#fab
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Makes sense
If you know enough to be able to check if somebody implemented things correctly in their blueprint product, then you know enough to be coding your own products, hence you could do that and make more money than being a reviewer
When I look at something on the MP I'm going to assume even if it claims 'network supported' that I'll be rewriting it, but beyond that, would be nice to have a clear indication of the quality of the asset and that just doesn't exist
I just steer clear of the blueprint category
Yeah, people resorting to writing stuff in BP do it because they can't code and if they can't even write that logic in code then I don't want their work in my project
Well that's .. my logic on the matter
No amount of ratings/reviews/comments can help that category. The primary customers are non-coders and therefore wouldn't even know if things are implemented poorly or incorrectly
Yep
I just buy something if I think it'll save more time than it costs
Purchased this 'pro motion system' and frankly if the dev had spent half the time he spent on making it look professional to actually learn how to make an animation controller instead then it might have been worth half the price
Ignore me, at this point I'm just whining lol
I purchased an inventory system once
I think it hurts legitimate content creators when the consumer base becomes wary of purchasing
It added the same item into the inventory about 8 times when you pick one up
Tossed the whole thing besides the UI textures
Guy didn't seem to know how to use loops correctly
Yep
I don't really feel like making plugins for the marketplace myself, supporting people who don't know what they're doing seems like a pain
Plugins sell alright but maintenance and support is a real pain compared to other asset types
I'm sure I make a lot more just by freelancing anyway
And that way I decide who I support lol
Yeah, if you can land a project with good royalties
Current one is pay per hour, not a lot, but it's extremely promising and the client is good, so if it does well I will too ๐
The primary customers are non-coders and therefore wouldn't even know if things are implemented poorly or incorrectly
This is absolutely the bottom line I think. Sadly, taking time to write good quality, extensible code for the MP is just a bad business model it seems.
There's a plugin that was one of the very first released, where to use one of it's core advertised features requires you to copy the plugin from where it's installed, then modify the damn code inside thr plugin and rebuild it.
Epic response: This is fine. Customer responsre: This is great (very high ratings).
Maybe it would be easier to maintain a small, curated list of things that are good, rather than trying to rule out the long list of things that are mediocre.
Who gets to decide what is 'good'?
Hey, I wanted to use an Epic starter pack asset for my Marketplace submission but read some mixed messages about whether its allowed. Could someone clarify? I wonder why not since everyone can use them. Of course as long as the marketplace asset isnt just free Epic assets ๐
you can use a little bit for showcasing, but you should put it in a folder called "showcase" or whatever
Ow hmm, I would like to use the explosion particle, just to add some juice to the demo level for enemy explosions
@delicate dove I was wondering about that, I got the same and my sale was also marked 27th.
In truth, "Our fraudulent detection tools identified the accounts soon after purchasing and prevented the accounts from accessing the content." is worded in such a way that although it clearly implies it, it doesn't actually say directly that the accounts were prevented from accessing the content before they had the chance to download it. Could be interpreted as 'prevented from accessing the content from that point forwards'.
I don't know if any Epic staff have previously stated more clearly what is meant by this?
Yeah I mean it just seems ridiculous that they could possibly guarantee that in practice.
@delicate dove ```
you can use a little bit for showcasing, but you should put it in a folder called "showcase" or whatever
yea so
game/projectname/showcase
(I put the stuff in another directory thinking it'd be easier - but I had to work it into my Blueprints/, Textures/ etc. folders if I'm not mistaken)
(as in - I couldn't use Game/AssetName/Showcase....could be wrong though)
ive been using it since forever O_o
it's all a gamble as to what reviewer you get
Haha ok, thanks a lot all. I'll try ๐
I had a fraud sale
neither is mine :/
but they did anyways
luos's had one too
but it showed as a -1 on the sales report
I've gone from about 8 or so a day to just one each day. Wondering if something changed that I don't know about.
did a sale end?
I had a fairly big increase in sales on those days, so probably just luck of the draw I'd guess
Oh. Silly me. Some of my products are still on sale, but most went off sale
I wish there was a way to view and schedule sales from the portal
progress!
I know I'll come across as super negative, but I'm genuinely curious as to what is going on behind the scenes. Months, years pass, and then we get "Hey guys, new feature! Limited sorting is on it's way!".
There's no sensible reason why this and more wouldn't have been included in the initial release of the system. The fact that years later, it apparently is sufficient news to warrant a dedicated announcement is just kinda beyond belief.
WellActually took over Stephanie's position?
Oh goodie. A negative sale
I gave up on the MP almost 2 years ago now. Just not worth the trouble.
That might be a little bit of exageration maybe 18 months ago ๐
holy crap that's good quality: https://www.unrealengine.com/marketplace/office-medley
I mean, he went REALLY heavy on the film grain for the pics, but those look real
wait a second...that looks like my cubicle...looks around nervously
Saw that too - looks pretty awesome indeed ๐ฎ
Computer screens and a television where you can easily plug your own textures/videos. I like this one - there's probably a ton out there that just have placeholders
would be funny if the postit note on the monitor said "password"
The PP is a little OTT in my opinion though
I mean - you want to present your product well, but that may not be 100% representative of what you'd actually have in a final game
And yeah lol - that'd be hilarious ๐
Hng- there's a publishing delay
The feeling when you finally release a new asset that you've been wanting to release for 3-4mo+ โค https://www.unrealengine.com/marketplace/twitchworks
Now to announce my next release ๐ค
(ignore the featured image please.....I'm working on a new one as we speak, I don't know why I thought that was a good featured image in the first place ^^)
Thanks for the RT @wooden falcon โค
np...it goes to all the bots following me ๐
I really hate this embarressment of not having a 4.18 version at launch ๐ Not having a 4.15 version sucks more in my opinion though ๐ค
Ha ๐ Same here - I wonder if people actually see those bot RTs, but who knows?
hate when I get a like, check to see who it was, and it's just one of those "Want a good time? Check out my Twitter!" accounts
I picked like the worst time to launch...barely 4 hours after launch 2 other plugins have launched too
11 assets, meaning I'm 3rd row ๐ Exposure really is f*cking gone isn't it?!
I really hate swearing....but this is getting so frustrating ๐ญ
6 from one creator......why on earth did I put so many hours into the MP?! I wasted like all of it ๐
You sell your assets on other marketplaces?
That's kind of a pain for plugins
There's absolutely 0 exposure there - there used to be some here, and there still is a tiny tiny bit, but not a ton from what I can see, especially not in the new section
"That's kind of a pain for plugins" Why?
The EGL provides an easy way to install plugins, and it's all integrated + gets us that very tiny bit of exposure even though we don't have tagging....most, if not all of that is gone when using other sites like gumroad/itch.io
And they don't appear to offer an API that allows me to get at the content programatically, meaning I'd have to host a file server if I wanted to create an experience like that with a custom launcher, or just create a whole new marketplace from scratch
(EGL -> Epic Games Launcher btw)
What I meant is that you could sell them on other marketplaces too
Keeping UE MP ofc
I know, but the sales you get there are relatively low
Good to know
Atleast, from my own experience & what others are saying
I haven't pushed my gumroad for InventorySystem a ton, but it's been there for at the very least half a year without it getting a single sale ๐
๐
I could probably improve it a bit - but if everyone's honest, if they need an asset, the UE4 marketplace is probably the first place they'd take a look right?
