#ue4-general

1 messages ยท Page 70 of 1

plush yew
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ok actually youre right i dont see it in my gitignore

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idk where it went

glossy flame
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There's one I used to use here

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Seems like it covers pretty much everything ๐Ÿ˜ƒ

plush yew
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ooh thanks

main cobalt
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Hey I need some help with a possible cooking issue in v4.14, i'm getting a lot of this:

Forcing save package C:/........../[ASSETNAME].uasset because was already requeued once

In the output log, not sure what it means but it seems to be taking quite a long time per asset, is this usual or is there something I can do to get around this? I've googled and tried a solution but it doesn't seem to have made any difference

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If anyone has any suggestions please @me, cheers

umbral kraken
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Hi i'm having an issue spawning my player character (using the C++ FirstPersonCharacter template). Using a spawn actor node spawns just a sphere with movement (ie no physics, no model, no gun, no "click and then it'll shoot).
I'm not sure what keywords to use to google it

pallid compass
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@umbral kraken id go look for example project if i was you

shadow ermine
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@umbral kraken what class have you setted when spawning ?

hot sandal
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I have a bug where if someone is alt+tabbed during a multiplayer level load (via server travel) the server never receives their "I loaded my map" network signal. Almost as if when they're alt+tabbed their game just stopped processing anything important during a load.

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I see in the editor there's an option (FOR EDITOR) using less CPU when not focused

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I don't see this setting for a public release build though.

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But weird stuff often happens when the window is not focused by the user.

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Is there a way to not throttle CPU or framerate (both?) when someone is alt+tabbed?

cursive dirge
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@hot sandal it should be there

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oh, you mean like in built game?

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yeah, that's not an option

hot sandal
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Yeah, not in editor, found that option just fine

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Hm.

cursive dirge
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you might be able to sense if your game is in foreground and then manually cap the framerate with t.MaxFps console command

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I personally dislike games that do that ๐Ÿ˜„

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like, if something pops up in the desktop, for example if someone sends me a message from steam and game loses focus for that reason, I get stuttering frames in the middle on online match

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it's disaster

hot sandal
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Yeah

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Very odd though. You'd think it would prioritize loading heavily

autumn haven
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Does anyone happen to know where the Nodal/Cardinal Point for Cine Cams is located? Is it the point of the frustum pyramid?

heavy flicker
weary basalt
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You forgot to take your nightvision goggles off?

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Thats a bit weird

heavy flicker
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Figured it, gotta do something with skylight. Weird

umbral kraken
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@shadow ermine I was using the FirstPersonCharacter class.
I've switched my project over to the Third Person template and that networked really easily, rendering the characters properly as well as sending and receiving both directions.
I just need to incorporat the code to shoot which i'm not sure on, as the FirstPersonCharacter.cpp had an OnFire() event that triggered to handle shooting however i'm not sure how to have the same event fire on the third person after putting it in

umbral kraken
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Can anyone suggest a way of replicating a clients character yaw/rotation.
Currently, the characters replicate this when they move, but i've added a First person camera to the character that and when Yaw input is given, it is used by both the camera and the character. This rotation does not replicate from client to server, but does replicate from server to client. How can i get this working both ways?

umbral kraken
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oh shit boys i did it myself

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I made a custom event that would run on both server and client and had the actor rotation as an input. I called this event on tick so that essentially, the server (and client) would set the rotation of that actor to the clients version

fierce tulip
tall pendant
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nice. ty! @fierce tulip

fierce tulip
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yw ๐Ÿ˜ƒ

shell jetty
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Luos Particle effects

umbral kraken
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Having trouble figuring out why the upper section doesn't change the colour of my projectile by reference to owner whie the lower section does the same but for the spawned decal. Upper section works with a reference to player character but that requires an index so not really network friendly

torpid hedge
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parameter name is different

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maybe, or you need to set the dynamic material for the sm

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yeah, i believe you are not setting the material of the static mesh, only creating it

vast pine
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Is it possible to draw an in world beam emitter and use screen space to fade it. Ie start and edge of screen fade if the target end is off screen?

umbral kraken
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@torpid hedge I tried setting the material to no avail.
The following image is what DOES work:

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Whereas replacing the actor reference with 'Get Owner' makes it not work.
I'm not sure why as using 'Get Owner' in order to get my paint color variable works for coloring the decal

glossy flame
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How are you spawning these projectiles?

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Could you show a BP?

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Blueprints don't inherently have an owner...you have to set it either when spawning or at some other point (but if it's on BeginPlay, you should be setting it on spawn)

umbral kraken
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I debugged to make sure that the reference to self does mean its a different owner per client/server

glossy flame
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BeginPlay runs before that set owner node

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Expand the SpawnActor node, you can set it there

umbral kraken
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So BeginPlay isn't run when the object instantiates?

glossy flame
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Essentially it is, it runs as soon as it's added to the engine list of actors and fully created

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But it most likely runs before the "Set Owner" node is called there

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Which is why you need to set it while spawning, not after

umbral kraken
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Ah yes, thats working now just from setting the owner. What you say makes sense now too

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Thanks โค

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Now i just need to change it all to be RPC based

vast pine
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Oh boy that's the fun part

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How many different colors?

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Because you may want to use an enum in the projectile. So you can use this enum for select material. And on construct set this replicated enum exposed at spawb

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Colors and materials are weird wth replicstion

umbral kraken
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I've not decided how i want to handle the colors yet. It's going to be unique per player and i'll either allow it to be chosen via a colour picker (essentially allowing any colour) or from a set of specified colours depending on the "character" the player chooses (althought this is all way down the pipeline).
One issue i had with my decal color in a previous version that used the first person template was that on changing the colour it'd change ALL of the decals colours. Couldn't figure out how to spawn a dynamic material decal

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Decals are a mess though, projecting through stuff, wrapping round (sort of)

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im not even sure how to make a function get remotely called, i just know how to make events fire on server side

pallid compass
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IS anyone experianced with quixel in here? i have few questions

umbral kraken
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That moment when you realise you only have to replicate the projectile spawning because the hit event doesn't have to run on client

umbral kraken
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Well that comment bit me back. Client shoots projectile straight forward, doesn't take into account up+down

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Figured it out - had to replicate the FPVcam rotation like i did the character rotation

glacial belfry
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anyone knows if its possible to change the default BP comment block color?

craggy nymph
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Yes it is, just look for "comment" in the editor preferences.

oblique trench
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hey. i have C++ fps template and somehow i want to switch FPS camera to TPS camera. but have some movement issues

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anyone experinced about that?

vast pine
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Elaborate on moment issues @oblique trench

oblique trench
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well, in TPS camera pawn acts like FPS camera, not moving to right towards

vast pine
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Tps have a spring arm?

oblique trench
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yeah

vast pine
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Does it have the spring arm anything set for the use rotation etc

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Something might be conflicting

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Or not set

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Example of its set to use controller rotation it will spin the character when looking left n right etc

oblique trench
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yeah

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turn handling and spring arm is OK

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but problem with in pawn movement rotation

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its just acts like a 2D in space

vast pine
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Can you make a short vid?

oblique trench
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I'll try

vast pine
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Or do you mean the body doesn't turn unless you walk forward?

oblique trench
vast pine
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So it's not rotating your model. If you want the camera to be fixed but the player turns right?

oblique trench
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yeah some kind of that, just want to relevant with my turn

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and movement

vast pine
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As in if you are looking forward and press back he turns and moves at the camera?

oblique trench
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yeah

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let me make a another video if you don't understand

vast pine
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That's a different way of handling the actual walk inputs if I'm thinking right as I'm betting your direction keys are getting the forward vector from the camera

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Look at the third person example blueprint for its spring arm settings and inputs

oblique trench
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allright thanks mate

vast pine
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Yupyup

oblique trench
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walk inputs works differnet

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i know that issue but somehow i want to turn the character

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when camera or spring arm move

vast pine
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You'd want to likely on tick after a certain degree of turn it interoptv the characters control rotation to match

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Usually in this type of situation you have a button you press and hold to rotate with the spring arm and release when you want to move independently of the camera

solid jungle
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you can only draw text to the hud in the hud blueprint?

worn granite
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Few different places/ways to do that

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Depending on how you want to do it, and if its a permanent part of the game

solid jungle
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i want to draw text to the hud when im overlapped with a blueprint

worn granite
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Any particular location?

