#fab
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Advanced movement plugin work going on when I have time to work on it. Someday I'll have it ready to submit
anyone have exp selling 2D assets? Curious how they sell as I'm an illustrator
Pretty sure I'm sitting 4 or so in submission, 4 approved and 3 live right now. I'm almost done with my 12th asset though ๐ค
I believe you're allowed to use epic sample content as long as you state you're using epic sample content, not 100% sure though, and please, DO NOT QUOTE ME ON THIS!
Your best bet may be to create a forum post/send an email to get a definitve answer from epic ๐ค
Basically you can use them a) as long as you state it and b) as long as they aren't a selling point of your pack . They have to be ONLY for demonstration of your pack
^ Yeah, that's what I think too, but always check with the official source ๐ I mean, we can say whatever we like, but we aren't epic, so we don't actually decide on what is and isn't permitted use ^^
Remember....discord isn't an official channel of epic communication ๐ But yeah, that's pretty reliable
yah I know lol
(I believe forum & email are the only official ones, not completely sure)
There is a thread, somewhere, that has that same discussion in it. But god knows where that is, especially since the forum reskin made everythjing so laborious to find lol
Yeah ๐
Usually mailing lists and forum is used as official, because of tracability and archive
The forums suck nowadays in my opinion
Agreed, they're platforms owned by epic, and this discord isn't owned by them, so for all they know someone could be pulling an elaborate scam where he/she obtains the epic role on an account with the same name/etc. and uses that to fraud stuff (<shrugs>)
Also I don't know how discord is on logging conversations and how searchable these logs are. Mailman/mailing list archives are searchable, same with forum
You would want an official channel to be indexable in search engines and verifiable on when information have been given, and by whom
I know many project uses IRC, Skype chats, etc. But thats only for on the fly conversation. Often users are referred to forum or mailing lists for official question/answer
Yep
often, when a forum is hard to search, the hive memory of a chat like here can point people in the right direction
True, but in unreal's case the searchability has (in my opinion) gotten worse with the recent update ยฏ_(ใ)_/ยฏ
(must admit I havn't used the forum, just starting to seriously look at UE4)
Don't blame 'ya, anyway, welcome to the club I'd suppose ๐ Hope you'll enjoy seriously using UE4 ๐
It is something I have been thinking off for ages, tried my idea in Java and Obj-C, but don't have the skills to build an engine from scratch, hope UE4 can give me proper tools, just need to figure out head-n-tail of c++
Cool, don't think c++ is required though, I personally love using it, but blueprints can get you a long way, especially in prototyping. Anyway, I hope you'll be able to create your game, and learn c++ should you need to ๐
(also, if you have Java down, you should be able to quite easily understand the OOP/etc. behind c++ ๐ )
Think I will need at least some c++, because I need to incorporate stuff I know for sure is not part of the existing libs, but if blueprints can give me shortcuts than even better
I have a little more than basic java and obj-c and have done minor object oriented python, so I know some of the basics
(my last message about this topic, as I feel we're drifiting quite off topic, which is 100% my bad....) if you are prepared to shell out a few bucks (I believe it's $10 or so on sale right now), I could deffo reccomend: https://www.udemy.com/unrealcourse/. It's friendly to people who have never programmed before, but (with some parts played at 2x) I quite liked the first part I watched (the first few sections, after that I just went out and learnt stuff by doing ^^ Still, it's a great basis in my opinion, even for people who have programmed (in non-unreal/c++ languages) before ๐ )
^is always on sale, they even hire spambots to spam twitter and ue4-related facebook groups with their crap
when they approach an artist they promise them big mountains of cash, which in the end is full blown bs, especially since its always on discount (which they dont mention when approaching you)
so while that course is allright, udemy are big bleeping bleeps
especially the fooking timer thats always 1-2 days "untill end of sale"
Yeah ๐ It is a pretty solid course if you're starting with c++/unreal and want something gamedev related though ๐
Yeah ๐ Udemy is pretty fudged
true
Anyway, I will shut up before I go way too off-topic ^^
one last thing on the subject
someone should let that timer run out and record it, then refresh their page.
