#fab

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north stirrup
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...

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5. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);

quaint cedar
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Well try to open a UE4 asset outside of UE4

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If you sell a mesh that can be used in Unity, it's not a UE4 asset.
If you sell a Plugin for UE4 or some BPs, Particles, SoundAssets etc. you can't really use them outside of it.

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If you however package your project and sell that, then people can use and play it without going through the editor.

delicate dove
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yay my first sale of the particle toolkit since the free month

grizzled thunder
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Cheers for the input, it would be good to get Epic's take on whether the 5% royalty is applicable or not @idle arch ๐Ÿ˜ƒ

idle arch
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Can you give me the TLDR? ๐Ÿ˜ฎ

grizzled thunder
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I have a product for sale on the marketplace. It contains Uassets and some textures. If I put that very same product for sale on another store - say GumRoad for this example - Is this subject to a 5% royalty? Or does it come under phy's comment above

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https://www.unrealengine.com/en-US/eula
5.5
However, no royalty is owed on the following forms of revenue:
...
5. Revenue from a Product which is only Distributed to Engine Licensees (such as through the Marketplace);

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They would need to have unreal to use the product properly

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@idle arch hope that was clear enough ๐Ÿ˜ƒ

idle arch
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I have relayed the question

grizzled thunder
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Thanks!

rare lynx
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@north stirrup Yeah, I was told that that only referred to the UE4 marketplace and not others. Again not sure if that's still their interpretation, just what was answered when this question arose a couple years back.

lilac heath
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@ebon leaf as long as you are clear in the description on what versions have new features. But they encourage it, and your clients will also apriciate the continued support

north stirrup
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4.16 is really old ๐Ÿค”

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I'm aiming 4.21 ๐Ÿ˜…

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Would be way too much work to support more versions

merry field
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Make it as old as you can and as new as you need to ๐Ÿ˜ƒ

lilac heath
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@ebon leaf people still use 4.16 , I have had requests to make stuff 4.9 compatable.
People can take years to make a game , and upgrading the engine is normally a great setback So the earlyr you go with the version the more sales you will make.

lilac heath
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@ebon leaf it's it about the monie , it's about who can do awsome stuff with your pack.
But the thought of adding features on later version while doing backwards compatibility is a brutal thought as far as time and effort go.
Good luck in your decision.

lean venture
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I had to cut out an entire custom OnlineSubsystem in 4.19 and 4.21 due to Fortnite-induced changes which broke the modularity of the OnlineSubsystem framework. Apart from 2-3 customers, nobody seemed to care.

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I, too, think that 4.16 is really old.

solemn wyvern
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Hey there. I'm in general new to UE4 and the marketplace. I have a question and didnt find anything directly on google. Are there "Versions" of products in the UE-market like .. other game-engines marketplaces for updating my work? For example; I wanna start with a asset collection and keep it up and wanna upgrade them monthly.

north stirrup
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You can push updates yep

solemn wyvern
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Thanks champ! @north stirrup

timber dragon
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Is there a way to remove free assets from your library? It's becoming harder and harder for me to find stuff since I downloaded all of the Paragon stuff.

blazing harbor
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@timber dragon complain to epic to add filters to the launcher that they already have on the website ๐Ÿ˜›

delicate dove
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yea about time we get filters

timber dragon
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Honestly, maybe it's just me, but you would think that Epic would have enough money to add something already..

idle arch
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Thanks for the feedback and suggestion, @timber dragon.

grizzled thunder
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Marketplace team should apply for a MegaGrant!

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๐Ÿ‘ ๐Ÿ˜› hehe

gaunt flicker
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for real, they should

leaden root
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Is the Launcher username enough to report someone for pirating assets or do you need their email?

delicate dove
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kauncher username contains their email adress, so yea, but you'd need proof and send it to the mp team

lilac heath
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@leaden root what asset is it ? Just want to know incase it's one of mine

lilac heath
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@ebon leaf I ask them for a screen shot of there receipt.

lilac heath
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@ebon leaf you can also ask epic to confirm but that can take a few weeks

tawny minnow
delicate dove
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ok this is a new one for me in the "changes needed" catagory

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"Looks like your download link is no longer working. Please update the link and submit the product back to pending approval so we can begin review of your product. "

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oops I guess? :p

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oh well, good time to submit the final version XD

grizzled thunder
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@delicate dove oh dear, not what you want to read after the long wait... did the link just not save? Or did you move the zip?

delicate dove
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was a bit too agressive deleting files in my folder

grizzled thunder
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lol

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I've accidently formatted a hard drive before... thought I was formatting a usb stick

delicate dove
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i knew i would get soem suggestions to change as the pack was in beta, so allowed me to submit an improved version

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O_o

grizzled thunder
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your past self was thinking ahead

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I presume you dont drop to the back of the queue

delicate dove
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dunno, submitted it during gdc so expected this kind of time-period. hopefully its in a daily backlog instead of big backlog

grizzled thunder
tawny minnow
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Still waiting for my pre-GDC pack to be approved or not. ๐Ÿ˜›

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It would be nice if our submitted asset packs had a "Date Submitted" somewhere on the Publisher Portal instead of having to write down the date or search for that Submission received email.

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Come to thing of it it would also be helpful to have a "Date Published" as well below the Asset's Name and Price.

wooden falcon
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took awhile to get a file update recently, figured they had their hands full lately

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it's been great, but I'm kind of accepting that it's over for me

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I make more sells in sketchfab than UE4 MP :/

modern perch
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as a customer I rarely even look at it any more

delicate dove
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well thats kinda what you get when you take the steam/unity approach for the marketplace, and use everything that was promised when the mp was realized to the games store.

tawny minnow
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I'm afraid the Game Store will follow the same route.

modern perch
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we'll see

delicate dove
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yup

modern perch
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but I'm not hugely optimistic

delicate dove
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and if it isnt, quite the slap in the face for mp sellers that they actually would uphold the quality there.

modern perch
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it was so barebones at launch though, almost any change would be an improvement

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at least the Marketplace has proper search functionality

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even if it's not very good

tawny minnow
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true

delicate dove
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when mp-team gets an error in a blueprint, but I dont O_o

north stirrup
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o_O

delicate dove
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nope, no errors O_o

delicate dove
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whoo published

timber dragon
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2 more days bois

modern perch
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?

timber dragon
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Until April's free for the month hits.

north stirrup
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lol

shrewd egret
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does anyone use the asset good sky from the market place

tawny minnow
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Hey, yes what about it?

shrewd egret
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is there a way in blueprints to set it to every so often it will change into a storm?

tawny minnow
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Yes there is, not built in, but you can add that functionality easy.

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You could set a timer that cycles through the cloud coverage presets from Clear to Super Heavy and then turn on Storm.

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or

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You also could modify the scalar parameter values of the clouds themselves for a more... natural feel.

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But, yes it is doable.

shrewd egret
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okay because i would like the lightning to show up every once in awhile to add more to it. Plus im thinking of getting the rain and auto material asset for rain affects unless i attempt to make my own

tawny minnow
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It will take a little programming but you have access to all of those in the blueprints.

shrewd egret
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okay thank you very much for the info i will give it a wirl

tawny minnow
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๐Ÿ˜ƒ

delicate dove
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nope

delicate dove
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O_o

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images seem to work for me

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one of those mp days

tawny minnow
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Working fine here as well.

tawny minnow
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Because people who own your asset can rate it

mighty yacht
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Well, if you think that your asset is cool, why not ?

tawny minnow
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since you are the creator you can also rate it because you own it by default

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A welcome side effect is that our assets have at least one 5 star rating. If you feel bad about rating your own asset with a 5-star rating why would others want to buy it? Think about it this way.

delicate dove
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i dont rate my own packs, but might use my rating to offset the occasional beephat that 1-stars for no reason

tawny minnow
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The rating system is so useless that rating your own assets or not doesn't make that much of a difference.

delicate dove
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generally yes, but there are a few outliers where they dont. (fraud etc)

delicate dove
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though, I do get the occasional email about fraud.

