#fab

1 messages · Page 112 of 1

zealous oasis
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people are incredibly retarded

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they will buy a 200 dollar X at 20 dollar (90% discount) much more than if it was 20 dollar to begin with

scarlet spruce
proud laurel
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I want to know can I use Paragon characters in my comercial game projects.

deft basin
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yes, as long as you're also using Unreal

ebon leaf
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anyone have idea why i cant connect to marketplace thru firefox but chrome can?

proud laurel
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@deft basin Yes I'm using unreal engine thanks

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@ebon leaf chrome have session of your id but firefox browser don't have a session you need to login marketplace login page

ebon leaf
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wot?

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i did many times

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it wont even connect at all

delicate dove
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iirc there is a bug in firefox + mp that causes it.

ebon leaf
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just blank page

delicate dove
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ive seen more people with the same issue

ebon leaf
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i can go any where in unreal but just the marketplace wont even do anything

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no connecting nothing

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all i know that stupid firefox updated itself today

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connection there i guess

proud laurel
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@ebon leaf use default chrome for now

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Or use edge chromium

ebon leaf
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no thanks

merry field
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Marketplace works fine for me in Firefox

ebon leaf
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anyone use meshtool?

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thats it

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never updating any plugins ever

clear pebble
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Hi guys. I am wondering if I am allowed to use the fire sprite sheet that comes with unreal to make the fire for my torches and fireplace that I plan on selling as part of a kit?

delicate dove
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that should be fine

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quite a lot of vfx packs use it even

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but generally it should not be a mp pack build around it

fresh crystal
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@ebon leaf It's working on firefox nightly but not current stable for me.

clear pebble
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@delicate dove Thanks man 🙂

ebon leaf
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Guys when making mannequinn animations for the marketplace, should I keyframe location and scale for all bones?

rare lynx
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is the marketplace down for anyone else?

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Never mind I see that others are experiencing this with firefox..

zealous spire
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@daring bridge Please post your pack releases in #released. This is a discussion channel.

daring bridge
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ah right

zealous spire
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Thanks! 👍

young vessel
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**3.6.1.d Sales must have a discount percentage from 10-50% off and the discount in price must amount to a minimum of $1 USD in savings.
**Does this mean max discount percentage is %50 now? Last i did was in december and i did %70 off.Can someone explain?

delicate dove
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they changed it to somewhat avoid the race to the bottom

young vessel
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how does that even make sense

real dust
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It makes sense to me

delicate dove
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same

graceful arrow
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it's to stop "OMG I have to beat Creator x prices to sell" and everyone does that and makes nothing

delicate dove
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they also limited the amount of packs you can put on sale in one go

real dust
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Sales devalue products, constant sales where people lower prices by 75% devalue them like no tomorrow, and devalued products have you end up with a horrible ecosystem for creators

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So it's restricted in the interest of keeping the entire marketplace healthy, rather than getting some creators a bit more sales

graceful arrow
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It also stops certain sellers from selling a product at a inflated price, only to have it on sale all the time to make people think they are geting a good deal

delicate dove
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like udemy does :p

real dust
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(Also I've got to wonder about why you'd possibly put your product on -70%, just sell it for less)

young vessel
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Sell it for less? Most of them are at $4.99. xD

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For real tho, now it makes sense

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ty guys

queen temple
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Like reallusion product do 😂

ebon leaf
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can't i upload free assets?

delicate dove
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nope

languid panther
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I do appreciate the limitations. I rarely discount my products anyway. I prefer to price them properly, balanced with their quality.

lunar gulch
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Does anyone know if you're allowed to make for example a modular set pack and also a template that would include the same models as long as they all belong to you?

real dust
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I'd be surprised if it weren't allowed

lunar gulch
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and sell them on the marketplace I mean

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I hope so as well

real dust
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There's packs on the marketplace containing duplicate assets already, so I'd really be surprised if you weren't allowed to have them

lunar gulch
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okay thank you

ebon leaf
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Anybody use gumroad?

north stirrup
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I do

thorny compass
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If you see this, press "Back" and everything works as expected. Don't ask me why /shrug

broken sable
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Are there any plugins for drawing diagrams as comments in blueprint?

gleaming ocean
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Hey, just wanted to ask if there is a way to import assets from the market into a specific folder in a project so it doesn't just put it in contents.

delicate dove
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not really, generally what people do is install the mp-content in a separate project, move it to a better suited folder, fix up redirectors, and then migrate it to the project you want it in

merry field
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I just made a subfolder under content for my game

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put all my content in there

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And so the marketplace content can make their own subfolders

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Put a dash in front of my game's content folder so it appears on top

dark current
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to piggyback off that because the screen is still in my clipboard, the green is your game folder, for anything that has been created specifically for your game, or perhaps copied from something else and modified for your game. the red is for any external content like marketplace stuff

inland bluff
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Hi <@&213101288538374145> I would like to announce a free environment pack to support community , in which channel I can write it down and share download link ?

leaden root
stuck glade
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Hey all, considering putting out some content, would those of you with some decently performing assets say it's a good passive stream of income, or is it quite time consuming ensuring it's updated, supported, etc.?

merry field
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What kind of content are you talking about?

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As the answer to all of those will depend on that

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For example, it's easy to keep Blueprint code updated (occasionally have to fix something with an engine update), whereas C++ would be more upkeep. Assets such as models should require pretty much no upkeep.

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Support, depends how complicated the thing is, and also how many people actually buy it

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I would imagine that the better your income stream, the more support requests to deal with

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Example: I have a small Blueprint pack up on the marketplace, very minimal upkeep, I need to spend maybe an hour on it each time there's an engine update. Very few support requests. But it also doesn't make a huge amount of money, selling maybe 8-10 units a month.

abstract rapids
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Has anyone in here played around with the Paragon assets before? I'm trying to figure out how Sevarog is setup to show/hide his shoulder plates as I would like to use them as an indicator of his health.

nova cave
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This one at least has a unique body, but the guns are the same guns I've seen on at least a dozen models by different creators

thick sluice
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in terms of smoothness of animations for combat, has anyone tested Weaponmaster animset vs Kubold vs Franks Climax vs Riko vs wemakethegame? i'm new to unreal and would love insight

ebon leaf
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Is ci3 worth it? I know the dev doesnt really support it anymore and I heard that the discord is really messy. Looks like there is a lot with it, but Idk if it is worth it if there is a lack of support.

ebon leaf
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Additionally what are good animation packs? I personally dont like the look of kubolds animations, but those packs seem to have good reviews.

queen temple
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Is there a way to combine MP assets I own into a one to make installing multiple packs less hassle? I have the polygon asset packs and will always be using all of them in projects together...for example

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Also MP needs a wishlist...I seen they added it to epic store but again marketplace is left out in the cold....

thick sluice
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@ebon leaf i would like to know as well

real dust
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@queen temple My strategy for that sort of thing is to just make a template project, add all of those assets, put them into a single folder in the project

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And then just copy that folder to any other project I want them in

cobalt crescent
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hi all, does anyone know of an animation pack that has anims for front, back, left, and right hit reactions? Looking to make a hit reaction blendspace

delicate dove
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some of the more fighting related packs might have em.

short flower
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I can't remember but don't the paragon characters have hit animations? Might be able to do something with those

slender estuary
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Heyho humans, I am about to sell my first packs on the unreal marketplace. I watched all the vids that unreal shares to set things up but couldnt find info about how to make the assets available in a wide variety of engine versions. Would love to have someone share his process on setting things up from version x-to the actual version. Thanks! 🙂

merry field
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You just need to make the project in the oldest version of Unreal Engine possible

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Depending on the type of asset, it will just work in any later version

delicate dove
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^

junior smelt
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is it just me or sales on the marketplace are better since with the pandemic 🤔

delicate dove
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sliiiiightly

real pendant
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quick question would anyone want a tool that makes it easy for them to add dozens of thousands or more actors with "mostly" static meshes, that can occasionally go dynamic or be removed/added at runtime. by doing instancing in the background. we have a foliage tool however that is absolutely not sufficient for this task, which may be relevant to games that involve open world crafting.

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i came up with a half baked solution a while ago, am a little aggravated at the lack of articles about this topic. the engine is made to look like it and it's plugins are sufficient for genres which involve lots of heavy work, when really i'm finding a lot of lackluster with performance.

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but would like to contribute research and solutions of my own if anyone actually has any kind of interest.

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and most of the articles i read about performance don't even touch on the issue of having lots of game objects, either through each individual actor or through other means.

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so am i the only one who thinks we need solutions to this, which may be solvable through plugins?

rapid ocean
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Does someone know why is there no "relevant" sorting option for marketplace for browsing discounts or content in general without searching for specific terms but just exploring?

delicate dove
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@real pendant I think it is worth pursuing, if not for interesting content on your resume, it would be for the people who might need it.

real pendant
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Appreciate the feedback, it seems hard to get it for something like that.

graceful arrow
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probably

merry field
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I don't see why not?

rough rivet
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How are the free assets of the month determined? (sorry for my bad english)

delicate dove
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sellers submit them when the submission period is up, and they'll cherry pick interesting ones.

rough rivet
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thanks for answering (I hope we see medieval assets this month)

ebon leaf
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I feel like the free for the month assets are getting worse each month. Cant really complain though bc it's free stuff

delicate dove
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they just added a bleepload of free flora-vegitation content, as in A LOT

graceful arrow
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Worse? Not at all. They may not suit my purposes at the moment but certainly wouldn't say they were any worse or better than previous ones.

