#fab
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is that close enough to Red Cross copywrite, I wonder?
one of the comments: "I'd just like to point out, the Red Cross is property of Canadian Red Cross and any usage in Canada is punishable by law. Being Canadian and living in Canada, if I used that in my game, I'd get a cease and desist letter."
it's an old pack, so might not have been reviewed yet
but is on sale
what is up with the sorting on the sale? I swear it changes
i know, but just in medi-case
lol
Hit me with the direct link please?
looks @wooden falcon
done
though, i wouldnt want to be hit by a medipack case
would that heal or damage you I wonder XD
I would think it's probably an easy fix..at least the author doesn't have to completely redo a mesh, like the poor gun guys
since necro didnt getthe clue hehe
He just PM'd it ๐
holy crap, that movie's from 1995...I feel old
btw, for those who have twitter, i find this account/bot really handy
https://twitter.com/UnrealAssets
oh yah, love that one
Going to need to follow that ๐
def not bad BF
I'm wondering if releasing during a sale translates into additional exposure, or if people are only going to buy what is on sale.
Finally released my Project what do u think guys? https://www.unrealengine.com/marketplace/subway-template
it looks good. only thing I can think of to add more value to it is a way to add rust and other decay related details procedurally or by painting manually
Yea the bar for subway packs already set pretty high
Ahhh you got blueprints in there
Ok I see the value now
Soo i have a door model... should i post it on market??
Not if its just a door
Hey, are you tired of real doors, cluttering up your house, where you open up and actually go somewhereโฆ? From Season 1 Episode 8: Rixty Minutes
No takers on Zeke today but had alright sales on other assets.
Slightly random, but I found an asset on sale in marketplace with a 404 page.
It's displayed in sellers profile and the official marketplace spring spreadsheet, but the asset is not available.
Try to click the link for "Ruben Leon x Rumble (Ambient Deep Trance Music)" and see for yourself.
https://www.unrealengine.com/marketplace/profile/Ruben Leon
It also shows up in the music assets list, and when you search for it.
Day 3 of sale... ePic Pls send email i'll give u my firstborn....
If I used asset store content in my project would I be allowed to include mod support?
yes
its a bit less black/white than that
you can allow mod support, but you cannot allow users to export the mp content
though I dont think we ever had legal give us a conclusive answer
I had a conclusive answer given to me directly - you can do it just fine so long as the end user cannot extract those assets through your mod tools
you can also use marketplace content in mods for games just the same
i still find it a tad weird though, imho the creator of said content should get an additional fee in the case where potential thousands can use it
The creator of the game purchased your asset and commercially exploited it, as per the terms of the marketplace agreement
that's where everything stops - I don't see why the original author would be entitled to anything more
im not saying its something legal related, im just saying it would be nice.
In theory you are selling it to a company who uses it for a game, it feels weird that now thousands of others that are not a company and dont have a contract with the mp eula can use that content to mod the game. for a lot of other software companies that would be a big no no
That content never leaves the game though, it's been purchased once and exploited once
tell that to the conan people. export all them things
if you can export marketplace assets from Conan, that's Conan's problem for breaking the terms of the asset licenses
Ark as an example uses marketplace content, but those assets cannot be exported from the editor
I was contacted by them when mp just launched. if they could use my cave pack. since I didnt know how that worked legal-wise told them to ask the mp team atthe time
never heard from em again
hehe
Second day better than the first:
ok
maybe i need to get into it lel
i should make something good
but i cant do art so im kind of limited

only a programmer lel
plugins and blueprints do well, I believe...but require massive upkeep
yea
i dont think i would like to do blueprints
i would rather do like
a C++ Inventory System
since there seems to be none
hmm...not sure if there are any plugin inventory systems...but there are a ton of blueprint ones
blueprint inventory allows for customization, though, by modifying the blueprints...you'd have to program all of the customization into the plugin
oh yah
Yup, people are a lot less tempted to buy C++ stuff than they are to buy BP stuff
Art: "Look at this pretty picture"
Code: "Needs to be functional...etc"
Because most people feel safer with BP
people like BPs because they think they can modify it more easily (ha ha ha)
^
in reality there's a higher likelihood of them being absolute garbage though
my success rate with buying blueprints has been quite low
i bought an inventory system on marketplace a while back
and i regret it lel
but it taught me a lot
yah, they're probably better as learning tools than anything
You can make decent income from the marketplace depending where you live. I can get a months wage in a week and i live in eastern europe
not sure how those are post-apocalyptic, but the comments are interesting
"Don't you think you should be giving credit to the company that makes these weapons, especially since you are charging money for someone else's designs? And, for crying out loud, call them by their actual names, they're awesome. zombietools.net"
"I'm going to admit fault for not giving credit, but I believe using their actual names might actually get me into some copy right troubles. Credit has been added to the description."
oof
Zombie Tools is a band of brothers formed under the auspices of the trickster god Loki, bound together by a common passion for blades, science and art. And beer. And metal music. And beer. Weโve been making blades as Zombie Tools since 2007, when, during the production of a zombie-themed Halloween horror show for aโฆ
CC @shadow inlet
kinda amazed that the person who commented is "zombietools"
shouldve contacted mp team instead
https://www.unrealengine.com/marketplace/survival-gear another red cross one
really nice assets though
I wonder if the design of mag-lites is copyrighted?
why wouldn't it be?
it's so common to see that style in games
@shadow inlet Is the marketplace/epic launcher busted right now?
It seems to be loading incredibly slowly
Not just for marketplace, but for fortnite as well
I believe they're all on the same servers
launcher for me, sometimes takes 5-10 minutes before it loads
I know they're working on improving the backend to help with such things.
Dang, really?
seems to speed up if I rightclick on the small icon and keep spamming between home/unreal
It's REALLY bad
And I think its even for fortnite players
and paragon
so i guarantee people on twitch are bitching
at u guys lmao
So from click of launcher icon to open, it's 5-10 minutes?
For me it's loading in, as well as opening up marketplace store and such
launching the launcher, it keeps loading
Is this always or specifically when we've had server hiccups?
atm its loading fine again, but it tends to get stuck on: https://i.gyazo.com/e2ee0cfb62cd169364fb0f046ee05c7f.png
been like that since a week or so
mine was just recently
Pretty sure that sale ain't helping
its not helping the sale either XD
what is this, a hoe for ants?!: https://cdn1.epicgames.com/ue/product/Screenshot/OWToolsScreenshot06-1920x1080-9e705b6ae035f4000ce7dfe422cd070a.png
looks like a kids one
first zombie strike and you'd be poking them with the broken end
he really missed an opportunity...pitch fork?
one of the funnest weapons in Blood ๐
I wonder if that hoe is even x-forward
How long is the spring sale?
to the 13?
there are a bunch of them, that's for sure
If tools are really that hot of a commodity, I might as well grab a piece of that pie
not sure if it's that they're a hot commodity
or that they're just low hanging fruit
Great to hear the sales are going well for you @wooden falcon ๐
I just went through all the items on sale and shared like 30 with our team. If anyone has things that fit into a wild west setting, lemme know I guess. :P
Also, thank you @wooden falcon
Also - if I may ask, does everyone see a huge spike in support requests? I'd almost be worried at how little I appear to be getting ๐ค I spend a ton of time on my docs (and writing it's trouble shooting section where I see people are having issues), but I keep being surprised at how little I'm getting, especially in such a busy season
Been a month or two since my last one
I'm only grossing about $200 per day, so not really enough to make up for a drop-off in sales I had before the event sale
sounds good to me ๐
Probably not going to set my discount percentage this high again
but yah, the post sale drop off sucks
Its not enough to live on, and I've been devoting basically all of my time to the marketplace the last couple of months
it's just a sometimes fun hobby for me
"sometimes" being that it can consume most of my free time if I let it
I like the community more than anything
My contract work ended unexpectedly and I don't have a replacement job lined up yet
@robust vector that's what contract work is man
i need to get another source of income
lool
I suppose its still better than working in a cubicle
This is fine ๐
Oh man, sales are tapering off really fast
that could almost be in FS2004
yeah should come up p/good when you're 30,000 feet away, ship it
is that on the MP?
