#fab
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better question is, why everything is harder with ue4 marketplace?
they still haven't delivered a proper receipt for me, even I've asked for that two weeks ago, latest message from their support staff suggested I just make things up there myself
it's really mind-boggling how they can't even get the very basic things done right
I don't think they even understand the concept of a receipt
Because it's poorly executed as hell
I'd be tempted to quote US president what kind of place it is atm ๐ but I try to stay on the polite side still
it's just badly done in all ways
I think we're past the polite approach at this point
They've been addressed many times
They've responded many times
And in the end, they somehow still fuck it all up despite all the community feedback
pretty much, yeah
I don't know about other potential sellers, but I'm sure as heck not selling my stuff on the marketplace anymore
I'll just promote my assets on the forums and sell them on itch.io or something
you'll probably lose a lot of sale that way tho
if you are into asset business
only reason ue4 marketplace can even exist is the visibility
they haven't really earned their place to be the ue4 asset store leader
heh
(Along with waiting times and shit customer care)
well, it sucks on every front really
review times are still absurd
btw
they say every year that they are working on it and it'll change soon
Every year
so, don't get fooled by that
That one part of the statement should raise plenty of questions already
I've said it before, and it's slowly losing it's ironic tone
Epic should let users do their QA, because I think it'd be both quicker and better than their actual QA
(Did you notice that I'm a little bit fed up with the marketplace stuff? :P)
well, you can't really offload that into customers
it wouldn't work
they would just need to hire people who know their stuff, get a proper lead for the marketplace team
Yeah no I get that
But I think it'd still do better than their current QA system ๐
Because that just doesn't work
It takes months, causes issues about things no-one cares about ("You didn't hook up metallic in the material node for your greyboxed prototype map!") and ignores blatant and massive issues people do care about
So as much as I'd love to support the marketplace, they're not making it very do-able at this point
Looks at Epic's example content
Uh-huh
Epic couldn't follow that rule
Not to mention it's 500% unavoidable in lots of cases
but like mentioned I do get the idea behind it, it forces sellers to focus on keeping their blueprints tidy
if they just says keep them tidy, it wouldn't have same effect
Well yeah
How about "readable"
I think that says enough
If you cross fifty wires between a bunch of nodes, that's not readable
well, people throw all kinds of things at the marketplace
But even so, things still get through with absolute shit readability in their blueprints
I haven't actually bought any blueprint assets from the store so I can't tell
And then there's this
How in the living hell did that get through QA?
I swear to god, someone just saw it on their list, ticked a few boxes without looking and sent it through
hmmm, actually I do have two bp marketplace assets I've bought, mainly to support the developers ๐
"Clearing backlog"
but I haven't actually looked at their blueprints
heh
those trees
we have trees like that on our front yard
branches, who needs those
@robust vector - well, distance foliage is pretty normal to be represented as billboards
other things not so much, you don't tend to draw other things directly into the skybox
Distant objects that the player can never get close to are done as 2D all the time
yeah, billboard trees are standard
but it usually makes no sense to sell only the billboards
as games usually want to let you get closer to the trees too
I've actually done a ue4 material for billboard trees that work somewhat acceptable way nearby too
I mean, if you move by fast anyway and don't have like fps game
if you make a billboard that always faces the player, you can see it rotate when you get closer
That's where impostors come in though
so I've solved that by facing the billboard to player further away but nearby it keeps it's angle so player doesn't notice it rotate
yeah, imposters are alternative too but they require more ram
and usually if you want to get that close to the trees, you'd usually have the meshes there anyway
whole idea with the close by billboard was to keep the whole things super fast and less taxing on resources on low end computers
Suppose it also depends on the amount of foliage
but games have really done stuff like that more like 10-15 years ago
it does make sense to only have billboards, as in many levels (singleplayer in particular), the player will never leave the immediate area and get close to the billboards - so you have dedicated assets for those
if you want to render a pretty large, distance scene (consider overlooking a forest), you're going to want billboards
yeah, the point really is, usually those billboards are only the last LOD
instead of having full asset that's only a billboard
@real dust
I'll just promote my assets on the forums and sell them on itch.io or something
``` Many people have tried and failed ๐ I'd say forum usage has gone downhill since the "upgrade" (read: downgrade), and it simply isn't as seamless on itch.io. I can't blame you for wanting something else though ๐
Yup
I'm still doubting as to what my decision will be
But the fact that I even have to wonder is pretty ridiculous
I'm going to try doing a custom site for my assets sometimeโข, kind of curious to see how much people like using the MP because it has the launcher/etc., or how much it's simply that it's built in and you get more exposure that way
If I use the same description/marketing I should at the very least be able to get a rough buys/views metric though ๐ค
It's just that designing websites sucks, and I feel like I could achieve a way better result using something not wordpress (or comparable) based ๐ค
@elfin plinth - yeah, you don't do that because it's pretty inefficient
one billboard for a each tree instance is kind expensive when you can use single billboards to cover a lot more space
you can cut triangle counts down to a tenth or less with dedicated billboards, as well as massively reduce layers of alpha
Well, I would prefer to have a horizon drawn onto the skysphere sometimes, but they don't allow that.
read that as Horizon zero drawn
Same
Same xD
I read that as Shame, and thought we were re-enacting some Game of Thrones
๐
๐
Anyone interested by a list of all marketplace assets?
^ ?
Wrote a simple parser for fun yesterday. Thought the data could interest some people (ie to see average price, rate count vs price...). Not very useful though.
might be interesting isnce ue marketplace doesn't provide much option to sort through the displayed data or to compare things likek price, ratings etc.
A guy wrote a UE bug reporter & tracker desktop app today for UE commuunity, you can make somthing like that if that's what you are trying to achieve ๐
categories. csv
Title, Category, Price, Rating/ Average, Rating/ Count, ReleaseDate, Seller, Featured, New
Fantasy Cursors, 2d, 7. 4, null, null, 2018-01-03, ClayMan
nGarden Simple UI( Blue), 2d, 5. 28, 5, 1, 2017-12-14, nGarden
Military Icons, 2d, 6. 34, null, null, 2017-12-20, ClayMan
Pix...
Nice, thanks for sharing
Marketplace
Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Description, Creator, Release Date, Updated, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other, Tags( You can edit these cells, add more tags!)
Open World Demo Collection, https:// www. ...
The second workbook has info, another seller made it
Screaphead, the author of the great menu asset ( @Scraphead#6199 here) created that one, updates automatically, pretty sure it's a parser / it parses the webpages but not sure
When I last worked on MP scrappers/tools I highjacked the ajax -> parsed the json though, which appears to be the most effective/efficient way
Yeah did that too
heh, radio silence from the epic support after me asking them last week again, if they will give me a receipt that shows VAT correctly
they sure know how to waste everyones precious time tho
they know how to deliver a great experience
and yes, I'm pissed off that they can't do even simplest basic thing right, not even after running this store for years
this isn't really worth my time, so I guess I just have to file 0% VAT on that and accept my losses
and maybe report to Swiss tax authorities ๐
I mean, this is shady alright
Yeah, it is
Ha
Let's just all casually go report them to tax authorities
They'll probably be quick to fix it that way
My bank is worse than mafia, they rejected the payout from Epic from a few days ago, and accepted it today when USD value went down. Lost ~100$ because of them and it looks very much intentional
well, they replied
is it everything you hoped for and more?
well they said they don't list VAT due to reverse charge mechanism
there's a fine print in the receipt that says "This supply is subject to the reverse charge mechanism. "
eh?
but it doesn't state that there was even VAT in the purchase to reverse charge
but VAT applies to the original purchase
so we are back in square one
ergo it applies to the reverse?