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If not, just use a Print String

solid jungle
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yeah i want to to be centered at the bottom of the screen

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i also need to remove it on endoverlap

worn granite
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Well you can do that either with the HUD class, as you were, or you can do it with a UMG widget

solid jungle
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which do you think would be better?

worn granite
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(You can do it in other ways too, those are just the easiest)

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Probably UMG unless you're able to write the layout yourself.

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Its not hard to do, but UMG is much better for most UI/HUD stuff

solid jungle
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alright, thanks a bunch

dusty cypress
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Hey all, I saw a video where someone gathered up some of the original Bioshock assets and ported them to the game -- incuding the Big Daddy 'model'. How is that possible?

weary basalt
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Bioshock was built on Unreal tech so its most likely easier than you think.

deep gust
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any animator here ? need help ๐Ÿ˜ฆ

gritty vale
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hi guys I'm hosting a project on GitLab
The limit got reached (10.9 gb)
How much storage space will i get if i buy a subscription

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?

buoyant echo
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Maybe you should check with gitlab for that information..

jade moon
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Anyone has an idea what is causing this? The first 2-3 seconds. The rest is just without lighting

buoyant echo
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What's wrong with the first 2-3 seconds?

turbid sand
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@jade moon How many shadow casting lights are present in the scene?

jade moon
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Just 2. Flashlights, while one is pointing in the other dicection. @turbid sand

turbid sand
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Are your lights set to anything other than moveable?

jade moon
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Is that about the flashlight or the meshes?

turbid sand
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flashlights

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by default lights are placed into the scene as 'stationary' these are set to bake with lightmass and aren't supposed to be moved in the scene

jade moon
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Could that be related with sometimes the flashlight stop working?

turbid sand
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there are two things that come to mind, either you've reached the limit for pixel lights present in the scene casting shadows, which can prevent shadows from drawing and introduce artifacts, or the light is set to the wrong type. Those are my guesses

jade moon
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They're both moveable, just checked.

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Also this thing happens only in multiplayer, in single player doesn't

severe glen
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hey

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I have a question about blueprint to c++

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I've already did it but can I change something in my c++ class from blueprint ?

whole quarry
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No, bp is like the child where the c++ is the father, unless you're talking about variables

severe glen
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ok

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thanks

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can I create blueprint from that c++ class?

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I mean which is I converted from blueprint

whole quarry
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If its a bp class then yes

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There is documentation about it on the docs/wiki

severe glen
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I tried create blueprint from c++ . my ++ class is full but I cant see anything in blueprint

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Am I wrong?

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I just right click on my c++ and create blueprint class based on myball

pallid compass
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Anyone here who is good with quixel i have a question

umbral kraken
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Hey all i'm having an issue with my projectile when shooting in Third Person on the client side. It seems to project out at constant circling directions.
I'll explain further with images and video

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This section of blueprint handles updating the rotation of the player and camera with replication.

dusty cypress
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Do you know any programs that are capable of porting assets from Bioshock to UE4?

umbral kraken
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Okay i figured out exactly whats happening...
The Camera component im using for first person view constaly rotates (or sometimes doesn't)

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Side note: The clients movement jitters

lavish glacier
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is 4.16.2 coming? anyone know?

umbral kraken
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I really can't figure this out :/ The client side is just jittery and the FPVCamera rotates a bunch for no reason

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Oh shit i fixed it

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had to set certain things in the character blueprint to not replicate, so only the character itself replicates

plush yew
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how can I stop the default floor from flickering randomly? gonna get a seizure ๐Ÿ˜ฆ

pallid compass
sharp hound
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Could someone help me with matierials? This isn't something I normally work on and I'm hating it ๐Ÿ˜ฆ I just want to get a sprite and make it monochrome (which I will then activate when I want to later down the line by swapping the matierials).

I have no idea what i'm doing this is so different to blueprints :/

fierce tulip
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@pallid compass thats just a regular input node you can place inside material functions.

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@sharp hound desaturation node over time with a lerp

brave bridge
vast pine
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@plush yew you have two meshes in the same space battling?

sterile cairn
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Woah, the new Yoshi game is using Unreal Engine. (Presumably UE4)

glossy flame
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Hmm, maybe with Zelda and now this Nintendo might be leaning that way in a bigger fashion ๐Ÿ˜ƒ

pallid compass
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thanks @fierce tulip

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Question, if im using say a ID mask for a special material instance, and im using the RGB to mask, and i want to access the yellow channel in the ID mask, how do i do it properly? adding the red and green RBG does not do it, it ends up making both the red and green instead of just the yellow.

craggy nymph
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@pallid compass you do R - G or G - R, both works.

pallid compass
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ooo

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thank u

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haha

gaunt topaz
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Hi guys, I'm trying to save and load the state of a Destructible Actor

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I've obtained the transforms of all the chunks, but I can't set their transforms since I don't know how to tell the DestructibleActor's mesh to break/fracture/show the fractured chunks.

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When the actor is loaded, it is in depth 0 by default, with only 1 chunk visible (the global mesh itself)

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If the actor was only damaged in one of the sides, I would like to store that some chunks are together while some are isolated

safe spear
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I do not know why ue4 editor started to freeze
The same problem happens when you open the game engine
Can someone who knows the issue help?

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Blacking and then starting to freeze

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hello again

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Due to the amd update made for Battleground's, Radeon may experience editor problems in the 17.6.1 version.
when i install the previous driver, problem solved

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17.6.1 Radeon driver problem for my system

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i7 3930k
R9270x
20Ram

hardy horizon
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Hey guys, I made a post on the forum a few days back but I didn't get an answer (also probably posted it in the wrong place) and i really want this solved so i'm asking here (sorry if this is inappropriate or something)

I am wanting to allow my player to jump off of falling objects but whenever I try my character slightly jumps and then immediately falls back to the object. It only occurs when the object is falling.

My goal is for the player to be able to jump from objects that are falling in slow motion to other objects higher up in order to reach the top of the map.

I am using the default jump method that is automatically incorporated into the character movement component

Original Post: https://forums.unrealengine.com/showthread.php?147390-Jump-off-falling-object

gaunt topaz
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Set linear velocity.Z = 0

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I think that would do the trick

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@hardy horizon after that just apply the jump impulse

hardy horizon
gaunt topaz
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try with CharacterMovement->SetVelocity

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not with self

hardy horizon
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Unreal considers the character's Z velocity to be zero while standing on a falling object

gaunt topaz
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But that doesn't mean you can't set a new Z velocity

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Maybe that would work

hardy horizon
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tried, no visible effect

gaunt topaz
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And if you do Stop Movement Immediately?

hardy horizon
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nope

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I didn't think it would be this hard

gaunt topaz
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@hardy horizon maybe you must set world location to the same one but a little higher (like 2 - 5 units) and then apply the changes on the velocity and jump

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So the character will stop making contact with the platform

hardy horizon
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just made it teleport the player 500 units upwards, stop all movement, and the jump.
Character teleported 500 units upwards, then did the same stupid jump it does when on top of the object

gaunt topaz
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XD

hardy horizon
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sighs

gaunt topaz
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Did you make sure you haven't changed the parameter of CharacterMovement called Jump Z Velocity?

hardy horizon
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I don't touch that variable anywhere in code

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and jump works normally except when on a falling object

gaunt topaz
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Then I don't know ^^'

hardy horizon
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๐Ÿ˜ข

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I didn't think this would be so hard

gaunt topaz
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Everything with UE is hard..

