#fab
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Hmm.. Does saving do nothing with a new asset submission?
I wanted to save as a draft (and I thought it did save) but then I looked and there's nothing in my product list for drafts.
I just wanted to type it all up and save it to proofread again later.
lol militaty weapons
Weapons that are small and in disrepair, obviously.
maybe it's a potato military? a militaty?
Wouldn't that be a Militato?
Anyone know of a good cheap pack that has a UE4 skeleton Turn in Place anim
I don't need a turn in place system
just a fuckin anim
oh man
for this ggj im jamming on something for myself to learn
but I wanted to also partially recreate the gas station from the new re2 opening
there is a marketplace asset called Atmospheric Gas Station
is perfect
okay maybe not perfect, but close
I need a main menu + session browser
why don't these marketplace menus have session browsers
'cos 99% of them weren't made to be used in a game, ergo tend to have things that games want missing
@gaunt flicker There is this Open World Anim Set
Not 100% sure if it has one, but it had a lot of anims and wasn't that pricy
Or at least I think it wasn't that pricy
I can't remember and don't want to logout atm
after the most recent Filmstorm debacle, I'm not inclined to give them any business
though doesn't the free UE4 anim pack have something basic?
it would surprise me if that isn't the case for a 'shooter starter pack' or whatever they called it
Seems like I missed the debacle
basically someone posted a comment they didn't like on one of their threads, so they reported it. There was nothing wrong with the comment, so we let it be.
...so they reported it again, and created a sock puppet account to report it a third time. We let the original post be and said that we wouldn't be deleting criticism
...so they created tens of sock puppet accounts to report everything that user had posted. We told them to knock it off.
...so said sock puppet accounts start reporting random posts by random users.
It was infuriating
I asked for someone from Epic to intervene but that never happened either :/
I would have liked to have banned them and removed their products from the store, personally
Not sure I would ban their products considering it was the person not the products being a dillhole
But I would definitely remove their ability to comment on anything ever again
marketplace eula thingy requires the account selling the content to behave in a professional manner though.
which is why it can be smart to have a personal/private account along the one you use to sell stuff with.
given that the review / criticism posted was about the user's prior behaviour too, well
If they are using this tactic, i wonder how many of the comments on their products are legit?
I have also brought that into question
that is literally not the thing that's done here, because you're describing piracy.
okay, sorry about that. will remove the message then
The dynamic water is very nice, but it's not marketplace stuff.
I think it totally is marketplace stuff
@modern perch Alright. But well I already got the back quite some time ago. Didn't notice it.
Anyone else having trouble accessing content on the marketplace? Both on the website & in the epic launcher adding stuff to the cart doesn't work & when I click on an item the average rating it's loading, so wondering if their backend is down or something
Doesn't seem to be working quite right for me either
Maybe the servers are overloaded by all the people rushing to buy Metro Exodus
Thanks for confirming it's not just me ๐
Their status page says everything is operational
I've been having that issue the last few days, where comments, product rating and supported engine versions don't show up
looks like there are marketplace troubles again
https://downdetector.com they are having issues
damn
The product is his animations:
https://www.unrealengine.com/marketplace/open-world-animset
all other threads appear to have been deleted by Epic
hmm...are there some packs missing from the permanent collection?
not sure, which do you feel might be missing?
there were a few that popped up after the initial release...some weapons
this one was one I think: https://www.unrealengine.com/marketplace/military-character-silver
Don`t know if Iยดm in the right section, but Iยดm currently looking for a character customization System (like UMA on Unity) for an RPG-Like system. Anyone knows a good system, which can be bought currently and is powerful enough?
@wooden falcon I don't recall seeing characters free, other than those animals
:/
well, they're in my vault, and I sure as hell didn't buy them
there were a couple of guns too
They were indeed a part of the collection, I remember getting them. So I guess things won't necessarily be "permanent" in that collection.
looks like the one on the right was discontinued and replaced with the one on the left?
the fact that they're both labelled as 'parts' would indicat something like that
sometimes the buy now stuff doesnt show up until refresh
I've spotted marketplace sellers changing their names etc before to dodge things like negative reviews :/
weird
https://www.unrealengine.com/marketplace/modular-scifi-engineer-hallways
https://www.unrealengine.com/marketplace/modular-sci-fi-environment-f
The first entry of the Modular SciFi Series' engineering collection. This product provides next gen, highly customizable assets perfect for developing environments for scifi or even semi-futuristic projects set in an engineer-esque location.
one shows up as ยฃ55, the other ยฃ5 :/
yea
looking more closely, these look like different assets by different authors
the ยฃ55 one, if you look at the youtube video previews, is way, way higher quality
if I were the first guy I would be having words with Epic about them allowing the second one
same
This is clear brand confusion :/
https://www.unrealengine.com/marketplace/profile/Jonathon+Frederick
https://www.unrealengine.com/marketplace/profile/Crebotoly
cc: @idle arch just to look into it I guess
I'll take a look
yah, the quality one is by SE_JonF
who is on this Discord
makes really good stuff...the other one looks like they are completely aping his style (and naming convention...and detail text...)
and REALLY undercutting his price
now I remember why I haven't bothered to put stuff on sale in a few months
I had someone do the same thing to me in the past
Even used the exact same name as my asset, and used the same formatting and everything for the text + images
:/
I wish that sellers could see a calendar of seller initiated sales...don't need to know who is on sale, but knowing that you're asking for a sale in a week with 13 pages of other packs would be good to know :/
or if you are competing with same asset :p
https://www.unrealengine.com/marketplace/3d-scanned-venice-north-of-italy-assets-full-pack
dafuq, this looks so much like an old udk/ut2k4 project
as in, there is a venice project for udk/ut2k4
sadly that stuff is so old google doesnt give any proper hitsabout it
that is not the most flattering pic
when you have vis errors in the pic, you're doing it wrong
Has anyone bought and used https://www.unrealengine.com/marketplace/factions-extension and have any opinions on it?
@sand ruin please remove the caps
@gaunt flicker isn't that free?
yeah
Anyway, I haven't used it. But off-hand, seems simple and light. Nothing you couldn't do without the plugin though.
But also, I think that's the point. You could spend an hour or so creating something like this, or grabbing it for free and saving yourself some time
yeah looking at it as a time saver only
@delicate dove I was hype. Given I don't see the post anymore, I assume its been deleted. I don't intend on reposting it.
@delicate dove @modern perch whoa didnt' expect to find this when I woke up lol. I showed that image elsewhere but wasn't sure if there was anything I could do about that. Though I am a little concerned that on initial look you were confused and thought I was in fact that seller. In that case hopefully Epic does something about this since clearly I'm not, and I wouldn't want others thinking the same. @idle arch
The description was essentially copied and pasted from one of my products. The underlined portions showcase that. Apparently it's causing confusion over my asset collection and this other gentleman's, which I would like to avoid.
My scifi assets are branded Modular SciFi Series, and I have an Engineering Collection so when they copy and paste that exact verbiage from the description and just add a letter after it, it's suggesting it's part of the same collection
I mean, if the guy copies text from other people's pages, you might want to look into whether his meshes are even original
he could be passing off someone else's work
That'd be even more worrisome
Especially if that's the case, and someone thinks there's a possibility that this seller is me
Ok will do, thanks!
