#ue4-general

1 messages ยท Page 106 of 1

safe rose
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what what

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jack of all trades here

warm mountain
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I saw XD

inner mountain
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@warm mountain I see, thanks! that's pretty solid work on those calculations ๐Ÿ˜ƒ

warm mountain
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np norlin!

safe rose
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Hey

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what was that thing that caused colors to be all washed out

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I think it happend in 4.16

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something to do with the tonemapper

pallid compass
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They changed how tone mapper worked in 4.16. I thinl

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Think

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Im not sure what thr major change was though

weary basalt
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@safe rose They changed the color standard. Forgot what its name was.

safe rose
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Yeah. I will figure it out when I wake up. But colors all kinds of messed up

fierce tulip
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they changed the tonemapper and bloom, so even when you revert to the told tonemapper nothing really looks the same.

frank escarp
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bloom intensifies

cloud cobalt
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They made the "new" ACES tonemapper the default one

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And changed a few other things related

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Lots of changes required to get the old look

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(Much lower bloom values + higher boom setting does most of the trick)

fading cobalt
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hey guys does anyone know if VS 2015 can compile ue 4.17 or do i need VS 2017 ?

plush yew
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It should? im using 4.15 right now with 2015. it's not like the engine changes that much per update @fading cobalt

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Please welcome @nocturne marten to the community! :beers:

fading cobalt
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ill try later with vs 2015 anyways

frozen sleet
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in fact ue4 refers to vs2015 even with vs2017 internally

wary wave
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I'm using Community 2015 Update 3

plush yew
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Please welcome @faint spindle to the community! :beers:

obsidian nimbus
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@safe rose ur not promoting ur pixelart anymore? ๐Ÿ˜›

safe rose
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@obsidian nimbus my 2d pixelart is the best

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There

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But. I don't think I even have any pixel art to showcase. Or I don't even remember promoting it in the first place.

obsidian nimbus
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๐Ÿ˜›

plush yew
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Please welcome @fierce bluff to the community! :beers:

fierce bluff
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Helloooo!!

elfin plaza
pallid compass
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Is there any videos on the new asset manager yet?

crimson sky
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Guys my project wont play the startup splash screen videos i made, it just goes straight to the main menu?? Its 1920x1080 mp4 60fps for both videos ?? Any help!

safe rose
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@pallid compass Nah, I tried working on it for a little bit the other week

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Failed bad

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lol

pallid compass
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lmao

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dw man

safe rose
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I gave up after an hour

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So, it's not like I was super trying

pallid compass
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i spent 4 weeks fighting the gameplay ability system plugin

safe rose
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But, it's not as intuitive as I had hoped or thought it would be

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And the docs are lacking

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Well, they have docs now

pallid compass
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Im intrested in looking in too the framework, but iv only just got access to the engine now

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lemi guess, just comments in c++?

safe rose
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So maybe I should try again. But I am sure it's the same crap that I saw in the PDF

pallid compass
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just going for a drive then i might do deep dive in too the c++ and take alook

crimson sky
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Any ideas?

pallid compass
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il let u know if i find anything intresting

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sorry woozy never played any videos inside the engine yet

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well, not for along time that is

safe rose
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These weren't there when i was first trying it out

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So, I might have to check it out again

crimson sky
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ah fair fair, i mean in the project settings i added both my videos, and ticked to wait till complete and they are skippable, but it just ignores them and goes straight to the main menu :/

pallid compass
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oooo il take alook now thanks man!

kindred dagger
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someone help me!

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Make that stop! lol

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It's not the cull distance, I tried that

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And the parent material fade distance doesn't work also

plush yew
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Please welcome @vast fjord to the community! :beers:

tawny brook
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!game

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!idea

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Is that in this discord?

glossy flame
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...you're almost there.

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๐Ÿ˜ƒ

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!gameidea

plush yew
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A role-playing game where you provoke cosmic entities to make virtual money during the Machine Age and it gets very dark very fast.

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A horror game where you slap towers in a laboratory.

pallid compass
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!gameidea

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!gameidea

plush yew
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An adventure game where you investigate knights on a space station.

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Anybody been playin with that new cloth solver yet?

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any clear performance improvements? ie; can i now get away with using cloth? or still a bit of a issue?

plush yew
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Please welcome @shell gyro to the community! :beers:

tawny brook
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@glossy flame ๐Ÿ˜„

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!gameidea

plush yew
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A role-playing game where you examine bloodthirsty rabbits to stop a giant asteroid from hitting Earth during the apocalypse.

tawny brook
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!gameidea

plush yew
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An action game where you pounce on insects for mysterious reasons and you have to take care of an endangered animal at the same time.

tawny brook
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!gameidea

plush yew
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A racing game where you drive delivery trucks to escape the clutches of an evil time lord.

tawny brook
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!gameidea

plush yew
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A fighting game where you flatten mermaids in the darkest place on Earth and there's no gravity.

tawny brook
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!gameidea

plush yew
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A strategy game where you manage houses to gain levels in a giant greenhouse.

tawny brook
crimson sky
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ANYONE HERE KNOW HOW TO USE STARTUP VIDEOS?!?!

safe rose
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WHY THE HELL ARE YOU YELLING?

plush yew
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Please welcome @rocky socket to the community! :beers:

crimson sky
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BECAUSE YELLING MAKES YOU LOUDER!!!!

plush yew
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Please welcome @cold cypress to the community! :beers:

obsidian nimbus
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does epic take thier 5% after steam takes their 30?

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if steam takes 30% of the $ that would go to epic i can understand why tim is complaining ๐Ÿ˜›

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steamspy says pubg has over 8 mil players and price is 30$

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so if the 5% goes after steam gets their cut they took 12 mil that would have gone too epic

worn granite
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You get a pie, and everyone slices from that big pie before you get take home IIRC

surreal viper
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yep

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that's how it works

rocky socket
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yeah, i think you just get 65%, epic 5% steam 30%

surreal viper
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fortunately I'll always stay broke so I have nothing to fear

obsidian nimbus
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If i was epic id remove all steam integrations and start a platform

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they would bring more ppl too paragon and fortnite aswell

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so tim was complaining steam take to big a cut from Devs, but he doesnt like steam takes 30% from him ๐Ÿ˜ƒ

surreal viper
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btw steam allows you to sell your keys elsewhere which is kinda weird

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but people will still buy your game in steam so whatever

obsidian nimbus
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not if they remove steam integrations ๐Ÿ˜›

surreal viper
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that's like putting a knife to your own throat

obsidian nimbus
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not really

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not if they have a similar platform

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Ubi bethesda EA they all have 1

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and so does epic, they just use it for their games only

surreal viper
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yeah, I hate them tho

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most ubisoft game is in steam as well

obsidian nimbus
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ow origin is utter shite

surreal viper
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I won't use a damn platform for each game I wanna play with

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that's just stupid

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would be cool to have a single platform where all publisher is equal, but we will never have that
then the second best option is just to use steam, that's the best and the most popular one anyway

obsidian nimbus
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if the game u wunna play is on some funky platform u are gunna install it anyways ๐Ÿ˜›

surreal viper
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nope I didn't buy a game I really wanted to try cause it's origin only

obsidian nimbus
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battlefield?

surreal viper
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nope, Unravel

obsidian nimbus
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I did install origin , i did install the bethesda launcher even the ubisoft thing

surreal viper
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I installed those too at some point in my life, I just ended up removing them

obsidian nimbus
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they are still on my pc somewhere not updated in ages ๐Ÿ˜›

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i recently installed bethesda for quake

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but i do update my UE launcher frequently and would have bought pubg on there if it was sold for less/ same price

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that 12 mil would have kickstarted the platform itself and thats just the 30% steam takes from the 5% epic gets

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they could have added another 10% to that

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for platform use

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ppl get the platform for one game and might also get fortnite due to popup addin a whole lot more

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thats all money not goin too a competing engine

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or i dunno, they might get their 5% bac from steam considering it is also rev

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but then they would get 5% of that 30?