@robust vector That's more than I tend to make in a whole month ๐ Anyway, bummer it (probably) won't make up for the loss in sales ๐ฆ
I'm kind of hating that there's sales so frequently now as it makes it a pain to launch assets at the right time (eg. not in a huge post-sales dip & before the next sale's deadline), and I'm pretty sure it's A. you're not getting any sales/etc. or B. the dip barely makes up for the sales lost and you're stuck with more support requests. But yeah - I'm glad I don't need to rely on this as my (primary) source of income
I'm getting better results during my own sales. There's so many products on sale at the same time during event sales that you need to have a big discount margin to compete, and you still don't get enough purchases to make up for it. The frequency of event sales isn't so much the problem as much as it is the sheer volume of content and no real way to sort through except by discount percentage.
(don't get me wrong - the sales are great for buyers, but they're making it a pain for sellersi n my opinion)
Yeah - I agree, but if there was say one of these sales there'd only be one of the cutoffs, if there are 2+ there'll be 2+ cutoffs, also making it harder to schedule your own sales
But I agree, about 1900 by my math assets on sale really is quite a lot
(5x5=25 on each page -> 25x76=1900; just a rough estimate, I believe the MP published a sheet with exact numbers though)
If only there was some sort of system of keyword based searching and filtering to help discoverability. Too bad that technology doesn't exist.
๐ฆ There are some sort options and filters, but I agree they are kinda sub-par
if we at least got the ability to sort by category in the sprint sale thingy that'd be a huge improvement
(granted as almost everything is on sale you could go to the category too, but still)
Also, why on earth is a free plugin participating in the sale? That makes no sense to me, but I could be wrong ๐
(it is a great free asset though)
Seems a bit unusual
I'm surprised Epic's server's didn't explode from doing calculations on an asset with 0 cost
-_-
Photoshop won't save a file larger than 2GB? How can I be expected to texture assets under these conditions!
34 layers of 8192x8192 is perfectly reasonable...
๐
Well gg still no email regarding the sale, and here i thought valve didn't communicate
๐ฆ
have you emailed them KiT?
or asked Amanda Bott, here? She's really helpful
yah, sales dropped a bit yesterday, but was still pretty good
@wooden falcon yeah i emailed them
but no response yet and i don't really like pinging people when they are working
nah, it's cool, @shadow inlet has always been really helpful
just don't ping any of the others ๐
๐
Heya amanda!
Hi hi! We're checking into the missing emails.
We realized that some folks were missed for the invite to participate in the Spring sale after you all mentioned it. Many apologies for that.
We're working on determining the cause of that and will be more diligent about making sure all folks are included in future messaging.
Any requirements for joining the sale?
I guess not? There's even a free asset "on sale" (or at least in the Spring Sale category), so I belive as long as you have at least one product you should be fine
Don't quote me on that though, and that's for the big sale events and not the invite-based events like the flash sale we had last year.....I think
๐
except my bone box, which is a pricey $2
here's a tip...use this url: https://www.unrealengine.com/marketplace/event-sale?offset=25&max=100
shows 100 items per page
any more than that and you get a server 500 error
you can also sort by discount, which is handy...I usually sort by price...I go through the 0 to $5, then $5 to $10, etc
@robust vector Don't use PSD for files that large, use PSB. Photoshop large document format is better suited for it.
wonder how everyone elses sales have been going?
hey guys, what can prevent an older version to not show even the textures of a v18 asset pack ? How can i fix that. there is no reason not to show textures or meshes .
it won't work
you can't open stuff that was created in a newer version, in an older version
I've tried ๐ฆ stuff messes up
You would need to export everything back to source files from the newer engine version and then import source files to the old version and redo all the in-engine work.
This is so impractical . ok thanks guys
yah, I had to do that with my Bone Box once BlackFang...someone wanted it in 4.9, so I had to reimport everything
I actually would like to discontinue support for 4.9, cause it created a new material slot on a mesh for each LOD added
which was an issue they fixed in 4.10 or 4.11
I don't think I support anything that old
Although, 4.18 runs terribly for me and crashes constantly when I'm editing blueprints, so if they don't fix that in 4.19 I might be staying at 4.16 for a while
Weird
I wouldn't even be able to add support for that if I wanted ๐
I can't even update or add support for 4.15 ๐คฆ (on my plugins that is)
cause plugins they only let you update 2 versions back?
3 total, so yeah
4.18, 4.17 & 4.16
Worse is when the review process is so slow they require you to drop support for one of the versions you put a ton of time in to to get supported
(In my case one of my plugins required some work to get it to work with 4.15, but review took so long I am not able to release it with support for it)
But I kind of get it, as it wouldn't be 100% reasonable to expect them to have all versions of UE4 installed & check all of the seperate versions/etc.
Plugins really take so much time and effort to support
I've not had a single support request for other asset types.
hey. i have a bp asset thats approved. I noticed a minor visual bug with my widgets when using a server player vs a dedicated server. I've fixed it and emailed epic that Id like the fixed version up before publishing. but I havent heard back. If I publish... how quickly can I put out an update? Does the updated project go through the entire approval process again ?
@blazing harbor My updated version was approved in two days but also heard different stories ๐
is there a way to post an update through the portal after publishing? right now its all locked for me other than the text and publish button
or is it all done via email?
I hope I did it correct, but yeah you can submit a update of the project code. They will review and e-mail you when approved
It's usually pretty fast, but it's currently weekend & they're probably pretty bussy with the sale going on so it may take a little longer
@robust vector
Plugins really take so much time and effort to support
``` Kind of agree, I don't think I get as many support requests as most (spend a ton of time on docs though), but keeping them up-to-date/etc. is probably the most work for plugins
- you can't really sell them on other MPs/for other engines without a ton of work either (like art), so RIP. I guess I'm glad I (mainly) do this as a hobby though, so I don't really mind keeping stuff up-to-date that much
Where do you host your docs/information? Support website or forum thread or?
Google docs for me
It's not perfect, especially when you want to update them due to live preview, but it's something (pretty much) anyone can access, will always be online & is pretty much trusted by everyone/online so people don't have to download anything extra
& I kinda like one of google docs's templates for writing docs ^^
But I'm working on an improved support site (that includes a bug tracker/etc.) but that's a pretty low priority for me personally
& Though I considered using a doxygen-like plugin, I never really liked that concept of auto-generated docs showing info that you can see yourself anyway, so I decided against it eventually. If anyone here is reading this, uses my products and thinks I should add it then please ping me/send me a DM though ๐
And forum threads are pretty good for exposure/keeping a change log, but since the new forum upgrade I try and avoid using it as muc has I can
I was thinking about a forum post for exposure, currently setup a GitHub Pages website for documentation, change log, etc. Free and simple for now.
