#fab

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unborn dirge
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I don't know. When I tried again after 7 hrs, it accepted it @merry field.

stiff pond
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Hmm.. Does saving do nothing with a new asset submission?

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I wanted to save as a draft (and I thought it did save) but then I looked and there's nothing in my product list for drafts.

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I just wanted to type it all up and save it to proofread again later.

gaunt flicker
delicate dove
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lol militaty weapons

graceful arrow
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Weapons that are small and in disrepair, obviously.

wooden falcon
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maybe it's a potato military? a militaty?

merry field
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Wouldn't that be a Militato?

gaunt flicker
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Anyone know of a good cheap pack that has a UE4 skeleton Turn in Place anim

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I don't need a turn in place system

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just a fuckin anim

gaunt flicker
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oh man

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for this ggj im jamming on something for myself to learn

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but I wanted to also partially recreate the gas station from the new re2 opening

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there is a marketplace asset called Atmospheric Gas Station

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is perfect

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okay maybe not perfect, but close

gaunt flicker
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I need a main menu + session browser

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why don't these marketplace menus have session browsers

modern perch
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'cos 99% of them weren't made to be used in a game, ergo tend to have things that games want missing

quaint cedar
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@gaunt flicker There is this Open World Anim Set

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Not 100% sure if it has one, but it had a lot of anims and wasn't that pricy

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Or at least I think it wasn't that pricy

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I can't remember and don't want to logout atm

modern perch
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after the most recent Filmstorm debacle, I'm not inclined to give them any business

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though doesn't the free UE4 anim pack have something basic?

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it would surprise me if that isn't the case for a 'shooter starter pack' or whatever they called it

quaint cedar
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Seems like I missed the debacle

modern perch
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basically someone posted a comment they didn't like on one of their threads, so they reported it. There was nothing wrong with the comment, so we let it be.
...so they reported it again, and created a sock puppet account to report it a third time. We let the original post be and said that we wouldn't be deleting criticism
...so they created tens of sock puppet accounts to report everything that user had posted. We told them to knock it off.
...so said sock puppet accounts start reporting random posts by random users.

It was infuriating

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I asked for someone from Epic to intervene but that never happened either :/

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I would have liked to have banned them and removed their products from the store, personally

oak fiber
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Not sure I would ban their products considering it was the person not the products being a dillhole

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But I would definitely remove their ability to comment on anything ever again

delicate dove
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marketplace eula thingy requires the account selling the content to behave in a professional manner though.
which is why it can be smart to have a personal/private account along the one you use to sell stuff with.

modern perch
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given that the review / criticism posted was about the user's prior behaviour too, well

tender flame
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If they are using this tactic, i wonder how many of the comments on their products are legit?

modern perch
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I have also brought that into question

modern perch
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that is literally not the thing that's done here, because you're describing piracy.

tropic kraken
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okay, sorry about that. will remove the message then

graceful arrow
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The dynamic water is very nice, but it's not marketplace stuff.

agile shadow
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I think it totally is marketplace stuff

pliant forum
quaint cedar
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@modern perch Alright. But well I already got the back quite some time ago. Didn't notice it.

crisp garden
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Anyone else having trouble accessing content on the marketplace? Both on the website & in the epic launcher adding stuff to the cart doesn't work & when I click on an item the average rating it's loading, so wondering if their backend is down or something

merry field
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Doesn't seem to be working quite right for me either

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Maybe the servers are overloaded by all the people rushing to buy Metro Exodus

crisp garden
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Thanks for confirming it's not just me ๐Ÿ˜ƒ

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Their status page says everything is operational

rare lynx
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I've been having that issue the last few days, where comments, product rating and supported engine versions don't show up

tardy orbit
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looks like there are marketplace troubles again

tiny heron
tardy orbit
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damn

slim flax
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Any link to that filmstorm product thread?

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I wanna see what's the thing.

modern perch
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all other threads appear to have been deleted by Epic

wooden falcon
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hmm...are there some packs missing from the permanent collection?

modern perch
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not sure, which do you feel might be missing?

wooden falcon
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there were a few that popped up after the initial release...some weapons

valid dove
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Don`t know if Iยดm in the right section, but Iยดm currently looking for a character customization System (like UMA on Unity) for an RPG-Like system. Anyone knows a good system, which can be bought currently and is powerful enough?

merry field
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@wooden falcon I don't recall seeing characters free, other than those animals

wooden falcon
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:/

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well, they're in my vault, and I sure as hell didn't buy them

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there were a couple of guns too

pliant forum
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They were indeed a part of the collection, I remember getting them. So I guess things won't necessarily be "permanent" in that collection.

quaint cedar
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Does this weird Block Texture pack still exist on the marketplace?

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Ah found it

topaz pivot
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what the

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different makers too

modern perch
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looks like the one on the right was discontinued and replaced with the one on the left?

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the fact that they're both labelled as 'parts' would indicat something like that

delicate dove
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sometimes the buy now stuff doesnt show up until refresh

modern perch
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I've spotted marketplace sellers changing their names etc before to dodge things like negative reviews :/

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weird

delicate dove
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modern perch
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one shows up as ยฃ55, the other ยฃ5 :/

delicate dove
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yea

modern perch
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looking more closely, these look like different assets by different authors

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the ยฃ55 one, if you look at the youtube video previews, is way, way higher quality

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if I were the first guy I would be having words with Epic about them allowing the second one

delicate dove
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same

delicate dove
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cc: @idle arch just to look into it I guess

idle arch
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I'll take a look

wooden falcon
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yah, the quality one is by SE_JonF

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who is on this Discord

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makes really good stuff...the other one looks like they are completely aping his style (and naming convention...and detail text...)

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and REALLY undercutting his price

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now I remember why I haven't bothered to put stuff on sale in a few months

summer jacinth
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I had someone do the same thing to me in the past

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Even used the exact same name as my asset, and used the same formatting and everything for the text + images

wooden falcon
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:/

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I wish that sellers could see a calendar of seller initiated sales...don't need to know who is on sale, but knowing that you're asking for a sale in a week with 13 pages of other packs would be good to know :/

delicate dove
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or if you are competing with same asset :p

delicate dove
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as in, there is a venice project for udk/ut2k4

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sadly that stuff is so old google doesnt give any proper hitsabout it

wooden falcon
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that is not the most flattering pic

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when you have vis errors in the pic, you're doing it wrong

gaunt flicker
delicate dove
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@sand ruin please remove the caps

lone mountain
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@gaunt flicker isn't that free?

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yeah

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Anyway, I haven't used it. But off-hand, seems simple and light. Nothing you couldn't do without the plugin though.

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But also, I think that's the point. You could spend an hour or so creating something like this, or grabbing it for free and saving yourself some time

gaunt flicker
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yeah looking at it as a time saver only

sand ruin
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@delicate dove I was hype. Given I don't see the post anymore, I assume its been deleted. I don't intend on reposting it.

rare lynx
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@delicate dove @modern perch whoa didnt' expect to find this when I woke up lol. I showed that image elsewhere but wasn't sure if there was anything I could do about that. Though I am a little concerned that on initial look you were confused and thought I was in fact that seller. In that case hopefully Epic does something about this since clearly I'm not, and I wouldn't want others thinking the same. @idle arch

idle arch
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Hmm

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Just to be clear - is the concern the name? Or, clarify this a bit for me

rare lynx
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The description was essentially copied and pasted from one of my products. The underlined portions showcase that. Apparently it's causing confusion over my asset collection and this other gentleman's, which I would like to avoid.

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My scifi assets are branded Modular SciFi Series, and I have an Engineering Collection so when they copy and paste that exact verbiage from the description and just add a letter after it, it's suggesting it's part of the same collection

wooden falcon
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I mean, if the guy copies text from other people's pages, you might want to look into whether his meshes are even original

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he could be passing off someone else's work

rare lynx
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That'd be even more worrisome

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Especially if that's the case, and someone thinks there's a possibility that this seller is me

idle arch
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Roger roger

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Make sure you put in a support ticket

rare lynx
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Ok will do, thanks!

covert furnace
tawny minnow
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@wooden falcon a few months back we (some fellow creators and me) came across a "creator"who was selling slightly modified models from turbosquid and evermotion. Same models slightly different textures. Can't find him on the marketplace anymore.

As for @rare lynx assets, I don't believe one can confuse his work with someone else's, the style and quality of his work are of pretty high quality. Besides copying Jonathon's text and product naming what worries me are the ridiculously low prices and the trend it sets.

delicate dove
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"You will reasonably cooperate with and assist Epic in such enforcement activities. Such enforcement activities may include sending cease and desist notices to suspected infringers of your rights in the Content, issuing takedown notices to service providers pursuant to the Digital Millennium Copyright Act, and pursuing such other enforcement actions as Epic may deem appropriate. However, Epic will not file any lawsuit or other formal action against a suspected infringer in a court or with any other governmental authority on behalf of you without first consulting with and obtaining your approval. Unless otherwise agreed by the Parties, (i) you will have no obligation to reimburse Epic for its costs and expenses incurred in such enforcement activities, and (ii) if Epic recovers any royalties or other damages in connection with such enforcement action on behalf of you, Epic may retain twelve percent (12%) of such amounts, after recoupment of legal costs and expenses, in consideration of its enforcement efforts, and will remit the remainder to you."

