https://www.unrealengine.com/marketplace/megascans-desert-pack
this will prolly get an external link as well
#fab
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@delicate dove it's not the actual logo, it's the same oval shape and layout. I guess I can submit it and see
I don't think the marketplace is going to accept a single baseball bat asset
but who knows anymore
typpical dutchie :p

not going to touch that thread with a 10ft pole.
guys, cmon.
How long does it normally take for a file update to be processed by Epic?
What kind of content? Generally theyโre pretty fast nowadays (in my experience at least), but itโs currently weekend, so ยฏ_(ใ)_/ยฏ
Blueprint content
IIRC it took 12 days for the project to be approved initially, I was wondering if an update goes through that same entire process, or if it's much faster
Pretty sure itโs faster than the approval process, like...a lot
(Pretty sure all they need to do is replace the files, and donโt need to generate anything/etc. but I could be wrong/things could have changed)
Ah, I was wondering if they re-test it
Things should be pretty quick right now. Hang tight though, I don't know if approvals happen on the weekends or not.
Well, there's no real rush anyway, I just had some time to add a few extra features that people had asked about
approvals def dont happen on weekends
i dont know if they re-test it.. id like to think they do a light run of it but.. who knows. it usually takes 1-3 days for an update to process.. more towards the shorter time generally
i put a small note in the release notes in the portal to let them know what was changed and if it was minor or not. id like to think this makes a difference. lol
yea. i actually just put release notes for the product in a blueprint called Version and include it in a folder
the release notes in the seller portal is enough for half a sentence really so.
char limit
Yes, the char limit is tight
I mostly just linked to a Google doc for the documentation, then included the same as a text file
https://www.unrealengine.com/marketplace/grid-blocks-01 so.. uhm.. what?

where do I throw my money?!
and for $35, what a steal!
deletes all projects I'm obviously going about this marketplace thing the wrong way... opens Microsoft Paint
I almost want to see the textures itself hehe
wait, there's more! https://www.unrealengine.com/marketplace/grid-blocks
it's a sequel :/
"4096 x 4096 resolution + 1 - 2048 x 2048"
now, on the opposite end of the spectrum: https://www.unrealengine.com/marketplace/western-desert-town
that looks very nice
Really really nice indeed
I don't get it, these textures really don't look 4096x?
they look 512x or less
there's a second one too:
https://www.unrealengine.com/marketplace/grid-blocks-01
"We did most of the work for you"
look like autogenerated patterns from a simple application
"Just over 3.7 Gig of content in this pack!"
ikr
their website:
http://www.lsgamestudio.com/
Lightstorm Game Studio is an Indie game design company. We focus on Windows 10, Android and Xbox One games as well as quality info apps for Android.
check "our games" and then their screens for the xbox version
oh boy
oh god the YT page
lol dat website ๐
yah, I'm not going there...you guys will get an infection :/
Lightstorm Game Studio presents our new game, Block Box! It is a block building game for ages 2 to 10+. This is a video of our play testing of the new game i...
Here is a trailer for our game Sky Fall that is coming July 4th, 2018 for Xbox One and Windows 10. Following these releases, the fall of 2018 will bring our ...
yea he is literally doing some filter thingy over and over and over and over and over again
lsd dream emulator 2018
well, if someone's willing to buy it, so be it
haha, instructions that tell you to open the console and use the exit command to quit
https://www.youtube.com/watch?v=1O5C6kx-GbU lol, another of his ue4 packs
nice skybox edge thingy
k, im at a loss for words.
only thing I can think of is, dont engage, else truebones scenarios :p
probably
hah, looks like he's been removed from Youtube
and that's the last of the digging I'll be doing RE that topic
(warning, may contain light doxxing)
yea, not sure if its wise to post that one way or the other. agree to remove it @modern perch ?
I don't think it contains any actual personally identifiable information
you can remove it if you want though
but you arent sure and its here, in the MP channel because its somehow related?
related to people who tried selling on the mp, apparently TB's old yt page got taken down, and now has a new one.
he's always worth keeping an eye on every now and then, because he has a habit of targeting people in the Epic community
oh god, the guy has at least a plethora of youtube pages now.
imma move it to lounge
I'm struggling to write the short description for my next asset pack...
"This pack contains Canary and Santa Claus melons cut in half and in slices and the whole melons."
Is my best shot so far, but it sounds kinda weird to me. English isn't my native language, so maybe that's why I have some difficulty with this, not sure. Maybe I just suck at writing marketing descriptions.
Anyway if someone has a suggestion how to write the information from the quote in 100 characters or less without weird sentence structure, that would be much appreciated. ๐
lol
I didn't know there was such a thing as santa claus melons, so that sentence looked really odd to me at first
"Canary/Santa Claus melons in whole, half, and slice form"
๐
"ready to serve"
Thanks for the help @wooden falcon
My current version is: "This pack contains realistic Canary and Santa Claus melons in whole, half, and slice form."
@blazing harbor that sounds delicious! ๐ I might use that at some point in my description of the asset.
hmm, got an email from a uemarketplacesupport@epicgames.com...that sounds phishy
Should normally be marketplace-support@unrealengine.com
yeah
But I've also seen uemarketplacemessage@epicgames.com
@idle arch hey Tim, is uemarketplacesupport@epicgames.com a legitimate Epic email address?