Yep
I mean....people could do research/google/etc., but generally people, including me most of the time, are lazy ^^
And your plugins are cheap
Oh well, sorry to rant again.....it's just that now I recall why I was holding off on releasing assets.....and my anger for spending literally hundreds of hours is getting back at me ๐
I guess relatively speaking most of them are, TwitchWorks excluded. I have a few more coming that are a little more expensive, but this landscape is making me like super hesitant of releasing them if I'm honest
I guess I'll wait and see what the sales report tells me, and release a way less specialized one next round & double down on marketing ahead of the release
</rant>
(btw - don't get me wrong - I love the fact the marketplace exists and that I'm able to use it as a platform to sell on, and that it is integrated/owned by Epic meaning people trust it and I can actually make money doing what I love โค It's just that for the money I pay Epic each year I'd like a slightly improved service :P)
Just did some math - I'm shocked to find how much I've actually paid them :o.....and I'm pretty sure I'm super insignificant as a seller in terms of total revenue ๐
30% is really a lot
On another topic though - I've been looking at a ton of UE4 landscape assets on the MP recently (trying to keep an eye out on a few things I may want to use for prototyping, and I 100% suck at level design lol), and I'm noticing most of them are using PP in the screenshots. Anyone have any tips on what to look for when thinking about screenshot vs reality (ie. using it in your game without a post processing/color grading effect like they show in their MP screenshots)? Or do people generally use these with the PP & design their game('s UI/etc.) around it? ๐
(this for example, it looks great in my opinion, but appears to be heavily stylized in it's screenshots)
(that's Mars Landscape, by Pixel Perfect Polygons (https://www.unrealengine.com/marketplace/mars-landscape) btw)
@zealous ibex New landscapes use tiny bits of modified post processing. But most old landscapes (the one you posted) do use some heavy post processing. Remastered versions (v2.0 ones) wouldn't have very much post processing involved.
Ah, got it. I'll take a look at some newer/remastered stuff too then ๐ Thanks for taking the time to explain!
@zealous ibex while the new assets page is very good for exposure, i feel sales are even better exposure. i find that if i do a sale, and promote the sale on social media and forums, i get a fair amount of newcomers, people love discounts (myself included) as long as you are willing to take a price hit knowing that the amount of sales will make up for the lower price
also it seems when you request a sale, whatever date you put as the end date, it doesn't last until midnight that day, it will end midnight the day before. my pack was supposed to be on sale from the 25th to 31st
(7 full days) but i no longer see it on the sale page, so i really only got 6 full days
So the marketplace down for anyone else?
nope
Bummer ๐ฆ Was there a difference in timezone that may have caused that?
@pseudo sundial
@HowToCompute while the new assets page is very good for exposure, i feel sales are even better exposure. i find that if i do a sale, and promote the sale on social media and forums, i get a fair amount of newcomers, people love discounts (myself included) as long as you are willing to take a price hit knowing that the amount of sales will make up for the lower price
``` I try to price my assets as low as possible, but TwitchWorks resembles what is probably 100+ hours of work, and I'm most likely going to be provided something hosted for as long as it remains live, so pricing it any lower is hard. As for the other ways of promoting, I generally agree - this is what I try and do most of the times I'm trying to promote, though the forums have unfortunately lost quite a lot of usage since the upgrade (or downgrade as some like to call it). But yeah - in general I agree about the fact sales provide even better exposure, it's just that when you just release an asset you want to wait a little while before holding a sale generally because there's the 2w limit you can't do a launch sale (well, you could lower the price and then put it back up), and doing it right after means you're putting a new asset on sale which will probably do more harm than good. Not sure about that though, and cool you're seeing the same thing with hosting a sale as I am ๐ And I guess a higher base price means more options when discounting ๐ค
Though 23 assets released in a little under 20 hours after releasing, which if this trend continues amounts to like what? 23/20*(7*24)=193.2 assets launched in a week? I guess I just got unlucky ๐ค
Hng.....why you change the *s discord?!
hmm, what to expect from a lowpoly (polygon style) magic pack.
Id expect some particles of various descriptions.
obviously :p
I have a question according to plugins from the marketplace. I want to use a few in UE4 built from source. Does someone know how I can put the plugins into the custom UE4 version properly? Or is this something I have to ask in #engine-source ?
Maybe #plugin-dev ?
Pretty much they're placed into <path to ue4 install>/Engine/Plugins/Marketplace/SomePluginFolderHere, if you copy the plugin's folder into your source build's Plugins/Marketplace (you may want to create this directory as that keeps marketplace plugins separate from the rest), and then launch the engine it should prompt you to rebuild it when opening a c++ project or doing a rebuild I think. Not behind my computer, but if it doesn't work/isn't cleae, please tag me and I'll retry when I am ๐
@zealous ibex it didn't prompt me to rebuild it. It just said, that it needs the binaries for the plugins as well, so I guess I force the rebuilding process, don't I?`
@lunar fractal yeah, that's true. I will continue there if rebuilding didn't help.
Did you open a c++ project? But I guess rebuilding may be your best bet. Afraid I don't have too much experience with source builds ๐ฆ
ooo, finally got in the sketchfab store beta
Congrats!
I doubt I'll get any sales there too, but gotta try
@zealous ibex My project is a BP one. Just short feedback: Rebuilding did fix it for me. Thanks ๐
Awesome!
Hng - the MP's lack of a tagging system is pushing me into such a stupid corner right now ๐ The name I have for a product right now would ruin searchability, but changing it to something which still makes sense yet yeilds searchability, would require me to "copy" someone else's naming scheme, and doing something else would result in a super $hitty name ๐
Super Original Product Name: Super Generic Product Name - Someone Else's Product Name: The Namening
๐
How the hell did this get through QA?
A quick search shows it on sale at loads of places looking really good, and the version on sale on the MP looks terribad and is apparently rigged to the default UE4 Skeleton?
can baely see what it is
Same thing on CGtrader without horribly messed up materials
Pretty blatant case of someone buying it off CG trader and putting it up for sale here
hehe check the comments
Yeah, you'd think Epic would have caught that
On the plus side, if they've given up on QA maybe I can sell my stuff ๐
Haha yeah
Kind of annoying that character artists seem to have a tendency of selling either a female or male character, and never one of each that match each other
the sketchfab marketplace is in beta, and already has excellent filtering...granted, it had it back when it was just a showcase site
but c'mon Epic MP
Hello everyone!
Does it make sense to publish (for $) a Portal actor to the Marketplace?
In few words โ BP which allow to place multiple portal doors and link them in any order and in runtime they will act as a "Portal" game portals (not counting visual effects), I mean there will be target location visible, a kind of window to other place
or no one need it?
Isn't there already one ?
@swift musk I didn't saw anything, but I have looked for it some time ago... Do you have a link or exact name for it?
Nope, just a feeling that I've seen it . But might have been on the forum or somewhere else
@swift musk via the "portal" keyword I see only some teleportation system, but it does not provide the most complex part โ the "look through portal" thing
I have seen couple of tutorials but they both are pretty bad in the code (blueprints) quality and does not allow to set multiple portals, only 2 of them with hardcoded link between each other
also they have few bugs about teleportation when the portals are rotated
If you have the system I'd say why not? I mean, what do you really stand to loose? And if it's any good I'd guess that there's probably quite some interest in it actually, even if there would be a (good) tutorial, some people just want it done for them/have an easy all-in-one solution ๐
@zealous ibex well I have it but not 100% ready and it's in cpp, while for the marketplace I need to rewrite it to Blueprints
I suppose you could submit it as a plugin? ๐ค
@zealous ibex I think it's too complex for relatively simple actor
Yeah - I guess that's true ๐ค
That's my new marketplace asset idea https://www.youtube.com/watch?v=hkfIPfY65G0
hot or not?
@ebon leaf I have no idea if there is other such assets, but this one ~looks~ sounds amazing for me!
A small suggestion about promo video โ cut all the options selections after the first showing and just leave the sound effects, it's a bit annoying to look every time for the options selection. Especially if you're going to add more effects
@flat schooner not bad, but can you support more complicated objects and collision between objects?
@slender lagoon I want to have at least 20 different objects if I would have many variations of those that would make thousands of sounds. Everything drops on concrete here
Question: Are you allowed to sell houdini digital assets for the houdini engine plugin for unreal on the marketplace? If not, is there another place where you can sell these items?