I always felt that this was a bit confusing:
https://www.unrealengine.com/marketplace/voxel-plugin
https://voxelplugin.com/
Albeit they don't sell directly on the marketplace but it would be easy to make the mistake.
@wooden falcon a few months back we (some fellow creators and me) came across a "creator"who was selling slightly modified models from turbosquid and evermotion. Same models slightly different textures. Can't find him on the marketplace anymore.
As for @rare lynx assets, I don't believe one can confuse his work with someone else's, the style and quality of his work are of pretty high quality. Besides copying Jonathon's text and product naming what worries me are the ridiculously low prices and the trend it sets.
"You will reasonably cooperate with and assist Epic in such enforcement activities. Such enforcement activities may include sending cease and desist notices to suspected infringers of your rights in the Content, issuing takedown notices to service providers pursuant to the Digital Millennium Copyright Act, and pursuing such other enforcement actions as Epic may deem appropriate. However, Epic will not file any lawsuit or other formal action against a suspected infringer in a court or with any other governmental authority on behalf of you without first consulting with and obtaining your approval. Unless otherwise agreed by the Parties, (i) you will have no obligation to reimburse Epic for its costs and expenses incurred in such enforcement activities, and (ii) if Epic recovers any royalties or other damages in connection with such enforcement action on behalf of you, Epic may retain twelve percent (12%) of such amounts, after recoupment of legal costs and expenses, in consideration of its enforcement efforts, and will remit the remainder to you."
I cant recall this being here when the mp eula was just made.
i kinda want to see that happen now, regardless if my content is involved or not
I read that part the other day and I felt it was contradicting itself. On one hand Epic will protect your rights, but it won't do anything essential about it. Did I interpret it wrong?
I didn't read that in it
it just said that they won't do anything like file a lawsuit, UNLESS they get your approval first
but I doubt you'll see very many lawsuites for this sort of thing
hug
Catching up now, ya'lls!
ta
Evening everyone ๐
hello!
Just to follow up with everyone who may be interested re: the copied text, Epic has informed me they are handling the situation. Thank you all for your support, and the MP staff for taking swift action. ๐
Is there going to be more free assets in a few hours?
Huh, I thought it updated the free assets exactly at midnight eastern. Didn't this time ๐ค
Well, last time I checked it updated the free for the month section, but they weren't free until sometime later that day
Maybe they're avoiding that this time?
hmm they're sure taking their time today
I don't know what time of day they make the post about it, but for two of the three previous ones the first comment was a few minutes before 11 am, so hopefully within the next hour and a half ยฏ_(ใ)_/ยฏ
hey a particle toolkit
Some Luos particles in there
None of the rest looks particularly interesting (to me, at least)
looks like two more added to the permanent collection
https://www.unrealengine.com/marketplace/particles-and-wind-control-system
https://www.unrealengine.com/marketplace/a5b6a73fea5340bda9b8ac33d877c9e2
oh i wanted that control system
I had it on wish list! Nice!
For some reason I'm seeing December's free assets in the free for the month section in the launcher...
Hard restarting the launcher fixed it
Wait, is the Texture kit just a sample collection? I thought monthly rotation content was only for full products?
The Hand Painted Textures Starter Kit says it's normal price is $14.99 and is larger than other packs by that same person, so it seems like a full product to me
I don't have any of his other products, but the description is hinting at samples for sure.
it's lame when they allow sample packs in the free collection :/
and why does that guy need to offer a sample pack, he has a million packs that look the same
grats on the pack Luos!
I'm kind of worried on the amount of tickets that I'll have to handle because of the promotion
not sure how many people will download though
which is yours?
the 2d kit
mines been downloaded about 30k times since nov...I've had 1 email
and a few comments, but not usually asking for support
but mine is just a mat pack
99% of the downloads is probably "For later Usage" ๐
yup
let's hope so
hoarders
I wouldn't worry about it
I mean, your pack already has a shit-ton of good ratings
and looks pretty sweet
Hey boshytime which one is yours ? And grats ๐
Sweet
yes
oh man, there's gonna be a surge of 2d games on Steam ๐
I'm actually really glad the CCG toolkit is free. Actually wanted to buy it soon to get some inspiration for a potential prototype
I love the artwork in yours
there were a few attempts
there was a guy 2 years ago
made a steam account with my name
I have the CCG toolkit, but I don't rate it
and just uploaded the project
it's great if you want to make an MTG clone, but it's otherwise pretty inflexible
to steam greenlight
I found it funny
I reported him and it got taken down but still
Well for the CCG kit i'm only interested in the actual card interaction
dragging and dropping
Since I'm really bad at UMG
IIRC it isn't UMG
well that sucks
nice! now we will fanally see more 3rd person shooters with scifi levels on steam 
:))
Oh, I missed the sci-fi stuff, that looks cool as well
I can finally fulfill my dream of creating an even harder game than I Wanna Be the Boshy 
Though with packs like that, I'd imagine a lot of the assets are too recognisable
change shaders, lighting, think outside the box when using it. win
There needs to be an "I Wanna Be the ___" game jam
yea it seems like super hard fan games have kind of died down in the past years
change shaders, lighting, think outside the box when using it too much effort, too hard for the avg steam direct game @delicate dove
lol
Having added all free assets to my vault just to have them there (including all free plugins and stuff) it really hurts my head to look at....
@delicate dove Nice particles. What do you make them in? Just the unreal particle editor? Or do you use Houdini or other software as well?
photoshop, knald, b2m, glueIt, max, 3dcoat, zbrush, ipackthat, krita, inkscape
though, i'd suggest others to look into houdini, photoshop, substance
i should do too <_< hopefully this year I can migrate and not feel like 3dsmax stockholm syndrome getting to me again
Does anyone know if the ue4 protostar demo project can be downloaded?
@gleaming elbow Don't believe so. Unless I missed it. I'm sure Epic would have made some kind of announcment if it was to become available.
arf, a shame would have been quite interesting to look into it.
You could always try the Zen garden unless you want to look into Vulkan in particular.
@agile shadow Make it better now that's it free for the month ๐
As for ticket increase
I'm sure the Forknife money you got from this deal helps ease your pains a bit
is it true epic pays you in vbucks?
hehe, yes :p
I'm so glad the Sci Fi level builder is free.
Well... RIP my wallet now.
@delicate dove Congrats on the free content! nicely done ๐
Hello, just had a quick question. If I buy something from the Unreal Store, am I free to use it in a commercial project or will the owner have the right on some of the revenue I get from that project?
Free to use it
Free to use it, so long a the commercial project is made in UE4
No limitation of any kind?
if you use the marketplace assets in another engine like unity, i believe the engine royalty costs still apply as assets are still considered unreal tech.....that's what i was told at one point
Thanks!
that faq doesn't mention royalties in other engines...is that a myth?
there's no royalties
if you use ue4, the engine, commercially, then you need to look into royalties you might have to pay to Epic
and like the faq says, you can't use Epic's stuff in other engines
here's the million dollar question...do they count permanent collection free packs as their stuff, since they technically own them?