I don't know that that email address is valid, use marketplace-support@unrealengine.com
I received an email from it that I was wondering if it was spam
I am not 100% sure on it
ok
I'll find out
Looks like that is our outgoing email
Initial contact should go to marketplace-support@unrealengine.com tho
Unreal Engine Forums
There are skins that i think everyone regrets buying after using their 3 returns but why not allow just new return per season :/
what am I even reading?
Its gone. ๐
Somehow reminds me of back when I played League of Legends, there were constantly people demanding one-refund-per-season... never quite understood how people thought they should be allowed to buy an (admittedly useless) skin, play with it for a few months, then refund it when they got bored of it
I missed something again ๐ญ
does anybody have this asset - https://www.unrealengine.com/marketplace/sci-fi-soldier-male ?
Does it work well with rifle animste pro?
probably 100/1 :p
bvv01d i own it and it retargeted no problem and looks great with open world animset. Not sure about rifle anim pro should be good though.
anyone have a mallet
I read that as mullet
Anyone use Dynamic Grass System?
i just used the Chi Music System. Pretty nice. might anyone know who created it and if they are on here? i would like to make a few recommendations. its an well built system.
holy shit just checked the gridbox
34.99 dolars
and here i'm selling trying to sell code plugins for that price
what gridbox?
ah, they linked it above
Hi, anyone knows any good weather system for ue4?
lol
High resolution collection of textures for geometric patterns that could easily be reproduced mathematically for infinite resolution and avoiding the use of texture sampling
Anyone else here find the reply link in Epic's sale email to be busted?
@prisma gate we are using Weather Tool. Its amazing. Takes a little bit of integration into your ground materials and a few project settings but its well worth it. Snow, hail, rain, ground effects, built up snow with foot trails, wind, extra clouds, lightning, mist/fog, complete weather control
@nocturne scaffold
this one u mean: https://www.unrealengine.com/marketplace/weather-tool ?
does it have TimeOfDay and sky also?
Hey guys, is anyone else having issues registering for the Fall Sale? I click on the 'Reply Here to Participate' link and it tries to open my local mail client (I use Gmail). Can I still reply to the email with the listing like in previous sales?
I have the same problem, sent an email to support but no response yet
I replied to the email and listed the products like previous sales - will let everyone know if I get confirmation
You guys could ping Tim Slager about the issue.
@idle arch
I had no problem
It did use a mailto link
but it opened in gmail just fine
and had a template body pre-filled out
I just had to replace it with the appropriate item / discount percentage
I notice that it works in the Gmail app, not chrome though @rustic belfry
Thank you @lunar fractal - it works on my phone! I'll just reply that way for now ๐
Glad to hear I works
Yup - just submitted it ๐
Yeah the problem does not happen in the Gmail app (e.g. phone), the reply link doesn't however work in Chrome for multiple people.
Ah, I used Firefox, and it worked there just fine
hmm interesting, might try that next time ๐
Yeah my problem was on the desktop Chrome app . - it worked on my phone
Marketplace is the subject of the live stream Thursday ๐ฎ
what time?
11 PDT - here's the tweet about it: https://twitter.com/UnrealEngine/status/1057333328490229760
Join us for our weekly Unreal Engine livestream. This week we're joined by Josh Fleming to discuss upcoming changes to the #UE4 Marketplace and the big takeaways from the survey conducted earlier this year - https://t.co/zuYL6jjBUg
Thurs. Nov. 1st @ 11 AM PDT/ 2 PM EDT/ 7...
Awesome
this channel is always so quiet :/
i think its a very critical channel
like, really serious business.
i am actually amazed that there are no reviews yet of assets here
we complain now and again, and I like to post links to packs that I think look really good, but other than that I hardly see anyone comment
used to be a lot more active, until the "Stay on topic!" patrol showed up...
This is on-topic, proceed!
:p
I do know quite a few of the more vocal people either gave up, or dont care enough anymore. that slowed down this chat quite a bit
๐ฆ
๐
What kind of discussions or topics would you expect?
anything MP related ๐ with the number of mp sellers, you'd think people would be discussing stuff more...but I guess only a fraction are on discord
Also some might not want to discuss that kind of stuff in a public chat
Anything worth actually posting here is just going to get you yelled at by the mods
I can't honestly say the UE4 discussions on Gab were much better though
I'd check if I was still the sole member of the Gab UE4 group but....
then we should have reviews here :3
I'd love to read reviews
I'm a bit amazed at how much stuff there is on the Market these days
The selection used to be really small for quite a while
There's some random Marketplace-related discussion
well, initially it was heavily curated
and things were only added once a week...now their standards are a bit looser, and people can get added as soon as they're approved
I'll admit that I haven't actually bought anything on there myself, I'm not at the point where I need anything yet
It would be nice if there was a capability to save an item to look at later
yah, that's a long requested feature
Bit more loose as in throwing a hotdog down the hall loose :p
standards definitely seem to be eroding
gotta be careful with that, as if they erode too far the entire marketplace just crashes into the sea
...like Steam
well, I didn't want to be mean ๐
Morning friends
Hey Tim ๐
Hello Tim
howdy!
How are we doing today
Doing well, thanks for asking.
twiddles thumbs
There is an FAQ in the Creators hub
very interesting
๐ค
oh curious
so it's free to obtain for one month, then the following month it's different content?