No, you can't sell them as they depend on a another plugin to work.
Try selling them on orbolt
@sudden mason alright thanks!
@hoary ferry @sudden mason you can sell content thats depending on a plugin, but you need written permission from the plug-in creator.
and then its up the the mp team to approve the pack ofcourse.
Probably not easy seeing as there are different HEngine licenses with different revenue caps
Hard to enforce that through MP
the licence is what people need to use it, not to buy it though
isnt it "it wont work unless licence" stuff?
Yeah
then it could be allowed on the marketplace like any other pack that has dependencies
I meant more that it's probably hard to get that written permission
that might be true hehe
I can imagine selling HDAs would generate a lot of support tickets from people without the plugin, the wrong version and so on.
Thanks guys. That makes sense :)
Let us know how it goes! If it's allowed, I know what I'm going to do ๐
I will :) It will take a while tho. I only have a student houdini license atm
Ah, so you're not allowed to sell it anyway xD
^ hehe
Yup. I'm planning to sell some stuff, but beffore I'll buy a full license I'm doing some research ;)
they dont accept free plugins
only if they contact you for something
you cant, they dont allow it.
anything free on the mp is by request of epic
or their direct affiliates
they dont want to waste their expensive server space with free stuff. which could flood their servers if everybody is spamming their crappy free content.
even if its good, they dont accept it though
but their words are "its expensive"
ive never seen the option free available though
I think code plugins can be free but I'll try to look it up
Pricing in USD (Free content submissions are limited to Plugins or at Epicโs request)
plugin can be free according to this
hmm thats new-ish still. and in that case yea, video and coumentation
Plugins have the free option available upon submission
The other categories are restricted and need a price. Test it out by making a submission and choosing plugin. You can choose free.
since I never sell plugins never saw that option. dont think it was available when plugins where just (and finally) allowed though
The "Marketplace Distribution Agreement" is wrote into a single line, how Epic wants I read this ?
@delicate dove @hoary ferry Houdini Indie has a specific restriction where what you sell can only be used by other Indie license owners. If you get a full license then you should be good with Houdini side of things and need to solve potential issues with MP team
And good to know that reliance on 3rd party plugins is possible - was not a thing before
Hmm... if it's allowed these days. I could throw all my HDAs up on Marketplace.
I havent seen any HDAs on the marketplace yet tho :/
@sudden mason that would be awesome. I donโt know how realistic it is to get some sort of agreement between Epic and SideFX
Yeah - contacting the involved parties (jointly) in an official channel is probably better here - we can say everything we like, but we (unfortunately) don't have any power over the MP
(or I personally would have added comment notifications, tagging, improved search, etc. ๐ก ๐)
https://i.gyazo.com/81c2057c0e108a7dac1d594d44671fc0.jpg IronBelly finally weighed in on the copyright weapon discussion
I can see their concern, but those "changes" don't seem significant to me :/
changing the grip pattern on the slide would have been more significant that moving an indentation up by a 1/16"
they are slight changes though, which was mentioned
What other patterns go on slides besides verticle lines and slightly diagonal lines? The diagonal ones wouldn't fit well with the boxy slide design, so that leaves only verticle lines. I guess they could change the number of grooves.
just add squirly whirly lines
Hey can I ask you for RT: https://twitter.com/Bart_Kamski/status/960827254388547584
Updated Summer Sound marketplace asset on 25% sale in the middle of winter! #ue4 #UnrealEngine #indiedev #gamedev #GameAudio #sounddesign https://t.co/YjSh3fHxV0 https://t.co/ZqAdflXuow
https://www.unrealengine.com/marketplace/high-simulation-natural-plant-model-resource-package "high simulation"
great replies by the author as well
How does that even get through QA
beats me
@wooden falcon it's like not using someone else IP would be easier than trying to avoid being sued ๐
and I'm surprised that Epic is helping in this as people are outright openly telling that they are copying a real gun
like can I submit a 3d Mario character and ask MP team to help me how to make it different enough to pass review?
Jon Jones back in the day was discussing a lot of with legal about weapons which is why they where allowed back then.
if you make a character that looks like mario but isnt, thats different than making mario
the issue is with intent, trying to make a character that looks like Mario but isn't - is the grounds for being sued
because what you are trying to do is use someone elses IP for your own gain, without licensing or rights to do so
if you name it differently and don't try to present it as a known brand, then the design itself will be under the question
i think the thing here is, they where allowed before, and now they need to be changed. which is agreeable. the problem lies in the fact that the mp asks them to be changed but looking at the past weird actions of the marketplace asking for clear directions on what to change to reduce time spend for both the seller andthe mp team is all but rediculous.
if the same weapon was submitted today they might not be accepted right away
so the situation here is a bit more unique
and when you have mp team people who one day decline on overlapping wires, a particle mesh not having a lightmap uv, or a material not having a scalar value in roughness/metal..
its better to know from the getgo what the minimum required change needs to be
to be fair, that is not a job of MP team to decide if you are breaching Colt's IP
sadly it looks like there where facilitators of this in past, so yeah
no, but their actions arent so clear that you might get accepted again on one day, and not on another
i was once declined because one mp person made up the rule of "not more than 3 maps allowed"
hmm, I'm not sure why they bother, do they get sued for facilitating illegal sales?
lol
there has been no lawsuit so far
might have been a letter or general guidelines
from what I know not even that, but cant be 100% sure
I'm not sure why they would bother then as otherwise responsibility is on seller and customer
maybe they rather spend time and effort on this than adding tags to marketplace packs :p
๐
They can get sued for facilitating the illegal sale of goods
I'm guessing they got some kind of threat or lawsuit internally which kicked them out of snooze mode on this
they havent, that would result in everything being taken down right away
the problem when it comes to guns and cars with trying not to copy a real-world product is a) they are all mostly similar as it is, and b) if you deviate too far, your version won't look realistic
so, again, I would like to point out that we are not trying to teach people how to "steal" anyone's design
no more so than other manufacturers "steal" each other's
btw, these look great: https://www.unrealengine.com/marketplace/viking-equipment-pack-vol
not sure what you mean by "realistic"
as in based off a real-world object
just as that asset pack above^, how realistic is it?
ok, but if you are basing it off real-world products designed by someone else - you need to license it
if a person sees it, they'll understand it's a gun from modern times
and no you can't just accidentally make a Glock-22 with 10 details which are exactly the same
yah, I agree with that part
but if you make a gun that has the same general shape, it's not the same thing
the details make it different
you don't get sued in that case
but if you look at conversation on that screenshot^ something completely different is going on there
got it
the changes aren't material...they just move stuff around by a tiny bit and say "see? it's different"
I'm not a gun nut, but if people can look at it and say this is 95% Glock-22 then you have a problem
that's why I stay away from that sort of stuff
that, and I don't have the ability to model one ๐
hmm, nice...sales are starting to pick up again
of course, the next big Epic sale will come along and mess all that up again
which is annoying, since not competing might result in less sales and the slow build-up of sales afterwards.
yup...I've never done a 90% sale before, but am planning on it next time
lol, actual tech notes on this one plant pack people are complaining about: "Hard Dish:1.5GB"
i can eat like a tank on steroids, but 1.5gb is a bit much
Will be there a sale on valentines day?