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^ Yep Nils stuff is fantastic

merry field
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I think the nature content is probably the best free stuff they've given away overall

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Though that was outside of the usual monthly deployment

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Mostly because it looks very high quality and is generic enough that it's useful for a lot of projects

ebon leaf
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@graceful arrow I guess that makes sense. Maybe I'm being too harsh.

merry field
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Whereas a lot of the monthly free stuff might be quite specific and not suitable for every project (and I think most people would say that assets they can't use in their own projects are "bad")

ebon leaf
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Yeah, I guess I didnt think about that

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Would you guys say CI3 is worth it? I heard there is no support and that the discord is a mess, but it looks amazing.

merry field
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For example, as a more programming-oriented person, I'd consider most code / blueprint assets to be useless (I'd rather make those systems myself), whereas someone who is not as good at coding might prefer those over art assets, for example

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"CI3"?

ebon leaf
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Character interaction

merry field
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That I cannot answer

merry vale
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Can anyone suggest a good asset if i want to make an Escape From Tarkov type of game

ebon leaf
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Oh look up gun factory, I believe that is what it is called. That might help

radiant abyss
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Anyone knows a good stylized/cartoon HDRI pack for Unreal?

delicate dove
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@keen turtle marketplace releases should be posted in #released :) please remember that for next time :)

real dust
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Heyy my wind shader got rejected for a lack of content

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Because two well-made materials is worse than fifteen garbage texture variation plugged into a crappy material

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Obviously

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I'm particularly annoyed, because they already got back to me once, telling me to change some stuff in order to get accepted

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Which I did

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And THEN I hear a week later I'm rejected anyway

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Why the heck was that not the first thing I heard?

delicate dove
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sadly not all reviewers are identical.
if you didnt already, make one setup with mild wind, stronger winds, and mach 10 jetstream storms

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:p

real dust
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sadly not all reviewers are identical

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Definitely

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Still pisses me off though

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I'd also say it makes more sense for the an asset to be reviewed by the same person every time, if possible

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Because that way there's just one person that needs to get into a project

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Alas

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if you didnt already, make one setup with mild wind, stronger winds, and mach 10 jetstream storms
I'm honestly annoyed enough to just not do anything with the marketplace anymore

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(I'm also tempted to say a lot more, but I'll hold off, because Epic doesn't give a damn about opinions regarding the marketplace anyway)

tough cipher
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Hey I was hoping to get an opinion here but need to post a link to a video of it. Is that allowed? I'd like to know what people think of asking 150 or 200 dollars for it in the marketplace.

north stirrup
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As long as it's for a question and not for advertisement posting video is fine

red quarry
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Anyone having issues placing orders via the desktop client or the website on the marketplace?

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looks as tho the payment gateway is down.

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I can't add cards, or purchase anything.

rough rivet
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why asset store is so expensive 😦

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For example I live in Turkey and I'm student I do not have a regular monthly income. I am trying to improve myself in level design but I do not have materials and prices are very expensive

real dust
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The asset store isn't really designed to be a place for students to learn, it's intended to be a marketplace for developers to buy assets for their productions

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In the scheme of a proper game, the cost of asset store packs is actually absurdly low

rough rivet
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unfortunately very expensive for me because of the exchange rate difference

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I'm so unlucky

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sadly music*

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is there any suggestion for me?

delicate dove
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learning tab has free content, quixel content is free for ue4 users, and there is a bleepload of free content on the marketplace.

tough cipher
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I'm submitting some environment assets to the Marketplace and I'm pricing them at 150 dollars and wondering if it's to much? https://youtu.be/gdY7_7_UPA0

Orion Mars Medical Lab game assets for sale in Unreal Engine Marketplace. This the next in a series of Mars research outpost environment game assets. The others are Sci Fi Mars Living quarters and Sci Fi Modular Corridors.

▶ Play video
tired rune
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it’s very well done. that said, it really depends on what usages you can think of. for a game, after all it’s only a single room.

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even 150 is low considering the amount of efforts that go into producing such quality assets

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but you have to compare with what you get for similar price on the marketplace

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in comparison, your mars corridors can find an easier usage in a game

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all of these, btw, seem to be great.

gaunt flicker
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It is easily worth $150

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I wouldn't buy it at that price but definitely no question about value imo

merry field
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I'd choose a different sound for the trailer, that one sounds like it's clipping from being too loud

ebon leaf
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@tough cipher I would say that looks very high quality and is definitely worth more than 150. However, you should keep in mind that the marketplace really is used by indie devs, who can he cheap sometimes. Which is why something as high as 150 dollars might not end up getting purchased as much. You just have to keep in mind where you plan on selling and who you plan on selling it to. Also just look at the competition and see the prices on similar products.

bronze pilot
tough cipher
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Thanks for the feed back really appreciate it. Yes the sound is clipping and need to change it. I was thinking 200 but it's not enough content.

tough cipher
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There is only one other Sci Fi Hospital in the Marketplace and it's from 2016 and it sells for 79 dollars. That maybe because there is no demand but thought since I'm doing this Mars theme it could use a sick bay.

north stirrup
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@tough cipher set the price high, and then do sales.

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It's important to keep room for sales in your initial price

tough cipher
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@north stirrup yea I see that but also hear people saying why don't you set at lower price and stop doing sales every month. In my experience people respond to sales. At least after the intial first months I sell 10 times more during sales than I do without. I hate it but it seems it works. I also want to keep prices higher for everybody instead of racing to the bottom.

queen temple
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I personally hate the price high but do sales mentality....that's like finding a 100$ eBay item listed for 10$ +90$shipping....feels exactly the same...just consider how much YOU would buy it for off sale....if 150$ makes you squirm a little...then obviously it's going to make a lot of other people squirm...

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That's not saying it's not worth it... It's beautiful and the quality is there...but when you go to a section in the mp and list high to low...does it look like your asset belongs amongst the other assets in that price range?

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That is very good that the people are responding to your sales... But it should also be a red flag to you if all you ever do is sell your items when they're on sale

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If you're getting one sold every 6 months.. but then you hit a sale and 30 people buy it... It speaks to your pricing dramatically...imagine how many you would have sold had it been listed at the sale price from the beginning

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And that's not to mention that the epic store doesn't even have a wishlist which I really wish it did

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By the time your item goes on sale I've already forgotten that I wanted it

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And as a final note...as someone that purchases mp items like a whale...the only things I would ever pick up over 100$ are items like synty apoc, and synty new castle...with 1000s of assets in each...other than that systems<- ...dynamic node is an example of what I mean...toolboxes useable in multiple games...Plug ins with no set style

tough cipher
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@queen temple Thanks for your input you make a good point if only there was a way to tell if I just lowered it to the sales price if I would get as many sales. I mean if I think that if I lowered it to 10 dollars and everybody bought it just because it was cheap I'd make alot of money but forget about longevity because everyone who have it right. There is something to be said for selling few at higher price there may still be a stronger need or more desire for it longer.

queen temple
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You don't have to go that low

rough rivet
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guys

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When will the new free for month assets come?

queen temple
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My honest opinion if I was making a Sci-Fi game or had a desire to I would probably pay you fifty bucks for that

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The free assets come out the first Thursday of every month

rough rivet
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thank you 🙂

queen temple
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There's no way I would pay $150 for it... But fifty bucks yeah...then you can do a sale at 40$

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This is from a buyer's view point...I personally don't make assets

tough cipher
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Yea, I hear ya.

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Thanks for telling me.

queen temple
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For 150$ you would have to include assets for a control room, hallways, sleep room, storage room

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Not just a med bay

tough cipher
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That's where I'm headed.

queen temple
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That's another thing you could sell this item for $50... Make sleeping quarters and storage rooms another $50 item.... Make the control room a $50 item... Make one more room a $50 item... Then turn around and sell the full package for a hundred and fifty

tough cipher
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I have a control room half way and then I can bundle them together.

queen temple
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I would see all your other rooms and be like damn that's a deal it's like getting one of these for free

tough cipher
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I have Living Quarters selling for 200 dollars.

queen temple
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And how many sales have you actually made on it off sale?

tough cipher
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You'd be surprised about 25 so for.

queen temple
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Does it have way more than this pack?

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I'm guessing yes

tough cipher
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Yes

queen temple
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I often look at assets and think how can I repurpose this

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If I buy this office can I turn it into other buildings can I use this furniture in a house

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The asset you made is probably full of things that can be used in a lot of different places

tough cipher
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It sold way more in the begining because of better exposer in the marketplace.

queen temple
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Yeah the marketplace I barely look at the front page personally.... Sometimes I look at showcase but from my understanding you have to actually have a hot item for it to show up there

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I want you to take a look at synty studios New Castle... And see just what you get for $200

tough cipher
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Yea never been showcased.

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Ok

queen temple
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It was almost an instantaneous buy for me

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You'll have to go to their website it's not on the market place yet

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I bought it before they even did the ue4 conversion on the assets

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Caise it's a $300 pack being sold for $200 right now

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But I know that I can literally take those assets and make any kind of fantasy game I want

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Low poly

tough cipher
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Yea low poly is much easier to make and modify already made peices.

queen temple
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I'm just showing you the mentality of a buyer

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I see that and I go holy cow

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I don't care if I have to put off my rent I'm buying this now

tough cipher
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Yea I get your point, but there should be room for both mass quantities of fast food and elegant dinning small portions quality, No?

queen temple
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Absolutely which is why I suggested not 10$ but 50$

tough cipher
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Different Buyers and Sellers

queen temple
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Consider this ...I own over 400 assets... It's like I'm trying to catch all the Pokemon here, things I'll probably never use

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I'm telling you my train of thought as somebody that frivolously spends money

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People that are not me will probably be tighter than I am

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Hell I even own reallusion suite of tools and will probably never use it after dumping $1,500 into that

tough cipher
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I hear ya, it's a great discussion.

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Yea I bought that too.

queen temple
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So my suggestion is $50 a room and then a package that includes them all at a much higher price but still discounted compared to buying them all separately

tough cipher
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Then asked for a refund.

queen temple
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I considered a refund after reading their terms of service and use but was already too late

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They have a lot of dangerous small print

tough cipher
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Oh, yea I realised I coudn't use it to sell charaters so I use Make Human completely Creative Commons 0 you can sell anything you make with it.

queen temple
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It's so much worse than that... They're free distribution agreement has terms hidden deep in it that state that if you basically go viral with your game you have to give them a cut of the profits from that point on

tough cipher
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This Make Human pretty comparable.

queen temple
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And you have to list them in the credits or splash screen...
They can take your characters and game story and use it as advertising

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But that's a totally different discussion

tough cipher
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Yea, glad I got a refund.

