#fab

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robust vector
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@modern perch Would they even allow that? Last time I checked they refuse to allow sky spheres that include non-sky elements in the distance because they arbitrarily decided its not proper workflow to use 2d to represent 3d elements.

elfin plinth
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better question is, why everything is harder with ue4 marketplace?

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they still haven't delivered a proper receipt for me, even I've asked for that two weeks ago, latest message from their support staff suggested I just make things up there myself

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it's really mind-boggling how they can't even get the very basic things done right

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I don't think they even understand the concept of a receipt

real dust
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Because it's poorly executed as hell

elfin plinth
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I'd be tempted to quote US president what kind of place it is atm ๐Ÿ˜„ but I try to stay on the polite side still

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it's just badly done in all ways

real dust
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I think we're past the polite approach at this point

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They've been addressed many times

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They've responded many times

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And in the end, they somehow still fuck it all up despite all the community feedback

elfin plinth
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pretty much, yeah

real dust
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I don't know about other potential sellers, but I'm sure as heck not selling my stuff on the marketplace anymore

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I'll just promote my assets on the forums and sell them on itch.io or something

elfin plinth
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you'll probably lose a lot of sale that way tho

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if you are into asset business

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only reason ue4 marketplace can even exist is the visibility

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they haven't really earned their place to be the ue4 asset store leader

real dust
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Except the main debate we're having here is that it sucks at that

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๐Ÿ˜›

elfin plinth
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heh

real dust
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(Along with waiting times and shit customer care)

elfin plinth
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well, it sucks on every front really

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review times are still absurd

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btw

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they say every year that they are working on it and it'll change soon

real dust
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Every year

elfin plinth
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so, don't get fooled by that

real dust
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That one part of the statement should raise plenty of questions already

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I've said it before, and it's slowly losing it's ironic tone

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Epic should let users do their QA, because I think it'd be both quicker and better than their actual QA

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(Did you notice that I'm a little bit fed up with the marketplace stuff? :P)

elfin plinth
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well, you can't really offload that into customers

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it wouldn't work

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they would just need to hire people who know their stuff, get a proper lead for the marketplace team

real dust
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Yeah no I get that

elfin plinth
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I don't want to blame individuals

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but it's not properly lead

real dust
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But I think it'd still do better than their current QA system ๐Ÿ˜›

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Because that just doesn't work

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It takes months, causes issues about things no-one cares about ("You didn't hook up metallic in the material node for your greyboxed prototype map!") and ignores blatant and massive issues people do care about

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So as much as I'd love to support the marketplace, they're not making it very do-able at this point

elfin plinth
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I like the don't cross wires rule ๐Ÿ˜„

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do they still have it?

real dust
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Looks at Epic's example content

elfin plinth
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I get the intent

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yeah

real dust
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Uh-huh

elfin plinth
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Epic couldn't follow that rule

real dust
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Not to mention it's 500% unavoidable in lots of cases

elfin plinth
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but like mentioned I do get the idea behind it, it forces sellers to focus on keeping their blueprints tidy

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if they just says keep them tidy, it wouldn't have same effect

real dust
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Well yeah

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How about "readable"

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I think that says enough

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If you cross fifty wires between a bunch of nodes, that's not readable

elfin plinth
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well, people throw all kinds of things at the marketplace

real dust
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But even so, things still get through with absolute shit readability in their blueprints

elfin plinth
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I haven't actually bought any blueprint assets from the store so I can't tell

real dust
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And then there's this

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How in the living hell did that get through QA?

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I swear to god, someone just saw it on their list, ticked a few boxes without looking and sent it through

elfin plinth
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hmmm, actually I do have two bp marketplace assets I've bought, mainly to support the developers ๐Ÿ˜„

real dust
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"Clearing backlog"

elfin plinth
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but I haven't actually looked at their blueprints

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heh

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those trees

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we have trees like that on our front yard

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branches, who needs those

modern perch
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@robust vector - well, distance foliage is pretty normal to be represented as billboards

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other things not so much, you don't tend to draw other things directly into the skybox

real dust
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Distant objects that the player can never get close to are done as 2D all the time

elfin plinth
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yeah, billboard trees are standard

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but it usually makes no sense to sell only the billboards

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as games usually want to let you get closer to the trees too

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I've actually done a ue4 material for billboard trees that work somewhat acceptable way nearby too

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I mean, if you move by fast anyway and don't have like fps game

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if you make a billboard that always faces the player, you can see it rotate when you get closer

real dust
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That's where impostors come in though

elfin plinth
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so I've solved that by facing the billboard to player further away but nearby it keeps it's angle so player doesn't notice it rotate

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yeah, imposters are alternative too but they require more ram

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and usually if you want to get that close to the trees, you'd usually have the meshes there anyway

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whole idea with the close by billboard was to keep the whole things super fast and less taxing on resources on low end computers

real dust
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Suppose it also depends on the amount of foliage

elfin plinth
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but games have really done stuff like that more like 10-15 years ago

modern perch
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it does make sense to only have billboards, as in many levels (singleplayer in particular), the player will never leave the immediate area and get close to the billboards - so you have dedicated assets for those

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if you want to render a pretty large, distance scene (consider overlooking a forest), you're going to want billboards

elfin plinth
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yeah, the point really is, usually those billboards are only the last LOD

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instead of having full asset that's only a billboard

