#fab

1 messages ยท Page 103 of 1

rare lynx
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Yeah thats usually people's first model haha. That or a crate/barrel. ๐Ÿ˜›

wooden falcon
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I'm going to do a warehouse full of crates/barrels/pipes :/

grizzled thunder
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You'll have tough competition there ๐Ÿ˜ƒ

wooden falcon
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well, it was sort of a joke ๐Ÿ˜‰

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what if its a box...full of warehouses?!

timber dragon
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So, I think I got everything I wanted in the sale.

merry field
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Probably worth a reminder to all that it will be ending tomorrow

timber dragon
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I have a feeling I'm going to forget some things I should have bought when it ends...

merry field
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There's always the next one

lilac heath
covert furnace
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Seeing the exact same thing. I have no idea?

glossy terrace
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Same thing happen

covert furnace
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I've emailed support. It seems to only be happening to items that are already discounted.
I know they sometimes do their own discounts on our products but I was always under the impression we still get our set price if that happens.

glossy terrace
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@covert furnace but now it look like bug to me, pls kindly update us for the email reply if posible

lilac heath
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@ebon leaf not as far as the sellers are concerned. We always get the same price.

grizzled thunder
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We get the same price because the price is adjusted for the buyer

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For example my product costs more in the EU

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due to VAT

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but I still see a sale with the same price I set on my product

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then Epic takes their 12% from that

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what the guys above ar showing seems to be a bug @ebon leaf

tawny minnow
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Good day or good evening everyone. ๐Ÿ˜€

grizzled thunder
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Morning

tawny minnow
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Just wanted to let you know that the whole HG: Danger Signs Decals series (vol. 1-3 + Bundle) and HG: Playing Cards have been updated with free extra content.

As always please read the Update Notes (where available) before applying the updates.

Cheers! ๐Ÿ––

delicate dove
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@covert furnace @lilac heath also noticing it.
cc-ing @idle arch & @onyx flower

quaint cedar
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Got the same issue on probably all our packs.

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float NewSalePrice = Price * FMath::Random(0.f, 1.f); gg

delicate dove
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XD

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welcome everyone to whose marketplace is it anyways

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where the base price doesnt matter

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:p

grizzled thunder
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You get a discount, and you and you

merry field
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They replied to that thread and said they're investigating

frozen spade
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why not adding a fire pistol animation for the anim starter pack?

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there is pistol reload

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equip pistol

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and idle pistol

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but no firing pistol animation

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and not even pistol movement

wooden falcon
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sigh

onyx flower
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@delicate dove Late to the party, seems like it's been addressed already

delicate dove
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yuz, thanks!

wooden falcon
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hey Luos, I see you sold two cave packs yesterday...one of those was me ๐Ÿ˜ƒ

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I've been wanting that pack for what seems like years now

delicate dove
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tssk, waiting for discounts

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:p

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also hug

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hope you like it

wooden falcon
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I'm sure I will

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figured it wasn't going to get any more discounted than it was

delicate dove
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was waiting for a texture artist-buddy to send me new textures to update pack, but i guess ill push the new update in a day or two without new tex's for now

wooden falcon
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update for the caves?

delicate dove
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yea, optimized shaders mostly

wooden falcon
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ah, cool...I'll hold off downloading...I have shitty rural dsl

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5 gig will take awhile

delicate dove
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ill try to remind myself to notify you hehe

wooden falcon
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ordering myself a nice new laptop to run ue4 on

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you think an nvidia rtx 2060 will be good enough?

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not sure how they fit one in a laptop

grizzled thunder
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With a hammer

wooden falcon
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I figured they'd just glue a keyboard on top of the card

grizzled thunder
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Maybe it's the wrist rest?

hard mortar
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if you take the heatsink off desktop cards, the chip, board and components relatively aren't that big/thick

grizzled thunder
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cook a nice egg on there

wooden falcon
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laptop/spaceheater

merry field
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Are you planning to use that laptop as your main dev machine?

wooden falcon
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for substance stuff mostly

shadow inlet
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The data should be corrected on your reports, for those that were experiencing issues.

rotund schooner
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super mBot(t) fixed things again ๐Ÿ˜ƒ

wooden falcon
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AI is so advanced these days

drowsy hawk
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About a month now or so, epic is using up to 1gb of cookies on your browser for the Unreal Marketplace etc. Smart i guess.. This way we use less internet, and they use less server power.
https://i.imgur.com/aE30tzn.png

modern perch
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Wtf

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That's a lot of disk space?

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Can anyone else verify?

merry field
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Just 36MB for me

north stirrup
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Might just be cache

grizzled thunder
modern perch
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Yeesh

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What is in there?

grizzled thunder
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Tim

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a small ppiece of Tim

north stirrup
worthy pawn
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how many hours before the sale ends?

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my brain is too tired to work out the time zones

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even google is confusing me ๐Ÿ˜„

merry field
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Thought it would have ended by now

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Presumably 8 more hours?

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Already the 11th here in Europe

delicate dove
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kinda wished they said this when the sale started

gaunt flicker
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with no penalty to score

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I reaally reallly don't like how thats put

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I like the general idea but, it sounds weird

delicate dove
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yea

gaunt flicker
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holy what

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im lazy so every time I go to the marketplace

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I just google ue4 marketplace

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right

delicate dove
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yup

gaunt flicker
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SO TODAY

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the fuck lol

delicate dove
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loool

gaunt flicker
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that is super neat though

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thanks google

north stirrup
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rofl

gaunt flicker
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you scary

narrow wave
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0 Clicks kuruPog

gaunt flicker
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No prior data

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ยฏ_(ใƒ„)_/ยฏ

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I don't know what this means but thats neat

north stirrup
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My website appeared 16 times with that search

narrow wave
north stirrup
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(on the subject of scary google)

delicate dove
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dont give people ideas hehe

north stirrup
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rhoo rly

gaunt flicker
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holy fuck

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regarding ue4 marketplace cache

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lmao I just fucking loaded up 100MB in cache

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by rapidly navigating the site

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thats fucking interesting

north stirrup
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Isn't that stuff automatic?

gaunt flicker
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yeah but also no

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but really though

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and I brought this up years ago but no one actually cares

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epic is reallllll fucking shit at saving people bandwidth

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for example

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one 256x256 thumbnail in my cache is 160kb

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I ran it through TinyPNG and it returned 35.7kb

north stirrup
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shhh

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and the wrong ratios on the thumbnails

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etc

gaunt flicker
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it gets exponentially worse when it comes to the required 1080p images

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but I bet bandwidth to them is like

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a blip of expense

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so they're like, fuck it

north stirrup
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That's why we're capped to 30MB/s? ๐Ÿ˜ฌ

gaunt flicker
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meanwhile little bobby in rural Arkansas can't browse the marketplace at a decent speed

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and then complains about how the launcher is so sluggish

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because all that memory footprint makes its way into the launcher

merry field
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It's not nice to view the Marketplace on a phone, I'll tell you that much

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Also, I'm so egotistical, every time I want to go to the marketplace, I open the product page for my stuff from the history

gaunt flicker
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yeah wanna eat up phone data

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browse the marketplace

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holy shit

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you could literally spend more in phone data than buying some of the assets you've looked at

north stirrup
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lol US phone data plans...

merry field
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I think you'd lose patience with the Marketplace's slow load time long before you manage to eat up even 1GB

gaunt flicker
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america is stupid in that

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I have an insane data speed

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like

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on the order of MB/s

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but my data is measured in tiers of MB

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i.e. 500MB, 1GB, 2GB

robust vector
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I've got 300mb/s download, which ain't bad for middle of nowhere, and marketplace is still molasses for me

merry field
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Mobile phones are just stupidly expensive in general

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But here I can get 7.5GB / month for โ‚ฌ10... but don't get to use 4G for that (rarely get signal for 3G anyway)

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Marketplace is stupidly slow on that anyway

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Though I'm mostly annoyed at the sales report tab just being completely missing from the mobile version, have to view desktop site to see it

timber dragon
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Damn.... today is the last day for the sale

ebon leaf
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All those product images maybe?

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Just realized I was looking at old messages haha

wise marsh
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Hi all!

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I've purchased a kit and I have a problem with the ilumination of the sample level

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I wonder if someone here had that issue too

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the kit is the Cyberpunk Environment Kitbash Set

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I already contacted the artist, and it seems that my case is rare... also happened to another (or another few) but there are no clue, why the level looks so dark.... any one could give a hint? ๐Ÿ˜ƒ

delicate dove
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that answer really depends on who is asking. if its someone asking who understands post processing, lighting, materials, yada, yada, then it might be something complex. if its someone asking who doesnt know what e.g. eye adaptation is.. well..

