#fab
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I'm going to do a warehouse full of crates/barrels/pipes :/
You'll have tough competition there ๐
So, I think I got everything I wanted in the sale.
Probably worth a reminder to all that it will be ending tomorrow
I have a feeling I'm going to forget some things I should have bought when it ends...
There's always the next one
Has any one else noticed something strange with the sales today.
I have 1 product sold at 5 different prices. Never seen this hapaning.
Is it a bug ?
Same thing happen
I've emailed support. It seems to only be happening to items that are already discounted.
I know they sometimes do their own discounts on our products but I was always under the impression we still get our set price if that happens.
@covert furnace but now it look like bug to me, pls kindly update us for the email reply if posible
@ebon leaf not as far as the sellers are concerned. We always get the same price.
We get the same price because the price is adjusted for the buyer
For example my product costs more in the EU
due to VAT
but I still see a sale with the same price I set on my product
then Epic takes their 12% from that
what the guys above ar showing seems to be a bug @ebon leaf
Good day or good evening everyone. ๐
Morning
Just wanted to let you know that the whole HG: Danger Signs Decals series (vol. 1-3 + Bundle) and HG: Playing Cards have been updated with free extra content.
As always please read the Update Notes (where available) before applying the updates.
Cheers! ๐
@covert furnace @lilac heath also noticing it.
cc-ing @idle arch & @onyx flower
Got the same issue on probably all our packs.
float NewSalePrice = Price * FMath::Random(0.f, 1.f); gg
XD
welcome everyone to whose marketplace is it anyways
where the base price doesnt matter
:p
They replied to that thread and said they're investigating
why not adding a fire pistol animation for the anim starter pack?
there is pistol reload
equip pistol
and idle pistol
but no firing pistol animation
and not even pistol movement
sigh
@delicate dove Late to the party, seems like it's been addressed already
yuz, thanks!
hey Luos, I see you sold two cave packs yesterday...one of those was me ๐
I've been wanting that pack for what seems like years now
was waiting for a texture artist-buddy to send me new textures to update pack, but i guess ill push the new update in a day or two without new tex's for now
update for the caves?
yea, optimized shaders mostly
ah, cool...I'll hold off downloading...I have shitty rural dsl
5 gig will take awhile
ill try to remind myself to notify you hehe
ordering myself a nice new laptop to run ue4 on
you think an nvidia rtx 2060 will be good enough?
not sure how they fit one in a laptop
With a hammer
I figured they'd just glue a keyboard on top of the card
Maybe it's the wrist rest?
if you take the heatsink off desktop cards, the chip, board and components relatively aren't that big/thick
cook a nice egg on there
laptop/spaceheater
Are you planning to use that laptop as your main dev machine?
for substance stuff mostly
The data should be corrected on your reports, for those that were experiencing issues.
super mBot(t) fixed things again ๐
AI is so advanced these days
About a month now or so, epic is using up to 1gb of cookies on your browser for the Unreal Marketplace etc. Smart i guess.. This way we use less internet, and they use less server power.
https://i.imgur.com/aE30tzn.png
Just 36MB for me
Might just be cache
how many hours before the sale ends?
my brain is too tired to work out the time zones
even google is confusing me ๐
Thought it would have ended by now
Presumably 8 more hours?
Already the 11th here in Europe
kinda wished they said this when the sale started
with no penalty to score
I reaally reallly don't like how thats put
I like the general idea but, it sounds weird
yea
holy what
im lazy so every time I go to the marketplace
I just google ue4 marketplace
right
yup
loool
rofl
you scary
0 Clicks 
My website appeared 16 times with that search

(on the subject of scary google)
dont give people ideas hehe
rhoo rly
holy fuck
regarding ue4 marketplace cache
lmao I just fucking loaded up 100MB in cache
by rapidly navigating the site
thats fucking interesting
Isn't that stuff automatic?
yeah but also no
but really though
and I brought this up years ago but no one actually cares
epic is reallllll fucking shit at saving people bandwidth
for example
one 256x256 thumbnail in my cache is 160kb
I ran it through TinyPNG and it returned 35.7kb
it gets exponentially worse when it comes to the required 1080p images
but I bet bandwidth to them is like
a blip of expense
so they're like, fuck it
That's why we're capped to 30MB/s? ๐ฌ
meanwhile little bobby in rural Arkansas can't browse the marketplace at a decent speed
and then complains about how the launcher is so sluggish
because all that memory footprint makes its way into the launcher
It's not nice to view the Marketplace on a phone, I'll tell you that much
Also, I'm so egotistical, every time I want to go to the marketplace, I open the product page for my stuff from the history
yeah wanna eat up phone data
browse the marketplace
holy shit
you could literally spend more in phone data than buying some of the assets you've looked at
lol US phone data plans...
I think you'd lose patience with the Marketplace's slow load time long before you manage to eat up even 1GB
america is stupid in that
I have an insane data speed
like
on the order of MB/s
but my data is measured in tiers of MB
i.e. 500MB, 1GB, 2GB
I've got 300mb/s download, which ain't bad for middle of nowhere, and marketplace is still molasses for me
Mobile phones are just stupidly expensive in general
But here I can get 7.5GB / month for โฌ10... but don't get to use 4G for that (rarely get signal for 3G anyway)
Marketplace is stupidly slow on that anyway
Though I'm mostly annoyed at the sales report tab just being completely missing from the mobile version, have to view desktop site to see it
Damn.... today is the last day for the sale
Hi all!
I've purchased a kit and I have a problem with the ilumination of the sample level
I wonder if someone here had that issue too
the kit is the Cyberpunk Environment Kitbash Set
I already contacted the artist, and it seems that my case is rare... also happened to another (or another few) but there are no clue, why the level looks so dark.... any one could give a hint? ๐
that answer really depends on who is asking. if its someone asking who understands post processing, lighting, materials, yada, yada, then it might be something complex. if its someone asking who doesnt know what e.g. eye adaptation is.. well..
yea
Is someone who is a pure programmer and has a big lack of knowledge about processing, lightning.... yep, u guessed it, it's me!! ๐
in that case, could be anything
post processing, eye adaptation, poor lighting, iunno hehe
at least as a pure programmer you might know where to look hehe
yep... I have certain idea, but I'm not really a master on it... :S
the thing is that, it's strange that creating a projecto from scratch and importing the level... looks so dark... and others people don't (I mean... without touching anything)
i'd say compare it with the author, perhaps zip up your version and send it to that person. discuss a battle plan hehe
Yep, I will try something like that.... already discarded a problem with different ue4 versions... thanks anyway ๐
by the way, I like so much your youtube channel!! congrats and thanks for your work to the community ๐
is it just me, or is that synty pack that's on the On Sale page not really on sale? https://unrealengine.com/marketplace/en-US/on-sale
not just you
Whut
hehe
For a moment I thought spring sale was still on lol ๐
Not sure if this is the right place to put his BUT. I think it would be nice to have an option in the library setting to right click on assets and create a filter for it. For example I have most of Quang Phan's characters being able to right click and select the artist name an bundle all his assets into one group would make the library much neater and when looking for an asset in a big library one could start with the artist then find that asset much easyer IMHO
this is much asyer that in 10 of other assets for example
https://www.unrealengine.com/marketplace/en-US/profile/Quang+Phan
I submitted my asset to approve 25 days ago. still no answer :/
waiting and still waiting ๐
I suppose they try to check if assets are original, and that's a good thing
I got feedback/approval for mine yesterday... I submitted it 15 or so days before GDC.
