#fab
1 messages Β· Page 92 of 1
what's the link to the spreadsheet?
I might as well look through that since I can't get to the MP
See pinned, but https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0 I think
thanks!
Should be a pinned message hint hint
It is π
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
Late to the party i see..
@wooden falcon the update is 4.20 preview 1 is available now
tfw your pack is listed 3000 or so packs down the sheet.
π¦
@pliant forum launcher branch ? 
Yeah
aw yiss
PREVIEW!
Preview 1 of the upcoming 4.20 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community
log
Oh no π That means more submitting a lot of updates, and likely waiting some-a lot of time for them to actually go live π
oh I cant wait for my new thing to be broken
What is "adjusted rating" in that?
I think it's based on the number of ratings
So that 1x 5 stars doesn't weight more that 50x 5 stars + 50x 4 stars
It's just a formula
A sale, great news .... can't load pages, not great
π¦
@idle arch There appear to be multiple people bringing up issues loading Marketplace pages - any idea if the team is aware of this issue? π
(And I'm sorry to bug you so often ^^)
You're not bugging me @zealous ibex
Ok it's down for me
Are you getting an error?
Now it won't load
Or it is just not loading
nvm
Nope. Europe here. @idle arch
It's just really slow
Are you EU?
Yes
Hmm
Cache issue on your end maybe?
Maybe
Could be having some network issues crossing the pond
Check to see if it is all aspects of our page or just the MP
Now it's fine π€
(This is the point in which nothing is broken when you try it)
I guess it was just an overloaded server
Docs are always slow for me
Like >5s loading time
And ofc now they aren't π
Also UK, you try to view the next page on the marketplace, you end up with a white screen, then it works again, then stops
Same, here and as mentioned I'm in the UK
Ping not working may be related to something else though - some people actively block ping packets, and I'm not pinging even though I can load (the homepage) just fine....so I think that may be causing the ping issues
Not sure about that though
True
No clue if windows has a proper tool for debugging other protocols though π€
Guess it may be overloading then? Sounds like an annoying issue though π
You're right, the server isn't responding to pings
Might be because it's overloaded though
Well hf Tim
That kind of issue certainly isn't easy
What are you trying to diagnose, sorry just hitting tram. Pm me if you need assistance with windows toolset
ICMP ( respond to ping ) appears to be disabled on the webpage.
You can try "tracert" to it that will show if it's a routing / Dns issue on your side.
You should be able to query the site on port 80 using powershell command "Test-NetConnection". And that should use a request on the port rather than the ICMP protocol
π
Ya
We don't allow pings on our website
Our network teams have acknowledged the issue.
You're still having timeout issues?
are you sure you guys aren't getting DDoS?
it's off and on
now it's loading again
there it goes again
I just spoke to our Network team and we looked at load times
We don't see a significant global page load issue, but they are diving deeper to see if they can see what is causing it
@idle arch would it help if we have our IPs so you can track geographically also reference logs for issues?
I am not sure. If they ask for that I'll let you know.
@idle arch does this help ?
Are you able to get to other pages on our site when you're having this issue?
yes, that loaded quickly
marketplace still takes ages or just a blank page
scrap that, it's ok again but it doesn't last
Are you getting 504 errors?
No, just a blank white page after ages, it's not timing out but it's not loading any content, no headers, nothing
It's about to do it again
just got a 504 on the MP, but the Fort page loaded
Just a guess is the market place DB getting pummped
and back to not working
working right now, I'll let you know if it stops
Doesn't load for me
Guess I'm not checking comments today
All the more reason people should be buying from Gumroad. https://gum.co/bftXEL
Available on the Marketplace -> https://www.unrealengine.com/marketplace/cyber-mutant-xell-genetically-modified-hunter-stalker. Cyber Mutant Xell is a pbr character created via retopologization and projection from a high-poly sculpture. Rigged to the Epic skeleton, it is comp...
Available on the Marketplace here -> https://www.unrealengine.com/marketplace/cyberneticist-zeke-heavy-armored-scifi-technician. Cyberneticist Zeke is an amazing, detailed, pbr character model of a robotics technician in a scifi powered-armor suit. Zeke comes with many custom...
honestly, I wouldn't buy from gumroad. just one mans opinion
@candid rivet For what reasons?
same reason i rarely buy games i can't claim on steam. purely convenience and centralized management
i buy from unity asset store and unreal marketplace
But if a seller clearly states they're granting back-and-forth access between the Marketplace and Gumroad, how would you feel about that?
if i could claim it on marketplace, sure. doubt that will ever happen though, circumventing epics cut
As a customer, I see your point. As a seller, the Marketplace feels as if it steals my money (30% tax, no analytics) so I'd rather my customers use Gumroad instead (3.5% tax and awesome analytics).
That does happen, though.
It's legal.
Check the notes. I've been doing this since September.
I think if Epic prevents people from selling through other portals, given the current state of the Marketplace, it will die. Fast.
totally get it as a seller, even as a consumer the marketplace sucks, but it gives confidence under epics umbrella, they'll be around for a while, it's convenient, they can enforce ip rights (try finding a mech model on turbosquid that isn't gundam). at work we buy stuff from turbosquid and stuff all the time, but i wouldn't want to mange the assets myself.
that's a start in the right direction, but there's no automatic mechanism, making me jump through hoops i won't bother. needs the relationship like steam does with keys honestly, buy anywhere claim key on steam through an automated process
IMO, there is a difference to be made between Code plugins and art
it being under Epic doesn't really give me confidence. Companies turn off servers all the time.
i know and understand epic as a company though, have no idea or desire to go to gumroad, don't know who runs it, does anyone curate content at all?
i went to gumroad once and it looked like a hot mess of random shit
Plugins have always had a "uniqueness" factor in various parts of the Marketplace, ranging from long submissions up to the point of absurdity (mine took 5 months, 2 weeks), to absurd imagined issues (I was told somewhere in the thousands of words of comments, I had a typo), to NOT having a clear grid (they inform you of issues one by one, rather than having a simple list, like art assets have) etc.
No one curates on Gumroad.