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This charater was made with Charater Creator 3 and the first one with Make Human

queen temple
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Yeah you wouldn't be able to tell

graceful arrow
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I prefer the 1st 😉

merry field
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Free assets are the first Tuesday of the month, not the first Thursday

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And since this month starts on a Wednesday, that means latest possible free assets 🙂

queen temple
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Autocorrect sorry

rancid smelt
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Its been half an hour now.

candid rivet
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the webpage works

rancid smelt
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Yeah now its working. Launcher version was also down.

candid rivet
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webpage worked and launcher didn't, then launcher was up 2 seconds later

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🤷‍♂️

rancid smelt
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its down again for me

candid rivet
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oh ya, it is

rancid smelt
candid rivet
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maybe they're putting it next to the wiki 🤣

rancid smelt
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haha lol

tame compass
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You guys put asset 100$ easily ?

Is 3d model that expensive ?

rough rivet
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Good day to everyone,will free for month assets be released today or Thursday next week?

next badge
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Next Tuesday

rough rivet
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thank you

delicate dove
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I love taking a look at a marketplace pack and it starts with:
" All meshes are optimized for massive usage"
but then go:
"Collision: no"
"Vertex Count: 11000"
"LODs: no"

sinful schooner
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Hey, The Creator of Uworks lowered the price to 5 bucks

minor escarp
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when it comes to code plugins, do I need to remove additional files in the top level folder such as a license file, a readme file and so on if I want to release it? https://gyazo.com/fec669cf63df9ce9b52a902e9f0bd644 implies I can't have any other files and if I do they must be a in different folder, but I'm not so sure about that

graceful arrow
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if in doubt, chuck them out 🙂

ionic urchin
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If I'm using a preview version of the engine, no marketplace assets want to be compatible with that project. Is there a simple way to force it in?

tame compass
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@delicate dove it is depend on context. If its skeletal latge monster or humanoid. Its optimized.

Also making LOD based skeletal mesh is suicidal if the mesh is organic.

Beside modern AAA games can take 10k vert easily

delicate dove
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<_< he said to someone with 18 years of gamedev-related experience.

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and in this case its just some very static vines and such

zealous ibex
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@ionic urchin As far as I'm aware your only real option would be to create a project using the (latest) supported version of Unreal Engine, then adding it to that (temporary) project, and finally using the right-click > migrate option in the content browser to move them over to your project running under the preview version of the engine.

short flower
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@ionic urchin Hit the add to project button then tick the show all project box. You can then add the content to whatever engine version you want

ionic urchin
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@short flower tried that, but if it isn't yet supported, it throws a red error message

short flower
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Use the version selector at the bottom of the window to add it

ionic urchin
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@zealous ibex Just finished downloading it. Honestly, I kinda figured it'd end up being this, I was just hoping there would be an easier way.

short flower
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Set that to whatever the last supported version is

ionic urchin
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@short flower at the bottom of the screen, the dropdown only contains the versions it's compatible with. In my case, 4.23 and 4.24

short flower
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That's okay

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Set it to 4.24 and it should work

ionic urchin
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My mind has been blown. Thank you very much @short flower

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Well, 9 more GB to go...

short flower
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It is a very hand little trick 😄

fallow sigil
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best quest system on the marketplace?

fervent yoke
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Does anyone knows when the "Unreal Marketplace Spring Sale 2020" will start?

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date

delicate dove
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even if we knew, we are not allowed to tell you until they announce it publicly

ionic urchin
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I would guess that if anything, they may have it when they release the next collection of free monthly assets. Maybe next week? Unless that's too short notice...

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Still, it is right around the time they had a Spring sale last year

merry field
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There's a Spring summer sale on the game store already

tame compass
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Hi. I am makong asset for 1 and half year. And still confused what people want in 3d asset mesh.

Do they want character at all ?

Since making character is tiresome as hell compared to props.

merry field
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That's a hard question to answer without some kind of market analysis

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Anyone here could say "Well, I want X!", but that could just be one person

#

I would venture that the things which will be most useful are things which are generic enough that they can be used in a wide variety of different games and settings

subtle plover
#

Hi everyone, I've submitted my plugin to the UE4 marketplace two days ago: https://hemisphere-realtime.xyz/
I was wondering what everyone's recent experiences are like with the submission process times?
I'm seeing a lot of mixed results online and am scared this process is going to take weeks to months.
If that is the case, I might opt for something like gumroad in the meanwhile since the plugin is finished and people are waiting for it.
Any thoughts?

delicate dove
#

not sure due to corona, but generally its about 1-2 weeks.

#

depends a bit on amount of submissions, and how complex the submitted pack is.

subtle plover
#

It's quite lightweight, thanks @delicate dove !

rapid ocean
#

@subtle plover how much will it be?

subtle plover
#

@rapid ocean
Plugin - 12.99$
Timelapse of 1.5h, cloudy evening - 19.99$
Timelapses will be sold separately and depend on the plugin.
The problem with this too is that the plugin and timelapse are separate, and you first need at least 1 asset approved before submitting more. So I will have to wait 2 times...

#

Like, I'm thinking it could be anywhere from 2 weeks to 2 months of waiting and it's making me sad not knowing

tired rune
#

will it also have night skies?

subtle plover
#

@tired rune It will have in the future but it's not a priority right now yet

tired rune
#

and can the cloud level be tweaked?

#

ok

subtle plover
#

That is not possible

tired rune
#

ok thanks

subtle plover
#

They are "what you see is what you get" and the amount of clouds depends on what my camera saw that day in real life

tired rune
#

lol ok

#

thanks

queen temple
#

@sinful schooner love your packs man..they look awesome in actual use

young vessel
#

when is the free stuff comin' in? if they still do

merry field
#

Always the first Tuesday of the month

young vessel
#

ahh okay

ebon leaf
#

If I try and sell a blueprint project on the marketplace would I be allowed to use mixamo animations? I would only be using them to show off the project itself, not sell the animations.

rapid ocean
#

ask the creators of the animations

granite aurora
#

when will april free stuff release?

merry field
#

Just look three lines up

elfin plinth
#

@ebon leaf Adobe license doesn't allow that

#

so that's a no

#

like, you can use mixamo animations for demo video but you can't actually distribute the animations along with your marketplace asset

granite aurora
#

@merry field it was four 😛

merry field
#

Yeah I know

#

I considered editing it

night maple
#

Hey guys looking for a complete Class creator in the market place and cant seem to find what I am looking for. Anyone use one they can recommend? Needs to have starting stat selector if possible. RPG style game inspired by Dark Souls for a frame of reference.

rose lagoon
#

@night maple Dynamic Combat System?

unique notch
#

Hello friend!

#

I crate first person movement and now is live on ue4 marketplace and i need Any advice.

tacit venture
#

Hey, question for creators:

#

I have a beautiful pack that I'm putting the polishing touches on right now.

#

It does not work with static lighting at present, nor do I think it's going to. I'm inclined to put in big letters all over the marketing materials: "DYNAMIC LIGHTING ONLY"

#

Is this the kind of thing that would prevent release?

tough cipher
#

@tacit venture Is it Meshes? Why can't it have static lighting?

delicate dove
#

@tacit venture it wont be accepted if its dynlight only. at least, that was the rule for the longest of time.

#

so enjoy the unwrapping :p

graceful arrow
#

Christmas comes early 😄

hollow zephyr
#

maybe use the new auto-unwrap tools and specify everything is auto uv'd is that's the case

long dune
#

If I want to sell something on the market place, should it include the original .tga and .fbx files? Or should I only include the uasset files?

raven ferry
#

I think you can include as a plus but it is not necessary since you can export source files from UE4

long dune
#

Ah, so the uasset files are the only one expected then?

wet nacelle
#

yep. you buy an UE Asset, not a model, right? and also skuba is correct, you can export it through UE.

long dune
#

Great, thanks for the clarification

wet nacelle
#

Good luck!

rough rivet
#

they also gave ridiculous things for free for month
i will wait another month :( Why is it so expensive :(( sadly music*

merry field
#

Seems like a good haul of free stuff this month

ebon leaf
#

I love Epic Games

#

They take money from my classmates and give it to me

tacit venture
#

@tough cipher , @ebon leaf : I have no idea why static lighting breaks it, but it does. 😦 Materials that are absolutely fine on a dynamic light turn black with a static light.

#

That being said...I haven't tested it since I did fix all the UV overlap, so I suppose that another test is indicated.

#

Hmmm! The black materials are not black now, but nothing casts a shadow under a static light. Is that considered broken?

tough cipher
#

@tacit venture If your meshes turn black after building lights you got problems with your lightmap UVs. First double click the mesh and in the settings see what UV channel is set for lightmap and then up above where it says UV click dropdown and select that channel look at the UVs and make sure it's there and looks good. You can have UE4 make a UV lightmap channel for you in the setting if it looks bad or is not there.

tacit venture
#

Yeah, I gathered that, @tough cipher . I did fix the lightmap UV's on everything (a few meshes didn't unpack automatically properly, but Blender was able to pack them right) so the black materials are gone. Thanks for the help!

tough cipher
#

Did you fix the shadows

tacit venture
#

I don't know why they're disappearing, no.

tough cipher
#

@tacit venture The lights have a setting, cast shadows and the mesh has a setting cast shadows, check box. The mesh, if it's not manifold, not two sided will not cast shadows from the back of the faces.

split iron
#

How much do MP assets tend to get offered to go free for the month

tough cipher
split iron
#

@tough cipher Ah right, I did just request access 🙂

merry field
#

IIRC it's been publicly stated that it's $7,500

#

The amount that they pay for the permanently-free has never been stated

split iron
#

Is that an average or flat rate

merry field
#

Flat rate

split iron
#

Ah bit low

raven ferry
#

you make more than 7.5k in a month with one asset? 😮

split iron
#

Its not terribly likely to sell beyond that point

#

In my mind I am saying current sales + 7.5k isn't equivalent to the work I put in

#

It'll probably never get that much anyway since I built it around functionality and it doesn't look great cosmetically, so unless I fix that it probably wont sell much 🤷‍♂️ I'm wondering if its even worth it at this point because its no longer going to show under new releases and hasn't for a while lol

worn oyster
#

lot of the packs i put in less than a month work range tho

#

id say 7k is a lot

split iron
#

Depends what it is

#

If mine makes less than that its an absolute failure 😄

worn oyster
#

im talking general free for the month packs

#

this month looks kinda allright tho?

