#fab

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robust vector
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I got 4 just in the submission queue

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Advanced movement plugin work going on when I have time to work on it. Someday I'll have it ready to submit

tame wasp
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anyone have exp selling 2D assets? Curious how they sell as I'm an illustrator

zealous ibex
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Pretty sure I'm sitting 4 or so in submission, 4 approved and 3 live right now. I'm almost done with my 12th asset though ๐Ÿค”

vague wren
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Damn man

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Can I use the open world demo assets for a landscape pack I am making?

zealous ibex
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I believe you're allowed to use epic sample content as long as you state you're using epic sample content, not 100% sure though, and please, DO NOT QUOTE ME ON THIS!

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Your best bet may be to create a forum post/send an email to get a definitve answer from epic ๐Ÿค”

ebon leaf
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Basically you can use them a) as long as you state it and b) as long as they aren't a selling point of your pack . They have to be ONLY for demonstration of your pack

zealous ibex
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^ Yeah, that's what I think too, but always check with the official source ๐Ÿ˜‰ I mean, we can say whatever we like, but we aren't epic, so we don't actually decide on what is and isn't permitted use ^^

ebon leaf
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I'd say this is good enough to official ๐Ÿ˜› but yeah they get final say

zealous ibex
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Remember....discord isn't an official channel of epic communication ๐Ÿ˜‰ But yeah, that's pretty reliable

ebon leaf
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yah I know lol

zealous ibex
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(I believe forum & email are the only official ones, not completely sure)

ebon leaf
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There is a thread, somewhere, that has that same discussion in it. But god knows where that is, especially since the forum reskin made everythjing so laborious to find lol

zealous ibex
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Yeah ๐Ÿ˜

pale ingot
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Usually mailing lists and forum is used as official, because of tracability and archive

zealous ibex
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The forums suck nowadays in my opinion

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Agreed, they're platforms owned by epic, and this discord isn't owned by them, so for all they know someone could be pulling an elaborate scam where he/she obtains the epic role on an account with the same name/etc. and uses that to fraud stuff (<shrugs>)

pale ingot
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Also I don't know how discord is on logging conversations and how searchable these logs are. Mailman/mailing list archives are searchable, same with forum

zealous ibex
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Yep

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Though searchability under the new forum is questionable ๐Ÿ˜‰

pale ingot
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You would want an official channel to be indexable in search engines and verifiable on when information have been given, and by whom

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I know many project uses IRC, Skype chats, etc. But thats only for on the fly conversation. Often users are referred to forum or mailing lists for official question/answer

zealous ibex
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Yep

pale ingot
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often, when a forum is hard to search, the hive memory of a chat like here can point people in the right direction

zealous ibex
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True, but in unreal's case the searchability has (in my opinion) gotten worse with the recent update ยฏ_(ใƒ„)_/ยฏ

pale ingot
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(must admit I havn't used the forum, just starting to seriously look at UE4)

zealous ibex
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Don't blame 'ya, anyway, welcome to the club I'd suppose ๐Ÿ˜ƒ Hope you'll enjoy seriously using UE4 ๐Ÿ˜ƒ

pale ingot
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It is something I have been thinking off for ages, tried my idea in Java and Obj-C, but don't have the skills to build an engine from scratch, hope UE4 can give me proper tools, just need to figure out head-n-tail of c++

zealous ibex
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Cool, don't think c++ is required though, I personally love using it, but blueprints can get you a long way, especially in prototyping. Anyway, I hope you'll be able to create your game, and learn c++ should you need to ๐Ÿ˜ƒ

zealous ibex
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(also, if you have Java down, you should be able to quite easily understand the OOP/etc. behind c++ ๐Ÿ˜ƒ )

pale ingot
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Think I will need at least some c++, because I need to incorporate stuff I know for sure is not part of the existing libs, but if blueprints can give me shortcuts than even better

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I have a little more than basic java and obj-c and have done minor object oriented python, so I know some of the basics

zealous ibex
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(my last message about this topic, as I feel we're drifiting quite off topic, which is 100% my bad....) if you are prepared to shell out a few bucks (I believe it's $10 or so on sale right now), I could deffo reccomend: https://www.udemy.com/unrealcourse/. It's friendly to people who have never programmed before, but (with some parts played at 2x) I quite liked the first part I watched (the first few sections, after that I just went out and learnt stuff by doing ^^ Still, it's a great basis in my opinion, even for people who have programmed (in non-unreal/c++ languages) before ๐Ÿ˜ƒ )

delicate dove
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^is always on sale, they even hire spambots to spam twitter and ue4-related facebook groups with their crap

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when they approach an artist they promise them big mountains of cash, which in the end is full blown bs, especially since its always on discount (which they dont mention when approaching you)

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so while that course is allright, udemy are big bleeping bleeps

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especially the fooking timer thats always 1-2 days "untill end of sale"

zealous ibex
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Yeah ๐Ÿ˜ It is a pretty solid course if you're starting with c++/unreal and want something gamedev related though ๐Ÿ˜ƒ

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Yeah ๐Ÿ˜› Udemy is pretty fudged

delicate dove
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true

zealous ibex
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Anyway, I will shut up before I go way too off-topic ^^

delicate dove
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one last thing on the subject
someone should let that timer run out and record it, then refresh their page.
<_< cant believe nobody has done that yet

robust vector
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@tame wasp I have a few icon packs for sale, and they have gotten sales. Not sure about sprites as most users will be making 3d games.

hardy wraith
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Hello guys, is there any way to report bad marketplace item? Just bought a landscape and it's a mess with normal maps on landscape material, renders with checkers with normals on, and without normals perfectly fine

robust vector
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@hardy wraith What product is it?

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Generally Epic doesn't care too much about quality, they only remove packs for legal reasons. You can refund the pack though.

zealous ibex
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The best thing to do in my opinion is to contact the seller first

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If Noone tells you what you're doing wrong then how are you supposed to improve your assets?

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Epic should contact you about refunds but the only time I've heard anything related to a refund was about an accidental purchase (because they aren't actually allowed as a reason and require the seller's agreement

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Just my 2 cents though, and sorry to hear you had a bad experience :(

vapid hollow
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Hello, are you guys experiencing responses delay from epic support ? i have one pending update of my marketplace plugin since 4.16 and still no signs of them

zealous ibex
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We're experiencing pretty bad delays, but I haven't personally had something that bad ๐Ÿ˜

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I'd quickly send Epic another email checking what's up if I where you, I've had response time out at slightly under 2mo if I'm not mistaken (but this was for a submission)

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MMy UE416 -> UE417 update took ~3w if I'm not mistaken

vapid hollow
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yes i already insisted about 2 weeks ago still nothing

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i will try to contact them on the forum , see if there i get better luck

zealous ibex
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Hm, sorry to hear you're having this experience ๐Ÿ˜ฆ Hope the forums will bring you some better luck though ๐Ÿ˜ƒ

vapid hollow
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thanks, im sure they are busy adding awesome features ๐Ÿ˜ƒ

zealous ibex
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:(

robust vector
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They were really going on about how this new review process is going to speed things up

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Its as slow as ever if not slower now

vapid hollow
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really sad forum thread โ˜น

robust vector
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Some kind of crazy talk about loyalty going on in that last post

robust vector
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Hmm. Going to do my first refund request

ebon leaf
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"I'm sorry. We here at Epic do not issue refunds for time lost as part of the review process. Thank you and have a nice day."

robust vector
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lol

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Marketplace ratings are so useless

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He just drew white dots on the eye texture instead of making them glossy

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I should have checked the comments on his other products I guess

ebon leaf
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Sounds fun

wicked pebble
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Hm

viral zinc
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@ebon leaf You can move then your products to other store

ebon leaf
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??

viral zinc
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I mean, if take more than one month to review something then move to other store your product

ebon leaf
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...I don't have any products in review. I was joking about BlackFang's statement of intent to request a refund regarding prior issues they have expressed.

viral zinc
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okokokok

ebon leaf
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Not really sure why you would think I actually expect epic to refund me for time lost but shrugs

viral zinc
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No, at the first I get it as

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The refunds the people get from your product while is on the review process and your clients expected new features that are not there

ebon leaf
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Okay. Well it had nothing to do with that ๐Ÿ˜› it was just a joke

viral zinc
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yeye now I get it xd

ebon leaf
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haha okay

robust vector
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Anyone know where the refund policy for the marketplace is available?

zealous ibex
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I believe the one they tend to use is in the FAQ, in general you get a refund if A. it's legally required, B. the pack wasn't fully legal and you got back to epic in 30 days(?) or C. something's broken (and the author won't fix it?)

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I'm not sure how strict they are on this though, as I've had 2+ refunds without an email....from anyone ยฏ_(ใƒ„)_/ยฏ

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hat is the Marketplace refund policy?