They handle refunds, they handle issues etc., but no, they don't curate. And I think it's better that they don't. If I were to take things to extreme, I'd rather have a market with a bunch of shit in it than an "elitist" crap with subjective entry barriers, like the Marketplace has become.
hmm...was this always $149.99?: https://www.unrealengine.com/marketplace/landscape-auto-material
well, like my example earlier, i want a mech model i have rights to use. i find something on an uncurated site like turbosquid, i've nearly bought a couple things but after some intense googling found they are properties from existing anime
I would care about a market which cares about common sense stuff, such as not allowing illegal products or rip-offs. Beyond that, it's the freedom of the end-user to decide which product is shit and which product isn't. It wouldn't be fair to anyone, otherwise.
without curation you will never get rid of people selling shit they don't own
@wooden falcon I don't think so. I remember looking it a while ago and got discouraged by the comments. I'm fairly sure it was around 20% cheaper.
Or more.
That's why there is a "report" button on almost any platform today.
You can't prevent shit being uploaded, but you can take action as soon as possible.
I notice the occasional pack in this sale that look like their original price was suspiciously increased right at the start of the sale
well, the cut the store takes should go towards things like that, so i'm not wasting hours of my time doing the research to keep someone elses store clean
The same philosophy could be extended to the police, the fire department and the ambulance services. Would you rather have cops knock you down for reaching for a Snickers in your pocket or would you have them be cautious instead? There are cases for "proactive-ness" and cases for "reactive-ness" and I don't think a market that markets itself as being "free" should be anything else than reactive.
spend my half day looking between items on the marketplace pages, losing time cause they add the same items up 5 times between pages and you have like 20 extra pages of nothing
If the cut would go towards things like that and/or improving it in any way, I'd be totally cool with it. I wouldn't be bothered by anything. I'm still waiting on @idle arch to keep his promise on delivering the survey results from months ago. That's minimum thing I expect in the near future from the notorious Marketplace team.
but, as is, i just won't use those external sites, if something changes to make them attractive perhaps i'll change my mind, but i don't see it happening
turbosquid has been around for decades, has a ton of content not owned by the seller and i rarely ever go there because i've sank a bunch of time in for no return, it's just not convenient for my uses
@lean venture hey nice plugin you have there, is any plan for a bigger cut or something by end of year sales or ? π€
I agree with you for "cheap" assets @candid rivet
@wooden falcon Yup the VEA stuff was always priced like that.
i put a bunch of time into the survey, i would like to see results, the marketplace ux is so bad
But giving away $50 to Epic for each sale is too much for instance
ok, thanks DizcoDev
@viral zinc Thanks! Quite the opposite, though. I'm splitting it into 3 components and increasing the price in the near future. It felt fair to leave it as it is for the Summer Sale, but I'm ready to submit a Single-Player edition, a Multiplayer edition and a Subsystem edition, each being cheaper than the current price of the full plugin, but also offering less.
uh
but the edition right now will keep as is with all the content ?
some kind of generic shooter like pack and split ?
I've had feedback that:
- The current price is too high.
- The full package isn't required for most people (i.e. some just want achievements and stats, but not lobbies and subsystems).
I don't know what you mean about generic shooter? Link? Yes, the current edition will always have all the content in it.
I'd agree with you, as a customer. But I can't ignore feedback. I plan for each of those versions to be around 33% of the full price, which would lead to something around 50E / 150E.
Generic Shooter was the first pack and is a whole, then the creator sell sub packs that are individual parts of it like the weapons system on a individual part and other pack of interactive items as example
but Generic Shooter main still have all
so you mean something like that ? current pack will remain all but you plan the splits ?
The original price of the plugin was based on what was, at the time, just a wrapper over the Steam SDK. I've since added all the stuff you see in the current screenshots.
Yea
Yeah i just mean, will in the future this with a higher price etc still the complete pack with new contents etc ?
I've been planning it for ages, but I had decided on focusing on addressing feedback (i.e. @lone mountain 's freakin subsystem; joke aside, there were quite a few people asking for that, in particular, so I added it).
Yes
oh okay, then probably will try to pick that
Yeah
OSS is worth that salt
Enjoy the free cash
π
Especially with all the changes to Steam
I guess they put some stuff in Private now
yeah
damn, I thought that email said next week
and the market is collapsed
People are going crazy with their prices though lol
Not that it's probably not warranted though
But texture changes
Don't constitute "added value"
It would be one thing if they were different models
@viral zinc Yea, 4.18 and 4.19 are identical.
and uv/textured differently
The only person I see going crazy with their prices is @wooden falcon
That guy has cojones.
Guess I'll see what plugins are on sale now
what contents have him ?
we all got cojones tbh, until decide to change gender then no π€

oh wow 90%
I have seen more at 90% too tbh
I'm going through and impulse buying Β―_(γ)_/Β―
Going to get the astronaut's asteroid photogrammetry
lol Vlad
yah, I think I made a mistake this time around
first day sales were underwelming
man yellow duck isn't on sale sigh
yah, that guy is sticking to his price something fierce π
well, I sold 55 yesterday...day 1 of the March sale I sold 120 first day...so not terrible, not great
and today, the MP has been throwing 504's left and right :/
and thanks for the kind words Vlad π
lol, where's the iPhone: https://www.unrealengine.com/marketplace/old-telephone-pack
@lone mountain @lean venture does Steam provide some master server system aswell the plugin ?
like for server list ?
Yes
that I read don't work with the default Epic implementation of Steamworks ? I miss something or a total replace working better here ?
Technically, Steam has its own master server, databases and so on. The plugin only makes those easy to access.
It's not Steam's fault. Epic's default implementation is bad and has numerous bugs. Apart from the SDK wrapper (the core module), I'm also working on correcting that (the subsystem module; OnlineSubsystemUWorks) and so far corrected the identity and sessions stuff. Voice is probably the last big thing that needs to be fixed, but I'm focusing on adding more examples for the next versions.
oh okays
oh the sales are until the day 12, can wait for the day 10 see the Fallout video and then decide what to buy to replicate it 
I don't know how the new, 4.20 authentication is supposed to work yet, but at the moment, you can't authenticate players with OSSteam because of some hard-coded stuff in it.