<_< cant believe nobody has done that yet
@tame wasp I have a few icon packs for sale, and they have gotten sales. Not sure about sprites as most users will be making 3d games.
Hello guys, is there any way to report bad marketplace item? Just bought a landscape and it's a mess with normal maps on landscape material, renders with checkers with normals on, and without normals perfectly fine
@hardy wraith What product is it?
Generally Epic doesn't care too much about quality, they only remove packs for legal reasons. You can refund the pack though.
The best thing to do in my opinion is to contact the seller first
If Noone tells you what you're doing wrong then how are you supposed to improve your assets?
Epic should contact you about refunds but the only time I've heard anything related to a refund was about an accidental purchase (because they aren't actually allowed as a reason and require the seller's agreement
Just my 2 cents though, and sorry to hear you had a bad experience :(
Hello, are you guys experiencing responses delay from epic support ? i have one pending update of my marketplace plugin since 4.16 and still no signs of them
We're experiencing pretty bad delays, but I haven't personally had something that bad ๐
I'd quickly send Epic another email checking what's up if I where you, I've had response time out at slightly under 2mo if I'm not mistaken (but this was for a submission)
MMy UE416 -> UE417 update took ~3w if I'm not mistaken
yes i already insisted about 2 weeks ago still nothing
i will try to contact them on the forum , see if there i get better luck
Hm, sorry to hear you're having this experience ๐ฆ Hope the forums will bring you some better luck though ๐
thanks, im sure they are busy adding awesome features ๐
seems like im not alone !
:(
They were really going on about how this new review process is going to speed things up
Its as slow as ever if not slower now
really sad forum thread โน
Some kind of crazy talk about loyalty going on in that last post
Hmm. Going to do my first refund request
"I'm sorry. We here at Epic do not issue refunds for time lost as part of the review process. Thank you and have a nice day."
lol
Actually I meant https://www.unrealengine.com/marketplace/female-character-01
Marketplace ratings are so useless
He just drew white dots on the eye texture instead of making them glossy
I should have checked the comments on his other products I guess
Sounds fun
Hm
@ebon leaf You can move then your products to other store
??
I mean, if take more than one month to review something then move to other store your product
...I don't have any products in review. I was joking about BlackFang's statement of intent to request a refund regarding prior issues they have expressed.
okokokok
Not really sure why you would think I actually expect epic to refund me for time lost but shrugs
No, at the first I get it as
The refunds the people get from your product while is on the review process and your clients expected new features that are not there
Okay. Well it had nothing to do with that ๐ it was just a joke
yeye now I get it xd
haha okay
Anyone know where the refund policy for the marketplace is available?
I believe the one they tend to use is in the FAQ, in general you get a refund if A. it's legally required, B. the pack wasn't fully legal and you got back to epic in 30 days(?) or C. something's broken (and the author won't fix it?)
I'm not sure how strict they are on this though, as I've had 2+ refunds without an email....from anyone ยฏ_(ใ)_/ยฏ
hat is the Marketplace refund policy?
When we receive a refund request, our immediate response is to examine the issue to determine if it's something Epic or the seller can fix. If there's a technical issue, the screenshots or video are misleading, or if the seller isn't responding to requests for support, we'll gather all the information we can about the issue youโre having and contact the seller directly to address. If they're unable to resolve the issue promptly, we'll grant the refund, and request that the seller update their content with the feedback we receive.
In order to qualify for a refund of your Marketplace item you must provide us with the following information:
The email address associated with your account
Your Order ID from the emailed receipt
The reason for requesting a refund
In the case of a technical issue or bug, please provide us with a detailed description of the issue you have been experiencing, so that we can work with the seller to resolve the issue.
When you have this information ready, please contact us at marketplace-support@unrealengine.com.
For more details on refunds, please visit the Marketplace FAQ in the "What about refunds?" section.