When we receive a refund request, our immediate response is to examine the issue to determine if it's something Epic or the seller can fix. If there's a technical issue, the screenshots or video are misleading, or if the seller isn't responding to requests for support, we'll gather all the information we can about the issue youโ€™re having and contact the seller directly to address. If they're unable to resolve the issue promptly, we'll grant the refund, and request that the seller update their content with the feedback we receive.

In order to qualify for a refund of your Marketplace item you must provide us with the following information:

The email address associated with your account
Your Order ID from the emailed receipt
The reason for requesting a refund
In the case of a technical issue or bug, please provide us with a detailed description of the issue you have been experiencing, so that we can work with the seller to resolve the issue.
 

When you have this information ready, please contact us at marketplace-support@unrealengine.com.

For more details on refunds, please visit the Marketplace FAQ in the "What about refunds?" section.
robust vector
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Well, Epic basically just responded to my request by flipping me the bird

zealous ibex
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You can request a refund for the following reasons:

The item is not compatible with the latest version of the engine
A bug within the Marketplace item prevents you from using it as advertised
The description, screenshots, or video in the Marketplace don't accurately reflect the content of the Marketplace item
robust vector
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"The description, screenshots, or video in the Marketplace don't accurately reflect the content of the Marketplace item" would be my primary reason

zealous ibex
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Though the first point isn't true anymore from what I've heard

robust vector
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I basically wrote an essay on it for them

zealous ibex
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lol ๐Ÿ˜›

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But RIP ๐Ÿ˜ฆ

robust vector
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"Instead of using a master material with proper parameters and configured instances the package is bloated with recolored textures and copy/pasted materials. The hair and eyes are severely lacking in visual quality, which is inexcusable given the content examples provided by Epic. In the screenshots provided, there appears to be specular highlights visible in the eyes due to a light source in front of the character. In actuality there are simply white dots drawn on the eye texture in a way that decieves buyers when they are judging the quality from screenshots. There is a bad UV seam on the character's neck that is not present in screenshots. The model does not appear to have been originally created with PBR workflow., despite PBR being a marketplace requirement. In engine, the model renders nothing like its screenshots which leads me to believe they were taken out of engine, and are hence deceptive for a UE4 product."

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Seems like legitimate mix of deception and technical issues to me, but whatever

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I couldn't even swap out the bad hair if I wanted to try to fix it up. Ain't no head under that hair.

zealous ibex
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Hng, sometimes thinking of a product name that doesn't infringe any trademarks can be so hard ๐Ÿค”

wooden falcon
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call it Unreal Scrolls CoD BP

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should be safe

zealous ibex
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lol

wooden falcon
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well, now there's a Cyber Monday sale to think about

glossy terrace
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check ur email guy, cyber monday is coming

zealous ibex
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@glossy terrace Not sure if that's supposed to be fully public yet (they're never clear about this) ๐Ÿ˜‰ But yeah, I almost forgot about it ๐Ÿ˜ฎ

wooden falcon
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I don't think it matters

zealous ibex
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Hm yeah, that's probably true ๐Ÿค”

glossy terrace
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somesay the sales during cyber monday is genereate more then the money earn in a years

zealous ibex
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  • it's an open secret anyway I'd suppose, it's something they've been doing for a (few?) year(s) now ๐Ÿค”
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๐Ÿ˜ฎ

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I'm thinking about which discounts I'll apply, I'd love to go like 80/90%.....but that leaves me with literally less than a dollar on some assets ๐Ÿ˜›

glossy terrace
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they accually promote the cyber monday sales

zealous ibex
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Yep

glossy terrace
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i got 2 assets on pending, i guess it won't release before cyber monday sale ๐Ÿ˜ฆ

zealous ibex
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๐Ÿ˜ฆ

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I have 4 I can release whenever I want, and something like 3/4 pending. Not releasing most of mine until the marketplace settles down a bit though, there are an absolute ton of assets realeasing right now, pretty much ruiining new section visibility ๐Ÿค”

glossy terrace
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and i feel a massive quality drop on art assets on UE4 marketplace

zealous ibex
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๐Ÿ˜ฆ

robust vector
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Are they sending you guys emails about participating in sales or something?

pseudo sundial
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@zealous ibex but the question is whether new assets will just always be releasing with the new processes in place or if it will ever slow down. How can you decide when to release your assets?

robust vector
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You click the publish button on an asset after its approved for release

pseudo sundial
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oh that was a thinking question, not a literal question

zealous ibex
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That's my dilemma right now ๐Ÿค” I'm just waiting to see how this progresses

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(will write a slightly better reply later ^^)

pseudo sundial
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Someone should write something that scans through UnrealAssets tweets and collects data relevant to how many assets are released daily, at what times are most assets released, etc. so you can plan to release when not many others release to get the most time for visibility in the recent additions section

vague wren
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Hello

robust vector
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You would end up releasing during times when fewest users are checking

vague wren
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I have made a forest terrain and I am planning to sell a pack in the marketplace but I have used open world demo assets so , will I be allowed to sell it?

pseudo sundial
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You would only know when users are checking based on marketplace site analytics

vague wren
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Anybody?

pseudo sundial
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@vague wren as long as you are using the assets only for demonstration purposes, if you're using them as a way to create your asset then no

vague wren
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Ok

robust vector
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๐Ÿ˜ฉ

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Just got confirmation that "we have your files and someday we will review your submission"

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Maybe it will be out in time for Christmas 2055

zealous ibex
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@Utsav Singh#6674 Didn't we answer this qustion before? ๐Ÿ˜‰

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@robust vector You too? I was about to ask if anyone else got a confirmation too ๐Ÿค”

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I guess their confirmation system may have been broken, submitted one of my assets on the 17th of sep, got a we'll assign review in 7-10 buisness days on the 18th of sept (however, I never received an email about this, this was all just on zendesk, and not visible to me).....but today I got the same message, but it actually came through to my mailbox ๐Ÿค”

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Oh well, they're making progress ๐Ÿ˜‰

robust vector
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There hasn't been any activity in zendesk for me since before the new portal

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This submission was about a month ago, so it doesn't exactly inspire confidence things are going to get faster

glossy terrace
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๐Ÿ’” <--- me when waiting for approval/ review from mp team

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they used to be extremely fast, 4 day from submit to marketplace

zealous ibex
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๐Ÿ˜ฎ

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The least I've had was a week or 3/4 I believe, but thta sounds freaking amazing ๐Ÿ˜›

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(my personal longest was almost 5mo)

glossy terrace
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I feel freak out when my last item take like 2 and half month

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maybe im doing art assets, so the date of review might be shorter

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but 4 day still quite amazing

zealous ibex
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Yep

glossy terrace
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I just hope that MP team slowly catch up the QC and the review speed

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and helping seller get there product more expose

robust vector
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I just hope my products come out in time to actually participate in a cyber monday sale

glossy terrace
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i expected they use 3 month to review my environment ๐Ÿ˜ฆ

pseudo sundial
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i wonder if they still have a backlog of assets to review from before the new portal went live. i hope they can reduce their review time, experiencing the 3.5 month review time was not fun

robust vector
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I don't know why they would release products submitted after the new portal if they still had a backlog

glossy terrace
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some of us is doing marketplace assets as fulltime job, it just make me feel unsecure about the review time and sales

pseudo sundial
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True it would be nice to get an update from the team about how well the new portal and review system is working

robust vector
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"doing marketplace assets as fulltime job"

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I wouldn't advise this

glossy terrace
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behonest. I start using my saving money, but the sales keep increasing

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so I just give it a bet

robust vector
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How many products do you have out now?

glossy terrace
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7

robust vector
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How much sales are you making?

glossy terrace
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well, can't say much but not enough to spend

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that y i start using up my saving money

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just barely enough to pay software cost

robust vector
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Yeah, I'm only getting a few hundred dollars per month as it is

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Most of my products are small

glossy terrace
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how many product you have?

robust vector
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But I would need more savings to take time away from contract work to make larger packs

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9

glossy terrace
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most likely i don't marketing in forum well enough thou

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i did't replying thread around in forum, so the sales might drop

robust vector
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I try to keep updating my threads but the views went way down when the forum was downgraded

zealous ibex
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Yeah, after the update I've been feeling like the forums get barely any users, I need to check if there's anything stopping me from using goo.gl for analytics though, I'm kinda curious how many clicks I get from the forums vs other sources ๐Ÿค”

glossy terrace
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and I found that some of the game dev don't really appreciated artist work thou

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they won't spend much money to buy art assets

robust vector
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There are a lot of 'hobbyists' that have no understanding of how game development works

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"Why would I pay $40 for a character when a whole game costs less than $60 to make?"

sullen lion
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to me I'd pretty much only buy art on the MP nowadays - if I had a use for it.

glossy terrace
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thanks @sullen lion for the support

sullen lion
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I tend not to have projects far enough along for art though

