#fab

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north stirrup
wooden falcon
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thank you

robust vector
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Don't know if I could ever accept a style guide that uses S_ instead of SM_ for static meshes, but I didn't see anything else about it that I didn't like.

delicate dove
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I have the same thing with particles.
P_ feels odd. but I generally try to follow that style guide

zealous ibex
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I personally try and follow UE4's style guide when submitting for the marketplace, and when I hit an asset which isn't mentioned in there, I try to use that guide/ask others what they use. It's worked quite well for me so far

elfin plinth
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curious about the S_ too

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SM just feels more natural

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and epic uses SM_ as well

zealous ibex
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Yeah, which is one of the reasons I generally try and resort to them both, but as long as you're consistent and there aren't any naming collisisions, I suppose it's fine?

delicate dove
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the only really odd thing I am using is for material function I make. Luos_

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makes em easy to find XD

modern perch
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S_ - what?

zealous ibex
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That's actually kind smart

modern perch
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SM or gtfo

elfin plinth
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Static Mesh S_ Many use SM_. We use S_.

zealous ibex
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Are you able to display name material functions too? If so, that'd totally help prove that they're yours and the other person stole them ๐Ÿ˜›

modern perch
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I use S_ for substance, so....

zealous ibex
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WBP_ still makes sense for Widget Blueprints right? (UMG stuff)

modern perch
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@gaunt flicker - fix your broken naming conventions :p

elfin plinth
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would be curious to hear from @gaunt flicker why not use SM_ like "many use"

delicate dove
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Allar and many others think, the shorter and more direct a name, the easier its to find using search

modern perch
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that doesn't work when it's a single character tho..

elfin plinth
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it's still stupid if it breaks the convention or makes it vague

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only reason to use single char if it's really obvious what it means

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like T_

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or M_

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and basically, when it's single word thing

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like in those cases ๐Ÿ˜„

zealous ibex
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Still, S_ could be static anything by that logic

elfin plinth
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yeah, exactly

modern perch
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exception being SK for skeletals, of course

zealous ibex
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Heck, I could call my c++ file SC_ for static class ๐Ÿ˜›

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But yeah, as there are multiple static things I'd say a 2 letter abbriviation is probably better, and heck, it's only 1 more letter ยฏ_(ใƒ„)_/ยฏ

modern perch
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for widget BPs we just use UI_

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'cos you know, it's UI

zealous ibex
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But then I don't generally need to work with SMs, so ยฏ_(ใƒ„)_/ยฏ

elfin plinth
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widgets can be hud too

zealous ibex
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Hm, guess that works too

elfin plinth
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it might not be interactable

modern perch
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HuDs are user interfaces of a sort

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information may only flow one way, but it's still an interface

elfin plinth
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we could debate on that ๐Ÿ˜„

gaunt flicker
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Two schools of thought from UE3 days. Me and most people I know and work with prefer S_. Thats why yall can fork.

modern perch
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hehe

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then what would you use for substance assets :p?

zealous ibex
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Forks and submits a PR for community voting kappaross

elfin plinth
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SU_ ? ๐Ÿ˜„

gaunt flicker
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Who uses substance <<; I've seen both SU and SUB_

zealous ibex
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Nah, use _, way shorter ๐Ÿ˜›

modern perch
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Allegorithmic's convention is S_

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and I use substance, so there

gaunt flicker
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Then you get to fork

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Is not the official style guide, is just mine xD

zealous ibex
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Yet still ue4.style links to yours ๐Ÿ˜‰

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Fine, I'll stop, thanks for creating the awesome resource though :)

sudden mason
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Unreal is an odd duck when it comes to naming. In every other engine I use FX_ and Em_ for effects and emitters, but unreal people seem to be stuck in the P_ crap

delicate dove
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because the emitters are inside a particle system :p

modern perch
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I'd prefer it if they weren't tbh

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they're not very reusable in their current state

delicate dove
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Yea, I hope that alongside niagara and its node-based system we'll get instances for em as well. that would open quite a bit of functionality

sudden mason
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Having emitters as standalone files is pretty awesome. Easy to make changes that ripple across tons of effects. Though, in the later parts of production there tends to be a lot of emitters everywhere and it's hard to say what will get affected by a certain change

modern perch
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that's what sensible naming conventions are for

sudden mason
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Hehe, naming conventions die when crunch hits ๐Ÿ˜›

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em_weap_muzz_smoke_linger_generic_white_lightadjusted_02

serene bridge
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What's the deal with updating plugins via the seller portal? I want to submit a new version of a plugin but it seems like I can't select any engine versions that are supported by older versions of the plugin. So if I already have a version that supports 4.17 and another that supports 4.18, I can't submit a new version that supports 4.18. How is this supposed to be done?

serene bridge
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I suppose you're supposed to keep a version on the portal for each engine version rather than plugin version, and replace the link when you need to update it?

zealous ibex
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Ammm

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If I'm not mistaken you should be able to edit the link or something, sec

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Yeah, what you're saying is how I generally push updates if I'm not mistaken

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Users don't get a version history or anything as far as I know, so you should treat the version on there as your latest release, where each engine version can have a link to that latest, or an older release

serene bridge
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Ah okay, thanks!

zealous ibex
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Yeah - press the submit file update button, and edit the links

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Note that you can only support the latest 3 versions of UE4 ๐Ÿ˜

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(which sucks, especially if it takes Epic 5+ mo to review a plugin)

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Google tells me it's 165 days ๐Ÿค”

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I've made Epic wait for changes 3 days (initial file submission under the old system, and a day for when a few small changes needed to be made)....and this is one of the few plugins that I want to release ASAP, and not in a few months ๐Ÿ˜›

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</rant>

serene bridge
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Damn, I assumed submissions with the new system in September were fairly quick. The one or two updates I've done were fast, but maybe that's just updates.

zealous ibex
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This one was submitted before september ๐Ÿ˜› And updates can still take up to 3 or so weeks

north stirrup
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And it's not out yet?

zealous ibex
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Been a lot quicker recently

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Nah - I have multiple that aren't out yet

north stirrup
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Submitted before september?

zealous ibex
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The ones in changes needed are currently backlogged

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Yah, July if I'm not mistaken

north stirrup
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๐Ÿ˜ฎ

zealous ibex
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Jul 23, 07:53 EDT
north stirrup
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Really need to go with my own website ๐Ÿ˜‰

zealous ibex
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Nah - I think this somehow got lost, I'm going to chase them up at the end of this week. Newer submisions aren't that fast, but are generally cleared in 1-2 or so months if I'm not mistaken

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Though still, I think their EULA change from per-seat to regular without notifying plugin developers was kinda interesting. Most likely allowed to by their agreement, and at least this clears things up....but still

serene bridge
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I submitted mine in June and published in September, that doesn't seem fair...

zealous ibex
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Yeah - I've had one like that, but I ended up not releasing it in that period due to a few different reasons

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Going to be releasing like clockwork starting end of January (due to the recent sale), so I hope the ones that are currently in review can join them in the to be released list

elfin plinth
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@zealous ibex well, nobody could really tell if the old system was per seat anyway

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wording wasn't exact

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I mean, the system they had for 2 eula versions

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they didn't advertise it on the marketplace either

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it's just one another example how badly handled UE4 marketplace is

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customers need to know the terms and not hire a lawyer every second month to decrypt the info

zealous ibex
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Yeah, that's true, I'm just supprised they didn't tell anyone, but I don't really mind

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But yeah - I really wish they had the engine and MP eula seperated, and it'd be slightly less cryptic

elfin plinth
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I seriously doubt most marketplace users even knew about the per seat policy

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as Epic never mentioned it on any official outlet, like blog or news

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in any well organized platform, these kind of changes would be notified in a clear manner

modern perch
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per seat policy?

elfin plinth
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yeah

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exactly

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they've actually changed the EULA shortly after I posted that

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although I doubt that post had anything to do with the change

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marketplace asset review times is a huge issue too, I just didn't include it in the list as that's been talked over and over as long as marketplace has existed

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especially the time to get code plugins approved is absurd

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what is more absurd is that these are not difficult things if you have qualified staff dedicated to the marketplace development and maintenance

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there are online stores operated by single persons that are better handled than UE4 marketplace

fresh crystal
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it is a little different selling your own product vs providing a marketplace, but I agree there are a lot of pieces missing

elfin plinth
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I could give more slack in 2014, when they brought in their initial hardcoded version

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even it was done all backwards, it was their first step

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but they haven't improved enough since

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and they still charge 30%

fresh crystal
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something that worries me is this from the thread the other day: ```1. Will buyers of packages that won't be updated due to this infringement be contacted and refunded? (or at least warned that their content might get them into a hot mess when used in a project)

We are not aware of actual infringement claims against any items in the Marketplace, nor do we know how buyers are using the content theyโ€™ve purchased. We do not plan to contact buyers who have purchased items that are flagged or modified. Epic is proactively conducting an audit of Marketplace content to ensure that policy enforcement is happening consistently.```

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I was issued a refund for copyrighted content that was removed in December.

elfin plinth
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automatically?

fresh crystal
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so it seems they're not really sure what to do

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I have no idea. I got an email saying I'd been issued a refund and the items were removed from the MP

elfin plinth
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in past, you had to notice and ask yourself

fresh crystal
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Oh, yeah I didn't ask.

elfin plinth
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if they do that automatically, it's progress alright

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they should still inform why

fresh crystal
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Seems a little odd to say there's no actual infringement claims when I got an email like this: ```Hello,

This message is to inform you that a refund has been issued for your recent purchase from the Unreal Marketplace. The asset has been recalled due to issues with the content. The asset pack was found to contain copyrighted content that the developer did not have the rights to distribute. The asset has been removed from the Marketplace and is no longer available for sale or download. A refund for your purchase has been issued. You should expect the funds returned to your original method of payment within the next few days.
Please remove the following content from your projects as soon as possible to avoid distributing the copyrighted content in your final products.```

elfin plinth
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ah, that's good

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so they've learned at least from past

fresh crystal
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Yeah I agree it's good, but strange the new thread doesn't mention it

elfin plinth
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for example, I never got that kind of message for that mentioned infinity blade sound pack

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I probably still have it on my vault unless I've manually deleted it

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and it was shipped by epic

fresh crystal
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Right. That was a long time ago!

elfin plinth
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sure

fresh crystal
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I remember being annoyed it disappeared before I could grab it.

elfin plinth
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that's why it's good to hear that they've changed their policies

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because, even year after that infinity blade thing, they still didn't inform or refund customers automatically

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I have a quote stored from slackers from marketplace staff member about it

fresh crystal
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How does Unity handle copyright issues?

elfin plinth
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no idea

fresh crystal
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It's a tough problem because while in the US maybe the EULA protects Epic, but in countries with stronger consumer protections, selling something with an implied purpose that it can't be used for generally not allowed.

robust vector
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@fresh crystal Do you remember what the content was?