I don't think they actually own them
Oh, I am ignorant
Thanks for clarifying that, I thought you weren't allowed to use any Marketplace item in other engines
nah, they've allowed that since the beginning
I thought there was something about having to pay Epic the 5% if you did it
Can't remember where I read that
Ah, an old quote of the usage rights: "Only Marketplace products that have not been created by Epic Games can be used in other engines. Be sure to provide appropriate credit and pay any royalties that may accrue"
ya the 5% to use assets in other engines i thought came from an official source, i remember asking about it because i wanted to purchase an asset pack and use it in my custom engine, i didn't because i was told i would still have to pay the 5%
2019-02-01 Luos's Particle Toolkit Vol. 1 Net units: 4857
wonder how drastically that would drop if it was 1 or 2 dollar :p
That must make graphs look fun
Can't seem to open the free particle pack from @delicate dove , getting an engine crash each time
@modern perch The seller's profile page seems fishy... Look above the negative comments, it feels like being spammed by same person with different accounts to praise the seller right after. The reply on it as well. https://www.unrealengine.com/marketplace/profile/Filmstorm
yeah, a number of those comments are super fishy
@snow mirage what ue4 version?
@delicate dove 4.21.1 source engine (same message in #engine-source ) ๐
hmm, ill download the pack for that version and see whats up.
might take a while though
@lunar fractal @snow mirage the pack on my computer loads on 4.21.2 any idea what specific shader might be causing issues?
no, just spotted the version in the other channel. Not related to the problem myself
ahh allright, thanks
both my local version and the version downloaded trough launcher work for me in 4.21.2 :/
@snow mirage
it's working for me too on 4.21.2
can plugins be distributed with example maps? Having to download an example map off of someone's google drive has always seemed a little sketchy
@idle arch Is piracy@unrealengine.com still the one to go for in terms of piracy?
Or marketplace-support?
If it is related to Marketplace support - use that channel
I'm using the github source build, not the launcher build. I rebuilt the engine last night so will test it now once it loads everything
Medieval Dungeon was also crashing with the same error
nope still getting the same crash.
might be my project is broken actually, let me just try a new fresh project
okay it loads fine, so it must be my main project thats broken. Any idea how to fix an error like this? I'm thinking I should just make a new project and migrate everything
you might want to try answerhub?
someone else (unless thats you) was posting same issue on facebook
hehe I was in instant panic mode for a bit though, if suddenly 4k people who downloaded it all go "its not working!" I'd be rather upset hehe
lmao yeah. not your asset at all. probably an engine bug somewhere

@delicate dove do I see that right? You have had 4000+ downloads today ? That's insane even if it's free . Congratulations
Yeah, interested to see what influence it will have on the number of ratings
@lilac heath it gets more insane
https://i.gyazo.com/51b914b7874c6cabdb5ae77fed4c5e9a.png
๐ฎ Nice work man, and congrats ๐
cool to see that many people active for sure
kinda shows this discord channel is only a very tiny blip of ue4 users
went from 62 rating to 72
haha 10k to 10 ๐
:p
Nice, I guess that makes for a review ratio of 1 review : 1k "purchases" ๐ I guess it can only really improve over time though
Yeah and a lot of feedback and publicity anyway
if that was true, then the previous 62k people who ppurchased it.. kinda still need to pay me
yea, I do hope the sale for most other of my packs will improve. though doubt it
will see in a few more days when it starts
@delicate dove wow. That is an insane amount of downloads.
I'm thinking about releasing a BP system in the marketplace, can I use the free infinity blade particles for my particle systems?
marketplace is broken
like
you can click the description of items
and no links work inside them either
stupid launcher
you'll have to open the asset on the browser to grab the link, it's really annoying though
It must hurt a lot of peoples sales when their YT link is broken
what are your thoughts on requesting reviews for bonus marketplace item content? For example let's say I create a projectile system and suggest after 10 reviews I'll add extra meshes
I thinking in terms of Patreons goal structure
one hand it feels like cheating the system, and people can complain you are holding back"dlc" for sake of reviews.
Other hand its a good way to get reviews.
third hand is, i dont want to be bothered by having to re-download a pack over and over, especially since I tend to modify its location, shaders, or other content.
It depends on if you have those meshes already
A more fair thing would be "if a lot of people like this, I will work on it some more, otherwise I will work on something else"
Promise nothing
@tame wasp About using Epic's content in your pack: We had this discussion a long while ago and back then you could use it, as long as it's not the center of your project.
However that was about ContentExamples etc. stuff. I'm not sure Epic's free Marketplace packs are allowed, because technically you'd work around their limitation of it only being allowed in UE4 projects. If someone buys your pack, the limitations of using the particle only in UE4 would be gone.
@delicate dove got similar number of downloads as well.It's really crazy
I did see an improvement over people buying my companion pixel art tileset though
though not as many as I would have wanted
Reagarding content, I feel its hard to know if you get whats displayed or not
Thats probably my biggest reason for not buying alot of things
If it was possible to "try" them, I think that would make it easier to see if its what you want or not ...
Well it is possible if the dev gives you a packaged build
Yeah but then you couldnt test how compatible or anything it would be to your current setup or project
But i guess that's beside the point
Thanks for the responses
@void prawn It's technically possible to "try" plugins in an unpackaged build, without access to the source. That's what I'm working on for my plugins. No technical way for BPs, though.
Dunno how one even could solve it in bps. Scramble them or something maybe?
You can't. You can cook the BPs for a particular project and sort of load them like mods. But if you don't cook them, you're basically distributing the source.
And the problem with plugins is that, even without source, the engine would still load the binaries. So you need to modify your source to include verifications in the form "if the project loading this plugin is not MY project, fata crash".
@delicate dove Must be crazy to see those download numbers. Imagine if they all gave you a dollar xD
I'll give youa +1 and a review when i get a mo
hehe
A dollar would still be a steal
would generate some monitas :p doubt epic pays that amount ๐
i wish hehe
$7.5k isnt it?
nice bonus
but les than a dollar at those numbers ๐
Have you got a running total @delicate dove
almost 15k downloads. wich would come down to almost 600.000 dollar
hehe when you look at that, 7500 sounds like piss all hehe.
but, I bet most of those people wouldnt buy it, perhaps not even for a dallar
*dollar
yeah free is still free
even people who dont care pick things up if they're free
atleast for now
altho its becoming quite troublesome to manage the library with the terrible structure of it
yuuup
i with the library would allow us to organize our assets
such as folders.
or book shelves if you will. :p
one day
Yes, my library is getting pretty messy at this rate
Published a new free plugin my peeps:
https://www.unrealengine.com/marketplace/export-png
Drove me nuts that you can't export PNG / single-channel textures from content browser.
@vivid tide Sweet
Btw my assets are on sale until February 15. So, if you need some decals for your scenes drop by and have a look. ๐
@vivid tide very handy, thanks a lot !
ooh saweet
@vivid tide any reason why you target 4.21 only?
generally its wise to move back a few versions for sales, but since its free
I think with plugins, they only let you do two back, no?
^ You only get to support the latest 3 versions to my knowledge
so even if you had a 4.16 that was working just fine, they don't let you offer that one anymore?
To my knowledge, yes. It is even more annoying when the 4.16 version you have up has a bug though ๐
oh, but it can still be downloaded? They just won't let you update it?