What is the VAT Reverse Charge? When you buy goods or services from suppliers in other EU countries, the Reverse Charge moves the responsibility for the recording of a VAT transaction from the seller to the buyer for that good or service. That way it eliminates or reduces the obligation for sellers to VAT register โฆ
tbh, I'm kinda confused what it even means in practise
"When the Reverse Charge is applied, the recipient of the goods or services makes the declaration of both their purchase (input VAT) and the supplierโs sale (output VAT) in their VAT return."
this is the part I don't get
surely this only works business to business
even is I reported there was 24% VAT on that, my receipt still only says "This supply is subject to the reverse charge mechanism. ", I wonder if this really is enough to state it means VAT in the first place
I'm used to that when you do b2b in EU, you just get the VAT off with VAT id
I'm reading this and it does imply business to business only
but the marketplace isn't b2b
both consumers and sellers are often individuals, not VAT registered businesses
I am a Vat Registered business
well, not me, but I submit and get paid trough it
and own said business
@delicate dove https://www.youtube.com/watch?v=xO4LaAHJqxw
Thanks for watching, I do not own this video it is for Entertainment purposes only! โLike and Share โ โSubscribe to see more Funny Vines โ โ โโFollow me on V...
as a consumer I do get their VAT ID, but I do not know if I have paid VAT
since it isn't included in the receipt
well, consumers wouldn't really care about the VAT amount anyway
you mainly care for this when you run a business and need the receipts to be clear
@sudden mason you assumed my gender correctly
sure, but the point being is that the purchaser does not know how much VAT they have paid, or indeed if any has been paid
as the buyer under the reverse charge scheme: "the Reverse Charge moves the responsibility for the recording of a VAT transaction from the seller to the buyer for that good or service."
but I can't record it, I don't have any information other than that it might exist
yeah
they are super vague about it
in consumer receipt, you get only text "VAT is included if applicable. "
where did you find the small print RE reverse charge scheme?
the terms of service linked in the receipt make no mention
you get that when you ask Epic for receipt with your VAT id
request form was talking about VAT info
so I was expecting to get it ๐
well, I got a new reply, suggesting I only need to enter input and output VAT to GL accounts, man, my bookkeeper will be happy
so, I guess it's her problem now
I guess if I'm eligible to reclaim VAT (I would be), I'm just stuffed in that case
I don't pay VAT because my business income is less than the threshold in the UK, so I'm not VAT registered - but I'm supposed to be able to claim back VAT from business expenses
I'm still puzzled what input and output mean in this regard, because I don't know percentage what Epic has used
yeah same
I don't know how to record that they cancel out, if I don't know what the value is in the first place
yeah
"When the Reverse Charge is applied, the recipient of the goods or services makes the declaration of both their purchase (input VAT) and the supplierโs sale (output VAT) in their VAT return."
ยฏ_(ใ)_/ยฏ
hmmmm
Reverse charge is more of a bookkeeping excercise than anything else
so input VAT would be our local 24%
and output is 0% if you don't sell it forward
I hope so ๐ not my problem then
Man, this is one complex system they have going here
Working on a new marketplace plugin. Is everything in the material editor automatically linear-space or would I have to manually convert something like vertex colors?
So I have a question, are there any material packs on the Marketplace where the materials are setup as material layers instead of a standard material?
Hi
need some help here
i have submitted a material pak recently
and it has a starter content texture in it for demonstration
but Eoic recently send me the result saying changes needed
they say that the image i am using is copyrighted
and someone is selling it
the fire image highleted is the one i am using
what steps should i take
i told Epic that i am using the Starter content textures
but they said that i am using copyrighted content that is created by some third party
can you show me the texture up close?
Also, does the image refer to a texture for sure? Or was it literally as generic as an image?
@vague wren
Also, if that's the project you're submitting, please read the folder structure guidelines again ๐ Everything (even including third person/starter content) had to be in a sub folder with my asset's name last time I submitted. Could be its changed though ๐ค
yea, that texture is either sold or downloaded illigally from marketplace
Ah, got it
its literally the most common fire texture you can find on google
oooohhh
i would appreciate it if you guys can check in you starter content
if it is available
dont have any atm
I don't recall it being there, but I'm not at my computer now, sorry ๐ฆ
but if its part of an effect I probably have it
the name is T_Fire_Tiled_D
Check github for it
I believe all sample content is packaged there, and it's up to date....but not sure
ok
Hm, is there any way you can despite them on this then?
make it public, post it on the marketplace forum
I guess that may work
link us the url when you do please
@zealous ibex i still have not been able to get that landscape material of mine up on the marketplace :/
ohk
should i post this problem in the answer hub ?
Forums > marketplace, or if you're a seller possible the creators hub subforum
Answerhub isn't really that related to marketplace stuff I believe
ohk
And bummer ๐ฆ I know the feeling - 5.5mo+ for one of m plugins
O_o
there have been multiple threads about that, where people are asking for another reviewer or them using it on another computer
my reviewer said that he has checked it on multiple machines
but his UE4 freezes when he try to open the files
here you go
i searched for this online
and guess what....
:/
It's not a straight copy. It's a composite of different stockimages
yeah
y u no post on forums :p answerhub is useless for marketplace stuff
answerhub is useless for a lot of things :p
Is that referring to answerhub, the forums, the marketplace or all of the above? ๐
not entirely sure XD
๐
Luos, if people knew how to search, this discord would die.
heh...my mat pack #2 hasn't sold a copy in what seems like 2 months, and gets a 5 star rating out of nowhere
Nice!
@sudden mason https://www.youtube.com/watch?v=0Cd7Bsp3dDo
This is how my grandmother felt when she first sat with a computer :P Well This is basically a sketch from Norway i think about a monk that tries to read a b...
So Epic's fire texture is stolen confirmed?
As in Epic purchased the stock images and composited?
Yes, that's what I'd assume. That's how I would have created a texture like that
Looking at it and searching I even managed to find individual images that had different elements of the final.
all from the same stock pack
I wonder if that counts as a transformative work.
damn, put in an update request an hour ago, already got the email saying my pack is updated
"All custom blueprint nodes require the โStaticโ prefix."
that still a requirement?
Anyone here interested in a flow-map painting mode for UE4?
I've finished the base functionality and am working on the UI atm
a good one would be nice for us vfx artists
What kind of features would you want?
I think @sudden mason might be able to give more details, my range of work doesnt need it much
though you might wanna ask around on i.e. realtimevfx or so
ok
A flowmap painter needs to work on any geometry. No painting on a flat plane. Takes in "collision" objects to give you a good base
Non destructive
lol, 3dsmax turbosmooth spaceship for sale
https://www.unrealengine.com/marketplace/sci-fi-ship
It should support stylus pressure
Not sure if I can do that or not. Is there anything already in ue4 that support stylus pressure?