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yea

wise marsh
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Is someone who is a pure programmer and has a big lack of knowledge about processing, lightning.... yep, u guessed it, it's me!! ๐Ÿ˜„

delicate dove
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in that case, could be anything

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post processing, eye adaptation, poor lighting, iunno hehe

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at least as a pure programmer you might know where to look hehe

wise marsh
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yep... I have certain idea, but I'm not really a master on it... :S

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the thing is that, it's strange that creating a projecto from scratch and importing the level... looks so dark... and others people don't (I mean... without touching anything)

delicate dove
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i'd say compare it with the author, perhaps zip up your version and send it to that person. discuss a battle plan hehe

wise marsh
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Yep, I will try something like that.... already discarded a problem with different ue4 versions... thanks anyway ๐Ÿ˜ƒ

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by the way, I like so much your youtube channel!! congrats and thanks for your work to the community ๐Ÿ˜ƒ

delicate dove
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aww thanks

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and good luck ๐Ÿ˜ƒ

wooden falcon
delicate dove
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not just you

modern perch
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Whut

delicate dove
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hehe

shadow inlet
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The team fixed it

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thanks for calling it out!

tawny minnow
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For a moment I thought spring sale was still on lol ๐Ÿ˜‚

midnight hinge
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Not sure if this is the right place to put his BUT. I think it would be nice to have an option in the library setting to right click on assets and create a filter for it. For example I have most of Quang Phan's characters being able to right click and select the artist name an bundle all his assets into one group would make the library much neater and when looking for an asset in a big library one could start with the artist then find that asset much easyer IMHO

this is much asyer that in 10 of other assets for example
https://www.unrealengine.com/marketplace/en-US/profile/Quang+Phan

terse loom
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I submitted my asset to approve 25 days ago. still no answer :/

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waiting and still waiting ๐Ÿ˜„

ebon leaf
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I suppose they try to check if assets are original, and that's a good thing

tawny minnow
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I got feedback/approval for mine yesterday... I submitted it 15 or so days before GDC.

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If it helps you calculate where in the queue you are. ๐Ÿ˜ƒ

terse loom
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๐Ÿ˜„ lol I'm too far ๐Ÿ˜„ I've submitted 19 march

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during the GDC ๐Ÿ˜„

tawny minnow
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well be patient. ๐Ÿ˜ƒ

terse loom
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there is no other chance ๐Ÿ˜„

merry field
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A reason for me not to feel too bad at having taken ages to get anywhere with the asset I'm working on, at least ๐Ÿ˜ƒ

shrewd egret
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Hi everyone I have a question about one of the assets I got from the market place. Its one of the create project assets instead of add to project, if i create this project in one of the versions of unreal like in 4.19 can i just migrate this to version 4.21 the same way as other assets that are at lower versions or do i have to do something special to bring it up to the version i want

merry field
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You should just be able to create the project, then open it in the newer version of Unreal and it will offer to convert it (either convert-in-place or copy-and-convert)

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Depending on what's in the assets, there might be some conversion issues, but those generally only happen for C++ code

shrewd egret
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Okay thank you for the info I will try it out and see how it goes, I kinda forgot about the convert option. Thanks for reminding me

grizzled thunder
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@wise marsh I noticed the latest enginge version 4.22 makes my scenes darker

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probably due to the changes in auto exposure

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New: Added an "Exposure Compensation Curve" to the Post Process settings that adds a bias based on the scene luminance in EV100.

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Not sure if that might be why your scene is dark or if you're using 4.22

candid rivet
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people actually use auto exposure? ๐Ÿ˜›

wise marsh
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@grizzled thunder I'm using 4.21 and I tried also 4.19... it should be something else...but many thanks for the help! ๐Ÿ˜ƒ

tawny minnow
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I generally disable Auto exposure until needed.

tawny minnow
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So here is an interesting question that came up during a test team development.

If we use source control and one of the members uses in the project assets he has bought , assets the other members haven't bought/don't own, they will inadvertently download them when they sync the repo.

Do the other members have to buy them too? Are we allowed to use assets in such way?

Would love an answer as this is very confusing.

merry field
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The marketplace licence specifically says that you can do that

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"Can I share products with my team?
Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects."

tawny minnow
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Yeah I read that also. But, once the project is over it's not like I can go to their place and delete the assets shared. ๐Ÿ˜›

merry field
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"over"?

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They might still need to support it

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Anyway, they're just not allowed to use them for other projects

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Their legal problems if they try to do that, not yours

tawny minnow
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Not talking about a commercially released project. I'm talking about something like a game jam (not necessarily the UE4 Jam).

merry field
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Well, you can make sure you keep the Marketplace stuff separated to it's easy to tell what can and what cannot be reused

merry field
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Not sure if this really belongs in this channel, but this feels like a really odd thing to making in UE4

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The pseudo-random system I was talking to @modern perch about the other day... a UMG sample UI is the only real way to demonstrate what it does

modern perch
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not bad

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how much have you implemented so far?

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I would go farther and do massive number generation with graphs personally, but this is also good

merry field
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It's all implemented and working

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Oh, that's nice

modern perch
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I use it a lot when doing dice rolly stuff

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it has a function library and programmable output

merry field
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I originally wrote the algorithms in Java, where I had lots more stats, like a list of how often each streak length happened

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That's a huge amount of information that's kind of hard to display, though

modern perch
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yeah

merry field
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It takes about a second to generate 1,000 outcomes

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I doubt anyone would want to roll that many things at once in an actual game

modern perch
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probably not

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but it is useful for demonstrating stability of outcome

merry field
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That's why I put in the actual results %

real phoenix
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well if you roll a sufficiently high number of times then just average it out you can remove the randomness altogether, which is usually better for gameplay, heh

modern perch
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o_o

merry field
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I'm not sure I quite understand that

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But it's kind of what this thing is supposed to do: it can adjust outcomes to make them feel more "fair"

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by forcibly breaking extremely unlikely streaks, having the chance increase with more failures

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and also has a shufflebag algorithm, which just takes e.g. 2 successes and 8 failures, and randomises the order

real phoenix
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it's the law of large numbers, if you sample something random enough you approach the expected val

merry field
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Yes, generally speaking

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But how do you "average it out and remove the randomness altogether"?

modern perch
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if you repeat the law of large numbers enough times, it's also guaranteed to fail

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which is why pseudorandoms aren't a bad idea

merry field
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Saw a nice line about that recently, basically "one chance in a million will happen roughly 7,000 times on this planet"

real phoenix
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if you use enough rolls the likelyhood of a cosmic ray changing a bit becomes more likely than getting something other than the expected

modern perch
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the point is, if you have say a weapon with a 5% drop rate and 100,000 opportunities to get it - with millions of players there will probably be some poor sucker who never gets it

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it's why the Hearthstone card pack odds are fudged, as an example

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(well, one of the reasons - the other reason is more sinister)

real phoenix
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it's usually better for players to eliminate randomness where possible. random lootcrate type systems usually don't aim to be good for players though, of course.

merry field
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Yes, there's an argument for having no random at all

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A lot of the systems with randomness probably have roots in P&P RPGs

modern perch
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there's also a lot of good arguments for randomness

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XCom without randoms would be pointless

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Looter style games without it, well D:

merry field
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Also tends to make top-view games more interesting

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Since you normally have ... less variance of control than in a first-person game

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e.g. you can't really hit or miss by player skill if your game is controlled by clicking on things

delicate dove
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very cool @merry field

merry field
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Thanks

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Wonder if anyone will actually want to buy it ๐Ÿ˜ƒ

delicate dove
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could be interesting for rpgs

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well, basically anything that needs randomness/luck

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(from what I saw in a short glance though)

merry field
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Yeah, RPGs is why I thought of it (not a game I'm working on now, but one I might work on in the future), but I also thought it would be useful for things like X-COM

delicate dove
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old fallout/wasteland

tawny minnow
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@merry field Nice work. Working on a test top down rpg as we speak. That RNG would come in handy @modern perch anydice.com is really awesome, thanks for that. ๐Ÿ˜›

shrewd egret
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I have a question I know its easier to migrate assets from one project to another, but I am migrating them from regular UE4 to UE4 built from source, I will get some errors when i try to package for testing or even errors while in the PIE. SHould I just start a new project with the assets and convert that project to use UE built from sorce them migrate or what.

merry field
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Not quite anydice, but in the right direction

alpine flicker
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UE4 prefers that humanoid skeletal meshes use the Mannequin Skeleton for rigging, is there any limitation then on selling those assets on different marketplaces, since then the asset will include the Mannequin Skeleton (Which I am assuming remains the property of Epic)?