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Also wow @robust vector but I believe that.

glossy terrace
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when i still an freelancer I offen recieve those message, why I buy a chair in online store for 10 dollar and you charge it for 200 dollar?

robust vector
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I usually respond, "Is it ok if I continue selling the asset to other customers after I finish it for you?"

glossy terrace
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I ussually ignore thou

zealous ibex
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Wow, as of 1 minute ago I've literally submitted a dozen assets to the marketplace ๐Ÿ˜ฎ

sullen lion
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yeah never encountered that myself (programmer) but would reply with "Then go buy it" if I replied at all

zealous ibex
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I mainly buy Art/Sound stuff nowadays, I can figure out most code things myself, but art is just so darn hard ๐Ÿ˜

glossy terrace
zealous ibex
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lol, love it ๐Ÿ˜›

glossy terrace
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@zealous ibex blueprint is extreme hard for me, i can't even make a simple door open blueprint

zealous ibex
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I guess everyone has their talents right? That's what makes these marketplaces great, we can purchase some of what we aren't so good at, and focus on what we are good at ๐Ÿ˜ƒ

sullen lion
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I only think I've had one person seriously complain about my rate (upfront, ofc) because their "lead" was charging less than 1/3 my rate

glossy terrace
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good thing that I have an good programmer help me with blueprint thou

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and a protips thou, always request upfront payment from new client

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if they won't pay upfront that mean 99% they won't pay the rest

zealous ibex
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^ Agreed, learnt the hard way and pretty much stopped contract work ๐Ÿ˜›

delicate dove
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I only ask upfront payment if my gut tells me its shady

zealous ibex
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Generally a 50/50 works best from what I've heard, it tends to give mutual trust

flint snow
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Prepay 10 hours at a time, If you happy keep doing that till that scenario changes

zealous ibex
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(as in, the freelancer'll probably make the rest to get the full thing, but the freelancer is kinda covered as they have atleast some payment if the deal decides to go wonky)

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That's a pretty smart way of doing things too ๐Ÿ˜ฎ

flint snow
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Thats how i do it when i pay for help, cautious on both sides.

zealous ibex
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I personally hate doing freelance work though. I'm never 100% sure if I can actually clear the job ๐Ÿ˜›

flint snow
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hehe, don't worry about that, just have confidence in your skills and figure it out ๐Ÿ˜›

zealous ibex
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(the marketplace allows me to just experement and do things at my own pace (which is usually faster than'd be healthy, as in, way, way, way too many hours in a day)

flint snow
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thats like 99% of any job you start

zealous ibex
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I like to think I produce high quality assets though ยฏ_(ใƒ„)_/ยฏ

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Yeah, that's probably true ๐Ÿค”

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My game mechanics programming skills are pretty much non-existent nowadays anyway, I've created way to many plugins ;P

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(most of my (upcoming) plugins are editor extensions, API integrations, etc. Barely anything actually "interacts" with the world in a mechanical way)

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I have 1 template (I almost forgot about lol) lined up though ๐Ÿค”

fleet garnet
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I can't figure out how slate works to do any editor extensions, did a wrapper around win32 shared memory but I'm not sure if anyone would be interested in that

zealous ibex
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Slate is an absolute pain, for something I'm working on now it made me quit the project multiple times before lol

fleet garnet
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I understand none of it lol

zealous ibex
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And that sounds pretty interesting, why not try a gauging interest poll on the forums? ) (be sure to provide a short explaination/etc. if you do)

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I personally understand the basics, but constantly use the engine source and widget reflector to figure things out though ^^

fleet garnet
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I will open a thread and see what people say ^^, currently in the process of learning opengl/directx (graphics programming in general) so I might do something with that in the future, I think support for custom shaders in plugins was added recently

zealous ibex
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Nice ๐Ÿ˜ฎ graphicsprogramming can be so hard lol

hushed prawn
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we talking about freelancing?

zealous ibex
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That was mainly just a slightly off-topic discussion about people who want to do marketplace full-time, having to usually freelance too to make a living ^^

zealous ibex
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Is it just me, or does it suck that we are unable to use points (.) in version names?

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Better still, Epic used .s in my last submission when I sent them an update ๐Ÿ˜‰ Meaning I got totally confused about why it wasn't saving & had to change it manually ๐Ÿ˜›

hushed prawn
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ahh

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i want to get in on the marketplace, but most of my skills are 2d/illustration. I can 3d model though. I was thinking a content/prop back would be a good start

zealous ibex
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That sounds awesome ๐Ÿ‘ If you decide to throw it up, I wish you the best of luck ๐Ÿ˜ƒ

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Also, I'm curious about what you all think. The marketplace is experiencing a LOT of releases right now, do y'all think it's better to wait (and hope) it'll slow down before releasing you asset or just release it now? I've personally had my preference, but am curious about what others think ๐Ÿ˜ƒ I'd appreciate if people could vote here: http://www.strawpoll.me/14124350 ๐Ÿ˜ƒ

Straw Poll

Vote Now! [Release Now - What do you stand to loose?] [Wait And See - Maybe there'll be more exposure in the future, maybe not.]

wooden falcon
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it probably won't slow down

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you'll have moments where it's a little slower, but you won't be able to predict it

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definitely release in time to put your stuff on the Cyber Monday sale, and I'd recommend putting ALL of it on sale

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cause the month or two afterward are going to suck

wicked pebble
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Agreed

zealous ibex
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Hm, yeah, you're probably right ๐Ÿค”

robust vector
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I actually had a product approved today after being informed it was going into the review process yesterday,

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So, good news, reviews may actually be fast now

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But it does mean its likely that releases on the MP probably won't slow down

zealous ibex
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Nice ๐Ÿ˜ฎ

wooden falcon
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grants!

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grats*

zealous ibex
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Man, I always keep thinking I've overlooked something just before I release an asset ๐Ÿ˜›

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(going to release as soon as this darn upload completes....if it ever will ๐Ÿค”)

fleet garnet
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Are you sure? No I'm not, I pressed the button just to see if it works

sullen lion
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could be the other way around where it gives a short opportunity to cancel

wooden falcon
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I saw that on UnrealAssets and though "Man, HowTo's gonna be pissed someone's using his font!"

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thought*

zealous ibex
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It ain't my font ๐Ÿ˜› I just like using it to try and create some form of "branding" that is consistent accross all of my products

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It appears they fixed the publishing date issue though ๐Ÿ˜ƒ

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How interesting, somehow PlatformR (which contains quite a few 3d models/sample content/etc.) is smaller than InventorySystem ๐Ÿค”

fleet garnet
zealous ibex
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Really?

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Links are broken too, but I guess that may be SEO? ๐Ÿค”

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Or is there a concept like an actual steam lobby?

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(I guess it probably supports steam, so it isn't that misleading, just missing a potential audience)

fleet garnet
zealous ibex
#

I like his branding though ๐Ÿค”

#

Anyone know how long the new thingy lasts? I believe one of my assets has had it for 2w now ๐Ÿ˜›

fleet garnet
#

it looks like it is just creating a session (not steam lobby) and waiting for everyone to join

zealous ibex
#

I believe the creator's in this discord, I forgot his handle though ๐Ÿค”

fleet garnet
#

Multiplayer lobby system would be better, in general the pack looks interesting

#

steam lobby is very misleading, I thought at first it was using steam api or something but then I noticed that it is not a plugin

pseudo sundial
#

Wow, they already responded to my cyber monday sale request ๐Ÿ‘

zealous ibex
#

๐Ÿ˜ฎ Nice, I need to get back to them soon too ๐Ÿค”

delicate dove
#

@fleet garnet not to mention it seems to be using the copyrighted msn logo

robust vector
#

I've got a customer that says he can't package when using one of my plugins, but no other customer has had this problem

#

Not really sure what to do

zealous ibex
#

Ask for the output log, check if he's doing a full rebuild and if he has VS installed

#

It could be it's trying to recompile the plugin due to a setting but he doesn't have VS installed? Asking for the output log should help you diagnose the issue though ๐Ÿ˜ƒ

robust vector
#

UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'LookAlive_GEN_VARIABLE' Self 'Eye_L'

#

No idea what it means and I can't reproduce it on my end

zealous ibex
#

Hm, never seen that before ๐Ÿค”

#

It may be that you expose a component, that he has as a child component of something that won't work, which could cause this issue. Maybe ask for a screenshot of the hierarchy for the actor that is causing this? I'm honestly not sure ๐Ÿค”

robust vector
#

Well, the look alive component creates and attaches two static meshes to itself by default

#

One for each eye

#

That's how it's worked for quite a while

#

The eye shader relies on component space mathematics, so the eyes have to be separate static meshes.

zealous ibex
#

Makes sense I'd suppose ๐Ÿค”

glossy terrace
#

after long freaking wait

#

my assets finally approved

robust vector
#

Almost finished with another character

#

Is participating in sales a 'you contact them' thing or a 'they contact you' type of thing?