I'm just asking
Ok
does anyone else ever get that feeling where you go "Man, I need to work on this project", but as soon as you start, it's like all of the energy gets sucked out of you in an instant and you'd rather just waste time on Discord? ๐
Yup
Know that feeling
Generally, I end up closing discord completely, possibly dumping my internet connection, and just starting work
After doing stuff for a bit you'll get into it
(I do, anyway ๐)
it's usually after the "new project glow" wears off
there's things in my first pack that I really need to improve, but the idea of working on it again is like a black hole of enthusiasm
Then either take down the pack, leave it as it is, or treat it as a normal activity; "Sucks, but it needs to happen"
I've never heard complaints, but it's stuff where when I look at it, I go "with what I know now, I can do better"
and I'm starting to suspect the filters on the Sketchfab store...click on Best Selling, and then click on some of the items, and # of downloads shows 0 :/
@wooden falcon I open my project, think about what needs to be done and then spend time on Discord asking theoretical questions how to do something that's actually something unimportant (Ripples on the water surfaces from water drips for example)
well, at least that's still useful
Basically, I'm at the point where I alt-tab without even thinking about it to look at Discord, then going through all my interesting servers to make sure I've read everything
I'm wasting a major amount of time here
x3
https://www.unrealengine.com/marketplace/sci-fi-starfighter-spaceship
My first asset on the marketplace just came out! It's a sci-fi fighter that I did using mesh decals and some other fun techniques.
@lilac mica congrats on your fist release, looks neat! ๐
congrats!
just provide good, friendly customer service and you should be fine
Hi what happened to this why is it not on sale anymore? I really wanted a solid selection wheel like this. https://www.unrealengine.com/marketplace/dynamic-selection-wheel
@lilac mica No video yet?
๐
who knows Iby...Epic doesn't give a reason when they remove a product from purchase (or the pack author might have requested it)
is there any way to contact the author? He could upload it onto gumroad if it can't be on marketplace.
he has a support email if you click on his name in the pack page
ah cool. Thanks.
np
ok just an email. I really hope he is able to reply.
nice looking low poly pack: https://www.unrealengine.com/marketplace/low-poly-weapons-armory
@midnight gazelle Just by briefly scanning the comment section, looks like it hasn't been updated since 4.12 which is grounds for removal
has anyone tried the fps wizard pack?
I'm early in my learning, but it seems somewhat attractive as a possibility
"All Wav files must have Cues attached"
Anyone know what the reasoning behind this is?
Required for MP asset and if so, could someone provide an example ? ๐
i just write "1:1 ue4 eula" in em and that has always been accepted :p
Perfect, going to copy that ๐
"All your base is belong to me"
Ow harder to convince the reviewer with that, maybe all your base is belongs to reviewer and me, splitsies ๐
"All disputes resolved through MMA."
hehe
Privacy Policy: "Give us a smile."
"All disputes resolved through MMA fighting Jon Jones.*"
*whichever one is available at the time
one will beat you into ground beef, the other will eat all of your tacos
hehe
@shadow inlet might want to nudge the mp team and ask them to read the entire email.
lol
MP team is a neural network ><
Doubt that, those tend to learn from their mistakes and improve over time
MP team is a neural network where neurons are removed as fast as they are added.
you can't really blame the MP too much...we don't have any of the details as to why they cannot implement any of the common sense ideas we've been waiting on for years...probably lack of resources
MP team that is, not MP itself
I'm mainly referring to the retarded QA
I'd love to see the kind of stuff they say about us behind closed doors though ๐
^
They're the closest thing we have to somebody that's actually responsible for how piss-poor the MP is features-wise, and they are the ones doing the QA.
I know at my work, I have certain users where when I see an email or incoming phone call from them, I go "oh, this <expletive redacted> again"
How great - one of my assets has -01 on the end due to having to resubmit using the new portal ๐
I really hope I can get this changed now it's launched ^^
Not again?! I literally always get burred under new assets when I launch ๐
Last time it was something like 10 in the hour after launch - now it's ~3 in like 25 mins or so after launching....and it's the billion volumes assets (again) ๐
I know I"m releasing quite a lot of assets in a short period of time myself....but I really would vote for a like 1-2 assets max per week release measure ๐
honestly, all those mats look alike to me :/ might just be the style
this looks pretty cool: https://www.unrealengine.com/marketplace/low-poly-modules-wild-west
I don't know what it is about low-poly stylized stuff that appeals to me
Getting rejected because my first person animations have some 'unnatural movements'
No ๐ฉ , You don't normally clip the gun through your face when you aim down the sights irl
"Elbow is too high" Yeah, it has to be to be on screen ffs
Well, reply, that your mocap actor had a misplaced joint, while capturing.
That pic
Whatโs the problem w/ my pic?
It's awesome ๐
Wow thanks!
We really plan on competing with the AI Toolkit which is currently available at a little less than 3x the price of our upcoming pack.
๐ค
It wouldn't even have to be limited to dynamic lighting. It's just a by-hand system for precalculated visibility. It could be extended to many things. Edit: It's not really precomputed, but I suppose it will feel that way when you're placing the volumes. If they can be moved dynamically, that would be fun.
I imagine it does nothing for a scene with one directional light
Isnt this just level streaming?
Nop if everything correct what he said
Lot of engine using light portals or light culling techniques
Seems he implemented this common technique, but instead of low level implementation this works on feature level
Does anyone want to play a game of "Can you find an asset on the marketplace that matches my description but I can't give you an image?"
Alternatively
"Does anyone own this asset and can check something for me?"
Maybe? :P
I was expecting a joke about an asset with no images.
- A kidney bean shaped medical tray
Possibly from the asset Morgue Props, does anyone own it?
Its got like weird bacteria circles in it
That's awfully specific ;3
Its a hard game
I'll poke around the mp a bit but don't own the asset.
didn't find it, gonna forfeit the game
I'll pay winners in my cryptocurrency <_<
I mean, you're not wrong that its a hard game. If I had any clue I'd keep going but I've looked at a few different prop packs. Who knows I might look later if nobody found it yet.
And a file cabinet with some weird ass scratch? marks on the top
Figured you'd be giving DAL
"Your dallar's no good here."
(chuckle)
aye
DALLAR!
Oooh - has the MP search improved? ๐ค https://www.unrealengine.com/marketplace/assets?lang=&q=postgresql
Went through the entire list of environments.
When I search for postgresql, it's now matching some part of it's description or something as it isn't in it's name (which I thought would be needed for it to show up, but I could be wrong ๐ค)
Is it just me, or is there a severe lack of fire extinguishers on the marketplace
There area few I believe
epic are more about starting fires than putting them out
Check "weapons" ๐
I basically have this project and I'm trying to reverse lookup to see if certain assets were from the marketplace
pubg didn't have fire eaxtinguishers... so its clearly not needed in any game. duh
i think one of the industrial props kits has fire extinguishers. no promise on that though
I take it back. That one has one
hmm, is not my fire extinguisher
well fine, I'm not playing anymore ๐ข lol
Upload it to the marketplace as an anonymous prussian and let QA compare file hashes.
lol
Anyone know what happened to community pick btw?
its now a round robin feature thing
Well, looked through so many assets, found only 4 fire extinguishers
3 of them are not even usable quality
ยฏ_(ใ)_/ยฏ
none of them the one I'm looking for
heh
tbh, just try making up urls like <unrealengine.com/marketplace/fire-extinguisher-mega-pack> .... Got more chance than finding it any other way ๐
mfw a model of size 3x3x2 has 4 lods
if you're trying to figure out if somebody on the team just bought an asset, I don't envy you. There's also unity and all the other mps
I feel bad for this guy and his unusable fire extinguisher
https://www.unrealengine.com/marketplace/modular-scifi-engineer-props#&gid=1&pid=1
Is marketplace accepting dallars as currency yet ?
Hello, is anyone here willing to share how much copies he/she sold on the Marketplace?
even with that data, its not that accurate sadly
I honestly never have tallied it all, and the total count isn't even on the online report anymore
really depends what you sell yourself
1073 thats amount of packs I sold last year
not that much, but enough to make quite a few k's
nice
I sold 224 last year
out of those 224, I think 3 left a rating
lol
I guess my stuff is just mediocre enough so there's no one pissed off enough to leave a 1-star, but meh enough that everyone else can't click a button to leave a rating :/
It's ridicilous but similar to my experiences with rating percentages
Okay, thank you.