No clue
I assume you would want it to control paint opacity?
But all those features already exist in Houdini, so they would have to exist in whatever app I switched over to or there would be no reason whatsoever to do so
@robust vector
I entered a feature request for touch and pressure support, UE-16596 to be considered by the development staff. was in 2015
Opacity/strength
anyone else notice any performance issues in ue4 editor after applying all of the Windows updates? I'm assuming the spectre mitigation was one of the ones I got...now I have a hard time searching in ue4, and some right click menus aren't opening
or maybe it's just engine specific...I can open shit just fine in 4.17, but 4.13 seems to be giving me shit now
ugh
Currently on Mac but heard problems with Unity as well. Reverting the Creator Update helped
ah, that's probably it...I know I downloaded that
thanks for the info GracesGames
Sharing is caring ๐
well, updating the project to 4.15 fixed it...hate to lose 4.13 and 4.14 as supported, but couldn't do crap in those versions anymore
Good to know
also, updated my pack with some low poly human skull and femur bones: https://cdn1.epicgames.com/ue/product/Screenshot/StoreNecrosBoneBoxScreenshot6-1920x1080-a09be7bc53c9de1c481e0dce35aad5b8.png
and discovered the fun of skulls with the physics object flag turned on
simulate physics I mean
๐
I turned it on on all the bones in the chair, but since their collision boxes are impinging on each other, it exploded
Exploding skulls, new project idea ๐
I'm going to start up a "lab" project and just come up with interesting bone based stuff...flying flaming skulls, like from Doom! ๐
Haha I would like to see that xD
Hey anyone interested in working with me to create some sound assets for the marketplace? have sound design experience however know nothing about the Unreal marketplace and could really use the knowledge โค
@ebon leaf - send me a PM and we can talk later if you like
thanks
simple plugin that might sell decently on mp or pull request suggestion
rescale texture to power of 2, instead of padding to power of 2 which is only option atm.
I guess that could be pretty useful ๐ค I may take a look at that when I get bored ๐ค
You don't even need a plug-in for that you can just use a Shader Network and render to texture
cant do that in a batch of over 500 textures though
Bluetility and even python are things so sure you can
been working on a new material for my mat pack: https://youtu.be/wk1nSddIUBU pulsating flesh walls
Very sort video of a fleshwall material I'm working on for my Necro's Utility Material Pack #2, on UE4 Marketplace (https://www.unrealengine.com/marketplace/...
I'd get a planar projection view of tose meshes, pan a nice mask along it, and use it for offsetting vertices so it looks like its pushing blood down its path
that would be cool
the pulsating lumpiness I have right now looks better for a flat wall than it does on these repurposed upside down trees I have the mat on in the pic
Hello guys, i have a question about selling c++ plugins in the marketplace.
I have a plugin released on the marketplace that has 1 C++ module and i'm developing a new plugin that makes use of that module.
My new plugin has 2 additional modules and it's a lot bigger than my already released plugin. Do you think i'll have issues submitting my new plugin? Is there any rules in the EULA that forbid me doing that?
you bettre ask them, it kinda depends.
^
Plenty of practically duplicate assets on the mp
Sadly, QA is inconsistent as balls, so that doesn't really tell you much
I see, i will ask them then. Thanks for the answer. I hope QA understands.
nope
sad
yuuuuup
we don't even know how many units we have sold in real time :/
monthly update?
it's quite shitty
and, i suppose, music doesn't sell well on Marketplace
I just had an idea for my mat @ebon leafos...I have a contrast node in there that flushes the mat with those red, bloody splotches...I wanna see how it looks if I hook that to a sine wave
@ebon leaf
sorry @ebon leaf , that was meant for @delicate dove
@os
@uneven crown, we get a 24 hr update on sales....and I've heard music doesn't do well
so it doesn't make very much sense to make music for marketplace, even AAA quality
and prices are meh...
@zealous ibex hm, i bought your plugin btw
Thanks ๐ Which one? ๐
Config BP
Cool, hope you'll enjoy using it ๐
yep, thanks for work and fair price
No problem ๐
I think dependent plugins are accepted on a very case-by-case basis
Just got a report of a customer saying the launcher is giving him version name 2.0 of one of my plugins on 4.18 even though the only version I have ever submitted for 4.18 is 2.2
Good job, Epic
oh boy
i am done
i submitted an asset pack a few months ago
and the reviewer was not able to open my assets but i was able to open them on my end
Yesterday i decided to change some stuff in the project
and now
i am not able to open any assets
My UE4 freezes when i try that
@vague wren I had a problem like that before it happened to be an infanate reference for example functionA calls function B and that then calls function A and so on. And it was not noticed till I rebuilt asset. As the local cashe allowed it to load but as soon as the local cashe was removed or the file tested it would crash.
You might have some luck using the saved files in the saved folder or from your back ups.
Good luck
Fixed it!
Awesome!
Well done.
just had to delete 1 file
cool Utsav
slowest discussion ever :p
haha
did some work on the fleshwall mat @delicate dove: https://www.youtube.com/watch?v=bR3SaWwPX80
i'd add more pulse to it if possible.
and not sure the panning red noise really looks all that well imho
Maybe multiply that noise by the abs of sine of time and see what it looks like. Sometimes if you throw enough sine nodes in you get a cool effect.
The way the red is blended into the material is done well though, looks like its under the surface
@wooden falcon if you want, send me that tree & material and i'll do some shader magic to it.
hi guys, does somebody have this plugin - LE Socket Connection (low entry socket connection)? I'm in critical need of this information for reference for my project, but don't know yet is the info in this plugin is really what i need... so, 100$ for try - is pretty expensive. So maybe someone who already has it could answer my questions , i'll be very appreciated for help
I'll pack it up and send it in a bit @delicate dove. I'm interested to see your idea for it.
I was kind of going for the octopus thing
@rain lake What do you want to do with sockets?
With all these delays you have with marketplace and Epic's evaluation it's a wonder how so much poor quality work creeps through
I'd like to see a far far stricter rejection policy for assets claiming they are network replicated just because it functions, despite tons of unncessarily replicated properties and overuse of net multicast etc
Is there a material function for remapping something into the 0 to 1 range?
I tried writing a custom node that was basically while x > 1, x-= 1, but it causes a freeze
I don't mean a 'fit' function but more like an 'unwind'
Yep, Frac is exactly what I wanted. Thanks
@north stirrup i have an external server solution written on java, and now i'm building a client for it, so i need to somehow connect them. It has a custom made protocol (not http) and i need to make a blueprint library, that has client-server connection functionality, make
packet sender\receiver in different threads ( or some other solution for asynchronous sending\receiving of messages), and make events on receiving feedback from server -somthing like this ( sorry for my poor english)
Crappy material spam is back again, seriously epic do something about this guy... or maybe they see those as tilesets for RPGMaker-like games and they want to steal their customers..
