#fab
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I doesn't so much matter that the contractor had access to the files as him using them without a license does
As far as Epic is concerned, you distributed the content to an collaborator for fair use on the project they were contracted to work on. Any use by the collaborator outside of that is not your responsibility.
it's not viral like gpl license, if you pass the stuff to someone else it has the same license (you have to include it)
that's what i'm missing in epics license
you have to pass the terms to collaborators
If you Email marketplace-support@unrealengine.com they can get in contact with their Legal department to answer any concerns you may have about the Terms and Conditions in relation to sharing assets with Collaborators and what responsibilities you have as the owner regarding those Terms.
They will be more than happy to clarify it for you as they do take this stuff very seriously.
thnx, but i dont think you understood my intent
i know very well what the terms mean..
i'm just puzzled they dont have any +safeguard'
Fair enough, if it concerns you, email them and they will probably ammend it if they believe it is needed.
eg. if i have a open source license model and decide to pass it to someone else to rig it, i'm bound to include the license
there's no ambiguity between me and contractor anymore
he gets the asset with the same license i did, and knows what he can or cant do
it's not up to me to clarify it to him, or that he has to search for it
Its up to him to clarify to him
(it's up to him to respect the terms, but at least he was given some)
Obviously if you don't know what rights you have to something, it is your responsibility to figure that out before you use it
if epics mp license said, you have to include this license to any team member/collaborator you distribute the asset
You can't just take a bike you walked by because nobody told you that you didn't own it
this is different then physical goods, he could make renders for a poster or whatever
i dunno
The idea is the same though
Its an product
The Collaborator must ensure through their own ability that they have the right to use that content outside of the project for the owner that has purchased the asset(s)
I can agree that it is an very very grey area.
But unless you bring it up as an issue it wont be changed.
all i'm trying to get across is, if it was mandatory to include a mp license .pdf in the zip you hand out to collaborators, it would be easier and more legally binding for collaborators
I agree.
Epic seems to go by the mantra of 'fix it when it becomes an problem' ๐
wish that held true only for the MP and not the engine ๐ฆ
Yeah i meant it as an universal mantra throughout ๐
there's a ton of thing they do right though
so it's all forgiven
unlike my spelling today
sbd?
oh shiii that was a mistel talking about crypto currency
while I can understand they'd want to have popular packs on the "Featured" page, I wish they'd have a separate page just for random packs
considering the Featured page is somewhat of a positive feedback loop...some of those packs were popular because they were Featured when they came out
Wow, my 'FX and UI Functions' pack is actually featured right now. Unfortunate that sellers don't get informed about that. :/
Now I don't even know when that happened. I don't check the front page of the marketplace very often.
nice
I bet they will use stats they gather after this went into effect to justify making it based on popularity, not realizing how useless their stats will be now that they are so biased
If the pack already sold well you are going to get very diminished returns per amount of more exposure you give it
I guess if its based on monthly popularity instead of lifetime it wouldn't be so bad as they would hit their saturation point and then drop off, but if its lifetime you are just going to get generic packs that went onto the MP early stuck there for a long time.
Regardless, its time for the worst part of any MP project, taking screenshots.
Turn on game view when taking screenshots. You don't want the collision comp and arrow comp showing.
These aren't images I'm using for the product page, just looking for final feedback
I'm still building a backdrop level for the product screenshots
those are some unflattering shots...
Anything specific?
try to use a more telephoto lens
Yeah, I use lower fov from farther away when I do the final shots
positioned at head level or lower, so not to look slightly down on the chars (like the photographer is taller then them)
you could also pose them better
i would suggest maybe isolating on 1 variation
place 2 instances, one from the front one from the back.. maybe slightly at an angle
go for a photographic studio light setup
with some rim light
Not sure why I keep subconsciously taking screenshots from above characters, but now that you've pointed it out to me...
Here's one with a lower fov camera farther away.
a better angle and perspective imo
I'm looking through the anim packs I have to see if I have a better idle pose to use
good idea
maybe you can try putting different animations on these 3.. or offset their animations a bit so it's more varied
or you can try mixamo
or just do a cool in your 3d app
I thought we were making progress when I tried uploading screenshots and didn't get the 'over 1 mb' warning
Then I went to submit and got this
"TOTAL FILE SIZE OF ALL IMAGES MUST NOT EXCEED 25MB"
Always baby-steps with Epic
I still have not heard from anyone on getting my epic account country changed back to USA.
:/
Its been a week of waiting now
That sucks. Maybe they are busy with Cyber Monday stuff?
not sure ๐ฆ
but this can effect the release date of my game
because I need to get some things off the market place
What are you buying for your game?
@merry totem Make an new account?
I guess I can do that.
@leaden root I need to get some music packs and maybe some sounds
Ahhh
I need a little help
What is the payment and profit distribution scheme for the marketplace??
Anyone??
A. Please don't become inpatient this quickly :P B. Epic takes 30%, and you get paid 45 days after the end of the mon
Epic handles the distribution and this is done under the terms of the marketplace EULA
Just for the record: I cannot guarantee the correctness of the above information ^^
Could you open Google and search for marketplace faq and marketplace eula? Currently on a mobile phone ^^
Oh
(that should get you the documents you want ๐)
a bit dark for me, cant really see it well.
Making some shields to potentially release on marketplace/free. if anyone has some shields they may want such as wooden round shield, or metal kite shield etc, feel free to msg me some pics
@robust vector If it has good fps animations then yeah it would be worth-a-buy
question, is it looked down upon if a dev uses an asset that he purchased in the marketplace? if not when is too many used assets crossing the line?
It depends how you use the assets
People dont care if you use 3d models from the marketplace but if you take a template and drop it on steam, you're gonna have a problem
@ebon leaf As long as you don't literally asset flip it's mostly fine. It's not always shunned when people sees same assets in different games they might think "those developers aren't really trying hard for their work".
This mostly happens in zombie games.
I got ya ๐
Also when the assets are actually characters that are important to the game, that take really attention. But noone cares if you got that lamp or a rabbit from an asset store.
anybody have that marketplace sales list thingy around?
Marketplace
Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Description, Creator, Release Date, Updated, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other, Tags( You can edit these cells, add more tags!)
Open World Demo Collection, https:// www. ...
that?
I don't think there's a black friday sale? Only a Cyber Monday sale isn't it?
i might have mistaken something yes XD
lol
just woke up, i blame Lu-OS for booting up slowely
need to get a SSD or something XD
yea, I tried plugging an m.2 into the system but that stuff hurts af
error, slot too small
lol
insufficient ram.
the random access part works fine, the output on other hand is also random.
"one plus one is.. ooh a cat!"
that's literally one of the character artists here
hehe, i like him already XD
hello all.. i have problem to install plugin that i have bought before.. I try use Vehicles movement component plugin for my project in UE 4.17.2. in marketplace it said compatible for 4.17, but when i enable the plugin and restart, UE 4.17 said the plugin designed for 4.16., then i install UE 4.16, and it still incompatible.. what happen with this plugin?? -_-"
i wanted to ask something
@worldly kelp It looks like a common problem from the comments, you should probably contact the developer.