They don't post games on Steam so they don't care
It took 20 releases to fix leaderboards
yeah I read something about 4.20 steam thing
And to actually implement Steam Authentication
Which in itself isn't terrible to do
I have a c++ tutorial
And I have a BP example ^^
But, still, they don't care about the majority of their customers
Which ARE going to be using Steam
Just a callback and an RPC. It's sad stuff like that gets overlooked.
how the hell you can do all these stuff and the game himself victor, you're an alien don't try to tell me you're not
I have to look into that things better, will check tomorrow all this things
see you, o/ will check tomorrow and ty for all the help
But yeah, @lean venture plugin is nice, especially now with OSS, it's even better
Ty
You just have to fill in the gaps man
And make things work
You definitely can't wait for Epic to fix it for you
They barely accept PRs anyway
i disagree with some of those policies, definitely should refund or something, customer gets shafted. but i'm guessing they did remove it from the marketplace
I'm jut pointing out that if you think you are getting some kind of protection from using the marketplace over sites like Gumroad, you're wrong.
the end solution is it's gone though, definitely could improve probably 90% of mp procedures. compare to turbosquid, IP infringement everywhere and it's been there for decades
as shitty as it is, the confidence is still heads above independent stores imo
I don't really understand what you mean by confidence
Convenience I get, but confidence?
i know what company epic is, i have no idea anything about gumroad. maybe the owner gambles all the money away and shuts down tomorrow. who knows. i know an absurd scenario like that is not liekly to happen for a company like epic
playing extreme devils advocate, i know. but there is a confidence in a company that's been around, and have knowledge and quality and exist in the space themselves. the other stores don't tie into another product like mp does with unreal engine, there's nothing really keeping them around, there's nothing enticing them to do anything other than collect their commission
But they aren't producing or maintaining the content, so why does any of that matter?
I mean, if the seller goes MIA, the asset isn't getting updated no matter where the files are hosted.
they potentially have the expertise to curate content so that quality exists, so that people aren't selling gundam models, etc... it SHOULD be a specialized experience, reality is far from there. but some of the confidence for me comes from them being in the gaming space while maintaining a game dev store
i have some reasonable knowledge and expectations from epic. gumroad...? know nothing, expect nothing.
It would be nice if the MP was curated, but its really not any different from CGTrader.
Community curated I guess. Epic usually removes stuff if somebody points out that its pirated, but they don't seem to detect that themselves.
ya, i'm just saying, it's not great, but it's better suited for specialized assets
for me it's that simple equation of confidence + convenience. if that came out higher for a different store, i'd be buying from there
Epic removes the pirated stuff but doesnt tell anyone/refund anyone
@leaden root It can take up to 72 hours for a notice of a refund happening. If you've seen a refund recently with no contact, please let me know
Also, just a heads up, Amanda and I will be out of the office for E3 so we may be slow to respond. If you urgently need something from me, please send me a DM or email. There is no promise of a prompt response there either, but it will be easier for us to see it.
the last few time I had -1 in my sales Epic sent me an email the day before -1 even appeared so I'm happy with that π
finally grabbed the ultra dynamic sky asset, been looking at it for months and finally got around buying it
don't know if the developer is in here but that thing is so useful
@fleet garnet go to shader complexity view π
Is there a good list of assets to get on the summer sale?
@nova scaffold heya, turns out that AG pack is giving us some quite decent results
in a few hours, I've got a gameplay really close to the recent wipeout games
its almost uncanny π€
bet you still haven't tried mashing two vehicles together in multiplayer :p
I tried in local to spawn 8 of em, but my machine doesn't like it π
running more than about 4 instances of the game is pretty tough for any machine, lol
you only need two to test collision behaviour though
works best if it's two instances actually being played, not just local
everything is setup for multiplayer on the template, so that's that
yeah
would need a very simple way to connect to the other machine though
and this, I have no idea how to do it π
using steam MM would be nice, it worked flawlessely on the VRExp template
console command - 'open IPADDRESS'
wait that simple ?
yup
π
need to download the devbuild on the workstation π
aaand forgot I haven't setup the inputs for keyboard yet
will try tonight @nova scaffold π
hmm, second day's sales were a bit better
π
not much better, but still, and upward tick (which is usually not the case)
I'm officially declaring there is no point in participating in event sales lol
π€
Why is that
Nobody (which in this context means "only a very small portion of people) is going to sift through 111 pages of content
Actually some people do
Well. I did. π
I think that is your opinion
You still can't search within the summer sale, multi-filter, or search by tags
I personally enjoy looking through pages of items on store pages.
The spring sale was extremely successful for a lot of sellers, and the features you mentioned didn't exist then, so I don't know that this sale will suffer for it any more then the previous.
How many pages were in the Spring sale?
What's search by tag?
Its what you do to find items tagged with a specific keyword
There are tags on the items?
No
Well that's not possible then is it?
That's kinda my point
Indeed
I just went to look it up
This sale is slightly larger - but not by leaps and bounds (~400 or so items different)
I will agree, some users may not want to sift through pages and pages of items, but the assertion that only a few will enjoy it is probably a bit misplaced.
But I don't think - based on the data - that it is a clean 70:30 or something extreme like that.
I guess I can only speak from my experience as a buyer. I haven't bought anything in the last few because I can't find anything.
Having the option isn't a bad idea though. I don't see how it would affect the marketplace in a bad way with having more options
Sadly, that is just an intangible that we cannot quantify as it is an untrackable human behavior.
Agreed. And updates and features to the MP are coming (and I know people are tired of hearing me say that)
We want the experience to be a good experience for users, be it seller or buyer.
Rushing updates is bad
lol
I guess I'm saying that because I'm new π
I wouldn't say they're rushing π
What updates?
at this rate, we're all going to get a 504...on life!
Yeah, this isn't a super thing though. Just having more filtering & presenting buyers with stuff they are interested in would increase overall sales
What kind of filtering?
I had a conversation before I got on the road yesterday about that.
I can say that I am confident in the momentum
Making the default sorting random until you pick a sorting option, you know, so I don't see the same products over and over every time I log on would be great
(I am sitting in a hotel in South Carolina right now on our way to Florida)
We discussed it briefly yesterday in this channel, this is me quoting myself
If one could filter the OnSale page with Categories (Characters/Weapons/Blueprints/Music etc) the need to scroll through 100+ Pages wouldn't be necessary.
Would probably also make more sales overall when people can actually find stuff they might be interested in.
We've been asking for these features since the marketplace opened
I know people have been asking since I started a few months ago - and I know that updates are coming, I just know that I have to ask you guys to A) trust me and B) have a bit more patience.
How many people are working on the web part of the mp?
But I also fully expect ya'll to ride me and stay on top of me about it until they come.
There's nobody I trust less than somebody who asks for it
Im not a seller yet so I'm in no hurry, my opinion at this moment in time is only from a buyers stand point π
@north stirrup I have no idea. Epic is a big company. I am starting to learn what people do more and more, but there is a lot to learn.
I see
I guess especially for smthg like this
Where you can easily pull people from other big teams
And that is fine Blackfang you're welcome to your feelings on it, I won't tell you you're wrong.