zealous ibex
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@real dust

I'll just promote my assets on the forums and sell them on itch.io or something
``` Many people have tried and failed ๐Ÿ˜› I'd say forum usage has gone downhill since the "upgrade" (read: downgrade), and it simply isn't as seamless on itch.io. I can't blame you for wanting something else though ๐Ÿ˜›
real dust
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Yup

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I'm still doubting as to what my decision will be

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But the fact that I even have to wonder is pretty ridiculous

zealous ibex
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I'm going to try doing a custom site for my assets sometimeโ„ข, kind of curious to see how much people like using the MP because it has the launcher/etc., or how much it's simply that it's built in and you get more exposure that way

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If I use the same description/marketing I should at the very least be able to get a rough buys/views metric though ๐Ÿค”

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It's just that designing websites sucks, and I feel like I could achieve a way better result using something not wordpress (or comparable) based ๐Ÿค”

modern perch
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@elfin plinth - yeah, you don't do that because it's pretty inefficient

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one billboard for a each tree instance is kind expensive when you can use single billboards to cover a lot more space

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you can cut triangle counts down to a tenth or less with dedicated billboards, as well as massively reduce layers of alpha

robust vector
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Well, I would prefer to have a horizon drawn onto the skysphere sometimes, but they don't allow that.

delicate dove
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read that as Horizon zero drawn

finite violet
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Same

lunar fractal
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Same xD

wooden falcon
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I read that as Shame, and thought we were re-enacting some Game of Thrones

lunar fractal
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๐Ÿ˜‚

zealous ibex
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๐Ÿ˜‚

north stirrup
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Anyone interested by a list of all marketplace assets?

ebon leaf
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^ ?

north stirrup
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Wrote a simple parser for fun yesterday. Thought the data could interest some people (ie to see average price, rate count vs price...). Not very useful though.

ebon leaf
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might be interesting isnce ue marketplace doesn't provide much option to sort through the displayed data or to compare things likek price, ratings etc.

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A guy wrote a UE bug reporter & tracker desktop app today for UE commuunity, you can make somthing like that if that's what you are trying to achieve ๐Ÿ˜•

north stirrup
lucid horizon
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Nice, thanks for sharing

tiny heron
north stirrup
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Did those by hand?

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Or JSON parser? ๐Ÿ˜‰

tiny heron
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The second workbook has info, another seller made it

zealous ibex
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Screaphead, the author of the great menu asset ( @Scraphead#6199 here) created that one, updates automatically, pretty sure it's a parser / it parses the webpages but not sure

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When I last worked on MP scrappers/tools I highjacked the ajax -> parsed the json though, which appears to be the most effective/efficient way

north stirrup
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Yeah did that too

elfin plinth
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heh, radio silence from the epic support after me asking them last week again, if they will give me a receipt that shows VAT correctly

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they sure know how to waste everyones precious time tho

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they know how to deliver a great experience

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and yes, I'm pissed off that they can't do even simplest basic thing right, not even after running this store for years

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this isn't really worth my time, so I guess I just have to file 0% VAT on that and accept my losses

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and maybe report to Swiss tax authorities ๐Ÿ˜„

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I mean, this is shady alright

real dust
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Yeah, it is

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Ha

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Let's just all casually go report them to tax authorities

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They'll probably be quick to fix it that way

fleet garnet
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My bank is worse than mafia, they rejected the payout from Epic from a few days ago, and accepted it today when USD value went down. Lost ~100$ because of them and it looks very much intentional

elfin plinth
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well, they replied

modern perch
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is it everything you hoped for and more?

elfin plinth
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well they said they don't list VAT due to reverse charge mechanism

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there's a fine print in the receipt that says "This supply is subject to the reverse charge mechanism. "

modern perch
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eh?

elfin plinth
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but it doesn't state that there was even VAT in the purchase to reverse charge

modern perch
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but VAT applies to the original purchase

elfin plinth
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so we are back in square one

modern perch
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ergo it applies to the reverse?

elfin plinth
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tbh, I'm kinda confused what it even means in practise

modern perch
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"When the Reverse Charge is applied, the recipient of the goods or services makes the declaration of both their purchase (input VAT) and the supplierโ€™s sale (output VAT) in their VAT return."

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this is the part I don't get

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surely this only works business to business

elfin plinth
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even is I reported there was 24% VAT on that, my receipt still only says "This supply is subject to the reverse charge mechanism. ", I wonder if this really is enough to state it means VAT in the first place

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I'm used to that when you do b2b in EU, you just get the VAT off with VAT id

modern perch
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I'm reading this and it does imply business to business only

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but the marketplace isn't b2b

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both consumers and sellers are often individuals, not VAT registered businesses

elfin plinth
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Epic is the seller in this case

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not the individual who made the asset

delicate dove
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I am a Vat Registered business

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well, not me, but I submit and get paid trough it

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and own said business

sudden mason
modern perch
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as a consumer I do get their VAT ID, but I do not know if I have paid VAT

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since it isn't included in the receipt

elfin plinth
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well, consumers wouldn't really care about the VAT amount anyway

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you mainly care for this when you run a business and need the receipts to be clear

delicate dove
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@sudden mason you assumed my gender correctly

modern perch
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sure, but the point being is that the purchaser does not know how much VAT they have paid, or indeed if any has been paid

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as the buyer under the reverse charge scheme: "the Reverse Charge moves the responsibility for the recording of a VAT transaction from the seller to the buyer for that good or service."

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but I can't record it, I don't have any information other than that it might exist

elfin plinth
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yeah

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they are super vague about it

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in consumer receipt, you get only text "VAT is included if applicable. "

modern perch
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where did you find the small print RE reverse charge scheme?

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the terms of service linked in the receipt make no mention

elfin plinth
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you get that when you ask Epic for receipt with your VAT id

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request form was talking about VAT info

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so I was expecting to get it ๐Ÿ˜„

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well, I got a new reply, suggesting I only need to enter input and output VAT to GL accounts, man, my bookkeeper will be happy

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so, I guess it's her problem now

modern perch
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I guess if I'm eligible to reclaim VAT (I would be), I'm just stuffed in that case

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I don't pay VAT because my business income is less than the threshold in the UK, so I'm not VAT registered - but I'm supposed to be able to claim back VAT from business expenses

elfin plinth
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I'm still puzzled what input and output mean in this regard, because I don't know percentage what Epic has used

modern perch
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yeah same

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I don't know how to record that they cancel out, if I don't know what the value is in the first place

elfin plinth
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yeah

modern perch
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"When the Reverse Charge is applied, the recipient of the goods or services makes the declaration of both their purchase (input VAT) and the supplierโ€™s sale (output VAT) in their VAT return."

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ยฏ_(ใƒ„)_/ยฏ

elfin plinth
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hmmmm

sudden mason
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Reverse charge is more of a bookkeeping excercise than anything else

elfin plinth
