#fab
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Why bother? There are tons of chat programs?
Hello everyone! I have a problem with one asset pack. I want to add it to an existing project but it doesn't do anything. This does not work the versions 4.20 and 4.23 where I have tried it and probably does not work for any other version aswell.
go to your vaultcache folder (where your launcher downloads assets) see if has something in that asset folder. delete it, redownload again, try to add. if doesnt work and it has something inside the folder just copy whats inside data/Content to you project/Content folder
if it still doesnt work, its probably something wrong with the asset. you have to wait they come back from the holidays
Aloha, gentlepeople! Is there a file size limit to upload on the marketplace? I'm planning an 8+ gigabyte release. Tag me if you have an answer, thank you!
What happens if an asset is updated on the marketplace - does it update it in your projects, or do you need to re-import it?
@raven ferry the Problem is that it is not only my problem. I have sent a file update but everyrhing is ok with the content of my .rar
Also the asset pack is just not being downloaded. The launcher won't download it at all.
I have a feeling that there was a problem with the file generation on Epic's side.
@cunning sorrel Created copies of marketplace content don't update. You'd need to do that by hand.
Beauty, thank you! I couldn't find that documented anywhere, and I wanted to be sure before I updated an asset that I am using in a finished product.
Can i include a third-party software if i'm the creator of the third-party software when selling an asset pack?
You can make thirdparty plugins but i doubt you can add an external software to the marketplace pack
@quaint cedar @summer jacinth even if it's made FOR UE4?
It's a server built for the unreal engine. It's going to be zipped inside the pack
I dont believe you can distribute anything thats not a project, or a plugin
You would need to actively ask Epic once they are back from vacation.
Like, you cant include source files for art with the marketplace download, you have to provide those outside of the marketplace download
Ohhhhh
Speaking of vacation, do you know when they get back?
We have a Master Server plugin with MasterServer application sitting somewhere around too.
Would only distribute the plugin through the marketplace download
Well it's not a plugin
so i'd just sell the client on the marketplace than distribute the server on another platform
You need either a project or plugin, at the very least.
Chances are if its not a plugin or asset pack, you cant sell on the marketplace
Would rather sell it outside then
it just requires the server to run
You can provide them with the server, but now with the download
Like, you would have to get customers to send you an email to verify, or you could just post the link to the download in the description
Yeah i'll probably make them verify payment before i send it to them
Depending on how you want it distributed
Yeah gotcha thats all i needed to know
I'm working on creating a more proper MMOKit for the community
Considering all the ones that are out now they use the unreal dedicated server, and mine is written in another language + external from the client
Happy New Year! Question for you folks (having trouble finding an answer online): I am building dynamic pak loader for mods. If a map maker purchases their own Marketplace content (for example, say, SuperGrid), for their own map making/creation; and I dynamically load that pak/mod from my game; am I allowed to do so? If I also own the Marketplace asset (as part of my base game)? What if I don't? Thanks! I'd assume it would be okay if the map maker owns their own license, but want to double check.
I believe you can do that fine, as long as the raw files are not being distributed
Ok cool, thanks!
Anyone know when the Marketplace team gets back from Vacation?
first people will be back next week, most likely
I think so too, also if you dig their site you can find that note.
Think was 5 Jan
freebie day being pushed back this month due to holidays then?
I thought the freebies are on the first Tuesday of the month, but I'm not sure
Dont Epic employees get like a 2 week vacation at the end of the year?
pretty much everyone did this year because of timing
(or should have)
yep jan 6th everyone is back at work
I went back yesterday..
When are the free monthly assets out
when someone is actually in the office to press the button
the first tuesday of every month means next tuesday
guys should I try to publish a single asset (it's a bicycle) or add more stuff and make a pack?
hmmmm it's broken in parts, frame, wheels, fork, etc and customizable (full bike, frame and fork, wheels on the ground, etc)
but ill see what I can add
ahh
thats a different story
i'd add a few versions of each component, but dont go overboard.
you dont want to spend too much time on a niche thing like a bicicle.
else you are potentially throwing away time
Hmm i'll give it a go, thanks
agree with Luos. You can always add more to the pack later as well.
I wonder what is non niche item.
I used a marketplace redemption code for a tutorial but I can't find it in my vault, is there somewhere else I can see my redeemed codes/project files?
hey is there any cod like fps market place pack that is free?
A good one
UTs source code is available. Doubt there is a cod like game template for free anywhere.
COD 1 Uses Quake 3 Id engine, which happens to be the same with Jedi Academy Engine which is here https://github.com/grayj/Jedi-Academy for study and such, Including a very functional multiplayer 🙂
hello there, quick question, is there any estimate of when the new ''Free for the month'' for January will be out? I am looking into buying a set or two, but would be good to know what are the freebies for the month.
cheers
tuesday
Hello! I have been a Marketplace (and Gumroad, before that) seller for about 3 years and I just returned from a 4-months absence in the community. By pure coincidence, I woke up to a disgusting situation of my intellectual property being stolen and re-distributed. by a Marketplace client. This is caused by a certain education throughout the customers on this Marketplace and seller should be made aware that they have the power to change it. I've seen way too many people giving in to clients' stupidity and blackmails (i.e. "if the seller doesn't kiss my ass, I'm going to rate their products 1-star and leave a bad review"). Epic Games is never, ever, going to be able to do something about this kind of stuff. This is in the hands of the community of sellers and the good part is that it's fixable.
Below you will find 4 screenshots describing the situation.
The screenshot below (#02) represents a message which came after the the one above (#01) and I had deleted.
And the following few lines are what I've posted in a small Discord server where I occasionally hang out with a few seller buddies.
[everyone] I never wrote here much and I don't think I ever tagged everyone, but I will now. The above screenshots are in order and describe a situation which I woke up to on my Discord, purely by coincidence, after about a 4-months absence. I'd like you all to first read that in its entirety. Now instead of making forum threads asking Epic for help and/or posting shit about clients, make a change and stand the fuck straight for once.
No marketplace in this world has ever been shaped by its customers, but by its sellers. By taking the "I'll just give in this one time" route, you're getting your customers accustomed to treat you poorly.
- "If I'm not nice, they'll give a 1-star rating."
- "If I hold my ground, they'll write a bad review."
Makes me sick thinking how many of these I've read, both here and on the forums. Nothing good will ever come out of that mentality. Take a hit, keep the 1-star rating, report scammers/frauds/blackmailers on the notorious forum thread and move on with your integrity intact. Set one amazing example of integrity rather than a multiple of examples of mediocrity. Then the kind of people you actually want as your customers will flock to you, knowing they can trust you to not take shit from anyone and the kind of people you wish to avoid at all costs will avoid you at all costs themselves, knowing you won't ever take shit from them.
@lean venture Obviously redistributing your content in any way shape or form is unacceptable so not more to be said about that. But outright dismissing all customers is not the way to go. At least that's what I perceived from your overall message.
Saying that you have no obligation to your customers is a bit shady and outright false. You are obligated to provide support to your customers, as stated in the marketplace guidelines.
Apologies if I misinterpreted your message.
i. providing Customer support and maintenance with respect to your Content and any Customer complaints about your Content; and
ii. providing to Customers, for Customer support purposes, accurate contact information in each Content detail page.```
Again, there is absolutely no agreement between sellers and buyers. Neither side has any obligations to each other whatsoever, only obligations to Epic.
You do realize, that by posting it here, the only thing you've accomplished is incurring reputation losses for yourself, right ? @lean venture
Up until the server reached 500 or so people, I would be here almost 24/7 and fix almost every single issue the users came across and most of them weren't even a consequence of my code. That has been detrimental to my mental health, and indirectly, to my physical health. The Marketplace license is something you agree to from the start and it'a entirely your choice. But once you did it, no seller is forced to become your slave and update his work for life.
You have the code. You either work on it yourself or wait for me. But waiting for me is, as written above, my sole responsibility.
@mighty yacht I don't care, mate. I'd rather sleep well and sell less than let a hobby (one I"m very good at) turn into a nightmare.
I don't wish for you or anyone else to have the experiences I had with people.
@lean venture you just quoted that you have an obligation to the customer. It says so right there. To provide customer support and maintenance
Back to the roots, the problem arises from a severe lack of education among the customers, one that is continously enforced by sellers who'd rather take the easy road and give in to unreasonable demands, as per the examples above.
The story I posted was a consequence meant to serve as an example of this mentality going to far.
The conclusion of the story is for the sellers to keep their backs straight and standards high, by shutting down this unreasonable behaviour swiftly and permanently.
@agile shadow If you do not understand the phrase You are solely responsible for..., for your own sake, befriend a lawyer, as your first legal problem, should you ever have one, will be your last.
ok man.Whatever you say
You can't just give 1 star ratings anymore without providing a review. We had 1 star reviewes being removed cause the customer was posting a random review with it.