@fleet garnet yeah, i have contact, but still not answer..
with yesterday and today it can be that the dev. has a day or two off
How much time does Epic take to accept or deny an asset submittion?
Anyone?
A few hours according to one (an audio asset, by @flat schooner....sorry if I got the wrong person/this isn't true btw), but it's been anywhere from a month to 4 months (and counting) for me personally
@robust vector Good point you bought up here, I guess I'm glad they're doing something, but man, this really is kinda late ๐ค https://forums.unrealengine.com/unreal-engine/marketplace/1389823-black-friday-or-cyber-monday-sale?p=1391040#post1391040
Epic's marketplace incompetence knows no bounds.
We made big Black Friday sale up to 50% for all our plugins. Enjoy! :)
Universal Mobile Ads (50%): https://sellfy.com/p/V0sJ/-BF_UMA/
Extended Facebook (40%): https://sellfy.com/p/ajKF/-BF_EF/
Ultimate Mobile Kit (30%): https://sellfy.com/p/fc9C/-BF_UMK/
Google Analytics (30%): https://sellfy.com/p/oLbJ/-BF_GA/
Realtime Database (10%): https://sellfy.com/p/e9ru/-BF_RD/
Universal Mobile Ads integrates the AdMob ad mediation system for iOS & Android which lets you serve ads to games from multiple sources. Mediation helps you maximize fill rate and increase monetization by sending ad requests to multiple networks to ensure you find the best available one to serve
Extended Facebook Online Subsystem is a plugin for Unreal Engine 4 that integrates the Facebook social network for all platforms (using embedded UMG widget) and iOS & Android (using native Facebook SDK). It implements Online Subsystem so you can use available features exposed by this and/or spec
Ultimate Mobile Kit is a plugin for Unreal Engine 4 that lets you integrate the Firebase platform for iOS & Android. Firebase is a platform that helps you quickly develop high-quality experiences, grow your user base, and earn more money. Firebase is made up of complementary features that you ca
Google Analytics Provider integrates out-of-the-box Google Analytics into Unreal Engine project and is compatible with all platforms. It fully implements the Unreal Analytics Provider system so you can use all available features exposed by this, including Analytics Blueprint Library. It's useful for
Realtime Database is a plugin for UE4 that lets you integrate Realtime Database functionality of the Firebase system for all platforms. Firebase is a platform that helps you quickly develop high-quality experiences and grow your user base. You can focus on making your game and not waste time buildin
Why Epic doesn't do a Black Friday event sale?
Could've generated tons of revenue for both sides every year.
I guess they feel it is too close to cyber monday
cyber monday itself is 24 hours only.
given you should sleep, work, eat, live, etc. tons of people just miss it let alone those who don't get informed of the sale before time runs out.
If I'm not mistaken, last year the sale was extended for a week or something.
But this year is limited to 24 hours only.
Well, they aren't answering my emails about personal sales or reviewing my recent submissions atm, so not a lot of hope...
How long ago was your latest submission?
I think it was the same day Josh posted about reviews slowing down because of Cyber Monday taking priority
Maybe two days ago or so
Gotcha. With folks being out of the office for the holiday and the preparation for the sale, some of the most recent submissions will see a little bit of a delay.
I was also emailing about doing a sale in January. Of course, it would be great if the portal were updated to allow us to handle our own sales, but my understanding is at the current time, I have to try to set it up through email.
With featuring the way it is, sales are pretty much the only option for exposure, but then again, pretty much everyone else selling on the MP also feels that way
I'd imagine you'll hear about that next week, once folks are back from the holiday.
Yeah, the portal doesn't do that yet.
Are you doing some promotions on twitter and the like?
Yeah, I do the tweets. Can't say I've seen much of a difference since I started though.
Maybe it would be worse if I didn't, but I can't really gather stats from both options at the same time
Yeah, you don't want to stop just in case. - what's your username?
On Twitter its BlackFangTech
I also try to stay active here, but its mostly other sellers.
I just miss the days when people used the forums
Right - For advertising, always try to use an image. You do on your latest ones, but anything with pictures or videos is more interesting. ๐
^ or gifs
@delicate dove Know any convenient way to turn a short video into a .gif?
Thanks
anyway of telling if this will be in the marketplace sale? https://www.unrealengine.com/marketplace/mobility-mocap-pack
as it's currently on a 50% sale on the authors website
There is a list of every asset in the sale on the forums
@silver moat
Alireza - Yesterday at 10:09 PM
Why Epic doesn't do a Black Friday event sale?
Could've generated tons of revenue for both sides every year.
``` I was thinking the same, don't come from a culture where black friday (or cyber monday) is huge, so I only thought about the fact black friday existed last Monday, which was way too late for me to set up my own sale on that day ๐ค
(Just for the record: I went as crazy as a 90% discount on one of my assets for cyber monday, so yeah......I hope I don't regret this)
Ummm....using the same name twice is now a thing? https://www.unrealengine.com/marketplace/inventory-system-01
I know InventorySystem is kind of generic, but it was accepted, and noone else had one named that before me.....but apparently 01 naming is a thing on the marketplace now?
(this is my asset btw: https://www.unrealengine.com/marketplace/inventory-system)
Nothing in the FAQ/etc. about this, so I guess it may be allowed? It's annoying that now I'm having to make promotional materials (for Cyber Monday) that state the name of my asset, people may confuse it! ๐คฆ
Hm, according to the sheet there are a few occurences. Supprised they allow this, but oh well, I guess I'll have to do an asset rebrand sometimeโข ๐ค
Does anyone know where I can get some meshes of Stained Glass Windows?
Can't see anything that has stained glass out of the box I'm afraid
You may want to see if you can find a generic glass shader for barely anything, and work from that though? Also, maybe someone else knows an asset ๐
Hmmm.....yeah maybe I could work a generic glass into another meshes window frame. There's a decorative colored glass material....maybe, just maybe :p
Just not sure whether it'll allow light through
Glass generally does, so if you take an established asset, and tint it (most that I've seen support this), you may be able to get it to work ๐ Also, don't forget the Cyber Monday sale is coming up ๐ ๐
Ah! Good point - Will hold fire. Thanks
I need bodies. Lots of bodies. Anyon know a good asset or resource? They can even be static meshes
Mind elaborating on bodies a bit? Looking for something zombie-like, low-poly, realistic, or something else? ๐
Good point
human specifically, no zombies or bodies, this is for firefighters/medical personnel
Worst case scenario I could use a NPC pack and just create poses and static meshes of laying down
Ah, got it ๐
Hm, I don't think there are a lot of plain characters out there ๐ค There are a ton of great ones, but they're generally themed towards games (so they're soldiers/etc.)
exactly my experience
https://www.unrealengine.com/marketplace/personnel is really good (from what I've heard), and would probably suit the job (though I haven't used it myself, so I'm not 100% sure)...but is really, really expensive
(one of the most expensive assets on the MP ^^)
Going by the list here: https://forums.unrealengine.com/unreal-engine/marketplace/1391132-cyber-monday-list-and-sale-details it'd be 30% off during cyber monday ๐ค
I made a thread about my products going on sale Monday and some other guy started advertising on it.