But, there is nothing that I can do to change that opinion, so I have to resolve myself to the fact that when changes do happen that will also impact your opinion on my word and integrity.
The relevant phrase is "Show, don't tell"
...
Completely agree.
Are we any closer to survey results?
to be fair, some of us have been waiting for years to see any significant changes on the marketplace
Completely understand.
@robust vector Yes. I think we are.
That said, ya'll, be safe, have fun do awesome stuff, and keep being amazing people. My wife is giving me the stink eye to get on the road.
As I mentioned, I'll be around so if anyone needs me DM, the response may be delayed though.
has anybody used the advanced locomotion system v2?
was thinking of buying it, not sure how good it is
In my experience, with the discount that high you only make about the same as you would have without doing the sale.
But spread across more customers, which means you have less potential future customers
Some people can/will only buy during discounts, which means it's most likely a 50-50 situations regarding that
I did 90% off during the Spring sale, and my gross that month wasn't any higher
*Your results will vary. The different categories of asset sell very differently.
Yeah, it depends greatly on category as well I believe. I personally get the feeling Blueprint/Plugins/Environment & Animation are the best sellers (Not necessarily true at all)
Time to shill. Hey, check out this radical link - > https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
Why browse through 111 pages when this page has all the *best products
*Disclaimer: 'Best' in this instance is only meant to reflect my opinion that you should buy these because I want your money.
also you should search up Blue Man on the Marketplace, I heard his plugins are kinda good π€·
joking but not really
Doesn't say anything as I don't want to break any rules about promotion ^^
I don't think they mind if you promote her (it is the Marketplace channel), as long as you don't spam
here*
I wonder if anybody needs my absurdly niche products
how niche? π
lol everybody is jumping on the lowkey promotion train
There's literally no point in this channel if they enforced that rule
When I last checked their line was promotion for monetary gain isn't allowed, and that that applied for marketplace stuff too....but that could have changed
π Yeah - I guess the lowkey/no links are pretty much for sure allowed - but don't quote me on that....I just feel so awkward not wanting to break any rules ^^
yea I didn't post any links just in case, I will remove my comment if needed too
I guess that's fine, but I ain't a mod I suppose
@wooden falcon Everybody I've shared wip with have insisted that anyone who could use them would actually just use C++ - as they're plugins for BP.
eg quats
Whatchoo mean?
hmm, MP is 504ing me again
As in if they know about what the plugin lets them do, they'd just do it themselves in C++ cause they'd also know C++.
clearly I disagree or I wouldn't bother
What do the plugins do?
the one I've published exposes quat ops
Yeah
the one I'm working on exposes other kinds of ops
Whoever said that is dumb
There are people who just prefer to work in BP
even if they know C++
Oh?
Good something some newb made a plugin
Well for a low low price of $current_listed_price$ ...
So he could make some easy money
π
Seriously, shit that's isn't currently exposed to BP = Mad $$$
You don't think so?
Current report suggests otherwise
If you think quats are too advanced ...
And most people don't gimbal lock in most of their games
Yeah, quats probably aren't the best example
Aye
It seems like there's just not many customers around in the summer, but Epic does not provide us with stats on active users, or any stats....
By "advanced" i mean, like, extra math that isn't required most of the time
Y'kno I still don't have my creator badge
like 95% of the time
And I was trying to imply .... you should see my next plugin @lone mountain
If someone came out with a 100% functional Steam VOIP solution
I got my creator badge after selling for about a year an a half by editing my forum signature to be a plea for somebody to give it to me
that uses the new Audio Engine stuff
They would EASILY make money
@sullen lion Oh? Hint?
yeah no doubt @lone mountain that does seem like an obvious extension
As for a hint, its related to something we discussed at length. Its something that's really a shame that BP doesn't let you do.
Hm, too vague, too many things that could be
1/2 the engine
Can it let my character talk out its butt like Ace Ventura in a multiplayer match?
A plugin that optimizes Shader Compiles
someone please
Also
A plugin that gets rid of this dumb ass message after you dismiss it once:
(to never again be seen in any project)
Easy $5 sale there
@lone mountain If someone came out with a 100% functional Steam VOIP solution
Say what now?
Reserved.
Of course I got one in the works?
Not UWorks
You think I'd let my plugin incomplete after all this trouble I went through?
lol
Why not?
But ah
That's cool
So you're going to include the new Engine Audio Mods?
Tjat
That's what I meant
I intend to make VOIP available through 2 of the 3 components (Multiplayer Edition and Subsystem Edition)
Wasn't thinking of those. Why are they so special?
Ah very nice, yeah, that's going to add a lot of freaking value to your plugin then
To be clear, I don't like Steam's quality.
They allow specialization mainly
So if you have a better suggestion, I'm open to it.
But there's a bunch of other things
You should see if you can include it
VOIP talker basically
but enabling Steam
(which only works in null)
@lean venture https://forums.unrealengine.com/development-discussion/audio/1415657-uncertain-about-how-to-use-the-voiptalker-in-4-19
Getting some spatialized audio for VOIP is something I'm very excited about, so seeing this mentioned in the 4.19 preview notes had me wanting to try it as
My plan is this:
V13 - New examples (achievements, stats, lobbies, maybe VOIP using the Core module, some Web API fixes, improved GameServer queries with proper filters).
V14 - Further work on the subsystem, this time focusing on VOIP.
I wouldn't use Steam to capture voice. I'd use whatever codec is inside OSNull
Hi, we are trying to use the new UVoipTalker (available since UE 4.19) in order to have users' voices spatialized.
We've already modified some previous versions of
That's the one
Gotcha
Yeah, I guess it doesn't matter, as long as you could include those features
Ty for the links! These are interesting reads.
Hey all! Considering the market sale has begun do you guys have any good suggestions on tools or assets that are worth checking out? Maybe something you've bought and you really liked?
@fossil crag I like the ones from LowEntry and Bruno Xavier Leite. Both professional developers with professional products. There's also @north stirrup 's Voxel plugin β
Now I'm just going to go back to "Lurk Mode" and watch how everyone else promotes their own work.
I found this one which looks interesting: https://www.unrealengine.com/marketplace/supergrid-starter-pack
oh yah, super grid is good
That was the first product I ever bought. Recommend! (I hadn't used it in so long, I had forgotten about it)
https://www.unrealengine.com/marketplace/able-ability-system kinda looks neat but I've no idea what I'd do with it
Thanks Vlad π
pretty neat plugin: https://www.unrealengine.com/marketplace/svg-importer-plugin
@north stirrup Can you send a link to your page on the marketplace please?