It would just make a bit of sense to turn to marketplace support first, if one of your customers attempts to forcefully open-source your work, instead of positing here.
What should the marketplace support do, if he posts it on github?
issue a cease and desist, most likely
indeed
They also take care of pirate pages, so yeah
ok, good to know
And for the support stuff: I'm pretty sure a seller has to provide customer support as well as contact info. You can't just ignore customer questions about your product.
@quaint cedar Apparently not according to him.
Well he quoted the part that says it
It obviously also means you don't have to do anything else, such as add more content or so, but you have to provide support. That also includes bugfixing
Which makes this statement obsolete: http://prntscr.com/qjxms4 As a seller, you are obliged to provide support.
Right. Not the best thing to say.
the part that he quoted does not state that he is required to provide customer support
What else does it state then?
it says that Epic are not required to provide support
that's all that that statement says
You are solely responsible for:
i. providing Customer support
it says that he is solely responsible for those tasks, not that he is required to
this is important
But, if you don't provide customer support, aren't you violating this by not following your responsibility?
from that statement alone, no, because it does not state that you're required to do anything
Right
it simply states that the onus of providing support falls entirely on you and not onto any other party
if you don't provide support, that's on you
Which would also mean that I don't have to fix any bugs?
Kinda shitty rule :D
But then again, they also didn't really follow up on the "Has to be up to date" rule anymore at some point.
On the other hand, it does state, that failure to represent as required is a ground for terminating the agreement, hence, in the context, providing customer support becomes obligatory.
well, the section above says;
"You represent and warrant that the Developer Materials are truthful, accurate, and do not misrepresent you or the Content"
arguably, bugs could come under that heading, since people generally expect a product to work
The section itself says I'm responsible for maintenance of any custom complaints about my content.
Whiiiich could be a bug report.
As always, these agreements leave way too much room
@mighty yacht - I see nothing in the agreement that requires anyone to provide any kind of customer support
i. You breach any representation, warranty, or other term of this Agreement and such breach remains uncured for fifteen (15) days following notice of such breach from Epic; ```
@onyx flower Given the Agreement, would you (or the responsible person for this on the team), agree that Marketplace Sellers are not required to provide customer support?
that's irrelevant without context; the representations and warranties in the agreement make no mention of customer support etc
that clause only means something if you breach some part of the agreement
5. Your Representations and Warranties
vii. otherwise fails to comply with Epic’s Marketplace Submission Guidelines or other standard Epic policies for the Marketplace.
Alright, well, even if you don't have to give customer support, at the same time you can't argue against receiving bad reviewes from it.
3.1.c Publishers may provide links to a personal site, Twitter, Facebook, or other third-party website as long as the site or account belongs to the publisher.```
If I don't give support, then I can receive a bad review for not giving support. I would accept that.
But given, for any or no reason., just Be nice applies pretty much.
I think what vlad is getting at is that people make unreasonable support requests all the time. They ask your to help them with something that isn’t a support request and is more like a demand that you help them create a feature\ system that has nothing to do with your asset. I know I get this frequently.
Just ask Epic if we are required or not. Based on that either we misunderstand the agreement or they formulated it wrong.
@fringe ridge Yeah, we are just generally discussing the agreement at this point.
I get what Vlad is going for and we are def not required to assist someone with their project. I also always state that if requests come in.
We only received one 1-star rating from it cause I told a person that I don't work on Saturdays and will answer on Monday.
That review got removed by Epic.
It's def easier to defend yourself now that Reviews are linked to the star ratings.
I think what vlad is getting at is that people make unreasonable support requests all the time. And he is totally right about it. Obligation for support is primary what fends me off from selling anything on MP.
You can finally see the username and the reason and can report it.
Obligation for support is primary what fends me off from selling anything on MP.
That's the only thing? :D
Oh fair enough, yeah I’ve had 1 star reviews left because I didn’t awnser an email within 10 mins before 😂, yeah the new review system is better
I'm just saying, even if you were obligated to provide support, it doesn't look like anyone from above will enforce that.
So if that's all that's holding you back, you may as well start selling. 💸
It will be really strange if you are in any way obligated. If you don't you at most get bad reputation and at worst I imagine removal from MP.
That's the point though. They wanted high quality on the Marketplace. Having Uptodate Projects that are supported well should be part of that.
But well..
yeah, I don't think there's any actual obligation - just that the onus is entirely on the part of the seller
at the same time, I do maintain that poor support would warrant suitable reviews
so long as the "support" required is in itself not unreasonable
It’s a shame the stopped removing assets that don’t support newer engine versions, it will just lead to a grave yard of old asset eventually
When I saw the above, I stopped caring
aye
We update our projects every engine version and answer questions every now and then. I overcommented everything in our kits so there are no questions coming up.
The other day I was looking at an asset which last version of was 4.20.
And that's all I do for thet Marketplace. I don#t even count the income of it anymore.
Iirc, GameSparks got bought by Amazon before 4.19 released :D
Still, I think its not bad to have way to access it. You can port it yourself. You still can be bound to older version of the engine anyway. Hence, there are cases where even assets for old ue versions neeeds to exist.
The porting is only an issue if the code has to be adjusted.
Yes, sometimes it needs to be updated, sometimes not. Maybe the seller is not around. Reasons many. This does not mean it should not exist.
As a free plugin, probably. As something someone paid for, I think it should be forced to be updated.
I'm happy with upgrades, but I see why its not forced.
Yeha I also don't care enough to get this to be enforced. Marketplace lost its importance over the years anyway.
Not even the sales get me to buy something there, despite maybe some placeholder meshes.
As a free plugin, probably. As something someone paid for, I think it should be forced to be updated.
@quaint cedar That's like saying car services should fix your car because you paid for it. There isn't a single serious context/marketplace out there where this thinking is enforced.
Having the products unpublished if they are not updated is moral. Forcing someone to do an unknown and undeterminable amount of work for an unknown and undeterminable amount of time is, put simply... utterly stupid.
Not sure why you would compare this to a car service. We are talking about UE4. And only in the environment of an engine that constantly updates to newer major versions I would want this to be enforced.
There is barely any effort in updating your projects and the seller is the main person who knows how to resolve problems that come from updates.
And all I'm asking for is the unpublishing.
Further, I'm not looking for an arguement about this. If you think projects can stick to version 4.0, then that's all fine.
I really don't mind you having a different opinion there.
What you just said was the same as a car service. No one is ever going to become a seller if, by a single upfront payment, they become slaves.
What I wrote above and your argument for the engine being continously updates are 2 of the fundamental reasons why we are required to provide source code.
Want free updates? Then stop requiring my source code. Otherwise, fix products yourself/yourselves, as per the license we both agreed on.
As a fellow seller, it's hard to believe you're on the exact opposite sids of this discussion. It's not a grey area, it' not a "who's right" type of the debate. Your arguments were plain simply, flawed to the core and there's no way I can think of right now to further simplify the issue.
Again, at the root, a contract is a contract. And that"s that.
And all I'm asking for is the unpublishing.
I'd be perfecfly fine with that, given that at the time I accepted my agreement, that was the cass.
However, the problems overflowed over time, it seems.
There are far more important issues with the marketplace then this anyway.
ALSO, ALL SKELETONS THAT CAN BE RETARGETTED TO EPIC SKELETON, SHOULD BE RETARGETTED BY SELLER! ESPECIALLY $300 ASSETS
As a fellow seller, it's hard to believe you're on the exact opposite sids of this discussion.
Oh, I wouldn't call myself a seller anymore. The projects are sitting on the MP cause it's the least effort.
I update them to the newest version as it takes only a couple of minutes (every seller should have) and answer a few support questions.
I'm not at all interested in selling new stuff on the MP.
Just in case anyone who reads through this, can see my same old complaints for years
We all have the same complaints for years.
Or at least similar. Some stuff got eventually turned into features, such as reviews
Also, I think it's fundamentally shit for a marketplace asset creator not to support the people who have bought their assets.
Yop, me too. But I guess some sellers would like to just publish their stuff and never look at it again.
And if it isn't updated within one release (which used to be the rule?) it should be kicked out of marketplace
Like, 90% of the time, it's a simple checkbox
Make sure it runs in current version, move along
The marketplace is so cluttered now
Honestly, knowing that Plugins I would buy for x*100€ don't have to be kept updated makes me not buy on the marketplace anymore.
Only a few art assets maybe.
Especially with old, unsupported shit
I can't be arsed buying a plugin only to maintain it myself.
No, bugs are not the same. What's taking you 5mins to package a BP product is 1h for me just because of the nature of plugin vetting and packaging. And that's not even going into the "how much it takes to update the source" thing.