I assume once added to your library, it's yours to keep?
the top few are free for the month...the rest are always free
I'm for damned sure downloading the watermill pack ๐ I've been eyeing that one forever
Beginning today, the following content will be free to download throughout the month of November. Once youโve acquired this content, itโs yours to use forever!
I dunno if thats a good thing in the long run.
"We are experience high transaction volume, please try again later."
7500,- sounds nice, but imho if the content gets downloaded a significant amount there should be additional bonusses
it's always forever isn't it?
just a month
but it states otherwise
What's the compensation?
Once youโve acquired this content, itโs yours to use forever!
yah, mine is forever...read the page carefully ๐
on the https://www.unrealengine.com/en-US/blog/new-free-content-coming-to-the-unreal-engine-marketplace page, the first five packs are free for Nov
then right before the rest of them, it says: "In addition to the above, the following assets are now permanently available for free in the Marketplace."
totes missed that
yah, I was confused too, cause I tend to look at the top of a page, then scroll to the end without reading the middle
nah nah.. I do get that. I mean people will just get assets when they're free and will prolly stop buying them.
except they won't know what's ever going to be on the monthly rotation before-hand
but yah, you'll get the "Steam sale" sort of people
but that's sort of how it already was, because of the big holiday sales :/
there is no notion what the free forever compensation is, so I guess that's one the mp team actively looks for?
ah yeah thats a fairpoint. @wooden falcon a shame it already is like it is on steam tho
We'll do a post each month around the new content that's added.
Don't want you to miss it ๐
I'm just glad I didn't ignore the invite email like I was going to :/
I've been receiving a large amount of spam lately, and I swear, it felt like a phishing attempt
lol, thanks ๐
You can never be too safe!
yah, my spidey senses go off pretty easily with email
especially since it wasn't the usual mp email
hmm...what if this really was a very elaborate phishing scam, and Tim is about to be like "Sucker!" :/
hehe
quietly changes all passwords
๐ฑ
Q: Does the Marketplace work under large load?
A: Apparently not?
I tried to check out 50 items in my cart and now things are weird
Ah, so the launcher is all weird but the website works
ยฏ_(ใ)_/ยฏ
wow, 50 items?
Will you shoot specific repro steps to MP to investigate?
I can't repo it anymore, now that I own every free asset
But if someone goes to the free tab and adds 50 assets to their cart
check out
and see weird results
someone else might be able to repro
@idle arch the animal variety pack gets llinked to the quadraped fantasy pack
thanks
lol
but the new content is the best!
submitted one for funzies
Updated
prolly outdated
๐
here's hoping Luos submitted his cave pack ๐
hehe not that one.
๐ฆ
I bet it's one I've already bought
the yearly income of it is about as much as I'd probably get for the permanent free option so its not a good option.
And I still need someone who can make me proper lod's for it hehe.
well, send me half of that income, then maybe it would work out? ๐
as for the LODs, have you tried the built in system? It's pretty decent
it messes up all the entrances/connection pieces
๐
thats kinda what the auto lod generator does atm <_<
Oh, and congrats on being part of the permanently free collection @wooden falcon ๐
you too HowTo ๐
Thanks ๐
Now I'm curious what the reviews'll be like ๐ค If it'll be a huge increase in them, if the rating'd go down drastically, up a lot, etc ๐ค
lol, yah
I'm prepared for some mean reviews
it's not my best pack...I guess now I have incentive to improve it
I've always meant to go back and change a few things
I fear that Luos will chide me for crappy master material usage
I could point at many packs for that reason alone hehe.
<_< some of my older packs included
lol
I'm glad to see Warren Marshal on there...and it's his one pack I didn't already own ๐
Now if the vault had some sort of sort mechanic ๐
Super cool update, I wonder if the upcoming stream regarding Marketplace will have more surprises regarding all this
what's the new free for the month category in the marketplace?
is there a forum post about it or anything?
the free thingy is there since a while now tho
erm
its mostly epics ressources
since Nov 1st yeah
what
not the regular free category, the free for the month
ok
right below the Featured section
yes
but get them before the month ends
those five will be replaced with a new 5 next month
if you scroll down on the Free page, you'll see the permanent ones
does epic pay the content creators for those?
or it's good will/promo for the creator?
I'll let @idle arch answer
jayzuz slager sounds almost like an rapper name
Oh - and a quick link for all of the assets in the permanently free collection: https://www.unrealengine.com/marketplace/assets?tags=4906
Jayzus Krizzt. Now we have his new nickname
I think of him as Tim (Not that Tim) ๐
I'm screenshoting that page to see how the ratings change over time, HowTo
^ That's what I'm doing too ๐
I'm almost tempted to build a quick python bot that queries the "API" to do it for me automagically....but A. I'm not sure if that'd be too good an idea, and B. I really kind of need to get other things done ^^
cool, I already got 1 rating today...and it wasn't a 1! (fingers crossed)
I'm confused where all this new marketplace stuff is being announced, i guess i'll just try to catch the stream this afternoon
ah i see, hidden half way down on the launcher home page
a while ago i stumbled upon something on the marketplace that replicated half-life 2's movement, weapon select and animations and now i simply cannot find it, anyone know what keywords would help me locate it? because any combination of half life, source, unreal engine 4 and movement doesn't seem to cut it
@delicate dove @zealous ibex what's the point of this for you all?