If it helps you calculate where in the queue you are. ๐
well be patient. ๐
there is no other chance ๐
A reason for me not to feel too bad at having taken ages to get anywhere with the asset I'm working on, at least ๐
Hi everyone I have a question about one of the assets I got from the market place. Its one of the create project assets instead of add to project, if i create this project in one of the versions of unreal like in 4.19 can i just migrate this to version 4.21 the same way as other assets that are at lower versions or do i have to do something special to bring it up to the version i want
You should just be able to create the project, then open it in the newer version of Unreal and it will offer to convert it (either convert-in-place or copy-and-convert)
Depending on what's in the assets, there might be some conversion issues, but those generally only happen for C++ code
Okay thank you for the info I will try it out and see how it goes, I kinda forgot about the convert option. Thanks for reminding me
@wise marsh I noticed the latest enginge version 4.22 makes my scenes darker
probably due to the changes in auto exposure
New: Added an "Exposure Compensation Curve" to the Post Process settings that adds a bias based on the scene luminance in EV100.
Not sure if that might be why your scene is dark or if you're using 4.22
people actually use auto exposure? ๐
@grizzled thunder I'm using 4.21 and I tried also 4.19... it should be something else...but many thanks for the help! ๐
I generally disable Auto exposure until needed.
So here is an interesting question that came up during a test team development.
If we use source control and one of the members uses in the project assets he has bought , assets the other members haven't bought/don't own, they will inadvertently download them when they sync the repo.
Do the other members have to buy them too? Are we allowed to use assets in such way?
Would love an answer as this is very confusing.
The marketplace licence specifically says that you can do that
"Can I share products with my team?
Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects."
Yeah I read that also. But, once the project is over it's not like I can go to their place and delete the assets shared. ๐
"over"?
They might still need to support it
Anyway, they're just not allowed to use them for other projects
Their legal problems if they try to do that, not yours
Not talking about a commercially released project. I'm talking about something like a game jam (not necessarily the UE4 Jam).
Well, you can make sure you keep the Marketplace stuff separated to it's easy to tell what can and what cannot be reused
Not sure if this really belongs in this channel, but this feels like a really odd thing to making in UE4
The pseudo-random system I was talking to @modern perch about the other day... a UMG sample UI is the only real way to demonstrate what it does
not bad
how much have you implemented so far?
I would go farther and do massive number generation with graphs personally, but this is also good
have you seen anydice.com ?
I use it a lot when doing dice rolly stuff
it has a function library and programmable output
I originally wrote the algorithms in Java, where I had lots more stats, like a list of how often each streak length happened
That's a huge amount of information that's kind of hard to display, though
yeah
It takes about a second to generate 1,000 outcomes
I doubt anyone would want to roll that many things at once in an actual game
That's why I put in the actual results %
well if you roll a sufficiently high number of times then just average it out you can remove the randomness altogether, which is usually better for gameplay, heh
o_o
I'm not sure I quite understand that
But it's kind of what this thing is supposed to do: it can adjust outcomes to make them feel more "fair"
by forcibly breaking extremely unlikely streaks, having the chance increase with more failures
and also has a shufflebag algorithm, which just takes e.g. 2 successes and 8 failures, and randomises the order
it's the law of large numbers, if you sample something random enough you approach the expected val
Yes, generally speaking
But how do you "average it out and remove the randomness altogether"?
if you repeat the law of large numbers enough times, it's also guaranteed to fail
which is why pseudorandoms aren't a bad idea
Saw a nice line about that recently, basically "one chance in a million will happen roughly 7,000 times on this planet"
if you use enough rolls the likelyhood of a cosmic ray changing a bit becomes more likely than getting something other than the expected
the point is, if you have say a weapon with a 5% drop rate and 100,000 opportunities to get it - with millions of players there will probably be some poor sucker who never gets it
it's why the Hearthstone card pack odds are fudged, as an example
(well, one of the reasons - the other reason is more sinister)
it's usually better for players to eliminate randomness where possible. random lootcrate type systems usually don't aim to be good for players though, of course.
Yes, there's an argument for having no random at all
A lot of the systems with randomness probably have roots in P&P RPGs
there's also a lot of good arguments for randomness
XCom without randoms would be pointless
Looter style games without it, well D:
Also tends to make top-view games more interesting
Since you normally have ... less variance of control than in a first-person game
e.g. you can't really hit or miss by player skill if your game is controlled by clicking on things
very cool @merry field
could be interesting for rpgs
well, basically anything that needs randomness/luck
(from what I saw in a short glance though)
Yeah, RPGs is why I thought of it (not a game I'm working on now, but one I might work on in the future), but I also thought it would be useful for things like X-COM
old fallout/wasteland
@merry field Nice work. Working on a test top down rpg as we speak. That RNG would come in handy @modern perch anydice.com is really awesome, thanks for that. ๐
I have a question I know its easier to migrate assets from one project to another, but I am migrating them from regular UE4 to UE4 built from source, I will get some errors when i try to package for testing or even errors while in the PIE. SHould I just start a new project with the assets and convert that project to use UE built from sorce them migrate or what.
UE4 prefers that humanoid skeletal meshes use the Mannequin Skeleton for rigging, is there any limitation then on selling those assets on different marketplaces, since then the asset will include the Mannequin Skeleton (Which I am assuming remains the property of Epic)?
For example if an asset pack were to be released primarily on the Unreal Marketplace using the Mannequin Skeleton, would it need a new skeleton and to be re-rigged to then be distributed on the Unity asset store?
Dear diary, it has been 27 days since submitting my project and I'm wondering if I'll hear about it soon
Food is running out and I wonder how my fellow creators are faring in their little huts
๐
Yea it took almost a month for my last project. They must be flooded. Although it is also quite frustrating seeing so many low-effort projects jamming up the system. I don't want to name any specific assets but if it can be made in 10 minutes from a tutorial it's not that useful; it's basically new developer bait...
Hi, does anyone know a realistic melee combat animation set / kit / package?
I'm looking for something like Chivalery or Mordhau
Oh that's genius
Make a few sales at a low price
Get a good rating
Set the price to something high
people believe other ppl bought it at that price too
Doesn't work so well if the average rating is 2 stars
hehe
Yea and this is the other end of the spectrum โ developers erode trust in the overall marketplace through practices like this. Should be bannable.
lol
I think most people would just assume it's a misprice and ignore it
So they moved my asset to chamges needed. They said that I should update version.I've updated and sent for approve. Now should I wait 30 days again?!