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its probably more streamlined nowadays

pulsar bison
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It's been 15 business days and my asset is still pending approval :/

tawny minnow
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GDC got in the way, be patient. Mine are still pending as well.

modern perch
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whilst true, it feels a bit off that everyone has to wait for weeks on account of GDC

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most businesses don't completely shutdown for the sake of a conference

pulsar bison
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Damn I even had a dream that my asset was processed. Checked Email when I woke up and was disappointed ๐Ÿ˜„

delicate dove
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they had a few people reply to emails, (etc), but there is something to be said about taking most of the company to gdc during that time

pulsar bison
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Next time build your HQ in SF to save flights.

delicate dove
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XD

modern perch
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@ebon leaf - Epic isn't a small indie studio though, and small indie studios don't usually have other businesses dependent on them

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I would argue that Epic has placed Marketplace sellers as a lower priority than the cost of having someone on hand to deal with the Marketplace

rare lynx
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It's been like that since the beginning

tawny minnow
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It feels like Epic has placed Marketplace sellers as a lower priority in general ever since the Game Store launched.

pulsar bison
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Yes because they need all money to buy out exclusive deals

tawny minnow
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@ebon leaf Are you talking about your bouncing light product?

tired rune
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quick question: how does the license work for assets bought in the marketplace across a game studio. do you need to buy multiple copies if you have 2 developers for instance?

delicate dove
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besides some plugins (though that might have changed) one pack is enough for the team.

tired rune
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I see "Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects" but just would like to be sure

delicate dove
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you are also allowed to share it with freelancers, but they are not allowed to use it for anything else

tired rune
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ok that makes sense

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thank you

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can you pinpoint the freelancer part?

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I see "Content pooling or sharing products between developers outside of your organization is prohibited"

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not sure what is meant with "pooling or sharing"

delicate dove
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it falls under team members

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basically people faking to be a team or so and sharing all their purchased content with eachother

tired rune
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ah ok

delicate dove
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or 10 people buying one pack together and each claims the right of owning it

tired rune
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I have a dev that is helping me in my single-dev work. I'd want him to build a level for me, however he needs to have access to the assets. He won't use it for anything personal, just my project.

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So it looks like I'm covered

quaint cedar
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Yop

tired rune
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thank you

tawny minnow
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Ahhh because the way you reacted it sounded like you were referring to comments on the marketplace page.

tawny minnow
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There is always that one guy. Be patient and don't lose your cool. ๐Ÿ˜ƒ

lunar prairie
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Are they releasing free assets today?

modern perch
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possibly

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bear in mind it's only something like 9:45am there

timber dragon
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I'll say it won't release until 10 PST

tawny minnow
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DENT - Networked Destruction
Advanced Locomotion System V3
Mega Game Music Collection
Crazy Insane Dining Sets
Melee Weapons Pack

The five packs for April

delicate dove
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meh

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at least network replicated destruction XD

timber dragon
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FML

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I already got the music one

tawny minnow
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New Permanently Free Content:

Advanced Glass Material Pack
City Subway Train - Modular

timber dragon
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Idk...

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The only one I like a lot is the Locomotion one

lunar prairie
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ALS is really nice. I used it as a masterclass in character movement

modern perch
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networked destruction

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"Hey, we made your marketplace entry redundant"

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๐Ÿ˜„

leaden root
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Jesus they made ALS V3 free

young vessel
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ALS V3 is awesome

elder sun
upbeat cradle
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@elder sun ha, same here

elder sun
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๐Ÿ‘Œ

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@west tide So uh, someone slightly broke your featured free stuff announcement ^ :)

ebon leaf
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Is there any information about the lightmap used on 3D models? (found in the unreal marketplace)

west tide
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Lol, why tag me? @shadow inlet is the one that made the post ๐Ÿ˜ƒ

elder sun
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I have no idea, who made it :P
I just like your name :)

north stirrup
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lol

elfin plinth
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Always bug the bunny

lilac heath
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@modern perch
Indeed DENT has had a good run and has been used in a good few main stream games so it did what I wanted it to do. :)
But I hope to give it an makeover if possible to the newer system wheneven it's out.

The new system looks amasing

shadow inlet
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I fixed the the links...

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Sorry for the confusion folks. It did some weirdness when I pasted in over last month's blog.

rotund schooner
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mBot(t) feature seems to be fixing bigs from links

wooden falcon
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You mean i wasn't downloading Razy Insane Dining Sets? :/

rotund schooner
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by the way thanks for reminding the month things

shadow inlet
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Beep boop beep

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You could rename it to Razy Insane Dining Sets ;P

spice socket
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My money for february just disappeared on marketplace sales report and there is nothing about it in payout. The money is not on my paypal (with the money from the january, there is more than 100 USD)

delicate dove
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email mp-team

lilac heath
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So glad i got the marketing monitoring script in place before the free month started.

delicate dove
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just so everyone knows.
there are no hindu related environments on the marketplace <_<

merry field
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Someone should make a list of requested Marketplace items

wooden falcon
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razy...razy for feeling so ronery

narrow wave
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There's only one thing missing from the marketplace. That is a button which once pressed makes your game for you. alex

topaz pivot
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ALS is nice

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a bit seizure inducing though ๐Ÿ˜„

modern perch
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whut

topaz pivot
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you can control the pawn in ragdoll mode ๐Ÿ˜„

modern perch
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this is the advanced locomotion marketplace thingummy, right?

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I had a quick look, the anims looked solid

topaz pivot
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yeah its very well thought

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havent looked at the code yet

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but you could already make an exploration game with the template

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and make it multiplayer

modern perch
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aye, I was actually considering using it for my pet project

topaz pivot
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animation transitions look pretty good too

ebon leaf
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yeah its great

pliant forum
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Unholster Wallet

ebon leaf
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No need to, since it's free during this month

pliant forum
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My aim is towards something completely different ๐Ÿ˜„

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2mins

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May the spree begin.

modern perch
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I have no budget for assets this month, alas

tawny minnow
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nope

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Oh wait just got it

topaz pivot
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tis dead

shadow inlet
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We're working on it!

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Try now

tawny minnow
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Working fine

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now the news don't work.

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Cannot GET /en-US/error-500

lucid plover
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@shadow inlet Marketplace works, but my seller account has 0 products ๐Ÿ˜ฎ

topaz pivot
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good here !

shadow inlet
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Can you send me a link to your page?

lucid plover
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Or do you want the publisher link ?

tawny minnow
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@shadow inlet The only things that work are the Marketplace, Documentation and the Forums. All other main links (News,About, Enterprise) on unrealengine.com give the following error. Cannot GET /en-US/error-500

topaz pivot
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ah indeed

shadow inlet
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Is it in the backend you don't see your products?

lucid plover
timber dragon
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If anyone cares there's a spring sale

tawny minnow
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@shadow inlet On the user/seller side of things all seem to be working properly.

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and it seems that 4.22 was also just released.

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@lucid plover This happens all the time just refresh and they will come back.

lucid plover
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It is down for 2 days already

tawny minnow
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o.O

lucid plover
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Guess I will send a mail to support

tawny minnow
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Sorry, thought it was the usual blank page.

wooden falcon
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how long is the sale?

lucid plover
tawny minnow
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Weird, here everything seems to be working fine except the ones I mentioned earlier.

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@wooden falconApril 10th

wooden falcon
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ah, thx

tawny minnow
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@lucid plover Try going through the marketplace

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you should have access to the sign in button

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Launcher signs in normally and 4.22 was indeed released.

lucid plover
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@tawny minnow Managed to Login

tawny minnow
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๐Ÿ‘

lucid plover
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Still 0 products

tawny minnow
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Weird

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Do they show up on the Marketplace?

lucid plover
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ok

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well

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loged in from phone

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now I see my products

tawny minnow
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Well that's something. I'm sure they're working on it as we speak.

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Main page is back, About and Enterprise are back as well

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News now displaying proper error page. ๐Ÿ˜ƒ

lucid plover
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lol

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Well I will try in couple of hours

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cya

lilac heath
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@lucid plover it's back up . Looks like the summer sale starting might of slowed things down

tawny minnow
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that and the 4.22 release

quasi blade
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are you guys aware that there is a problem with the marketplace algorithm since eternity... a couple of people have complained and I even put in a bug report but its still there... and i'll give you an easy way to reproduce it, on this marketplace sale, select the lowest price items to show in order, you will see multiple pages the same item will appear because of the way the algorithm shuffles items, and you will definitely end up missing some items as they might get shuffled out

delicate dove
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v22 is out, sellers better update!

lilac heath
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V22 out on a sale this will hurt a few people

lucid plover
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@quasi blade I also seen it and reported.

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But UE is being UE

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Only new features, 0 bug fixes.

vernal flower
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Also problem when you checking out some product and then go back where you left off instead it takes you back to the beginning .

lunar fractal
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My tile maps completely broke in 4.22, all switched/mixed up...

north stirrup
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Only new features, 0 bug fixes. lol what

lucid plover
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Whatever you hear

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There are bugs that are reported since 4.6

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And 0 fixes

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But new features are raining

north stirrup
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lol

vernal flower
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It the way of the world. lol

lucid plover
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Mhmm

vernal flower
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Batman should know that!

