#fab

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robust vector
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Anybody actually qualified to review MP content is too qualified for Epic to be willing to pay them to review content

split iron
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Makes sense

robust vector
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If you know enough to be able to check if somebody implemented things correctly in their blueprint product, then you know enough to be coding your own products, hence you could do that and make more money than being a reviewer

split iron
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When I look at something on the MP I'm going to assume even if it claims 'network supported' that I'll be rewriting it, but beyond that, would be nice to have a clear indication of the quality of the asset and that just doesn't exist

robust vector
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I just steer clear of the blueprint category

split iron
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Yeah, people resorting to writing stuff in BP do it because they can't code and if they can't even write that logic in code then I don't want their work in my project

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Well that's .. my logic on the matter

robust vector
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No amount of ratings/reviews/comments can help that category. The primary customers are non-coders and therefore wouldn't even know if things are implemented poorly or incorrectly

split iron
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Yep

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I just buy something if I think it'll save more time than it costs

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Purchased this 'pro motion system' and frankly if the dev had spent half the time he spent on making it look professional to actually learn how to make an animation controller instead then it might have been worth half the price

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Ignore me, at this point I'm just whining lol

robust vector
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I purchased an inventory system once

split iron
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I think it hurts legitimate content creators when the consumer base becomes wary of purchasing

robust vector
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It added the same item into the inventory about 8 times when you pick one up

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Tossed the whole thing besides the UI textures

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Guy didn't seem to know how to use loops correctly

split iron
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Yep

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I don't really feel like making plugins for the marketplace myself, supporting people who don't know what they're doing seems like a pain

robust vector
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Plugins sell alright but maintenance and support is a real pain compared to other asset types

split iron
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I'm sure I make a lot more just by freelancing anyway

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And that way I decide who I support lol

robust vector
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Yeah, if you can land a project with good royalties

split iron
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Current one is pay per hour, not a lot, but it's extremely promising and the client is good, so if it does well I will too ๐Ÿ‘

oak thistle
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The primary customers are non-coders and therefore wouldn't even know if things are implemented poorly or incorrectly
This is absolutely the bottom line I think. Sadly, taking time to write good quality, extensible code for the MP is just a bad business model it seems.

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There's a plugin that was one of the very first released, where to use one of it's core advertised features requires you to copy the plugin from where it's installed, then modify the damn code inside thr plugin and rebuild it.

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Epic response: This is fine. Customer responsre: This is great (very high ratings).

crisp rapids
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Maybe it would be easier to maintain a small, curated list of things that are good, rather than trying to rule out the long list of things that are mediocre.

robust vector
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Who gets to decide what is 'good'?

lunar fractal
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Hey, I wanted to use an Epic starter pack asset for my Marketplace submission but read some mixed messages about whether its allowed. Could someone clarify? I wonder why not since everyone can use them. Of course as long as the marketplace asset isnt just free Epic assets ๐Ÿ˜›

delicate dove
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you can use a little bit for showcasing, but you should put it in a folder called "showcase" or whatever

lunar fractal
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Ow hmm, I would like to use the explosion particle, just to add some juice to the demo level for enemy explosions

oak thistle
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@delicate dove I was wondering about that, I got the same and my sale was also marked 27th.

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In truth, "Our fraudulent detection tools identified the accounts soon after purchasing and prevented the accounts from accessing the content." is worded in such a way that although it clearly implies it, it doesn't actually say directly that the accounts were prevented from accessing the content before they had the chance to download it. Could be interpreted as 'prevented from accessing the content from that point forwards'.

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I don't know if any Epic staff have previously stated more clearly what is meant by this?

delicate dove
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previously it was more clear they didnt touch it

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but that's bogus

oak thistle
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Yeah I mean it just seems ridiculous that they could possibly guarantee that in practice.

zealous ibex
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@delicate dove ```
you can use a little bit for showcasing, but you should put it in a folder called "showcase" or whatever

delicate dove
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yea so
game/projectname/showcase

zealous ibex
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(I put the stuff in another directory thinking it'd be easier - but I had to work it into my Blueprints/, Textures/ etc. folders if I'm not mistaken)

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(as in - I couldn't use Game/AssetName/Showcase....could be wrong though)

delicate dove
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ive been using it since forever O_o

wooden falcon
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it's all a gamble as to what reviewer you get

lunar fractal
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Haha ok, thanks a lot all. I'll try ๐Ÿ˜„

robust vector
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I've had a sudden drop in sales the 28th and 29th

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Anyone have ideas why?

wooden falcon
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I had a fraud sale

robust vector
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My content isn't worth stealing lol

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Either that or Epic isn't notifying me

wooden falcon
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neither is mine :/

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but they did anyways

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luos's had one too

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but it showed as a -1 on the sales report

robust vector
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I've gone from about 8 or so a day to just one each day. Wondering if something changed that I don't know about.

wooden falcon
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did a sale end?

ebon leaf
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I had a fairly big increase in sales on those days, so probably just luck of the draw I'd guess

robust vector
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Oh. Silly me. Some of my products are still on sale, but most went off sale

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I wish there was a way to view and schedule sales from the portal

wooden falcon
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progress!

oak thistle
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I know I'll come across as super negative, but I'm genuinely curious as to what is going on behind the scenes. Months, years pass, and then we get "Hey guys, new feature! Limited sorting is on it's way!".

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There's no sensible reason why this and more wouldn't have been included in the initial release of the system. The fact that years later, it apparently is sufficient news to warrant a dedicated announcement is just kinda beyond belief.

lone mountain
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WellActually took over Stephanie's position?

robust vector
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Oh goodie. A negative sale

last mango
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I gave up on the MP almost 2 years ago now. Just not worth the trouble.

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That might be a little bit of exageration maybe 18 months ago ๐Ÿ˜ƒ

wooden falcon
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I mean, he went REALLY heavy on the film grain for the pics, but those look real

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wait a second...that looks like my cubicle...looks around nervously

zealous ibex
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Saw that too - looks pretty awesome indeed ๐Ÿ˜ฎ

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Computer screens and a television where you can easily plug your own textures/videos. I like this one - there's probably a ton out there that just have placeholders

wooden falcon
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would be funny if the postit note on the monitor said "password"

zealous ibex
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The PP is a little OTT in my opinion though

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I mean - you want to present your product well, but that may not be 100% representative of what you'd actually have in a final game

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And yeah lol - that'd be hilarious ๐Ÿ˜‚

zealous ibex
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Hng- there's a publishing delay

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Now to announce my next release ๐Ÿค”

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(ignore the featured image please.....I'm working on a new one as we speak, I don't know why I thought that was a good featured image in the first place ^^)

zealous ibex
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Thanks for the RT @wooden falcon โค

wooden falcon
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np...it goes to all the bots following me ๐Ÿ˜ƒ

zealous ibex
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I really hate this embarressment of not having a 4.18 version at launch ๐Ÿ˜ Not having a 4.15 version sucks more in my opinion though ๐Ÿค”

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Ha ๐Ÿ˜‚ Same here - I wonder if people actually see those bot RTs, but who knows?

wooden falcon
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hate when I get a like, check to see who it was, and it's just one of those "Want a good time? Check out my Twitter!" accounts

zealous ibex
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๐Ÿ˜

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Lol - a new asset has already been released since I launched mine ๐Ÿ˜‚

zealous ibex
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I picked like the worst time to launch...barely 4 hours after launch 2 other plugins have launched too
11 assets, meaning I'm 3rd row ๐Ÿ˜ Exposure really is f*cking gone isn't it?!

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I really hate swearing....but this is getting so frustrating ๐Ÿ˜ญ

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6 from one creator......why on earth did I put so many hours into the MP?! I wasted like all of it ๐Ÿ˜

north stirrup
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You sell your assets on other marketplaces?

zealous ibex
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That's kind of a pain for plugins

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There's absolutely 0 exposure there - there used to be some here, and there still is a tiny tiny bit, but not a ton from what I can see, especially not in the new section

north stirrup
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"That's kind of a pain for plugins" Why?

zealous ibex
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The EGL provides an easy way to install plugins, and it's all integrated + gets us that very tiny bit of exposure even though we don't have tagging....most, if not all of that is gone when using other sites like gumroad/itch.io

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And they don't appear to offer an API that allows me to get at the content programatically, meaning I'd have to host a file server if I wanted to create an experience like that with a custom launcher, or just create a whole new marketplace from scratch

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(EGL -> Epic Games Launcher btw)

north stirrup
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What I meant is that you could sell them on other marketplaces too

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Keeping UE MP ofc

zealous ibex
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I know, but the sales you get there are relatively low

north stirrup
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Good to know

zealous ibex
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Atleast, from my own experience & what others are saying

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I haven't pushed my gumroad for InventorySystem a ton, but it's been there for at the very least half a year without it getting a single sale ๐Ÿ˜›

north stirrup
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๐Ÿ˜

zealous ibex
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I could probably improve it a bit - but if everyone's honest, if they need an asset, the UE4 marketplace is probably the first place they'd take a look right?

north stirrup
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Yep

zealous ibex
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I mean....people could do research/google/etc., but generally people, including me most of the time, are lazy ^^

north stirrup
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And your plugins are cheap

zealous ibex
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Oh well, sorry to rant again.....it's just that now I recall why I was holding off on releasing assets.....and my anger for spending literally hundreds of hours is getting back at me ๐Ÿ˜›

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I guess relatively speaking most of them are, TwitchWorks excluded. I have a few more coming that are a little more expensive, but this landscape is making me like super hesitant of releasing them if I'm honest