That's better than you discovering there's an (unfortionately) low-rated recently released asset with exactly the same name as your asset ๐ But bummer I'd suppose ๐ฆ
Fair enough, thanks for the "reminder" to create threads/even more promotional materials btw, if I wouldn't have seen your thread on the forums thismorning I'd probably have forgotten about it as a whole ๐ค
Yeah, it looks like its up to us to do the bulk of the marketing for the sale
Yep, oh well....I'm pretty glad with my materials, it ain't that great, but I usually suck at this way more ๐
I just no good at marketing, would rather be spending the time on making new products
Same, creating the video/etc is usually the worst part of a marketplace asset for me personally lol
<_< I am not really looking forward having to record a few 100 vfx for next pack's video
then all the video editing
@robust vector your characters look awesome ๐๐ป I think theyโll sell well on the Marketplace
@prime willow Thanks. I hope you're right.
I still think they should have started advertising a week ago, but it does seem a bit more organized than last year
@delicate dove
Luos - Yoeri Vleer - Yesterday at 10:10 PM
<_< I am not really looking forward having to record a few 100 vfx for next pack's video
then all the video editing
``` Ouch ๐ฆ I start hating it at a few dozen blueprint nodes, but 100vfx?! ๐ฎ
You don't create a plugin to automate this? ๐
(get all assets in CB, create a kind of reel map, somehow make the 2 talk, and automate the screencapture ๐
Also, what's up with the featured thingy sticking on assets even though they're no longer on the front page featured section?
btw, your links on https://www.unrealengine.com/marketplace/luos-s-a-particle-a-day-volume are broken ๐
Really hope they process this character soon
I don't like having stuff just sitting and waiting
I have 5 in submission & 3 waiting to go live, this is the worst season to release in though as everyone'll spend their money on the sale(s)
Pretty nice character though ๐ฎ
Hopefully it manages to sell well when it does release
Hello.
I would like to show my project.
main project overview
https://www.youtube.com/watch?v=qUpb7Y5aIVE
dedicates servers manager
Available for purchase on: -- Sellfy (Accept Paypal): https://sellfy.com/p/Lwy9/ -- Gumroad (Accept credit cards): https://gumroad.com/l/dMQto --------------...
Available for purchase on: -- Sellfy (Accept Paypal): https://sellfy.com/p/Lwy9/ -- Gumroad (Accept credit cards): https://gumroad.com/l/dMQto --------------...
@ebon leaf looks pretty cool . What technologies are you using for the communication and the backend etc. What forms of security does the system have ?
Thanks
Thanks.
C# + php + mysql
so far there is no security system.
Clients can only get servers list. Only administrator can change something, start or shut down servers
Saw it earlier, looking pretty awesome @ebon leaf ๐
I want a handpainted forest/green type materials do you guys know i good website / pack ?
There's a few grass/dirst ones in here: https://www.unrealengine.com/marketplace/hand-painted-stylized-materials, but I haven't seen a lot of handpainted materials (only icons really) + I haven't seen any about forrest, that doesn't mean there aren't any though ๐
Less than 12 hours till the Cyber Monday sale! ๐ฎ #hype
@zealous ibex Did they invite sellers to participate?
They did for me, and I'm pretty sure most sellers here got it too, you didn't get it? ๐ฆ
Guess I didn't make the cut..
Last Cyber Monday, I sold like 150 units, but in the most recent sale, I only sold like 5. Maybe that explains why
Sadly, nothing
odd
They invited everyone.
So if you didnt get it I'd check the email settings on your account and that shrugs or maybe email them.
I'll pass it off as issues with their email system. I'll be here for the next big sale, shrug
Mine went to my spam email. Would have been months ago so depending on how your spam retains things, it might have just died of old age in there.
You had to respond to the one they sent about the holiday sale by a couple of weeks ago to participate in it, so I would do some investigation into your emails and figure out what is going on if you don't want to keep missing out.
It was 10th October I received my notification but looks like I'm not in the sale. :( Must of missed the deadline or something. Ohhh well.
Well, did you respond to it and specify what products you wanted to place on sale?
I feel like such a geezer when I try to use Twitter
hmm
So they had Black Friday sales and now Cyber Monday?
But, can the same assets be on both?
did they have Black Friday?
Well, I thought they did, I am recovering from Thanksgiving still
But I see tweets saying it
Unless I am misinterpretting @zealous ibex
his tweets and celestes
I think they're tweeting about the Cyber Monday sale tomorrow
Hmm, nah
It says BF
that's why I was just wondering, if they had both
But maybe I am misreading, brb
Yeah, I was
Hers were on Itch
Epic didn't have an official BF sale, but some people did personal sales for it
Ah, yeah okay. that makes sense
I never buy much from these sales though
Or, if i do, I never end up using them
makes sense to do it...end of the years, use up the remaining sale days
Pretty much like my Steam account...
I might grab some music/sfx if there are any goodies to be had though
@sly wyvern You got any sales going on tomorrow?
@lone mountain yes! ๐ On UE4 Marketplace up to 30% and on Sellfy up to 40%
Great! If you have any questions, feel free to ask ๐
@sly wyvern You still a few months out until full PC-support?
Is the cyber Monday sale better or the Christmas time sale?
@mental fulcrum What do you mean by 'better'?
they'll both be pretty good I think
cyber monday is only one day, though, so sellers might try bigger percentages off
No way of knowing in advance if the same item will be on sale in both , so don't wait if you see something you need/want tomorrow.
I'm hoping I can get a plugin for RSA encryption on sale
Actually, I guess the engine already has everything I need ๐ฎ
@robust vector just a general feeling of the discounts being a higher percentage
I wonder if UWorks is worth it.
I have it and haven't actually tried to use it yet. I'm waiting on the author to refactor it to work like the standard network plugins
Its not very hard to set up a basic server browser, but last time I tried you couldn't set the server name from BP and it would always use the Steam ID of the host
When you asked for the ping it always returned 9999
There are a lot of little things that are missing or not working correctly, but its not that hard to get the basic functionality
So what would be a reason to choose this plugin over the 'normal' way?
Or does this plugin just make it more convenient?
Well, hopefully its more convenient, but I haven't had time to work on my multiplayer project with it yet
https://www.unrealengine.com/marketplace/advancedsteam-plugin is also another plugin.
Hell yeah sale time
@lone mountain I was tweeting about cyber Monday ahead of time (but after BF) to warn people buying my stuff ^^
Anyway, SALE TIME!!!!!
I'm going 50% - 90% off for this Cyber Monday sale! Find out more here: https://forums.unrealengine.com/unreal-engine/marketplace/1391505-howtocompute-cyber-monday-sale-50-90-off
(additionally, the general announcement as well as a really handly little spreadsheet for finding deals can be found here: https://forums.unrealengine.com/unreal-engine/marketplace/1391132-cyber-monday-list-and-sale-details)
Can't help but hear "sale time" in Gex's voice
Download link: http://www.mediafire.com/?kjizdumdmuz Click here for better audio quality: http://www.youtube.com/watch?v=IhcfRDHJyvY&fmt=18
Whats broken about it?