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Best

lucid plover
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I will not wonder if I will find an unresolved bugs that are listed since 4.0

wooden falcon
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why would they release that when the sale starts?

vernal flower
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A lot of things on market will not package even though they say so, So your wondering for weeks why your game is not packiging.

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I learned it the hard way

lucid plover
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Wut

vernal flower
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Let say some Sound FX packages have some wave sounds in them then dont work when you package. but you have no way of telling that that is the reason you cant package your game.

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I found out the hard way

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Even though it's compatible with the engine.

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Should of reported that to Epic

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Or here is the good one. Some assets are compatible with windows and thats it but when you test it on mobile it works fine.

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But they dont mention it's also compatible with mobile and of course the other way around to.

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They say its compatible with mobile but then it's not

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Happens when you spend close or over a thousand on Marketplace.

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But I can understand that Epic cant dissect each and every assets that's been uploaded.

pliant forum
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There seems to be a problem navigating to products trough the shopping cart.

tawny minnow
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What exactly?

pliant forum
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I click on products that I want to check out in my shopping cart, their product pages doesn't load up

tawny minnow
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o.O Not good. I'll try it out.

pliant forum
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When you start the launcher, the first product you click will load.. After that it stops working.

harsh coral
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browsing the MP is still broken, page 2 of sale shows a couple of items i saw on page 1 ...

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dunno if it's duplicates, or just gets sorted differently each time

tawny minnow
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@shadow inlet Another thing broken are the Comments on the product page. Updated some assets, posted a comment about it twice. It disappeared after leaving the page and revisiting it. Tested on Chrome, FF, Safari, Opera.

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Sorting the comments from Newest to Oldest and back again seems to bring the comments back, but when I delete the second duplicate post, it appears to go away but when I refresh the page it reappears. It generally does not behave as it should.

tawny minnow
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๐Ÿค”

lilac heath
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The servers are probably getting defiled.
Free assets
Summer sale
New engine release all on the same day.

tawny minnow
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Seriously, for the life of me I don't understand why the release couldn't wait one day

delicate dove
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we discussed this on the forums, multiple sellers expressing their worries.

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"wont harm sales"

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<_<

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kinda sad that all our thoughts and worries are generally thrown into the wind.

pliant forum
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They are trying to test out their communitys mental capabilities obviously

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See how far it can be pushed

tawny minnow
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Well we have some way to go to reach Unity Store levels

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But we're getting there fast.

pliant forum
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By the looks of things the review this time took them less than 2h from the point I pushed my v4.22 update

merry field
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Shouldn't need to review?

pliant forum
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For Plugin I should have added

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Don't know about the other kind of products. Plugins needs to be accepted etc by epic

merry field
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Ah, right

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I just tested my Marketplace asset in 4.22

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then edited the product and ticked the 4.22 box

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once I saw it worked fine

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For non-code projects that's all you have to do

pliant forum
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And it automatically becomes 4.22 supported on product page?

merry field
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Yes

pliant forum
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Jealous

merry field
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This product is just blueprints though

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Yes, it is rather nice to not need to re-review for that ๐Ÿ˜ƒ

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4.22 has that new custom widget stuff in it, I remember thinking that would be really great for Marketplace assets when they first announced it

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But of course you can only use it in 4.22, and people want all their products in older versions... I guess you could make two versions, but argh

pliant forum
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Yeah using new features for products is something I'd rather not do tbh

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Best kinds of products imo is the ones created for your own project

merry field
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I agree

ebon leaf
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there are so many things on sale ๐Ÿ˜ฉ how do you guys browse through this xD

pliant forum
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Use the discount filter under a specific category such as Code Plugins @ebon leaf ๐Ÿ˜„

merry field
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I have some tabs saved from before

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with interesting assets in it

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Because there's no wishlist

ebon leaf
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i used my cart as my wishlist

pliant forum
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Was about to say the same thing

ebon leaf
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but it got reset ๐Ÿคท

pliant forum
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Working with what we got

ebon leaf
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anything remarkable on sale?

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I wish I could filter by the rating scores / number of ratings

pliant forum
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The procedural Asset creator peaked my interest, looks like a very complex thing to create and as such I want to dissect it

merry field
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There are discounts on some of the MAWI packs, didn't expect to see that

fading hearth
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Any clue how long the sale will last for? ๐Ÿ˜„

modern perch
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until the 10th

fading hearth
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Great! Thanks ๐Ÿ˜„

delicate dove
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hmm odd
went trough all the marketplace pages, and one item that showed up before, now was not seen at all

tawny minnow
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Yes it's still behaving weirdly.

shadow inlet
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Seeing odd behavior on the site?

modern perch
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Marketplace page sorting has never worked

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it seems to shuffle things into a random order, but items can appear multiple times or not at all

tawny minnow
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And the comments on the product pages seem to not work as intended. As I've mentioned above. But that could be due to heavy traffic I don't know.

shadow inlet
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Sounds like the team is working on the comments issue.

ebon leaf
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is Amanda Bott a bot from Amanda or a real epic staff member

fading hearth
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lol

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She's a real staff member

ebon leaf
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ok, it was just surprising to me that she answered the messages so quickly hahaha

tawny minnow
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@ebon leaf You just made my day. /hugs ๐Ÿ˜ƒ

ebon leaf
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you are welcome ๐Ÿ˜‚

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challenge accepted

wooden falcon
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well, she does go "boop beep boop" a lot

split iron
merry field
#

At least the section is there, unlike the publisher page

grizzled thunder
#

So what's the normal procedure if you've got a product awaiting approval and then epic update the engine version. Since you're supposed to support the latest version on initial submission... what happenes?

delicate dove
#

just wait, can update afterwards

tawny minnow
#

Oh boy browsing the marketplace is a pain in the rear compartment.

#

You click on the next page and you have to refresh it 5 times in order to get the right results loaded.

blazing harbor
#

i gve up after two pages and seeing half the results the same as the previous page... shrugs

split iron
#

Yeah wtf every time I refresh the same page its randomizing. Not possible to browse the store. @shadow inlet can you tell whoever is the right person to tell

#

I click next page and it just randomizes them again

final zinc
#

ugh, they really need to let you filter out tags

grizzled thunder
#

@junior smelt I'm not even sure it lets you do 255 chars, I had to keep it below like 200 for it to submit

grizzled thunder
#

weird... so i didnt have time to test my already released product for 4.22 yesterday

#

and now when I want to say that it supports 4.22 - the engine version 4.22 doesnt exist as a checkbox...

#

Can anyone else check if it's just me?

merry field
#

Just refresh and it will appear

grizzled thunder
#

weird

#

feels like the marketplace site is held together with duct tape right now

quaint cedar
urban prawn
#

How long does maketplace review usually take for a code plugin?

#

I've been waiting for a few weeks and it does it not look any live person ever looked at my plugin

modern perch
#

see above

#

but yeah, they can take a while sometimes

urban prawn
#

the marketplace guidelines document says that a code plugin has to be compatible with latest engine version, and I submitted my plugin some time ago as 4.21 compatible, but 4.22 was just released - does this mean that my plugin will now be rejected and I'll have to wait another month for 4.22 version review?

tawny minnow
#

I wonder if Epic Games should extend the Spring Sale because of all the issues.

urban prawn
#

I'm just trying to make the plugin I made available for people to buy and it takes months to do so using Epic marketplace

lilac heath
#

Did any one else think the sales for day 1 were much lower than expected.

delicate dove
#

nowadays, to be expected.
you really need to market the bleep out of it

lilac heath
#

Yhe the new engine out on first day of sale, might not of helped.
I had to laff , before I got home from work I already had an email complaining about not being up to date lol. ( To confirm dent was fine as this was updated by the MP team)
Recon it will even it's self back out over the next few days.

primal epoch
#

Yeah releasing the engine together with the sale wasnโ€™t ideal imo

#

especially for code plug-ins that have to quickly submit updates so new engine version users can buy on sale

#

wouldโ€™ve preferred release at least a day before the sale

delicate dove
#

we had a topic about it on the marketplace forum.

