#fab

1 messages · Page 105 of 1

merry field
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If you gave them your PayPal info, then they will pay you into PayPal

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(45 days after the end of the month)

terse loom
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I hame more than 100$ .so after today ?

leaden root
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45 days after today

noble heart
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yeap sorry

north stirrup
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Dammit, another competitor

tender flame
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@north stirrup Relax "100% Blueprint"

north stirrup
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But still

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😛

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That's actually pretty impressive

tender flame
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@north stirrup Well, if You approve it i consider it as a legit stuff.

north stirrup
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I think it's pretty impressive to have done that in blueprints

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As marching cubes are basically a big lookup table

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Which must have been a pain to enter in BP

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The free version of vp is way better though

tender flame
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yeah, i've just watched a video...looking good, i wonder if texturing is available

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@sinful rover does it support multiple materials ? network replication?

north stirrup
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Well it's a nice little BP project

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Like there are plenty others on the marketplace

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I do

tender flame
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Ahahahah

north stirrup
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I probably gave that guy several sales lol

tender flame
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@north stirrup i don't like that kind of ambiguity on the MP

north stirrup
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Well I'm not on the MP

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So it's kinda my fault there

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And he was here first

tender flame
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I mean, they should use Username/Assetname

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i like his Dialogue Plugin

north stirrup
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Yeah that'd be nice

tender flame
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@sinful rover i see the UVs, what about multiple materials

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i.e. blend grass to dirt

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err, i was hoping to blend per voxel

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Ok, it's just many people may consider it as a base for their mining game, and it won't have means for that.

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@sinful rover i'm not here to complain, i'm just telling that you may get in that "customer issue" situation due to ambiguity

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@sinful rover for some people it's "just a $25" and for some it's a "TWENTY FIVE BUCKS!!!!1111" (there're no regional pricing on MP)

north stirrup
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there're no regional pricing on MP the mess it would be lol

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Mine is free

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😬

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Anyways, I'm curious of how you did the marching cubes lookup table

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hehe

tender flame
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@north stirrup it should'n be there (that may ruin the MP), but you always should keep in mind the customers you may face

north stirrup
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Definitely @tender flame

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For some customers $300 is nothing

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For some others it's a month wage

tender flame
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@north stirrup do you have video of prem features btw?

north stirrup
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@sinful rover Yeah I think it's fine for a little blueprint example

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@tender flame mmmh

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Not any up to date one Alex

tender flame
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@north stirrup oh, the tiles above...are those outdated?

north stirrup
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The website is one year old ^^

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So the free vs pro features are still similar

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But the features themselves have improved a lot

willow plinth
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@ebon leaf when did this happen? I literally installed it a few hours and had a look and they were different hahahaha

wooden falcon
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oh nice, one of the Modular SciFi's is free now

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and the IES light profile pack?

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weren't those basically free to download to begin with? (the IES profiles)

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lotta nice stuff this month

ebon leaf
wooden falcon
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anyone done anything cool with the free content that's been released so far?

ebon leaf
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@willow plinth they make different assets free every month and they do it around the time u installed something

merry field
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Agreed, looks like a lot of nice stuff this month

zealous ibex
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Is it just me: or is Gmail really struggling in categorising Marketplace emails? It put the "more new content" email in my primary inbox, and the notice regarding the Jetpack Anims asset in my Promotions 🤔

merry field
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Speaking of Marketplace emails, this one is a bit random but: why do they have a white background and no set text colour? That drives me mad. I have a dark theme on my gmail, so I get white text on a white background and have to highlight it to read it

daring raven
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Will there be a month when the freebies include a pack I was ogling rather than a pack I paid for 🤣

tender flame
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Unified Interactive Physical Foliage looks great...but so expensive.

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And I just want to fiddle with it.

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@ebon leaf nah, i mean to look how it's all made...i've got some picture from his video of how it works

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i'm interested how the plants are rigged, is that premade assets or made in engine...those a skeleton meshes, definitely

fervent pagoda
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Not trying to be an a-hole but If you want to take a look at the secret sauce you gotta support the seller and purchase it. It does look great though.

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I can guarantee a lot of time and experience is in that package

tender flame
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Nah. That would be definitely an expensive tutorial. And not a tutorial actually.
There's a difference between commercial use and my goals.

fervent pagoda
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Exactly.

gaunt flicker
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I can say how'd I do it

tender flame
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@gaunt flicker the skel thingy?

gaunt flicker
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but I'm no foliage expert

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uipf

fervent pagoda
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Foliage is fun to create

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Still learning myself

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interaction is not my thing yet

tender flame
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@gaunt flicker i know how to make grass folding, with render targets, and how to make flappy plants, but have no clue how to make it w/o making rigging in maya or other app

gaunt flicker
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vertex painted animation

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which I have a fun fact about

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me and my friend swear that we came up with the idea of vertex painted animation

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before anyone else

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years before

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but we can't prove it because we didn't write about it publically

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however our painting tool was no where near as good as vertex anim tools today

narrow wave
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When something in the vault has an update, but your vault is filled with so many free stuff that it's impossible to find the one pack with an update... GWslippyPeepoH

elfin plinth
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Only if people had suggested better ways to notify the updates along the past years....

fervent pagoda
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Would be nice to have a favorites section for asset packs

thin turtle
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fading hearth
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Can I ask legal questions in here?

elfin plinth
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can, but there probably aren't people around that have legal training here

fading hearth
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Alright.
I downloaded a project file from the forums and it has a "use in whatever way you want" licence in it. Am I allowed to use some of that code in my marketplace submission?

elfin plinth
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considering you won't have any proof that the files you got from the forums are really ok to distribute, I'd say not

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technically it's up to you to verify if the assets you sell are not breaching any licensing and are compatible with marketplace license

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also I do hope you actually try to sell something else than someone elses free work

fading hearth
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of course not

elfin plinth
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as that's in general getting frowned upon

fading hearth
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It's more the general way of doing something

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everything is heavily modified

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but allright, i'll take that into consideration, maybe reach out to epic and ask to be sure

elfin plinth
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also, if you learn from some asset, I'd really consider rewriting it from scratch

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just modifying someone elses work sounds like a mess in the works

fading hearth
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yep thats what i'm doing

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rewriting it

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in a simpler way

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but it still uses some of the same "algorithms"

thin turtle
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Does anyone know a good vehicle system?

merry field
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Writing your own code from scratch but inspired by someone else's code or algorithms is generally fine

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But I'm not a lawyer

thin turtle
spark arch
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from reading some of the comments it seems to have some issues. i havent looked at the blueprints but some people are reporting fps issues with 5+ vehicles. it wouldnt be a bad option to see how it works and then rewrite it yourself in code or something to be more efficient

broken sable
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To be honest you're better off just making your own vehicle system

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its not that hard to make a four wheeled vehicle, look at the UE4 doc for it. I followed it a couple months ago and it was very easy

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I understand you want advice about the marketplace, but to be honest you'll have a better time just making your own vehicle from scratch.

tender flame
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@ebon leaf it does not mean those assets worth the money, or worth anything at all...like the recent case with animations

broken sable
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^

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Those assets linked are pretty much just a wheeled vehicle with a little bit extra. If he bought those he wouldnt know the basis of how vehicles work and therefore would have more stress in the long run.

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He is asking for peoples opinions, I gave mine

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👍

thin turtle
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I think I will buy it

tender flame
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@thin turtle tell us how it is later

thin turtle
modern perch
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can you please stop asking every few hours about "which vehicle system is better"? - nobody in here knows any more than you do :/

thin turtle
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@broken sable Sorry that i ask but what vehicle system did you like more?

broken sable
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Read ambershee's message above.

thin turtle
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I don´t what is better 😦 i want to make a open world game...

quaint cedar
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Then make your own or ask the creators for a demo.

thin turtle
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The creator are inactive...

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The first vehicle system have

  • No Multiplayer
  • Enter/Exit Vehicle Animation
  • AI Drivers

The second vehicle system have

  • Mutliplayer support
  • Two Drivers
quaint cedar
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As said, make your own then ¯_(ツ)_/¯

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Marketplace Assets are not meant to be the perfect fit for every single person.

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They are generic solutions and in most cases don't have all you need.