#

I could of sworn I got an email once asking me if I wanting to participate in a sale, but it was only one time long ago

pseudo sundial
#

they sent out an email for the cyber monday sale

glossy terrace
#

yeah, they sent an email to seller

robust vector
#

Oh, so you have to be invited?

#

Well that sucks

glossy terrace
#

do you check ur spam email?

#

i mean spam folder

robust vector
#

You're right. Gmail put it in the spam folder

glossy terrace
#

enjoy the sales ๐Ÿ˜›

zealous ibex
#

Congrats @glossy terrace ๐Ÿ˜ƒ

glossy terrace
#

thanks

lone mountain
#

I remember there was a spreadsheet

#

oh it's pinned

#

yup still is

robust vector
#

I wonder how many sales it has actually made

fleet garnet
#

someone is insane...

gloomy bramble
#

@lone mountain Probably studios / successful kickstarters have bought this

#

It's on my wish list ^_^

#

They are HQ.

wooden falcon
#

I don't generally agree with super expensive stuff on the MP, but to each their own

#

it certainly makes it more "unique", as less people will have it in a finished game

lone mountain
#

@gloomy bramble oh, I wasn't commenting on the price in a negative way. I just so happened to see it featured and was wondering.

#

@robust vector TBH, it's a great value. Better than getting someone to do it for you custom. And it's not like you can't spruce it up.

robust vector
#

Yeah, but 'hobbyist' customers tend to not be good judges of value

#

'Why pay $50 for character when whole games are only $60?'

#

Having to deal with a lot of those types is why I've been focusing on smaller projects for the Marketplace

gloomy bramble
#

^

#

indies like that shouldnt be in the industry

leaden root
#

Packs shouldn't be over $40, its unfair to indie devs /s

zealous ibex
#

My most expensive one is 40, but I doubt a lot of indiesll want it

brave kettle
#

I want it! Wait what is it?

ebon leaf
#

Wallet Content Consumption Simulator? =p

glossy terrace
#

might cost 10 time higher if hiring contract artist for it

robust vector
#

Yeah, but indies/hobbyists aren't mentally comparing to hiring a contract worker because they don't have experience hiring contract workers

wooden falcon
#

lol "Thanks for the report. It looks like the issue was just reintroduced. We've reported it and will work with the team to get it solved asap. " Unreal_Josh on the forums saying that the date issue on the New Content is back

#

I swear the Marketplace needs a Yakety Sax soundtrack

robust vector
#

Wait

#

You mean they F*cked up sorting by publish date again?

wooden falcon
#

that message seems to say that

#

I saw someone just the other day complain that their pack got placed weird

hushed prawn
#

still getting the hang of unreal engine- but tossing this out for sanity check: I want to make a marketplace project of simple weapon props, knives and so on- I've already seen some of these, but any advice on how to start?

robust vector
#

@hushed prawn Import the models, textures, etc. into UE4 and assemble them properly. Then follow the submission guidelines.

wooden falcon
#

do you mean, how to start making a prop, or how to start a submission to the marketplace?

#

cause if you mean "how to make a prop", this might not be the best place to start ๐Ÿ˜ƒ

hushed prawn
#

Nah, I can model and figure out the import process

#

i meant like 'what are good practices for making marketplace content' and 'what do people want in an asset'?

#

maximizing utility and, importantly, sales.

robust vector
#

Your materials should be full of parameters for changing the color, rather than baking out a bunch of recolored textures

#

It always annoys me when I buy something off the marketplace that didn't properly utilize material instancing

hushed prawn
#

Good idea

robust vector
#

Hopefully chemical worker can get reviewed in time for the sale

wooden falcon
#

cool BlackFang

robust vector
#

I went ahead and submitted it, hoping it will get reviewed in time. I'll just keep working on it while its in review.

safe lava
#

Great work. ๐Ÿ˜„

young nimbus
#

damn that forest animals pack seems high quality

zealous ibex
#

Looking cool @robust vector ๐Ÿ˜ฎ

drowsy jasper
#

so, I saw some bad a$$ robot on the Marketplace yesterday and today it's gone :/

wooden falcon
#

stealth mode

zealous ibex
#

If so, you may be able to ask the developer to bring it back/if there is another means of buying it (if you're really interested in getting the asset)

drowsy jasper
#

yep, that one

#

e-mailed the author, thanks

robust vector
#

weird

wooden falcon
#

if it was taken down, there must have been a reason for it

#

I'd proceed with caution before buying it elsewhere

zealous ibex
#

Agreed, but for example I took down an asset because launching it was a huge mistake and it'd only attract hate (there was a free altentive, and people didn't appear to see the features my asset had vs the features that the free asset had)

#

^ agreed, but I was thinking that would be obvious (sorry if this is a wrong assumption)

wooden falcon
#

would be nice if Epic would be more forthcoming when assets disappear like that.

zealous ibex
#

^

robust vector
#

Reason for removal should be added to the product page.

heady moth
#

I've taken down 2 of my assets, it's not always copyright infringement or stolen art, might just be the artist stops supporting it due to low sales

zealous ibex
#

^ though thinking about it makes me think that isn't true for this asset as it only just launched. But I agree, it can be a motive of the seller to (temporarily) take down an asset due to low sales

modern perch
#

if the support costs outweight the sales costs, there's no point having it for sale

#

ยฏ_(ใƒ„)_/ยฏ

robust vector
#

How would sales costs ever outweigh anything if you don't sell it though

#

Such a paradox

#

Unreal_Josh - "All packs were updated overnight with the correct information."

#

*Checks dates

#

Yep, still wrong

wooden falcon
#

lol

lone mountain
#

@heady moth which two did you take down?

heady moth
#

Toggl plugin and Economy Suite(which is not Economy Kit)

lone mountain
#

Low Sales?

heady moth
#

Toggl plugin just had no sales to support it

lone mountain
#

Damn, I thought that Toggl plugin would have been good

heady moth
#

And Economy Kit is compeltely rewritten

#

Yeah no, 1 or 2 sales :p

lone mountain
#

I'd use it, but forgot to buy it ๐Ÿ˜ƒ

#

damnnnnnnnn

heady moth
#

It's still on itch tho

#

just not supporting 4.16(+)

#

I have the files

#

but never bothered to compile

lone mountain
#

Ah, I might just try to do one myself for practice anyway

#

But that's interesting that Project Management stuff wasn't big

#

Or maybe it's just lack of dev experience

heady moth
#

I think most big offices have their own tools

sullen lion
#

I just didn't see the point in the plugin

#

Cause I'd normally just have the tab open

heady moth
#

and smaller indies don't see a reason to track time that exact

lone mountain
#

Well, I either have the desktop app or the web app

sullen lion
#

Maybe I missed a feature though

lone mountain
#

but, sometimes I FORGET to turn it on

heady moth
#

Well It automatically connects and starts and automatically stops

#

so no need to click anything

lone mountain
#

^ see, that's something sexy for me

heady moth
#

or forget

lone mountain
#

because I am such a forgetful person ๐Ÿ˜ญ

sullen lion
#

Hrm

#

Does it deal with AFK periods?

heady moth
#

No it doesn't detect that, but to be fair the framework for that is there

lone mountain
#

If it could track the time, and upload it automatically, and named appropraitely (by project name), it's freaking gold

heady moth
#

It does that

#

auto fills project name

#

and it's in a config file so add it to your engine folders and every project will be tracked accurately

lone mountain
#

yeah see, that's something good for me. But yeah, I think it would need to track AFK also.

sullen lion
#

Another thing that might help it sell - though out of your control somewhat - is alternative platform support. Toggl isn't the only game in town.

heady moth
#

Yeah but not all have amazing API

#

I did check into that and asked around but the platforms they suggested didn't have API

sullen lion
#

Anyway yeah I'd maybe have to give it a second look

heady moth
#

I can upload the non-compiled 4.16 and 4.17 files, but would still need to be compiled

lone mountain
heady moth
#

yeah

rare lynx
heady moth
#

Euhm, as pet obv. It follows you everywhere

#

One is dead :(

#

RIP

brave kettle
#

Now I want to make it rain dead chickens

#

might make it a player spell. Chicken attacks... hmmm

wooden falcon
#

a gun that shoots chickens

#

as ammo obviously

glossy terrace
#

lollll

wooden falcon
#

if I remember correctly, their feathers are somewhat iridescent

#

new idea for a game: you have to catch chickens to throw in the nugget processor

glossy terrace
#

as alwats, QC team is sleeping

robust vector
#

Good luck making an iridescent shader in ue4

tame wasp
#

in before chicken shader material kit hits the marketplace

jovial thunder
#

They loved the duck so much that they featured it

lusty edge
#

that's uh...