I couldn't buy anything from the marketplace even if I wanted to. The website is still not working.
@robust vector it works for me now, maybe you're region is under update or something.
@fleet garnet Got any videos of your vehicle physics in multiplayer?
@north stirrup Nice stuff man, I'll check it out!
I'm gonna be contrarian and recommend https://www.unrealengine.com/marketplace/easy-save-load 
I wish marketplace had a way to add some assets to a watchlist or some kind of favourites folder to save them for later.
It has that already, except it's called "Shopping Cart", right next to the search bar.
I've had this in it since it was published: https://www.unrealengine.com/marketplace/aerocomp
Yeah that's a weird ticket if you accidentally buy your entire wishlist
Yeah I accidentally purchased these items in my cart
@lean venture but when you actually want to buy one of the assets wouldn't you have to remove all the others firts?
True, but still. Adapt to survive?
lol
Not needed, I did it today. Didn't have to remove anything
Just visit the Assets own page and press purchase
Instead of purchasing through the cart that is
I want the Marketplace to be improved just as much as anyone else, even more so as a seller with hundreds of clients. But if I try to contribute to that (as I have multiple times), I'd just be wasting my time and energy. So I'd much rather allocate it on whatever I can do on my side to "live with it".
Or that ^^
Didn't think of it
Well, it's a nifty little trick π
I also found this which seems like a good tool for a beginner but I don't know how much of a challenge it would be to try and make all the features yourself: https://www.unrealengine.com/marketplace/character-interaction
@robust vector no, It currently has the same server side replication as standard vehicles, I will be adding client authoritative replication very soon and I'm currently developing a custom solver and client side prediction which I plan to sell as a paid extension to my current physics plugin
That sounds pretty cool
Hey everyone. Just wanted to say my Minimap system is on summer sale π https://www.unrealengine.com/marketplace/ultra-map-ultimate-minimap-system
Hey guys! Dynamic Ledge Climb System is on sale right now! New Update incoming including a new IK system. https://www.unrealengine.com/marketplace/dynamic-ledge-climb-system
What day does the sale end?
12 June Tuesday
Cool.
@idle arch The Marketplace website is cutting the top of pictures when zoomed in. Here's what the top of one of my plugin's images is supposed to look like:
And here's how it actually looks like, on the Marketplace, when zoomed in:
Note that this isn't a random occurrence. All pictures seem to be cropped.
Its always been the case that the dimensions they specify when uploading your images do not match how they are displayed. I, and others, have brought this up with Epic staff numerous times.
I wonder how well this is selling: https://www.unrealengine.com/marketplace/yughues-wooden-crates
that full-on moss doesnt look all that great
and corners sharp enough to cut your head off
that guy used to make a lot of free props and textures that were really decent back in the day, before pbr
i've used some of his props and textures in some of my games/prototypes ~10 years ago
tbh this looks like a step back
What's a chamfer
anyone pick up anything good this sale?
I swear, I can never make it past 30 pages
I never make it past 1
Also, the website barely works
So, nah, haven't bought anything
i bought a bunch of stuff yesterday that i now regret
π
ironically the only stuff i dont regret is necro's stuff, which i was like 'might as well' when i saw it
.. 35k verts for a low poly tree ?
lol
missing faces on the mesh ...
I just need some trees...
So, is there any way to access assets you've purchased if you don't got a supported engine version?
Bought Elementals Mega Pack but it only supports 4.19 & for reasons beyond me I can't do anything in any kind of 4.19 project so accessing them there is impossible at this moment..
I had to turn off some kind of nvidia overlay thingy to make 4.19 usable for me
I can't open any assets or settings in a 4.19 project so I can't really do much π
that's a Luos pack, no?
Nope, from someone named ClayMan
ah, k
I've recently updated all my images on my product but when I link it somewhere where it can be embedded (i.e. Facebook, Discord), it still embeds the old image. Does anyone know why this happens?
This doesn't happen with the thread (as expected), but only with the Marketplace product page.
some kind of caching
Yea, but it doesn't look I have any sort of access to it. I changed the first image of the thread and it now embeds the new image so I'm guessing it's some Epic back-end issue rather than a end-user/Google/Discord/Facebook issue.
aren't these pretty much just WoW icons? https://www.unrealengine.com/marketplace/orc-icons
when does the sale end?
12th of June
thanks
@lean venture Can you throw me a link to one that is causing issues
@idle arch Any image on this page: https://www.unrealengine.com/marketplace/uworks
Also, could you please ask around about that embedding inconsistency?
I've recently updated all my images on my product but when I link it somewhere where it can be embedded (i.e. Facebook, Discord), it still embeds the old image. Does anyone know why this happens? This doesn't happen with the thread (as expected), but only with the Marketplace product page.
Thanks in advance!
@lean venture I am not seeing that, weird.
No cutting
I'm on a 1920x1080 monitor, like a regular peasant. I'm willing to bet you're on something larger. If I'm right, that's no excuse for the web team to ignore what is probably the most common resolution today. Images being cut are a known issue for ages, especially the ones with the "Thumbnail" (284x284) and "Featured" (894x488) roles (side note: the decision to go for non-standards such as 284x284 and 894x488 is definitely in the top worst UX decisions).
@idle arch @shadow inlet
Not sure if that's from Google or your end.
But SPAM before it sounds fishy π Also, wasn't in my spam folder
hmm, I guess 3x* = bold italic
Not sure if this is self publishing or the right channel but hey ho. I have recently uploaded my The Division up for graps on cubebrush for a small fee. It will also be hopefully on the marketplace as I submitted it a few days ago, here is the link if anyone's interested https://cubebrush.co/stefanbest0794/products/efv8vw-Zrrf/ue4-recreating-the-division-environment?view_as_purchased=false
looks kinda like an updated version of that deus ex map
with the secret door in the phone booth
@idle arch I found out why the cutting occurs. If go to a product's page (any product) and directly click on a picture to zoom in, the Epic Games header doesn't disappear. However, if I scroll down a bit and then click on the picture to zoom in, the header does indeed disappear and the image isn't cut. This should be fixed and it should be a relatively easy fix in JS/CSS.
Hi guys. Check out The Art of Combat if you like: https://www.unrealengine.com/marketplace/the-art-of-combat
You can also reach me personally by pm: @rain spruce
Ahhh okay. Thanks @lean venture
As a reminder - our team is out in LA for E3, so responses are unlikely.