ยฃ650
whut
oh wow, from reading the comments the asset is fairly useless?
as in the material doesn't actually tile and only works with the provided slice of geometry
@terse loom No, once it's in technical review it's usually much quicker. There's one more after that which is a final review that usually doesn't take longer than a few days.
I mean, it looks nice but you can't use it
and I thought the 1900 instruction "game ready" one was bad
@covert furnace Thank you for info โค
@vapid tundra wooow congrats โค is it one month revenue ?
@terse loom no. it's how much a certain asset on the marketplace costs ๐
does anybody here know how the free monthly marketplace assets are working for the creator? how does he get paid?
creator submits packages to epic. epic picks a few, sends creator a contract related to package being a month free. creator signs it. pack becomes free next month, and creator gets paid 2-ish months later.
What about the ones that go free forever?
same, just more money involved
Wat, they pay that out 2 months later?
"People could refund the free pack!"
I guess it's to encourage the dev to not cut-and-run, but eh
Sounds more like the default 2 months delay
Have they ever addressed shortening that? With the submission process also taking nearly a month it's a good portion of the year you have to wait to see returns.
I could have sworn there was a question about it in the survey a while back...
that survey just disappeared into the ether
The results from that survey were used to prioritize the work being done on Marketplace, be it comments/ratings, discoverability, etc.
Its far too late for most of the stuff on that survey to matter anymore. The marketplace is too far into race to the bottom mode.
aye, and I don't think any of the popular changes (e.g. comment notifications for sellers) have been introduced since?
no
We got marginal improvements to search (still not up to modern standards) and that's about it.
@delicate dove thank youu
so you get the same money you would get when the asset wasnt free?
No, it's a fixed amount
There would be some very rich people in here
why is there no report button on marketplace pages
this ripped 100% of the animations from the world of warcraft human male https://www.unrealengine.com/marketplace/en-US/slug/fast-prototyping-animation-set
saw it there months ago and its still for sale lol
wow that is a blatant rip off,
yeah
not even a rip off but literally exported the animation data and mapped it to the epic skeleton
perhaps a cc: @idle arch
Epic in general have little in the way of report/feedback channels
I'm still wondering where you're meant to leave feedback on the storefront
you are buddy! hehe
anyways, was talk about potentially ripped animations.
Yes, Satan. Please, contact the Marketplace support team.
and, I've been meaning to talk to you about a few things.
It's not the first time something has been ripped off, and it won't be the last. Honestly with the sheer amount of products out there there's not much way for the review team to know unless they've experienced it first hand.
Someone had the gaul to rip off Skyrim assets a few months back
I'm looking to understand some things about life and death, mostly as it pertains to a gold fish. Can we talk?
I had a gold fish die when I was very young, and I told it to go to hell when it died because I was upset.
I just want to make sure it made it okay.
His name was Speedbump
ur my favorite now
do goldfish go to heaven
only if you keep them in holy water
goldfish's senses slowly dissolve until nothing is left and thats it
I feel like that is true of everyone, @rocky valve
I think marketplace team need hiring some people for quality control
Hello. Anybody else got their product updated without submitting an update request?
Well I feel like I wasted money on this asset I bought..
Trying to contact the author and no response.
if its anything like unity's asset store, epic should be able to get the refund for you
bought a $50 unity asset, the asset maker never responded so unity stepped in
He made a discord for anyone to ask him questions. Last last he responded to someone was about 2 months ago..
After that it seems he stopped responding to people..
@timber dragon Care to share/PM the asset?
it's a common problem with the marketplace to be fair
I believe they remove assets/disable them if the creators stop updating or responding.
only if they the assets become out of date, as far as I'm aware
since there is a requirement for assets to support the latest engine revision
He still hasn't updated yet to 4.22
which asset you're talking about tho?
@modern perch I have a lot of assets in my Vault that haven't been updated to 4.22 some haven't been updated since 2.17 or even lower. I don't know when the "out of date" kicks in.
couple of versions, I think
but I would also not be surprised, if like everything else on the marketplace, managing that is done manually
@timber dragon what was the asset? The reason I ask is the Dev might be here or some one might know where they are.
If you are trying to install a older asset that has not been sigh ed for 4.22 you can normaly install the 4.21 version to your app. You select the option for show all versions and it will let you add the pack to another version of the engine
@lilac heath I believe his problems are more complicated than simply installing the asset on another UE4 version. Sometimes life comes knocking and we don't know why someone is not responding to support requests. Let's just hope he/she is alright. As for the asset maybe we can help out. Just because the creator isn't available doesn't mean we can't help a fellow dev out. ๐
Oh no he's goes on Discord.
I guess he just chooses not to respond to people's questions.
ok... ๐ค
@tawny minnow that's exactly where I was going
In the early days product support was pretty much mandated. Now it's not uncommon to see plenty of unanswered questions littering a product page. Many times from buyers looking for help or unable to reach through the support email.
I usually check every other day. The more products you have the more tedious it becomes. ๐
Someone did a script for that
We've been asking that for a few years now. =/
Is this the right place to post work in progress Marketplace content?
No post that in #work-in-progress
Okay thanks!
@sullen lion Well my day with Epic Games begins with firing up the Seller Portal, check forums and support threads for posts, check products for posts, check support email, check social media because you never know where a support request will come from. Not that I receive many, but still support is support.
Forgot the most important part. Making coffee ๐
@ebon leaf i have a system that monitors your seller assets and notifies you, in discord.
Works ace. It's made support sooooooo much easyer especially with the free assets support and comments
thinking of charging ยฃ1-3 a month for it, for all a sellers assets , of for 10 assets still to work out the fine details
Any one interested hit me up and depending onndemand I will figure something out
what is this problem i keep stuck at 45%
Wait it out. Sometimes it takes ages.
You can merge all the meshes together and then export it to fbx
Just be careful with license since it is a marketplace asset 
#released Hi released my first marketplace content and happy to share it with you https://www.unrealengine.com/marketplace/en-US/slug/easy-world-curve-material โค
I'm not sure if this belongs here but: What's the general consensus on using market assets in a game I intend to sell? Do I need to pay additional licensing fees past a certain number of sales? Is the intent to use assets as sort of an educational/prototyping tool or is it ok to use them for a game meant for profit?
My thinking may be outdated on this. I obviously would like to avoid the stigma of making an "asset flip", but lack the Blueprint skills to produce something like a MP framework, or weapon customization.
You can of course use them in commercial games
That's rather the whole point
There are no additional licencing fees
Though I did have someone say they liked my asset so much that if their game is really successful they want to give me a bonus
That was what I thought, didn't quite know what to say to that
They did find a couple of bugs in it which I fixed... but isn't that kind of doing my job for me, finding my bugs?