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T_T Having my own problems here

weary basalt
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@hardy horizon Try implementing your own Jump by using LaunchCharacter

hardy horizon
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lol, literally just tried that as you were writing it

gaunt topaz
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I was thinking of Add Impulse before, but I thought that would do the same as the Jump function

hardy horizon
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didn't work

gaunt topaz
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And even worse I think

weary basalt
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LaunchCharacter should work as you dont need to be on an solid base

gaunt topaz
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Using ZOverride = true, right?

hardy horizon
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yep

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ok, it works until the object starts to rotate

gaunt topaz
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@weary basalt Do you know something about apex and physx?

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I'm having problems saving and loading the state of a destructible actor

weary basalt
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Nar sorry mate.

gaunt topaz
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Ok no problem

weary basalt
gaunt topaz
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Yeah, look at the last message xD

weary basalt
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Ah k. Ive muted that channel lol

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I dont like to mess with physics stuff.

gaunt topaz
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Well, a company has told me to do a test to hire me and that's the last part.. I have never done something like that

weary basalt
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Save and Load the state of an Physics object?

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I cant imagine it being to hard. Just save the current transform of each object as well as their velocities

hardy horizon
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Just in case you were wondering I got it working

I set the launch velocity based on the current Z Linear Velocity and then add a fixed value
while making sure you haven't landed (so you can't double jump)

weary basalt
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If its destructible then as long as the fracture settings remain the same it will always have the same fracture characteristic

unreal sonnet
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Anyone know of any free alternatives to Assembla for cloud Perforce hosting?

earnest burrow
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Does anyone know how I would get a png of one of my fbx files on a transparent background?

unreal sonnet
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Because I've been hosting on my laptop here and leaving it on 24/7 for my friends and I to work together but I'd rather have a cloud thing going.

weary basalt
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LocalHost ๐Ÿ˜›๐Ÿ˜‰

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@unreal sonnet Any free hosting will most likely have pretty harsh storage limits.

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I have my own server box next to my PC that hosts Perforce for me. If i need to let outside users have access i just open the port otherwise its just on my local network.

unreal sonnet
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Yeah that's actually what I've been doing for the past year with game jam and whatnot. I climbed a lot of the Perforce learning curve by doing it that way, but I was hoping there'd be an easier option, like how Github works.

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It's a shame that github and Git LFS doesn't work with .uasset files naturally like it does with Perforce. You gotta do them all manually.

weary basalt
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Thats why i prefer perforce over git. Its just super robust.

unreal sonnet
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Agreed, but the downside is that I can only have 5 users and I need to keep my old laptop running 24/7 in order to have us all be able to work together.

weary basalt
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I get around that by making the Users as departments then get each actual developer to make an single workspace in their department

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20 Workspaces i think so spread that over 5 user accounts gives you 20 unique users really.

sharp crest
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When I put a game to download for a cost on Steam, how do I contact Unreal and stuff to give them % from the sales?

whole quarry
sharp crest
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Add the following to your products credits: โ€œ[Product Name] uses the Unrealยฎ Engine. Unrealยฎ is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.โ€ and โ€œUnrealยฎ Engine, Copyright 1998 โ€“ xxxx, Epic Games, Inc. All rights reserved.โ€
Thanks, but where do I exactly put this? @tall pendant @whole quarry

keen carbon
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That looks like it goes in your production credits. The section where you give people credit for the development of the game.

severe glen
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hi there

sharp crest
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Well where is that supposed to be lol

cloud cobalt
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You're also going to need an EULA in your game

sharp crest
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Yea I saw that, didnt understand what I'm supposed to write in it lol

cloud cobalt
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There is a sample

sharp crest
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Yea saw it too

keen carbon
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Usually at the end and in the main menu bar

sharp crest
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Hmm yea ok I will make a credits section in the main menu

cloud cobalt
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What we did in our game, since it doesn't have an ending or anything, is to put two "credits" and "EULA" buttons on the main menu, that show credits and EULA

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EULA is commonly shown at install time (first launch)

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Credits are commonly shown after end of campaign, etc

sharp crest
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I really dont understand what I'm supposed to write in this EULA thing

cloud cobalt
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Just copy paste the sample document from Epic and change the company name

sharp crest
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Also what do I do with it once I'm done wiriting it lol

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oh

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lol

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oh so just change whatever is in [something]?

keen carbon
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Eula can simply be in the game docs when they purchase the game they agree to it. As well as your website

sharp crest
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Yea I have this file, so just fill out the stuff in [] and put it in a section in the main menu as well as the credits?

cloud cobalt
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The safe way is to display this at first launch, if you don't have any save data for example

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Yup

severe glen
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can someone help me ?

sharp crest
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Ok thanks!
So about the payment, do I just fill out this form every Quarter of a year and they will get back to me about where to pay and stuff?

whole quarry
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Just read the page, all info is on there..

sharp crest
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Yea well I'm pretty sure I got it right, filling out the EULA now

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Licensor = My name?

keen carbon
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Or your legal studio name

sharp crest
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Yea ok ty, and whats Agreement?

keen carbon
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Which one? The one between you and UE or the one between the consumer and you?

sharp crest
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[Agreement]

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What am I supposed to fill in this

keen carbon
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I think you leave it, not positive though

sharp crest
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hmm ok

keen carbon
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Oh, that's the title of your EULA

sharp crest
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hmm what lol

keen carbon
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Your end user license agreement

sharp crest
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Sorry I dont understand what you mean

keen carbon
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That's what governs how consumers can use your materials, game

sharp crest
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hmm so replace it with end user license agreement and then make another file about how consumers can use my game? got an example of that or something?

keen carbon
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Epicโ€™s service providers, shall be liable in any way for loss or damage of any kind resulting from the use or inability to use the Epic Materials or otherwise in connection with this end user license agreement

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Or what you title your agreement

sharp crest
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hmm ok so make a file with that and put it in the main menu too?

keen carbon
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Usually that is on your website. When you buy a game the EULA of the game ops up and you have to click on it to agree. And again before you install the game.

whole quarry
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With these questions, i start wondering about the game ๐Ÿ˜

sharp crest
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Just want to make sure lol I'm new to this

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Ok thanks! @keen carbon

keen carbon
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Lol. EULAs can be complex but it's extremely important to learn for all devs. It will protect you and your game.

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If you're in my Portland there are resources available. Most major cities has an independent dev group with resources.

sharp crest
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I dont even live in a city lol, hmm dunno how you say that in English

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Are you sure thats only what I need to put in the end user license agreement?
Epicโ€™s service providers, shall be liable in any way for loss or damage of any kind resulting from the use or inability to use the Epic Materials or otherwise in connection with this end user license agreement

keen carbon
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So I cut it off in the copy and paste. It makes more sense when you read the whole sentence.

whole quarry
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Have you ever read such short EULA?

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Thou shall not mess with the software. Thou shall pay yourself if hardware fails because of this software. Thou shall not pirate this software. Thou shall not crack this software. Thou shall not modify this software. Thou shall not influence this software by other means, etc etc

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Dont use this text in this way ๐Ÿ˜

sharp crest
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Hmm wait I'm confused xD
I need to put this when the user starts the game:
Epicโ€™s service providers, shall be liable in any way for loss or damage of any kind resulting from the use or inability to use the Epic Materials or otherwise in connection with this end user license agreement
And I need to replace [Agreement] with end user license agreement
Is that right?

keen carbon
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No, put the whole Agreement. I only took an example clip

whole quarry
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Going full circle ๐Ÿ˜„

sharp crest
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You see thats why I make sure xD

keen carbon
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And not when you start the game, when you purchase and install it

sharp crest
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Ok thanks yay I'm done kinda of :P

whole quarry
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Are you sure?

sharp crest
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?

keen carbon
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I would have a legal advisor look at the documents.

whole quarry
#

For him definitly

sharp crest
#

lol

#

I dont have a company or something, just posting it as a kinda of a project for fun

keen carbon
#

Make sure everything is on the up and up. That piece of paper is what will defend you in legal battles if (small if) they arise

whole quarry
#

If you release/publish your game for fun. Doesnt mean that the law is for fun. Its still serious business and you need to be carefull with it

keen carbon
#

That's fine, but it's a good practice to have regardless

sharp crest
#

I mean I just replaced the [] stuff to what you said, what could I have done wrong? xD

whole quarry
#

There is an Epic stream from a year ago that explains the importance of it

sharp crest
#

Got a link?

whole quarry
#

No, you can google it tho

#

Epic ue4 stream legal

#

That should find it

sharp crest
whole quarry
#

Think so

tall pendant
#

I always recommended getting an legal advisor. just to be on the safe side.

keen carbon
#

That's the disclaimer of warranty, you'll need an EULA to tell consumers what they can can't do with the game. Otherwise you give them permission to redistribute it. And those go unchecked for UEs royalties

#

Along with assets you purchased, and hundreds of hours of your time

whole quarry
#

Be sure to add a humancentipede clausule in it, just for funs

keen carbon
#

Lol

cloud cobalt
#

@keen carbon That's not the case, FWIW. No licensing terms dioesn't mean that it's all fair game and free to redistribute.

sharp crest
#

Is there a template for a consumers EULA anywhere I can use?