Could you maybe give an example docs page?
https://www.unrealengine.com/marketplace/archviz-starter-kit
rofl dat price
312.02 euro
"the mp team is really doubling down on copyrighted content"
accepts another thing with a red cross
https://www.unrealengine.com/marketplace/pickups-reload-sfx-weapons-ammo-healthpacks-etc
Well, its an SFX pack, so they aren't actually selling the thing they violated, just using it in promo images. So, at least that won't affect customers.
@leaden root Loving your avatar
Thanks 
that 312 euro pack though, I still cant believe it hehe.
His response to the comment about the price is great
@robust vector is it the archviz one?
lol, after 422 units sold this sale, I finally get a rating ๐
yah, the base price sucks ๐ฆ
but the take-away is actually better than when I did 50% sales last big sale
sold like **** this sale, even with more packs on sale than last time, and bigger discounts.
Yeah. I'm probably not going to go over 30% discount on event sales anymore
There isn't enough exposure to make up for the low base price
@sullen lion which one?
lol
hey, are the images messed up for anyone else viewing this: https://www.unrealengine.com/marketplace/necro-s-utility-material-pack-01
Define messed up @wooden falcon
they're only showing the top parts in my screen
I only see a few rows of pixels on each image, the rest is blank
no matter how many times I F5
I guess it's you
hmm, maybe it's just me then :/
ah, that did it!
๐
thanks!
yah, hurts to put them so cheap ๐ฆ
but it's the only way to get visibility on this MP
https://www.unrealengine.com/marketplace/steampunk-weapons
got excited.. OOH! steampunk weapo....oohh..sounds.
sounds are prolly awesome, but I was hoping for SP weapons
I'm going to put out a few scifi weapons, but if those aren't profitable either then I'm dumping the weapons category for good.
Its been a waste of time with everything I've put out in it so far.
Any good nature (trees, grass, etc.) packs or archviz material packs on sale?
Especially trees
I saw the same thing @delicate dove, lol
Hi ! I bought this on the marketplace and the shadows are very black and not particularly beautiful as on the image on the marketplace.
I buy this only to have the shader and the light. What to do ? Thank you in advance for your solution. ๐ฐ
https://www.unrealengine.com/marketplace/low-poly-forest-asset-pack
@polar minnow ask the creator either on forum thread or trough email how to achieve this, though a bit odd to buy models for their shader and lighting setup hehe
@delicate dove
I know it may not be the best idea but I do not find a cartoon shader on the marketplace that suits me.
Thank you i will try the forum. ๐
this isnt really a cartoon shader though, its probably just a gradient (if any) applied to low poly meshes and a rather global lighting setup.
that's what I want but without the shadow very black and not very beautiful ๐
i'd ask the creator for some advice and see if he wants to give it :)
while not obliged if you ask kindly he might be willing to shed some (pun intended) light on it.
Yea Thank you i will try ๐
Hey guys anyone here known with the MAry Nate MESH TOOL? I wanna know if that plugin also has baking PIVOT points in it? So that it stays on that position.
"I would appreciate it if you removed your comment from my attests page as it is already having a detriment to it. you already know that its hard enough to sell here.
I have left reasons why I used the setup I have in the topic page. There has already been topics on the creators hub about the comments section should be for reviews.
If anyone that doesn't want to spend less than 10 min to add a new joint to the root, then what are they doing trying to make games.
Its very annoying to spend 2 months on a pack just to have another seller make comments that effect things like this (you may not of intend to do so)"
Apparently I'm in the wrong for asking questions about an animation pack that decided to add a bone to the skeleton instead of using an existing IK bone.
Innit that even a blatant guideline violation?
Yep
pft
But, the animations category has always been a cesspool of "Looks nice, not functional. Glad I wasted money."
Which is why I always ask questions before I buy anything.
@robust vector what was your question?
"Important/Additional Notes: Your character skeleton will need a "weapon_mount" bone attached to the root bone"
What is the weapon_mount bone you mention in the notes and how does it differ from the gun ik bone?
...LOL
"The weapon_mound is run off the root bone, where the gun mound is run off the IK bone for the right hand. This allowed for a wider range of motion as it in not tied to the right arm"
You should strongly consider using the gun bone instead as it sounds like your animations would be difficult to integrate into most projects. Most devs aren't going to be eager to have one set of animations that work differently from all the other sets. Its also important that its parented to the hand IK bone so the motion works well with characters of different proportions.
Then he tried to @ me in the forums to move the convo there and when I didn't respond to that he sent me the pm I quoted
lol... welp, get rekt that guy
These people make these animation packs that look great then completely screw up the technical side of things that should only make up about 1% of the total effort.
He could have just animated his custom bone and the gun bone the same to give customers the option
Its important for the animation scaled skeleton retarget option that its coming off the hand though, so that the motion works with the character's proportions. Not everyone intends to use the mannequin as their game's character
That person sounds like an idiot tbh... "If anyone that doesn't want to spend less than 10 min to add a new joint to the root, then what are they doing trying to make games." That statement could be said about each and every single step of each and every single asset's creation lol. Such a cop out
It does entirely defeat the point of a standardized system for marketplace assets
yeah
I just don't understand why somebody would put two months into something then half-ass a crucial technical aspect
last 10% is way harder than the first 90% for most people in my experience lol
Yea that ironbelly weapon mount bone thing is really annoying
Would have been much easier to integrate if it was on the ik_hand_gun bone
the idea is
if you have a gun that has a reload animation, and the right hand is actually used to pull the charging handle, the left hand swaps to hold the foregrip, you need an extra bone that isn't tied to the right hand motion
Why?
I imagine it would be easier to add an extra bone? That's just why I think they do it
Just sounds like they don't understand how to use ik bones correctly
I have more complaints about not knowing how anatomy / subject matter actually functions rather than what bones they use lol
that's as a consumer
You mean like you buy an animal model and the person calls the ankles knees? That drives me insane.
No like weapon animations that function completely wrong / fingers wrists etc bending in unnatural ways
Oh. Broken wrists are pretty common in animation packs
People animating with the mannequin instead of an actual character don't notice.
That guy removed his own comments from the product page now
the spear one?
yea I was wondering what was up with that
is that even allowed?
not to mention there is a difference in lance, spear, and javelin, and none of the animations really match those closely besides basic stance.
accidently accessed marketplace launcher production server via browser URL.. should this be reported to epic or is this expected behaviour? quite like the dark UI in browser personally ๐
ooh dm me an image. and yea report
i was hunting around as this page was 404'ing: https://www.unrealengine.com/marketplace/perfect-blocks-idle-tower-defense
but ironically it works on the production server lol
O_o
I've got a bug I haven't been able to get rid of in my advanced movement plugin. When I walk off a sloped edge, the character veers away sideways (in the down-slope direction) quite jarringly
I'm just not sure where I should be looking...
Got it... Getting closer to release now.... Been saying that for three years....