#

well that ocean shader, if i was paying an artist 7.5k a month, after a month he comes with that ... he gets fired soo fucking fast

#

and its not even the worst i seen

#

a afew of em were just a few days work

#

that advanced locomotion and some other have actual work put in em, kind of a shame if they get the same amount

#

that1 also got put in there to promote part 2 i think so there is that 🙂

tacit venture
#

7.5k for a month sounds lovely. Just saying 😄

#

I hope to prove worthy of it someday myself.

merry field
#

You probably won't sell any more after being in the the month though

tacit venture
#

It's a fair point. I think I've got to get the pack submitted and my manual done first!

worn oyster
#

sell it for a few months and than put it up for free is also not nice towards ur payin customers

tough cipher
#

@fickle basin What is your product that still sells?

tough cipher
#

@fickle basin Yeah, looks cool, some strange reviews though.

worn oyster
#

ur puzzle temple looks allright

#

its tricky to think of a good original puzzle

#

you would think the programming part is hard 😛

#

but when u done 3 puzzles most ppl run out of good ideas

#

grabbing stuff from the otherside with a hook has been done so often its not even a puzzle anymore 😛

merry field
#

Tell me about it, been trying to think of puzzles lately and it's hard

#

Very interesting that your pack still sells after being free

worn oyster
#

puzzles go into any kind of game 😛

#

i actually grabbed that puzzle kit for free, should totally check it out 😛

merry field
#

I compulsively grab everything that's free, just in case

worn oyster
#

😛

merry field
#

I'd say a lot of people do

worn oyster
#

can i do the puzzles w/o spoilers? 😛

graceful arrow
#

Could any kind soul tell me the correct email address, if I wanted items removed from my vault?

delicate dove
#

@graceful arrow perhaps the marketplace one in pinned messages?

graceful arrow
#

Offt. Feels daft. I looked there but for some reason.. it just didn't register.

delicate dove
#

np hehe

pliant forum
#

^Now everyone got the idea and MP support is getting spammed with asset removal requests 😄

split iron
#

I think free for the month is also harming sales because buyers now consider 'if I don't buy it, it will probably become free'

queen temple
#

I think just the opposite lol the stuff i want is never free

#

I have gotten lucky a couple times not insta buying something then having it go on 50% off...like frank climaxs animation packs...though i did end up just buying everything he made at that point

#

Its funny how a 50% off item allows me to justify buying like 10 packs and saying well atleast i got all 10 for 5% off

#

Talking about sales humble bundle is going a massive bundle of game icon packs

#

Grab it while its hot folks

#

Its like 500$ worth of icon packs youll find here on the market

plucky helm
#

anyone else not able to use the marketplace in firefox? i cleared all cache and cookies and i still cant use it. Cant log into forums either. Works in chrome fine. In firefox the marketplace is missing the entire top bar and all images.

merry field
#

Works fine in Firefox for me

queen temple
#

Hey @delicate dove is there an easy way to make your 8 elements match a more "low poly" look? Trying to use them with synty assets

raven ferry
#

@plucky helm when the top bar is gone its because you were logged out, but for some reason it shows like you are still logged in. Go to unrealengine.com/ or epicgames.com/ and it will show the 'loggint you out' page. Also, try ctrl+F5 sometimes and deleting unrealengine.com cache.

plucky helm
#

and i cleared cache 3 times

#

i went to epicgames.com and signed in, did the stupid two factor captcha safety dance and nothing changed in marketplace

delicate dove
#

@queen temple not easily I think.
You could replace some of the meshes with low poly models, but anything beyond that would probably mean refactoring loads of details.

vital swift
#

Guys how do i set this vehicle asset pack in my third person character project?

queen temple
#

@delicate dove not a prob, i just love em and might actually just leave particle effect with a realistic look rather than cartoony

delicate dove
#

since most are mesh-based, its easier for those to get a more stylized mesh. sprites/flipbooks are really dependent on the style though.

#

but def show me the results if you do tweak/alter em

queen temple
#

I could just decimate the hell out of the meshs in them yeah

#

😩 damnit luos why did you make it too high quality!!!!

#

Haha

delicate dove
#

sowwy :3

queen temple
#

I wonder if i use it in a cell shaded post process volume...hm.m

#

Ill get back to you on that after i get around to trying it...

delicate dove
#

sure :)

queen temple
#

8 elements is awesome and im waiting for your next set 😋

delicate dove
#

making something different altogether atm, basically a vfx mat function pack.

#

I have give-or-take around 70 material functions made for #ue4 for personal use, from uv-distortion tools to simple panning/soulercoaster setups and more.
Thinking I should make one or two packs out of it for the Marketplace.

Its mainly #vfx related, but work for regular stu...

Likes

150

queen temple
#

😱 😱 yes please

tacit venture
#

Question: Are Marketplace sellers allowed to include a "Working/Integrating With Megascans" section in manuals/resources for packs, or does that require Quixel/Epic permission?

#

I kind of feel like Megascans is one of the most serious weapons in Epic's arsenal since the purchase, and want to give my potential users (who may be new to UE as I'm aiming with a lower-footprint, easier-to-use pack at newer devs) as much education as possible.

#

(No actual Megascans assets would be included in the pack, of course.)

raven ferry
#

I don't know if Megascans applies the same terms as Epic Assets. If NOT, you can show How but you can't redistribute assets

tacit venture
#

The official guidance basically seems to advise that what I want to do is allowed as long as it's only a minor section/accent, but I wanted to doublecheck.

raven ferry
#

I've seen stuff from shooter game and even learning packs included

#

Don't know how much they check for it

tacit venture
#

Basically, you can't have a pack full of Megascans assets that you just arranged, or whatever. But you can mention it as long as your pack is original content.

#

But, wanted to get some second opinions, including from Mods/Epicers if possible.

delicate dove
#

epic's own content can be used sporadically for mp-packs as showcase/usecase pieces, however content from affiliates (like quixel) are not, since the packs can be used outside of epic's ue4 environment, you'd be giving people who'd use that pack's content in another engine would acquire the affiliates content, while that content is only free for use in ue4's environment.

#

so my cave-pack now comes with a quixel-ready master material, but I cannot add quixel's content

regal rampart
#

Is epic planning to do a spring sale?

merry field
#

More specifically, Marketplace sellers are generally given a (preliminary) date for sales in advance, but are specifically asked to not reveal that date until Epic start promoting the sale.

regal rampart
#

Oh ok thanks

versed cloak
#

Is it neccessarily a bad practice to purchase premade blueprint from the store and include them in your project because your having difficulty producing a similar blueprint? I would assume it's probably a smarter and more productive decision to keep trying to make it yourself.

#

I'm just referring to whether it's a good decision or not. I'm struggling to create a building system to my liking and have been trying for a week non-stop. Whereas there are systems on the marketplace that produce the system that I'd like to implement.

#

Well my dumb self just realized I must've picked up something similar to what I need through a monthly freebie.

#

I'm going to tear down most of it just for the snapping code but it'll be helpful nonetheless

pure oasis
#

does the RPG inventory system use an actor component? to allow things to hold inventory/be held in an inventory? just saying if you program your inventory that way it will be way easier to implement without making specific code to characters or objects. because you could run all the code through the component which they would share or recognize.

ebon leaf
#

Hii!!

robust elbow
#

Question: Are Marketplace sellers allowed to include a "Working/Integrating With Megascans" section in manuals/resources for packs, or does that require Quixel/Epic permission?
@tacit venture megascan is not allowed. I tried it in my Multiplayer Game System and my pack was rejected for that reason. I had to remove megascan material to get my pack approved 😊

delicate dove
tacit venture
#

@robust elbow : Thanks for the heads-up. I am quite sure most or all packs trying to include actual Megascans assets are rejected. I do believe it's okay to release tutorial videos/written instructions on integrating Megascans assets, however (Brushify does this).

merry field
#

This channel isn't for advertising your Marketplace items

robust elbow
#

@robust elbow : Thanks for the heads-up. I am quite sure most or all packs trying to include actual Megascans assets are rejected. I do believe it's okay to release tutorial videos/written instructions on integrating Megascans assets, however (Brushify does this).
@tacit venture yeah yeah.. tutorials no problems at all. The role is to not to re-distribute someone else's assets. That's all!

torn venture
#

@robust elbow, does that include the free assets on the store? Im using an industrial prop pack that I got for free just to fill some space, do i need to remake the cardboard boxes?

delicate dove
#

you cannot use those either

torn venture
#

dang, I'll get our team modeler to remake them

delicate dove
#

you can use it for promotional videos/images though.

torn venture
#

oh cool

#

Can we use the door and window frames that come with the engine? The starter content?

robust elbow
#

you cannot use those either
@delicate dove Agree!

#

The only assets you can use are Epic's free assets nothing else

#

But they are generally heavy and can make your pack's size huge for no real reason, apart from showing off!

torn venture
#

okay cool

robust elbow
#

a quick note, I don't think you can/want to resell their assets. But if you have a blueprint or C++ code etc pack then it's fine to use Epic's assets (VFX, CG etc) as examples on how to implement your code

torn venture
#

okay cool

#

We use blueprint curently

#

what is the best way to make textures? I use a shattered glass pack and I wanna know if i can kinda replicate some of the textures

tame compass
#

Paycheck time

viral crow
#

Is there anyone that houses their marketplace assets in a separate "ThirdParty" folder or something of the sorts? I'm wondering how I could still update my assets as new versions become available on the marketplace if I have done so (considering Unreal looks for the asset in /Content if you want it to override the files with the incoming update).

merry field
#

I put all the content for my own project into a subfolder

#

Name starting with a dash so it is at the top of the list

#

All other subfolders are third-party (or my own marketplace products)

viral crow
#

Right yeah, that's an alternative

#

I'd prefer to keep them in a separate "ThirdParty" master folder though

merry field
#

Then you'll just have to move the content again after an update

viral crow
#

Move the whole asset folder in question back to /Content, update from the launcher & overwrite, then move the whole folder back to /Content/ThirdParty?

#

Like that?

merry field
#

To install an update, don't you just install the pack again anyway?

viral crow
#

You do, but you can only install to /Content

merry field
#

I think you'd get away with just doing this (test / backup first)

#
  1. install new version you /Content
#
  1. in your system file manager, move and replace into subfolder
#

I wouldn't want to do that inside unreal because I think it would get confused with refactoring

viral crow
#

I thought of something like that, but that makes me wonder if the asset itself won't have absolute paths to its own internal files

#

That is to say, if the asset expects a blueprint or whatever that it uses to be in /Content/Asset/BP_Something, then that'd screw it up

#

Not sure if it's relative (Assetfolder/BP_Something) or absolute (/Content/Asset/BP_Something)

merry field
#

Oh, you're probably right

#

I think your way is safest

#

move it back, update, move it away again

viral crow
#

Gotcha, sad that there still isn't an easy solution for this :\

#

Seems easy enough to implement. If only we could just choose a different install directory through the launcher, and have it fix up any paths that point to /Content to our new folder.