It's a huge disservice to us customers IMHO
We buy a product on the marketplace under the assumption we will be getting support and obviously future release updates
I now have an idea of how little you 2 worked with code.
lol
lol
Bro...what
There are easy ways to compile plugins a few seconds for multiple engine versions.
Mate, support is not mandatory. Period. Plugins or not, all the same.
I'll write that again, in a clearer format:
Not saying it is. Only saying it should be.
I mean, maybe you don't know shit about me. But at least you should know something about eXi
At least t some degree.
But guess not
Support is not mandatory, according to the official contracts.
I don"t care about either
We were talking about an issue
And you kept pointing fingers rather than acknowledging it
Ehm, I never accused you of anything, unlike what you wrote a couple lines above.
What is the issue you are trying to "discuss" here?
If you can't handle arguments, stay out of them.
eXi - You don't know shit about code. I think this can be a good meme
Stick to the root, change the subject, add to the discussion, stay silent etc. But the one option that you morally shouldn't adhere to is "let's minimise and distract from the current issue".
All I said is that I would like some support to be required, as well as keeping stuff up to date with engine versions.
If you don't think so, then that's all fine. I really don't want to convince you here.
@lone mountain What is code? I only plug in some lines into pins.
Dunno, according to some, I've only done very little of it
It's not a grey area. There's nothing to agree or disagree about. I stated facts with examples. Recognize them, take an interest in them or move . Now you're stuck in a perceived personal offense.
Anyway, no more trolling.
Why so much garbage talking? No one is in any offense. You can't seem to handle other peoples opinions.
Hm, it's really crazy if "no support" is a thing under guidelines
Theoretically you don't have to support your product, but then again, it will be visible in your reviews I guess.
I feel like that doesn't even remotely make sense, as Epic provides it for their "free engine"
I think that support and fixing your product are different things. Support can be basically any message you receive, I dont think that you should be forced to previde support your product. I do think that you should have to fix your product if its still on sale.
Dunno, seems strange to not provide it. Almost like what's the point of producing an MP asset. Seems like a waste of time. ¯_(ツ)_/¯
Eh, I think "fixing" falls under support
But for sure, it should definitely be updated to latest version within 30 days of release (if not a hella lot sooner, since everyone gets previews)
If there are critical bugs...only way anyone is going to know is by talking to MP Asset Creator...
It's more like: Why spending hundreds on a Plugin that the author could just not update anymore and not provide any guidance as to how to utilize it.
So that's all support imho
I'm pretty sure they are defined as different things in the docs.
Well...the thing is...
Is there any time limit?
Let's say you have critical bug in your asset...how long do you have to fix it?
Obviously the next step is to get Epic involved...so how long do you wait?
Usually it is handled by Epic contacting you.
Customer requests a refund, tells Epic why. Epic will ask you to fix the bug.
Not sure how much time you have.
Yeah, this is an issue though... you are a MP Asset Creator, you should know
I don't believe there is a defined time. But if Epic contact you then it would probably be on a case by case basis.
Like, these things should be apparent to very seller
It should be blasted every week to your emails
Reminders all over the place
@lone mountain I should. But they change the rules so often and formulate then so weak, the I stopped caring.
Update your shit
Fix your bugs
I mean, they get the "sales emails" out right?
I think they can do a "Support/Maintenance" email every once in awhile, reminding sellers their "obligations"
It is blasted to the emails iirc.
Every update?
But if you aren't living under a rock you know about UE4 releases anyway
You get an email saying...hey... 4.XX came out, are your assets updated yet?
Dunno, you're right, it should be obvious. But sometimes, it can fall through the cracks. A reminder/notification can't hurt
They did do that before, but I don't think so anymore. I haven't received one of those in a long time. But I normally update on the day so I might not get them.
Well since it's not enforced and you can upload a 4.0 project and just not care about it anymore, why send an email ¯_(ツ)_/¯
Epic are hit an miss with emails, sometimes you get an email about a refund sometimes you don't.
But anyway, hard to update any of your asset packs that has code in it @quaint cedar since you don't know wtf that is
Being reminded of an update by Epic, with which you have a written agreement...
...is not at all the same as...
...being blackmailed and threatened by clients, with you don't have an will likely never have an agreement.
Let's act like I really don't know how to code. Like an artist that hasn't touched BP or C++.
They can't even update it, even if you provide them with the source code.
I don't see this as a reasonable solution, specially given how little of time it takes the creator to update and resolve any upcoming issues.
But when it says available for 4.0 on the page it's fine IMO
Sure, you basically buy it for the versions it lists, without requiring to make it available for newer versions.
But with that said, Epic would also need to remove any bad review coming from this.
But...are you really buying it for the version you bought it for?
Or a indication of whether it's currently being supported or not
Is that really how the MP works?
And they should make it clear to the buyer that they only bought it for the listed versions.
Maybe they do. Haven't bought anything lately.
There's a rather big difference in writting code in a project and developing a plugin or more, which can have anywhere between 50 and 500.000 lines code.
@lean venture Is the asset still for sale? just wounding?
Mine are, yea. Had the update almost done anyway. I just didn't want to deal with the human relations side of this anymore, after seeing a continous increase in the frequency of bullshit I get.
@lone mountain Apparently, yes. Not sure if Epic removes reviews that state that hte project isn't updated.
If it's not required and customers only get the versions they see when buying, then bad reviews like this should also not count I guess?
If Epic had unpublished my assets, according to some agreement which I had signed, I'd be fine with that as well.
The only idea I was vehement to dismantle from today's chat was that sellers (any sellers) are forced to update/support their work. That's dumb for the reasons over-explained above and it's not a matter of opinions.
Yet, people have different opinions ¯_(ツ)_/¯
Also I'm relatively sure the agreement as it stands now is not the one I originally signed. But it's allowed to be changed by Epic anyway.
there is a difference between what is required by the "law"/"agreement" and what is expected, right thing to do
For sure the one I signed was very different.
Getting some really great questions on my page 🙂 why do people do this?
I literally burst out laughing when I saw that pic.
10/10
Also kinda sad and I feel your pain at the same time.
I just dont know why, why would anyone spend there time doing that 😂
For sure a dedicated moderators would be of great service to the Marketplace.
Apart from these obvious questions, most reviews are totally worthless too.
Did you report them @fringe ridge ?
Yeah just now, theres also this guy.
https://gyazo.com/318d83cd1632ac0b0f4023c8a678c5f0
He left the same review on all the free for a month assets. all 3 star all the same comment.
You can also report that.
the character mashing ones may well be bots / people testing spam injection
I see that a lot on the forums and the IPs usually turn up in spam tables
I reported him to, if any one else wants to report him hes left reviews on all the free for a month assets.
Strange what the point of them spamming things?
testing for vulnerabilities
Ah I see
if you see it, they probably found them
as for the plugins debate - if I buy content on the marketplace, I expect it to maintain version parity as new revisions are released - the price of any such content should reflect the need for maintainence
if the personal cost of maintenance is too high versus your income, then you should reprice your content accordingly
I expect
Yet, that's not the case.
Even if you update their project yourself and run into compile issues. Not even then you'd have to get support.
Makes sence, I think if your asset is still for sale then it should be kept working on the newest version of UE4.
Yeah idk. Seems like some say yes, some say no. Right now it doesn't seem to be the case and I doubt Epic changes that.
It says right there on the product page "This asset is compatible with UE 4.15-4.22 or whatever." Would any of you buy an asset today, if it said "compatible with 4.20-4.35"? And if bought them, would you actually expect someone to predict the future and know upfront, not, if they're able to support until 4.35?
Yea, reasonable. Yea, requiring someone to predict the future is definitely a matter of opinions, not facts.
I'm all fine with not updating it anymore, but then mark it as such.
Yeah, but not if the seller doesn't intend to keep updating it.
Do I have to hold your hand and check your engine version on my own?
Intentions don"t matter
Oh boy
Personally, I wanted to update. I just didn't. What next? Feeling matter?
Facts are facts.
Fact is some people think it should be enforced.
The Marketplace says what's updatsd or not.
Soooo
@junior smelt I agree 100% with that. If you can't be asked to support your product after launch and offer support to customers, you shouldn't be in this business in the first place.
"FACT - TO BE - TO THINK" how can you be blind to the irony?
legally you might be right Vlad, but rightfully users have other expectations 🤷♂️
Yop, that can be a fact.
Has nothing to do with what currently is the case. Some want this to be enforced and expect the seller to keep stuf fupdated.
No matter how often you say "fact is fact".
And that to a degree that they would expect Epics rules to reflect this.
This is about "change" not about what currently is.
You are all fine with your current rules of not needing to support this.
So just go ahead and spend your day wiser than coming here saying the same thing every 10 minutes.