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I'm just curious to have an actual example

wooden falcon
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bought it on sale awhile back...need to d/l before they take it off, I guess

elfin plinth
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well

wooden falcon
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no intention of ever using it in anything, I just sometimes buy stuff to see how they did it

elfin plinth
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technically if they refund it, you can't indeed use it

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as you haven't license for the asset anymore (if we forget about the potential copyright issues)

wooden falcon
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hmm...there goes my plans to make a colt M1911, replacing any Colt branding with the Nike swoosh

upbeat iris
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Probably won't survive, the name alone is infringement enough

robust vector
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Who is it infringing on?

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Colt no longer holds trademark on 'M4'

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The term 'M4' was ruled to be a generic term for shortened variants of AR-15 type weapons

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There are also 11 different manufacturers that produce M4 weapons. As long as the asset creator didn't put one of those brand's specific markings on it, it should be fine.

delicate dove
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hmm, couldnt update the package I send for submission, so I send an email with the updated version.
get email, and most complaints where about the previous supplied package.

robust vector
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They probably aren't going to look at files that weren't sent through the portal

delicate dove
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i couldnt update the portal <_<

robust vector
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yup

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All you can do is try to guess what complaints they will have and have the new version ready to submit when you get the email

delicate dove
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yea, 95% of complaints where already solved in the newer version, minus accidentally having linter active

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they also claim it doesnt work on mobile, while I hadit tested on ios and android

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so double checking that now again

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9k shaders rebuilding over and over

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there was one material, but it contains a comment in that material on what to disable/enable for android

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my plans for an early night our of the window XD

robust vector
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Are there any nodes in the material editor you can use to get the platform you are running on?

delicate dove
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qualitySwitch

lusty edge
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@robust vector First thing that came to mind when you said "M4" was the M4 US Armoured Vehicles. ๐Ÿ˜‚

robust vector
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You must be a bit older than me then lol

lusty edge
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I'm 22? xD

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just been playing tank related games for a few years. :p

gaunt flicker
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@delicate dove everything sucks

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not your asset

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just everything

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ya know

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yeah, ya know

delicate dove
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hehe

delicate dove
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want an lol btw
From the pdf explaining what I failed in the submission:

No overlapping Lightmap UVs Fail
Some light maps on your static meshes are not set up correctly and have
some overlap

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meshes for vfx..

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that never need any light baked.

sudden mason
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So glad I decided against releasing my pack

delicate dove
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wait whut? why?

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I already had money prepared for it

sudden mason
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Reading here it just seems like too much hassle

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Getting it accepted, dealing with support and so on

delicate dove
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well you often hear about the bad parts, but if you are just selling its often not this bad.

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some of us are just a bit too involved.

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i.e. me :p

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Content must consist primarily of original work and differ from the result of public tutorials.

sudden mason
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Bwahahaha! I just saw your comment on it

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And you linked to a youtube channel that also stole my tutorial

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Can't trust anybody

delicate dove
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hehe

fresh crystal
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@robust vector it was a large pack of generic materials. My guess is they ripped the textures from somewhere.

delicate dove
zealous ibex
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O.o

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with one user tweeting that 
``` You're famous now @delicate dove ๐Ÿ˜‰
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"With wait times in a better place now
``` ๐Ÿค”
real dust
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Was about to say

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revealing it has recently acquired "additional resources"

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Well, might wanna put those actual good use then

delicate dove
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there goes my chance on an epic devgrant :p

real dust
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I'd think that those are separate teams ;3

modern perch
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also I'm incredibly wary of a pack that says there's a separate license for the textures, but doesn't tell you what that license is prior to purchase

real dust
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Are you even allowed to have a custom license on marketplace assets? ;-;

delicate dove
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after a thorrough discussion with mp team, they decided its fine.

real dust
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What, those 'duplicates', basically?

delicate dove
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yea

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im also against sellers able to vote on their own pack.

real dust
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That's the same pack, except one has a single extra node in the parent material

delicate dove
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they all start at 5 stars

real dust
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How about

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I go release five material packs

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They all do the exact same thing

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But ya know, instead of one powerful master with some switches

delicate dove
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i prefer you submitting a few thousand of the same thing, just so they get swamped and remove that allowance

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i also hate this word: master material blueprints

real dust
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I just make five separate masters with their own feature

delicate dove
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THEY ARE NOT BP's!!

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freeman is raging in some of those hehe