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Get used to it. either use them to kickstart your system and extend them or don't use them and stick with your own code

daring raven
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^ always buy an asset with the worst case plan in mind "To learn from its mistakes"

lyric magnet
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@thin turtle I cant tell you which is better because i have neither but if you going for a multiplayer open world i'd go with the multiplayer one because network setup is something in its own. You can learn to make AI from plenty of tutorials online and since multiplayer is already set up in one you can just apply what you learn over. But the first pack would be my choice if i was making a single player Open world because it comes with more.

thin turtle
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With the second vehicle system I could make a mission like in gta 🤔

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the second then drives

daring raven
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ok, here's my opinion: of the two, Simple Vehicle System will be better quality because the description on the marketplace is more thorough 👍

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but judging by the comments, both will be tricky to integrate

thin turtle
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@daring raven At the first system someone has problem with AI driver

north stirrup
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You'll always have someone having problems

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Even with the simplest assets

daring raven
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most of the time I find $5 code assets abolut as much trouble to integrate as it would be to watch a tutorial and implement from scratch

thin turtle
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I bought 😄

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the Simple Vehicle System

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It´s very nice 😄

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I don´t found bugs 😄

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Best price Best quality

modern perch
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he says, having used it for no more than 15 minutes

thin turtle
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@modern perch No really, i tested multiplayer i don´t found bugs. This system have bug when the car is upside but its easy to fix

north stirrup
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QA is easy right

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Launch the program, see if there are bugs

daring raven
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it worked for me 🙀

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once

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in a previous engine version

north stirrup
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It worked on Mac os

thin turtle
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Nothing works anymore 😦

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help 😦

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kappa

thin turtle
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The Vehicle Interaction system have more bugs...

leaden root
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Vehicle interaction/passenger systems are pretty basic

thin turtle
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I know

plush zealot
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Hey guys, have anyone tested the new free reactive water asset?

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Do you know if it is possible to transfer just the effects to another water material?

elfin plinth
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without seeing the code, one would assume it would be easier to integrate the water material to the reactive water's materials instead

plush zealot
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Im trying to use the water instance but it doesn¨t show on the water material, and if a try to drag the instance directly in the mesh, nothing happens.

plush zealot
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Instances? because with the normal material im able to select it, and also directly drag it onto the actor.

proper blade
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does anyone still keep an updated Marketplace spreadsheet? The ones I have are old and broken.

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this is the last one I have

hexed wadi
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I prepared a plugin containing only a few materials. Question is, what should I put in the package I should send to Epic Games? I'm a bit confused...

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So far I've got this structure:

  • Content
    - MyMaterialExample.uasset
  • Resources
    - MyPluginIcon.png
    MyPlugin.uplugin
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The guidelines talk about needing a .uproject and a Config folder... but my plugin doesn't need them, so what should I put in?

hexed wadi
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I actually looked at that, but it's still not clear to me...

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For example, how do I put the icon for the plugin?

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Also, is the .uplugin not needed at all?

merry field
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Is it "a few materials" or a plugin?

hexed wadi
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Well, it's only materials, so I guess it's not a plugin

rugged scarab
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woosa...

torpid dove
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How do you know if what your thinking about releasing on the marketplace is good enough? For example, what if you make a blueprint based template project. What if it's not perfect or done the "best" way? I was just curious if there's a way of knowing because to me my blueprints look fine and work to me but I'm sure to a person with years of experience they probably dont look good.

daring raven
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if it gets denied 😛

torpid dove
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@daring raven do they check for quality and stuff? I thought it was for copyright content and stuff. Idk I've never released anything before

daring raven
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not entirely sure how thoroughly they scour blueprints

torpid dove
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Ok I was just curious. I try my best to may all my blueprints nice, neat and proper but I think I'm just being paranoid of failure or just scared of the unknown. lol

merry field
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So long as it's not a giant tangle they'll probably accept it

modern perch
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afternoon folks - I'm looking for a specific marketplace asset, but haven't had much luck trying to track it down

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it essentially consists of whiteboxy / primitive style shapes, but with stone style materials

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anyone know where what I'm looking for might have gone?

ebon leaf
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Hi guys. Did somebody submitted a code plugin recently? How long did you wait for review? I'm waiting 15 days already, still no answer.

elfin plinth
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I've heard it has taken 6 months for some kappa

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but recently people have seen faster iteration times than that

ebon leaf
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@elfin plinth Last year it took 2 weeks from submitting to publishing for me. I think it's actually getting worse recently.

merry field
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A lot of the staff were off sick recently, that built up quite a backlog

raven ferry
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@modern perch do you have more details? like purpose

modern perch
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cheers - I'm not looking for a generic whitebox asset, but rather a specific pack

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it contains blocky, primitive style shapes that are modelled to look like carved stone

modern perch
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no, that's not it either, that's just materials

harsh coral
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this maybe @modern perch ?

modern perch
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no, it had realistic materials

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I literally can't find any trace of it's existence

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not on the marketplace nor the forums

harsh coral
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it's hard to search for stuff if you dont know at least part of the name

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then there's also the possibility it's not for sale anymore

modern perch
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aye

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not knowing the name and not having decent search tools makes it impossible to find

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yup, and I found google hopeless for searching the marketplace

lone mountain
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Now, everyone Marketplace VR Hand Asset Creator...please fix your hands

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If it doesn't work with this, you need to fix it 😃

steel shore
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can some one tell me where can i find the turrent used by iggy in game PARAGON
i have downloaded iggy character from Ue4 marketplace but cant find it

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plz

wicked sinew
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Not sure if this is the right channel

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but um I got a market place product that I have added to a project and the content is not showing up - just the folder structure

wicked sinew
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imported to two projects to test it

  • in 1 just ONE folder shows up
  • in the other all folders show up.

I tried migrating the material (through the migration tool). It sees the assets and claims it migrates it but nothing comes up.

hollow zephyr
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guys, so I'm doing an asset pack (only with meshes and textures). how do i test previous versions? Do I just open the project in those respective versions and check for errors?

lilac heath
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@hollow zephyr the assets are not backward compatable so I you made.yoir pack on 4.22 it won't work on 4.21
You have to build on the lowest supported version. I work with 4.16 and test with newer releases.

hollow zephyr
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@lilac heath oh that makes sense. Thanks a lot!

hollow zephyr
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Ive made a huge mistake 😂 I worked in 4.22 and I cant find a way to migrate the assets to 4.16, other than reimporting and redoing them from zero

merry field
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Luckily you're only doing meshes and textures and haven't made a complex blueprint system 😉

vapid tundra
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thats PBR for Epic?

modern perch
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looks like a standard Unity port without adapting the textures or materials

vapid tundra
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QA really does a good job filtering out such stuff.

shrewd egret
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has anyone used the foliage plugin by hulken from the marketplace

merry field
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It not marked as PBR as far as I can see?

vapid tundra
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That might be the case. But thats no excuse for the poor materials. as Ambershee mentioned this is 100% just a lazy port from a Unity asset. With no effort put into converting the textures to UE4 way of rendering.

merry field
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Yeah, it looks like plastic

elfin plinth
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well, Unity's way of rendering has been same as Unreals for 4-5 years now

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so that's not really the reason

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it's literally same PBR setup except Unity has smoothness instead of roughness (so linear 1 - roughness),

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and those asset have been clearly made while Unity 5+ has been around 😃

lone mountain
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@vapid tundra

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Not plastic at all

terse loom
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Hey do I get april's revenue in this month ?

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My pack published late april and only sold 9 copies/50$

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Then in may I've reached more than 300$

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So do I have any chance to get 300 lol?

merry field
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You get paid 45 days after the end of the month

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but only if you had over $100 in the "pool" at the end of the month

terse loom
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@merry field so I had 50$ at the end of the april. And more than 350$ end of the may. So that means I'll get paid in july?

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Am I right ?

merry field
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I believe so

merry field
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Look on the bright side, at least you're getting comments on your products

modern perch
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yeah: "y u no update latest version?"

wooden falcon
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I had a new comment, but I'm still trying to decipher it

sand veldt
gaunt flicker
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is the dungeon architect dude in this chat

pliant forum
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@ ali.akbar#4202 is who you're looking for

daring raven
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nah, it's the random gen plugin

jovial lodge
ebon leaf
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@sand veldt Congrats! How long did you wait for the review? I submitted May 24, still no answer
@jovial lodge

sand veldt
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@ebon leaf: Submitted the 15th of May 😉

ebon leaf
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Any recommendations on a good character creator pack?

lilac heath
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@ebon leaf my las submission was 3.5 weeks untill approved . Very much inside the 20 working day that's suggested.

ebon leaf
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@sand veldt Thank you. Actually, I received the answer later yesterday, they started the review.

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@lilac heath Yes, seems right. I didn't see the 20 days part, it's in the marketplace guidelines?

lilac heath
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Yhe there realy buisy so it gets closer to the end of the time.

modern perch
lilac heath
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@ebon leaf yhe they mention 20 working days on the confirmation of submission email.
Ahh cool they have started the review. Good luck

merry field
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I got the money but I don't think they sent the email yet

tiny heron
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15th falls on a weekend this month

midnight hinge
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@hardy dust I think Epic might do well to change the asset layout a little so peoples content is tidier / cleaner, AND would mean asset DON'T over write each other. Take the "Tropical Island" and Sharurs "Tropical Island", both have the same name and over write each other making a total mess if placed in the same project, having assets in a folder with the creators name would stop this AND if people (like myself) have brought a number of items from the same creator it would keep them neat in the content folder. For example "Affordable Landscapes" and "Quang Phan's" characters there are a lot of landscape folder scattered throughout ones content folder with just one of those assets and having for example QP as a folder name would put all Quang's great characters in one place. trying to move them after install is a right pain and it breaks so much and leaves empty folders behind that won't delete, it just an un professional mess to say the least

candid rivet
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I think the project should allow you to basically specify redirectors for marketplace assets. would fix a lot of problems, updating assets from store, avoid naming collisions, etc. this is probably the wrong channel for the discussion tho

merry field
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Yeah, I got into the habit of prefixing anything I make with "NV" back in my modding days, so I just name anything I release "NV <Something>"

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But that's just me

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Leaving empty folders behind which won't delete is because you forgot to fix up redirectors after moving things, by the way

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(Also, you should definitely turn on viewing of redirectors in the content browser)

narrow wave
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Has there been any news about updates to the Vault? Like categories, hiding/removing stuff, anything to make it a better experience than sifting through a wall of stuff?

lone mountain
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That's all you got @narrow wave ?