I bought 2 assets from the same vendor, only to discover that the assets contained in one of the purchases was already included in the first one (and not clearly stated). I wrote to marketplace-support@unrealengine.com 10 days ago, still no reply. Is this the support to be expected? I've just spent > โฌ700 and quite honestly I'd expect more than that. Do I have to use another email address?
Which packs?
cc: @shadow inlet
man, sales are gonna suck after tuesday :/
already suck :p
๐ฆ
hopefully Epic gets better filtering/searching in by the next sale
I bought one of your particle packs Luos ๐
@tired rune - Shoot me a DM with your email and I can follow up!
@wooden falcon ooh thanks ๐ which one?
the first elemental effects pack, though I think I'm going to buy the second as well
they just look so cool
once I have some time I'll probably optimize the shaders, but then again been watning to do so for months hehe
yah, I'm the same way...there's things I've been wanting to tweak on older packs for years now, it seems :/
like, go back to my first pack and improve the materials knowing what I know now
everytime I see someone promoting their upcoming weapons pack ( https://www.facebook.com/groups/ue4promo/permalink/1581126071984282/ ) I wonder if they'll be accepted hehe
yah, sucks to be them I guess :/
those are some beautiful meshes too
592 units sold this sale, and I guarantee I won't see another sale in the next couple of months
hehe
Is there any good road assets?
I've tried looking for some but looking for recommendations
hmm...I remember one at one point, but haven't seen it around in awhile
and I don't see it from Search anymore...odd
A pack of twenty extremely high quality road, path, and cobblestone road materials made by GameTextures.com. All tile extremely well, and are built to work hand-in-hand with Unreal Engine's powerful spline editor in its terrain tools.
ty
ah cool, another rating ๐ that is officially more ratings than I think I've seen in half a year
no idea
I rate all products I buy (I might not leave a comment unless I really love it)
@sinful kelp i have a lot of graphical MP assets. I have rated maybe 2 or 3.. its literally just because I havent used them or looked at them yet so I cant fairly rate. I think many are in the same boat
that's true...especially during sales when you buy a bunch of stuff
Anyone know of a good material pack on sale? Would like to try and take advantage of this last day of spring sale
Stone Tiles Pack 7 - Pavement by Immersive Estate in Materials - UE4 Marketplace
There is a stone tiles pack on sale for 10 bucks.
Donโt know if thatโs what your looking for
ah just any generic stuff, i picked up a $20bill off the ground the other day so
thought it's a good excuse to blow it on a spring sale hahah
So, its good to know Epic is helping sellers hide technical problems with their assets. I'm sure that really encourages people to buy.
how long do i have left? purchasing frenzy
I think I'm done using the marketplace as a buyer
If I see something I like I'll just pm the author and ask them if they have it up for sale somewhere else.
cheer up fangster
how long do i have?
i should sleep on it before checking out but i can never work out US >> UK time
Its 8pm here, so 4 hours, I think
really? ends march 13th 11:59pm EST
Oh, 28 hours then lol
So you guys got the security updates email?
yup
this ain't showing up....
O_o
Could be yours has been verified already?
Possibly my account was made in jan/feb of this year
Then you're probably alright, but if you want to send me a DM with your details, I can follow up.
Sure
@shadow inlet Something really disconcerting has happened and it would be great if somebody from Epic could weigh in here https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1442442-epic-an-accomplice-in-hiding-issues-with-products
already send it to her hehe
I messaged the team to get more details surrounding the situation and then we'll chime in.
Its certainly disappointing behavior on the part of Epic.
In previous instances actually hateful comments directed at peopole haven't been removed until multiple of us reach out to epic staff we have had good relationships with, and only after multiple days of hassling them... meanwhile someone raises a legit question about a product and it gets taken down? lol... gg epic.
In an unrelated matter - I'd like all the comments that don't say my products are perfect removed, as well as any ratings that aren't 5/5. Thank you 
ooh, same! :p
I'm sorry that previously removing hateful comments has been difficult. Our team has tried to be more proactive in removing such comments recently. I'll give you all an update once I've had a chance to chat with the team.
I would certainly prefer than no comments be removed than see legitimate issues with products be swept under the rug
Every negative experience a customer has with the marketplace hurts the marketplace as a whole
The entire system of customers providing feedback needs an massive overhaul
I think the MP team has a really hard time satisfying some of the sellers here since one day they will complain about one thing, then the next complain about something that contradicts the previous complaint.
I only want the MP team to ensure better quality art assets are posted
that spear pack looks like decent enough animations, better than a lot of other animations on MP
in short, less hipoly auto unwrapped art
@supple moon Not sure i follow with the contradicting requests?
I think most of the MP requests have been pretty succinct
@supple moon dunno if that was directed at me... I barely comment here anymore ๐ Some level of consistency would go a long way in offering some sort of satisfaction to most of us though ๐
@ebon leaf not you at all ๐
I just remember a couple of months ago there was lots of complaining about how people who don't own assets leave negative comments and should be removed, and then the opposite now like it's some conspiracy lol
oh lol. I think it should say whether someone owns an asset or not next to their comment... but tbh, if its legitimate conversation about the product I don't see any reason to remove it. shrugs
And you are right, but what I notice here is the thought line of the complainers is that anyone using their own skeleton, or modification of the epic skeleton for animations should have their stuff taken down because of guidlines, Eg Ironbelly and others, and I think that's stupid because their content is good and pretty much the best option for anyone prototyping
It would be great for their competition however, but the competition quality is really bad to begin with
so in the end the cutomers would suffer
True. I don't really see the issue with it... it was more the attitude presented in that PM that irked me haha
Oh, I might have missed the PM scrolls
I guess he went to the effort of asking him to remove the comment, to play devils advocate, adding an extra bone is pretty much commonplace at this point for anyone animating weapons, and getting a comment from another seller who themselves posts animation assets might set off alarm bells
it's his first day sales too, getting a comment from another seller might feel a bit conspiratorial ๐
I don't appreciate the "then what are they doing trying to make games" attitude lol... that's really not a good attitude for people to have in a marketplace like this... heaps of our customers are people new, or people with specific skill sets that have very little idea about other skills needed, and trying to fill those gaps, etc. I just feel like everything could have been handled a little better lol. But you do raise good points there about how it may appear from their perspective.
Then to compound it, you take a flip to the quality of the animations of the complainers page and you go "oh come on"
but maybe that's a step too far ๐
lol
I agree with you on the "why are they trying to make games" part, to be honest I think that's the moral quandary of MP, since a vast amount of customers that buy products won't ship a game and sellers know that
Yah. I understand where the attitude comes from, but I don't think that makes it okay shrugs that's all.
Yeah it's not ok, it's the worst opinion to have considering how many customers are new!
I don't sell any animation packs. I actually buy quite a lot of them though, so I check that category pretty often.
I think part of the issue is, the MP team tries to strip any nuance out of our complaints and suggestions. "Allow sellers to report trolling and spam in comments to have them removed" becomes "Allow sellers to have comments removed"
I need a better name for a feature I just added that I'm calling "Tri-axis double-ellipse interpolated acceleration profiles"
"thingymajig" or "whosywhatsit" is always a good safe bet
Idk, I don't want to get too many support requests.
oh right... "complicated programmer whatchamacallit".... that way no one will even try to use it ๐
Basically it lets you use structs with 2 vectors in them to define your max acceleration and max speed for each of the 6 axes
It then interpolates between them by treating them as the major and minor axes of ellipses and calculating the radius
So you run faster forward....
