ÿ˜›

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But that should be what you want.

ruby chasm
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Disabling orient rotation to movement didn't fix it

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But yes, ideally I'd keep the settings this way

ionic sedge
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Could you try Move to Location instead?

ruby chasm
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Will this let me smoothly move to the player?

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Even if the player moves?

ionic sedge
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No idea. ๐Ÿ˜›

ruby chasm
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sec

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No luck

ionic sedge
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How does it move if you don't set any rotation? (when following the player)

ruby chasm
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It moves properly

ionic sedge
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Couldn't you set the rotation back to 0 after playing the animation and it would follow the player then?

ruby chasm
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hmm.. Interesting

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I'll try now

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oh nvm

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I'm doing this inside the level BP

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a function

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It won't let me do delays

ionic sedge
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How are you playing the animation?

ruby chasm
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Animation states. On spawn, the spawn animation plays. After a delay, it transitions into the Move animation. Etc. etc.

ionic sedge
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You should be able to trigger an event then, from exiting the state.

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Left State Event, then type the name of a custom event (where you set the rotation).

ionic sedge
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Start typing bug report, go AFK, complete bug report, send, Unable to Execute (got logged out), go back, changes are gone.

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๐Ÿค–

cursive dirge
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that's why you copy / paste the text into notepad before clicking send

ionic sedge
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I usually do that too, but the one time I didn't it screws me over. ๐Ÿ˜›

plush yew
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Please welcome @pale sage to the community! :beers:

ionic sedge
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But if it worked properly it should take you to the automatic log in thing and just post the bug report anyway.

plush yew
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Please welcome @rain wren to the community! :beers:

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Please welcome @eager perch to the community! :beers:

plush yew
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Please welcome @worthy steppe to the community! :beers:

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Please welcome @fringe ruin to the community! :beers:

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Please welcome @sterile lichen to the community! :beers:

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Please welcome @rapid oak to the community! :beers:

upper heart
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is there anyway to see the location/rotation of a foliage instance?

rapid oak
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anyone care to give me a hand testing a template i am working on "multiplayer scfi third person jetpacking shooter with a vehicle that can carry a driver and passenger" thing-a-ma-jig requires steam and about a 500meg download?

plush yew
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Please welcome @brazen jasper to the community! :beers:

brazen jasper
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Hello there :)
I have trouble getting a custom made vehicle to work properly (following the official dokumentation) and am now stuck. Is there a channel for vehicle setup? Where is the right place for me?
Thanks in advance ๐Ÿ˜ƒ

plush yew
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I guess u can search for " Ben Omstard" or " Medal Design UE4"

brazen jasper
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Thanks Bombz. Found a youtube channel called "medel design". No results under that name though

plush yew
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There is mate let me give you the link..

brazen jasper
plush yew
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You're welcome ๐Ÿ‘

brazen jasper
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Will doublecheck with the video, will report back. Thanks again for the ressource.

plush yew
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U can also search for Mathew palaje
As he also makes some helpful tutorials

brazen jasper
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Cool, thanks. Got the steering working now. I just have issues with the physiys, My vehicle is rather small (40cm) as it is a RC car. It just gets stuck on its belly, the wheels clip through the floor and do not collide.
I enabled physics rendering via console (show collision) and the physics bodies are where i would expect them.
Any idea where i went wrong?

plush yew
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who here

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likes to compile shaders?

plush yew
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Please welcome @agile spoke to the community! :beers:

ruby chasm
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@brazen jasper Hard to say, what did you set your collision settings to? Particularly on the floor and on the wheels

brazen jasper
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@ruby chasm : Thanks for your time. I set up the tire blueprints with the radii of my geometry of the tyres. In the vehicle physics asset, the collision spehers for the tyres have the exact same size.
Physics type is "default" for body and tires

ruby chasm
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@brazen jasper Are you using a collision preset on the meshes? If so, which?

brazen jasper
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@ruby chasm I am not sure what you mean by collsion preset?

ruby chasm
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Click on your mesh (or the component inside the car BP) and in the details panel under collision, you'll see collision presets and settings. Let me know (or screenshot) what you see there

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Your current set-up should work so I'm unsure as to why it's not so let's see if we can find out

brazen jasper
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Thanks again for your help. here is a screenshot.

ruby chasm
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hmm

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Try using 'Block All" instead of Vehicle

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Let me know if that changes anything

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If the wheels are components, set it to those as well

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And np

brazen jasper
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The result is, that something weird happends, I can not see my car anymore (camera should be pointed at it but is showing sky instantly). The tires are just a part of mesh iside the car, not seperate components.

ruby chasm
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Ah, what's the end-goal here? If the car itself is just one mesh the wheels can't spin so are you just trying to simulate a moving car without any real wheel physics?

brazen jasper
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My goal is to have a rc car driving around with a camera attached.
The tires are already spinning, just not colliding with the floor, as it seems. The car is stranded on its belly.

ruby chasm
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I forgot to ask, are you starting the game while the car is inside the ground like that? As in, is that where you placed it before you hit play?

brazen jasper
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the car is my pawn(?) and is spawned above the floor. Falls down and then finds its resting position as seen above.

gloomy horizon
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How's everyone doing today?

plush yew
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Please welcome @plush yew to the community! :beers:

gloomy horizon
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Huh, didn't know that.