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Speaking of which, how'd you get all of them in one screenshot

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hm, you didn't missing half of bottom row 😉

narrow wave
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That's what you can see on a 4K monitor

lone mountain
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I'm more concerned that they fix DOWNLOADING UPDATES

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I am afraid of updating anything

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But you know..it's E3...so

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Maybe next week, we'll get some fix

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I need 8k monitor then

narrow wave
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I sort of hope the lack of big updates to any of the launcher stuff over the past 6 months has been due to them making a new launcher. I mean a lot of people have been complaining about how the launcher is slow and stuff since they've been pushing the EGS, and it seems to have a framerate cap which bothers me immensely.

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Wait, is that why my update seems to be doing nothing? They're broke atm?

modern perch
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To be fair, people have been complaining about the launcher since the launcher. It's not changed a huge amount since 2014 (the vault behaviour changed a bit a while back as an example). The introduction of EGS is the biggest change it ever had, but it's always largely been additions, rather than improvements.

elfin plinth
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people tried to nag about Vaults usability for several years

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wonder if there's that Allar's compiled set somewhere around still

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my biggest pain on vault is not how to find item on it but where the bloody updates are

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it's like yet another "where's waldo" minigame if you have any bigger vault

modern perch
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Allar's stuff doesn't work any more

quaint cedar
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Yeah with the lack of MP features etc. our Marketplace support moved to our Company's Discord Server and I basically never open the MP anymore despite to add an engine update.
Too many promises over the years that just never happened. That includes Launcher/Vault...

modern perch
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that's just Epic all over these days though

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lots of promises, very little delivery on them

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I tend to just ignore anything they say they're going to do, and just pay attention to things that actually happen

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that and the prevailing attitude of sticking fingers in ears tends to rub me the wrong way a lot

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there's an enormous arrogance at play across a lot of the company culture and it's not healthy

elfin plinth
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it's not just Epic though, just look at any easily available game engine makers and it's somewhat the same

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I mean, as far as game asset stores and launchers go

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(there are quite big differences on user feedback usage on actual engine feats among these when you go beyond the above mentioned thing)

desert ore
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I probably should have asked my question here - I'm debating using UE4 to make music videos for an album and am wondering - are we allowed to use our marketplace assets and the free assets (like the paragon crap) for things other than games? I'm assuming I'd owe epic a % just like revenue from a game but honestly if I've made enough money for that to matter I'm a happy man lol

elfin plinth
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@desert ore in general, visualizations and videos are not subject to the 5% royalty, also afaik marketplace terms don't dictate the assets to be used in a game but your own end product so that's probably fine too

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I'm no lawyer tho so if you really have to know the details, consult lawyer or at least check the fine print on the ue4 eula yourself 😃

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the only edge case I can think of is on the relicensing the content, so if you use ue4 marketplace assets to create a content library for video producers for example, that's probably not allowed even if you don't redist the original assets as is (unless the library is used only by your own team)

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but doing like, a music video with this stuff should be totally fine

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from https://www.unrealengine.com/en-US/faq:

What kinds of products can I release with Unreal Engine 4?

You can release any product that is allowed by law, with the exception of gambling applications and certain safety-critical control systems described in the EULA. You can release games, demos, VR projects, architectural showcases, trailers, films, and more.