Sounds like you guys have way higher percentage of customers leaving ratings than me
๐ฆ
I know this question has probably been asked (many) times before - but how do sellers experience creating a support discord. Is it worth it? Is it a lot of hassle to keep up, and yet another place to check if people need support, or is it an easy and great way to offer people help? I'd love to hear some opinions (considering creating one myself too)
I have a support discord. Luckily there are a lot of good customers out there who like to help each other out when trying to figure out problems, so that helps me out not having to answer every single question. As long as you keep an eye on it and establish rules in case people come in asking for free stuff, I find it much better than any other medium for support.
Hm, I guess that's a pretty good idea - how hard was it to get your customers to find your discord/join it if I may ask. Did you just put it out there, or did you take any measures to (actively) promote it? ๐
I linked it everywhere, on my project description, youtube video descriptions, and in the forums, both on my thread and in my signature. There are only a few that send me emails, or comment on my videos. Most come into the discord.
Cool, thanks for telling me all that ๐
There are only a few that send me emails, or comment on my videos. Most come into the discord. Same for me ๐
Cool, looking at ways to simplify my life as I may become one of the largest (in terms on # of plugins) plugin sellers on the MP soon....so will hate updates/keeping an eye on comments (way more relevant for plugins than let's say art like textures)
I think I've gotten most of it down though - working on a custom bug tracker, almost finished a python script that "scraps" the MP's comment API to do a diff & notify me when a new one gets posted (if I ever clean this up, I'll post it on github), tools to automate building & testing of release version of my plugins, etc.
That's awesome ๐
(for sure 6 - probably launching the remaining 3 too & going to start work on a new batch soon)
Writing documentation can be such a pain though - as well as creating promotional materials such as screenshots, videos, etc.
Now the real question - is it profitable?
I have pretty much 0 costs here, so it is for me ๐
Writing documentation can be such a pain though - as well as creating promotional materials such as screenshots, videos, etc. Indeed ๐ ๐ฆ
& I love doing it (mainly R&D), especially compared to filling shelves at supermarkets etc., so I don't mind being paid peanuts ๐
May improve now I'm releasing a few assets that have a slightly higher pricetag though
You're a student right?
Yep, so minimum wage is almost nothing anyway
ยฏ_(ใ)_/ยฏ
I believe it's something like 2.71/hour when working full-time, so yeah, I'll keep my "job" creating marketplace assets, which pays slightly less but is still kind of my hobby anyway
2.71_โฌ_ ?
Yep, should have added that ๐ค
That's really not much
But then there are also months where I make way more than that on the MP (mainly when it's the sales season, in which I don't actually see a huge spike in support requests, but the extra revenue is pretty insane)
In which country do you live, if it's not confidential?
the Netherlands
Oh, it's 2.74EUR/hour @ full-time, got updated this year (40hrs/week)๐ค
Correct ๐
Also, to any people using the marketplace (mainly) for buying things: is there any interest in plugins related to OS X/iOS development? Or would you be so advanced you would just implement it from scratch for your game if you're looking at those platforms (mainly due to the packaging size constraints on iOS)
I'd guess it's probably anywhere between 20 and 30? Discord doesn't provide such metrics though (as far as I know), so we may never know ๐ค
Well you're really skilled for someone who is 15 ๐
Thanks ๐ I guess anyone can achieve great things, as long as they're willing to persist.
Wait...marketplace comments have profile URLs associated with them?
"profileUrl":"grails.serverURL/players/8845df4d4b204437a60bd2b7f6bc5c9b"
``` for me ๐ค I wonder how that works, and if it exposes a possibility to get it touch with commenters in a more direct way (many don't see the replies I add to their comments stating their issues)
Where is that from?
Marketplace comments API, sec...
curl https://www.unrealengine.com/assets/ajax-get-comments\?commentObjectId\=c2a207703020465f8bef1c27a2a16451\&commentNamespace\=A\&start\=0\&sortBy\=createdAt\&sortDir\=DESC\&replySortDir\=ASC -X GET -H "Accept: application/json:charset=UTF-8" -H "X-Requested-With: XMLHttpRequest"
``` That's the cURL command I'm using to retrieve it for my InventorySystem asset currently
As you have experience scrapping MP pages too, have you found an easy way to get hold of the "ID"? I'm pretty sure it's the same for all of the "objects" associated with an asset, but can't seem to find an easy way to go MP page -> extracting the "ID" grammatically ๐ค
Just Thoufght I would say Hi, I may be on the marketplace soon ๐ After all these years in Unreal ๐
Awesome! Be sure to post a link when your asset releases ๐ Hope you'll enjoy being a marketplace seller & not be annoyed by some of the.....let's say shortcomings ๐ ๐
@zealous ibex Which id?
Also, it's quite funny how "displayTime":1510757719898 is kind of contradictory. It's an EPOCH timestamp, which is generally used for internal time representation....so it's really a "display" time
Hm, now I'm not 100% sure anymore, pretty much from what I can see it appears MP assets have some kind of internal ID associated with them, used in API requests to retrieve information like their comments. I was thinking you may have hit it when scrapping it for the products, but looks like you didn't have to deal with it (lucky you), so nvm ๐
Thanks, Guys, I will if it gets accepted, I am just a dev, in the dark with my backup keyboard with no key lights like my one that just died. So sorry for typos ๐
No problems - I have almost the same, but that's because of my bold choice to use Arch Linux with somehow xset not working to turn them on ๐ค. But bummer & no worries about the typos ๐
I have spent 25k hours in unreal, so I making use of my 23 years modelling and design experience and mu U4 expereince and VR experience ๐
๐ฎ That's insane!
conn = http.client.HTTPSConnection("www.unrealengine.com")
payload = "category=assets/" + category + "&start=" + str(start)
headers = {
'x-requested-with': "XMLHttpRequest",
'cache-control': "no-cache",
'content-type': "application/x-www-form-urlencoded"
}
conn.request("POST", "/assets/ajax-get-categories", payload, headers)```
Yeah, I am now LOL
I think I've probably spent 15k-20k using UE4 too...but not sure
@zealous ibex That's all I ever did ๐
๐ That's python right?
Ye
I spent 6 months in unreal 2 - 1 Month uni project - https://www.youtube.com/watch?v=lCLRVV4cMow&t=213s
A playthrough of the stores level using the unreal engine2 (2004), this was a 1 month year 2 uni project. Check out the game i am miking now - www.cdfghostsh...
Anyway, hearing that experience it'll probably be accepted, just be sure to double check that it doesn't represent any trademarked designs if it's art, as they've been pretty jumpy about that lately
Looks cool, and oh man do those games look old by modern standards ๐ค
Then Spent 3 Years in Unreal 3, As a solo dev I managed to get my games finished off with a lot of work ( Failed growdfunding)
Check Steam For Ghostship AFtermath and CDF Ghostship
Nice - I know how hard it can be to create a full game as a solo dev, so props to you for pulling it off
Then spoent almost 15k hours in U4, As a solo dev again, after my starfighter Kickstarer failed. So did it alone again - Check out CDF Starfighter and Starfighter Origins
They where slated for using stolen asstes? And paper mache templates etc. Check Reviews, its not as good as elite dangerous, or eve etc. OBVIOUSLEY lol, I am one guy, no doh.
Looks cool
And then released reficul last halloween - Check that on steam. I did use assets for that, some of you huys. Spent my doh on the market place and put them to good use. But that had Zero promo, so died after it started.