#

Possible bright idea: wouldn't it be possible to install to /Content in a separate empty project as normal through the launcher. Then move it to /Content/ThirdParty in that project, then use the OS's explorer to move and override to your own project?

#

I should test that

merry field
#

Not sure if that's actually less work

viral crow
#

Moving folders within Unreal takes ages, this way you'd never have to move between ThirdParty and /Content

#

I bet that saves quite a bit of hassle

merry field
#

Yes, it's fixing up and refactoring the paths

viral crow
#

Yeah

merry field
#

But this way you need to make a new project, load a whole new Unreal Engine instance...

viral crow
#

Oh loading an engine instance takes what, 30 seconds? Moving folders can take waaaaaaaaay longer than that

#

I've been moving and fixing up redirectors for more than an hour at this point, with just a few assets

#

Madness

#

It didn't even properly fix up the redirectors when I did a redirector fixup on /Content. Had to manually go into each of the asset folders.

#

Anyway, getting a bit off topic haha

merry field
#

I find that you normally have to hit "fix up redirectors" twice

viral crow
#

I ran it multiple times, I guess it hates me 😂

graceful arrow
#

Have a seperate project, with the sub folder(s) is probably the best way forward. Add the update to its content folder as normal then move them to the correct sub folder. This way you only have to do it once (per update) and you can migrate your subfolder to your work project(s) without having to move things around in those.

viral crow
#

Hey @graceful arrow :)

Possible bright idea: wouldn't it be possible to install to /Content in a separate empty project as normal through the launcher. Then move it to /Content/ThirdParty in that project, then use the OS's explorer to move and override to your own project?
Like this you mean?

#

Ah, you write:

and you can migrate your subfolder to your work project(s) without having to move things around in those.
That gives you a warning though, something about it not working correctly if not migrated to /Content root?

graceful arrow
torn venture
#

I just wanna be sure, anything set free on the epic store by Epic games can be used for selling?

delicate dove
#

no

#

anything set free by epic can be used in your ue4 games. anything made by creators being published as free by epic can be used in any game engine.
you cannot resell the content, or use the content in your marketplace packs.
You can however use a few props from epic themselves (NOT quixel/creator content) in your marketplace content to show how something works.

torn venture
#

so we need to completely use our own assets?

tame compass
#

@torn venture yes. Duh.

Selling that already free is illegal.

torn venture
#

so I don't break any laws, the only content I can use is the starter pack already included?

tame compass
#

Just send the product and let UE market support review it. Its depend on them to reject or not rejecting your asset.

round oxide
#

yo

hexed relic
#

Has anyone seen a product that's essentially a simple widget game? I have a widget loading screen and want a little 2d game for the players to play while the levels load.

delicate dove
unique notch
#

Oh I'm sorry

delicate dove
#

if its yours and recently published, you can post it in #released though.

candid panther
#

Has anyone had problems with this example project? It stops loading at 45%

short flower
#

Sounds like it's compiling shaders. How long does it freeze for?

candid panther
#

Quite a long time, just a minute ago it loaded

#

thank you tho

pine solstice
#

Is there a way to filter search on the marketplace website to see what I already own?

devout gale
pine solstice
#

@devout gale cool thanks 🙂

late salmon
#

anyone else know this marketplace sale ended on east coast time haha. had things in my cart and then they were back to normal price :/

tough cipher
#

Hey I was hoping to get some feedback on an idea I had about rewarding customers that bought more than one of my asset packs. Since I can't find out who has bought my packs there is no way to discount future packs they buy and Marketplace has no solution for this. I thought if customers were to leave thier email address in a review, I could mail them additional bouns content. Not sure if this is allowed though. I'm not asking them them for a five star review, even a bad review would be rewarded. Otherwise would destroy any credibility of the reviews. It's the only way I can know who has bought my assets. Any thoughts on this?

delicate dove
#

if you'd let them leave their email adress in a review, you'd basically give their email adress to spambots scanning the marketplace site.

fallow sigil
#

Hey do any of those file re-organizer plugins work? I’m tired of waiting an hour to move a folder only to find iut it didn’t work completely

merry field
#

@tough cipher You could put a readme file into your .zip with a code, and have people email you that code to confirm that they own it?

delicate dove
#

if that pack is shared trough illegal's means, everyone downloading it has that code.

tough cipher
#

@delicate dove @merry field Yes everyone could get the code. They can create an email just to get the content and then delete it.

#

Aren't our email address in there too.

delicate dove
#

on the marketplace seller page?
As of late they masked out the emails.

tough cipher
#

Have you ever gotten spam from the Marketplace? Hard to tell where it comes from I guess.

delicate dove
#

@tough cipher the only spam I get on my public emails comes from the marketplace-based adresses. so... 1+1

tough cipher
#

Yeah I just checked as well it's there.

#

But would it violate any rules?

delicate dove
#

?

tough cipher
#

I know I should ask support.

#

Just wanted a quick answer or others to point out obvious flaws with the idea.

delicate dove
#

at the moment there is no way for you to find out who the buyers of your content are, and the mp-team will not provide ways to contact them either.

tough cipher
#

Did you read my idea?

#

If in my description I write to leave a review with your email and only people who buy can leave a review.

delicate dove
#

then you'd expose them all to the spambots collecting the emails.

tough cipher
#

Problem solved

delicate dove
#

(and other potentially unwanted things)

tough cipher
#

But we're exposed and they can create an email just to get the content.

#

They don't have to.

delicate dove
#

thats a lot of steps, I wouldnt do that.

tough cipher
#

For something free.

delicate dove
#

still, i wouldnt ask my buyers to expose their email, or make a sockpuppet email account, nor would I use an email adress that can be exposed, even if its a sockpuppet email acc.
(but thats just me)

#

I dont think there is anything wrong with it rule-wise.

#

just dont feel its a really smart approach either.

#

but since there is no other way, I cant really blame you for it either.

tough cipher
#

Thought I had a good idea, but thanks for your feedback.

#

What they were to join a Discord page and then in the review gave me that user name? I could private message them and they could if the wished give me their email? Safer?

#

Could be a discord page just dedicated to support of the product.

delicate dove
#

I could take a look at that user-name and act if I was one of those people.

#

Sadly the only "official" way is for them to provide you with their receipt ID, which you then have to verify trough the marketplace team.

tough cipher
#

Can two people have the same user name?

delicate dove
#

They can on discord, not sure how it works on the launcher/marketplace.

tough cipher
#

@delicate dove You have 1474 after your name I thinks it's impossible to have same complete username.

delicate dove
#

yea, but how sure can you be that this is really me :p

tough cipher
#

If in the review they leave the number after but I'm just thinking here.

#

wondering.

delicate dove
#

You might want to fire off an email to the mp-team as well, perhaps they know of an approach that might not be clear to us.

tough cipher
#

Thanks, I try.

merry field
#

Yeah, anyone who pirated would have the code... not sure if that's actually something you'd have to worry about though.

#

How many people a) pirate Marketplace content and b) would then be brazen enough to email you asking for free stuff?

#

Especially when they don't know that you don't have a way to confirm if they bought it or not

tough cipher
#

Yeah, I'm thinking maybe just private message the Marketplace user and get an email address is the way to go.

wide tusk
#

Hello! Has anyone had such a problem that monthly payments do not come to PayPal? On the Marketplace Publisher Portal of my account, in the Payout Report section there are payments for two months January and February 2020, but for some reason I did not receive payments to my wallet. Does anyone know what could be the matter? Thanks!

delicate dove
#

I think it might be better to contact the MP team with this problem.

wispy onyx
#

is there a wishlist button ? trying to have a collection of stuff to buy eventually but its all in shopping basket

merry field
#

There's no wishist, you have to use bookmarks or similar

raw temple
#

I can't open the marketplace

#

I've tried turning off all the adblockers or anything that might be stopping it

#

and nothing

hollow zephyr
#

@raw temple use chrome?

raw temple
#

I use firefox

merry field
#

Marketplace works fine for me in Firefox

raw temple
#

I tried updating and it still isn't working

rapid raft
#

is retexturing marketplace models allowed?

leaden root
#

To use in your game or your own marketplace pack?

merry field
#

This channel is not for advertising your marketplace products

raw temple
#

Doesn't open anyway

merry field
#

Did you try a private window with no extensions?

#

The marketplace works fine on Firefox so it must be something specific to your install

torn badger
#

Hello, is it possible to sell a scene in marketplace made with GPU Lightmass from Luoshuang ??

wide tusk
#

Hello, do you know how long the support service has been responding?

delicate dove
#

@torn badger its being embedded into unreal engine, since Luoshuang is now part of their team.

torn badger
#

@delicate dove Great, I'll wait for it to be implemented, thanks for the reply!

graceful arrow
final current
#

@torn badger yes you can sell it

#

the GPULightmass i published on the forum is open sourced under MIT license

torn badger
#

Oh. So I don't need anything to put in the archive that I will submit to marketplace? @final current

final current
#

no you dont

#

maybe a friendly mention of lighting baked by GPULightmass 😄

torn badger
#

I will! Your work is awesome. It's a pleasure. Thank you a lot :)

lilac mango
#

guys any free assets for haunted house?

merry field
#

Other than the monthly free rotation and permanently free assets, Epic generally don't allow free assets on the Marketplace. There are, however, community threads of free assets which are easy to find via a search engine.

lilac mango
#

@merry field oh ok is that commercial free or no?

merry field
#

That would depend on what licence the people making it free assigned to it

smoky magnet
#

If an asset in your library notified to have an update, how will you know the changelogs for the update?

quaint cedar
#

You don't, unless the author writes that somewhere. Thank Epic for not adding that feature.