For example if an asset pack were to be released primarily on the Unreal Marketplace using the Mannequin Skeleton, would it need a new skeleton and to be re-rigged to then be distributed on the Unity asset store?

grizzled thunder
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Dear diary, it has been 27 days since submitting my project and I'm wondering if I'll hear about it soon

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Food is running out and I wonder how my fellow creators are faring in their little huts

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๐Ÿ™ƒ

covert furnace
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Yea it took almost a month for my last project. They must be flooded. Although it is also quite frustrating seeing so many low-effort projects jamming up the system. I don't want to name any specific assets but if it can be made in 10 minutes from a tutorial it's not that useful; it's basically new developer bait...

upper stirrup
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Hi, does anyone know a realistic melee combat animation set / kit / package?
I'm looking for something like Chivalery or Mordhau

leaden root
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Water pack back at it again with the ridiculous prices

north stirrup
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Oh that's genius

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Make a few sales at a low price

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Get a good rating

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Set the price to something high

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people believe other ppl bought it at that price too

merry field
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Doesn't work so well if the average rating is 2 stars

north stirrup
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hehe

covert furnace
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Yea and this is the other end of the spectrum โ€” developers erode trust in the overall marketplace through practices like this. Should be bannable.

glossy terrace
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lol

merry field
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I think most people would just assume it's a misprice and ignore it

terse loom
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So they moved my asset to chamges needed. They said that I should update version.I've updated and sent for approve. Now should I wait 30 days again?!

modern perch
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ยฃ650

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whut

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oh wow, from reading the comments the asset is fairly useless?

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as in the material doesn't actually tile and only works with the provided slice of geometry

covert furnace
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@terse loom No, once it's in technical review it's usually much quicker. There's one more after that which is a final review that usually doesn't take longer than a few days.

vapid tundra
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not for that simplistic ocean thingy

modern perch
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I mean, it looks nice but you can't use it

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and I thought the 1900 instruction "game ready" one was bad

terse loom
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@covert furnace Thank you for info โค

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@vapid tundra wooow congrats โค is it one month revenue ?

vapid tundra
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@terse loom no. it's how much a certain asset on the marketplace costs ๐Ÿ˜›

ebon leaf
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does anybody here know how the free monthly marketplace assets are working for the creator? how does he get paid?

delicate dove
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creator submits packages to epic. epic picks a few, sends creator a contract related to package being a month free. creator signs it. pack becomes free next month, and creator gets paid 2-ish months later.

leaden root
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What about the ones that go free forever?

delicate dove
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same, just more money involved

modern perch
quaint cedar
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Wat, they pay that out 2 months later?

modern perch
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ยฏ_(ใƒ„)_/ยฏ

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Marketplace

quaint cedar
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"People could refund the free pack!"

modern perch
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I guess it's to encourage the dev to not cut-and-run, but eh

quaint cedar
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Sounds more like the default 2 months delay

covert furnace
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Have they ever addressed shortening that? With the submission process also taking nearly a month it's a good portion of the year you have to wait to see returns.

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I could have sworn there was a question about it in the survey a while back...

modern perch
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that survey just disappeared into the ether

shadow inlet
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The results from that survey were used to prioritize the work being done on Marketplace, be it comments/ratings, discoverability, etc.

robust vector
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Its far too late for most of the stuff on that survey to matter anymore. The marketplace is too far into race to the bottom mode.

modern perch
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aye, and I don't think any of the popular changes (e.g. comment notifications for sellers) have been introduced since?

robust vector
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no

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We got marginal improvements to search (still not up to modern standards) and that's about it.

ebon leaf
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@delicate dove thank youu

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so you get the same money you would get when the asset wasnt free?

merry field
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No, it's a fixed amount

merry field
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There would be some very rich people in here

rocky valve
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why is there no report button on marketplace pages

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saw it there months ago and its still for sale lol

azure tundra
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wow that is a blatant rip off,

rocky valve
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yeah

delicate dove
rocky valve
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not even a rip off but literally exported the animation data and mapped it to the epic skeleton

delicate dove
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perhaps a cc: @idle arch

merry field
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Epic in general have little in the way of report/feedback channels

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I'm still wondering where you're meant to leave feedback on the storefront

idle arch
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CC me?

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I am not important!

delicate dove
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you are buddy! hehe
anyways, was talk about potentially ripped animations.

idle arch
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Yes, Satan. Please, contact the Marketplace support team.

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and, I've been meaning to talk to you about a few things.

rare lynx
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It's not the first time something has been ripped off, and it won't be the last. Honestly with the sheer amount of products out there there's not much way for the review team to know unless they've experienced it first hand.

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Someone had the gaul to rip off Skyrim assets a few months back

idle arch
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I'm looking to understand some things about life and death, mostly as it pertains to a gold fish. Can we talk?

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I had a gold fish die when I was very young, and I told it to go to hell when it died because I was upset.

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I just want to make sure it made it okay.

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His name was Speedbump

peak goblet
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ur my favorite now

rocky valve
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well

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hes still dead

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more dead than usual

peak goblet
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do goldfish go to heaven

modern perch
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only if you keep them in holy water

rocky valve
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goldfish's senses slowly dissolve until nothing is left and thats it

idle arch
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I feel like that is true of everyone, @rocky valve

glossy terrace
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I think marketplace team need hiring some people for quality control

tawny minnow
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Hello. Anybody else got their product updated without submitting an update request?

timber dragon
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Well I feel like I wasted money on this asset I bought..

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Trying to contact the author and no response.

drifting mirage
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if its anything like unity's asset store, epic should be able to get the refund for you

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bought a $50 unity asset, the asset maker never responded so unity stepped in

timber dragon
#

He made a discord for anyone to ask him questions. Last last he responded to someone was about 2 months ago..

#

After that it seems he stopped responding to people..

tawny minnow
#

@timber dragon Care to share/PM the asset?

modern perch
#

it's a common problem with the marketplace to be fair

tawny minnow
#

I believe they remove assets/disable them if the creators stop updating or responding.

modern perch
#

only if they the assets become out of date, as far as I'm aware

#

since there is a requirement for assets to support the latest engine revision

timber dragon
#

He still hasn't updated yet to 4.22

vapid tundra
#

which asset you're talking about tho?

tawny minnow
#

@modern perch I have a lot of assets in my Vault that haven't been updated to 4.22 some haven't been updated since 2.17 or even lower. I don't know when the "out of date" kicks in.

modern perch
#

couple of versions, I think

#

but I would also not be surprised, if like everything else on the marketplace, managing that is done manually

lilac heath
#

@timber dragon what was the asset? The reason I ask is the Dev might be here or some one might know where they are.

If you are trying to install a older asset that has not been sigh ed for 4.22 you can normaly install the 4.21 version to your app. You select the option for show all versions and it will let you add the pack to another version of the engine

tawny minnow
#

@lilac heath I believe his problems are more complicated than simply installing the asset on another UE4 version. Sometimes life comes knocking and we don't know why someone is not responding to support requests. Let's just hope he/she is alright. As for the asset maybe we can help out. Just because the creator isn't available doesn't mean we can't help a fellow dev out. ๐Ÿ˜œ

timber dragon
#

Oh no he's goes on Discord.

#

I guess he just chooses not to respond to people's questions.

tawny minnow
#

ok... ๐Ÿค”

lilac heath
#

@tawny minnow that's exactly where I was going

rare lynx
#

In the early days product support was pretty much mandated. Now it's not uncommon to see plenty of unanswered questions littering a product page. Many times from buyers looking for help or unable to reach through the support email.

sullen lion
#

Been a while since I even looked at my product page

#

๐Ÿค”

rare lynx
#

I usually check every other day. The more products you have the more tedious it becomes. ๐Ÿ˜›

north stirrup
#

Someone did a script for that

rare lynx
#

We've been asking that for a few years now. =/

buoyant depot
#

Is this the right place to post work in progress Marketplace content?

last mango
#

No post that in #work-in-progress

buoyant depot
#

Okay thanks!

tawny minnow
#

@sullen lion Well my day with Epic Games begins with firing up the Seller Portal, check forums and support threads for posts, check products for posts, check support email, check social media because you never know where a support request will come from. Not that I receive many, but still support is support.

#

Forgot the most important part. Making coffee ๐Ÿ˜›

lilac heath
#

@ebon leaf i have a system that monitors your seller assets and notifies you, in discord.
Works ace. It's made support sooooooo much easyer especially with the free assets support and comments

#

thinking of charging ยฃ1-3 a month for it, for all a sellers assets , of for 10 assets still to work out the fine details
Any one interested hit me up and depending onndemand I will figure something out

fierce field
covert furnace
#

Wait it out. Sometimes it takes ages.

fierce field
#

@covert furnace okok i try to wait

#

Thanks a lot ๐Ÿ˜„

fierce field
#

@covert furnace hey is possible to export the whole train ?

brisk river
#

You can merge all the meshes together and then export it to fbx

#

Just be careful with license since it is a marketplace asset GWqlabsThinkPlant

fierce field
#

okok

#

Thanks a lot

terse loom
hallow lagoon
#

I'm not sure if this belongs here but: What's the general consensus on using market assets in a game I intend to sell? Do I need to pay additional licensing fees past a certain number of sales? Is the intent to use assets as sort of an educational/prototyping tool or is it ok to use them for a game meant for profit?