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So apparently you aren't legally allowed to use the fourth version in a game.

hollow sonnet
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yeah

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does it say anything aobout the snake medical symbol?

wild kestrel
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I dont think except few patterns of using it it's more of historical symbol

#

In Greek mythology, the Rod of Asclepius (Greek: ฮกฮฌฮฒฮดฮฟฯ‚ ฯ„ฮฟฯ… ฮ‘ฯƒฮบฮปฮทฯ€ฮนฮฟฯ Rรกvdos tou Asklipioรบ; Unicode symbol: โš•), also known as the Staff of Asclepius (sometimes also spelled Asklepios or Aesculapius) and as the asklepian, is ...

#

you should not use this one i think https://en.wikipedia.org/wiki/Star_of_Life

The Star of Life is a blue, six-pointed star, outlined with a white border which features the rod of Asclepius in the center, originally designed and governed by the U.S. National Highway Traffic Safety Administration (NHTSA) (under the United St...

#

with the star

#

I seen lot of red crosses in games and no body cares about it ;p but i guess it better be safe

shell jetty
#

@wild kestrel hey think you could donate some money to Red Cross

gentle ivy
#

Under fair usage it's very very hard to convince a judge the red cross was the correct hue of red to justify the suit.

#

specially in video games where a computer monitor literally changes the color

wild kestrel
#

From red cross site

#

Red cross and red crescent emblems

The red cross and red crescent emblems are protected symbols under international humanitarian law and national laws. Any use that is not expressly authorized by the Geneva Conventions and their Additional Protocols constitutes a misuse of the emblem. Use of these emblems by unauthorized persons is strictly forbidden. Please contact the ICRC for more information.

gentle ivy
#

k so?

#

doesn't mean crap in America tbh

#

no US Trademark? K don't care.

#

https://en.wikipedia.org/wiki/Star_of_Life for this the US trademark expired in 97, feel free to use it.

The Star of Life is a blue, six-pointed star, outlined with a white border which features the rod of Asclepius in the center, originally designed and governed by the U.S. National Highway Traffic Safety Administration (NHTSA) (under the United St...

ionic sedge
#

I think that's more meant for real life use, I don't really see Red Cross suing game companies. ๐Ÿ˜›

gentle ivy
#

in that case then sure that they would have case on

#

but that would belong in #lounge which I am not being an "on topic" guy or anything I am just saying that's why I assumed video games.

shell jetty
#

in game use if you use as health kit does that be understand as good use or misuse?

gentle ivy
#

lol thats a good question too

worn granite
#

Any use that is not expressly authorized by the Geneva Conventions and their Additional Protocols constitutes a misuse of the emblem

wild kestrel
#

Well by sound of it, red cross is not copyrighted symbol, it is symbol defined in Geneva agreement and it only prohibits misuse

worn granite
#

expressly authorized

floral heart
#

Pretty sure red cross sued a game company. Kind of silly considering it was hardly the first game to use it, but eh...

gentle ivy
#

so email them real quick

#

say you are making a game real quick

ionic sedge
#

Actually the Red Cross in the UK asked a few games to stop using it apparently.

gentle ivy
#

and that you will use the icon, if they disagree with your usage let you know at your email.

floral heart
#

Question is, if they do send you a lawsuit, are you going to fight it or just make all your crosses green/blue?

gentle ivy
#

yeah they did

#

what happen to them?

#

nothing

#

and they put out PA2 with the same issue XD

wild kestrel
#

The Red Cross on white background was the original protection symbol declared at the 1864 Geneva Convention. The ideas to introduce a uniform and neutral protection symbol as well as its specific design originally came from Dr. Louis Appia, a Swiss surgeon, and Swiss General Henri Dufour, founding members of the International Committee.

The red cross symbolizes as an identifier for medical personnel during wartime. The Red Cross is defined as a protection symbol in Article 7 of the 1864 Geneva Convention, Chapter VII ("The distinctive emblem") and Article 38 of the 1949 Geneva Convention ("For the Amelioration of the Condition of the Wounded and Sick in Armed Forces in the Field"). There is an unofficial agreement within the Red Cross and Red Crescent Movement that the shape of the cross should be a cross composed of five squares.[citation needed] However, regardless of the shape, any Red Cross on white background should be valid and must be recognized as a protection symbol in conflict. Of the 190 National Societies which are currently recognized by the ICRC, 154 are using the Red Cross as their official organization emblem.

gentle ivy
#

no one has said anything.

worn granite
#

lol alright

gentle ivy
#

I mean yes

worn granite
#

w/e idc

gentle ivy
#

you technically break convention

worn granite
#

literally don't care

safe rose
#

How did this even start?

gentle ivy
#

but yes literally the only thing they will do is be like "bruh can you change it"

safe rose
#

I don't even see a frame of reference

wild kestrel
gentle ivy
#

Think of all those EMT simulators and etc

#

that has the red cross

floral pagoda
#

Since the advent of consoles, developers have asked for ways to create games for one platform that you could run anywhere. With the release of the Expanded Resources feature in theย Windows Fall Creators Update, we are taking the industry closer to that goal than it has ever been before.ย Now, developers will automatically have access to โ€ฆ

wild kestrel
#

wait Xbox one only let you use 4-6 cores out of 8?

gentle ivy
#

the rest are OS level

floral pagoda
#

^

gentle ivy
#

use to be 4 that the OS also used

wild kestrel
#

yea but i heard PS4 let oyu use 7

gentle ivy
#

now OS uses 2 and you get 6

floral pagoda
#

Either way it is a good move by microsoft

gentle ivy
#

whatever, it's UE4, your going to use 1.