@hallow lagoon Agreed with Nameless Voice. Of course you'll want to avoid only using marketplace assets / doing an asset flip, but that should speak for itself. The Epic Games assets can only be used with Unreal Engine if I'm not mistaken, but other than that, if you purchase them from the marketplace you can create whatever (packaged) game you want with no additional costs, so long as you don't redistribute the uasset/source files. (NOT an Epic employee / could be wrong on any of the above ^^)
Ooh - there is a fancy FAQ section that also covers this topic. See Usage Rights here: https://www.unrealengine.com/en-US/marketplace-faq
@ebon leaf think the next windows closed all ready - think it's a 3 -4 month cycle to be able so submit content.
I think there's new featured content every day
Being "featured" doesn't actually mean anything at all
You say you want to be featured and they put it in rotation
Seems dishonest, featured content should be something Epic staff hand-picked as being good
Did anyone check out this marketplace asset?
Isn't that basically the Ocean Water Plugin, except the materials are adjusted to be stylized? ๐ค
Does anyone know why some of the packs I purchased in the Marketplace have now disappeared from my library and how do I fix it?
Are you able to include a PDF or other document in market place content?
Generally better to just link to a Google Docs
As far as I know you can put the files in, but they're a bit hard to access
Since you usually just install the content into your project using the launcher
I've seen fbx and other files included without issue. I've already dismissed a linked document.
Well, what will happen is it will install that readme into the project
I've included a text file and that worked fine
Though dumping stuff into the project dir feels rather messy to me
It will end up like this:
Yeah, I might just use commnet boxes in a bp or demo level
But you won't see that readme in the UE4 content browser
only if you open the dir yourself
Well, all your BP functions and macros and variables and etc. should have descriptions where possible anyway
A demo level is also always good
I've built a bunch of tools for AI and level building over the last year and I'm thinking of breaking them up and putting a few small packs for the marketplace. Most of them are designed to be self documented, so that just by looking at something you should understand how to use it.
@merry field How have sales been on the Spline Tools?
Do sell a bit more during the sale, but nothing amazing, then it drops off for a fair while afterwards
It was something like 1-2 a day instead of the more usual "a few a month"
@fluid cargo There is no such thing as "self documented" or "self explanatory" when dealing with marketplace customers.
I haven't had any particularly stupid questions yet
Now I've just about got a new product ready for submission, but I'm not sure how much I should charge for it
So if you spend a month at it, it's $13?
In that case it should be based on how many you expect to sell and the number of hours you spent making it
That's hard to pin down though
Or just make everything somewhere around the $15-20 mark, that seems like a reasonable price for most things
What do people usually do for the supported platform boxes? I'd imagine anything Blueprints related should work fine on all platforms, but I can't exactly test the ones I don't own
Yeah, I guess if someone wants to use the thing on iOS or Playstation or whatever, they can test it themselves, and can't blame me if it doesn't work
Guys
The marketplace keeps signing me out when I try to login,
On multiple browsers
Wtf?
@shadow inlet You people need to get A into G and sort the refunds I posted on April 7 and have heard NOPTHING not even a squeak my return date is most likely passed. I should NOT have to make a noise and do this sort of thing to get a responce
Did you submit a ticket to our team? The MP team has been responding within 24 hours to support tickets. @midnight hinge
Heard back from the team and it sounds like theyโve followed back up with you - many apologies for the delay on this one!
Marketplace support is pretty fast for that now, less than 24hr response on any ticket
My Geiger Counter Audio System is on sale
My Geiger Counter Audio System is on 50% SALE!
https://t.co/Gl8j9LJE3i #ue4 #gamedev #indiedev https://t.co/9D5Mx7rvTS
RT apreciated
There is a general lack of female character packs in the ue4 marketplace
i see some great style packs, but its usually all male characters
make its really difficult for us non-artists to build a game where a person can choose a female or male character
so, stop being sexist, model those females , or do i have to summon some sort of #movement to bother you guys even more?
Or pay someone to make the model for you instead of demanding marketplace creators to make what you want
i will have to eventually, just curious though, as to why ? like all these "hero" packs
not 1 female
There are female military/civilian packs
i can make that stuff myself though, as can anyone with free tools, im referring more to the "stylistic packs"
stuff that we can't make ourselves, but whatever i get it, its actually a common thing in games for everything to be male related...
just figured someone smart would capitalize on this idea and see how much its lacking
lol.. yeah and im pretty sure doing that doesnt really even move it, its just for future additions to the vault
Hey guys, when you submit items are they the uasset folders from a projects content folder, or the source files?
What kind of assets are you talking about?
Models, code, blueprints?
For art assets (models, sounds, textures), you submit the .uassets from the content folder, though you are also free to include the original files (models, textures, substance, sound projects, etc.) if you wish
For Blueprints, the .uasset is the source anyway, so again, content folder
source code is different, but I don't think you were asking about that (and I'm not entirely sure how it works as I haven't looked into code products)
No just art assets yes
So I would just import them, set them up, and then zip that folder from the content and submit that?
I just like to be sure lol
Yes, that's about it
There are some extra folders inside Content that should remove
And you should have a demo map which shows the assets
There's a pinned message in this channel that links to an article I wrote about submitting to the marketplace, including package layout
Glad you found it useful
Your article rocks @merry field I can never remember which ones to delete ๐
I have a batch file
rd Content\Developers /s/q```
And one for packaging:
"C:\Program Files\7-Zip\7z.exe" -tzip -mx9 a PackageName.zip Config Content "*Readme.txt" *.uproject
scripts ftw ๐
Does anyone sell regularly on the marketplace?
Iโm looking for a sellers forum or somewhere where people might share analytics
Or is there anything like that
A few of the people here regularly sell on the Marketplace
Iโd love to hear where they have the most success and what to expect
Where being which marketplace
I can't answer that myself, I'm only a minor seller
Ah ok thatโs ok, most of the selling data for assets I was able to find online is quite outdated to before the marketplace was integrated
So Iโm just wondering if purchases have gone up since then, are about the same etc
I wish they shared more about the analytics of it
I know itโs dependent on the asset and the exposure but just as an average
Couple dozen units a month, couple hundred?
Hey, my Geiger Counter Audio System is on Sale https://twitter.com/Bart_Kamski/status/1122233148304175104
Yesterday was 33 years since Chernobyl disaster, I put my Geiger Counter Audio System on 50% sale. https://t.co/Gl8j9LJE3i #gamedev #indiedev #GameAudio #ue4 https://t.co/5QzKno06R6
Would you stop spamming that please? This channel is for discussing the Marketplace, not for promoting your assets, use Twitter or Reddit or something for that
@pastel slate the sales on the market place have decreased greatly over the last 2 years, with 6x the products now I take less in total than I did with 1 product 2 years ago.
Hmm damn
Indeed
Appreciate it though
But this is just my sales , others may have a different experience. Some people do make a living from it.