Here is an idea for the Marketplace asset - split screen multiplayer stuff that can be configured from Blueprints. I'd buy that.
can that not already be done in BP?
that would be fun
There is BP only multiplayer split screen stuff in the marketplace
or at least there was
I like that lava ๐
its just a test level ๐
your materials are pretty useful
just wish you had called your variable names better XD
sorry, I always struggle with those, lol
๐
I oftentimes call something glossiness when it should be roughness, etc.
or shiny...
is awesomne
thanks, I appreciate it ๐
hope you find it useful in your projects
and if you like it, my second mat pack is better ๐ at least in my opinion...has a bunch of vertex paintable stuff
hehe
yah, got the lava, blood, water
I need to go back and add a world oriented option on those ones, though
and while you there, add speed variables for the animated stuff
panner, append constant
yah, I'm not sure how I missed that
yee its pretty annoy ๐
someone asked about it in the pack comments once, and I was like "wtf, I didn't have that?"
๐
@modern perch there are a few missing levers in blueprints, the one that comes to mind is switching between splitscreen and singlescreen local multi
@junior smelt source is included with the plugin
@delicate dove I just haven't got any other version installed atm. Should be pretty easy to make it work on prior versions, I'll get round to that eventually.
Anything you get from Marketplace uses the marketplace EULA no?
Yes you can - you just can't redistribute it
^ That (in reply to TheJamsh), and other than third party libraries, including your own license is disallowed
I include the source code for all my plugins, for convenience or for API purposes - but not so people can redistribute it.
And yeah, HTC raises a point - you can't append your own licenses to stuff you put on marketplace
Because if you're working from engine source you have to compile the plugin yourself
If you don't include source code for the plugin then end users can only use it with launcher versions of the engine
Also, putting the code on github means I have to maintain it there too - and I can't be bothered to deal with that ๐
Just easier to distribute though marketplace
@vivid tide I'd appreciate it, as most clients are around 4.16-4.19 atm :p
constant upgrading is more work for them though :p
I always upgrade to new versions whenever I come out
but I guess I have the advantage that I'm not holding anyone but me up by doing so
... must admit that bits of C++ code love to break during upgrades, though
One advantage to using Blueprints
Plus, it feels appropriate for me to complain about people stuck in the past and not upgrading to the latest versions of software, while typing on my PC running Windows 7
if someone really somehow stays 3 years on the same engine...
i mean
then they are either a big company
or fucking slow
It does annoy me when I have to spend half an hour picking at C++ code to get it to work
Mostly because it's always someone else's code and I'm not overly familiar with it
Seems that they like to re-jiggle the dependencies
So you need to pull in different libraries to make it work
Anyway, I learned my lesson, keep ancient versions of the engine installed in case I think of anything else to make for the Market
Though even with that, 4.16 is really old, pretty sure I came across things that were not supported / broken in that version
yea some things are.
generally I keep my vfx packs on 4.16 so I instantly have a whole array of versions I support. but there are a few things I need a higher version for, not to mention niagara
I've been vaguely curious how Blueprints would work with Copy from current version and Paste into old
Haven't felt crazy enough to try it yet
that blueprintpaste.com whatever website, would be cool if you could paste version 4.21, and convert to 4.16 or so.
<_< same with materials, but ill keep dreaming
If you know the old name of the BP you can paste to notepad , and replace ( some test and error though )
You know what really bugs me
When people release a new engine version of an asset
and they don't run the ResavePackages commandlet
holy fuck that shit slows down an engine more than molasses
Gave me a quick laugh ( I know making modular assets and reusing them isn't a sin, but out of 60 portraits he choose these as thumbnails)
lol
that's his half brother :/
hey is anyone in here from poland or knows someone from poland that is a marketplace seller? I can't find any info online on how to fill out the tax form when setting up as a seller :/
Hiring a bookkeeper is a thing :P
you could politely ask @flat schooner but he is rather occupied a lot.
@ebon leaf sup?
@flat schooner heyyy sorry to bother ya but any idea where to find information on how one should fill in the tax form thing when setting up as a unreal marketplace seller in poland?
tax form is not the right thing... uhh the whatever it is for taxes when setting up as a seller
percentages, vats and all that jazz
Well I establish my company so my accountant do that for me, but before I did that I paid taxes only once and I regoster it as "umowa o dzieลo"
but if you don't earn more than 1050 PLN per month you don't have too register it at all
yes! I knew about that part and I'm hoping to not cross that amount so I don't have to deal with it but epic still requires you to fill in vat and other tax %. I really went deep into reseaching everything but all I get is conflicting info, some places state if you sell digital "goods" online its only 8% others 23% and I'm just confused... I can't afford an accountant to get it all done for me and the thought alone of filling something in wrong and having problems later makes me loose sleep :/
I thought about simply contacting epics support but I can't imagine them being any help in this regard... they will probably forward me to the same sources I've already went through
You don't pay VAT if you make deals with foreign countries, so you don't have ot bother about VAT at all, just type NIP where they ask you for VAT number
now thats already way more information that I found online throughout the last 2 weeks, thank you so much! I'll research a little about it just to be perfectly sure and register
thanks for you time man
@merry field The moment you paste it on the older version the editor crashes. I was crazy enough to try it a few months back. ๐ ๐
... and hey everyone ๐
hugs @tawny minnow
@delicate dove hugs back ๐
Anyone know when the next MP sale is going to be?
I'd say not in the next month
Next one likely to be around summer I think. Used to be summer, fall and winter though IIRC we didn't have a winter sale in 2018.
Spring Cleaning Sale should happen
Looks like the marketplace team are getting more on top of there crazy workload. In under 12 hrs from submitting 2 packages rejected. While it makes me sad they were rejected, makes me more hope that the MP team are not as slammed.
Any one else noticed a difference in submission time these days?
@ebon leaf if it shows the end result it can be alright, but why not spend some time trying to solve it. maybe #blueprint can help.
around 18k downloads, only 20-ish ratings and 10-ish comments XD
Did you expect more from me? ๐ I just grab it because its free ๐
havn't used a single thing i've grabbed for free,
altho i will look into your pack soon enough ๐
I think there might be quite a few digital hoarders who just went "ooh, free content for something called unreal engine? installs launcher"
i'd probably do that for the games, if i didnt have it already ^^
The ratings goes to the specific product and not the creator doesnt it?
yup
Couldnt that be a thing? Rating towards a creator. Along with sorting on it,
would make it easier to find content from good quality creators
separating the salt and pepper in there..
add it to the list of things we want but might not see in the upcoming years :p
Hehe yeah theres plenty of things to want..
I'm a digital Smaug
If it's free and there's even the smallest chance I might use it later, I'm hoarding it!
Supporting the latest 2 Engine versions should be a requirement on the marketplace
I never use the latest one, I always wait quite some time before jumping on to newer ones.
It would also boost sales I'd imagine
I'm still in 4.19 for my most up to date project xD
For some of the content I got during a previous sale I was forced to jump to 4.20, was more than content with 4.19 :[
hence me always trying to go for 4.16 and up for now.
Why should it be a requirement, though?