zealous ibex
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@delicate dove


Luos - Yoeri Vleer - Today at 12:54 PM
after a thorrough discussion with mp team, they decided its fine.
``` Wait....since when? So now I could potentially be buying an asset and later find out I need to credit them when I release my game? ๐Ÿค”
modern perch
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not disclosing the license prior to purchase is not okay

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I mean, I need to know what I'm agreeing to before I agree to it

zealous ibex
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^ What I'm thinking, it's in the project there

modern perch
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that's not optional FYI, in the EU as an example, that's enshrined in law

elfin plinth
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you'd think showing VAT amount would be too ๐Ÿ˜„

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(still no reply back from Epic)

delicate dove
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@zealous ibex i meant the publishing of identical packages with just one node change in material etc

real dust
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^

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We should probably also check that license thing with the marketplace team

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Muh feels

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They should just let us do the marketplace QA

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I'd say we're doing a better job at it than their QA team

zealous ibex
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Ah, got it @delicate dove ๐Ÿ˜›

lone mountain
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Yeah

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I don't mind credtiing people at all in games

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But, I guess what I don't like or want to do

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Is stick licenses in my packages

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The number one reason?

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I'll forget...

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So if there's a license that doesn't force you to put them in your final builds, please use that one

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I'll credit you in game just fine

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Which is actually the issues I am running into with @fading bear plugin atm

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The last thing I want to do (or add to my list of a million other things I need to remember to do) is remember to put whoever's licenses in before uploading onto Steam.

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If there were a way for that to get included during packaging on Epic's or the Plugin's part...that would be most ideal for the most forgetful of devs

robust vector
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I want my products to be on sale forever

zealous ibex
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Not that I mind crediting - but that was just an example

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Just emagine getting an asset that's licensed as something a bit like GPL, but modified to make it work with the engine, but still require you to open source your game ๐Ÿ˜›

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And yeah - no sales after a huge sale event sucks @robust vector ๐Ÿ˜

robust vector
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No sales?

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You misunderstand, sir

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I'm making more in my own sale than I ever did in the event sales

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I might even be able to save up enough to get a cavity filled

zealous ibex
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Ah - I was thinking you was reffering to the sales dip after an event sale. nvm. But yeah - I kind of wish there wasn't the 60 (or whatever it was) day limit + the cooldowns ๐Ÿค”

robust vector
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Yeah, those suck

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If you aren't featured or on sale, you're lucky to move one unit a day

zealous ibex
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I got first & second page with a few of my assets, and didn't get features...yet still got more sales than I'd usually get, so I'm had a pretty good sale, but I guess if you're burried in there somewhere you can have that ๐Ÿ˜ Sucks man ๐Ÿ˜ฆ

robust vector
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Holiday sale was more than normal, but not quite phenominal

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Ugh. Its a month cool-down for a two week sale

pseudo sundial
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i'm guessing it was a good idea to put things on sale right after the holiday sale. there isn't much on the On Sale page now so you should be getting good views

robust vector
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It would be nice if sales were scheduled through the seller portal

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Had a nice excel-sheet kind of thing where I could check what and when was scheduled

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60 day limit sucks as much as the cool down

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It kinda just encourages people to reupload the same thing with minor tweaks to have multiple copies of the asset that they can stagger sales on.

undone locust
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and my dumbass is on the wrong channel

fringe radish
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Anyone Selling models with Blend shapes

robust vector
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*Morph targets

fringe radish
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Yah

robust vector
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I don't think I've bought anything that used them, and I haven't used them in my products so far. Do you want something with them for an example or do have something specific in mind?

lone mountain
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I'm sure after that $10k thing recently

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they were like...let's make that a priority...

lucid horizon
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@fringe radish I think the character creator uses them

delicate dove
lone mountain
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hmm

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Sadly I do agree with him to a certain point

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In an ideal world it would be nice if everyone were able to create their own assets

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But this is not an ideal world

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In the real world, you gotta do what you gotta do to create the game you want

crisp rapids
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I love standardization. If only standards were applicable for art.
That is to say, if you can buy the same art as you'd be making, the time saved is worth the pointless moral dilemma. Sadly, art is so broad and beyond standardization that there's really no telling what people will buy or how it will serve them.

lone mountain
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Ask PUBG

robust vector
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When it comes to models of existing real-world objects, what possible practical reason would there be for somebody to create their own asset when a stock asset exists with sufficient quality?

lone mountain
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I could think of a lot of reasons

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But no point in debating this

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Everyone will have a different opinion on the matter

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ยฏ_(ใƒ„)_/ยฏ

robust vector
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I'm not debating, I'm genuinely curious

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I wouldn't use T-Pose Zombie 01 because it can be recognized by anyone now due to overuse, but why redo something made on assembly lines, like an AK-47?

elfin plinth
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guns aren't exactly hard to model tho

crisp rapids
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Not all games are photorealistic, and no games can achieve true photorealism. Therefore, existing photogrammetric objects are, to a certain degree, stylized. If they don't fit the style of a game, using them is ... (I get to use this word, yay) contraindicated.

robust vector
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Keep getting positive feedback from people that don't leave ratings. Then somebody 1 Stars the character without leaving feedback. ๐Ÿ™„

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Unless it was the person complaining because the character wasn't 4.16, even though its clearly labeled as 4.17 to 4.18

outer cobalt
mental aspen
robust vector
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Should I have received an email about it or is it just turned on by default now?

zealous ibex
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You should have? Checked your marketing/spam folder?

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Also, great end of your post @delicate dove ๐Ÿ˜ฎ

real dust
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Huh

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Yet another reason to not bother with selling on the marketplace

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Screw 2FA

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(I'm one of those people that doesn't have their phone on them 90% of the time)

ebon leaf
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2FA doesn't automatically mean phone... just so you know. In fact, in this case, they are using emails.

real dust
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Oh, really?

ebon leaf
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And given we have recently seen people have fraudulent purchases made worth over USD $2k... better security is definitely welcome IMO lol, although I don't think this has anythign to do with those transactions.

real dust
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Well yeah, just don't see why it's a standard thing for sellers

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Because that's just a hassle

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Actually

ebon leaf
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Presumably because they want to stop people from being able to access seller accounts and do things like change bank details, email addresses, product prices, etc. Nothing like that has happened, to my knowledge, but the marketplace security going up is a great move IMO.

real dust
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Is it mandatory? Just reread, I don't think it is

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It's just on by default, but you can still disable it

ebon leaf
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Probably can yah.

real dust
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If that's it, I rest my case

ebon leaf
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Given it's epic, we likely won't know much at all until its done lol

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Surprised we got THIS much of a heads up tbh lol

delicate dove
ebon leaf
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Your twitter avatar needed a Santa hat before you posted that

delicate dove
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ooh good idea for next year I guess

elfin plinth
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@delicate dove I'm pretty broke too, can I have your packs? ๐Ÿ˜„

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oh wait I already have them :p well, besides the cave thing

delicate dove
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hehe, i was afraid that might happen :p

north stirrup
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"He could have pirated it" -> Is that really a thing? I know that there are torrents for unity assets, but never saw any for UE assets

elfin plinth
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I'd be surprized if most UE4 marketplace assets couldn't be found online somewhere

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more reasons to supports the sellers as some people don't care at all how they get those assets

north stirrup
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Yeah just found them

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๐Ÿ˜ฆ

delicate dove
robust vector
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Can anyone here tell me what the subject line of the 2FA email is?

delicate dove
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ACTION NEEDED: Security update for Unreal Engine Marketplace

robust vector
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It would be nice if they didn't go out of their way to make their emails look like spam

fleet garnet
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I was like "This email looks fishy, is that Epic?" at first

robust vector
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At least I actually got this one

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Still no answer to how long I'm locked out of featuring.

ebon leaf
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They said they will be sending out a email for a new round of featured content in the last week of Jan

lilac heath