I've wasted enough time by now going in circles with yous and Victors push for feelings and expectations above agreements.
you still don't get it 😂
@lean venture then why continue writing here? At this point you're just antagonizing other people
nobody cares what the epic agreement says, certainly not users
True 😂
people agree to 100 agreements in a month
This could actually be easily solved with a clear message that whatever you buy now doesn't have to be updated.
And products of sellers who choose to not udpate get a red little warning text that the visible versions will be the last updates.
Then they can keep selling their stuff and I don't have to fight with peeps that don't want to update their stuff.
There is also a lot of peeps who buy products for 4.23 when 4.24 just released. Try to explain them that the update for the product will never come.
I'm actually surprised this went on for another 40 mins
I bought UWorks right on the cusp of 4.22, where the examples were broken. Personally was a bit bummed at this and it threw a spike in development. I marched on, fixed the switch, and thanked Vlad for an awesome product. Long story short I wanted to update to 4.22 (was on 4.21), and he told me to wait until 4.23 as he’ll be fixing a bunch of things and making massive changes. So it would be worth my while to wait.
I waited.
And waited.
Something like 4 months later still nothing, the community has been helping each other out - and then this happens. I’m kind of shocked at this reaction tbh, a lot of us had a lot of patience yet now are getting told we aren’t allowed to share our thoughts when the product didn’t manage to live up to the promises, the promises you weren’t by law obliged to keep but getting hopes of the community up like that (especially a recent buyer) seems a bit rough. I thought it was reasonable to have a shared community modified file asset since everyone also has a dev life and needs to get on with their business.
@iron harbor agree with much of your sentiment except the sharing part. You do not have the right to share the asset with anyone. No matter if it's updated or no or if the creator makes false promises and such.
You should not share it. That's for sure. The rest I can't comment on.
Oh I wasn’t going to - that was simply a question.
My comment in that screenshot. I just wanted to get the feelers our for who felt the same way
@iron harbor Then the answer is that it's not reasonable to share the modified files within the community. It's the risk you take when buying unfortunately
Yeah. I agree. It was just the way this whole thing went down. I felt ripped to some extent since the product was out of the gate not working properly
They mean the question that is visible in Vlad's screenshot.
@quaint cedar @agile shadow so... This is actually false. About sharing. :)
I was more thinking private. But yeah
But really. Technically...
They are a team
A team of buyers coming together to solve an issue
I feel this discussion should not continue further.
Anyway, what Vlad does with his project is up to him. If you don't like it, you can leave a proper review reflecting that on his product page.
Behind closed doors.... honestly I can't see a reason why it wouldn't be allowed
The Team thing is shitty anyway. I'm sure lots of projects moved between peeps that shouldn't have.
Yep. I kind of feel dirty for suggesting it even. I am glad he’s back
But I see that it's needed.
Of course.
Imagine getting access to something like the Water Plugin that costs 300+€ cause of a "team" you are part of for some contract work.
Nothing stops you from keeping it around, cause no one can ever find out. At least in most cases.
There is even people who make fake teams to share all marketplace stuff.
They push money into a pool and buy all assets from that.
...
Buuuuuut one should never care about the pirates. It's not worth it.
tbh, the only thing worth worrying about are the released products using said items
if the team releasing stuff paid for the license, then that's fine
anyone else is kinda irrelevant
It's still pretty hard to proof that.
If it's not just a mesh
The question is also, when does that team rule apply?
If I join a team, can I give that team all my assets?
What if it's only temporary?
@quaint cedar @modern perch I have always wondered....how many games are released with Education versions of Maya/Max, and other products....
you can see if they are trough hex editing fbx files
But who is looking?
Doesn't that sort of security die on import?
only when autodesks annual's are fubar and need additional revenue prolly
i think in later ue4 versions it can tell you right in the editor what the fbx originates from, and if its student version
Unless you ask for the order confirmation
Yet, I'm still not sure what the rules are. If I hire someone for 6 months, are they allowed to add a 300€ plugin to my project?
afaik yes, even after contract ends
which is odd
"hey imma hire this one person for an hour, and he has 99% of all mp items"
Yop. E.g. I own the Party Plugin from Devero. I never added this to a project, but always asked my Clients to purchase it.
a game dev co-op to get access to a large pool of marketplace assets 🤔
that'd be interesting in an incubator sense
but then there are already so many free assets out there that marketplace content is hardly the barrier to entry 
So the only thing I've gained from this long discussion is that I wouldn't want to buy assets from Vlad
The way I understand it, he just dropped off the grid and stopped responding to any support requests, as the plugin got more and more broken with new versions
Some people are trying to work out how to share the fixes to make the plugin actually work again. They were never talking about making the plugin open source, just wondering what a good way to share the fixes with other people who'd bought it would be (not sure why they weren't talking about just sharing diff files with the fixes made)
And he comes back and bans them all for trying to help each other fix the problems he'd refused to fix or acknowledge in his plugins
@timber dragon Where is that from?
His Discord
😅
So
My ban solved the update problem.
For Unreal, are there any other analogues of the same powerful Steam integration solutions? Nope
This plugin was bought by my customer for our projects, for myself I solved the problem with updating to version 4.23/24.
And what about other people who don’t know C ++, but they need to switch to the latest version of the engine, but they use UWorks, and for which they don’t have updates, they have their hands tied and money is already paid.
I appreciate the work of others, I know about the license and I understand that the author cannot sit around the clock and babysit each other, answer simple questions 100 times a day.
But, I do not ask you to do this, it is enough for me to keep the plugin up to date and working, it took me no more than one evening to update, although my C ++ knowledge is clearly worse than that of the author of the plugin.
In addition, updating the plugin is in the interests of the author, who will buy the plugin that does not support the latest version of the engine?
I do not ask to add new systems or features, the plugin should just work.
People pay money and suffer in the future.
I'm sorry it happened.
It’s good that the author is alive and SUDDENLY returned and an official update will be released soon. Hurrah!
Hey guys Quick question: If there is an update for a plugin and I click on update, does it update it in the projects it is used in? So the local content storage?
While it depends on the legal side, but most paid-once software does not guarantee you life-time updates.
Not sure but would say: no @vague jasper
So I meant the vault content you bought. I wanna make sure its updated.. there is no info how that works.
If in doubt, remove it from your project and readd it
I think project ones are not 🤔
Yea I'm tried that but there are many references 😦
@thorny compass Its an 'Add to project' content
I believe not then. It will mean that this can screw projects which work on older versions intentionally.
So, manual steps are required.
there are cases where you can override the content if they are still in the same folder structure as the original pack, but if you moved em, or the creator renamed files.. it might get ugly
yeah that is what I was thinking.. It could screw up projects.. I just tried the override, but it does not tell me what is overwritten.. hmm
Well thanks guys I figure it out 🙂
- permanently free vehicle pack
smooth sync looks nice, I usually end up not implementing that sort of thing in my multiplayer prototypes because I'm lazy 😂
Hell, I hate to buy something and 2 weeks later it become free.
i actually emailed the mp-team because someone just missed the sale and asked them to give this user a refund and they did just that.
Oh, kind of you 👍
point being, if they ask nicely they might get a refund.
In my case epic paid for the refund, not me.
Oh nice, I like Smooth Sync.
Would I be wrong if I said I feel like some Marketplace assets are grossly overpriced?
The quality is a bit variable
I guess the question is how much it would cost to hire someone to develop that thing for you
Happy to pay more if the quality is up there tbh
Hello! Question: Can you put stuff on Marketplace that actively uses the VR Locomotion pawn?
As in, I've extended it with extra functions (in that same blueprint).
After you add a product does that speed up the processing time for future products or is it still ~2 weeks?
same
@foggy gust Theoretically you need to be owning whatever you sell. Some of Epic's own stuff, like the Pawn or even some of the free stuff they give you can be used as long as that's not the main focus.
Hello folks. I am trying to create a forest/grasslands scene and having trouble finding good trees to populate. Any suggestion would be great. I am looking for realistic style. The once tried importing freeze the editor when I export them in game. Thank you.
Have you checked out procedural ecosystem?
@quaint cedar alright. Yeah it wont be the main point, but it seems a bit overkill to create it all over again 😅
@summer jacinth indeed Epics!
@foggy gust Best thing to do is contact Epic and ask before you put the time into it.
Alright 😄
why didn't you just subclass it?
@modern perch haven't thought about that, oops 😉
Can you imagine buying a asset then the next day it goes free for the month?
happens
@timber dragon Contact the Author and ask nicely? :P
A bit disappointed in sales so far this month :(. Especially when comparing to the unity sales. Anyone else feel the same? I've had almost zero sales so far this year on Unreal
This year, lol.
?
sure, but 2 sales in 9 days for a specific pack on unreal, compared to 3-5 a day for the same product on the unity asset store is worrying
Anyway, I was just wondering if it's a slow start to the year for other people as well
what sort of packs are you selling?