#

Also if I purchased assets I dont need to put them in the credits right? If I got them for free then yea

cloud cobalt
#

Copyright is a real thing that actually exists and you don't have to claim copyright for copyright to exist - the default is that you have the rights as an author, and other people don't

sharp crest
#

Everyone is saying something different lol I'm so confused.

cloud cobalt
#

That's because no one here is a copyright lawyer, which is what you need to be sure. We're all giving our nonprofessional opinions on the topic

#

For purchased assets - check the asset's license

#

Does the license require attribution ? If no, then don't

sharp crest
#

If they dont say then no right?

cloud cobalt
#

If the license doesn't say, then no

sharp crest
#

k, I'm gonna do some research online about the topic and hopefully I can figure it all out right

cloud cobalt
#

As far as copyright go - in pretty much the entire Western world, copyright is automatic

#

Write a book, you get copyright on it

whole quarry
#

Dont listen to strangers

#

๐Ÿ˜

cloud cobalt
#

You don't have to register anything for that to happen

keen carbon
#

Yes, you are correct, but it still helps govern this

cloud cobalt
#

Releasing your game with content and no specific license gives zero redistribution rights to people. You can make it clear in the EULA to cover yourself, in case one of the authors for the assets decides toblame you for failing to warn people, but the default is that you are the owner for that work

#

In the case of third-party assets it's completely cut and dry - the assets have an explicit license and are not separately redistributed in your game in a reusable form

whole quarry
#

^ knows his stuff

sharp crest
#

sec asking a lawyer about what you said (automatic copyright)

whole quarry
#

Authorship

keen carbon
#

You'll still need to file the copy right, it's the easiest way to defend in court

whole quarry
#

Nah you have as person it by default

cloud cobalt
#

If you plan on going to court sueing people, then sure

#

The point is, indie devs usually don't run a business of sueing people, because that's expensive, bad for PR and useless

keen carbon
#

Trust me when I say you never plan to go to court

whole quarry
#

If your game get pirated, sending them an email is usually enough to get it removed from their site

keen carbon
#

You also need to protect your self and filing a copyright protects you and doesn't cost much at all

sharp crest
#

Ok so other than the file Epic told me to fill, I need to make an eula for what consumers can do with my game and let a lawyer read it and tell me everything is ok?

thorn topaz
#

Why does the call stack no specify which file it's encountering the error in?

whole quarry
#

Randomness, got to love it...

#

Lack of greeting is amazing

cloud cobalt
#

If your game has been publicly released at some point, copyright protection is fairly solid at that point, in itself, without additional protection

#

If you're going to sue someone, you can materially prove that you are indeed the author

keen carbon
#

I wrote a book, self published, I still filled a copyright

sharp crest
#

Ok so aint the file Epic gave me to fill claims I'm the owner?

whole quarry
#

You have the source files

sharp crest
#

Yes

cloud cobalt
#

What is not covered by copyright is your trade mark

keen carbon
#

Yes, you are protected automatically

cloud cobalt
#

Which is something you should file for

sharp crest
#

I probably have a name thats already being used somewhere, Unlimited - thats the name of my game, is it a big deal?

cloud cobalt
#

It's not, if you're prepared to change it, should Unlimited Inc, Delaware, send you a cease and desist

keen carbon
cloud cobalt
#

Sure, a source from a copyright company

sharp crest
#

lol

cloud cobalt
#

That's really not biased

keen carbon
cloud cobalt
#

Yep

#

Page 7 for the benefits of manual registration

#

Benefits : you can sue people

sharp crest
#

lol

#

What if I dont want to sue people cuz I'm a nice guy

#

xD

cloud cobalt
#

It's not about being nice, it's about being able to afford it

keen carbon
#

It also prevents people filing a copyright on your product and suing you

#

For infringing your own work. It's been done

sharp crest
#

So how do I fill copyright on my product lol thats what I have been trying to figure out for the last 20 mins

cloud cobalt
#

@keen carbon In that case, if the copyright for the same work was filed three months after you released the work publicly on the PS4, you're still going to be protected

#

But you may have to fight it in court that time, yes

#

Which is also a 100% losing proposition for the other party

sharp crest
#

how do you even sue someone thats not from your country lol

cloud cobalt
#

Anyway, ask your lawyer, that's the safe way

sharp crest
#

What to ask him tho?

keen carbon
#

No, you need to prove to a judge and lawyers that you made the item first. It's easier said then done. And extremely expensive.

sharp crest
#

But I have the source files

#

Other people dont

keen carbon
#

You can reverse engineer any thing

sharp crest
#

Then what am I supposed to do about that?
Make a file that claims me as the owner of my product?

keen carbon
#

Trust me I've been there

#

Days in court, a company took my idea after publishing and it was a huge quiet ordeal, and I had to prove I made it first.

#

It's far easier to file a copyright then not

sharp crest
#

How do I file a copyright tho thats the question lol

keen carbon
#

Just put the finished copy on a disc, fill out the form on the website, enclose a check or money order and in a month you have a certificate of copyright in the mail

#

You'll need to find the copyright office in your country.

sharp crest
#

And I thought it will be easy.. ๐Ÿผ Sad panda

keen carbon
#

Go to the website, they should have a simple PDF that you fill out sign and send with your copy, then they file it with there library

#

It is easy

sharp crest
#

There is probably already something signed on the name Unlimited tho

keen carbon
#

Company names are finniky

#

As long as you differentiate yourself, such as unlimited interactive studios, and you use that name, it won't be "confusing others "

sharp crest
#

It's the name of the game not my company(which I dont have)

tall pendant
#

name of game is trademark tho

whole quarry
#

"One eternity later"

sharp crest
#

@whole quarry Hey wonna help? Great! Otherwise bye lol

keen carbon
#

Lol

whole quarry
#

I helped already

keen carbon
#

He did help a bit

sharp crest
#

Yea but now he is being annoying lol

whole quarry
#

All info is on the site I linked earlier actually

sharp crest
#

Which one? The 20 pages long one?

cursive dirge
#

@keen carbon how did the court case go?

whole quarry
#

Well yea.. ita lots of info

cursive dirge
#

I mean, usually in this line of industry, ideas are worth nothing

#

I didn't even know you could sue anyone for that

whole quarry
#

Cant help it if people go like tl;dr

sharp crest
#

I'm pretty sure not one can own ideas

#

And thats for the better lol

#

Imagine if games would own their ideas, we would probably only have 5 games xD

keen carbon
#

We settled. They purchased the game and put there name on it and payed the 15000 in legal fees. I hid in a hole until last month.

whole quarry
#

15k is not bad

keen carbon
#

It is when you worked at McDonald's at the time

cursive dirge
#

also sounds hard to believe if they only used idea of yours ๐Ÿ˜ƒ

keen carbon
#

They were shady

cursive dirge
#

then they would have not settled at all

#

I dunno, there's definitely some pieces of the puzzle missing here

keen carbon
#

They would have, no court disclosure of settlement cases

#

So no one knows a large game company sued to get a game.