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I guess I'll wait and see what the sales report tells me, and release a way less specialized one next round & double down on marketing ahead of the release

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</rant>

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(btw - don't get me wrong - I love the fact the marketplace exists and that I'm able to use it as a platform to sell on, and that it is integrated/owned by Epic meaning people trust it and I can actually make money doing what I love โค It's just that for the money I pay Epic each year I'd like a slightly improved service :P)

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Just did some math - I'm shocked to find how much I've actually paid them :o.....and I'm pretty sure I'm super insignificant as a seller in terms of total revenue ๐Ÿ˜›

north stirrup
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30% is really a lot

zealous ibex
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On another topic though - I've been looking at a ton of UE4 landscape assets on the MP recently (trying to keep an eye out on a few things I may want to use for prototyping, and I 100% suck at level design lol), and I'm noticing most of them are using PP in the screenshots. Anyone have any tips on what to look for when thinking about screenshot vs reality (ie. using it in your game without a post processing/color grading effect like they show in their MP screenshots)? Or do people generally use these with the PP & design their game('s UI/etc.) around it? ๐Ÿ˜ƒ

silver moat
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@zealous ibex New landscapes use tiny bits of modified post processing. But most old landscapes (the one you posted) do use some heavy post processing. Remastered versions (v2.0 ones) wouldn't have very much post processing involved.

zealous ibex
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Ah, got it. I'll take a look at some newer/remastered stuff too then ๐Ÿ˜ƒ Thanks for taking the time to explain!

pseudo sundial
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@zealous ibex while the new assets page is very good for exposure, i feel sales are even better exposure. i find that if i do a sale, and promote the sale on social media and forums, i get a fair amount of newcomers, people love discounts (myself included) as long as you are willing to take a price hit knowing that the amount of sales will make up for the lower price

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also it seems when you request a sale, whatever date you put as the end date, it doesn't last until midnight that day, it will end midnight the day before. my pack was supposed to be on sale from the 25th to 31st
(7 full days) but i no longer see it on the sale page, so i really only got 6 full days

leaden star
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So the marketplace down for anyone else?

robust vector
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nope

leaden star
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hmm

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i can't purchase anything

zealous ibex
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Bummer ๐Ÿ˜ฆ Was there a difference in timezone that may have caused that?

