#fab
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5. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);
Well try to open a UE4 asset outside of UE4
If you sell a mesh that can be used in Unity, it's not a UE4 asset.
If you sell a Plugin for UE4 or some BPs, Particles, SoundAssets etc. you can't really use them outside of it.
If you however package your project and sell that, then people can use and play it without going through the editor.
yay my first sale of the particle toolkit since the free month
Cheers for the input, it would be good to get Epic's take on whether the 5% royalty is applicable or not @idle arch ๐
Can you give me the TLDR? ๐ฎ
I have a product for sale on the marketplace. It contains Uassets and some textures. If I put that very same product for sale on another store - say GumRoad for this example - Is this subject to a 5% royalty? Or does it come under phy's comment above
https://www.unrealengine.com/en-US/eula
5.5
However, no royalty is owed on the following forms of revenue:
...
5. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);
They would need to have unreal to use the product properly
@idle arch hope that was clear enough ๐
I have relayed the question
Thanks!
@north stirrup Yeah, I was told that that only referred to the UE4 marketplace and not others. Again not sure if that's still their interpretation, just what was answered when this question arose a couple years back.
@ebon leaf as long as you are clear in the description on what versions have new features. But they encourage it, and your clients will also apriciate the continued support
4.16 is really old ๐ค
I'm aiming 4.21 ๐
Would be way too much work to support more versions
Make it as old as you can and as new as you need to ๐
@ebon leaf people still use 4.16 , I have had requests to make stuff 4.9 compatable.
People can take years to make a game , and upgrading the engine is normally a great setback So the earlyr you go with the version the more sales you will make.
@ebon leaf it's it about the monie , it's about who can do awsome stuff with your pack.
But the thought of adding features on later version while doing backwards compatibility is a brutal thought as far as time and effort go.
Good luck in your decision.
I had to cut out an entire custom OnlineSubsystem in 4.19 and 4.21 due to Fortnite-induced changes which broke the modularity of the OnlineSubsystem framework. Apart from 2-3 customers, nobody seemed to care.
I, too, think that 4.16 is really old.
Hey there. I'm in general new to UE4 and the marketplace. I have a question and didnt find anything directly on google. Are there "Versions" of products in the UE-market like .. other game-engines marketplaces for updating my work? For example; I wanna start with a asset collection and keep it up and wanna upgrade them monthly.
You can push updates yep
Thanks champ! @north stirrup
Is there a way to remove free assets from your library? It's becoming harder and harder for me to find stuff since I downloaded all of the Paragon stuff.
@timber dragon complain to epic to add filters to the launcher that they already have on the website ๐
yea about time we get filters
Honestly, maybe it's just me, but you would think that Epic would have enough money to add something already..
Thanks for the feedback and suggestion, @timber dragon.
for real, they should
Is the Launcher username enough to report someone for pirating assets or do you need their email?
kauncher username contains their email adress, so yea, but you'd need proof and send it to the mp team
@leaden root what asset is it ? Just want to know incase it's one of mine
@ebon leaf I ask them for a screen shot of there receipt.
@ebon leaf you can also ask epic to confirm but that can take a few weeks
For anyone interested the submissions for Sponsored Content are open again until Sunday, April 14 at 10:00AM EDT.
You can submit your assets here:
https://marketplacehelp.epicgames.com/s/free-content-submission?language=en_US
ok this is a new one for me in the "changes needed" catagory
"Looks like your download link is no longer working. Please update the link and submit the product back to pending approval so we can begin review of your product. "
oops I guess? :p
oh well, good time to submit the final version XD
@delicate dove oh dear, not what you want to read after the long wait... did the link just not save? Or did you move the zip?
was a bit too agressive deleting files in my folder
lol
I've accidently formatted a hard drive before... thought I was formatting a usb stick
i knew i would get soem suggestions to change as the pack was in beta, so allowed me to submit an improved version
O_o
your past self was thinking ahead
I presume you dont drop to the back of the queue
dunno, submitted it during gdc so expected this kind of time-period. hopefully its in a daily backlog instead of big backlog
Still waiting for my pre-GDC pack to be approved or not. ๐
It would be nice if our submitted asset packs had a "Date Submitted" somewhere on the Publisher Portal instead of having to write down the date or search for that Submission received email.
Come to thing of it it would also be helpful to have a "Date Published" as well below the Asset's Name and Price.
took awhile to get a file update recently, figured they had their hands full lately
this is me right now when it comes to MP: https://i.pinimg.com/236x/f2/35/cf/f235cfd2aa6ecf531b08066fbded2aa1.jpg
it's been great, but I'm kind of accepting that it's over for me
I make more sells in sketchfab than UE4 MP :/
as a customer I rarely even look at it any more
well thats kinda what you get when you take the steam/unity approach for the marketplace, and use everything that was promised when the mp was realized to the games store.
I'm afraid the Game Store will follow the same route.
we'll see
yup
but I'm not hugely optimistic
and if it isnt, quite the slap in the face for mp sellers that they actually would uphold the quality there.
it was so barebones at launch though, almost any change would be an improvement
at least the Marketplace has proper search functionality
even if it's not very good
true
when mp-team gets an error in a blueprint, but I dont O_o
o_O
nope, no errors O_o
whoo published
2 more days bois
?
Until April's free for the month hits.
lol
does anyone use the asset good sky from the market place
Hey, yes what about it?
is there a way in blueprints to set it to every so often it will change into a storm?
Yes there is, not built in, but you can add that functionality easy.
You could set a timer that cycles through the cloud coverage presets from Clear to Super Heavy and then turn on Storm.
or
You also could modify the scalar parameter values of the clouds themselves for a more... natural feel.
But, yes it is doable.
okay because i would like the lightning to show up every once in awhile to add more to it. Plus im thinking of getting the rain and auto material asset for rain affects unless i attempt to make my own
It will take a little programming but you have access to all of those in the blueprints.
okay thank you very much for the info i will give it a wirl
๐
nope
Working fine here as well.
Because people who own your asset can rate it
Well, if you think that your asset is cool, why not ?
since you are the creator you can also rate it because you own it by default
A welcome side effect is that our assets have at least one 5 star rating. If you feel bad about rating your own asset with a 5-star rating why would others want to buy it? Think about it this way.
i dont rate my own packs, but might use my rating to offset the occasional beephat that 1-stars for no reason
The rating system is so useless that rating your own assets or not doesn't make that much of a difference.
generally yes, but there are a few outliers where they dont. (fraud etc)
though, I do get the occasional email about fraud.
its probably more streamlined nowadays
It's been 15 business days and my asset is still pending approval :/
GDC got in the way, be patient. Mine are still pending as well.
whilst true, it feels a bit off that everyone has to wait for weeks on account of GDC
most businesses don't completely shutdown for the sake of a conference
Damn I even had a dream that my asset was processed. Checked Email when I woke up and was disappointed ๐
they had a few people reply to emails, (etc), but there is something to be said about taking most of the company to gdc during that time
Next time build your HQ in SF to save flights.