whole quarry
#

Now we do ๐Ÿ˜

keen carbon
#

Lol

#

It came out 6 years later under a different name, but my idea is still there

cursive dirge
#

I still claim that never happened or you didn't tell the whole story, nobody can sue just for using your game idea

#

nobody would be making games here if that were true

whole quarry
#

You cant patent ideas

cloud cobalt
#

One thing that does exist is patent trolling

#

Which looks pretty much like what's described here

cursive dirge
#

so idea guys trolled?

whole quarry
#

UnrealBot would be rich from its game ideas

cloud cobalt
#

"We'll sue you for this patent about doing abtyioinimus on a computer, or pay 5 grand"

#

But a game publisher suing on a concept sounds really bizarre

cursive dirge
#

well, suing I can imagine

#

them settling, never

tall pendant
#

Well. Patent or Trademarks are different from copyright.. i thought this was about copyright?

cursive dirge
#

well, you can't copyright game idea, just your own work, right?

cloud cobalt
#

Ideas or concepts are not subject to copyright

#

At all

tall pendant
#

so the whole thing isn't about copyright then?

cursive dirge
#

I have no idea what you guys talked here about even ๐Ÿ˜„

whole quarry
#

About plants and mushrooms

cursive dirge
#

just saw the court trolling thing and didn't buy it

sharp crest
#

We talked about what to do before I publish my game

cursive dirge
#

make a company, claim trademark on it

#

you probably can't register trademark for it

#

it's slow progress anyway

sharp crest
#

Would perfer to not make a company, just using my name

cursive dirge
#

and you own copyrights to your own work

#

I'd have limited liability company if I sold anything globally

#

people can sue you for all BS reasons

lyric owl
#

if you accidentally still something you will be in greater danger

cloud cobalt
#

@sharp crest If you plan on selling anything, you should definitely go for the company.

#

Setting up my own right now

lyric owl
#

and company you can just close or something

cloud cobalt
#

Companies offer limitation of liability, separation of personal and company assets, and they're pretty much required anyway as far as taxes go

#

Well in my country anyway

cursive dirge
#

well, not all company forms offer you limited liability

tall pendant
#

differs on the type of company here

cloud cobalt
#

Yeah, not all of them do

whole quarry
#

Having Tax id is great, all the advantages and 'discounts' :3

tall pendant
#

you can run a company with full liability if you want.

cursive dirge
#

yeah, they are easier to found and cost less to start too

tall pendant
#

yup

cursive dirge
#

like here, you can basically do all the paperwork in a day and it costs like 300-400โ‚ฌ

cloud cobalt
#

In France, the only setup without limited liability are the "personal companies", and the big-old company status that you use if you're a multinational drilling megacorporation

whole quarry
#

300 to 400โ‚ฌ ?

#

Wow, it just cost me 50.. ๐Ÿ˜„

cursive dirge
#

well, I don't remember the exact figures but around that ballpark

tall pendant
#

its was 20โ‚ฌ in germany. 10 years ago.. idk about the current prices ๐Ÿ˜„

cursive dirge
#

actually it might be little less

#

that 300-400 is the fee you pay for LLC

whole quarry
#

(not counting in additional costs like TM, hosting, domain etc)

cloud cobalt
#

It's ~250โ‚ฌ in France, but then you're going to need a bank account that's going to cost that every year so

tall pendant
#

ahh a LLC

cursive dirge
#

but you also have to have 2500โ‚ฌ for the company as well to be able to found it

whole quarry
#

Ooh, SP here ^^

tall pendant
#

yeah LLC type are pretty expensive here.

#

for an GmbH you need 25.000โ‚ฌ in cash ^^

cursive dirge
#

well, ~3000โ‚ฌ isn't that much in the long run

#

heh

#

yeah, that's more

#

we used to have ~10k in past but they lowered it

cloud cobalt
#

I think the German GMBH is the equivalent to the French SA, which is basically for very serious and rich people

tall pendant
#

plus notary costs etc

cursive dirge
#

also, I checked, the cheapest "personal company" is little over 100โ‚ฌ here, so I remembered that one wrong

whole quarry
#

LLC's are pretty rare for a one-man company here in my country

lyric owl
#

why all this stuff have to exist?

cursive dirge
#

because trolls?

whole quarry
#

Because fish like to be bigger than other fish ๐Ÿ˜„

cursive dirge
#

๐Ÿ˜„

lyric owl
#

I want total anarchy

cloud cobalt
#

In France the cost setup is like 20โ‚ฌ for the important official stuff, plus ten times that to publish a statement in a journal because fuck you

cursive dirge
#

I want game engine that's not designed all backwards

#
  • doesn't exist btw
lyric owl
#

and people being good to each other

whole quarry
#

Dont tell yourself what you want, because... Anarchy!!!

tall pendant
#

we also have the UG here in germany. Which is also with limited liability but you dont need 25k to start the company. You can convert an UG into an GmbH after you get the cash tho.

lyric owl
#

anarchy as politics not as way to live

#

as in no politics

whole quarry
#

So you want a monarch?

#

Or dictatorship?

cloud cobalt
lyric owl
#

autonomic AI assisted living

digital anchor
#

hey guys, i cant find a good way to move my capsule to match an animation (i dont want to use root motion), in cases that my animation steps forward then backwards for example, any ideas/tuts

#

not sure if general is the best place but theres no one on animation

#

;v

whole quarry
#

@lyric owl So how would international trade work then? Without a govermental body you're open to get infaltraded ๐Ÿ˜„

keen carbon
#

Was driving, I'm back

lyric owl
#

just ask AI to do anything you want

#

it will manage

whole quarry
#

EMP, then what?

#

Or solar flare thats big enough to produce an EMP, then what? ๐Ÿ˜„

cloud cobalt
#

We probably need a #legal-and-release channel for discussing legal stuff, btw

#

Also we need a non-bugged UE4 but well

keen carbon
#

Right lol

lyric owl
#

^ yeah good stuff specially more ue4 focused legal topics

tall pendant
#

discussing actual legal stuff ๐Ÿ˜› hmm idk

keen carbon
#

Yeah...

tall pendant
#

even if someone is a lawyer he/she probably cant say anything

cloud cobalt
#

Well, not legal because no one here is actually a lawyer

#

More like commercial & release

whole quarry
#

But still great to have a channel to get/find advise

keen carbon
#

Commercial and release would be good

tall pendant
#

yup. for infos about legal stuff ofc...

keen carbon
#

The boring bits of game dev no one thinks about

cloud cobalt
#

Also we need a big yellow banner on top of every channel, yelling in all caps to use source control

lyric owl
#

I like to think about it

cloud cobalt
#

But that's just me

tall pendant
#

๐Ÿ˜„

lyric owl
#

it's all like a game anyway

#

just not very user friendly

#

I wish there was some fancy good game that teach you leagal stuff

keen carbon
#

It's called life lessons

lyric owl
#

life is dangerous and fail can mean death

keen carbon
#

Learn from others making the mistake so you don't have to

lyric owl
#

I believe that some games here to help us fail a batch in imaginary worlds and then use it better in real life

keen carbon
#

True, but you still don't want to jump into a hay stack

whole quarry
#

50cents didnt say much good things, but 1 statement he made is gold "Get rich or die trying", like, everything good is worth the risk

keen carbon
#

It's not, if my game ever went anywhere most of the profits would go towards schools and free lunch programs

lyric owl
#

money is imaginary stuff

keen carbon
#

I don't want to be rich, just healthy and taken care of

lyric owl
#

it's only works because other people imagine it have value too

keen carbon
#

True

#

People don't even accept gold anymore

#

They want paper or plastic

lyric owl
#

having lods of valuable stuff other people think valuable is actually incredibly dangerous

#

specially in some places.

keen carbon
#

Right

lyric owl
#

So being sustainable and having just right amount is more desirable then having more then you need

keen carbon
#

Why would you need more than you need?