So working on maki9ng some awesome sci-fi assets for the U4 community ๐
Sounds cool - I always love to see it when new high-quality Sci-Fi assets come out as they're simpy so darn versatile ๐
Awesome, I am sci-fi through and through ๐
Hopefuilly this will be on soon - https://www.cgtrader.com/3d-models/space/spaceship/retro-space-fighter-fully-featured
And this : https://www.cgtrader.com/3d-models/vehicle/sci-fi/ufo-kit-bash-1-16-low-poly-pbr-ufo-pack
I am giving working 100 hours a week in games dev, and getting some new quality assets out there ๐
Cool - looks like they'll probably perform quite well in-engine too seeing their poly counts, not an artist though....and pretty much everything performs $hit on my computer, but that's another matter ๐
Cool - hope you'll do well on the MP ๐
And the nice thing about art assets is they require quite little maintenance + can be ported to virtually every (gamedev) store out there, so I'd deffo consider looking into that option too if I were you ๐
Gotta go though, so have a good day ๐
Performance is key, they have 4k pbr textures and that is only performance hit for low end etc, but 2k looks good though. its all about usability and ease of use, as an artist, its good to get everything set up for the None artist ๐
K howtoCompute
Good chatting
have a great week ๐
Soo you soon guys and have a great week. i am making more time for scocial stuff this year so as Arnie Always says : Ill be back ๐
What's the best place to release an asset for free? Gumroad? I've decided I don't want anything to do with MP so once I release my tutorial showing how to create Vertex Animation blood effects I'll just give away the pack as well.
Gumroad is fine as long as you "advertise" it somewhere as discoverability there is low
I think itch.io have category for training material too
I'll just link to it in the description.
Getting annoyed with people selling assets copied from the tutorials, so I might as well give them the real deal
ohh I know what you mean ๐
Finally
they agreed anims where fine?
"After an internal discussion, we have decided to move forward with your pack with no changes needed to the animation, since the issue cannot be seen from the default point of view (First Person)."
good!
though, eventually you might want to add the 3ps ones to it as well?
or are they already available?
Using the 1st person reload for 3rd person should work fine as long as you use IK, and the rest should be covered by any set of rifle animations.
ok
Anyone get this? https://www.unrealengine.com/marketplace/real-dynamic-water-create-lake-river-pool-any-you-want
Free scene
https://gumroad.com/l/VrPz
This is a large scan converted to real-time in Unreal engine. Not very optimized but running fine on a Nvidia 1070 with HTC Vive and Oculus Rift.As it is a personal project, I didn't want to spend too much time on it, so retopo was not made. 6 DOF with teleport system for navigation. https://www.youtube.com/watch?v=sjKyn9ecOjk
@hallow wagon wtf
how did that pass QA?
with those shader parameters
R_h, R_l, S, T_h, T_l, C1, C2, N1_s, N2_s
I thought they enforced human readable setup variables
I can read the variables ๐
asset itself seems nice, hard to tell if it's usable (no idea on the shaders instruction counts)
Love the consistency and capitalization of the variables anyway
I feel like Epic should enforce displaying the instruction counts on all material or vfx only things
it's always easier to make a brute force approach that looks nice vs one that you can actually run in a real game
"I feel like Epic should enforce displaying the instruction counts on all material or vfx only things"
indeed - I picked up an ocean shader that claimed it was performant and good for games etc, as I wanted to pull it apart and take a look
it had something like 1500 instructions and reduced my framerate to about 45 when it was the only thing in the scene -_-
doubt you'll find crazy instructions on anything I made though. ("vfx things")
but yea, ive seen strange things.
back when mesh particles where one drawcall per spawn I saw rain packages spawning thousands of droplet shaped meshes hehe
Anyone knows about plugin or code to do procedural generation with .umaps?
Anyone know an easy way to find a list of threads you started on the marketplace forum?
The forums are so bad I can't even find my own threads
Finally found it.
this guy needs to learn about skylights: https://www.unrealengine.com/marketplace/forest-pack-easy-landscape-with-plants-and-flowers
I guess one of my characters is supposed to be featured atm but I haven't ever seen it and haven't had any sales.
yah, that featured thing is very sporadic...I never saw any sales from it
but having my rock pack on sale this week has been nice
your sci-fi victor character is featured @robust vector i saw it
Guess that just means featuring isn't worth anything now
it's random for each user
Before, any time you were featured you would get a huge increase in sales, didn't even matter what the product was
Now I guess there are too many people stuffed into the rotation for it to work
Hey I actually bought that character looks pretty cool man
Aand the river tool which is too OP for my pc and still haven't opened it yet as in my first attempt my whole pc crashed
๐
Hng - plugin issues with UE4.18 again here (can't install a 4.18 version using the Epic Games Launcher) ๐
#WIP ๐
Heya guys new seller here, was wondering what the avrage time for submision approval is?
any thing from 5 days Up, depending on how many revisions are required
but your normaly looking at about the 14 day mark
Oh good, i've heard horror stories of up to 2 months
can be bro, depends on how many changes you are required to make
I think @zealous ibex had to wait a few months without any feedback
plugins take longer
I would guess a minimum of two months for plugins unless things have significantly changed.
Haha 9 months, the feature really feels like your baby then ๐
haha wasn't mine ๐ but yeah it probably would XD
Hi folks, I have one question (cannot find answer with googles). I recently bought bunch of asset packs from marketplace. I also have that itching to make new level for Unreal Tournament. Can I use those unreal engine marketplace assets for unreal tournament level? I mean if its legal or not so. I know how to transwer it over to ut.
I think you can, as long as you only release paks
I suspect it might be in a strict sense, but I'd recommend against it. UT levels are generally expected to be shared. Marketplace assets aren't.
Yes that is exactly my worry, ut levels can be easily dissasembled, assets pulled.
well time to learn substance and quixel then and houdini. ๐
In a packaged form, that would be sufficient protection. But if someone else is releasing your map, such as in a pack, or even the official UT team, that could be a problem.
But tbh I don't really see why you would need marketplace assets for UT, as the structure of the level matters way more than the graphics
IMO
well i am making levels because i love to make them, and better it looks i like it better, do not care much about playing it
i just have seen how crappy those new ut levels are, or rather that they are nowhere near qualit of those old ut packs.
just few great leavels then lots of unfinished ones
They are fun to play though
That's what matters to me
And placeholders make it easier to spot etc
i want few remakes of old
I still think approval for an asset pack should not be too long (no bp's,plugins, etc)
Any updates on fun gun drama?
ironbelly got asked to change a shitload of their weapons.
Without any kind of guidelines on what to actually change
rip
and with how vague the marketplace submission can be, from blocking a pack for overlapping wires in blueprint, to random wrong foot out of bed moments, to accepting non pbr files where everything is wrong.. it'll probably result in months of tweaking weapons and hoping they get accepted or back to drawingboard. wasting both IronBelly's time, a well as the mp team their time.
Overlapping wires in Blueprints? Seriously? ๐
yea, and thats not even the worst hehe
overlapping wires make me laugh
if you have a node that has an int, string output and the next node has a string, int output
wires are going to cross
not unless you take them the long way around your entire blueprint xD
Unless it has an output as well, then crossing is inevitable so you cannot submit it ๐
Are they all that strict or is it random? ๐ฌ
it depends on who you get and how that person feels, how his/her relationship is going at the time, what they ate, and how they interpret the guidelines that day.
which is kinda sad/annoying
hahah ๐
one day they decline a dev that worked on stuff like battlefield/witcher, other day they accept work from someone who cant even unwrap a mesh
I'll start hoarding lucky clovers, rabbit feet and more xD
Hello guys is there any person from marketplace team there? I'm trying to replace my files for more than three weeks and nothing happened!
You can PM me with some details and I'll follow up with the team.
thanks
well, you can avoid crossing lines always by making local variable
but of course in many cases it makes way more sense to cross the line still :p
Guys just want to make a suggestion, we have no city builder game templates? It seems like a no brainer since there's enough assets floating around
Could you clarify? Have some concerns with the idea (1. Paid template for the MP? Then only public assets allowed I assume. 2. Also, usually the user wants to use their own assets in the template and use the logic only).