I cant recall this being here when the mp eula was just made.

modern perch
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I don't remember that either

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@idle arch - any enlightenment here?

delicate dove
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i kinda want to see that happen now, regardless if my content is involved or not

tawny minnow
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I read that part the other day and I felt it was contradicting itself. On one hand Epic will protect your rights, but it won't do anything essential about it. Did I interpret it wrong?

wooden falcon
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I didn't read that in it

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it just said that they won't do anything like file a lawsuit, UNLESS they get your approval first

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but I doubt you'll see very many lawsuites for this sort of thing

wooden falcon
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my sales numbers are holding steady this week

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0 is steady, right? ๐Ÿ˜ƒ

delicate dove
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hug

wooden falcon
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thanks :/

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my free pack is "selling" like hotcakes, at least

idle arch
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Catching up now, ya'lls!

modern perch
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ta

tawny minnow
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Evening everyone ๐Ÿ˜ƒ

wooden falcon
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hello!

rare lynx
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Just to follow up with everyone who may be interested re: the copied text, Epic has informed me they are handling the situation. Thank you all for your support, and the MP staff for taking swift action. ๐Ÿ˜ƒ

timber dragon
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Is there going to be more free assets in a few hours?

narrow wave
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Huh, I thought it updated the free assets exactly at midnight eastern. Didn't this time ๐Ÿค”

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Well, last time I checked it updated the free for the month section, but they weren't free until sometime later that day

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Maybe they're avoiding that this time?

agile shadow
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hmm they're sure taking their time today

narrow wave
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I don't know what time of day they make the post about it, but for two of the three previous ones the first comment was a few minutes before 11 am, so hopefully within the next hour and a half ยฏ_(ใƒ„)_/ยฏ

narrow wave
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This month's free assets are live GWseremePeepoGGERS

delicate dove
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hey a particle toolkit

merry field
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Some Luos particles in there

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None of the rest looks particularly interesting (to me, at least)

narrow wave
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looks like two more added to the permanent collection

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delicate dove
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oh i wanted that control system

pliant forum
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I had it on wish list! Nice!

narrow wave
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For some reason I'm seeing December's free assets in the free for the month section in the launcher...

modern perch
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launcher probably hasn't been updated yet

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web client has it though

narrow wave
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Hard restarting the launcher fixed it

pliant forum
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Wait, is the Texture kit just a sample collection? I thought monthly rotation content was only for full products?

narrow wave
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The Hand Painted Textures Starter Kit says it's normal price is $14.99 and is larger than other packs by that same person, so it seems like a full product to me

pliant forum
wooden falcon
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it's lame when they allow sample packs in the free collection :/

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and why does that guy need to offer a sample pack, he has a million packs that look the same

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grats on the pack Luos!

agile shadow
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I'm kind of worried on the amount of tickets that I'll have to handle because of the promotion

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not sure how many people will download though

wooden falcon
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which is yours?

agile shadow
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the 2d kit

wooden falcon
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mines been downloaded about 30k times since nov...I've had 1 email

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and a few comments, but not usually asking for support

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but mine is just a mat pack

pliant forum
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99% of the downloads is probably "For later Usage" ๐Ÿ˜›

wooden falcon
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yup

agile shadow
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let's hope so

wooden falcon
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hoarders

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I wouldn't worry about it

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I mean, your pack already has a shit-ton of good ratings

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and looks pretty sweet

agile shadow
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thank you ๐Ÿ˜ƒ

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i've been updating it for some time now

tawny minnow
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Hey boshytime which one is yours ? And grats ๐Ÿ˜ƒ

agile shadow
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the 2D Platformer Kit

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ty

tawny minnow
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Sweet

wooden falcon
agile shadow
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yes

wooden falcon
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oh man, there's gonna be a surge of 2d games on Steam ๐Ÿ˜ƒ

agile shadow
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I'm actually really glad the CCG toolkit is free. Actually wanted to buy it soon to get some inspiration for a potential prototype

wooden falcon
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I love the artwork in yours

agile shadow
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there were a few attempts

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there was a guy 2 years ago

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made a steam account with my name

modern perch
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I have the CCG toolkit, but I don't rate it

agile shadow
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and just uploaded the project

modern perch
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it's great if you want to make an MTG clone, but it's otherwise pretty inflexible

agile shadow
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to steam greenlight

wooden falcon
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:/

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lame

agile shadow
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I found it funny

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I reported him and it got taken down but still

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Well for the CCG kit i'm only interested in the actual card interaction

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dragging and dropping

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Since I'm really bad at UMG

modern perch
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IIRC it isn't UMG

agile shadow
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well that sucks

vapid tundra
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nice! now we will fanally see more 3rd person shooters with scifi levels on steam kappa

agile shadow
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:))

merry field
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Oh, I missed the sci-fi stuff, that looks cool as well

narrow wave
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I can finally fulfill my dream of creating an even harder game than I Wanna Be the Boshy kappa

merry field
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Though with packs like that, I'd imagine a lot of the assets are too recognisable

agile shadow
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please do it and send the link

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I'll play it

delicate dove
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change shaders, lighting, think outside the box when using it. win

narrow wave
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There needs to be an "I Wanna Be the ___" game jam

agile shadow
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yea it seems like super hard fan games have kind of died down in the past years

vapid tundra
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change shaders, lighting, think outside the box when using it too much effort, too hard for the avg steam direct game @delicate dove

delicate dove
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lol

narrow wave
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Having added all free assets to my vault just to have them there (including all free plugins and stuff) it really hurts my head to look at....

agile shadow
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@delicate dove Nice particles. What do you make them in? Just the unreal particle editor? Or do you use Houdini or other software as well?

delicate dove
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photoshop, knald, b2m, glueIt, max, 3dcoat, zbrush, ipackthat, krita, inkscape

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though, i'd suggest others to look into houdini, photoshop, substance

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i should do too <_< hopefully this year I can migrate and not feel like 3dsmax stockholm syndrome getting to me again

gleaming elbow
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Does anyone know if the ue4 protostar demo project can be downloaded?

tawny minnow
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@gleaming elbow Don't believe so. Unless I missed it. I'm sure Epic would have made some kind of announcment if it was to become available.

gleaming elbow
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arf, a shame would have been quite interesting to look into it.

tawny minnow
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You could always try the Zen garden unless you want to look into Vulkan in particular.

lone mountain
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@agile shadow Make it better now that's it free for the month ๐Ÿ˜ƒ

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As for ticket increase

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I'm sure the Forknife money you got from this deal helps ease your pains a bit

cobalt crescent
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is it true epic pays you in vbucks?

delicate dove
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hehe, yes :p

timber dragon
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I'm so glad the Sci Fi level builder is free.

timber dragon
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Well... RIP my wallet now.

grizzled thunder
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@delicate dove Congrats on the free content! nicely done ๐Ÿ˜ƒ

calm wagon
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Hello, just had a quick question. If I buy something from the Unreal Store, am I free to use it in a commercial project or will the owner have the right on some of the revenue I get from that project?

quaint cedar
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Free to use it

merry field
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Free to use it, so long a the commercial project is made in UE4

calm wagon
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No limitation of any kind?

candid rivet
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if you use the marketplace assets in another engine like unity, i believe the engine royalty costs still apply as assets are still considered unreal tech.....that's what i was told at one point

quaint cedar
calm wagon
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Thanks!

candid rivet
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that faq doesn't mention royalties in other engines...is that a myth?

wooden falcon
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there's no royalties

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if you use ue4, the engine, commercially, then you need to look into royalties you might have to pay to Epic

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and like the faq says, you can't use Epic's stuff in other engines

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here's the million dollar question...do they count permanent collection free packs as their stuff, since they technically own them?

quaint cedar
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I don't think they actually own them

merry field
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Oh, I am ignorant

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Thanks for clarifying that, I thought you weren't allowed to use any Marketplace item in other engines

wooden falcon
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nah, they've allowed that since the beginning

merry field
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I thought there was something about having to pay Epic the 5% if you did it

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Can't remember where I read that

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Ah, an old quote of the usage rights: "Only Marketplace products that have not been created by Epic Games can be used in other engines. Be sure to provide appropriate credit and pay any royalties that may accrue"

candid rivet
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ya the 5% to use assets in other engines i thought came from an official source, i remember asking about it because i wanted to purchase an asset pack and use it in my custom engine, i didn't because i was told i would still have to pay the 5%

delicate dove
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2019-02-01 Luos's Particle Toolkit Vol. 1 Net units: 4857

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wonder how drastically that would drop if it was 1 or 2 dollar :p

merry field
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That must make graphs look fun

snow mirage
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Can't seem to open the free particle pack from @delicate dove , getting an engine crash each time

slim flax
modern perch
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yeah, a number of those comments are super fishy

delicate dove
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@snow mirage what ue4 version?

lunar fractal
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@delicate dove 4.21.1 source engine (same message in #engine-source ) ๐Ÿ˜‰

delicate dove
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hmm, ill download the pack for that version and see whats up.