#

XD

wild kestrel
#

there usally there 10 threads in UE4 but not all of them are heavy duty

#

around 10

#

go see profiler :p

gentle ivy
#

yes sure

#

they have those thread

#

but most the work happens on 2 of them

#

render and game

shell jetty
#

UWP vs Win32 in threding 3API vs. 1API

gentle ivy
#

and maybe physics if you have async on

#

which ISN'T DEFAULT

#

so UE4 has 3 major threads and then a bunch of worker threads

shell jetty
#

as UWP one api for thread give you information

#

so you can focus and optimize your code

wild kestrel
#

Hmmm i seen multithreaded tick system in UE4 btw :> i never deep dive in to it but sound of it not enabled if people say there only game thread

#

i know that im saying htey not heavy dudty

floral pagoda
#

What is the difference between the major thread and a worker thread? Assuming there is one

gentle ivy
#

there isn't one

shell jetty
floral pagoda
#

ok

wild kestrel
#

means physics and grpahics, rest is so minor that it does not impact performance

floral pagoda
#

ok

gentle ivy
#

but there is a difference between the game thread (which is the main thread for the application afaik) and the child threads.

floral pagoda
#

ok

#

Interesting

wild kestrel
#

Thread is subprocess of process, insted of creating separate process to do pararel work thread you create seperate thread inside the process which OS can assign to different CPU (for OS CPU cores and threads are seperate CPUs). But to get any preformance benifits you need to divide hard work in to threads, which games don't do because its hard to divide work in game which lot of things depends on eachother also it quite complicated to share data between them. If you divide networking for example it is so minor task that runnning it in seperate CPU won't have any impact

#

Each process is also separate thread so more core = better multitasking, lot of people don't get that ;p

#

If oyu look in task menager and anable thread count in details tab, you can see that now days there no such thing as "single-threaded application", but task divided to them may not give performance boost

#

hah UE4 shows 105 threads on task menager :p

#

but editor ofcorse

#

might be also threads from libraries that UE4 don't have idea about

shell jetty
#

@wild kestrel might be also that those are more apart of each resource what those threads use too

wild kestrel
#

Ah i found it

#

you can turn on Async tick and have multithreaded ticks :>

#

tick.AllowAsyncTickDispatch

#

hmmm i don't have any heavy physics projects to test this ;p

#

also might be depended on what ticks are doing

#

by look of code i seen it executes each in pararel in tick groups

#

i bet it also create wait on registered dependent actors

#

i might test it to see if it actully works other day, need to figure some heavy case use :>

plush yew
#

Please welcome @jovial rapids to the community! :beers:

unkempt swan
#

"Doesn't interest me"

#

I'll do better next time

#

๐Ÿ˜‚

cinder iron
#

Lmao

#

Hey muffo

gloomy horizon
#

Needs an "I copy all my code from developers who program their games at starbucks while I stand over them and it's taking forever" option.

unkempt swan
#

VORI

cinder iron
#

Hahaha

gloomy horizon
#

Has anyone here ever been inside a starbucks?

#

I've never actually been in one.

cinder iron
#

Me too, in London, and im from Spain

#

Xd

gloomy horizon
#

We have one around where I live since 2 years ago but I am too lazy to go since Tim Horton's is better.

unkempt swan
#

Tim Hortons is amazing

#

Love their muffins

gloomy horizon
#

yeh they put pure sugar flakes on their chocolate chip ones

#

like actual chunks of sugar

#

who does that

hasty barn
#

just curious, is there any support for tizen os?

#

interested in making a game for my watch but I can't find any information that it is, so I'm assuming not.

plush yew
#

hey

hasty barn
#

but it's also just a hybrid of linux... so don't know if it needs major changes to run

floral heart
#

Is it now easier to make software for a watch than for MS-DOS?

gentle ivy
#

yes

#

has been for a while now

#

since rasberry pi

#

or pebble

plush yew
#

Please welcome @timid mist to the community! :beers:

scarlet jackal
#

Um.

#

Help me?

#

The world just suddenly became competely black.

hasty barn
#

Did you delete your sky box or all lights?

scarlet jackal
#

I don't know.

#

But I just made a new level since I didn't exactly need that one.

#

I was just testing stuff in it.

plush yew
#

Please welcome @glacial tartan to the community! :beers:

#

Please welcome @fringe pine to the community! :beers:

plush yew
#

Please welcome @icy gate to the community! :beers:

stark lynx
#

Well, there are job interview assignments to create an algorithm to traverse a maze or to get a random number from 0 to 99 by only using rand(9) and operators...