@lunar fractal Are you responding to my citybuilder game template suggestion?
yes
I'm not sure I totally understand your questions. The template could just include placeholder mesh that can be later replaced. So yes the template would only really require logic
I'm an artist with a bunch of assets which I could even provide if a dev wants to collab
to make a fully fledge game (+ marketplace template)
ah ok, main concern was the first one because of "there's enough assets floating around". Though you meant using paid assets for the template
oh no I mean if dev's bought the template, they could use their own paid assets for their game (not included in the template)
Yeah alright, got that clarified. Sorry about the questions ๐
synty has quite a bit of city builder type assets, so a city builder template would probably sell good
City Builders are really complez
Not really in the mood to do that just for MP
Almost certainly won't sell well enough
i think people will get pretty overwhelmed with the complexity
its easier to place houses manually
doing a city builder will cost alot of time to get right for customer and MP
Yeah complexity is definitly a concern here for good support
Like... Define city builder? Cities Skylines?
Will look into the idea though, sounds interesting ๐
No-one is going to program CS to sell it on MP
thats the thing
Because it's a metric ton of work
And never exactly what your customers wants
the better thing is to release a modular house building set
like
with walls n shit
but with extra furniture
and lots of different variations
maybe working doors
proper glass
and like multiple houses
you would make alot of money with that
I think tools are the new rocks: https://www.unrealengine.com/marketplace/small-tool-kit-with-crowbar
New MP idea: build tools with rock material -> instant dollars 
i had alot of customers who instead of hiring freelancers bought alot of those packs...
they have lots of content sites
and end up with complete different styles
and people recognize assets...
i dont like the marketplace, in that category...
I would buy the blueprint/extensions systems first before models
like combat and weather systems etc
This is an example of a cool citybuilder http://lo-th.github.io/3d.city/index.html @real dust
Also I don't think it necessarily needs to be complex with maps, NPC, etc
Any way to submit update before publishing the approved product?
nope @silver moat need to wait
@tame wasp Maybe one day...
;3
It's something I'm considering, have been considering for some time
But I doubt I'll be doing it anytime soon
(If only because the marketplace is a horror-story at the moment)
"at the moment" lol
cool. I have a bunch of hand drawn isometric assets so if any dev's are interested there's also potential to collab produce a game along with a marketplace product.
I also have tree's, robots and other sorts of objects
@delicate dove Wait for what? :\
till they accept/decline <_<
ahh, then it should work
UPDATE button won't appear before publishing.
O_o thats lame hehe
And mp support says you should publish and use the update form
and I'm saying I don't want to publish before update is applied
hmm
Nope, not yet
I bought it to their attention recently and I believe they were going to look into it
I'd reccomend shooting them an email, and making it SUPER clear that you can't do it (in all caps/first line), or they may send you an automated response
If that happens, you should complain here and your issues should be magically solved 
hehe
Quoting:
"Items that are approved but not yet published cannot accept file updates via seller portal. It is currently a bug on our end and we are working to fix it."
``` So I'm glad they're looking into it ๐
Already asked them twice.
And they ask me to bump the same ticket where they notified me about review process.
Not sure how submitting file update has anything to do with a ticket that's closed a week ago.
@silver moat what kind of asset is it (blueprint, plugin, character, etc.)? recently, when i update my asset, it takes maybe a day max for the update to be processed, as i believe the update process is mostly automated now and my asset is a full blueprint project
it might be ok just to publish and then immediately update, unless you can't have anyone getting the old version for some specific reason
Hm, I guess it kind of makes sense as it "belongs" to that asset submission thread, but the ticket system has been pretty confusing in general in my opinion
We have 25 products released and can view only 24 in our MY PRODUCTS page.
Whose idea was it to show only 24 packs without being able to go to next page? :\
We have another pack in submission and more to come. It means more and more of our packs will go hidden as we release more.
Should we email mp support for doing the changes to description/images from now on?
Probably best to keep emailing them as much as possible
Only way to get them to do anything is to try to annoy them to death
90% ๐ฎ
Only the guns are on sale too lol
@vivid tide Looks neat. Day One Purchase from me
really interesting
Thanks all. @north stirrup I tried Octree / Quadtree before but they weren't very performant to be honest - this is just a 2D hash grid which seemed to give the best performance vs sorting cost ๐
It's 2D only?
Yeah but works for 3D. 99% of games don't need to also sort in the 3rd dimension, the extra cost you pay outweighs any search benefits
Yep
So unless you're doing a space sim or a game with no ground, it's not all that useful
Should probably avoid the word hash, but it's just position.
Looks cool ๐ฎ
2D hash grid ๐ค
Yeah that's my bad, when I first did this years ago I thought hash resembled the shape (as in the hash key) instead of key-based lookups lol
In practice it's just a 2D partionioning grid
Arrays, as I use the indices to swap faster etc.
And allocate blocks rather than individual elements
So how does it works for "infinite" worlds?
needs infinite array?
Or it adds cells dynamically?
You set the grid size/properties for each world before hand. If you want to change world size later, you can rebuild the grid as the world changes (speed of which depends on how many objects you have)
Not heavy at all really. An actor component for any object you want sorted, the grid manager itself, then the cells
Well still got that Nยฒ array
The sorting is N for number of objects
Then searches only query bounding cells, so a search of the same size is identical cost regardless of grid size
I mean it doesn't work for worlds with let's say 100000x100000 cells
(which obviously never happen)
It could do if you really wanted to, but you probably just want to increase the cell size and decrease number of cells at that point
Gotta weigh up cell size vs object density
It could do if you really wanted to I think I misunderstood smthg
Don't you have an array with all the cells?
Yeah, but searching doesn't require you to iterate all the cells ๐
My point was
100000x100000 cells makes 10G cells
But memory is cheap anyway
So not an issue at all for small worlds
Oh sure, but if you ever needed that many cells I'd question you're games design haha
I need a 10kmx10km grid accurate down to 10cm, damnit!
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The plugin UI limits you to 192*192 cells, with a max cell size of 16K (maximum 3 million units in size) - but it's one of those things you have to balance up
Also I think your method is more performant than an octree, but it requires more tuning to get that
For instance if you configure your object density the wrong way, you're gonna need to search lots of cells before finding the nearest one
That's where the plugin is crafty
Whereas an octree would have constant cost
You don't do any iteration of cells when searching
๐ค
I also found that out of the box, performance was a massive win over quad/octree
Just sorting a quadtree with around 50-100 objects was taking me around 3ms (this was a couple of years ago, my implementation may not have been great)
Sorting 500 objects into the grid takes 0.08ms
By sort, i mean put objects into their cells
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Yep, insertion is faster with your method than with an octree
You don't do any iteration of cells when searching How are you doing this magic?
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Essentially it's fairly straightforward to find the cell indices which correspond to the bounds of a search mathematically. Sso you find the indices first (static cost, biggest saving), reject cells first (dynamic cost depending on shape/size), then reject objects (dynamic cost depending on cell density)
yeah not doing that
Yeah rejecting cells based on index rather than doing actual distance-based checks was mega-faster I found. It'll be interesting to see what use cases other people have for it though, mine was quite specific (fixed-size large worlds, varied object density, high overall object count, lots of objects querying other objects etc.)
So like, RTS conditions
Unless you're doing a massive amount of searching all the time like I was, the plugin probably won't benefit you
Actually started this discussion because I did smthg really similar some times ago
With an octree though, because I'm in full 3D + kinda infinite world (https://youtu.be/4XiThiHBaSg)
Ah yeah I see, yeah it probably wouldn't work so well for something like that!
I might maybe have a use for it depending on if I ever work on an idea I've shelved.
But I'd have to see if that ever happens
It can be useful for other things too. I don't like using collision queries to find targets for AI for example, this proved to be a lot faster.