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so input VAT would be our local 24%

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and output is 0% if you don't sell it forward

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I hope so ๐Ÿ˜„ not my problem then

zealous ibex
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Man, this is one complex system they have going here

robust vector
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Working on a new marketplace plugin. Is everything in the material editor automatically linear-space or would I have to manually convert something like vertex colors?

serene sphinx
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So I have a question, are there any material packs on the Marketplace where the materials are setup as material layers instead of a standard material?

vague wren
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Hi

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need some help here

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i have submitted a material pak recently

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and it has a starter content texture in it for demonstration

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but Eoic recently send me the result saying changes needed

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they say that the image i am using is copyrighted

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and someone is selling it

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what steps should i take

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i told Epic that i am using the Starter content textures

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but they said that i am using copyrighted content that is created by some third party

delicate dove
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can you show me the texture up close?

zealous ibex
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Also, does the image refer to a texture for sure? Or was it literally as generic as an image?

delicate dove
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@vague wren

zealous ibex
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Also, if that's the project you're submitting, please read the folder structure guidelines again ๐Ÿ˜ƒ Everything (even including third person/starter content) had to be in a sub folder with my asset's name last time I submitted. Could be its changed though ๐Ÿค”

vague wren
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it is not the project i am submitting

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this was just another project

delicate dove
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yea, that texture is either sold or downloaded illigally from marketplace

zealous ibex
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Ah, got it

delicate dove
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its literally the most common fire texture you can find on google

vague wren
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oooohhh

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i would appreciate it if you guys can check in you starter content

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if it is available

delicate dove
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dont have any atm

zealous ibex
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I don't recall it being there, but I'm not at my computer now, sorry ๐Ÿ˜ฆ

delicate dove
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but if its part of an effect I probably have it

vague wren
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the name is T_Fire_Tiled_D

zealous ibex
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Check github for it

delicate dove
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yea

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i got it as well

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its in my epic vfx folder

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so its from them

zealous ibex
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I believe all sample content is packaged there, and it's up to date....but not sure

vague wren
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ok

zealous ibex
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Hm, is there any way you can despite them on this then?

delicate dove
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make it public, post it on the marketplace forum

zealous ibex
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I guess that may work

vague wren
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yeah

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๐Ÿค”

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thank you guys for your time ๐Ÿ˜ƒ

delicate dove
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link us the url when you do please

vague wren
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@zealous ibex i still have not been able to get that landscape material of mine up on the marketplace :/

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ohk

zealous ibex
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Forums > marketplace, or if you're a seller possible the creators hub subforum

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Answerhub isn't really that related to marketplace stuff I believe

vague wren
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ohk

zealous ibex
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And bummer ๐Ÿ˜ฆ I know the feeling - 5.5mo+ for one of m plugins

vague wren
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they are still not able to open my maps and materials

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๐Ÿ˜ข

delicate dove
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O_o

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there have been multiple threads about that, where people are asking for another reviewer or them using it on another computer

vague wren
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my reviewer said that he has checked it on multiple machines

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but his UE4 freezes when he try to open the files

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here you go

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and guess what....

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:/

sudden mason
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It's not a straight copy. It's a composite of different stockimages

vague wren
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yeah

delicate dove
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y u no post on forums :p answerhub is useless for marketplace stuff

modern perch
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answerhub is useless for a lot of things :p

delicate dove
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+1

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if only people knew what a search function was <_<

zealous ibex
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Is that referring to answerhub, the forums, the marketplace or all of the above? ๐Ÿ˜›

delicate dove
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not entirely sure XD

zealous ibex
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๐Ÿ˜‚

sudden mason
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Luos, if people knew how to search, this discord would die.

wooden falcon
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heh...my mat pack #2 hasn't sold a copy in what seems like 2 months, and gets a 5 star rating out of nowhere

zealous ibex
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Nice!

delicate dove
robust vector
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So Epic's fire texture is stolen confirmed?

sudden mason
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No

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Made from Stock

robust vector
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As in Epic purchased the stock images and composited?

sudden mason
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Yes, that's what I'd assume. That's how I would have created a texture like that

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Looking at it and searching I even managed to find individual images that had different elements of the final.

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all from the same stock pack

robust vector
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I wonder if that counts as a transformative work.

wooden falcon
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damn, put in an update request an hour ago, already got the email saying my pack is updated

delicate dove
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"All custom blueprint nodes require the โ€œStaticโ€ prefix."
that still a requirement?

robust vector
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Anyone here interested in a flow-map painting mode for UE4?

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I've finished the base functionality and am working on the UI atm

delicate dove
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a good one would be nice for us vfx artists

robust vector
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What kind of features would you want?

delicate dove
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I think @sudden mason might be able to give more details, my range of work doesnt need it much

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though you might wanna ask around on i.e. realtimevfx or so

robust vector
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ok

sudden mason
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A flowmap painter needs to work on any geometry. No painting on a flat plane. Takes in "collision" objects to give you a good base

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Non destructive

delicate dove
sudden mason
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It should support stylus pressure

robust vector
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Not sure if I can do that or not. Is there anything already in ue4 that support stylus pressure?

sudden mason
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No clue

robust vector
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I assume you would want it to control paint opacity?

sudden mason
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But all those features already exist in Houdini, so they would have to exist in whatever app I switched over to or there would be no reason whatsoever to do so

delicate dove
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@robust vector
I entered a feature request for touch and pressure support, UE-16596 to be considered by the development staff. was in 2015

sudden mason
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Opacity/strength

wooden falcon
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anyone else notice any performance issues in ue4 editor after applying all of the Windows updates? I'm assuming the spectre mitigation was one of the ones I got...now I have a hard time searching in ue4, and some right click menus aren't opening

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or maybe it's just engine specific...I can open shit just fine in 4.17, but 4.13 seems to be giving me shit now

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ugh

lunar fractal
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Currently on Mac but heard problems with Unity as well. Reverting the Creator Update helped

wooden falcon
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ah, that's probably it...I know I downloaded that

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thanks for the info GracesGames

lunar fractal
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Sharing is caring ๐Ÿ˜‰

wooden falcon
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well, updating the project to 4.15 fixed it...hate to lose 4.13 and 4.14 as supported, but couldn't do crap in those versions anymore