The engines are not backwards compatible
Means that you have to use an old, buggy version of the engine to work on marketplace content, and if it's an actual mandated requirement, it would mean that you can't sell anything using new features until they're two versions old
(Of course, you have to use that old, buggy version anyway if you want to sell to those people who won't upgrade for whatever reason, but that's just to gain more potential sales, not a hard requirement)
as if the current version is soo much more stable.
and do you know how much it would cost in production to keep engine up to date and keep fixing issues?
While early in development updating isnt as much of a problem, try introducing a new engine version in the last few dev cycles.
many of the clients I worked with are still around 4.16-18
that said, when a mp pack uses a new feature, obviously they could be expelled from the minimum x versions support.
^ I couldn't have given a better answer myself
What's the deal with the Marketplace only accepting the latest three versions of Unreal for code plugins? It shows I have a 4.18, but I can't update it, so 4.18 people are just going to have to use an older version unless I send them new code myself?
4.16 is almost 2 years old by now though, that's not "last few dev cycles"
even more reason for them to stay on 4.16 at this point ๐
they're not likely to want code plugins at this point though :p
When 4.21 released, 4.18 was less than a year ago.
Damn, the market for firearms on the marketplace is blah
Especially ones that are broken down in pieces as static meshes
I just miscalculaed. 950k dollar of free particle packs given away so far.
950k what?
oh right
hey
does anyone have nice exel spreadsheet to manage sales reports?
to setup it in order to: type, date, sales, etc
Can't you just export Epic's reports? @flat schooner
I can but I want to have nice macros to see in order of month, sales, quantity, frequency with charts and predicting trends ๐
But I guess I found a guy who can do it.
:P Make sure that his work actually allows you to share it.
I never though about it, I guess I can do everything with it since I pay. It is custom, made for me.
@flat schooner No, it's all based on the license they give you
Don't think so?
You might want to check why that is the case :P
They already have an SDK For Unreal I think
Kinda related to this channel: https://medium.com/@shl/reflecting-on-my-failure-to-build-a-billion-dollar-company-b0c31d7db0e7
Why do they keep offering lower quality assets as sponsored content. I find it funny that my high rated, high downloaded, quality content never gets selected. It's content that actually helps people build games. Wouldn't that be the type of content they would want to sponsor?
@sleek egret ๐
I submitted about 3 times now, virtually all of my products excluding one of my bundles. It seems they're going for more stylized content I guess? I probably won't be participating again in the future.
As a developer though I would like to see more higher quality content as well. The free content rotation would have been a perfect venue to bring back the Trello voting we used to have way back at the start of the marketplace, to let the community decide what they'd like to see each month.
There has only been what like 15-20? free assets out of so many and you find all of them low quality too? Stop being so entitled.
Hm, the marketplace page seems to duplicate entries when auto extending the list
Is that known? (Barely use the marketplace)
I recall it's been brought up before
Hey ๐ How do I go about releasing a free asset pack on the marketplace?
monthly free? permanently free? or just a random free pack?
Just a normal free asset pack.
I think you might need to contact mp with that request, and showing the content. generally they only allow select things to be free (outside of the free monthly community stuff thing)
Thanks I'll do that.
Has anyone here purchased animations from InfectedFury? I'm wanting to confirm they are set up correctly. Not missing animation on IK bones, etc.
Out of curiosity. Who here has 250(or more) assets in their library/vault?
Only half way ๐
@delicate dove You can see the free games in Launcher? EGS ones
never looked for em
I had show games disabled
dafuq, it never registered the free games
guess it did, just a mess to find out how
@azure tundra Not sure if that comment is directed towards me, or someone else but to clarify I am in no way saying they should have picked mine, nor did I say they were all low quality. Saying I'd like to see more higher quality content wasn't a dig at the previous releases. In fact a better choice of words probably would have been to say more realistic, as that's what I meant by that - note my reference to more stylized content being present.
That being said I do still think it'd be a great way to involve the community as a whole to adopt a similar approach to the trello voting system. Though at this point I'm aware it's unlikely to occur, especially with the sheer volume of submissions Epic must be receiving. ๐
@ebon leaf You upload a zip per engine version
Wish there was a way to sort by popular...
or, if nothing breaks, you can tick a box and it'll auto-update to the new version. but you need to test to be sure it doesnt break stuff
@rare lynx Most people will probably go for the most expensive assets rather than the most useful ones.
Hey everyone ๐
You can look at what's already there @ebon leaf
Marketplace
Name,Link,Price,Sale,Save,Off,Stars,Votes,Adjusted Rating,Category,Description,Creator,Release Date,Updated,Engine From,Engine To,Windows,Mac,Linux,iOS
Open World Demo Collection,https://www.unrealengine.com/marketplace/open-world-demo-collection,$0.00,4.6,1924,2...
Can help give you an idea of the price ranges ^
Sales can not be derived by anything, especially not by the reviews a product has received.
Care to share with us what you want to sell, maybe we can help out?
Well pricing has proven to be a difficult riddle to solve. It all depends on what you believe about your product, if it is useful to devs, if it is in trend, etc etc. Unfortunately since we don't have any kind of sales statistics from Epic it is not easy to figure out how competitive asset packs perform.
If it is good , well made, well documented (if needed) and logically priced it will probably sell well. How well is really up to you to decide how many sales are considered a good performance.
I guess I should share this here as well as WIP. A modular stone kit I'm working on and thinking of selling...ive never sold my work so ill most likely over think and over clean it up. Anyway...its getting close to done.
looks good!
Thank you!
Looks great, what program did you model/sculpt and texture these in?
I am working on marketplace report tool in Unreal Engine and I am gonna put in on Unreal Engine marketplace.
@junior smelt the editor for the store page doesn't always recognise Hrefs after you save them. And shows them as text when live. It does take a little fiddling to get it to show an actual link.
I think a better question is why the marketplace doesn't automatically parse links like every other system
Question, in your guy's opinion which asset is the most useful to you?
anyone got the link to the advanced locomotive v3 discord?
the link is for customers only afaik. (it's part of the package you'll get)
i just want to see if i would be able to follow the set up instructions
im kinda new to ue4 but willing to learn, but this "you need GOOD UNDERSTANDING of the blueprints" turned me kinda off
if you're pretty new to UE4 the locomotion thingy isn't exactly for you. It has parts which are involved.
is there no documentation or why?
There is documentation. But you really should have some solid understanding of BP's etc if you want to work with it.
let me guess the documentation is only for customers? ๐
Yep. Also part of the package hehe
@timber dragon I'd imagine that very much depends on the skillset of the person answering
Basically I'd imagine people would like things that they cannot easily make themselves
@flat schooner wow that seems incredibly meta :p
@daring raven I am not sure what you mean by that, but thanks ๐
it's like UE4 Inception
Someone release a UV Snapshot plugin
I'm actually surprised we can't do that yet in editor and/or someone hasn't made one yet
@flat schooner That's your stats?
Seems like ezmoney
UV Snapshot plugin 
@north stirrup You don't know what that is?
Yup
UV map, screenshot
(exported in whatever file format, pref png but jpeg works as well I suppose)
I don't get it
Wouldn't you export that from your 3D modelling program?
