#fab

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wooden falcon
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yup

robust vector
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Do you put the high poly scans up for sale anywhere?

wooden falcon
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no, though I did see some to Warren Marshall awhile back

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sell*

robust vector
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You should consider putting them up on places like CGTrader. I use bone scans for stamps/brushes when sculpting and good ones are hard to find

wooden falcon
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I'll consider it

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and btw, thx Grep ๐Ÿ˜ƒ

hallow wagon
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np

wooden falcon
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if you like any of them, please leave a rating/review...they're hard to come by

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and suggestions

hallow wagon
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Was about to say after my team plays with them I'll get their feedback and I'll post it.

wooden falcon
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cool ๐Ÿ˜ƒ

hallow wagon
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I was going to get UWorks, but noone was responding to my questions about it.

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lol

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One thing that I won't buy from any marketplace is audio.

robust vector
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Well, I have to make a networked project to test my own stuff, so I'll try to use UWorks in it as well.

hallow wagon
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My friend that does audio would probably stop being my friend. lol

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Let me know how it goes compared to not using it and just SteamSDK.

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(From what I can tell is UWorks is just the wrapper that implements everything from the SDK to BP/C++ better.)

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Which is that's right then I'd say it's not worth $100.

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imo

harsh coral
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I would not recommend it for a serious project

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you can get some insights and ideas for your own system

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but even for the purpose of learning it's not the best example

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for a single player it might be ok.. depending on what you want from it

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if you think a game like rust it's a no go

clever falcon
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I dream of a day where buying marketplace packs is a pleasant experience...and not a trash dump of failed QA.

zealous ibex
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๐Ÿ˜ฆ sorry to hear you're having trouble

robust vector
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Yeah, I steer clear of blueprint items

hallow wagon
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lol

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What are you referring to Tom?

clever falcon
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It's ok mate, just annoying how this hasn't gotten any better since marketplace initially launched

robust vector
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Characters not rigged to the proper skeleton, animations missing IK bones, and blueprints being dumpster fires are the big 3 issues for me atm

clever falcon
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Well, just general examples include, packs that add the whole /StarterContent/ pack into my project, or have content outside of the content Content/#PackName/ that arent used yet do exist in the download

hallow wagon
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I thought Epic was doing asset review before posting public?

clever falcon
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Or adding content pack that somehow also place a secondary .uproject file in your project

robust vector
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Ironbelly weapon packs -_-

clever falcon
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It's surface level stuff that should be easy to catch by QA

zealous ibex
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Wait....those are horrible QA slips ๐Ÿค”. They're usually quite strict about those things

robust vector
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Ironbelly weapons are always split across several folders, y-forward instead of x, and use a strange and bloated naming convention, but they seem immune to QA

zealous ibex
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When I last submitted blueprints they where really strict about folder structures, and I'm not quite sure what the example content guidelines are, I believe it's discouraged

clever falcon
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Some packs had such deep folder and naming that it exceeded windows maximum path length haha, and my root project folder wasn't deep itself.

zealous ibex
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Ouch

clever falcon
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I don't dare to buy Blueprints, there is too little guarantee on quality or compatibility

harsh coral
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if only it was folder structure/naming convention i had to cope with ...

robust vector
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I got some kind of inventory system once, discovered it used set item slots because the guy didn't know how to use loops correctly and was adding 4 copies of an item into the inventory array every time you picked up something.

clever falcon
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lol

zealous ibex
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Ouch, please tell me if that's my system lol, but last time I checked it worked properly ๐Ÿค”

robust vector
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No, it wasn't from you

zealous ibex
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Good, but yeah, I generally don't buy a lot of blueprints either, the only reason I buy them is to learn a new technique really, or templates, because they save you SO much work on a small prototype

lone mountain
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Hmm, maybe after these contracts and the book, I'll give the MP a few packs of goodies

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Pack #1: Victor's Horrible Dance MoCap

sullen lion
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c o o l

glossy terrace
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hope i can have few hour slip out perday for next marketplace item thou

ebon leaf
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not sure if this is the right place to ask. i bought an asset from the ue4 store and I'm trying to export some texture files from it but i keep getting an error code 'insert disk into d drive' anyone had this issue before ?

robust vector
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@ebon leaf never heard of that before

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Are you trying to export onto a drive you don't have?

ebon leaf
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basically when i right click i don't get a drop down menu. i just get the above error. it's weird.

robust vector
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What pack is it?

ebon leaf
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a redwoods pack

robust vector
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If I had it I would try to see if I got the same message

ebon leaf
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I've messaged the seller hopefully he can send them to me.

proud glacier
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out of curiosity is anyone having trouble using paypal for the marketplace

delicate dove
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is it bad to really love the package you are working on?

robust vector
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In my experience, it means it won't sell well lol

delicate dove
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hehe, I hated the progress on the fireworks pack and that one isnt selling too well

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hopefully means the other way around in this case...

robust vector
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Still working on the bio saw

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Having a problem where decals aren't showing on skeletal meshes

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(even though receive decals is checked)

delicate dove
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hug to everyone who purchased my mp packs!

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jebus that saw looks disgusting hehe

harsh coral
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wtf

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are prices adjusted in real time to โ‚ฌ

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why do i have 3 tabs of the same asset with 3 different prices

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yep.. hitting refresh changes the price

robust vector
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There is a bug where it shows the price in the wrong currency

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Once you try to purchase it will correct itself

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(supposedly)

harsh coral
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it's not $ vs โ‚ฌ

robust vector
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how large are the differences you are seeing?

harsh coral
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this โ‚ฌ54.51 became โ‚ฌ54.26

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saved 1โ‚ฌ by refreshing

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๐Ÿ˜„

ebon leaf
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...lol

harsh coral
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(whole cart)

robust vector
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If they have bandwidth to calc exchange rates in real time I'm even more upset about not having real time sales stats

ebon leaf
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Hope everyone else had wonderful sales ๐Ÿ˜ƒ I did nicely

harsh coral
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sorry, by real time i meant, upon page load

ebon leaf
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No noodle dinners for me in January โค haha

robust vector
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@ebon leaf How do you know how you did?

ebon leaf
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sales report?

robust vector
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Why do you already have a sales report?

harsh coral
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oh right.. i thought there was a new influx of survival games on steam ๐Ÿ˜›

ebon leaf
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lol para

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mine updated 20 minutes ago, same time as every other day?

robust vector
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never knew they update different users at different times

ebon leaf
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Might be based on timezones idk

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I'm in Australia

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so... I'm essentially from the future

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๐Ÿ˜›

robust vector
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I'm suprised they are competant enough to do it by timezone to be honest

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Only 4 hours of sale left

ebon leaf
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lol probably a hiccup in the system ๐Ÿ˜›

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and maybe 4 hours left... last year the sale ran over by like 6 hours because it was (possibly still is) all manual XD

robust vector
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Josh seemed pretty adamant that wouldn't happen this time

harsh coral
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he double checked to set his alarm clock ๐Ÿ˜„

ebon leaf
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lol shrugs it was good last time. I made a HEAP of sales in that 6 hours overtime haha

robust vector
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yeah, this sale is so short a lot of people will miss it

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Its also on a monday

ebon leaf
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Oh well. i did better than I had expected to at only 50% off so I don't mind either way haha. Hopefully this won't COMPLETELY cannibalise december sales haha

robust vector
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I was hoping to also publish some content while the sale had eyes on the marketplace, but alas, they weren't processing reviews

tired flame
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When does the sale end?

robust vector
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midnight

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est

tired flame
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In how many hours is that?

shadow inlet
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Little less than four hours from now

tired flame
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Ok cool then iโ€™ll get out of bed again and start those purchases ๐Ÿ˜‚

robust vector
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Slaving away in my workshop. Gotta get these asset packs ready for next month

wooden falcon
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so how's everyone's Cyber Monday been so far?

robust vector
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Not having real time analytics makes it highly stressful

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I try to cope by working and also vodka

wooden falcon
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lol

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I've prepared myself to be underwelmed