lunar fractal
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Good to know

wooden falcon
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and discovered the fun of skulls with the physics object flag turned on

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simulate physics I mean

lunar fractal
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๐Ÿ˜‚

wooden falcon
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I turned it on on all the bones in the chair, but since their collision boxes are impinging on each other, it exploded

lunar fractal
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Exploding skulls, new project idea ๐Ÿ˜‰

wooden falcon
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I'm going to start up a "lab" project and just come up with interesting bone based stuff...flying flaming skulls, like from Doom! ๐Ÿ˜ƒ

lunar fractal
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Haha I would like to see that xD

ebon leaf
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Hey anyone interested in working with me to create some sound assets for the marketplace? have sound design experience however know nothing about the Unreal marketplace and could really use the knowledge โค

modern perch
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@ebon leaf - send me a PM and we can talk later if you like

ebon leaf
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thanks

delicate dove
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simple plugin that might sell decently on mp or pull request suggestion
rescale texture to power of 2, instead of padding to power of 2 which is only option atm.

zealous ibex
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I guess that could be pretty useful ๐Ÿค” I may take a look at that when I get bored ๐Ÿค”

oak fiber
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You don't even need a plug-in for that you can just use a Shader Network and render to texture

delicate dove
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cant do that in a batch of over 500 textures though

oak fiber
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Bluetility and even python are things so sure you can

real dust
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Will look into that as plugin

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(Or blutility thing)

wooden falcon
delicate dove
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I'd get a planar projection view of tose meshes, pan a nice mask along it, and use it for offsetting vertices so it looks like its pushing blood down its path

wooden falcon
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that would be cool

wooden falcon
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the pulsating lumpiness I have right now looks better for a flat wall than it does on these repurposed upside down trees I have the mat on in the pic

marble stream
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Hello guys, i have a question about selling c++ plugins in the marketplace.
I have a plugin released on the marketplace that has 1 C++ module and i'm developing a new plugin that makes use of that module.
My new plugin has 2 additional modules and it's a lot bigger than my already released plugin. Do you think i'll have issues submitting my new plugin? Is there any rules in the EULA that forbid me doing that?

delicate dove
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you bettre ask them, it kinda depends.

real dust
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^

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Plenty of practically duplicate assets on the mp

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Sadly, QA is inconsistent as balls, so that doesn't really tell you much

marble stream
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I see, i will ask them then. Thanks for the answer. I hope QA understands.

uneven crown
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hey guys

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is there any open statistic for marketplace sales?

delicate dove
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nope

uneven crown
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sad

delicate dove
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yuuuuup

wooden falcon
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we don't even know how many units we have sold in real time :/

uneven crown
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monthly update?

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it's quite shitty

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and, i suppose, music doesn't sell well on Marketplace

wooden falcon
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I just had an idea for my mat @ebon leafos...I have a contrast node in there that flushes the mat with those red, bloody splotches...I wanna see how it looks if I hook that to a sine wave

silver moat
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@ebon leaf

wooden falcon
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sorry @ebon leaf , that was meant for @delicate dove

silver moat
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@os

wooden falcon
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@uneven crown, we get a 24 hr update on sales....and I've heard music doesn't do well

uneven crown
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so it doesn't make very much sense to make music for marketplace, even AAA quality

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and prices are meh...

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@zealous ibex hm, i bought your plugin btw

zealous ibex
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Thanks ๐Ÿ˜ƒ Which one? ๐Ÿ˜ƒ

uneven crown
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Config BP

zealous ibex
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Cool, hope you'll enjoy using it ๐Ÿ˜ƒ

uneven crown
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yep, thanks for work and fair price

zealous ibex
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No problem ๐Ÿ‘

wooden falcon
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I think dependent plugins are accepted on a very case-by-case basis

robust vector
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Just got a report of a customer saying the launcher is giving him version name 2.0 of one of my plugins on 4.18 even though the only version I have ever submitted for 4.18 is 2.2

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Good job, Epic

vague wren
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oh boy

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i am done

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i submitted an asset pack a few months ago

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and the reviewer was not able to open my assets but i was able to open them on my end

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Yesterday i decided to change some stuff in the project

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and now

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i am not able to open any assets

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My UE4 freezes when i try that

lilac heath
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@vague wren I had a problem like that before it happened to be an infanate reference for example functionA calls function B and that then calls function A and so on. And it was not noticed till I rebuilt asset. As the local cashe allowed it to load but as soon as the local cashe was removed or the file tested it would crash.
You might have some luck using the saved files in the saved folder or from your back ups.
Good luck

vague wren
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I don't have any reference like that

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Since it is materials

vague wren
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Fixed it!

zealous ibex
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Awesome!

lilac heath
#

Well done.

vague wren
#

just had to delete 1 file

wooden falcon
#

cool Utsav

delicate dove
#

slowest discussion ever :p

wooden falcon
#

haha

delicate dove
#

i'd add more pulse to it if possible.

#

and not sure the panning red noise really looks all that well imho

robust vector
#

Maybe multiply that noise by the abs of sine of time and see what it looks like. Sometimes if you throw enough sine nodes in you get a cool effect.

#

The way the red is blended into the material is done well though, looks like its under the surface

delicate dove
#

@wooden falcon if you want, send me that tree & material and i'll do some shader magic to it.

rain lake
#

hi guys, does somebody have this plugin - LE Socket Connection (low entry socket connection)? I'm in critical need of this information for reference for my project, but don't know yet is the info in this plugin is really what i need... so, 100$ for try - is pretty expensive. So maybe someone who already has it could answer my questions , i'll be very appreciated for help

wooden falcon
#

I'll pack it up and send it in a bit @delicate dove. I'm interested to see your idea for it.

#

I was kind of going for the octopus thing

north stirrup
#

@rain lake What do you want to do with sockets?

split iron
#

With all these delays you have with marketplace and Epic's evaluation it's a wonder how so much poor quality work creeps through

#

I'd like to see a far far stricter rejection policy for assets claiming they are network replicated just because it functions, despite tons of unncessarily replicated properties and overuse of net multicast etc

robust vector
#

Is there a material function for remapping something into the 0 to 1 range?

#

I tried writing a custom node that was basically while x > 1, x-= 1, but it causes a freeze

robust vector
#

I don't mean a 'fit' function but more like an 'unwind'

north stirrup
#

@robust vector Frac?

#

while x > 1, x-= 1

#

Most optimized function ever ๐Ÿ˜‰

robust vector
#

Yep, Frac is exactly what I wanted. Thanks

rain lake
#

@north stirrup i have an external server solution written on java, and now i'm building a client for it, so i need to somehow connect them. It has a custom made protocol (not http) and i need to make a blueprint library, that has client-server connection functionality, make
packet sender\receiver in different threads ( or some other solution for asynchronous sending\receiving of messages), and make events on receiving feedback from server -somthing like this ( sorry for my poor english)

sleek crypt
#

Crappy material spam is back again, seriously epic do something about this guy... or maybe they see those as tilesets for RPGMaker-like games and they want to steal their customers..

delicate dove
#

@wooden falcon you awake?

north stirrup
#

@rain lake Your english is probably better than mine, so please don't say that ๐Ÿ˜‰

#

Do you have networking knowledge?

wooden falcon
#

oh, I like that @delicate dove ...it's like it's pulsing under the surface, no expensive tessellation needed

vague wren
#

you can use a time node with a sine to create a pulse effect pretty quickly ๐Ÿค”

#

and then you can multiply it by your base colour or emission accroding to your needs

#

besides

#

the pan looks awesome

wooden falcon
#

he does pulsate in other gifs

#

my original doesn't pan the texture like his...that seems to add alot to the feel of it

robust vector
#

Epic has apologized for not uploading the correct files for my plugin to the marketplace

#

How nice

zealous ibex
#

๐Ÿ˜‚

#

I shouldn't be too harsh on the reviewers though - I'd hate to have a job like that ๐Ÿค” Way too repetitive & the system they're working in is probably sub optimal too

north stirrup
#

They're doing that full time?

zealous ibex
#

Think so....some of them

north stirrup
#

IIRC there's around 3 marketplace assets released per day

#

It's not that much

zealous ibex
#

Probably a bit more?

#

But I was like just thinking the same - there's probably a good 3-5 different reviewers, maybe even more (or maybe less)