The only parts of the Unreal Engine you can’t release to the general public are the source code and tools or modifications to them; these components may only be distributed to other licensees with access to the same version of the Unreal Engine.```
```md
Are any revenue sources royalty-free?

Yes! The following revenue sources are royalty-free:

*    Ancillary products, including t-shirts, CDs, plushies, action figures and books. The exception is items with embedded data or information, such as QR codes, that affect the operation of the product.
*    Consulting and work-for-hire services using the engine. This applies to architects using the engine to create visualizations as well as consultants receiving a development fee.
*    Non-interactive linear media, including movies, animated films and cartoons distributed as video.
*    Amusement park rides and live installations.
*    Truly free games and apps (with no associated revenue).```
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from https://www.unrealengine.com/en-US/marketplace-faq:

How can I use the products I’ve purchased from the Marketplace or Learn Tab?

Besides using them for learning, experimenting, or prototyping, you may use Marketplace products in your own shipped products. However, you can’t sell or sublicense Marketplace content to other developers for use in their products, e.g. via website or ecommerce mechanism built into a 3D development tool.```
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@desert ore ^

desert ore
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Ahhhh thank you!

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totally makes sense, appreciate it!

elfin plinth
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np

astral flint
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Does someone know, how you get a product into one of the sale events, or free assets of the month events? Do I have to approach Epic?

merry field
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For sale events, they send out emails to everyone who has content on the Marketplace, you have to reply to it to get included in the sale

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That applies to both the flash sales and the larger-scale sales

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(They're not currently accepting submissions until the start of July)

astral flint
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Thanks a bunch! That is good to know.

ebon leaf
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Which is the way to contact the marketplace support in case if something urgent happens, because they made an error?

ebon leaf
#

They put my new submission (pending review) as an update for an old product (published). So, now people who download the "update" will receive the new product instead . That will also break their work because the old one is removed.

ebon leaf
#

Just in case somebody from epic read it, I submitted a support request this morning, ticket number 00117369

ebon leaf
#

Fixed. Thank you @idle arch !!!

compact inlet
#

If you guys was to buy an asset pack, what would your ideal poly count range be?

#

Let's say for rocks, stumps ,logs

merry field
#

Honestly? Don't care so long as they don't make everything go slow

#

You'll get different ranges depending on if people are building for PC (high), consoles (slightly lower) or mobile (much lower)

#

I've looked into what reasonable polygon counts are for modern engines like Unreal, and generally people seem to say that it's the other things - texture resolution, shader complexity - that are more important, graphics cards can pump an insane amount of polygons these days

#

So the answer is usually "As many as you need, but as few as you can manage"

compact inlet
#

Ok thank you. I don't have a lot of knowledge in this department so could you just give me a general estimate for let's say a high end PC?

#

Are we talking high hundreds? Or like 20,000+?

vapid tundra
#

polycount does not matter that much nowadays.

#

modern gpu's can push millions of polys without problem.

#

drawcalls on the otherhand are still your enemy (even tho thats changing slowly)

elfin plinth
#

in general I'd say that if you have to ask that kinds things about assets, you probably shouldn't be planning to sell them

#

in general, your target audience isn't going to be high end PC though, it's quite niche among the engine users

#

if you do stuff that runs on lower end computers, your assets will be getting reviews on how "optimized" it is, and if you actually make a demanding sample scene that requires high end pc to run, you'll be drowned with complains how badly optimized your content is

#

how well or badly optimized your content is to what it actually represents doesn't really hold much value in todays world, sadly

vapid tundra
#

Yup. frankly a lot of stuff on the MP isn't well optimized. I guess that happens when people w/o much exp. trying to sell stuff they made.

#

Or they're just lazy. I dunno.

merry field
#

I'm not sure how people are supposed to find out such things without asking?

#

The information on what good poly counts for modern engines are is seriously lacking

vapid tundra
#

polycount is just one small point tbh

#

it's not really the issue anymore with modern gpu's

#

just don't have a 10k tri boulder 😄

#

but in my exp. a lot content on MP lacks in other areas

#

like badly made uv's, weak usage of texturespace in general, or way too much overdraw (on some fx packs) etc

#

stuff like that

merry field
#

Someone should write a guide on how to make good models for UE4 (and indirectly, the Marketplace)

worn oyster
#

and ppl that buy it know even less and rate 5 stars 😃

#

how is some1 that cant make a watershader able to rate it?

merry field
#

And people who can make water shaders won't buy one...

elfin plinth
#

well the reason why I said that was because in ideal case, we'd only get content on the marketplace from people who know what they are doing

#

and if you are so out of loop of modern gamedev that you have to ask about polycounts, it's not likely that you use other good practices either....

#

ultimately, there is not specific answer to that polycount question even, it depends on everything

#

you'd put a ton of polygon to "hero" assets and way well to less meaningful props in the backbround

tough cipher
#

Hey, I'm new at this and I'm probably one of the guys your talking about. I recently had to fix my submission and one of the problems was optimisation. I believe it was my materials, although they only had 264 to 300 instructions most were blended materials with 16 textures sometimes. I have since learned it's better to have more material slots rather than blended materials if it works with your geo. I thought one draw call was better with blended material, not the case. Anyway I'm learning.

thin turtle
#
modern perch
#

read the descriptions and judge for yourself

thin turtle
#

@modern perch I need a save system for a open world

#

game

merry field
#

When in doubt, write your own ;)

drowsy jasper
#

here is a great idea for Marketplace asset - plugin that exposes mic input to Blueprints for Android (or adds support for mic input for Android with exposure to BP). Status, ability to turn on/off mic, toggle it, volume value, etc.

daring raven
#

@merry field actually.. that's a very good starting point to understand what marketplace assets offer anyways

#

start your own, figure out what features you want... then go find someone who's already finished it 😄

merry field
#

You only know that you should have bought someone else's after you've finished writing something so that you don't need it!

balmy basin
#

Phh. Getting really sick and tired for Epic not sending verification code when trying to log into their launcher. Problem has been around for year already

#

and I activated it because there was breach and somebody spend almost 300 euros from my credit card to fortnite stuff :/

balmy basin
#

Why the facepalms? I work with Unreal daily and tried to open it just now again and could not because I don't get verification code. Took around 10 minutes to get code. My ipinion is that there is something wrong with the system. Whole Epic Launcher is working so so much slower that it used a year back

north stirrup
#

Sorry, facepalmed the wrong message

#

I agree that the verification message takes too long to arrive

#

Using your google account to log in seems to work pretty good though

#

Or any other linked account I guess

elfin plinth
#

well, it's a facepalm that Epic uses same accounts for actual devs vs their store

#

it's been nothing but trouble

raven ferry
#

I'm using Authy instead of waiting for an email. works fine here

elfin plinth
#

I haven't had issues with the email auth personally

#

I have it on my all Epic accounts

#

(I have ones for business and personal dev and gaming)

#

talking of which, it pains me that when I want to use my gaming account, I need to log out of my dev account every time and vice versa

#

these things just shouldn't be mixed

rugged scarab
#

A couple of weeks back i had to wait more then an hour for the email to get it.

#

I actually took a screenshot of the gmail email receipt showing the number of seconds for delivery

#

There. I also sent this to support, and i got an automated message that i should change my password. Funny, considering i couldnt even get access to my account.

balmy basin
#

Epic has best programmers you can get workung with Engine. Im honestly blown away by it. For some reason launcher and all that comes with it is just so slow or bad to navigate when compared to steam, uplay etc. Their game marketplace is barebones and still doesnt even have basic functions like shopping card. Its like there is not enough senior level staff working with launcher. Also I would love to love Tim, but man his personal fight agaist steam is just so frustrating to watch and his business decisions with marketplace arent something im happy about. Then again, their engine updates really fast and gets all the latest fun stuff almost instantly.

elfin plinth
#

I think the marketplace and EGS teams are relatively young and there's been a lot of staff changes

#

the engine development has been around for decades already

#

it's quite different setup and these people have very different tasks ultimately

#

so you can't even go comparing them

#

that being said, ue4 marketplace launch wasn't the greatest and EGS seems to make similar mistakes

#

they do like to make iterative work on these tho, they come up with something barebones and slowly improve upon it

#

instead of coming to the market with something that has most things you'd expect it to have

pastel slate
#

Do you guys know if resubmitted rejected content is faster than submitting fresh content?

#

Or is it right to the back of line

#

The line that competes with the DMV for slowest

lilac heath
#

If not is a correction.then yes , it allready has some one rocking it.
If it is a proper rejected in the recected catagory then it's back to the end of the queue

pastel slate
#

Ah ok lovely

#

Waiting over a month to know if your stuff will even be accepted is abysmal

#

Though I’m not the first to mention this lol

#

That poor person over at Epic who is checking all the content alone

#

Bless his/her soul

modern perch
#

probably not

raven ferry
#

if you have money but lack patience

wooden falcon
quaint cedar
#

I think I#ve seen that before

desert sigil
#

Anyone know where I can get a x2 3d icon for double points pick up?

modern perch
#

...what?

merry field
#

Are you asking about an icon that is just the letters "x2"?

#

Should be very easy to make in a 3d app

modern perch
#

oh, that makes some sense

#

I just read word salad and was utterly confused

desert sigil
#

Yup @merry field x2 letters