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hope to at least get a couple of ratings out of it

robust vector
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I have 6 ratings total

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excluding ones that are me

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Epic really does a good job getting people to rate ๐Ÿ˜‘

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I'd put people that leave ratings and comments into a raffle for a free product if I could

wooden falcon
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yah, ratings are gold

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more so even than reviews, I think...it's the first impression a new buyer sees

robust vector
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Less than 1% of customers leave ratings

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Way less

robust vector
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Time to face the music

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Well, people don't like my characters, but everything else sold well.

zealous ibex
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Woooooooooooooooow, them sales stats amaze me

robust vector
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@zealous ibex Did you get a lot of sales?

zealous ibex
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Yep, mainly on the asset I put up at 90% off though lol

worthy pawn
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@all thanks for all the discounts guys

glossy terrace
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@worthy pawn you are welcome ๐Ÿ˜„

wooden falcon
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meh

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think I sold half of what I did last year (when I had fewer packs)

worthy pawn
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24hrs is too short

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from a buyers perspective i ended up buying some stuff without checking properly... and not buying stuff i would have bought had i had the chance to compare it to other similar offerings

robust vector
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Its offset a bit by the dip in sales earlier this month

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Looks like this month is going to be about 1.8ish times the sales of a normal month for me

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Was hoping for a bit more with how people talked about it last year

worthy pawn
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@ marketplace staff... really need wishlist functionality... and also a better way to manage purchased content

robust vector
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And tags, and better search

worthy pawn
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i've actually purchased more because of this though.. if i knew what i had already i'd probably not buy another spline thingy or model pack for xyz

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so it's probably to the advantage of sellers in a way

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guessing that the big regular spenders are actually the ones that lose track

wooden falcon
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next time I guess I'll go for a deeper discount...in my own purchases, I tended to only buy stuff that was heavily discounted

worthy pawn
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yea.. it got to a point yesterday where i had such little time left and so many products to review i just started ignoring the 30% off ones as i knew i could come back to it anytime

wooden falcon
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oh well, got some cool stuff on the MP, and renewed my indie Substance Painter license for only $50, picked up a game on GoG cheap...not a bad Cyber Monday

worthy pawn
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๐Ÿ˜‰

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picked up geoglyph 2 indie

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wish i knew about the substance painter renewal though!

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i think more and more is getting spent in the marketplace though overall?

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but also more sellers?

wooden falcon
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tons more sellers

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and new ones everyday

robust vector
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Today I get three different offers for contract work that seem way more legitimate than what I have been dealing with for the past month. Hopefully I don't need to obsess of the marketplace so much now.

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Still going to try to finish up the projects I'm working on before Christmas though

worthy pawn
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hahah awesomely david cronenberg!

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good to hear re. the work too.. i think it's a natural progression from the additional visibility

robust vector
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Is the holiday sale supposed to be secret at the moment? There are people on the forum complaining that by the time they added everything to their cart the CM sale was over and they want a 'Christmas Sale'.

wooden falcon
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don't think they've publicly announced it. Can't remember, did they have one last year?

robust vector
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yes

silver moat
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Late to the thanksgiving.

wooden falcon
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that's one big chicken

tame wasp
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I'm considering releasing 2D isometric assets on UE4 marketplace. Any idea of what to expect as far as sales, would it be worth it? :P

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I've got lots of cyberpunk type stuff but also have more generic stuff (tree's etc) planned.

harsh coral
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you should release it to other marketplaces also

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dont know how many people chose ue4 for their iso game

opal sphinx
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release it on every possible market in every facet of the internet xd

delicate dove
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its materials

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its also not pbr, uses diffuse, its in the blueprint catagory, and its.. well.. a very basic material setup.

sullen lion
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is knowledgeable about the marketplace in some capacity

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is shocked utter trash is allowed on marketplace

robust vector
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Those two options are mutually exclusive

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I got more sale sales yesterday?

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Well, I'm not complaining

leaden root
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Is there a minimum picture rule?

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Wait

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He released it twice hahah

crisp rapids
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Different stock. I want to believe it's more expensive than the real thing.

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Strangely the AKS comes with 20 textures and 9 materials, instead of 8 and 4. They also come with sounds, which is praise-worthy.

robust vector
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AK vs AKS

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The 'S' denotes a folding stock

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Whereas 'M' would denote 'Modernizirovanniy' (modernized)

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Probably would have been better to release as one pack though

humble stag
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Does any other marketplace creator have missing sales data at the moment, or is it just me?

last mango
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@humble stag Epic is currently doing maintenance so i would assume that the sales data is being affected as such.

humble stag
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oki

robust vector
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Government takes 30% and does roads, army, navy, airforce, fbi, cia, etc.

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Epic takes 30% and does what exactly?

wooden falcon
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not to defend them too much, but they give you a platform to sell your packs ๐Ÿ˜ƒ

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with a sizable audience

oak fiber
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and an engine from which to make said product

wooden falcon
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I put a couple of packs on itch.io...I never even get views, let alone sales ๐Ÿ˜ƒ

robust vector
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That's only because of how they set up the launcher and marketplace

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Without those, the UE4 user base wouldn't be conditioned to not buy from other places

wooden falcon
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eh, I think a lot still would, because of convenience

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and because it gets some of that "Epic" brand rubbed off on it

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they think (right or wrong) that Epic curates and will only let good content on, so no worries

robust vector
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until they buy a character lol

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The more I gross, the more noticeable that 30% chunk gets

wooden falcon
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for all of the crap it has on it, I've seen some stuff browsing through Unity that made me go "Woah...that's pretty cool"

robust vector
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I wonder how well blueprint packs do on here? Anytime I try to do a programming project it ends up as a plugin due to BP's limitations.

wooden falcon
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I hear the upkeep sucks

robust vector
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BP nodes do get changed a lot

wooden falcon
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new engine versions can break them on occasion

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and customers need a lot more help with blueprint projects

harsh coral
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most of them are priced lower then art assets, even tho they take way more hours

wooden falcon
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people don't value them as much, for some reason

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probably the erroneous belief that "bah, I could put that together myself if I had enough time"

harsh coral
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tbh most of them aren't of a good enough quality to warrant a proper price

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but still

wooden falcon
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true, but even the really good ones are underpriced

harsh coral
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people add pro at the end so at least they must feel it's good

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or the art is overpriced.. i dunno but there's a gap

wooden falcon
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a lot of the art is underpriced too ๐Ÿ˜ƒ

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that's why when we see a pack for > $100, most of us freak out

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even if it's really good

modern perch
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part of the problem is that I have no idea if it's good until I've bought it

wooden falcon
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true

modern perch
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this makes me very wary of buying expensive BP products

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the vast majority of BPs on the marketplace are not very good

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some of them are appalling

delicate dove
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there should at least be some bp creators where you know the bp's are good right?

wooden falcon
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dammit Necro's Utility Material Pack 2, under-perform like that again and it's the toolshed for you!

modern perch
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OneBit's stuff is good

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that's pretty much the only stuff I necessarily recommend

wooden falcon
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HowTo's stuff is good

modern perch
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Generic Shooter is okay, but it's poorly compartmentalised, so it's tricky to strip out features you don't want

wooden falcon
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DaperRaptor's stuff, as well

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man, after this sale, I'm going to have to reconsider keeping my discounts <= 50%

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would have almost been better if I had only done 10%...then at least they might have been on the last couple of pages, rather than right in the middle of 54 pages

harsh coral
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compared to other stuff i've seen i could agree that generic shooter is ok... but again it's not something you'd use in a proper game

wooden falcon
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great for starting a project though

harsh coral
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true, but you can easily get AAA quality art on the various marketplaces

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you cant really get AAA quality code.. except for some third party plugins like true sky etc

modern perch
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I'm not sure I'd call Trusky AAA, hehe

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it does some nice stuff, but fark is it performance heavy for what it is

delicate dove
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well, i hear you all complain about the bp's, but ive seen soooooo many art-related content with supercrappy material & instance setups its insane