You can
but my point is
here
If you buy assets from Marketplace
Why do I want to waste more of my time to export the asset and then get the snapshot from Maya
Why can't I just export that damn picture which is already inside the editor directly from the editor
So basically u want
Yup
I want to be able to export the UVs directly from the editor
So I can use for whatever diabolical reason I need to
There are no tool to do that?
Not that I can find
Dunno, it's one of those ease of use things that I think could sell pretty well on the MP
What would the use be?
It was probably never made because I cant see any use for it
Well my usecase would be custom masking
But the straight UVs that unreal displays would be useless
...
They are just wireframe
I would export the Color map as well ๐
Im assuming you would want it to autofil the uv islands?
Well, that could be another thing the plugin could do
Half of the stuff they monitor is in the static mesh preview lol
Well, they spend quite a bit of time on revamping it every so often
So I'm not surprised
And yeah that plugin idea isn't a good idea
Too much work for not much as Shirk pointed out
There are a lot of plugins for 5 minute jobs in external software though it seems ๐ค
Seems like an idea worth a dollar
https://i.gyazo.com/6f81107a36f831dffb5055f92c1786b8.png dafuq is he on
what in the heck
At least he will be back soon with his words of wisdom
That guy deserves some thumbs up just for originality.
true XD
That's Kanye West, obviously.
I feel like this is the beginning of the plot to National Treasure 3
I need an admin to PM me. I have some questions. Or someone who is an expert on the market place for content submission
admins have nothing to do with the marketplace
Ok then.
you can ask for advice in this channel though, if the ue4 marketplace submission guidelines arent enough
Well itโs more of a question of I only have models and I want them to work when I release them. (If I am able to release them)
you want them to work how? try to explain in-depth the problem/issues you are facing
or what worries you
Ok, if I release the product, I want them to work. Like there are some people saying that it doesnโt work with a certain version or there are missing things.
make sure you clean up redirectors, perhaps send the pack to a friend for them to test it.
Now the product Iโm wanting to releases has no animation or texture. Itโs just a base model
base models should probably be retargeted to ue4's mannequin unless its non-human, and in that case it def. needs its own skeleton and some anims
unless its a static object, and its hard to mess those up
make sure it snaps, should be enough
I'm a little lost here - what part of 'not working' are you worried about?
it sounds like basic static mesh assets
Snaps. Gotcha Iโll try to make that happen lol
if you're not confident releasing something that simple, I'd probably steer clear of the marketplace
Well the first one I do will be free just to make sure nothing goes wrong and just to see if I upload everything right
If you are just making asset content, e.g. models, textures
Then get the oldest version of UE4 that you can and build your content pack in that
That way, it will be compatible with all later versions
Go at least as far back as 4.16, if not earlier
@wooden falcon True, asked about that a few days back.
All great points given. You could also give a free "lite" version of your package to gauge reactions and gather good will for the launch. I know @delicate dove has done it before and many of us noticed and remembered. I've done it as well
If you go that route, post on the Community Content forums and advertise on social media
@rustic belfry what's the process for free lite content like you mentioned. Do you have to mail marketplace support beforehand?
Hey guys ๐
Just a heads up. I've released an update for HG: Periodic Table Decals that doubles the content and it also includes a new material that lets you change the texture sizes via a variable.
https://www.unrealengine.com/marketplace/hg-periodic-table-decals
Also all my assets are still on sale until the 15th. Cheers :)
lol
its like games and putting review quotes in their trailer.
"its a great game" - ign
actual quote: "Its a great game, but filled with flaws"
they email you, asking which pack you want featured and you can pick one of your packs
how is the mail reciever selected then? Random?
iunno, I kinda expect them having a list, and go trough a batch each month
Ahh ๐ And here i thought epic was looking through content, suggesting (asking) stuff to be featured based on some quality/value /interest sort of thing
Seems like i really gotta turn down my expectations to things
@delicate dove it could also be that Enrico submitted for the featured marketplace item on the forum. Epic has to pick it to be featured, and you might not be picked
always bursting bubbles Luos ๐
@grizzled thunder you get an email about requesting which pack you want to have in the featured rotation
Yeah, I got the email. I didnt know that submitting meant a guaranteed feature though?
it is, though it might be for a few weeks/month later
Burst all of our bubbles why dont you
๐ ๐
guaranteed random feature for a short amount of time that most likely results in no sales
I don't even bother registering for it anymore
we're posting smurfs now?
I dislike this alternate timeline, wake me up when my childhood isnt being made into dodgy 3d... and Yoeri isnt shattering dreams
I imagine in that gif, that Will is saying "Welcome to Smurf"
oh man, I looked at my sales report and thought I had a sale
I was mistaken :/
was just a fly on my screen
link to your store?
@wooden falcon I like your descriptions ๐ Bone box looks cool
hehe, thanks
@wooden falcon @opal garnet when I was putting my newest product on the MP there was an option now to post for free.
This is a new feature or a change from the last time
Can I ask for an opinion / suggestions, about an submitted asset here or is that in breach or the rukes.?
free is a new thing, relatively speaking
and I don't see why you couldn't ask about assets here
There was a thing a while back about any thing not released was to be posted in "work in progress" but you never get feed back or suggestions. People only got to show there stuff ,but no one goes to look .
Is there a city builder anyone recommends?
Can someone confirm a couple things pls? Marketplace assets I've paid for. I can use them commercially? I credit the original artist in the game? I can edit those assets?
Check the marketplace faq @tribal lotus
@tribal lotus You can use them in any Unreal Engine 4 projects commercially or not, crediting the creator is always nice and yes you can edit the hell out of them. ๐
Thanks guys.
You can also use them in other engines
unless they're Epic assets
@modern perch Oh, when did that change, because I remember seeing games released on steam and other stores using assets from Epic's Infiltrator demo.
Well the game out here isn't from Epic or any affiliated companies as far as I know.
I remember seeing games released on steam and other stores using assets from Epic's Infiltrator demo. as long as they're made with UE4 it's fine
Not according to ambershee. ๐
Well yes? ๐ค
That's what I thought too. That it's ok as long it's made with UE4.
That's basically what ambershee said?
Nope, he said you can't use assets created by Epic for commercial use.
Ahhhh shucks
hehe
Yeap that's what he said must be the fatigue kicking in. ๐ฆ apologies
plugin dependencies on the marketplace are still a big no-no, right?
Hi! You mean releasing an asset that needs a plugin from another creator to work?
yeah, but for my own plugin
I was thinking something like a Lite version that is the plugin and basic assets to start using it and a Full version that depends on the Lite version but has some fully developed assets using the plugin
if that makes sense ๐ค
You could always bundle the plugin with the asset pack you want to release.
aaaahhhh ok
obv. I could include the entirety of Lite in Full, but that might be seen as confusing
Having to download lite with full would be confusing too
I don't believe so. If the assets are in the same location in the browser and you explain it very clearly in both asset packs, it shouldn't be that confusing.
more of a thought experiment at this point since I'm still several months out from a release ๐
People downloading the Full version wouldn't know the difference if you kept the file structure the same in both asset packs. I do the same with my bundles, exactly for that reason. ๐
can you link an example?