#

My thinking may be outdated on this. I obviously would like to avoid the stigma of making an "asset flip", but lack the Blueprint skills to produce something like a MP framework, or weapon customization.

merry field
#

You can of course use them in commercial games

#

That's rather the whole point

#

There are no additional licencing fees

#

Though I did have someone say they liked my asset so much that if their game is really successful they want to give me a bonus

#

That was what I thought, didn't quite know what to say to that

#

They did find a couple of bugs in it which I fixed... but isn't that kind of doing my job for me, finding my bugs?

zealous ibex
#

@hallow lagoon Agreed with Nameless Voice. Of course you'll want to avoid only using marketplace assets / doing an asset flip, but that should speak for itself. The Epic Games assets can only be used with Unreal Engine if I'm not mistaken, but other than that, if you purchase them from the marketplace you can create whatever (packaged) game you want with no additional costs, so long as you don't redistribute the uasset/source files. (NOT an Epic employee / could be wrong on any of the above ^^)

lilac heath
#

@ebon leaf think the next windows closed all ready - think it's a 3 -4 month cycle to be able so submit content.

merry field
#

I think there's new featured content every day

#

Being "featured" doesn't actually mean anything at all

#

You say you want to be featured and they put it in rotation

#

Seems dishonest, featured content should be something Epic staff hand-picked as being good

buoyant cradle
#

Did anyone check out this marketplace asset?

#

Isn't that basically the Ocean Water Plugin, except the materials are adjusted to be stylized? ๐Ÿค”

languid maple
#

Does anyone know why some of the packs I purchased in the Marketplace have now disappeared from my library and how do I fix it?

fluid cargo
#

Are you able to include a PDF or other document in market place content?

merry field
#

Generally better to just link to a Google Docs

#

As far as I know you can put the files in, but they're a bit hard to access

#

Since you usually just install the content into your project using the launcher

fluid cargo
#

I've seen fbx and other files included without issue. I've already dismissed a linked document.

merry field
#

Well, what will happen is it will install that readme into the project

#

I've included a text file and that worked fine

#

Though dumping stuff into the project dir feels rather messy to me

fluid cargo
#

Yeah, I might just use commnet boxes in a bp or demo level

merry field
#

But you won't see that readme in the UE4 content browser

#

only if you open the dir yourself

#

Well, all your BP functions and macros and variables and etc. should have descriptions where possible anyway

#

A demo level is also always good

fluid cargo
#

I've built a bunch of tools for AI and level building over the last year and I'm thinking of breaking them up and putting a few small packs for the marketplace. Most of them are designed to be self documented, so that just by looking at something you should understand how to use it.

#

@merry field How have sales been on the Spline Tools?

merry field
#

Do sell a bit more during the sale, but nothing amazing, then it drops off for a fair while afterwards

#

It was something like 1-2 a day instead of the more usual "a few a month"

robust vector
#

@fluid cargo There is no such thing as "self documented" or "self explanatory" when dealing with marketplace customers.

merry field
#

I haven't had any particularly stupid questions yet

#

Now I've just about got a new product ready for submission, but I'm not sure how much I should charge for it

merry field
#

So if you spend a month at it, it's $13?

merry field
#

In that case it should be based on how many you expect to sell and the number of hours you spent making it

sullen lion
#

That's hard to pin down though

merry field
#

Or just make everything somewhere around the $15-20 mark, that seems like a reasonable price for most things

#

What do people usually do for the supported platform boxes? I'd imagine anything Blueprints related should work fine on all platforms, but I can't exactly test the ones I don't own

#

Yeah, I guess if someone wants to use the thing on iOS or Playstation or whatever, they can test it themselves, and can't blame me if it doesn't work

strong relic
#

Guys

#

The marketplace keeps signing me out when I try to login,

#

On multiple browsers

#

Wtf?

midnight hinge
#

@shadow inlet You people need to get A into G and sort the refunds I posted on April 7 and have heard NOPTHING not even a squeak my return date is most likely passed. I should NOT have to make a noise and do this sort of thing to get a responce

shadow inlet
#

Did you submit a ticket to our team? The MP team has been responding within 24 hours to support tickets. @midnight hinge

shadow inlet
#

Heard back from the team and it sounds like theyโ€™ve followed back up with you - many apologies for the delay on this one!

gaunt flicker
#

๐Ÿค”

leaden root
#

Marketplace support is pretty fast for that now, less than 24hr response on any ticket

flat schooner
#

My Geiger Counter Audio System is on sale

#

RT apreciated

quasi blade
#

There is a general lack of female character packs in the ue4 marketplace

#

i see some great style packs, but its usually all male characters

#

make its really difficult for us non-artists to build a game where a person can choose a female or male character

#

so, stop being sexist, model those females , or do i have to summon some sort of #movement to bother you guys even more?

leaden root
#

Or pay someone to make the model for you instead of demanding marketplace creators to make what you want

quasi blade
#

i will have to eventually, just curious though, as to why ? like all these "hero" packs

#

not 1 female

leaden root
#

There are female military/civilian packs

quasi blade
#

i can make that stuff myself though, as can anyone with free tools, im referring more to the "stylistic packs"

#

stuff that we can't make ourselves, but whatever i get it, its actually a common thing in games for everything to be male related...

#

just figured someone smart would capitalize on this idea and see how much its lacking

left bough
#

Their

#

Like wtf does that mean?

quasi blade
#

lol.. yeah and im pretty sure doing that doesnt really even move it, its just for future additions to the vault

pastel slate
#

Hey guys, when you submit items are they the uasset folders from a projects content folder, or the source files?

merry field
#

What kind of assets are you talking about?

#

Models, code, blueprints?

#

For art assets (models, sounds, textures), you submit the .uassets from the content folder, though you are also free to include the original files (models, textures, substance, sound projects, etc.) if you wish

#

For Blueprints, the .uasset is the source anyway, so again, content folder

#

source code is different, but I don't think you were asking about that (and I'm not entirely sure how it works as I haven't looked into code products)

pastel slate
#

No just art assets yes

#

So I would just import them, set them up, and then zip that folder from the content and submit that?

#

I just like to be sure lol

merry field
#

Yes, that's about it

#

There are some extra folders inside Content that should remove

#

And you should have a demo map which shows the assets

#

There's a pinned message in this channel that links to an article I wrote about submitting to the marketplace, including package layout

#

Glad you found it useful

grizzled thunder
#

Your article rocks @merry field I can never remember which ones to delete ๐Ÿ˜ƒ

merry field
#

I have a batch file

rd Content\Developers /s/q```
#

And one for packaging:
"C:\Program Files\7-Zip\7z.exe" -tzip -mx9 a PackageName.zip Config Content "*Readme.txt" *.uproject

north stirrup
#

scripts ftw ๐Ÿ˜ƒ

pastel slate
#

Does anyone sell regularly on the marketplace?

#

Iโ€™m looking for a sellers forum or somewhere where people might share analytics

#

Or is there anything like that

merry field
#

A few of the people here regularly sell on the Marketplace

pastel slate
#

Iโ€™d love to hear where they have the most success and what to expect

#

Where being which marketplace

merry field
#

So you're asking for people who sell on more than one Marketplace?

#

Art, presumably?

pastel slate
#

Yes

#

Meshes/Textures

#

Things universal

#

Props

merry field
#

I can't answer that myself, I'm only a minor seller

pastel slate
#

Ah ok thatโ€™s ok, most of the selling data for assets I was able to find online is quite outdated to before the marketplace was integrated

#

So Iโ€™m just wondering if purchases have gone up since then, are about the same etc

#

I wish they shared more about the analytics of it

#

I know itโ€™s dependent on the asset and the exposure but just as an average

#

Couple dozen units a month, couple hundred?

flat schooner
merry field
#

Would you stop spamming that please? This channel is for discussing the Marketplace, not for promoting your assets, use Twitter or Reddit or something for that

lilac heath
#

@pastel slate the sales on the market place have decreased greatly over the last 2 years, with 6x the products now I take less in total than I did with 1 product 2 years ago.

pastel slate
#

Hmm damn

lilac heath
#

Indeed

pastel slate
#

Appreciate it though

lilac heath
#

But this is just my sales , others may have a different experience. Some people do make a living from it.

merry field
#

I do wonder how the difference is between UE4-specific stuff (code, blueprints, systems, particles), and more cross-platform things (art, models, textures, sounds)

pastel slate
#

Yeah

sinful narwhal
#

this one is a steal

#

only 5$

merry field
#

Sounds like you're in the wrong channel?