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i bet even the worst blueprint is not as unreadable as some of the vfx/model related materials

harsh coral
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sure there's a ton of crappy art.. but there's also art that's on par with the best you can find in the industry

modern perch
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quite possible

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but Epic's material examples aren't exactly stellar

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I mean the landscape material in the landscape example - WTAF?

delicate dove
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I kinda wanted to overhaul all the mat-functions in ue4, but they wouldnt accept it to their builds anyways

modern perch
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hundreds of nodes, spaghettified to the extreme, and half of it doesn't even do anything :/

delicate dove
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not to mention left over nodes not attached to anything

modern perch
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yup

delicate dove
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ive also heard artists go "well, the materials arent for learning purposes anyways" no, but that way you cant really iterate on anything either until you clean up the mess

modern perch
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Don't call it an 'example' if it isn't intended for learning purposes?

delicate dove
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that, but its weird to expect users to only use anything from the mp as-is

modern perch
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also, don't put it in the learn tab, maybe...

delicate dove
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speaking in general, not only epic's content

modern perch
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yeah, this is one of the reasons why OneBit's products are good

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it's literally the functionality it describes, wrapped into a small demo

pearl ocean
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what is the definition of AAA quality code? ๐Ÿ˜„

modern perch
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it's compartmentalised in such a way that you can copy/paste the relevant nodes into your own project and adapt it as you see fit

delicate dove
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its also why I probably only release more modular packs from now on, unless its some sort of "quick iteration" pack.

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though modular can be a dirty word nowadays hehe

modern perch
harsh coral
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@pearl oceana by 'AAA quality code' i meant something that's fully fleshed out and designed properly, which you could drop in a 'AAA' quality game and it would hold up

modern perch
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you can just delete the nodes on the left, and the rest is the part you want to work with

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no need to dive through a load of unrelated UI widgets, various other BPs that it relies on to handle settings etc

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removing hats from Generic Shooter however would involve touching something like half of the core classes D:

harsh coral
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right.. which is why i consider Generic shooter okay at best for learning

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try to make a game out of it and you'll run into a bunch of unecessary problems

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that would be non-existent with a different design

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one way to avoid that is to do like epic does with the engine

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they develop games with it, and that in turn improves the engine a lot

wooden falcon
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I'm just glad that apparently Luos has never bought one of my packs...hurt, but glad too ๐Ÿ˜ƒ

ebon leaf
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I can't speak on GS, but as someone with a template on the marketplace myself - I strive to put as many options and switches all in one place (the controller components) so that people can easily disable/enable as many of the features in my template as possible. That said... comparing a noise generation BP to a full ready-to-use template in terms of modularity might be a little unfair ๐Ÿ˜›

delicate dove
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before I'd buy anything on the mp for a game I am working on, or if a client decides to buy anything I'd assess the package, is it worth as a base? can we iterate on it? will it actually save us the time we'd like to save or will we need to basically recreate it

harsh coral
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for vfx that's enough if you have lot's of experience doing this stuff, and you're pretty much doing it for a living

delicate dove
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by now I have almost all vfx packs, and almost all have at least a partial overhaul for more functionality and modularity

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i.e. bloodpack where you cant change the color of the blood wut :p

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its a great pack, but why not spend a few minutes to add a parameter for blood color

harsh coral
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luckily i'm one of those that wouldnt want to change blood color, because i know how hard it is to get it just right

delicate dove
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yea, but you couldnt use it on an alien with green blood :p

ebon leaf
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Yeah I was about to say the same ๐Ÿ˜›

harsh coral
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the saying i think is 'eat your own dog food'

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(that you testdrive your products from a consumer point of view)

delicate dove
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yup, though it helps if you do freelance work. the more you do it, the more you realize what someone might want

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or shouldnt want :p

ebon leaf
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I worked with a team of about 15 of my customers testing my template during development of it. That helped me immensely in catering to varied use ๐Ÿ˜ƒ

delicate dove
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and i'll be the first to admit, looking at my previous packages I should have worked cleaner and added easy to-tweak parameters. but well.. part of getting more experience

ebon leaf
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The more you work in the marketplace and such, the better you get at all that stuff. For sure.

harsh coral
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as with everything in life...

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but you two for example go the extra mile and care about your products

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with updates and support

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with not a bad product to begin with

wooden falcon
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everybody knows the money is in low poly ducks now

ebon leaf
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I don't really see another way to be a creator on the marketplace tbh. Although the type of assets I create definitely lend to constant updates and such.

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lol... I couldn't even make a low poly duck. Artistically challenged to the nth degree XD

harsh coral
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for example someone didnt care about proper orientation for their gun pack

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sure i can fix it easily, it just takes me an hour

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the author is non-responsive or doesnt care or does not have any plans for update

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so let's say 100 people bought the pack.. that's 100 hours spent on fixing the orientation

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if he took feedback or tried to place the weapon on a rigged to epic skel char he'd catch the problem

delicate dove
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makes me wish we could align the cylinder location module to camera. that would make my life sooooo much better. that way I wont have people tell me the effect isnt aligning outomatically and me not having to say "do it trough blueprint" :p

wooden falcon
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so here are my sales for cyber monday: Bone Box: 4, Rock Box: 4, Mat Pack #1: 11, Mat Pack #2: 1 ...sigh

harsh coral
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i could give a better example because proper orientation is a bit arbitrary

ebon leaf
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@wooden falcon what discount rate did you apply?

wooden falcon
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50% on all but rocks, which was 30%

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which, since they were roughly ordered by discount, put me right in the middle of 54 pages

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I wonder if I can change my requested rate for the next sale?

ebon leaf
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I would have expected most things @ 50% off or better to do reasonably well tbh

wooden falcon
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I'd love to see a breakdown of sales by page location ๐Ÿ˜ƒ

ebon leaf
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well I was only at 50% off as well, but I had a wonderful 24 hours. So while I'm sure it definitely matters, I dunno how much.

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it really only cancelled out the rest of November being a pretty bad sales month though lol.

wooden falcon
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were yours all in the middle?

ebon leaf
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more or less I believe. One or two were in at about 30% through the pages

wooden falcon
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well, your stuff is all head and shoulders above mine in quality anyways, so there were probably people just waiting for a sale to get yours

harsh coral
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i made a few sales on cyber monday even though i wasnt in on any sale lol.. it ended my few months no sale streak (turbosquid not ue mp)

wooden falcon
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and you have much better presentation (something I need to concentrate on)

real dust
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Links to both seller pages?

ebon leaf
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That's mine

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that's Necrophob30's

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@wooden falcon thanks for the kind words ๐Ÿ˜ƒ

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and yeah... presentation makes far too big a difference sadly

harsh coral
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to be fair you can't really compare the two since they're different types of assets

real dust
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Was about to say

ebon leaf
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Definitely

wooden falcon
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the raptor logo really jumps out

real dust
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It's hard to campore, they're really different

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But yeah, presentation

harsh coral
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but apoisonedgift is a def becoming a makerting guru here

real dust
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Here's one tip, Necro

wooden falcon
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and good lord, 86 ratings?

real dust
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No-one cares whether something's yours, and if they do they can see that from the name

ebon leaf
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lol wtf... my seller page says the tempalte is featured but its not on the featured items ๐Ÿ˜›

real dust
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So don't bother to put it on the icon, you're better off using that space for other things

ebon leaf
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@wooden falcon ikr ๐Ÿ˜› I'm fortunate with ratings... have a lot

wooden falcon
#

true, but those damn thumbnails are too small to put much of anything

real dust
#

You should also be using better testing scenes for your packs

#

(That's not just you, that's a recurring theme for sellers)

wooden falcon
#

yah

#

hard to make a proper scene though, as the user then thinks that everything that's in the scene should be part of the pack

real dust
#

You can do pretty well with just rocks and that sort of thing

#

See, I'd give it a shot if I owned your pack, except I don't

#

๐Ÿ˜›

#

But basically, composition, colors, lighting and focal points

#

Need to get those right

wooden falcon
#

yah, something I'm going to definitely look into

real dust
#

What's your favorite field to work on?