lyric owl
#

most people want more then they need

#

life style is incredibly popular stuff

#

also money make you fell like your wining or something

keen carbon
#

You'll never use it, and you can't take it with you on your final destination. It's better to be sustained then have stuff

lyric owl
#

but you actually don't so you become depressed

keen carbon
#

Because you only work to get more. Many companies fall in that rut

lyric owl
#

can't wait for the time then we have Ai for everything

#

you don't need to think about money AI should do it for you

#

all you really need to care about is being happy

#

and this achieved by problem solving

keen carbon
#

Many gaming companies made it big, but then they forgot somewhere along the lines that they weren't in it for the money, they were originally in it to make people happy and watch players enjoy their game.

lyric owl
#

like having small relevantly hard problems to solve

#

so playing games

keen carbon
#

Great games fell because they only sold half a game, you pay for the rest

#

Got to go. I'll be back

gaunt topaz
#

@weary basalt "Just save the current transform of each object as well as their velocities" you mean each chunk? I know how to do that.
"If its destructible then as long as the fracture settings remain the same it will always have the same fracture characteristic" That's the problem, how do I get the destructible's current fracture state?

plush yew
#

Does anyone know a good school to go to for level design/Enviormental design? Possbilly learning UE4 futher?

cloud cobalt
#

^ sigh

#

Well, no 4.16 then

#

Gonna try using a post-process to show the HUD, because surely that makes sense

umbral kraken
#

Hi,
i have a character with a crosshair Widget Component on it, so it is in world space (but rendered in screen space).
I'm having issues with it rendering to other clients, as i dont want it to replicate

#

It's parent components are not set to replicate and i only want it to be visible to the client it pertains to

umbral kraken
#

Checking "Only owner can see" doesn't work either.

cloud cobalt
#

Well, I got my HUD moved to the global post-process volume, time to see if SceneDepth works in PP on 4.16 !

sharp crest
#

When I sign up to Steam Direct

#

It says it's wrong

keen carbon
#

Account number on top

#

Routing number on bottom

sharp crest
#

I did exactly that

#

But it says it's wrong

#

Is there no way to just use PayPal for the payment?

tall pendant
#

you need valid bank infos for steam

keen carbon
#

You can always ask your bank. They should know what it needs

sharp crest
#

I did use a valid bank info

#

So there is no way to use PayPal for this?

keen carbon
#

I don't think so. I would just call your bank for the info.

sharp crest
#

omg Valve.. xD

keen carbon
#

?

solid jungle
#

If I have multiple static meshes with a material, is it possible to slightly alter the material for just one specific intance of the mesh?

tall pendant
#

you could probably use material instances for that. with MI you can alter features of a material.

solid jungle
#

Thanks, I'll look into that

cloud cobalt
#

@sharp crest What country are you from ?

#

IBAN + Swift are basically international account coordinates, it's probably printed on your account papers somewhere

#

But if you're not from the US, you're in for a ride

cursive dirge
#

why?

cloud cobalt
#

Because you need to provide US banking information, or pay double taxes

cursive dirge
#

Huh

cloud cobalt
#

So you have to call the US IRS to get an american taxpayer ID, the EIN/TIN/ITIN depending on your situation

#

Which is nice if you are bad at english

cursive dirge
#

Valve doesnt have EU branch?

cloud cobalt
#

No they don't

#

They also only pay in USD, which may cause your bank to apply some fees

#

It's basically hell

cursive dirge
#

I dont see how the currency is an issue

#

Most of the sales are not in your own currency either

cloud cobalt
#

It's not that much of an issue, but if your bank account is in Euros, and you get paid in USD, the conversion isn't always free

craggy nymph
#

Getting an EIN isn't really an issue either. Takes about a 40 minute phone call, while 30 minutes is just waiting in line. Done, got your EIN.

cloud cobalt
#

Yeah, which is easy if you know your stuff

#

Learning that you need to call the other side of the Earth at night ask to fill out a SS4 form to get an EIN because that gets on a W-8EN form later was just neither obvious or good news

#

Then again if you're from Europe and did all of this for Steam, I'm very interested in any feedback

#

@craggy nymph

sharp crest
#

@cloud cobalt Is it possible to refund? xD

#

Honestly lol is it possible to refund the $100?

cloud cobalt
#

No idea

sharp crest
#

It better be ._.

#

Dunno what I'm gonna do now lol

craggy nymph
#

I haven't submitted anything to steam yet, but I called the IRC to get an EIN, cause I thought I need it for the epic marketplace as well.

cursive dirge
sharp crest
#

I dont get why you cant just use PayPal for the payment... so annoying..

cloud cobalt
#

@cursive dirge Uh, it's very unclear and vague imho

sharp crest
#

I read all of that and I think I need to be in an international bank or something

tall pendant
#

@sharp crest You can't refund the direct fee

sharp crest
#

Oh great

#

So I have basically just wasted $100

cloud cobalt
#

"For Non-U.S. partners, a U.S. TIN or a foreign TIN is required to claim treaty benefits" -> This is unclear to the point of being wrong, since it's an EIN you need for a company

#

It's only correct if you consider that an EIN is a TIN

#

Which is kindof true but apparently not really

sharp crest
#

I used there contact page and sent them a message about my bank info doesnt work (says wrong) and if there is a way to use PayPal for the payment, honestly I dont expect anything from that........

#
  1. I dunno where to put my game now
  2. I wasted $100
#

gg Valve

tall pendant
cloud cobalt
#

Steam is not the Apple Store, it's a big storefront that does a lot of business. You have to be serious about selling copies

cursive dirge
#

@sharp crest what is the issue exactly?

sharp crest
#

@cursive dirge I filled out the bank info but it says it's wrong, and I think I need to be in an international bank or something for it to work.. http://prntscr.com/fjs2ak

Lightshot

Captured with Lightshot

#

Why do I need a specific bank type to be serious about it lol @cloud cobalt

cursive dirge
#

just enter IBAN?

sharp crest
#

I did enter it but it says it's wrong

cloud cobalt
#

YOu don't need any specific bank

cursive dirge
#

^

cloud cobalt
#

It's just an IBAN and swift

sharp crest
#

I entered what it says

cloud cobalt
#

Which country are you from ?

sharp crest
#

Israel

cloud cobalt
#

Okay, over here in France when we want to give our bank account coordinates we print out a small paper with numbers on it

#

Don't you have something like that ?

sharp crest
#

I do have a paper thing with my details about the bank

#

But the info I typed was apparently wrong

#

But I mean it's not lol

unreal sonnet
#

@cloud cobalt in the US we call it the Routing Number, if I understand you right

cloud cobalt
#

@sharp crest Does the paper feature "IBAN" somewhere ?

#

The other one is BIC/Swift which is something like 8 letters

sharp crest
#

Yea thats what I used

cursive dirge
#

you tried it without spaces?

sharp crest
#

Whats the reason you cant use PayPal or something for the payment even lol

cloud cobalt
#

The IBAN is probably like 25 numbers

sharp crest
#

oh

#

It's 4 numbers

cursive dirge
#

what?

cloud cobalt
#

It's definitely not the right info then

sharp crest
#

And the Bank SWIFT Code is 3

cursive dirge
#

no bank account ID is 4 numbers

cursive dirge
#

you could only have 9999 accounts :p

cloud cobalt
#

Look that

#

^

keen carbon
#

Contact your bank and get the numbers, it's easier

cloud cobalt
#

BIC = Swift = basically code for your bank, IBAN = lots of numbers

cursive dirge
#

also with the country prefix code

sharp crest
#

Hmm ok guys thanks, it's late for me now so will try calling them tomorrow

cursive dirge
#

just login to your bank if you have online service

sharp crest
#

will keep the pic so I remember what I need

cursive dirge
#

you should see all this data there on your account data

cloud cobalt
#

Look for something starting with IL62

keen birch
#

@sharp crest You can't use Paypal because it's not a full-blown legally tax-bound system like your bank is afaik

cloud cobalt
#

Well IL anyway

keen birch
#

Paypal != bank account

#

Also, afaik my pin card doesn't have a BIC o.O

cloud cobalt
#

The BIC is the bank ID

keen birch
#

Ah nevermind

cursive dirge
#

I don't even have pin card :p

keen birch
#

ABNANL2A

#

That look right?

cloud cobalt
#

Yep, looks like one

keen birch
#

Cewl

#

Yay for organised bank websites

cloud cobalt
#

You have to enjoy the little things

#

Like not paying taxes in the US and in your country because of Steam

#

If your country has a tex treaty with the US, that is

#

I never imagined that this could be a concern, and now I am happy not to suffer from it

#

๐Ÿ˜„

sharp crest
#

Talking to me about the no tax thing?

cloud cobalt
#

Nope

sharp crest
#

thought so xD

cloud cobalt
#

That was a general "you"

sharp crest
#

o.k. lol

#

How much is the tax in non US places even?

pallid compass
#

Does anyone know how you save just 1 channel in a photoshop document?