XD
@ebon leaf - Epic isn't a small indie studio though, and small indie studios don't usually have other businesses dependent on them
I would argue that Epic has placed Marketplace sellers as a lower priority than the cost of having someone on hand to deal with the Marketplace
It's been like that since the beginning
It feels like Epic has placed Marketplace sellers as a lower priority in general ever since the Game Store launched.
Yes because they need all money to buy out exclusive deals
@ebon leaf Are you talking about your bouncing light product?
quick question: how does the license work for assets bought in the marketplace across a game studio. do you need to buy multiple copies if you have 2 developers for instance?
besides some plugins (though that might have changed) one pack is enough for the team.
I see "Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects" but just would like to be sure
you are also allowed to share it with freelancers, but they are not allowed to use it for anything else
ok that makes sense
thank you
can you pinpoint the freelancer part?
I see "Content pooling or sharing products between developers outside of your organization is prohibited"
not sure what is meant with "pooling or sharing"
it falls under team members
basically people faking to be a team or so and sharing all their purchased content with eachother
ah ok
or 10 people buying one pack together and each claims the right of owning it
I have a dev that is helping me in my single-dev work. I'd want him to build a level for me, however he needs to have access to the assets. He won't use it for anything personal, just my project.
So it looks like I'm covered
Yop
thank you
Ahhh because the way you reacted it sounded like you were referring to comments on the marketplace page.
There is always that one guy. Be patient and don't lose your cool. ๐
Are they releasing free assets today?
I'll say it won't release until 10 PST
Well they are live.
DENT - Networked Destruction
Advanced Locomotion System V3
Mega Game Music Collection
Crazy Insane Dining Sets
Melee Weapons Pack
The five packs for April
New Permanently Free Content:
Advanced Glass Material Pack
City Subway Train - Modular
ALS is really nice. I used it as a masterclass in character movement
Jesus they made ALS V3 free
ALS V3 is awesome
lol, can someone confirm? :P
https://puu.sh/D8wDf/d6527c863c.gif
https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---april-2019
@elder sun ha, same here
๐
@west tide So uh, someone slightly broke your featured free stuff announcement ^ :)
Is there any information about the lightmap used on 3D models? (found in the unreal marketplace)
Lol, why tag me? @shadow inlet is the one that made the post ๐
I have no idea, who made it :P
I just like your name :)
lol
Always bug the bunny
@modern perch
Indeed DENT has had a good run and has been used in a good few main stream games so it did what I wanted it to do. :)
But I hope to give it an makeover if possible to the newer system wheneven it's out.
The new system looks amasing
I fixed the the links...
Sorry for the confusion folks. It did some weirdness when I pasted in over last month's blog.
mBot(t) feature seems to be fixing bigs from links
You mean i wasn't downloading Razy Insane Dining Sets? :/
by the way thanks for reminding the month things
My money for february just disappeared on marketplace sales report and there is nothing about it in payout. The money is not on my paypal (with the money from the january, there is more than 100 USD)
email mp-team
So glad i got the marketing monitoring script in place before the free month started.
just so everyone knows.
there are no hindu related environments on the marketplace <_<
Someone should make a list of requested Marketplace items
razy...razy for feeling so ronery
There's only one thing missing from the marketplace. That is a button which once pressed makes your game for you. 
whut
you can control the pawn in ragdoll mode ๐
this is the advanced locomotion marketplace thingummy, right?
I had a quick look, the anims looked solid
yeah its very well thought
havent looked at the code yet
but you could already make an exploration game with the template
and make it multiplayer
aye, I was actually considering using it for my pet project
animation transitions look pretty good too
yeah its great
Unholster Wallet
No need to, since it's free during this month
I have no budget for assets this month, alas
tis dead
@shadow inlet Marketplace works, but my seller account has 0 products ๐ฎ
good here !
Can you send me a link to your page?
@shadow inlet The only things that work are the Marketplace, Documentation and the Forums. All other main links (News,About, Enterprise) on unrealengine.com give the following error. Cannot GET /en-US/error-500
ah indeed
Is it in the backend you don't see your products?
@shadow inlet
If anyone cares there's a spring sale
@shadow inlet On the user/seller side of things all seem to be working properly.
and it seems that 4.22 was also just released.
@lucid plover This happens all the time just refresh and they will come back.
It is down for 2 days already
o.O
Guess I will send a mail to support
Sorry, thought it was the usual blank page.
how long is the sale?
Now I can't sign in again:
Weird, here everything seems to be working fine except the ones I mentioned earlier.
@wooden falconApril 10th
ah, thx
@lucid plover Try going through the marketplace
you should have access to the sign in button
Launcher signs in normally and 4.22 was indeed released.
@tawny minnow Managed to Login
๐
Still 0 products
Well that's something. I'm sure they're working on it as we speak.
Main page is back, About and Enterprise are back as well
News now displaying proper error page. ๐
@lucid plover it's back up . Looks like the summer sale starting might of slowed things down
that and the 4.22 release
are you guys aware that there is a problem with the marketplace algorithm since eternity... a couple of people have complained and I even put in a bug report but its still there... and i'll give you an easy way to reproduce it, on this marketplace sale, select the lowest price items to show in order, you will see multiple pages the same item will appear because of the way the algorithm shuffles items, and you will definitely end up missing some items as they might get shuffled out
v22 is out, sellers better update!
V22 out on a sale this will hurt a few people
@quasi blade I also seen it and reported.
But UE is being UE
Only new features, 0 bug fixes.
Also problem when you checking out some product and then go back where you left off instead it takes you back to the beginning .
My tile maps completely broke in 4.22, all switched/mixed up...
Only new features, 0 bug fixes. lol what
Whatever you hear
There are bugs that are reported since 4.6
And 0 fixes
But new features are raining
lol
It the way of the world. lol
Mhmm
I will not wonder if I will find an unresolved bugs that are listed since 4.0
why would they release that when the sale starts?
A lot of things on market will not package even though they say so, So your wondering for weeks why your game is not packiging.
I learned it the hard way
Wut
Let say some Sound FX packages have some wave sounds in them then dont work when you package. but you have no way of telling that that is the reason you cant package your game.
I found out the hard way
Even though it's compatible with the engine.