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so if pubg sold 8 mil for 30 thats 240 mil

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steam takes 30% that 72 mil

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than epic gets 5% of 168 mil is 8.4 mil

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and then goes to steam get 5% of that 30% wich is 3.6 mil

pallid compass
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Epic only takes 5% profit

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Over 3000 i think

glossy flame
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No.

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They take 5% of gross.

pallid compass
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Oh?

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Fuck rip

glossy flame
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Not 5% of net/profit, if that's what you were thinking

pallid compass
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Lmap

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Lmao oops

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My bad

safe rose
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ONLY if $3k/quarter

glossy flame
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Yeah, that part is true :p

safe rose
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So, if you time your sales just right, you can make $12k on the sly

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well, minus steam cuts

pallid compass
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Also u guys missing the best fuck feast in programming before

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Omg

glossy flame
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Darn it, tag me next time there's the best fuck feast.

pallid compass
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Hahaj omfg

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Vic

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10/10

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Feed the fire

safe rose
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๐Ÿ˜‰

pallid compass
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Ey lethal u ever used becons?

obsidian nimbus
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but if steam takes 30% and epic wants 5% from that, but then steam wants 30% from that 5% and epic wants 5% of that 30%?

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now timmy doesnt like that 30% ๐Ÿ˜›

glossy flame
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I'm pretty sure they both just take from gross?

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So you'd be paying a flat 35% total

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(after the $3000)

pallid compass
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Pls no epic i just want a golden bathtub

obsidian nimbus
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yea you are, but steam makes money of unreal games and epic wants 5% of that

tough kayak
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anyone have any advice for my launcher? it's stuck at please wait for the downloading of the engine, new computer, new problems ๐Ÿ˜„

pallid compass
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Wait do they??

obsidian nimbus
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but then epic makes money of steam sales

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there is a loop here? ๐Ÿ˜„

rocky socket
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lethal is correct, you get 65% steam gets 30% epic get 5%

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there are no loops between steam and epic

glossy flame
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Yeah, you don't give Epic 5% of your 70%

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You give Epic 5% of your 100%

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:p

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They don't need any money from Steam, as it's not like you're paying 5% after Steam made their money

pallid compass
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I mean i guess its not that bad

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Considering steams huge base

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I wonder what sony and microsoft would want

tough kayak
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you get 65% of your earnings

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Epic wants your 5% after you've grossed more then $250k

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otherwise they don't care

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steam always wants 30%

glossy flame
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Sure about that? The FAQ says 5% on gross after $3000 per quarter

pallid compass
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Tbf u get forums and all sorts with steam

tough kayak
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not sure today about that, but it used to be $250k threshold

pallid compass
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So thats kinda nice

glossy flame
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Oh, and, no. @pallid compass

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๐Ÿ˜ƒ

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Haven't touched them

obsidian nimbus
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aww there is no loop ๐Ÿ˜ฆ

pallid compass
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I feel like xbox and ps4 would want like 40%

surreal viper
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there is only one way to fight them... make bad games

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nobody buys your game -> they don't get money, win

pallid compass
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And chunk of your soul

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Lmao

plush yew
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does anyone have a link to that video where they are showcasing creating animation in ue4 editor viewport ?

obsidian nimbus
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wasnt that a gdc with robo recall?

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well he just adjusted a leg a lil bit

plush yew
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yes thats where it was from gdc

obsidian nimbus
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at 15 min , look at him adjust that leg... like a freaking bossss

plush yew
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this is wat we live for

obsidian nimbus
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its from 2017 so its prolly all diffrent on current version, cuz thats how epic rolls ๐Ÿ˜„

plush yew
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Please welcome @hazy swan to the community! :beers:

safe rose
worthy ether
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@safe rose okeydokey!

tall sage
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I will also ask on the the forum.
But I am quite curious about the WorldNormal buffer
What are the color displayed?
(0,0,1) seems to be, in RGB (186, 186, 255). Instead of 186 I was expecting 255/2 but it was not the case.
Anyone has an idea?

plush yew
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Please welcome @tough relic to the community! :beers:

tall sage
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Hi~ @tough relic

tough relic
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o/

pseudo herald
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Unreal website is not opening.

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This website is redirecting in such a way that the request can't be completed

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NVM I found an old EPIC installer on my Hard drive

tulip vault
toxic vale
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any eu players wanna join some drifting/testing mess about races ? ๐Ÿ˜„

plush yew
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Please welcome @rapid oak to the community! :beers:

rapid oak
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anyone alive in here want to help me with a multiplayer test of a scfi jetpack shooter with a grav cycle?

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requires steam and about a 500mb download

plush yew
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Anyone work with Unreal 2 or has

plush yew
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Please welcome @umbral bough to the community! :beers:

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Please welcome @thorny plover to the community! :beers:

zinc bison
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Random question, but is there a way to make it so debug points dont glow all weird

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i mean in certain lighting they have bloom

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and its mildly annoying

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and causes my auto exposure to go all wonky

south ridge
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Yes

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Draw them with other colors

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Multiply color by 0.1 and stuff like that

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They will be rendered with darker colors and won't cause overbright

plush yew
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Please welcome @main mango to the community! :beers:

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Please welcome @low kettle to the community! :beers:

plush yew
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how do i stop a particle from playing indefinetly?

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i want it to play just once

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it's probably a setting somewhere in the particle, but can't find it

plush yew
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found it

plush yew
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Please welcome @tranquil path to the community! :beers:

plush yew
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Please welcome @jovial knoll to the community! :beers:

lyric owl
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what is faster changing material or vector parameters in materials?
considering that if I will change parameters material can get pretty complex

plush yew
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Please welcome @paper spindle to the community! :beers:

wary wave
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parameters

plush yew
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Please welcome @loud valve to the community! :beers:

loud valve
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Hey guys! Great to see this Discord chat! I have a question about sudden multi error messages in Visual Studio after updating it. I've been stuck on this problem for 2 weeks now ๐Ÿ˜ฆ Could someone help me?

polar hawk
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When content browser shows a folder I didn't create with nothing in it....

oblique sorrel
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Are there any good, step-by-step guides to optimization? My project runs at 60FPS, but in span of 5-10 seconds gradually drops to 15.

polar hawk
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Run the profiler

oblique sorrel
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That's it?

polar hawk
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Its the best advice you'll ever be given

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Don't ever forget to run the profiler