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@pseudo sundial

@HowToCompute while the new assets page is very good for exposure, i feel sales are even better exposure.  i find that if i do a sale, and promote the sale on social media and forums, i get a fair amount of newcomers, people love discounts (myself included) as long as you are willing to take a price hit knowing that the amount of sales will make up for the lower price
``` I try to price my assets as low as possible, but TwitchWorks resembles what is probably 100+ hours of work, and I'm most likely going to be provided something hosted for as long as it remains live, so pricing it any lower is hard. As for the other ways of promoting, I generally agree - this is what I try and do most of the times I'm trying to promote, though the forums have unfortunately lost quite a lot of usage since the upgrade (or downgrade as some like to call it). But yeah - in general I agree about the fact sales provide even better exposure, it's just that when you just release an asset you want to wait a little while before holding a sale generally because there's the 2w limit you can't do a launch sale (well, you could lower the price and then put it back up), and doing it right after means you're putting a new asset on sale which will probably do more harm than good. Not sure about that though, and cool you're seeing the same thing with hosting a sale as I am ๐Ÿ˜ƒ And I guess a higher base price means more options when discounting ๐Ÿค”
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Though 23 assets released in a little under 20 hours after releasing, which if this trend continues amounts to like what? 23/20*(7*24)=193.2 assets launched in a week? I guess I just got unlucky ๐Ÿค”

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Hng.....why you change the *s discord?!

delicate dove
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hmm, what to expect from a lowpoly (polygon style) magic pack.

last mango
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Id expect some particles of various descriptions.

delicate dove
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obviously :p

last mango
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๐Ÿ˜ƒ

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Do hardedge cuboid style particles ๐Ÿ˜ƒ

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Flamethrower of BOXES!!!

delicate dove
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hehe

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hmm good idea for another pack XD

ebon leaf
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I have a question according to plugins from the marketplace. I want to use a few in UE4 built from source. Does someone know how I can put the plugins into the custom UE4 version properly? Or is this something I have to ask in #engine-source ?

lunar fractal
zealous ibex
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Pretty much they're placed into <path to ue4 install>/Engine/Plugins/Marketplace/SomePluginFolderHere, if you copy the plugin's folder into your source build's Plugins/Marketplace (you may want to create this directory as that keeps marketplace plugins separate from the rest), and then launch the engine it should prompt you to rebuild it when opening a c++ project or doing a rebuild I think. Not behind my computer, but if it doesn't work/isn't cleae, please tag me and I'll retry when I am ๐Ÿ˜ƒ

ebon leaf
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@zealous ibex it didn't prompt me to rebuild it. It just said, that it needs the binaries for the plugins as well, so I guess I force the rebuilding process, don't I?`

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@lunar fractal yeah, that's true. I will continue there if rebuilding didn't help.

zealous ibex
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Did you open a c++ project? But I guess rebuilding may be your best bet. Afraid I don't have too much experience with source builds ๐Ÿ˜ฆ

wooden falcon
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ooo, finally got in the sketchfab store beta

zealous ibex
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Congrats!

wooden falcon
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I doubt I'll get any sales there too, but gotta try

ebon leaf
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@zealous ibex My project is a BP one. Just short feedback: Rebuilding did fix it for me. Thanks ๐Ÿ˜ƒ

zealous ibex
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Awesome!

zealous ibex
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Hng - the MP's lack of a tagging system is pushing me into such a stupid corner right now ๐Ÿ˜ The name I have for a product right now would ruin searchability, but changing it to something which still makes sense yet yeilds searchability, would require me to "copy" someone else's naming scheme, and doing something else would result in a super $hitty name ๐Ÿ˜

robust vector
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Super Original Product Name: Super Generic Product Name - Someone Else's Product Name: The Namening

zealous ibex
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๐Ÿ˜‚

swift musk
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How the hell did this get through QA?

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A quick search shows it on sale at loads of places looking really good, and the version on sale on the MP looks terribad and is apparently rigged to the default UE4 Skeleton?

delicate dove
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can baely see what it is

swift musk
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Same thing on CGtrader without horribly messed up materials

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Pretty blatant case of someone buying it off CG trader and putting it up for sale here

delicate dove
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hehe check the comments

swift musk
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Yeah, you'd think Epic would have caught that

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On the plus side, if they've given up on QA maybe I can sell my stuff ๐Ÿ˜›

crisp rapids
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^

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If you don't, someone else will. ๐Ÿ™ƒ

swift musk
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Haha yeah

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Kind of annoying that character artists seem to have a tendency of selling either a female or male character, and never one of each that match each other

wooden falcon
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the sketchfab marketplace is in beta, and already has excellent filtering...granted, it had it back when it was just a showcase site

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but c'mon Epic MP

fervent berry
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Hello everyone!

Does it make sense to publish (for $) a Portal actor to the Marketplace?
In few words โ€“ BP which allow to place multiple portal doors and link them in any order and in runtime they will act as a "Portal" game portals (not counting visual effects), I mean there will be target location visible, a kind of window to other place

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or no one need it?

swift musk
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Isn't there already one ?

fervent berry
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@swift musk I didn't saw anything, but I have looked for it some time ago... Do you have a link or exact name for it?

swift musk
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Nope, just a feeling that I've seen it . But might have been on the forum or somewhere else

fervent berry
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@swift musk via the "portal" keyword I see only some teleportation system, but it does not provide the most complex part โ€“ the "look through portal" thing

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I have seen couple of tutorials but they both are pretty bad in the code (blueprints) quality and does not allow to set multiple portals, only 2 of them with hardcoded link between each other

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also they have few bugs about teleportation when the portals are rotated

zealous ibex
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If you have the system I'd say why not? I mean, what do you really stand to loose? And if it's any good I'd guess that there's probably quite some interest in it actually, even if there would be a (good) tutorial, some people just want it done for them/have an easy all-in-one solution ๐Ÿ˜ƒ

fervent berry
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@zealous ibex well I have it but not 100% ready and it's in cpp, while for the marketplace I need to rewrite it to Blueprints

zealous ibex
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I suppose you could submit it as a plugin? ๐Ÿค”

fervent berry
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@zealous ibex I think it's too complex for relatively simple actor

zealous ibex
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Yeah - I guess that's true ๐Ÿค”

flat schooner
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hot or not?

fervent berry
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@ebon leaf I have no idea if there is other such assets, but this one ~looks~ sounds amazing for me!

A small suggestion about promo video โ€“ cut all the options selections after the first showing and just leave the sound effects, it's a bit annoying to look every time for the options selection. Especially if you're going to add more effects

slender lagoon
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@flat schooner not bad, but can you support more complicated objects and collision between objects?

flat schooner
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@slender lagoon I want to have at least 20 different objects if I would have many variations of those that would make thousands of sounds. Everything drops on concrete here

hoary ferry
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Question: Are you allowed to sell houdini digital assets for the houdini engine plugin for unreal on the marketplace? If not, is there another place where you can sell these items?

sudden mason
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No, you can't sell them as they depend on a another plugin to work.

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Try selling them on orbolt

hoary ferry
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@sudden mason alright thanks!

delicate dove
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@hoary ferry @sudden mason you can sell content thats depending on a plugin, but you need written permission from the plug-in creator.

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and then its up the the mp team to approve the pack ofcourse.

sudden mason
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Probably not easy seeing as there are different HEngine licenses with different revenue caps

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Hard to enforce that through MP

delicate dove
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the licence is what people need to use it, not to buy it though

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isnt it "it wont work unless licence" stuff?

sudden mason
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Yeah

delicate dove
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then it could be allowed on the marketplace like any other pack that has dependencies

sudden mason
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I meant more that it's probably hard to get that written permission

delicate dove
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that might be true hehe

sudden mason
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I can imagine selling HDAs would generate a lot of support tickets from people without the plugin, the wrong version and so on.

hoary ferry
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Thanks guys. That makes sense :)

sudden mason
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Let us know how it goes! If it's allowed, I know what I'm going to do ๐Ÿ˜„

hoary ferry
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I will :) It will take a while tho. I only have a student houdini license atm

sudden mason
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Ah, so you're not allowed to sell it anyway xD

delicate dove
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^ hehe

hoary ferry
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Yup. I'm planning to sell some stuff, but beffore I'll buy a full license I'm doing some research ;)

delicate dove
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they dont accept free plugins

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only if they contact you for something

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you cant, they dont allow it.

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anything free on the mp is by request of epic