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might take a while though

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@lunar fractal @snow mirage the pack on my computer loads on 4.21.2 any idea what specific shader might be causing issues?

lunar fractal
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no, just spotted the version in the other channel. Not related to the problem myself

delicate dove
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ahh allright, thanks

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both my local version and the version downloaded trough launcher work for me in 4.21.2 :/
@snow mirage

faint ridge
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it's working for me too on 4.21.2

idle arch
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I was just able to load it on 4.21.2

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I am testing it on 4.21 now

daring raven
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can plugins be distributed with example maps? Having to download an example map off of someone's google drive has always seemed a little sketchy

quaint cedar
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@idle arch Is piracy@unrealengine.com still the one to go for in terms of piracy?

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Or marketplace-support?

idle arch
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If it is related to Marketplace support - use that channel

quaint cedar
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Ah well, I suggested both now.

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Can't hurt, can it.

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I corrected my post though

snow mirage
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I'm using the github source build, not the launcher build. I rebuilt the engine last night so will test it now once it loads everything

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Medieval Dungeon was also crashing with the same error

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nope still getting the same crash.

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might be my project is broken actually, let me just try a new fresh project

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okay it loads fine, so it must be my main project thats broken. Any idea how to fix an error like this? I'm thinking I should just make a new project and migrate everything

delicate dove
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you might want to try answerhub?
someone else (unless thats you) was posting same issue on facebook

snow mirage
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no not me

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but yeah I might have to try that

delicate dove
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hehe I was in instant panic mode for a bit though, if suddenly 4k people who downloaded it all go "its not working!" I'd be rather upset hehe

snow mirage
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lmao yeah. not your asset at all. probably an engine bug somewhere

gaunt flicker
lilac heath
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@delicate dove do I see that right? You have had 4000+ downloads today ? That's insane even if it's free . Congratulations

lunar fractal
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Yeah, interested to see what influence it will have on the number of ratings

delicate dove
zealous ibex
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๐Ÿ˜ฎ Nice work man, and congrats ๐ŸŽ‰

delicate dove
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cool to see that many people active for sure

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kinda shows this discord channel is only a very tiny blip of ue4 users

lunar fractal
delicate dove
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went from 62 rating to 72

lunar fractal
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haha 10k to 10 ๐Ÿ˜›

delicate dove
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:p

zealous ibex
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Nice, I guess that makes for a review ratio of 1 review : 1k "purchases" ๐Ÿ˜‚ I guess it can only really improve over time though

lunar fractal
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Yeah and a lot of feedback and publicity anyway

delicate dove
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if that was true, then the previous 62k people who ppurchased it.. kinda still need to pay me

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yea, I do hope the sale for most other of my packs will improve. though doubt it

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will see in a few more days when it starts

lilac heath
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@delicate dove wow. That is an insane amount of downloads.

tame wasp
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I'm thinking about releasing a BP system in the marketplace, can I use the free infinity blade particles for my particle systems?

lucid osprey
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marketplace is broken

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like

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you can click the description of items

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and no links work inside them either

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stupid launcher

tame wasp
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you'll have to open the asset on the browser to grab the link, it's really annoying though

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It must hurt a lot of peoples sales when their YT link is broken

tame wasp
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what are your thoughts on requesting reviews for bonus marketplace item content? For example let's say I create a projectile system and suggest after 10 reviews I'll add extra meshes

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I thinking in terms of Patreons goal structure

delicate dove
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one hand it feels like cheating the system, and people can complain you are holding back"dlc" for sake of reviews.
Other hand its a good way to get reviews.
third hand is, i dont want to be bothered by having to re-download a pack over and over, especially since I tend to modify its location, shaders, or other content.

merry field
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It depends on if you have those meshes already

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A more fair thing would be "if a lot of people like this, I will work on it some more, otherwise I will work on something else"

gaunt flicker
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Promise nothing

quaint cedar
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@tame wasp About using Epic's content in your pack: We had this discussion a long while ago and back then you could use it, as long as it's not the center of your project.
However that was about ContentExamples etc. stuff. I'm not sure Epic's free Marketplace packs are allowed, because technically you'd work around their limitation of it only being allowed in UE4 projects. If someone buys your pack, the limitations of using the particle only in UE4 would be gone.

agile shadow
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@delicate dove got similar number of downloads as well.It's really crazy

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I did see an improvement over people buying my companion pixel art tileset though

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though not as many as I would have wanted

void prawn
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Reagarding content, I feel its hard to know if you get whats displayed or not

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Thats probably my biggest reason for not buying alot of things

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If it was possible to "try" them, I think that would make it easier to see if its what you want or not ...

quaint cedar
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Well it is possible if the dev gives you a packaged build

void prawn
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Yeah but then you couldnt test how compatible or anything it would be to your current setup or project

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But i guess that's beside the point

tame wasp
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Thanks for the responses

lean venture
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@void prawn It's technically possible to "try" plugins in an unpackaged build, without access to the source. That's what I'm working on for my plugins. No technical way for BPs, though.

void prawn
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Dunno how one even could solve it in bps. Scramble them or something maybe?

lean venture
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You can't. You can cook the BPs for a particular project and sort of load them like mods. But if you don't cook them, you're basically distributing the source.

#

And the problem with plugins is that, even without source, the engine would still load the binaries. So you need to modify your source to include verifications in the form "if the project loading this plugin is not MY project, fata crash".

grizzled thunder
#

@delicate dove Must be crazy to see those download numbers. Imagine if they all gave you a dollar xD

delicate dove
#

ikr

#

another almost 4k downloads last night as well

grizzled thunder
#

I'll give youa +1 and a review when i get a mo

delicate dove
#

hehe

void prawn
#

A dollar would still be a steal

#

would generate some monitas :p doubt epic pays that amount ๐Ÿ˜

delicate dove
#

i wish hehe

grizzled thunder
#

$7.5k isnt it?

#

nice bonus

#

but les than a dollar at those numbers ๐Ÿ˜ƒ

#

Have you got a running total @delicate dove

delicate dove
#

almost 15k downloads. wich would come down to almost 600.000 dollar

#

hehe when you look at that, 7500 sounds like piss all hehe.
but, I bet most of those people wouldnt buy it, perhaps not even for a dallar

#

*dollar

void prawn
#

yeah free is still free

#

even people who dont care pick things up if they're free

#

atleast for now

#

altho its becoming quite troublesome to manage the library with the terrible structure of it

delicate dove
#

yuuup

nocturne scaffold
#

i with the library would allow us to organize our assets

#

such as folders.

#

or book shelves if you will. :p

delicate dove
#

one day

grizzled thunder
#

Yes, my library is getting pretty messy at this rate

vivid tide
#

Drove me nuts that you can't export PNG / single-channel textures from content browser.

tawny minnow
#

@vivid tide Sweet

topaz pivot
#

@vivid tide very handy, thanks a lot !

delicate dove
#

ooh saweet

#

@vivid tide any reason why you target 4.21 only?
generally its wise to move back a few versions for sales, but since its free

wooden falcon
#

I think with plugins, they only let you do two back, no?

zealous ibex
#

^ You only get to support the latest 3 versions to my knowledge

wooden falcon
#

so even if you had a 4.16 that was working just fine, they don't let you offer that one anymore?

zealous ibex
#

To my knowledge, yes. It is even more annoying when the 4.16 version you have up has a bug though ๐Ÿ˜›

wooden falcon
#

oh, but it can still be downloaded? They just won't let you update it?

drowsy jasper
#

Here is an idea for the Marketplace asset - split screen multiplayer stuff that can be configured from Blueprints. I'd buy that.

modern perch
#

can that not already be done in BP?

wooden falcon
#

that would be fun

graceful arrow
#

There is BP only multiplayer split screen stuff in the marketplace

#

or at least there was

lucid osprey
#

necro

wooden falcon
#

I like that lava ๐Ÿ˜‰

lucid osprey
#

its just a test level ๐Ÿ˜„

#

your materials are pretty useful

#

just wish you had called your variable names better XD

wooden falcon
#

sorry, I always struggle with those, lol

lucid osprey
#

๐Ÿ˜„

wooden falcon
#

I oftentimes call something glossiness when it should be roughness, etc.

lucid osprey
#

or shiny...

wooden falcon
#

lol

#

forgot about that

#

hey, was my first pack ๐Ÿ˜ƒ

lucid osprey
#

is awesomne

wooden falcon
#

thanks, I appreciate it ๐Ÿ˜ƒ

lucid osprey
#

i will just adjust the materials myself.