Actually, https://publish.unrealengine.com/v2/faq is probably better ๐ค
Well, Epic basically just responded to my request by flipping me the bird
You can request a refund for the following reasons:
The item is not compatible with the latest version of the engine
A bug within the Marketplace item prevents you from using it as advertised
The description, screenshots, or video in the Marketplace don't accurately reflect the content of the Marketplace item
"The description, screenshots, or video in the Marketplace don't accurately reflect the content of the Marketplace item" would be my primary reason
Though the first point isn't true anymore from what I've heard
I basically wrote an essay on it for them
"Instead of using a master material with proper parameters and configured instances the package is bloated with recolored textures and copy/pasted materials. The hair and eyes are severely lacking in visual quality, which is inexcusable given the content examples provided by Epic. In the screenshots provided, there appears to be specular highlights visible in the eyes due to a light source in front of the character. In actuality there are simply white dots drawn on the eye texture in a way that decieves buyers when they are judging the quality from screenshots. There is a bad UV seam on the character's neck that is not present in screenshots. The model does not appear to have been originally created with PBR workflow., despite PBR being a marketplace requirement. In engine, the model renders nothing like its screenshots which leads me to believe they were taken out of engine, and are hence deceptive for a UE4 product."
Seems like legitimate mix of deception and technical issues to me, but whatever
I couldn't even swap out the bad hair if I wanted to try to fix it up. Ain't no head under that hair.
Hng, sometimes thinking of a product name that doesn't infringe any trademarks can be so hard ๐ค
lol
well, now there's a Cyber Monday sale to think about
check ur email guy, cyber monday is coming
@glossy terrace Not sure if that's supposed to be fully public yet (they're never clear about this) ๐ But yeah, I almost forgot about it ๐ฎ
I don't think it matters
Hm yeah, that's probably true ๐ค
somesay the sales during cyber monday is genereate more then the money earn in a years
- it's an open secret anyway I'd suppose, it's something they've been doing for a (few?) year(s) now ๐ค
๐ฎ
I'm thinking about which discounts I'll apply, I'd love to go like 80/90%.....but that leaves me with literally less than a dollar on some assets ๐
they accually promote the cyber monday sales
Yep
i got 2 assets on pending, i guess it won't release before cyber monday sale ๐ฆ
๐ฆ
I have 4 I can release whenever I want, and something like 3/4 pending. Not releasing most of mine until the marketplace settles down a bit though, there are an absolute ton of assets realeasing right now, pretty much ruiining new section visibility ๐ค
and i feel a massive quality drop on art assets on UE4 marketplace
๐ฆ
Are they sending you guys emails about participating in sales or something?
@zealous ibex but the question is whether new assets will just always be releasing with the new processes in place or if it will ever slow down. How can you decide when to release your assets?
You click the publish button on an asset after its approved for release
oh that was a thinking question, not a literal question
That's my dilemma right now ๐ค I'm just waiting to see how this progresses
(will write a slightly better reply later ^^)
Someone should write something that scans through UnrealAssets tweets and collects data relevant to how many assets are released daily, at what times are most assets released, etc. so you can plan to release when not many others release to get the most time for visibility in the recent additions section
Hello
You would end up releasing during times when fewest users are checking
I have made a forest terrain and I am planning to sell a pack in the marketplace but I have used open world demo assets so , will I be allowed to sell it?
You would only know when users are checking based on marketplace site analytics
Anybody?