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People do

oblique sorrel
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Will it at least tell me "hey, too many materials with tefraction", or some "&&ref_mat_node-588562758 15utr 0.005ms"?

cloud cobalt
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Well no, no one can

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We can only tell you to measure

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Optimization will always depend a lot on the project and target hardware

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@oblique sorrel First step is "stat unit" in console on a packaged build to see if CPU or GPU is the problem

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Then for CPU you have the profiler with stat startfile, stat stopfile, and the session frontend to analyze the log

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For GPU you can run "profilegpu"

loud valve
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@all My problem is solved. No more help needed thanks guys!

sudden crescent
oblique sorrel
plush yew
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Please welcome @mild isle to the community! :beers:

cloud cobalt
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@oblique sorrel Is that a packaged build ?

oblique sorrel
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No, it's in-editor

cloud cobalt
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You need to profile on a packaged build

oblique sorrel
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Aight, will do on a packaged one

cloud cobalt
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Though only stat unit will work AFAIK, not profilegpu - but at least you'll know the real numbers, without the editor. CPU performance is largely affected by the editor

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Here, GPU is your problem so packaged is probably not the biggest concern

oblique sorrel
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So, mipmaps after all

cloud cobalt
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Not really

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This HZB thing is a known issue but it's apparently a profiler artifact

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And it might actually be linked to the editor too, depending on who you ask

oblique sorrel
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Huh

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So, should I launch it as a standalone game maybe, instead of in editor window?

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Or will it not give me access to profilegpu either?

cloud cobalt
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Yeah, standalone is a good idea. I think "profilegpu" will output to logs instead, though.

oblique sorrel
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Well, I hope it's in human-readable format at least

cloud cobalt
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Yeah it is.

polar hawk
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Yall wanna see some shit? type !roll d20

wary wave
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can't make me

polar hawk
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!prefix +

plush yew
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@polar hawk, Only administrators may change the command prefix.

polar hawk
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Strange that that exists

whole quarry
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!roll d20

plush yew
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@whole quarry, Please roll a maximum of 10 dice.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

whole quarry
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cancel

plush yew
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@whole quarry, Cancelled command.

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Please welcome @plush yew to the community! :beers:

shell jetty
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!roll 10 d6

plush yew
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@shell jetty, Please roll a maximum of 10 dice.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

shell jetty
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and now see strange

plush yew
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@shell jetty, Please roll a maximum of 10 dice.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

shell jetty
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10 d10

plush yew
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@shell jetty, Please roll a maximum of 10 dice.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

shell jetty
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cancel

plush yew
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@shell jetty, Cancelled command.

polar hawk
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Yeah, its cool that it has the idea of state management

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but

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why on dice rolling

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why

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and why is 10 not 10

shell jetty
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why it dont allow max dice roll

polar hawk
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most likely parser is doing a single character search

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and its expecting a space after that single character

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and it freaks out

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If I had to guess

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because

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!roll 9 d10

plush yew
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:game_die: [1] [8] [10] [5] [9] [3] [10] [9] [9]

polar hawk
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I hope its not a simple case of < vs <=

shell jetty
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!roll 9 d20

plush yew
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@shell jetty, Supported types of dice: d4, d6, d8, d10, d12 and d20.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

pallid compass
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hey allar quick question

shell jetty
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9 d10

plush yew
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@shell jetty, Supported types of dice: d4, d6, d8, d10, d12 and d20.
Respond with cancel to cancel the command. The command will automatically be cancelled in 30 seconds.

pallid compass
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Thoughts on using custom comp to handle all things like sound, or fancy animation with materials etc

shell jetty
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cancel

plush yew
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@shell jetty, Cancelled command.

shell jetty
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hmm does it wait roll too before cancel

oblique sorrel
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Any ideas as to why that might be the case and how to fix it?

vale halo
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Anyone noticed any issues with the widget switcher / setting the active widget?
Seems that using both the index and widget reference way aren'tworking for me ๐Ÿค”

cloud cobalt
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@oblique sorrel Do you have like a large open level with lots of small objects ?

oblique sorrel
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Define "lots"

cloud cobalt
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Thousands, I guess

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I could phrase this as "do you have culling volumes to remove unwanted objects" ?

oblique sorrel
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I have a couple dozen at most

cloud cobalt
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Okay, not it then

oblique sorrel
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When it comes to small actors, that is

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Also, no custom culling volumes

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Although I did have 66 small actors I forgot about, since that was just a test, and removing them increased the FPS by ~10

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from 15 to 24-25

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Or not

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It still drops as low at 11 FPS, it just takes more time to do so

plush yew
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where does a question according to the cooking/packaging process fit best? I guess my question is related to #graphics because I get several warnings according "eINTERNAL_ERROR : QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar/colinear.".... but it is connected to "Build++UE4+Release-4.16+PhysX_Compile\Sync\Engine\Source\ThirdParty\PhysX\PhysX_3.4\Source\PhysXCooking\src\convex\QuickHullConvexHullLib.cpp" so is it a question best asked in #cpp ?

polar hawk
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Brother in a motorcycle accident
Parents say hes partially paralyzed and his helmet was split in half
Brother is fine and only has a knee injury

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Not even hospitalized

cloud cobalt
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wat

fierce tulip
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not sure what is more surprising, Allar having a brother, or that his parents are a bit over-stating what happened

polar hawk
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I tried to get clarification of 'what do you mean he can't feel his arm'

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Wrist is sprained

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<_<

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Only reason his knee is messed up is he wasn't wearing proper motorcycle pants and skid pads, because hes a dumbass

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If you're on a motorcycle, wear the right shit yo

pallid compass
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god dam, how the hell do i move a or fill a texture across a direction, say simple health bar or something

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every tutorial i find is umg

fierce tulip
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clamp black/white texture, pan it along. done.

polar hawk
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Maybe that fps counter is why your fps sucks

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Not really, but I mean, wouldn't be the first time

pallid compass
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so i need to make a black texture? i cant just do it from a vector 3?

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i remember doing this ages ago, now i cant remember how

oblique sorrel
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@polar hawk default FPS counter shows the same

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And you can feel the drop too, from animations to movement, everything gets choppier

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And it's apparently a fault of a bug that was, apparently, fixed.

polar hawk
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I'm not saying its not accurate, I'm just saying you're making additional overhead displaying something thats already displayable

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Although we're talking about micro seconds

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Ignore me

frank escarp
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might be some kind of memory leak or weird ass thing. What are you doing to just have the FPS drop like that?