#

say i have 3 images and i want to save out each image to a RBG

cloud cobalt
#

Copy paste each image and paste it to a layer in photoshop

pallid compass
#

what?

#

How does that help at all

#

I want to inject each image in too its own channel of a RGB

cloud cobalt
#

I understood that you had three monochrome images like roughness metalness and AO, for example, and you want to bake them in one image

#

So the process for that is copy one image, select the R channel and paste, and go on

#

Did I understood the right thing ?

keen birch
#

Wheee

pallid compass
#

u can paste channels?
did not know that

keen birch
#

The Netherlands has a tax treaty with the US

cloud cobalt
#

@pallid compass That's how I do it anyway, though I only append the alpha to existing images

#

If you have layers, it gets complicated

keen carbon
#

I think Israel does too. Not sure

sharp crest
#

hmm how would I check that? @keen carbon

pallid compass
#

i have 3 muzzle fire images and im trying to take each one of them and inject them in to each channel of a single .tga

sharp crest
#

lol I typed tax treaty in google and first suggestion was tax treaty us israel

cloud cobalt
#

@pallid compass Are they monochrome at least ?

sharp crest
#

So does that mean it has?

tall pendant
#

yup

keen carbon
#

Yes, the treaty is there

sharp crest
#

Yay :P

tall pendant
#

Israel has agreement with the us

pallid compass
#

wait fuck no there not

keen carbon
#

Most countries have tax treaties

pallid compass
#

How do i monochrome them?

#

Im use to doing this with quixel

gaunt topaz
pallid compass
#

But i need to do it mannually

#

manually*

cloud cobalt
#

I think pasting them in a layer will make them

sharp crest
#

@keen carbon Dont try to make me not feel special! xD

keen carbon
#

Lol

cloud cobalt
#

@sharp crest I don't want to sound patronizing or anything but I'm doing this process right now (setting up a corporate entity to sell a game on Steam, do the tax things etc), and it sounds like you don't really know what you're doing there. You're going to have lots of obscure legal stuff to look up and it's pretty intense. If what you're looking for is "make money with a game", sure, that's the way, but it's not going to be like ordering stuff on the net. If you're only interested in putting the game on the Web, itch.io sounds like an easier start

pallid compass
#

fastest way to remove black background in photoshop?

#

can u set it too alpha?

tall pendant
#

depending on the use you dont need to remove the black background

#

additive blending should work. for translucency you need alpha channel

pallid compass
#

I want to set my black selection to the alpha channel

sharp crest
#

@cloud cobalt I'm not too interested in making money from the game because I'm enjoying making it, but it's a thing I wont refuse to, and I would perfer puting the game on a platform where people will actually see it too so I perfer Steam, I will be honest and say yea I'm not 100% sure what I'm doing but I'm sure I can handle it, if you have any tips and tricks throw them to me! xD

tall pendant
#

you can save a selection to alpha channel

cloud cobalt
#

@sharp crest I'm just saying, don't be in too much of a hurry to sell stuff. I don't know anything about Israel, but I also didn't know anything about doing business in my own country, and I've printed and signed something like 120 pages of legal stuff in the past week or so

#

Not to mention money, which I unfortunately can't just print

sharp crest
#

What did you print and signed on?

keen carbon
#

Yeah, take your time and do it right

pallid compass
#

Jesus i am getting rekt

#

why is this so hard

#

D:<

keen carbon
#

It's an exciting time, but you need to make sure you know what to do.

cloud cobalt
#

@sharp crest Setting up a company

sharp crest
#

I'm not making a company tho

keen carbon
#

You may want to think about it

sharp crest
#

I did and I perfer not

keen carbon
#

A company protects you

sharp crest
#

From

keen carbon
#

Any thing

sharp crest
#

Like

pallid compass
#

alright im about to throw my self off a bridge

sharp crest
#

JUST DO IT

pallid compass
keen carbon
#

Legal matters, fees, if your company goes under you don't

sharp crest
#

ohh shiny @pallid compass

cloud cobalt
#

@sharp crest Over here it's basically a legal requirement, unless you want the tax service on your ass

#

Or inside it

pallid compass
#

i would also advise get a company or u will get rekt

sharp crest
#

@cloud cobalt Do you have a cool company name too

pallid compass
#

imo ud have to be crazy to publish a game with out a company

keen carbon
#

Strangers r us gaming

pallid compass
#

if u publish under you as a person

#

Your liable for everything

keen carbon
#

At least an llc

sharp crest
#

I dont get what could happen that I will require a company

tall pendant
#

just merge all layers, copy and paste into one of the three channels (new doc) @pallid compass

pallid compass
#

gotcha

#

thank you

#

ey tbjbu2

#

u launch ur game

#

i buy it

#

i install it

#

my pc breaks

#

i blame you

#

law suits

#

your liable

#

someone finds something offensive>

#

your liable

sharp crest
#

@pallid compass Thats not something that can happen :P

pallid compass
#

just think of the most stupidest shit u could ever imagine happening

#

and someone can blame it on you

keen carbon
#

Technically a good eula will prevent that. But yes

cloud cobalt
#

More seriously and more dangerously, companies often pay more taxes than individuals, so your country's tax office hates it when people do business without a company.

pallid compass
#

How can you say that though? u dont even know why u need a company u cant say that

#

people will sue u for everything man

cloud cobalt
#

You usually do not want to piss off tax people, because they come at you with more tax

pallid compass
#

^

sharp crest
#

I have an EULA when for when people install my game, it should protect me from stuff like this

keen carbon
#

True, and new businesses usually get tax credits

pallid compass
#

Heres the thing

#

People wont wann install ur game if ur EULA

#

says shit like

#

"i take no responsability for any damaged caused to ur pc"

#

then its like

#

Wait what

#

Why would they put that?

#

then some assholes

keen carbon
#

Some wordings direct to arbitration, so they can still contest the eula

pallid compass
#

write a news article on you

cloud cobalt
#

Actually the suggested UE4 EULA says exactly that

pallid compass
#

and twist it

#

Yeah but UE4 is trusted

#

no one knows who the fuq u are

#

ur just a 1 person unknown you know

#

You need to consider the worst

cloud cobalt
#

My game has that language in the EULA too

maiden swift
#

That's actually common language for EULAs. Not unusual.

pallid compass
#

because there is seriously spiteful people out there

#

from big companies yeah

#

Your missing the point

sharp crest
#

Does anyone has an exmaple for an EULA thats commonly used for games?

pallid compass
#

Its from someone who has no company attached too them

#

and no one knows who they are

#

any sane person would be sceptical

#

also number 1 rule for having a company

#

You save money

#

il give u an example from uk

maiden swift
#

I wouldn't attach a EULA to my game if I didn't have a company to back it up. That's dangerous.

pallid compass
#

at 150,000+ profit earnings, witch is not alot
Personal tax 45%
Company tax 21%

keen carbon
#

Nearly all eulas read the same

sharp crest
#

So should I not make an EULA?

maiden swift
#

Not without a company to back it up.

pallid compass
#

You need to set a company up

maiden swift
#

If it's just a hobby project, don't bother.

pallid compass
#

and speak to Lawyers/solicitor specialists

sharp crest
#

I dont want to setup a company, I have my own reasons

pallid compass
#

Thats fine just dont put your game on steam t

#

Your asking for a world of problems.

maiden swift
#

If you don't want to set up a company, then treat it as a hobby project.

sharp crest
#

Ok well thats what I said, but they said I can get sued for stuff like "you broke my PC".. so I dunno lol

#

It is an hobby project but I want to sell it for money and not for free

pallid compass
#

That was an out of size example, the point was people will find the stupidest of shit to make money out of you

cloud cobalt
#

Anyway, that's just my 2 cents @sharp crest . Do what you gotta do, and I really wish you the best. Simply consider that

  • doing business as a person is a large risk to you, your finances, or your legal rights
  • doing business on Steam can be instantly a large affair with enough money to get people interested in your situation
  • doing any kind of money with a project changes stuff in nearly every way, like how your software licenses are suddenly not valid anymore, etc.
maiden swift
#

If you're selling it, it's not a hobby. People will expect support, and without a company, you have no legal protection.