#

Not sure about the quality of those animal models but the animations are nice

pastel slate
#

Itโ€™s a lot of content at least

late dune
#

Made edits to one of my packs and pressed Save. This thing has now been Saving... for 30 minutes.

#

And before this I was able to save and submit without errors but without nothing happening either. The page just refreshed and the edits were still there so I felt like "At least the save is there.. I'm gonna refresh and try to submit..." but... When I did that I realized that nothing was saved and I had to do all the edits again... and now the Save button just keeps Saving. ๐Ÿ˜„

#

I'm on Chrome. Any ideas? Should I perhaps try this on Firefox instead?

merry field
#

Probably not related, but I did notice that it will refuse to save if you don't have an image in one of the image sections, and just very subtly tags them in red

late dune
#

Good point but yeah not related. : ) I got it working now tho. Restarted browser and re-edited everything and suddenly it just worked. ๐Ÿ˜›

sinful kelp
#

@late dune You got lucky, i lost 2 hours of work and organizing due to the same issue ;-;

merry field
#

No need to lose work, just open a new tab and copy-paste all the text over

sinful kelp
#

@merry field Cant do that when i have multiple text fields :<

#

also I've noticed it saves normally when i don't change the image order

#

but as soon as i do

#

save time is through the roof

late dune
#

@merry field Not 100% sure but if the window gets stuck on the "saving..." part all the text fields are grayed out and cannot be edited. Copy+Paste might still work (at least by opening source) but I'm not sure anymore. Forgot all about that horrible issue already. : D

sinful kelp
#

Eh it's fine now

#

i fixed it by saving every 10 seconds

#

it seems to bug out if i wait too long between the saves

merry field
#

Yeah, it disables some of the text fields, but you can just open dev tools and re-enable them

#

Kind of a silly browser bug that you can't select the text of inputs that are disabled

elfin plinth
#

@sinful narwhal when you get something like that for five bucks, it's not likely legit

#

it's common for scammers to put that low price, have never seen original authors rate their real work that low

#

you sell 26 animals in pack with the same price with almost untextured scorpion?

#

yeah, right

modern perch
#

almost certainly ripped or obtained from elsewhere

elfin plinth
#

yup

#

some of those look like they are from Far Cry 3 and 4

#

like, deer, wild boar, shark, wolf, possibly crocodile and bear at least

#

what's funny is that when you look at the earlier linked youtube videos comments, nobody even questions if these are ripped

#

however one person writes this: How can we be sure all these animal models were made in a legit 3d software version? Since you all know that people get paid by 3d software corporations to see if models were made in a legit version of the software.๏ปฟ

glossy terrace
#

Maybe he living in some low cost country, its better to ask UE marketplace team to investigate this creator instead of judging him behind

#

just my 2 cents

sinful kelp
#

Wait he is selling full rigged asset packs for 4.99$?

#

somethings fishy

glossy terrace
#

*20++ full rigged asset for 4.99

elfin plinth
#

well, looking at his offerings, they don't make any sense

#

same price for 26 animal pack that includes a better textured scorpion vs one less textures scorpion for same price

#

also, I did check the games I mentioned and those models look way too much alike to be a coincidence

#

I've dealt with sellers like this before, I've reported some to Unity's store and they can't do anything about it unless it's the original rights holder that makes the report

glossy terrace
#

anyway, he remove his face photo from his artstation

elfin plinth
#

for example there's still forza motorsport cars on Unity store for a seller I reported and they don't do anything about it, AAA quality cars for 5 bucks each

#

and yes, I verified few to be direct rips

glossy terrace
#

I remember that i do stalk at his artstation early today and his face and is over there, maybe he is in this channel

elfin plinth
#

(from the cars, not buying those animals to prove my point now)

glossy terrace
#

Well, gonna let the UE marketplace team to deal with it

#

it really look fishy thou

elfin plinth
#

in the car case, the seller had redone some of the texturing, to disguise the models

#

but topology was still 1:1

glossy terrace
#

yup, it does happen in almost every 3d store

elfin plinth
#

and this is why you don't buy any art from these stores unless you personally know the artist or it's done by company with good reputation

#

it's just too big risk

#

same goes with audio tbh

glossy terrace
#

as long as the price is not too fishy or suspicious good, I would buy it thou

#

I send you a PM btw

sinful kelp
#

Jesus, i usually sell at 0.50 to 60 cents per mesh and that is tight as is

sinful narwhal
#

well if so, how can that person sell so many copies without it being a problem?

elfin plinth
#

on Unity store, they simply don't care even if people report such assets

#

I can't tell that animal one is with ripped assets as I don't have first hand experience, would just be cautious with assets like that

#

but I do have first hand experience with similarly priced, way too detailed assets that did prove out to be rips and they are still being sold despite reporting them

hollow falcon
#

people should invent a system using blockchain to generate the models on sales sites. So you have to buy it to own it, otherwise it won't validate.

#

or at least some other kind of tracking system for assets

merry field
#

Epic will soon be liable for up to 4% of their revenue for allowing this kind of thing

#

Thanks to the European Parliament ignoring its citizens and voting in the disastrous Copyright Directive

sinful narwhal
#

so these ripped things cant be used in a finished profuct?

merry field
#

You're liable to be sued by the original owner

modern perch
#

not to mention you'll probably have to withdraw your product from sale entirely until the issue is resolved

sinful narwhal
#

rekt

glossy terrace
#

https://www.moddb.com/games/jaws-of-evolution

https://www.moddb.com/games/old-school-strategy-game

I just try to be fair, I do a google search on his email, it lead me to 2 of his old project. seem like he retexture or upgrade the texture from last gen to current gen of his old model.

I'm not on either side, just sharing what I found

Mod DB

Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and...

Mod DB

Game based on historical oriental factions especially Chinese. Set in 12th century player will be able to create and control diverse economy system and advanced milatary warfare. Player will be building city from the ground up, sell resources, collect...

wooden falcon
#

nobody here but us chickens...

near parcel
#

It turns into an IKEA, where you run around and see all that fancy stuff but you end up just buying a new lightbulb and a pancake turner. lol

ebon leaf
#

People who missed out the April's free assets, u still have maybe a couple of hours before the new ones arrive to replace them

wooden falcon
#

oooh, forgot today was the new rotation

#

hopefully Epic remembered

#

๐Ÿ˜ƒ

#

I see some stuff in the permanent collection...not sure if they were added last month and I just didn't get them yet

wooden falcon
#

yowza...buncha free ones for the month

onyx flower
timber dragon
#

Holy fucking damn

#

Some good packs

#

Was thinking about buying the Chameleon pack.

#

So glad I waited. lol

pliant forum
#

Modular RPG heroes + Platformer Start + 8Bit sound + UserInterface.. @onyx flower 99% of all GameJam entries

#

๐Ÿ˜„

timber dragon
#

I love May

gusty whale
#

Gonna be a few Mario knocks off with the platformer ๐Ÿ˜

timber dragon
#

Been thinking about getting it, but I don't know

gusty whale
#

are they animated?

ebon leaf
oblique vale
ebon leaf
#

month*

pseudo sundial
#

anyone having issues with checkout on the marketplace?

#

it seems to be hanging at Please Wait Updating Your Order

blazing harbor
#

it hurts seeing things ive bought and never used come up free.. lol

tiny stag
#

@pseudo sundial try from launcher, worked for me

ebon leaf
#

While I am attempting login it says you are too frequent using our service
does anybody having this login issue?

blazing harbor
#

@ebon leaf ya.. ive had that

#

no solution.. just.. ya.. ive had that

ebon leaf
#

ok

#

I contact the support team

#

they will headup shrtly

#

if i got any sol. I tell u

#

do u have 2FA enabled?

#

@blazing harbor

blazing harbor
#

i do

#

and it doesnt matter

#

i just didnt bother..and tried later..

#

was during a sale... i missed out. but .. didnt really care that much. so didnt report it

#

i think i did make a comment here tho

ebon leaf
#

if u have 2FA backup code u can try login with that instead password

#

it may works

merry field
#

You surely need both a password and a 2FA code

#

Otherwise it defeats the whole purpose of security

flat schooner
#

Hey! my Breathing Audio System is on Marketplace

rotund schooner
#

have you guys get platform and house h1 packs what is for free some issues getting?