#

How do you make it 3d? @merry field

quaint cedar
#

Open Blender. Create flat 2 and X shape.
Extrude backwards. Tada.

desert sigil
#

Cool thanks will try it out

hasty nexus
#

It's funny how for 25k downloads only 28 people rated the product. So, considering this, how relevant is the rating?

#

probably not that much

#

0.112%

#

people do not rate products, but they only look at products with high ratings 😄

lone mountain
#

@hasty nexus what asset?

#

And it's the same as in any other platform tbh. very few people rate products.

#

There's basically no incentive to do so

ebon leaf
#

I know some online shops which give discount for writing reviews. Playasia for example, or my local supermarket. Most of shops at least send you a reminder once.

ebon leaf
#

And I know which product, because it shows up in the "related" of my new plugin and the name of the author match. It's the "Multi Task" right?

hasty nexus
#

Name doesn't really matter, it was just an observation

lone mountain
#

Name matters 😃

zealous ibex
#

Did some math and I guess that number is surprisingly correct with some quick start I gathered 😮 (Though I presume you mean 28/25000*100% ~= 0.112% right, or is 0.00112% the actual percentage?)

untold haven
ebon leaf
#

check the camera boom, there is a parameter called probe or something

#

@untold haven

untold haven
#

yeah

#

should i change it @ebon leaf

ebon leaf
#

there is a "probe channel", usually "camera". your meshes sould block it in collision settings

#

@untold haven

untold haven
ebon leaf
#

could you put camera in probe channel?

hasty nexus
#

@lone mountain name doesn't matter. feedback can be negative, positive or neutral no matter what your name is.

#

and 28 ppl out of 25k downloads, seems like meh

#

who cares

#

=))

#

yes @zealous ibex 0.112

#

got used to 0-1 =))

zealous ibex
#

Yep, I can definitely identify with that 😂

elfin plinth
#

25k downloads and 28 rated sounds awfully lot like some free thing

vocal creek
#

Any have tried procedural natural pack?

ebon leaf
modern perch
#

aha

#

looks like the author is selling in both stores

#

FALSE ALARM 😄

#

$40 per cockpit in the sketchfab store vs £160 for both in the marketplace tho

terse loom
#

Making game assets is hard but marketing is harder lol guys where do you promote your assets to gain more downloads?

#

For example I'm always trying to set affordable price to my assets ( I have two 4.99$ and new 5.99$ asset)

#

What do you think is it good attemp to attract people?

lone mountain
#

$249

young nimbus
#

ultra crazy low price doesn't necessarily attract people

#

imo

#

the quality has to be good enough

terse loom
#

@young nimbus for example all my assets have good quality (customers reviews )

#

Here you can check one

raven ferry
#

maybe EasySpaceVFX is not a friendly name

#

also, if you search for "space effects" your product doesn't show up

#

add more tags

tropic kiln
#

At what level of complexity do you think an asset becomes valuable?

#

Doorways for example. Door frames can be simple with few sides because they are like that in real life, but is it bad practice to have something that simple? Does a slight rounding of the edges or small imperfection increase its value or should it be kept simple and the textures be the only defined portion?

#

Might be a better question for design chat, lol

terse loom
#

@raven ferry yeah thanks will add some

daring raven
#

@tropic kiln I would find the asset more valuable if it was a clean base for me to add my own texture and mesh imperfections

trim vine
#

I am fully aware that the intended audience for this is relatively small, but I've been hard at work digging through some undocumented engine stuff and plugged what I believe to be a huge hole in the editor - My just submitted Advanced Data Validation plugin can enforce asset naming conventions! Obviously it does a lot more than that and you can find out everything here: https://forums.unrealengine.com/unreal-engine/marketplace/1634369-advanced-data-validation

Hopefully once it's approved by Epic it will help prevent a couple of headaches for project maintenance. 😄

tender flame
#

@young nimbus "ultra crazy low price doesn't necessarily attract people" it actually does...when $0

elfin plinth
#

that doesn't make you any money tho

young nimbus
#

usually for me I first consider the quality, then if its easily modifiable or not, then the price

vapid tundra
#

for some stuff on the MP you can't expect actual high quality if you're also expecting a "low" price tag.

#

You get what you're paying for. And on the MP it's often subpar stuff.

#

Or stuff nobody would put in all the efffort to give their knowledge away to some cheap asses for a handful of bucks.

elfin plinth
#

well, the main issue is that many want to sell their first attempt

#

it's kinda similar issue on steam now too

#

in the good old days, people who made things for sale had perfected their knowledge on the matter throughout the years

#

now people spend 10h on making asset for sale following some tutorial and put it into sale

vapid tundra
#

Yeah. It's pretty sad.

elfin plinth
#

I still remember the terrain guy who literally did that and charged 100-150 bucks from the close to stock WM assets and his excuse was "I spent 10 hours on this so I need my hourly wage"

vapid tundra
#

There is such a guy making FX stuff.

#

As you said. It's similar to how things work on Steam thesedays. People flooding markets with effortless and skilless crap trying to make a quick buck in their dream job.

cobalt perch
#

I need good futuristic/near future/sci-fi city from marketplace for my game,does anyone have any recommendations?

raven ferry
#

wav maniacs has a lot of genres

#

marcin klosowski has some scifi stuff

cobalt perch
#

I checked them both and wav maniacs is only selling audio stuff while marcin doesn't have anything that i need,thanks anyways

raven ferry
#

epic stock media has sfx and music

#

soundmorph

compact inlet
#

Hey guys I'm trying to make a checklist of asset features you'd like to see in a pack. And I'd like to get your feedback on this

#

I plan on including 3 LOD per model. High (8000 poly count), medium (5000), and low (3000)

#

And the original model 50,000+

ebon raven
#

ive been into cyberpunk/sci fi themed stuff lately

#

not for archviz but game ready

#

I'd also like a desert wind/storm pack

compact inlet
#

A image texture for each model of 1k, 2k, and 4k

#

A customizable node setup (hopefully) that effects wetness and dust

#

And moss

#

What else from a technical standpoint would you guys like included in a pack?

#

Also all the maps: normal, roughness, displacement, etc

ebon raven
#

do you use photoscan for 3D models or from a reference?

#

also, a lot of material instances would be great, provides more customisation to the materials

compact inlet
#

3d photoscanned models

ebon raven
#

that's great

#

lmk your marketplace profile

#

gonna need a few models in a few months

compact inlet
#

Awesome, Stay tuned I recently went out and shot the models, now I'm compiling and adding features.

#

I'll make a profile link all of that when its ready

#

As for material instances, I know nothing about them Haha. But that's why I asked you guys so I can learn and (hopefully) add them Haha

#

I want the process of importing and using the model as smooth as possible for you all

ebon raven
#

gl man

pastel slate
#

Unreal marketplace staff is very picky with photoscanned assets

#

Make sure you don’t have any visible seams or blurs, that they are optimized well, and that they include 10+ unique meshes.

elfin plinth
#

are they tho?

#

you could say they are picky with <put any type of asset here>

vapid tundra
#

Yeah. I kinda doubt MP staff is picky.

#

at least not on the quality side of things.

leaden root
#

They are picky when they decide to be

wooden falcon
#

I think it depends a lot on who you get

#

they were picky as hell with my rock pack, even though there are countless rocks packs with visible seams on the MP

#

in hindsight, I don't mind though...it forced me to improve

modern perch
#

2 minute Substance designer jobs seems to be just fine these days

#

just download a preset and generate basic texture sets

wooden falcon
#

SD is the way to go nowadays...photoscanning takes too much time

#

I've retired my light tent

daring raven
#

for a second I thought you were advocating for standard definition

wooden falcon
#

😃

daring raven
#

480i or bust

wooden falcon
#

back when you couldn't see the pores on someone's face on TV

daring raven
#

back when tvs actively tried to shock you

wooden falcon
#

haha

#

capacitors, fun for everyone!

tame compass
daring raven
#

the model seems more detailed than the texture o.O

tame compass
#

i tried to make realistic monster for MMO in market. low poly of mutated creature

#

well. not so realistic, but i wish to know the value of 3d mesh ?

#

there is 2 other character. so i sell packs

daring raven
#

I'd start with browsing the marketplace for similar products and seeing if you think your model is comparable to others priced at $25 👍

tame compass
#

(do people willing to buy expensive mesh ?)

wooden falcon
#

are there animations? is it rigged?

tame compass
#

yes

#

not completed yet. but i plan for 13$ for opening discount

glossy terrace
#

@tame compass add some texture variations to it, so people feel like they get more

tame compass
#

Ok

agile grotto
#

I did a quick read through of the market place policy, would something like this fly on the store? https://skfb.ly/6IDp8 something I made but has a brand on there... I get the feeling they wouldn't allow it.

This is a little something something I’ve been recently working on. Feel free to pick them up and use them from here: -link removed- - Photogrammetry Etnies - Buy Royalty Free 3D model by Sasmo (@Sasmo)

▶ Play video
modern perch
#

no brands are allowed on the marketplace

wooden falcon
#

ah sweet, my free pack finally hit 100 ratings 😃

lone mountain
#

@wooden falcon name?

daring raven
#

is there a single pack in the marketplace with more ratings? 🤣

#

looks like only ~50 or so have >100 ratings

#

and half of those are epic freebies

wooden falcon
#

Epic's stuff usually has a ton

#

Procedural Nature Pack Vol.1 is one of the permanent free ones, has 268 ratings

pliant forum
#

The Advanced Locomotion one has 624, must be the most rated one out there

paper wadi
#

Not exactly fair on assets that actually earnt their 100+ ratings from paying customers, like Multiplayer Survival Game Template, Generic Shooter etc

merry field
#

My assets have 5 and 0 😦

lilac heath
#

@paper wadi the free side may not appear to be fair. But please remember after a developer has released on free month they will get more than 60,000 Dowloads. So that means after the sale is over nearly every one has your pack your ratings are worth nothing as no one is left to buy it ( except a hand full of people who missed the sale)

It's funny my best selling pack does not sell any more after this so the 100+ ratings more for me as a feel good factor Rather than a gauge for potential clients lol

#

@wooden falcon congratulations it is an amazing pack you have there

vernal fern
#

@merry field how's the naming of your assets? marketplace filters suck and the search uses the package title

merry field
#

I'd imagine you'd find them if you were searching for something in that area, the second one is just even more niche than I'd imagined

wooden falcon
#

thanks PurpleDolphin!

fresh rover
compact inlet
#

hey guys back to get some more opinions

#

these are some of the rock clusters that ill be including in my pack

#

however my question is, would having the bottom of the models being like this be a problem or deterrent for guys

forest karma
#

It's pretty limiting.