The one in the forums works I think, the scrapped one hasen't been updated through
be a man... organize alphabetically and "next page" like a champ
It would be nice if the marketplace were easier to browse
54 pages of items on sale atm
the filters look great. til you look at them. how is there no sort by price... or "by % off" etc.
and still only have 1 item in my cart
I just want to sort by category
under Cyber Monday
Why is life so hard
if only they had replaced categories with non-exclusive tags
like I have been asking for for years
theres a lot of models/anims on sale.. if you have anims and dont need new models for a specific game type, it cuts down a lot. so ya category view would be nice
I have been mainly looking for some cheap tunes
maybe some materials
or PP
I've seen some art that's been pretty good
But no use for them
music is hard to buy.. its a lengthy vetting process for packs since you have to actually listen to them toknow what they sound like
But again, annoyed at all the sub 50% off sales
Doesn't make me want to impulse buy
I'll buy almost anything 80% + even if I know for sure I'll never use it
60-70 probably if I might have some use for it
50 is iffy
40 or lower, nah
well shit. I got some original half finished music thats definitely worth $10 then 80% off... wanna buy?
This has been a crappy Black Friday weekend also for me though
I couldn't find ANYTHING to buy
Nothing was shooting out at me, like wtf... Victor, you must get this great deal
Just donate to somebodies PayPal directly then
Doesn't look like Cyber Monday/Week is going to give me any incentive to buy much either
It used to be more fun buying stuff
well i havent seen anything in the real world sales that look anything different than standard sales so.
?
i was looking at getting a smart watch.. apparently black friday sales for electronics are epic at $20 off
Or commission somebody for content you want, that's an option.
That's what I am talking about
not so epic in my opinion
and yet theres still a "black friday death toll counter"
I guess we're at a point where we just all have too much tech now
Everyone has a smart phone
I actually ended up shopping on BF but didn't buy anything that was on sale
Got a nice pair of RainX wipers
etc
I was hoping some Pelican Cases would go on sale
Need a few new ones for all my VR setups
both tv's we have we got on black friday sales the year before last and the one before it. for like half price. the same tvs are still for sale today for 700 more than we paid for them thats the last 'deal' ive gotten
When it comes down to it, all that really matters is, its sale time. https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
almost grabbed your rpg weapons but ended up not
Are you making an rpg?
not this second.. but i do have a whole plan drawn up to start on one in the next couple of months.
havent fully decided on a style yet.. i like the models.. but if other weapons i end up using/making are too different in style then it doesnt match up as nicely. so its too early to pull the trigger on that
@robust vector But yeah, that's also another reason why I usually don't buy much from the MP, if I really need something, I'll just grab someone to make it for me
Exactly how I want
I just like grabbing cheap crap for prototyping
you should add those weapon packs together though for a larger slightly cheaper pack for all.
@lone mountain yea me too. which is why i almost grabbed em anyway.
I don't think people understand how impulse buying benefits them
I know I am not the only one either that would impulse buy 80%+ items
So there's 0 sales from us "impulse buyers"
But there could have been 50+ easily
better than making $0 ๐
the only time i buy things that i dont need now on sales. is when i plan on using them later. even much later.. if its on sale today.. it probably wont be when i want it
I get a lot of things as research on how it was made
otherwise i agree.. most things i buy are simply because its too "on sale" to not buy
This guy will probably get a few more sales because of his deep discount
I'm going to start doing flash sales, as soon as MP staff starts replying to emails again
the hoverbike system isnt very useful unfortunately.
Never even saw that - it looks pretty cool
but he probably will get sales
But then again, a hoverbike is quite easy to implement if you think about it, but then again, everything is quite easy to implement if you have the time & patience ๐ค
that particualr hover system is essentailly the most basic of one you can implement on your own. the models are cool and thers some builting functionality
but... after 30 sec it doesnt feel like you're hovering really
I'm getting closer to getting my advanced character movement plugin thingy wrapped up. Hoping to finish it by the end of the year.
Need to make a multiplayer project to test it all and make sure all of it replicates properly
id like to see more modular model packs. i dont ever buy systems or programming packs. ill grab a plugin if its useful for sure. but id like to see things like rigged clothing packs and hair and stuff to personalize things in game.
Clothes would only fit character models made specifically for them
well most humanoid characters are rigged for the unreal skeleton so
yeah, but that doesn't make clothes interchangeable
if the clothing is rigged to the same skeleton could you not just attach it to a players mesh and it animate it the same way?
no
I think it's the size - I mean, you can have a skinny or a fat character
because it would not match the geometry
They'll need to wear smaller/larger clothes right? So the clothes' models will need to be different for the various characters too
(not an artist though, so the above could 100% be incorrect)
you would end up compromising visual fidelity for the modularity
All your characters would need to have very similiar geomety
me either. but there are games that have tons of swappable clothing ... i would think it can be done. makes sense about the fat/skinny characters but if there was a margin that it fits
Then issues with the clothes clipping each other
True, but usually they're individually moddeled when they have tons of stuff like that as they have larger budgets
You have to 'tailor' them
But I guess some form of cloth morphing may be possible, no clue ๐ค
Yeah, or that, but that'd require procedurally generated clothes ๐ค
well then... i guess if one hero decides to make a base female and male character then release clothing packs periodically they'd corner the market here
I doubt that'd work well
That'd mean everyone'd have the same character/etc.
I mean, then you could just as well release cloathing packs for the UE4 manny....could be wrong though
true. characters can look incredibly different without changing their heigh or width dimensions though so
Yep, that's where it get's hard - you'd have to make everything procedural in order to achieve that
Not found any other deals @lone mountain? ๐ฆ
Huh - odd
Meh
Pretty nice discount it's got going there though
And wow - epic didn't crop my featured thumbnail for once ๐
Yeah, I was actually wanting some new plugins, music/sfx, maybe some cheap art for prototyping
Already had the other "Simple" series
but those two
so, finished off the series now
I am the only one who struggle using the marketplace (on a navigator) ? How can I search for assets which are on sales containing the word <xyz> ?
Super disappointed at all those plugins that are NOT on sale
Or are under 50%
Where is the love for impulse buyers?
When I click on the button On Sale, and then search for something, it removes the filter On Sale...
Ain't nobody got time to parse the 50+ pages of sales lol
I went crazy on SubsystemConfigurator myself ๐ I originally wanted to sell it for $1/$2 (but the min. is $5), so it wasn't that painful to put it at 90% off ๐ค
@zealous ibex i actually had it in my cart and removed it last minute lol
And I agree with you vic, art & sound is so useful for prototyping, and generally (especially music) really cheap during the sales
it looks nice. but decided id probably never edit there. and thought in the future if something changed like a parameter name and you werent around then. meh so
Yeah ๐ฆ
Or, they didn't care
Fair enough I'd suppose, I do plan on supporting it until UE5 releases and noone uses UE4 though ๐ค. But I hope you could snatch some other great deals ๐
There's a reason I think
I have no reason to buy this, but I am thinking about buying it anyway:
The sale participation deadline had already passed before that was even released, and you couldn't sign up later (main reason I haven't released any of my 4 or so plugins recently), so he couldn't really put it on sale for this event ๐ค
(the deadline was over a month ago if I'm not mistaken)
Maybe closer to 6 weeks
Wtf does it matter
Fair enough, I think it's 5
Deadline for the holiday sale was 2 weeks ago
20th of the last month or something
It should have been a week before the sale
ยฏ_(ใ)_/ยฏ
Someone enlightment me please
Why does it have to be a whole month before the sale?