Sales generally drop after the holidays
@summer jacinth that's not my experience from last year. Maybe there's too much free content
Been my experience since 2017
The marketplace has a lot of big sales at the end of the year where people snatch up a lot of stuff
Then the new year rolls around and sales generally drop for a bit
That mostly happened when there were christmas sales
no christmas sale this year. Only black friday. And the product in question continued selling just fine for the rest of december.
probably just a hitch
I don’t know what’s with January, but I’ve always had low sales
post Christmas glut
People spend a lot of money around the holidays
So they probably end up not spending as much
probably
though it's strange that it's only for unreal
probably different audiences between unity and unreal. I notice more sales during weekends for unity, but less for unreal and viceversa
Yeah I could image a slightly different age group and such using the engines
@summer jacinth Is it optimised well? I might consider if it goes on sale. I can't afford it. Do let me know if their are any free alternitives.
Which? Procedural Ecosystem?
Mysteriously, I saw a tutortial video go up for object inspection, right after the object inspection marketplace item became free for the month
Sorry if this is the wrong place to ask this but I saw a VFX pack in the Marketplace that takes your meshes and creates an emissive dot texture around them (like a point cloud) and transitions between meshes. It's so hard to find stuff in the Marketplace even when you know what you're looking for. Anyone know what it's called.
Hmm... check all the "Effects" packs?
Thanks, I did the same, maybe it's a material?
Thanks found it in Blueprints, Point Clouds Morphing
Why isn't there a way to list by sales, popular or something
Bc then you would clone that item and make a shit quality version of the most popular things hoping you make some extra bucks
Why don't you make your research like every one else and come up with unique content?
Btw... you can order by reads, views and comments on the forum if you're really wanna go down that route
@summer jacinth Yeah
Epic QA missed a real stinker
https://www.unrealengine.com/marketplace/en-US/product/brush-kit-vol
whats wrong with it?
Maybe because its easy to generate tons of such alphas? I don't know really.
How do the free for the month content work in terms of validity? Is it free to use forever, if you grab it at the right time? Also if we missed a month's freebies?
If you miss a month, you don't have the license to use it.
Understood, but if i grab it during the month, can i keep/use forever? It's like a dynamic lisence right?
If you have it, you have the license. No different from if you bought it.
Cool, thanks for clarifying!
@vernal fern why is that asset a stinker?
I saw you let a question as well on his page, so you didn't buy it in order for an objective review. You also trash him here. Did he steal your phone or why so mad at him?
tbh, it just looks like some autogenerated noise
I'm not sure how it's useful in any way for the apparently intended purpose?
This is more annoying than that brush pack
I don't think the problem is with the quality of content but the quality of customers 🤔 🐷 🐷
thats the same brush pack as posted above though? 🤔
still the same 😂
yeah, that's why i thought. seems very hateful. Trashing in Questions section. Coming here to thrash as well. He didn't even buy it. And @modern perch, there's a difference for you not having any use of it, or find it to simplistic for what you would need, and then calling people's work trash for no reason.
Well the comment is there
honestly, it's not about it being simplistic, it's about it not producing any kind of useable result
I wouldn't say it's 'too simplistic', I would call it useless
it looks like a very low effort addition
literally pressing some buttons in a texture generator tool
Make a better one
see the brush pack that was free recently and compare: https://www.unrealengine.com/marketplace/en-US/product/landscape-stamps
You can always compete with your own product
^ that's a much better one
Its not patented or is it?
and it's literally not worth my time to try and 'compete with' it
it's the same thing
have you looked at the stamps? lol
the W3 ones actually look like landscape stamps
they are
the shapes are sensible, and look hand painted
I would have no use for them, but I won't argue that they're useless
in the end, i don't need any of them, but i wouldn't go there trashing some guy when i don't need his work
the other ones literally look like some free online texture generator, churning out useless noise
the argument here is that it isn't 'work'
Well "thanks for the extra free marketing" sure that's what the creator would say
but what qualifies you to say what's work or not? That's the question.
😅
a minimum amount of experience in the field
there is supposed to be a minimum standard of quality in marketplace assets, and I don't believe the linked asset pack meets those requirements
So mail epic
or, I can just never bother with the marketplace, because it's increasingly full of crap
Or aks the creator to improve on the quality
No, it's better to trash him in Questions sections and going on discord server. Well, we can beat him up too =))
Well if you have enough experience you surely learned blender over the years
fact of the matter is, your storefront is only as good as the average quality of your goods
I don't think taking the approach of 'anything goes, everything is subjective' will do you any good in game dev tbh
I only bough anything from the marketplace to see how it was done
Never really used it..
I've bought a few things in the past to see how things were done and often regretted it xD
there is some genuinely good stuff on there though
but it's getting harder for me to find worthwhile stuff now
I'm a sucker for animations
I've picked up all of these, and these are the kind of BPs I would like to see more of;
https://www.unrealengine.com/marketplace/en-US/profile/OneBit
these are genuinely useful, very well made examples, build so you can pull them apart and adapt them into actual use cases
let me use that procedural noise generator, bake some textures, sell them on the mp 👺
Hmm i could def doo that
I used the noise generator as the basis for procedural landscape generation a couple of years back
it looks very good for research
But i wouldn't touch BP to implement algorithms
why is my company forcing me to keep our plugin backwards compatible with as low as 4.19 <_> one source code for 4.19+ is hell
whoops, offtopic, sorry
people are still using 4.19 in production environments :p
was more of a rhetoric question :P it's super annoying though!
well thanks XD
esp. now with 4.24 having changed the default include paths.. oh god
At least we're over the buggy days of 4.1-4.6
@ebon leaf I just wanna know which are the better quality products on the store, there's so much content that's imposible to parse and the forums don't have even half of what's in there
Hi! Not a developer, but I'm creating voice packs to sell. I'm creating 18 different smaller packs taken from a large list of tracks. So a lot of them are the same tracks, just packaged differently.
In order to cut down my work load, is it possible that once a content folder is created in the Unreal Projects directory, that i could just copy and paste into a new project folder?
Or do i really need to go through the process of creating a new project, uploading the files, creating the cues, and packaging it all up for each product?
@high pewter https://docs.unrealengine.com/en-US/Engine/Content/Browser/UserGuide/Migrate/index.html
This document covers how to migrate assets into other projects within the Content Browser
yessss. awesome. Thank you!
Holy shit I could Make a landscape brush pack!
Are there any projects on marketplace that give practical examples / use cases of soft referencing objects?
I am looking for an Epic demo map. The one where you fly around with a delta wing. I can't remember what it was called?
thank you! I was just ending up at with the kite demo the whole time.
Anyone using firefox to access the unreal marketplace? If so, can you confirm something for me.
https://www.unrealengine.com/marketplace/en-US/profile/MuzStation+Game+Music?count=20&priceRange=[%2C700]&sortBy=effectiveDate&sortDir=DESC&start=0 Does this page show any results or not? In firefox, it shows 0 results for me. In chrome it shows 19 results. I've even tried clearing firefox's cookies
Hey guys, just getting in to Unreal. Do I get to keep the monthly free assets forever? Or can I only use them for the month?
@tired fiber Can't say anything about forever, but they won't disappear from your library after this month and I guess they will be available while UE4 Marketplace works and until those assets won't violate any rules (like copyrights).
thanks @silent shoal , that's awsome
@nova cave Hey Cross! Show's 19 for me in FF
Turns out to be something weird with the URL. if i use that URL with a vpn set to the US it works. if I search for that creator on the marketplace I can find them and see their products.
I forgot my chrome had a VPN set to default on when I opened it
Seems like your government isn't a fan of UE4 assets :D
No the market page comes up fine, it just shows no products
but if I open it without all the arguments at the end, it opens just fine in firefox
Adblock or another extension? Cache? 🤔
Nope .if I log in in chrome without the vpn, then it'll also show up as 0. Logged out with a VPN it works. no vpn, doesn't work. I have adblock disabled on unreal.
Logged in without VPN but going to the creator page directly works fine.
I've never seen anything like that, it's pretty weird
Something backend related
Hope thumnail pic bigger than 284x284
how can I remove a product I have that's waiting for approval?
wait until they are done approval-ing
they won't, it has pending changes
and why not fixing the changes and submit it again for approval
you don't have to remove it
or you lost your faith in it? 😄
yup :p it just takes too much time to do the required changes, while I have other plugins that are fully ready for submission
When does Epic usual have large scale marketplace sales? I've only been selling stuff on there for a few months. I know they email me when they are going to happen. I was just curious what the big ones were. Black Friday, Christmas, and what else? Spring? Summer?
Pretty much
Anyone know the best landscape materials which look amazing and are optimized?
I got monthy sponsored content submission. Is that mean i give my asset for free ?