#

ยฏ_(ใƒ„)_/ยฏ

#

its also better to express this sentiment on the forums, because the word of just a few sellers doesnt count for much

primal epoch
#

fair enough, I guess I should check the forum more often ๐Ÿ™ˆ

delicate dove
#

what I mean is, we expressed our worries about this

#

the gist of their response was, meh, wont affect sales.

wooden falcon
#

hmm, first day wasn't so good

#

my free pack sold really good yesterday though :/

#

and some poor dude managed to buy a pack at full price...must have bought it before the sale opened

#

not like it was expensive to begin with, though

summer jacinth
#

I forgot to include my stuff in the sale, so itโ€™ll be interesting to see how poor my sales are

wooden falcon
#

:/

#

I don't think you'll be missing out on much this time around

#

this comment from Bruno on the forums is very apt: "With almost 4000 assets on discounted sales I don't see the point anymore.
It's like trying to sell a game on Steam where nobody can see it or find it to buy."

#

you have more visibility in the New tab than in the Spring Sale tab ๐Ÿ˜ƒ

rugged nest
#

ugh, spring sale tab is empty for me.

#

What's going on? the sale tab too.

merry field
#

Well I sold one unit on each of the last four days (for some reason)

#

So the only effect the sale appears to have had on my is I get less money for the one someone bought after it started ๐Ÿ˜„

near parcel
#

That sale is great, it ends one day before I get my wage. lol maybe next time they should take into account that it is quite common that payments are issued towards the 15th of the month.

shadow inlet
#

The intent had not been to have the sale start and new engine version release on the same day. Unfortunately, things slip sometimes.

wooden falcon
#

๐Ÿ˜ฆ

#

the pagination is so damn weird on the MP

#

why do I see some of the same packs when I go from one page to another? :/

#

well, I wish they'd have another intern code-review, cause it's been this way for a long time...for several big Sales now

shadow inlet
#

A fix for the sorting is in the works, btw.

wooden falcon
#

anybody bought anything good on the sale?

wooden falcon
#

link? ๐Ÿ˜ƒ

merry field
#

I'll go one further and ask if anyone has found anything they think is really cool in the sale, regardless of if they've bought it or not

wooden falcon
#

I'm still digging, but am fatigued from the shifting pages :/

#

I feel like I'm digging in a sand dune

harsh coral
#

sort by name and possibly by date isn't broken.. so I recommend doing that if you seriously want to go through 200 pages

#

nice to see a fix is finally in the works

rare lynx
#

So the pages arent the same, content changes?

merry field
#

Yes, was going to suggest sorting by name too

#

That doesn't shift about, but there's a lot of stuff there . . .

rare lynx
#

And most people who browse aren't going to know that that fixes it. >.<

merry field
#

One way to get your item found is to have either the highest or lowest discount

#

start with a symbol or a Z

#

or release it today

wooden falcon
#

"Submit your product to be featured on the Unreal Engine Marketplace!" email...no thanks :/

#

anyone find that being featured makes a difference anymore?

slim flax
#

So you want your product to be unknown instead of featured?

#

Why sell in the first place then lol

#

Either way i know most 95% of the marketplace products are not worth buying except some. No offense.

wooden falcon
#

let me know how many more sales you get next time you're featured

#

it doesn't mean anything anymore (at least not what it used to mean)

#

new packs used to be featured for a week, but after they opened up the throttle, they fall off the New tab quickly

#

I'd love to see page view stats, which might give some valuable info on the effect of being Featured, but they don't give you those

split iron
#

Err the search bar in 'Vault' no longer works

#

Kinda need to just remake the launcher and do it properly instead of trying to build on top of such a broken foundation

#

Now its working geez ๐Ÿ˜

#

Aaand now its not

oak fiber
#

Don't need to fix what you don't care about.... smarrrrrrrr

split iron
#

@sour mica What did you do about this SubstanceEngine.Build.cs(132,45) : error CS0103: The name 'UProjectInfo' does not exist in the current context

sour mica
#

I've found the git commit where they nuked UProjectInfo

#
        //HORU: 4.22 compatibility
        //IEnumerable<FileReference> projectfiles = UProjectInfo.AllProjectFiles;
        IEnumerable<FileReference> projectfiles = UnrealBuildTool.NativeProjects.EnumerateProjectFiles();
#

do this.

#

@split iron

split iron
#

Thank you!

timber dragon
#

How long would it take to update a asset to 4.22?

merry field
#

@timber dragon What kind of asset?

#

Most assets, you don't have to do anything to update them

#

4.22 will happily load content made in any previous version

#

For Marketplace items, you just have to edit the product description and tick the 4.22 box

#

And that's instant, no approval required

#

Just make sure to try adding it to a 4.22 project before you tick that box

#

to make sure it actually does work

timber dragon
#

Wait... 4.22 can accept a asset made for 4.21?

timber dragon
#

Damn.. my wallet is going to be hurting soon with all of these sales. Lol

#

For me there is a weather system and some models.

merry field
#

Which weather system did you think looked good?

timber dragon
#

It's simple enough for me

#

Curious what the chances are if one of the assets I buy goes free next month...

merry field
#

Can't go far wrong with that price

timber dragon
#

Nope

#

Anyone recommend any asset on sale now?

#

Also, I wish they would extend the spring sale for 1 more day. I get paid the 10th...

merry field
#

I think that weather system is a good example of how important presentation is

#

I just watched the preview video for that and for the other weather asset

#

And that one you picked comes out much better because of the way the video is made

#

The other one being "Orbit Weather"

#

which mostly shows long-distance cinematic views, so you can't really see what it looks like, and then for the few close-ups, they're running in the editor in the small preview window, so, again, you can't tell what it looks like

wooden falcon
#

sales picked up a bit second day of Sale

merry field
#

If people are anything like me, procrastinating constantly, the last day or two of the sale should be the biggest

wooden falcon
#

I still haven't made any purchases...still just adding to my cart

#

sure wish there was a wish list :/

tawny minnow
#

yeah second day was better.

robust vector
#

I've been asking for the ability to blacklist certain sellers from my search results for years. Epic doesn't seem to care.

tawny minnow
#

The use of the word blacklist indicates that you had some bad experiences with then. Am I right to assume that or you mean creators that don't create assets you might be interested in? Could you please elaborate?

outer coral
#

how do i use market place items for 4.21 in 4.22?

near parcel
#

either wait for an update or create a project with the old version and manually migrate it to the new version. also updating the old engine version to the newest works @outer coral

outer coral
#

right thanks

#

what would u say is quicker?

blazing harbor
#

well obv just right clicking the project and changing it to 4.22 is much quicker since you can literally do it right now. lol

merry field
#

I think you're answering the wrong question

#

To use a marketplace item that is only marked as compatible with 4.21 in 4.22, you simply choose "Add to project" as normal

#

then select "show all projects", which will let you add it directly to a 4.22 project

blazing harbor
#

@merry field true. unless its a full project... then just create it from the launcher and do what I mentioned ๐Ÿ˜ƒ

merry field
#

Oh true

rare lynx
#

Has the sorting error been fixed yet?

robust vector
#

@tawny minnow As in, I buy a character or animation pack, it isn't even game ready, so I know this seller does bad work. I'll never buy from the seller again. Showing the seller's stuff in my search results is just taking up space that could be occupied by sellers I might actually buy from.

rare lynx
#

I doubt they'll allow people to do that

#

Just think of how many sellers there are on the MP right now

tawny minnow
#

@robust vector Yeah ok got it. But, as @rare lynx said I doubt they'll allow people to do that.You could at least email them or if that fails sent an email to MP Support.

north stirrup
#

And that's the kind of stuff that could easily be achieved with a browser extension

blazing harbor
#

too bad I cant extend the launcher to where its not a useless piece of garbage

lilac heath
#

@blazing harbor why not just make your own,
Link in to the site's API and fire away I'm sure the community would welcome a second launcher alternitive

young nimbus
#

question regarding licensing: can I use marketplace assets in third party games that use UE 4?

#

for example: can I buy an asset pack from the marketplace and then make stuff for Squad and publish it for that game?

#

I guess?

modern perch
#

apparently yes

#

so long as nobody else can get access to the assets (i.e uncooked packages etc)

#

I asked about that a while back

tawny minnow
#

Speaking about that. Has there ever been an instance were someone could extract the assets from a cooked unreal project? Planning on releasing a Demo map and I was wondering how safe that was and if you need to take any extra steps to secure your content.

modern perch
#

if people really want your assets, they'll get them

#

there is nothing you can do, since they inevitably get held in memory somewhere

tawny minnow
#

Hehe, I meant for common people ๐Ÿ˜ƒ

young nimbus
#

in the end you can always rip models at GPU level

#

DirectX level or whatever

merry field
#

Is there actually a requirement to cook all your assets into packs when using marketplace content?