I kinda agree seeing they didn't really promote it till like Friday
Like what does Epic have to prep a month for with the number of sales/what is on sale?
Epic only hires 3 toed sloths because of affirmative action
Yikes, 7 emails in that email chain because I was out of the country back then ๐ค
Epic is also headquartered in Zootopia
The deadline was the 20th of October (pretty sure that isn't classified)
Anyway, I think that's why he didn't participate, not 100% sure though
And I do get why they may want it a month or so before hand as it's like over 1.3k assets, and their deadline for just a personal sale is 2 weeks in advance, so 1 week wouldn't really be fair ยฏ_(ใ)_/ยฏ
hmm
I don't get it still
Why isn't it just one click
Sale, not on sale
simple bool
wtf
and a text box
to input sale %
if the system was in place for the seller to specify the discount. i dont see why epic would need to do anything other than discount it for the duration that the seller set
ยฏ_(ใ)_/ยฏ
Actaully
I mean, if there wasn't this legal side involved, I'd have started my own store by now ๐
the issue is...
Epic is doing this
When it should have been up to the seller to enable the sale or not
Thats stupid we can't even filter by category the sales
And the %
Then Epic wouldn't have to worry about verfiying shit
or enabling the sale/% for each asset
Atleast they switched the update system to in-portal now ๐
Yeah, progress...but still
Who knows, maybe it'll be added sometimeโข
Just like email notifications for comments (my biggest point I hate about the MP right now)
(seeing as I'll have literally a dozen assets online soon, it'd be a pain to check them all for new comments each day)
hey just a question, are there packs of sound files on the marketplace for sale. If so what file format do they come?
Ue4 audio file format I'd assume, they've been imported into the engine. Not 100% sure though
they'd be uassets, but could be theoretically exported back out
these big mp sales exclude the month after release before you can set it on sale rule, its mentioned in the email even
There was a deadline, and I enquired about releasing an asset less than a week after the deadline, I got the nope response back ยฏ_(ใ)_/ยฏ
(Well....I got the as long as it releases before the deadline response back if I'm not mistaken - not logged into email)
O_o
Oh sh** I missed the deadline for the next sale (not saying which one, just saying "next"), I totally forgot ๐ญ
๐ฆ Bummer man
If said sale is more than 2 weeks away you can still do a personal sale and promote that, it just won't be listed in the sale even category thingy if I'm not mistaken. Anyway, bummer ๐
All our plugins on sale during Cyber Monday!
Unreal Marketplace: https://www.unrealengine.com/marketplace/profile/gameDNA
Sellfy: https://sellfy.com/gamedna
Nice @sly wyvern ๐ Will deffo take a look at that analytics provider thingy ๐
it is my own fault really, I better remember to register next time ๐
๐ฆ I keep almost forgetting sales too, heck, I'm planning on doing a sale of my own soonโข, and was almost too late telling Epic (even though I thought about this forever ago).
I'm always almost missing them, but this one I missed for good
I guess you'll pay more attention in the future though, right?
The annoying thing about these event sales is that sales around the time of the sale are usually descimated ๐ค
I better remember next time lol
and yep, sales are always awful at the time of the sale
It is quite funny that even if I'd sell a hundrerd copies of one of my pluigns, I'd still only net $35 - tax ๐ค Oh well, I was planning on releasing it for way less anyway, it's just the marketplace system didn't agree with me, and put a lower limit of $5 on (which makes sense I guess)
O.O
You should make a big plugin and sell it for more (not me typo ), it is good to have a few big one to generate income
Yep, I don't ever have those ideas though
(I am working on a plugin that's been in development for over a month now, so maybe this one will be somewhere inbetween)
I'm out of ideas too, have one more and that's it
I have a few ideas (tip: start a trello board, and just throw every single idea you have, however stupid it may sound/be on there.....it'll give you something later), but they're mostly small plugins
Anyway, gotta go, hope the sale'll get you a decent # of sales @fleet garnet ๐
too lazy to keep a nice trello board organized
Bye! I hope sales go well for you too ๐
54 pages... wau ๐
and I can't filter on sales + category? what is this madnes?
it's marketplace doesn't change marketplace for years madness
Oh boy, just with this feature that should totally be implemented already, I can feel all the sadness that sellers have to embrace ๐
How about no notifications when someone posts on our assets? :p
I am no webdev geek, but I've made sites before and that is not a hard feature.
@zealous ibex
Damnit, pressed enter accidentally
Anyway, was gonna ask
What exactly does your https://www.unrealengine.com/marketplace/subsystemconfigurators thing do?
Does it happen to also deal with multiplayer connections through Steam?
(having one person host their game and letting other people join him)
How's Cyber Monday treating everyone so far?
like cyber
@real dust Can't type an elaborate reply right now but it handles the configuration required for steam, but doesn't provide any runtime Functionality, will improve this message in an hour or so ^^
Alrighy x3
I there anyone I can contact for issues processing marketplace payments?
I performed 5 transactions in a row (cause I use the cart as a wishlist) and the system seems to have blacklisted my account from processing further purchases.
I tried 4 different methods and they all fail (while they keep working on Steam, GOG and other sites).
sounds like a security measure
it will probably start working again after a cool-off period
@sleek crypt Try contacting marketplace-support@unrealengine.com. I'm pretty sure that's who buyers need to contact for assistance too...sec
Oy folks! It's Cyber Monday sale time, as you well know by now. So allow me to pimp my own stuff for a second:
ok, done. Carry on!
Oooh, nice discount you got going there @tall helm ๐ฎ
Hm, somehow the ue4 website thinks I'm japanese ๐ค
Anyone know where the localization settings are on the ue4 website?
I don't know a word of Japanese, so really can't use the site nor the marketplace (other than the publishing platform which is in English still) ๐ค
wtf
they know about the bug, will hopefully be fixed today
Ah, so it isn't just me? Awesome!
(well....not awesome, but I'm glad it's not just me ๐ )
@real dust To elaborate a bit, essentially what SubsystemConfigurator does is bring the stuff for configuring steam into inside of the ue4 editor using a settings category/item. It allows you to set up steam, just like you could with a configuration file.....just makes it about a billion times more easy ๐ As for people joining eachother, I'm not sure if it's built into steam. SubsystemConfigurator is an editor plugin that sets the configuration up for you, but doesn't provide anything that get's called at runtime, as that isn't it's objective if that makes sense
(+ if I'd be doing runtime stuff in a paid plugin, I'd probably need to charge 10+ times what I do right now at the full price to make it fair on the other sellers, so yeah, sorry if you was hoping for runtime stuff I'd suppose)
welp, time to see where my stuff is buried in the sale
I believe it's sorted by discount or something, not quite sure
Seeing as some of them are 50% off it's probably in the first 5-10 pages (or maybe even before that) I think, not sure
I had 2 on the first page when I last checked, but that's probably because I'm offering insane discounts (like one @ 90% off, and another one at 50% off)
cool, grats!