What do you get out of it?
I suppose if you like an asset you'd be inclined to look at other assets made by that person
That's very true
I know personally I just added all to cart without reading a single item
But for H2C...
get you hooked on that Synty Studios content ๐
His asset isn't really anything small part of something big
Well that's true... I do have all of Synty's low poly packs
But other than that...
There's no incentive ?
goodwill for all mankind?
damn, I should have waited to buy that farm pack lol
@daring raven that's awesome if that's just it
pretty solid set of free assets for beginners that don't take hours to compile shaders
be nicer if they got less royalties for their other stuff for the month or something
Gotcha
they are under NDA, so yeah, they getting some kickback
Cool stuff though for all.
The only problem I see is...will there be a way to tell a difference between "This Month's Free" and "Permanent Free" , so that when you click on the "Free" button, you can easily go through and see if you want to grab something or not
the front page shows the 5 free for this month items
wow, I can't believe they went with free stuff.. BAD idea..
jim sterling is gonna shout about this once we have more assetflip games :3
yep
rising tide lifts all boats!
no matter how much free stuff
@lone mountain you are awesome and stream from marketplace updates are awesome
with thumbs up and down
ofc
there was a guy doing asset reviews quite some time ago
Face emote asset reviews
they should have made a section in the store with free stuff and let whoever wants to dump free stuff there do so
yee but i think that guy did weird stuff
you can dump stuff on other services tho
i watched that a year ago
no need to put it onto epics servers imho
i feel like reviews would have you to show off the asset
show off its flaws
and then say if its good
depends
honestly, I use 10% of most assets I buy, I don't feel like I could leave a thorough review other than "the stuff I used didn't break ๐คท "
i feel like people are selling secret formulas on the marketplace.
that i want to stop.
often it's the users inability to implement stuff which is causing issues.
just think about those comments on that advanced locomotion asset
i'm pretty sure it's the users fault
everyone watching the stream?
no.
me neither
everyone but owl watching the stream? ๐
why @wooden falcon ?
pic pls
@wooden falcon featuring your materials on stream right now ๐
yah, I cringed
๐
my three least favorite mats in that image...I need to retool stuff
heh. I think the inventory asset had the worst looking preview of the bunch... I admit that put me off despite it being free
its quality coding though, HowTo isn't an artist ๐
i remember when howto started out...
Yeah - I'm afraid I had no control over the art they picked ๐ค But thanks for the feedback @daring raven ๐
with his little planet voxel thingy....
yeah.. I'm primarily a programmer with no graphic design skills and I still have these dumb biases ๐
now I have a face for the Tim
Just curious, what do you think of this @daring raven? https://cdn1.epicgames.com/ue/item/InventorySystem_screenshot_01-1920x1080-96989b5e8af9d56ce57bf6b6dbfe673f.png
๐
@zealous ibex part of what set me off was the apple/burger textures, a little more polish on that side would have sold me. along with some UI improvements like a border around the hotbar/inventory areas. make it look more like a product in a finished game ๐
Hm, good point ๐ Thanks for the feedback ๐
BURGERFEEDBACK
like.. when I go to the marketplace I want to see things that make me think "Oh shit, I couldn't make this in a day"
even if it's just a slick facade over a solid code core!
Was the stream any good?
yep, a real gem
@daring raven also, thanks for clarification of monthly free
But, still, I don't like the "internet"
I rather just use launcher
probably because marketplace is a topic that affects 90% of Unreal users ๐
So, usually, I am browsing MP assets from Launcher
Not on the website
As such, a distinction in Launcher MP Free would be nice
Never seen/heard of John Fleming
Good to see a new face I never heard about in Epic Games
Josh
๐
what I want to know is, why aren't they using UE4 to create a virtual environment to do these streams in like The Weather Channel?
on the stream, have they responded to whether or not they are going to implement sorting assets by popularity/rating? I got on a bit late.
I pitty the person who has to pick through the twitch comments to find one to ask
so, I expressed my dissatisfaction with POLYGON City going free on Synty's Discord and said I might have to just start making my own models to avoid "asset flip!!" cries down the road.. Got booted from their Discord..
d!ckhead move on their part, but oh well
maybe an overzealous mod?
I can imagine motorsep didn't express his dissatisfaction in the most agreeable terms... ๐
I mostly dissatisfied because some vocal game "critics" on social media have that mentality that assets can never be reused
sounds like a bad discord from the start @drowsy jasper
no, I was quite polite
i dont blame you
i feel like devs are scared of assetflips these days
mostly bc of steam.
so they do weird stuff
Q: if an "asset flip" is well made, is it really an asset flip? A: irrelevant, less than 1% will care as long as it's fun
well if you offer stuff like Synty does... you can't be surprised
the style they offer is the epitome of asset flips
jim sterling has a good explaination for asset flip
Synty offers nicely stylized low poly assets
yah, I like Synty's style
I'd say the best I've encountered
naive art style to say the least
I am literally building a game that uses a lot of their assets + my own assets.. It's impossible to build a game nowadays, single handily, on free time, and have a good amount of content.