I'm in no rush. I'm waiting on fixes, not just responses β
The embed is still an issue. Asked a friend to do it and the Marketplace link would still embed the old pictures.
Hey There.
Let's say i wanted to Publish my Unreal game on Xbox, PS4 and Switch. How much would it cost?
you need to talk to Microsoft, Sony and Nintendo respectively to get that answer
About tree fiddy
God damn loch ness munsta
π
hi all
hi
i've heard a while ago epic vetted thru copyright issues with marketplace asssets
are they copyright-safe now?
i see a blackhawk with united states army on it
copyright-safe Not really
there is this thing with movies dunno if its only high budget, but u can ask the army and they can give u stuff/help if they like the idea
so basically u have to ask them
goes with any brand
The US Military is not a brand
Not really
99% of their tech is from the commercial sector (this is where the IP comes from) through gov contracts.
Maybe the 1% is Alien Tech from Area 51
Even then, since they want to keep Dreamland a secret, they won't do IPs
But it does look like they are trying to help out those who are bidding for those contracts with protecting their IPs during the process, but it's still the contractor's IP
Even so, it does look like they like to keep some super patents under lock and key: https://www.wired.com/2013/04/gov-secrecy-orders-on-patents/
Although this article sort of contradicts what I wrote in an extreme view: http://www.businessinsider.com/the-us-military-is-responsible-for-almost-all-the-technology-in-your-iphone-2014-10
https://kotaku.com/5874076/ea-invokes-first-amendment-protection-for-video-games-in-trademark-dispute-with-helicopter-maker
In video games:
Bell not the US Govt
The Blackhawk belongs to Sikorsky
oh no, my paypal was blocked and now i can't purchase stuff @SommerSale .... Noooo.... hope they fix it in time :S
So. Question: How does Plugins with content work? Lets say I wanna provide examples & maybe a demo within a plugin asset, how would I do this? I want the plugin to be of the AddToProject kind.
Might add this will be my first MP Asset so I'm very close to clueless.
Well, there's no such things as an "AddToProject" plugin on the MP. All plugins are installed to the engine.
Oh. Yeah I just checked a few Plugins I owned just as you said that and noticed it π
Aside from that, I would put the content in the plugin's content folder.
Is that all? I've already done that but wasn't sure if there is any special steps that is required
No special steps that I know of
Sweet, appreciate you sharing the knowledge π―
@pliant forum there is something you have to do inside .uplugin file I think
you have to set this to true to enable content support for plugins
Got it, thanks!
I have an odd question...
I don't have internet on my home computer where I do all my Unreal stuff. Will it work fine if I buy something off the Marketplace and download it on my laptop, and then just transfer the file over to my home computer?
I want to buy this...
https://www.unrealengine.com/marketplace/procedural-nature-pack-vol-01
should work but UE4 likes to corrupt stuff a lot
If it corrupts I guess I can just try it again the next day.
Should be fine @midnight girder
can't get there from here
Sigh
https://www.unrealengine.com/ seems to be down completely for me
yup 503 here for unrealengine.com
Is it still happening?
Not experiencing it here, but others could be having the issue
(Both the homepage & publishing portal work for me, tested from the Netherlands)
Seems to be fixed for me
hmm, I better buy some MP stuff today
@wooden falcon I highly suggest buying Mary Nate's pivot tool. Helpful to reset the pivot of some meshes :D
Assuming you do some modelling stuff or in case you come across faulty pivot meshes
Is there a plugin to do Procedural generation map like Binding of isaac like this , with MY maps baked like .umap?
https://youtu.be/l8X6hTbrdWM?t=15s
I wanted to try my hand at generating dungeon layouts similar to Binding of Isaac. After many failed attempts, this is what I finally came up with, and the m...
hmm...maybe dungeon builder?
I mean Dungeon Architect: https://www.unrealengine.com/marketplace/dungeon-architect
maybe this one: https://www.unrealengine.com/marketplace/dungeon-generator
Ah, isn't it nice to still receive Ratings without actual written review?
It makes it so easy to know who rated and why. Good that I can now go ahead and change what the user meant to be bad enough to put a low star rating on a high ranked asset.
π’
@idle arch This is part of why I said last time that I doubt things change.
It's been ages since this request came up and all other stores usually require the user to write a review when rating a product.
MP doesn't. They can just push you a 1 star rating without you knowing why.
We even had users giving us 1 star ratings if we didn't help them on their projects (which is totally out of our support zone).
Putting 1-2 web devs on that review system to combine rating and review + showing individual ratings on the review.
And then maybe even adding a simple email notification when someone answers.
Why is this so freaking hard to do that it takes years.
(Yes I'm upset)
@quaint cedar You actually make me want to go and write reviews for stuff now. I think I'll go do that. I didn't know that sellers really wanted feedback that much.
(although I've never given 1 star)
Well, do you think it's fair to give a person a 1 star (or low star) rating, without actually stating why?
Wouldn't you want to know why a user did that, so you can improve the project or maybe act on a misunderstanding?
And in addition, wouldn't you want other users to know why the project doesn't have full 5 stars anymore?
And yeah, thanks that you are doing this. It helps a lot, may it be critique or just some kind words. @hallow wagon
How much did it drop the rating on your product?
not to mention, with the current system, a rival could buy your product just to give you a 1 star
And you could buy your product just to give you 5 stars
I'm wondering why people don't do that actually
Not that expensive, only 30%
haha never even thought about that π
I would downvote my own stuff because I suffer from imposter syndrome
lol
theres are quite some fake ratings tho. some assets just dont have the quality to be an 5 star item.
buddie power
here's a secret that's not so secret, at some point, everybody gives themselves a 5 star
so just assume that the first one is just the pack author
and then it will make sense to you why there are so many 5 star (1 rating) packs
also, you get your own pack for free, so you can rate yourself without buying it
hmm, the Summer Sale is still on?
also, you get your own pack for free, so you can rate yourself without buying it
WHAT
yup
yup
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
β¬ββ¬ γ( γ-γγ)
Then why are there assets with no ratings?
it's a secret among the veterans
someone with morals? I dunno
I resisted for a few months, then realized I was hurting myself for no good reason
Β―_(γ)_/Β―
I would love if Epic would add the 10 lines of code to remove the author's ratings
I didnt rate my own pack
speaking of i have to give this one a rating: https://www.unrealengine.com/marketplace/spatial-audio-utilities
pretty neat bp
@idle arch π
-> so just assume that the first one is just the pack author
Well no
especially if there's just 1 rating
This suckssss
like I said, it would take very little for Epic to remove those and prevent it, but they don't
you might as well rate yourself, cause people are going to assume it anyways
I have 0 ratings now, so that also works. Shows my endurance π
true, but people are more reluctant to buy a 0 rating pack :/
most people don't even rate packs they buy at all
I got this one: https://www.unrealengine.com/marketplace/dynamic-lighting-portal-system-performance-booster
to see if its working as advertised
Does it?