Also, my project had this radar system. Every object pings every other object and so on. Finding game objects within range for each object was just unfeasible when using collision queries. https://www.youtube.com/watch?v=Af-RPdJvIIM
This was an older version, but I had heat-seeking missiles searching for targets with this system too. Can do hundreds of missiles now instead of like, 10 https://www.youtube.com/watch?v=ScihqbdduEM
Be nice to port the marketplace version to that project after making all these improvements
Anyone know how to strike text through on the ue4 forum? Can't seem to figure out how ๐
(using [s]...[/s], [strike]...[/strike], <s>...</s> and <s>{...}</s> won't work ๐)
i would assume that bbcode would work too, if not you can try html
<span style="text-decoration: line-through;">text</span> @zealous ibex but you probably figured smth by now
Nah - I hadn't, but I'll try that too ๐ Thanks ๐
if not then maybe just coppying from here would work
https://www.piliapp.com/cool-text/strikethrough-text/
@zealous ibex first one doesnt work, but the other one does
Ended up using the generator - stupid didn't think of that ๐คฆ Thanks for your reply/help โค
@robust vector nice.. been wanting to grab your weapons for awhile.. now seems like a good time ๐
did well?
heh, so
this is a thing now
vs
I really struggle to understand why they need to sell these separately
"The model is a unique design so there can't be any conflict with any car brand."
unique is bit stretching it
but they've buchered the porsche front and tail so I guess it's unique now
so what is the difference? One has a blueprint?
they sell them separately because they can
same reason the same spanner meshes can be sold in three different packs with slightly different materials
or the same materials sold in 3+ packs with slightly different node setups rather than using static switches
I thought vehicles were not allowed to br sold as just meshes in the first place?
ยฏ_(ใ)_/ยฏ
Moved 399 units
If latter, holy fuck, nice
$885 gross
I advertised as a Valentine's sale but actually scheduled it for yesterday and today, that way nobody (hopefully) had the sale end while they were midway through checking out like people were saying happened with the Cyber Monday sale
Now if only one of them would leave a rating....
lol, yah
I'm setting my stuff all at 90% for the next sale...not expecting to make a lot, but want to get a rating or two, hopefully
wishful thinking, I guess
https://i.gyazo.com/2fdd20e44fe6650cd31d2a6bde9a04d0.png
your move Unreal Engine MP team, your move indeed XD
I was kind of shocked that Unity didn't already have tags
They basically do
But not proper tags you can specify yourself
They have the standard description/title based search system
So I suspect the tags will be sort of unnecessary in most cases
๐คฆ I so regret thinking about, but then rejecting it as stupid/nonsense.....I really should have thrown a valentine's sale too ๐คฆ
Oh well, I guess I'll remember that for next year
https://www.daysoftheyear.com/days/innovation-day/ ๐ค If only I could schedule a sale at short notice
@Mr4Goosey#8437 apparently it's allowed now (not sure since when), as I've seen couple of packs like that already
which is great
marketplace tagging
I look forward to every search result containing generic sound / 2d texture pack #1 through #5999
Marketplace should have filters, including the launcher library
Hello everyone, I need an ftl (warp) effect for my project, does anyone has for sale or knows where to buy one?
you could probably do something pretty each by making a star field type material, then just jacking one of the u or v directions up a lot
each=easy
why even have rules: https://www.unrealengine.com/marketplace/grass
seriously, they let him name his pack "Grass"?
lol
@wooden falcon I'm not experienced enough to do it myself, i searched the internet for Info about how i could do it but i didn't find anything, this is why I am looking for an already made effect
I'm not aware of an existing one on the MP
but that might be because the MP is hell to search ๐
I looked at every last one of the market place Fx, maybe someone has it stashed away ๐
check that one out
a bit pricey, though
not that great, imo
Yes i know it and, yes, not to great
I am looking for something like this https://www.youtube.com/watch?v=p6Yh6YHDy8A, min 2.55
hmm, that effect isn't that good either
looks like a cone mesh with a translucent, panning material on it
I am a hobbyst in game making, it is enough for me ๐
https://www.youtube.com/watch?v=20RYQ0upKPU ooh quality
Project - https://www.unrealengine.com/marketplace/close-combat-fighter HD quality video/ ะะธะดะตะพ ะปัััะตะณะพ ะบะฐัะตััะฒะฐ (https://drive.google.com/open?id=1SUyq00dpS...
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hopefully not too many?
@delicate dove
what was that lol, i am so much impressed, awesome ๐
so that is a game or animation, i am very happy to see such awesome work ๐
@delicate dove i got some headache before , after watching this clip of yours , I feel so good haha nice.
not my work, but its a marketplace item that actually carries a lot of quality with it
It was only one user, so can't have been too many sales. Although, it didn't specify.
It just seems like fraud keeps getting more frequent here
"This package contains 2 weapons (SMG & Pistol) with textures (downsized) & animations. Those are for demonstration purposes only & are not to be reused or resold"
Wut?
Yea that's not gonna work lol...
Conditions you sign submitting an item give away those rights so I doubt you can explicitly blacklist something from that
wtf
and they actually fail some other entries
well, I'm not surprised
marketplace team can mess everything up
so, I can just sell content that I won't let users to use, great
that sounds like a good deal
I can totally understand why marketplace staff left this group
they got too tired to hear how much they f*ck up things
also
how lazy can person be to put an asset pack with borrowed models
could just put some placeholders there instead
lol
thats a pretty decent asset tho
has recoil and shit too
my "gun" system is super simply
its literally a linetrace, no recoil, it just has reload, ammo, max ammo, etc
but no ballistics and stuff
I would just leave the models be, they are made already. Wont cost me any extra, and adds more value to the product. And i would just learn to read EULA next time. (its also easier than having to spend time to model new placeholder stuff), But maybe that's just me?
hehe yea
I dunno
it sounds super fishy
"I made these but you can't use them"
it does sound more like someone trying to cover something
Lol
"Sorry we were unable to get your sales report now, please try again later."
Looks like we are moving even further away from real-time reports instead of closer
You get three vouchers per month you can redeem to check your sales starting next month lol
Are there any clearer guidelines nowadays regarding weapon models looking too much like IRL ones?
Not that I've seen. Still vague af
<
Well, it'll be 2020 before i texture, rig and animate these 3 rifles, maybe there are clearer guidelines then..
basically, dont look like or close to an actual thing
when i play games i dont really care how authentic the gun looks. i actually dont care at all. i dont even know enough about guns to even know how authentic it looks. other humans really care about that? if it has a even a remote likeness to an AK47 ... i think everyone knows what it is. so like just have a brown colored stock and people will know. shrugs
If the staff reviewing the models have the same argument, anything with a brown stock is no no.. ๐
"other humans really care about that?" some do, mostly people who are into real guns. They like to have guns they really own.
Honestly, the free advertising these gun brands get is kind gross
Some people are Incredibly anal about the guns.
hence someone paying 90k or whatever it was some some cs go skin
i think it was cs go
It was a pretty lazily made and fugly skin too
Got my first asset published: https://www.unrealengine.com/marketplace/space-shooter-2d-kit ๐
It's not that complex or much yet, but will extend it ๐
grats!
ugh, the button to get into your account on the MP sucks
I got used to having to click at least twice, but now I'm having to click 3 or 4 times
I am a composer just finishing his first music asset pack, anyone know of guides/resources for making sure your pack will be approved?
Follow the official guidelines and take a bath in 4 leaf clovers?
^
Guys do you think my 2D assets would sell in the marketplace? These examples are Temple/Shrines. I know it's more a guess but just looking for some feedback
they're cool looking, but extremely unique
@wooden falcon Yeah either there's a niche or not generic enough
anyone has a driveable battle tank laying around for 4.18... he / she wants to sell. should make use of the wheeled component.
hi guys, Just wondering do you need a buniness acount to reliease something for free on the market place?
Keep it mind: 1.2.4.b Products may only have a price of Free if they are Code Plugins or by Epicโs request.
ohhh
Just thought I mention it (the guidelines), before you start working a lot ๐