Should of reported that to Epic
Or here is the good one. Some assets are compatible with windows and thats it but when you test it on mobile it works fine.
But they dont mention it's also compatible with mobile and of course the other way around to.
They say its compatible with mobile but then it's not
Happens when you spend close or over a thousand on Marketplace.
But I can understand that Epic cant dissect each and every assets that's been uploaded.
There seems to be a problem navigating to products trough the shopping cart.
What exactly?
I click on products that I want to check out in my shopping cart, their product pages doesn't load up
o.O Not good. I'll try it out.
When you start the launcher, the first product you click will load.. After that it stops working.
browsing the MP is still broken, page 2 of sale shows a couple of items i saw on page 1 ...
dunno if it's duplicates, or just gets sorted differently each time
@shadow inlet Another thing broken are the Comments on the product page. Updated some assets, posted a comment about it twice. It disappeared after leaving the page and revisiting it. Tested on Chrome, FF, Safari, Opera.
Affected products.
https://www.unrealengine.com/marketplace/en-US/slug/hg-danger-decals-bundle
and
https://www.unrealengine.com/marketplace/en-US/slug/hg-danger-decals-vol
Sorting the comments from Newest to Oldest and back again seems to bring the comments back, but when I delete the second duplicate post, it appears to go away but when I refresh the page it reappears. It generally does not behave as it should.
๐ค
The servers are probably getting defiled.
Free assets
Summer sale
New engine release all on the same day.
Seriously, for the life of me I don't understand why the release couldn't wait one day
we discussed this on the forums, multiple sellers expressing their worries.
"wont harm sales"
<_<
kinda sad that all our thoughts and worries are generally thrown into the wind.
They are trying to test out their communitys mental capabilities obviously
See how far it can be pushed
Well we have some way to go to reach Unity Store levels
But we're getting there fast.
By the looks of things the review this time took them less than 2h from the point I pushed my v4.22 update
Shouldn't need to review?
For Plugin I should have added
Don't know about the other kind of products. Plugins needs to be accepted etc by epic
Ah, right
I just tested my Marketplace asset in 4.22
then edited the product and ticked the 4.22 box
once I saw it worked fine
For non-code projects that's all you have to do
And it automatically becomes 4.22 supported on product page?
Yes
Jealous
This product is just blueprints though
Yes, it is rather nice to not need to re-review for that ๐
4.22 has that new custom widget stuff in it, I remember thinking that would be really great for Marketplace assets when they first announced it
But of course you can only use it in 4.22, and people want all their products in older versions... I guess you could make two versions, but argh
Yeah using new features for products is something I'd rather not do tbh
Best kinds of products imo is the ones created for your own project
I agree
there are so many things on sale ๐ฉ how do you guys browse through this xD
Use the discount filter under a specific category such as Code Plugins @ebon leaf ๐
I have some tabs saved from before
with interesting assets in it
Because there's no wishlist
i used my cart as my wishlist
Was about to say the same thing
but it got reset ๐คท
Working with what we got
anything remarkable on sale?
I wish I could filter by the rating scores / number of ratings
The procedural Asset creator peaked my interest, looks like a very complex thing to create and as such I want to dissect it
There are discounts on some of the MAWI packs, didn't expect to see that
Any clue how long the sale will last for? ๐
until the 10th
Great! Thanks ๐
hmm odd
went trough all the marketplace pages, and one item that showed up before, now was not seen at all
Yes it's still behaving weirdly.
Seeing odd behavior on the site?
Marketplace page sorting has never worked
it seems to shuffle things into a random order, but items can appear multiple times or not at all
And the comments on the product pages seem to not work as intended. As I've mentioned above. But that could be due to heavy traffic I don't know.
Sounds like the team is working on the comments issue.
is Amanda Bott a bot from Amanda or a real epic staff member
ok, it was just surprising to me that she answered the messages so quickly hahaha
well, she does go "boop beep boop" a lot
What's with the mobile compatibility ๐คฆ
At least the section is there, unlike the publisher page
So what's the normal procedure if you've got a product awaiting approval and then epic update the engine version. Since you're supposed to support the latest version on initial submission... what happenes?
just wait, can update afterwards
Oh boy browsing the marketplace is a pain in the rear compartment.
You click on the next page and you have to refresh it 5 times in order to get the right results loaded.
i gve up after two pages and seeing half the results the same as the previous page... shrugs
Yeah wtf every time I refresh the same page its randomizing. Not possible to browse the store. @shadow inlet can you tell whoever is the right person to tell
I click next page and it just randomizes them again
ugh, they really need to let you filter out tags
@junior smelt I'm not even sure it lets you do 255 chars, I had to keep it below like 200 for it to submit
weird... so i didnt have time to test my already released product for 4.22 yesterday
and now when I want to say that it supports 4.22 - the engine version 4.22 doesnt exist as a checkbox...
Can anyone else check if it's just me?
Just refresh and it will appear
weird
feels like the marketplace site is held together with duct tape right now
How long does maketplace review usually take for a code plugin?
I've been waiting for a few weeks and it does it not look any live person ever looked at my plugin
the marketplace guidelines document says that a code plugin has to be compatible with latest engine version, and I submitted my plugin some time ago as 4.21 compatible, but 4.22 was just released - does this mean that my plugin will now be rejected and I'll have to wait another month for 4.22 version review?
I wonder if Epic Games should extend the Spring Sale because of all the issues.
I'm just trying to make the plugin I made available for people to buy and it takes months to do so using Epic marketplace
Did any one else think the sales for day 1 were much lower than expected.
nowadays, to be expected.
you really need to market the bleep out of it
Yhe the new engine out on first day of sale, might not of helped.
I had to laff , before I got home from work I already had an email complaining about not being up to date lol. ( To confirm dent was fine as this was updated by the MP team)
Recon it will even it's self back out over the next few days.
Yeah releasing the engine together with the sale wasnโt ideal imo
especially for code plug-ins that have to quickly submit updates so new engine version users can buy on sale
wouldโve preferred release at least a day before the sale
we had a topic about it on the marketplace forum.
ยฏ_(ใ)_/ยฏ
its also better to express this sentiment on the forums, because the word of just a few sellers doesnt count for much
fair enough, I guess I should check the forum more often ๐
what I mean is, we expressed our worries about this
the gist of their response was, meh, wont affect sales.
hmm, first day wasn't so good
my free pack sold really good yesterday though :/
and some poor dude managed to buy a pack at full price...must have bought it before the sale opened
not like it was expensive to begin with, though
I forgot to include my stuff in the sale, so itโll be interesting to see how poor my sales are
:/
I don't think you'll be missing out on much this time around
this comment from Bruno on the forums is very apt: "With almost 4000 assets on discounted sales I don't see the point anymore.