#

Mine's level design, so I really go nuts on this sort of thing ๐Ÿ˜›

wooden falcon
#

I've mostly been concentrating on photogrammetry

#

because I suck at modeling ๐Ÿ˜ƒ

real dust
#

Do you program or anything? Or just photogrammetry?

wooden falcon
#

haven't programmed in years

#

been meaning to learn Blueprints, but never get around to it

real dust
#

This is a nice comparison, actually

#

Presentation's key

#

Left looks bad because of awful lighting and that sort of thing

#

Right looks good because it does lighting and colors well

delicate dove
#

its also why the low poly pixel things look so good

real dust
#

^

#

The assets are lame as heck

#

But the presentation... Damn son

wooden falcon
#

yah, Synty must be banking

harsh coral
#

lol i bought a 10$ low poly pack for the lightning setup in the sample scene

wooden falcon
#

his stuff has a lot of style, though

real dust
#

fTrue

#

True*

wooden falcon
#

some of the other low poly packs are lazy

#

I swear, I should do a low poly Warehouse...just filled with the default Blender cube.

ebon leaf
#

lol

#

low poly box collection

#

just in time for christmas

#

๐Ÿ˜›

real dust
#

Huh

#

Thanks

wooden falcon
#

that idea is gold! gold I tells ya!

real dust
#

I'm going to make that now

ebon leaf
#

๐Ÿ˜‚

real dust
#

I shit you not, I'm putting this on the marketplace for $1

wooden falcon
#

lol

harsh coral
#

there's a real $$ idea burried in there

#

there's a curious lack of things on ue mp that otherwise sell well on every other type of stock asset platform

real dust
#

So

#

What do you think

#

That a cool low-poly box?

ebon leaf
#

too many polys. Too much detail. 1/5 stars

real dust
#

I might actually go make a low-poly box pack

#

If only to see how pissy people get if it makes it on

ebon leaf
#

make sure one of them has a duck in it ๐Ÿ˜ƒ

real dust
#

I actually just dun goofed on the topology of a bloody box

#

I swear to god, I'm the worst modeler on this damn planet

wooden falcon
#

I like that box

#

I won't even change the color

#

market it all molyneux as : The Box

real dust
wooden falcon
#

I'm not gonna give the secret away...let's just say it's something very "touching"...

#

ok, it's Kevin Spacey

wooden falcon
#

lol

#

but just the head

harsh coral
#

we should make little yellow duck the next gen dopefish

wooden falcon
#

now make 4 variations of that box Mr4Goosey, and you have a low poly stylized pack

silver moat
#

Whose up for a community duck pack?

#

PROTOFACTOR should be definitely interested!

harsh coral
#

i'm thinking more of making a duck simulator

#

where people and animals run around in terror from you and cause deaths and havoc to themselves

silver moat
#

But we can't release that on mp.

ebon leaf
#

"Duck Simulator Template"

silver moat
#

We should make a community duck pack and release it for free for the indie ducking games.

harsh coral
#

well i was thinking a steam game

silver moat
#

Thinks Big

#

But without mp there's no fun.

harsh coral
#

for mp i have other fun ideas

silver moat
#

All the fun is when you see the duck featured on the front.

#

Jokes aside.
I'm up for creating it's environment.

harsh coral
#

a collaboration project might not be a bad idea

#

env, characters, weapons, animations from different authors but work with each other and fit the same theme

robust vector
#

it would be nice if you could set up a joint account with Epic, but as is you have to set up the revenue split on your end

harsh coral
#

i was thinking more of an indirect collab.. everyone publishes their work themselves.. the benefit is cross promotion

#

someone buying a character can see an environment, props, weapons etc that already fits

#

i see some creators promoting their products via their social media reach

#

eventually you exhaust your options, and are promoting to people that already have most of your stuff (hopefully)

#

partnering up on a project like that you could cross promote and reach another crowd

robust vector
#

I need to make the grip and stock for when using stand alone and then I'll be ready to submit

ebon leaf
harsh coral
#

why couldn't you use them ? it's not really open if you cant

#

you cant 'open' the mp assets themselves..

#

nevermind i've read your post in more detail

robust vector
#

I wonder how backed up submission reviews got during Cyber Monday prep

#

Before Cyber Monday they were reviewing submissions in less than two days.

supple moon
#

triangulated models

#

looks like world of warships

#

taking bets if our man is from eastern europe

lone mountain
#

@ebon leaf I mean, basically from what I read in that response, you just can't use MP asssets

#

As for a "licensee" They would need to download the engine

#

so they would need to log into epic games launcher

#

so they would need a login

#

If all the assets are custom made

#

No issues

zealous ibex
#

Isn't it lovely when epic doesn't tell you about refunds AGAIN?!

#

(I see the -1s in my sales report, but haven't ever received a reason on why, because if it's a technical flaw I'd really like to know what it is so I can fix it)

leaden root
#

Could be anti fraud?

zealous ibex
#

My, could be.....but still, if it was fraud I'd like to know about that as a seller.....just my 2 cents

real dust
#

Was about to say

zealous ibex
#

(Seeing as fraud probably means I should keep a look out on pirating sites for my assets to be pirated)

real dust
#

Even if it was, they could just drop you a mail

zealous ibex
#

I only ever received one email concerning a refund, and that was in case of an accidental purchase where the buyer first contacted me and epic asked me to confirm

ebon leaf
#

They are supposed to ALWAYS contact you regarding it, including fraud.

zealous ibex
#

Yep, which is why I just made that comment, that's the idea I got too, but I've probably had a good 5+ refunds without notice now I think, oh well ๐Ÿค”

#

The refunds only amount to $3 in total, but still...

real dust
#

Principle matter ๐Ÿ˜›

zealous ibex
#

Yep, that's what I was trying to say ^^

robust vector
delicate dove
#

"hello luos,
I loaded the ToolKit into my current scene I am trying to build for school.
I have very basic knowledge of navigating Unreal.
I have no idea what half of these folders mean when looking at them.
Any help you can provide would be great."
kinda out of the scope of support...

#

"hi, i purchased your package, now I'd like you to teach me ue4"

sleek crypt
#

"Hi Luos, I bought your effects, can you make my game now?"

delicate dove
#

sure!

robust vector
#

If you don't know how folders work, do you really have a basic knowledge of UE4?

quaint cedar
#

Gotta take my chance!
"Hi Luos, I bought your effects, can you pay my rent now?"

delicate dove
#

sure!

#

excludes germany though ๐Ÿ˜‰

sleek crypt
#

Well for the rent I think you'll have to at least buy his modular caves!

quaint cedar
#

@delicate dove Living in Belgium. Your turn.

sleek crypt
delicate dove
#

@quaint cedar for now

#

@sleek crypt SURE, send me all them things

quaint cedar
#

3 Months more at least. :D

delicate dove
#

hehe

ebon leaf
#

@lone mountain Thanks man. Very helpful. โค

worthy pawn
#

@robust vector just needs a bit of 'judder' on the hands perhaps?? to amplify the physicality of chainsaw being on.

delicate dove
#

no need to try that pack, a material like that is made in a few minutes, and there is no such thing as a material blueprint :p we call them materials

worthy pawn
#

looking at the exposed param's i'd have to agree

#

just wondering if there was more to it then appears

delicate dove
#

nope, just a generic basic material with parameters

worthy pawn
#

if that's a users first purchase on the marketplace then god help the rest of you guys ๐Ÿค”

delicate dove
#

hehe

modern perch
#

I couldn't work out what that 'smart' material is supposed to actually do

delicate dove
#

smart as in people durpy enough to buy it

#

im so tempted to release the same thing for free XD

wooden falcon
#

I would like to file for sexual harassment! It appears to be pointing right at my pack

modern perch
#

lol

wooden falcon
#

one of the comments on that pack: "Does the pack include versions where their dongs are still attached? Really important for my project"

modern perch
#

hahaha

delicate dove
#

i still find it weird they dont allow for more adult related content

modern perch
#

American company

delicate dove
#

looks at all the dongs he modelled during his "freudian slip" years

modern perch
#

"OMG nipples!"