I do wonder how the difference is between UE4-specific stuff (code, blueprints, systems, particles), and more cross-platform things (art, models, textures, sounds)
Yeah
Video rendered in UE4. You can buy package on Unity asset store and Unreal engine Marketplace. Links bellow: https://www.assetstore.unity3d.com/en/#!/content...
this one is a steal
only 5$
Sounds like you're in the wrong channel?
Not sure about the quality of those animal models but the animations are nice
Itโs a lot of content at least
Made edits to one of my packs and pressed Save. This thing has now been Saving... for 30 minutes.
And before this I was able to save and submit without errors but without nothing happening either. The page just refreshed and the edits were still there so I felt like "At least the save is there.. I'm gonna refresh and try to submit..." but... When I did that I realized that nothing was saved and I had to do all the edits again... and now the Save button just keeps Saving. ๐
I'm on Chrome. Any ideas? Should I perhaps try this on Firefox instead?
Probably not related, but I did notice that it will refuse to save if you don't have an image in one of the image sections, and just very subtly tags them in red
Good point but yeah not related. : ) I got it working now tho. Restarted browser and re-edited everything and suddenly it just worked. ๐
@late dune You got lucky, i lost 2 hours of work and organizing due to the same issue ;-;
No need to lose work, just open a new tab and copy-paste all the text over
@merry field Cant do that when i have multiple text fields :<
also I've noticed it saves normally when i don't change the image order
but as soon as i do
save time is through the roof
@merry field Not 100% sure but if the window gets stuck on the "saving..." part all the text fields are grayed out and cannot be edited. Copy+Paste might still work (at least by opening source) but I'm not sure anymore. Forgot all about that horrible issue already. : D
Eh it's fine now
i fixed it by saving every 10 seconds
it seems to bug out if i wait too long between the saves
Yeah, it disables some of the text fields, but you can just open dev tools and re-enable them
Kind of a silly browser bug that you can't select the text of inputs that are disabled
@sinful narwhal when you get something like that for five bucks, it's not likely legit
it's common for scammers to put that low price, have never seen original authors rate their real work that low
especially that sellers Unity store content is a huge warning sign: https://assetstore.unity.com/publishers/1066
you sell 26 animals in pack with the same price with almost untextured scorpion?
yeah, right
almost certainly ripped or obtained from elsewhere
yup
some of those look like they are from Far Cry 3 and 4
like, deer, wild boar, shark, wolf, possibly crocodile and bear at least
what's funny is that when you look at the earlier linked youtube videos comments, nobody even questions if these are ripped
however one person writes this: How can we be sure all these animal models were made in a legit 3d software version? Since you all know that people get paid by 3d software corporations to see if models were made in a legit version of the software.๏ปฟ
Maybe he living in some low cost country, its better to ask UE marketplace team to investigate this creator instead of judging him behind
just my 2 cents
*20++ full rigged asset for 4.99
well, looking at his offerings, they don't make any sense
same price for 26 animal pack that includes a better textured scorpion vs one less textures scorpion for same price
also, I did check the games I mentioned and those models look way too much alike to be a coincidence
I've dealt with sellers like this before, I've reported some to Unity's store and they can't do anything about it unless it's the original rights holder that makes the report
anyway, he remove his face photo from his artstation
for example there's still forza motorsport cars on Unity store for a seller I reported and they don't do anything about it, AAA quality cars for 5 bucks each
and yes, I verified few to be direct rips
I remember that i do stalk at his artstation early today and his face and is over there, maybe he is in this channel
(from the cars, not buying those animals to prove my point now)
Well, gonna let the UE marketplace team to deal with it
it really look fishy thou
in the car case, the seller had redone some of the texturing, to disguise the models
but topology was still 1:1
yup, it does happen in almost every 3d store
and this is why you don't buy any art from these stores unless you personally know the artist or it's done by company with good reputation
it's just too big risk
same goes with audio tbh
as long as the price is not too fishy or suspicious good, I would buy it thou
I send you a PM btw
Jesus, i usually sell at 0.50 to 60 cents per mesh and that is tight as is
well if so, how can that person sell so many copies without it being a problem?
on Unity store, they simply don't care even if people report such assets
I can't tell that animal one is with ripped assets as I don't have first hand experience, would just be cautious with assets like that
but I do have first hand experience with similarly priced, way too detailed assets that did prove out to be rips and they are still being sold despite reporting them
people should invent a system using blockchain to generate the models on sales sites. So you have to buy it to own it, otherwise it won't validate.
or at least some other kind of tracking system for assets
Epic will soon be liable for up to 4% of their revenue for allowing this kind of thing
Thanks to the European Parliament ignoring its citizens and voting in the disastrous Copyright Directive
so these ripped things cant be used in a finished profuct?
You're liable to be sued by the original owner
not to mention you'll probably have to withdraw your product from sale entirely until the issue is resolved
rekt
https://www.moddb.com/games/jaws-of-evolution
https://www.moddb.com/games/old-school-strategy-game
I just try to be fair, I do a google search on his email, it lead me to 2 of his old project. seem like he retexture or upgrade the texture from last gen to current gen of his old model.
I'm not on either side, just sharing what I found
Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and...
things I saw on the moddb were way weaker quality assets, if he actually sold such assets (with all animal proportions off), I'd understand the price tag ๐
nobody here but us chickens...
It turns into an IKEA, where you run around and see all that fancy stuff but you end up just buying a new lightbulb and a pancake turner. lol
People who missed out the April's free assets, u still have maybe a couple of hours before the new ones arrive to replace them
oooh, forgot today was the new rotation
hopefully Epic remembered
๐
I see some stuff in the permanent collection...not sure if they were added last month and I just didn't get them yet
yowza...buncha free ones for the month
We got 10 free packs for you this month to support the Marketplace Takeover game jam! https://www.unrealengine.com/marketplace/en-US/assets?tag=4910
Holy fucking damn
Some good packs
Was thinking about buying the Chameleon pack.
So glad I waited. lol
Modular RPG heroes + Platformer Start + 8Bit sound + UserInterface.. @onyx flower 99% of all GameJam entries
๐
I love May
Gonna be a few Mario knocks off with the platformer ๐
Quick question, does this seems like a decent deal to you guys? https://www.unrealengine.com/marketplace/en-US/slug/weapon-factory
Been thinking about getting it, but I don't know
are they animated?
Yay freebie day
month*
anyone having issues with checkout on the marketplace?
it seems to be hanging at Please Wait Updating Your Order
it hurts seeing things ive bought and never used come up free.. lol
@pseudo sundial try from launcher, worked for me
While I am attempting login it says you are too frequent using our service
does anybody having this login issue?
ok
I contact the support team
they will headup shrtly
if i got any sol. I tell u
do u have 2FA enabled?
@blazing harbor
i do
and it doesnt matter
i just didnt bother..and tried later..
was during a sale... i missed out. but .. didnt really care that much. so didnt report it
i think i did make a comment here tho
You surely need both a password and a 2FA code
Otherwise it defeats the whole purpose of security
Hey! my Breathing Audio System is on Marketplace
have you guys get platform and house h1 packs what is for free some issues getting?