#

I prefer loose uassets than packs, makes it easier to patch

#

Or mod I guess

ebon leaf
#

Looks like something went wrong. For your protection, this transaction has been voided and your funds will be returned in 3-5 business days.

#

marketplace checkout broken?

modern perch
#

not likely to be Marketplace

#

something went wrong between your payment provider and their payment processor

ebon leaf
#

pretty sure it's the marketplace

#

ive called my card company

#

tried purchasing on different accounts / cards

modern perch
#

aye, reasonable thing to do

ebon leaf
#

i already sent an email to epic but we know how strong the support teams for epic are!

modern perch
#

indeed ๐Ÿ˜ฆ

ebon leaf
#

im rooting for epic to fix this before the sales end

wooden falcon
#

do you have a paypal account?

modern perch
#

Paypal

#

spits

tawny minnow
#

lol

ebon leaf
#

@wooden falcon tried using paypal as well. Just googling the error "For your protection, this transaction has been voided and your funds will be returned in 3-5 business days." brings up tons of hits on google

modern perch
#

what country are you in?

ebon leaf
#

USA

modern perch
#

weird

ebon leaf
#

im trying to get a friend to try their mastercard for me but theyre at work right now. According to my research it's an issue relating to VISA based cards and something to do with the backend at epic? but I don't know enough about payment infrastructure to be able to narrow it down exactly lol.

north dawn
#

Looking for a vertex Painter plugin, cant find any on the marketplace, anyone knows one?

#

(the default one misses features that would make it crazy good:p)

ebon leaf
#

just got an email from epic staff saying they 'whitelisted my account' and I was able to make the purchases. lol. Thanks for your love and rooting support @modern perch

modern perch
#

Epic will use a 3rd party payment provider - but that's great news ^^

delicate dove
#

@ebon leaf had that same email a few months ago hehe

tawny minnow
#

Payment to straight to my bank account incur a 25โ‚ฌ transfer charge which apparently either Epic pays or me. Been talking with MP Support for months and they are very helpful, especially the person that handles my case. So PayPal seems to be the only option for the time being for me. Which is fine all things considered once you get past that damn 20K transfer limit.

#

And over the years I never had any issue with it.

modern perch
#

25 euro transfer charge, what

tawny minnow
#

Yeap ๐Ÿ˜ฆ

modern perch
#

I'd change bank, that's nuts

tawny minnow
#

Yeam I'm about to

delicate dove
#

ahh greek banking politics :p

tawny minnow
#

Nope

#

Austrian

modern perch
#

my Czech account has a 100Kc charge (about 4 euros?), and I consider that poor

#

my UK account has none for international transfers in any direction

delicate dove
#

i pay 7 euros for converting dollars to euro
I could receive it in dollars but meh.

tawny minnow
#

Yeah i don't know how or why that happens, that's why I'm in talks with MP support.

#

Hence PayPal is the best option at the moment. Zero cost besides the conversion fees paypal keeps

merry field
#

There's an online-only bank in Europe that you might want to look into, called n26

#

No fees and supposed to give really good currency exchange rates

modern perch
#

n26 is basically the Paypal people all over again

#

spits

tawny minnow
#

Well this is a first for me owning a business account so I go as I learn.

#

Funny thing @delicate dove is that Austrian banks look ancient in comparison to Greek banks. i mean they gave me a Maestro debit card for my Business Account in Austria. How is that still a thing? Maestro is next to to useless in today's online market.

delicate dove
#

O_o

#

well, we still get maestro here as well

tawny minnow
#

Can't use it for nothing besides going to an ATM.

modern perch
#

Maestro is pretty common in the Eurozone still for some reason

tawny minnow
#

yet useless online

modern perch
#

useless outside of the Eurozone

merry field
#

Why the hatred for PayPal?

modern perch
#

they have a habit of locking people's accounts and basically stealing their money

#

myself included -_-

#

literally impossible to get it back

tawny minnow
#

Locking them out of the blue?

modern perch
#

got my bank involved, then they just blocked me from using their services completely

#

yeah, completely out of the blue

#

Paypal has been sued so many times for their dodgy dealings, heh

wooden falcon
#

that sucks ๐Ÿ˜ฆ

tawny minnow
#

It does. But it sounds kind of weird to just lock someone's account out of the blue for no apparent reason. Not that I doubt what you are saying. Just trying to figure out the logic/reason behind such a move. ๐Ÿค”

#

Well I searched about it and it seems to follow suspicious transactions (according to them) in most cases. Still that is worrisome.

modern perch
#

depends on your definition of a 'suspicious transaction', mind

tawny minnow
#

or an employee is playing the system while getting reach in the process.

merry field
#

Hmm, never had any problems with them

tawny minnow
#

Me neither besides the expected/aforementioned transfer limit that occurs once you reach a certain transfer amount. Nevertheless, I am talking ambershee's experience into serious consideration. Safe is safe.

merry field
#

I've been using it for years, think I hit the transfer limit but just had to confirm my bank account to unlock it

tawny minnow
#

and it's actually quite recent too February 28, 2019.

merry field
#

Sounds like the use case was very strange

shadow inlet
#

Quick update - sorting issue should be resolved.

grizzled thunder
#

@delicate dove @tawny minnow you guys should check out Revolut - its awesome. I switched from Paypal because they're evil. No transfer fee for when epic pays me. Interbank exchange rate and no transfer fee to my bank account in germany. If you do more than 5k in a month you pay a fee - or you can go premium for 6โ‚ฌ a month with no fee

#

I saved nearly 10% compared to paypal

harsh coral
#

.. and revolut isn't evil ?

grizzled thunder
#

you will get a crappy exchange

#

and a fee - if its not aUSD account

#

yeah sorry - hence the euros

#

ok, not sure about them not being evil

#

but they have saved me a lot of money in the last few years

#

And I can keep USD if I need to make purchases in other currencies

#

anyways - I've found it really sweet

#

the only thing is their support can be a little slower than paypal

harsh coral
#

i think everyone at my work place uses it

grizzled thunder
#

when I had to pay my wedding in another country they saved me a truck load

lean venture
#

@grizzled thunder I've been wanting to switch to Revolut as well, but kept forgetting. I just checked my Marketplace profile and it seems I can only add a credit card or a PayPal account. When I became a seller, there was the option to input your IBAN/SWIFT for direct bank transfers. How did you switch? Did you input your Revolut card?

merry field
#

I'm a bit wary of Revolut because they're in the UK

#

and no one has a clue what is going to happen with the UK

#

They're also not an actual bank unlike N26, so your money is not guaranteed by the state

#

Also, transfer fee when Epic pay you? They don't subtract any fee from the payments for me, the amount on the seller report is the amount I receive in PayPal

tiny heron
#

@lean venture on publisher portal click settings then click payout.

merry field
#

It won't let you change it though, you have to contact support

tawny minnow
#

@r@ebon leaf Check what I said earlier.about direct to bank transfer.

lean venture
#

@tiny heron Ty

#

I accidentally mistook it for the payment settings on the forums. Glory to UX, the unused science.

#

One account, 3 settings links.

grizzled thunder
#

@lean venture You just email Marketplace team to unlock it for you. Revolut give you a bank account like any other - give them your USD revolut account and no conversion or fees happen. You then decide what currency and where you want to send it and it gives you the interbank rate

#

I didnt have a transfer fee

#

@merry field I was a bit too, but they just moved to a new bank in order to stay passported into the EU

#

I had to resubmit my credentials

#

I've done thousands with them over the years and they've been great

lean venture
#

Yea, I had changed it by now. I just accidentally landed on the wrong "Settings" page. There are 3:

  • seller's settings.
  • forum settings.
  • buyer's settings (or something like that).

Because... Reasons.