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Is the market place still accepting weapon assets?

wooden falcon
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as far as I know they are...they're just being extra cautious

lilac heath
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Cool that would make science, so as long as intellectual property and copyright are not infringed ,
Thanks

robust vector
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I'm 90% sure everyone is overreacting to/misrepresenting their comments on copyright

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I mean, they stated the the policy wasn't changing. It just looks like one reviewer didn't quite understand the policy itself and sparked a big hoopla on the forums.

#

Its definitely worrying that Unreal Josh thinks that the silhouette of a gun is copyrighted, but I can't imagine Epic wanting UE4 to be the only engine that doesn't have weapon models available.

tame wasp
#

I have a suggestion for a new marketplace asset. Basically a dynamic volume system that uses tags. The volumes could be used inside buildings or to define areas of land. Characters based on their tag can capture, destroy, neutralise volumes once they enter the volume.These volumes could also effect each other based on proximity and other factors.

One example would be to have a volume added to an antenna, if enemy AI enters the volume the antena is made neutral and then captured. I think it's a relatively simple system but with lots of potential game uses especially with existing AI templates.

Just throwing this idea out there. ๐Ÿ˜ƒ

nova scaffold
#

that's amazing

#

unfortunately no pull request to bring changes back into projects so others can benefit too

elfin plinth
#

hmmm

#

they probably still don't accept easily c++ plugins with bp projects?

nova scaffold
#

there was a guy who was re-implemeting MMT in BP, could be him too

elfin plinth
#

atm it seems like marketplace is flooded with either bp projects or c++ plugins

#

@nova scaffold did you mention that he can't fix the physics step issue on BPs? ๐Ÿ˜„

#

still funny that he hasn't changed your HUD from marketplace submission

#

I mean, it's one thing to use MIT licensed content as part of the submission but even reuse the HUD is pretty lazy

nova scaffold
#

I don't know if I ever talked to him, I've spotted that MP pack by accident, when clicked on his name instead of PM on the forums

elfin plinth
#

to others here for the reference, here's Bored's tank projects UI (image from the forums):

#

it's pretty clear where the tank physics are from

#

so tempted to go there asking how he fixed the low fps issue with blueprints ๐Ÿ˜„

#

it would be amazing if marketplace rules actually forced the sellers to disclose the origin of content they haven't made themselves

#

but then again, people would abuse it still

#

because

delicate dove
#

hmm interesting

nova scaffold
#

What sucks is that there was a user who wanted to put some ww2 vehicle models on MP, but they refused to accept only models

real dust
#

As in, untextured etc?

nova scaffold
#

no no, textured, rigged

#

just not "animated"

real dust
#

'-'

#

My god

#

Like I said

#

Epic should let us do their QA - it'd end up being better

#

I don't know what they're doing, but they shouldn't be paying people for what's happening there

#

Because it's a goddamn disaster

#

Or ya know, they can just fix their QA, but that plan doesn't seem to be working that well for them

nova scaffold
#

like if you are making some game and you need cars, just static meshes to place around, you can't buy those from MP, you can get only those which use vehicle component...

real dust
#

Besides, maybe I'm using cars in my game that use custom logic instead of the vehicle component

#

Because there's plenty of issues with their integrated stuff

nova scaffold
#

maybe I could make a newer clearen version of MMT and put on MP for free, but then again, MP doesn't want to bother with free assets and won't allow people to submit pack which depend on it

#

exactly

silver moat
#

What's the current window for package review?

robust vector
#

"Free assets don't generate revenue to cover marketplace maintenance" Is probably what they would say

elfin plinth
#

well, they do accept free code plugins

#

just no free BP stuff

#

@nova scaffold I'm now actually genuinely interested if they've honored your license and shipped the project with MIT license text

#

I mean, it is a violation of the license if they don't

#

can you even put random txt file with BP marketplace submission?

delicate dove
#

@silver moat submitted pack end december, gotten an email that its up for the final review in the upcoming 5 workdays

#

@elfin plinth you can add non-ue4 content, but if that text document states something weird, they might flag it

elfin plinth
#

@delicate dove I'm just curious if they've tried to clean out traces of Bored's work

#

and there's no way I'm paying 110โ‚ฌ to find out ๐Ÿ˜„

delicate dove
#

hmm, why not contact them with your concern?

elfin plinth
#

well, I'm not involved in this in any way, just thinking out loud here

delicate dove
#

still though, its what i'd do

lone mountain
#

@nova scaffold Put it up for $5

#

Cheap enough for impulse buy

#

and at least you'll get a kickback

#

It's not like you aren't constantly working on it anyway

#

And will pay for all them beers/coffees/sodas and pizzas

#

yo

#

I don't get MIT

#

I haven't done the research

#

But, I wanted to include license in my package (I do now anyway) but renamed the LICENSE to the appropriate thing because I can't have a million Licenses with the same name License

#

Figured it would be good enough

delicate dove
#

cant find it anywhere on forums either

robust vector
#

The link doesn't work, but mot links don't work since the forum downgrade

#

I'm usually not authorized to view threads that I start.

delicate dove
#

the link worked before, not anymore though

#

hmm odd, now it works

robust vector
#

Did Epic do any event sales besides Cyber Monday and Holiday Sale last year?

fresh crystal
#

@robust vector Spring flash sale and Summer Sale at least.

robust vector
#

Ok, so roughly 1 per season at least

#

That's good

robust vector
#

Can't wait for, "Your metal tubes have silhouettes too similar to metal tubes. Thus you violate the copyright of the Tuber Makers of America Co."

lunar fractal
#

Background is also too similar to backgrounds from Generic Cube Backgrounds Inc.

nova scaffold
#

@lone mountain I could, but local accountant will cost me way more ๐Ÿ˜„ I wouldnโ€™t be risking my good standing with authorities for this

#

Itโ€™s just a lesson for a feature

lone mountain
#

Aye

nova scaffold
#

This is kind of situation where itโ€™s easier for me to not share it at all

#

What pisses me of is that when MP team was asked if one can make and sell pack of models, they said no, they have to be functional vehicles. So can I use an open-source MIT project to make them functional? No.

#

But apparent itโ€™s totally fine to copy someone elseโ€™s code...

robust vector
#

As a customer I would rather have the vehicle models only and do the implementation myself...

nova scaffold
#

yeah, can't have that ๐Ÿ˜„

robust vector
#

The marketplace is always finding a way to be dumb to counteract any progress they actually make on something

nova scaffold
#

cause "reasons", I guess they are betting that there are less chances for it to be pirated or moved into another engine

robust vector
#

I need to learn Unity

#

Just enough to port models in

lunar fractal
#

Unity is easy, the marketplace is way more populated though

robust vector
#

has tags

#

filters

#

etc.

nova scaffold
#

the bright side - someone managed to publish tanks on MP ๐Ÿ˜„

lunar fractal
#

Yeah easily searchable, but harder to sell (more competition) ๐Ÿ˜‰

nova scaffold
#

basically if we want more tanks or N wheeled vehicles, someone needs to make a MIT or public domain project with extended PhysX classes

robust vector
#

Can't be harder to sell than literally no views on your product

lunar fractal
#

๐Ÿ˜…

robust vector
#

I only have 1 unit sold for my products that aren't on sale so far this month

#

If you aren't on sale or featured, no views for you

lunar fractal
#

I'm working on my first asset myself, so didn't know that ๐Ÿ˜ฎ

robust vector
#

Without tags and filters, its way too frustrating to try to search for anything, so 99% of customer just glance at the homepage and the sale page

#

And I'm pretty shameless with my SEO

#

Porting to Unity couldn't make me less revenue at least

#

Its just so frustrating to try to use

lunar fractal
#

I only have two free assets in the Unity Asset store (scripts), but a nice experience so far and good for my portfolio

oak fiber
#

Talent is indeed an asset. An asset most people need.

#

And the one thing Jim always seems to miss the point on: not everyone can do everything, not everyone has all the money in the world, not everyone has all the time in the world.

Asset stores are a thing because they help foster your idea to life not shackle your creativity.

Or we really saying we can't have anything nice unless somebody spends two years and millions of dollars on it? Lel. Tarded.

delicate dove
#

gotta agree with that

sudden mason
#

I don't think the word Talent should be used in the vicinity of Jim Sterling. It might taint the word...

#

Either way, Talent as a concept is flawed. People may have an affinity for certain things, but talent indicates that it's effortless. People who are good at something are good because they have worked at it. Some people might get good quicker but that's not what talent is.

nova scaffold
#

yeah, another misused word

#

I'm really puzzled by some of his videos - he looks at bunch of really bad made games, then for some reason decides that it's all because they used assets packs, now he sort of "apologizes" for that?
So now it's about devs having "talent" but then, from what he says in video, is just an ability to do your work...

#

since when the ability for level designer to do level design is a "talent"? ๐Ÿ˜„

#

maybe what separates those games is that one are made by professionals, like people with training and other are not? that's too hard to grasp

elfin plinth
#

actually

#

I think proper level designing is a skill

#

that's what differentiates many indie games from each others

#

like, I probably have most racing games on steam besides these low effort UE4 advanced vehicle template projects

#

and there's a clear difference in the games that have had skilled level designer and with ones that just slapped assets there with an idea to assemble some track

#

latter just feel like wasted opportunity when they clearly have decent assets but are unable to put them together properly

#

(I may have missed the point here)

nova scaffold
#

I donโ€™t think there was a clear point in his video to be honest. The simplest explanation I have is that he remembered/found old song, with words โ€œtalent is an assetโ€ so just refers to skill as talent.

robust vector
#

Good level design is really hard to do for certain game-types, definitely more acquired than innate.

#

For a multiplayer FPS, sure you can categorize most maps into a few templates, but no so for a Metroid-like or an Arkham City style game

delicate dove
#

yay, i can publish my latest pack

robust vector
#

Your textures weren't flagged for having the same silhouette as one of the products in Basic Shapes Incorporated's line of Quircky Quadrilaterals?

#

Well, that's good. Lets hope they don't apply that copyright nonsense to any category outside of weapons.

zealous ibex
#

I wouldn't call it copyright nonsense, but I get your frustration ๐Ÿ˜ฆ

robust vector
#

The idea that the general look of the silhouette of a physical product has copyright that extends into fictional works is nonsense

#

Especially in cases when real world competitors produce their own physical products with similar silhouettes as was demonstrated in that thread.

shadow inlet
#

I'd like to clarify that went Josh was referencing a silhouette, he meant that you couldn't take a branded item and simply remove the logo and expect it to be approved, not literally the silhouette of any item.

delicate dove
#

yea, the silhouette thing gotten a bit out of hand. apologies for that (again)

robust vector
#

@shadow inlet Thanks for that clarification. In the thread, it sounds very much like he means literal silhouettes, including resemblances that aren't necessarily matches.

shadow inlet
#

Of course - should've probably cleared that up sooner.

robust vector
#

@shadow inlet You should probably clarify that in the thread and also explain to the guy what parts of his weapon model were specifically found to be in copyright violation.

robust vector
#

I have so many half finished projects and no ability to focus atm

real dust
#

Decided to make use one of my projects as subject for a research paper thing for school

#

That deadline's a pretty good drive for getting shit done

#

It's turning into a pretty solid system, which is cool since it's been on my to-do list for over half a year now, probabluy

#

(Well, not so much 'to-do'... Rather, 'this'd be cool to do sometime' - great to get around to it)

oak thistle
#

@robust vector Sounds like my permanent state...

#

Stuff like this passing curation just a regular occurrence?

robust vector
#

Whats wrong with it?

oak thistle
#

It's a few stock UMG buttons hooked up to a couple of existing engine nodes.

#

And that constitutes adding value to the marketplace?

robust vector
#

Isn't that pretty much every menu pack?

oak thistle
#

From what I've seen, most of them concentrate on adding some attempt at a visual style.

#

But honestly I don;t know, maybe it is basically the same as others on there. Regardless, I don't think something so vacuous should come close to being accepted.

robust vector
#

There's a lot of content that's worse on there

oak thistle