@rain lake Your english is probably better than mine, so please don't say that ๐
Do you have networking knowledge?
oh, I like that @delicate dove ...it's like it's pulsing under the surface, no expensive tessellation needed
you can use a time node with a sine to create a pulse effect pretty quickly ๐ค
and then you can multiply it by your base colour or emission accroding to your needs
besides
the pan looks awesome
he does pulsate in other gifs
my original doesn't pan the texture like his...that seems to add alot to the feel of it
Epic has apologized for not uploading the correct files for my plugin to the marketplace
How nice
๐
I shouldn't be too harsh on the reviewers though - I'd hate to have a job like that ๐ค Way too repetitive & the system they're working in is probably sub optimal too
They're doing that full time?
Think so....some of them
Probably a bit more?
But I was like just thinking the same - there's probably a good 3-5 different reviewers, maybe even more (or maybe less)
But I guess having to deal with other (support) requests, having to come back to a product multiple times, and reviewing everything in-depth can take a while
Just emagine something like UWorks with 30k lines of code ๐ Or a few blueprint (templates) with 20-30+ blueprints, all containing let's say 100+ nodes.
They're not reading everything right?
(Sufficed to say having to review stuff is probably one of the largest reasons it's a pain to start third party asset stores / why most of them fail. That, and legal terms/etc. Not 100% sure though)
I'd think they'd skim everything, not sure
On BP assets they have a thingy about are the blueprints neat/etc. I'm not a MP reviewer, so no clue tbh
& they claim to do functional testing, and do seem to do so with templates, and not 100% sure about plugins (think they do, but who knows?)....which may add some more effort too? Especially if no example project is provided (which makes sense for a few plugin types, mainly editor extensions)
Glad to see it's trending down to a more sane level
Graph is stupid
Cool analytics tool btw, remember you talking about it a while back, but seeing graphs like that is even more insightful than I initially expected
@north stirrup Thought it was something like that - so great for prototyping isn't it? ๐
& Pretty interesting
Quite amazed at how much under the mean price I am ๐ค jacks up prices
Previous one wasn't counting assets with invalid rates
Seems in September 2017 the review process was speed up
nice work. cheers
user sends me an email ftom ATT (AT&T) I reply, and i get a failed delivery due to my email adress being blocked by ATT. I google, everyone has issues when trying to reply to att emails.
I hate AT&T...they are my carrier, but that's just because I'm too lazy to change
Seriously can we reject marketplace plugins that use LogTemp?
It's very much there as a temporary log, which means if I search for LogTemp to remove them from my project I have to sift through hundreds of entries in plugins
Like what is Epic even evaluating, they let things through that aren't made properly all the time, didn't they claim the point was to ensure the MP is held to a high standard?
@split iron removing LogTemp from plugin
Lol
Why is it a bad practice?
Ok thx
I try to only keep logs that are useful to the end user, and I usually have a bool somewhere to toggle them so your log doesn't get filled up by anything extraneous
hmm today I sold one of every pack, insta-worried I might see -1's soon
@north stirrup LogTemp is temporary, the log used in a plugin isn't, aside from being the correct practice as @sullen lion says it's incredibly easy to make one, and other reasons are that you can see where the log is coming from, if you have [LogMyPluginName] Something died! its already a lot more telling than [LogTemp] ..., furthermore if I want to search my project for occurrences of LogTemp to remove them it's going to go through every plugin first
Just use DEFINE_LOG_CATEGORY_STATIC(LogMyPlugin, Log, All);
That's all you need to do then you can use LogMyPlugin instead of LogTemp, like there's no reason to be using LogTemp
@Phyronnaz#5830 I'm a newbie in networking field , but i have a knowledgeable friend with whom we are making our project ))
@rain lake Good. Then I'm pretty sure you can do the sockets manually by yourself
For UDP there's a tutorial from Rama, and for TCP here's one I made a few months ago: https://github.com/Phyronnaz/Voxel/blob/a3e8bdc49b6df4584d238d31f0b653acd7258695/Source/Voxel/Private/VoxelNetworking.cpp
Anyone know where a C++ plugin is stored locally?
A project plugin or an engine one?
@Phyronnaz#5830 we' will try our best )) thx for info !
@ebon leaf if you buy it from marketplace, it'll be in <UE4 folder>/engine/plugins/marketplace I think
Review failed again, landscape is floating in the air.
I could remember the path wrong, don't have anything installed from marketplace atm myself
but it's something like that
floating in the air? isn't that what landscapes do? ๐
We figured it out. Thank you
@wooden falcon Basically we always place background meshes outside landscape to make the horizons look nice.
And most of the time our submissions are failed at first, because reviewers look at the landscape from outside the landscape and think it's a piece floating on another landscape... such things.
For example right now the image reviewer gave us is this:
When you're looking at the landscape from outside the landscape bounds you notice it's not connected to background meshes.
But nobody is intended to be looking at the landscape like that, from outside the 64 Square km playable space.
Here's another submission failed for exact same reason some time ago:
Of course you get to see the emptiness below the landscape if you're looking at the landscape from outside the landscape bounds.
We explain this every time, since around 1 year ago. And then the reviewer agrees with us. But it does waste a good amount of time.
Given we release lots of landscapes every now and then it's frustrating to have to deal with this all the time.
I should probably make a forum post and describe the issue and ask Josh to get the review team to read it.
Because every time we explain this in our ticket it's a different person. It's better if everyone read the thread once to prevent this happening every time.
what if you just don't include background copies of landscape?
person who understands how it works will figure out how to do it
like didn't you had the same issue with customers at the end? vaguely remember discussion on the forum
1 person got refunded for same reason.
But it's just the standard nowadays to design the backgrounds.
No one likes to see the game area suddenly come to an end.
When background meshes are removed it looks like outside the landscape is just void.
I explained this in email again and they agreed. Issue is resolved. Hope it doesn't happen for next submission. ๐
lol
Looks like Soul:Cave has also been released
Yes, official annoucement: https://www.unrealengine.com/en-US/blog/soul-city-soul-cave-assets-released-for-free
hmm Soul City only loads up the assets in 4.18
a few textures and meshes load up in 4.16
guess i need to make room for the 21gb 4.18 install...
These are ripped from an ancient model library thats now floating around on cadnav / grabcad etc
all highpoly obviously because they are so old
stunned these got through Q/A
@supple moon Do you have evidence?
ye
Should report it then.
you can google any of those tanks with "3d model" and you will find them on cadnav etc
@supple moon I just noticed the price. lol woah
yah lol, in for a quick buck
I spent near that much on weapons for my game.
This thing is awesome.
If only it opened.
Yeah vehicles without interiors suck =/
If it did I'd probably buy it.
theres some on like cgtrader and turbosquid with interiors, but be prepared to pay a lot more
50 bucks to do an interior
The creator of that apache is actually quite talented.
can I have your buddys number? lol
I have the Sewerage environment and it's pretty good.
Not sure if he'd do it for $50, but he wouldn't rob me. (not that that one is)
I'd give him $100 for one with an interior.
I got one of his packs ages ago, an industrial one or something, good price and quality, but uses shared 4k maps for the props, so if you only use 1 of the props, you waste a lot of memory
that guy with the ripped tanks is the same guy who bundled a free plugin with their stuff a few weeks back
(without credit, of course)
Yeap
Still same GUI from my old implementation
You canโt run that without MMT plugin properly
Physics will brake at variable fps
@real dust but whatโs the point, MP team doesnโt allow just 3D models
People have to add some code part to have functional vehicles
And they canโt openly include 3rd party code
The point is that apparently those tanks aren't his work
I donโt know if they are public domain at this point or not
I have my doubts
Couldn't be.
even if they are (and I doubt it), at this point he's bundling someone else's meshes with someone else's code.