#

its perfect :3

wooden falcon
#

hope you find it useful in your projects

#

and if you like it, my second mat pack is better ๐Ÿ˜ƒ at least in my opinion...has a bunch of vertex paintable stuff

lucid osprey
#

well this one in particular is doom orientated

#

and i am in doomy mood

wooden falcon
#

hehe

#

yah, got the lava, blood, water

#

I need to go back and add a world oriented option on those ones, though

lucid osprey
#

and while you there, add speed variables for the animated stuff

#

panner, append constant

wooden falcon
#

yah, I'm not sure how I missed that

lucid osprey
#

yee its pretty annoy ๐Ÿ˜„

wooden falcon
#

someone asked about it in the pack comments once, and I was like "wtf, I didn't have that?"

lucid osprey
#

๐Ÿ˜„

daring raven
#

@modern perch there are a few missing levers in blueprints, the one that comes to mind is switching between splitscreen and singlescreen local multi

vivid tide
#

@junior smelt source is included with the plugin

#

@delicate dove I just haven't got any other version installed atm. Should be pretty easy to make it work on prior versions, I'll get round to that eventually.

#

Anything you get from Marketplace uses the marketplace EULA no?

#

Yes you can - you just can't redistribute it

zealous ibex
#

^ That (in reply to TheJamsh), and other than third party libraries, including your own license is disallowed

vivid tide
#

I include the source code for all my plugins, for convenience or for API purposes - but not so people can redistribute it.

#

And yeah, HTC raises a point - you can't append your own licenses to stuff you put on marketplace

#

Because if you're working from engine source you have to compile the plugin yourself

#

If you don't include source code for the plugin then end users can only use it with launcher versions of the engine

#

Also, putting the code on github means I have to maintain it there too - and I can't be bothered to deal with that ๐Ÿ˜ƒ

#

Just easier to distribute though marketplace

delicate dove
#

@vivid tide I'd appreciate it, as most clients are around 4.16-4.19 atm :p

merry field
#

All those people living in the past

#

making more work for us

delicate dove
#

constant upgrading is more work for them though :p

merry field
#

I always upgrade to new versions whenever I come out

#

but I guess I have the advantage that I'm not holding anyone but me up by doing so

#

... must admit that bits of C++ code love to break during upgrades, though

#

One advantage to using Blueprints

#

Plus, it feels appropriate for me to complain about people stuck in the past and not upgrading to the latest versions of software, while typing on my PC running Windows 7

lucid osprey
#

if someone really somehow stays 3 years on the same engine...

#

i mean

#

then they are either a big company

#

or fucking slow

merry field
#

It does annoy me when I have to spend half an hour picking at C++ code to get it to work

#

Mostly because it's always someone else's code and I'm not overly familiar with it

lucid osprey
#

yee

#

they need to comment it

merry field
#

Seems that they like to re-jiggle the dependencies

#

So you need to pull in different libraries to make it work

#

Anyway, I learned my lesson, keep ancient versions of the engine installed in case I think of anything else to make for the Market

#

Though even with that, 4.16 is really old, pretty sure I came across things that were not supported / broken in that version

delicate dove
#

yea some things are.
generally I keep my vfx packs on 4.16 so I instantly have a whole array of versions I support. but there are a few things I need a higher version for, not to mention niagara

merry field
#

I've been vaguely curious how Blueprints would work with Copy from current version and Paste into old

#

Haven't felt crazy enough to try it yet

delicate dove
#

that blueprintpaste.com whatever website, would be cool if you could paste version 4.21, and convert to 4.16 or so.

#

<_< same with materials, but ill keep dreaming

lilac heath
#

If you know the old name of the BP you can paste to notepad , and replace ( some test and error though )

gaunt flicker
#

You know what really bugs me

#

When people release a new engine version of an asset

#

and they don't run the ResavePackages commandlet

#

holy fuck that shit slows down an engine more than molasses

north stirrup
#

๐Ÿค”

#

What is that for?

pliant forum
delicate dove
#

lol

wooden falcon
#

that's his half brother :/

lucid osprey
#

OMG there is a reused asset part!!!

#

REPORT ITTTTT

#

BAN HIMMMMM

ebon leaf
#

hey is anyone in here from poland or knows someone from poland that is a marketplace seller? I can't find any info online on how to fill out the tax form when setting up as a seller :/

quaint cedar
#

Hiring a bookkeeper is a thing :P

delicate dove
#

you could politely ask @flat schooner but he is rather occupied a lot.

flat schooner
#

@ebon leaf sup?

ebon leaf
#

@flat schooner heyyy sorry to bother ya but any idea where to find information on how one should fill in the tax form thing when setting up as a unreal marketplace seller in poland?

#

tax form is not the right thing... uhh the whatever it is for taxes when setting up as a seller

#

percentages, vats and all that jazz

flat schooner
#

Well I establish my company so my accountant do that for me, but before I did that I paid taxes only once and I regoster it as "umowa o dzieล‚o"

#

but if you don't earn more than 1050 PLN per month you don't have too register it at all

ebon leaf
#

yes! I knew about that part and I'm hoping to not cross that amount so I don't have to deal with it but epic still requires you to fill in vat and other tax %. I really went deep into reseaching everything but all I get is conflicting info, some places state if you sell digital "goods" online its only 8% others 23% and I'm just confused... I can't afford an accountant to get it all done for me and the thought alone of filling something in wrong and having problems later makes me loose sleep :/

#

I thought about simply contacting epics support but I can't imagine them being any help in this regard... they will probably forward me to the same sources I've already went through

flat schooner
#

You don't pay VAT if you make deals with foreign countries, so you don't have ot bother about VAT at all, just type NIP where they ask you for VAT number

ebon leaf
#

now thats already way more information that I found online throughout the last 2 weeks, thank you so much! I'll research a little about it just to be perfectly sure and register

#

thanks for you time man

tawny minnow
#

@merry field The moment you paste it on the older version the editor crashes. I was crazy enough to try it a few months back. ๐Ÿ˜ƒ ๐Ÿ˜›

#

... and hey everyone ๐Ÿ‘‹

delicate dove
#

hugs @tawny minnow

tawny minnow
#

@delicate dove hugs back ๐Ÿ˜ƒ

lone mountain
#

Anyone know when the next MP sale is going to be?

merry field
#

I'd say not in the next month

rare lynx
#

Next one likely to be around summer I think. Used to be summer, fall and winter though IIRC we didn't have a winter sale in 2018.

lone mountain
#

Spring Cleaning Sale should happen

lilac heath
#

Looks like the marketplace team are getting more on top of there crazy workload. In under 12 hrs from submitting 2 packages rejected. While it makes me sad they were rejected, makes me more hope that the MP team are not as slammed.
Any one else noticed a difference in submission time these days?

delicate dove
#

@ebon leaf if it shows the end result it can be alright, but why not spend some time trying to solve it. maybe #blueprint can help.

delicate dove
#

around 18k downloads, only 20-ish ratings and 10-ish comments XD

void prawn
#

Did you expect more from me? ๐Ÿ˜‚ I just grab it because its free ๐Ÿ˜›

#

havn't used a single thing i've grabbed for free,

#

altho i will look into your pack soon enough ๐Ÿ˜ƒ

delicate dove
#

I think there might be quite a few digital hoarders who just went "ooh, free content for something called unreal engine? installs launcher"

void prawn
#

i'd probably do that for the games, if i didnt have it already ^^

#

The ratings goes to the specific product and not the creator doesnt it?

delicate dove
#

yup

void prawn
#

Couldnt that be a thing? Rating towards a creator. Along with sorting on it,

#

would make it easier to find content from good quality creators

#

separating the salt and pepper in there..

delicate dove
#

add it to the list of things we want but might not see in the upcoming years :p

void prawn
#

Hehe yeah theres plenty of things to want..

wooden falcon
#

I'm a digital Smaug

merry field
#

If it's free and there's even the smallest chance I might use it later, I'm hoarding it!

pliant forum
#

Supporting the latest 2 Engine versions should be a requirement on the marketplace

#

I never use the latest one, I always wait quite some time before jumping on to newer ones.

#

It would also boost sales I'd imagine

modern perch
#

I'm still in 4.19 for my most up to date project xD

pliant forum
#

For some of the content I got during a previous sale I was forced to jump to 4.20, was more than content with 4.19 :[

delicate dove
#

hence me always trying to go for 4.16 and up for now.

merry field
#

Why should it be a requirement, though?