I know some folks are willing to spend 10 years on their game, release it and then see it becoming irrelevant really quickly.. I can't do that.
depends on how you define good ammount content. but yeah as solo dev it's a very rocky road.
boycott Synty ๐
It's just they offer their stuff at rates...i dont get why people whine about being seen as an asset flip
not yet
and nah i don't buy art no need to boycott them ๐
but imagine this - someone is almost done making a game using assets they paid for.. Because it wasn't cheap, not whole a ton of people bought those (I haven't see too many commercial games out there using Synty's assets). And then bunch of those assets goes free. Steam gets flooded with a lot of sh!t games using those assets before said person releases their game.
low prices = more buyers = more games share the same assets
Guess what happens when they release it? Users reviews will be blistered with "assets flip!!!".
at some point somebody might call a few of them flips. but anyways.
there are a lot of ways to customize your visuals other than having different models.. if you use default lighting, shaders, and textures? sure, you might get 1 in 1000 calling you an asset flip
There are no textures on those assets per se and the way models are made, it's kinda hard to modify them.
it's about the game play
hard to modify? export to fbx and pop in blender
textures are still just UV mapped to get solid-ish faces
but sure, lighting, overall level design and animations will make it stand out from other projects that use same assets
try it
each model comes in as triangular soup
@wooden falcon unfortunately these days it's about the gameplay + the marketing in equal parts ๐
because models are split on edges of each polygon
really? I've only ever bought from their website where they include the fbxs
there no "proper" UVs on those models
yeah, I didn't buy it on their website. I got it off the Marketplace and those don't come with FBX
I export stuff from the editor all the time and look at them in Blender...usually come over just fine
oh and I am mostly concerned with characters since those are already rigged and weighted
I can knock out a lot of static meshes in their style since I've done a lot of low poly modeling
but characters are just so damn time consuming
I don't think you have that much to worry about though
the Synty pack is just for a month
I'll see what happens down the road
and they're really not that expensive to begin with, so if there were gonna be a ton of asset flips, they would have happened
I think there aren't any, because their style doesn't match any other UE4 packs, BUT Synty's
maybe I'll use minimum amount of their assets and then expand as I go with Early Access (that's even if people are gonna care for my game).
where are all of the paragon asset flips ๐ค
heh, those would be very obvious
lol, that's whole another category.. AAA.. I'd love to see a dev making use of Paragon assets.
using a paragon asset would probably inflate my game size 10x ๐
I never realized Paragon had Yuna from FF10, and an orc from WoW ๐
main reason I decided to go low poly is just that - to match quality of Paragon assets you need to be full time dev with team members. Just too much work for solo dev.
absolutely, Synty style is something I can come close to emulating when making my own filler assets
found this gem while googling: https://www.pcgamer.com/dayz-creator-dean-hall-reveals-space-management-sim-stationeers/
never knew Synty Simple could look so good
there's just something I love about the style
though I am a fan of Minecraft and old 90's 3d
damn, the Watermill pack has gone up in rating pretty good from this
Watermill BR when? ๐
People who want free stuff make the best customers after all....
lol, huh?!
only bc people want money ^^
people who want money i find generally less attractive...
watching last nights livestream. not sure why but I expected josh to look mucho different hehe
I expected someone with long black flowing hair O_o
updates 4.20 > "Linter no longer works with 4.20.2"
linterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
whats linter
Isn't that the style program thing?
for auto pre and suffixing files and folders etc ?
yuz
Which Epic announced they bought yesterday
lol, when I was joking about them needing to do a stream in a virtual environment ala Weather Channel, I didn't realize the very first part of the stream was talking about the Weather Channel using ue4
what did Epic buy (announce) yesterday?
think I missed something
you mean marketplace assets?
I think they said Linter
two years later:
https://store.steampowered.com/app/544550/Stationeers/
Stationeers puts you in control of the construction and management of a space station either by yourself in single player, or online multiplayer with your friends. Inspired by the beloved Space Station 13, complex atmospheric, electrical, manufacturing, medical, agriculture, ...
Price
$24.99
Recommendations
1316
(still early access with little sign of progressing to release)
still gets regular updates, but still :/
holy crap...1735 downloads of my free pack
what I lose in price, I'll make up in bulk!
j/k of course ๐
hehe
I just tried to add the new five packs to my library but it seems to have failed
#justmarketplacethings
you took a mouth full to much.
I pulled an Allar and downloaded 48 free packs (mostly paragon) and some other stuff I missed
also had the bug the first time around
but then luos fixed the bugs with code infusion inside the engine
whew...is it getting hot in here or something?
what me and allar do behind the marketplace tab is private mr necro
๐ฆ
you hit a nerve there necro ๐
but ue4 is multiplayer
this is a rather odd post
https://forums.unrealengine.com/unreal-engine/marketplace/1545139-promote-full-set-of-content-to-create-the-game
Unreal Engine Forums
Hi all,
Our Studio is closing and we are selling content from an unreleased game.
The content was created for the game about sea adventures in 16-17 centuries.