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run the profiler

polar hawk
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Profile in standalone game?

oblique sorrel
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Same

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Okay, maybe 2-3 FPS more

polar hawk
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But at least the profiler should be showing more meaningful results?

fierce tulip
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< has 2tb online "harddrive backup"
< uses 400gb
< company complains that my folders are too big.
bro, wtf

plush yew
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Where can I ask questions about the cooking/packaging process best?

polar hawk
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^Yell at the clouds

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Thats where all cooking/packaging questions usually end up

fierce tulip
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general is as good as anywhere prolly

plush yew
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I guess clouds aren't that responsive xD

polar hawk
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@fierce tulip IT is never ready for artist raw content

oblique sorrel
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@polar hawk That screenshot was taken from a standalone game profiler

polar hawk
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Then I have to ask are you sure you're gpu bound? Since that issue seems to stem from a cpu workload

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Iunno

plush yew
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I use 4.16.3 and I have like ~1000 Warnings in my packaging process but the build is successful. I see that many warnings are linked to the following statement:

Failed to load '/Script/SubstanceCore': Can't find file '/Script/SubstanceCore'

How can I fix this? Yes Substance is installed in the desired engine version.

polar hawk
#

Work at company
Company makes new mandate to archive all source art for everything
I ask for bigger IT budget for new storage requirements, denied
"Why the fuck is there no room anywhere for anything?"

oblique sorrel
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I have a Ryzen 5 1600 @3.4 GHz, so should be enough

polar hawk
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Yeah but is your game hogging the cpu

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Doesn't really matter what cpu you have

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I have a system with 2x xeons

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I have code that will max-load them

oblique sorrel
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Okay, wow, what the fuck

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I disabled the HUD and I'm getting >100 FPS now

#

And I have, like, 3 widgets there

frank escarp
#

@oblique sorrel that profiler is GPU only

polar hawk
#

ahahahah

#

See my earlier comment

#

About your fps display

#

:D

oblique sorrel
#

No, the FPS display is on ๐Ÿ˜„

polar hawk
#

Well then, I bet all your UI widgets make use of the 'Bind' property

#

I.e. a textblock that you 'bound' to a text property

#

and stuff like that

oblique sorrel
#

True

polar hawk
#

That is literally the worst way to data bind UI

#

That feature is actually a regret of its creator, last I heard

oblique sorrel
#

I should be using Event Graph instead and change values from there?

polar hawk
#

Well, if you do it on Tick you won't be gaining much

#

Basically, your UI should be event driven when possible

#

I'm not saying property binding and tick should be avoided at all costs

#

But it should be avoided if your value doesn't update every tick

oblique sorrel
#

Hard to do that when displaying health or ammo count

polar hawk
#

Not really

oblique sorrel
#

Okay, those don't update every tick, true

polar hawk
#

Ammo count only changes when you fire your weapon or reload or etc

#

Health only changes when you take damage

#

Those by definition are event driven things

oblique sorrel
#

So an interface? Direct communicaton?

polar hawk
#

Theres about 100000 ways to do it

oblique sorrel
#

And firing an event that checks the values and displays them only then

polar hawk
#

If you don't want to couple your stuff together

#

An interface is usually best

plush yew
#

hmm I guess nobody knows an answer to my question according to the SubstanceCore not being found?

polar hawk
#

^That type of error is stupid

#

It could mean a ton of things and it could also mean nothing

#

I'm willing to bet in your case, the substance plugin isn't loaded when cooking

#

I wouldn't be able to tell you why or how to fix it, but I'd look for anything that disables that plugin when cooking

#

It could be as simple in that its module code has a 'if running commandlet bail out'

plush yew
#

How could anything disable a plugin? doesn't the editor need to restart if there is a change with the enabled plugins?

polar hawk
#

It can be programatically be disabled by other means

#

Basically, someone would instruct it to do so

#

However if I suspect thats the case, you'll see other people reporting the same issue

#

If you don't see people reporting the same issue, then that probably isn't the case

#

In which case, good luck

oblique sorrel
#

Okay, now how do I change text values in a widget without using binding..?

polar hawk
#

TextWidget->SetText

plush yew
polar hawk
#

If you don't see your text widget in the variable list, check 'is variable'

#

Well, it definitely seems related to the plugin loading then

#

Because thats a load order change

#

Your issue might or might not be load order

#

Either way, shits not being loaded for some reason

#

(I believe)

vale halo
#

LogFactory:Error: Failed to load file 'Some/Path/To/My.csv' to string Anyone had this error? Can't seem to fix it ๐Ÿค”

polar hawk
#

Is your csv saved with some weird ass encoding

#

or does it not exist at all

vale halo
#

UTF-8 standard csv export from excel

polar hawk
#

ยฏ_(ใƒ„)_/ยฏ

#

I haven't had that error with csvs yet

#

I'm sure I will

vale halo
#

Hm, I guess I could try some other spreadsheet thing

plush yew
#

Hmm yeah, will look into that.

Having another question: Does someone know why the game wants to load data/assets which I moved to another folder from the old folder despite me fixing the redirectors?

polar hawk
#

Theres a reference, somewhere

#

A lot of people miss 'preview' references

#

i.e. a material with a mesh preview set

vale halo
#

How interesting, seems using the crappiest xlsx -> csv converter online works ๐Ÿค”

glossy flame
#

Is it the crappiest if it works?

#

๐Ÿ˜„

plush yew
#

@polar hawk that makes sense... But it doesn't tell me where so I have to look everywhere I guess? xD

vale halo
#

๐Ÿ˜› I guess excel's built in is the crapiest then @glossy flame

polar hawk
#

You should diff those csv files

vale halo
#

Good point

polar hawk
#

@plush yew yup

#

I use a CSV macro

#

That was supplied by @joatski @michaelnoland who probably isn't here

#

And is incredibly hard to track down (the macro)

vale halo
#

Hm, seems one is using ; and one ,s

polar hawk
#

....

#

theres your problem

#

its a csv

#

not a ssv

#

gg

vale halo
#

Why on earth would a csv produce semicolons?!

polar hawk
#

did you fuck your excel settings?

#

It lets you change the delimiter

vale halo
#

Nope, never messed with it

safe rose
#

@plush yew I got that substance core error yesterday morning. It was due to me forgetting to install it to 4.17.

vale halo
#

Just used the default ๐Ÿค”

polar hawk
#

@safe rose @plush yew That'd absolutely cause it to not load

#

lol

vale halo
#

I barely ever use excell though, usually use google sheets, but ain't logged in and too lazy to log in ๐Ÿค”

safe rose
#

Not sure what version you are on. But anyways. Probably just forgot to install it to engine and enable it in plugins.

vale halo
#

(my google account is too secure)

polar hawk
#

Google Sheets is superior

#

But I can't use it the same way I use Excel for data tables

vale halo
#

Yeah, I'm just using it for tests myself ๐Ÿ˜

safe rose
#

@polar hawk yeah lol. I mean. Usually I don't install Substance. But this was for a client, the upgrade to 4.17.

vale halo
#

I personally tend to use SQLite in real projects

safe rose
#

It was the only thing that made sense to me.

vale halo
#

It's pretty much a data table, but with a heck of a lot more control

polar hawk
#

I feel like SQLite is the catchall overkill for people who don't know simpler shit exists

frank escarp
#

becouse it is

vale halo
#

& it allows you to write completely custom apps for huge data collections

frank escarp
#

for most projects, data tables will be fine

vale halo
#

Agreed

safe rose
#

@polar hawk what's simpler than SQLite ?

frank escarp
#

sqlite is good if you are getting into RPG tier of stuff

polar hawk
#

An array of structs

#

i.e. a data table

frank escarp
#

where its good to edit stuff from outside ue4 or interface with other tools

vale halo
#

SQLite is usually overkill, but I love using it when I need to easily create a huge amount of linked data

polar hawk
#

A data table is actually a TMap<FName,Struct>

#

With some decoration

safe rose
#

I love me some Data tables.