Not tested yet

I picked up this https://www.unrealengine.com/marketplace/root-cellar
and this (just cause I love all of Warren's stuff): https://www.unrealengine.com/marketplace/mini-pack-home-gym
I just bought that last one to look at the meshes and observe how he models
I don't see a time when I'll ever need it in a game :/
I don't rate my own assets - but having a single (5-star) rating is kind of akward in that case, since pretty much everyone who knows how the system works'll think that you rated it yourself
I used to feel the same way π
Still waiting for so many improvement to the MP though - spent some time checking through comment threads, and the ones where you need to click read more that are down the page suck so much to keep tabs on π Such a waste of time π
do mp seller get notifications from comments on their items by now? i heard it was a p.i.t.a a few months ago
Nope, and if you start having more than 3 or so assets, it becomes exponentially more annoying π (with β€ it's a pain too)
But oh well, improvements should be in the works, so I hope I'll hear more from that soon π
Also - I really wish there was a purchase verification API, that'd enable me to create a proper private docker registry and massively simplify a few things for some of my (current & upcoming) plugins...and would make verifying peoples' purchases a LOT more easy & take less time
(since generally if I need to verify a purchase it is due to me wanting to send them an update ahead of time if they need it ASAP, and having to wait 24-28 hours, sometimes more if it's over a weekend is kind of a pain. I do like the fact that they seem to be pretty fast at responding nowadays though)
Ouch
Yop
That's not possible?
10 * 4.5/11 = 4.09
I guess those aren't precise numbers π
Man, that sucks π¦
Yeah anyone who owns a pack can rate it
Good good
Even if gained for free
looks like he rated it 2 stars
I had something like that on one of my packs too, without comment....I pretty much recovered from it (I think it was something like 3 stars though), but not having a comment sucks π¦
I had someone do that on my rock pack...was a bummer...then for some reason, they came back and changed it to 5
maybe it was an accident that he rated you so low?
It means you A. can't improve, and B. can't really dispute it in front of customers / prove that it wasn't your fault and/or have fixed the isseus
Misclick?
Just bind it to reviews and show the rating on the Review. In addition to the average rating
And make reviews with min char count
yah, that would be helpful...which means they won't do it π
But it wouldn't amaze me if the rating system has rounding errors btw
Phyronnaz: 10 * 4.5/11 = 4.09 you didnt solve for X which is the value the 11th person added to make the average of (45 + X)/11 == 3.9 -- X would be 2.1
It is not that hard...
Their sales reports have rounding "errors" too (since they round totals * your cut for products first, and then sum them, resulting in at most half a cent or so lost per asset....but that may work in your favor too?)
Might be 4.4 as starting
On phone and the image is from my Twitter post
So low quality
no
Or am I being dumb?
do maths
What does it matter lol
11 * 3.9 - 45 right?
Jesus
yep
-2.1
45/11~=4 (rounding down); 4 > 3.9, so it has to be <0
3.84
11 * 3.9 - 45 = -2.1
11 * 3.9 == 429
this is probably why we don't get new features on the MP either...their devs get stuck in math arguments too
π
429 - 45 = 384
Math arguments are the best arguments though π
it aint rocket science
but is it rock surgery?
There's actually a correct answer for once π
(At least.....in most cases that is)
3.84 makes sense that they would ROUND UP to 3.9
so, its actually IN YOUR FAVOR
go figure
11 * 3.9 == 429 π€
429 - 45 = 384
``` Doesn't make much sense
Since that's imply that there'd be a single rating of 4.5
its all multiplied by 10, dont forgetti
Well nvm
But the 429 has already been multiplied by 11?
Oh well - I guess I'd probably best stay out of this π
Ratings are on the pictures
I wonder if the spreadsheet still contains old data btw
Nope - it has updated data π€
But nonetheless, it's a bummer that this affected your rating π¦
Well you all should ve aware that any of your packs can suffer the same
Im more annoyed of this being a thing in general
Idc much about my mp assets selling or not, but some of you pay their rent with the money
By the way - you may be able to dispute this with Epic
I know
I don't agree with the practice, but I believe people have had bad ratings without reason being removed in the past
I had ratings being removed in the past
A one star rating cause I didnt send a user an update directly
Well, I guess it makes sense in some cases, but still....I likely won't remove any ratings unless they're like 1 star without reason, thus really having a huge impact
π¦
your pack looks cool Cedric, so I just got it and rated it 5
Oooh - just had a code plugin update go through within an hour of submitting β€
hopefully that helps offset the jerk
besides, I need to start learning blueprints
and at 60% off, it's a steal
Code plugin updates in the same day, and yet new submissions sit for weeks before they email me to tell me they will start reviewing the product soon
@wooden falcon Thanks buddy! Hope you like it. There is also a Discord Server mentioned in the threads and comments which you can join if something is up
@robust vector Yeah I plan on refactoring one asset of my two. And that is probably just going to air as the 4.20 Update as submitting a new pack etc and giving old users rights on the New asset would be too much work
And take too much time
anyone knows how many hours are left in the sale ?
I'm surprised we don't see more Will Rate 5 for Free Assets
OBS Will rate 5 for Free Assets, PM! 
if you can hand out free assets, then people can just make fake accounts
Well, it's pretty much a needed feature. Since stuff can be bought on multiple places & sometimes it is released on 1 marketplace before another one
Let me look that up quickly @harsh coral
This sale will end on March 13 at 11:59pm EST.
thanks
I'm afraid I'm too lazy to calculate that back to hours - but that's what (one of) the MP email said
i had some trouble getting on the site before.. works now
Mait....that's the wrong sale!
This sale will end on June 12 at 11:59pm EDT
``` That's more like it π
My apologies for the confusion
Maybe that was adjusted for your timezone?
my timezone is +6h EDT
Same π
The new content section on the home page is busted
Character I just published doesn't show up their, but the new content tab shows it correctly.