sleek crypt
#

BAN!

modern perch
#

guts, gore, torture, murder, all good

#

Nipples? No way.

wooden falcon
#

I've been thinking about doing a Quake style modular pack, but I think they probably wouldn't even allow pentagrams

delicate dove
#

OMG SKIN!
while at home 99% of the company looks at porn

modern perch
#

pentagrams would be fine

wooden falcon
#

and by "thinking" I mean "I completely lack the ability"

delicate dove
#

zwatzikwhoever you write em are not

wooden falcon
#

I wish I had a lot more time to work on stuff...I don't know how many times I've thought "Hey, this would be a great idea for a pack" and then never did it...then I check the New Releases and there it is

#

granted, I never think up anything terribly original

#

but for a long time, there were plenty of things missing from the UE4 MP.

sleek crypt
#

I don't know about this specific image, but recently image importers (on gmail and here at least) are delirious. A concept artist sent me a character with a purple outfit and light pink skin, and in Discord it showed as electric blue outfit with grey skin.

wooden falcon
#

it looks lighter here in discord than in the MP

delicate dove
#

afaik mp has some sort of overlay

wooden falcon
delicate dove
#

lol

wooden falcon
#

I promise, there is a rock in there :/

delicate dove
#

looks more like a boulder

#

:p

sleek crypt
#

Am I supposed to see the shape of an animal in that rock?

wooden falcon
#

well, Necro's Boulder Box didn't have the same ring ๐Ÿ˜ƒ

#

what animal? ๐Ÿ˜ƒ

modern perch
#

"Big Badass Box of Big Badass Boulders"

#

honestly, try harder!

wooden falcon
#

hmm, actually, now I do see an animal

#

I'd totally use that name Ambershee

#

but I think there's a character limit

modern perch
#

should be under the limit

wooden falcon
#

I dont' know why there's an old guy riding him in that pick

modern perch
#

I had a quick flick through the animation packs on the marketplace just now

#

there's actually surprisingly little on there

delicate dove
#

yup, even told an animation buddy he should go for it, but he toldme he cant be arsed

#

he seems to really hate the ue4 mannequin setup for some reason

modern perch
#

I had a quick look to see if there were climbing anims etc - nothing!

delicate dove
#

there should be one afaik

wooden falcon
#

I recall a climbing anim somewhere

#

I know there's climbing blueprints

sleek crypt
#

Yes there should 1 or 2 as blueprints

harsh coral
#

hm i was sure there were climb animations in movement animset pro

#

just checked, there's just a 1m and a 2m ledge climb animation

#

whole pack has way less animations then i expected.. with mirrored versions and animations broken down to start, loop, stop etc., it comes to the advertised 180 'animations'

modern perch
#

seems to be standard on the marketplace :/

#

"200 materials!" - 8 materials each using the same master and with 25 instances that are a slightly different colour

wooden falcon
#

sssssh...I did that on my first pack

#

though I do show images of all of them on my site, so you can judge which are the same

#

I dunno, I just wanted different colors already made ๐Ÿ˜ƒ

robust vector
#

@worthy pawn Thanks for pointing that out

supple moon
#

some climb animations in that

robust vector
#

Really wish I could call BP functions from inside materials

#

Or that materials were more like BP in general

#

It would really make keeping materials nice and tidy for customers a lot easier

wooden falcon
west nimbus
#

Hey guys, Til from STF-3d here

#

I have a question that I couldn't find an answer to since it's very specific, I guess.

#

So, we're attempting to launch a product on UE4 Marketplace

#

However, the link to our zipped up project file is not being recognized (I'm not posting it in here, of course)

#

We're all able to download it independently

#

Just Marketplace apparently doesn't seem to like the link

#

(An https:// one)

#

Is there any way you could help put us back on track?

robust vector
#

What service are you hosting the link with?

west nimbus
#

Hey ๐Ÿ˜ƒ

#

I'm using an FTP that we're using

#

an https:// one

#

I can send you the link if that's OK with you.

#

Download works alright with all of our team members

#

It just fails on the marketplace site

#

7 am here right now, so I'll have to call it a night, but I'd welcome any posts / messages while I'm offline!

robust vector
#

I would try uploading it on something like Dropbox or Google Drive.

west nimbus
#

OK, we have been hesitant because of the filesize, but we'll try that next. Thanks ๐Ÿ˜ƒ

zealous ibex
#

Google drive allows 15GB, and if your project is larger than the t that it may play a role in whether or not it's accepted

#

Just my 2 cents though

delicate dove
#

@west nimbus any reason the pack is so big?

west nimbus
#

Hey guys, no, it's not that big really - 1.5gb in total. We were just hoping to be able to throw it onto our ftp server so we'd have a permanent solution for all packs to come, but we'll settle for gdrive or Dropbox and see if that does the trick. Thanks for your input! :)

wooden falcon
#

photoshop smart remove noise filter does amazing things to a 284x284 imgae

#

image*

#

now I just need to work on the pack screenshots themselves

harsh coral
#

i dont like that blur too much

#

looks like some kind of dof effect but it makes no sense physically

wooden falcon
#

it's just a thumbnail ๐Ÿ˜ƒ

#

I think it draws the eye

#

oh, you mean the rock?

harsh coral
#

i mean the skull material

wooden falcon
#

ah

#

it might be too intense

harsh coral
#

do you have the original image for comparison ?

wooden falcon
#

lemme look

harsh coral
#

feels overprocessed with the crushed blacks and blown out highlights

wooden falcon
#

so I also adjusted intensity

#

maybe I just need to hire someone to do my presentation :/

vague wren
#

what is this asset for ?

vague wren
#

happens

#

that pack looks good though

wooden falcon
#

thanks

vague wren
#

Vertex Painting ?

wooden falcon
#

yah, a lot

vague wren
#

ohk

#

does Epic take a percent of the revenue you make ?

wooden falcon
#

my first pack didn't really use vertex painting, so I wanted to try it out in the second one

#

oh yah, 30%

vague wren
#

ok

#

thnx a lot

#

cause i haev got one pack of mine submitted

#

and i am just waiting for the reply

wooden falcon
#

they can take awhile

harsh coral
wooden falcon
#

I think they had a slow down due to the Cyber Monday

#

hmm...I like that

#

did you tilt it?

harsh coral
#

yes

wooden falcon
#

any color adjustments?

harsh coral
#

some yeah.. could be made into a LUT so you can apply it in engine and it's not cheating ๐Ÿ˜ƒ

wooden falcon
#

hehe, I don't consider thumbnail photoshopping cheating...its more like the window dressing to get the customer into the store ๐Ÿ˜‰

#

I don't alter the screenshots in the pack page

#

though I do need to make improved ones

harsh coral
#

i kind of imagine a wide angle, low to the ground shot of a crypt archway filled with this material

#

or just a wall in a moody setting

#

with some light shafts coming from the outside of dungeon

#

(if you need ideas :P)

wooden falcon
#

that's pretty cool

supple moon
#

wallpaper of some demented crib room imo

wooden falcon
#

hah

vague wren
#

i recieved a email from them 7 to 8 days ago telling me theat i will recieve their answer within 10 to 15 business days ๐Ÿ˜ƒ

wooden falcon
#

have you logged into the sellers portal?

#

and the pack is pending approval?

formal widget
robust vector
#

Great

#

Every time I open this project the physics asset loses its reffrence to its mesh

robust vector
#

Me no like do physics assets over

pseudo sundial
#

So did the Cyber Monday sale actually last for 2 days? My sales reports show both the 27th and the 28th as sale price purchases. I'm not upset, just curious (the more sales, the better obviously).

robust vector
#

Not really sure. I also received CB sales on both reports. There were people on the forums complaining about the sale ending before they finished checking out.

stark zinc
#

That could also be due to time zone differences? I saw the same thing on my report.

robust vector
#

The sale was set in est.