#

You're probably right. But there can't be much that is more lacking in value. A lot of stuff is no doubt bad quality but in some way subjective. When you just hook up a button to a node, that's pretty objectively adding basically nothing to the engine.

sleek crypt
#

@delicate dove I found 3 GLARING bugs with your recent pack release:

  • I hate the font you're using for the icon -_-
  • The product summary starts with a lowercase "a" and the product description starts with a lowercase "L", are you trying to kill all the OCD people out here??
  • You didn't buy 4 times and 5-star five times your own product, fix it!
lunar fractal
#

Wow, major bugs! Cannot believe it got accepts...Epic got low standards kappa

sleek crypt
#

I know right!?

lunar fractal
#

He better not ask money for it ๐Ÿ˜›

robust vector
#

You don't have to buy your own product

#

Now... if you want to get 5 5star ratings, you will need 4 other accounts and to buy it 4 times, but your first 5star is free

sleek crypt
#

Sorry, I'll fix it!

lunar fractal
#

xD

lone mountain
#

rofl, wtf

delicate dove
#

hehe wtf indeed. but i'll fix the caputals stuff.
i love the font though :p

sleek crypt
#

I'll ask the Marketplace reps to ban that font from future and past submissions!!!

delicate dove
#

hehe

robust vector
#

I'll make a time machine and stop the font from being invented, but since we obviously have experienced the font existing, it means we can't actually change our own past, it will simply branch a new timeline with the alterations

zealous ibex
#

I shouldn't be saying this - as I own an asset with a kind of generic name too - but wasn't there once a rule about not too generic naming? No offense intended against the author - but Menus is about as generic as it gets

wooden falcon
#

lol

#

maybe he's branding the word...like Windows

zealous ibex
#

That looks so cool, especially considering how optimized it seems to be

#

(Reading the description / looking at the way he's crafted the awesome geometry)

wooden falcon
#

here's a pack that just popped up on the featured list:

#

Isn't the uzi owned by some Israeli company?

modern perch
#

yes

#

however, it's like the AK-47 - it's been sublicensed so many times it's basically ubiquitous

#

also, that isn't an uzi anyway

sleek crypt
#

Is anyone going to do anything about the flood of hand painted texture volumes, browsing the new releases is getting irritating.... or maybe it's just me

modern perch
#

I've given up on the marketplace now - recent material packs submissions, where the same materials are uploaded 4 times with slightly different material networks, stuff copied from freebies on the forums / Youtube etc

#

I'm just done

delicate dove
#

and sadly I hear that more and more

wooden falcon
#

he uses the word "Uzi" in his descriptions ๐Ÿ˜‰

rustic siren
#

woot got my next pack released alex

wooden falcon
#

grats

#

what is it?

wooden falcon
#

looks neat

delicate dove
#

+1

zealous ibex
#

Congrats @rustic siren ๐Ÿ˜ƒ

#

(Some stuff blanked out as it's an unannounced pack, but if a user would need to set up a webserver to use an asset (for a released game), would a form like this be useful? (that way you don't need to worry about using configuration files, but you can easily use a GUI for it)

wooden falcon
#

has anyone calculated the probability of being featured? I was terrible at probability in college, and have completely forgotten how

#

we know there are 9 slots, and a pool of 150, rotated every 30 minutes for 1 week

#

not sure if there's weighting towards new packs or not

#

I guess for any particular turn around, your probability of getting a slot is just 9/150, no? (of course, probably not, since as each slot is filled, your chances go up to get the next slot)

robust vector
#

I'm pretty sure it was meant that it rotates through a set of 9 every 30 minutes, not that it pulls 9 at random

wooden falcon
#

I've seen some pop up multiple times, sometimes back to back

#

or do the new ones get a set number of slots?

elfin plinth
#

heh, now I got a corrected receipt that didn't mention VAT at all but still has the same euro amount ๐Ÿ˜„

#

I'd be surprised if it weren't UE4 marketplace

#

so, Epic is just charging 24% extra now if you don't have to pay VAT? ๐Ÿ˜„

#

this is absurd

#

the whole point in VAT is additional tax for consumers, not that you can charge the same from a company if it's not applicable to VAT

modern perch
#

I'm a little confused?

#

the price is just 24% more with no mention of VAT?

elfin plinth
#

I got invoice for the same euro amount as regular customer who pays VAT here, just with no mention there is VAT in the price

#

and receipt has my VAT id, so technically invoice is suggesting it's b2b with 0% VAT now

modern perch
#

errr

elfin plinth
#

how I see it, unless they refund me the extra VAT later (they haven't done that so far), they are just charging more from the companies

modern perch
#

I'm not sure that's legal?

elfin plinth
#

it's not

#

but will see their response, again

#

I have a feeling this will be one of those months long email chains

#

but all the other things I've seen here so far, I'd be more surprized if they actually got something right on the first time

#

sorry Epic, but it's not been a great experience

#

also, I can't be the first one wondering this

modern perch
#

aye

elfin plinth
#

only thing I wanted them to do is to list the bloody VAT amount in the original receipt, now they just wiped the text that suggested there would be some ๐Ÿ˜„

#

what makes it even more silly, even if they refund it, most of the refund will go all to my bank as there's pretty hefty transaction fees if I receive money from abroad. I'd rather have them either to never charge the VAT in the first place or if they do, list the exact VAT amount charge. should be simple

modern perch
#

they should list the VAT charge alongside each purchase

#

this is a requirement because VAT varies across state boundaries

#

in your case, it should be showing it for whatever the rate is for your country

#

I mean, it's not optional, VAT needs to be listed with each purchase

elfin plinth
#

yes, that's what I've been asking them for

#

and instead, they just wiped the info of possible VAT in purchase ๐Ÿ˜„

#

what makes this even more shady is that every EU country has same price for each marketplace item

#

and every seller gets same amount of money from their assets sold regardless to what country they sold

#

I did check the dollar vs euro price difference

#

and it actually matches with the VAT we have here, they just charge more extra for countries that have lower VAT in EU

#

meaning, if you have 20% VAT, no biggie, you still pay as much as you'd pay with 24% VAT

#

also, I guess this is common

#

(that you have same list price in the EU)

#

but math still doesn't add up

#

if seller doesn't get more profits from low VAT countries but Epic does, it's not exactly 70-30

#

also, not giving the sellers the invoice ID's is sketchy as hell

#

I'm not talking about any other details, just IDs

modern perch
#

yeah, that's also an issue as some states will require that information should a company be audited

elfin plinth
#

I'd expect these kinds of issues from a company that is starting business in EU countries, but UE4 marketplace has been here since 2014

#

and it's still at this state

#

it's no wonder that some people just ditch the business with them (asset makers)

modern perch
#

Epic has multiple offices in the EU, so it's not like they don't have people who know how this works

elfin plinth
#

I personally would love to produce some things for the marketplace but not as long as it's in this state

modern perch
#

ยฏ_(ใƒ„)_/ยฏ

sudden mason
#

Yep, I have a pack pretty much ready to go, but I don't want any of the trouble that comes with using the marketplace so I'm just sitting on it

elfin plinth
#

tempted to do the full math how much asset sellers are losing over this

#

but it's actually impossible to calculate as we don't know if Epic even pays the VAT right

#

they are trying really hard to hide the VAT amounts at least

sleek crypt
#

I don't know if this answers your questions, but since I consulted my business accountant about it recently I may be able to shed some light on what's going on when you make a sale through one of these global marketplaces (amazon, google play store, ue marketplace, and so on).

Let's say you want to sell your "item" for 20$ on the store, this is what happens:

  • an user buys your "item", the user pays to the store the "item" price + his local taxes (eg. if you sell your asset to me I'm paying 24.4$ for it)
  • the store is responsible for collecting the taxes and later handle them to the buyer's state
  • the store takes his share from the sale (arbitrarily after or before applying taxation)
  • what you receive is the final price (24.4 in my case) minus buyer's taxes (4.4 in my case) minus the store share.

This is because this global marketplaces now have to pay taxes directly were the sale happened, and in doing so they're freeing you from a lot of headaches managing taxation all over the world (and possibly double taxation)

So if in our example Epic is sending you 20$ minus epic's share then it's all working as intended, if they're sending you 20$ - taxes (yours or buyers) - their share, then they're doing it wrong.

zealous ibex
#

What they're doing right now is doing $20 - their share, the issue is about the local prices. The $24.4 pricing appears to be the same in all countries - no matter whether they pay 20% VAT, or 24% VAT. This means that Epic is somehow making up for, or keeping the difference, as we always get $20 - epic's share.

#

Example:
My ConfigBP asset is $4.99
I pay โ‚ฌ5.39 for that, which is about $6.47
I pay 21% VAT, so 1.21*4.99=6.0379. Even if we'd round that to the nearest 5cts, that'd be $6.05

#

So whta I believe the issue here is - what is happening with that remaing $0.40-$0.45?

#

($.0379 -> โ‚ฌ5.03309326, so even rounded up that's โ‚ฌ5.04, still about โ‚ฌ0.35 less than what they're asking)

#

Atleast....I think this is what he's reffering to - the main issue he was facing at first is not getting a proper invoice so he could properly declare his VAT if I'm not mistaken

#

(And I could be wrong - but a fluctuating exchange rate wouldn't form such a huge difference on something as little as $4.99 I don't think)

sleek crypt
#
  • For what matters you as the seller, nothing changes for you, you have to receive "your asking price" - "their share" and that's what you're getting.
  • If the fixed taxation was the case then that's more of an issue for the buyer who's paying more than it should, and epic being greedy and making extra money on your assets.
zealous ibex
#

I'm not sure what happens - but I'm pretty sure 0lento is a buyer, and that's the issue he's currently facing. I'm just giving my perspective as an EU buyer. But I agree - this doesn't change a lot for me as a seller, so I'm not really worried about it from that side

#

(Well - other than possibly loosing a few sales because the EU price appears to be higher than would generally be expected, but I don't think that'd really be a huge thing)

sleek crypt
#

Well we can check, if you're in Europe let's see if the prices we're getting are different (I'm in Italy so if you're not in Ireland we should see different prices)

vague wren
#

and now i need some hwlp

sleek crypt
delicate dove
#

91.80 euro > dutch

nova scaffold
#

โ‚ฌ91.80 - Switzerland, we have a lowest VAT in Europe ๐Ÿ˜„

sleek crypt
#

Well there's a 1% difference between our state's VAT, I'm seeing 91.80 too. It looks like Epic is charging an average amount for the EU countries (22%)

vague wren
#

$84.99

delicate dove
#

while their payment stuff office in europe is actually in switzerland

sleek crypt
#

So:

proper heath
#

As a question to others here, would it be a good turn in profit to take time to develop marketplace sets? Asking for those whom have experience in doing so, how much money is usually made off a set assuming the quality is at least decent and useable

delicate dove
#

depends on the kind of asset, how niche it is, how well you do marketing, and more variables

nova scaffold
#

it depends a lot on your costs as well

vague wren
#

yeah

lunar fractal
#

Yeah, also a good turn from what your currently doing? What is your focus etc?

nova scaffold
#

In Eastern Europe, 10 sales with 50$ profit on each, a month, can provide you with average salary. In Sweeden/Norway/Switzerland/Denmark, you need to make 5-7 sales a day ๐Ÿ˜„

sleek crypt
#
  • as a seller you shouldn't care*
  • as a buyer you should care, cause if you're in one of the 17 countries with a VAT lower than 22% you're paying more than you should
  • as the buyer's state you should care cause Epic is not using the proper taxation*

*this can also probably be caused by an agreement between epic's sales department and EU where they just charge a fixed rate and have less headaches when managing taxation.

  • Should this not be the case then weird stuff could happen where either the buyer's state will have to refund you the overtaxation (but to Epic really since they legally replace you in collecting the taxes) or you (again, Epic) have to compensate the buyer's state for the partial taxation (if you're in one of the 9 countries where VAT is higher than 22%.

I think this is a win-win situation for Epic, and you as the seller should just ignore it... if you're the buyer in one of the 17 countries with a lower VAT you should be pissed off.

nova scaffold
#

conceptually we are pissed as invoice doesn't say how much VAT you payed

#

just an over-payment for physical person, but potential legal problem for business

#

at which point it's easier to just contact seller directly and do a purchase by pay-pal, with all documents properly stated

#

I see that Steam is doing the same now but you don't really buy games for B2B all that much

#

but they do have software too

sleek crypt
#

Yes the buyer , in any case, gets the shortest straw here

lunar fractal
#

I also had a questoin. I'm currently working on my first asset, and was wonder which version control you guys would recommond (Git(Hub), Git(BitBucket), Perforce, etc) ? And maybe a good system to handle feature request/user feedback. Love to combine the two ๐Ÿ˜ƒ