Yeah I got no good ideas for names ๐
I kinda feel like you could hit two birds with one stone by having the associated forum thread embedded within a product instead of the current comments system
it's got it's cons, but at the same time all the discussion regarding said product, and the support thread is right there
not with the forums as useless as they are it isn't ๐ but it is a better idea than the current comments lol
the forums are considerably less useless than the current comments system :p
added bonus, the forum threads are covered by the moderation system too, so spam can be culled more easily
I dunno... thos forum moderators are pretty dodgy though 
So I'm thinking about releasing a modular cart/wagon pack with a larger cart w/ removable roof and wheels. I have the model's and textures ready it, I'm wondering what other stuff I may need to do before uploading onto the marketplace, and how much you guys think it would be. This is very early work btw. Will I have to do anything in the engine? Such as do the materials in UE4, or should I leave it to the customer
UE4 Marketplace Plugin to mass-edit assets and blueprints in Unreal Engine 4!
k, that tool just saved me two hours of work
@delicate dove fucking love your work man
thanks
hmm...idea for a pack...a dumpster mesh with fire particles streaming from it...I'll title it The Marketplace :/
wow, work-in-progress certainly turned into a dumpster fire
Yup, sorry about that
any last minute ideas for must have packs to buy off the MP?
buy 38 of this https://www.unrealengine.com/marketplace/scifi-warrior-viktor-armored-soldier-character
hehe
@robust vector Not familiar with this kind of assets, but the video feels weird, with the character not moving: https://youtu.be/iUcZzECBR8I
I thought it would be better to put it on a turntable than to possess it and play as it, because the camera angle is better and you can watch the animations play from 360 degrees to see that it is weighted well.
You could do the same, but with the character moving
Having the camera locked on him, and rotating
Might not look great though with all the cam movements ๐ค
**PLEASE FOR THE LOVE OF ALL UE4 GAME ART **
MAKE X+ Forward GREAT AGAIN!!!!
@robust vector why not just add scketchfab/marmoset links to the product page?
I can't replicate my ue4 materials in sketchfab and I don't know what a marmoset is.
Its also easy to rip models from sketchfab...
@lone mountain Did you buy something that turned out to be Y forward?
Something from Ironbelly?
Had to have another team member rotate them for me so I could use em
Well iron belly is bad also
but they aren't the only ones
Is using Rama's save system a no brainer? I mean for what it cost why should anyone waste even 8 hours on writing his own?
https://www.unrealengine.com/marketplace/rama-save-system
Yeah I wouldn't mind some suggestions for cool stuff either
Haven't had the time to go through the sale this time
Haven't spent any money ๐ฆ
Does it need to be on sale?
Cause I released this last week. https://www.unrealengine.com/marketplace/cyberneticist-zeke-heavy-armored-scifi-technician
Can't wait for that magical first customer
This is on sale https://www.unrealengine.com/marketplace/animated-fps-m203-grenade-launcher-with-vfx-sfx-and-bonus-attachments
Or you could go with this if you want something more retro https://www.unrealengine.com/marketplace/animated-fps-m79-grenade-launcher-with-vfx-and-sfx
Don't really have a use for that
I would also personally never (more or less) buy a character because of that
I bought a crosshair pack that looks decent
Another day, another character preview video I need to put together. https://www.unrealengine.com/marketplace/cybernetic-ninja-rex-enhanced-stealth-martial-artist-assassin
I bought an vfx pack from Luos, about to buy another
wanted to buy a blueprint, but can never find any thing look good to me
and there's a metric shit-ton of them
not including today's sales, I've made $666 (after Epic's 30%) from this sale :/truely the devil's twerk
Ugh, first time seeing a -1 yesterday with no reasoning. I sent an email out to marketplace-support and hopefully they get back to me soon. Probably fraudulent
๐ฆ
Is there a category on the UE marketplace or another website that sells entire source codes (functional games) ? Not just modules or individual assets
Any idea?
not really :/ most people who do complete games don't release source
ah
there might be really small games people did as programming projects
Hey what can I do if I purchased the wrong item in the Marketplace? Is it possible to do a refund so I can buy the correct item?
generally I doubt they accept that as an excuse, but you can try and asking the mp team
@delicate dove Cheers. Is anyone from that team on here?
Allrighty, I'll try that. Thanks
my favourite messed up art asset is the meadow pack from quixel
I mean, it's megascans, you can't expect game ready stuff
but it's pretty absurdly made pack
like, I can appreciate getting all the atlases, but it's not really that good practice to have game assets that use 20% of the UV space (they don't even use half of the textures from the atlas)
again, I don't really mind that, I'd reproject those myself anyway
then additionally, project comes with source fbx files
which I guess is handy if you want to export things out as you don't really need to export
but I thought it would be on marketplace guidelines that you don't put raw files in the packages or is it not?
the real issue with that is that since they are there, UE4 thinks those files have been changed and it asks if you want to reimport them
if you answer yes, it reimports them but without the tweaked import angle
so every plant will rotate 90 degrees to point sideways
then the lods for tiny objects, there's like 4 lods where top of the plant is first four quads, then two, then one and then it's one big chunk, nobody can tell a difference between first 3 lods just by looking at the asset, unless you do a game where you are an insect ๐
Regarding the comments that were removed yesterday, the team chatted about it and determined that an error in judgement was made. The comments made were legitimate, and the seller's request was not out-of-line. However, the review of the comments should not have resulted in removal.
We will still review all requests flagging comments and remove those that we deem as hateful, trolling, or otherwise an attack on the seller, but not simply because they are negative in nature.
thank you Amanda ๐
shopping cart just went from 13 to 0
anyway to retrieve what was in there?
user in top right changed to 'zovos'
logged out and in again and cart reset again
are there tech probs?
phew.. browser related i think. recovered
wow, that's scary, considering the problems they've had in the past
Thanks for letting us know @worthy pawn.
anyone know if i can pull apart materials that use the substance plugin so i don't need to use the substance plugin?
ah nm, wasn't on sale anyway. only bought 1 thing
Now if only X+ for Forward all UE4 Art Assets could be enforced by MP team, instead of the simple Unity ports coming over...
even though the default ue4 pawn is offset by 90 xD
How do you know my name? ๐ค
Other victor ๐

All the animation softwares are Y forward, so its understandable that ue4 has Y- characters as the standard, but there is no excuse for anything else to not be X+
Is vault searching broken for anyone else?
i just use the content pages as i've purchased everything!
can't pay the rent now but i've got digital things on my HD heh ๐
@lone mountain I agree that this is something that the marketplace should enforce.