#

imo

vernal fern
#

yeah, closed meshes are just so much more flexible...
Then we need to try match our ground textures to the unclosed mesh base

compact inlet
#

but wouldnt it be better to leave it open as opposed to just applying a dirt material to the bottom? or is that something you would prefer?

elfin plinth
#

Pretty sure it is clear what people would prefer :)

#

It is more of a question if you want to do the work involved

compact inlet
#

i've only heard from two people? haha

#

i'm not sure i would consider that to be clear haha

#

i don't mind doing whatever it is people prefer. i just want to know if its really a problem

modern perch
#

always enclosed meshes

#

some processes people may use may simply fail

#

(if it isn't fully enclosed)

#

some rendering features also

elfin plinth
#

@compact inlet didn't mean this channel at all

#

if you've ever used these assets to dress the level, the answer would be obvious

#

you can get away with meshes like that on cinematics and projects where you don't heavily reuse the assets across the level

#

I mean, there are AAA games that have assets like that, but they are never as convenient to use as the assets that have been properly prepared for level design

#

it's just way faster to author them

#

and that's why we see them

#

ok well, even for bigger budget titles, they'd probably split those rocks as it would make them get away with less amount of assets as you can't vary that bundles structure that nicely

#

but I mean like open from bottom stuff

compact inlet
#

i understand. i just didnt want to cover the bottom unnecessarily and add more poly if the the ground was going to cover it

merry field
#

For some assets you can get away with optimising away the bottom, but for something as reusable as a rock, you want people to be able to rotate it any-which-way to create variation

wooden falcon
#

some people like to kitbash their rocks, so you'd need them enclosed

#

like Nameless said

young vessel
#

Hey , i was supposed to get my payout this month on the 15th and i just waited till 23rd and emailed the marketplace support and still no answers. What should i do?

zealous ibex
#

Bummer 😦 Did you exceed $100 USD (after epic takes their 12% cut, so about $114 in revenue) for the month April? If you have, then emailing marketplace-support@unrealengine.com is probably your best bet

elfin plinth
#

I kinda disagree on the "rotate any way possible" approach on photoscanned rocks

#

you'll immediately see it's looking wonky if you turn it say, upside down

#

as nature tends to work specific way

#

the main reason you'd want closed bottom on such assets is mainly so that you don't have to worry about the hole showing when you place it in random places

#

if you have specific shaped hole, you need to make sure your terrain matches the shape etc

#

or course if you do tiling + custom material for the rock and don't treat he original scans color as the final color, then you can spin it around as you wish

young vessel
#

Yes i have , the last time i got my payout was 15th of January 2019 so considering the 45 days delay i should count all of the monts from December 2018 and April 2019 right? If so it sits at 124$ right now

pastel slate
#

Does anyone else feel like their content is well beyond what’s available, and what’s been previously ok-ed, and Epic still gets picky with you

grave geyser
lilac heath
#

@pastel slate
Just my thoughts
While the perception of being better than existing pack is entirely relative to how it is implemented including Performance and consistency.

I'm all for it . Tell me what I have missed on the months of work staring at the same thing for adges.
Hands down . I welcome any advice/ feedback that can make my packs more user friendly and allow for a better experience for my clients.

It should never be taken as a negative or a dig agaist your self. Just as a helping hand .
So I say Hell yhe pick away.

tough cipher
#

Hey I just released a modular sci fi environment in the unreal marketplace selling for $200. My question is do you think this is to high a price for 250 meshes and a full functioning blueprint elevator and several other blueprints, you have to see it I think. Would be great to know what people here think is a good price?
https://www.unrealengine.com/marketplace/en-US/slug/sci-fi-orion-mars-living-quarters

cinder sable
#

@tough cipher Seems like a reasonable price for what you are giving.

elfin plinth
#

@tough cipher functional elevators are worth very little to anyone who can code anything

cinder sable
#

Agreed Olento. But, I am paying for the other stuff. the BP stuff is a bonus.

elfin plinth
#

in general, people will not be looking forward for paying 200+ for environmental asset, that's pretty steep regardless how much they get with it

#

you could just split the pack into like 3-4 different modular packs and sell them separately

cinder sable
#

lol. 200 bucks is nothing...

#

for people wanting to create a real game.

elfin plinth
#

of course it's nothing in the big picture (if you actually make proper game)

#

but that's not your main target audience

cinder sable
#

hobbyist, maybe too much.

elfin plinth
#

yet, most of your sales will be for the people who just play around with the engine

#

of course if you only want to sell few and keep support requests low, sure, keep the price tag

#

if you do modular thing, it's also easier to sell more content to it in the future, based on your customers requests etc

#

vs make another 200 buck package that will sell few copies

#

there's a lot of value on being able to get more content that fits your environment

#

it's like number one issue on paid assets, that things just are not coherent when you assemble bunch of assets together

cinder sable
#

@tough cipher If you want to make the most amount of cash, do what Olento is suggesting. If you want to see your assets in published games and support fewer folks, keep the price high. Really is based upon your approach and goals.

pastel slate
#

@lilac heath I wasn’t referring to anything in particular, just very obvious lack of quality in some areas and still gets ok-ed in the passed.

cinder sable
#

Having your content in published games could help you with contracting work too.

#

If that is something you want to do.

elfin plinth
#

sure, just want to note that I don't have any motive in this as I'm not the target audience (I make most models I need myself), just trying to give feedback as it was requested 😃

cinder sable
#

^^ same.

elfin plinth
#

and like I said high pricetag keeps support requests lower 😄

#

that's like main reason why I'm not selling games assets myself

#

I've sold people other things I've manufactured in past and the support people try to get is often totally absurd

#

like, people want totally unrelated things and you just have to be the bad guy who says it's not part of the deal

visual kraken
#

"Horse did not come with carriage. Please fix."

elfin plinth
#

(of course in more polite way)

north stirrup
#

If you lower the price keep some room for sales

cinder sable
#

Don't know Olento... Let's say you put stuff on the marketplace that was on the higher end in quality and higher end in price...the higher end price like you said would keep your support requests low (and show that the person is interested in getting a game going) and you could earn a little extra cash and expand your portfolio. (that's if you need to)

elfin plinth
#

oh, totally don't sell too cheap

#

but 200+ is way above what most people are willing to spend on ue4 marketplace

#

I still don't say the pack is not worth it

#

just saying you could sell less of it at once

#

people are silly like that

#

they could easily pay the same in the end

#

as long as it's not one payment

cinder sable
#

I know you are not saying that... the pack looks good. I get it, you are rightly pointing out that the target audience of the marketplace is way cheaper.

north stirrup
#

Is that UE sheet still around?

#

With all the prices

elfin plinth
cinder sable
#

I'm thinking of putting something up myself for 15 bucks... and, I'm thinking, goodness, that might be too high. lol

elfin plinth
#

€763.40

#

apparently that was like 15 bucks at some point

visual kraken
#

$5

#

actually

wooden falcon
#

wtf is with that water?

#

I suspect he wasn't getting sales, so he just said "fark it"

daring raven
#

@tough cipher honestly that price doesn't seem that out of line... the assets look comparable to the Scifi Starter Bundle which was until recently $150+. And to include several useful blueprints? 👍 bit out of impulse buy range but wishlisted 😛

vapid tundra
#

lol that ocean material is hilarious

#

perhaps it's a social experiment item? 🤔

#

the fun thing about that ocean thingy is: the guy changed the pricing multiple times in the items lifespan

#

started ~350€ then after backlash he sold it for ~30€ IIRC now for ~732€

tough cipher
#

Thanks a lot for the feedback, I get what you're saying makes sense.

modern perch
#

IIRC is started at $5

#

or something stupid - but in any case it's not even really useable except in niche circumstances

merry field
#

I wonder if anyone bought it at the high prices

wooden falcon
#

buyer beware I guess

#

it's probably just so he can mark it 90% off on the sales and someone thinks it's a good deal

merry field
#

I've kind of lost interest in the Marketplace now after the last thing I made for the Marketplace hasn't sold at all

wooden falcon
#

I know what you mean

#

I'm lucky if I get a sale a month...I long ago stopped doing personal sales, and only ever enter into the big sales

vapid tundra
#

do sales stagnate overall due to the freebie rounds? 🤔

merry field
#

My first product still sells

#

Not a lot, but a unit here or there

#

Just the second one had absolutely no interest at all

#

I don't know if it's just too niche, if I set the price too high, or what other reason there might be

wooden falcon
#

possibly Dizco...I know I only look at the MP when it's the 1st of the month 😃

merry field
#

But how do you get discovered on the Marketplace? 😃

pastel slate
#

It is an interesting conundrum, do you think monthly freebies lowers the value of everything else?

#

Well not lowers value but lowers the value to consumers

#

Do you think more people just wait to see if it goes free

merry field
#

Probably

#

Why buy something if it might be free later?

#

Especially if you are a hobbyist and are making the game slowly, here and there over a long time

#

by the time you finish it, even by the time you need that asset, it may have become free

ebon leaf
#

@elfin plinth did people actually buy that?

pastel slate
#

@merry field Yeah that’s what I’m thinking right

#

Epic maybe shot themselves in the foot with this stuff

#

Has anyone had an asset go free for the month?

raven ferry
#

there are 8357 assets right now, and not every dev is applying to the free4themonth thing. so its a huge "might be free later"

daring raven
#

There have been 5 or so that went free that I've either bought in the past or had in my cart (the sci-fi starter bundle for one...)

#

That's a pretty high hit rate 😛

raven ferry
#

whoaa you got lucky unreal

astral flint
#

Does participating in a Marketplace Sale boost your sales figures a lot? I remember when I was doing that on the Unity Assetstore many years ago, I made over 2000bucks with a asset that would usually sell around 200bucks a month.

elfin plinth
#

@ebon leaf for 5-15 bucks, sure

#

not with that current price

#

or well, this is all speculation, I wouldn't know

#

but I doubt anyone would buy 2-starred asset with all those comments pointing out the flaws of the asset for 700+

worn oyster
#

that free month brushify thing looks kinda cool, i dunno anything about the whole landscapeing part of UE tho

ebon leaf