It's like trying to sell a game on Steam where nobody can see it or find it to buy."
you have more visibility in the New tab than in the Spring Sale tab ๐
Well I sold one unit on each of the last four days (for some reason)
So the only effect the sale appears to have had on my is I get less money for the one someone bought after it started ๐
That sale is great, it ends one day before I get my wage. lol maybe next time they should take into account that it is quite common that payments are issued towards the 15th of the month.
The intent had not been to have the sale start and new engine version release on the same day. Unfortunately, things slip sometimes.
๐ฆ
the pagination is so damn weird on the MP
why do I see some of the same packs when I go from one page to another? :/
well, I wish they'd have another intern code-review, cause it's been this way for a long time...for several big Sales now
A fix for the sorting is in the works, btw.
anybody bought anything good on the sale?
link? ๐
I'll go one further and ask if anyone has found anything they think is really cool in the sale, regardless of if they've bought it or not
I'm still digging, but am fatigued from the shifting pages :/
I feel like I'm digging in a sand dune
sort by name and possibly by date isn't broken.. so I recommend doing that if you seriously want to go through 200 pages
nice to see a fix is finally in the works
So the pages arent the same, content changes?
Yes, was going to suggest sorting by name too
That doesn't shift about, but there's a lot of stuff there . . .
And most people who browse aren't going to know that that fixes it. >.<
One way to get your item found is to have either the highest or lowest discount
start with a symbol or a Z
or release it today
"Submit your product to be featured on the Unreal Engine Marketplace!" email...no thanks :/
anyone find that being featured makes a difference anymore?
So you want your product to be unknown instead of featured?
Why sell in the first place then lol
Either way i know most 95% of the marketplace products are not worth buying except some. No offense.
let me know how many more sales you get next time you're featured
it doesn't mean anything anymore (at least not what it used to mean)
new packs used to be featured for a week, but after they opened up the throttle, they fall off the New tab quickly
I'd love to see page view stats, which might give some valuable info on the effect of being Featured, but they don't give you those
Err the search bar in 'Vault' no longer works
Kinda need to just remake the launcher and do it properly instead of trying to build on top of such a broken foundation
Now its working geez ๐
Aaand now its not
Don't need to fix what you don't care about.... smarrrrrrrr
@sour mica What did you do about this SubstanceEngine.Build.cs(132,45) : error CS0103: The name 'UProjectInfo' does not exist in the current context
I've found the git commit where they nuked UProjectInfo
//HORU: 4.22 compatibility
//IEnumerable<FileReference> projectfiles = UProjectInfo.AllProjectFiles;
IEnumerable<FileReference> projectfiles = UnrealBuildTool.NativeProjects.EnumerateProjectFiles();
do this.
@split iron
Thank you!
How long would it take to update a asset to 4.22?
@timber dragon What kind of asset?
Most assets, you don't have to do anything to update them
4.22 will happily load content made in any previous version
For Marketplace items, you just have to edit the product description and tick the 4.22 box
And that's instant, no approval required
Just make sure to try adding it to a 4.22 project before you tick that box
to make sure it actually does work
Wait... 4.22 can accept a asset made for 4.21?
Damn.. my wallet is going to be hurting soon with all of these sales. Lol
For me there is a weather system and some models.
Which weather system did you think looked good?
It's simple enough for me
Curious what the chances are if one of the assets I buy goes free next month...
Can't go far wrong with that price
Nope
Anyone recommend any asset on sale now?
Also, I wish they would extend the spring sale for 1 more day. I get paid the 10th...
I think that weather system is a good example of how important presentation is
I just watched the preview video for that and for the other weather asset
And that one you picked comes out much better because of the way the video is made
The other one being "Orbit Weather"
which mostly shows long-distance cinematic views, so you can't really see what it looks like, and then for the few close-ups, they're running in the editor in the small preview window, so, again, you can't tell what it looks like
sales picked up a bit second day of Sale
If people are anything like me, procrastinating constantly, the last day or two of the sale should be the biggest
I still haven't made any purchases...still just adding to my cart
sure wish there was a wish list :/
yeah second day was better.
I've been asking for the ability to blacklist certain sellers from my search results for years. Epic doesn't seem to care.
The use of the word blacklist indicates that you had some bad experiences with then. Am I right to assume that or you mean creators that don't create assets you might be interested in? Could you please elaborate?
how do i use market place items for 4.21 in 4.22?
either wait for an update or create a project with the old version and manually migrate it to the new version. also updating the old engine version to the newest works @outer coral
well obv just right clicking the project and changing it to 4.22 is much quicker since you can literally do it right now. lol
I think you're answering the wrong question
To use a marketplace item that is only marked as compatible with 4.21 in 4.22, you simply choose "Add to project" as normal
then select "show all projects", which will let you add it directly to a 4.22 project
@merry field true. unless its a full project... then just create it from the launcher and do what I mentioned ๐
Oh true
Has the sorting error been fixed yet?
@tawny minnow As in, I buy a character or animation pack, it isn't even game ready, so I know this seller does bad work. I'll never buy from the seller again. Showing the seller's stuff in my search results is just taking up space that could be occupied by sellers I might actually buy from.
I doubt they'll allow people to do that
Just think of how many sellers there are on the MP right now
@robust vector Yeah ok got it. But, as @rare lynx said I doubt they'll allow people to do that.You could at least email them or if that fails sent an email to MP Support.
And that's the kind of stuff that could easily be achieved with a browser extension
too bad I cant extend the launcher to where its not a useless piece of garbage
@blazing harbor why not just make your own,
Link in to the site's API and fire away I'm sure the community would welcome a second launcher alternitive
question regarding licensing: can I use marketplace assets in third party games that use UE 4?
for example: can I buy an asset pack from the marketplace and then make stuff for Squad and publish it for that game?
I guess?
apparently yes
so long as nobody else can get access to the assets (i.e uncooked packages etc)
I asked about that a while back
Speaking about that. Has there ever been an instance were someone could extract the assets from a cooked unreal project? Planning on releasing a Demo map and I was wondering how safe that was and if you need to take any extra steps to secure your content.
if people really want your assets, they'll get them
there is nothing you can do, since they inevitably get held in memory somewhere
Hehe, I meant for common people ๐
Is there actually a requirement to cook all your assets into packs when using marketplace content?