I got buy and it keeps looping on verify only those 2 packs
for that it was on website but from epic launcher those marketplace assets was able to get as in website the buy it got stuck on "please wait"
I managed to get them all just fine
Hi @here is there someone which can explain me how the marketplace works about uploading files? Cannot find a doc about how to prepare a Content-only submission's files.
Guys,who knows good Sci-fi weapons SFX in Markatplace for good price ? Im planning to buy some,but idk any good asset !
if u weren't @merry field i would propose your name for the next Guy of the Month
thanks
<_< launcher is trying to install 4.7 version of a ue4 pack (that supports 4.4 and up) into ue4 4.5 version of a project.
gg launcher
How long are Epic taking to reply to Marketplace submissions these days? Seems to have got a lot longer
I heard they were understaffed and those few people doing submissions, some were under the weather
The estimate wait is something like over a month
Ouch
report?
Anyone know of ability decal ring packs? I would of swore I saw some at one point, can't seem to find them
Hello, Ok so, I've been so hyped to purchase an Asset for 53โฌ, When I was gonna purchase it I choosed PayPal as payment method, Is asked for my card that I then added, After is asked to purchase with my card, And I couldn't change to PayPal balance, Even when I have 59โฌ, SHould I change currency or what (Have already change settings to Balance as perfered method)
And no I can't transfer to my bank then purchase the asset, I live in Sweden, And don't know what could be the problem
I donโt think you can pay with PayPal balance
That sounds bizarre if true, it should be PayPal which chooses where the money comes from, not Epic
Well still what the problem
The accept PayPal but not PayPal balance
That would make no sense
You should be able to switch your preferred payment method in PayPal itself
via "Preapproved Vendors"
find Epic, switch Payment
Can anyone here confirm if https://www.unrealengine.com/marketplace/en-US/slug/ultimate-voicechat-for-blueprints
Works with the latest Unreal 4?
I am looking to get some kind of VOIP support for future projects
Judging by the ratings, and the fact it hasn't been updated since 4.18 it's probably safe to assume that's not worth the price risk IMHO.
have any suggestions for getting Voice with attenuation in 4.22?
Unfortunately I can't help you there, just providing advice on that particular product. MP products can be pretty hit or miss in general, without looking at those 2 factors I mentioned above. Just don't like to see people have a negative experience on here.
my issue is not being able to find a decent voice communication solution it seems. Surely this is something I can get support for
Support from the asset creator? Judging by the lack of recent product compatibility and interaction with customers in the comment section, I'm not sure that's a safe assumption. ยฏ_(ใ)_/ยฏ
You can always get it, see if it works, and if it doesn't work properly try to reach out to the creator. Judging by the product page there's a good chance you won't get a response, in which case you could apply for a refund. But it isn't a guarantee so you'll have to weigh the risks is all. For lower priced products I usually do, but $99.99 it'd give me a bit more pause. But ultimately it's up to you. Just offering advice from both a buyer/seller standpoint. ๐
There is an advanced sessions plugin of some sort
hugs @wooden falcon
๐
I have one of them and I only have five ratings
My theory on mine is not supporting older engine versions than 4.20
But to be fair I don't think anyone else would even notice
someone recently purchased the 4.5 version of the cave-pack only to find out that for some reason the launcher pushes 4.7 version for anything sub4.7 to the project
.<
havent heard any news about it, but i doubt its a stand-alone issue
wondering if its with all packs that support < 4.7 versions
seems likely
so if you have a 4.5 version, id suggest to try it
though the number of people downloading stuff for versions that old is likely very small
Is that cave pack photorealistic or stylised? Came across it while poking around but found it hard to tell from the screenshots
depends on what materials you use :p
uses any seamless material you have laying around
currently trying to get into contact with one of the other (more awesome looking) cave-pack creators for a collab. (basically get a seamless version of his textures)
But won't things like stalagmites look a bit odd if they just have a seamless tex on them?
Yeah, might have a go at making my own, but I suspect they won't look awesome
Thinking for stalagnites you'd want you use Substance Painter's liquid particle effects on them
This content has been created as a small free version of the package that is on the UE4 marketplace: https://www.unrealengine.com/marketplace/luos-s-modular-rocks-caves. The purchasable package will have 450 meshes, and much muuuuch more! This free package will work identical...
Which would of course need a unique texture for it
You have a sample pack? That's awesome
shader is outdated, and simplfied, but gives you a decent idea
Would be nice if the marketplace had a model viewer
+1
Since I've found it very hard to tell what a model really looks like from the images you're allowed to provide
And even videos sometimes, especially if they are third-person (which just tend you mean you don't see the objects up close because of the camera position)
yea I agree, not much we can do but wait, and hope (or lose hope) they add such a function eventually
Yup
Though I suppose one could link to another page with a model viewer, artstation for example
some do
i had a sale last week, which is why i found out this problem
as their install borked, and showed a 4.7 thingy in the logs
October 2014
4.5 suggests it's used in Ark mod
(Only real reason to anyone use 4.5 today is to use it on product that already shipped with 4.5)
yea they wanted to play with it in ARK
XD when you have to pirate your own pack because ^
when you cant find such an old version
you don't keep your own assets in any version control? ๐
wdym
That's what I understood as well
but he seems to also not have that ancient version any more himself
can't really blame him, it's 5 years old by now
cleaned up my backup shizzle (which isnt free ofcourse) half a year ago, and removed 4-4 up to 4-16 because "I can download it from the mp"
though fun fact, cave-pack has always been a weird pack
this is the 2nd time something messed up on the mp side, and even the initial submission went totally fubar
12 emails back/forth because it just got lost in limbo during submission
Don't suppose it was in source control?
I've luckily had the foresight to start keeping mine in git just in case
at some point you need to delete old stuff, else costs
saving about 100gb of cavepacks is a lot hehe
Ah well, my git is on my own server
Upside, 8TB of storage, downside... uh, not in the cloud
i'll probably get a nas when I get a new computer next year
Yeah, something like that, I have this cheap microserver
Don't think you can get those things so cheap any more, they stopped making them or something
It's basically like a NAS but with a bit more computing power
well, I call it a nas, but itll just be this computer minus any hardware not needed to run hdd's and ssd's
Ah, that'll probably use more power
hmm that might be true. but thats something for next year.
But I never know what to do with my old hardware anyway
sell it, get more ram :p
so your idea is probably better than me keeping a perfectly good mobo in the cupboard
Selling it is hassle!
yuuup
There's a shop that buys hardware, but they only buy CPUs and RAM, would be a waste of a perfectly good motherboard to sell those out of it
But selling all three is too much hassle
been trying to sell my old 52inch tv, the people responding to it.. jebus
I kind of wish there was... I don't know, some kind of community place where people would go to sell / trade their old stuff
like a communal yard sale kind of thing I suppose
back in the ut99/ut2k4 days we had a forum thread on beyond unreal where people would trade/give away old hardware.