#

I got buy and it keeps looping on verify only those 2 packs

rotund schooner
#

for that it was on website but from epic launcher those marketplace assets was able to get as in website the buy it got stuck on "please wait"

oblique vale
#

I managed to get them all just fine

wild swallow
#

Hi @here is there someone which can explain me how the marketplace works about uploading files? Cannot find a doc about how to prepare a Content-only submission's files.

cloud hornet
#

Guys,who knows good Sci-fi weapons SFX in Markatplace for good price ? Im planning to buy some,but idk any good asset !

merry field
#

@wild swallow check the pinned messages

#

I wrote a guide, you should find it there

wild swallow
#

if u weren't @merry field i would propose your name for the next Guy of the Month

#

thanks

delicate dove
#

<_< launcher is trying to install 4.7 version of a ue4 pack (that supports 4.4 and up) into ue4 4.5 version of a project.

#

gg launcher

merry field
#

How long are Epic taking to reply to Marketplace submissions these days? Seems to have got a lot longer

pastel slate
#

I heard they were understaffed and those few people doing submissions, some were under the weather

#

The estimate wait is something like over a month

merry field
#

Ouch

wooden falcon
#

report?

wide granite
#

Anyone know of ability decal ring packs? I would of swore I saw some at one point, can't seem to find them

ebon leaf
#

Hello, Ok so, I've been so hyped to purchase an Asset for 53โ‚ฌ, When I was gonna purchase it I choosed PayPal as payment method, Is asked for my card that I then added, After is asked to purchase with my card, And I couldn't change to PayPal balance, Even when I have 59โ‚ฌ, SHould I change currency or what (Have already change settings to Balance as perfered method)

#

And no I can't transfer to my bank then purchase the asset, I live in Sweden, And don't know what could be the problem

tiny heron
#

I donโ€™t think you can pay with PayPal balance

merry field
#

That sounds bizarre if true, it should be PayPal which chooses where the money comes from, not Epic

ebon leaf
#

Well still what the problem

#

The accept PayPal but not PayPal balance

#

That would make no sense

lone mountain
#

You should be able to switch your preferred payment method in PayPal itself

#

via "Preapproved Vendors"

#

find Epic, switch Payment

merry totem
#

I am looking to get some kind of VOIP support for future projects

rare lynx
#

Judging by the ratings, and the fact it hasn't been updated since 4.18 it's probably safe to assume that's not worth the price risk IMHO.

merry totem
#

have any suggestions for getting Voice with attenuation in 4.22?

rare lynx
#

Unfortunately I can't help you there, just providing advice on that particular product. MP products can be pretty hit or miss in general, without looking at those 2 factors I mentioned above. Just don't like to see people have a negative experience on here.

merry totem
#

my issue is not being able to find a decent voice communication solution it seems. Surely this is something I can get support for

rare lynx
#

Support from the asset creator? Judging by the lack of recent product compatibility and interaction with customers in the comment section, I'm not sure that's a safe assumption. ยฏ_(ใƒ„)_/ยฏ

#

You can always get it, see if it works, and if it doesn't work properly try to reach out to the creator. Judging by the product page there's a good chance you won't get a response, in which case you could apply for a refund. But it isn't a guarantee so you'll have to weigh the risks is all. For lower priced products I usually do, but $99.99 it'd give me a bit more pause. But ultimately it's up to you. Just offering advice from both a buyer/seller standpoint. ๐Ÿ˜ƒ

merry totem
#

There is an advanced sessions plugin of some sort

wooden falcon
#

ouch, my first 1 star with no explanation

#

stings a little ๐Ÿ˜ƒ

delicate dove
#

hugs @wooden falcon

wooden falcon
#

๐Ÿ˜ƒ

merry field
#

I have one of them and I only have five ratings

#

My theory on mine is not supporting older engine versions than 4.20

#

But to be fair I don't think anyone else would even notice

delicate dove
#

someone recently purchased the 4.5 version of the cave-pack only to find out that for some reason the launcher pushes 4.7 version for anything sub4.7 to the project

modern perch
#

.<

delicate dove
#

havent heard any news about it, but i doubt its a stand-alone issue

#

wondering if its with all packs that support < 4.7 versions

modern perch
#

seems likely

delicate dove
#

so if you have a 4.5 version, id suggest to try it

modern perch
#

though the number of people downloading stuff for versions that old is likely very small

merry field
#

Is that cave pack photorealistic or stylised? Came across it while poking around but found it hard to tell from the screenshots

delicate dove
#

depends on what materials you use :p

merry field
#

Was meaning to check the video but hey, I'm lazy

#

Hah fair enough

delicate dove
#

uses any seamless material you have laying around

#

currently trying to get into contact with one of the other (more awesome looking) cave-pack creators for a collab. (basically get a seamless version of his textures)

merry field
#

But won't things like stalagmites look a bit odd if they just have a seamless tex on them?

delicate dove
#

besides a few props, the shader/uv's will hide any seams

#

its a trade-off

merry field
#

Yeah, might have a go at making my own, but I suspect they won't look awesome

#

Thinking for stalagnites you'd want you use Substance Painter's liquid particle effects on them

delicate dove
merry field
#

Which would of course need a unique texture for it

#

You have a sample pack? That's awesome

delicate dove
#

shader is outdated, and simplfied, but gives you a decent idea

merry field
#

Would be nice if the marketplace had a model viewer

delicate dove
#

+1

merry field
#

Since I've found it very hard to tell what a model really looks like from the images you're allowed to provide

#

And even videos sometimes, especially if they are third-person (which just tend you mean you don't see the objects up close because of the camera position)

delicate dove
#

yea I agree, not much we can do but wait, and hope (or lose hope) they add such a function eventually

merry field
#

Yup

#

Though I suppose one could link to another page with a model viewer, artstation for example

delicate dove
#

some do

delicate dove
merry field
#

Weird

#

Do you still have it?

#

4.5 seems insanely old at this point

delicate dove
#

i had a sale last week, which is why i found out this problem

#

as their install borked, and showed a 4.7 thingy in the logs

merry field
#

October 2014

elfin plinth
#

4.5 suggests it's used in Ark mod

#

(Only real reason to anyone use 4.5 today is to use it on product that already shipped with 4.5)

delicate dove
#

yea they wanted to play with it in ARK

#

XD when you have to pirate your own pack because ^

#

when you cant find such an old version

elfin plinth
#

you don't keep your own assets in any version control? ๐Ÿ˜ƒ

north stirrup
#

wdym

merry field
#

That's what I understood as well

#

but he seems to also not have that ancient version any more himself

#

can't really blame him, it's 5 years old by now

delicate dove
#

cleaned up my backup shizzle (which isnt free ofcourse) half a year ago, and removed 4-4 up to 4-16 because "I can download it from the mp"

#

though fun fact, cave-pack has always been a weird pack
this is the 2nd time something messed up on the mp side, and even the initial submission went totally fubar

#

12 emails back/forth because it just got lost in limbo during submission

merry field
#

Don't suppose it was in source control?

#

I've luckily had the foresight to start keeping mine in git just in case

delicate dove
#

at some point you need to delete old stuff, else costs

#

saving about 100gb of cavepacks is a lot hehe

merry field
#

Ah well, my git is on my own server

#

Upside, 8TB of storage, downside... uh, not in the cloud

delicate dove
#

i'll probably get a nas when I get a new computer next year

merry field
#

Yeah, something like that, I have this cheap microserver

#

Don't think you can get those things so cheap any more, they stopped making them or something

#

It's basically like a NAS but with a bit more computing power

delicate dove
#

well, I call it a nas, but itll just be this computer minus any hardware not needed to run hdd's and ssd's

merry field
#

Ah, that'll probably use more power

delicate dove
#

hmm that might be true. but thats something for next year.

merry field
#

But I never know what to do with my old hardware anyway

delicate dove
#

sell it, get more ram :p

merry field
#

so your idea is probably better than me keeping a perfectly good mobo in the cupboard

#

Selling it is hassle!

delicate dove
#

yuuup

merry field
#

There's a shop that buys hardware, but they only buy CPUs and RAM, would be a waste of a perfectly good motherboard to sell those out of it

#

But selling all three is too much hassle

delicate dove
#

been trying to sell my old 52inch tv, the people responding to it.. jebus

merry field
#

I kind of wish there was... I don't know, some kind of community place where people would go to sell / trade their old stuff

#

like a communal yard sale kind of thing I suppose

delicate dove
#

back in the ut99/ut2k4 days we had a forum thread on beyond unreal where people would trade/give away old hardware.

merry field
#

I'd imagine that would be a bit awkward if you live in a small country where no one else is

delicate dove
#

true

#

though some of the kinder/richer people would ship to those people sometimes.