#

Ok

pastel slate
#

Brushify is a solid material

#

It’s optimized to be as basic as it can be though

#

While still retaining auto functionality

#

In my opinion you lose out on just a little bit too much to justify using it vanilla

tough cipher
#

Does anyone know why people vote down comments? I have two whole comments from people who seems have not bought my assets, saying nice things about them and one has -2 and the other -4. Whats that about? I mean I think I understand that people just complimenting your stuff, isn't as important as people who have purchased them and are commenting on there findings but if you only have two comments what's the point?

elfin plinth
#

can you show the said comments?

#

pretty hard to guess otherwise

tough cipher
elfin plinth
#

I can't tell from the comments if they were sarcastic or not

#

oh right, this was the premium priced thing

#

some people could just downvote what they can if they don't like that I suppose 😄

#

I mean, there isn't always logic in people's actions

#

btw, I just looked at the description

#

"PBR materials with sliders for edge wear and grunge."

#

you should have some screenshots for this

#

all materials on the screenshots looks super clean, totally unused

vapid tundra
#

people are usually not willing to pay a appropriate prices on the marketplace (Unity or Unreal doesn't matter)

#

thats why i won't even invest time into making sum vfx/tech art assets.

#

Not worth it.

elfin plinth
#

well, most try to sell quantity

#

obviously more niche asset you have, chances are a lot slimmer for that to work out

pastel slate
#

Lots of people are salty also

mighty yacht
#

Likely comment downvotes are due to mismatch between comments and quality/price ratio of the asset.

#

But not like you need to respond to the down votes themselves in any way.

tough cipher
#

Thanks for the explanation, I appreciate it. I should add so images that show the edge wear and grunge better.

tough cipher
north stirrup
#

Do you have a demo?

tough cipher
#

@elfin plinth I can't tell if they were sarcastic either but have to respond as if they weren't.

tough cipher
#

You mean a downloadable version you can play? Yes.

fading swallow
#

Am I missing any major sites I should be advertising my product? Major ones I am thinking of are the UE4 forums, twitter, reddit and this discord

merry field
#

I'm sceptical as to whether anyone even looks at the UE4 forums

carmine tree
#

Youtube

ebon leaf
#

I'm always wondering if paid ads on Facebook or google are a good way to promote your Asset pack

fading swallow
#

@merry field From what I've seen so far advertising on this discord had about the same effect as bumping my post on the forums. But it's very hard to tell since we can't see how many people are visiting the market page. I was hoping that posting in #released would see some sort of gain for that day, but it was the same as previous.

#

@carmine tree I see youtube as a place you upload your promotional video which you link to from other sites. I can't imagine many people would stumble upon my plugin from their youtube recommendations?

merry field
#

There's isn't really anywhere on this discord to post / advertise marketplace assets

fading swallow
#

I do see quite a few marketplace assets in the released channel

#

I suppose it would be nice to have a separate channel for it though

#

@ebon leaf There was someone who got an UE4 youtuber to do a paid promo for their plugin. Unless you can specifically target certain facebook groups with ads, I can't imagine the ads would payoff since what we are selling is very niche.

tough cipher
#

Here's an idea someone start a UE4 Marketplace weekly rap-up. They go over the most interesting stuff in the marketplace. Maybe they could have user input on what they're buying. If it got popular enough developers could submit a copy of their assets for review. I would watch something like that. Are we sure there isn't something like that already?

raven ferry
#

I don't think so

#

Its your time to shine

tough cipher
#

I'm no good at telling people to like and subscribe, just can't do it

raven ferry
#

😂

#

this is actually a great idea btw

#

weekly videos showcasing what has been released in a week. and some "featured" stuff. well, It could be 2 different videos

vapid tundra
#

IIRC there was a guy trying to do exactly that. But i haven't heard any news on his channel/blog

raven ferry
#

I'll try to do something tomorrow

ebon leaf
#

That's an really cool idea, i would totally send a copy of my asset pack if it gets showcased/reviewed in a Video

left socket
#

I have a Virtual Terrain Set in pending status right now. 5GB of textures PBR you can mix match and procedurally or statically change to any type of terrain. 8 months of planning and work. Still scouring various terrain features for expansion. Hoping doesn't get kicked back. Makes it so you can change color on the fly, specifically designed for Unreal, possibilities are endless. Also helps because you don't have to reduplicate textures. Have templates in there showing how you multiply the color by the gray scale. Great screen shots to. Impressive detail on the blends.

#

Almost 6GB actually 567+ textures all done, now I need to get to architectural sets. Hopefully a system you can build any kind of structure with assets. Also want to get rid of Speed Tree and get a plant life generator in there.

#

No more buying all these varied textures at varying rates for assets, now you get it all in one pack. Thought that might be helpful for low budget, High Quality environments with world creation. looking forward to seeing results.

tough cipher
elfin plinth
#

I've not sold on UE marketplace but I've sold other things to people

#

and they always try to make you fix their unrelated issues

#

since they "paid for it already"

#

so no, that's nothing new

#

also since people who don't know they caused their issues on their own, of course they blame others for their own mistakes

tame compass
#

do people buy 3d model character ? or do people loves 3d props ?

terse loom
#

Hey can I use default 3rd person controller for marketplace pack?

elfin plinth
#

@terse loom yes

terse loom
#

Thanks

thin turtle
#

Where is the free for month stuff?

modern perch
#

patience

young nimbus
#

it happens when Epic gets to work 😛

#

it's like 7 am or so over there

hasty nexus
#

sure @tough cipher. He gave 1 star rating and never said anything else. He didn't even give me the chance to prove myself. He just expected to be instant reply and that's it. Working 24/7 with instant reply. You don't do that, then you get 1 star ratings.

tough cipher
#

@hasty nexus Yea that sucks, I feared the same thing, 1 star review because I put "Preview Text" all over the assets.

modern perch
#

the preview text one made me laugh

#

depressing

hasty nexus
#

Unfortunately, some "customers" are acting like they're entitled to all of your life once they buy something, and some others are acting like your product's page is their blog page and you can't do anything about it. It just how it goes.

ashen fractal
modern perch
#

that liquid material looks neat

scarlet spruce
#

that building set is neat

#

hmm

#

both the modern and medieval one 😄

#

the medieval set seems VERY high quality though, like 11/10!

modern perch
#

yeah, looks solid

elfin plinth
#

that explosions builder is solid

#

I actually bought it before

modern perch
#

playing with the liquid thing now

#

it's great

#

materials themselves could do with some love, but the fluid behaviour is really solid

daring raven
#

ooooh, what's the basis for how the material works?

modern perch
#

maths

daring raven
#

oh hell naw

modern perch
#

didn't look too deeply into it, but it seems to be the case

kindred kestrel
#

Oh no not math!

daring raven
modern perch
#

yeah

#

that annoyed me

#

apparently these are acceptable naming conventions

daring raven
#

I mean it's not the worst asset, but I feel like monthly freebies should be good org/bp/etc learning assets?

modern perch
#

IIRC, it's Blueprint, Materials, Static Meshes, and Textures

elfin plinth
#

yes, save the chars on folders 😄

#

I mean, I can get that some may want to use the prefix on the actual assets

#

but it makes zero sense on folders

#

you shouldn't have that many main folders for that to matter

#

it just obfuscates the meaning if you use it like this

kindred kestrel
#

It’s fine if I ever use an asset I will rename folders and stuff anyways

elfin plinth
#

Unreal should get similar package system Unity has now

#

they still haven't moved their asset store for it but it's starting soon as well

#

they basically have separate folder outside your game assets for the package itself, which can contain anything from code, graphics, sound etc

#

and since it's versioned, updating the package is simple as just changing the version from their package manager tool, it swaps the locally cached assets automatically and your actual project folder stays clean and unbloated. and actual upgrading doesn't require any manual cleanup for files

#

it's like one of the best things Unity has done recently, it's like UE4's plugin manager but with ability to update the things within the editor version

#

this has been one of the biggest painpoints for me on both UE4 and Unity stores as they just bloat and mess up your project folder by default

#

so what you end up doing usually is to have some temp project where you import first, then organize it there first and only then move that stuff to the actual project

wooden falcon
#

I don't like 'lite' systems

north stirrup
#

🤔

raven ferry
#

kazaa lite was fine in 2002

#

if you mean about the asset that went free, I think its great. the guy only took out the fire and rain stuff

ebon leaf
#

there was a marketplace item that contained lots of impact decals

#

anyone has a link to it?

#

I can't find it

#

It's pretty old

raven ferry
#

bullet?

ebon leaf
#

yes

#

I remember i purchased it

raven ferry
#

w3 studios

ebon leaf
#

but i can't find it

raven ferry
ebon leaf
#

It's not in my vault 🤔

elfin plinth
#

that's never been free afaik

ebon leaf
#

I purchased it when epic had this "we give back the money" idea

#

when ue4 was paid

#

and so they credited everyone the money as marketplace credit

elfin plinth
#

yeah the 30 bucks everyone got in store credits

ebon leaf
#

Now the item is gone 😄 lol

raven ferry
#

=/

#

well, search your email for the receipt and reach the markeplace help

ebon leaf
#

i think i have an another account

tame compass
#

Do poeple loke to buu character ?

lone mountain
#

Epic can't come back from vacation sooner

#

Their marketplace/launcher is on fire

#

Well, at least the AddToProject works

daring raven
#

mega picture for a MEGA BUNDLE

modern perch
#

I question whether those "hand painted" textures are hand painted as advertised

#

I guess it's possible

#

those 47 bundles didn't take long to swamp the marketplace though

#

could be Unity ported?

cinder sable
#

looks normal to me @lone mountain ... 😋

gaunt flicker
#

marketplace sellers

#

wanna give me your products for free and so I can shit on em in blog post form

#

we'll call it a review site

#

and then pivot to store

leaden root
#

Can we pay you to give it a good review??

gaunt flicker
#

how much

terse loom
#

@gaunt flicker how much tou want for that? Lol

gaunt flicker
#

for a fake review? uhhh

terse loom
#

Yes 😈😈

gaunt flicker
#

how much you got

terse loom
#

What about tons of bucks? 😈

#

Lol

gaunt flicker
#

how much

terse loom
#

Lol thats joke

north stirrup
#

tbh Allar exposure is worth something ^^

mighty yacht
#

Site ad should read something like " Your package is great and reviews should reflect that."

merry field