I'd imagine that would be a bit awkward if you live in a small country where no one else is
true
though some of the kinder/richer people would ship to those people sometimes.
the amount of love and thanks was humbling
I don't want people to give me things, I'm just too lazy to package and post things myself!
XD
I usually give away my old hardware
no point hanging on to it, and it's not like you get anything for selling it, haha
I used to sell all my old hw
usually sold it when it was still usable
so could like halve the upgrade cost for new rig
my current rig is really ancient already tho
but most games still run fine and same with dev stuff unless I build UE4 :p
I've noticed that you don't need new hardware as much any more
Technology has slowed down a lot
it'll change again when we get truly next gen consoles again
it was kinda similar when xbox 360 and ps3 were around for ages
consoles dictate the pace for bigger game productions
Urgh, yeah, we've kind of moved to lowest-common-denominator-hardware mode
That raytracing stuff might shake it up again a bit
That seems really powerful, but I'll admit I can't quite tell how it works or exactly what it does from the video
on a sidenote, while there are issues ith 4.4 to 4.6 of the cavepack, 4.19 and up now had some optimizations and improvements. (and should work properly with hlod) so anybody who has it, go update ๐
@delicate dove if you want good storage for a very good price: https://unfuddle.com/stack/
19$/Month and you could use SVN with unlimited amount of space. I would create an SVN repo for each of your packs.
I got some games on there with over 300GB each xD
Love ya xD
@steady vault Hmm..
That's like Assembla basically right?
I wish Assembla didn't have the exclusive to Perforce in the Cloud
If their prices were better, I would highly recommend it to any studio.
Although they finally have an "Indie Tier", secretly of course. $100 for 5 users, limited to 100GB space though.
Unfuddle is 19$ for 10 users ans unlimited repos and space (fair usage of course), I ditched Assembla long ago xD
Assembla is also pricey because p4 is
Right
They do have SVN also though
this I don't get though. If self-hosted, why pay
I could understand a one time payment but yearly? O_o'
if it's self-hosted, what are they even offering?
using a stolen card on free assets? ๐ค
weird ยฏ_(ใ)_/ยฏ
yep
also weird flex.
Someone bought something for $0 on a stolen credit card?
I think they don't train their robbers properly these days
@delicate dove I got an email about the same thing with my free pack haha xD
They might be testing if the card is working (and has been reported) or not... before trying to purchase something seriously
Does or has anybody sold furniture assets on the marketplace? Primarily aimed at Arch Vis? I've got a back catalogue I'm interested in putting up but would be keen to know more.
I gather they're one of the more popular sets of items, but I don't think we have many people in here who actually make them
@merry field how and why would you refund a $0 purchase?
just the admin fees would make it more than its worth to do it
essentially all youre doing is recording a matching VOID record against the SALE
each with a value of 0.00
sounds to me like the email is an error
Hey I was wondering if anyone could help me understand or even knows how much of a blueprint has to be original for you to sell it in the Marketplace? Example I have made an Elevator Blueprint, but in order to learn how to do this I had to look at and study how others did it. So I based mine on what some others had done but changed significant parts of it about 75% but some of the core setup/architecture is the same. Where do I stand with selling it?
we all learn from others at some point.
as long as its not direct copies, or blatantly ripped, you should be save.
though do try to add as much features/functionality to it as possible.
@oblique vale it specifically listed Lous' free pack, the price was not a mistake
A better question is why they'd even charge the card for $0
i wouldnt expect you could
its not a facility on most payment processors
i know more about payment processors and online stores than i do gamedev ๐
Is it the same with materials? how much change to a simple shader set up has to be unique?
Though Marketplace and EGS sure loves to suggest it will, with its bizarre checkout for free items
as it was my job for a loooong time
I don't get what you mean by unique, surely if you made it yourself it's unique? So long as you didn't copy-paste or base it on someone else's blueprint
Some core structure parts are the same as the ones I learned from basically copy and paste.
But the features and function are different.
@modern perch That's grand thanks, I've just got to prepare them properly then and hope they get through the checks.
been checking out your cave pack @delicate dove...I like what I see ๐ great job!
It would be really useful if you guys add a "favorite" button for every asset and also notifications when they go on sale.
Just like steam you know
he said in an unofficial discord channel, instead of the official marketplace forums
I'm not sure it matters which void you scream into ๐
XD
@delicate dove go and tell 'em I sent you
hehe trust me, ive been one of the most vocal people about marketplace issues and improvements in this channel
hence ambershee's "joke"
So no Epic's staff at all here?
there are (warning, dont @ em or get kicked)
but they are here because they just like to be here, they arent here as representatives. (besides Victor, Amanda, and Tim)
and only @ them when there are serious problems
I see.
I just mentioned that because I develop for the web, that kind of features can be implemented in half a day.
It's a shame marketplace lack of them.
lets keep it at:
"The marketplace team is working as hard as they can, but are significantly swamped with work, submissions, sales, emails, contact, pack approval, and more. So the amount of time that can be spend on improving the marketplace is sadly rather limited. Its not their fault as much as the fault of the higher-ups that to this day seem to refuse to give the marketplace team the resources to really thrive, add all the features we want, and to improve their own workflow/progress/automation so they and we benefit from it"
we all know, (them included) that a lot of features could be implemented fairly fast, even with thorough testing them for errors and general ui/ux issues.
But if the resources aren't there, we have to be patient.
I think by now their backlog of future features is massive, and must be as frustrating for them as it is for us.
@@delicate flame I think you might be underestimating the complexity of the feature adition. When you are implementing a change to a multi million user based webapplication with no referance to back end /back office complexity,dependent services or applications,alpha/beta/UAT testing,change request management where the services are offered for free and any impact to service results In a catastrophic out burst from the community. Does make me think it would take more than half a day.
Perhaps an example or POC could be produced in that time.
Just my thought on the matter.
@lilac heath it's not rocket science, just a simple many to many relationship and a couple of simple methods to CRUD over it.
But what the fuck I know.
Good to know
@rl615 dude I'm not having a go at you, I'm just saying that a prototype would take not long to do, but to make the change to the production environment you are looking at alot longer because of the essential steps to ensure a valid product that is safe , secure and stable.
@lilac heath yeah, any kind of deploying would take longer under this scenery.
BTW, I'm not your dude.
@delicate flame where I'm from dude is commonly used as a general gender neutral non formal address to a person as an informal address.
But hay ho. I will end the back and forward with your self . As you are obviously frustrated and have taken my comment as an attack when that was not the intention at all. The continuation on this discussion would be fruitless and would enevitably perpetuate your frustration.
@lilac heath hehe relax, I'm just breaking balls with you, I noticed you were pissed off ๐
I usually cause that effect on people
Not sure why

what's the most sales you guys got in a month? ๐
aww
Do you think it's worth it to sell model packs on the mp?