#

The engines are not backwards compatible

#

Means that you have to use an old, buggy version of the engine to work on marketplace content, and if it's an actual mandated requirement, it would mean that you can't sell anything using new features until they're two versions old

#

(Of course, you have to use that old, buggy version anyway if you want to sell to those people who won't upgrade for whatever reason, but that's just to gain more potential sales, not a hard requirement)

delicate dove
#

as if the current version is soo much more stable.
and do you know how much it would cost in production to keep engine up to date and keep fixing issues?
While early in development updating isnt as much of a problem, try introducing a new engine version in the last few dev cycles.

many of the clients I worked with are still around 4.16-18

#

that said, when a mp pack uses a new feature, obviously they could be expelled from the minimum x versions support.

pliant forum
#

^ I couldn't have given a better answer myself

rain fossil
#

What's the deal with the Marketplace only accepting the latest three versions of Unreal for code plugins? It shows I have a 4.18, but I can't update it, so 4.18 people are just going to have to use an older version unless I send them new code myself?

merry field
#

4.16 is almost 2 years old by now though, that's not "last few dev cycles"

daring raven
#

even more reason for them to stay on 4.16 at this point ๐Ÿ˜›

modern perch
#

they're not likely to want code plugins at this point though :p

rain fossil
#

When 4.21 released, 4.18 was less than a year ago.

lone mountain
#

Damn, the market for firearms on the marketplace is blah

#

Especially ones that are broken down in pieces as static meshes

delicate dove
#

I just miscalculaed. 950k dollar of free particle packs given away so far.

north stirrup
#

950k what?

delicate dove
#

oh right

flat schooner
#

hey

#

does anyone have nice exel spreadsheet to manage sales reports?

#

to setup it in order to: type, date, sales, etc

quaint cedar
#

Can't you just export Epic's reports? @flat schooner

flat schooner
#

I can but I want to have nice macros to see in order of month, sales, quantity, frequency with charts and predicting trends ๐Ÿ˜‰

#

But I guess I found a guy who can do it.

flat schooner
#

I hire this spreadsheet ninja, I f I get it I share it with you.

quaint cedar
#

:P Make sure that his work actually allows you to share it.

flat schooner
#

I never though about it, I guess I can do everything with it since I pay. It is custom, made for me.

rustic belfry
#

There is someone doing something similar

quaint cedar
#

@flat schooner No, it's all based on the license they give you

quaint cedar
#

Don't think so?

#

You might want to check why that is the case :P

#

They already have an SDK For Unreal I think

north stirrup
long sand
#

Why do they keep offering lower quality assets as sponsored content. I find it funny that my high rated, high downloaded, quality content never gets selected. It's content that actually helps people build games. Wouldn't that be the type of content they would want to sponsor?

#

@sleek egret ๐Ÿ˜‰

rare lynx
#

I submitted about 3 times now, virtually all of my products excluding one of my bundles. It seems they're going for more stylized content I guess? I probably won't be participating again in the future.

#

As a developer though I would like to see more higher quality content as well. The free content rotation would have been a perfect venue to bring back the Trello voting we used to have way back at the start of the marketplace, to let the community decide what they'd like to see each month.

azure tundra
#

There has only been what like 15-20? free assets out of so many and you find all of them low quality too? Stop being so entitled.

quaint cedar
#

Hm, the marketplace page seems to duplicate entries when auto extending the list

#

Is that known? (Barely use the marketplace)

modern perch
#

I recall it's been brought up before

tawny minnow
#

Hey ๐Ÿ‘‹ How do I go about releasing a free asset pack on the marketplace?

delicate dove
#

monthly free? permanently free? or just a random free pack?

tawny minnow
#

Just a normal free asset pack.

delicate dove
#

I think you might need to contact mp with that request, and showing the content. generally they only allow select things to be free (outside of the free monthly community stuff thing)

tawny minnow
#

Thanks I'll do that.

robust vector
#

Has anyone here purchased animations from InfectedFury? I'm wanting to confirm they are set up correctly. Not missing animation on IK bones, etc.

lone mountain
#

Out of curiosity. Who here has 250(or more) assets in their library/vault?

lunar fractal
#

Only half way ๐Ÿ˜…

delicate dove
#

296 for me

#

finding something is pain

lone mountain
#

@delicate dove You can see the free games in Launcher? EGS ones

delicate dove
#

never looked for em

#

I had show games disabled

#

dafuq, it never registered the free games

#

guess it did, just a mess to find out how

rare lynx
#

@azure tundra Not sure if that comment is directed towards me, or someone else but to clarify I am in no way saying they should have picked mine, nor did I say they were all low quality. Saying I'd like to see more higher quality content wasn't a dig at the previous releases. In fact a better choice of words probably would have been to say more realistic, as that's what I meant by that - note my reference to more stylized content being present.

That being said I do still think it'd be a great way to involve the community as a whole to adopt a similar approach to the trello voting system. Though at this point I'm aware it's unlikely to occur, especially with the sheer volume of submissions Epic must be receiving. ๐Ÿ˜ƒ

north stirrup
#

@ebon leaf You upload a zip per engine version

timber dragon
#

Wish there was a way to sort by popular...

delicate dove
#

or, if nothing breaks, you can tick a box and it'll auto-update to the new version. but you need to test to be sure it doesnt break stuff

tawny minnow
#

@rare lynx Most people will probably go for the most expensive assets rather than the most useful ones.

#

Hey everyone ๐Ÿ‘‹

north stirrup
#

You can look at what's already there @ebon leaf

#

Can help give you an idea of the price ranges ^

tawny minnow
#

Sales can not be derived by anything, especially not by the reviews a product has received.

#

Care to share with us what you want to sell, maybe we can help out?

#

Well pricing has proven to be a difficult riddle to solve. It all depends on what you believe about your product, if it is useful to devs, if it is in trend, etc etc. Unfortunately since we don't have any kind of sales statistics from Epic it is not easy to figure out how competitive asset packs perform.

#

If it is good , well made, well documented (if needed) and logically priced it will probably sell well. How well is really up to you to decide how many sales are considered a good performance.

green sinew
#

I guess I should share this here as well as WIP. A modular stone kit I'm working on and thinking of selling...ive never sold my work so ill most likely over think and over clean it up. Anyway...its getting close to done.

wooden falcon
#

looks good!

green sinew
#

Thank you!

uncut silo
#

Looks great, what program did you model/sculpt and texture these in?

vapid tundra
#

lack of care?๐Ÿค”

#

thats just speculation on my end tho

flat schooner
#

I am working on marketplace report tool in Unreal Engine and I am gonna put in on Unreal Engine marketplace.

lilac heath
#

@junior smelt the editor for the store page doesn't always recognise Hrefs after you save them. And shows them as text when live. It does take a little fiddling to get it to show an actual link.

merry field
#

I think a better question is why the marketplace doesn't automatically parse links like every other system

timber dragon
#

Question, in your guy's opinion which asset is the most useful to you?

turbid pier
#

anyone got the link to the advanced locomotive v3 discord?

vapid tundra
#

the link is for customers only afaik. (it's part of the package you'll get)

turbid pier
#

i just want to see if i would be able to follow the set up instructions

#

im kinda new to ue4 but willing to learn, but this "you need GOOD UNDERSTANDING of the blueprints" turned me kinda off

vapid tundra
#

if you're pretty new to UE4 the locomotion thingy isn't exactly for you. It has parts which are involved.

turbid pier
#

is there no documentation or why?

vapid tundra
#

There is documentation. But you really should have some solid understanding of BP's etc if you want to work with it.

turbid pier
#

let me guess the documentation is only for customers? ๐Ÿ˜„

vapid tundra
#

Yep. Also part of the package hehe

merry field
#

@timber dragon I'd imagine that very much depends on the skillset of the person answering

#

Basically I'd imagine people would like things that they cannot easily make themselves

daring raven
#

@flat schooner wow that seems incredibly meta :p

flat schooner
#

@daring raven I am not sure what you mean by that, but thanks ๐Ÿ˜ƒ

wooden falcon
#

it's like UE4 Inception

lone mountain
#

Someone release a UV Snapshot plugin

#

I'm actually surprised we can't do that yet in editor and/or someone hasn't made one yet

north stirrup
#

@flat schooner That's your stats?

lone mountain
#

Seems like ezmoney

north stirrup
#

UV Snapshot plugin thonking

lone mountain
#

@north stirrup You don't know what that is?

north stirrup
#

Yup

lone mountain
#

UV map, screenshot

#

(exported in whatever file format, pref png but jpeg works as well I suppose)

north stirrup
#

I don't get it

merry field
#

Wouldn't you export that from your 3D modelling program?

lone mountain
#

You can

#

but my point is

#

here

#

If you buy assets from Marketplace

#

Why do I want to waste more of my time to export the asset and then get the snapshot from Maya

#

Why can't I just export that damn picture which is already inside the editor directly from the editor

north stirrup
lone mountain
#

Yup

#

I want to be able to export the UVs directly from the editor

#

So I can use for whatever diabolical reason I need to

north stirrup
#

There are no tool to do that?

lone mountain
#

Not that I can find

#

Dunno, it's one of those ease of use things that I think could sell pretty well on the MP

summer jacinth
#

What would the use be?