#

I am also in est, so that shouldn't have had an impact for me.

vague wren
wooden falcon
#

that's odd

#

looks like they couldn't get some of your maps to load...are they pretty large?

vague wren
#

nope

#

but i have changed the lighting setting to build method instead of dynamic

#

and then i did a little something with layer blend info

#

and re submitted it

#

hopw it goes well this time ๐Ÿ˜ƒ

robust vector
#

Unwrapping mechanical objects is so painful

#

Hopefully these weapon packs are worth it

zealous ibex
#

Hope it'll work now @Utsav Singh#6674 ๐Ÿ˜ƒ

#

Has anyone here noticed a spike in (support) requests/queries after the CM sale? I was thinking I'd get a ton, but haven't seen a spike myself ๐Ÿค”

delicate dove
#

gotten a few since, one of em asking me to send the base files (fbx, png, etc) because hwants to use em in a version not supported by me. guess he/she doesnt know you can xport em :p

sudden mason
#

That sounds like when I get messages on linkedIn with questions about my courses since they don't have access to the discussion forums... Bloody pirates

delicate dove
#

lol ikr

robust vector
#

They've gotten really slow with product reviews again

zealous ibex
#

Oh well, what are you calling slow?

#

One of mine's at over 4mo now ๐Ÿค” But I'm not complaining as this is literally the worst season to release now everyone's spent their money on the CM sale

robust vector
#

The last product I had reviewed was only one day from submission to release

#

Now I have 3 products submitted before the CM sale still waiting

robust vector
#

I just don't think it should take longer to review the content than to create it, but I guess the MP has almost always been that way

vague wren
#

@zealous ibex thanks

delicate dove
crisp rapids
#

Obviously it's time to make your assets in 4.1 so they're forward-portable.

robust vector
#

I bet that mod hes working on is really fabulous given his knowledge level

delicate dove
#

im awaiting an email with fuuuu y u no send

split iron
#

I'm just curious, is there a reason why Epic don't prohibit people from rating marketplace assets who recieved it for free?

real dust
#

Because it's a pretty debatable thing to do anyway?

harsh bluff
#

So are there any levels for a perfect zombie level

#

On marketplace

robust vector
#

I wonder if there are people who give out their product free to people in exchange for high ratings and positive comments

#

I've bought assets that turned out to be complete crap but had high ratings and positive comments

split iron
#

I already know there are people who share their assets and give each other high ratings, so..

#

The answer would be yes

solemn prism
#

^

#

Can confirm

ebon leaf
#

Yeah. People who get it for free, as well as the creator themself, really should not be able to rate lol

solemn prism
#

Yep

#

or they should be marked as they got it for free

ebon leaf
#

There's some assets that, the second they are out, have 5 ratings lol

#

Even if they legitimately got 5 sales, seems unlikely the customer has used the product enough to give a considered opinion and rating lol

#

Ratings should be attached to a review, so people can judge the validity of it based on the content. But... We have more or less a zero percent rating attachment rate as it is so Idk

supple moon
#

@solemn prism @split iron who does that?

split iron
#

Since I can't provide solid evidence I won't name anyone

#

I think headclot knows a lot of the same I know

solemn prism
#

^

#

I wont name names either

#

But yeah Same @split iron

ebon leaf
#

Theres a number of people who very clearly do it - like I sai d- you only need to pay attention to products on the day they release. If they get 10 5 star ratings within 1-2 hours, you can bet that there's probably a chunk of those that aren't entirely above board, especially if they seller doesn't have an immensely successful product that might have garnered them a following (though arguably those ratings are debatedly not legitimate either lol)

supple moon
#

aw

lone mountain
#

Hmm

#

If you give me your asset to review

#

I shall do so

#

That's pretty much the point of those types of deals.

#

Although it would be handy if there was a little tag for those. Like how Amazon does it.

#

Or steam

#

Product received for free

#

aka, take this review with a grain of salt if 5/5, but if 1/5, probably true

solemn prism
#

^

ebon leaf
#

Give asset to review is fine. Giving asset to boost rating, not so much haha

delicate dove
#

i thought that was something kids did in littlebigplanet

wooden falcon
#

unity will tag a review from someone gifted an asset

#

my sole review on unity is from someone who emails me with a story about being too poor to afford unity packs. Says he'll write a nice review if I gift it to him, so I give him a free copy and tell him to review it honestly

#

his review was too rosy, and therefore useless ๐Ÿ˜ƒ

harsh coral
#

<- will write useful reviews for food free asset packs

zealous ibex
#

I give my assets to a few oh er debs who help me a ton for free, but I can't control it if they rate it 5 ๐ŸŒŸ's, I don't rate my own assets though, and implementing something like blocking free users and the creators would be great

wooden falcon
zealous ibex
#

Oooh, he released an asset ๐Ÿ˜ฎ

#

Sorry to say this.....but his screenshots are.....sub-par, with some text being almost unreadable ๐Ÿค”

#

I'd be interested to see how well it goes seeing as there is a free platforming template.....and people seem to really like it ๐Ÿค”

#

(I released a platformer that I pulled within like 24 hours or so as it was horribly received - I thought it offered some unique features people may want, but oh boi was I wrong. Hope this template fares better ^^ :P)

wooden falcon
#

yah, his presentation isn't that good

#

he needs some better programmer art ๐Ÿ˜ƒ

zealous ibex
#

The asset does look pretty solid though, with all of the parts that you would need for a basic platformer, including some awesome things like a key system or something like that ๐Ÿ˜ƒ Provided assets also look good enough for a quick prototype I'd suppose - I've seen worse ๐Ÿ˜›

#

I wouldn't call it bad programming art, it's just the presentation - the text on one of the screenshots is partially black, and half of it is in a shadow, meaning it's quite hard to read

#

Annotating the screenshots for example would make a huge difference - but I agree, there are a few art-like things that could use a small improvement, but I suppose it's a toolkit, which shouldn't just be copied and thrown on steam ๐Ÿ˜›

wooden falcon
#

the first pic says you can interact with some objects, but the interaction isn't really clear as to what you're doing...I'm assuming he's pushing the box?

zealous ibex
#

He doesn't appear to have a video ๐Ÿค”

#

But not sure - wouldn't he be to the left of the box if he'd be pushing it? ๐Ÿค”

#

Also, looking at Synthy's work, it's so awesome ๐Ÿ˜ฎ

wooden falcon
#

he has awesome presentation

split iron
#

I find I save time by not using toolkits for the most part, 9 times out of 10 they're suboptimal and I end up rewriting everything anyway

lone mountain
#

Hmmmmmmmmmmmmm

harsh coral
#

@HowToCompute what kind of unique features .. and you must have really triggered people if you decided to pull the plug in 24hrs of releasing ... now i'm intrigued and want to know more

robust vector
#

I had intended to save the female version for an update, but meh

#

Hopefully I don't get people asking why there isn't more skin showing on the female version.

delicate dove
#

phew, besides one tutorial I think those are at least done.

delicate dove
#

hmm, i tihnk it should be required to make a forum post about released marketplace packs. so annoying if a seller doesnt have one

wooden falcon
#

not a bad idea

harsh coral
#

in that case they should change the comments to reviews, and make an auto generated forum post for discussion & support ..

wooden falcon
harsh coral
#

SUPERGRID lighting gets build only when you move!

split iron
#

@robust vector May want to check the comment on your MP asset

sullen lion
#

@robust vector hey why isn't there more skin showing on the male version? kappa

robust vector
#

Wonder why that guy asked about the licensing in two different places?

#

He must've been really concerned that I'm a pirate. Yargh!

ebon leaf
#

Cap'n Blackfang is a pretty badass pirate name to be fair

robust vector
#

I'm going to keep that in mind next time I redraw my logo

ebon leaf
#

I'll expect the cheque for my creative consultancy work in the mail. ๐Ÿ˜›

robust vector
#

Yeah, you keep on expecting a pirate to make good on that check

ebon leaf
#

damn... foiled again ๐Ÿ˜‚

zealous ibex
#

@harsh coral stuff like spline based moving platforms and a few other things, I'll link the video I created later as I abandoned the project anyway ^^

robust vector
#

Was the price on this always $70?