Perhaps I should update license, but Iโm not doing anything with old implementation as itโs obsolete
hey
do you have any good way to get your sales reports into exel and make some fancy charts?
I know, I did it, but I was wondering if some of you have a nice way to make a chart in exel or google spreasheets
Select the fields/cells you want to make a chart of and create it? Or do you want a specific chart type/Design?
https://i.imgur.com/CQYVOqZ.png
Plenty of examples of this on the web.
it is not so simple this is how spreadsheets look like
What I am asking is do you know how to make exel formulas to rearange those data to make a meaningful chart.
I already manage "Importing report" task
and assuming that you have more asset than one like I do
@nova scaffold those models the guy uses belonged to a solo artist in the early or mid 2000's but iirc the library was sold to a company who still owns them now
I mean all that aside, the models are absolutely not at all good for a game engine, I have no idea how it got through QA
@supple moon ohh wow ๐
Yeah... atleast for the ww2 pack, I had a quick glance at the modern tank pack, and it looks like there is a few from that library and maybe one or two from blendswap ( the leopard)
really inaccurate model anyway ๐
modern one should have licensing issue regardless of where models came from
all those vehicles besides abrams are still in production and trademarked
you heard about the glock thing didn't you ๐
someone had their character refused because it had a pistol in a holster, whose grip was visible
it was decided it was clearly a 'glock' and rejected on copyright grounds
purely based on the visible grip
ohh, ok ๐
(which is kind of absurd if you ask me, a pistol grip is pretty generic)
That cadnav page you linked to says "free for personal and commercial use" in the license
willing to bet a lawsuit on it? ๐
ooh, I could put them into MMT then ๐
I really wanted to add this guy into MMT because of its unusual suspension:
http://www.cadnav.com/3d-models/model-32766.html
if license is legit it would save me plenty of time
according to this I can legibly use it in MMT as an example model:
- We doesn't accept any claims regarding quality of 3D model or any standards conformity.
- We will not participate in any technology or copyright issues.
- This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited.
- This file (models or textures) may be freely modificated or elaborated.
- If you use this file (models or textures) in your project or website, please indicate the source from cadnav.com
point 3 and 4 basically
and pack creator isn't braking these terms either as its distributed with code, not just models. I think he is only braking point 5
I just think it's really not okay to sell a product on the marketplace which is available for free
If only for the sake of reputation
^
the models belong to deespona encyclopedia
also, he's kind of breaking point 3
don't trust cadnavs license
"This file (models or textures) may be used in any commercial way only as a part of artwork or project. Single reselling or redistribution of this model is prohibited."
it's not really a project
it's essentially bundled and resold
well, I guess he still had to do plenty of changes in BP to pass submission and he did added turret controls and vfx/sounds. Maybe those are free too but it's not just gluing some assets together. Wherever that cost as much as he asks is a different thing.
We do need to point some blame at the MP team here, this got through QA, with a plugin made by a community member, which I think epic should be a bit more in tune with
Yeah
My finger is pretty much exclusively on QA for this
Like, he's not doing illegal things, technically
@Mr4Goosey#8437 I don't have any support out of the box for sounds and sfx, only some very basic dust particles thingy which is badly implemented. How much it would take to add those, no idea, depends on experience of a person.
very little, most likely
if license file is not included then it's illegal
'PlaySoundAtLocation', 'SpawnEmitterAtLocation'
"Bunch of anim-notifiers" - is there are a good tutorial on those? I've seen one for skeletal animation
but that didn't cover use case with code driven events
I'm glad I moved away from the ww2 theme, since it got popular the amount of stolen content for the theme that has rolled onto every marketplace is amazing
Hello MP staff
We were asked to do some fix and re-submit
But the pack is still under Pending Approval and we can't resubmit it.
Did you email them?
We've sent the fixed files through email but not sure if it'll be looked at.
I dont think they sit in here, it's not an official support channel.
@supple moon he removed your comment on MP
But itโs โNot For Saleโ now
lol
@modern perch - There were other factors than just the visuals on that Glock.
@silver moat - Would you PM with details, do you have a ticket, etc.
Just joined here, and have been scrolling up and glancing thru some posts. Quite a few about copyrighted stuff. And i was kinda wondering how that stuff goes when it comes to weapons and such? Lets say you make a german submachinegun. It looks close to the original, but using fake company names, or no manufacturer text at all. Is that good enough?
posting here since its MP related:
https://80.lv/articles/modular-impactfx-for-ue4/
@craggy zinc ideally you would make your own design, copying someone elses work is asking for trouble
I don't know what decision was ever made by Epic about that
the glock pistol one, for instance...changing the logos and markings and calling it something else didn't fly with them, right? it still was recognizably a Glock
Yea that's what i mean, i guess there is quite a gray-area there?
if you modeled a Jaguar car and it was exactly like one, but the logo was changed, I believe they can sue you
though, if you modify it so it's no longer exactly like one, you're probably ok...maybe slightly different body shape, etc.
you need to change it as much as car manufacturers do to not sue each other
which is essentially what car manufacturers do to copy a competitor
hah ๐
but sometimes they do sue each other ๐
if you make stuff yourself, it will be very difficult to brake someones IP
it all depends on how sue happy the company is...they might not have a real case, but even if they don't, it's gonna hurt you
yes it happen, but way less than people just using stuff they don't own
seriously, you are discussing "how to commit a crime and not get caught" ๐
๐
nah, we're discussing how to make similar items ๐
sure, if you designed a "ray gun" you wouldn't get sued, but a lot of people like modern games
modern games are going to have contemporary weapons
Its not like Colt is making digital, textured and animated rifles for marketplace, someone has to do them ๐
let's talk about how I can buy your asset, make some changes and put myself on MP?
like how much I should change in it?
then sell it for a 1/5th of the price
Ouch
with nice referential - Inspired by .... Just as good but cheaper
that would be illegal...but if someone bought your pack and said "I can make something better", they can do that
illegal as in, using your work but just adding to it
downloading my mesh, adding a few knobs or something to my mesh, then releasing it as their work, as example
yeah that would be like making 1 to 1 copy of lambo
but that's not what we dicuss here
but for instance, someone had to invent the "mech" we see in games
now they're everywhere
how much doors, spoiler and frame should be different for them to not sue
I don't see how this is not applicable to your assets?
I think I lost the thread of this conversation
Man this escalated fast..
are you saying there should never be similar packs?
I'm saying don't tell people who they can benefit out of someone else property for free, by stealing or copying it. If you don't want to be in the same situation.
there is difference between similar and derived enough to be legally ok
lambo won't give a damn about your car looking similar to theirs as long as you are not outright copying their shapes
It does depend tho, if you are pushing "your" stuff on the same market as the original, or on a totally different market..
Like IRL or Digital 3D models
if IP owner doesn't care - yes
Legally, yes
but this is 2018 - licensing of cars is 2 bil industry now, just for VW
no, legally its still not ok
Ofc not
Car design, is just as music, code, cloth design, gun design and teapot design - is an intelectual property of a person/company who created it.