#

and there are job interview assignments to create a minecraft clone in a week

#

๐Ÿ˜„

#

guess which one i just received? ๐Ÿ˜„

floral heart
#

A mine craft clone that generates a maze using only rand(9) and operators.

stark lynx
#

๐Ÿ˜„

#

nope.. just the minecraft clone ๐Ÿ˜„

floral heart
#

The game over message is "I'm Better Than You".

stark lynx
#

i have to make it.. i'm trying to switch careers from enterprise java dev to game dev ๐Ÿ˜„

plush yew
#

Please welcome @timid pebble to the community! :beers:

#

Please welcome @pulsar merlin to the community! :beers:

pulsar merlin
#

@stark lynx Same here . Good luck to both of us.

stark lynx
#

you too

#

unless you're competing with me for the same job ๐Ÿ˜„

pulsar merlin
#

I am planning to start a studio. You may want to play nice ๐Ÿ˜œ

stark lynx
#

me too.. but that's a long way down the road

pulsar merlin
#

Yeah

stark lynx
#

now i need to change the scenery as enterprise is killing me slowly

pulsar merlin
#

Yup , not that i dont like coding , but enterprise development gets monotonous after a while

stark lynx
#

i don't mind the monotonous

#

i despise 20 year old code that's still in the product

pulsar merlin
#

Haha.

steep flicker
#

They let you use an engine for the minecraft clone I hope? ๐Ÿ˜ƒ

stark lynx
#

management is all "new features guys"

#

no time to refactor

#

yeah

#

they told me i could use whatever i want

#

so i'm going UE

pulsar merlin
#

So what applications are you building exactly ?

stark lynx
#

ALM

#

just one

#

๐Ÿ˜„

#

now i have a week to convert fom java to c++

pulsar merlin
#

Wow

stark lynx
#

the other way around is easy

#

but from java to c++ is horrible ๐Ÿ˜„

pulsar merlin
#

Did you have prior experience with Unreal ?

stark lynx
#

yes

pulsar merlin
#

Ok

steep flicker
#

learning the ue api may be more time consuming

stark lynx
#

i was making levels for Unreal 1 ๐Ÿ˜„

pulsar merlin
#

Cause i couldnt manage that in a week

#

Since im jsut a beginner

#

Wooooow

stark lynx
#

i mean

#

as a hobby

pulsar merlin
#

You are way ahead in your path to make a game studio

stark lynx
#

while in high school

pulsar merlin
#

I wasted my teenage years

#

On anime and video games

stark lynx
#

i'm building a roguelike in java as a side probject now.. but it's on hold until i get this MC stuff out

pulsar merlin
#

Hmm that counts as research i guess

stark lynx
#

lol

#

i played nearly every game there was back then...

#

and you really don't want to see my anime/manga collection ๐Ÿ˜„

pulsar merlin
#

Im building mine up but i dont think i would be close to your league

#

Although one of my favorite events of 2017 was closure to the samurai jack series

stark lynx
#

I'm waiting to get my hands on the Kimi no na wa bluray

#

Makoto Shinkai was the guy that got me to watch anime with his hoshi no koe when i was 18. And Kimi no na wa is his latest anime and... (98% on rotten tomatoes...nuff said)

plush yew
#

Please welcome @young gate to the community! :beers:

#

Please welcome @gray zinc to the community! :beers:

gray zinc
#

hey peeps

steep flicker
#

wave

tulip vault
#

!gameidea

plush yew
#

A simulation game where you devastate cubes in a huge mountain fortress and your sidekick is a kitten.

pulsar merlin
#

Wait the bot gives game ideas

#

So cool

tulip vault
#

you know, this random idea sounds like minecraft

plush yew
#

A simulation game where you tackle black holes to make virtual money and your arms are chainsaws.

tulip vault
#

!gameidea

#

wtf

pulsar merlin
#

That seems doable

tulip vault
#

i wonder how drunk it'll get

#

!gameidea

plush yew
#

A simulation game where you raise rabbits during the Middle Ages but you have no arms.

pulsar merlin
#

I can think of a 100 differnet ways to do that

tulip vault
#

!gameidea

plush yew
#

A role-playing game where you lift boredom to save a princess and it never ends.

tulip vault
#

it keeps getting worse

#

!gameidea

plush yew
#

A fighting game where you go to war with mermen to make virtual money and your sidekick is a cow.

tulip vault
#

!gameidea

plush yew
#

An adventure game where you hunt shapeshifters to find love.

tulip vault
#

!gameidea

plush yew
#

A puzzle game where you pull souls because the world is a crazy place but a strange old woman keeps trying to stop you.

tulip vault
#

okay i'm done, 4am is too late (early?) for this crap

#

that second to last one sounds like a huniepop game

pulsar merlin
#

What commands does he respond to ?

#

He has intruiged me

tulip vault
#

The gameidea one is the only one i know

#

@maiden swift you got a list somewhere?

pulsar merlin
#

?help

tulip vault
#

!help

plush yew
#

@tulip vault, Sent you a DM with information.

tulip vault
pulsar merlin
#

Ther you go

tulip vault
#

you know what is an odd thing that i just did? hooked the living room TV to my PC

pulsar merlin
#

I have 3 displays connected to my laptop

#

2 of which are tvs

tulip vault
#

so i have my desk and then WAAAAY over there is my TV

#

I just have Wallpaper engine running the beach scene

#

on it

ruby chasm
#

Where is the package error log?

gray zinc
#

anyone

#

still here?

ruby chasm
#

Yeah

plush yew
#

Please welcome @hollow agate to the community! :beers:

gray zinc
#

@ruby chasm still?

plush yew
#

Please welcome @plush yew to the community! :beers:

modern kite
#

hi

plucky reef
#

Hey so I bought the facerig now

#

oh no nevermind I didn't bought it I changed my mind sorry haha

#

it's too expensive

severe glen
#

hi there

#

I just wonder. Can I make live video streaming from UE4 ? in Gameplay and it will show from a web browser

plucky reef
#

display it in where?