sleek crypt
#

I find Github to be incredibly user-friendly for the developer and the final user

#

(you can combine both in Github)

nova scaffold
#

GIT is fine if you don't have too many binaries, with P4 no idea how would you get a public issue tracking with it

lunar fractal
#

I use GitHub myself for my open-source project, thinking about BitBucket (free but private source)

nova scaffold
#

so tracking is public but code is closed?

sleek crypt
#

I think you get 1 private repository on Github even if you're free

nova scaffold
#

you can do the same with github, just two different project, one private for clients and one public for tracking

sleek crypt
#

But I'm using my workplace business account now and can't check

nova scaffold
#

not sure, I had to pay for private repo, but maybe they have like trials and etc

lunar fractal
#

I also have to pay for private repo. But splitting it up might be a nice idea. Public tracking on GitHub with GitHub page as website (big fan) and BitBucket or GitLab for code

#

Thanks ๐Ÿ˜ƒ

nova scaffold
#

that would be even cheaper, good idea!

lunar fractal
#

It's my Dutch genes ๐Ÿ˜›

elfin plinth
#

91.80โ‚ฌ here in finland (we have 24% VAT here)

#

@sleek crypt

#

also steam is different (from sellers point of view) as while you can set the prices in zones/currency, you still get to see the real figures when people buy your stuff regardless what the real taxation is (meaning we do get the real cut based on the target country, not fixed fee per asset what Epic offers to sellers)

#

Epic hides that

#

so, they are essentially getting bigger cut than 30% for most EU countries and expect sellers to be fine with it

#

if I were selling, I'd be bit annoyed by that

#

but as buyer, I'm now mainly annoyed that they can't put the VAT in the receipt properly ๐Ÿ˜„

delicate dove
#

oh god more dutchies. RUUUUN

elfin plinth
#

also, to fix some math, โ‚ฌ91.80 is 110.13 USD at current rate, US price for that asset is $84.99 (which is 70.85โ‚ฌ)

#

this mean's if the extra were VAT only, it would have to be 30% VAT, not 22% like suggested here

#

(remember that VAT is added, not part of the price)

#

so if you sell a item into country where VAT is 7% and epic still charges that 91.80โ‚ฌ, the EU zone extra is 20.95 โ‚ฌ, where actual VAT is only 6.01โ‚ฌ

#

actual seller gets $85 * 0.7 from the item = $59.5 = 49.6โ‚ฌ

#

and epic gets 91.80โ‚ฌ - 6.01โ‚ฌ - 49.6โ‚ฌ = 36.19โ‚ฌ

#

49.6 / 36.19 doesn't sound like 70 / 30 to me

#

it's actually 57.8% to the seller and 42.2% to Epic

#

just something to think about when you claim this doesn't affect sellers ๐Ÿ˜ƒ

wooden falcon
#

what's going on over here...oh lawd

lunar fractal
#

Ow god another Dutchman, and more powerfull... I'll have to find another server then

elfin plinth
#

fixed small rounding errors on the figures, didn't change the results

lunar fractal
#

Epic boss fight music playing Cannot fast travel when enemies around ๐Ÿ˜›

elfin plinth
#

@wooden falcon just trying to say that Epics 30% share isn't actually 30% in EU

#

I haven't signed the sellers agreement so I don't know if they actually write 30% there

wooden falcon
#

has anyone asked amanda?

elfin plinth
#

tbh, it's not her job to fix this mess ๐Ÿ˜ƒ

wooden falcon
#

no, but she's a community manager, no?

#

they facilitate communications

zealous ibex
#

@GracesGames#7398 First of all, welcome to the marketplace world ๐Ÿ˜ƒ Hope your asset will do well when you finish/publish it ๐Ÿ˜ƒ Secondly, I'd agree with host people that git is probably your best bet for keeping your code. Using BitBucket should give you (at least) one free repo, but you don't have to have a remote (like GitHub/BitBucket) to use git. If you're mainly working with blueprints/art assets Perforce may be worth considering too, and you'll most likely be able to use the free license (which is for up to 5 users). As for issue tracking, I'd suppose the github tracking some others suggest could actually work quite well. For my stuff I'm mainly using the forum & comment section (if only we'd get notifications ๐Ÿ˜ญ ) as those are the places people look, as well as email support. I'm working on a custom issue tracker tailored towards my own assets though, but that probably isn't worth it for most.

#

@elfin plinth If I'm not mistaken they can sell it for another price too according to the agreement - don't quote me on that though

wooden falcon
#

wish we could see number of views per day on our product pages

#

I have no idea whether anyone even looks at my packs (I know they don't buy them)

zealous ibex
#

๐Ÿ˜ฆ Bummer, and yeah - that'd be great to have

robust vector
#

I like how Epic has been saying they are a Swiss company, rather than saying they are a US company that stuck a branch in Switzerland to avoid paying taxes

#

Stay classy, Epic

ebon leaf
#

link me your favorite art packs on marketplace

#

@robust vector they are also registered in my state as a company

#

but they do business in georgia

#

the company was actually originally founded 20 mins form my house lol

#

also, bethesda is near my house too

#

Haha

wooden falcon
#

goes to new releases, sees a pack with Vol. 30 in it, dies

#

now, because of the lack of filters, I will never sale another one of my mat packs again

#

sell even

#

needs to be subcategories

#

actually, nvm...on looking, all of those 30 volumes that guy dumped got put in Textures, not Materials

zealous ibex
#

๐Ÿ˜ฆ

#

I mean - nothing against these assets, but it really does ruin exposure.

#

I should start doing volumed code plugin releases ๐Ÿค” One node per plugin - that'd make for up to 30-40+ assets per plugin, so a ton more exposure ๐Ÿ˜‰

ebon leaf
#

i have a problem with this

#

get it off my screen

zealous ibex
#

36....now this is getting out of hand lol

ebon leaf
#

yea

#

how much money has this dude made

#

off marketplace

fleet garnet
#

I will release 10 vehicle plugins, one for each wheel and one for each engine component

ebon leaf
#

๐Ÿ˜„

elfin plinth
#

ok

#

I'm now at point where I'm not sure if Epics support really understands the issue at all

#

all I'm asking for them to either state how much VAT is in the purchase (put it into invoice) or refund the VAT amount if it's not included like their latest invoice suggests

#

I wonder if there's some language barrier because I don't think they understand at all what I'm asking from them

robust vector
#

Textures has always been full of low-effort spam packs

#

But now its just silly

lunar fractal
#

@zealous ibex Thanks for the advice! I'll look into it. I notice with my Unity Assets that I hardly get e-mails. GitHub has been decent so far, but requires a GitHub account ofc (aka programmer usually)

supple moon
#

1.2 gig

#

๐Ÿค”

lunar fractal
#

Metal is heavy ๐Ÿ˜‰

supple moon
#

lol

elfin plinth
#

yeah, let's waste all the ram from pool into few metal pieces ๐Ÿ˜ƒ

supple moon
#

I mean it's a cheap good timesaver, however entireley unusable because the creator has used 4k maps for everything, and every color variant has it's own set of 4k normal / AO / RMA / BC

robust vector
#

Why wouldn't they be 4K?

oak fiber
#

cause you dont need 4k for a scratch mask?

supple moon
#

well it's rusty beams, when I get time I'll fix them up with 1k tiling textures using a mask

oak fiber
#

๐Ÿคท๐Ÿพ

supple moon
#

material layers etc

robust vector
#

I mean, there's no way for somebody making stock assets to know what your target hardware and project needs are

#

Generally you provide the highest resolution versions of the maps and the customer can downsize them

supple moon
#

if your target hardware is anything real time you'd do that

#

having each individual piece of modular framework having a full set of 4k textures is not good for anything is all, like I said good cheap handy asset just needs to be set up properly

oak fiber
#

or you provide a set of maps at 4k, 2k, 1k, so the client doesnt have to waste time in conversion to achive the same look/result.

#

๐Ÿคท๐Ÿพ

robust vector
#

Then your package is twice the size and people complain about the bandwidth you wasted

supple moon
#

if you use tiling textures and masks it would be way way smaller

robust vector
#

For that particular asset, yeah

#

But the problem isn't the texture sizes, its that its set up poorly in general

oak fiber
#

that's why you release it as 3 products given the stupid MP UE has.

robust vector
#

Metal Beams Vol. 8

supple moon
#

lol

oak fiber
#

which seems to be what some people do, to the tune of a lot of others bitching that its just a res switch, etc...

robust vector
#

I-Beams part III

oak fiber
#

technically, that IS what you get in archvis/highend cg models: various levels of detail, modelling AND textures.

#

but, this is UE, so....

#

e.g.

supple moon
#

r.streaming.poolsize 50000

#

FIXED

robust vector
#

As a customer, I wouldn't want to spend bandwidth on the same textures, I would much rather download the highest once and then change the size to my needs. So to avoid that, you would be asking the MP team to allow customers to select from multiple versions of the download and we don't even have tags yet....

oak fiber
#

you say yet like it hasnt been 3 years

robust vector
#

*And we won't even have tags ever

oak fiber
#

most likely

zealous ibex
#

Hm....I was considering releasing an asset today - but I think I'll wait another thing with that mass texture dump + the sales picking up real slow ๐Ÿค”

modern perch
#

you mean you don't want to get buried under 30 volumes of hand painted textures?

fleet garnet
#

lol

#

there will probably be 36 more next month

#

sales are also really bad this month

wooden falcon
#

you sure you want to wait until Vol 397 is released HowToCompute? ๐Ÿ˜ƒ

nova scaffold
#

with so much content he should open his own MP ๐Ÿ˜„

#

that is madness, but it's all according to rules

wooden falcon
#

yah Blue Man, my sales have sucked too

#

which I expected due to the Holiday Sale

modern perch
#

madness is the same materials pack uploaded four times with subtly different node graphs

wooden falcon
#

it's a Unity dump I think

#

more power to the guy...I just wish he has spread them out a bit

#

has=had

zealous ibex
#

@wooden falcon I know I keep procrastinating my releases ๐Ÿค”

sleek crypt
#

Excerpt from the Cambridge British dictionary:

this is getting out of hand

[รฐษชs ษชz หˆgษ›tษชล‹ aสŠt ษ’v hรฆnd]

exclamation

  1. the act of letting your internet store get overrun by copy&paste of similar assets over and over again ruining the experience for everyone.
zealous ibex
#

๐Ÿ˜‚

wooden falcon
#

Imagine the poor MP guy who has to download all of those and check them

zealous ibex
#

Poor, poor fellow

tiny heron
#

Live now

real dust
#

Huh

#

Will that be uploaded anywhere?

fleet garnet
#

youtube

robust vector
#

Probably not. The silhouette of the video is the same rectangle shape as Logan Paul's stuff so it will get copyright takedown

wooden falcon
#

I refresh every 30 minutes, hoping to catch a glimpse of my pack...never...though I have seen the same pack around 3 times now

robust vector
#

Hmm

#

I guess it needs to be random because if it was a set rotation people would complain about getting hours where very few users were online...

#

But I don't trust Epic to competently program a random shuffle

kind viper
#

Anyone know of some carnival asset packs, or anyone working on them? Abandoned preferred but I can re texture clean ones

wooden falcon
#

I've thought about it (after playing The Park), but I haven't seen any on the MP

robust vector
#

Any recommendations for best mp pack as an example of ocean shoreline?

modern perch
#

I don't know if any of them are any good

#

the free ocean plugin seems to have a decent starting point?

robust vector
#

Maybe

#

I'm interested in how other people handle "ocean suds" and blending where the water meets the sand

modern perch
#

depth mask or distance fields, probably

real dust
#

I'll show you how I approach that in a bit

robust vector
#

I know how to set up the blend using depth, but when it comes to knowing what the textures should look like for it to look nice when it comes together, I'm lost ๐Ÿ˜›

real dust
#

Been ages, sorta forgot how I did it

#

Use it as alpha on a lerp between normal water and a foam texture

robust vector
#

Seems like a pretty reasonable place to start

modern perch
#

Epic's ocean material actually has some pretty decent wave foam that might be worth looking at

robust vector
#

From the Water Planes?

silver moat
#

The better you work, the lower the ratings.

modern perch
#

yeah, I think it was in the water planes

silver moat
#

I think people should be required by Epic to leave a bit of feedback text for their rating to appear.

#

I have no idea why I got a 2 star rating and nobody has complained anywhere for me to address.

sleek crypt
#

Yeah I saw that and wondered the same

wooden falcon
#

maybe it was by accident Ali?

#

pics look awesome

sleek crypt
#

Why would anyone 2 star a 108โ‚ฌ pack and not even leave a complain, maybe he was busy asking for a refund, but 2 star? Did you eat his babies?

#

Love the looks of your high grass 2.0 though @silver moat

robust vector
#

Yeah, I have a character that the only rating is a 1-star but no complaints or refund requests

wooden falcon
#

is it the only rating?

silver moat
#

We have a 3 star on another.

#

Without anybody saying a complaint.

wooden falcon
#

if I were you, I'd just 5 star it myself, to offset the 2 star....no use letting that 2 star hurt your sales

silver moat
#

That'd make me feel like I'm cheating people.

#

I want ratings to be honest.

zealous ibex
#

@silver moat


Alireza - Today at 3:38 PM
I think people should be required by Epic to leave a bit of feedback text for their rating to appear.
I have no idea why I got a 2 star rating and nobody has complained anywhere for me to address.
``` Yeah, I agree ๐Ÿ˜ I don't like getting bad ratings, but can live with it....but when they don't leave a reply telling you why it really, really sucks ๐Ÿ˜ ๐Ÿ˜ฆ
#