#

But I guess having to deal with other (support) requests, having to come back to a product multiple times, and reviewing everything in-depth can take a while

#

Just emagine something like UWorks with 30k lines of code ๐Ÿ˜› Or a few blueprint (templates) with 20-30+ blueprints, all containing let's say 100+ nodes.

north stirrup
#

They're not reading everything right?

zealous ibex
#

(Sufficed to say having to review stuff is probably one of the largest reasons it's a pain to start third party asset stores / why most of them fail. That, and legal terms/etc. Not 100% sure though)

#

I'd think they'd skim everything, not sure

#

On BP assets they have a thingy about are the blueprints neat/etc. I'm not a MP reviewer, so no clue tbh

#

& they claim to do functional testing, and do seem to do so with templates, and not 100% sure about plugins (think they do, but who knows?)....which may add some more effort too? Especially if no example project is provided (which makes sense for a few plugin types, mainly editor extensions)

north stirrup
#

Seems my memory isn't working well

#

A bit more than 3 per day

#

Actually no

zealous ibex
#

Glad to see it's trending down to a more sane level

north stirrup
#

Graph is stupid

zealous ibex
#

Cool analytics tool btw, remember you talking about it a while back, but seeing graphs like that is even more insightful than I initially expected

north stirrup
#

python + matplotlib

#

๐Ÿ˜‰

#

@zealous ibex

#

Valid graph

#

mean price per month

robust vector
zealous ibex
#

@north stirrup Thought it was something like that - so great for prototyping isn't it? ๐Ÿ˜ƒ

#

& Pretty interesting

#

Quite amazed at how much under the mean price I am ๐Ÿค” jacks up prices

north stirrup
#

Previous one wasn't counting assets with invalid rates

#

Seems in September 2017 the review process was speed up

north stirrup
#

Number of assets per price

oak fiber
#

nice work. cheers

delicate dove
#

user sends me an email ftom ATT (AT&T) I reply, and i get a failed delivery due to my email adress being blocked by ATT. I google, everyone has issues when trying to reply to att emails.

wooden falcon
#

I hate AT&T...they are my carrier, but that's just because I'm too lazy to change

split iron
#

Seriously can we reject marketplace plugins that use LogTemp?

#

It's very much there as a temporary log, which means if I search for LogTemp to remove them from my project I have to sift through hundreds of entries in plugins

#

Like what is Epic even evaluating, they let things through that aren't made properly all the time, didn't they claim the point was to ensure the MP is held to a high standard?

north stirrup
#

@split iron removing LogTemp from plugin

split iron
#

Lol

north stirrup
#

Why is it a bad practice?

sullen lion
#

literally because making your own logcat is easy

#

i mean there's other reasons too.

north stirrup
#

Ok thx

robust vector
#

I try to only keep logs that are useful to the end user, and I usually have a bool somewhere to toggle them so your log doesn't get filled up by anything extraneous

delicate dove
#

hmm today I sold one of every pack, insta-worried I might see -1's soon

split iron
#

@north stirrup LogTemp is temporary, the log used in a plugin isn't, aside from being the correct practice as @sullen lion says it's incredibly easy to make one, and other reasons are that you can see where the log is coming from, if you have [LogMyPluginName] Something died! its already a lot more telling than [LogTemp] ..., furthermore if I want to search my project for occurrences of LogTemp to remove them it's going to go through every plugin first

north stirrup
#

Ok ๐Ÿ˜‰

#

I've removed all the LogTemp from my plugin

split iron
#

Just use DEFINE_LOG_CATEGORY_STATIC(LogMyPlugin, Log, All);

#

That's all you need to do then you can use LogMyPlugin instead of LogTemp, like there's no reason to be using LogTemp

north stirrup
#

Yeah

#

Actually it was from copy/pasted code

#

Else I'm always using my LogVoxel

rain lake
#

@Phyronnaz#5830 I'm a newbie in networking field , but i have a knowledgeable friend with whom we are making our project ))

north stirrup
#

@rain lake Good. Then I'm pretty sure you can do the sockets manually by yourself

ebon leaf
#

Anyone know where a C++ plugin is stored locally?

north stirrup
#

A project plugin or an engine one?

rain lake
#

@Phyronnaz#5830 we' will try our best )) thx for info !

elfin plinth
#

@ebon leaf if you buy it from marketplace, it'll be in <UE4 folder>/engine/plugins/marketplace I think

silver moat
#

Review failed again, landscape is floating in the air.

elfin plinth
#

I could remember the path wrong, don't have anything installed from marketplace atm myself

#

but it's something like that

wooden falcon
#

floating in the air? isn't that what landscapes do? ๐Ÿ˜ƒ

ebon leaf
#

We figured it out. Thank you

silver moat
#

@wooden falcon Basically we always place background meshes outside landscape to make the horizons look nice.

#

And most of the time our submissions are failed at first, because reviewers look at the landscape from outside the landscape and think it's a piece floating on another landscape... such things.

#

For example right now the image reviewer gave us is this:

#

When you're looking at the landscape from outside the landscape bounds you notice it's not connected to background meshes.

#

But nobody is intended to be looking at the landscape like that, from outside the 64 Square km playable space.

#

Here's another submission failed for exact same reason some time ago:

#

Of course you get to see the emptiness below the landscape if you're looking at the landscape from outside the landscape bounds.

#

We explain this every time, since around 1 year ago. And then the reviewer agrees with us. But it does waste a good amount of time.

#

Given we release lots of landscapes every now and then it's frustrating to have to deal with this all the time.

#

I should probably make a forum post and describe the issue and ask Josh to get the review team to read it.

#

Because every time we explain this in our ticket it's a different person. It's better if everyone read the thread once to prevent this happening every time.

nova scaffold
#

what if you just don't include background copies of landscape?

#

person who understands how it works will figure out how to do it

#

like didn't you had the same issue with customers at the end? vaguely remember discussion on the forum

silver moat
#

1 person got refunded for same reason.

#

But it's just the standard nowadays to design the backgrounds.

#

No one likes to see the game area suddenly come to an end.

#

When background meshes are removed it looks like outside the landscape is just void.

#

I explained this in email again and they agreed. Issue is resolved. Hope it doesn't happen for next submission. ๐Ÿ˜ƒ

wooden falcon
#

lol

tiny heron
delicate dove
#

oh sweet

#

thanks for the headsup @DevDevDev#3540

solemn prism
#

Looks like Soul:Cave has also been released

lunar fractal
hard mortar
#

hmm Soul City only loads up the assets in 4.18

#

a few textures and meshes load up in 4.16

#

guess i need to make room for the 21gb 4.18 install...

supple moon
#

These are ripped from an ancient model library thats now floating around on cadnav / grabcad etc

#

all highpoly obviously because they are so old

#

stunned these got through Q/A

hallow wagon
#

@supple moon Do you have evidence?

supple moon
#

ye

hallow wagon
#

Should report it then.

supple moon
#

you can google any of those tanks with "3d model" and you will find them on cadnav etc

hallow wagon
#

@supple moon I just noticed the price. lol woah

supple moon
#

yah lol, in for a quick buck

hallow wagon
#

I spent near that much on weapons for my game.

#

This thing is awesome.

#

If only it opened.

supple moon
#

Yeah vehicles without interiors suck =/

hallow wagon
#

If it did I'd probably buy it.

supple moon
#

theres some on like cgtrader and turbosquid with interiors, but be prepared to pay a lot more

hallow wagon
#

Yeah

#

brb will pay my buddy $50 to do it

supple moon
#

50 bucks to do an interior

hallow wagon
#

The creator of that apache is actually quite talented.

supple moon
#

can I have your buddys number? lol

hallow wagon
#

I have the Sewerage environment and it's pretty good.

#

Not sure if he'd do it for $50, but he wouldn't rob me. (not that that one is)

#

I'd give him $100 for one with an interior.

supple moon
#

I got one of his packs ages ago, an industrial one or something, good price and quality, but uses shared 4k maps for the props, so if you only use 1 of the props, you waste a lot of memory

hallow wagon
#

Huh

#

Not sure if he did that in the Sewer or not.

modern perch
#

that guy with the ripped tanks is the same guy who bundled a free plugin with their stuff a few weeks back

#

(without credit, of course)

real dust
#

Time to tag... someone?

#

Not sure who'd have to deal with that at this point

nova scaffold
#

Yeap

#

Still same GUI from my old implementation

#

You canโ€™t run that without MMT plugin properly

#

Physics will brake at variable fps

#

@real dust but whatโ€™s the point, MP team doesnโ€™t allow just 3D models

#

People have to add some code part to have functional vehicles

#

And they canโ€™t openly include 3rd party code

real dust
#

The point is that apparently those tanks aren't his work

nova scaffold
#

I donโ€™t know if they are public domain at this point or not

real dust
#

I have my doubts

crisp rapids
#

Couldn't be.

modern perch
#

even if they are (and I doubt it), at this point he's bundling someone else's meshes with someone else's code.

nova scaffold
#

Perhaps I should update license, but Iโ€™m not doing anything with old implementation as itโ€™s obsolete

flat schooner
#

hey

#

do you have any good way to get your sales reports into exel and make some fancy charts?

humble stag
#

You export it

flat schooner
#

I know, I did it, but I was wondering if some of you have a nice way to make a chart in exel or google spreasheets

humble stag
#

Select the fields/cells you want to make a chart of and create it? Or do you want a specific chart type/Design?
https://i.imgur.com/CQYVOqZ.png
Plenty of examples of this on the web.

flat schooner
#

What I am asking is do you know how to make exel formulas to rearange those data to make a meaningful chart.

#

I already manage "Importing report" task

#

and assuming that you have more asset than one like I do

supple moon
#

@nova scaffold those models the guy uses belonged to a solo artist in the early or mid 2000's but iirc the library was sold to a company who still owns them now

#

I mean all that aside, the models are absolutely not at all good for a game engine, I have no idea how it got through QA

nova scaffold
#

@supple moon ohh wow ๐Ÿ˜„

supple moon
#

Yeah... atleast for the ww2 pack, I had a quick glance at the modern tank pack, and it looks like there is a few from that library and maybe one or two from blendswap ( the leopard)

#

really inaccurate model anyway ๐Ÿ˜›

nova scaffold
#

modern one should have licensing issue regardless of where models came from

#

all those vehicles besides abrams are still in production and trademarked

supple moon
#

you heard about the glock thing didn't you ๐Ÿ˜›

nova scaffold
#

huh?

#

haven;'t watched stream if you are referring to that

modern perch
#

someone had their character refused because it had a pistol in a holster, whose grip was visible

#

it was decided it was clearly a 'glock' and rejected on copyright grounds

#

purely based on the visible grip

nova scaffold
#

ohh, ok ๐Ÿ˜ƒ

modern perch
#

(which is kind of absurd if you ask me, a pistol grip is pretty generic)

tiny heron
#

That cadnav page you linked to says "free for personal and commercial use" in the license

supple moon
#

willing to bet a lawsuit on it? ๐Ÿ˜›

nova scaffold
#

ooh, I could put them into MMT then ๐Ÿ˜„

nova scaffold
#

if license is legit it would save me plenty of time

#

according to this I can legibly use it in MMT as an example model:

  1. We doesn't accept any claims regarding quality of 3D model or any standards conformity.
  2. We will not participate in any technology or copyright issues.