That isn't being enforced already? ๐ค
well my final sales total for the Spring Sale was 754 units, for a total of $1083 (before Epic's 30%)
Nice ๐ฎ
I guess the secret was to just sell for almost nothing :/
people really do buy cheap stuff
^ Yep, that works pretty well, but results may be less the next round as everyone already has your assets ๐
SC sold about 350 units the first time I believe, it still sold a lot this time, but less...that could be related to other factors too though
(at $0.50.....think it was/is the cheapest item on sale ๐ )
yah, at that price, people will buy something almost sight unseen :/
Yep, but I just want SC to be used a ton as I personally think using those darn configuration files for steam is way too much hassle ๐
I've already gotten 3 ratings out of it, so I'm happy
Nice ๐ Got a few ratings myself too, and I'm actually surprised at how small the number of support requests I've gotten is ๐ Maybe that's still to come
Anyway, glad going this route seems to have been beneficial to you during this sale ๐
yah, people haven't d/l everythng yet ๐
(Also, I wonder what doing a post sale sale will be like ๐ค)
(currently still have my assets on sale)
Exposure seems like it's pretty decent, but I wonder if people are still looking for deals/missed the previous sale
Poor Epic, their servers must be dying ๐
Good morning ya'll. ๐
Good Morning @idle arch ๐
hello!
How is everyone doing?
well.. it all started when I was just born and both my parents wherent there.
hehe
lol
were or weren't? cause that would be really weird if your mom wasn't there for your birth :/
Oooh, 2FA is enabled now โค
โค
now we can has tags? ๐
tags @wooden falcon you're it!
Pretty much
My 2nd latest character got pushed off the front page in less than a day and my current latest probably won't last long.
Also I have a new bug I'm trying to solve in my advanced movement plugin.
I've implemented a way of assigning different values for things like acceleration and maximum speed to different axes of character motion and smoothly interp...
Dear all Marketplace devs - when can we expect the 4.19 version of your products? Sincerely, impatient customer ๐
did we get an email about it?
Nah no email yet. But I'm getting amazing download speeds of <500kb/sec... so assuming plenty of people are jumping on the update already ๐ (usually get 12mb/sec lol)
i'll wait a little bit hehe. most will prolly work out of the box anyway (luckily)
damn you art-based sellers ๐
non-copyrighted cross ftw
I hope they dont get comments with "y u no red cross?!"
Red plus
Red++, a new programming language is born this day!
The only programming language you can't legally use on a white background
Thankfully you can change the color of your favorite IDE.
4.19 released?! O.o
Yep
Heads up to anyone - if you have any float variables that you called "Opacity", converting to 4.19 will rename references them to "Render Opacity" and, obviously, stop them from working correctly ๐
In blueprints this is
is marketplace down cant seem to load it?
It just loaded for me @shadow geyser
But I am on our network. Anyone else having issues?
seems fine to me
It might be isolated to you @shadow geyser, I just had someone off site check.
@here ICYMI: For the Sellers portal, we have enabled 2 Factor Authentication as a requirement. If you've not seen it already, you will need to set it up the next time you log in to your portal.
@idle arch Not bad, have you all mandated every MP seller to abide by UE4 X+ Forward standards yet by any chance? How's the progress on that going? It should already be a prerequisite in the MP checklist, but obviously the MP auditors don't care about that kind of stuff since it keeps letting them in. Definitely would love to see a mandated call go out to all sellers to rotate all their assets correctly instead of just porting over their Unity assets.
Damn you Discord no-auto-scroll
@lone mountain I am not sure, but I will find out tomorrow.
Awesomsauce @idle arch It's sad when you buy a $300 MP asset to find out they are oriented the wrong way
And you have to devote time (yourself or someone else on the team) to fixing it...
Especially at that price
But there are plenty more throughout the MP lands
sorry for jumping in , but i was not aware of requirement to orientate the mesh in a certain way. is this mentioned on the asset seller guide lines? or have i just missed it ( i have not released this asset yet so any assistance here would be ace)
its quite common knowledge that ue4 uses X+ as its main direction for forward
but yea, many miss it
i cant remembre seeing it but i mostly do BPs
Should be oriented x+
all your logic
if it is considered "forward"
you shouldn't use a scene comp to fake orient a mesh
I see that too often as well
wtf is that shit
good to know as it looks like my shiz is squint then lol ,
Anyway, not in guidelines https://www.unrealengine.com/en-US/marketplace-guidelines, but looing for that checklist
I can't find that damn thing anywhere
anyone have link
?
i did not think it was in the gude lines , i read that about 50 times
incorrect orientation can actually break game logic
Yea, I am reading over it. It makes sense, There MAY be some reason it is not, BUT, I will find out tomorrow. Keep me honest and follow up with me tomorrow?
@idle arch Yeah, no worries I will. I mean, it doesn't look like its on the checklist anymore, or maybe never was and it was all in my head. But I mean, X+ is forward in UE4, so everything should be oriented correctly.
@sullen lion And ypu
Thanks for the data.
Like I said, I'll take a look - it may be something perfectly valid, it may be something that got over looked in the process. We'll find out ๐
The conversation has been started Victor. Like I said, keep me honest on this. Next week is GDC,s o I don't want to set an expectation that something (if anything) will happen in the next few days. But the conversation is being had.
@idle arch I'll ping you again about it in 2-3 weeks, no worries. I'll forget, until I see the weapons pack again in my art folders
Thanks!
It's a simple fix on sellers, so it shouldn't be grandfathered
Just like the supposed 30day (or less) timeframe sellers have for getting an update to the newest engine version until they get booted off
anything in particularly cool about 4.19?
material layers ?
Select deals on my products all week. Take a peek. https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
10/10 link
I have brought a great shame upon my people.
There is no seppuku emoji so I cannot atone.
i think I went a little overboard with my preview map, but since the theme was triangles..
https://i.gyazo.com/16c2c9fa980dcf366bbfe36bcecc8116.jpg
https://i.gyazo.com/9da6a85b2239d76436427c4844c5265d.jpg thats better :p
I think the platforms would look better with a simple outline and a contrast between the thickness of their horizontal and vertical "parts" than in a single color and with steps because too many edges may distract from the actual content that's on them. Regardless, very cool idea โ
If anyone here feels like voting on what assets we should make next, here is the link to our poll https://forums.unrealengine.com/unreal-engine/marketplace/1444120-what-products-would-you-like-to-see-next
If you could pick what the next product we released was going to be, what would you pick?
Are there any areas where you just feel like the marketplace isn't
cool, 6 ratings so far from the sale
wth, a non sale-sell yesteday? someone timed that one wrong
When somebody votes 'Other' in your poll but doesn't reply to the thread ๐
I really miss the days of the pre-downgrade forum when you could get all those delicious views on your threads and people would even reply to them.
that somebody was me, and you can thank my gf for distracting me
ok
"Your posts will be placed in moderation queue awaiting approval. "
says i have 0 posts, but i'm pretty sure i posted on the forums before .. not much but 5-7 times at least..
Why is UE4.19 so large?! It's taking forever to download for me :|
Install size is pretty much the same as 4.18.
Yeah....but still, UE4 is large in general
I'm ommiting the symbols as then I'll be waiting till tomorrow too ๐
#PleaseDontBreakAnythingThatCausesMyPluginsToCrashEpic
i just glanced at the changelog, seems to be a lot of api changes or i got the wrong impression
well you asked about areas the MP isnt meeting our needs
for me that would be proper packs
if you buy stuff purely for prototypes i guess it's not that much of an issue
it's hard to find enough content from different sellers or even the same that would fit together in a single game
I'd buy a pack of modern civilians, if they offered enough variety and looked decent
I want to put out a pack of male and female models with a bunch of interchangeable clothes to mix and match, but its going to take a bit to plan everything and have all the pieces sculpted
i know it's a huge undertaking, but i also think it could be the equivalent of a battle royale template
probably a lot of archviz people would be interested also
I've heard other people ask for it, so I think it will be worth it.