"seriously, you are discussing "how to commit a crime and not get caught"" if your product is measurably different in design and doesn't violate copyrights or patents, it's not illegal
If you really like lamborgini, you can model one out of your imagination and you will be completely fine, as you very unlickely to copy their specific design features
I wasn't telling him how to "commit a crime"...I was warning him about the issues we've experienced lately on the MP with weapons packs using a car example
"though, if you modify it so it's no longer exactly like one, you're probably ok...maybe slightly different body shape, etc."
then it would be measurably different
make a copy and then modify is not the same as make yourself something that looks kind of like that
modify the design, that you've modeled
not a model you've downloaded and then modified
agreed :/ I think we had a misunderstanding
just me overreacting, sorry for that
np
I was making a sdkfz half-truck for MMT
Bought some models, searched for licensing rights and etx
It was a waste of time at the end
Could have made my own design in fraction of a time
Cause all I really needed is โgeometryโ of the drive train, which you canโt really patent or trademark. Donโt know why it wasnโt so obvious to me at that time.
there is one guy on the forum who I met, he is actual car designer, I bet he can make couple of sketches or drawings for someone who wants to have some good unique desings
and that kind of work, becomes your IP
which you can properly license, sell and in case someone wants to buy rights to your game - actually properly sell it
I think i'll just stay away from modeling cars/guns/buildings ๐
Im atleast gonna try, i checked the MP and they are even called by their real names, without any identifying markers tho
Complete with a guy ranting about the model not looking like the real one because that small detail was off
yah, but that's something Epic is working on that will change
they are going to reach out to pack authors who used any real trademarks
cheers
this is the work of guy I was talking about:
https://forums.unrealengine.com/community/work-in-progress/89715-snowrifters
@shadow inlet Solved. Thanks.
you mean copyrights like the guy who just dropped a dice rolling /coin flipping system on the marketplace using bitcoin logo ๐ ๐ ๐
@wooden falcon Im watching that livesteam, This stuff is tricky
that would be a trademark, not a copyright ๐
Part me of me now goes "i dont wanna bother with this"
Good luck making a unique gun that doesnt look like something already made ๐
like I said though, if your work is just inspired by and isn't a ripoff of a patented product, you're probably ok
and don't spoof trademarks, either ๐
so no nike swoosh like marking
I thought i was home free with no trademarks
Ofcourse my modelling is not 1/1 accurate, since i rely on photos and such. But its as close as i can
@delicate dove really brought this to our attention...he pointed out that the Red Cross symbol is copyrighted
But then, how do you "modify" like an M4 Rifle, which is iconic and so well known, that the person looking at it no longer sees an M4
I knew that!
yah, but there's actually stuff on the MP that uses it!
The red cross thing is kind of famous if you've been around a while.
Yea it was some time ago, all the poor ppl needed to re-texture health packs in all games
Im gonna finish my stuff and submit them anyways, if they are rejected, so be it. Its a hobby for me, but it would always been nice to maybe earn a few odd bucks to spend on the expensive software licenses that bleeds me dry
oh yah, hate software costs
I submitted an m203 grenade launcher attachment pack and the only request they gave was to change the number of ribs on the grip from 11 to 10, so seems pretty reasonable
Now I just have to actually sit down and make the edit
why would they do that?
I would've insisted the barrel be decorated with damascus steel. ๐
So it doesn't actually match with a licensed replica I suppose...
Not a few just the one of greed
do many people purchase animations packs on the market?
most of the packs ive seen dont have many ratings
In my experience, about 0.1% of customers rate.
I haven't picked up any as I've never found one that meets my requirements
so most of the stuff just isn't general enough?
Not complete enough, or not set up to be useable. If I make an FPS, I want the obvious set of locomotion and basic aiming blends at a minimum. To my knowledge, none of the anim sets even offer that.
A complete basic anim BP for both the first and third person components would be invaluable
"If I make an FPS, I want the obvious set of locomotion and basic aiming blends at a minimum. To my knowledge, none of the anim sets even offer that."
Can't speak for the others, but Pistol, Rifle, and Movement are excellent
can't access my marketplace page ๐ฆ
We're working on it!
"Sorry, you are visiting our service too frequent..."
that line made my head explode
was your web site coded by Borat?
๐
We're experiencing issues with the login process atm and the team is working on a solution.
It's across all services.
You should be able to get back into your accounts now. If not, just let us know. Thanks all!
lol probably pissy paragon players trying to dos the login server
Hey does the Market Place support distributing code that is deigned to be integrated directly into a game project, rather than as a plugin?
Curious because I have a pretty awesome sqlite api I created that kicks the crap out of the nonsense sqlite plugins out there but it really should be integrated directly rather than as a plugin
"it really should be integrated directly rather than as a plugin" Why?
slqite is not intended to be used as a plugin. it should be directly embedded
"slqite is not intended to be used as a plugin" What does this mean functionality-wise?
it means risks of undefined behavior with certain functions
so thats a no to the OP?
how does putting something in a uplugin change the functionality of the underlying library?
SQLite has tons of bindings for other languages. I would call these "plugins" in that same sense. You are just loading a library and accessing it's functions no?
and yes, I do not think the market place allows for loose code bits.
not sure how you would even deliver that
Kubold's anims don't include first person anims, and they tend to be missing transitions / blends for diagonal movement. They're good, but it's still not complete, and you have to merge mulitiple packs, and create an anim BP from scratch. This is ignoring the possibility that generic locomotion cycles may not play well with the aiming anims (haven't tried, but would expect some awkwardness)
Pretty sure c++ code projects are on a case-to-case basis, and agreed with the rest - I don't see how putting the functionality into a plugin would change a few things
(I've created a marketplace database plugin too (not fully released it yet - going to in the next little while) - NetDB, which uses PostgreSQL instead....but I wouldn't say that I've had any reliablity issues/etc. from using a plugin)
Anyone experiencing issues where pasted text into the forums is bolded & it cannot be changed? Issue persists in both preview & editor.
Oh how I love the new forums....all I wanted to do was release a new thread announcing one of my new assets ๐คฆ
Hm - it only appears to be an issue when selecting multiple lines?
Hm - apparently that was some issue with formatting in the original document? Pasting it into pastebin & copying it back out, and then manually doing the formatting using the forum editor (so tedious ๐ข) fixed it ๐ค Pretty annoying issue none the less ยฏ_(ใ)_/ยฏ
If anyone is interested in checking it out - it's a Twitch plugin for UE4: https://forums.unrealengine.com/unreal-engine/marketplace/1419374-twitchworks-the-easy-to-use-twitch-integration-for-unreal-engine-4 ๐
At the time of release we unfortunately wonโt have 4.18 support right away. It should follow within 24 hours of the release, but adding it before the release would mean not supporting 4.15. Our apologies about this fact โค marketplace
^ It really sucks.....but I'd really like to push a 4.15 version as a ton of people still use it as far as I can see
Heck - it's even my go-to engine when working on anything serious as I've pretty much had 0 issues with it, other people's experience may vary
I kind of get why they prefer not suporting more than 3 versions, as that means they don't need to have like every version of UE4 on their computer....but still, it sucks if you ask me
Hmm, does this offer more than the current twitch integration plugin available? Or more of an alternative? Just curious - I haven't explored the other one yet, been on my to do list lol
In my opinion it does, which existing one are you reffering to if I may ask?