#

@smoky magnet

smoky magnet
#

after updating the asset, do I have to reimport it into the project or does it automatically update every project that has it?

merry field
#

You need to re-import it into every project

#

Kind of makes sense since you might have modified the assets yourself, and updating will overwrite any changes you've made

quaint cedar
#

Yop and since bp assets can't be merged you probably can't update assets you modified. But that's a ue4 limitation, so nothing the seller can do for

merry field
#

Though they can design around the idea that you shouldn't have to modify their files

#

By making things you might want to change in separate functions so you can derive a child class (outside their project dir) and override

queen temple
#

What do you do when a MP vendor simply wont reply to anyone...even though they are active...got some broken root animations that people have complained about to the vendor like a year ago now...slight errors here and there are fine but having the pelvis bone deform completely when using a RM animation becuase of the vendors error seems like bad quality control on ue mp part....what do we do from here?

#

The vendor is clearly not listening to the people purchasing...

graceful arrow
queen temple
#

Its feels bad to have to do this becuase i love this guys animations...but holy cow his communication skills are aweful...at least a "working on it" reply would be nice....but kind of like telling my house plant about a couple broken root motions at this point....

merry field
#

... that's how I feel when I find bugs in UE4 😉

queen temple
#

Done 😢 god that feels bad

hasty nexus
#

Why are the prices in euros converted from dollars higher ? A 80 dollars asset is 87.67 euros @shadow inlet

merry field
#

Taxes

#

US prices are all listed without sales tax

#

Also, sales tax is generally lower in the USA than VAT in Europe

hasty nexus
#

few days back the price was 73 euros for the same product. what changed?

merry field
#

It's an oddity because in the USA every individual state has a different tax rate, and so they don't include taxes in the price. In the EU, it's illegal to list prices without VAT*

#

Now that one I can't answer. the Euro prices have always been higher, I've never seen them lower.

hasty nexus
#

i guess they messed up the conversion tbh

merry field
#

*In theory you should not have to pay VAT on Marketplace assets if you are a company and you charge your own VAT, but Epic don't really understand VAT, so they charge it anyway.

real dust
#

Yeah VAT used to be even more problematic on the marketplace

merry field
#

I'm not sure if the way VAT works is consistent across the EU

#

The theory is supposed to be that if you're a company, you pay Ex-VAT prices and then you have to charge VAT on what you sell

hasty nexus
#

i understand that, but few days back the conversion was straight up from dollars to euros.

#

it's odd

#

people cry over the prices in dollars, imagine the price in euros

#

and mathematically it doesn't add. because i pay taxes for different prices. and although the marketplace gets 12% only, they pay taxes for the entire product value?

merry field
#

It's never going to be quite right because they invent a number for the tax

#

VAT varies between EU countries

hasty nexus
#

i submitted a case, maybe it's just some bug.

merry field
#

But let' say it's 20% and your item is $10

#

The item will be €12. They pay €12, Epic pays the VAT on the sale, and then the total amount is $10. Epic take their 12%, and so you are left with $8.8

#

Basically - all the prices Epic talk about are ex-VAT, ex-sales-tax

hasty nexus
#

maybe the bug was before? when it was 73 euros? 😄

#

we'll see

delicate dove
#

yea it was a bug where the conversion did not show the Vat

#

think there is a forum post about it somewhere.

hasty nexus
#

oh, ok

quartz spoke
#

possible anyone could help me concerning putting packs on marketplace, specifically about how you are meant to pack/export the products ?

#

could ping me possibly PM if have time to give some aid.

queen temple
#

Is the installable packs something epic does with your content or is there somewhere i can make my own custom "install to project"

ebon leaf
#

Excuse me, but do you know if I am allowed to use third party assets purchased in the marketplace to make mods for unreal games?

merry field
#

@quartz spoke please see the pinned message

quartz spoke
#

@merry field totaly perfect mate, thx so much

hazy seal
#

Hey, anyone know how to get the old Reflections pack from Epic Games that had the subway station? I have a version somewhere but it's third party and is missing some stuff

languid panther
#

Sellers: Where and how do you usually put your products documentation for future customers?

hazy seal
#

documentation? basically no one does that. I've never seen documentation, check youtube they might have posted a video

#

@languid panther

north stirrup
#

Wtf, plenty of docs around

#

eg

hazy seal
#

oh nice, yah good documentation is a must for most things but I can't seem to find any for the stuff I've been using lol

north stirrup
#

So to answer your question @languid panther : could be a google doc

#

a custom wiki

#

Simplest is the google doc

languid panther
#

Thanks @north stirrup , I've been looking to replace the long defunct wiki for my products.

#

Trying to pick something nice for people.

north stirrup
#

https://readthedocs.org/ can be pretty nice too

#

but it's pretty painful to author in

gaunt flicker
#

wait no they didn't

languid panther
#

Nice one, but yeah, we didn't. Haha!

#

Cool though.

#

Smooth voice!

#

"Get Linter today, it will make your project cleaner, and your producers happier!" 🥰

queen temple
#

Lol if you have created something overly complex and dont either have every single input tooltiped or demo with heavy in engine documentation in an example project...and dont provide a actual doc anywhere on how to use your code....youre in for a bad time.

real dust
#

@verbal nexus ^

ebon leaf
#

@real dust I tried reaching out to him but he's very secretive about it.

real dust
#

It might just not be a marketplace asset

ebon leaf
#

High chance it is

real dust
#

What makes you think so?

verbal nexus
#

@ebon leaf It's from the BallisticsVFX pack, but I've edited the particle to be more realistic

real dust
#

Very secretive indeed

ebon leaf
#

Thanks that's where I seen it from

#

It seemed familiar but couldn't wrap my head around it

fierce crescent
#

Hello does anybody know where the marketplace files save to on Local? I'm trying to reimport some animations

covert frigate
#

Anyone familiar with Directional gravity plugin? I get glitchy physics when the sphere is large, physics objects jitter.
https://www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity/questions?sessionInvalidated=true#
https://www.youtube.com/watch?v=THcyq-056dQ&feature=youtu.be

merry vale
#

Does anyone know of any Marketplace templates that has an marketplace system similar to Escape From Tarkov's Flea Market?

grizzled thunder
#

Anyone recommend a good BP based spline mesh placement tool? For the likes of cables/vines etc. Need pretty fine control of the points and maybe things like the ability to override the material on individual segments

#

Doesnt need to have any runtime stuff, mainly for mesh placment to be converted to static at some point

#

Looks quite cool, the spliner complex at the end looks along the lines of what I need

#

I presume you can just convert the BP to static mesh at some point if needed

#

Thanks for the suggestion 🙂

#

I guess the only thing it's missing is material overrides per mesh

#

I'd need to slot in a new mesh with that material applied

#

Lol.. what the hell. I already own it. I'm guessing it was on one of the free for the month releases...

#

😅

#

Thanks for the suggestion!

#

Corona five

#

Happy Friday, have a good weekend 🙂

viral crow
#

@untold basin Let me ask here to not clog up #graphics . Do you have other recommendations for foliage that you found fit the bill? Pivot Painter 2.0 support would be a requirement

untold basin
#

Not at all, I don't use the marketplace much. I found few of my purchases to be satisfying

viral crow
#

Oh 😦

waxen slate
#

Is the marketplace down? :/

graceful arrow
#

nope

real dust
#

Actually good foliage on the marketplace is in rather short supply

viral crow
#

In short supply or non existent @real dust ? 😄

upbeat vector
#

Whats wrong with Publisher page

#

?

#

I press "Submit for aproval"

#

I thinks some wile and nothing happens after that

#

!!!!!!

upbeat vector
#

Anyone?

rare galleon
#

Hello is there any1 that can help me with the rules of the market? like can i use every pack there is, if i make something and the sell it or is it against the rules?

upbeat vector
#

😦

#

SO slow

#

@fickle basin worked on Chrome lol

#

Not in FF

rare galleon
#

@fickle basin so u are saying i can sell games i made from packs in market that are free?

#

what about megascan? can i use them?

#

so u are saying i can make a game with megascan and sell is?

#

i did not know that 😮

#

so every pack that are free in the market can i use to make a game and then sell it?

#

thats cool 😄

hollow nexus
#

hello i start make my first asset pack for unreal store and i start make doors as example can you tell me what doors you would buy on an unreal store given their style in realism

merry field
#

This channel is busy today

#

@hollow nexus You could make them customisable, things like being able to swap doors, handles, locks individually

hollow nexus
#

im think make separetly custom handles

merry field
#

@grizzled thunder am I allowed to recommend my own? But I don't have the ability to override the material on individual segments, not sure how you'd handle the configuration for that. If I wanted to do something like that, I'd probably use vertex painting.

#

In any case, I'm kind of interested in what kind of features someone using it might want, might give me inspiration.

rose sphinx
#

Hey peeps, anyone faced this problem? My pack got rejected multiple times cuz light on the map isn't build, but it is.

grizzled thunder
#

@merry field I had a good look at your NV spline. I think it was the lack of material override that had me wondering

#

And then Divivor reminded me that I had the Mesh actor placement

#

I'm not sure how you would handle the BP side of it.. or if it would ruin instancing

merry field
#

You can't instance spline meshes, sadly

grizzled thunder
#

But i imagined an override for material here per mesh entry

#

Like how you get on a static mesh

#

Otherwise if I want to use the same mesh but just with a material tweak, I end up having to dupe it in the content browser first

#

Say green pipes followed by red ones, but the same mesh

merry field
#

Yeah, that's basically what you'd have to do, not ideal

grizzled thunder
#

I just forsaw my content browser getting messy. Although I think the same is true for mesh actor placement tool

#

But I need to test it out anyway

#

To see if its such an issue

merry field
#

Well, it's an interesting use case that I hadn't thought of

grizzled thunder
#

I know you cant instance them, but a lot of the time I would be baking the meshes out

#

converting a chunk of them to static

#

so it's more of a convenience while authoring

merry field
#

I think that's the best for complex spline meshes anyway

grizzled thunder
#

yeah, the spline tool just saves me working blind in something like max or maya

#

I can manipulate in level until I'm happy, then bake it out

#

for any really regular stuff I'd just be using regular straight meshes

#

static

#

But yeah, Div owes you a coffee I guess? 😵

merry field
#

What, for helping you out?

grizzled thunder
#

Oh debug wise I thought it might be useful to put the arrray number floating over the mesh on the spline, jsut for debug

#

No, for pointing out I already had one I ddint know of. Would probabbly have bouught yours otherwise

#

With similar meshes it can be hard to remeber which mesh you're looking at when you have a long arrray

merry field
#

Hey, this channel isn't supposed to be for us to sell each other products :p

grizzled thunder
#

Lol too true

merry field
#

You mean for when you have a sequential list and need to know that e.g. it's item 47 / 64?

grizzled thunder
#

yeah say I put like 10 meshes in the aray

merry field
#

My more expected use case is that you use them randomly, in which case it'd be even harder to tell

grizzled thunder
#

I think also that might be what might not have worked for me. In this case I wanted be quite specific about which pipe were

#

so i draw out a spline, and then I say - actually I want to change segment 7 to be this broken version. I guess if I do a sequential list I can do that

merry field
#

Well, with my system I have the option for random or sequential

#

Would be nicer if you could somehow drag the meshes onto the spline segment and have it update, but I don't think I could easily code that

grizzled thunder
#

Yeah, so say I just sequential and I put 15 meshes in there. 14 of them I want to be Pipe A and one Pipe B. And I want ipie B to be just in thsi specific point along the spline. It's hard for me to know when looking in 3d space at the spline which mesh in the array i need to change. If the number from the array was also floating in 3d space above the splein - i would know to change number 9 to pipe b

merry field
#

That should be quite easy to implement

grizzled thunder
#

Anways, just some train of thought stuff. Not sure if it's useful for you 🙂

#

If the other tool doesnt work out I'll give yours a go.