frank escarp
#

my weapons and missions are all on data tables

#

lets me tweak stuff from 1 place

safe rose
#

But usually. People use SQLite externally

#

As in. On some database

#

To send and receive data.

vale halo
#

SQLite can't be used "externally" ๐Ÿ˜‰

polar hawk
#

People who direct connect to databases in games, aside from local database for saving massive things, scare me

safe rose
#

Are you saying that it is easier to just write to and open Excel sheets?

vale halo
#

^ same here, which is why I hope people'll only use NetDB on servers lol

polar hawk
#

You can always pull down a remote sqlite data base

vale halo
#

(as using prepared queries on your dedicated server is actually safe)

polar hawk
#

I mean, you shouldn't usually

#

but

vale halo
#

True, true

polar hawk
#

The number of times I've seen 'mmorpg' people connect to a 'login' using a direct 'mysql' connection

#

is haunting

vale halo
#

๐Ÿคฆ

#

They're not supposed to use MySQL though ๐Ÿ˜‰

#

It's c++ connector is licensed under GPL unless you buy the "professional" version, which sets you back a good 2k

#

(which most MMORPG people that do stuff like that aren't going to be doing lol)

#

(unless the licensing has changed since I last checked, that is)

pallid compass
#

what do u mean by direct connection? ๐Ÿ˜ฎ

vale halo
#

Player -> mysql database

pallid compass
#

we have login system but obviously not like mmo huge massive login shit

vale halo
#

I'd think, pretty much, as soon as a user rips your game they have access to all the password (hashes)

pallid compass
#

oh dam wtf

polar hawk
#

You should never have players connecting directly to any database

vale halo
#

And if they're pulling stuffl ike direct connections, they're probably not hashes, but plain text passwords

safe rose
#

Hmm, now makes me wonder what GameSparks uses other than JSON

polar hawk
#

Thats what REST API or literally any layer in the middle is for

pallid compass
#

we send player data encrpyted ofc, to php that then talks with the server and sends it back

polar hawk
#

GameSparks is an API, which is what it should be

#

Aye, PHP is a middle layer

#

good job

pallid compass
#

thank god

#

i thought i went full retard again

polar hawk
#

As long as you're not sending PHP fucking SQL statements

pallid compass
#

no omg jesus

vale halo
#

I'm really scared about my database plugin's launch though. I'm aiming it at users who want to build dedicated server builds.....but I'm scared people'll use it in clients and blame me for it lol

frank escarp
#

i saw a guy that was doing a rust webserver

pallid compass
#

middle man

frank escarp
#

it seemed quite interesting

vale halo
#

(also, I've seen multiple database plugins without prepared queries. I don't want to bash the competition but......I'll just say that that is horrible practice)

frank escarp
#

due to some async + webserver libraries rust had, that combined with rust features meant some REALLY interesting server programming

pallid compass
#

let me just double check

vale halo
#

(prepared queries -> saves you from SQL injections....kinda)

frank escarp
pallid compass
#

Client > to json > to php (php is not sitting in any public folders of web server > to sql

vale halo
#

Oooh interesting ๐Ÿ˜ฎ

pallid compass
#

with encryption ofc

#

yeah i use prepared queries

vale halo
#

Sounds pretty secure, is your PHP using prepared queries?

pallid compass
#

yeah

vale halo
#

Ah, awesome ๐Ÿ‘

pallid compass
#

thank god i didnt do a stupid

polar hawk
#

Rust is the most awesome thing I have not yet used

vale halo
#

There could still be huge security issues, but atleast you've made a pretty good effort :0

#

Same @polar hawk

pallid compass
#

friend of mine does alot of network pen stuff so, im going to ask him to check it out then gimi gud roastin

vale halo
#

I've read about rust, and it looks so interesting/awesome....I just waste way too much time doing other stuff

polar hawk
#

When Rust heads are like 'you need to use Rust because blah blah blah' I don't even bother looking into it, I just assume they're right

vale halo
#

Nice @pallid compass ๐Ÿ‘

polar hawk
#

Because apparently Rust is magical

#

And everything anyone says thats good about Rust is always good and true

pallid compass
#

you know what i cant quite figure out yet, best way to make session tokens expire

polar hawk
#

cron job

#

Its simple, its effective

#

Is it most effective? I don't know

#

Rust probably has some magic to handle it better

pallid compass
#

hmm good idea

frank escarp
#

im learning it couse i find it interesting

#

but mostly for lower level/secure stuff. definitely NOT for gamedev

#

right now im trying to write a chip8 emulator (as i had one in C++), and a obj loader (to see the parse features)

vale halo
#

Awesome ๐Ÿ˜ฎ

frank escarp
#

i really, really, really miss proper autocompletion

#

its what blocks me the most

#

i tried to do some gamedev with SDL, but it was a fucking shitshow due to the autocomplete not working at all, so i had to have all the "headers" opened to check the functions

plush yew
#

Please welcome @alpine topaz to the community! :beers:

vale halo
#

Ouch

polar hawk
#

VAX works great for me, yolo

pallid compass
#

when u expose particle param's whats the constant value for, i cant remember

swift spindle
#

sigh

#

found a really big bug

#

for me at least ๐Ÿ˜›

pallid compass
#

is there anything speial u got to do when exposing particle param

#

feel like iv forgotten something and it aint working

pallid compass
#

the fuck

#

seriously

#

not working at all

#

SCALER VALUE Y U NO WORK?

oblique sorrel
#

Okay, that's weird...

If I add any widget in FirstPersonHUD, I get horrible frame drops.
If I add it in FirstPersonCharacter, FPS rarely drop below 100.

pallid compass
#

because widgets dont go in HUD

#

as confusing as that sounds lmao

oblique sorrel
#

Apparently

glossy flame
#

Are you adding it each frame or something?

#

Like on Event Draw or whatever it's called

oblique sorrel
#

Yeah, on EventDraw

#

I thought that it fires ony once. I mean, why draw HUD each frame?

#

That was my train of thought

glossy flame
#

Well, I think that's your issue :p

pallid compass
#

well u gotta keep drawing things xD

#

or they vanish

glossy flame
#

I believe event draw fires each frame, as simple things like "draw rectangle" need to be drawn like that, but widgets persist

#

Widgets are their own encapsulated object that handle their drawing, so I think you were creating a ton of widgets and that's the reason for your frame drops

#

And I would disagree that the HUD isn't the place for widgets, you can definitely make an overall HUD that makes use of widgets

#

Creating them each frame, however, isn't the way to do that, hehe

pallid compass
#

jfc

#

cant get emitter to params work

#

0 up to date doc on them

#

10/10

#

if a particle emits 0 things

#

does it die?

tawny brook
#

I'm trying to build UE 4.16 from source, but i dont have a UE4.sln file?

plush yew
#

Please welcome @warm bluff to the community! :beers:

vale halo
#

Did you generate your project files? ๐Ÿ˜ƒ

tawny brook
#

ye

vale halo
#

Hm ๐Ÿค”

tawny brook
#

I'm following this

crimson sky
#

Guys i need some help. So i was on here yesterday, talking about the startup movie resolution etc. Basically i want to start my game on a custom camera that shows a plane showing my intro videos, then link that to my main menu, but i dont know how to do that? any help?

vale halo
#

Hm strange issue ๐Ÿค”

tawny brook
#

Dependencies took all night to download ๐Ÿ˜ญ

#

i have VStudio 2015

#

@vale halo any idea?