I'm currently only selling BPs
without proper data we cant say for sure
Have you been selling any models on the mp?
besides vfx, just a cave pack
Send the link ๐
a rather broad question but what's a ball park figure for say furniture asset sales on the marketplace?
Currently I make some items for Adobe Dimension and on a good day make $10 in sales, other days $1.20
they're all essentially game ready assets too, fully unwrapped, sub 40K poly count (maybe not so game ready) and Substance textures.
you'd need to ask people who make packs like that
and more competition also means potentially less sales
awesome work
Oh I'm aware of that
look at 3D Sky, it's a battleground
the only winning move is not to sell there haha
Easy, make full modular houses, sell them for 60 bucks each in separate packs, profit
Not that i need more modular houses, but maybe yes i do
I was thinking of paying a freelancer to model a pack for me to sell
got a fun one for you guys.... how do I report someone giving away market place items for free (that isn't their creation) claiming that it is free to use (when it isn't)?
(already notified the content creator by the way)
thank you
though, this rule is kinda..
b. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT EPIC IS NOT RESPONSIBLE OR LIABLE FOR ANY UNAUTHORIZED USE OF YOUR CONTENTS OUTSIDE THE MARKETPLACE INCLUDING, WITHOUT LIMITATION, ANY SALE OR OTHER KIND OF DISTRIBUTION OF CONTENT ON PIRATE WEB SITES OR THE LIKE.
and that wasnt there for many years afaict
fair enough, but hey if epic wants to do anything they will have the evidence at least.
They may not be liable but from my experience they have been active in enforcing breaches like this. Have reported multiple pirate sources in the past and all have been addressed promptly. ๐
i know, but that rule isnt particularly old afaik.
fortunately, the dev who wrote the template package is aware. My concern is epic is informed and that epic is also informed about what the 'studio' planned to do with said template
email sent along with a crap ton of screen shots and links.
@delicate dove after our talk in DM, I went through a bit more of the content of my exchanges... there were a few other golden nuggets I missed as I thought they occurred elsewhere... sent those as well
allrighty ๐
time for a name and shame
guy is claiming 1) he fired me (when I quit) and 2) that I uploaded to my drop box (despite all the screns)
and best part is he is in this discord....
Hi, i have an important report to make in regards to unreal marketplace so i was told my product needs changes, and yet on the page im directed to it says it's pending approval, so how can i make changes whilst not having ability to do so?
i suppose the reviewer forgot to edit the state?
it needs to be on "changes required"
Sounds like the reviewer forgot to change the state. Try replying to the email and asking about it.
I re-submitted the project for review
First time I submitted one, they set it to "rejected"
I had to recreate the whole thing, copy-paste all the details over into a new submission
Hi, I was wondering:
I made a C++ plugin and I have a forum thread in "Work in Progress" for it. Now, I'm shipping this plugin to the MarketPlace. Should I ask to move the thread to another forum section?
just putting this out there:
https://www.unrealengine.com/marketplace/en-US/slug/super-chick
@lunar gulch 61,000 but it was a free asset month
Hello, is it possible to sell a 3D model on Unreal Marketplace with Unreal project and Unity project included?
You are allowed to add a seperate folder with non-uasset content, so possibly yes you are allowed to do so. but you might want to email the mp team as it is related to their competition
thanks @delicate dove
How do you guys handle the usage of epic assets for demonstration purposes?
Do you add the standard character to your package?
sometimes
wtf is that chicken thing?
are we sure that isn't something from Silent Hill?
In the epics games launcher under the library tab I can see all the marketplace content I've downloaded. I'm able to add some to an existing project but others don't have an option to add to a project but instead want me to create a project, what's the difference between the two? Will I have to create a project and then migrate them into my existing project?
If you want to use certain features like input binding, you're currently required to distribute your project as a project (the create project option), but in other cases (like models), you merely need to transfer the uasset files to your project (-> the add to project option).
In the case of create project you can generally create the project, and then migrate over the files, but some further setup/settings tweaking may be required to get it running properly (especially for blueprint projects). Consulting the asset's documentation will generally enlighten you on this ๐
@zealous ibex Thanks for explaining the differences, that makes sense. There was an a material pack I've just come to add to my project but could only create instead of add, so I'll go ahead and create the project and manually migrate the materials I need.
I dont do this often, but this is a honest PSA
Dont buy "Advanced MAgical FX" unless you are actually actively trying to ruin performance.
Spend that money on duck related items instead
Ahah, seems like Super Chicks are one of the best investments you can make in the Marketplace ^^
I already asked before but I think it went off the radar, but when you're releasing a plugin on the Marketplace and you have an associated forum thread in WIP section, should you ask to move it to another section, make a new thread, or just link to the current WIP thread?
there is a big stickied thread where you can request threads to be moved etc
well, it moves occasionally hehe
It's not currently in WIP
also jesus how bad is the forum search
๐คท at least UE4 is awesome
thaaaanks
hmm creators hub only, so you'd already need to be a seller.
Oh yeah, I can't open it. I think I will be one as soon as my product is approved?
kk ๐
(... if... it is ๐จ )
if you send me a PM with what you need, I can take a look when I'm free later
Okay, thanks a lot
no problem
Hey mates, what's the usual wait time for someone to get back to you for product approval? Before when i sent in products it took around a week at most but for my most recent product it's been 2 weeks without a response...
a lot of mp-people have been under the weather, so expect it to take (much?) longer for a while
Sad to hear, hope the department gets some R&R in the foreseeable future. I can imagine having to check that many submissions must be hell...
anyone selling assets compatible with Unity too? I mean a 3D model with Unreal and Unity packed textures
I was asking because I just received the response from the Marketplace team and I would like to know how sellers do it
I can't include any file that says "Unity", texture, folder or anything else
if you have a 3D model with PBR Standard and also PBR packed for Unreal and Unity, the Unity part must be eliminated (or any Unity name) in order to sell in Unreal Marketplace
the name is already different, Unreal: OcclusionRoughnessMetallic Unity: MetallicSmoothness
I understand that including the Unity project with materials would not be appropriate, but we are talking about textures
I would touch up and redo the textures specifically to suit UE4
instead of Unity what you use? "Other engines"? ๐
they are specifically for UE4
repacking the channels, maybe balancing masks where necessary etc
?
well, you've said that you made the assets for Unity?
I have standard PBR, and then PBR packed for UE4 and another packed group for Unity
no, I make assets for everything, the problem is that in Unreal Marketplace the word "Unity" cannot appear anywhere
that's a bit ridiculous if you ask me, but yeah, then I guess you'll have find some other way around it :/
that means doing even a custom Thumbnail only for Unreal Marketplace
'The Engine That Shall Not Be Named'
I have to ask, how many people use both engines?
a shitload of people
And would buy an asset for one to use in the other?
YES
I've ported Unity asset store assets to UE4 before, hehe
(where source files were provided)
And not e.g. buy it on an unrelated site, like artstation?