#

Was this one always $80?

robust vector
#

I wish people would pay that much for my products, and also leave all those ratings

ebon leaf
#

Stop stealing shit off cgtrader then kappa ๐Ÿ˜›

robust vector
#

If I could sculpt I wouldn't license

ebon leaf
#

I was only joking man ๐Ÿ˜› There's absolutely zero wrong with what you're doing as long as both parties are happy to do it and covered legally ๐Ÿ˜ƒ

robust vector
#

fixed

#

Ahh. Why is it double size when its on its own?

ebon leaf
#

lol

robust vector
#

I need to get faster though. Got a huge backlog of good sculpts to work through

ebon leaf
#

Do you take contract work? I know a lot of my customers really struggle with rigging and stuff like that. I can point them your way in the future if you like. I'm certainly no good inside a 3d modelling app ๐Ÿ˜›

robust vector
#

Sure

ebon leaf
#

Noted ๐Ÿ˜ƒ

robust vector
#

Been advertising as "Programming, retopology, and rigging" for a bit but still only get programming requests

split iron
#

I've worked as an artist long enough to know to take programming jobs instead anyway ๐Ÿ˜„

leaden root
#

Its because programming is hard and anyone can do art work

delicate dove
#

lol

leaden root
#

Haha

leaden root
#

@delicate dove That facebook group isnt just tutorials its marketplace assets too

zealous ibex
#

If only ๐Ÿ˜› Art is so hard ๐Ÿค”

delicate dove
#

O_o allright

robust vector
#

You just have to break the thing you want to make down into a series of mathematical formulas. The more 'art' you take out of the art, the easier it gets.

wooden falcon
#

hehe

delicate dove
#

472 effects should be enough right? XD

wooden falcon
#

meh...473 would be better

solemn laurel
#

Good morning everyone! Took me a while to remember where to find the slack XD.

modern perch
#

...on Discord?

solemn laurel
#

yeah that one, it's early I've only had one coffee lol

#

and only half paying attention since I'm at work

wooden falcon
#

hey adam!

solemn laurel
#

How's it going?

wooden falcon
#

mostly ok

#

grats on the release

solemn laurel
#

Thanks! I was exceedingly nervous about it since I've not released anything before, but I'm glad it's out and about now. I can work on other things on stream now XD

wooden falcon
#

seems really cool...you might want to touch up the screenshots a bit and add a video link, though

#

first day of sales go ok?

ebon leaf
#

Also, I see noodles that cross in the screenshots ๐Ÿ˜› kappa

solemn laurel
#

I got one sale, good enough for me :D. And yeah, sadly photo editing seems to be a major weakness for me, I need to find time to work on it and get some better quality pics. The video I plan on doing soon once I have more time available, probably just use OBS to record something and show it off. It's not meant to be anything awe inspiring or super amazing, just hopefully helpful to some people ๐Ÿ˜ƒ

wooden falcon
#

well, welcome to the seller ranks! now you too will know our pain! ๐Ÿ˜ƒ

solemn laurel
#

:P, I appreciate it!

wooden falcon
#

we're all just hoping some of Luo's sales trickle down to us

#

sees Luos 472 effects pack and throws away the one he's been working on

solemn laurel
#

You both have some pretty awesome stuff out there. Hell, I'm half-intimidated to say I'm a seller with some of the really cool content that's already available :D. I'm just hoping I can bring some stuff to the table in the future ^_^

zealous ibex
#

Congrats on your release @solemn laurel :)

solemn laurel
#

Thanks!

wooden falcon
#

has a lot of assets

zealous ibex
#

I love the looks of that thing too <3

wooden falcon
#

lol... LOD: 8....8 meshes out of all of those have LOD

#

guess it doesn't matter in a house, where stuff will be up close in a room, then occluded when you leave anyways

#

that guys' a pro

zealous ibex
#

๐Ÿ˜ฎ That seems so useful for the people into that stuff, I wonder if the technical simulation/animation world is as big as the ArchVis world ๐Ÿค”

harsh coral
#

oh, that just got released lol.. was searching for something like that a week ago

nova scaffold
#

Isnโ€™t there โ€œas isโ€ policy for purchased product? I honestly donโ€™t know how I would deal with such buyer.

delicate dove
#

jesus, id slap him hehe

#

replied :p

wooden falcon
#

ugh, I miss the days of Unreal 1 and using subtractive BSP...made for such each level prototyping

ashen sun
#

you can still do subtractive bsp in unreal

#

see

#

@wooden falcon ^

wooden falcon
#

but doesn't that just subtract from an already placed additive bsp?

#

so you'd have to make a huge additive and carve from it to simulate unreal 1?

ashen sun
#

What do you want to subtract from instead? a mesh?

crisp rapids
#

In Unreal Engine 1 you could create a space entirely out of subtractive brushes. All outside space would be considered filled. Not possible now.

ebon leaf
#

well arguably you could just make a giant brush that was the equivalent of 65536 UE1 UUs and go at it? I dunno how you'd go with performance though given that BSP isn't the primary method of anything anymore

crisp rapids
#

Geometry brushes are compiled into static meshes now. The resulting performance problem is that the result is converted into hundreds, sometimes thousands of meshes, rather than an easily processed BSP tree. Plus side is... there is no plus side.

ebon leaf
#

plus side is the static mesh pipeline in general lol

crisp rapids
#

That's not really a plus side when the geometry brushes aren't a part of that pipeline.

ebon leaf
#

Yeah. Maybe geo 2.0 one day lulz

vague wren
#

i wanted to ask something

#

i have submitted an asset of mine and have been in contact woth Epic daily

#

there ue4 editor freezes when they try to open any file from my asset pack

#

i am using Google Drive for the file sharing

#

is Drive messing up my project ?

#

if yes

#

is there a better alternative ?

ebon leaf
#

unlikely google drive is causing issues. But you could try dropbox, mega, or your own hosting

robust vector
#

Its VERY unlikely that the issue is with the file hosting

vague wren
#

ohk

#

cause everything runs perfectly on my machine

robust vector
#

What kind of project is it?

#

Models, c++, blueprints, materials?

vague wren
#

Materials

#

they are not able to open my demo scenes and other assets

robust vector
#

How are you compressing the project?

vague wren
#

using Win rar

#

.rar format

robust vector
#

The project loads fine for you once you download it back from Drive?

vague wren
#

never tried that

#

๐Ÿค”

#

it had 8k textures

#

i have replaced them to 1k now

#

on Epic recomendation

#

and might have to resubmit again with 1k textures

#

le me download and check

#

be back in an hour or so

robust vector
harsh coral
#

'bout time for a launcher

delicate dove
#

someone should make a plugin that can filter unused content in the content browser. i think many people would lovve that

modern perch
#

it's almost impossible to quantify what 'unused content' is though

delicate dove
#

anything that isnt referenced anywhere?

solemn laurel
#

was just about to say that lol. Use the reference tool, if not referenced anywhere it is unused. Would be a really nifty tool

delicate dove
#

its often something you'd do at the end of the project to get rid of bloat, and by then its stupendous tedious

#

also, 80.lv just promoted my guide for a vfx pack as a 12-series tutorial and now im getting downvotes and posts saying the "tutorials" are bad

#

O_o

solemn laurel
#

That sucks, sorry to hear it ๐Ÿ˜ฆ

modern perch
#

you might be using content that isn't directly referenced though

#

I tend to have a fair amount of content that's loaded dynamically

solemn laurel
#

It shows up in the reference viewer even if it's referenced solely in script IIRC. I could be wrong (happens a lot), but I think it's designed to take any reference to the actor/material/thing by any other thing, regardless of whether it is a dynamic or static call to it.

modern perch
#

if something is dynamically loaded it isn't referenced

#

(until it has been loaded)

#

so no, those things do not show up in the reference viewer

delicate dove
#

that would then be something for the user

#

still getting a list of "potential" unused content is better than nothing

modern perch
#

true enough

fleet garnet
#

It doesn't sound too difficult to do. I first need to learn slate for the UI (which is awful)

wooden falcon
#

that launcher looks cool BlackFang, but the pics are really dark

zealous ibex
#

๐Ÿ˜ฎ Almost had a year of selling on the UE4 marketplace!

solemn laurel
#

nice!

wooden falcon
#

good year?

wooden falcon
ebon leaf
#

Yarr. Thar be gold to be sure.

wooden falcon
#

this is for you, One-Eyed Willy

#

you know, it's hard to be nostalgic for movies like The Goonies when you realize half the cast of kids was probably molested in Hollywood

#

ok, sorry...that got dark

#

sorta like the vortaguns from hl?