#

nightmare inducing for sure.

pine drum
#

@rare lynx, Chicken Simulator 2018 ๐Ÿ˜›

fleet garnet
silver moat
#

They feature content that were released very recently. What a -fair- rotation.

robust vector
#

You always get at least one "Hey will this pack make my game for me?" comment per marketplace item

robust vector
#

Anyone here bought car models off the marketplace and if so, have a pack you can recommend?

glossy terrace
#

"I will buy this pack if you make a mini game with that pool table"

wicked pebble
#

Lmaooo

buoyant cradle
#

Does the marketplace always take a 30% cut?

robust vector
#

yes

#

Unless somebody has managed to get special treatment

buoyant cradle
#

thanks for the fast reply, someone is missinforming other people โค

zealous ibex
#

Yep, 30% cut applies to everyone I know of ๐Ÿค”

glossy terrace
#

@buoyant cradle what miss information you get?

robust vector
#

Got this Broby Car 2 off the marketplace, but no matter what tweaks I make it feels like I'm driving on ice

thin barn
#

The Marketplace only allows packs of 5+ objects for art assets. However it's A LOT of work to prepare even one asset for my pack.
So I'm wondering, is it possible to submit just one object for review first as a test?
If they have some complaints about the object... I could avoid having to make the corrections 5x later on.

robust vector
#

Its 5+ for static meshes

#

Rigged meshes such as firearms and characters can be sold individually

thin barn
#

Yeah I know, but I plan to sell 5 static meshes. ^^

robust vector
#

What are they?

thin barn
robust vector
#

I can't imagine what trouble you could run into with that as long as you are following the guidelines

wooden falcon
#

well, they'll reject it, but it will probably have a reason in the spreadsheet they send you (static mesh asset packs require 5+ items).

wooden falcon
#

is that really quixel selling? or someone saying they're quixel?

#

cause you'd think the company Quixel could come up with better images and have some logos and such on them

robust vector
#

Is it a requirement that screenshots are taken from inside Unreal?

#

I could have sworn it was, but more and more I see images that really don't look like they are from Unreal.

jovial thunder
#

Thought so too ^

wooden falcon
#

you have to have a note on the image saying if it wasn't

#

or if you do any photoshopping of the image

robust vector
#

I'll go to the sellers website and their renders from Marmoset will look suspiciously exactly the same as the images on their unreal page.

wooden falcon
#

for one thing, isn't one of the images supposed to be the "Overview" image on the UE4 grid material?

robust vector
#

Not sure if that is in current requirements

#

The min screenshot count is only 3 now

jovial thunder
#

Also, that quixel thing. They have Quixel contact info on seller page

robust vector
#

I got 72 sales on Cubebrush yesterday

#

Too bad they were all on a product I submitted as a freebie

#

Maybe I should make a free pack on the UE Marketplace for the sake of exposure?

wooden falcon
#

they generally don't allow free packs on MP...only in special circumstances

rare lynx
#

I think they changed that

#

Someone mentioned a while ago that free was included in the price dropdown

compact plinth
#

@wooden falcon I made that pack- itโ€™s official and from Quixel directly, yep!

wooden falcon
#

well, that's good then!

robust vector
#

I finally have a complaint with Cubebrush compared to the Marketplace

#

They send me an email for every sale

sudden mason
#

I'm working on my first asset for the marketplace and I'm wondering how the taxes are handled for europeans. The way I understand it, I only sell to Epic no matter where the enduser buys it from right?

harsh coral
#

I'm selling on another marketplace but i get monthly payments from the marketplace owner, so I don't have to keep track of individual buyers info.. i'm assuming it's the same with Epic since they payout the sum total of your earnings

modern perch
#

pretty much, yes

wooden falcon
#

are vat only added on if the buyer is in the EU, or the seller?

#

I'm assuming the buyer

modern perch
#

I would advise understanding how VAT (and equivalents) work if you intend to sell things

#

VAT is paid by the buyer at the point of purchase

sudden mason
#

Which is why I'm asking if Epic is the buyer, or the enduser.

wooden falcon
#

Epic is like a contractor

#

they collect vat for you if the buyer is in the EU, but all other taxes are your responsibility

#

I got that wrong...you're the contractor in this situation, Epic is the one contracting you, so to speak

modern perch
#

Epic is the marketplace, they only facilitate transactions

#

VAT will be charged automatically, so you shouldn't need to worry about it

sudden mason
#

As long as I get a vat report out of it I'm happy ๐Ÿ˜ƒ

#

Well, my accountat will be at least

modern perch
#

I'm not sure you do, actually

#

you should get a generic breakdown with tax etc

#

but you don't get VAT reports because your buyers could be literally anywhere

sudden mason
#

But if the sale is between me and the end enduser, I need to be able to report the amount of vat charged to legally put in the books.

#

If the sale was from me to EPIC that wouldn't be an issue.

#

Hmm

wooden falcon
#

I think it is between you and EPIC

#

you're considered a contractor to Epic

#

in the US, we get 1099 forms (contract work)

sudden mason
#

Found a thread about it. Europeans sell through the Swiss office so all the regular vat rules apply. Good to know!

heady moth
#

They ironically don't put your VAT ID on the payour report though

#

Their VAT ID is on there but not ours

#

Which is not entirely how it should be in case we're checked by the gov.

#

At least in my country

wooden falcon
#

looks like the featured this week are all horror/Halloween related

sudden mason
#

Hmm...

#

That sounds dodgy. the vat id needs to be there through the whole transaction

heady moth
#

Yeah it needs to be

#

but Epic doesn't do it

#

Iirc they were on there at one point

#

but I might've dreamt that

real dust
#

@golden ingot Any news on the Orbit reboot? ๐Ÿ˜ƒ

golden ingot
#

@real dust it's in progress, still no release date. The original took me about 5 months, the reboot is much more ambitious than the first, and it's being developed alongside two other projects at the moment, so it's a slow grind. I can't wait to have it finished :)

real dust
#

Alrighty, thanks ๐Ÿ˜ƒ

#

I plan on getting it sometime, so as such

golden ingot
#

Thanks for your interest! Sorry it's taking so long, I want it to be something really special, so in taking my time with it. I likely won't be sharing any media for it until I have a substantial chunk to show. But I promise it'll be worth the wait.

harsh coral
#

@golden ingot reboot?

#

like a new product or an update/replacement for the existing one?

robust vector
#

So is the New Content or the Recent Additions the section with the correct order? Or are neither correct?

golden ingot
#

@harsh coral it's a massive update to the existing product entry revamping the entire system. Same price, just re-written for better performance, visuals and networking.

wooden falcon
#

"No lightmaps, use "movement" mobility option to bake lighting."

#

I thought lightmaps were a requirement? :/

modern perch
#

they should be :/

#

these are supposed to be modular static meshes

#

"All apartment materials are separated by apartments itself and rooms in it
and affect on EVERY floor above and below. You can change that using any 3D software."

#

also that

#

doesn't sound modular

robust vector
#

This should probably be reported to marketplace staff

#

Good to know the marketplace reviewers are so thorough in their analysis of submitted content.

real dust
#

^

glossy terrace
#

I used to be proud as marketplace seller when I start, during the day only quality (or not ugly) assets can be list in the store.
now= meh

robust vector
#

It would be nice if the marketplace had a sort by rating feature

wooden falcon
#

yah, really

glossy terrace
#

you means the shadow? lol

wooden falcon
#

pew pew

#

new idea for a game: space sim where the ships are all birds (real birds, not shaped like birds), but it's never acknowledged in the rest of the game (like, why do they fly around in birds?)

#

entering and exiting the ships could get messy

robust vector
#

Epic would make you take the UE4 logo off the splash screen, but I could see the appeal

robust vector
#

I really wish they wouldn't send me to the back of the queue when they ask me for some small change like renaming a texture

sudden mason
#

How long does it usually take to get something published?

heady moth
#

For me it usually took 2-3 months but with their new system i suppose it's faster?

sudden mason
#

Wtf?! Ok then, what's the best alternative marketplace?

lone mountain
#

Gumroad

robust vector
#

But the problem is, because an official marketplace exists, most users won't buy from those places, even though they are much better for sellers

leaden root
#

^

lone mountain
#

^

#

But

#

They are good starting points

#

While you are waiting for MP

#

then give all your users access to MP

pseudo sundial
#

At least updating is faster, I submitted an update on Sunday afternoon and it was completed before I woke up Monday morning ๐Ÿ˜ƒ

#

also is there an easy way to give access to users on MP? or do you have to submit a request to Epic?

robust vector
#

As far as I know you have to email Epic

drowsy jasper
#

is anything like that available ?

wooden falcon
#

hmm, what's this new stuff in the seller portal?