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or their direct affiliates

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they dont want to waste their expensive server space with free stuff. which could flood their servers if everybody is spamming their crappy free content.

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even if its good, they dont accept it though

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but their words are "its expensive"

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ive never seen the option free available though

pearl ocean
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I think code plugins can be free but I'll try to look it up

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Pricing in USD (Free content submissions are limited to Plugins or at Epicโ€™s request)

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plugin can be free according to this

delicate dove
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hmm thats new-ish still. and in that case yea, video and coumentation

tiny heron
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Plugins have the free option available upon submission

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The other categories are restricted and need a price. Test it out by making a submission and choosing plugin. You can choose free.

delicate dove
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since I never sell plugins never saw that option. dont think it was available when plugins where just (and finally) allowed though

viral zinc
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The "Marketplace Distribution Agreement" is wrote into a single line, how Epic wants I read this ?

nova scaffold
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@delicate dove @hoary ferry Houdini Indie has a specific restriction where what you sell can only be used by other Indie license owners. If you get a full license then you should be good with Houdini side of things and need to solve potential issues with MP team

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And good to know that reliance on 3rd party plugins is possible - was not a thing before

sudden mason
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Hmm... if it's allowed these days. I could throw all my HDAs up on Marketplace.

hoary ferry
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I havent seen any HDAs on the marketplace yet tho :/

nova scaffold
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@sudden mason that would be awesome. I donโ€™t know how realistic it is to get some sort of agreement between Epic and SideFX

zealous ibex
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Yeah - contacting the involved parties (jointly) in an official channel is probably better here - we can say everything we like, but we (unfortunately) don't have any power over the MP

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(or I personally would have added comment notifications, tagging, improved search, etc. ๐Ÿ˜ก ๐Ÿ˜‚)

delicate dove
wooden falcon
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I can see their concern, but those "changes" don't seem significant to me :/

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changing the grip pattern on the slide would have been more significant that moving an indentation up by a 1/16"

delicate dove
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they are slight changes though, which was mentioned

robust vector
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What other patterns go on slides besides verticle lines and slightly diagonal lines? The diagonal ones wouldn't fit well with the boxy slide design, so that leaves only verticle lines. I guess they could change the number of grooves.

delicate dove
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just add squirly whirly lines

flat schooner
delicate dove
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great replies by the author as well

real dust
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How does that even get through QA

delicate dove
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beats me

nova scaffold
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@wooden falcon it's like not using someone else IP would be easier than trying to avoid being sued ๐Ÿ˜„

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and I'm surprised that Epic is helping in this as people are outright openly telling that they are copying a real gun

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like can I submit a 3d Mario character and ask MP team to help me how to make it different enough to pass review?

delicate dove
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Jon Jones back in the day was discussing a lot of with legal about weapons which is why they where allowed back then.

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if you make a character that looks like mario but isnt, thats different than making mario

nova scaffold
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the issue is with intent, trying to make a character that looks like Mario but isn't - is the grounds for being sued

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because what you are trying to do is use someone elses IP for your own gain, without licensing or rights to do so

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if you name it differently and don't try to present it as a known brand, then the design itself will be under the question

delicate dove
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i think the thing here is, they where allowed before, and now they need to be changed. which is agreeable. the problem lies in the fact that the mp asks them to be changed but looking at the past weird actions of the marketplace asking for clear directions on what to change to reduce time spend for both the seller andthe mp team is all but rediculous.

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if the same weapon was submitted today they might not be accepted right away

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so the situation here is a bit more unique

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and when you have mp team people who one day decline on overlapping wires, a particle mesh not having a lightmap uv, or a material not having a scalar value in roughness/metal..

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its better to know from the getgo what the minimum required change needs to be

nova scaffold
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to be fair, that is not a job of MP team to decide if you are breaching Colt's IP

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sadly it looks like there where facilitators of this in past, so yeah

delicate dove
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no, but their actions arent so clear that you might get accepted again on one day, and not on another

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i was once declined because one mp person made up the rule of "not more than 3 maps allowed"

nova scaffold
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hmm, I'm not sure why they bother, do they get sued for facilitating illegal sales?

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lol

delicate dove
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there has been no lawsuit so far

nova scaffold
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might have been a letter or general guidelines

delicate dove
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from what I know not even that, but cant be 100% sure

nova scaffold
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I'm not sure why they would bother then as otherwise responsibility is on seller and customer

delicate dove
#

maybe they rather spend time and effort on this than adding tags to marketplace packs :p

nova scaffold
#

๐Ÿ˜„

real dust
#

They can get sued for facilitating the illegal sale of goods

#

I'm guessing they got some kind of threat or lawsuit internally which kicked them out of snooze mode on this

delicate dove
#

they havent, that would result in everything being taken down right away

wooden falcon
#

@robust vector they could use a diamond pattern

#

๐Ÿ˜ƒ

wooden falcon
#

the problem when it comes to guns and cars with trying not to copy a real-world product is a) they are all mostly similar as it is, and b) if you deviate too far, your version won't look realistic

#

so, again, I would like to point out that we are not trying to teach people how to "steal" anyone's design

#

no more so than other manufacturers "steal" each other's

nova scaffold
#

not sure what you mean by "realistic"

wooden falcon
#

as in based off a real-world object

nova scaffold
#

just as that asset pack above^, how realistic is it?

#

ok, but if you are basing it off real-world products designed by someone else - you need to license it

wooden falcon
#

if a person sees it, they'll understand it's a gun from modern times

nova scaffold
#

and no you can't just accidentally make a Glock-22 with 10 details which are exactly the same

wooden falcon
#

yah, I agree with that part

#

but if you make a gun that has the same general shape, it's not the same thing

#

the details make it different

nova scaffold
#

you don't get sued in that case

wooden falcon
#

exactly!

#

that's what we're trying to explain to people

nova scaffold
#

but if you look at conversation on that screenshot^ something completely different is going on there

wooden falcon
#

that's why I commented on it above

#

I can't tell the diff between the pics

nova scaffold
#

got it

wooden falcon
#

the changes aren't material...they just move stuff around by a tiny bit and say "see? it's different"

nova scaffold
#

I'm not a gun nut, but if people can look at it and say this is 95% Glock-22 then you have a problem

wooden falcon
#

that's why I stay away from that sort of stuff

#

that, and I don't have the ability to model one ๐Ÿ˜ƒ

#

hmm, nice...sales are starting to pick up again

#

of course, the next big Epic sale will come along and mess all that up again

delicate dove
#

which is annoying, since not competing might result in less sales and the slow build-up of sales afterwards.

wooden falcon
#

yup...I've never done a 90% sale before, but am planning on it next time

#

lol, actual tech notes on this one plant pack people are complaining about: "Hard Dish:1.5GB"

delicate dove
#

i can eat like a tank on steroids, but 1.5gb is a bit much

vital totem
#

Will be there a sale on valentines day?

real dust
#

I sure hope not o.O

#

"Buy your lover assets for work!"

vital totem
#

I'm just asking

real dust
#

But yeah, I don't think so

#

Not a seller though

vital totem
#

Ok

wooden falcon
#

does anyone else ever get that feeling where you go "Man, I need to work on this project", but as soon as you start, it's like all of the energy gets sucked out of you in an instant and you'd rather just waste time on Discord? ๐Ÿ˜ƒ

real dust
#

Yup

#

Know that feeling

#

Generally, I end up closing discord completely, possibly dumping my internet connection, and just starting work

#

After doing stuff for a bit you'll get into it

#

(I do, anyway ๐Ÿ‘€)

wooden falcon
#

it's usually after the "new project glow" wears off

#

there's things in my first pack that I really need to improve, but the idea of working on it again is like a black hole of enthusiasm

real dust
#

Then either take down the pack, leave it as it is, or treat it as a normal activity; "Sucks, but it needs to happen"

wooden falcon
#

I've never heard complaints, but it's stuff where when I look at it, I go "with what I know now, I can do better"

#

and I'm starting to suspect the filters on the Sketchfab store...click on Best Selling, and then click on some of the items, and # of downloads shows 0 :/

night meteor
#

@wooden falcon I open my project, think about what needs to be done and then spend time on Discord asking theoretical questions how to do something that's actually something unimportant (Ripples on the water surfaces from water drips for example)

wooden falcon
#

well, at least that's still useful

real dust
#

Basically, I'm at the point where I alt-tab without even thinking about it to look at Discord, then going through all my interesting servers to make sure I've read everything

#

I'm wasting a major amount of time here

#

x3

lilac mica
rare lynx
#

@lilac mica congrats on your fist release, looks neat! ๐Ÿ˜ƒ

wooden falcon
#

congrats!

lilac mica
#

thanks guys

#

any tips for a first timer?

wooden falcon
#

just provide good, friendly customer service and you should be fine

midnight gazelle
north stirrup
#

@lilac mica No video yet?

lilac mica
#

no video yet

#

I'm planning on making one tonight

north stirrup
#

๐Ÿ˜ƒ

wooden falcon
#

who knows Iby...Epic doesn't give a reason when they remove a product from purchase (or the pack author might have requested it)

midnight gazelle
#

is there any way to contact the author? He could upload it onto gumroad if it can't be on marketplace.

wooden falcon
#

he has a support email if you click on his name in the pack page

midnight gazelle
#

ah cool. Thanks.

wooden falcon
#

np

midnight gazelle
#

ok just an email. I really hope he is able to reply.

wooden falcon
rare lynx