#

damn, I wish I had talent and a maya license

zealous ibex
#

@wooden falcon

Necrophob30 - Today at 3:31 PM
good year?
``` Nothing like the big sellers ofcourse, but it's been a good year that far exceeded my expectations ๐Ÿ˜ƒ
#

(Well....it's almost been a year ^^)

wooden falcon
#

cool ๐Ÿ˜ƒ

#

hopefully that means more cool content coming from you?

zealous ibex
#

It's just that this is a horrible season to release - but I expect to start releasing pretty frequenty starting around February 2018 ๐Ÿ˜ƒ

#

(oh - and a lot of documentation and trailers still need to be create, oh the joys of creating MP assets)

#

I have noticed that creating good documentation (with troubleshooting steps) helps decrease the time you need to spend answering support tickers - so I'd deffo reccomend spending a good chunk of time on your docs before releasing to (new) sellers ^^

steel locust
wooden falcon
#

oh nice...two sales of my Bone Box at regular price yesterday

#

that's almost more sales than I got on the Cyber Monday

zealous ibex
#

Nice, and bummer it went so bad during the sale :(

wooden falcon
#

meh, I'll get over it ๐Ÿ˜ƒ

zealous ibex
#

I'm quite suppressed at how small the regular sales impact is here too btw

wooden falcon
#

MP is just supplementary income for me

zealous ibex
#

Nice, pretty much the same here. I'd hate to rely on it to live off of

harsh coral
#

hard to imagine you could actualy make a living from epics marketplace

#

in the long run

#

you can if you spread out to other marketplaces

#

it's easier if you do art obviously

zealous ibex
#

Yep - you're pretty much stuck to the UE4 one if you do BP/C++

harsh coral
#

well you can make a .dll and just do implementations for ue/unity if it's not a engine specific thing you're making

zealous ibex
#

True, but then that's generally a service integration as there isn't a lot one of the engines doesn't have built in + isn't already provided (for free) by the manufacturer

#

And that still requires quite a lot of work, as on one of my recent project, I think the slate alone is a few hundrerd lines.....and it isn't even finished yet! (+ it's very, very ugly)

harsh coral
#

yeah, only viable for some things and even more work

#

with art you can afford to cater for more niche audiences, if you are present in enough marketplaces to max out total sales

#

i have some plugin ideas based off my personal needs but dont see myself ever going through the trouble of selling them

#

cause it's a specific thing few people would need

delicate dove
harsh coral
#

.. code sells for a fraction of what art does, and usually takes longer to develop, test, etc.. and then you have to maintain it and support can be a bitch

delicate dove
#

that really depends on both the artist and coder though.
agreed on the support

harsh coral
#

given they are of qual skill.. an artist can make a next gen char in a week and sell it for 100$ on all the marketplaces

#

a smaller plugin would not be done front to end, including testing etc in a week

#

you'd sell it for 20$ on a single mp

delicate dove
#

arent coders able to also set something so people need to buy it per-seat though?

harsh coral
#

you can sell accessories for your char, or make a female version ...

#

there's more marketing opportunities also for art

#

split a pack in two

#

chair collection 1 , chair collection 2

#

to maximize your income

delicate dove
#

i wish i could easily move my vfx to unity, but would need to build em from the ground up

harsh coral
#

vfx is more specific form of art..

delicate dove
#

so are plugins :p

#

but I get your point

#

thing is, i personally expect to pay more for a good plugin, than for a generic piece of art that probably wont make it in the final build anyway

#

if something can speed up my workflow, its worth the money

zealous ibex
#

@delicate dove Not anymore I believe - I had someone enquire about the fact that other people on their team would have to buy the plugin because he commited to vcs to it, told him the solution with a warning to check the EULA, but from what I can see it's not per-seat

#

(Not a lawyer though)

delicate dove
#

hmm, odd. i remember Jon boasting about it. and I agreed that it made sense that there is code that should be purchased per seat

zealous ibex
#
d.  Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the License.  
#

They cannot use it for other projects, but they can for the same project using your license...again, I AM NOT A LAWYER!

#

But that disputes 1c from what I can see,

You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content
#

But then there's

For Paid Plug-ins, in addition to use by a single User, each Paid Plug-in User with respect to whom you have paid the associated fee may store the Paid Plug-in on any of the Paid Plug-in Userโ€™s computers and may use the Paid Plug-in on your behalf under the License, but the Paid Plug-in cannot be otherwise shared with others except through a permitted Distribution as described above. You are responsible for each Paid Plug-in Userโ€™s compliance with this Agreement.
``` implying that the project owner would need to buy a "seat"? All I can say is I'm glad I'm not a lawyer ^^
harsh coral
#

You may Distribute Paid Plug-ins to each of your Paid Plug-in Users

#

what would 'paid plug-in users' mean otherwise

#

kind of ambigous

zealous ibex
#

Hm, I guess that makes sense......I generally try and stay out of this stuff though ๐Ÿ˜›

#

And don't you still create a lot of meshes/images(textures) outside of ue4 and then use them to create the VFX @delicate dove? It'd still be a lot of work (probably more than it's worth), but atleast you'd be able to keep something ๐Ÿ˜‰

#

Reading the marketplace seller agreement was more than enough work for me ๐Ÿ˜›

delicate dove
#

yea, id keep the meshes & materials, but I fooking hate unity's material & particle editor

#

god awful

zealous ibex
#

True, true

harsh coral
#

hm no microtransaction system on the mp

zealous ibex
#

Ah man, we can't create a pay2createAnAwesomeGame asset?! What a bummer!

robust vector
#

Failed submission because cues and wavs not in separate folders

#

yay

delicate dove
#

"Hi everyone. We're planning on making an update on Friday, December 8, that will increase the image size limit from 1MB to 3MB for each image."

robust vector
#

Wait what?

delicate dove
#

for marketplace

robust vector
#

The limit has been 3MB for me for a while

#

Which is still too small

delicate dove
#

for hd images, it was 1mb

#

even 1kb over it was a nope for me last time

robust vector
#

Actually

#

Some of those are 7MB

delicate dove
#

hmm perhaps they recently removed the cap and just gave us an overall max for total images

#

ah yea, 20mb max

robust vector
#

Yeah, so I can have good quality images, but not very many

delicate dove
#

wonder what it means if each image is now 3mb. lose the 20mb cap then?

#

but image amount limit?

robust vector
#

No idea. I would rather it stay the way it is than go back to having a per image cap that low.

delicate dove
#

i find it more than enough personally

waxen jay
#

or they could implement external links for uploading images? f.e imgur

#

20mb limit seems like a joke, even on their own servers

leaden root
#

@zealous ibex How many copies of subsystemconfig did you sell when it was $0.50

harsh coral
#

@robust vector you could just use .jpg at max quality and have many pictures, hardly a difference to the average eye

robust vector
#

I mean, I know I could do that

#

I just don't want to lol

harsh coral
#

bad choice of lighting makes it worse then jpeg compression

robust vector
#

Yeah, but all my images have bad lighting, so I don't want to stack compression on top of that

gaunt flicker
#

I make my .pngs the maximum file size because Epic should be better

harsh coral
#

it's good on the stock but the barrel is all dark, specialy the sawed off version

gaunt flicker
#

1MB is more than enough per image

#

png compression has gotten pretty ridiculous

#

(not photoshops)

harsh coral
#

any tool to recommend ?

#

annoying when you can't email an 8k render

gaunt flicker