What also sucks is when you respond to them, but they don't get a notification so never see your asset so they can't reevaluate/get helped with their issues

lunar fractal
#

^ This, al least give a change to improve

supple moon
#

wouldn't work

#

people will just /10char and leave the rating

#

You'd be better off having an ebay style thing where if you leave a low rating it just pops up a multichoice box with potential reasons why you think this asset was a bad buy

#

that way you could get some info out of the people who prerfer to stay anon

zealous ibex
#

Yeah - but we all know we won't get such functionality for at least another 10 years, if ever ๐Ÿ˜ฆ

silver moat
#

10 Char feedbacks would at least be recognized by other buyers as false ratings.

#

I'm not really proposing a solution, rather bringing it up that this issue deserves some attention.

supple moon
#

I'm not sure what a false rating is

#

I think only competition would buy an asset to leave false ratings

silver moat
#

false rating = dishonest rating.

#

Other issue is that I think sellers shouldn't be allowed to influence their own average ratings.

#

Currently almost every newly released pack has a single 5 star rating on it.

#

Which is the seller rating their own work 5 stars.

supple moon
#

Well yeah pretty much every seller does that, everyone is aware of it

#

I don't think there are dishonest ratings unless someone has contacted you for a refund or something, but getting some feedback on ratings would be super useful

ebon leaf
#

Hello. How can i ask for transfer of money I earned if I earned a sufficient amount to ask for it?

sudden mason
#

Is Cubebrush the best Marketplace to sell assets on these days? Or are they as dodgy as Epic?

ebon leaf
#

@sudden mason i think you can't sell blueprints and plugins in there.

lucid horizon
#

Last couple of months have been a real pain with troll comments and ratings, it's really put me off doing anything in the marketplace. Epic cleaned up the comments, but it's just such a pain to deal with people that are messing around like that.

robust vector
#

If we didn't rate our own packs, they either wouldn't have any ratings at all or would only have a troll 1 star rating

candid rivet
#

if you guys want honest feedback, specifically on that landscape pack, the tetxure.com dependency is enough for a low rating. i wouldn't buy it. but i'd at least contact the seller if i had purchased it without knowing

robust vector
#

@sudden mason I never got a single sale on CubeBrush

#

Seems like its just a bunch of bots that download whatever gets put up in the freebies section

wooden falcon
#

anyone else in the US having cell problems right now? ๐Ÿ˜ƒ

delicate dove
#

@candid rivet as long as you dont resell the package, that dependancy is no issue whatsoever

#

Yes, the textures may be used for free in 2D or 3D computer graphics, movies, printed media, computer games and 3D models. When bundled with a 3D model or scene you are allowed to sell it as a package.

No permission is granted to sell or redistribute the textures as a competing product, even when the images are modified. Please do not redistribute or sell textures by themselves, or as texture packs, or as clipart, or as material packs, or as scrapbooking packs.

You do not need to pay royalties or a usage fee. Textures may be downloaded and used free of charge.

Yes--But please note that it is not allowed to release our images under Open Source licenses (even when the images are modified).

#

Yes, provided the textures are used in the map. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."

#

so if thats an actual issue, then they need to actually read

candid rivet
#

ah, it's not clear, makes it sound like there's extra costs after you purchase the pack. that text is not great for a marketplace asset, i honestly skimmed over those packs because of that text

delicate dove
#

which is why.. well.. you should read :p

candid rivet
#

i did read, and it only has that blurb, where did you get that info?

delicate dove
candid rivet
#

haha, that's the problem, i'm not going to root around another website

delicate dove
#

yet you make an assumption

candid rivet
#

i only have the infor at hand, if an asset pack is going to send me to another website, it's a hard no. other people may not feel the same

#

to each his own

delicate dove
#

while I understand it, if someone said the same about a link to documentation, or a eula I'd chuckle a bit.

candid rivet
#

i come to the marketplace so i don't have to deal with other sites, if i was concerned i'd dive in further, i'm not agaisnt due diligence, it just looks like something i don't want to deal with at a cursory glance

wooden falcon
#

I've seen the pack with the push up anims like, 5 times now in featured in just a couple of days

#

:/

delicate dove
#

that I can understand

wooden falcon
#

man, this "randomization" on the featured rotation sucks

silver moat
#

Gotta love it how people are commenting "I was gonna buy but now seeing the 2 stars rating I won't."

#

How can someone feel like their $100 is wasted but don't even leave a comment. ๐Ÿค”

zealous kelp
#

@silver moat so from reading your recent forum post if i already own infinite landscapes i will eventually get the v2.0 updates ?

silver moat
#

Yes.

candid rivet
#

to be fair there's not alot to judge assets on other than visuals and the star rating. I've purchased assets that look great and are subpar or broken when i buy them. i contact the seller when i encounter problems though, i don't understand people who don't.

zealous kelp
#

nice

robust vector
#

I've purchased assets that were rated 4.8 stars and were dumpster fires that looked nothing like their screenshots though

#

So... no easy solution here

zealous kelp
#

I think the basic neural network was the worst i ever bought

elfin plinth
#

@wooden falcon so, you do that for your packs?

#

(5-star yourself, discord didn't scroll down)

wooden falcon
#

honestly, yah :/ for the longest time I wouldn't, then I realized that most people did, and that most people automatically subtract a 5 star from you mentally to get your "real" score...why hurt yourself by not doing it?

#

I'd love it if Epic fixed it where you couldn't and removed the ones where we did review our own, though

#

doesn't matter much I don't think...I'm beginning to think most people don't really start paying attention to someone's ratings until they have 20+

robust vector
#

I've got products with hundreds to thousands of units sold, and most of them just have the one 5 star rating I gave them.

lunar fractal
#

There should be some incentive for given a review, just have no idea what ๐Ÿ˜…

wooden falcon
#

maybe ask sellers to enter into some sort of coupon program...if you review a product, you get a chance go getting a coupon for a future purchase

#

go=of

#

or Epic could use a little of that 30% they take to give out a few prizes now and again....you rate/comment, you get entered to win

lunar fractal
#

Yeah, was thinking the same thing. Some sort of discount or future benefit after a review.