  3. This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited.
  4. This file (models or textures) may be freely modificated or elaborated.
  5. If you use this file (models or textures) in your project or website, please indicate the source from cadnav.com
#

point 3 and 4 basically

#

and pack creator isn't braking these terms either as its distributed with code, not just models. I think he is only braking point 5

real dust
#

I just think it's really not okay to sell a product on the marketplace which is available for free

#

If only for the sake of reputation

modern perch
#

it's free assets plopped into a free plugin, lol

#

ยฃ275 pls

real dust
#

^

supple moon
#

the models belong to deespona encyclopedia

modern perch
#

also, he's kind of breaking point 3

supple moon
#

don't trust cadnavs license

modern perch
#

"This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited."

#

it's not really a project

#

it's essentially bundled and resold

nova scaffold
#

well, I guess he still had to do plenty of changes in BP to pass submission and he did added turret controls and vfx/sounds. Maybe those are free too but it's not just gluing some assets together. Wherever that cost as much as he asks is a different thing.

real dust
#

I'd say that's gluing it together

#

THose things really are just the glue

supple moon
#

We do need to point some blame at the MP team here, this got through QA, with a plugin made by a community member, which I think epic should be a bit more in tune with

real dust
#

Yeah

#

My finger is pretty much exclusively on QA for this

#

Like, he's not doing illegal things, technically

nova scaffold
#

@Mr4Goosey#8437 I don't have any support out of the box for sounds and sfx, only some very basic dust particles thingy which is badly implemented. How much it would take to add those, no idea, depends on experience of a person.

modern perch
#

very little, most likely

real dust
#

^

#

Having done that sort of thing

#

Bunch of anim-notifiers

#

That's pretty much it

nova scaffold
#

if license file is not included then it's illegal

modern perch
#

'PlaySoundAtLocation', 'SpawnEmitterAtLocation'

real dust
#

Probably isn't included

#

Otherwise the QA team probably would've cared

#

๐Ÿ˜›

nova scaffold
#

"Bunch of anim-notifiers" - is there are a good tutorial on those? I've seen one for skeletal animation

#

but that didn't cover use case with code driven events

supple moon
#

I'm glad I moved away from the ww2 theme, since it got popular the amount of stolen content for the theme that has rolled onto every marketplace is amazing

silver moat
#

Hello MP staff

#

We were asked to do some fix and re-submit

#

But the pack is still under Pending Approval and we can't resubmit it.

tiny heron
#

Did you email them?

silver moat
#

We've sent the fixed files through email but not sure if it'll be looked at.

tiny heron
#

I dont think they sit in here, it's not an official support channel.

nova scaffold
#

@supple moon he removed your comment on MP

#

But itโ€™s โ€œNot For Saleโ€ now

supple moon
#

lol

shadow inlet
#

@modern perch - There were other factors than just the visuals on that Glock.
@silver moat - Would you PM with details, do you have a ticket, etc.

craggy zinc
#

Just joined here, and have been scrolling up and glancing thru some posts. Quite a few about copyrighted stuff. And i was kinda wondering how that stuff goes when it comes to weapons and such? Lets say you make a german submachinegun. It looks close to the original, but using fake company names, or no manufacturer text at all. Is that good enough?

delicate dove
nova scaffold
#

@craggy zinc ideally you would make your own design, copying someone elses work is asking for trouble

wooden falcon
#

I don't know what decision was ever made by Epic about that

#

the glock pistol one, for instance...changing the logos and markings and calling it something else didn't fly with them, right? it still was recognizably a Glock

craggy zinc
#

Yea that's what i mean, i guess there is quite a gray-area there?

wooden falcon
#

if you modeled a Jaguar car and it was exactly like one, but the logo was changed, I believe they can sue you

craggy zinc
#

Yea

#

But it i changed the spoiler a bit

#

*if i

wooden falcon
#

though, if you modify it so it's no longer exactly like one, you're probably ok...maybe slightly different body shape, etc.

nova scaffold
#

you need to change it as much as car manufacturers do to not sue each other

wooden falcon
#

which is essentially what car manufacturers do to copy a competitor

craggy zinc
#

hah ๐Ÿ˜ƒ

wooden falcon
#

but sometimes they do sue each other ๐Ÿ˜ƒ

nova scaffold
#

if you make stuff yourself, it will be very difficult to brake someones IP

wooden falcon
#

it all depends on how sue happy the company is...they might not have a real case, but even if they don't, it's gonna hurt you

nova scaffold
#

yes it happen, but way less than people just using stuff they don't own

#

seriously, you are discussing "how to commit a crime and not get caught" ๐Ÿ˜„

craggy zinc
#

๐Ÿ˜ƒ

wooden falcon
#

nah, we're discussing how to make similar items ๐Ÿ˜ƒ

#

sure, if you designed a "ray gun" you wouldn't get sued, but a lot of people like modern games

#

modern games are going to have contemporary weapons

craggy zinc
#

Its not like Colt is making digital, textured and animated rifles for marketplace, someone has to do them ๐Ÿ˜›

nova scaffold
#

let's talk about how I can buy your asset, make some changes and put myself on MP?

#

like how much I should change in it?

#

then sell it for a 1/5th of the price

craggy zinc
#

Ouch

nova scaffold
#

with nice referential - Inspired by .... Just as good but cheaper

wooden falcon
#

that would be illegal...but if someone bought your pack and said "I can make something better", they can do that

#

illegal as in, using your work but just adding to it

nova scaffold
#

how that would be illegal exactly?

#

nahh, it just needs enough changes

wooden falcon
#

downloading my mesh, adding a few knobs or something to my mesh, then releasing it as their work, as example

nova scaffold
#

yeah that would be like making 1 to 1 copy of lambo

#

but that's not what we dicuss here

wooden falcon
#

but for instance, someone had to invent the "mech" we see in games

#

now they're everywhere

nova scaffold
#

how much doors, spoiler and frame should be different for them to not sue

#

I don't see how this is not applicable to your assets?

wooden falcon
#

I think I lost the thread of this conversation

craggy zinc
#

Man this escalated fast..

wooden falcon
#

are you saying there should never be similar packs?

nova scaffold
#

I'm saying don't tell people who they can benefit out of someone else property for free, by stealing or copying it. If you don't want to be in the same situation.

#

there is difference between similar and derived enough to be legally ok

#

lambo won't give a damn about your car looking similar to theirs as long as you are not outright copying their shapes

craggy zinc
#

It does depend tho, if you are pushing "your" stuff on the same market as the original, or on a totally different market..

#

Like IRL or Digital 3D models

nova scaffold
#

if IP owner doesn't care - yes

craggy zinc
#

Legally, yes

nova scaffold
#

but this is 2018 - licensing of cars is 2 bil industry now, just for VW

#

no, legally its still not ok

craggy zinc
#

Ofc not

nova scaffold
#

Car design, is just as music, code, cloth design, gun design and teapot design - is an intelectual property of a person/company who created it.

wooden falcon
#

"seriously, you are discussing "how to commit a crime and not get caught"" if your product is measurably different in design and doesn't violate copyrights or patents, it's not illegal

nova scaffold
#

If you really like lamborgini, you can model one out of your imagination and you will be completely fine, as you very unlickely to copy their specific design features

wooden falcon
#

I wasn't telling him how to "commit a crime"...I was warning him about the issues we've experienced lately on the MP with weapons packs using a car example

nova scaffold
#

"though, if you modify it so it's no longer exactly like one, you're probably ok...maybe slightly different body shape, etc."

wooden falcon
#

then it would be measurably different

nova scaffold
#

make a copy and then modify is not the same as make yourself something that looks kind of like that

wooden falcon
#

modify the design, that you've modeled

#

not a model you've downloaded and then modified

nova scaffold
#

agree

#

I've misunderstood you

wooden falcon
#

agreed :/ I think we had a misunderstanding

nova scaffold
#

just me overreacting, sorry for that

wooden falcon
#

np

nova scaffold
#

I was making a sdkfz half-truck for MMT

#

Bought some models, searched for licensing rights and etx

#

It was a waste of time at the end

#

Could have made my own design in fraction of a time

#

Cause all I really needed is โ€œgeometryโ€ of the drive train, which you canโ€™t really patent or trademark. Donโ€™t know why it wasnโ€™t so obvious to me at that time.

#

there is one guy on the forum who I met, he is actual car designer, I bet he can make couple of sketches or drawings for someone who wants to have some good unique desings

#

and that kind of work, becomes your IP

#

which you can properly license, sell and in case someone wants to buy rights to your game - actually properly sell it

wooden falcon
#

I think i'll just stay away from modeling cars/guns/buildings ๐Ÿ˜ƒ

craggy zinc
#

Im atleast gonna try, i checked the MP and they are even called by their real names, without any identifying markers tho

#

Complete with a guy ranting about the model not looking like the real one because that small detail was off

wooden falcon
#

yah, but that's something Epic is working on that will change

#

they are going to reach out to pack authors who used any real trademarks

craggy zinc
#

cheers

nova scaffold
silver moat
#

@shadow inlet Solved. Thanks.

oak fiber
#

you mean copyrights like the guy who just dropped a dice rolling /coin flipping system on the marketplace using bitcoin logo ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

craggy zinc
#

@wooden falcon Im watching that livesteam, This stuff is tricky

wooden falcon
#

that would be a trademark, not a copyright ๐Ÿ˜ƒ

craggy zinc
#

Part me of me now goes "i dont wanna bother with this"

wooden falcon
#

but yah, you'd think that wouldn't have made it through QA

#

I don't blame you

craggy zinc
#

Good luck making a unique gun that doesnt look like something already made ๐Ÿ˜ƒ

wooden falcon
#

like I said though, if your work is just inspired by and isn't a ripoff of a patented product, you're probably ok

#

and don't spoof trademarks, either ๐Ÿ˜ƒ

#

so no nike swoosh like marking

craggy zinc
#

I thought i was home free with no trademarks

#

Ofcourse my modelling is not 1/1 accurate, since i rely on photos and such. But its as close as i can

wooden falcon
#

@delicate dove really brought this to our attention...he pointed out that the Red Cross symbol is copyrighted

craggy zinc
#

But then, how do you "modify" like an M4 Rifle, which is iconic and so well known, that the person looking at it no longer sees an M4

#

I knew that!

wooden falcon
#

yah, but there's actually stuff on the MP that uses it!

crisp rapids
#

The red cross thing is kind of famous if you've been around a while.

craggy zinc
#

Yea it was some time ago, all the poor ppl needed to re-texture health packs in all games

#

Im gonna finish my stuff and submit them anyways, if they are rejected, so be it. Its a hobby for me, but it would always been nice to maybe earn a few odd bucks to spend on the expensive software licenses that bleeds me dry

wooden falcon
#

oh yah, hate software costs

robust vector
#

I submitted an m203 grenade launcher attachment pack and the only request they gave was to change the number of ribs on the grip from 11 to 10, so seems pretty reasonable

#

Now I just have to actually sit down and make the edit

idle saffron
#

why would they do that?

crisp rapids
#

I would've insisted the barrel be decorated with damascus steel. ๐Ÿ˜›