#

it prints out a somewhat long msg right before the generateprojectfiles.bat closes

#

but i cant read it in time

vale halo
#

Try opening up your command prompt (as admin), cding into that directory and running the bat (using your command prompt)

#

That should let you see the message ๐Ÿ˜ƒ

#

Also, where is that file located? It may be having issues due to having a too long file path for some of the things

tawny brook
#

W:\UnrealEngine-4.16

vale halo
#

(I belive the max is 255 characters, it's an issue some users have for packaged builds, but I'm not sure if it's persistant for engine building too)

#

Hm, then that can't be it

tawny brook
#

How tf do i navigate to the W:\ drive

vale halo
#

I'd try the command prompt trick to try and get that error thoug h:O)

#

w: I belive

#

I'm mainly a linux user though ^^

tawny brook
#

Same lol

#

fawk

vale halo
#

Woohoo! Another linux user ๐Ÿ˜›

tawny brook
#

if i do W: it just prints out a folder inside

vale halo
#

?

tawny brook
#

I'm using windows for buildingmy game tho

#

it won't change directory, lemme google dis

vale halo
#

It's usually <DRIVE>: and then cd someDir

#

I totally prefer linux file management though ๐Ÿ˜›

tawny brook
#

oo got it

#

I thought you meant cd <DRIVE>:

#

๐Ÿคฃ

vale halo
#

๐Ÿ˜›

tawny brook
#

I mean that'd work in linux... ๐Ÿ˜ญ

vale halo
#

Yep

#

Though linux doesn't have a drive system

tawny brook
#

Partitions but ye

swift spindle
#

linux = ftf ๐Ÿ˜›

vale halo
#

(which isn't bad, I love the way linux mounting etc works)

#

Partitions != drive letters really

#

You're usually going to mount the drive first, which means it'll be some sub path of /

tawny brook
#

Like /unreal-engine/

#

or someshit ๐Ÿ˜›

vale halo
#

I know /dev/sdXY is a thing, but ยฏ_(ใƒ„)_/ยฏ

#

Eww, putting ue4 in your root dir? ๐Ÿ˜›

tawny brook
#

Well, you could put it whereever m8

#

just an example

vale halo
#

I know, I know

tawny brook
#

i see an error!

woo

#

I'm getting somewhere

vale halo
#

Woohoo!

#

Not quite sure how to fix it I'm afraid, but atleast we're getting somewhere ๐Ÿ˜ƒ

#

Did you install the required c++ stuff when installing visual studio?

tawny brook
#

atleast it's not "im running the batch file but nothing is happening..."

vale halo
#

Yeah, that issue sucks ๐Ÿ˜ฆ

tawny brook
#

I believe so, I've never had issues opening vstudio w/ unreal & such

vale halo
#

Hm, it's somehow missing a toolchain though

#

Which version are you building?

tawny brook
#

4.16

#

I have vstudio 2015

vale halo
#

You may have an issue where newer versions of ue4 (4.16+ I believe) are meant to be built with VS2015

#

Not completely sure about that though\

tawny brook
#

well that wouldn't be my issue

vale halo
#

Can you open VS and create a default c++ project?

#

(console app or something)

tawny brook
#

hmm, im going to try make a c++ project inside unreal in a sec

#

ill try that now

#

It's vstudio community 2015 if that matters

#

Hmm

#

Seems to work

#

It opened a Program.cs file

#
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
        }
    }
}
glossy flame
#

That's C#, hehe

tawny brook
#

ff

#

hmm

#

If i go to do visual c++

#

it just gives me this

glossy flame
#

Well there you go, you didn't install the C++ tools

tawny brook
#

ok

#

which one do i install

#

lol

glossy flame
#

Dunno which works with UE4, usually you install it when you install VS

vale halo
#

Yeah, you didn't install the c++ components ๐Ÿ˜‰

#

There's <some> ue4 page on this, a quick google search should get you there ๐Ÿ˜ƒ

tawny brook
#

I'll do the top one, then try when it finishes

#

Downloading all the packages i can for visual c++

#

omg, did it really say 9gb storage space neede

#

Alright, ill get back in 3 days

glossy flame
#

It shouldn't be that much, though I do remember it being a few GB

tawny brook
#

๐Ÿ˜›

#

It said 9gb of free space required

#

Probably double the size needed

glossy flame
#

Well, you did say you're downloading "all the packages I can"

tawny brook
#

due to temp files, then extracting it & installing

glossy flame
#

๐Ÿ˜„

tawny brook
#

Well

#

I did all c++ packages

#

there was 3..

glossy flame
#

ยฏ_(ใƒ„)_/ยฏ

#

The VS2017 installer makes it a lot easier

#

They have a nice "C++ gamedev" box that you click

tawny brook
#

lol srsly

#

Well you see

#

Downloading vstudio 2015 took like ~4 hrs

#

and like every UE4 guide i could find for starting with ue4 was using vstudio 2015

#

I couldn't find a straight "You can use vstudio 2017"

#

I even have VStudio 2013 Update 5 EN Ultimate ๐Ÿคท

#

I downloaded that aswell, never installed it

#

good old 4.81gb

glossy flame
#

2017 definitely works with 4.16, I think support started in a 4.14 or 4.15 hotfix

tawny brook
#

I'm running 4.16 so

crisp lion
#

do you guys know why when I try to open my Blueprint class it doesnt show the editor window? It shows that I have opened another window somewhere but I cannot see it

fierce tulip
#

classes have been dismissed :p

tawny brook
#

Lethal, I'll do VStudio 2017 next time I upgrade my pc (probably in a couple months)

crisp lion
#

it looks like this

tawny brook
#

is it just me cuz i see nothing wrong

crisp lion
#

I cannot access the blueprint code

vale halo
#

Try selecting the windows and using win+arrow up

#

Or the editor may be crashing, not sure actually ๐Ÿค”

crisp lion
#

even restart pc didnt fix it

#

aah fixed it

#

if anyone wondered

tawny brook
#

ohh yeass

#

yo howtocompute, "Acquiring" is finished, now it's "Applying" ๐Ÿ˜ƒ

plush yew
#

Please welcome @haughty junco to the community! :beers:

vale halo
#

Awesome @tawny brook ๐Ÿ‘

#

(#TotallyNotALateReply)

tawny brook
#

๐Ÿ˜„

#

It's still installing things though ๐Ÿ˜„

#

But looks to be almost done

#

I didn't mention you, so not your fault ๐Ÿ˜„ @vale halo

feral echo
#

@tawny brook did you know that it is faster to reinstall windows than uninstall vs15? :d

tawny brook
#

i'm not uninstalling vs15 ๐Ÿ˜„

#

But that's probably true

#

Taking it that I have a windows 10 install usb stick

#

๐Ÿ˜›

#

If not, it wouldn't be ๐Ÿ˜„

plush yew
#

Please welcome @rugged snow to the community! :beers:

ashen brook
sacred crater
#

that gif was open in the corner of my screen and it severly annoyed me.