#

oh, nvm...clicked wrong thing

fleet garnet
#

Just found some Russian website where they share MP stuff for free... slowly but surely losing faith in humanity...

#

Honestly, I don't care that much about my stuff being there, those who downloaded would not buy it anyway

modern perch
#

those Russian and middle-Eastern sites will always be there

harsh coral
#

dont rule out them not buying

#

i mean most of them wont, but some might

#

@fleet garnet i'm curious how far you are with client prediction / interpolation in your vehicle plugin

fleet garnet
#

I stopped working on that feature, I was required to work on another feature for a project which is hopefully coming with 4.18 plugin update.
I plan to rewrite it but client authoritative movement replication (with buffer interpolation and smoothing) will be available soon

modern perch
#

I do want me that networking ^^

#

that's currently what would be keeping me away from using the vehicles

#

pretty solid for singleplayer though

fleet garnet
#

client authoritative movement replication is open to cheating but I'm also looking into building some sort of anti cheat system into that component

modern perch
#

server side validation of theoretical maximum acceleration and speed tends to be the way

#

(and other params, but you get the point)

fleet garnet
#

yep, I could expose stuff like allowed speed, acceleration and similar stuff and if something goes over those values it would trigger an event that could possible reset the player to his previous state or kick him from the server (I would let the developer choose what they want to do)

#

most racing games go with client authority

harsh coral
#

I'm aware it's more open for cheating but i'm happy to compromise on it for the sake of smoothness, .. mainly because i'm aiming for a co-op experience

modern perch
#

it's pretty much necessary given latency

fleet garnet
#

I hope I will be able to get it in for 4.18 plugin update, if not, it will be added soon after

harsh coral
#

thanks for the heads up.. i'm saving up for the plug-in regardless, but i'm happy to hear you have plans to implent this soon

robust vector
#

That wonderful feeling when you just publish something and its 3 rows deep in the new content page

#

And also doesn't show up on the recent additions

wooden falcon
#

nice placement! mine was on page 5 at sub, and dropped off after a week

#

and never had a new tag on it :/

robust vector
#

Row 3, page 5, doesn't matter

#

If it requires scrolling, its not going to be seen

wooden falcon
#

yup

#

and I love how they're "featuring" packs based on prior sales...could it be that some of them received a lot of sales because they were originally featured when they came out?

#

positive feedback loop detected

robust vector
#

yeah, I pointed out how absurd that is on the thread

#

No idea if the will listen

undone wharf
#

Hello everyone,
Being fairly new to UE, do people make good profit with their plugins in the marketplace?

wooden falcon
#

depends on the plugin, probably

#

some people have reported removing some plugins for sale due to low sales not justifying support

robust vector
#

I wouldn't say I have made profit off of any marketplace product yet

#

I only work on marketplace stuff when I am between contract work

undone wharf
#

I see

wooden falcon
#

some people have made a lot of money, but many of those had really good products get on the MP early on

#

now each pack has very little visibility, as the MP grows

robust vector
#

Epic gets a 30% cut, so they should be trying to improve the marketplace and increase sales, but it often feels like we are fighting directly against them

pseudo sundial
#

ah you just released your female character @robust vector ?

robust vector
#

Yeah, its not as bad on the recent additions page, but three rows deep on the New Content page really hurts

pseudo sundial
#

its on the front page too, just underneath the Featured and Categories, but they really need to fix the New Content page. They just need to make it use the same sorting as Recent Additions

robust vector
#

If it requires scrolling, it might as well not be there

robust vector
#

Welp, everyone thinks its awful

#

Won't give me any specifics on why though

lone mountain
#

lol

#

@robust vector You fixed the issues I had with it?

#

Pretty sure those eyes didn't get fixed

#

I mean, let's be real here

#

Those eyes...

robust vector
#

I don't understand what you mean?

lone mountain
#

The facial expressions don't look any better either

#

I mean, pretty sure you can just search back to our original conversation

#

I'm not going to restate them.

#

But yeah, anyway, looking at the price/quality.

#

Doesn't really match.

robust vector
#

I'll take a look at sales I get tonight when the report comes out, probably just take it down.

lone mountain
#

I mean

robust vector
#

Cut the animations out and reduce the price

lone mountain
#

Did you really 5star your own project?

#

I guess everyone does that though

robust vector
#

Its the only rating most packs have

lone mountain
#

That should definitely never be allowed

robust vector
#

2/3 of the marketplace would be sitting at no ratings then

lone mountain
#

Good

robust vector
#

I don't understand whats wrong with the eyes though

lone mountain
#

Rather there be less ratings, than inflated ones

robust vector
#

I've had two people mention the eyes without saying what is wrong

lone mountain
#

...

#

How can you not see what's wrong with them man?

#

lol

robust vector
#

Well, its literally the eye shader from the content example

lone mountain
#

Anyway

#

Just a little more than yours

#

Trying to find a comparable one that's "realistic"

robust vector
#

The size of the eyes is wrong?

lone mountain
#

Doesn't have great ratings, but I am not going to read the comments why

#

Just look at the eyes

#

These are what real eyes look like

#

I'm trying to be fair here and only look up MP assets

robust vector
#

Ok. I have that one, so I can look at it

#

...

#

Its literally the same shader

lone mountain
#

?

robust vector
#

I'm clearly doing something wrong

lone mountain
#

I mean, did you all get your stuff from iClone or Daz or whatever other Character Creator thingies are out there?

robust vector
#

No?

lone mountain
#

Anyway, I never said eyeballs

robust vector
#

What do you mean by stuff?

lone mountain
#

Eyes encompass more than just balls

robust vector
#

Sorry, you've lost me

lone mountain
#

K

#

I don't know, just google some stuff on how to actually do character faces, I didn't take character modeling in school.

#

I just know the basics.

#

If you are going for realism, the face is everything.

robust vector
#

Eyebrows are too thin?

undone wharf
#

You know Victor, I really wonder how your real life conversations go ๐Ÿ˜„

pseudo sundial
lone mountain
#

@undone wharf In what regards?

undone wharf
#

You know what regards ๐Ÿ˜ฎ

lone mountain
#

I use more words if that matters

#

Speaking is easier than typing

#

๐Ÿ˜ƒ

#

@undone wharf But no, I don't. I can't mind read sadly.

#

But, I can tell you, I am just as honest and up front.

undone wharf
#

I never said otherwise ๐Ÿ˜ƒ I just for some reason, find it funny and entertaining

#

Not saying your feedback was misplaced or anything, just that I find the way you talk/type entertaining ๐Ÿ˜ƒ

lone mountain
#

As long as it's not being viewed as offensive ยฏ_(ใƒ„)_/ยฏ

#

Because I don't mean it that way

undone wharf
#

That is what I found out after the first time I interacted with you in this discord ๐Ÿ˜ƒ

lone mountain
#

Anyone who's met me IRL in the communtiy or I talk to on a regular basis via voice knows that

undone wharf
#

๐Ÿ˜ƒ

lone mountain
#

Aye, it's gotten me some sh*t over the years, but really, I just don't try to mince words. If I took the time to beat around the bush or tried to appease everyone on the internet, I wouldn't get anything accomplished.

#

@pseudo sundial ๐Ÿ’ฏ

#

It's crazy what a little bit of difference can do

undone wharf
#

It's quite a huge difference, @robust vector I think the video comparing the Before/After should be very helpful for you to spot what is actually wrong

#

Well, to fix it I should say

#

One thing that you can notice is that the eyes aren't generally open that wide, the video shows that well

wooden falcon
#

a few of the pics show the pupils being almost covered by the lower lid

robust vector
#

Eyes are open too wide by default

#

Ok, I can see that now

robust vector
#

Does that look any better?

wooden falcon
#

yah

#

skin's roughness map needs some work I think

robust vector
#

Too rough or not rough enough?

wooden falcon
#

seems flat, might be the lighting though

robust vector
#

I made the normal map less intense in the skin areas. Did I overdo it?

wooden falcon
#

normal map doesn't look bad

#

she looks like she's wearing a lot of foundation makeup

robust vector
#

So still too rough then

wooden falcon
#

yah...but doesn't just make her a little less rough...needs some variation

#

some areas would be shinier, etc...pores

#

looking better, though

#

so what did you do to the eyes? I think they look better now

robust vector
#

angled the upper eyelids down by about 5 degrees in the base base pose and scaled the eye meshes up slightly

#

about 3% bigger

#

I also redid the eye brows to be less sassy

robust vector
#

Better?

wooden falcon
#

yes, getting better

#

there's still something off on the eyes I think...not the shape, but the material

#

maybe they're too clean?

#

or too bright?