#

the amount of love and thanks was humbling

merry field
#

I don't want people to give me things, I'm just too lazy to package and post things myself!

delicate dove
#

XD

modern perch
#

I usually give away my old hardware

#

no point hanging on to it, and it's not like you get anything for selling it, haha

elfin plinth
#

I used to sell all my old hw

#

usually sold it when it was still usable

#

so could like halve the upgrade cost for new rig

#

my current rig is really ancient already tho

#

but most games still run fine and same with dev stuff unless I build UE4 :p

merry field
#

I've noticed that you don't need new hardware as much any more

#

Technology has slowed down a lot

elfin plinth
#

it'll change again when we get truly next gen consoles again

#

it was kinda similar when xbox 360 and ps3 were around for ages

#

consoles dictate the pace for bigger game productions

merry field
#

Urgh, yeah, we've kind of moved to lowest-common-denominator-hardware mode

#

That raytracing stuff might shake it up again a bit

delicate dove
merry field
#

That seems really powerful, but I'll admit I can't quite tell how it works or exactly what it does from the video

delicate dove
#

on a sidenote, while there are issues ith 4.4 to 4.6 of the cavepack, 4.19 and up now had some optimizations and improvements. (and should work properly with hlod) so anybody who has it, go update ๐Ÿ˜ƒ

wooden falcon
#

what's the d/l size?

#

oh, 4.6 gig... ๐Ÿ˜ฆ

delicate dove
#

the 4.4 one is 9gb XD

#

forgot to turn em into 8 bit XD

steady vault
#

@delicate dove if you want good storage for a very good price: https://unfuddle.com/stack/

19$/Month and you could use SVN with unlimited amount of space. I would create an SVN repo for each of your packs.

I got some games on there with over 300GB each xD

delicate dove
#

ooh interesting

#

thanks fellow pepper-lover :p

steady vault
#

Love ya xD

lone mountain
#

@steady vault Hmm..

#

That's like Assembla basically right?

#

I wish Assembla didn't have the exclusive to Perforce in the Cloud

#

If their prices were better, I would highly recommend it to any studio.

#

Although they finally have an "Indie Tier", secretly of course. $100 for 5 users, limited to 100GB space though.

steady vault
#

Unfuddle is 19$ for 10 users ans unlimited repos and space (fair usage of course), I ditched Assembla long ago xD

#

Assembla is also pricey because p4 is

lone mountain
#

Right

#

They do have SVN also though

#

this I don't get though. If self-hosted, why pay

steady vault
#

I could understand a one time payment but yearly? O_o'

modern perch
#

if it's self-hosted, what are they even offering?

delicate dove
#

and the latter has not been available since early 2016

vapid tundra
#

using a stolen card on free assets? ๐Ÿค”

delicate dove
#

weird ยฏ_(ใƒ„)_/ยฏ

vapid tundra
#

yep

delicate dove
#

also weird flex.

merry field
#

Someone bought something for $0 on a stolen credit card?

#

I think they don't train their robbers properly these days

rare lynx
#

@delicate dove I got an email about the same thing with my free pack haha xD

fossil quest
#

They might be testing if the card is working (and has been reported) or not... before trying to purchase something seriously

blissful forge
#

Does or has anybody sold furniture assets on the marketplace? Primarily aimed at Arch Vis? I've got a back catalogue I'm interested in putting up but would be keen to know more.

modern perch
#

I gather they're one of the more popular sets of items, but I don't think we have many people in here who actually make them

oblique vale
#

@merry field how and why would you refund a $0 purchase?

#

just the admin fees would make it more than its worth to do it

#

essentially all youre doing is recording a matching VOID record against the SALE

#

each with a value of 0.00

#

sounds to me like the email is an error

tough cipher
#

Hey I was wondering if anyone could help me understand or even knows how much of a blueprint has to be original for you to sell it in the Marketplace? Example I have made an Elevator Blueprint, but in order to learn how to do this I had to look at and study how others did it. So I based mine on what some others had done but changed significant parts of it about 75% but some of the core setup/architecture is the same. Where do I stand with selling it?

delicate dove
#

we all learn from others at some point.

#

as long as its not direct copies, or blatantly ripped, you should be save.

#

though do try to add as much features/functionality to it as possible.

merry field
#

@oblique vale it specifically listed Lous' free pack, the price was not a mistake

#

A better question is why they'd even charge the card for $0

oblique vale
#

i wouldnt expect you could

#

its not a facility on most payment processors

#

i know more about payment processors and online stores than i do gamedev ๐Ÿ˜›

tough cipher
#

Is it the same with materials? how much change to a simple shader set up has to be unique?

merry field
#

Though Marketplace and EGS sure loves to suggest it will, with its bizarre checkout for free items

oblique vale
#

as it was my job for a loooong time

merry field
#

I don't get what you mean by unique, surely if you made it yourself it's unique? So long as you didn't copy-paste or base it on someone else's blueprint

tough cipher
#

Some core structure parts are the same as the ones I learned from basically copy and paste.

#

But the features and function are different.

blissful forge
#

@modern perch That's grand thanks, I've just got to prepare them properly then and hope they get through the checks.

wooden falcon
#

been checking out your cave pack @delicate dove...I like what I see ๐Ÿ˜ƒ great job!

delicate flame
#

It would be really useful if you guys add a "favorite" button for every asset and also notifications when they go on sale.

#

Just like steam you know

delicate dove
#

he said in an unofficial discord channel, instead of the official marketplace forums

modern perch
#

I'm not sure it matters which void you scream into ๐Ÿ˜„

delicate dove
#

XD

delicate flame
#

@delicate dove go and tell 'em I sent you

delicate dove
#

hehe trust me, ive been one of the most vocal people about marketplace issues and improvements in this channel

#

hence ambershee's "joke"

delicate flame
#

So no Epic's staff at all here?

delicate dove
#

there are (warning, dont @ em or get kicked)
but they are here because they just like to be here, they arent here as representatives. (besides Victor, Amanda, and Tim)

#

and only @ them when there are serious problems

delicate flame
#

I see.
I just mentioned that because I develop for the web, that kind of features can be implemented in half a day.
It's a shame marketplace lack of them.

delicate dove
#

lets keep it at:
"The marketplace team is working as hard as they can, but are significantly swamped with work, submissions, sales, emails, contact, pack approval, and more. So the amount of time that can be spend on improving the marketplace is sadly rather limited. Its not their fault as much as the fault of the higher-ups that to this day seem to refuse to give the marketplace team the resources to really thrive, add all the features we want, and to improve their own workflow/progress/automation so they and we benefit from it"

#

we all know, (them included) that a lot of features could be implemented fairly fast, even with thorough testing them for errors and general ui/ux issues.
But if the resources aren't there, we have to be patient.
I think by now their backlog of future features is massive, and must be as frustrating for them as it is for us.

lilac heath
#

@@delicate flame I think you might be underestimating the complexity of the feature adition. When you are implementing a change to a multi million user based webapplication with no referance to back end /back office complexity,dependent services or applications,alpha/beta/UAT testing,change request management where the services are offered for free and any impact to service results In a catastrophic out burst from the community. Does make me think it would take more than half a day.
Perhaps an example or POC could be produced in that time.
Just my thought on the matter.

delicate flame
#

@lilac heath it's not rocket science, just a simple many to many relationship and a couple of simple methods to CRUD over it.

#

But what the fuck I know.

delicate dove
#

related

merry field
#

Good to know

lilac heath
#

@rl615 dude I'm not having a go at you, I'm just saying that a prototype would take not long to do, but to make the change to the production environment you are looking at alot longer because of the essential steps to ensure a valid product that is safe , secure and stable.

delicate flame
#

@lilac heath yeah, any kind of deploying would take longer under this scenery.
BTW, I'm not your dude.

lilac heath
#

@delicate flame where I'm from dude is commonly used as a general gender neutral non formal address to a person as an informal address.

But hay ho. I will end the back and forward with your self . As you are obviously frustrated and have taken my comment as an attack when that was not the intention at all. The continuation on this discussion would be fruitless and would enevitably perpetuate your frustration.

delicate flame
#

@lilac heath hehe relax, I'm just breaking balls with you, I noticed you were pissed off ๐Ÿ˜†

#

I usually cause that effect on people

#

Not sure why

lunar gulch
#

what's the most sales you guys got in a month? ๐Ÿ˜ƒ

delicate dove
#

15.000

#

free pack though XD

topaz pivot
#

aww

lunar gulch
#

Do you think it's worth it to sell model packs on the mp?

#

I'm currently only selling BPs

delicate dove
#

without proper data we cant say for sure

lunar gulch
#

Have you been selling any models on the mp?

delicate dove
#

besides vfx, just a cave pack

lunar gulch
#

Send the link ๐Ÿ˜€

delicate dove
blissful forge
#

a rather broad question but what's a ball park figure for say furniture asset sales on the marketplace?