#

@midnight gazelle Just by briefly scanning the comment section, looks like it hasn't been updated since 4.12 which is grounds for removal

native mist
#

has anyone tried the fps wizard pack?

#

I'm early in my learning, but it seems somewhat attractive as a possibility

robust vector
#

"All Wav files must have Cues attached"

#

Anyone know what the reasoning behind this is?

lunar fractal
delicate dove
#

i just write "1:1 ue4 eula" in em and that has always been accepted :p

lunar fractal
#

Perfect, going to copy that ๐Ÿ˜‰

modern perch
#

"All your base is belong to me"

lunar fractal
#

Ow harder to convince the reviewer with that, maybe all your base is belongs to reviewer and me, splitsies ๐Ÿ˜‰

crisp rapids
#

"All disputes resolved through MMA."

delicate dove
#

hehe

crisp rapids
#

Privacy Policy: "Give us a smile."

delicate dove
#

"All disputes resolved through MMA fighting Jon Jones.*"
*whichever one is available at the time

wooden falcon
#

one will beat you into ground beef, the other will eat all of your tacos

zealous ibex
delicate dove
#

hehe

#

@shadow inlet might want to nudge the mp team and ask them to read the entire email.

wooden falcon
#

lol

mighty yacht
#

MP team is a neural network ><

real dust
#

Doubt that, those tend to learn from their mistakes and improve over time

robust vector
#

MP team is a neural network where neurons are removed as fast as they are added.

wooden falcon
#

you can't really blame the MP too much...we don't have any of the details as to why they cannot implement any of the common sense ideas we've been waiting on for years...probably lack of resources

#

MP team that is, not MP itself

real dust
#

I'm mainly referring to the retarded QA

wooden falcon
#

I'd love to see the kind of stuff they say about us behind closed doors though ๐Ÿ˜ƒ

real dust
#

^

robust vector
#

They're the closest thing we have to somebody that's actually responsible for how piss-poor the MP is features-wise, and they are the ones doing the QA.

wooden falcon
#

I know at my work, I have certain users where when I see an email or incoming phone call from them, I go "oh, this <expletive redacted> again"

robust vector
#

I have that too

#

Its generally MP reviewers

#

From: marketplace-submit

#

๐Ÿ˜ 

zealous ibex
#

How great - one of my assets has -01 on the end due to having to resubmit using the new portal ๐Ÿ˜

#

I really hope I can get this changed now it's launched ^^

#

Last time it was something like 10 in the hour after launch - now it's ~3 in like 25 mins or so after launching....and it's the billion volumes assets (again) ๐Ÿ˜

#

I know I"m releasing quite a lot of assets in a short period of time myself....but I really would vote for a like 1-2 assets max per week release measure ๐Ÿ˜›

wooden falcon
#

honestly, all those mats look alike to me :/ might just be the style

#

I don't know what it is about low-poly stylized stuff that appeals to me

robust vector
#

Getting rejected because my first person animations have some 'unnatural movements'

#

No ๐Ÿ’ฉ , You don't normally clip the gun through your face when you aim down the sights irl

#

"Elbow is too high" Yeah, it has to be to be on screen ffs

mighty yacht
#

Well, reply, that your mocap actor had a misplaced joint, while capturing.

robust vector
#

"mocap" lol what this?

#

Nobody got money for mocap ๐Ÿ˜›

ebon leaf
#

Get ready everyone!
BIG ADVANCED AI PACK INCOMING!!!
$30 ONLY!!
release April

north stirrup
#

That pic

ebon leaf
#

Whatโ€™s the problem w/ my pic?

north stirrup
#

It's awesome ๐Ÿ˜ƒ

ebon leaf
#

Wow thanks!

#

We really plan on competing with the AI Toolkit which is currently available at a little less than 3x the price of our upcoming pack.

supple moon
#

๐Ÿค”

crisp rapids
#

It wouldn't even have to be limited to dynamic lighting. It's just a by-hand system for precalculated visibility. It could be extended to many things. Edit: It's not really precomputed, but I suppose it will feel that way when you're placing the volumes. If they can be moved dynamically, that would be fun.

supple moon
#

I imagine it does nothing for a scene with one directional light

leaden root
#

Isnt this just level streaming?

autumn perch
#

Nop if everything correct what he said

#

Lot of engine using light portals or light culling techniques

#

Seems he implemented this common technique, but instead of low level implementation this works on feature level

gaunt flicker
#

Does anyone want to play a game of "Can you find an asset on the marketplace that matches my description but I can't give you an image?"

#

Alternatively

#

"Does anyone own this asset and can check something for me?"

real dust
#

Maybe? :P

sullen lion
#

I uh.

#

Shore

#

whats the desc

crisp rapids
#

I was expecting a joke about an asset with no images.

gaunt flicker
#
  1. A kidney bean shaped medical tray
#

Possibly from the asset Morgue Props, does anyone own it?

#

Its got like weird bacteria circles in it

real dust
#

That's awfully specific ;3

gaunt flicker
#

Its a hard game

sullen lion
#

I'll poke around the mp a bit but don't own the asset.

gaunt flicker
#

Also looking for a fire extinguisher

#

With a decently high res label on it

sullen lion
#

didn't find it, gonna forfeit the game

gaunt flicker
#

I'll pay winners in my cryptocurrency <_<

sullen lion
#

I mean, you're not wrong that its a hard game. If I had any clue I'd keep going but I've looked at a few different prop packs. Who knows I might look later if nobody found it yet.

gaunt flicker
#

And a file cabinet with some weird ass scratch? marks on the top

sullen lion
#

Figured you'd be giving DAL

crisp rapids
#

"Your dallar's no good here."
(chuckle)

gaunt flicker
#

aye

leaden root
#

DALLAR!

zealous ibex
crisp rapids
#

Went through the entire list of environments.

zealous ibex
#

When I search for postgresql, it's now matching some part of it's description or something as it isn't in it's name (which I thought would be needed for it to show up, but I could be wrong ๐Ÿค”)

gaunt flicker
#

Is it just me, or is there a severe lack of fire extinguishers on the marketplace

zealous ibex
#

There area few I believe

ebon leaf
#

epic are more about starting fires than putting them out

crisp rapids
#

Check "weapons" ๐Ÿ˜„

gaunt flicker
#

I basically have this project and I'm trying to reverse lookup to see if certain assets were from the marketplace

ebon leaf
#

pubg didn't have fire eaxtinguishers... so its clearly not needed in any game. duh

#

i think one of the industrial props kits has fire extinguishers. no promise on that though

#

I take it back. That one has one

gaunt flicker
#

hmm, is not my fire extinguisher

ebon leaf
#

well fine, I'm not playing anymore ๐Ÿ˜ข lol

crisp rapids
#

Upload it to the marketplace as an anonymous prussian and let QA compare file hashes.

sullen lion
#

lol

zealous ibex
#

Anyone know what happened to community pick btw?

gaunt flicker
#

its now a round robin feature thing

ebon leaf
#

community chose poorly

#

๐Ÿ˜›

gaunt flicker
#

Well, looked through so many assets, found only 4 fire extinguishers

#

3 of them are not even usable quality

#

ยฏ_(ใƒ„)_/ยฏ

#

none of them the one I'm looking for

#

heh

ebon leaf
gaunt flicker
#

mfw a model of size 3x3x2 has 4 lods

sullen lion
#

if you're trying to figure out if somebody on the team just bought an asset, I don't envy you. There's also unity and all the other mps

crisp rapids
mighty yacht
#

Is marketplace accepting dallars as currency yet ?

ebon leaf
#

Hello, is anyone here willing to share how much copies he/she sold on the Marketplace?

wooden falcon
#

not many

#

๐Ÿ˜‰

delicate dove
#

even with that data, its not that accurate sadly

wooden falcon
#

I honestly never have tallied it all, and the total count isn't even on the online report anymore

delicate dove
#

really depends what you sell yourself

#

1073 thats amount of packs I sold last year

#

not that much, but enough to make quite a few k's

wooden falcon
#

nice

#

I sold 224 last year

#

out of those 224, I think 3 left a rating

#

lol

#

I guess my stuff is just mediocre enough so there's no one pissed off enough to leave a 1-star, but meh enough that everyone else can't click a button to leave a rating :/

lunar fractal
#

It's ridicilous but similar to my experiences with rating percentages

ebon leaf
#

Okay, thank you.

robust vector
#

Sounds like you guys have way higher percentage of customers leaving ratings than me

zealous ibex
#

๐Ÿ˜ฆ

zealous ibex
#

I know this question has probably been asked (many) times before - but how do sellers experience creating a support discord. Is it worth it? Is it a lot of hassle to keep up, and yet another place to check if people need support, or is it an easy and great way to offer people help? I'd love to hear some opinions (considering creating one myself too)

pseudo sundial
#

I have a support discord. Luckily there are a lot of good customers out there who like to help each other out when trying to figure out problems, so that helps me out not having to answer every single question. As long as you keep an eye on it and establish rules in case people come in asking for free stuff, I find it much better than any other medium for support.

zealous ibex
#

Hm, I guess that's a pretty good idea - how hard was it to get your customers to find your discord/join it if I may ask. Did you just put it out there, or did you take any measures to (actively) promote it? ๐Ÿ˜ƒ

pseudo sundial
#

I linked it everywhere, on my project description, youtube video descriptions, and in the forums, both on my thread and in my signature. There are only a few that send me emails, or comment on my videos. Most come into the discord.

zealous ibex
#

Cool, thanks for telling me all that ๐Ÿ˜ƒ

north stirrup
#

There are only a few that send me emails, or comment on my videos. Most come into the discord. Same for me ๐Ÿ˜‰

zealous ibex
#

Cool, looking at ways to simplify my life as I may become one of the largest (in terms on # of plugins) plugin sellers on the MP soon....so will hate updates/keeping an eye on comments (way more relevant for plugins than let's say art like textures)

#

I think I've gotten most of it down though - working on a custom bug tracker, almost finished a python script that "scraps" the MP's comment API to do a diff & notify me when a new one gets posted (if I ever clean this up, I'll post it on github), tools to automate building & testing of release version of my plugins, etc.

north stirrup
#

That's awesome ๐Ÿ˜ƒ

zealous ibex
#

(for sure 6 - probably launching the remaining 3 too & going to start work on a new batch soon)

#

Writing documentation can be such a pain though - as well as creating promotional materials such as screenshots, videos, etc.

north stirrup
#

Now the real question - is it profitable?

zealous ibex
#

I have pretty much 0 costs here, so it is for me ๐Ÿ˜›

north stirrup
#

Writing documentation can be such a pain though - as well as creating promotional materials such as screenshots, videos, etc. Indeed ๐Ÿ˜ƒ ๐Ÿ˜ฆ

zealous ibex
#

& I love doing it (mainly R&D), especially compared to filling shelves at supermarkets etc., so I don't mind being paid peanuts ๐Ÿ˜›

#

May improve now I'm releasing a few assets that have a slightly higher pricetag though

north stirrup
#

You're a student right?

zealous ibex
#

Yep, so minimum wage is almost nothing anyway

north stirrup
#

ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

I believe it's something like 2.71/hour when working full-time, so yeah, I'll keep my "job" creating marketplace assets, which pays slightly less but is still kind of my hobby anyway

north stirrup
#

2.71_โ‚ฌ_ ?

zealous ibex
#

Yep, should have added that ๐Ÿค”

north stirrup
#

That's really not much

zealous ibex
#

But then there are also months where I make way more than that on the MP (mainly when it's the sales season, in which I don't actually see a huge spike in support requests, but the extra revenue is pretty insane)

north stirrup
#

In which country do you live, if it's not confidential?

zealous ibex
#

the Netherlands

#

Oh, it's 2.74EUR/hour @ full-time, got updated this year (40hrs/week)๐Ÿค”

north stirrup
#

You're 15? ๐Ÿค”

zealous ibex
#

Correct ๐Ÿ˜‰

north stirrup
#

๐Ÿ˜ฎ

#

Sometimes I wonder what's the average age on this discord

zealous ibex
#

Also, to any people using the marketplace (mainly) for buying things: is there any interest in plugins related to OS X/iOS development? Or would you be so advanced you would just implement it from scratch for your game if you're looking at those platforms (mainly due to the packaging size constraints on iOS)

#

I'd guess it's probably anywhere between 20 and 30? Discord doesn't provide such metrics though (as far as I know), so we may never know ๐Ÿค”

north stirrup
#

Well you're really skilled for someone who is 15 ๐Ÿ˜ƒ

zealous ibex
#

Thanks ๐Ÿ˜ƒ I guess anyone can achieve great things, as long as they're willing to persist.

#

Wait...marketplace comments have profile URLs associated with them?

#
"profileUrl":"grails.serverURL/players/8845df4d4b204437a60bd2b7f6bc5c9b"
``` for me ๐Ÿค” I wonder how that works, and if it exposes a possibility to get it touch with commenters in a more direct way (many don't see the replies I add to their comments stating their issues)
north stirrup
#