No, it means you can apply for it
@fringe viper Hey, Pr0fesseur is someone who runs a pirate site for marketplace assets. If you like I can link you the site where he is selling one of my assets. Let me know and I will PM you the site.
Hey has anyone tried to use the ArchViz Interior from the Learn tab? It goes through the create project process like normal then doesn't actually create, not sure what I'm doing wrong?
@orchid umbra about mp pricing, as someone that buys a lot of assets i can say that mpst are fairly priced for what they do, but that's subjected to your skill level in whatever it is that you're purchasing, if you bought "100 modular shipping containers" but you're a pro at using blender and could have made it yourself of course it's going to seem like someone charging $10 for that is overpriced.... The biggest issue I find with marketplace items is over complexity of use... You'll see something like for example the very popular advanced locomotion and you'll be all on board to buy something like that... Once you spend the money you realize that it takes reading a 30 page user's manual just a hook it up into your pre-existing game... Obviously I'm over exaggerating, but not by much... I bought a IK plug in for 40 bucks on here they had so many hookups that I had to do that I don't even use it because it was that overly complicated I ended up doing it myself....
I'm thinking about rendering the planets individually (different colors, textures, size, atmosphere and light) , and make a custom dynamic sky based on that, what do you think? Would you buy it if you where making a space based game?
How much of a difference does editor version make for sales?
I know you ideally want to go for something really old like 4.16 if you can, to maximise possible sales
But I'm wondering if there are some numbers for what versions people are on?
A thing I'm working on, I started at 4.16, then I needed Data Assets so had to go up to 4.22, then I wanted to make a custom editor UI, which needed editor widgets that are only in 4.23...
you probably want you asset/plugin compatible with the latest version
i couldn't see a reason to target an ancient version like 4.16 if i was putting something on the marketplace
unless I had a client specifically asking (and paying) me to target a version they were useing
i would assume anybody using 4.16 is probably far enough in development that they locked down what plugins they were using long ago
Well, the idea is to go for the earliest version possible, and 4.16 is a fairly solid version with most features in it
And non-code assets are always forwards-compatible, so making it in 4.16 means it will work in 4.16+
Fair enough. For non-code stuff it shouldn't be an issue.
but for code plugins i wouldn't want the headache of compatibility (a loooot has changed since 4.16)
This is why I avoid doing anything with C++ in anything Marketplace related
I did a poll in my discord a few months ago and no one was using anything older the 4.18 if that's any help.
interesting. but if you far enough in development that have been locked into an engine version for >6 months you probably don't want to be adding a ton of new plugins anyway
Yeah I would agree
4.21 is already ancient. lot of things not compatible no more.
in the last 3-4 versions the engine changed a lot
so going for 4.16-424 will make you very unhappy working on it.
😄
you gotta move forward, not backwards. IMO last 3 versions is sufficient for release as well
in the end, you won't be able to update older versions anywways
at least for code plugins. for other stuff, whatever
I personally didn't like how quickly we went from 4.22 to 4.23 to 4.24...made me feel like they got "upgrade" fever....i can imagine its annoying for you content creators that have to update engine support for your code plug ins....
yeah, it went fast and with big changes. I mean, in the end it's good. It means the engine is getting better, and the fact that we have to update only the last 3 versions, makes it easier. Can't imagine implementing something cool in your plugin and having to update from 4.16 when you supposedly started to 4.24.
that's a mood breaker
Greetings
Guys, I wrote a bugreport to an author of asset I bought, and he said he would try to fix it asap
How can I know when an asset update would happen? How do I update my downloaded assets?
I didn't found anything like changelog or even version on item's marketplace page
@merry field Might want to aim for what console devs are using as a baseline too? SDKs expire on the consoles means devs have to upgrade the engine at some point to publish a new title, would have to fish around for current firmware and go through UE4 release notes.
again any professional studio is going to lock in their engine version and plugins etc. in preproduction so i doubt the console dev market is worth backporting for
unless you own a time machine that is
I've worked on AAA games using UE4 where the engine version gets upgraded during production too 🤷♂️ You kind of have to when you're on multi year productions and the console SDKs change, doesn't take long to integrate an engine and content creators are only down a day or two
They wouldn't be far behind, but they wouldn't likely be on 4.16 that he wanted to aim for
I've been on projects where migrating to new engine versions was a full time 40 hour a week job
new versions arrived, when they arrived
it's only easy to upgrade to a new version if you've never actually needed to be on a source build to start with
it's not unusual to lock in an engine version quite some time before an actual release
the current project I'm working on is more than a year behind Epic's master at this point
one project I help with is still on 4.16 as its quite modified
but.. its also been in limbo for a year now
I had some complaints for my one product when I released it as 4.20 when 4.20 was current, people asking for older versions
But now 4.20 is really old already, I guess
Anyway, I'd imagine that if you just say "uses features in version X so it needs version X", people will probably understand
@fringe ridge can you give me a link to that site... I want to check if my product is listed... thanks
lol
I’m tryna sell first person animations for weapons on the marketplace do y’all think people would buy them
yes
I generally buy any asset with first person anims
regardless if I need them or not
fp anims are rare
Yeah, FP animations are definitely lacking on the marketplace
Especially good ones
is there any good "mount and blade sword" kind of combat systems currently out there ?
for sale?
@fringe ridge can I get a link to the site as well, want to see if my stuff is there as well.
I know this isn't the right discord, but does anyknow know if UWorks is going to be updated etc?
Probably not
Yeah I get that vibe also.
I'm developing a robust triple-A quality control point asset for use in multiplayer game modes like Control, Capture the Flag, Payload, Assault, etc. I plan to sell it on the marketplace, but before I post it I want to find a few guinea pigs who will implement it in their game (either to release it, or just to help test it), potentially streaming their screen while they do it. That way I can find bugs and difficulties. In exchange, I'll give them a copy of the asset for free and fix any issues they find. I'm curious if anyone here is interested in helping, or knows of a good place/channel to find this kind of help?
Not for me, but out of curiosity, is that an AI kit in fact?
AI kit? Like combatant AI? No, you'd have to bring your own AI
Nothing would stop you from using it offline with AI though
Then what means "control point asset"?
maybe like the Team Fortress 2 game mode(s)
Yup, like TF2, or Destiny. It does Halo-style King Of The Hill as well, or Overwatch's Payload game mode.
Basically anything where a team has to stand in a spot to capture/control an objective
hey guys, anybody know of a quick way to check if all plugins within a project are compatible with a different version of UE4?
to do this now, im opening my projects .uproject file and manually googling each one to see if their marketplace pages support 4.24. and its a drag.
Welcome to Epic assets management 👍
Where hard and annoying work full of options to bug is daily activity.
install the engine, make a new project or copy your project, and see if the plugins load?
Works for smaller projects, but some projects can be massive
You can also just convert-in-place and see, that'll be faster, but you'll have to revert from source control if you want to go back
flash sale started
What a weird sale
In honor of the sale, anyone think the interactive tree creator is worth a damn for someone who will never use speedtree in any manner?
I'm mostly worried about performance issues because I know trees can really kill it.
Tbh its not worth it
The quality it produces just isnt where it needs to be to be useful
PlantFactory? Maybe... Though Vue... Brr...
I should specify
Speedtree is a fantastic program if you can afford the sub
There is no way In hell I'll ever pay a monthly subscription for this
Any reason why you dont want it?
I just can't justify it
Why not?
I'm not making AAA games, I'm not making any income off this.
Youll be hard pressed to find any professional software for free or super cheap
I'm sure it's a badass tool, an do don't expect the same results from cheaper solutions
I'm just trying to find the best solution within my limits
But I really appreciatethe responses
Ive used Tree It in the past, its cool
Not a lot of options for customization though, but it can work for the basics
You can also try Tree[d] if you can find a download
Although its not great
I'd still need to handle billboards and leaf particles and everything myaelf
I'm just wondering if the framework was useful even if I provided different model or material assets
What do you mean different model or material assets?
So if made a tree in treeit or blender or whatever
I'd still want to implement the logic to make it react to wind, or drop leaves of it, or whatnot
Yeah, you would have to do that with every program pretty much, except SpeedTree since its natively integrated in UE4
I somehow doubt epic is gonna buy out speedtree 😂
But what I'm wondering if anyone has used that marketplace item is it worth a damn for the framework
I guess that's it, even if the art assets in that package are not the best. Is it flexible enough to expand with my own custom art assets I guess, or is it a hacky kludge and not even. Worth considering
You would be able to use different materials/textures
But the meshes are going to be the same most likely
And they are not good looking meshes since they are just based off a spline with little control
I mean say I make it with treeit
Eh I get your point
I guess it'll just be another side project to deal with a tree system, which is like the most unsexy thing ever :)
Thanks for the feedback
If you can try speedtree, even for a month, it might be worth it
Speedtree handles wind, lods, UE4 support, billboards, etc
Yeah maybe, I understand some people get it for a short period and make what they need, it may come to that
Right now I'm just prototyping and know I'll need trees Sooner or later
And I know trees can really slow down a system if not optimizes
Random generation in ST is also very good
How long does it take to design trees in ST? Like how many assets could I make in a month if I had no prior experience?
they give out free trees each month I think too
Yeah if you subscribe you can get the bonus content
I really liked the look of MAWI's trees, though a) I haven't tried any trees myself and b) they're fairly expensive
I don't think I was invited to this flash sale. Guess it's just for things that sold well in the last sale
The flash sale was for products released in 2017 or something like that
authors on ue marketplace
Yeah I found it now sorry
Late!