#

I also looked at this one

#

But thought I was getting a bit ahead of myself

#

Noted it down for fun later at some point when I need to cover an entire world in ivy and rope bridges....

merry field
#

Oh, I think I saw that one, it looks cool

grizzled thunder
#

Also again, the use case for me is more specific crafted look - say for a cinematic where things need to be exact. Less auto generated/procedural results - which some people mentioned about the tool above. That you could swizzle some settings and lose a look you liked previously

merry field
#

I find it interesting to hear what people come up with to use the things for.
I originally built mine because I wanted to make a rail track (I think), so that was kind of the feature set I built.

#

Later had some questions from someone using it to place a series of floating platforms along a curve in 3D space, using the "gap between segments" feature

#

A use case so completely different from what I'd originally envisioned

grizzled thunder
#

For me it would be more pipes, tunnels. Bending existing meshes into shapes. Or yes, platforms etc

#

I saw some where it generates mesh - a bit like a lathe or sweep tool. I'd be less interested in that

#

Hard to deal with the resulting meshes in terms of source control etc

merry field
#

Well, I'd imagine it makes static mesh assets out of them, those should get controlled fine

grizzled thunder
#

Well, dont want to spam everyone. Thanks for listening

merry field
#

They'll be binary files of course

#

Yes, was an interesting discussion, thanks

south cape
#

Anyone know of any marketplace sales coming up?

merry field
#

Marketplace sellers are generally given a (preliminary) date for sales in advance, but are specifically asked to not reveal that date until Epic start promoting the sale.

raven ferry
#

there was a flash sale between Apr 13~17, so I wouldn't expect any sale soon

#

Usually, there is an event sale when season changes (winter, spring, summer, autumn)

hollow nexus
north stirrup
#

Dang I wish the marketplace was sending an email on every purchase, like gumroad do 😢

north stirrup
#

I guess you're right

merry field
#

First world problems 😉

merry field
#

It would have to be a daily digest, "your product sold 40,000 units today at $0 each"

delicate dove
#

^

north stirrup
#

@fickle basin Well it's 50 bucks cheaper on gumroad

#

so getting quite a few sales there 😛

#

MP report is delayed by a few days, so I'll see then

real dust
#

Is discoverability still worthless on Gumroad?

north stirrup
#

it's not made for that

real dust
#

Yeah thought so

#

I'd like to release some packs, but Epic rejected the first for lack of variety, so I can't be bothered, but there's not really any alternative

steep nova
#

@inner hull can i buy flaoting island

torn badger
#

How can I include a documentation in my product that I will sell on UE4 MarketPlace ? (I want only customers to see that documentation)

north stirrup
#

@torn badger You might be able to include a pdf in your submission?

#

Most docs are public because it's a pain to keep them private

#

marketplace day 4: everything is going as expected

graceful arrow
#

offt

#

Jealous competition?

north stirrup
#

nah, just a guy who doesn't like me lol

graceful arrow
#

So a bit like review bombing.. what a muppet.

torn badger
#

@north stirrup Yes, in fact I've got a ready Google doc file, but I wanted to sort of include it in the Content folder or something like that. Isn't it possible ?

north stirrup
#

Probably if converted to PDF :)

#

Or just put the doc link somewhere

torn badger
#

Thanks for the advise, I will try this 🙂

merry field
#

I put a text readme in my stuff, was not a problem

#

But I'd also just put the docs up on Google

#

Being able to see the docs will let potential customers see how it would work and maybe decide to buy

real dust
#

If you increase your prices so that you're unreasonably expensive for hobbyists that don't understand what time's worth you won't have to deal with those people

hasty nexus
#

@fickle basin i guess the problem is that people who don't have any program skills think that if they buy something, that product should do all the work for them. They don't see it like a product that helps them move forward or make it easier. And when they have to do some actual game dev, they get angry and rate bad or so on.

#

not really, there are beginners that are willing to do work and learn.

#

they research and so on

#

🙂

#

the problem is people think making a game is very easy and that's for everyone. which is not.

#

and when they have to do some work, they get frustrated because they think, me, you, phy and others, are selling one-button game makers.

#

i never think beginner or advanced. If you're beginner and you don't understand the concepts, like with my MultiTask plugin, then do some research and find out how threading works. Not gonna hold hands. You as a customer you're supposed to be a game developer.

merry field
#

Would probably also sell a lot fewer units

hasty nexus
#

The way i see it the problem is not when beginners or advanced users buy your products. The problem is when lazy people buy the products and expect everything to be one click of a button away, even though game development is complex.

merry field
#

How would you even judge it?

#

But I was still asking what a professional is in this context

#

At the end of the day you want "someone who has a clue"

#

Te aforementioned not-lazy people

#

They could be professionals or hobbyists or anything

#

I guess you're less likely to get really lazy ones who are pros, but... eh, every other industry has 'em

hasty nexus
#

Take any asset on MP. There's no way that any of the assets/plugins that go into runtime, can fit your project without you doing any work on it. Modify something in it. Well, maybe not no way, but extremely rare.

#

i mean assets that have some code logic

#

not 3d assets and such

merry field
#

Right, I was going to say

#

An, uh, apple for example, is pretty much an apple anywhere

hasty nexus
#

yeah

merry field
#

But mots code assets are going to need at least some integrating

hasty nexus
#

and when you have one lazy guy who bought an asset and then another and he wants both to work together. Well, you get my point. That guy is a problem.

#

Yeah, that's nice, you're a kind guy :))

#

😄

torn badger
#

@fickle basin Yes, you're absolutely right, in my case, it's an archviz project. It wouldn't need documentation, but I wanted to do one, to explain my customers some of the points of the scene. In my opinion, you just need to see the pictures of the scene to know if you want to buy or not. But I totally agree with you for blueprints/code products.

outer badge
#

Products need documentation. Or at the very least a good discord server where the creator is there engaging people

#

some of the best stuff I got has clear docs with a server to boot

gleaming axle
#

Please suggest me the right chaneel

#

Cool, Thanks

#

Done, Thanks

vale whale
#

I am not able to find the Materials Master Learning - Project Files for the online Course Title: "Materials Master Learning" I was able to get to it using a redemption code.

#

But I want to know why the project is not showing up in my searches (in browser and UE application) for marketplace search

#

Are they hiding some projects (maybe deprecation) or is it something wrong in my settings (I searched for any UE engine version

drowsy jasper
#

It would be nice if someone made Quake 1/2/3 BSP importer for UE4 🙂

delicate dove
#

cant the hammuer tool not do this?

drowsy jasper
#

no, it imports .map files and does crappy job about it too

delicate dove
#

ahh

drowsy jasper
#

and BSP is already culled and cleaned

#

(by .map compiler)

#

so you don't get any backfaces or any weird geometry you don't really need in your level

#

alternatively UE4 could have Trenchbroom-like level editing tools 😉 But that's not going to happen

merry field
#

The BSP tools in UE4 are ... both good in some areas, and terrible in others

#

They suffer from the theory that you're not actually supposed to use them

drowsy jasper
#

I don't see how UE4's BSP tools are good 🙂 Maybe for someone who never used Radiant or Trenchbroom or Hammer they can appear to be good. But if you mapped back in the days, you know it's a lie 😛

minor escarp
#

Regarding releasing a c++ code plugin:
Do you know if code plugins on the marketplace can only ever be released as engine plugins? We submitted ours, which was a project based plugin, and the marketplace team tested it as an engine plugin which lead to compile errors that didn't exist before.
Additionally, there is this snippet under Example Projects , which is a weird choice imo, regarding code plugins:

2.6.4 Example Projects
2.6.4.a All plugins purchased and imported from the Epic Games Launcher will be installed as an engine plugin (to "\Epic Games\4.x\Engine\Plugins\Marketplace"), not a project plugin, so publishers are strongly encouraged to create an Example Project to be used in conjunction with the plugin to display its functionality to new customers.

merry field
#

Radiant? That's far too new "old days" for me. But that's all rather off-topic.

hallow spire
merry field
#

Swedish Krona?

#

Roughly ten to the Euro, so sounds about right

proven mulch
#

Hi guys!
This my material in the marketplace that is on sale now till 12th of May. Get rid of the "ugly" repetitiveness in tiling textures with EXTILE - a non repetitive tiling material for Unreal that can resolve repetitiveness in both geometric style textures as well as organic at any scale.
https://www.youtube.com/watch?v=1xd5dPFgPHE&t=10s

The material can be found at the Unreal marketplace: https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material

Get rid of the "ugly" repetitiveness in tiling textures with EXTILE - a non repetitive tiling material for Unreal that can resolve repetitiveness in both geometric style textures as well as organic at any scale.

The material can be found at the Unreal marketplace: https://www...