Weird. Seems like there is a significant delay on the homepage that the other tabs don't have
yes i did get some stuff
lot of good stuff up there.
i got a terrain gen one, some movement stuff, a ton of effects like muzzle flashes and vector particles, and some basic game templates to help with starting new game ideas like survival or battle royale.
it cost a fair amount, but now that i switched over my dedicated server from being $3 an hour to free for a while, i can reap the savings. excited.
i'm gonna grab more of these low poly animals, animations are really good
and really fleshed out
a bit over 60
there's a really good animal pack for a few dollars i found πΈ but looks like its not low poly - still it's pretty good.
after going through so many hundreds of assets on the mp, i found so many that i really like. i'm really happy they had their sale. π plus i always love testing out new buys. it really is like a present you open or something haha π
saves me time, builds a great product for me with the modules, and adds so much value to my game. without a doubt it will help my own profitability once i list my game for sale.
have bought the cheap animal packs also
they are not perfect, but the models are pretty good, decent materials on most of them
they dont have many animations or any in some cases, but for the price you really can't complain
.. most of my purchases were animals and animations so far
the cheap $5 animal pack is good. i bought a footsteps and foley pack as well, always neglect sound, but i wanted to implement footprint sounds by physical surface. and of course can never have enough trees.
any good terrain stuff? i was hoping to find something on par with that quixel terrain that got taken down
@candid rivet i found a great terrain one
which one?
it is $45, and it works by painting on the surface for height, auto generates materials.
normally $150 or so.
that mawi environment stuff is really nice looking, wish those would go on sale
Landscape Auto Material is great, I recommend it
It saves loads of time and the textures look really seamless too
I believe all assets that are set to be featured have that label, regardless of whether it's on the front page at the time or not.
Eh not to first time it happened, in the last 4 times, 2 times it was there and the rest it wasn't
Check the featured list in the creator's hub, it could be that yours are set to be featured this week. Mine is later on for example, so I don't have the label currently.
@rare lynx hey. nice marketplace stuff π
Hey there! Thank you. π
using your texes man. thanks. π
saved mea ton of time. i am a material idiot
lol
Awesome man! Thanks for sharing, I love seeing how people use the content! π
Looks kind of like a star fox game haha π
yupper. it's kind of like a descent clone in a way.
i spent like.. i dont know.. 5 days trying to do the textures myself
then i went on MP and tried your pack
i assigned the mat id in 3ds max, added some lighting, and got that in like 1 day of trying
just for the level design though. the mechanics were done by me over some time before.
so yeah you're really brilliant. thanks again
That's awesome man, you got a forum or website link so I can keep tabs on it? =)
And I'm glad to hear the mats have helped you!
Ye I'm in the rotation till the 25th
sure, i will DM π
@sinful kelp I figured π
descent was great, this looks a bit faster, good job so far @ebon leaf
thank u
Anyone submit anything new to the Asset store recently? What the duration in Pending Approval limbo like at the moment?
I had a character finish reviewing yesterday. It was about a month from submission to getting published, but they don't seem to have actually been reviewing it except in the last few days.
Also, I'm having a sale, so check out that link.
Looks good! Cheers for the info
@eternal epoch you got any stuff up on the MP?
Nothing yet but just submitted my first.
cool man
π
what was the process to submit? was it a long process? do you have to submit a certain file format?
i am considering doing that for a radar system i did.
I say just, I submitted it two weeks ago and heard nothing yet π
i heard they have high standards for acceptance to keep the quality high right?
There is a naming convention they want you to follow and a file structure.
and each time you update a new build to 4.19 vs 4.20 you have to submit it to them for review?
You'll have to ask someone with a few projects launched but as far as I am aware, yes!
It depends
If it's a plugin every update needs to be reviewed, and every (major) engine version needs a new file to be uploaded, however, if a blueprint project works fine on a new engine version you can just check a box and I believe the changes go live instantly
i see
Only have experience with plugins & blueprints though
Sufficed to say that I always hate it when a new engine version releases π
It tends to mean create a ton of updates, do a lot of QA, and tell people you're waiting for Epic to process the update....a lot π
lol
I guess some new versions of UE4 do introduce nice new things though π
i saw mp ppages where people ask abourt the next version. i guess part of it is their faith - oh did he really have the wherewithall to do the next big update or did he forget lol
yup i am waiting for 4.20 to come out of preview because i keep hearing intermittency issues -but i am really excited about the replication / steam auth stuff
Some assets don't get updated, but oh well....I guess most do, and pretty much all non-plugin projects can be updated without too many issues
when i went on my mp spree i made sure to get fully updated ones just because i feel that if they are decent enough to keep it updated its probably high quality lol
I guess there's probably an element of truth in that
i mean i get that people go on vacation and have real life stuff but yeah haha
And 4.19 has been out for quite a while, so it isn't (really) like people are still waiting for Epic
(I hope ^^)
(If anyone is still waiting for their initial 4.19 update, then I feel really, really, really sorry for you)
I'm still waiting on the 4.19 gamesparks update, which apparently is still in Epic's hands
@pseudo sundial read comments
I posted my compiled version
Couldn't be bothered waiting for them
Yeah but my product Iβm selling requires it to be on the marketplace unfortunately. If it doesnβt get updated, Iβll need to rework my whole project to not use Gamesparks anymore.
@pseudo sundial Which one is it?
FPS Battle Royale template
I don't it's Epic's fault this time, I feel like Gamespark devs didn't submit their update as soon as 4.19 was released π€·
GS is definitely not all up to speed
They still never got around to adding a Steam (or any) Authentication Ticket getter
I even provided them with a video of how I did it via C++, all they needed to do was clean it up and use it for their sdk
I mean it's their choice but if they literately have a working code provided by someone for free I don't see a reason why not to add it
^
@limber dirge The launcher one is 4.19.2?
Why do you want 4.19.1?
i have some substance material in the market and one of the customer says it have problem open it on version 4.19.1 and he ask me to fix it, but i don't find 4.19.1 !
4.19.1 ~= 4.19.2
In theory
They don't put old hot fixes in the launcher
Β―_(γ)_/Β―
Yep
ok, thank you ! π
I don't think there's a way to get a binary build of 4.19.1, but yeah....as Phyronnaz said, .2 should work just the same for pretty much everything
how'd your sale go HowTo?
Kind of meh to be honest - sufficed to say I've had (way) better sales in the past, and I doubt this sale will really compensate for the cutoff most sales tend to have....but oh well, I guess I'm glad more people are now able to use my products π
And there were something like 130 pages, so it could be mine got lost somewhere in the middle of that. Anyway, how'd they go for you Necro? π
Β―_(γ)_/Β―