#

It was probably never made because I cant see any use for it

lone mountain
#

Well my usecase would be custom masking

summer jacinth
#

But the straight UVs that unreal displays would be useless

lone mountain
#

...

summer jacinth
#

They are just wireframe

lone mountain
#

I would export the Color map as well ๐Ÿ˜ƒ

summer jacinth
#

Im assuming you would want it to autofil the uv islands?

lone mountain
#

Well, that could be another thing the plugin could do

north stirrup
#

lololo

#

Epics monitors how we use Show UVs

lone mountain
#

ehhhh

#

That's interesting in itself

north stirrup
#

Half of the stuff they monitor is in the static mesh preview lol

lone mountain
#

Well, they spend quite a bit of time on revamping it every so often

#

So I'm not surprised

north stirrup
#

And yeah that plugin idea isn't a good idea

#

Too much work for not much as Shirk pointed out

daring raven
#

There are a lot of plugins for 5 minute jobs in external software though it seems ๐Ÿค”

#

Seems like an idea worth a dollar

delicate dove
modern perch
#

what in the heck

delicate dove
#

ยฏ_(ใƒ„)_/ยฏ

#

some people are not in a right place

last mango
#

At least he will be back soon with his words of wisdom

lean venture
#

That guy deserves some thumbs up just for originality.

delicate dove
#

true XD

flat schooner
#

That's Kanye West, obviously.

wooden falcon
#

I feel like this is the beginning of the plot to National Treasure 3

opal garnet
#

I need an admin to PM me. I have some questions. Or someone who is an expert on the market place for content submission

delicate dove
#

admins have nothing to do with the marketplace

opal garnet
#

Ok then.

delicate dove
#

you can ask for advice in this channel though, if the ue4 marketplace submission guidelines arent enough

opal garnet
#

Well itโ€™s more of a question of I only have models and I want them to work when I release them. (If I am able to release them)

delicate dove
#

you want them to work how? try to explain in-depth the problem/issues you are facing

#

or what worries you

opal garnet
#

Ok, if I release the product, I want them to work. Like there are some people saying that it doesnโ€™t work with a certain version or there are missing things.

delicate dove
#

make sure you clean up redirectors, perhaps send the pack to a friend for them to test it.

opal garnet
#

Now the product Iโ€™m wanting to releases has no animation or texture. Itโ€™s just a base model

delicate dove
#

base models should probably be retargeted to ue4's mannequin unless its non-human, and in that case it def. needs its own skeleton and some anims

#

unless its a static object, and its hard to mess those up

opal garnet
#

Its buildings

#

Modular buildings

delicate dove
#

make sure it snaps, should be enough

modern perch
#

I'm a little lost here - what part of 'not working' are you worried about?

#

it sounds like basic static mesh assets

opal garnet
#

Snaps. Gotcha Iโ€™ll try to make that happen lol

modern perch
#

if you're not confident releasing something that simple, I'd probably steer clear of the marketplace

opal garnet
#

Well the first one I do will be free just to make sure nothing goes wrong and just to see if I upload everything right

wooden falcon
#

you can't submit free content

#

unless it's a plugin, I think? and then rarely?

merry field
#

If you are just making asset content, e.g. models, textures

#

Then get the oldest version of UE4 that you can and build your content pack in that

#

That way, it will be compatible with all later versions

#

Go at least as far back as 4.16, if not earlier

tawny minnow
#

@wooden falcon True, asked about that a few days back.

rustic belfry
#

All great points given. You could also give a free "lite" version of your package to gauge reactions and gather good will for the launch. I know @delicate dove has done it before and many of us noticed and remembered. I've done it as well

#

If you go that route, post on the Community Content forums and advertise on social media

grizzled thunder
#

@rustic belfry what's the process for free lite content like you mentioned. Do you have to mail marketplace support beforehand?

tawny minnow
#

Hey guys ๐Ÿ‘‹

Just a heads up. I've released an update for HG: Periodic Table Decals that doubles the content and it also includes a new material that lets you change the texture sizes via a variable.

https://www.unrealengine.com/marketplace/hg-periodic-table-decals

Also all my assets are still on sale until the 15th. Cheers :)

https://www.unrealengine.com/marketplace/profile/Hotgates

delicate dove
modern perch
#

lol

delicate dove
#

its like games and putting review quotes in their trailer.
"its a great game" - ign
actual quote: "Its a great game, but filled with flaws"

void prawn
#

im confused

#

featured is not selected by epic?

delicate dove
#

they email you, asking which pack you want featured and you can pick one of your packs

void prawn
#

how is the mail reciever selected then? Random?

delicate dove
#

iunno, I kinda expect them having a list, and go trough a batch each month

void prawn
#

Ahh ๐Ÿ˜› And here i thought epic was looking through content, suggesting (asking) stuff to be featured based on some quality/value /interest sort of thing

#

Seems like i really gotta turn down my expectations to things

grizzled thunder
#

@delicate dove it could also be that Enrico submitted for the featured marketplace item on the forum. Epic has to pick it to be featured, and you might not be picked

wooden falcon
#

always bursting bubbles Luos ๐Ÿ˜ƒ

delicate dove
#

@grizzled thunder you get an email about requesting which pack you want to have in the featured rotation

grizzled thunder
#

Yeah, I got the email. I didnt know that submitting meant a guaranteed feature though?

delicate dove
#

it is, though it might be for a few weeks/month later

grizzled thunder
#

Burst all of our bubbles why dont you

delicate dove
#

santa isnt real

merry field
#

๐ŸŽˆ ๐Ÿ“Œ

wooden falcon
#

guaranteed random feature for a short amount of time that most likely results in no sales

#

I don't even bother registering for it anymore

#

we're posting smurfs now?

grizzled thunder
#

I dislike this alternate timeline, wake me up when my childhood isnt being made into dodgy 3d... and Yoeri isnt shattering dreams

wooden falcon
#

I imagine in that gif, that Will is saying "Welcome to Smurf"

wooden falcon
#

oh man, I looked at my sales report and thought I had a sale

#

I was mistaken :/

#

was just a fly on my screen

grizzled thunder
#

link to your store?

wooden falcon
#

mine?

#

one of them is free

#

that one has no trouble selling :/

grizzled thunder
#

@wooden falcon I like your descriptions ๐Ÿ˜ƒ Bone box looks cool

wooden falcon
#

hehe, thanks

lilac heath
#

@wooden falcon @opal garnet when I was putting my newest product on the MP there was an option now to post for free.
This is a new feature or a change from the last time

#

Can I ask for an opinion / suggestions, about an submitted asset here or is that in breach or the rukes.?

modern perch
#

free is a new thing, relatively speaking

#

and I don't see why you couldn't ask about assets here

lilac heath
#

There was a thing a while back about any thing not released was to be posted in "work in progress" but you never get feed back or suggestions. People only got to show there stuff ,but no one goes to look .

timber dragon
#

Is there a city builder anyone recommends?

tribal lotus
#

Can someone confirm a couple things pls? Marketplace assets I've paid for. I can use them commercially? I credit the original artist in the game? I can edit those assets?

north stirrup
#

Check the marketplace faq @tribal lotus

tawny minnow
#

@tribal lotus You can use them in any Unreal Engine 4 projects commercially or not, crediting the creator is always nice and yes you can edit the hell out of them. ๐Ÿ˜›

tribal lotus
#

Thanks guys.

merry field
#

You can also use them in other engines

modern perch
#

unless they're Epic assets

tawny minnow
#

@modern perch Oh, when did that change, because I remember seeing games released on steam and other stores using assets from Epic's Infiltrator demo.

modern perch
#

you can if you're in Unreal

#

can't use Epic assets in other engines

tawny minnow
#

Well the game out here isn't from Epic or any affiliated companies as far as I know.

north stirrup
#

I remember seeing games released on steam and other stores using assets from Epic's Infiltrator demo. as long as they're made with UE4 it's fine

tawny minnow
#

Not according to ambershee. ๐Ÿ˜‰

north stirrup
#

Well yes? ๐Ÿค”

tawny minnow
#

That's what I thought too. That it's ok as long it's made with UE4.

north stirrup
#

That's basically what ambershee said?

tawny minnow
#

Nope, he said you can't use assets created by Epic for commercial use.

#

Ahhhh shucks

north stirrup
#

hehe

tawny minnow
#

Yeap that's what he said must be the fatigue kicking in. ๐Ÿ˜ฆ apologies

daring raven
#

plugin dependencies on the marketplace are still a big no-no, right?

tawny minnow
#

Hi! You mean releasing an asset that needs a plugin from another creator to work?

daring raven
#

yeah, but for my own plugin

#

I was thinking something like a Lite version that is the plugin and basic assets to start using it and a Full version that depends on the Lite version but has some fully developed assets using the plugin

#

if that makes sense ๐Ÿค”

tawny minnow
#

You could always bundle the plugin with the asset pack you want to release.