Can someone tell me what the latest is regards confirming someone has bought an asset of mine?
Do I need to ask the buyer for some details and then send those to Epic myself?
I think you have to ask him its order id, and send that to Epic for confirmation
yup
sometimes
still waiting on an email about someone not being able to see any maps in my cavepack and them verifying it
Fun times.
Should just do what steam does
Almost as much fun as UE wanting to compile over 10000 shaders when upgrading project from 4.19 P5 to P6. And then wanting to do it again for 4.19.0 upgrade.
Key Verification
I am sure it's something simple and easy for Epic to set up for Sellers
easy for Epic being the key point there ๐
๐ Maybe we'll get it some day
Unity has it
"https://www.unrealengine.com/marketplace/trucks-pack"
features:
Super low poly trucks.Each truck is 1154 Polygons.
tech details:
Vertex Count: 834 per truck
"Quality painted textures in TGA format"
this is not how anything of this works
You can either be low poly-count stylized, or you can be realistic, but you can't be both.
Anyone know when the next featured rotation starts?
oh shii good that you mention it
my god, wheres the quality control nowadays, neither steam nor ue cares about that :<. i bet that i could do a better job in a day with 0 experience in modeling
@waxen jay You could post your thoughts in this thread and maybe we could try to get Epic to look at the poll. https://forums.unrealengine.com/unreal-engine/marketplace/1439127-the-lack-of-quality-control-hurts-the-marketplace-do-you-agree-that-overall-quality-is-low
From the perspective of a customer, I've stopped browsing the marketplace. It's become flooded with low quality assets and I can't find anything worth buying.
personally from what i have seen, i dont think that epic gives a squat about that, as long as its profitable for them. Even the last thread exposing whats going in the marketplace was shutdown immediately.
I dont have a grudge toward them, I think they are doing a great job with engine related stuff, but it seems that the marketplace is not their top priority. That being said I will try to post my opinion, just want to help people like you who are doing an amazing job. I'm not a marketplace seller myself, thus I'm not that really worried. But from your perspective its probably a little bit frustrating
I sell and buy, so its frustrating to me twice over. I do my best to make sure all the technical requirements are met on my assets, only to see other people publish stuff that isn't even scaled correctly. Then, when I go to buy something, I can't sort through it all to find the good stuff.
their forum and marketplace needs a total revamp, but i doubt that it will even happen this year. There's more important stuff on their table. But its hard to blame them, if you consider that its a business and it needs a revenue to make money, without puting the marketplace into consideration. Ofc fixing these issues would benefit them, but maybe they are short handed staff dunno
They take 30% and don't invest a dime of it into improving the marketplace. If they would invest in search and discoverability it would pay for itself very soon with increased sales, but they don't care.
ye totally agree, i noticed a lot of people are using alternative sites like gumroad to sell their stuff, and the number is just increasing. ofc you need to have some kind of community/advertisement strategy to promote your creations. I'm a web dev myself and its a bit painful to watch how they are incapable of implementing such minor features
just looked up what frameworks they are using for their website and from front-end perspective (side that user sees/interacts) it made me giggle a little bit ๐
http://prntscr.com/irs3ag
Why?
it wouldnt take a day to implement the features that black fang mentioned
I still get errors from the forum when loading threads. Sometimes it says I'm not authorized to view a thread I started. Other times it just says it couldn't load and to try again later.
Its been a while since they switch now and it seems like they stopped working on forum bugs entirely
you can buy a forum license like for 500$/year and 0 bugs
but hey its epic games
i would have offered them to use vbulletin, but for my surprise they are using the exact one :D, no idea how it can have bugs
Because it's not that easy
They had to import old posts
Those are the one with issues
they aren't using Vbulletin anymore?
if their old forum was vbulletin then its easy to import old threads
Yeah, it was
currently its vbulletin
I get errors loading threads I just made
that shit is sex
just changed the theme ๐
100x better already
you dont even need to maintain the forum, vbulletin does it for you
Tell us how to improve Unreal Engine 4!
It took too long to get dark mode out. Their default mode already drove most people away
does tagging even work ?
I put the tag 'marketplace content' on my last poll, so if you look for that and my poll comes up I guess it works.
I almost forgot I was working on this at one point
Knowing what I do now I might be able to revisit that and turn it into a decent pack.
Def needs some work
ISS concept would be cool
There were a lot of nuances about normal baking that were driving me insane back then.
I got inspired to do space stuff after I watched 'Life'
I think some of those errors actually relate to Epic's account login system rather than the forum itself.
You'll get the 'not authorised' message on the Creator's Hub if you're not logged in. And lately it seems to throw me back and forth from logged in to logged out without any obvious reason.
Seller portal also has issues that I think may be related.
jesus, this guy is a genius of low poly: https://www.unrealengine.com/marketplace/polygon-war-pack
I mean, just look at this: https://cdn1.epicgames.com/ue/product/Screenshot/DestroyedVeh-1920x1080-ca8819b3573fac9a18e2e9621153afb8.jpg
its a company from new zealand i think not sure how many people but i think a few
ah, cool
I thought it was a single person ๐
I was about to go all Number One Fan:
@wooden falcon thats how you do low poly compared to aforementioned truck hehe
they must be banking on all their top notch lopo
yah, they have a huge amount of stuff on the MP
it's really embarrassing, cause I see that stuff, think "that's so inspiring and probably really easy to do!" then try it and it comes out like shit
obviously it's not as simple as it looks to get that good a style
ye
you would have to really get your style down, consistency is really good on that stuff
Pretty normal after sales. I was surprised I got a couple haha
So just reading through this on Creator's Hub: https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1439909-asset-declined-with-reason-yet-again
Does this mean they're saying they no longer accept any third party licensed content in a pack? Like freely licensed icons, fonts, etc?
not sure actually. its a bit of an odd situation
Well, all I can say is, if that's the case then my future demo projects are going to look really, really bad ๐
Hi..
Do anyone here know about any cheap/free landscape material templates?
Like a fully working material with layers, slope blend, displacement and tesselation. But without textures?
I find it hard to setup displacement on the layers for the material i'm using.
It's blended in a way that makes it difficult to add in a blend node for the displacements on all layers without outputting the whole MAT black, and without any working layers....
--Place to place link once pack is published-- A showcase of my polygonal vfx package. As usual the materials are clean, the emitters optimized, and the text...
good stuff
it has good variety allready, but how about some more traditional 'realistic' effects ?
there's a couple of campfires and smoke, do you have more ?
(for a game that does not have any magical effects or abilities)
hehe fire guy reminds of howl's moving castle
@harsh coral that could warrant another pack. at one point I just need to call it done else I keep adding more and more and end up with a pack that needs a price that nobody wants hehe
That's a beautiful particle pack โค
I wish we could set up bundles like they are done on steam instead of uploading them as separate products.