plush yew
#

Please welcome @civic juniper to the community! :beers:

pallid compass
#

god dam cant find decent audio pack with missle/rocket engine trail sounds D:

swift spindle
#

make the sounds with your mouth and a toilet.... like the real audio pros ๐Ÿ˜ƒ

#

it would be hilarious ๐Ÿ˜›

pallid compass
#

if only i was that good haha

swift spindle
#

it was good enuf for MYST

plush yew
#

Hey all, anyone here 'come from source engine'? and if yes, can i ask u some questions? ๐Ÿ˜› im bscly looking for displacements, but not terrain

floral heart
#

I don't think that exists.

plush yew
#

so then, say i wanted to make a little tunnel with a curved roof

#

am i supposed to make a model for that?!

shut gulch
#

are you using BSP for everything?

plush yew
#

atm yes but appearantlly thats bad

#

so im looking at changing some things over, im just very puzzled, afaik everything needs to become models, wich seems like a huge waste

#

meanwhile i see plenty of games with rockwalls caves tunnels etc

shut gulch
#

I would just use those as placeholders until you have geometry for the shapes you can't make out of them

floral heart
#

Models in UE4 are more efficient than prop statics. (Well, maybe relative to the rest of the engine.)

plush yew
#

but if i need something once, it seems wastefull to make a model for it

floral heart
#

Models are small in filesize. Textures less so.

shut gulch
#

im confused, are there just enough BSP shapes in source to make what you are trying to do?

plush yew
#

source for one does bsp better then models, so that may be part of my confusion

#

secondly it has these 'displacements' wich i guess are best explained as any size terrain you can use in any angle/pos you like

#

so, if u need a cliffside, just make a terrain, rotate sideways, bam, cliffside

#

etc

shut gulch
#

that sounds like a model

floral heart
#

Displacements are pretty inefficient, by the way.

plush yew
#

(obviously simplifying things here for example)

#

thats true but you can work around that with nodraw bsp boxes lol

floral heart
#

Especially on high subdivision levels.

plush yew
#

thats besides the point tho ^^

shut gulch
#

I use static meshes for cliffs and stuff in UE4, with a material that helps blend them into my terrain

plush yew
#

hmm ok

#

soo, still curious about tunnels ๐Ÿ˜›

#

what about splines

#

say i make a straight tunnel model

#

fit that too a spline so it can curve as i like for that place in my enviornment

#

would that be good or bad practise?

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(seems to me its bad lol, but yea, idk)

floral heart
#

Sounds good to me. It's what splines are for.

plush yew
#

mkay

shut gulch
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I feel like I would just build a set of pieces that fit together that have all the curve angles I want

floral heart
#

There are also spline meshes, so you can take a mesh with many faces and bend it to the curve you want.

shut gulch
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oh right

plush yew
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yea thats what i meant for the tunnel example

#

but idk, seems wrong

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engine has to waste resources curving the model along the spline

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or well, thats my perspective

tawny brook
#

@vale halo It finished ,3

plush yew
#

ok so to recap, i need to stop beeing so source oriented and just use models? ๐Ÿ˜›

floral heart
#

Even Valve frequently used prop statics. Displacements were simply because most amateur level designers couldn't afford Max/Maya, and Blender was still aw.... er, more awful than it is now.

plush yew
#

ok then

#

guess ill have to 'steal' 3dsmax, im not touching blender lol

floral heart
#

If you have an educational e-mail you can probably get a student version.

plush yew
#

i tried that thing several times the past few years, and can confirm its awefull

#

sadly i dont

vale halo
#

Awesome @tawny brook ๐Ÿ‘

tawny brook
#

now how tf do i open it ๐Ÿ˜„

cloud cobalt
#

Blender takes time to get used to

#

It's pretty awesome though

tawny brook
#

how do i open source built ue4

vale halo
#

Engine/Binaries/Platform/UE4Editor I believe

#

If it isn't in the windows doc, check the linux build doc and "port" it to windows ๐Ÿ˜‰

tawny brook
#

mhm

twilit hill
#

i have a short question in case somebody came across the same problem:
One of my friends did send me his material so i can try it out on some of my assets. I noticed the same problem as over a year ago when i had something similar: when manually migrating materials (uasset files without any project files), every reference to the assigned textures is permanently lost - even by keeping the folder structure. My question is - is there any way arround this problem?

#

the only way to "copy" materials or assets to another project is to migrate it while having both projects opened in ue4 - thats the only thing which ever worked for me, but thats extremely stupid for just "trying out" something ๐Ÿ˜ƒ

#

since the materials preview works in the ue4 editor, i guess some meta data is there ... just not the assigned textures when actually using/editing the materials

plush yew
#

Please welcome @hard pewter to the community! :beers:

north nova
#

does anyone know about this xbox dev kit thing

tawny brook
#

wtf

#

"Failed to launch editor" ๐Ÿ˜ญ

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I cri

north nova
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iv seen on the site that you get 2 dev kits free of charge but is that just the software of do you get the console

tawny brook
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@north nova The ID@Xbox program helps qualified game developers self-publish on Xbox One. Developers accepted into the program are provided two Xbox One development kits at no cost, and have access to the Xbox One XDK, developer documentation, private forums, free middleware, and more.

north nova
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ya i get that but what im asking is that the dev kit that they are providing are they the consoles or just the codes to make your xbox one into a dev kit

tawny brook
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I highly doubt they would send a free console to people

#

Especially since you don't pay for it

pallid compass
#

what happens if u knock delay in too construction script

tawny brook
#

They probably just whitelist your xbox id with a developer tag, which unlocks an option to setup the dev kit.

#

That's my guess

pallid compass
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dev consoles are not the same as normal consoles

north nova
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ya i guess

pallid compass
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u normally have to pay for dev console

tawny brook
#

That video might be helpful

north nova
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the only reason i asked is cause they where talking about sending these new scorpion kits out to people

#

and i dont even have an xbox one

pallid compass
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from what i know from a friend who had one

north nova
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iv barly got a 360

pallid compass
#

the dev consoles look dif

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and they pack abit more power

#

but that was awhile ago

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360 time

north nova
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ya there more focused to devlopers rather than the normal users

tawny brook
#

you could probably still turn a normal xbox to a dev xbox

#

I don't see why they would force devs to buy another one

north nova
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ya you can do but it is supposed to completely reset you xbox so you dont have any achievements from games or any installed nothing

#

i think it leaves you profile but thats it

tawny brook
#

Only way to get accurate up-to-date is to contact them

pallid compass
#

i doubt it just be a general kit

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u normally need more than playing power

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for development

north nova
#

going to have to wait until after pax before i can know

#

just thought there might be someone here with that expience

upper heart
#

is there anyway to set a cull distance on a static mesh without a cull distance volume?

twilit hill
#

maybe try to create an empty LOD

upper heart
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yeah that's how i'm doing it now

#

lod with tri count to 1%

twilit hill
#

mhh .. maybe also set up the material for it, opcacity in a certain distance

#

you can blend it if that looks better in your case

upper heart
#

right, this should work for now

#

thanks

twilit hill
#

everything is better than dithering .. hehe

plush yew
#

Please welcome @elder plover to the community! :beers:

ruby chasm
#

Looking for decal expert

pallid compass
#

anyone recommend a sound bundle thats got rocket trail / missle trail engine sound?

tawny brook
#

is running UE4 dedicated servers on Linux a struggle? Or is windows easier?

plush yew
#

Anyone know offhand how to pass a gamemode as a parameter when opening a map, so I can reuse my level for different modes?