#

you can use different streaming apps like OBS

#

you can just capture your monitor/app and stream it live in twitch/youtube/facebook

plush yew
#

Please welcome @rotund niche to the community! :beers:

plush yew
#

Please welcome @karmic thorn to the community! :beers:

severe glen
#

@plucky reef I just want special stream . for my project

plucky reef
#

what special stream?

#

where are you streaming?

#

you need STREAM KEY in OBS

plush yew
#

i have a circular dependency bug in my project. i'm cutting out all 50gb of content, to make it a small project that has only one thing - this bug.

#

but it still has some NDA content

#

how can i report this bug without uploading the project to everyone publicly?

severe glen
#

@plucky reef I dont want use OBS or any third party program. just need create my own stream server

plucky reef
#

hmmm you got your own server?

#

@plush yew hmm, maybe you can contact epic ?

plush yew
#

captn obvs?

#

my quesiton was "how to contact epic regarding this issue"

worn granite
#

idk I feel like you should just get in touch with them kappa

ionic sedge
#

Make a post on the UDN answerhub (or whatever it is). Then ask for somewhere to send your project.

worn granite
#

I've previously made an answerhub post and was able to send a project to them without posting it publically. That's likely not the best way.

plush yew
#

have no access to UDN yet

ionic sedge
#

Then do it on the normal answerhub.

worn granite
#

I'm talking about the public answerhub, for clarity.

ionic sedge
#

Make sure it's reported as a bug report too.

plush yew
#

i wonder if they accept bug reports without repro steps, just with bugged projects

worn granite
#

I think "Download this project, do xyz" counts, but not sure.

#

That's essentially what I did because I had no idea what I did to break it

plush yew
#

and they accepted it? fixed the bug?

ionic sedge
#

The point of repro steps is to end up with the bug, but if you've already got the bug you don't really need steps to get there. ๐Ÿ˜›

worn granite
#

Well they accepted it, no idea if they fixed it. It was a bug with BSP collision going absolutely nuts, so who knows if that's even a priority for them.

plush yew
#

mine is a circular dependency. personally i think this circ dep fiasco has to be their number 1 top A one top one number 1 priority

worn granite
#

yeah, I'd have to imagine so

#

tbh I haven't followed up with my bug

plush yew
#

"we are working on many projects here at epic and have never encountered this circ dep thing... sounds like an urban legend to us here at epic"... is basically what they say

worn granite
#

was such a trivial and niche thing.

#

Well that's likely because Epic don't really do "heavy" things in BP

#

if they did, they'd have seen it.

plush yew
#

they say they do a lot of stuff in BPs

worn granite
#

Or maybe one of the guys who knows what's up with it said "Hey do this like that, and you'll avoid certain issues" and its pasted on everyone's desk.

plush yew
#

lol

worn granite
#

but somehow the magic trick is secret

#

Anyway, I'm sure there's plently of BP graph usage, but I'm sure if they need something complex they throw it towards VS rather than drop nodes until the problem goes away.

ionic sedge
#

@plush yew How do you know it's a circular dependency?

plush yew
#

there've been bugs with blueprints losing their values or references to objects that are set in the editor. and it's been found that it's a circ dep bug, because it's usually fixed by deleting some blueprint entirely, and it fixes some other blueprint that references it.

#

it's a classic thing

ionic sedge
#

In 4.17?

plush yew
#

i've seen this since 4.8, but it was fixed in 4.12... and now it's back since 4.16

#

maybe it's some new bug, but it sure looks like circ dep rearing its ugly head again

ionic sedge
#

You're not using child blueprints?

plush yew
#

i do

ionic sedge
#

Did you test it in 4.17? (a copy of the project)

plush yew
#

i got this in 4.16 and in 4.17

#

i use a workaround. when i have a broken ref, i find all actors of this class, find the right one, and assign back the reference on begin play. i think it's awful. i'm spending the entire day prepping the project to make a report today

ionic sedge
#

If it still happens in 4.17 you should report it for sure.

plush yew
#

it's happening with widgets for me. so i have a long chain of fixes on begin play where i find a widget of class "hp bar", and assign it back to MainHud's "HpBar" variable...

ionic sedge
#

You could also test it in the 4.18 branch and see if it happens there.

#

The preview will be out the next week I think, if you send a bug report with that version it will be pretty high priority I think.

plush yew
#

i also have another bug where c++ interfaces break nativization, so a long day ahead prepping the project..