#

But ty again!

grizzled thunder
#

If anyone does want to use them I get free premium with 5 referrals! ๐Ÿ˜ƒ No im not sponsored by them

#

@merry field Paypal#s fees are all hidden

#

lets sya you receive 200USD from epic

#

You have to hook up a local bank account to be paid by paypal

#

You are only allowed to withdraw from paypal in the currency of your hooked up bank

#

So even with paypal business when it says you received 200USD

#

you cant really do anything with taht 200USD

#

you then say, hey paypal can I have my money sent to my bank

#

They say sure - your bank is euro - here's a really shitty rate that you have no control over

#

it was around 5-10% worse than the rate I got from revolut

#

Then they say

#

Here's our transfer fee

#

Which varies from free to expensive depending on where you live and what type of paypal account you have

#

so you just got double charged

#

With Revolut I got my full example 200USD. Which I can then use anywhere using my revolut visa (I have a physical on but it works online aswell)

#

It stays as USD if I want

#

or if I say - hey withdraw to my german account. They give me the interbank rate (which is the best rate you'll ever see) and they transfer it for free to my german bank

merry field
#

Ah, so far I was just using the USD on PayPal to buy things in USD

grizzled thunder
#

As long as I dont do more than 5K thats it

#

If I do more than that it makes more snese to get premium which has no limit as far as I last checked

#

premium was 5 or 6 euro last time i checked (which was a while back)

merry field
#

Yeah, I think Revolut and N26 are really similar

#

I've heard dodgy things about both banks though

grizzled thunder
#

revolut is officially a bank as far as I know

#

since december

#

they make their money elsewhere

#

not on exchange rates

#

you can get other services etc. So for me this was the best solution

#

but anyway, enough parroting. I just wanted to share because I pay enough in taxes etc. You work hard enough for it without losing more on the way

#

it has protections up to 100,000 euro

lean venture
#

In case anyone else is considering switching, my reason for trying Revolut over PayPal was the following:

  • I live in Romania, but I work with other currencies as well, which is why I have a local USD account.
  • My PayPal had USD as its primary currency. After I would receive my payout, all was fine there.
  • I noticed I was losing about 10% between the USD I had earned and the RON (Romanian New) I would spend on food, let's say.
  • My buddies at the bank explained that, because we're in the EU, even though PayPal was filling up with USD and I also had an USD account, the exchange would be: USD-EUR-USD-RON, all st shit rates.
  • I ditched the USD account after 1 payout, in favour of a regular RON account. The exchange remained: USD-EUR-RON, all at shit rates.
merry field
#

Oh, I didn't know that they had got a proper banking licence now, that's new

#

In that case it's just the same as any other bank account

#

Possibly a better deal if they don't have fees

tawny minnow
#

@lean venture I wouldn't mind checking them out.

merry field
#

It should do no harm to get one even if you don't end up using it

#

Try it, see if it's good, don't use it if it's not

grizzled thunder
#

For any of you that do want to try it out - I've gota code which will give you a free physical card that you can use in any country which accepts visa. It normally cost 10euro if I remember right. just drop me a message

#

@lean venture Why dont you convert USD>RON in revolut and transfar that to a normal local account in RON?

terse loom
#

Hey ! New here ... waiting to approve my asset on marketplace over 19 days. Is it normal? :(

merry field
#

I believe there's a bit of a delay at the moment because the Marketplace staff were at GDC

lean venture
#

@grizzled thunder That's what I'm going to do. I hadn't done it before because I hadn't had Revolut until after the payout from last month.

#

Or just pay with Revolut and let them convert on the fly.

robust vector
#

4.22 engine version check box just disappears while I'm in the middle of the check-a-thon

sinful kelp
#

@robust vector did you encounter an error when trying to upload 4.22 versions? Did something change?

robust vector
#

4.22 doesn't exist anymore

#

#ThanksThanos

sinful kelp
#

dafuq happened?

robust vector
#

Checked the 4.22 box on some products, went to another product, box isn't there. I go back to products page, the warning that they aren't compatible with the latest engine version is gone.

sinful kelp
#

That's wired. I just get invalid engine version when trying to upload for 4.22

tawny minnow
#

Contact marketplace support.

merry field
#

I had the 4.22 box not appear once, refresh fixed it

drowsy jasper
#

when does the current sale end ?

shrewd egret
#

I am making a game (well trying to ), I am making it with Unreal made from source. How come when I go to add marketplace assets to my project it doesn't show up in the list of compatible projects?

pliant forum
#

Check if your projects engine version is supported by the MP asset

shrewd egret
#

it is

#

it's the animation starter pack that i'm trying to add to my project

shrewd egret
#

I figured out how to do it, just start a new project through the launcher and add the assets to that and then migrate them over

light pagoda
#

Has anyone herad from the author of Mesh tool?

hard mortar
#

oh boy check out this awesome sale price

modern perch
#

bargain

ebon leaf
#

It's special offer it comes with a full game ready for release

merry field
#

Maybe some interesting regional pricing

harsh coral
#

most likely the author wanted to update the price to $200 .. in some countries the , or . have different meanings (we use , for decimals not thousands separator)

merry field
#

You mean if you type in "200," it puts in "200,000"?

hard mortar
#

i mean that pack is already a pretty complete game as far as base mechanics goes

harsh coral
#

oh, ok then

#

must be something else

#

hopefully he makes a sale ๐Ÿ˜ƒ

merry field
#

It won't even let me pick $200,000

rare lynx
#

I thought there was a section where you could input custom price?

#

Maybe that was a long time ago, it's been a while since I submitted

gloomy bramble
#

It was a joke because the guy made 100k on kickstarter and then bought this asset pack and thats all he gave his backers lol

hard mortar
#

oh lmao

sullen lion
#

Imagine trying to convince people you didn't just buy that pack

hard mortar
#

well shouldn't be that hard if they convinced a few people to cough up $124,109.60 back in 2016 when they had nothing to show

tame ruin
#

anyone have a good recommendation for a vehicle physics system on the marketplace?
looking to get a nice feeling truck working

tawny minnow
#

@ebon leaf Yes they are.

ebon leaf
#

Can I buy marketplace content with my private Epic account and transfer it to the company account later?

modern perch
#

I don't believe there is any such mechanism in place

#

you should purchase with the company account if that it where it is intended to be used

tawny minnow
#

@ebon leaf No you can't.. Wanted to do the same once my company was founded but MP support said that the assets bought are non transferable. You can always use your company's tax info to receive invoices.

ebon leaf
#

thanks

wise marsh
#

hi there!

#

anybody purchased the Cyberpunk Environment kitbash set? I've added it to my project, and the sample map looks so dark.... I rebuild lights and still looks dark, any idea?

lilac heath
#

@@wise marsh Contact the seller

wise marsh
#

yep, I'm affraid that will be the only solution...

#

thanks PurpleDolphin ๐Ÿ˜ƒ

merry field
#

I'm working on an idea for a Marketplace product, and I have no idea if anyone will even want it

#

I'm probably doing this wrong!

rare lynx
#

What is it?

merry field
#

Uh, basically a biased random-outcome generation system

#

Basic idea is that no one likes it when they are playing a game that uses randomisation for something, and they get a highly-improbable (but technically possible) streak of outcomes

#

e.g. when you miss three 95% chance attacks in a row

wooden falcon
#

so you mean biasing to more favorable rolls?

#

to prevent unlucky streaks, or something like that?

merry field
#

Well, it's not actually favouring successes right now

#

But rather preventing unlikely streaks

#

I have two algorithms, one is something called a shufflebag, which changes what is being randomised

#

instead of "you have a 60% chance to hit", it instead becomes "You will hit 6 out of your next 10 attacks"

#

Other algorithm just works out the probability of a streak and will break it if it drops too low

#

("Two 95% chances in a row missing? That only has an 0.25% chance of happening, let me override")

#

The shufflebag is the most fair but would be a bit predicable if the player figures out how it works

#

"Oh I hit three times in a row, guess my next 7 attacks will be misses"

merry field
#

It would be an alternative random function, basically

#

Also have a thing in there which manages the histories, so you can have different sequences going at the same time

modern perch
#

you're talking about a pseudo random number generation system - such a thing is easy enough to implement (and better ways than your describing)

#

one good example would be how Hearthstone implements the 'pity timer' as players call it

#

(I call it positive reinforcement scheduling, but hey ho)

#

the important thing with such systems is that they need to be built around a specific need

#

there are also a couple of good examples from XCom you can read about - for example did you know the UI lies to you about what your chances actually are?

#

the chance to hit in XCom that is displayed to you is actually much lower than the real chance to hit, intended as such to avoid the negative feeling of missing what most players would assume would be a 'sure shot'

#

You'd expect an 80% chance to hit, of course

#

but in reality 1 in 5 shots at 80% will still miss

grizzled thunder
#

Hey Ambershee how are you such an endless vault of knowledge?

modern perch
#

hahaha, I'm not sure about endless

quaint cedar
#

Can confirm, Luke knows everything. Make sure to ask all the questions.

modern perch
#

you can keep well away with your hardcore programming questions :p

quaint cedar
#

Specially those he likes to read at late evening, after work.