I prefer loose uassets than packs, makes it easier to patch
Or mod I guess
Looks like something went wrong. For your protection, this transaction has been voided and your funds will be returned in 3-5 business days.
marketplace checkout broken?
not likely to be Marketplace
something went wrong between your payment provider and their payment processor
pretty sure it's the marketplace
ive called my card company
tried purchasing on different accounts / cards
aye, reasonable thing to do
i already sent an email to epic but we know how strong the support teams for epic are!
im rooting for epic to fix this before the sales end
do you have a paypal account?
lol
@wooden falcon tried using paypal as well. Just googling the error "For your protection, this transaction has been voided and your funds will be returned in 3-5 business days." brings up tons of hits on google
what country are you in?
USA
weird
im trying to get a friend to try their mastercard for me but theyre at work right now. According to my research it's an issue relating to VISA based cards and something to do with the backend at epic? but I don't know enough about payment infrastructure to be able to narrow it down exactly lol.
Looking for a vertex Painter plugin, cant find any on the marketplace, anyone knows one?
(the default one misses features that would make it crazy good:p)
just got an email from epic staff saying they 'whitelisted my account' and I was able to make the purchases. lol. Thanks for your love and rooting support @modern perch
Epic will use a 3rd party payment provider - but that's great news ^^
@ebon leaf had that same email a few months ago hehe
Payment to straight to my bank account incur a 25โฌ transfer charge which apparently either Epic pays or me. Been talking with MP Support for months and they are very helpful, especially the person that handles my case. So PayPal seems to be the only option for the time being for me. Which is fine all things considered once you get past that damn 20K transfer limit.
And over the years I never had any issue with it.
25 euro transfer charge, what
Yeap ๐ฆ
I'd change bank, that's nuts
Yeam I'm about to
ahh greek banking politics :p
my Czech account has a 100Kc charge (about 4 euros?), and I consider that poor
my UK account has none for international transfers in any direction
i pay 7 euros for converting dollars to euro
I could receive it in dollars but meh.
Yeah i don't know how or why that happens, that's why I'm in talks with MP support.
Hence PayPal is the best option at the moment. Zero cost besides the conversion fees paypal keeps
There's an online-only bank in Europe that you might want to look into, called n26
No fees and supposed to give really good currency exchange rates
Well this is a first for me owning a business account so I go as I learn.
Funny thing @delicate dove is that Austrian banks look ancient in comparison to Greek banks. i mean they gave me a Maestro debit card for my Business Account in Austria. How is that still a thing? Maestro is next to to useless in today's online market.
Can't use it for nothing besides going to an ATM.
Maestro is pretty common in the Eurozone still for some reason
yet useless online
useless outside of the Eurozone
Why the hatred for PayPal?
they have a habit of locking people's accounts and basically stealing their money
myself included -_-
literally impossible to get it back
Locking them out of the blue?
got my bank involved, then they just blocked me from using their services completely
yeah, completely out of the blue
Paypal has been sued so many times for their dodgy dealings, heh
that sucks ๐ฆ
It does. But it sounds kind of weird to just lock someone's account out of the blue for no apparent reason. Not that I doubt what you are saying. Just trying to figure out the logic/reason behind such a move. ๐ค
Well I searched about it and it seems to follow suspicious transactions (according to them) in most cases. Still that is worrisome.
depends on your definition of a 'suspicious transaction', mind
or an employee is playing the system while getting reach in the process.
Hmm, never had any problems with them
Me neither besides the expected/aforementioned transfer limit that occurs once you reach a certain transfer amount. Nevertheless, I am talking ambershee's experience into serious consideration. Safe is safe.
I've been using it for years, think I hit the transfer limit but just had to confirm my bank account to unlock it
I found this read which was interesting.
https://www.elliott.org/blog/banned-from-palpal-account-limitations/
and it's actually quite recent too February 28, 2019.
Sounds like the use case was very strange
Quick update - sorting issue should be resolved.
@delicate dove @tawny minnow you guys should check out Revolut - its awesome. I switched from Paypal because they're evil. No transfer fee for when epic pays me. Interbank exchange rate and no transfer fee to my bank account in germany. If you do more than 5k in a month you pay a fee - or you can go premium for 6โฌ a month with no fee
I saved nearly 10% compared to paypal
.. and revolut isn't evil ?
you will get a crappy exchange
and a fee - if its not aUSD account
yeah sorry - hence the euros
ok, not sure about them not being evil
but they have saved me a lot of money in the last few years
And I can keep USD if I need to make purchases in other currencies
anyways - I've found it really sweet
the only thing is their support can be a little slower than paypal
i think everyone at my work place uses it
when I had to pay my wedding in another country they saved me a truck load
@grizzled thunder I've been wanting to switch to Revolut as well, but kept forgetting. I just checked my Marketplace profile and it seems I can only add a credit card or a PayPal account. When I became a seller, there was the option to input your IBAN/SWIFT for direct bank transfers. How did you switch? Did you input your Revolut card?
I'm a bit wary of Revolut because they're in the UK
and no one has a clue what is going to happen with the UK
They're also not an actual bank unlike N26, so your money is not guaranteed by the state
Also, transfer fee when Epic pay you? They don't subtract any fee from the payments for me, the amount on the seller report is the amount I receive in PayPal
@lean venture on publisher portal click settings then click payout.
It won't let you change it though, you have to contact support
@r@ebon leaf Check what I said earlier.about direct to bank transfer.
@tiny heron Ty
I accidentally mistook it for the payment settings on the forums. Glory to UX, the unused science.
One account, 3 settings links.
@lean venture You just email Marketplace team to unlock it for you. Revolut give you a bank account like any other - give them your USD revolut account and no conversion or fees happen. You then decide what currency and where you want to send it and it gives you the interbank rate
I didnt have a transfer fee
@merry field I was a bit too, but they just moved to a new bank in order to stay passported into the EU
I had to resubmit my credentials
I've done thousands with them over the years and they've been great
Yea, I had changed it by now. I just accidentally landed on the wrong "Settings" page. There are 3:
- seller's settings.
- forum settings.
- buyer's settings (or something like that).
Because... Reasons.
But ty again!