@north stirrup yeah.. I'm thinking it might not be worth structuring a pack like that if the store doesn't explicitly support it.. having to detail anything in the description seems like I've already lost at that point
๐
sure give me a sec
It's an asset pack or a plugin?
in my case, plugin. another potential scenario is that there are two sub-packs with no relation other than using the core plugin (eg Traffic plugin core -- Semi truck pack and Complex Intersections pack ๐คท )
I just realized that having a lite and a full version of a plugin installed might create naming collisions

Why?
From what I gathered it would be the exact same plugin with the only difference being the 3D assets.
Was speaking more broadly, not specifically about PartlyAtomic plugin ๐
if you did Full as a superset of Lite it would collide
although, can you deliver a C++ plugin AND assets via the same marketplace item??? I feel like all code plugins I've used had examples as a separate project :\
You can
But it might not be a good idea
As then those assets ends up in the final packaged game unless the user manually delete them
that's a good point
automatically instanced meshes are in the engine now, maybe automatically referenced-only packaging will be next ๐
automatically instanced meshes wait what
automatically referenced-only packaging will never work
ยฏ_(ใ)_/ยฏ
Cuz C++ refs etc
dynamic loads
...
right, but it's already an option in the packaging menu
you just have to make your C++ reference explicit enough that it can follow the chain I guess
Or most likely tag those assets manually somehow
yeah
anyways, overshadowed (heh) by RTX this release: Refactor adds auto-instancing at runtime and more efficient renderthread mesh drawing
Niiiiice
@daring raven That's how I name my assets. I start with the smaller. Then I migrate the smaller into the larger asset pack to maintain file structure and continue from there. So whichever asset pack the buyer downloads the assets always stay where they are. But, as we said with plugins it might not be that easy.
looks like there's a post from 2017 saying that any plugin dependencies must be on plugins available in the marketplace and the requirement must be very clear ๐
just have to finish now! ๐
I am looking for stylized fires, explosions, smokes and magics.. Can someone recommend something from the MP? (or if there isn't anything like - it's a good idea for someone to make something like that for MP ๐ )
simple cartoon fx pack looks ok
<_< I am getting people angry at me because my free pack isnt niagara
could be worth mentioning in the description at this point, no?
no room in description if I am correct <_<
hah, that's what you get for being so descriptive ๐
but simply said
- cascade wont suddenly disappear.
- All the materials and meshes will work with niagara.
- if Epic does release a cascade to niagara converter (besides some inconveniences) they'll work
I love it (not) when people bitch about free stuff... /shakes head
If there not happy they can always ask for a refund. I think your pack is pretty wicked. There's only been cool stuff so far.
Is there a way to create different files on the library for different stuff EX. File for models?
@ebon leaf Depends on what you mean by "too simillar".
@timber dragon Could you please rephrase that because as it stands it doesn't make much sense?๐
...and good day everyone ๐
@tawny minnow Sorry. I was meaning that in the UE4 library for all of your assets could you make a file so it's a little more organized.
You mean folders?
You can just make folders. Right-click on the parent folder and select "New Folder" at the top of the context menu
Or just right-click on some empty space
Easiest to do it on the folders in the Sources panel (e.g. explorer view) though, saves trying to get an empty spot in a full folder
Hello guys, we will add a new AR furniture product
https://youtu.be/cgex1sQ8tZk
Unreal engine 4 marketplace product for augmented for interaction with augmented reality and furniture solutions. Available on the: You will get AR project f...
Anyone with experience of updating an already released asset pack I've a question. ๐ Lets say in v1.0 of the pack I have a master material "M_Bob" and a material instance "MI_Jane." What happens when in v1.10 I do a few tweaks to "M_Bob" and also decide to change it's name to "M_Bill" ? The relationship between the master and instance still exists but the master's name has changed (location etc is all in the same place). What happens when someone who already owned the pack updates? Do they end up with two masters? Does unreal know that Bill used to be Bob? Do the pitchforks come out?
that's the one case where you don't want to fix up redirectors ๐
well that ship sailed... lol. Fixing up redirectors is a reflex now.. and part of the submission guidelines I think . Looks like I might have to copy my work into a fresh version of the pack, but leave old Bob with the same name...
What happens if people who already donwloaded the pack but made their own changes to materials. Will my version splat over?
*new updated version
Aloha, fellow creators, craftsmen, developers, gamers and those of unspecified functions! Glad to have joined and find this rich community.
I liked your optimistic post, how did you fare with the response? ๐
on the creators hub that is
You mean the one with the markeplace suggestions?
Yeah ๐ I think I made the same when I joined 6 months ago
Although they mentioned they're working on.. comments and wishlists I think it is at the moment
it was in a community spotlight
Well, a community manager jumped in and reassured that ideas are taken into account and it takes time to implement them, which is understandable.
That's it in a nutshell.
Btw, what's a community spotlight?
I for one like the idea of epic sipping cocktails laughing at our misfortune. Made me chuckl
Agreed, had a chuckle as well on that one.
Alas, lots of gears spinning in the system, takes time from A to Z.
Community spotlight is part of Epics livestream social stuff. You can see it here in events
Trade Shows, Livestreams, Dev Tours, Workshops, and Other Official Unreal Engine Events.
or in their facebook etc
Great! Thanks for sharing, lots of stuff to take in as a newcomer, it's easy to get lost in the seas of topics and links.
Hope your shop does well, lots of fun tracks there
Hey all anyone know how I can find the feedback provided if a marketplace project I submitted was rejected? I deleted the email a long time ago but I would like to re-read it to attempt again at submitting.
Uh, why would you delete that? You could maybe contact Epic support and ask if they still have it
Dunno I just assumed I wouldnt resubmit it, but now of course I changed my mind. I remember some stuff but not all of it.
You can check my pinned message here in this channel, it links to a guide where I listed a lot of the common pitfalls / issues that they will reject something for
You can also get similar from the official Marketplace guidelines
ohh ok will read that at some point, thanks
@jagged badger You could always email Marketplace Support and ask them to sent you the rejection feedback again.
Yeah thats what I did @tawny minnow, hopefully it wont take long before I hear back and hope they still have a record of it.
I was hoping it would be on the product page as there is a rejected section but all it does it guide you to the marketplace guidelines which isnt really useful.
No worries, it may take them 1-2 days to get back to you but you'll get the answers to the questions you may have. So far I don't have any complaints about the people over at Marketplace Support. They do an excellent work. Always there when you need help or answer with something.
Yeah, they seemed pretty helpful, my only issue with them was that they initially outright rejected my submission instead of tagging it as needing some changes
(So I had to copy-paste everything into a new product to re-submit, was a pain)
Hmm surely they told you what was wrong with it, can we not just make the changes and re-submit? Do we have to make a brand new product?
That's the idea, but they put mine into the wrong state so I couldn't resubmit
I'd imagine it was just a simple mistake, didn't take that long to work around anyway
Ahh is that standard procedure or just by accident?
I'd say by accident
hmm thats a bummer
Hello guys soon to be released free content?
next month again
Is someone have issues Submiting product?
getting Error: We encounter a problem, please retry later or contact admin for help.
We're having issues with save/submit functions on the Publisher Portal atm.
They're working on a fix!
Are any of you having issues downloading MP content and adding it to your projects?