#

I wonder, how many of you are still actively using the Marketplace to earn a living?

grizzled thunder
#

Luke secret talent - googlebrain

quaint cedar
#

It was a nice thing for me at the start, but despite the support and updates, and maybe a refactor once in a while if something big chances, I'm not too invested into the marketplace anymore.

grizzled thunder
#

It's currently part of how I earn a living

quaint cedar
#

Then again, at the start there were a lot less things on the MP

grizzled thunder
#

although I havent been here all that long compared to some

quaint cedar
#

So that still works for freshly released projects?

#

Or is it hard to be found by now?

grizzled thunder
#

being found is definitely hard

#

I had to social the hell out of my first product

#

then did the free month which helped

#

got me some new freelance gigs etc

quaint cedar
#

Right, it also depends on what you are selling.
The generic stuff is mostly already covered by now.

#

And specific stuff is not found that often/easily.

grizzled thunder
#

it's a pity Marketplace doesnt have half the features of gumroad... it would reward creators who intend to foster an audience

quaint cedar
#

Yeah the Marketplace does indeed help to promote your freelancing career

#

I started of like that.

#

off/of, gnah

grizzled thunder
#

Well my first product is generic

#

I just put a lot of effort into it to try make it stand out

quaint cedar
#

You were doing art though, or?

grizzled thunder
#

fabric materials

quaint cedar
#

I would assume it's still "easier" to find a generic product and make it really good in the art section of the MP, compared to the programming one.

#

Relatively easier at least

#

Yeah okay, fabric is indeed generic haha

#

Ah, you had this nice video with it or?

grizzled thunder
#

yeah

quaint cedar
#

You see, marketing reaches people.

#

:D

grizzled thunder
#

what do you do instead now if you're not so into the marketplace?

#

If a product takes me 2-3weeks to make, marketing is taking me 1-2 weeks to do also. It's really time consuming ๐Ÿ˜ฆ Although as I said if it were easier to build an audience I could spend more time making art

quaint cedar
#

I'm a full-time contractor

#

With my own Company based in Germany.

#

But that's def not for everyone and most likely not easy to achieve.

#

I had "luck" in the sense that I've been with UE4 since the early days, so a lot of people know me.

#

I wouldn't want to rely on the Marketplace anymore now-a-days

#

As a programmer that is.

grizzled thunder
#

Gotta love German bureaucracy

#

You guys want to know where I first learned how to tie my shoelaces

quaint cedar
#

Yeah, took me at least 3 years of my remaining lifespan to even get that company setup.

grizzled thunder
#

I'm about 50-50 at the moment between contracts and my own stores

#

I try to make things that I found tricky in studios... while being able to sell it on multiple stores

#

Certainly not easy I agree to run your own company, but gives me a good work life balance at the moment

#

plus living in the countryside is cheaper then when I lived in big cities like London

quaint cedar
#

It's def nice to do so, still wishing for more free-time hehe

grizzled thunder
#

If I hit it big with a particular asset - that would be lots of free time! ๐Ÿ˜ƒ

tawny minnow
#

We are all dreaming about that one ๐Ÿ˜›

#

lots of free time I mean

#

a hit asset pack wouldn't be bad either come to thing of it

grizzled thunder
#

fun fact - if just 10% of the free for a month downloads were real I'd have over half a million euro. And a big tax bill

tawny minnow
#

lol yeap

merry field
#

My suspicion would be that art would be more profitable than other kinds of assets, especially since you can sell them on multiple markets for different engines

grizzled thunder
#

ish

#

It can take a long time to port to other stores

#

not always worth that time

north stirrup
#

Not as long as a plugin ๐Ÿ˜›

grizzled thunder
#

touche

tawny minnow
#

Well I'm currently looking into Unity, CryEngine and other markets. Gumroad was a huge failure for some reason though.

north stirrup
#

Gumroad is great to sell stuff, not to promote it

grizzled thunder
#

but programmers earn more usually in the big bad world

tawny minnow
#

Got next to zero sales for almost 6 months.

grizzled thunder
#

or certainly in games

tawny minnow
#

But to be honest that was when I first started out

merry field
#

Yeah, I think I'd need to make something like 50+ asset packs a year to equal my salary from my job

north stirrup
#

I got a single "Recommended by Gumroad" sale ๐Ÿ˜„

#

more than I expected

tawny minnow
#

๐Ÿ˜ƒ

grizzled thunder
#

Like we mentioned earlier in this thread.. marketing takes a big chunk of time

tawny minnow
#

Well I basically abandoned GR because I don't have the time and still don't to care for GR.

grizzled thunder
#

you need to foster an audience though

#

GR fees arent bad

#

they're lower than most

#

but yeah, you need to bring your own audience to the shop basically

tawny minnow
#

Well they aren't but then again you have to also sell. ๐Ÿ˜ƒ

north stirrup
#

What I like about GR: fees, being able to have license keys, stats, and having your customers emails

quaint cedar
#

@grizzled thunder Got a 40 hour contract. Hitting big wouldn't save me :D

north stirrup
#

They are pretty strict towards chargebacks though (due to their small fees)

grizzled thunder
#

I can provide customer support much easier on GumRoad

#

40 hr per.. month? week?

quaint cedar
#

Week

grizzled thunder
#

40 hours isnt a bad work week,I think the French go for 37

north stirrup
#

35

grizzled thunder
#

I've done a lot more while working for myself. Have to force myself to stick to less than 40 as it's not all that productive

quaint cedar
#

That is 40 hours for one client. That's not counting work on behalf of the company.

grizzled thunder
#

You should work less then ๐Ÿ˜ƒ

quaint cedar
#

But the โ‚ฌโ‚ฌโ‚ฌโ‚ฌ

grizzled thunder
#

lol

quaint cedar
#

Yeah eventually I will do that. Eventually I want to hire additional peeps and do my own thing.

grizzled thunder
#

it's a balance

#

and a decision that you make yourself ๐Ÿ˜ƒ

#

I've got a little family to look after. Dont want to miss all that goodness

quaint cedar
#

Fair enough :P

grizzled thunder
#

Thanks for the chat - must go earn some exposure bucks or likes or whatever people are paying these days

tawny minnow
#

bb ๐Ÿ˜›

#

@quaint cedar on the same boat as you. 40hour day job, plus clients, plus MP...

#

plus family, life etc...

grizzled thunder
#

Most of us are probably in the top % of income on the planet. I would say we should be happy and appreciate we have it better than most

merry field
#

Doubt it, top few percent maybe

#

CEO of the company I work for earns 600x as much as me (guess if he does 600x as much work as other employees)

#

Still, all the rest still applies to the top few %

quaint cedar
#

The gap between poor and rich is pretty big.

#

Of course a CEO of a huge company earns a lot.

tranquil bramble
#

if you earn an ok salary youre probably top 1% in the world

#

doesnt matter if your CEO earns 1000x more

quaint cedar
#

Yop

tranquil bramble
#
#

see what you get when you put an average gamedev salary in there : /

tawny minnow
#

Yeap

modern perch
#

If you earn more than about $30k a year, you're in that top 1%

#

Hard to believe, until you consider just how many people live in poorer parts of the world

merry field
#

Ouch

#

That puts things into perspective

#

Though come to think of it, even rich people in poorer countries earn less than us in the west

#

Does this take the relative value of the money into effect?

#

E.g. The Swiss earn far more than us but everything there costs much more too

modern perch
#

Doesn't include offset for cost of living, no

#

Even so, many people in places you wouldn't expect are still very much living with only what they need

#

Hong Kong as an example

merry field
#

I think the USA and the UK would be prime examples

#

I think those two countries have some of the worst disparities in the western world

grizzled thunder
#

I think we're getting off topic but wehn I went to GDC in SF the wealth gap was shockingly in plain view

merry field
#

There are a lot of homeless people on the streets of London

#

Anyway, seems like it's possible to be in the top 1% from selling stuff on the Marketplace

grizzled thunder
#

I lived in london for 10 years, SF seemed worse to me

modern perch
#

I'd imagine a small number of people do very well from marketplace sales

grizzled thunder
#

maybe it was just more in plain view

modern perch
#

The homeless in London keep out of sight for the most part

#

They're more visible somewhere like Manchester where tent-towns sometimes appear :/

#

Either way, SF is a whole nother level

merry field
#

Isn't SF so bad that even people in the top 0.1% can't afford to live there?

grizzled thunder
#

I think it's because the top0.1% are trying to live there means no one can x)

elfin plinth
#

it's kinda thing that happens a lot and is not addressed at all by the stores

#

oh, this wasn't scrolled up

#

anyway, was talking about transferring the bought assets to a company

#

people start making a game without company all the time, at some point they want to make a company for it and then they face this situation

#

it's same with tools really

#

some tool makers are really unflexible about this, despite how the laws work ๐Ÿ˜„

#

for example I got told by Allegorithmic that I can't use my bought indie license in my company as my company is different entity, despite it's the same person who uses it and bought the tool

#

I told them that was BS and not how the laws or their own licensing works but just telling things like this happen when you move from individual to a company

#

if you buy a tool, of course you can use it, it's just your license, not the company's

#

there could be some fineprint on the license that prevents that but it wasn't the case here

#

anyway getting bit sidetracked here, for Marketplace assets, this is kinda vague thing

#

In marketplace FAQ (which is not a legal document btw), it says: Can I share products with my team? Yes, you can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects.