I do hope yours are easy to find though ๐
seems to be random to me?
Also, epic put together a spreadsheet this year, and a lot of people seem to be going through the list from the first page to the last page, so they'll most likely find it ๐
They changed it now?
it might be how you have your filter set up
the default doesn't appear to be by discount
First page goes 90, then 80, then 70 for me
hmm, now that I look it does appear to be sorted by discount
But it may not fully be orted, I mean, I could have sworn that there where more at 90% off when I looked at the sheet
It may be a mix of sorted and hand-picked? Or by sign up date and then sorted? No clue if you ask me
The latter would actually make sense if you'd think about it
it looked totally random when I looked this morning, but now it appears to be sorted by discount that I can see
I saw a 60% amongst 50%'s
hmm, one on 19, one on 20...still looking for the other two
๐ฆ Bummer man, I'd try some twitter/forum marketing if I where you, that way you may get a few people seeing your discounts ๐
sigh, all in the middle
Bummer ๐ฆ
eh, it's ok..same everytime ๐
I usually get bad luck too, and it sucks so much ๐ฆ
Especially seeing that marketplace search tools......well, leaves something to be desired
it is funny that my cow skull is on the first page...just not my pack ๐
sold the high polys to Warren a while back...hope he does well this sale
wow, he's got most of his packs on the first page
Guess it's because he has the 80% off? It does seem a bit unfair though - I'm not complaining as I have 2 of my assets on the front page, however, it's unfair for others, as that means that I, as a single seller, take up 2 slots.....instead of it being a bit more fair
I mean, don't get me wrong - I love the fact that I have 2/3 assets on the first page, but still, I feel sorry for people like you who just got burried in the masses ๐ฆ
@heady moth
its yours i suppose ?
very lovely pack, will definitely test that
yes it's ours :)
The order really should have been random
If you aren't on the first few pages, you might as well not be in the sale given how bad the marketplace is when it comes to browsing and searching
it should be random yea, but with a sort option on %
well, it's not all that bad BlackFang...I've been buried in the middle on every single sale, and my numbers are still a lot better than they normally would be
sucks that we STILL dont' have realtime sales numbers
all so they could hide refunds ๐
Why would they want to hide refunds
to keep our mouth shut from complaning
cause people complain
we got ripped of realtime sales a bit over a year ago
ever since then we only have a daily update
beause "servers couldn't handle the load"
good to see my 30% goes into servers!
"Servers can't handle simple integer increment and decrement"
Sounds like complete bullshit
Every day I want to try my hand and becoming a seller, and every day y'all give me more reasons not to ๐
Even so, querying isn't that heavy
Shouldn't be any different than refreshing the report with daily numbers
it's not
but this way why would we check during the day?
I know at what time it refreshes
I still spam the button about 50 times a day :p
I do too
but it's still utter nonsense that our 30% doesn't provide enough money for a simple server upgrade...
I recently asked if we cna get it back
the "server load" thing was bull
Considering I have never been contacted about refunds even when I have caught them on reports, its all very suspicious
Didn't the CEO complain about companies like apple, steam, google and such taking 30%? ๐ค
Yes
"We have no info to share on that right now"
Yes
Then he had some embarrassingly bad rationalizations about why his company is special
was their response
Do you have any pics? I'd love to know.
pics of conversations? Not going to screenshot conversations :p
No no
Of Tim's rationalization as to why they charge 30%
and other companies can't
oh it's up on twitter
This is gonna take a while.. ๐ค brb.. haha
yeah probably :p
His name is Tim Sweenie, right?
2 of my less sell assets is on frontpage-.-
Sweeney @wicked pebble
ty Michal
@heady moth will definitely leave a review on the camera kit after I try it
do reviews affect visibility on marketplace ?
Not at all
Oh my god he posts so much.
Ye I should learn from him ๐
How much of a boost in sales did the Cyber Monday sale give you guys last year, percent-wise? Did it double your sales for that month?
was the cyber sale announced publicly by epic in advance ? i don't think i saw any mention...
Yeah, they really dropped the ball when it comes to advertising
They've tweeted about it, that I do know.
Nobody uses the forums anymore
They put out a couple of tweets last night and this morning
Amanda's typing. Quick, everyone look busy =p
We hold off on announcing the sale too early so that folks don't just sit and wait to make purchases during the sale. If someone would buy it from you full price, that's way better.
Haha
Cyber Monday sales have always been "oh shit that's on sale? take my goddamn money" events everywhere online anyway
Well, Its only for a day, so the customers would need to be ready in advance if they wanted to sit down and scroll through 54 pages of uncategorized sale content
Of course, this is the only page they really need to look at. https://www.unrealengine.com/marketplace/profile/Black Fang Technologies ๐
"We hold off on announcing the sale too early so that folks don't just sit and wait to make purchases during the sale".
People already know there's going to be a sale. If you don't tell them the items that are going to be on sale you don't think they're going to wait to see what the items are? You really think someone's going to say OG I'll just pay full price for this now because I don't know if it'll be on sale tomorrow? .....
^ people assume there's going to by a Black Friday / Cyber Monday sale
Yeah, sales really dropped of last few weeks and none at all for the last few days
Color Me surprised
The lack of categories (in cyber monday) and also wistlist/favourite (in the marketplace) makes it very annoying.
i just have a bookmark folder for wishlists in general
but yes, the marketplace UX is 10 years behind the norm
i was trying to be polite ๐
sales suck after the sale though
Look how bad it is with me being rude and imagine how much lazier Epic would get if I were polite ๐
you have a point here
Had the same cutoff over the last week here @robust vector. Started about a week ago and only had a single sale, which is abnormal for me, hinting people are already thinking theres a sale
People assume Black Friday or Cyber Monday. Whoever at Epic thought they could use ninja stealth tactics to increase sale revenue doesn't really know what he/she is doing.
as someone pointed out, people were kinda expecting a black friday/cyber monday sale.. it's grown to be an international thing
(as well as a small drop this month in general, but id call that t normal ups and downs)
Promotion of the sale should have started a week in advance
Still not huge here, like I forgot about black Friday, but I agree, it's gaining world wide
Yep, would have resulted in the same falloff but gotten more people to buy on sale day
(as then you'd probably get more non-regular customers)
Not having real time stats is awful
more people buying on sale day means less people buying the rest of the year ... i wish there was a big study if and how effective these sales really are
The big question is if the sale brings in enough people that wouldn't have bought at full price to make up for the discount.
that's what i'm wondering
There are people that would have bought at full price if there wasn't a sale, and people that would not have bought without the sale.