#

@gaunt flicker If you're seriously doing a review site (and not just taking bribes for good reviews), I'd go for it

ebon leaf
#

@gaunt flicker Yeah count me in too, always nice to get some feedback 😉

wide grail
#

quick brainbursty impulse on market items>>
"Try in your scene" // upload 1 or 2 scenes to try out an asset with // perhaps have users have a few scenes/maps/projects marked and regularly uploaded to avoid having to upload a scene each try on asset. Exploits of sorts # warning lol, ie rotating scenes and trying assets .. I dnno

Generally I hear people mention they're not sure how it'd work in their project so market is bit of gamble.
Quick thought idea on that, so sharing. gllhf

#

(slap me if this is already possible lol .. havent been by in a while)

tough cipher
#

Why aren't a few people doing this, competition you know? how many people are frequent buyers of marketplace items, 10k 20k? it'd be nice to know some numbers.

#

What about a packaged demo? is that safe to give out?

north stirrup
#

IIRC free months assets are around 50k "clicked the add to account button"

modern perch
#

*50k claims

tough cipher
#

People that reviewed should be pretty knowledgeable in a discipline, like a materials guy, an environments guy, and so on.

elfin plinth
#

I think a generalist would do

#

but there are legal issues on game asset reviews I think

#

I know someone used to review ue4 marketplace assets in youtube, showed how the assets were structured etc but basically showing anything technical beyond what's on the store page or some other publicly available source can breach the ue4 eula

#

you are not supposed to show the secret sauce from the assets to others

#

at most you could demonstrate how it works on the packaged build

#

if you take those terms seriously that is

#

of course many asset publishers could give you green light to show more and that would be a different thing

tough cipher
#

@elfin plinth What about a packaged demos? are they safe to give out?

#

At least when it comes to environments.

ebon leaf
#

Well for probs a compiled demo scene should be ok I guess.

elfin plinth
#

I could mainly see issues with showing uncooked content

#

pretty sure ue4 terms draw some line there

tough cipher
#

@elfin plinth what does that mean "uncooked content" sorry I real don't understand? you build the lighting and compile a Windows 64bit demo and people can download and walk around and see the content up close. I was just wondering if there is any way to extract the assets out of the packaged demo?

elfin plinth
#

basically mean just packaged app / game

split iron
#

The free for the month stuff is a little underwhelming this month (not complaining, its free stuff)

torpid dove
#

Can you use fonts from "dafont.com" that say they are "100% free" in projects you wish to sell on the marketplace?

daring raven
#

The fonts presented on this website are their authors' property, and are either freeware, shareware, demo versions or public domain. The licence mentioned above the download button is just an indication. Please look at the readme-files in the archives or check the indicated author's website for details, and contact him/her if in doubt.

covert furnace
#

@torpid dove ^ Also keep in mind free does not necessarily mean 'right to redistribute'; you need to check the specific licenses for the font. By nature you are distributing if you submit any font source files as part of a marketplace project. Here is a snippet from the technical review checklist from April/May:

timber dragon
modern perch
#

nobody knows

gaunt flicker
#

hey

#

wanna browse the marketplace

#

as if you're in the launcher

#

but also in a browser

#

I got to this page by the epic launcher fucking up and opening the url in my browser after login instead of the launcher lol

vapid tundra
#

if only that Allar guy would keep his assets up-to-date 😏

leaden root
#

Not worth the time keeping assets up to date

fading swallow
#

Can anyone see their payout report for 2019-05?

merry field
#

Wouldn't that be next week?

fading swallow
#

Thanks, wasn't sure exactly when in the month it's available

merry field
#

Generally around the 15th

#

With the money generally being sent a day before the report is sent

upper stirrup
#

Does anyone know where can I find / buy UE4 melee combat animations like in Mordhau and Chivalry?

frosty bluff
upper stirrup
#

thanks, but I need full body animations

frosty bluff
#

@upper stirrup What about this one ?

pastel slate
#

Has anyone tried RDS?

#

Over UDS

#

Realistic Dynamic Sky vs Ultra Dynamic Sky I mean

tiny heron
#

Summer Sale time 🤑

lone mountain
#

flash sale...yum

#

but only 30%

#

meh

ebon leaf
#

it feels like the marketplace sale pages show the items in a fixed order 🤔 unlike before where it was random for items that are ranked the same by the sort criteria

pastel slate
#

Does Epic randomly choose products to put on sale? Do you have any opt in or opt out or manual sale control?

merry field
#

Normally you have to tell them the product and the discount amount, but with something like this, there's a fixed discount and you can only submit products for it

warm matrix
#

Hey guys, quick question! Where do i find my data like how much units I sold on the marketplace?

vapid kernel
#

Can anyone recommend a good retro scifi vfx pack, chasing something that could find it's way at home in Forbidden Planet, War of the Worlds (Original) star trek original series. Or anyone on here keen to tackle this kind of look?

fallow sparrow
#

Hello everyone,

We've officially declare our Global Blueprints Events System released on Unreal Marketplace, we finally finished everything we've had in mind 9 months ago when we started out.
From functionality, documentation, tutorial videos and support as well as extensibility.

Also we did added better screenshots inside the Marketplace: https://www.unrealengine.com/marketplace/en-US/slug/c-event-system-observer-pattern

You can the awesome video we did with Virtus here: https://www.youtube.com/watch?v=nzjmQKLK1Xs

Definitely not the end of the development process, but sure something we would love to celebrate.

Hey there DevSquad, today we show you how you can save time programming in blueprints utilising the events system and variable system plugins by eliminating ...

▶ Play video
dawn vale
#

Hey, could use some quick advice: I'm working on a rather let's call it medium sized blueprint library. Should I try and release a really small MVP and keep updating it (obviously having a future plans section) or wait to get a decent sized library before releasing something?

misty oak
#

I'd say get some core features done and then release as MVP with adding smaller features/fixing bugs in next releases

#

But try to keep core features really core'ish

tender mica
#

does anyone have a Paragon character with VFX set up? I could use some help with it.

pastel slate
#

Do you guys think the landscape auto materials “where they just found the world aligned node” will ever stop

#

Or should we expect a steady flow of 1/2 every month

#

Just wondering why we’re able to see the same thing repackaged over and over again with no changes and it still gets to take up the new page for over a week

young nimbus
#

shame world aligned materials don't work with world origin rebasing

oak whale
#

@fallow sparrow That looks awesome! Might need to pick it up

fallow sparrow
#

@oak whale thanks for the kind words, if you need any info please feel free to contact us

vocal creek
#

Anyone know whats coming up on August 2019 free for month assest?

elfin plinth
#

I wouldn't be surprised if even Epic didn't know that by this point for sure

#

also would be bad business to leak the free assets in advance

merry field
#

I only know that none of my stuff is in it because I didn't submit anything

terse loom
#

Is it possible to make custom sales for products?

#

Some of the developers have muliple assets on sale and I want so

#

If it's possible

zealous ibex
merry field
#

Are you talking about something different than just putting your product on sale?

midnight hinge
#

I posted this in the store area and got the impression it was the wrong place, so asking here, gifting is maybe an idea that might be good to implement

@hardy dust Is there any way we can gift an asset to a Creator? for example I have both the ALS characters controller system and a bunch of Quang Phans characters, It would be nice to be able to gift Quang Phan's Human_Base asset which has both a Male and Female characters with full face rig's using a UE4 Skeleton, trying to change the skeletons to work with ALS would break the face rig, having the power of those creators to integrate the assets would be a bonus to both Creators

modern perch
#

I said the same thing in the other channel - Epic have nothing to do with this. If the two authors want to work together, then they need to organise it amongst themselves.

Also, you've tagged some random user twice now, poor feller.

merry field
#

I could say that's his or her own fault for naming themselves Epic

wooden cedar
#

@midnight hinge The Marketplace could facilitate 'collaborations' with bundling, composite products, and adaptive payments. 'Gifting' would not promote collaboration in our opinion.

midnight hinge
#

So I as a user will need to get the two Creators to talk and collaborate, my thought was to be able to gift the asset to one Creator with the aim of getting the help I needed to integrate the two assets

modern perch
#

no, because that creator cannot just use someone else's product and repackage it in their own content. They need to coordinate it between themselves.

quaint cedar
#

Buying a Product on the Marketplace does not grant you the right to resell it.
You are only allowed to sell it in packaged form so others can't access the source files afaik.

old gulch
#

Anybody used the Google Analytics plugin on the marketplace? Want to know if it's worth the cash as the comments are pretty old except for ones asking about compatibility.

quasi hull
#

Anyone here have voxelplugin?

north stirrup
#

🤔

#

@ebon leaf turns out OnlyKND is the kind of people that want paid plugins for free

#

🤷

gaunt flicker
#

yeah I heard @north stirrup owns a voxel plugin

#

i don't think he paid for it tho

north stirrup
#

Yeah shame on him

gaunt flicker
#

yeah fuck that guy

#

we want voxels too

#

someone should just make a voxel plugin

north stirrup
#

Voxels should be free for all

#

Like it's a basic right

gaunt flicker
#

and its super easy

#

is like 2 lines of code

north stirrup
#

One line if you're smart enough

gaunt flicker
#

ayyy

#

but for real though I'mma buy that one day to just mess with it

north stirrup
#

😄

gaunt flicker
#

I have zero need for voxels

#

but they are cool

north stirrup
#

For real though, those guys often don't even try the free version

#

They just want the paid one

gaunt flicker
#

you know what

#

straight up

#

im not going to try the free version

#

lol

north stirrup
#

lol

gaunt flicker
#

going straight for the paid

#

oh shit it $300

#

which is fair

#

alright

#

imma get a company to buy it for me so I can mess with it

north stirrup
#

Letting other people pay is kinda like getting it for free right

gaunt flicker
#

yeeee

#

I shoulda sold my stuff over the $100+ mark

#

shame on me

north stirrup
#

Shame on you!

#

That ocean guy got it

gaunt flicker
#

yeah $700 ocean lets go

north stirrup
#

Sell few, but sell good voxelsmart

gaunt flicker
#

that ocean is ass tho

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we might be talking about two different oceans tho

north stirrup
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Nah same one

gaunt flicker
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yeah that thing is ass

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i didn't realize this thing had its own graph