#

an engine build takes 2 hours for me, so i think i'll skip 4.18 for now

ruby chasm
#

Any1 release a title yet? PM me

sinful umbra
#

all i did was create an anim montage

tiny prawn
#

ue4 has alot of gottcha moments..

fossil ore
#

@sinful umbra something must go wrong with materials D:

plush yew
#

Please welcome @amber cobalt to the community! :beers:

amber cobalt
#

'Ello.

plush yew
#

Please welcome @indigo fox to the community! :beers:

plush yew
#

Please welcome @plush yew to the community! :beers:

vague spire
#

what are the benefits of using construction script?

#

as in... if i just had an empty scene, what would be the benefits of having construction script for the whole game

plush yew
#

anyone notice

#

its been a whole month

#

since unreal did a commit to github

glossy flame
#

Uh, that's not quite true

#

If you mean on the release branch, yes.

#

(since there hasn't been a release since 4.17.1)

#

Plenty of commits on other branches (last one on master was 5 hours ago)

dire storm
#

@sinful umbra Kill it with fire!!

glossy flame
#

Would you like them to commit to the release branch when there aren't releases @plush yew?

#

๐Ÿ˜›

plush yew
#

No its just i was looking into the commit history

#

when 4.16.1 came ount, the did consistent updates daily

#

but then on 4.17.1 they have done nothing since

glossy flame
#

That's not how the release branch works

#

The merged commits show up in the history once they do the huge merge with the new tag

#

Just watch, once 4.17.2 comes out a ton of commits will just pop up out of nowhere

#

("nowhere", since they're getting merged into the release branch for the first time)

#

If you want more up-to-date changes, use the promoted or master branches. The whole point of the release branch is to only have updates each time there's a release @plush yew

#

Even look at the 4.17 or 4.18 branches, commits are pretty constant.

#

Saying "its been a whole month
since unreal did a commit to github" isn't really accurate when you're looking at the branch that's created for the sole reason of not changing often.

#

๐Ÿ˜ƒ

ionic sedge
#

Yeah, the 4.17 branch was updated 2 days ago.

#

Even says this on the main page: The release branch is extensively tested by our QA team and makes a great starting point for learning the engine or making your own games. We work hard to make releases stable and reliable, and aim to publish new releases every few months.

plush yew
#

Please welcome @atomic ermine to the community! :beers:

hollow sonnet
#

i have been curious about something, is lod something that can be generated?

plush yew
#

Please welcome @minor drum to the community! :beers:

ionic sedge
plush yew
#

@glossy flame true, honestly. the statement "the release branch hasn't been updated in a month" is true

#

lol

glossy flame
#

Well, yeah.

#

That's the point of it.

plush yew
#

mhm

#

literally i think i checked for 4.18 like a few weeks ago or something

#

and didnt see it

ionic sedge
#

That's because it's a pretty new branch, it was in Master before which is the bleeding edge stuff.

#

And is 4.19 now. ๐Ÿ˜ฎ

plush yew
#

Please welcome @muted stone to the community! :beers:

sacred crater
paper kernel
#

what kind of monster is that

sacred crater
#

It's the node

muted stone
#

fancy

sacred crater
#

Again, the node :p

shell jetty
#

your node?

sacred crater
#

I didn't make the node

ionic sedge
#

Is it related to post processing?

sacred crater
#

nope :D

ionic sedge
#

๐Ÿ˜ฎ

plush yew
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Please welcome @ancient ermine to the community! :beers:

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Please welcome @wanton urchin to the community! :beers:

plush yew
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Please welcome @twilit forum to the community! :beers:

cinder iron
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i've seen monstruosities like that before xD @sacred crater IE: Character phrase according gameplay situation.

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but yeah xD

plush yew
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Please welcome @green chasm to the community! :beers:

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Please welcome @wet socket to the community! :beers:

plush yew
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Please welcome @storm steppe to the community! :beers:

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Please welcome @lethal shuttle to the community! :beers:

modern kite
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I think this is a hard question: when I rebuilt the lights will it rebuilt all lights that are in the world and even the lights that you've already built or does it build only the lights that are left to build

plush yew
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Please welcome @wet bough to the community! :beers:

plush yew
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Please welcome @snow prism to the community! :beers:

floral heart
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All the lights.

plush yew
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Please welcome @plush yew to the community! :beers:

plush yew
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Please welcome @past garnet to the community! :beers:

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Please welcome @royal marsh to the community! :beers:

gloomy horizon
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How much more of this can I do before I run in to problems for VR?

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I want to have a huge open world but not sure if it's possible without destroying FPS.

plush yew
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@everyone How can i achive a low polly look on mountains in ue4?

plush yew
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Please welcome @white magnet to the community! :beers:

plush yew
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Please welcome @plush yew to the community! :beers:

gloomy horizon
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@plush yew make high poly mountains and retopology them to low poly?

plush yew
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Please welcome @mossy bane to the community! :beers:

plush yew
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Please welcome @devout briar to the community! :beers:

brave horizon
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Er what's the tool that's used that stages certain translates and rotations and stuff?