If anyone does want to use them I get free premium with 5 referrals! ๐ No im not sponsored by them
@merry field Paypal#s fees are all hidden
lets sya you receive 200USD from epic
You have to hook up a local bank account to be paid by paypal
You are only allowed to withdraw from paypal in the currency of your hooked up bank
So even with paypal business when it says you received 200USD
you cant really do anything with taht 200USD
you then say, hey paypal can I have my money sent to my bank
They say sure - your bank is euro - here's a really shitty rate that you have no control over
it was around 5-10% worse than the rate I got from revolut
Then they say
Here's our transfer fee
Which varies from free to expensive depending on where you live and what type of paypal account you have
so you just got double charged
With Revolut I got my full example 200USD. Which I can then use anywhere using my revolut visa (I have a physical on but it works online aswell)
It stays as USD if I want
or if I say - hey withdraw to my german account. They give me the interbank rate (which is the best rate you'll ever see) and they transfer it for free to my german bank
Ah, so far I was just using the USD on PayPal to buy things in USD
As long as I dont do more than 5K thats it
If I do more than that it makes more snese to get premium which has no limit as far as I last checked
premium was 5 or 6 euro last time i checked (which was a while back)
Yeah, I think Revolut and N26 are really similar
I've heard dodgy things about both banks though
revolut is officially a bank as far as I know
since december
they make their money elsewhere
not on exchange rates
you can get other services etc. So for me this was the best solution
but anyway, enough parroting. I just wanted to share because I pay enough in taxes etc. You work hard enough for it without losing more on the way
it has protections up to 100,000 euro
In case anyone else is considering switching, my reason for trying Revolut over PayPal was the following:
- I live in Romania, but I work with other currencies as well, which is why I have a local USD account.
- My PayPal had USD as its primary currency. After I would receive my payout, all was fine there.
- I noticed I was losing about 10% between the USD I had earned and the RON (Romanian New) I would spend on food, let's say.
- My buddies at the bank explained that, because we're in the EU, even though PayPal was filling up with USD and I also had an USD account, the exchange would be: USD-EUR-USD-RON, all st shit rates.
- I ditched the USD account after 1 payout, in favour of a regular RON account. The exchange remained: USD-EUR-RON, all at shit rates.
Oh, I didn't know that they had got a proper banking licence now, that's new
In that case it's just the same as any other bank account
Possibly a better deal if they don't have fees
@lean venture I wouldn't mind checking them out.
It should do no harm to get one even if you don't end up using it
Try it, see if it's good, don't use it if it's not
For any of you that do want to try it out - I've gota code which will give you a free physical card that you can use in any country which accepts visa. It normally cost 10euro if I remember right. just drop me a message
@lean venture Why dont you convert USD>RON in revolut and transfar that to a normal local account in RON?
Hey ! New here ... waiting to approve my asset on marketplace over 19 days. Is it normal? :(
I believe there's a bit of a delay at the moment because the Marketplace staff were at GDC
@grizzled thunder That's what I'm going to do. I hadn't done it before because I hadn't had Revolut until after the payout from last month.
Or just pay with Revolut and let them convert on the fly.
4.22 engine version check box just disappears while I'm in the middle of the check-a-thon
@robust vector did you encounter an error when trying to upload 4.22 versions? Did something change?
dafuq happened?
Checked the 4.22 box on some products, went to another product, box isn't there. I go back to products page, the warning that they aren't compatible with the latest engine version is gone.
That's wired. I just get invalid engine version when trying to upload for 4.22
Contact marketplace support.
I had the 4.22 box not appear once, refresh fixed it
when does the current sale end ?
I am making a game (well trying to ), I am making it with Unreal made from source. How come when I go to add marketplace assets to my project it doesn't show up in the list of compatible projects?
Check if your projects engine version is supported by the MP asset
I figured out how to do it, just start a new project through the launcher and add the assets to that and then migrate them over
Has anyone herad from the author of Mesh tool?
oh boy check out this awesome sale price
bargain
It's special offer it comes with a full game ready for release
Maybe some interesting regional pricing
most likely the author wanted to update the price to $200 .. in some countries the , or . have different meanings (we use , for decimals not thousands separator)
You mean if you type in "200," it puts in "200,000"?
i mean that pack is already a pretty complete game as far as base mechanics goes
I thought there was a section where you could input custom price?
Maybe that was a long time ago, it's been a while since I submitted
It was a joke because the guy made 100k on kickstarter and then bought this asset pack and thats all he gave his backers lol
oh lmao
Imagine trying to convince people you didn't just buy that pack
well shouldn't be that hard if they convinced a few people to cough up $124,109.60 back in 2016 when they had nothing to show
anyone have a good recommendation for a vehicle physics system on the marketplace?
looking to get a nice feeling truck working
Can I buy marketplace content with my private Epic account and transfer it to the company account later?
I don't believe there is any such mechanism in place
you should purchase with the company account if that it where it is intended to be used
@ebon leaf No you can't.. Wanted to do the same once my company was founded but MP support said that the assets bought are non transferable. You can always use your company's tax info to receive invoices.
thanks
hi there!
anybody purchased the Cyberpunk Environment kitbash set? I've added it to my project, and the sample map looks so dark.... I rebuild lights and still looks dark, any idea?
@@wise marsh Contact the seller
I'm working on an idea for a Marketplace product, and I have no idea if anyone will even want it
I'm probably doing this wrong!
What is it?
Uh, basically a biased random-outcome generation system
Basic idea is that no one likes it when they are playing a game that uses randomisation for something, and they get a highly-improbable (but technically possible) streak of outcomes
e.g. when you miss three 95% chance attacks in a row
so you mean biasing to more favorable rolls?
to prevent unlucky streaks, or something like that?
Well, it's not actually favouring successes right now
But rather preventing unlikely streaks
I have two algorithms, one is something called a shufflebag, which changes what is being randomised
instead of "you have a 60% chance to hit", it instead becomes "You will hit 6 out of your next 10 attacks"
Other algorithm just works out the probability of a streak and will break it if it drops too low
("Two 95% chances in a row missing? That only has an 0.25% chance of happening, let me override")
The shufflebag is the most fair but would be a bit predicable if the player figures out how it works
"Oh I hit three times in a row, guess my next 7 attacks will be misses"
It would be an alternative random function, basically
Also have a thing in there which manages the histories, so you can have different sequences going at the same time
you're talking about a pseudo random number generation system - such a thing is easy enough to implement (and better ways than your describing)
one good example would be how Hearthstone implements the 'pity timer' as players call it
(I call it positive reinforcement scheduling, but hey ho)
the important thing with such systems is that they need to be built around a specific need
there are also a couple of good examples from XCom you can read about - for example did you know the UI lies to you about what your chances actually are?
the chance to hit in XCom that is displayed to you is actually much lower than the real chance to hit, intended as such to avoid the negative feeling of missing what most players would assume would be a 'sure shot'
You'd expect an 80% chance to hit, of course
but in reality 1 in 5 shots at 80% will still miss
Hey Ambershee how are you such an endless vault of knowledge?
hahaha, I'm not sure about endless
Can confirm, Luke knows everything. Make sure to ask all the questions.
you can keep well away with your hardcore programming questions :p
Specially those he likes to read at late evening, after work.