robust vector
#

So it doesn't actually match with a licensed replica I suppose...

grim canyon
#

Weird

#

Epic is walking a few tightrope a

#

By the sound of it

oak fiber
#

Not a few just the one of greed

opal sphinx
#

do many people purchase animations packs on the market?

#

most of the packs ive seen dont have many ratings

robust vector
#

In my experience, about 0.1% of customers rate.

modern perch
#

I haven't picked up any as I've never found one that meets my requirements

opal sphinx
#

so most of the stuff just isn't general enough?

modern perch
#

Not complete enough, or not set up to be useable. If I make an FPS, I want the obvious set of locomotion and basic aiming blends at a minimum. To my knowledge, none of the anim sets even offer that.

#

A complete basic anim BP for both the first and third person components would be invaluable

robust vector
#

"If I make an FPS, I want the obvious set of locomotion and basic aiming blends at a minimum. To my knowledge, none of the anim sets even offer that."

#

Can't speak for the others, but Pistol, Rifle, and Movement are excellent

rustic siren
shadow inlet
#

We're working on it!

rare lynx
#

I can't even login to the forums

#

same error

wooden falcon
#

"Sorry, you are visiting our service too frequent..."

#

that line made my head explode

#

was your web site coded by Borat?

#

๐Ÿ˜ƒ

robust vector
#

lol

#

same for me

#

Must be down for maintenance or changes or something

shadow inlet
#

We're experiencing issues with the login process atm and the team is working on a solution.

#

It's across all services.

shadow inlet
#

You should be able to get back into your accounts now. If not, just let us know. Thanks all!

solemn girder
#

lol probably pissy paragon players trying to dos the login server

#

Hey does the Market Place support distributing code that is deigned to be integrated directly into a game project, rather than as a plugin?

#

Curious because I have a pretty awesome sqlite api I created that kicks the crap out of the nonsense sqlite plugins out there but it really should be integrated directly rather than as a plugin

robust vector
#

"it really should be integrated directly rather than as a plugin" Why?

solemn girder
#

slqite is not intended to be used as a plugin. it should be directly embedded

robust vector
#

"slqite is not intended to be used as a plugin" What does this mean functionality-wise?

solemn girder
#

it means risks of undefined behavior with certain functions

#

so thats a no to the OP?

ashen sun
#

how does putting something in a uplugin change the functionality of the underlying library?

#

SQLite has tons of bindings for other languages. I would call these "plugins" in that same sense. You are just loading a library and accessing it's functions no?

#

and yes, I do not think the market place allows for loose code bits.

#

not sure how you would even deliver that

modern perch
#

Kubold's anims don't include first person anims, and they tend to be missing transitions / blends for diagonal movement. They're good, but it's still not complete, and you have to merge mulitiple packs, and create an anim BP from scratch. This is ignoring the possibility that generic locomotion cycles may not play well with the aiming anims (haven't tried, but would expect some awkwardness)

zealous ibex
#

Pretty sure c++ code projects are on a case-to-case basis, and agreed with the rest - I don't see how putting the functionality into a plugin would change a few things

#

(I've created a marketplace database plugin too (not fully released it yet - going to in the next little while) - NetDB, which uses PostgreSQL instead....but I wouldn't say that I've had any reliablity issues/etc. from using a plugin)

#

Anyone experiencing issues where pasted text into the forums is bolded & it cannot be changed? Issue persists in both preview & editor.

#

Oh how I love the new forums....all I wanted to do was release a new thread announcing one of my new assets ๐Ÿคฆ

#

Hm - it only appears to be an issue when selecting multiple lines?

#

Hm - apparently that was some issue with formatting in the original document? Pasting it into pastebin & copying it back out, and then manually doing the formatting using the forum editor (so tedious ๐Ÿ˜ข) fixed it ๐Ÿค” Pretty annoying issue none the less ยฏ_(ใƒ„)_/ยฏ

north stirrup
#

At the time of release we unfortunately wonโ€™t have 4.18 support right away. It should follow within 24 hours of the release, but adding it before the release would mean not supporting 4.15. Our apologies about this fact โค marketplace

zealous ibex
#

^ It really sucks.....but I'd really like to push a 4.15 version as a ton of people still use it as far as I can see

#

Heck - it's even my go-to engine when working on anything serious as I've pretty much had 0 issues with it, other people's experience may vary

#

I kind of get why they prefer not suporting more than 3 versions, as that means they don't need to have like every version of UE4 on their computer....but still, it sucks if you ask me

ebon leaf
#

Hmm, does this offer more than the current twitch integration plugin available? Or more of an alternative? Just curious - I haven't explored the other one yet, been on my to do list lol

zealous ibex
#

In my opinion it does, which existing one are you reffering to if I may ask?

#

(Having the same issue for a plugin that has been taken them probably almost 6mo to review, and in suck didn't support 4.18)

ebon leaf
#

I was only aware of one other =p one sec lemme find it

zealous ibex
#

Pretty much - the main reason I created this one is because of the fact the other didn't provide everything I wanted, no offense to the other ones intended btw

ebon leaf
#

We were just about to start looking into twitch integration in our project so it's been something I've been meaning to investigate

zealous ibex
#

But my main issues with the existing options when creating this were:

  • How are users logging in? These require you to specify a token on a component, while TwitchWorks provides server code that will allow users to log in using the twitch login. This is way more trustworthy & will probably look way better for your game
  • One of them wasn't up-to-date when creating mine
  • They didn't provide easy access to all of the functionality I was looking for (though I guess this is a personal taste/requirements depend on the project)
ebon leaf
#

Ah okay. Yeah that's a pretty good selling point haha

zealous ibex
#

RIP - discord is spacing it ๐Ÿ˜›

ebon leaf
#

Haha

north stirrup
#

So why does it need a PHP server? ๐Ÿค”

zealous ibex
#

& I didn't personally really like the component-based interface of TwitchIntegrator, but prefer the approach I have here where I use an event/etc.

#

Twitch uses OAuth to log users in - in order for this to work properly, you need a server for this

#

Else you'd be required to distribute your private application key to the client, which would form a major security issue

#

(as client's can't keep secrets too well - someone will eventually end up cracking it & probably use it for bad purposes)

#

& for the people who hate working with webservers/PHP/etc., there's a docker container too ๐Ÿ˜ƒ

#

I wish I could do it without a server, and I did kind of at first (in the first itterations of prototyping)....however, it's simply not responsible, especially not when people may potentially use it for production games.

ebon leaf
#

Do you have a pricepoint announced? I haven't seen it anywhere in the forum thread though I am on my phone ๐Ÿ˜›

zealous ibex
#

How did I forget to add that?!

north stirrup
#

So the server is shipped with the game?

zealous ibex
#

It's bundled with the asset - as in, the person who owns the game is required to run it so users of their game can log in using it

north stirrup
#

Seems a bit complex

ebon leaf
#

I can't see a price anywhere in the thread haha shrugs

zealous ibex
#

I should add that ๐Ÿค”

ebon leaf
#

I hope you are charging a bit more than your other plugins dude... You don't charge enough haha.

zealous ibex
#

@north stirrup I'll try and elaborate on it in the forums a bit. Thanks for bringing the issue to light - it makes sense in my head, but I clearly didn't communicate it well enough ๐Ÿ˜ƒ

#

It's most likely going to be $24.99, which is quite a lot more than other related plugins, heck, even my plugins, but a LOT of work went into this plugin, and especially if I'm going to be hosting a development backend (which I'm almost certain I will - I just cannot commit to it as of right now), I'll for sure need that margin ^^

#

It may be $19.99, but I'm still doubting ๐Ÿ˜›

#

(I've been thinking about this issue for like what? Probably 2/3+ months now and still can't decide lol)

ebon leaf
#

tbh, $25 sounds cheap. But you also will have to contend with people asking "Why should I pay $25 when the other twitch plugins are $5..." because people are... well... let's be charitable and say they are silly ๐Ÿ˜›

zealous ibex
#

Once I'm sure about pricing I will add it to the thread

#

Oh well

#

$25 is as much as all of my other assets....combined ๐Ÿ˜›

#

Actually, the price would be ~$0.02 more ๐Ÿ˜›

ebon leaf
#

I would not go below $25. I think that's fine.

north stirrup
#

^^ Agree on that

ebon leaf
#

If it works well and does all the things you say it does - $25 is a steal.

zealous ibex
#

($4.99 for ConfigBP + $4.99 for SubsystemConfigurator + $14.99 for InventorySystem = $24.97)

north stirrup
#

๐Ÿ˜‰

zealous ibex
#

Thanks for the feedback ๐Ÿ˜ƒ I guess that really helps me in deciding on the issue ๐Ÿ˜ƒ

#

& I've uploaded a trailer, and if there are any issues I'll sure as heck do my best to fix them

ebon leaf
#

You can always lower the price if it proves to be an issue. Raising the price, on the other hand, is a death sentence ๐Ÿ˜›

zealous ibex
#

^ Was thinking the same, though please note that if I lower the price on this, it won't be any time soon ๐Ÿ˜‰

#

Now I just need to hope that I don't get burried under 40 volumes of some sound/2D asset ๐Ÿค”

ebon leaf
#

lol yeah... good luck with that ๐Ÿ˜›

#

Though, at least "Twitch integration" is something people are likely to specifically search for.

zealous ibex
#

Yeah, but that name's already been taken. I guess people would most likely search for Twitch, so I guess it should show up?

#

(You never know with the MP search though)

ebon leaf
#

I can't say I've messed with the marketplace at all recently... but I'd hope that if you searched for Twitch integration it'd find your plugin. Like you said - never know haha

zealous ibex
#

Though W is near the end of the Alphabet, so it may be last ๐Ÿค”

#

Oh well - there's a giveaway going on for a free copy if anyone's interested btw ๐Ÿ˜ƒ

north stirrup
#

@zealous ibex What you should do is a video of a packaged game usage

#

So that we can see how it really looks for the end user

ebon leaf
#

How it looks to the end user is largely going to depend on the implementation though?

north stirrup
#

If I understood correctly the end user will have to start a PHP server

#

Shouldn't depend that much on the game

#

Or is the chrome tab launched by the PIE in the trailer?

#

If that's the case then it's good ๐Ÿ˜ƒ

zealous ibex
#

Sorry, what I mean is that you, as the creator of the game need to host a PHP backend. This will allow users to authenticate using twitch & allow you to keep your client secret in a safe place. When a player wants to log in with Twitch, you can launch the login procedure using a simple (async) node. This node will communicate with the API to create a request, once this succeeds, a URL will open in the player's default browser. This will send the user to authenticate your application with Twitch, and will display a succeeded message on completion. When the user switches back to the game it will start checking if the login has completed (with a timeout), and once it has, it will call the succeeded pin and allow you to continue work using the user's credentials

#

Does that explaination make any ssense @north stirrup? If not I'll try again ^^ ๐Ÿ˜ƒ

north stirrup
#

Aaaah

zealous ibex