Thanks
I swear, on each sale I see, Luos' is first one.
Eight Elements was the first item on the list for me too
Is it allowed to sell a plugin that includes another marketplace plugin?
No
No
@delicate dove how come you're on the front page on Flash Sale for marketplace assets released in 2017 and yet your asset was released in 2019
@onyx flower you might wanna check this as well. Seems like stuff getting biased towards certain people in the last sale events. Main reason i don't wanna be part of these Sales anymore.
neither as buyer nor seller
The current sale is for Marketplace Creators who's been with us for a long time
@onyx flower You are welcome to submit one product that was published on or before December 31 of 2017 and that product will be set to 50% off for the duration of the sale.
In the invitation it didn't say anything like that
so?
=))
by the way, the invitation mail specifies twice what type of products should be submitted. nowhere it says for creators that we're with epic for a long time. Hence the "biased" thing
Products currently on the Marketplace that were released before December 31, 2017 are eligible to participate in the sale and are exempt from the regular promotional sales guidelines for the duration of the event. Second time in the same mail
@hasty nexus The intent of the sale was to highlight products that are older than three years (long time marketplace creators). It seems like in the case of Luos pack, the team might have missed the date, or the date's listed on the webpage are incorrect
Yes, if you've had a product on the marketplace for over three years, you're a long time marketplace creator
no, his asset was released in november. I guess, yeah, they missed the date
Will follow up with the Marketplace team to see what might be the case
If we're still on this
@onyx flower also check out the second one in the front page: release date Feb 23, 2018 LowlyPoly
The content in Luos’ pack was all originally published prior to the date, and was made into a “greatest hits” pack
Yeah
The same thing is the case with the pack from lowlyPoly
But it's not really fair is it? They wouldn't be in the first page
by default
And they still have the other assets on the marketplace, that were put together into this greatest hits compilation
they could've put those
You know @onyx flower. These two Greatest Hits exceptions basically allowed only these two guys to put there more than one of their eligible assets. So it's an exception that looks biased.
Everyone who participated would be allowed to submit updated/later released merged packages. just so happens that me and lowlypoly where the only ones submitting such packages.
As for the whole auto-sorted on date, I do agree it should be an auto rotation each time you close the browser.
@delicate dove nowhere was specified that you can submit two months old asset that contains merged assets. I stand my point. You were allowed to submit two of your assets with this exception. Even though the mail was saying one asset released before or on 31st December 2017. There are others with merged assets in this Sale event that are following the rules.
So...
Not to say that you wouldn't be on the first page if you would have submitted the eligible assets. 😄
It's not your fault, you took the advantage point that was given to you. It's marketplace team fault.
not sure I see it as a fault, but a difference in pov.
but you get my point right?
and as for biasism, if anyone would not be in their favor it would be me, I even had to give a semi-official apology once
I do
Right. As i said. there's nothing to apologize for. The marketplace team shouldn't run exceptions like this. Especially when they can be interpreted as biased actions towards mods and such things. It's their fault and they shouldn't do this. It drives people away.
right
lol, this turned out to be serious
Did the whole mp layout broke recently or the issue is in my screen? 🤔
Yeah, I think some great ideas are just being born:
@merry field thank you ill delete here and move it there
Does anyone have the Polygon City Pack?
@somber shard I got it. What do you need?
I dm you @tawny minnow
@harsh saffron 👀
Hey all!
I'm not all that familiar with Unreal, but am trying to upload some of my 2D icon art to the Marketplace.
Does anyone know a good guide for how to prep the assets, in-engine and export the package to be uploaded to the store?
I've done everything I need to, just not sure how to package the actual art.
I managed to figure it out for the Unity Store, but Unreal is a bit different. Any insight or links would help. Thanks!!
The assets look like this:
Just 100% white, so they can be easily modified.
@exotic totem check out the pinned messages in this channel
Thank you @hollow zephyr I will!
Export is just zip up project and youre done
Yeah I'm more curious if I need to like make a planar mesh and arrange the icons on there as a display. Or anything other than just uploading the art and exporting the package.
Im not sure on the requirements for icons but props must have a showcase map
anyone familiar with creating packaged ddc / derived data cache / compressed.ddp ?
for projects
im trying to run the command via a shortcut but it's only creating a ddc for the engine itself and not the project
UE4Editor.exe ProjectName -run=DerivedDataCache -fill -DDC=CreatePak
Overview of the Derived Data Cache and the storage of assets in formats used by UE4 and its target platforms.
i fiqured id ask here because marketplace projects have the compressed.ddp
nevermind i think it's working now
ill update in 24hrs when it's done compiling/packing the ddc 
would still like to know how to make the compressed version though
Assets I'm looking at getting : dungeon architect and interactive trees. Any thoughts??? I mainly want assets for speedy level developments
I would take a second look into dungeon architect, it has a bit of a learning curve, and you need to have all the fully modular assets for a scene completely ready beforehand, or it won't provide as much use. Interactive tree creator looks great
@dark current get both?
is the approval really slow? It's been two weeks without any sign, last times it was already in review by now
Was there a update or something to the marketplace page?
Yes, was broken for some time.
F
if I "bought" one of the content packs that's on sale for 0.0$ on January alone, will it be available from next month?
You own it forever.
Excluding extraordinary events like armageddon, world-wide server wipe or flu.
flu is problematic, but I can accept the others.
That's great, I'm a bit confused at why to do that vs the content that's free forever ?
Well, why have sales instead of permanently discounting a product?
In both cases because you expect up still sell some at the full price for those who missed the sale
Damn the temptation to release a game. Or selling in marketplace.
Are the january payments late? I was expecting to get paid out on the 15th this month and havent heard back from support
We received the payment on the 14th iirc.
Same, paid on the 14th
@uneven rover
Weird, it's meant to be my first payment so maybe I'm on the next cycle, thanks
you also need to earn a minimum amount before they pay out, though that value is pretty low that I recall
It's a decent amount so i don't think it's that but thanks
"You get paid within 45 days if the amount owed is $100+. Otherwise IIRC you will be paid within the quarter. Payment usually follows a day after the revenue statement is posted if you fall under the requisite criteria."
I did just find this from 2018 on the forum's, and my asset has been available for less than a month, so I guess I'm in the next payment cycle
@uneven rover did you get a payout report?
nope it hasn't generated either, just my daily sales stats
I think your def on the next month then
ok thanks, sounds like that's it then. i guess i'll have something to look forward to then 😅
Yeah, less than a month means you won't get anything, it takes 45 days
14th January is the payment for November IIRC
Its 45 days from the end of the sales month
So anything that has been sold in December or January you wont get paid until Feb - March
works fine for me. perhaps you have a plugin (in browser) thats being a... thing
let me try in chrome and see. it's worked fine until now. I have adblock/etc all disabled on unreal anyway
yeah something in firefox..who knows what. The whole site is acting weird there. I can't even highlight copy text on it
O_o
Every other site works fine, just the marketplace is messed up. odd.
That issue I got too before few days, also one other dude complained (scroll up).
@thorny compass Ah I see that now. Thanks. So it wasn't just me. I restarted the browser a few times and removed some disabled add-ons I wasn't using. They were already disabled so they shouldn't have made a difference but after about 5 restarts of firefox it is working again
did you download it? did it work fine on your end?
If its not, you might want to contact mp-team. (pinned message in this channel has the email for em)
@delicate dove hey man
yo! (bit afk-ey atm)
all cool 🙂
@delicate dove yeah it works fine for me
this black background thing in marketplace website is because you were logged out. open another tab go to unrealengine.com and it will log you out. Log in again, go to /marketplace and voilà
@little hazel releases from marketplace items goes into #released
we do not allow random 'marketing' posts from random marketplace content.
As your's is already from 2018, its not allowed to be posted.
@terse loom is that asset used on previous version too ?
@tame compass nope just 4.24 :/
So I'm afraid of what the answer might be to this, but here it goes...
I created a voice pack and in order to save time with the hundreds of wav files I imported and renaming CUE files, I installed MORT plugin to do mass renaming. My pack was denied because I had the plugin enabled. Ok. So I opened the project back up, disabled the plugin, fixed up redirectories in the folder and saved.