#

No company = your personal assets are at stake.

pallid compass
#

^

sharp crest
#

Is there no way of doing that without a company?

cloud cobalt
#

Nope.

keen carbon
#

No

maiden swift
#

Well... that's what a company is.

#

A legal entity for doing business.

cloud cobalt
#

A company is literally a legal entity that is not a person and does business

keen carbon
#

At least an llc will provide protection

pallid compass
#

Hoq the fuq do i paste directly in to a channel in photoshop

#

how*

maiden swift
#

The biggest advantage of starting a company is protection. If you have a company and someone sues you, they're suing your company, not you.

tall pendant
#

select the acording channel

cloud cobalt
#

@pallid compass let me do something

maiden swift
#

In which case your company's assets are at stake, not your own.

cloud cobalt
pallid compass
#

got it omfg

cloud cobalt
#

Select channel on the right, and ctrl + v

pallid compass
#

I am just an idiot

#

haha

sharp crest
#

How can people that arent from my country can even sue me?

pallid compass
#

Multi mask advanced materials and injection of maskes in to files in quixel ez

#

have to do something in photoshop

#

get rekt

#

my lyf

#

Yeah ofc they can

keen carbon
#

Oh, simple

pallid compass
#

ITs way expensive but they can do it

maiden swift
#

@sharp crest If you do form a company, talk to a lawyer or other business expert. Legal advice from anyone else should be taken with a grain of salt.

keen carbon
#

If you sell me something in my country and it breaks, I can sue the socks off you

pallid compass
#

^

#

MAN THAT REMINDS ME

cloud cobalt
#

@sharp crest Steam sells in all countries or close enough

#

So that makes you liable, I guess

pallid compass
#

I FOUND A DEAD PIXEL ON MY CINITIQ 27 QHD TODAY

#

i was fumin

#

thank god there gonna replace it

sharp crest
#

Hmm I'm kinda of stuck right now then.. :/

cloud cobalt
#

Long story short, there is no fine line between hobby and business

#

It's one or the other

tall pendant
#

I'd go with Itch.io for starters. you can always think it over with steam etc

cloud cobalt
#

^

maiden swift
#

Itch.io is a fantastic place to start.

pallid compass
#

IF this is really a hobby for you, dont charge man, just set up a paypal donations page

#

Thats prob your best best

maiden swift
#

Really great platform, more accessible / low pressure compared to Steam.

pallid compass
#

with T&C for install

sharp crest
#

I payed the $100 fee on Steam already tho, and I really perfer puting it there

pallid compass
#

like pfist said though, double check that with a lawyer im no expert

maiden swift
#

@sharp crest Through Greenlight or Direct?

sharp crest
#

Direct

keen carbon
#

I believe you can put it there for free. Not sure

maiden swift
cloud cobalt
#

Not sure you can.

sharp crest
#

Put games for free on Steam? Yea why not lol, but as I said I want it to cost money

pallid compass
#

Wait wont he need to copy right his work anyway?

#

and need to setup that with a company

#

to do it properly

cloud cobalt
#

Selling stuff properly means company

maiden swift
#

I didn't even realize you could register as a Steam Partner without a company. Thinkong

sharp crest
#

Yea you can

pallid compass
#

you think they would put a warning on

#

"u dunt no wat ur doin staph"

maiden swift
#

Pretty confident they do warn you against not using a company.

sharp crest
#

Thats the only thing they say about that

pallid compass
#

so basically its highly advised

#

I feel like your playing with fire man

#

Speak to a lawyer/solicitor to be safe

maiden swift
#

You're definitely doing so at your own risk, but as the warning states, it's probably best to ask a lawyer, not us. ๐Ÿ˜›

sharp crest
#

What would I ask a lawyer thats not working in games?

cloud cobalt
#

"I want to sell stuff on the Internet"

#

"People told me about doing a company"

#

"Tell me more"

maiden swift
#

You just need a lawyer that's familiar with digital commerce. They don't need to be a game industry expert.

cloud cobalt
#

And since the lawyer is going to cost the price of a small computer, you can probably start with googling stuff about your country and asking friends

pallid compass
#

if ur lucky

sharp crest
#

I have a lawyer in my family but I'm not sure if she is familiar with digital commerce

pallid compass
#

u might be able to get a free consultation if u say your looking for a lawyer to work with and in the future

#

kinda thing

tall pendant
#

small computer would be a cheap lawyer xD

pallid compass
#

Works in the uk.

keen carbon
#

Talk to her any way

cloud cobalt
#

The one thing you just can't do is what you were doing, signin in on Steam to sell your game without any preparation

#

If you do that the best thing that can happen is everyone on Earth ignores it

#

The worst things are less likely but basically think lots of money to pay

pallid compass
#

i know its small af but someone name a material that has similar normal too this, with good veriation, searching through my library and cant decide ๐Ÿ˜ฆ

#

im thinking rough leather type of normal tiled up bigger hmm

sharp crest
#

Ok well I'm gonna talk with her tomorrow and see if I must a company for this and if not what else I need to do

pallid compass
#

fuck it gonna turn render clouds in to normal ez

#

EZ

keen carbon
#

Ok

pallid compass
#

Guys i just had an awesome idea

#

I wonder if u could use a normal map as a mask

#

to mask a texture

#

strength of the map depends on the masking

#

hmmm

keen carbon
#

No clue

pallid compass
#

anyone know an easyway to invert a mask?

#

i did try oneminus

pallid compass
#

how the heck do u gradiant between two colours ;o

keen carbon
#

what are you trying to do exactly?

pallid compass
#

nvm i got it haha

#

im just super tired

#

trying to finish this before bed

fickle dagger
#

Hey guys, how do you share a project with someone else on a diferent computer?
|

#

can you just send them the file?

glossy flame
#

I don't see why not technically, but it would probably be easier to just have a repo you add them to and can push to/pull from

#

So you don't have to send the whole project on each periodic change

fickle dagger
#

Oh cool, so I can load the project from like google drive or something? is that what you mean by a repository?

glossy flame
#

Well traditionally you'd use a service that hosts some sort of version control system, like Git has GitHub or GitLab

#

You can also host your own server if you'd like, or use another type of VCS like Perforce (though that's paid for over 5 people)

fickle dagger
#

What would you suggest? I've never worked with a team on a project so im pretty new to this.

worn granite
#

BP or C++ primarily?

glossy flame
#

I would suggest Git either way if you're new really, P4 doesn't really have any free hosts and setting a server up can be a little bit of a pain

fickle dagger
#

BP

glossy flame
#

Perforce deals with binary assets much better however, so once you get comfortable with the concept of version control it could be worth checking out

fickle dagger
#

So I just upload the project to git and im done?

worn granite
#

If you're looking for totally free yeah I guess git would work

fickle dagger
#

What about when I make changes, how do I update the total project with everyones work?

#

Thanks for the help you guys

worn granite
#

You upload the original (what you have)

#

Then, other people can copy that to their workspace