#

they look almost unlit

#

but your skin is looking a lot better dude

#

also, don't be discouraged if your sales are low the first day

#

you're making it look better, and cyber monday will be a nice payday for you

robust vector
#

Yeah, today was the cut off emailing to participate in the sale, so I released today before I sent the email just to make sure they wouldn't say something like "You can't schedule unreleased products for the sale"

#

With all this feedback it should be looking pretty great by the time the sale rolls around

wooden falcon
#

yah, you don't want to miss it

#

what software do you use for modeling?

robust vector
#

My sculptor sculpts in Z-brush

#

From there I do retopology in 3D coat and 3ds max

wooden falcon
#

ah, k

#

it's some nice work

#

no marvelous designer for clothes?

robust vector
#

This is the original sculpt

#

I'm not sure how much design he did versus how much is copied from reference

#

I couldn't get that hair style working in UE4 at all though, so I went with the shorter one

#

I've actually never heard of Marvelous Designer before

#

It looks really interesting

wooden falcon
#

I think they eyes are too rough

#

they seem to be pretty specular in real life (even though all of these images on google are probably photoshopped)

robust vector
#

My roughness map lerps between two parameters rather than controlling roughness directly, let me play around a bit and take another screenshot

#

Eyeball more dirty, eye lids more shiny

#

More dirty eye

#

I also made it a less bright green

#

Its always several times brighter in screenshots for some reason

wooden falcon
#

looking better and better

robust vector
#

Dithered hair looks so bad in screenshots though. Wish there was something I could do about that

wicked pebble
#

Then delete it?

#

@clever bough

clever bough
#

@wicked pebble My bad thought i did

wicked pebble
#

No problem. ๐Ÿ˜ƒ

ebon leaf
#

Hello, why can't I see "sorry we were unable to get your payout report" ?

#

Sorry i meant

#

Why do i keep getting that message instead of seeing my payout

wooden falcon
#

does anyone ever feel bad when someone buys one of your packs the day before you have it scheduled to go on sale?

zealous ibex
#

Yeah :(

fleet garnet
#

no if I said earlier that it is going on sale, if they didn't know then yes

robust vector
#

Nope. Its a risk with buying anything from the marketplace.

wooden falcon
#

I know, I just felt slightly (not a lot) bad

#

considering it was my first sale in 12 days, I didn't feel THAT bad ๐Ÿ˜ƒ

wicked pebble
#

I always feel bad, but I always announce my sales Weeks in advance, and for three days prior to the sale.

pseudo sundial
#

looks better to me

robust vector
#

I added a second hair mesh that is a bit longer in the front

#

Also trying not to forget to turn VSync on when I take screenshots

stark zinc
#

@robust vector Imo the expressions are off. Calm looks surprised, intrigued looks confused, worried looks bored, angry only looks mildy annoyed, disgusted looks scared, some of them look fake.

glossy terrace
#

want to ask your guy opinion

#

someone do claim my assets is using pokemon logo which is not in my product page

#

what will your guy will do about it?

robust vector
#

@stark zinc What do you mean by 'Fake'? Fake as in faking an expression or as in not corresponding to any expression?

uncut mauve
#

@robust vector yeah a few feel wrongly

#

But I don't think it's fake.... I don't know how to call it

stark zinc
#

By fake I mean, the character looks like she's trying too hard, like someone who's trying to fake an emotion.

#

Your reference chart is actually pretty good, I don't think that's the issue ๐Ÿ˜›

robust vector
#

I'll try making them more subtle

wooden falcon
#

there's your problem

#

you should use the scarlett johansson facial expression chart

robust vector
#

What kind of movement abilities would you guys want out of an Advanced Movement plugin?

#

I'd like to finish it and submit it this year

wicked pebble
#

Example..?

robust vector
#

Well, so far I have wall running, wall jumping, wall sliding, variable gravity, spider walking, 6dof flying, and split swimming into surface swimming and 6dof diving

#

Added multijump earlier today

wicked pebble
#

Well, that's pretty defined.

robust vector
#

My current todo list is: Finish portals, ledge grabbing, dashing, air dashing, sliding, rolling, sprinting, proning, and making sure it all replicates properly.

fleet garnet
#

Sales are bad this month, my MP income is cut in half ๐Ÿคฆ

robust vector
#

Mine is steady, but its steady income on top of tripling the amount of products I have out. So its about 1/3 proportionally?

merry totem
#

Anyone here know how to get the text output for key bindings in the Quality game settings menu?

#

I need the hud to display some simple text like "Press (E) to interact"

#

but the key can be rebound to anything

robust vector
#

Epic is getting slow at processing updates again. Wish they would give me contact info of customers so I could reach out to them and ask them if they wanted me to send them updates directly.

#

Or maybe they didn't notify they processed my update... ๐Ÿ‘ƒ

wicked pebble
#

Better steady on 1/3 than nothing on 3/3, amirite

#

Also, @merry totem are you sure you're in the right channel

merry totem
#

its about quality game settings menu you buy on the market place

last mango
#

@merry totem This is not possible in Blueprints unfortunately.

#

Its been "in the books" since 2014 however lol as far as im aware.

merry totem
#

I know a really crappy way to do it

#

but I am about 90% sure there is a not crappy way to do it.

#

Since I am using quality game settings for my key bindings everything is available in that.

last mango
#

On your USE Input Event you could store the Key as an variable everytime its pressed.

#

And just update that variable when the USE Input Event is rebound as well

#

That way you should always have an up to date key for that binding

#

And its accessable via an variable

wicked pebble
#

Wasn't there someone who recently did 'any key binding' through bp??

#

(In mp)

last mango
#

? There is an AnyKey input event...

last mango
#

However i doubt there is an built in method your seeking from the Package your talking about @merry totem

wicked pebble
#

Ohhh he meant the text, I just thought it was the actual key binding issue.

last mango
#

Nar thats why i suggested storing the key in an variable when the binding is changed.

merry totem
#

this is what I am doing all of my key binds and such. I just need the text for each action

robust vector
#

I'm seeing a disturbing amount of animation packs releasing with references to the retarget manager in their descriptions.

glossy terrace
#

friendly advise, 4.18 is release

fleet garnet
#

don't scare me like that, I thought it has been released

humble stag
#

Well, its downloading:

glossy terrace
#

downloading too

#

your net is 8 time faster then mine ๐Ÿ˜

fleet garnet
#

wait, it is released?

humble stag
#

Sitting on school network atm. My home network is not that fast.

fleet garnet
#

can't find anything on the forums

glossy terrace
#

i also found out when i check my product

#

i want to see the update log, can't find anything from forum too

#

even on mainpage

humble stag
#

Did someone else's download of 4.18 suddenly stop, or is it just me?

fleet garnet
#

their website is super slow, maybe the accidentally released it

#

I can barely load the forums but their website is completely stuck

#

can't even login into the launcher to play Fortnite ๐Ÿคฆ

glossy terrace
#

nope, i trying to lauching it now

pine drum
#

"FIRST"

glossy terrace
#

ty

robust vector
#

Ugh

robust vector
#

Just noticed my normal screenshots are clipped off on the left and right sides

#

FFS

marble stream
#

Guys, when it's the right time to submit a compatible version of an asset for a new UE4 update? UE4 4.18 preview was available for some time but now that it's released i think that maybe i'm submitting my asset a little late considering that it could take some time until it's released. My asset is a C++ plugin btw.

robust vector
#

Well, there's no point in trying to update your plugin on a preview build

robust vector
#

I'm at the point where I need custom animations to really show off my movement plugin...

flat schooner
#

There is less characters than 1900

glossy terrace
#

yes, i have

#

haha

pine drum
#

nice drawing

flat schooner
#

@glossy terrace how did you resolve it?

glossy terrace
#

@flat schooner I put those describetion in screenshot, hold on

#

I will make a simple screenshot to explain

flat schooner
#

Can you link me your asset

#

?

glossy terrace
glossy terrace
#

some cased I will just show the featured in screenshot

#

people tend to see screenshot more to the description

zealous ibex
#

4.18 launched....please kill me

#

(I really, really, really hope I can get all of my assets updated before the cyber monday sale - please don't take an eternity epic)

zealous kelp
#

dont worry 4.19 is coming soon

modern perch
#

it'll arrive at about the same time as they start processing 4.18 marketplace submissions

#

๐Ÿ˜‰

zealous ibex
#

๐Ÿ˜›

#

Would anyone here happen to know a user who goes by the name of Penton? I'd love to try and contact him directly about the issues he's experiencing with one of my marketplace assets as he's the first to have any (major) issues & the marketplace notification system doesn't send any email notifications ๐Ÿ˜

#

(Previously a 5 star rating | 11 reviews, with only minor issues being reported. I don't mind the rating that much.....however, I'd love to see if I can replicate this & fix the system)

young nimbus
#

@flat schooner it's probably counting the whitespace too

#

whitespace requires symbols too ๐Ÿ˜›

flat schooner
#

yes it counts white spaces

#

so this:

#

a

#

b

#

c

#

d

#

is much longer than this:

#

abcd

harsh coral
#

maybe it's counting all the html formatting required behind the scenes ? or they just advertise the wrong max char count ๐Ÿ˜ƒ

wooden falcon
#

I wish there was a way to see the past prices of a pack

#

cause I swear some people just raise their prices so they can then put it on sale

zealous ibex
#

^ Seen that before

harsh coral
#

well, our biggest online shop in the country is doing this all the time for all their products.. you can never buy anything at regular price.. there's always a "your savings" below the price.. and they just inflate the retail prices till they get back to normal after the discount

zealous ibex
#

๐Ÿ˜ฆ

delicate dove
#

well.. besides the sound not recording

wooden falcon
#

just dub it with you making fireworks sounds ๐Ÿ˜ƒ

delicate dove
#

adds loads of mouth sounds

zealous ibex
#

Wait....plugin updating changed? ๐Ÿ˜ฎ

#

Yep: NOTE FOR PLUGIN DEVELOPERS WHO DON'T CHECK THE PORTAL BEFORE SENDING AN UPDATE (LIKE ME): You should now go into your published product's settings, and in the Product Files section press the Update Files (or something like that) button instead of sending them an email (like we/I was used to). ^^ Hope this will save people some hassle ^^

wooden falcon
#

oooh, nice

#

I guess they still check the files though, it's not completely automated?

zealous ibex
#

Yeah - it's still held for review (luckily, as otherwise malware threats would become next gen ๐Ÿ˜› )

#

But I believe they probably automated the rocket process or something - not quite 100% sure

#

Engineers a devious .Build.cs file that nukes their servers (just for the record, this is a joke ^^)

zealous ibex
#

Man, it feels good getting back ontop of a marketplace support ticket/asset submission backlog ๐Ÿ˜› (even though it was a tiny, tiny backlog, it feels good catching back up ๐Ÿ˜› )

#

Is it still possible to get that marketplace badge with a star? It used to be when you got the community pick, but that seems to be gone now (that adam left) ๐Ÿค”

#

(I'd love to try and get the star thingy ๐Ÿ˜› It should totally be released 3 assets ๐Ÿ˜œ)

delicate dove
#

<_< finally submitted the FireWorks pack

zealous ibex
#

O.o

delicate dove
#

hmm, not sure if they ever updated that star thing

fleet garnet
zealous ibex
#

So......I'm forced to &*(%#)@&%&#) well not support a version I spent quite a lot of time making compatible because I need to update my asset to add 1 small thing? This is so BS ๐Ÿคฆ

fleet garnet
#

well here goes compiling, I hope nothing changed that will break my plugins

zealous ibex
#

^ it probably will break

fleet garnet
#

there is hope

zealous ibex
#

You now need you header file's include as first - not sure if you got yourself used to doing this, but I personally did have to change a few files ^^

fleet garnet
#

I think I had it like that before (I really hope)

zealous ibex
#

(eg. MyCoolFile.cpp will need #include "MyCoolFile.h" as it's first include - assuming it has a header)

#

I updated like 5 assets to 4.18 today ๐Ÿค”

fleet garnet
#

holy sh**, my epic games folder is 500 GB big

zealous ibex
#

๐Ÿ˜ฎ

#

Mine's pretty huge too

fleet garnet
#

I wonder where did all the space on my hard drive go ( I WONDER )

zealous ibex
#

I personally removed a few of my older engine versions - simply takin' up too much space ๐Ÿ˜›

#

(or I'd have 7/8 or so versions ๐Ÿ˜› )

fleet garnet
#

I'm gonna do it too, just need to keep 4.14 because my old project is still on that version

zealous ibex
#

๐Ÿ‘

#

I personally currently keep 4.15-4.18 as those are the versions I'll actively support/publish for

glossy terrace
#

i keep 4.12, 4.14. 4.16, 4.17. 4.18 thou

fleet garnet
#

I'm trying to remember what file did I change to enable the use of hyperthreading

#

found it

zealous ibex
#
Your criteria is not restrictive enough and might return too many results. Please restrict your criteria and try again.
``` RIP, I can't even find one of my assets using the built in forum search
fleet garnet
#

huh, only a few compile warnings, normal get angular velocity is now deprecated and the new use radians instead of degrees

fleet garnet
#

great ๐Ÿคฆ

#

ok it did save but it says failed

zealous ibex
#

๐Ÿ˜

wooden falcon
robust vector
#

Was the old function in radians, as in swapping for the new radians funciton will give the same behavior?

west island
#

could anyone make a eating and drinking blueprint? like water something can drink and when players die corpses things can eat? I'd buy it off marketplace if you could ;p

real dust
#

Be a bit more descriptive?

#

As in, you plop down a lake Blueprint, AI drinks from it?

#

You put down a corpse, AI eats it?

west island
#

Alright, lets say a player dies, and another player comes along, if the player presses e on their dead body it raises the hunger stat, after so many bites the body despawns. For water a player can find a body of water and press e to drink from it, which rises the water stat.

harsh coral
#

This is pretty simple, there's probably a lot of tutorials you can use to make this

#

I'd argue if you have the skills to integrate such a BP into your project you also have the skills to make it yourself

west island
#

Alright, ima give it ago thanks

real dust
#

Yeah, that's pretty darn simple

jovial thunder
#

@west island In my opinion, something like that wouldn't make it onto the marketplace, unless it had loads of other content.

fleet garnet
#

@robust vector old one was in degrees, you can use FMath::DegreesToRadians () and FMath::RadiansToDegrees () for conversion

robust vector
#

Are you certain?

fleet garnet
#

When you compile there will be a deprecation message telling you to use the new method and it will give you a hint that you will need to conver the results to get the same behaviour, btw this change is on FBodyInstance, don't know if normal BP functions are affected and I'm not sure if angular velocity functions on UPrimitiveComponent are affected also

robust vector
#

The BP functions had all kinds of internal conversions that made then unusable last time I messed with them

#

Hmm, looking back though my code it does look like it eventually was degrees

#

FQuat Orientation = GetComponentQuat();
FQuat DeltaQ = OldOrientation.Inverse() * Orientation;
FVector Axis;
float Angle;
DeltaQ.ToAxisAndAngle(Axis, Angle);
Angle = FMath::RadiansToDegrees(Angle);
AngularVelocity = Orientation.RotateVector((Axis * Angle) / DeltaTime);
OldOrientation = Orientation;

#

Should be able to skip the conversion now

fleet garnet
#

I'm not sure why they decided to move to radians

robust vector
#

Their units are really inconsistent in some of the physics stuff

#

There is an equivalent function in degrees btw

#

I'm getting closer to having my Advanced Movement Plugin finished, was worried these changes could be a set back but they don't look too bad

fleet garnet
#

Function that was changed is FBodyInstance::GetUnrealWorlAngularVelocity () and now it is FBodyInstance::GetUnrealWorlAngularVelocityInRadians (), same with setter functions

robust vector
#

Oh, you mean on FBodyInstance

#

The primitive component level functions have both versions

fleet garnet
#

I don't thing higher level functions were changed, I think they do the conversion by default

#

Oh ok

#

I need to use lower level functions for physics substepping, primitive component stuff gets updated only once per frame

leaden root
#

Client auth for 4.18 or still testing it?

fleet garnet
#

I was planning to release it in 4.18 support update but 4.18 came earlier than I expect, I will be releasing it soon

leaden root
#

FeelsGoodMan Woo

ebon leaf
#

anyone submitted a new code plugin since the new system is in place?

#

wondering how much time it takes for them to review nowadays

leaden root
#

Any sales coming up?

robust vector
#

Yeah...?

#

Cyber Monday

zealous ibex
#

@ebon leaf I did....kinda. They've come back with the results of the first code review....mostly.

#

(so ~1mo or so I believe to get an initial review back)

austere wing
#

Is Substance still not cookable? Didnt check for a few months

dark dawn
zealous ibex
#

Nice ๐Ÿ‘

tight kindle
#

maybe i'm just blind but is there a way to sort the Unreal Marketplace by price
?

robust vector
#

nope

#

As far as I know there are no sorting options at all

zealous ibex
#

There's an awesome spreadsheet though @tight kindle....sec

glossy terrace
#

@zealous ibex nice resourse

wooden falcon
#

and in the end, it's revealed that Jack was the MP duck all along

robust vector
#

Got chemicals? Need work? Chan got your back.

zealous ibex
#

๐Ÿ˜ฎ Fast processing going on there ๐Ÿ˜›

#

(atleast, you submitted that pretty recently right?

robust vector
#

Yep. My queue is empty now

zealous ibex
#

Nice

#

I have ammm.....a lot.....of assets in mine

#

I'm hesitant to release them though - especially now the sale is right around the corner, and they'd be unable to participate, sales would be decimated

robust vector
#

not a bad plan