I resubmitted, and now its denied because none of my CUE files work. They're all Null. PLEASE tell me there's a quick fix to this. I really don't want to redo all my work and on top of that have to rename all my files by hand.
Also, how can I test if things are working correctly or not?
select all your wavs and recreate all the cues, move the cues to /cue folder, save it and close. rename the cue*.asset files with windows explorer. theres some program to mass renaming files for Windows. it should work since cue files are only referencing wav files and not being referenced". copy & paste the folders inside to another project and test it
Thank you! How to test?
Also, i have all the CUE files already, so i should delete those and redo them?
you open the other project and play it
try it with your files, if it doesn't work, do it like I said
both
Usually sound assets are just 2 folders inside the /Content. /wavs and /cues, you should import it in a new blank project without plugins or whatever. and it should work. I dont know what happened with your project files but its kinda straightforward
Ok, I’ll give it a go. Thanks
I'm curious about one thing - what do the cues do in this case?
It sounds kind of like you're just making a pointless cue file for each sound
Do Epic mandate creating those?
Because anything which can play a cue can also just play the base sound
The reason to use cues is if you want something more complicated, like a random choice of a sound, or slight variations of pitch/volume/speed
I dont know why they require a cue for each sound file
Doesnt make sense, but maybe there is something I dont understand
I suppose since it's for a pack anyone can download and use for their game, they would rather it be able to be used for any sort of situation?
I can't think of a situation where you could not just use the sound directly
But there's probably some reason I don't know
dunno. the comment just says: each sound wav must be referenced by at least one sound cue
@terse loom i notitce this alot, you have to reinport/ remake every uasset as some will stay as the old uasset tag and thus unviewable in game engine. many marketplace assets do this, and its annoying because it can break packaging. and the only way to find is to delete the uassets in windows file explorer
thats because you/the sellers are not properly fixing redirectors. <_<
General rule is, if you need to delete leftovers in the contentbrowser, you are not fixing your redirectors.
additional protip: you can enable a filter in the contern browser that shows redirectors along the regular content, and there is also a "redirector" filter that can show all redirectors in the project.
fix em up, no more problems.
I wish there was an option to just not use redirectors at all / auto-fix them
there was an upgrade to them recently iirc, which should semi-clean them up.
How do I uninstall a code plugin? There's only the option to install it on other engine versions
delete it from pluginfolder is the only way i think
Just tried that but it still thinks it's installed
I think you may be able to use the Installed Plugins button located under the engine version you’re trying to uninstall it from (in the Epic Games Launcher), but if not then browsing to your UE4 install > Engine > Plugins > Marketplace and removing the plugin’s directory is probability the easiest
Maybe restarting will help
Found it, at the top left where you launch the engine, click "Installed Plugins" to remove plugins
someone should make a reference image viewer plug-in for unreal
why? there is
Yeah there already is a reference viewer
maybe he didn't mean checking referencing for file, but a tool to show references images for artist work 😛
yeah sorry, there's an external tool that does this (it's in the screenshot)
could be neat to see one built in, idk haha just spitballing 😄
That's cool, can't believe how many basic string operations are missing from blueprints, but marketplace releases are supposed to go in #released
how long does it usually take for Epic to respond on submitted (and pending approval) plugins?
Asset / blueprint stuff generally takes about two weeks (it can be shorter); I don't know about plugins specifically but I'd imagine that the response time would be longer
sorry for newbie question, any news about Unreal Datasmith for 2.24?
From what I hear plugins can take a long time, they are definitely one of the longest
ooooof
why are most blueprint/code plugins are the marketplace crap
especially vehicle related ones
I want to test my multiplayer vehicle system with some off the shelf flying vehicles from the marketplace, but nobody seems to know what movement components are
and all these things on the marketplace are implemented so poorly
Welcome to a marketplace full of hobbyists and people without proper experience
i think the biggest problem is that people with experience have to complete with the crap, and thusly don't make enough money to justify effort into the marketplace
like, I have a couple of plugins that could go to the marketplace
but, after talking to creators who have created similar plugins, it's simply not worth the time to support them
could somebody please explain to me how the heck I'm supposed to rearrange and delete marketplace content from my content browser? this is kind of a frustrating process.
ive been using ue4 for a while, but just started importing stuff from the marketplace occasionally. mostly tools and materials.
I personally import to a temp project, move it in a /Marketplace/ folder, fix up redirectors > see if it still works > copy/paste the marketplace folder in the project I am working on
though, might be more annoying when it comes to code stuffs
If most things on the Marketplace are bad, what an we do to improve them?
Or to avoid trying to sell something that's bad?
"Vote with your wallets"
such a moot approach, but sadly only thing we can do
unless someone wants to make a high end fully moderated marketplace.
sadly I dont think "I purchased it expecting it be of better quality" will get you a refund.
though, pointing out game-ready optimization flaws probably will.
How was January for everyone sales wise for you guys? For me it's been dreadful. The worst month since first starting out in 2015 and I'm wondering if it's just me or if it was an unusually slow month for everyone
same here
Hmm, wonder why if it's happening to others as well
Don't think it was any worse than usual?
But I'm only ever small-scale anyway
Looks like 8 sales for me so far, that's about usual for a month for me
Well I have 8 products on the marketplace and usually at least one of them sells daily
but this months i've had days and days with no sales
and my newest product only 6 sales for the entire month. Which is roughly 1/4 of the usual sales
and 1/15th of the sales on the Unity marketplace in the same period
so something feels off
I'd imagine people don't buy things as much these days because it might be free next month
But also January is the month after the winter sales?
I'd imagine people don't buy things as much these days because it might be free next month
@merry field Yes that seems to be becoming an issue
I'm curios if it has negatively affected the sales on the marketplace as a whole
@agile shadow same here, sales really kinda stopped the last 2 weeks
@merry field it's not released, I'm looking for feedback before I release it
I was going to upload a copy to test
also my January on the marketplace was fairly typical
Sales have been pretty bad this month
I assume it’s because of all the holiday spending
For me personally, I reduced greatly my spending as my eyes started to see the low quality topo, uvs, code, etc. Combined with improving my own skills, the effect was clear. Anyway, I technically don't mind all tiers of products, its just harder to find what is important.
can someone make mobile DLC base project + mobile DLC packager for the Marketplace ?
@fringe viper about the marketplace stuff being crap, i dont think its crap more than just bad coding...sorry to the creators out there that think you need to have 4 componenta that get added to player bp and a random thing you have to drop in a stage to make your code work
...thats bad.. especially if you are doing any of your project in cpp...1 component is all you need and YOU do all the work with the component and set up in the code...there should be no reason a "thing" requires you to add components And hook up 7 different events in the bp, and drop a random peice of junk in every stage that you also have to set up with its own component....no, just stop....also every creator thinking they're character blueprint is the one everyone should use, or that theyre project is the one everyone should "create project from" just stop....youre not that special trust me
A ik plugin that only requires you add the ik component will always be infinitely better than something like advanced locomotion which requires you use thier entire character and animation set up....
So, is the problem badly organised code that isn't a proper concise "black box"?
Imo.... If by Black box you mean properly modular yeah
I just wonder if creators assume that their project is the only thing that is going to get purchased and used
Well, I mean object-oriented, you need to know how to use the controls on the thing, but shouldn't care about how it works or how to wire it up
Yeah exactly yeah you're right
Or, basically, like you said, a single component and you only have to deal with the inputs and outputs, and wiring up any events you care about
It should be just add the component from the drop-down in the blueprint... And not only should it be it can be always just that
All the dealings with events can be done in cpp
Why in cpp and not blueprints?
If it's a blueprint only project okay
I think you mean that any event handling the system needs should be internal to it
What is the person purposely code it any of it in CPP... Weather to obfuscate their code or maybe for their own ease... Then do it right
Right I shouldn't have to plug in a bunch of events in blueprints when you've already coded your component in CPP
Especially considering how incredibly easy it is to grab events in cpp on a component
But again this is my opinion
I'm not trying to discredit anybody's work
But if you're somebody that has coded three components to add to a blueprint.... Please consider making it just one component
If you coded something that requires that you add something to a blueprint...you do not need to have a separate component attached to something that you drop in the stage
Speaking CPP only
I can imagine this will probably be harder to do if it was 100% blueprint
You should only have to wire your game stuff into the marketplace product
You shouldn't have to wire parts of the product together
I think that's the summary of what you're saying
Thank you yes 100% what you just said
You also shouldn't have to add four different components... One component is enough
And I'm speaking from experience guys... I don't want you to think I'm just ranting... Nothing bothers me more than want to save time on something... Buying something off the marketplace and then having to code it myself anyways.... And what the truck is this zhit won't get you a refund from the marketplace
wording