A
I'm always very suspicious of these posts
like, how many of those assets are their own, and how many of them require separate licenses, as an example?
im all for free assets. as a creator im a bit mixed though. free games on playstation monthly is nice . but theyre games. they are individual its also beneficial to the creators who need an MP following as well. but for assets on the MP. most that buy.. buy on sale. long before they NEED them. with the saturation of the mp.. ppl will do anything to try and boost sales. which means most assets will end up in a free month eventually. since most buyers only buy when they NEED or on sale.. might as well just and see if it becomes free at some point rather than buy on sale before you need.. shrugs.
there's only 5 slots a month, and they're only commited to a year
so unless they do it again after that, I don't think you have to worry
they did mention that they want to grow the permanent collection as well, but no word as to how often or by how much
im not that worried. i dont do models and visuals. and I think those are what would suffer the most. i doubt it will be temp. even if it is. it will take a year or so to stop it after the year lol.. the mp doesnt get updates very quickly
well, in that year there will only be 60 that are free briefly, out of thousands at this point
and I'm sure they're a bit picky on who gets once of the 5 slots
one*, not once
i didnt know it was only 5 slots. this is the first id heard of it and i went to the site and was more than 5? shrugs
@modern perch ooh! thanks for the Stationeers link, interesting seeing how far it has and hasn't progressed ๐
I think much like DayZ it's suffered from not having any kind of plan or schedule in place
so they're just adding random shit rather than working towards the release of a fixed vision
so it'll never go anywhere....
should have just picked up that one Lua based space station sim and slapped a fresh 3d coat of paint on it ๐ค
Spacebase DF-9*
to clarify, @blazing harbor, there are 5 free-for-the-month packs...once Nov is over, the current 5 will go back to their normal price, and a new 5 will be selected
that will happen through Oct 2019
but there are also 15 or so "Permanent Collection" packs, which are now permanently free...you can pick them up for free at any time
and they plan to add to those, but haven't given out any details on how that will happen
I knew this would happen: "bought it, now its free... I am not agry I think it is awsome to share your work for free :D" comment on my free pack ๐
least he wasn't angry
would have sucked if he bought it on oct 31
Hehe
so you guys are just offering the stuff for free? or is it something like epic give you some money and people get it free?
I bet it's the latter
Giving stuff away for free really devalues it. Nobody wants to be called out as an asset flipper for using stock content that got too popular.
@sullen lion yes this is interesting question. does epic offer something for creators for free month?
I heard there's a compensation. But i'm not (yet) offering stuff on the MP
Anyway, I think this is not very cool thing for content makers. Bad example Unity store - there too much of cheap\free content and price demping - so in case of good but high priced packages many peoples wrote comments like - "omg it's too overpriced and have a one bug (and don't have button make all autogood) don't buy, use cheap\free XXX instead!!" (and this comments have marked as 666 peoples like it). Unity assetstore customers community seems really toxic in this case. It would be sad if marketplace community will go this way.
Because of it we have stopped on doing assetstore packs
Yup. That's exactly what i think as well.
I dont believe it either
I guess nothing changes
And we just get an asset flip game here ans there
Groundlevel
I do think hesitance to buy products could occur with some people tho
We have this exact situation on steam
related to abundance of sale events
etc
I feel people are sceptical from buying stuff from the store due to the amiunt of talk on assetflipping and how bad that is etc
Im not sure if i even would notice it unless its blatantly obvious...
Not that giving them out for free is gonna be a positive change for the attitude towards assetflipping.. ๐
Nor is the phenomenon gonna decrease..
as I told Dmitry in private
has both pro's and cons.
if they do accept your package, you get XX00,- but with a rather big chance the pack wont sell that well afterwards.. so if you make more than XX00/year from your pack then its not worth it.
if someone else has a package related to your content (i.e. my caves) and someone else makes their cave pack for free for a month/permanent then there is a big chance the pack wont sell well that month and for many months to come.
sounds like not so good for whole sellers in long term
However as a small team of devs who are unfunded its these little free/cheap things that allow us to get started and have lots of small assets that players wont even take note to. any of our special game/core things are all done by the team but it saves our devs/modelers 100s of hours sometimes for the small stuff. i think when it comes to "asset flipping" we are the only group of people who care or notice. it would have to be really really obvious for players to notice.
Yeah they can be great "boosts" for smaller teams. Even when free content is avaliable, people will still buy quality assets to save time I believe. Quality over quantity anyday anyways :)
HI sorry I'm new so I don't understand asset flipping?
Using assets that you got from internet to make a full game instead of using your own
Most people buys those as placeholders to test and then change with their own assets
mh
mhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
these 2 sentences literally are 100% of every game ever
thats not assetflipping
But some makes very simple games with them for quick cash etc
ENLIGTHEN US ALL MIGHTY OWL
http://www.patreon.com/jimquisition http://www.thejimquisition.com We've talked about "stock Unity assets" on this show before, but what does that mean? Well...
why would i enlighten?
let a pro do it.
With barely a few weeks going by we have already begun to see the result of Valve's new Steam Direct. Asset Flips have already appeared, showing that more th...
there is people who took way more time diving into this.
they can answer this best.
Thank you for the explanation!
Hi, is it alright to post screen shots of things you're working on to get constructive comments from other asset creators or is that not a good idea?
if your main product is already standalone
then sure
its mostly about the center of the content you show
dont make other peoples asset be the most valuable part about it
No, everything is a 100% made by me.
My comment about asset flipping has nothing to do with me just didn't understand the term.
SciFi Modular Asset Orion Mars Project
SciFi Modular Assets Orion Mars Project
It's all closed geo, so it has inside and outside.
Thanks for the comments, did you mean tiles in the assets or the textures?
I've been working on this for along time and keep adding to it and trying to improve it. I haven't focused on the textures or lighting yet. Just wondering if other creators think this is good enough to sell? I have one product in the marketplace and it's just the hallways and junctions that match these rooms. It sold really well in the beginning but now I get one sale a month. Does it help to have a series of assets that go together. Thanks for any help.