(Having the same issue for a plugin that has been taken them probably almost 6mo to review, and in suck didn't support 4.18)
I was only aware of one other =p one sec lemme find it
Pretty much - the main reason I created this one is because of the fact the other didn't provide everything I wanted, no offense to the other ones intended btw
Ah there are two others haha. This is the one I have. Got it for like $1 in a sale or something haha https://www.unrealengine.com/marketplace/twitch-integrator
We were just about to start looking into twitch integration in our project so it's been something I've been meaning to investigate
But my main issues with the existing options when creating this were:
- How are users logging in? These require you to specify a token on a component, while TwitchWorks provides server code that will allow users to log in using the twitch login. This is way more trustworthy & will probably look way better for your game
- One of them wasn't up-to-date when creating mine
- They didn't provide easy access to all of the functionality I was looking for (though I guess this is a personal taste/requirements depend on the project)
Ah okay. Yeah that's a pretty good selling point haha
RIP - discord is spacing it ๐
Haha
So why does it need a PHP server? ๐ค
& I didn't personally really like the component-based interface of TwitchIntegrator, but prefer the approach I have here where I use an event/etc.
Twitch uses OAuth to log users in - in order for this to work properly, you need a server for this
Else you'd be required to distribute your private application key to the client, which would form a major security issue
(as client's can't keep secrets too well - someone will eventually end up cracking it & probably use it for bad purposes)
& for the people who hate working with webservers/PHP/etc., there's a docker container too ๐
I wish I could do it without a server, and I did kind of at first (in the first itterations of prototyping)....however, it's simply not responsible, especially not when people may potentially use it for production games.
Do you have a pricepoint announced? I haven't seen it anywhere in the forum thread though I am on my phone ๐
How did I forget to add that?!
So the server is shipped with the game?
It's bundled with the asset - as in, the person who owns the game is required to run it so users of their game can log in using it
Seems a bit complex
I can't see a price anywhere in the thread haha shrugs
I should add that ๐ค
I hope you are charging a bit more than your other plugins dude... You don't charge enough haha.
@north stirrup I'll try and elaborate on it in the forums a bit. Thanks for bringing the issue to light - it makes sense in my head, but I clearly didn't communicate it well enough ๐
It's most likely going to be $24.99, which is quite a lot more than other related plugins, heck, even my plugins, but a LOT of work went into this plugin, and especially if I'm going to be hosting a development backend (which I'm almost certain I will - I just cannot commit to it as of right now), I'll for sure need that margin ^^
It may be $19.99, but I'm still doubting ๐
(I've been thinking about this issue for like what? Probably 2/3+ months now and still can't decide lol)
tbh, $25 sounds cheap. But you also will have to contend with people asking "Why should I pay $25 when the other twitch plugins are $5..." because people are... well... let's be charitable and say they are silly ๐
Once I'm sure about pricing I will add it to the thread
Oh well
$25 is as much as all of my other assets....combined ๐
Actually, the price would be ~$0.02 more ๐
I would not go below $25. I think that's fine.
^^ Agree on that
If it works well and does all the things you say it does - $25 is a steal.
($4.99 for ConfigBP + $4.99 for SubsystemConfigurator + $14.99 for InventorySystem = $24.97)
๐
Thanks for the feedback ๐ I guess that really helps me in deciding on the issue ๐
& I've uploaded a trailer, and if there are any issues I'll sure as heck do my best to fix them
You can always lower the price if it proves to be an issue. Raising the price, on the other hand, is a death sentence ๐
^ Was thinking the same, though please note that if I lower the price on this, it won't be any time soon ๐
Now I just need to hope that I don't get burried under 40 volumes of some sound/2D asset ๐ค
lol yeah... good luck with that ๐
Though, at least "Twitch integration" is something people are likely to specifically search for.
Yeah, but that name's already been taken. I guess people would most likely search for Twitch, so I guess it should show up?
(You never know with the MP search though)
I can't say I've messed with the marketplace at all recently... but I'd hope that if you searched for Twitch integration it'd find your plugin. Like you said - never know haha
Though W is near the end of the Alphabet, so it may be last ๐ค
Oh well - there's a giveaway going on for a free copy if anyone's interested btw ๐
@zealous ibex What you should do is a video of a packaged game usage
So that we can see how it really looks for the end user
How it looks to the end user is largely going to depend on the implementation though?
If I understood correctly the end user will have to start a PHP server
Shouldn't depend that much on the game
Or is the chrome tab launched by the PIE in the trailer?
If that's the case then it's good ๐
Sorry, what I mean is that you, as the creator of the game need to host a PHP backend. This will allow users to authenticate using twitch & allow you to keep your client secret in a safe place. When a player wants to log in with Twitch, you can launch the login procedure using a simple (async) node. This node will communicate with the API to create a request, once this succeeds, a URL will open in the player's default browser. This will send the user to authenticate your application with Twitch, and will display a succeeded message on completion. When the user switches back to the game it will start checking if the login has completed (with a timeout), and once it has, it will call the succeeded pin and allow you to continue work using the user's credentials
Does that explaination make any ssense @north stirrup? If not I'll try again ^^ ๐
Aaaah
(Pretty much, if end user reffers to the player, there is no setup on their end, and everything should work automatically (only tested this with Chrome, but Firefox, Edge or any other browser should work too), if end user is reffering to you, publishing the game, you need to set up a server to allow users to log in)
I see ๐
I'll try and create a less technical version of that, and add it to the FAQ. Thanks again for pointing this out ๐
I guess that's down to how you've set up your server? I've tried my absolute best to break/hack into my setup, but haven't found any issues.
All the settings are private (using htaccess), user login requests are secured by a key and token (both 16 or 32 bits long if I'm not mistaken), it's protected against SQL injections, and a few other things
I mean.....everything could leak I'd suppose, even something as large as Facebook. But I have taken every precaution I could to try and find/fix the issues that may cause insecurities in the system
Even if it were to leak, what could be the issues?
Like max a private twitch key leak?
I guess at most you would need to generate a new twitch private key
Yeah so no big issue ๐
Yep ๐ Trust me, I've spent many hours trying to create & break this implementation. This is my first of (I believe) 2 assets which have a PHP backend (chosen PHP not because I HATE IT! But because it's the most widely adopted), so I don't want to mess up + I wouldn't want buyers to have to worry about such things
Yep, so you have 2 arguments: 1) It's secure 2) Even if it's cracked, it's no big deal
If I had a use for it I would certainly buy it ๐
๐
Hello everyone
I would like to show my melee weapon trace system
Available for purchase on: -- Sellfy (Accept Paypal): https://sellfy.com/p/pX4O/ -- Gumroad (Accept credit cards): https://gumroad.com/l/stJtB --------------...
That looks pretty awesome ๐ฎ @bv01d#9247! What's the performance like if I may ask?
@zealous ibex Soo twitch thingies
Basically allows chat to do that chat thing where it controls games
?