▶ Play video
fading swallow
#

Worst part about this guy's review is that I replied to another question he asked just the day before

graceful arrow
#

@proven mulch You're also not allowed to post you have a sale, as if every creator did that there would the thousands of posts.

gaunt flicker
#

@fading swallow ouch

queen temple
#

@fading swallow please report them... we don't need that becoming a trend

#

Dont even second guess yourself...thats toxic as hell

fading swallow
#

@fickle basin @queen temple Submitted the report 👍

rigid lotus
#

So I cannot put mixamo anims in my marketplace pack but can I provide a link to them or add a free to download pack with them on the marketplace? My project is more of a template and it'd be nice to show what it can do. They are all retargeted to UEs mannequin

elfin plinth
#

@rigid lotus no, you cannot put free to download pack with mixamo assets to the marketplace

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nor can you put mixamo assets in any form of asset in marketplace as they don't let you relicense the assets

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nor can you put free to download pack to unreal marketplace as Epic only accepts paid assets

rigid lotus
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right, thanks for clarification

lilac heath
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Quick one. Any one not been payed for last couple of months ? ( I know the apocalypse is on going so have not realy chased it) just thought I would check with the other MP sellers first.

lilac heath
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@fickle basin yhe emailed them this morning , and i dont think its the 100$ base is the issue

lilac heath
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i know

uneven snow
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Is it a common problem to be not able to open marketplace on a browser (firefox)? This broblem has been frustrating me for couple of months. Any other page works in Unreal website, but not the https://www.unrealengine.com/marketplace. It doesn't matter if I use link from main page or write the URL, the result is same: nothing happens, previous webpage remains. I can open it in private window or in launcher though. It doesn't matter if I'm logged in or not. And the website kicks me out everytime I use it anyway (which I don't like). I have also disabled FF addons, and it didn't helped.

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Also, I can go to any other Marketplace subpage (guidelines, FAQ, ...), but not to the main page Browse.

raven ferry
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it happens to me

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go to about:preferences#privacy

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Cookies and Site Data section

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Click the Manage Data button

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mine is in portuguese but you will get the idea

uneven snow
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Thanks, I'll try that. I have tried to clear marketplace cookies, but it didn't help. I think I haven't tried to clear all unreal related cookies yet. I have a bad habbit to keep FF open like.. forever.

raven ferry
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yeah, I never clear cookies/history. this bugs happens at least twice a month

uneven snow
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Yeah, it works now. It's definately cookie-related. Thanks again, I really should have check all unreal cookies, not just marketplace

raven ferry
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nice. np

dark matrix
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need help on uploading 2D artwork to marketplace, i am little confused that is my work good enough to be uploaded on UE4 market or not, i am already selling my work on other two sites, but not sure about UE4 market place, please help guys,

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also want to know how to pack assets or artwork so that it can be uploaded on UE4, anyone who can help me, please

merry field
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There's a pinned message here with an article on how to package up asset packs

viscid wasp
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Is anyone using the Extended Facebook plugin by GameDNA?

I get an error:

LogPlayLevel: import com.google.android.gms.ads.identifier.AdvertisingIdClient;
LogPlayLevel:                                             ^
LogPlayLevel: Error: Z:\app\src\main\java\com\epicgames\ue4\GameActivity.java:233: error: package com.google.android.gms.ads.identifier.AdvertisingIdClient does not exist
LogPlayLevel: import com.google.android.gms.ads.identifier.AdvertisingIdClient.Info;
LogPlayLevel:                                                                 ^
LogPlayLevel: Error: Z:\app\src\main\java\com\epicgames\ue4\GameActivity.java:1728: error: package AdvertisingIdClient does not exist
LogPlayLevel:             AdvertisingIdClient.Info adInfo = null;
LogPlayLevel:                                ^
LogPlayLevel: Error: Z:\app\src\main\java\com\epicgames\ue4\GameActivity.java:1731: error: cannot find symbol
  • We are using 4.21
  • I have installed the plugin through the GameDNA Installer
  • I have tried setting Target SDK to 27 and 28 and it's the same result

Does anyone have an idea or should I send them an email? Please tag me if you reply so I get a notification

viscid wasp
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@fickle basin Of course, but in my experience, they take at least a few days to reply, so I tried here first. I don't mean specifically GameDNA but most of the creators

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@fickle basin You're right, but I don't want to spam the same message in other channels now. Also, somehow I missed that GameDNA has a Discord so I will ask there. It's one of those things that you solve by yourself by asking others.
Thanks 🙂

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@fickle basin Not sure either. I asked them in their discord and will now wait for the reply. Thanks for your time

simple cave
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hey so was just wondering what date does the UE4 Free Marketplace change?

viscid wasp
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hey so was just wondering what date does the UE4 Free Marketplace change?
@simple cave First Thursday of the month

simple cave
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ty

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I ment for the Free for the month stuff btw

viscid wasp
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Yep

simple cave
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ok sweet so 2 days nice

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ok I will look

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yep u right

viscid wasp
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Hmm, maybe I switched up Tuesday and Thursday. Sorry

simple cave
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Thats exactly what I have been needing! TY EPIC GAMES!

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so its the 1st week of the month

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ok ty

light marlin
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i forgot to complete my order of the previous free assets 😂 fml

burnt gate
delicate dove
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bit offtopic peeps.

unreal eagle
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Hello , I would like to get a refund on the Drivable cars pack as it is now useless to me and I think that should be an option. After spending thousands on assets as of today i wont buy anymore. My reason ? Its insane to me to see the assets you paid big for being handed out for free while you get nothing in return. Its like being punished for supporting the assets creations. Now I will have to remove a big part of my game simply because now EVERYONE will have it. I am glad that unreal does the free assets , but they need to start giving some kind of option to the people who already purchased assets that become FREE.

delicate dove
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this is not an official epic games discord, so no use requesting a refund here.
You can email the mp-team (see pinned message) but their reply will probably be a kinder version of lolnope. :/

unreal eagle
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thats cool , I am contacting them now. If is a NOPE , Ill make sure the see this is a bad thing.

delicate dove
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sounds rather threatening hehe

hasty nexus
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@unreal eagle, don't worry about it, a car is car. change the textures and it's like a new car. You bought the asset because you needed it, don't feel sorry.

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it happened to everyone.

unreal eagle
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@hasty nexus I have already removed them from my project now and am persuing a refund. They are useless now , and I was stupid enough to pay for the rights to use them. I will never make that miostake again. This is like the 6th time this has happned and i cant take it anymore. Ill make my own cars and other items before i waste another dollar on assets that will eventiually be handed out for free to thew masses.

hasty nexus
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But you wont get any refund. 😦 Don't take it so drastically. Enjoy your project and the rest of free assets you didn't have before. 🙂

unreal eagle
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I have a plan to get it , the law applies to everyone

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I live in the eu and plan to use it to my advantage

hasty nexus
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I understand. Just for the sake of it, when did you purchase it?

unreal eagle
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Not exaclty sure when , but no longer than 5 months ago.

hasty nexus
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Well, you had the asset for such a long time. There`s no EU law that can back your request. Plus the fact that the asset is fine, it delivers what you paid for. Just because it's free for a month doesn't mean you are mistreated as a customer or even that everyone in the world would use the asset.

unreal eagle
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@hasty nexus you work for unreal ?

hasty nexus
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Trust me, we all been there at least once. But on the other side, getting other free assets compensates for the fact that we paid for something that is given away for free at some point.

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No, I wish. I just see it the way it is.

unreal eagle
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it does not , thats my point. We should automatcally get are money back or an item of the dame price IF we already purchased it and then they decide to give it away. This would make people buy more without concern. However wioth the current model it just makes more sense to wait for free items only and make everything else your self.

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Im suprised thye donmt already have such a thing. I voucher are partial refund would even be a step in the right direction. With this version though they have lost me on any future purchases unless that changes. Consider the fact i actually spend big on assets , even sometimes buying some just in case i want to use then and never really even need to. Now I am pushed to not buy anything.

raven ferry
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meh, It happens to everyone

worn oyster
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EU does have some consumer warranty stuff, but not sure if that applies here

raven ferry
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This month I got "lucky" and the asset that I already had was cheap

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Last month it wasn't one cheap but I'm happy that everyone gets free stuff too

worn oyster
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got get money back u would basically have to prove its worthless now, wich u cant do/afford 😛

unreal eagle
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Im not doubting that it does . My point is its a real shame especially for creators on the marketplace. The voucher method i mentioned would fix this conflict for all. If they are giving away 54.99 and you already have it , why cant they load you up with something else for free at the same price ? or give you the money towards another asset on the marketplace ? or a 50% voucher towards another item. But with nothing , why even pay and take a RISK

raven ferry
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You win some, lose some, all the same to me

worn oyster
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yea they buy an asset for 7000$ to give to every1, to give every1 a 60$ voucer.. not so cheap

unreal eagle
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@worn oyster thye dont buy the asset , the creator still owns it. THe thing is if the 60 is going towards another marketplace asset they lose nothing .

worn oyster
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they buy the right to give it away for a month

unreal eagle
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the small creator or creator themself , do gain 60 however which is good to keep them going

raven ferry
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you are already getting free assets

worn oyster
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yea if every month a 60$ voucer id put a shit pack on the MP just to funnel my voucer out every month

hasty nexus
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@worn oyster :D:D:D:D:D:D:D:D:D:D

unreal eagle
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@worn oyster LOL you must misunderstand what i am saying if thats how you see it. Putting out your own crap pack , no one would want or buy it unless it was worth it. My version would let people make that choice for themselves.

worn oyster
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do the math man

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7000$ or 60$ times a few million

unreal eagle
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you would have to buy every asset LOL This would mean you arent making money , your spending it

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your doing the wrong math

worn oyster
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my math is spot on 🙂

raven ferry
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its 60$ for each person that own it

unreal eagle
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to get the voucher you would have to own the free packs. No one knows exactly what they will be until they are releasaed. This kills your plan off top

worn oyster
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yea but mayB it sold 1000s of times

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EU law can nullify terms of use but doubt thats the case here

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u can try but prolly not worth the efford sadly

unreal eagle
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to further my point , if they did it the smart way , i wouldnt even know the car pack i purchased was free. It would appear as something else for me since i already own it. I only got 4 free assets this month when i should have 5

raven ferry
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it happened to me this month ant in april

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let it go man