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Not matinee

plush yew
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Please welcome @loud knoll to the community! :beers:

keen birch
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Sequencer? @brave horizon

south ridge
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@plush yew It is kind of a shame there's no modelling channel, but #work-in-progress and #graphics are the two closest ones

plush yew
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Please welcome @glacial sedge to the community! :beers:

dire storm
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How's everyone's night going? I'm currently plugging away on some udemy tutorials. The pinball one is fun if a bit fast paced. Lots to chew on for a newbie ๐Ÿ˜ƒ

plush yew
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Please welcome @summer crater to the community! :beers:

summer crater
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Hello everyone! I dabble a bit in Unreal and I stumbled across a link to this server so I thought I'd join.

plush yew
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Please welcome @bold trout to the community! :beers:

floral heart
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What would you call it when you move/rotate/rescale things and pivots around in the editor? I wanted to call it "actor manipulation" but maybe that's a bit vague.

reef python
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what is the diffrence between pawn, actor etc

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?

floral heart
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An object is anything that counts as a thing. An actor is an object with a position. A pawn is an actor that can be controlled by a player controller. A character is a fancy pawn that ... has more features.

tribal kayak
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Can I take the Velocity of my Character and add it to its current location, then make that into a rotatorXvalue to rotate my actor towards his direction?
My end goal is to have my Paper2D Character "Leaning" into his falling state based on which direction hes moving
so hes angled like " \ " when pulling backwards and "|" when falling neutral and "/" when moving forward

plush yew
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Please welcome @fluid storm to the community! :beers:

fluid storm
fluid storm
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So gentlemen, anyone aware of a telnet (text server connection) client made in unreal? I have a telnet game server running and am hoping to make a graphical UI to go with it. Resources on making graphics with unreal are obviously easy to find but connecting to an existing server and just receiving text from it isn't as obvious

cinder iron
fluid storm
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oh sorry

cinder iron
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No biggie, welcome btw!

main pewter
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hey there. is it normal that 4.17 doesn't render out materials any more when using HLOD? It doesn't create any assets. Or do I mix something up?

plush yew
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Please welcome @gusty mountain to the community! :beers:

plush yew
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Please welcome @viral cape to the community! :beers:

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Please welcome @plush yew to the community! :beers:

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whoa

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Please welcome @stoic radish to the community! :beers:

stoic radish
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hi

viral cape
plush yew
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Please welcome @hearty pecan to the community! :beers:

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Please welcome @abstract vortex to the community! :beers:

modern root
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Anyone know how to fix this error when packaging a build. Happens as it starts to stage the files
Empty path fragment in staged filesystem reference (GameName/Content/Audio/FMOD/)
I've checked paths and they all seem fine

plush yew
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Please welcome @sand ferry to the community! :beers:

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Please welcome @frank quail to the community! :beers:

pallid compass
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Thoughts on the firewatch studios boycotting pewdiwpie?

primal prairie
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Bit late on the bandwagon eh?

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I think its fully understandable, and i think they were right to do so

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Games shouldn't have to be associated with racism

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and the only people defending it are his 12 year old closet racist fanboys

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you? @pallid compass

pallid compass
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Well i dont think hes a racist

primal prairie
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also worth saying that when he did say the n word, he used it in a way to mean something offensive

pallid compass
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We all say stupid shit

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I mesn its like

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When your mad

primal prairie
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when you're mad you find the most racist word you can think of to use as an insult?

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there really is no excuse

pallid compass
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You try and say the worst thing possible with out realising iy

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Well heres a thing

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I have tourettes right

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And i say shit all the time that can be way worse

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I know its medical condition buy

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But my point is

primal prairie
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Does pewdiepie have tourettes though?

pallid compass
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We are kinda pushed in this day abd ahe

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To copy what we see

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And from being around other people

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Its made me worse

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Just general influence

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And it applies to everyone

primal prairie
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But you cant excuse his actions just because you have tourettes

pallid compass
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Yes he shouldnt of said it, yes its racist

primal prairie
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exactly

pallid compass
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Ut we all know hes not a racist

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But*

primal prairie
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doesnt matter if hes racist or not

pallid compass
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How many times do people say the word gay

primal prairie
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he said it and thats what matters

pallid compass
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U dont see them getting slaughtered for homofobic comments

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Why because there not homofobic

primal prairie
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You know pewdiepie is basically an 'idol' though right?

pallid compass
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Yes i know but no one is perfect

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Not even close

primal prairie
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and now he's influencing his child audience

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and they think it is okay to say it

pallid compass
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U cantt say u have never used a bad word before

primal prairie
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i didnt say that

pallid compass
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Him slipping a racist slur on accident

primal prairie
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but i dont influence millions and millions of kids

pallid compass
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Isent really turning 54 million people racist

primal prairie
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you say that

pallid compass
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If he was pushing racial things it be different

primal prairie
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but how many of them defended him?

pallid compass
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Because its stupid for people to get butthurt when hes not a racist

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He admitted he was wrong

primal prairie
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he's teaching people that saying "death to jews"

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is okay to joke about

pallid compass
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He took responsability

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Man he did it as a joke

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U need to understand

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Everything is funny or nothing is funny

primal prairie
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i personally would not want to have my games associated with someone like that

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even if it was bringing in cash

pallid compass
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Where do u draw the lineu need to be able to seperate the two imo

primal prairie
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Yeah, and saying racist things isnt a joke

pallid compass
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Someone whos has massive postive infuence on people

primal prairie
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positive?