I wonder, how many of you are still actively using the Marketplace to earn a living?
Luke secret talent - googlebrain
It was a nice thing for me at the start, but despite the support and updates, and maybe a refactor once in a while if something big chances, I'm not too invested into the marketplace anymore.
It's currently part of how I earn a living
Then again, at the start there were a lot less things on the MP
although I havent been here all that long compared to some
So that still works for freshly released projects?
Or is it hard to be found by now?
being found is definitely hard
I had to social the hell out of my first product
then did the free month which helped
got me some new freelance gigs etc
Right, it also depends on what you are selling.
The generic stuff is mostly already covered by now.
And specific stuff is not found that often/easily.
it's a pity Marketplace doesnt have half the features of gumroad... it would reward creators who intend to foster an audience
Yeah the Marketplace does indeed help to promote your freelancing career
I started of like that.
off/of, gnah
Well my first product is generic
I just put a lot of effort into it to try make it stand out
You were doing art though, or?
fabric materials
I would assume it's still "easier" to find a generic product and make it really good in the art section of the MP, compared to the programming one.
Relatively easier at least
Yeah okay, fabric is indeed generic haha
Ah, you had this nice video with it or?
yeah
what do you do instead now if you're not so into the marketplace?
If a product takes me 2-3weeks to make, marketing is taking me 1-2 weeks to do also. It's really time consuming ๐ฆ Although as I said if it were easier to build an audience I could spend more time making art
I'm a full-time contractor
With my own Company based in Germany.
But that's def not for everyone and most likely not easy to achieve.
I had "luck" in the sense that I've been with UE4 since the early days, so a lot of people know me.
I wouldn't want to rely on the Marketplace anymore now-a-days
As a programmer that is.
Gotta love German bureaucracy
You guys want to know where I first learned how to tie my shoelaces
Yeah, took me at least 3 years of my remaining lifespan to even get that company setup.
I'm about 50-50 at the moment between contracts and my own stores
I try to make things that I found tricky in studios... while being able to sell it on multiple stores
Certainly not easy I agree to run your own company, but gives me a good work life balance at the moment
plus living in the countryside is cheaper then when I lived in big cities like London
It's def nice to do so, still wishing for more free-time hehe
If I hit it big with a particular asset - that would be lots of free time! ๐
We are all dreaming about that one ๐
lots of free time I mean
a hit asset pack wouldn't be bad either come to thing of it
fun fact - if just 10% of the free for a month downloads were real I'd have over half a million euro. And a big tax bill
lol yeap
My suspicion would be that art would be more profitable than other kinds of assets, especially since you can sell them on multiple markets for different engines
ish
It can take a long time to port to other stores
not always worth that time
Not as long as a plugin ๐
touche
Well I'm currently looking into Unity, CryEngine and other markets. Gumroad was a huge failure for some reason though.
Gumroad is great to sell stuff, not to promote it
but programmers earn more usually in the big bad world
Got next to zero sales for almost 6 months.
or certainly in games
But to be honest that was when I first started out
Yeah, I think I'd need to make something like 50+ asset packs a year to equal my salary from my job
๐
Like we mentioned earlier in this thread.. marketing takes a big chunk of time
Well I basically abandoned GR because I don't have the time and still don't to care for GR.
you need to foster an audience though
GR fees arent bad
they're lower than most
but yeah, you need to bring your own audience to the shop basically
Well they aren't but then again you have to also sell. ๐
What I like about GR: fees, being able to have license keys, stats, and having your customers emails
@grizzled thunder Got a 40 hour contract. Hitting big wouldn't save me :D
They are pretty strict towards chargebacks though (due to their small fees)
Week
40 hours isnt a bad work week,I think the French go for 37
35
I've done a lot more while working for myself. Have to force myself to stick to less than 40 as it's not all that productive
That is 40 hours for one client. That's not counting work on behalf of the company.
You should work less then ๐
lol
Yeah eventually I will do that. Eventually I want to hire additional peeps and do my own thing.
it's a balance
and a decision that you make yourself ๐
I've got a little family to look after. Dont want to miss all that goodness
Fair enough :P
Thanks for the chat - must go earn some exposure bucks or likes or whatever people are paying these days
bb ๐
@quaint cedar on the same boat as you. 40hour day job, plus clients, plus MP...
plus family, life etc...
Most of us are probably in the top % of income on the planet. I would say we should be happy and appreciate we have it better than most
Doubt it, top few percent maybe
CEO of the company I work for earns 600x as much as me (guess if he does 600x as much work as other employees)
Still, all the rest still applies to the top few %
The gap between poor and rich is pretty big.
Of course a CEO of a huge company earns a lot.
if you earn an ok salary youre probably top 1% in the world
doesnt matter if your CEO earns 1000x more
Yop
for perspective - http://www.globalrichlist.com/
see what you get when you put an average gamedev salary in there : /
Yeap
If you earn more than about $30k a year, you're in that top 1%
Hard to believe, until you consider just how many people live in poorer parts of the world
Ouch
That puts things into perspective
Though come to think of it, even rich people in poorer countries earn less than us in the west
Does this take the relative value of the money into effect?
E.g. The Swiss earn far more than us but everything there costs much more too
Doesn't include offset for cost of living, no
Even so, many people in places you wouldn't expect are still very much living with only what they need
Hong Kong as an example
I think the USA and the UK would be prime examples
I think those two countries have some of the worst disparities in the western world
I think we're getting off topic but wehn I went to GDC in SF the wealth gap was shockingly in plain view
There are a lot of homeless people on the streets of London
Anyway, seems like it's possible to be in the top 1% from selling stuff on the Marketplace
I lived in london for 10 years, SF seemed worse to me
I'd imagine a small number of people do very well from marketplace sales
maybe it was just more in plain view
The homeless in London keep out of sight for the most part
They're more visible somewhere like Manchester where tent-towns sometimes appear :/
Either way, SF is a whole nother level
Isn't SF so bad that even people in the top 0.1% can't afford to live there?