@shadow inlet Thanks for the information! = )
Looks like it fixed right now, successfully submitted
Great - glad it's working!
rofl
hahaha
Heh
I want to make sure on something: on the marketplace, was music and sound effects one and the same category last year? or where they separate like they are now?
were*
Whoever answers, please mention me in your reply so I'll get notified
What do you mean by "reinitialise" in this context?
If the thing doesn't work at all until you click, that's pretty bad
If you just can't edit its current state, that's probably okay
How Feasible is making money from asset creation on the market place?
for most people is it a small secondary source of income, or can people make a significant amount of money?
Hard to have as a primary income, unless you make the pack every one wants
You can spend 6months working on something only to have 5 people buy it in the same time frame
Depends on what a significant amount of money is for you I guess
I'd agree with purple here
"You can spend 6months working on something only to have 5 people buy it in the same time frame"
or know how versatile your pack is, yet nobody seems to get it (am I out of touch? no its the meme) and you need to lower price to make it sell hehe.
but, I pay my rent/food with the marketplace income, and have some clients on the side
You're probably one of the few though ๐
I would suggest to trying to create a pack and see what happens. If it seems viable, you can always quit your job
nah, there are people who earn way more than their rent trough mp, but only a select few. (best guess at least)
Yup
a guy i know left his job at ubisoft, because he makes more selling archviz stuff online
I think the hardest part would be coming up with the really good ideas for things to make that would sell
yea, I generally just make what I want.
but if you want a good idea. small vert slice projects.
platformer vert slice, fps vert slice, etc.. things that allow people to iterate faster on ideas.
I was thinking little utility stuff
Small systems that need a bit of fiddling to set up
Which can be made fairly quickly and sold fairly cheaply
you can't do a vert slice with mp stuff imho
unless you want your games style to be an incoherent mess ofc ๐
if its just for the testing phase it should be fine
e.g. I rather have a turn based vert slice, than a whole rpg kit with stuff I prolly wont use
but a vert slice contains final quality assets etc
just boiled down to 1 or 2 levels
I dont see it like that, a vert slice can just be a particular gameplay element with placeholders
then again, my definition of vert slice might be different
I thought a vertical slice was one small section that was totally finished, like a demo
It kinda is.
basically I mean a protoyping thing
so to rephrase myself, tiny prototyping packs for specific game types
saves time, and a good starting point for beginners
@delicate dove Liked the free pack and saw your earlier free caves, so decided to buy your cave pack. Looking forward to utilising it in Dungeon Architect. ๐
aww, thanks @graceful arrow hug
plus, it's the thing I really needed for my own personal project, saves me a shed ton of time.
This is an unsubstantiated claim but it seems like functionality from external programs wrapped up in an easy to use format for Unreal are fairly popular (and by extension should do well?)
Thinking of little time savers like pivot tool that some swear by
node assistant in ue4 is what I swear by
Exactly
38644 times my free pack got downloaded so far
Downloaded downloaded or "purchased" downloaded?
you can't know how many downloads
they don't tell you :/
but congrats on that number...took me 3 months to get there with my free one
Yeah I was just thinking I've only downloaded probably one or two of each months freebies
it's been interesting..."downloads" on my free pack have hit a steady state of about 200 a day
Gotta grab them because #hoarder though
yah, I haven't downloaded a single free pack that I've "bought"..but then again, I have ones I've paid for that I haven't downloaded yet either
not unusually large ๐ In later years I don't tend to even bother with Steam sales
@delicate dove 38k downloads and only 121 ratings. That's a ratio of 1:300. Maybe we should have automated reminders sent by the marketplace after 3-7 days to ask clients to rate the purchases/downloads.
How could I rate something that I merely dragon-hoarded without even downloading? ๐
@uneven wave sorry, but I'd automated delete them :\
^
it would be nice to have an option somewhere in launcher/marketplace website where you can easily vote/review like they do on nexus
so the rating is not accurate in numbers? for example you have 8 ratings it means only 8 entity purchased? whilst the reality is 16 entity bought it.
the vast majority of people who buy never leave a rating
@sand timber more like, 8 ratings, probably 800-1600 entities might have purchased it. (also depends on the kind of pack though)
@delicate dove @modern perch then why Unreal allowed it to happen? so i'm also blind with the ratings that just unfair.
you can't force people to leave a rating
just how people are, they dont want to spend effort going back to a package to rate/review it
that and they might not actually properly use the pack for weeks after buying
^
Epic doesn't make it easy to rate something after you've navigated away from the purchase page
or go back to leave a negative rating because there i no replication even if its cleary stated in the discription, etc
im fine with it though, rather a hearthfelt review of someone who really enjoyed it, than someone forced to write something because they are forced/nagged about trough email
i would prefer a rating system with feedback though like for example amazons
@azure tundra I totally agree with. they should at least leave a mark after spending an amount, it's not force @modern perch you can also help the author.
there's nothing in place to bring them back to the page though
which is why most won't leave a review
they should make something like the nexus mod manager
"we noticed you have this pack installed, care to leave a rating?"
and you can rate it trough the manager. can even get a list of all installed mods and leave ratings for each with a few simple clicks.
the launcher itself is already quite slow
@modern perch that is why I don't see an actual sell count on each item for sale.
@delicate dove yeah it's really slow.
I mean you can already rate things through the launcher
even when I keep it in the icons tab, it takes about a minute to load a page when opening
it's just a lot of faff
https://www.unrealengine.com/marketplace/cute-hamsters
arent those hamsters some anime-copyrighted thing?
dunno
they're familiar, but I don't know that they're copies
pretty similar
(but not copies)
I do have the urge to watch a hamtaro episode all of a sudden
my ratings on my free pack seem to be stuck at 69 :/
Hey I made a tool for marketplace reports
Download here: https://gum.co/qwkKN Please consider donation. This is project for Unreal Engine 4.21. It is tool for marketplace reports made with blueprints...
You can get it for free from here: https://gumroad.com/l/qwkKN
https://youtu.be/d8dgYBVPRSU. This is project for Unreal Engine 4.21. It is tool for marketplace reports made with blueprints. It display your sales in more digestable way. It has some bugs. If you feel to fix them or add new features please do and share it with us. Please co...
You can get it for free from here: https://gumroad.com/l/qwkKN
https://youtu.be/d8dgYBVPRSU. This is project for Unreal Engine 4.21. It is tool for marketplace reports made with blueprints. It display your sales in more digestable way. It has some bugs. If you feel to fix them or add new features please do and share it with us. Please co...
I'm curious what you gain going from google docs into unreal engine
you don't have to be, you can check for yourself
makes me think of http://psdoom.sourceforge.net/screenshots.html ๐
Do the monsters get bigger the more resources they're using?
Have to kill a cyberdemon to kill the one hogging all your CPU
Hi, this might be a stupid question, but this is the first time I'm working with multiple people on a game. How do I share a plugin I bought from the marketplace with them for the project?
(I'm talking about the spline twist correct plugin)
you probably want to set up a version control server
We're using Perforce
But we just found out that you can also include engine plugins in the project plugins folder, so its solved ๐
shouldn't a window* pop up automatically in the launcher asking for you to rate your purchases, after a week or so, if you didn't already? And ofc rate via the pop up. Since the launcher sucks very much... That would certainly increase rates at least by 50%, if they really are as low as you say they are compared to total purchases.
that would require me to ever open the launcher