Where is that from?

zealous ibex
#

Marketplace comments API, sec...

#
curl https://www.unrealengine.com/assets/ajax-get-comments\?commentObjectId\=c2a207703020465f8bef1c27a2a16451\&commentNamespace\=A\&start\=0\&sortBy\=createdAt\&sortDir\=DESC\&replySortDir\=ASC -X GET -H "Accept: application/json:charset=UTF-8" -H "X-Requested-With: XMLHttpRequest"
``` That's the cURL command I'm using to retrieve it for my InventorySystem asset currently
#

As you have experience scrapping MP pages too, have you found an easy way to get hold of the "ID"? I'm pretty sure it's the same for all of the "objects" associated with an asset, but can't seem to find an easy way to go MP page -> extracting the "ID" grammatically ๐Ÿค”

void bay
#

Just Thoufght I would say Hi, I may be on the marketplace soon ๐Ÿ˜ƒ After all these years in Unreal ๐Ÿ˜ƒ

zealous ibex
#

Awesome! Be sure to post a link when your asset releases ๐Ÿ˜ƒ Hope you'll enjoy being a marketplace seller & not be annoyed by some of the.....let's say shortcomings ๐Ÿ˜› ๐Ÿ˜ƒ

north stirrup
#

@zealous ibex Which id?

zealous ibex
#

Also, it's quite funny how "displayTime":1510757719898 is kind of contradictory. It's an EPOCH timestamp, which is generally used for internal time representation....so it's really a "display" time

#

Hm, now I'm not 100% sure anymore, pretty much from what I can see it appears MP assets have some kind of internal ID associated with them, used in API requests to retrieve information like their comments. I was thinking you may have hit it when scrapping it for the products, but looks like you didn't have to deal with it (lucky you), so nvm ๐Ÿ˜ƒ

void bay
#

Thanks, Guys, I will if it gets accepted, I am just a dev, in the dark with my backup keyboard with no key lights like my one that just died. So sorry for typos ๐Ÿ˜ƒ

zealous ibex
#

No problems - I have almost the same, but that's because of my bold choice to use Arch Linux with somehow xset not working to turn them on ๐Ÿค”. But bummer & no worries about the typos ๐Ÿ˜›

void bay
#

I have spent 25k hours in unreal, so I making use of my 23 years modelling and design experience and mu U4 expereince and VR experience ๐Ÿ˜ƒ

zealous ibex
#

๐Ÿ˜ฎ That's insane!

north stirrup
#
         conn = http.client.HTTPSConnection("www.unrealengine.com")

        payload = "category=assets/" + category + "&start=" + str(start)

        headers = {
            'x-requested-with': "XMLHttpRequest",
            'cache-control': "no-cache",
            'content-type': "application/x-www-form-urlencoded"
        }

        conn.request("POST", "/assets/ajax-get-categories", payload, headers)```
void bay
#

Yeah, I am now LOL

zealous ibex
#

I think I've probably spent 15k-20k using UE4 too...but not sure

north stirrup
#

@zealous ibex That's all I ever did ๐Ÿ˜‰

zealous ibex
#

๐Ÿ˜‚ That's python right?

north stirrup
#

Ye

zealous ibex
#

โค Python

#

import exam.answers

void bay
zealous ibex
#

Anyway, hearing that experience it'll probably be accepted, just be sure to double check that it doesn't represent any trademarked designs if it's art, as they've been pretty jumpy about that lately

#

Looks cool, and oh man do those games look old by modern standards ๐Ÿค”

void bay
#

Then Spent 3 Years in Unreal 3, As a solo dev I managed to get my games finished off with a lot of work ( Failed growdfunding)

#

Check Steam For Ghostship AFtermath and CDF Ghostship

zealous ibex
#

Nice - I know how hard it can be to create a full game as a solo dev, so props to you for pulling it off

void bay
#

Then spoent almost 15k hours in U4, As a solo dev again, after my starfighter Kickstarer failed. So did it alone again - Check out CDF Starfighter and Starfighter Origins

#

They where slated for using stolen asstes? And paper mache templates etc. Check Reviews, its not as good as elite dangerous, or eve etc. OBVIOUSLEY lol, I am one guy, no doh.

zealous ibex
#

Looks cool

void bay
#

And then released reficul last halloween - Check that on steam. I did use assets for that, some of you huys. Spent my doh on the market place and put them to good use. But that had Zero promo, so died after it started.

#

So working on maki9ng some awesome sci-fi assets for the U4 community ๐Ÿ˜ƒ

zealous ibex
#

Sounds cool - I always love to see it when new high-quality Sci-Fi assets come out as they're simpy so darn versatile ๐Ÿ˜ƒ

void bay
#

Awesome, I am sci-fi through and through ๐Ÿ˜ƒ

#

I am giving working 100 hours a week in games dev, and getting some new quality assets out there ๐Ÿ˜ƒ

zealous ibex
#

Cool - looks like they'll probably perform quite well in-engine too seeing their poly counts, not an artist though....and pretty much everything performs $hit on my computer, but that's another matter ๐Ÿ˜›

#

Cool - hope you'll do well on the MP ๐Ÿ˜ƒ

#

And the nice thing about art assets is they require quite little maintenance + can be ported to virtually every (gamedev) store out there, so I'd deffo consider looking into that option too if I were you ๐Ÿ˜ƒ

#

Gotta go though, so have a good day ๐Ÿ˜ƒ

void bay
#

Performance is key, they have 4k pbr textures and that is only performance hit for low end etc, but 2k looks good though. its all about usability and ease of use, as an artist, its good to get everything set up for the None artist ๐Ÿ˜ƒ

#

K howtoCompute

#

Good chatting

#

have a great week ๐Ÿ˜ƒ

#

Soo you soon guys and have a great week. i am making more time for scocial stuff this year so as Arnie Always says : Ill be back ๐Ÿ˜ƒ

sudden mason
#

What's the best place to release an asset for free? Gumroad? I've decided I don't want anything to do with MP so once I release my tutorial showing how to create Vertex Animation blood effects I'll just give away the pack as well.

nova scaffold
#

Gumroad is fine as long as you "advertise" it somewhere as discoverability there is low

#

I think itch.io have category for training material too

sudden mason
#

I'll just link to it in the description.

#

Getting annoyed with people selling assets copied from the tutorials, so I might as well give them the real deal

nova scaffold
#

ohh I know what you mean ๐Ÿ˜„

robust vector
#

Finally

delicate dove
#

they agreed anims where fine?

robust vector
#

"After an internal discussion, we have decided to move forward with your pack with no changes needed to the animation, since the issue cannot be seen from the default point of view (First Person)."

delicate dove
#

good!

#

though, eventually you might want to add the 3ps ones to it as well?

#

or are they already available?

robust vector
#

Using the 1st person reload for 3rd person should work fine as long as you use IK, and the rest should be covered by any set of rifle animations.

delicate dove
#

ok

hallow wagon
west rune
elfin plinth
#

@hallow wagon wtf

#

how did that pass QA?

#

with those shader parameters

#

R_h, R_l, S, T_h, T_l, C1, C2, N1_s, N2_s

#

I thought they enforced human readable setup variables

lunar fractal
#

I can read the variables ๐Ÿ˜ƒ

elfin plinth
#

asset itself seems nice, hard to tell if it's usable (no idea on the shaders instruction counts)

lunar fractal
#

Love the consistency and capitalization of the variables anyway

elfin plinth
#

I feel like Epic should enforce displaying the instruction counts on all material or vfx only things

#

it's always easier to make a brute force approach that looks nice vs one that you can actually run in a real game

modern perch
#

"I feel like Epic should enforce displaying the instruction counts on all material or vfx only things"

#

indeed - I picked up an ocean shader that claimed it was performant and good for games etc, as I wanted to pull it apart and take a look

#

it had something like 1500 instructions and reduced my framerate to about 45 when it was the only thing in the scene -_-

delicate dove
#

doubt you'll find crazy instructions on anything I made though. ("vfx things")

#

but yea, ive seen strange things.
back when mesh particles where one drawcall per spawn I saw rain packages spawning thousands of droplet shaped meshes hehe

raw niche
#

Anyone knows about plugin or code to do procedural generation with .umaps?

robust vector
#

Anyone know an easy way to find a list of threads you started on the marketplace forum?

#

The forums are so bad I can't even find my own threads

#

Finally found it.

wooden falcon
robust vector
#

I guess one of my characters is supposed to be featured atm but I haven't ever seen it and haven't had any sales.

wooden falcon
#

yah, that featured thing is very sporadic...I never saw any sales from it

#

but having my rock pack on sale this week has been nice

pseudo sundial
#

your sci-fi victor character is featured @robust vector i saw it

robust vector
#

Guess that just means featuring isn't worth anything now

wooden falcon
#

it's random for each user

robust vector
#

Before, any time you were featured you would get a huge increase in sales, didn't even matter what the product was

#

Now I guess there are too many people stuffed into the rotation for it to work

ebon leaf
#

Hey I actually bought that character looks pretty cool man

#

Aand the river tool which is too OP for my pc and still haven't opened it yet as in my first attempt my whole pc crashed

#

๐Ÿ˜‚

zealous ibex
#

Hng - plugin issues with UE4.18 again here (can't install a 4.18 version using the Epic Games Launcher) ๐Ÿ˜

zealous ibex
sinful kelp
#

Heya guys new seller here, was wondering what the avrage time for submision approval is?

lilac heath
#

any thing from 5 days Up, depending on how many revisions are required

#

but your normaly looking at about the 14 day mark

sinful kelp
#

Oh good, i've heard horror stories of up to 2 months

lilac heath
#

can be bro, depends on how many changes you are required to make

north stirrup
#

I think @zealous ibex had to wait a few months without any feedback

wooden falcon
#

plugins take longer

robust vector
#

I would guess a minimum of two months for plugins unless things have significantly changed.

ebon leaf
#

I think the record is like 9 months lol

#

but they are usually pretty quick now

lunar fractal
#

Haha 9 months, the feature really feels like your baby then ๐Ÿ˜‰

ebon leaf
#

haha wasn't mine ๐Ÿ˜› but yeah it probably would XD

stray knot
#

Hi folks, I have one question (cannot find answer with googles). I recently bought bunch of asset packs from marketplace. I also have that itching to make new level for Unreal Tournament. Can I use those unreal engine marketplace assets for unreal tournament level? I mean if its legal or not so. I know how to transwer it over to ut.

north stirrup
#

I think you can, as long as you only release paks

crisp rapids
#

I suspect it might be in a strict sense, but I'd recommend against it. UT levels are generally expected to be shared. Marketplace assets aren't.

stray knot
#

Yes that is exactly my worry, ut levels can be easily dissasembled, assets pulled.

#

well time to learn substance and quixel then and houdini. ๐Ÿ˜„

crisp rapids
#

In a packaged form, that would be sufficient protection. But if someone else is releasing your map, such as in a pack, or even the official UT team, that could be a problem.

north stirrup
#

But tbh I don't really see why you would need marketplace assets for UT, as the structure of the level matters way more than the graphics

#

IMO

stray knot
#

well i am making levels because i love to make them, and better it looks i like it better, do not care much about playing it

north stirrup
#

Ah ๐Ÿ˜‰

#

Makes sense

stray knot
#

i just have seen how crappy those new ut levels are, or rather that they are nowhere near qualit of those old ut packs.

#

just few great leavels then lots of unfinished ones

north stirrup
#

They are fun to play though

#

That's what matters to me

#

And placeholders make it easier to spot etc

stray knot
#

i want few remakes of old

sinful kelp
#

I still think approval for an asset pack should not be too long (no bp's,plugins, etc)

leaden root
#

Any updates on fun gun drama?

delicate dove
#

ironbelly got asked to change a shitload of their weapons.

real dust
#

Without any kind of guidelines on what to actually change

sinful kelp
#

rip

delicate dove
#

and with how vague the marketplace submission can be, from blocking a pack for overlapping wires in blueprint, to random wrong foot out of bed moments, to accepting non pbr files where everything is wrong.. it'll probably result in months of tweaking weapons and hoping they get accepted or back to drawingboard. wasting both IronBelly's time, a well as the mp team their time.

real dust
#

^

#

And a LOT of frustration

lunar fractal
#

Overlapping wires in Blueprints? Seriously? ๐Ÿ˜…

delicate dove
#

yea, and thats not even the worst hehe

modern perch
#

overlapping wires make me laugh

#

if you have a node that has an int, string output and the next node has a string, int output

#

wires are going to cross

#

not unless you take them the long way around your entire blueprint xD

lunar fractal
#

Unless it has an output as well, then crossing is inevitable so you cannot submit it ๐Ÿ˜‰

#

Are they all that strict or is it random? ๐Ÿ˜ฌ

delicate dove
#

it depends on who you get and how that person feels, how his/her relationship is going at the time, what they ate, and how they interpret the guidelines that day.

#

which is kinda sad/annoying

lunar fractal
#

hahah ๐Ÿ˜‚

delicate dove
#

one day they decline a dev that worked on stuff like battlefield/witcher, other day they accept work from someone who cant even unwrap a mesh

lunar fractal
#

I'll start hoarding lucky clovers, rabbit feet and more xD

shy bloom
#

Hello guys is there any person from marketplace team there? I'm trying to replace my files for more than three weeks and nothing happened!

shadow inlet
#

You can PM me with some details and I'll follow up with the team.

shy bloom
#

thanks

elfin plinth
#

well, you can avoid crossing lines always by making local variable

#

but of course in many cases it makes way more sense to cross the line still :p

tame wasp
#

Guys just want to make a suggestion, we have no city builder game templates? It seems like a no brainer since there's enough assets floating around

lunar fractal
#

Could you clarify? Have some concerns with the idea (1. Paid template for the MP? Then only public assets allowed I assume. 2. Also, usually the user wants to use their own assets in the template and use the logic only).

tame wasp
#

@lunar fractal Are you responding to my citybuilder game template suggestion?

lunar fractal
#

yes

tame wasp
#

I'm not sure I totally understand your questions. The template could just include placeholder mesh that can be later replaced. So yes the template would only really require logic

#

I'm an artist with a bunch of assets which I could even provide if a dev wants to collab

#

to make a fully fledge game (+ marketplace template)

lunar fractal
#

ah ok, main concern was the first one because of "there's enough assets floating around". Though you meant using paid assets for the template

tame wasp
#

oh no I mean if dev's bought the template, they could use their own paid assets for their game (not included in the template)

lunar fractal
#

Yeah alright, got that clarified. Sorry about the questions ๐Ÿ˜‰

wooden falcon
#

synty has quite a bit of city builder type assets, so a city builder template would probably sell good

real dust
#

City Builders are really complez

#

Not really in the mood to do that just for MP

#

Almost certainly won't sell well enough

lucid osprey
#

i think people will get pretty overwhelmed with the complexity

#

its easier to place houses manually

#

doing a city builder will cost alot of time to get right for customer and MP

lunar fractal
#

Yeah complexity is definitly a concern here for good support

real dust
#

Like... Define city builder? Cities Skylines?

lunar fractal
#

Will look into the idea though, sounds interesting ๐Ÿ˜ƒ

real dust
#

No-one is going to program CS to sell it on MP

lucid osprey
#

thats the thing

real dust
#

Because it's a metric ton of work

lucid osprey
#

you would get this thing better done in code in my opinion

#

faster and better

real dust
#

And never exactly what your customers wants

lucid osprey
#

the better thing is to release a modular house building set

#

like

#

with walls n shit

#

but with extra furniture

#

and lots of different variations

#

maybe working doors

#

proper glass

#

and like multiple houses

#

you would make alot of money with that

wooden falcon
lucid osprey
#

oh god

#

the trash of the future

lunar fractal
#

New MP idea: build tools with rock material -> instant dollars kappa

lucid osprey
#

i had alot of customers who instead of hiring freelancers bought alot of those packs...

#

they have lots of content sites

#

and end up with complete different styles

#

and people recognize assets...

#

i dont like the marketplace, in that category...

modest karma
#

I would buy the blueprint/extensions systems first before models

#

like combat and weather systems etc

tame wasp
#

Also I don't think it necessarily needs to be complex with maps, NPC, etc

silver moat
#

Any way to submit update before publishing the approved product?

delicate dove
#

nope @silver moat need to wait

real dust
#

@tame wasp Maybe one day...

#

;3

#

It's something I'm considering, have been considering for some time

#

But I doubt I'll be doing it anytime soon

#

(If only because the marketplace is a horror-story at the moment)

ebon leaf
#

"at the moment" lol

tame wasp
#

cool. I have a bunch of hand drawn isometric assets so if any dev's are interested there's also potential to collab produce a game along with a marketplace product.

#

I also have tree's, robots and other sorts of objects

silver moat
#

@delicate dove Wait for what? :\

delicate dove
#

till they accept/decline <_<

silver moat
#

the pack is approved

#

it's waiting for me to click the publish button.

delicate dove
#

ahh, then it should work

silver moat
#

UPDATE button won't appear before publishing.

delicate dove
#

O_o thats lame hehe

silver moat
#

And mp support says you should publish and use the update form

#

and I'm saying I don't want to publish before update is applied

#

hmm

zealous ibex
#

Nope, not yet

#

I bought it to their attention recently and I believe they were going to look into it

#

I'd reccomend shooting them an email, and making it SUPER clear that you can't do it (in all caps/first line), or they may send you an automated response

#

If that happens, you should complain here and your issues should be magically solved kappa

delicate dove
#

hehe

zealous ibex
#

Quoting:

"Items that are approved but not yet published cannot accept file updates via seller portal. It is currently a bug on our end and we are working to fix it."
``` So I'm glad they're looking into it ๐Ÿ˜ƒ
silver moat
#