@โฒโ OvO โ โฑ did you mean tiles in the assets or the textures?
not surr what he means by that, however i can say it does it "snap together " however its space sci fi. thats normal imo.
the point is that these materials are prebuilt identical on earth and transported for construction to be bolted together on other planets or in space.
when it comes to the white outside it does seem to lack detail in texture.
How can I get started with selling content on marketplace, I mean what guidelines to follow regarding asset creation and softwares I use?
Unreal Engine
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
@nocturne scaffold Yes it does snap together it's modular. Thanks for your comments.
Looks good Losersteelman
@wooden falcon Thanks man.
so how is everyone today? ๐
I wish to check if the software I use for Content creation are Legal to use or not
Or there might be some issue in future
Modo Indie, Substance Designer, Substance Painter ( all of these are Steam purchased )
if you own them via steam then you can basicly do everything their licenses allow
so modo indie is a keyword
there might be a limitation bc its indie
you need to read the agreements for those
its better if you do yourself. We cant approve of legal actions. Were second voices
It mentions personal use, I can't share files with others, but can use it for Freelance work or projects
is it a marketplace object?
projects could include that
but than it would get into a grey area
.fbx files for meshes
Not yet, maybe I go for some low poly environment first, even props
ah
Not single item though, but a bundle
yee that would fall under freelance
but you need to check the licenses yourself
once you did that you can do stuff
in the end
whatever you do will fall back onto you
if you share assets over the mp and there has been a breach... then they will come for the author in the end
make sure to read the agreements
Which is why I'm always not 100% with these High Level terms. They go right over my head sometimes
yee
Like GPL license thing
I remember something
and you dont need to learn it all on one day.
One of my clients was using Photoshop personal license on their projects
They published on steam
yee... that sounds very bold
But they never allowed me to use Modo since I didn't have the license
But now I have subscribed
make sure you create from scratch
I do that for sure
That's why I made sure to get software first
Then prepare asset packs
if you got all that going then i can assure you that you are off to a good start.
Yup, Substance is full package
I will personally get clarification on Modo Indie only
I could always use blender, but Modo is unbeatable for its speed โ
so i have added all the new free assets to my library
are they mine forever
or will they expire after november?
i just dont want to lose my new dragons
and the watermill they will be setting on fire soon
you keep them
We have successfully published a new VR manager.
First week -50%
https://www.unrealengine.com/marketplace/mobile-vr-manager
Short description: Mobile VR manager features are demonstrated on demo video: https://youtu.be/-J6nl-tGg5Y
@tepid pivot I thought you couldn't have discounts on the first week?
Maybe they removed that ๐ค
I guess you could adjust the price, and then double the price to your initial "goal" after a week ๐ค (as far as I'm aware the limitation is still in place, and I couldn't see the "sale" badge....could be that that's hidden by the new badge though....I guess)
Ah true that's another way of doing discounts ^^
Anyway, congrats on the release Dima ๐
@zealous ibex
Thank you)
And i support it if someone needs some help
@north stirrup
I can change the price of product in the seller portal
anyone have a link to information about the monthly free assets program?
I'm curious as I'd like to see about adding some content to that
do you already have a pack on the marketplace?
well, you have to apply for the monthly one, let me see if I can find the page
i just see featured content request emails. I don't see any emails about being part of the free content one. thanks
there's a button at the bottom to submit your pack to possibly be one of the monthlies
ahh, thanks see that now.
np
appreciate it.
I wonder how many packs actually sell enough to earn the amount that Epic offer to make it free
I'm wondering since it's free forever and you are supposed to support your product for ever.. how that works
cause i want to add mine all free forever but I dont want to support them for more than another year
sicne i stopped developing a couple years back
Might be a question for one of the Epic folks
The page did say that you are supposed to support them
but if they are free forever....
im sure you'll receive a contract or something in which something like that might be stated
since when you stopped how to read :p
and everyone who gets it gets lucky
In addition to the monthly sponsored content, Epic is continually expanding its library of permanently free resources.
its either a month, or lifetime
they added lifetime now?
they added it the same time as the month one
thats new ๐
no..
once i found the row...
ok, it looks like Epic will take over the lifetime product support after one year. I don't have a link to the official statement but that makes sense to me.
thanks guys
....
and someone already downloaded everything??
its so much i mean
mh
mh
oh the animals pack is a real treat
I think the animal pack was the single nicest thing there
I "bought" everything just because, but the animals seem like the thing most likely to be used
the menu stuff and the water are very intersting for study
and i grabbed necros textures
for recycling
Water also looked good, that seems like the sort of thing I'd rather buy a really good one of than spend days/weeks making my own of
Systems I'm personally not really interested in because I find it more fun to make them myself
the water is more like mid quakity
Yeah, might not want that water
Or your spelling ๐
studying water is always nice
... couldn't resist that one, sorry
its a tough thing to create
thats ok
my spelling is broke.
i cant write for shit and i cant spell for shit
๐
but i can code ai...