I think it's because the top0.1% are trying to live there means no one can x)
it's kinda thing that happens a lot and is not addressed at all by the stores
oh, this wasn't scrolled up
anyway, was talking about transferring the bought assets to a company
people start making a game without company all the time, at some point they want to make a company for it and then they face this situation
it's same with tools really
some tool makers are really unflexible about this, despite how the laws work ๐
for example I got told by Allegorithmic that I can't use my bought indie license in my company as my company is different entity, despite it's the same person who uses it and bought the tool
I told them that was BS and not how the laws or their own licensing works but just telling things like this happen when you move from individual to a company
if you buy a tool, of course you can use it, it's just your license, not the company's
there could be some fineprint on the license that prevents that but it wasn't the case here
anyway getting bit sidetracked here, for Marketplace assets, this is kinda vague thing
In marketplace FAQ (which is not a legal document btw), it says: Can I share products with my team? Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects.
this doesn't say you can't use items bought from your personal account in your company
I think this is the relevant part on the actual UE4 EULA for it:
c. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.
it's kinda reverse situation here, you can't be your employee
I doubt Epic would go suing your company for using content you bought from them personally but license itself doesn't cover it clearly
Would never even occur to me that as a dev working for a company I couldn't buy the asset myself and then use it
Or product or whatever
I mean, if I set up a company and pay a freelancer to make art for me, they get to use their own Substance Painter licence, I don't need to give them one from my company
So why would it be different if the person is ... Well, me
freelancers are treated differently
it's somehow different when you are the same person that runs the company... don't ask me why
but some tools have limits on the freelancer thing too
This is that issue with EULAs existing and people can basically put in whatever nonsense they like
anyway
if Epic sued you for using assets you bought personally and used them in your company, that would just create a huge shitstorm
also not press that any game asset selling store would want
as it would make many people stop buying the assets before they have the company running
probably would just enhance piracy around the assets as people would postpone the purchases etc
they could only lose in such situation
it seems pretty clear that Epic doesn't want to address this at all on their FAQ either
even it's super common scenario
should probably ask this question on some marketplace themed ue4 stream :p
I feel this is where tiered pricing can help, I charge a different price for my products on my other stores dependant on the purchaser. The amount a freelancer caa afford and use they will get from a product is different to a studio that has millions in revenue - so I price accordingly and allow usage accordingly
If my product can save them thousands in costs compared to creating the product themselves then I feel justified requiring a higher price and different rights usage
However, just saying "Epic shouldnt sue me because i think they're wrong" probably isnt the best way to go about things
But I know your pain, having set up my company I ran into the same things
You could sell games as a private person
But it doesn't seem wise
Especially since you will have a really weird income curve across years
Paying tons of tax when you release and then none until you make another game
Going back to an earlier topic, @modern perch So you think the pseudo-random number generator is pointless then?
You were talking about ones which specifically push a certain outcome, e.g. making it more likely to succeed if you fail a lot
Not pointless, but it needs to be orientated towards specific design goals
Whereas what I was talking about is also completely fair (e.g. keeps the % chance consistent over many runs)
I should probably add another algorithm that favours positive outcomes
Your example is just one such example, but it's quite similar to Hearthstone's pity timer in reality
I tried one that adjusted the % chance based on previous outcomes
e.g. each time you fail, the chance of succeeding goes up
That's how Hearthstone works, yes
Found that really did strange things to the overall % of outcomes though
For example, at 49% chance, the actual chance became 41%, while at 51% chance, the actual chance became 59%
Well, the "problem" is that I made it fair
it also makes it more likely to fail if you succeed too much ๐
Probably not what people actually want
That could also be a desirable outcome based on your design though
E.g. casino style scenarios where streaks work well
Can't go wrong with adding lots of options and letting the user configure it how they want
If you could build a library for handling various pseudorandom generation patters (potentially chainable), you might have something
Yes, that was the idea, multiple generators with options
I'm a bit unsure what to make it in though. I had originally thought to make it through Blueprints so people can easily tweak it (plus, it's a lot less work to maintain), but it might make more sense as a code plugin
Efficiency shouldn't be a huge problem as I'd imagine most uses wouldn't need to generate outcomes too frequently, computationally speaking (even blueprints can generate a few hundred outcomes a second easily enough)
Not sure there's much of a problem using BPs tbh
I just wish they were a bit better at object-oriented paradigms
What did you mean by chaining them?
Rather than having individual generators, have rules that can be combined to create generators
Might be tricky to structure, but would be potentially quite powerful, I think
@grizzled thunder of course I won't tell people to go against the terms, but also do note that there's no different tiers involved here, and same person is using the asset as has bought the thing with real money
some stores allow this
for example I know audio library companies that only license the audio to a person, if it's a person in a company or private person doesn't make any difference to them
it's all about terms really then
I do feel that ue4 marketplace should be more clear on this specific case tho as most people buying the assets are totally unware they might not be able to legally use the assets they bought themselves :p
I also seriously doubt it's intention of the license here
but it's not worded there
that being said, if you do commercial project, ue4 marketplace assets will be your least worry in the terms of finances
they are what people would call peanuts
@modern perch Thanks, you've given me some good ideas
@elfin plinth I'd like to introduce you to my life as a 3d generalist. The subs be kiling me
๐
I like perpetual licensing if it's affordable, it's eventually somewhat the same cost if you keep the tool up-to-date but at least you get to keep it if you don't want to upgrade some day
you don't get that for AD tools tho if you rely on them
I despise subscriptions altogether
An evil practice that seems to be spreading
I suspect that Allegorithmic will go that way within a year or two, since they were acquired by Adobe
subs give me buyers remorse almost always
if I don't use the tool I subbed for a month, I feel like I paid for nothing
if I pay for perpetual license and don't use it in some month, that's fine, I still have the tool whenever I need it
Flipping it on it's head - I can see why they do it as a developer. Much more steady income streeam
that's BS
if you buy perpetual license, you pay them up front
they literally get the money faster
no business is going to say it's better to get the money later
most perpetual licenses you buy today give you some free maintenance
with many sw, this means one year of updates where the devs don't get any extra from you anymore
the real reason subs exist is that it's easier to not having to be tied on major releases development point of view + you get people to pay for the thing even when they don't need it
it's like gym subscriptions
you pay for it regardless if you use it
ok, not the same, as there's no perpetual license besides owning the gym ๐
Also, with a perpetual, you can just ... not get updates
yeah, it's safer too
I have an older version of Substance Painter because I didn't buy the latest upgrade
I don't really care, it still does its job?
if the terms change for the sub to be unacceptable, you have nothing to fall back on
yeah and if you ship a product, you often need to have access to the tools you created it with
rent to own is my fav
that's probably not going to get common
I wouldn't be surprised if Adobe killed that option first from substance
^
When that acquisition was announced, there was a happy, cheerful post from the Allegorithmic folks, followed by hundreds and hundreds of pages of people saying it was terrible news (many for that exact reason)
this is a pretty looking pack: https://www.unrealengine.com/marketplace/en-US/slug/stylized-desert-plants
I'd love a red dead type game running around there, shooting on horseback
stylized, of course
I never realized how popular pipes were until I tried making it all the way through the Sale
Pipes?