NVM found Thread, saw video
Hmmmmm...
Could be funny to add this to Contagion VR Outbreak
I guess the only thing that bothers me is havong a new for a server
Are all twitch integrations like that?
The other existing options for UE4 require you to set something up using a token, which can cause hassle/distrust/etc. to the user
Pretty much, they'd need to use something like this: https://twitchapps.com/tmi/
While mine offers a way to log in using twitch without having to manually generate a token/etc. A way more streamlined & trustworthy experience for the user
I suppose you could probably still use it with a username + token (not 100% sure though) - however, I'd 100% reccomend against that
& you could probably do this using a local host server (I did it in my few first prototypes), however, this would require you to distribute the twitch private key to your game clients, which is really insecure/shouldn't be done because clients CANNOT keep secrets (if only ๐ ) @lone mountain
I'm still working on a potential solution to provide a development "backend" to make development easier/not require a server, however, I'm not able to say for sure that this will be available
(I know it may seem like using a token generator is a pain - but have you ever seen any (large) games that require you to literally log into something, use a third party token generator & paste that back into the game? I mean, they may exist, but I'd personally rather just authorize their application instead of having to deal with tokens)
@wooden falcon Nuff said!
Congrats on being featured ๐ And if only Epic would give us the proper details for the sizes we should use for our images ๐
Hi, I was wondering what pack belongs to @stark zinc
Only one released atm https://www.unrealengine.com/marketplace/profile/Markus Hermann
Thank you!
hey guys one question!
if a marketplace creator has put something up but is now not able to benefit from it anymore (in this case someone researched it and the creator passed away) what will epic do with the resource?
Good question
Same thing as with anything else presumably.
Simply transfer ownership to whoever inherited it.
how do you find out tho?
Not sure - best thing to do would be to contact epic directly I'd suppose?
Check pinned for the support email address / enquire about it there
Somebody 1-starred another character of mine
Actually, I probably wouldn't see it
The character is on sale atm so I've had a few sales per day
Which means I could be getting several refunds per day and never know tbh
which character?
This time it was https://www.unrealengine.com/marketplace/scifi-warrior-viktor-armored-soldier-character
Its only the character category that seems to get these.
@robust vector seems like sabotage to me. Iโm planning on purchasing that character in a month or two, so Iโll give you 5 stars to buffer whoever did that
@robust vector I mean it looks like a high quality character to me. The only other possibility is if someone rated it on their mobile device and 1-Star was selected instead of 5. Does epic give you information on who rated it? Maybe you could reach out to them asking for feedback and what they were looking for when rating it.
epic should make it a requirment to add a comment for a 1 star rating. otherwise it dont post.
comments will be like ''--" ๐
Better than nothing. At least now you know who to dox. ;)
Rating systems are incredibly iffy. The biggest flaw to them in a small marketplace is taking them seriously in the first place.
having a name attached to the rating is liable to limit the number of malicious 1 stars
of course, it could also limit the number of 5 stars too :/
comments like -- are self explanatory really. Especially if they tied the rating to the comment. Everyone would know it was BS or spite or whatever. otherwise people usually voice their anger/frustration. way more often than they do their satisfaction with something
Also like the Unity Asset Store idea of letting people upvote comments/ratings
they should also enforce mandatory comment for 5 stars as well actually. i see BP systems listed all the time with 5 stars and nothing but negative comments about bugs etc. seems weird.
I'd rather have very detailed and educated reviews than any rating system*, that and zero point energy.
Should it still be called a rating SYSTEM if all it does is average a number?
@prime willow Nope. Sellers don't get any info on who buys or rates. There was another seller, who didn't like it when I tried to refund one of his characters, that I am suspicious of, but I have no way to prove anything.
Any good weather sound effect packs on the marketplace?
How many different weather assets are you looking for?
Just a reminder that my End of January Sale will be over soon. https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
@blazing harbor same for 5 stars..
And 4, 3, ..
ah you said it too
But
I'd want a rating system where sellers cant request marketplace staff to remove 1 star reviews
Yes, it's ALSO fckd up like that too
No surprises there tho
But basically yeah, do what steam, amazon etc does and let buyers read each review explanation
No hidden 5 stars without explanation
Big shops can afford "star" systems without reviews
But Steam for example has only positive/negative reviews
Maybe that could work
And review can be left only by someone who bought asset
With separate reviews by those who refunded
Just don't.
lol
it's like when someone starts asking a question, but doesn't complete it...drives me crazy
alright...I'm not gonna screw around for this next sale
hello everyone, Haven't been on here in a while. Just wondering, who should I message about an uploader issue? I emailed support a few months back. I sent in the updated file, (that wasnt working throught he web uploader) yet I still have the "issue" notice on the product and no 4.18 version on the launcher/market.
lol, this comment on a pack where someone lets the pack author know they're not supposed to redistribute Mixamo anims: "You do know epic reviews all products before submitting to the marketplace right? If the files contain copyrighted content that violates the EULA's of the company, don't you think it would be flagged or they would have asked the seller to remove it before posting."
i did email support, a few times. seems the person I was dealing with just didn't really "get" what the issue was.
Was hoping to reach out to one of the marketplace staff here, but not sure who these people are.
@glad ice - If you PM me some details, I'll reach out to the team.
@shadow inlet thanks, I'll pm the details later
@sleek crypt @zealous ibex - Regarding dimensions for the display image, at least for the launcher, all those slots are dynamic and don't scale evenly. The MP team can't provide that info, because a standardized ratio doesn't exist. It's something I can bring up with the launcher folks though.
@shadow inlet having a standardized ratio, or even allowing creators to make specific images for the featured slot, would go a long way to increasing the overall professional look of the launcher/marketplace IMO
Or just scale instead of crop
Just a thought
Of course, I've been complaining about it for a year now, so not getting my hopes up its going to get fixed and it certainly shouldn't have priority over things like tag implementation
+1 to that lol
And you only managed to spot that because refunds was > sales on that day
How many days happen with refunds > 0 but < sales? No way to know
yuuuuup
Cmon guys. If EA taught us anything in 2017, it's that big corporations in gaming can 100% be trusted, and now you are acting like Epic might be witholding info. Tsk tsk. ๐
looks like the fraudster hit a bunch of packs, mine included
oh well, there goes my one sale for the month
The fraud case is being taken care of. A number of sellers are impacted and youโll have a message within the next 24 hours.
Do you think you could revoke the ability for authors to vote on their own submissions, not a big issue just.. weird as, and misleading (for people who aren't aware of it)
It would be better to remove the ratings entirely
Itโs something we can consider. Iโll pass that feedback along.
Why remove the ratings entirely @robust vector ? There is so much terribly coded (esp. networked) or made content on there and you need some indication
I wouldn't mind a review system
Separate from comments or ratings
I reckon there should be a review system and a support system, most comments are looking for support anyway and there's no notifications
never gonna happen
Epic would have to actually put some type of effort/resources into the MP for new features to happen
Ah yep
So, new features ain't gonna happen
Yeah.. it's.. well, they need to manually put stuff up..
All they should be doing is verifying that the files meet some standard of quality and pressing 'accept', beyond that should be automated
Well, instead of new features, should just.. make it properly
Or is that asking for too much