#

Please welcome @digital mango to the community! :beers:

tidal lichen
#

How can I get the angle between my camera and a component of my actor? Like between the forward vector of the camera and the position of the component

sullen sonnet
plush yew
#

Not the greatest example, but hopefully gives the gist of it

tidal lichen
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@plush yew Should I use the dot product node with the forward vector of the camera and the world position of the component?

plush yew
#

What you'll want to do is Normalize(ComponentPos - CameraPos) to find the normalized vector in the direction from the camera to the component

#

And compare that to the normalized camera facing vector

tidal lichen
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@plush yew thank you, your method worked!

plush yew
#

great, glad to help

pallid compass
#

if u have a premade button with image and button for example, how can that premade widget tell its parent to do something?

tidal lichen
#

is there a way to make a mesh invisible to the player camera but visible in a scene capture component?

#

I found it. Its "set owner no see"

plush yew
#

Please welcome @dim quiver to the community! :beers:

dim quiver
#

Greetings.

plush yew
#

Please welcome @loud jackal to the community! :beers:

#

Please welcome @spark belfry to the community! :beers:

plush yew
#

Please welcome @fossil mountain to the community! :beers:

plush yew
#

Please welcome @thorny kayak to the community! :beers:

plush yew
#

Please welcome @jolly maple to the community! :beers:

#

Please welcome @dire token to the community! :beers:

autumn sandal
#

wtf

plush yew
#

Please welcome @dire fiber to the community! :beers:

plush yew
#

Please welcome @clear storm to the community! :beers:

#

Please welcome @granite island to the community! :beers:

plush yew
#

Please welcome @plush yew to the community! :beers:

next badger
plush yew
#

Please welcome @sleek oasis to the community! :beers:

umbral frigate
#

hey, quick question how do you have access to clicking UE UI while you are playing?

tawny brook
#

My dedicated server seems to crash instantly after it starts, any idea?

vale halo
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Ran it in the command prompt? ๐Ÿ˜‰

tawny brook
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It just opens a new window & closes

#

There's a logs folder

vale halo
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& you've done a great job at that theme @next badger, but I share your concirn about the forum update ๐Ÿ˜

#

Then....check the logs I'd suppose (and/or share them here if you can't figure out how they're built up)

tawny brook
#

Those are the logs & crash reports

vale halo
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Mind pastebinning them? Way easier to deal with when on mobile ^^

tawny brook
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oh, my bad ๐Ÿ˜„

vale halo
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No problemo

tawny brook
vale halo
#

Hm

#

Does this error persist when you build a dedicated server for an emty project? It'd be a good way to isolate whether this is a bug with the engine/etc. or your project

#

(probably doing something which only clients are allowed to do or something, not quite sure about that)

tawny brook
#

uhm

vale halo
#

Also, what happens when you run it as admin? Could be some strange permissions issue?

tawny brook
#

Haven't tried, but it took ages to compile everything (server, client, package client, etc)

vale halo
#

Hm true

#

Maybe someone in #multiplayer can help you further based on that error, I've avoided building dedicated servers as it takes ~11.4h to compile ue4 from source on my computer

tawny brook
#

lol

#

ue4 from source wasn't that bad

#

It was downloading most of the time

vale halo
#
25>  [2/2] Link BootstrapPackagedGame.exe
25>  Total build time: 41074.57 seconds
========== Build: 21 succeeded, 0 failed, 0 up-to-date, 4 skipped =========
``` Not even kidding btw ๐Ÿ˜›
tawny brook
#

๐Ÿคฃ

pallid compass
#

Fuck so long

vale halo
#

ยฏ_(ใƒ„)_/ยฏ

#

The 6850k dropped in price.....a lot, so I'll probably upgrade to that soon-ish depending on how 8th gen consumer hexacores run

#

(currently using an i5-4210M)

crimson sky
#

Guys if i make a video play on a flat plane, how do i make it so that when the game starts its in the POV of a camera facing the wall where the video is playing, then when the two videos are done playing it goes to my menu>
?

#

I was playing a india ue4 game, and their startup movies were (1. same as mine) (2. 1920x1080 and 60fps??) whereas i can only get 1280x720 working because of the bug, how does one do that?

next badger
plush yew
#

Please welcome @edgy bloom to the community! :beers:

inner mountain
#

does anyone made a web-service server with UE4? ๐Ÿ˜„

#

just for fun...

#

code web pages in blueprints...

next badger
#

@inner mountain UE4 have no http server, it could not be used like that, max you could do is generate JSON and push it by sockets...you could link it to node or other server tho

plush yew
#

Please welcome @vague musk to the community! :beers:

inner mountain
#

@next badger well http server could be definitely implemented in c++

next badger
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@inner mountain indeed...node is...i wonder how much time it will take

#

and, we're not talking about serving the requests, right...you also have to generate dom

inner mountain
#

@next badger why? I'm talking about simple web server ๐Ÿ˜ƒ which can serve web pages ๐Ÿ˜ƒ

#

also, there are lot of c++ open source http servers, just need to connect them with ue4 ๐Ÿ˜„

next badger
#

@inner mountain well, that's exactly what i've said...you could link it to some other server

#

but it has some limitations, since ue4 EULA not compatible with some source code projects

reef beacon
#

somebody knows how can i prevent the gun from clipping in the wall?

plush yew
#

Please welcome @dim imp to the community! :beers:

dim imp
#

๐Ÿ‘‹

inner mountain
pallid compass
#

is anyone here good with materials?

next badger
#

@inner mountain Seems like just a http request server, probably could not generate web pages

#

@pallid compass depends

pallid compass
#

do you know what time counts in?

#

in the materials

next badger
#

@pallid compass it is float based, 1.0 is equal to one second

#

sorry, nap time

pallid compass
#

just needed to double check

#

wasent working at first

#

man why is figuring out how to do shield impact disperal so hard

inner mountain
#

can handle requests, can serve static files...

#

cookies, etc

next badger
#

um...that's what http requests do...where is dom?

inner mountain
#

well, dom is on client side, actually

#

why it should be on server?

next badger
#

I mean, it has no web content generation...

inner mountain
#

"web content" is just a text, usually

#

see those "Hello world" text node? it's exactly example of returning some web content ๐Ÿ˜ƒ

#

other question is how to build efficient template engine or something like that inside UE4

next badger
#

Um. Yeah. just a text...as c++ is just a text, and zip files content...

#

those Hellow world are probably http data...

inner mountain
#

you can serve just a string <html><body><h1>Hello world!</h1></body></html> and it will be an html web page

#

with proper Content-Type header any browser will display it as an html page