#

aaaahhhh ok

daring raven
#

obv. I could include the entirety of Lite in Full, but that might be seen as confusing

north stirrup
#

Having to download lite with full would be confusing too

tawny minnow
#

I don't believe so. If the assets are in the same location in the browser and you explain it very clearly in both asset packs, it shouldn't be that confusing.

daring raven
#

more of a thought experiment at this point since I'm still several months out from a release ๐Ÿ˜ƒ

tawny minnow
#

People downloading the Full version wouldn't know the difference if you kept the file structure the same in both asset packs. I do the same with my bundles, exactly for that reason. ๐Ÿ˜ƒ

daring raven
#

can you link an example?

#

@north stirrup yeah.. I'm thinking it might not be worth structuring a pack like that if the store doesn't explicitly support it.. having to detail anything in the description seems like I've already lost at that point

north stirrup
#

๐Ÿ™ƒ

tawny minnow
#

sure give me a sec

north stirrup
#

It's an asset pack or a plugin?

daring raven
#

in my case, plugin. another potential scenario is that there are two sub-packs with no relation other than using the core plugin (eg Traffic plugin core -- Semi truck pack and Complex Intersections pack ๐Ÿคท )

north stirrup
#

I just realized that having a lite and a full version of a plugin installed might create naming collisions

tawny minnow
#

Why?

north stirrup
#

C++ plugins

#

Same C++ modules names

#

Same UCLASS names

#

etc

tawny minnow
#

From what I gathered it would be the exact same plugin with the only difference being the 3D assets.

north stirrup
#

Was speaking more broadly, not specifically about PartlyAtomic plugin ๐Ÿ˜‰

daring raven
#

if you did Full as a superset of Lite it would collide

#

although, can you deliver a C++ plugin AND assets via the same marketplace item??? I feel like all code plugins I've used had examples as a separate project :\

north stirrup
#

You can

#

But it might not be a good idea

#

As then those assets ends up in the final packaged game unless the user manually delete them

daring raven
#

that's a good point

#

automatically instanced meshes are in the engine now, maybe automatically referenced-only packaging will be next ๐Ÿ˜›

north stirrup
#

automatically instanced meshes wait what

#

automatically referenced-only packaging will never work

#

ยฏ_(ใƒ„)_/ยฏ

#

Cuz C++ refs etc

#

dynamic loads

#

...

daring raven
#

right, but it's already an option in the packaging menu

north stirrup
#

Really?

#

Dang

#

The more you learn ^^

daring raven
#

you just have to make your C++ reference explicit enough that it can follow the chain I guess

north stirrup
#

Or most likely tag those assets manually somehow

daring raven
#

yeah

#

anyways, overshadowed (heh) by RTX this release: Refactor adds auto-instancing at runtime and more efficient renderthread mesh drawing

north stirrup
#

Niiiiice

tawny minnow
#

@daring raven That's how I name my assets. I start with the smaller. Then I migrate the smaller into the larger asset pack to maintain file structure and continue from there. So whichever asset pack the buyer downloads the assets always stay where they are. But, as we said with plugins it might not be that easy.

daring raven
#

looks like there's a post from 2017 saying that any plugin dependencies must be on plugins available in the marketplace and the requirement must be very clear ๐Ÿ˜ƒ

tawny minnow
#

Nice

#

This means you can do as you planned. ๐Ÿ˜ƒ

daring raven
#

just have to finish now! ๐Ÿ˜›

drowsy jasper
#

I am looking for stylized fires, explosions, smokes and magics.. Can someone recommend something from the MP? (or if there isn't anything like - it's a good idea for someone to make something like that for MP ๐Ÿ˜‰ )

delicate dove
#

simple cartoon fx pack looks ok

#

<_< I am getting people angry at me because my free pack isnt niagara

daring raven
#

could be worth mentioning in the description at this point, no?

delicate dove
#

no room in description if I am correct <_<

daring raven
#

hah, that's what you get for being so descriptive ๐Ÿ˜ƒ

delicate dove
#

but simply said

  1. cascade wont suddenly disappear.
  2. All the materials and meshes will work with niagara.
  3. if Epic does release a cascade to niagara converter (besides some inconveniences) they'll work
tawny minnow
#

I love it (not) when people bitch about free stuff... /shakes head

lilac heath
#

If there not happy they can always ask for a refund. I think your pack is pretty wicked. There's only been cool stuff so far.

wooden falcon
#

nope

#

there's tons of similar stuff on the MP

timber dragon
#

Is there a way to create different files on the library for different stuff EX. File for models?

tawny minnow
#

@ebon leaf Depends on what you mean by "too simillar".
@timber dragon Could you please rephrase that because as it stands it doesn't make much sense?๐Ÿ˜›

...and good day everyone ๐Ÿ‘‹

timber dragon
#

@tawny minnow Sorry. I was meaning that in the UE4 library for all of your assets could you make a file so it's a little more organized.

merry field
#

You mean folders?

timber dragon
#

Yeah.

#

Been a long day.

merry field
#

You can just make folders. Right-click on the parent folder and select "New Folder" at the top of the context menu

#

Or just right-click on some empty space

#

Easiest to do it on the folders in the Sources panel (e.g. explorer view) though, saves trying to get an empty spot in a full folder

tepid pivot
grizzled thunder
#

Anyone with experience of updating an already released asset pack I've a question. ๐Ÿ˜ƒ Lets say in v1.0 of the pack I have a master material "M_Bob" and a material instance "MI_Jane." What happens when in v1.10 I do a few tweaks to "M_Bob" and also decide to change it's name to "M_Bill" ? The relationship between the master and instance still exists but the master's name has changed (location etc is all in the same place). What happens when someone who already owned the pack updates? Do they end up with two masters? Does unreal know that Bill used to be Bob? Do the pitchforks come out?

daring raven
#

that's the one case where you don't want to fix up redirectors ๐Ÿ˜ƒ

grizzled thunder
#

well that ship sailed... lol. Fixing up redirectors is a reflex now.. and part of the submission guidelines I think . Looks like I might have to copy my work into a fresh version of the pack, but leave old Bob with the same name...

#

What happens if people who already donwloaded the pack but made their own changes to materials. Will my version splat over?

#

*new updated version

uneven wave
#

Aloha, fellow creators, craftsmen, developers, gamers and those of unspecified functions! Glad to have joined and find this rich community.

grizzled thunder
#

I liked your optimistic post, how did you fare with the response? ๐Ÿ˜‰

#

on the creators hub that is

uneven wave
#

You mean the one with the markeplace suggestions?

grizzled thunder
#

Yeah ๐Ÿ˜ƒ I think I made the same when I joined 6 months ago

#

Although they mentioned they're working on.. comments and wishlists I think it is at the moment

#

it was in a community spotlight

uneven wave
#

Well, a community manager jumped in and reassured that ideas are taken into account and it takes time to implement them, which is understandable.

#

That's it in a nutshell.

#

Btw, what's a community spotlight?

grizzled thunder
#

I for one like the idea of epic sipping cocktails laughing at our misfortune. Made me chuckl

uneven wave
#

Agreed, had a chuckle as well on that one.

#

Alas, lots of gears spinning in the system, takes time from A to Z.

grizzled thunder
#

Community spotlight is part of Epics livestream social stuff. You can see it here in events

#

or in their facebook etc

uneven wave
#

Great! Thanks for sharing, lots of stuff to take in as a newcomer, it's easy to get lost in the seas of topics and links.

grizzled thunder
#

Hope your shop does well, lots of fun tracks there

jagged badger
#

Hey all anyone know how I can find the feedback provided if a marketplace project I submitted was rejected? I deleted the email a long time ago but I would like to re-read it to attempt again at submitting.

merry field
#

Uh, why would you delete that? You could maybe contact Epic support and ask if they still have it

jagged badger
#

Dunno I just assumed I wouldnt resubmit it, but now of course I changed my mind. I remember some stuff but not all of it.

merry field
#

You can check my pinned message here in this channel, it links to a guide where I listed a lot of the common pitfalls / issues that they will reject something for

#

You can also get similar from the official Marketplace guidelines

jagged badger
#

ohh ok will read that at some point, thanks

tawny minnow
#

@jagged badger You could always email Marketplace Support and ask them to sent you the rejection feedback again.

jagged badger
#

Yeah thats what I did @tawny minnow, hopefully it wont take long before I hear back and hope they still have a record of it.

#

I was hoping it would be on the product page as there is a rejected section but all it does it guide you to the marketplace guidelines which isnt really useful.

tawny minnow
#

No worries, it may take them 1-2 days to get back to you but you'll get the answers to the questions you may have. So far I don't have any complaints about the people over at Marketplace Support. They do an excellent work. Always there when you need help or answer with something.

merry field
#

Yeah, they seemed pretty helpful, my only issue with them was that they initially outright rejected my submission instead of tagging it as needing some changes

#

(So I had to copy-paste everything into a new product to re-submit, was a pain)

jagged badger
#

Hmm surely they told you what was wrong with it, can we not just make the changes and re-submit? Do we have to make a brand new product?

merry field
#

That's the idea, but they put mine into the wrong state so I couldn't resubmit

#

I'd imagine it was just a simple mistake, didn't take that long to work around anyway

jagged badger
#

Ahh is that standard procedure or just by accident?

merry field
#

I'd say by accident

jagged badger
#

hmm thats a bummer

ebon leaf
#

Hello guys soon to be released free content?

delicate dove
#

next month again

tiny stag
#

Is someone have issues Submiting product?