Already asked them twice.

#

And they ask me to bump the same ticket where they notified me about review process.

#

Not sure how submitting file update has anything to do with a ticket that's closed a week ago.

pseudo sundial
#

@silver moat what kind of asset is it (blueprint, plugin, character, etc.)? recently, when i update my asset, it takes maybe a day max for the update to be processed, as i believe the update process is mostly automated now and my asset is a full blueprint project

#

it might be ok just to publish and then immediately update, unless you can't have anyone getting the old version for some specific reason

zealous ibex
#

Hm, I guess it kind of makes sense as it "belongs" to that asset submission thread, but the ticket system has been pretty confusing in general in my opinion

silver moat
#

We have 25 products released and can view only 24 in our MY PRODUCTS page.

#

Whose idea was it to show only 24 packs without being able to go to next page? :\

#

We have another pack in submission and more to come. It means more and more of our packs will go hidden as we release more.

#

Should we email mp support for doing the changes to description/images from now on?

robust vector
#

Probably best to keep emailing them as much as possible

#

Only way to get them to do anything is to try to annoy them to death

robust vector
#

~Sale Time~

lunar fractal
#

90% ๐Ÿ˜ฎ

leaden root
#

Lol heaps of ironbelly stuff on sale

#

I wonder why

lunar fractal
#

Chinese New Year sale ๐Ÿ˜ƒ

#

maybe

leaden root
#

Only the guns are on sale too lol

north stirrup
#

๐Ÿ˜ฎ

#

How does it work?

#

Simple octree, or R trees and things like that?

lone mountain
#

@vivid tide Looks neat. Day One Purchase from me

wooden falcon
#

really interesting

vivid tide
#

Thanks all. @north stirrup I tried Octree / Quadtree before but they weren't very performant to be honest - this is just a 2D hash grid which seemed to give the best performance vs sorting cost ๐Ÿ˜ƒ

north stirrup
#

It's 2D only?

vivid tide
#

Yeah but works for 3D. 99% of games don't need to also sort in the 3rd dimension, the extra cost you pay outweighs any search benefits

north stirrup
#

Yep

vivid tide
#

So unless you're doing a space sim or a game with no ground, it's not all that useful

north stirrup
#

๐Ÿ˜‰

#

Which hash are you using?

vivid tide
#

Should probably avoid the word hash, but it's just position.

zealous ibex
#

Looks cool ๐Ÿ˜ฎ

north stirrup
#

2D hash grid ๐Ÿค”

vivid tide
#

Yeah that's my bad, when I first did this years ago I thought hash resembled the shape (as in the hash key) instead of key-based lookups lol

#

In practice it's just a 2D partionioning grid

north stirrup
#

Oh

#

And a TSet I guess

#

With cells

vivid tide
#

Arrays, as I use the indices to swap faster etc.

#

And allocate blocks rather than individual elements

north stirrup
#

So how does it works for "infinite" worlds?

#

needs infinite array?

#

Or it adds cells dynamically?

vivid tide
#

You set the grid size/properties for each world before hand. If you want to change world size later, you can rebuild the grid as the world changes (speed of which depends on how many objects you have)

north stirrup
#

So it's quite memory heavy

#

As it's 2D I guess it's not that heavy ๐Ÿ˜‰

vivid tide
#

Not heavy at all really. An actor component for any object you want sorted, the grid manager itself, then the cells

north stirrup
#

Well still got that Nยฒ array

vivid tide
#

The sorting is N for number of objects

#

Then searches only query bounding cells, so a search of the same size is identical cost regardless of grid size

north stirrup
#

I mean it doesn't work for worlds with let's say 100000x100000 cells

#

(which obviously never happen)

vivid tide
#

It could do if you really wanted to, but you probably just want to increase the cell size and decrease number of cells at that point

#

Gotta weigh up cell size vs object density

north stirrup
#

It could do if you really wanted to I think I misunderstood smthg

#

Don't you have an array with all the cells?

vivid tide
#

Yeah, but searching doesn't require you to iterate all the cells ๐Ÿ˜ƒ

north stirrup
#

My point was

#

100000x100000 cells makes 10G cells

#

But memory is cheap anyway

#

So not an issue at all for small worlds

vivid tide
#

Oh sure, but if you ever needed that many cells I'd question you're games design haha

modern perch
#

I need a 10kmx10km grid accurate down to 10cm, damnit!

north stirrup
#

๐Ÿ˜›

vivid tide
#

The plugin UI limits you to 192*192 cells, with a max cell size of 16K (maximum 3 million units in size) - but it's one of those things you have to balance up

north stirrup
#

Also I think your method is more performant than an octree, but it requires more tuning to get that

#

For instance if you configure your object density the wrong way, you're gonna need to search lots of cells before finding the nearest one

vivid tide
#

That's where the plugin is crafty

north stirrup
#

Whereas an octree would have constant cost

vivid tide
#

You don't do any iteration of cells when searching

north stirrup
#

๐Ÿค”

vivid tide
#

I also found that out of the box, performance was a massive win over quad/octree

#

Just sorting a quadtree with around 50-100 objects was taking me around 3ms (this was a couple of years ago, my implementation may not have been great)

#

Sorting 500 objects into the grid takes 0.08ms

north stirrup
#

You don't need to sort an octree

#

Well

vivid tide
#

By sort, i mean put objects into their cells

north stirrup
#

๐Ÿ˜…

#

Yep, insertion is faster with your method than with an octree

#

You don't do any iteration of cells when searching How are you doing this magic?

vivid tide
north stirrup
#

๐Ÿ˜

vivid tide
#

Essentially it's fairly straightforward to find the cell indices which correspond to the bounds of a search mathematically. Sso you find the indices first (static cost, biggest saving), reject cells first (dynamic cost depending on shape/size), then reject objects (dynamic cost depending on cell density)

north stirrup
#

I get that

#

Oh

#

So you're never finding the nearest neighbor?

vivid tide
#

yeah not doing that

north stirrup
#

So a quadtree is indeed of no use here

#

Sorry missed that ๐Ÿ˜

vivid tide
#

Yeah rejecting cells based on index rather than doing actual distance-based checks was mega-faster I found. It'll be interesting to see what use cases other people have for it though, mine was quite specific (fixed-size large worlds, varied object density, high overall object count, lots of objects querying other objects etc.)

#

So like, RTS conditions

#

Unless you're doing a massive amount of searching all the time like I was, the plugin probably won't benefit you

north stirrup
#

Actually started this discussion because I did smthg really similar some times ago

vivid tide
#

Ah yeah I see, yeah it probably wouldn't work so well for something like that!

sullen lion
#

I might maybe have a use for it depending on if I ever work on an idea I've shelved.