#

this doesn't say you can't use items bought from your personal account in your company

#

I think this is the relevant part on the actual UE4 EULA for it:
c. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.

#

it's kinda reverse situation here, you can't be your employee

#

I doubt Epic would go suing your company for using content you bought from them personally but license itself doesn't cover it clearly

merry field
#

Would never even occur to me that as a dev working for a company I couldn't buy the asset myself and then use it

#

Or product or whatever

#

I mean, if I set up a company and pay a freelancer to make art for me, they get to use their own Substance Painter licence, I don't need to give them one from my company

#

So why would it be different if the person is ... Well, me

elfin plinth
#

freelancers are treated differently

#

it's somehow different when you are the same person that runs the company... don't ask me why

#

but some tools have limits on the freelancer thing too

merry field
#

This is that issue with EULAs existing and people can basically put in whatever nonsense they like

elfin plinth
#

anyway

#

if Epic sued you for using assets you bought personally and used them in your company, that would just create a huge shitstorm

#

also not press that any game asset selling store would want

#

as it would make many people stop buying the assets before they have the company running

#

probably would just enhance piracy around the assets as people would postpone the purchases etc

#

they could only lose in such situation

#

it seems pretty clear that Epic doesn't want to address this at all on their FAQ either

#

even it's super common scenario

#

should probably ask this question on some marketplace themed ue4 stream :p

grizzled thunder
#

I feel this is where tiered pricing can help, I charge a different price for my products on my other stores dependant on the purchaser. The amount a freelancer caa afford and use they will get from a product is different to a studio that has millions in revenue - so I price accordingly and allow usage accordingly

#

If my product can save them thousands in costs compared to creating the product themselves then I feel justified requiring a higher price and different rights usage

#

However, just saying "Epic shouldnt sue me because i think they're wrong" probably isnt the best way to go about things

#

But I know your pain, having set up my company I ran into the same things

merry field
#

You could sell games as a private person

#

But it doesn't seem wise

#

Especially since you will have a really weird income curve across years

#

Paying tons of tax when you release and then none until you make another game

merry field
#

Going back to an earlier topic, @modern perch So you think the pseudo-random number generator is pointless then?

#

You were talking about ones which specifically push a certain outcome, e.g. making it more likely to succeed if you fail a lot

modern perch
#

Not pointless, but it needs to be orientated towards specific design goals

merry field
#

Whereas what I was talking about is also completely fair (e.g. keeps the % chance consistent over many runs)

#

I should probably add another algorithm that favours positive outcomes

modern perch
#

Your example is just one such example, but it's quite similar to Hearthstone's pity timer in reality

merry field
#

I tried one that adjusted the % chance based on previous outcomes

#

e.g. each time you fail, the chance of succeeding goes up

modern perch
#

That's how Hearthstone works, yes

merry field
#

Found that really did strange things to the overall % of outcomes though

#

For example, at 49% chance, the actual chance became 41%, while at 51% chance, the actual chance became 59%

modern perch
#

That doesn't quite sound right

#

The actual chance should always improve

merry field
#

Well, the "problem" is that I made it fair

#

it also makes it more likely to fail if you succeed too much ๐Ÿ˜ƒ

#

Probably not what people actually want

modern perch
#

That could also be a desirable outcome based on your design though

#

E.g. casino style scenarios where streaks work well

merry field
#

Can't go wrong with adding lots of options and letting the user configure it how they want

modern perch
#

If you could build a library for handling various pseudorandom generation patters (potentially chainable), you might have something

merry field
#

Yes, that was the idea, multiple generators with options

#

I'm a bit unsure what to make it in though. I had originally thought to make it through Blueprints so people can easily tweak it (plus, it's a lot less work to maintain), but it might make more sense as a code plugin

#

Efficiency shouldn't be a huge problem as I'd imagine most uses wouldn't need to generate outcomes too frequently, computationally speaking (even blueprints can generate a few hundred outcomes a second easily enough)

modern perch
#

Not sure there's much of a problem using BPs tbh

merry field
#

I just wish they were a bit better at object-oriented paradigms

#

What did you mean by chaining them?

modern perch
#

Rather than having individual generators, have rules that can be combined to create generators

merry field
#

Interesting

#

Basically tons of options to configure them, to add extra rules

modern perch
#

Might be tricky to structure, but would be potentially quite powerful, I think

elfin plinth
#

@grizzled thunder of course I won't tell people to go against the terms, but also do note that there's no different tiers involved here, and same person is using the asset as has bought the thing with real money

#

some stores allow this

#

for example I know audio library companies that only license the audio to a person, if it's a person in a company or private person doesn't make any difference to them

#

it's all about terms really then

#

I do feel that ue4 marketplace should be more clear on this specific case tho as most people buying the assets are totally unware they might not be able to legally use the assets they bought themselves :p

#

I also seriously doubt it's intention of the license here

#

but it's not worded there

#

that being said, if you do commercial project, ue4 marketplace assets will be your least worry in the terms of finances

#

they are what people would call peanuts

merry field
#

@modern perch Thanks, you've given me some good ideas

grizzled thunder
#

@elfin plinth I'd like to introduce you to my life as a 3d generalist. The subs be kiling me

#

๐Ÿ˜ƒ

elfin plinth
#

I like perpetual licensing if it's affordable, it's eventually somewhat the same cost if you keep the tool up-to-date but at least you get to keep it if you don't want to upgrade some day

#

you don't get that for AD tools tho if you rely on them

merry field
#

I despise subscriptions altogether

#

An evil practice that seems to be spreading

#

I suspect that Allegorithmic will go that way within a year or two, since they were acquired by Adobe

elfin plinth
#

subs give me buyers remorse almost always

#

if I don't use the tool I subbed for a month, I feel like I paid for nothing

#

if I pay for perpetual license and don't use it in some month, that's fine, I still have the tool whenever I need it

grizzled thunder
#

Flipping it on it's head - I can see why they do it as a developer. Much more steady income streeam

elfin plinth
#

that's BS

#

if you buy perpetual license, you pay them up front

#

they literally get the money faster

#

no business is going to say it's better to get the money later

#

most perpetual licenses you buy today give you some free maintenance

#

with many sw, this means one year of updates where the devs don't get any extra from you anymore

#

the real reason subs exist is that it's easier to not having to be tied on major releases development point of view + you get people to pay for the thing even when they don't need it

#

it's like gym subscriptions

#

you pay for it regardless if you use it

#

ok, not the same, as there's no perpetual license besides owning the gym ๐Ÿ˜„

merry field
#

Also, with a perpetual, you can just ... not get updates

elfin plinth
#

yeah, it's safer too

merry field
#

I have an older version of Substance Painter because I didn't buy the latest upgrade

#

I don't really care, it still does its job?

elfin plinth
#

if the terms change for the sub to be unacceptable, you have nothing to fall back on

#

yeah and if you ship a product, you often need to have access to the tools you created it with

grizzled thunder
#

rent to own is my fav

elfin plinth
#

that's probably not going to get common

#

I wouldn't be surprised if Adobe killed that option first from substance

merry field
#

^

#

When that acquisition was announced, there was a happy, cheerful post from the Allegorithmic folks, followed by hundreds and hundreds of pages of people saying it was terrible news (many for that exact reason)

wooden falcon
#

I'd love a red dead type game running around there, shooting on horseback

#

stylized, of course

wooden falcon
#

I never realized how popular pipes were until I tried making it all the way through the Sale

merry field
#

Pipes?

wooden falcon
#

yah, there's a ton of pipe packs

#

you know, steam pipes, water pipes, sewer pipes, etc.

merry field
#

Easy enough to make + something most games need

#

Not a bad idea

#

I'm surprised there aren't more crate packs