#

(Pretty much, if end user reffers to the player, there is no setup on their end, and everything should work automatically (only tested this with Chrome, but Firefox, Edge or any other browser should work too), if end user is reffering to you, publishing the game, you need to set up a server to allow users to log in)

north stirrup
#

I see ๐Ÿ˜‰

zealous ibex
#

I'll try and create a less technical version of that, and add it to the FAQ. Thanks again for pointing this out ๐Ÿ˜ƒ

north stirrup
#

No security risk on the server side?

#

Like nothing to leak?

zealous ibex
#

I guess that's down to how you've set up your server? I've tried my absolute best to break/hack into my setup, but haven't found any issues.

#

All the settings are private (using htaccess), user login requests are secured by a key and token (both 16 or 32 bits long if I'm not mistaken), it's protected against SQL injections, and a few other things

#

I mean.....everything could leak I'd suppose, even something as large as Facebook. But I have taken every precaution I could to try and find/fix the issues that may cause insecurities in the system

north stirrup
#

Even if it were to leak, what could be the issues?

#

Like max a private twitch key leak?

zealous ibex
#

I guess at most you would need to generate a new twitch private key

north stirrup
#

Yeah so no big issue ๐Ÿ‘

zealous ibex
#

Yep ๐Ÿ‘ Trust me, I've spent many hours trying to create & break this implementation. This is my first of (I believe) 2 assets which have a PHP backend (chosen PHP not because I HATE IT! But because it's the most widely adopted), so I don't want to mess up + I wouldn't want buyers to have to worry about such things

north stirrup
#

Yep, so you have 2 arguments: 1) It's secure 2) Even if it's cracked, it's no big deal

#

If I had a use for it I would certainly buy it ๐Ÿ˜‰

zealous ibex
#

๐Ÿ˜ƒ

ebon leaf
zealous ibex
#

That looks pretty awesome ๐Ÿ˜ฎ @bv01d#9247! What's the performance like if I may ask?

lone mountain
#

@zealous ibex Soo twitch thingies

#

Basically allows chat to do that chat thing where it controls games

#

?

#

NVM found Thread, saw video

#

Hmmmmm...

#

Could be funny to add this to Contagion VR Outbreak

#

I guess the only thing that bothers me is havong a new for a server

#

Are all twitch integrations like that?

zealous ibex
#

The other existing options for UE4 require you to set something up using a token, which can cause hassle/distrust/etc. to the user

#

While mine offers a way to log in using twitch without having to manually generate a token/etc. A way more streamlined & trustworthy experience for the user

#

I suppose you could probably still use it with a username + token (not 100% sure though) - however, I'd 100% reccomend against that

#

& you could probably do this using a local host server (I did it in my few first prototypes), however, this would require you to distribute the twitch private key to your game clients, which is really insecure/shouldn't be done because clients CANNOT keep secrets (if only ๐Ÿ˜› ) @lone mountain

#

I'm still working on a potential solution to provide a development "backend" to make development easier/not require a server, however, I'm not able to say for sure that this will be available

#

(I know it may seem like using a token generator is a pain - but have you ever seen any (large) games that require you to literally log into something, use a third party token generator & paste that back into the game? I mean, they may exist, but I'd personally rather just authorize their application instead of having to deal with tokens)

sleek crypt
zealous ibex
#

Congrats on being featured ๐Ÿ˜ƒ And if only Epic would give us the proper details for the sizes we should use for our images ๐Ÿ˜

mighty echo
#

Hi, I was wondering what pack belongs to @stark zinc

stark zinc
mighty echo
#

Thank you!

tough swan
#

hey guys one question!

#

if a marketplace creator has put something up but is now not able to benefit from it anymore (in this case someone researched it and the creator passed away) what will epic do with the resource?

north stirrup
#

Good question

robust vector
#

Same thing as with anything else presumably.

#

Simply transfer ownership to whoever inherited it.

tough swan
#

how do you find out tho?

zealous ibex
#

Not sure - best thing to do would be to contact epic directly I'd suppose?

#

Check pinned for the support email address / enquire about it there

robust vector
#

Somebody 1-starred another character of mine

real dust
#

Yaaaay

#

๐Ÿ™ƒ

robust vector
#

No comment, no changes asked for, and no refund request

#

seems legit

real dust
#

Or a refund request but not through you

#

And you're just gonna see -1 sale soonโ„ข

robust vector
#

Actually, I probably wouldn't see it

#

The character is on sale atm so I've had a few sales per day

#

Which means I could be getting several refunds per day and never know tbh

ashen sun
#

which character?

robust vector
robust vector
#

Its only the character category that seems to get these.

prime willow
#

@robust vector seems like sabotage to me. Iโ€™m planning on purchasing that character in a month or two, so Iโ€™ll give you 5 stars to buffer whoever did that

#

@robust vector I mean it looks like a high quality character to me. The only other possibility is if someone rated it on their mobile device and 1-Star was selected instead of 5. Does epic give you information on who rated it? Maybe you could reach out to them asking for feedback and what they were looking for when rating it.

wooden falcon
#

@sleek crypt who is this Cro guy, and how did he get on my Rock Box?!

#

๐Ÿ˜ƒ

blazing harbor
#

epic should make it a requirment to add a comment for a 1 star rating. otherwise it dont post.

lunar fractal
#

comments will be like ''--" ๐Ÿ˜‰

crisp rapids
#

Better than nothing. At least now you know who to dox. ;)
Rating systems are incredibly iffy. The biggest flaw to them in a small marketplace is taking them seriously in the first place.

wooden falcon
#

having a name attached to the rating is liable to limit the number of malicious 1 stars

#

of course, it could also limit the number of 5 stars too :/

blazing harbor
#

comments like -- are self explanatory really. Especially if they tied the rating to the comment. Everyone would know it was BS or spite or whatever. otherwise people usually voice their anger/frustration. way more often than they do their satisfaction with something

lunar fractal
#

Also like the Unity Asset Store idea of letting people upvote comments/ratings

blazing harbor
#

they should also enforce mandatory comment for 5 stars as well actually. i see BP systems listed all the time with 5 stars and nothing but negative comments about bugs etc. seems weird.

crisp rapids
#

I'd rather have very detailed and educated reviews than any rating system*, that and zero point energy.
Should it still be called a rating SYSTEM if all it does is average a number?

robust vector
#

@prime willow Nope. Sellers don't get any info on who buys or rates. There was another seller, who didn't like it when I tried to refund one of his characters, that I am suspicious of, but I have no way to prove anything.

wintry pine
#

Any good weather sound effect packs on the marketplace?

ebon leaf
#

How many different weather assets are you looking for?

robust vector
elfin plinth
#

@blazing harbor same for 5 stars..

#

And 4, 3, ..

#

ah you said it too

#

But

#

I'd want a rating system where sellers cant request marketplace staff to remove 1 star reviews

#

Yes, it's ALSO fckd up like that too

#

No surprises there tho

#

But basically yeah, do what steam, amazon etc does and let buyers read each review explanation

#

No hidden 5 stars without explanation

nova scaffold
#

Big shops can afford "star" systems without reviews

#

But Steam for example has only positive/negative reviews

#

Maybe that could work

#

And review can be left only by someone who bought asset

#

With separate reviews by those who refunded

quaint cedar
#

Just don't.

nova scaffold
#

๐Ÿ˜„

#

the rest of the message is on the other side of the door

wooden falcon
#

lol

#

it's like when someone starts asking a question, but doesn't complete it...drives me crazy

wooden falcon
#

alright...I'm not gonna screw around for this next sale

glad ice
#

hello everyone, Haven't been on here in a while. Just wondering, who should I message about an uploader issue? I emailed support a few months back. I sent in the updated file, (that wasnt working throught he web uploader) yet I still have the "issue" notice on the product and no 4.18 version on the launcher/market.

wooden falcon
wooden falcon
#

lol, this comment on a pack where someone lets the pack author know they're not supposed to redistribute Mixamo anims: "You do know epic reviews all products before submitting to the marketplace right? If the files contain copyrighted content that violates the EULA's of the company, don't you think it would be flagged or they would have asked the seller to remove it before posting."

glad ice
#

i did email support, a few times. seems the person I was dealing with just didn't really "get" what the issue was.

#

Was hoping to reach out to one of the marketplace staff here, but not sure who these people are.

shadow inlet
#

@glad ice - If you PM me some details, I'll reach out to the team.

glad ice
#

@shadow inlet thanks, I'll pm the details later

shadow inlet
#

@sleek crypt @zealous ibex - Regarding dimensions for the display image, at least for the launcher, all those slots are dynamic and don't scale evenly. The MP team can't provide that info, because a standardized ratio doesn't exist. It's something I can bring up with the launcher folks though.

ebon leaf
#

@shadow inlet having a standardized ratio, or even allowing creators to make specific images for the featured slot, would go a long way to increasing the overall professional look of the launcher/marketplace IMO

robust vector
#

Or just scale instead of crop

#

Just a thought

#

Of course, I've been complaining about it for a year now, so not getting my hopes up its going to get fixed and it certainly shouldn't have priority over things like tag implementation

ebon leaf
#

+1 to that lol

delicate dove
robust vector
#

And you only managed to spot that because refunds was > sales on that day

#

How many days happen with refunds > 0 but < sales? No way to know

delicate dove
#

yuuuuup

ebon leaf
#

Cmon guys. If EA taught us anything in 2017, it's that big corporations in gaming can 100% be trusted, and now you are acting like Epic might be witholding info. Tsk tsk. ๐Ÿ˜›

wooden falcon
#

looks like the fraudster hit a bunch of packs, mine included

#

oh well, there goes my one sale for the month

shadow inlet
#

The fraud case is being taken care of. A number of sellers are impacted and youโ€™ll have a message within the next 24 hours.

split iron
#

Do you think you could revoke the ability for authors to vote on their own submissions, not a big issue just.. weird as, and misleading (for people who aren't aware of it)

robust vector
#

It would be better to remove the ratings entirely

shadow inlet
#

Itโ€™s something we can consider. Iโ€™ll pass that feedback along.

split iron
#

Why remove the ratings entirely @robust vector ? There is so much terribly coded (esp. networked) or made content on there and you need some indication

robust vector
#

Then check the comments

#

The ratings are all either 1 star or 5 stars

split iron
#

I wouldn't mind a review system

#

Separate from comments or ratings

#

I reckon there should be a review system and a support system, most comments are looking for support anyway and there's no notifications

robust vector
#

never gonna happen

split iron
#

Why's that though?

#

Because MP is coded like its from the 90s?

robust vector
#

Epic would have to actually put some type of effort/resources into the MP for new features to happen

split iron
#

Ah yep

robust vector
#

So, new features ain't gonna happen

split iron
#

Yeah.. it's.. well, they need to manually put stuff up..

#

All they should be doing is verifying that the files meet some standard of quality and pressing 'accept', beyond that should be automated

#

Well, instead of new features, should just.. make it properly

#

Or is that asking for too much