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You mean negative surely

pallid compass
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Dude ur looking at bad and not good

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This is the thing

primal prairie
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because the whole thing is bad

pallid compass
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People always notice bad but not good

primal prairie
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not true

pallid compass
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Hes done few bad things ywah

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Do u know how much good hes done for people

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Its not even remotely close

primal prairie
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you cant just say "oh but he donated all this money to charity so now he is allowed to get away with saying it"

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no

pallid compass
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Its not about money

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Im talking postive influence hes had

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On peoples lives and mental health

primal prairie
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it shouldnt be about how much good stuff you did allowing you to outweigh it with negatives

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thats ridiculoujs

pallid compass
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No my point being

primal prairie
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like killing someones, but saving someones life

pallid compass
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No one is perfect

primal prairie
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doesnt equal it out

pallid compass
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Theres big difference here

primal prairie
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"Do u know how much good hes done for people
Its not even remotely close"

pallid compass
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Have u ever used the word gay?

primal prairie
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i think everyone has

pallid compass
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So ur all homofobic and we should cut ur ties with studios

primal prairie
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but whether or not we were kids and uneducated is something different

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being an adult and saying it isnt right for definite

pallid compass
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U cant say 1 thing is fine and another is not

primal prairie
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you realise pewdiepie isnt a kid anymore right?

pallid compass
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Id get behind u if he was actually a racist but hed not

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U do realise

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That u never grow up

primal prairie
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lol

pallid compass
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U keep learning and learnjng

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U can. Say

primal prairie
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exactly

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and he should've learnt by now

pallid compass
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Kay ur 21+ now u gotta play peffect ball

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What about me

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It wasent till 23 that i stopped being a kid

primal prairie
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well actually, thats why the law is different dependent on age

pallid compass
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I was litrally running around college shouting nigger, queer etc

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Allsorts

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I was a brat

plush yew
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Please welcome @atomic meadow to the community! :beers:

primal prairie
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welcome!

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Im gonna go now anyway

pallid compass
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But im not a racist or homofobe

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I was just an idiot

primal prairie
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you have tourettes

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again, completely different

pallid compass
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Saying random shit with out thinking about it

primal prairie
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but cya

pallid compass
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Oh no it wasent tourettes

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I knew what i was doing

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I just didnt care

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I do agree with u

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And hes should be punished for it

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But at same time to strike his channel whwn hes not racist

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Iikee the fuck

primal prairie
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you know he is the channel right?

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he is the person behind it

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he said it

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simple

pallid compass
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Gotta shoot man in gym can carry on debate later!

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Sorry to deflect haha

plush yew
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Please welcome @plush yew to the community! :beers:

plush yew
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Please welcome @sinful forge to the community! :beers:

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Please welcome @languid forge to the community! :beers:

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Please welcome @minor storm to the community! :beers:

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Please welcome @humble zenith to the community! :beers:

plush yew
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Please welcome @naive delta to the community! :beers:

plush yew
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Please welcome @nova badge to the community! :beers:

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Please welcome @unborn pulsar to the community! :beers:

plush yew
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Please welcome @languid spoke to the community! :beers:

tame delta
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Editor crashes repeatedly, illegal read/write. I don't get any context, callstack or whatever from the crash log. It worked mostly fine at first, but this is really problematic, any idea how to track those problems?

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Happens when starting PIE (regular or vr preview)

plush yew
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Please welcome @soft marsh to the community! :beers:

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Please welcome @gusty forum to the community! :beers:

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Please welcome @stuck tusk to the community! :beers:

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Please welcome @short jacinth to the community! :beers:

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Please welcome @umbral hatch to the community! :beers:

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Please welcome @vague wave to the community! :beers:

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Please welcome @mint mist to the community! :beers:

mint mist
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kh3 looks kinda off tbh

silk pumice
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can you still download the old UDK from somewhere? cant find it

fluid storm
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hey so about pewdiepie lol, don't people say the "n-word" on game voice chat all the time?

primal prairie
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Hopefully not

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I wonder if fornite gives a bad impression for unreal engine?

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its so unoptimized

frank escarp
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@primal prairie runs at 60 fps on consoles

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most of the time

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its not really unoptimized, keep in mind the whole world is dynamic and destructible

gentle ivy
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I would stay it still has some performance hits for how that game looks

silk pumice
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I have some old udk scenes I would like to open

plush yew
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Please welcome @glass nova to the community! :beers:

ionic sedge
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@fluid storm It's pretty silly. He's not even an American, he's a Swede living in the UK.

primal prairie
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doesnt even run 60fps on a 970

thorny cipher
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Anyone having issues with garbage collection in 4.17 ?

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I seem to get a hitch every 60 seconds

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From GC

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(on servers)

plush yew
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Please welcome @plush yew to the community! :beers:

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Oh, Hello, all.

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Thought this would be a neat place to learn a thing or two.

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The forums don't seem as active as they used to be.

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Please welcome @desert jasper to the community! :beers:

nova kayak
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marcus?

proper quiver
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when packaging a game, is it ok to overwrite into the same folder's previous build?

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for some reason if I change a blueprint, the packaged game's blueprint does not update, meaning its still using the previous version's blueprint

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(after I re-package)

plush yew
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Please welcome @signal tree to the community! :beers:

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Please welcome @rapid oak to the community! :beers:

rapid oak
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do post people make in here get deleted if we leave this server?