Just mark products that are part of the bundle and let people who already have some of the bundle have a discount on the bundle price.
that's actually a good idea
The way it works now I don't see a point in doing bundles
win-win for sellers and buyers
People would be much more likely to upgrade to the whole bundle if they already have something. As it is now you feel like you have to buy something twice.
idk why they are so idle with the MP
even if it's not worth to them money wise, i'd put someone to work on it for a day or two just to keep this vocal minority happy, and build a good image
mp generates quite some money, but its peanuts compared to i.e. fortnite
i know but it's not always about money
well mostly it's about money but not in the short term always
i guess projects that rely on MP assets aren't that likely to bring in big numbers of money
ark and that conan game use it quite extensively
๐
and a lot of even bigger comps use blockout props and placeholders
ark is still built as shootergame.exe...
hehe
i tried conans mod kit almost a year ago when it came out and it had a lot of unused MP assets
was really surprised to see that
well even more reason then why it should be sensible to invest a little in the MP
weve been saying/telling/asking that for years, some promises where made last month-ish, lets hope they dont break em ๐
I'm sure PUBG gave them a decent amount in royalties, and it was built from 90% MP assets
Normal and AO bake came out well
Welp, never seen this one before. I tried to like somebody's reply on the forum and got
Error loading delete form.
Please try again.
Error information: " 200 parsererror SyntaxError: Unexpected token < in JSON at position 0"
I almost feel like I'm risking the birth of Skynet or maybe identity theft when I log in to this forum.
I get a weird error when trying to access the marketplace from the forum
Had to use a direct link to one of my packages
Invalid Page URL. If this is an error and the page should exist, please contact the system administrator and tell them how you got this message.
Got that when clicking the marketplace button at the top of the page
The whole thing feels like its falling apart
Working buttons is on the "nice to have" list imo ๐
Lower expectations might help
I would actually rather they consistently didn't work instead of working sometimes and sometimes not, because that's just weird.
I simply can't believe this https://www.unrealengine.com/marketplace/ai-blueprint-car
read the description and now read mine https://www.unrealengine.com/marketplace/item/dec7a44f06c54ff28d2db5b62574629c
they also named the components the same name I did, but their pathfinding just follows a spline, how is that pathfinding?
and they just copied the tutorial from a forum guy who did a spline following vehicle AI and they named it Advanced pathfinding ๐ ๐ซ
they copied from Peter L. Newton
he made a tutorial on this and this is basically his tutorial
lol.... he even used the same level? wow.
I'm not sure if I should tag Amanda or contact support
pffft
i think they should really expand the scope of the whole whether or not the system is easily creatable for code assets. If this kinda stuff is gonna be allowed. the Marketplace is gonna be a junk yard of 5 minute blueprints being put up every few mins
he also stole from @nova scaffold too https://youtu.be/yk-JFPpWzxM
A look at the Battle Tank Blueprint available on the UE4 marketplace
@shadow inlet ^^^ few lines up
he copied your description like.. word for word. im pretty sure its safe to say all of the stuff is 'borrowed'
some ball-droppings on the mp
@fleet garnet its best to email marketplace support as well
I was like, this seems nice.... wait a second, this looks familiar
I think I'm going to make a wrapper on the savegame system and then see if I can put it up
owait
im surprised he didnt just link to that tutorial for his video demo. why bother wasting his own time making a video showing it off
@sullen lion just do a TPS template and add doN for a double jump and release "super customizable double jump system"
Here I am wasting my time programming, modelling, and texturing all original stuff when I should just be flipping tutorial blueprints
Ooh I know - I can make a function lib which just prints to the screen and call it Uber Debug Strings
he released 3 things today and all are "borrowed", he even has a collection, what a nice guy https://www.unrealengine.com/marketplace/profile/NicholasRoe
post a comment on each one and just say "this asset in on sale for free right now!" and link to the actual tutorials
I'd probably be making a lot more money if I could get my pride and concern for having to support stuff out of the way.
You know that's gotta be the easiest support ever
just link the tut and say "Hey here's how you can do all this on your own, know you know how it all works and how to fix"
@sullen lion well yes. because newbs don't know what they dont know yet. so they will get suckered by this crap. Epic MP team is there to protect THEM which in turn protects the sellers that actually make fresh assets. but if anything goes. then there really is no reason to put any kinda quality out.
not sure they can really check for tut copying tho
particularly with BP
Ought to be able to check code for plagiarism tho
@fleet garnet - Please report them to the MP team at marketplace-support@unrealengine.com
I'll follow up when I'm not on a train!
@shadow inlet trainjam ftw
If he did, there's another tutorial rip on the MP and its so bad
well i think more important than tutorial copying is just making sure the asset has some value really. like if it can be created in 5 mins. its probably not something thats worth selling
Ok, thanks, I will send an email tomorrow morning
Thank you!
I can't download ArtV1, I click install to engine and nothing happens. This is not the case for any other plugin I have purchased; does anyone have a direct link or a solution to this issue?
I had this problem with my plugin, it turned out that I sent broken files, I would contact the developer
I think I had somebody message me about that before, and the only thing I can say is contact Epic
Or if you contact the author, maybe they can send you a direct download
I see, thanks
Seeing those tutorial flips is really demotivating though
Probably took less time to make the whole asset than I spend mocking up a material to check my bakes.
hehe
they could of at least write their own description ๐คฆ
registers TutFlipper username at epic
lol
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
everything I flip is approved
freemoney.exe
I wonder how many sales that stuff actually gets though
well it also just saturates the market making it tough to find quality
looking at the smoothing groups on some of his mp packs I bet he ripped the models from something as well
gonna go sleep, need to regenerate my brain cells after this
@fleet garnet Maybe I'm missing something, or maybe someone screwed up even more, not sure. But just letting you know that for whatever reason, your AI asset is showing as 'Unavailable'.
How do I report a seller? I've tried reaching out to make them sell the assets they made from my tutorial for the minimum price but they didn't comply. Now, I want them gone.
I'll follow up when I'm not on a train!```
@sudden mason ^ was the same question
@fleet garnet this is fun ๐ What surprises me is how BP only assets that do physics interaction can actually pass to MP
Thanks
the whole interaction will collapse at different FPS - this can't be used in game or in anything that is suppose to run on more than a single machine
Don't be surprised.
The MP reviewers have about as much understanding of how the engine works as Epic's support staff on AH do ๐
Hell, there are packs on the MP that claim to support BP multithreading by just spawning threads and calling into arbitrary blueprints. No consideration of the fact that BP isn't threadsafe, or that huge numbers of blueprint nodes call functions that assert they're being run on the game thread...
I don't expect them to be very knowlagable or experience in UE4, but there should be some sort of checklist, which either funnels it to one person who deals with this kind of assets or to get an opinion from someone who is experienced.
but yeah, it's not something that is easy to deal with
Honestly, right from the start I didn't think curation was going to be feasible.
No curation + good searching and filtering is way better than bad curation + terrible tools/interface, I think.
can't open MP website
ohh launcher is dead to, nevermind then
@oak thistle
No curation + good searching and filtering is way better than bad curation + terrible tools/interface, I think.
Is Unity MP done this way?
Yup
Unity doesn't have any kind of decent curation, but you can easily find decent stuff due to the awesome search functionality
@sudden mason I already emailed the mp team twice about it, twice replied with we'll look into it but nothing.
Bleh
might be more leverage is the actual tut maker tells em to remove it
@sudden mason did he used your assets from tutorial?
I haven't downloaded it and checked but they are so similar so it's not impossible
looking at his other content, he did the same with some other tutorials as well
could include a license agreement into the assets attached to tutorial, to have at least some legal grounds