I have no idea how to accurately measure this
i mean i spend my budget sale or no sale.. it just means i get maybe 3-4 things instead of 2 at the end of the month/year
to epic it's kinda all the same, but there's more sellers sharing my money.. more earners but less profit
seriously the website is more efficient for shopping than the launcher.
indeed
so i'm assuming those sales must target the kind of people that would otherwise not spend any money
or, the kind of people that would spend more then their budget was
because of the huge 'savings'
its rare that a lot of people/groups/studios would have a real NEED for specific assets at the same time. so the majority will buy an asset, sale or not if/when they NEED it... not likely if they just like it. im one of those., however I'm also one of those that sees a great deal and just buys it because its a good sale and even if i dont have plans but just thought "maybe one day I'd use it" id spend the money in a sale (and have waaaaay more times than not sale items) just to grab it then and there
Can someone explain me what is the difference between Ramaยดs plugin and this plugin https://www.unrealengine.com/marketplace/instance-tool?
got a link to rama's?
was gonna look at it but not gonna keep searching around for it
I think the sales get less of the people who "need" an asset, and more of the people who like to buy things on sale ๐
it's a psychological thing
most of the packs I buy are just so I can look at the assets
Mine are the same, I'd look at them just to understand how they work for the most part.
@wooden falcon Yep, I guess that's true
I guess these sales are probably best for prototyping assets and plugins that could be ueful, all in all, mostly impulse buys which is why high discount percentages probably score well, if that makes sense, it delivers a greater impulse to buy said asset now. But yeah, it being mainly psychological would make sense
so praying on the weak and exploiting peoples irrational decision making on psychological level
Isn't that what marketing is all about? Not even kidding ๐
Anyway, I wasn't thinking of that when I chose for my discounts - I just wanted to go big on this sale, don't ask me why though ๐ค
i know 99% of you are in it because it's just an established thing to do.. but if you think about it philosoficaly it's kind of insulting to customers
True, and the result in sales lost is pretty huge too as (nearly) everyone's spent their budget in the sale
That's the main reason for me personally to go for high discounts - at least you'll get some exposure/sales, as the follwoing month(s) will be horrible compared to what I'd call regular
(pretty much - I'd rather skip this mass thing and throw the odd smaller sale myself if I got the choice, but you don't really have a choice if you don't want a HUGE dip in revenue this almost quarter)
well, if you single out a couple of things and put them on sale then yeah you can greatly increase exposure
and boost sales
but if everything is on sale it's kinda of the same
ยฏ_(ใ)_/ยฏ
I believe epic does have a few sales where they hand pick and invite sellers
I generally tend to not even realize those sales are a thing though, and haven't ever been invited
(I wonder if that'd change when I have a (literally) dozen plugins online ๐ค )
Anyway, it appears the japanese marketplace issue has been fixed for me!
or it randomly picked english ๐
Ooooh, I just found one of my assets on page 47 ๐ฎ
(couldn't find it on my last round)
@zealous ibex when i went through the sale last night there was only 40 pages for me... guess i'll never know what I didnt see
There are 54 total now if I'm not mistaken
Protip: there's only 14 pages if you view it this way ๐ https://www.unrealengine.com/marketplace/event-sale?offset=0&max=100
That's cheating!
Heh
XD
hmm.. much less intimidating ๐
Everyone's waking up
And finding out what we already knew when the sale started
๐ญ
O.o
Yeah, I should have waited with the big promotion till it was afternoon in the US ๐ค
man people have no shame... there's a game on steam with a screenshot used on the marketplace as the assets promo shot
No way?!
Tries to find it on steam, but fails as 1000 new assets have been released since that one got released
Jim Sterling just covered a game that is literally my template with a LESS well made demo level in it ๐
Anyway, I'm pretty sure that's not allowed as the seller should be the owner, or atleast have some form of a license that allows him to use it for said purpose and to give it to epic, but who knows? ๐ (not sure aobut any of the previous text)
lol, RIP
basically he messed up the template real bad and what other stuff he got... it's ... not worth linking even that's how bad it is
I'm so glad I leave things in my template deliberately stupid sometimes with the intent to trip up devs ๐ it even has my "bandage fern" in it XD (a fern that you get bandages from when you harvest it lulz)
*trip up dodgy devs
idk, i think every template author should submit their template to steam before selling it online
haha I did consider that
to kind of guard against that
but I didn't want to deal with the public backlash I'd get over it haha
lol, so did I - frankly, the only template I ever created/put up (has now been pulled as the community didn't appear to value it's extra features over the free alternatives), only became a template because I couldn't really turn it into a steam game due to lack of inspiration ๐ค
you don't need inspiration for a steam game
in fact you'll probably do worse if you DO have it ๐
You do if you want to see that steam direct fee back ๐
"only became a template because I couldn't really turn it into a steam game due to lack of inspiration"
you couldn't turn it into a steam game because you had standards...
- I didn't have any art budget at the time (still don't really), so I doubt mixamo/ue4 manny would go down well ๐
lol
lol, I love that comment ๐
who needs an art budget XD
Everyone who sucks at creating it him or herself
pop it up anyways... #5 price tag. 20 people will buy it just to leave bad reviews, minimum, so you'll get your money back ๐ anything beyond that is just gravy XD
fwiw - I'm being stupid ๐ please don't do that people. There are enough peopel already doing that shit
Lean into Jim. Make a sequel that is even worse, with less effort, and publicaly deface Jim in it - more money XD
I'd kill my name if I where to do that though
I guess it'd look good on my CV:
- Experience releasing multiple Steam games
Just do it under a fake random name. Maybe Michael Allar or something completely random like that XD
yeah, Jim has a big following of passionate people ... and there's no such thing as bad publicity they say..
Nah, I think I'll choose for apoisonedgift, sounds like a great name for publishing on steam 
lol ๐
would be kind of ironic
Nah, I'm trying to learn how to build games again, but the marketplace is so much better of a place than steam to release on/create for if you ask me ๐
(not saying the marketplace is without it's downsides though)
I wonder, if you update a steam depot, will it take up to 3+ weeks to process? ๐ค
Also, ```
$5 price tag. 20 people will buy it just to leave bad reviews
(I'll shut up now though - I'm drifting way, way, way too off-topic)
you know what I mean though ๐
Nah, sorry, can't parse what you said ๐
125million users on steam... don't need much of a fraction of a percent to get on board XD
The parser output said ERR_LOGIC_NOT_FOUND
Frankly now I actually want to try just for laughs, but I really shouldn't ๐
(slightly more on-topic): I wonder if there'll be a spike in ue4 games that are essentially just marketplace assets put together in a day on steam after this Cyber Monday sale ๐ค
There was last year so I don't see why there wouldn't be this year lol
steam is easier than ever to get on since they got rid of greenlight lol
There actually was? ๐ฎ
well, I noticed it ๐ so I assume so
Yeah - that sucks, it almost makes it not worth releasing on I'd supose as you'll get burries anyway
discoverability on steam is the biggest challenge with a game launch atm (once you overcome the technical hurdles obviously)
direct was a nightmare decision lol
btu shrugs
*but
i think the timing is right now... for an experiment.. every art medium has had one of those blank canvas, white photo, silent track kind of release
Yay!