But it's funny when you complain about your grammar and misspell the word "grammar"
๐
Really, which of those is more useful?
understanding high levels of logic
and analytic skills
i can learn grammar later
i actually thought about taking courses
It doesn't matter if you misspell all your variable names so long as you always misspell them consistently the same way
Though since we're in marketplace here, probably a good idea to get the spelling and grammar right in the marketplace assets (tooltips and so on)
๐ but i would think more about what i would write there
I think landscapes are pretty useful for a newcomer
yah, but if you're learning the engine they help
I don't think any of this stuff (my own included) was selected as being the best of the best...more so for prototyping
well i feel like theres a system behind it
i feel like we will not see these animals again for inst
I'm not putting down anyone, I hope
yah, more materials would be great for people starting out
I like that they included some characters and some sound fx
and some guns for people working on fps
Personally hoping to see more programming related content, feels like it wasn't much of that
well
the inventory and menu stuff is pretty tough already
code has a different value then art
you know what free blueprint I want? something with a bunch of styles of lights
flickering, on off, etc
I know it's easy to do, but still :/
OH YES
good idea
but tell me
what you want to create your own styles
or choose from a preset list?
I'd be happy with a simple preset list
it could be a light function
anything more, and I could learn blueprints...but I think it sucks that the basics aren't just built in already
just a light function will do
you would do it that complex
i would try to just use a light function
you could pan wave patterns...
I meant something you can't find in your first google search ๐
with curves you could change stuff like the color of light tho
Like bluemans products, would make for great starting point for anyone creating vehicle projects. (Just as an example)
good idea dizco
Would be an idea for a marketplace item in general, wouldn't have to be a free one
^but i ask myself
would one do a bp for that?
it would automatic be movable
is that smart?
if purposefully used yes.
mh
well
i would like to make that
but i dont think it would be a "valuable" asset
its just flickering light
maybe greatly coded etc... but also minor in effect
i imagine horrorgames
broken streetlamps
plane lights
smoothfades
alarms
all with unique settings
derived from a datatable
and maybe a sound option
Hi guys,
If anyone is tired of casting in blueprints just to read or write a single variable, this might be really interesting for you: https://www.unrealengine.com/marketplace/blueprints-variables-system-c
Also it allows for true global variables to be shared between all your actors and components. Any blueprint can modify or read from it directly !
@fallow sparrow Only hard refs?
@lone mountain the variables are assets themselves, they are not owned by a class or instance
Blueprint components don't have to be moveable
You can include static elements (meshes, lights, etc.) too
In the flickering light being useful?
well, i actually said it's a pretty simple thing to do. i never said its worth making an marketplace item out of it.
just for the records
I could probably make it, have just recently been learning about light functions
Actually wrote a tutorial about them last week
Since there's really little information around about them
i think further
ies might be useful
but the overall idea needs more to work
i am thinking of the things i would want of such an asset
in terms of usability
if you made a simple blueprint to do that sort of stuff, and priced it cheaply, I'm sure people would buy it
yah, they can look up a tutorial and do it for free, but having it on the MP makes it convenient
Is there any particular reason to hurry and upgrade Marketplace products for the new UE4 version?
people who have the pack and updated to new version. new people who have the new ue4 version.
But I'd imagine the package for the older version will still work anyway?
If it's just blueprints and other assets
in case of blueprints you miiiight want to see if its working in 4.21 and if it does, you can just check a box so its available for 4.21 in your seller portal
Sure, I'll do that
awww all this talk about flickering lights and super simple. Here I was all proud of my flickering firelight i made with BPs. :( lol
That works fine, no issues. For content-only products, it's enough to just edit it and add the new version number (do make sure to create a new project in the new version and import the content and make sure that it works properly, though!)
@merry field were you talking to me for that?
@nocturne scaffold No, that was in response to my earlier comment about what needs to be done for marketplace content when a new version of Unreal Engine launches
oh okay. i was confused. lol
Anyone/any package specifically? @junior smelt
You can only update the latest three versions Iโm afraid
It can be kind of a pain if thereโs a pretty important fix and you have (multiple) customers still rocking an older version of ue4 ^^ But then again - it also kind of makes sense: it simply isn't practical/possible for the MP team to have like 21+ engines installed + compile for a ton of them each and every update๐ค
(2.6.3.d Epic will only build publishersโ plugins against the three latest major engine versions available. taken from: https://www.unrealengine.com/en-US/marketplace-guidelines)
Keep dreaming
Positive attitude ๐
#realism
If one's attitude could influence the (or spark) changes to the Marketplace, I'd be on your side. But Epic is still a long way from shaping their goals according to the desires of their community and therefore, being positive about this is a waste of time of energy.
I've thought about selling asset packs on Marketplace but I feel bad charging so much. Is it frowned upon to sell things cheap? I feel like it's a win/win (as long as the quality is good)
race to the bottom often irks other creators, pros and cons to it
charge what it's worth
Good point
A better question is deciding how much something is worth
we used a template core code MP Asset that i feel i dhould have paid 100s for. i mean yeah we have modified about every aspect of it but its still 200+ hours of work.
offered to pay more for it to the creator but he refused.

I'd pay triple for the node graph assistant
if you do a lot of node stuff its hnng
ikr
That's sick ๐ฏ
hehe, i tell everyone about it, creator must make bank on me talking about it alone
how much?
@delicate dove you just got him another sale, how have i not known about this...
๐
NGA is bae
Just curious when is the next marketplace sale? was there an autumn sale or did i miss it? I havent received an email notifying me about it yet.
There's supposed to be an Autumn sale