#

getting Error: We encounter a problem, please retry later or contact admin for help.

shadow inlet
#

We're having issues with save/submit functions on the Publisher Portal atm.

#

They're working on a fix!

#

Are any of you having issues downloading MP content and adding it to your projects?

tiny stag
#

@shadow inlet Thanks for the information! = )

tiny stag
#

Looks like it fixed right now, successfully submitted

shadow inlet
#

Great - glad it's working!

delicate dove
#

XD

#

my free asset pack was refunded because of a fraudelent account

north stirrup
#

rofl

modern perch
#

hahaha

daring raven
#

Heh

uneven wave
#

I want to make sure on something: on the marketplace, was music and sound effects one and the same category last year? or where they separate like they are now?

#

were*

#

Whoever answers, please mention me in your reply so I'll get notified

merry field
#

What do you mean by "reinitialise" in this context?

#

If the thing doesn't work at all until you click, that's pretty bad

#

If you just can't edit its current state, that's probably okay

eager laurel
#

How Feasible is making money from asset creation on the market place?

#

for most people is it a small secondary source of income, or can people make a significant amount of money?

lilac heath
#

Hard to have as a primary income, unless you make the pack every one wants
You can spend 6months working on something only to have 5 people buy it in the same time frame

north stirrup
#

Depends on what a significant amount of money is for you I guess

#

I'd agree with purple here

delicate dove
#

"You can spend 6months working on something only to have 5 people buy it in the same time frame"
or know how versatile your pack is, yet nobody seems to get it (am I out of touch? no its the meme) and you need to lower price to make it sell hehe.

but, I pay my rent/food with the marketplace income, and have some clients on the side

lunar fractal
#

You're probably one of the few though ๐Ÿ˜‰

#

I would suggest to trying to create a pack and see what happens. If it seems viable, you can always quit your job

delicate dove
#

nah, there are people who earn way more than their rent trough mp, but only a select few. (best guess at least)

north stirrup
#

Yup

harsh coral
#

a guy i know left his job at ubisoft, because he makes more selling archviz stuff online

merry field
#

I think the hardest part would be coming up with the really good ideas for things to make that would sell

delicate dove
#

yea, I generally just make what I want.
but if you want a good idea. small vert slice projects.
platformer vert slice, fps vert slice, etc.. things that allow people to iterate faster on ideas.

merry field
#

I was thinking little utility stuff

#

Small systems that need a bit of fiddling to set up

#

Which can be made fairly quickly and sold fairly cheaply

vapid tundra
#

you can't do a vert slice with mp stuff imho

#

unless you want your games style to be an incoherent mess ofc ๐Ÿ˜„

delicate dove
#

if its just for the testing phase it should be fine

#

e.g. I rather have a turn based vert slice, than a whole rpg kit with stuff I prolly wont use

vapid tundra
#

but a vert slice contains final quality assets etc

#

just boiled down to 1 or 2 levels

delicate dove
#

I dont see it like that, a vert slice can just be a particular gameplay element with placeholders

#

then again, my definition of vert slice might be different

merry field
#

I thought a vertical slice was one small section that was totally finished, like a demo

vapid tundra
#

It kinda is.

delicate dove
#

basically I mean a protoyping thing

#

so to rephrase myself, tiny prototyping packs for specific game types

#

saves time, and a good starting point for beginners

graceful arrow
#

@delicate dove Liked the free pack and saw your earlier free caves, so decided to buy your cave pack. Looking forward to utilising it in Dungeon Architect. ๐Ÿ˜ƒ

delicate dove
#

aww, thanks @graceful arrow hug

graceful arrow
#

plus, it's the thing I really needed for my own personal project, saves me a shed ton of time.

daring raven
#

This is an unsubstantiated claim but it seems like functionality from external programs wrapped up in an easy to use format for Unreal are fairly popular (and by extension should do well?)

#

Thinking of little time savers like pivot tool that some swear by

delicate dove
#

node assistant in ue4 is what I swear by

daring raven
#

Exactly

delicate dove
#

38644 times my free pack got downloaded so far

daring raven
#

Downloaded downloaded or "purchased" downloaded?

wooden falcon
#

you can't know how many downloads

#

they don't tell you :/

#

but congrats on that number...took me 3 months to get there with my free one

daring raven
#

Yeah I was just thinking I've only downloaded probably one or two of each months freebies

wooden falcon
#

it's been interesting..."downloads" on my free pack have hit a steady state of about 200 a day

daring raven
#

Gotta grab them because #hoarder though

wooden falcon
#

yah, I haven't downloaded a single free pack that I've "bought"..but then again, I have ones I've paid for that I haven't downloaded yet either

daring raven
#

Hah!

#

And how large is your steam library ๐Ÿ˜‚

wooden falcon
#

not unusually large ๐Ÿ˜ƒ In later years I don't tend to even bother with Steam sales

uneven wave
#

@delicate dove 38k downloads and only 121 ratings. That's a ratio of 1:300. Maybe we should have automated reminders sent by the marketplace after 3-7 days to ask clients to rate the purchases/downloads.

merry field
#

How could I rate something that I merely dragon-hoarded without even downloading? ๐Ÿ˜‰

daring raven
#

@uneven wave sorry, but I'd automated delete them :\

delicate dove
#

^

#

it would be nice to have an option somewhere in launcher/marketplace website where you can easily vote/review like they do on nexus

sand timber
#

so the rating is not accurate in numbers? for example you have 8 ratings it means only 8 entity purchased? whilst the reality is 16 entity bought it.

modern perch
#

the vast majority of people who buy never leave a rating

delicate dove
#

@sand timber more like, 8 ratings, probably 800-1600 entities might have purchased it. (also depends on the kind of pack though)

sand timber
#

@delicate dove @modern perch then why Unreal allowed it to happen? so i'm also blind with the ratings that just unfair.

modern perch
#

you can't force people to leave a rating

delicate dove
#

just how people are, they dont want to spend effort going back to a package to rate/review it

modern perch
#

that and they might not actually properly use the pack for weeks after buying

delicate dove
#

^

modern perch
#

Epic doesn't make it easy to rate something after you've navigated away from the purchase page

azure tundra
#

or go back to leave a negative rating because there i no replication even if its cleary stated in the discription, etc

delicate dove
#

im fine with it though, rather a hearthfelt review of someone who really enjoyed it, than someone forced to write something because they are forced/nagged about trough email

azure tundra
#

i would prefer a rating system with feedback though like for example amazons

sand timber
#

@azure tundra I totally agree with. they should at least leave a mark after spending an amount, it's not force @modern perch you can also help the author.

modern perch
#

there's nothing in place to bring them back to the page though

#

which is why most won't leave a review

delicate dove
#

they should make something like the nexus mod manager

#

"we noticed you have this pack installed, care to leave a rating?"
and you can rate it trough the manager. can even get a list of all installed mods and leave ratings for each with a few simple clicks.

modern perch
#

in theory you can in the launcher, but... eh

#

every page takes so long to load :/

delicate dove
#

the launcher itself is already quite slow

sand timber
#

@modern perch that is why I don't see an actual sell count on each item for sale.

#

@delicate dove yeah it's really slow.

modern perch
#

I mean you can already rate things through the launcher

delicate dove
#

even when I keep it in the icons tab, it takes about a minute to load a page when opening

modern perch
#

it's just a lot of faff

delicate dove
modern perch
#

dunno

#

they're familiar, but I don't know that they're copies

#

pretty similar

#

(but not copies)

delicate dove
#

I do have the urge to watch a hamtaro episode all of a sudden

wooden falcon
#

my ratings on my free pack seem to be stuck at 69 :/

flat schooner
#

Hey I made a tool for marketplace reports

daring raven
#

I'm curious what you gain going from google docs into unreal engine

flat schooner
#

you don't have to be, you can check for yourself

daring raven
merry field
#

Do the monsters get bigger the more resources they're using?

#

Have to kill a cyberdemon to kill the one hogging all your CPU

hoary ferry
#

Hi, this might be a stupid question, but this is the first time I'm working with multiple people on a game. How do I share a plugin I bought from the marketplace with them for the project?

#

(I'm talking about the spline twist correct plugin)

modern perch
#

you probably want to set up a version control server

hoary ferry
#

We're using Perforce

#

But we just found out that you can also include engine plugins in the project plugins folder, so its solved ๐Ÿ˜ƒ

drowsy hawk
#

shouldn't a window* pop up automatically in the launcher asking for you to rate your purchases, after a week or so, if you didn't already? And ofc rate via the pop up. Since the launcher sucks very much... That would certainly increase rates at least by 50%, if they really are as low as you say they are compared to total purchases.

modern perch
#

that would require me to ever open the launcher