i need to release a game on steam and call it NEW PROJECT ... just a blank game with description that it's just a blank game and people SHOULD NOT BUY IT
then see how it goes ๐
@harsh coral we are right in the middle of gaming's post-modernist movement so that would, to be honest, be completely in theme with recent trends lol
And will reply in 10 to 15 business days
@vague wren congratulations ๐
Thnx
ikr... i feel like this could be the game for me... when i finally prove my worth as a gamedev ๐
Congrats @vague wren ๐
if people claim you are unscrupulous, you just have to state "I'm not a dev. I'm an artist. You just don't understand it"
Bam
Keep in mind those 10-15 days may quite well turn into double that....but that's another matter
@zealous ibex I think it's prettygood atm? I know two friends that got through the entire process in under a week from submission to ready-for-release
(they where having some issues when the new system released, which is one of the last times I used the submission process - been working on it for quite a while now)
Nice ๐ฎ
I have one sitting at probably around 5mo now
oh they aren't plugin authors
Where they art/BP? If so, that may be different
BP yah
Yeah, plugins take longer ๐ค
Gotta make sure there's no viruses in dem there code lines ๐
The BP process is pretty fast/streamlined now I get the feeling
What kind of a plugin is it?
Yep, though I'm waiting for 6mo of waiting before chasing one of hte other ones up
Every single character must be checked, rechecked, and triple checked by the queen to ensure safety ๐
I really shouldn't announce it in case it takes longer (accounting for having to wait atleast a month after this sale before releasing if I wanna like like any sales)
(Idea stealing is a thing on the MP unfortionately ๐ค)
Yep
But sufficed to say I think quite a few games that are in alpha/beta/release stages would probably be interested
Lootboxes with garunteed customer fleecing plugin
(I also like this thing I'm doing right now - collaborting with a few people to see which issues they're having/what they're doing, that way I can create what people actually need ๐. Great tip: Get your (developer/UE4/heck, even unity) friends onboard to see what they want ๐ )
A: No, the Marketplace does not currently accept free content.
says the marketplace faq, but there are free plugins in marketplace... why?
May have recently been changed?
Consistency is not something we care about in these parts @pearl ocean ๐
I guess I can just try to upload my free stuff and see if they are okay with it ๐ค
Just call it the Early Access version... People love paying for things they could usually get for free if it's early access ๐
I'm gonna stop now ๐ before I get in trouble lol
@pearl ocean Maybe you're looking at some old FAQ?
Hey guys ๐
New one says "Free content submissions are limited to Plugins or at the request of Epic Games."
My cart is filling...anything else I cant miss out on during today's sale? ๐
indeed, I was reading some old outdated text, thx ๐
Can someone explain me what is the difference between Ramaยดs plugin https://wiki.unrealengine.com/Rama's_Vertex_Snap_Editor_Plugin and this plugin https://www.unrealengine.com/marketplace/instance-tool?
@sullen lion
rama's is an editor extension that allows you to bulk convert, the other is a tool that lets you manipulate the already instanced mesh's instances transforms
@sullen lion Thanks mate , so i think that this tool is a Must for Designer level , dont think so?
you can use both probably
the instance tool only lets you use the editor to update the transforms where normally you wouldn't
the vertex snap one changes the editor tools, so both may work together.
could easily conflict though
with the sales portal not updating till midnight, it makes the sale feel like a loot box to me :/
most likely a disappointing one
Should you be getting ready to give product support or putting on lipstick and heading to the street corner? Who knows?!
lol
why not both?
I can't see the % off this one, since I own it, but can attest that it's top notch: https://www.unrealengine.com/marketplace/rome-fantasy-pack-i
bought it at full price and don't regret it (so much to learn)
20 or 30%
^ 30% off
didnt show me the percentage so did some crappy headmath
Looks pretty awesome though, not actively working on any games I wanna publish though ๐ค
he does some awesome work with blueprints, to make configurable prefabs of his buildings
how much is this guy making that he doesn't put this on sale? https://www.unrealengine.com/marketplace/little-yellow-duck
he now probably has 90% of all them bitcoins
I wonder how well that fidget spinner pack did
lol
On page 47 and already racked up $95 in my cart. Hm
wow, that's been awhile
Yeah
Never needed to use it
I just bought this pack Wednesday. https://chamferzone.com/3d-shop/
That was an ouch. lol
nice looking
Indeed
thats some very crisp weapon pack dang
no need for it personally, but if Id ever need weapons
If all goes well with my project maybe you can see what they look like in game in the future.
Are there any things on the marketplace that you guys would recommend?
I started back at page one to look again.
need some bones? ๐
opens trenchcoat
pls
lol
gotta have something to shoot at with those new guns ๐
haha
I'm thinking about getting your materials.
I can already hear the rest of my team screaming at me.
cool...I'll be adding stuff to them soon
gotta revisit the first one and redo some stuff I cringe at now
wait, wrong channel luos
lol
banhammers himself
I'm trying to buy stuff that I can get rather cheap so I don't have to get a team member to work on it and take a day etc.
best use for the marketplace
I have no use for https://www.unrealengine.com/marketplace/impromptu-fire-propagation, but I'd like to get it. lol
for me that would be audio and characters/animations ..
but nothing suitable for me in the char department
I think this is really cool also. https://www.unrealengine.com/marketplace/river-water-tool-with-flow-buoyancy
checks bank account before clicking purchase
anyone tried/owns more then one footstep sfx pack ? .. can't really decide
Nope
@hallow wagon It's got its issues
What does?
It doesn't use worldspace tiling, so if you have the spline points unevenly spaced, it'll stretch or squish in one of two segments
Can I not use account balance and CC at the same time?
Can't you? THat's retarded
But on whether you should get that shader, I don't know, you have to make that call yourself, but I was unpleasantly surprised by some issues, and it doesn't work as nicely as I hoped
But then, that's how I feel about more or less every single marketplace pack I've gotten that wasn't just art I could preview up-front
You can use CC and credits.
I just had to add CC first before checking out.
Not bad, $111 and I'm paying $81 out of pocket.
exhales
Hope you'll enjoy your purchases ๐
If only the marketplace took Amazon Fun Bucks
lol
I've got about 200 of those saved up from paying everything with my Amazon card
You looking for tiling stuff?
I can't begin to describe how useful a Filter Forge license is.
I'm not that impressed with filter forge BlackFang...then again, I have version 5, not the latest
Substance Designer is a lot better (imo)
They aren't really for the same thing
Ouch that hurt.
I use Filter Forge for making 'special' textures for specific effects and for making tiling materials to feed into DDO
i used ff way back, it was a good tool to make textures with all the extra maps the 'proper way'.. still use some textures today
(by proper i mean not making normal maps etc from a photo source)
@wooden falcon Is this the one you're going to update? https://www.unrealengine.com/marketplace/necro-s-utility-material-pack
I'll be adding to both of them, but that's the one I need to revisit
ok
was my first pack, so I wasn't terribly bright with using materials/instances properly
oh, there will be bones ๐
eventually
Well you got my money so...
@wooden falcon You make your bones from scans?