#

That still leaves the quality of the reviews

wooden falcon
#

hmm, not sure how to fix that one

lunar fractal
#

Maybe the "x out of y found this review usefull" tactic...

#

Hard to solve, haven't used a technology that actually had a good review system ๐Ÿ˜›

wooden falcon
silver moat
#

It's rotated from day to day.

#

Probably

#

To verify if someone owns a pack, do we have to supply Epic with their email address only or email address + order ID ?

delicate dove
#

dunno, email should be enough right?

silver moat
#

Need to be sure, before I make an announcement. ๐Ÿ˜›

delicate dove
#

maybe @heady moth knows

#

also cel, christmas is over :p

heady moth
#

E-mail they use for the purchase and invoice ID

#

Also, so? :p

delicate dove
#

<_<

heady moth
#

Dis betteR?

delicate dove
#

yuz!

heady moth
#

Can't have too much pizzaaa

robust vector
#

It always looks like the same stuff over and over in featured when I check it, but maybe its just me

wooden falcon
#

it rotates everyone 30 inutes

#

minutes*

#

I've just been incredibaly unlucky it seems, as I've never spotted my pack (or if it was on once, it was probably at 1 in the morning)

#

incredibly*...I no spell gud

#

blah, I don't even care at this point

zealous ibex
#

@wooden falcon I saw mine once - but that was only because a friend pointed it out. But bummer you aren't seeing your content ๐Ÿ˜ฆ

#

Also, I'm pretty sure I've had 0 additional sales due to the featured rotation, so that could just be the sale event aftermath, but ยฏ_(ใƒ„)_/ยฏ

ebon leaf
#

Sales atm seem pretty slow. But that's to be expected imo. January last year was my worst month ever. Guessing it's down to people recovering from Xmas spending, as well as there having been two event sales where most people picked up things they wanted (cyber Monday and Xmas)

zealous ibex
#

Yeah, last year's January was pretty regular for me, but that's because A. I missed the sale, and B. only just released so sales on the whole were meh

ebon leaf
#

Most people I have spoken to are reporting pretty meh sales atm too. So, fun for everyone lol

zealous ibex
#

One of the many reasons I am so happy I ain't relying on the MP for my income ๐Ÿ˜›

ebon leaf
#

I planned on it so I'm fine =p

#

Keeping track of sales over time is a useful move lil

zealous ibex
#

I will admit the sales did work out really nicely for me in the end ๐Ÿค”

ebon leaf
#

*lol

zealous ibex
#

Yeah - trying to do roughly the same now I've been selling for a little over a year

ebon leaf
#

I dump epics data into a spreadsheet once every month. Got it all set to give me daily averages and all that jazz so I can keep an eye on it all and notice if it drops and so on

zealous ibex
#

Nice

ebon leaf
#

Very useful and I'd recommend it to anyone who is even slightly relying on mp income. The 45 days after the month delay on pay doesn't exactly allow quick reaction to shit so having a long term perspective helps lol

zealous ibex
#

I love it how I could potentially be waiting 75 days to get the income of a sale ๐Ÿ˜›

#

(up to 30 days till the end of the month + 45 days)

ebon leaf
#

Lol it's ridiculous

zealous ibex
#

But hey - Epic's usually 1-4 days too early paying me, so I guess I shouldn't complain ๐Ÿ˜›

ebon leaf
#

Yeah same lol. Thanks PayPal XD

north stirrup
wooden falcon
#

yah Phyronnaz

#

they pull from a pool of 150, changing every 30 minutes

#

oh wait, there's my pack!

north stirrup
#

Which one? ๐Ÿ˜‰

wooden falcon
#

Necro's Bone Box

north stirrup
wooden falcon
#

great...so it doesn't even show everyone the same thing?

#

not that I'm complaining...that would result in more possible views

north stirrup
#

Seems totally random

#

Each time you start the launcher you get new featured

wooden falcon
ebon leaf
north stirrup
#

Nah it's random

#

Change your web browser

#

Different results for different browsers

ebon leaf
#

lol gg epic. Can't even be honest and communicate how your featured item rotation is going to work

north stirrup
#

Actually it's stored in the cookies

modern perch
#

yeah, looks totally random and uses cookies to determine when to update I think

zealous ibex
#

Interesting

modern perch
#

I'm not sure I see the point of half hour intervals on a per-person basis though

#

ยฏ_(ใƒ„)_/ยฏ

wooden falcon
#

traffic to their poor servers

zealous ibex
#

lol

ebon leaf
#

that's not "cycling" the items from a pool every half hour then ๐Ÿ˜› but eh. idc. I haven't even bothered submitting my items to be featured haha

zealous ibex
#

I really am considering creating my own marketplace now ๐Ÿ˜› I really shouldn't though, I wouldn't be able to handle the workload/legal side ๐Ÿ˜›

wooden falcon
#

I don't mind this way (random per individual)

#

if it had been how I thought it worked, there would be even less chance of anyone seeing my pack

zealous ibex
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I wonder though - as Epic is taking 30% if setting up your own store (for your own products), but making it integrated/etc. would be worth the time, or whether sticking with UE4 is still the most (cost) effective solution (taking lesser exposure, etc. into account)

wooden falcon
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but yah, 30 minutes is a bit high

ebon leaf
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I don't either @wooden falcon ... but Epic should be a little more transparent abou tit IMO

wooden falcon
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do 5 minutes or something

zealous ibex
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Still, this Featured thing isn't being properly used in my opinion

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Shouldn't featured indicate a product was really well received by the community/etc.? I mean it could be me, and I guess I shouldn't be complaining every get's a fair chance of exposure, but it somehow feels off all Featured really means is *temporarily on the front page due to being the lucky pick of a random selection algorithm)

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Also, releasing all of your assets under different sellers, though not allowed, would form a way of highjacking this mechanism

ebon leaf
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To me, "featured" sounds like it's Epic featuring the item... as in they are endorsing it as a representative product of their platform

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But really its just a "put your hand up to appear here"

zealous ibex
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Yeah - that was my first association too

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Yeah

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As everyone get's to submit one asset - just emagine if <ammm> released all of his assets under seperate accounts and participated in this with all of them

ebon leaf
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there are people with more than one seller account. I know of at least 4 or 5 of them

zealous ibex
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๐Ÿค”

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Oh well - I could go on ranting for hours, but I won't ๐Ÿ˜›

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That reminds me, I need to chase up one of my assets that's had 5+mo in review ๐Ÿค”

ebon leaf
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You also have some accounts that are "company" accounts, for lack of a better term, and the people involved on that account also have standalone accounts each

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in most cases of the above scenario that I've seen, each of those accounts only have one product each lol

wooden falcon
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what would be nice, is a Featured section, and then RIGHT under that, a section with random packs from the MP

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that way, you could still say that the Featured ones are ones that are particularly good or have sold well, but you'd still get a modicum of exposure for old packs

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once you're off the front page now, the only exposure is putting your pack on sale

zealous ibex
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Wow - it's actually almost 6mo now, 5mo 21d since I submitted the asset ๐Ÿ˜ฎ

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I guess I may actually become 2nd on the Longest Marketplace Asset Review Times Ever list ๐Ÿ˜›

wooden falcon
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even being New doesn't help now, as someone can dump 40 vols of packs and knock you off

zealous ibex
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Yeah - once sales pick up I'll just start releasing every 2 weeks

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I waited way too long thinking the new section may return to like it was a bit, where you'd actually get some exposure, but that was one huge mistake

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And when I realized that the sale sign up deadlines had already passed, so yeah....releasing at that time would only be even worse ๐Ÿ˜›

elfin plinth
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issue with 3rd party marketplaces is the trust

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it will take time for people to actually trust it's legit business

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that's kinda why these marketplaces embedded to game engines work so well, as it's easier to trust a party that has been around for few decades than some new random company

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like, if you make a commercial game, you want to minimize the risks

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if you just buy from random online stores, who knows where the assets came from

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it's even issue with these official stores

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but even more if it's some random place

north stirrup
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Actually the featured assets are picked from a pool of 103 assets

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Or there's 103 only assets in the marketplace?

ebon leaf
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Its a pool of assets that were submitted to epic from sellers. So if there is only 103 of them, means only 103 sellers bothered to reply to the email I guess lol

zealous ibex
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You needed to opt in?

ebon leaf
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Yah

zealous ibex
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But I'd be supprised if it were that few

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But then again - there are tons of (art) assets that are outdated, and even more assets where the creator doesn't respond to any comments

ebon leaf
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I wouldn't... given how often people say "I didn't get the email..." and that, as well as unresponsive devs, etc.

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I know I'm not the only one who just couldn't be bothered to reply because its a stupid system ๐Ÿ˜›

zealous ibex
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(though that could be due not getting email notifications for comments)

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๐Ÿ˜› Yeah - it's pretty clumbersome

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Anyone reading this now, the window for the next one is still open, so double check your (spam) boxes as creators who haven't opted in yet

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(I really hope the above information isn't secret, but I guess that isn't too likely as the info is worth pretty much nothing, and I haven't really given a lot of info)

modern perch
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it would appear there are no foliage billboards on the marketplace

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if someone is looking for a niche, that is a product I just took a look for :p

zealous ibex
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Foliage Billboards -> ?

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Oh, as in using a billboard facing the player instead of foliage to increase performance?

modern perch
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for distant foliage, yes

wooden falcon
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there were over 300 for the first "round"

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they've been doing around 100 or so a week

ebon leaf
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why is it harder to become a publisher on this marketplace than on the Unity Asset Store?