#

But I'd have to see if that ever happens

vivid tide
#

It can be useful for other things too. I don't like using collision queries to find targets for AI for example, this proved to be a lot faster.

#

Also, my project had this radar system. Every object pings every other object and so on. Finding game objects within range for each object was just unfeasible when using collision queries. https://www.youtube.com/watch?v=Af-RPdJvIIM

#

Be nice to port the marketplace version to that project after making all these improvements

zealous ibex
#

Anyone know how to strike text through on the ue4 forum? Can't seem to figure out how ๐Ÿ˜
(using [s]...[/s], [strike]...[/strike], <s>...</s> and <s>{...}</s> won't work ๐Ÿ˜)

waxen jay
#

i would assume that bbcode would work too, if not you can try html
<span style="text-decoration: line-through;">text</span> @zealous ibex but you probably figured smth by now

zealous ibex
#

Nah - I hadn't, but I'll try that too ๐Ÿ˜ƒ Thanks ๐Ÿ˜ƒ

waxen jay
#

@zealous ibex first one doesnt work, but the other one does

zealous ibex
#

Ended up using the generator - stupid didn't think of that ๐Ÿคฆ Thanks for your reply/help โค

robust vector
#

Don't forget about โค Sale

blazing harbor
#

@robust vector nice.. been wanting to grab your weapons for awhile.. now seems like a good time ๐Ÿ˜ƒ

robust vector
#

Oohh

#

Thanks to everyone who's taking advantage of the sale

wooden falcon
#

did well?

elfin plinth
#

heh, so

#

this is a thing now

#

vs

#

I really struggle to understand why they need to sell these separately

#

"The model is a unique design so there can't be any conflict with any car brand."

#

unique is bit stretching it

#

but they've buchered the porsche front and tail so I guess it's unique now

wooden falcon
#

so what is the difference? One has a blueprint?

modern perch
#

they sell them separately because they can

#

same reason the same spanner meshes can be sold in three different packs with slightly different materials

#

or the same materials sold in 3+ packs with slightly different node setups rather than using static switches

real dust
#

I thought vehicles were not allowed to br sold as just meshes in the first place?

modern perch
#

ยฏ_(ใƒ„)_/ยฏ

robust vector
#

@wooden falcon Had 399 sales yesterday

#

Which is a lot for me

wooden falcon
#

wow

#

that's a lot for anybody

#

congrats

real dust
#

As in

#

You sold for 400 dollars? Or you sold 400 packs?

#

If former, nice

robust vector
#

Moved 399 units

real dust
#

If latter, holy fuck, nice

robust vector
#

$885 gross

#

I advertised as a Valentine's sale but actually scheduled it for yesterday and today, that way nobody (hopefully) had the sale end while they were midway through checking out like people were saying happened with the Cyber Monday sale

#

Now if only one of them would leave a rating....

wooden falcon
#

lol, yah

#

I'm setting my stuff all at 90% for the next sale...not expecting to make a lot, but want to get a rating or two, hopefully

#

wishful thinking, I guess

delicate dove
wooden falcon
#

I was kind of shocked that Unity didn't already have tags

real dust
#

They basically do

#

But not proper tags you can specify yourself

#

They have the standard description/title based search system

#

So I suspect the tags will be sort of unnecessary in most cases

zealous ibex
#

๐Ÿคฆ I so regret thinking about, but then rejecting it as stupid/nonsense.....I really should have thrown a valentine's sale too ๐Ÿคฆ

#

Oh well, I guess I'll remember that for next year

nova scaffold
#

@Mr4Goosey#8437 apparently it's allowed now (not sure since when), as I've seen couple of packs like that already

#

which is great

supple moon
#

marketplace tagging

#

I look forward to every search result containing generic sound / 2d texture pack #1 through #5999

tame wasp
#

Marketplace should have filters, including the launcher library

ebon leaf
#

Hello everyone, I need an ftl (warp) effect for my project, does anyone has for sale or knows where to buy one?

wooden falcon
#

you could probably do something pretty each by making a star field type material, then just jacking one of the u or v directions up a lot

#

each=easy

#

seriously, they let him name his pack "Grass"?

delicate dove
#

lol

ebon leaf
#

@wooden falcon I'm not experienced enough to do it myself, i searched the internet for Info about how i could do it but i didn't find anything, this is why I am looking for an already made effect

wooden falcon
#

I'm not aware of an existing one on the MP

#

but that might be because the MP is hell to search ๐Ÿ˜ƒ

ebon leaf
#

I looked at every last one of the market place Fx, maybe someone has it stashed away ๐Ÿ˜ƒ

ebon leaf
#

Yes i know it and, yes, not to great

wooden falcon
#

hmm, that effect isn't that good either

#

looks like a cone mesh with a translucent, panning material on it

ebon leaf
#

I am a hobbyst in game making, it is enough for me ๐Ÿ˜ƒ

delicate dove
robust vector
#

Oh yay

#

Another notice of fraudulent purchases.

north stirrup
#

๐Ÿ˜ฆ

wooden falcon
#

hopefully not too many?

dark matrix
#

@delicate dove
what was that lol, i am so much impressed, awesome ๐Ÿ˜„

#

so that is a game or animation, i am very happy to see such awesome work ๐Ÿ˜ƒ

#

@delicate dove i got some headache before , after watching this clip of yours , I feel so good haha nice.

delicate dove
#

not my work, but its a marketplace item that actually carries a lot of quality with it

robust vector
#

It was only one user, so can't have been too many sales. Although, it didn't specify.

#

It just seems like fraud keeps getting more frequent here

leaden root
#

"This package contains 2 weapons (SMG & Pistol) with textures (downsized) & animations. Those are for demonstration purposes only & are not to be reused or resold"

#

Wut?

covert furnace
#

Yea that's not gonna work lol...

#

Conditions you sign submitting an item give away those rights so I doubt you can explicitly blacklist something from that

elfin plinth
#

wtf

#

and they actually fail some other entries

#

well, I'm not surprised

#

marketplace team can mess everything up

#

so, I can just sell content that I won't let users to use, great

#

that sounds like a good deal

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I can totally understand why marketplace staff left this group

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they got too tired to hear how much they f*ck up things

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also

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how lazy can person be to put an asset pack with borrowed models

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could just put some placeholders there instead

ebon leaf
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lol

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thats a pretty decent asset tho

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has recoil and shit too

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my "gun" system is super simply

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its literally a linetrace, no recoil, it just has reload, ammo, max ammo, etc

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but no ballistics and stuff

craggy zinc
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I would just leave the models be, they are made already. Wont cost me any extra, and adds more value to the product. And i would just learn to read EULA next time. (its also easier than having to spend time to model new placeholder stuff), But maybe that's just me?

delicate dove
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hehe yea

elfin plinth
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I dunno

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it sounds super fishy

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"I made these but you can't use them"

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it does sound more like someone trying to cover something

ebon leaf
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Lol

robust vector
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"Sorry we were unable to get your sales report now, please try again later."

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Looks like we are moving even further away from real-time reports instead of closer

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You get three vouchers per month you can redeem to check your sales starting next month lol

craggy zinc
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Are there any clearer guidelines nowadays regarding weapon models looking too much like IRL ones?

robust vector
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Not that I've seen. Still vague af

craggy zinc
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<

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Well, it'll be 2020 before i texture, rig and animate these 3 rifles, maybe there are clearer guidelines then..

delicate dove
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basically, dont look like or close to an actual thing

blazing harbor
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when i play games i dont really care how authentic the gun looks. i actually dont care at all. i dont even know enough about guns to even know how authentic it looks. other humans really care about that? if it has a even a remote likeness to an AK47 ... i think everyone knows what it is. so like just have a brown colored stock and people will know. shrugs

craggy zinc
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If the staff reviewing the models have the same argument, anything with a brown stock is no no.. ๐Ÿ˜ƒ

sour gate
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"other humans really care about that?" some do, mostly people who are into real guns. They like to have guns they really own.

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Honestly, the free advertising these gun brands get is kind gross

sudden mason
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Some people are Incredibly anal about the guns.

delicate dove
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hence someone paying 90k or whatever it was some some cs go skin

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i think it was cs go

robust vector
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It was a pretty lazily made and fugly skin too

lunar fractal
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It's not that complex or much yet, but will extend it ๐Ÿ˜‰

wooden falcon
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grats!

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ugh, the button to get into your account on the MP sucks

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I got used to having to click at least twice, but now I'm having to click 3 or 4 times

low copper
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I am a composer just finishing his first music asset pack, anyone know of guides/resources for making sure your pack will be approved?

robust vector
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Follow the official guidelines and take a bath in 4 leaf clovers?

delicate dove
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^

tame wasp
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Guys do you think my 2D assets would sell in the marketplace? These examples are Temple/Shrines. I know it's more a guess but just looking for some feedback

wooden falcon
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they're cool looking, but extremely unique

tame wasp
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@wooden falcon Yeah either there's a niche or not generic enough

cosmic sky
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anyone has a driveable battle tank laying around for 4.18... he / she wants to sell. should make use of the wheeled component.

clever bough
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hi guys, Just wondering do you need a buniness acount to reliease something for free on the market place?

lunar fractal
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Keep it mind: 1.2.4.b Products may only have a price of Free if they are Code Plugins or by Epicโ€™s request.

clever bough
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ohhh

lunar fractal
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Just thought I mention it (the guidelines), before you start working a lot ๐Ÿ˜‰