Currently I make some items for Adobe Dimension and on a good day make $10 in sales, other days $1.20

#

they're all essentially game ready assets too, fully unwrapped, sub 40K poly count (maybe not so game ready) and Substance textures.

delicate dove
#

you'd need to ask people who make packs like that

#

and more competition also means potentially less sales

lunar gulch
#

awesome work

blissful forge
#

Oh I'm aware of that

#

look at 3D Sky, it's a battleground

#

the only winning move is not to sell there haha

mortal sluice
#

Easy, make full modular houses, sell them for 60 bucks each in separate packs, profit

#

Not that i need more modular houses, but maybe yes i do

lunar gulch
#

I was thinking of paying a freelancer to model a pack for me to sell

wicked sinew
#

got a fun one for you guys.... how do I report someone giving away market place items for free (that isn't their creation) claiming that it is free to use (when it isn't)?

#

(already notified the content creator by the way)

delicate dove
wicked sinew
#

thank you

delicate dove
#

though, this rule is kinda..
b. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT EPIC IS NOT RESPONSIBLE OR LIABLE FOR ANY UNAUTHORIZED USE OF YOUR CONTENTS OUTSIDE THE MARKETPLACE INCLUDING, WITHOUT LIMITATION, ANY SALE OR OTHER KIND OF DISTRIBUTION OF CONTENT ON PIRATE WEB SITES OR THE LIKE.

#

and that wasnt there for many years afaict

wicked sinew
#

fair enough, but hey if epic wants to do anything they will have the evidence at least.

covert furnace
#

They may not be liable but from my experience they have been active in enforcing breaches like this. Have reported multiple pirate sources in the past and all have been addressed promptly. ๐Ÿ˜ƒ

delicate dove
#

i know, but that rule isnt particularly old afaik.

wicked sinew
#

fortunately, the dev who wrote the template package is aware. My concern is epic is informed and that epic is also informed about what the 'studio' planned to do with said template

#

email sent along with a crap ton of screen shots and links.

#

@delicate dove after our talk in DM, I went through a bit more of the content of my exchanges... there were a few other golden nuggets I missed as I thought they occurred elsewhere... sent those as well

delicate dove
#

allrighty ๐Ÿ˜ƒ

wicked sinew
#

time for a name and shame

#

guy is claiming 1) he fired me (when I quit) and 2) that I uploaded to my drop box (despite all the screns)

#

and best part is he is in this discord....

feral tree
#

Hi, i have an important report to make in regards to unreal marketplace so i was told my product needs changes, and yet on the page im directed to it says it's pending approval, so how can i make changes whilst not having ability to do so?
i suppose the reviewer forgot to edit the state?
it needs to be on "changes required"

robust vector
#

Sounds like the reviewer forgot to change the state. Try replying to the email and asking about it.

feral tree
#

yes, said it

#

nevermind, it's fixed, fast

#

claps

#

thanks

feral tree
#

I re-submitted the project for review

merry field
#

First time I submitted one, they set it to "rejected"

#

I had to recreate the whole thing, copy-paste all the details over into a new submission

exotic rampart
#

Hi, I was wondering:
I made a C++ plugin and I have a forum thread in "Work in Progress" for it. Now, I'm shipping this plugin to the MarketPlace. Should I ask to move the thread to another forum section?

delicate dove
lilac heath
#

@lunar gulch 61,000 but it was a free asset month

barren tinsel
#

Hello, is it possible to sell a 3D model on Unreal Marketplace with Unreal project and Unity project included?

delicate dove
#

You are allowed to add a seperate folder with non-uasset content, so possibly yes you are allowed to do so. but you might want to email the mp team as it is related to their competition

barren tinsel
#

thanks @delicate dove

ivory imp
#

How do you guys handle the usage of epic assets for demonstration purposes?

#

Do you add the standard character to your package?

delicate dove
#

sometimes

wooden falcon
#

wtf is that chicken thing?

wooden falcon
#

are we sure that isn't something from Silent Hill?

granite owl
#

In the epics games launcher under the library tab I can see all the marketplace content I've downloaded. I'm able to add some to an existing project but others don't have an option to add to a project but instead want me to create a project, what's the difference between the two? Will I have to create a project and then migrate them into my existing project?

zealous ibex
#

If you want to use certain features like input binding, you're currently required to distribute your project as a project (the create project option), but in other cases (like models), you merely need to transfer the uasset files to your project (-> the add to project option).

In the case of create project you can generally create the project, and then migrate over the files, but some further setup/settings tweaking may be required to get it running properly (especially for blueprint projects). Consulting the asset's documentation will generally enlighten you on this ๐Ÿ˜ƒ

granite owl
#

@zealous ibex Thanks for explaining the differences, that makes sense. There was an a material pack I've just come to add to my project but could only create instead of add, so I'll go ahead and create the project and manually migrate the materials I need.

delicate dove
#

I dont do this often, but this is a honest PSA
Dont buy "Advanced MAgical FX" unless you are actually actively trying to ruin performance.

#

Spend that money on duck related items instead

exotic rampart
#

Ahah, seems like Super Chicks are one of the best investments you can make in the Marketplace ^^

#

I already asked before but I think it went off the radar, but when you're releasing a plugin on the Marketplace and you have an associated forum thread in WIP section, should you ask to move it to another section, make a new thread, or just link to the current WIP thread?

delicate dove
#

there is a big stickied thread where you can request threads to be moved etc

exotic rampart
#

Oh, okay x)

#

I guess it was hidden in plain sight

delicate dove
#

well, it moves occasionally hehe

exotic rampart
#

It's not currently in WIP

delicate dove
#

also jesus how bad is the forum search

exotic rampart
#

๐Ÿคท at least UE4 is awesome

exotic rampart
#

thaaaanks

delicate dove
#

hmm creators hub only, so you'd already need to be a seller.

exotic rampart
#

Oh yeah, I can't open it. I think I will be one as soon as my product is approved?

delicate dove
#

yea, though.. CC: @modern perch

#

just puppy-eye that guy :p

exotic rampart
#

ahah

#

But don't worry, it's not approved yet, I will take care of this when it is

delicate dove
#

kk ๐Ÿ˜ƒ

exotic rampart
#

(... if... it is ๐Ÿ˜จ )

modern perch
#

if you send me a PM with what you need, I can take a look when I'm free later

exotic rampart
#

Okay, thanks a lot

modern perch
#

no problem

sinful kelp
#

Hey mates, what's the usual wait time for someone to get back to you for product approval? Before when i sent in products it took around a week at most but for my most recent product it's been 2 weeks without a response...

delicate dove
#

a lot of mp-people have been under the weather, so expect it to take (much?) longer for a while

sinful kelp
#

Sad to hear, hope the department gets some R&R in the foreseeable future. I can imagine having to check that many submissions must be hell...

barren tinsel
#

anyone selling assets compatible with Unity too? I mean a 3D model with Unreal and Unity packed textures

barren tinsel
#

I was asking because I just received the response from the Marketplace team and I would like to know how sellers do it

#

I can't include any file that says "Unity", texture, folder or anything else

#

if you have a 3D model with PBR Standard and also PBR packed for Unreal and Unity, the Unity part must be eliminated (or any Unity name) in order to sell in Unreal Marketplace

#

the name is already different, Unreal: OcclusionRoughnessMetallic Unity: MetallicSmoothness

#

I understand that including the Unity project with materials would not be appropriate, but we are talking about textures

modern perch
#

I would touch up and redo the textures specifically to suit UE4

barren tinsel
#

instead of Unity what you use? "Other engines"? ๐Ÿ˜‚

#

they are specifically for UE4

modern perch
#

repacking the channels, maybe balancing masks where necessary etc

barren tinsel
#

?

modern perch
#

well, you've said that you made the assets for Unity?

barren tinsel
#

I have standard PBR, and then PBR packed for UE4 and another packed group for Unity

modern perch
#

Unity and UE4 don't quite render things the same way

#

right

barren tinsel
#

no, I make assets for everything, the problem is that in Unreal Marketplace the word "Unity" cannot appear anywhere

modern perch
#

that's a bit ridiculous if you ask me, but yeah, then I guess you'll have find some other way around it :/

barren tinsel
#

that means doing even a custom Thumbnail only for Unreal Marketplace

modern perch
#

'The Engine That Shall Not Be Named'

barren tinsel
#

I think the same, quite childish

#

that is a nice nomenclature

merry field
#

I have to ask, how many people use both engines?

barren tinsel
#

a shitload of people

merry field
#

And would buy an asset for one to use in the other?

barren tinsel
#

YES

modern perch
#

I've ported Unity asset store assets to UE4 before, hehe

#

(where source files were provided)

merry field
#

And not e.g. buy it on an unrelated site, like artstation?