@vague wren as long as you are using the assets only for demonstration purposes, if you're using them as a way to create your asset then no
Ok
๐ฉ
Just got confirmation that "we have your files and someday we will review your submission"
Maybe it will be out in time for Christmas 2055
@Utsav Singh#6674 Didn't we answer this qustion before? ๐
@robust vector You too? I was about to ask if anyone else got a confirmation too ๐ค
I guess their confirmation system may have been broken, submitted one of my assets on the 17th of sep, got a we'll assign review in 7-10 buisness days on the 18th of sept (however, I never received an email about this, this was all just on zendesk, and not visible to me).....but today I got the same message, but it actually came through to my mailbox ๐ค
Oh well, they're making progress ๐
There hasn't been any activity in zendesk for me since before the new portal
This submission was about a month ago, so it doesn't exactly inspire confidence things are going to get faster
๐ <--- me when waiting for approval/ review from mp team
they used to be extremely fast, 4 day from submit to marketplace
๐ฎ
The least I've had was a week or 3/4 I believe, but thta sounds freaking amazing ๐
(my personal longest was almost 5mo)
I feel freak out when my last item take like 2 and half month
maybe im doing art assets, so the date of review might be shorter
but 4 day still quite amazing
Yep
I just hope that MP team slowly catch up the QC and the review speed
and helping seller get there product more expose
I just hope my products come out in time to actually participate in a cyber monday sale
i expected they use 3 month to review my environment ๐ฆ
i wonder if they still have a backlog of assets to review from before the new portal went live. i hope they can reduce their review time, experiencing the 3.5 month review time was not fun
I don't know why they would release products submitted after the new portal if they still had a backlog
some of us is doing marketplace assets as fulltime job, it just make me feel unsecure about the review time and sales
True it would be nice to get an update from the team about how well the new portal and review system is working
behonest. I start using my saving money, but the sales keep increasing
so I just give it a bet
How many products do you have out now?
7
How much sales are you making?
well, can't say much but not enough to spend
that y i start using up my saving money
just barely enough to pay software cost
Yeah, I'm only getting a few hundred dollars per month as it is
Most of my products are small
how many product you have?
But I would need more savings to take time away from contract work to make larger packs
9
most likely i don't marketing in forum well enough thou
i did't replying thread around in forum, so the sales might drop
I try to keep updating my threads but the views went way down when the forum was downgraded
Yeah, after the update I've been feeling like the forums get barely any users, I need to check if there's anything stopping me from using goo.gl for analytics though, I'm kinda curious how many clicks I get from the forums vs other sources ๐ค
and I found that some of the game dev don't really appreciated artist work thou
they won't spend much money to buy art assets
There are a lot of 'hobbyists' that have no understanding of how game development works
"Why would I pay $40 for a character when a whole game costs less than $60 to make?"
to me I'd pretty much only buy art on the MP nowadays - if I had a use for it.
thanks @sullen lion for the support
I tend not to have projects far enough along for art though
Also wow @robust vector but I believe that.
when i still an freelancer I offen recieve those message, why I buy a chair in online store for 10 dollar and you charge it for 200 dollar?
I usually respond, "Is it ok if I continue selling the asset to other customers after I finish it for you?"
I ussually ignore thou
Wow, as of 1 minute ago I've literally submitted a dozen assets to the marketplace ๐ฎ
yeah never encountered that myself (programmer) but would reply with "Then go buy it" if I replied at all
I mainly buy Art/Sound stuff nowadays, I can figure out most code things myself, but art is just so darn hard ๐
@sullen lion
lol, love it ๐
@zealous ibex blueprint is extreme hard for me, i can't even make a simple door open blueprint
I guess everyone has their talents right? That's what makes these marketplaces great, we can purchase some of what we aren't so good at, and focus on what we are good at ๐
I only think I've had one person seriously complain about my rate (upfront, ofc) because their "lead" was charging less than 1/3 my rate
good thing that I have an good programmer help me with blueprint thou
and a protips thou, always request upfront payment from new client
if they won't pay upfront that mean 99% they won't pay the rest
^ Agreed, learnt the hard way and pretty much stopped contract work ๐
I only ask upfront payment if my gut tells me its shady
Generally a 50/50 works best from what I've heard, it tends to give mutual trust
Prepay 10 hours at a time, If you happy keep doing that till that scenario changes
(as in, the freelancer'll probably make the rest to get the full thing, but the freelancer is kinda covered as they have atleast some payment if the deal decides to go wonky)
That's a pretty smart way of doing things too ๐ฎ
Thats how i do it when i pay for help, cautious on both sides.
I personally hate doing freelance work though. I'm never 100% sure if I can actually clear the job ๐
hehe, don't worry about that, just have confidence in your skills and figure it out ๐
(the marketplace allows me to just experement and do things at my own pace (which is usually faster than'd be healthy, as in, way, way, way too many hours in a day)
thats like 99% of any job you start
I like to think I produce high quality assets though ยฏ_(ใ)_/ยฏ
Yeah, that's probably true ๐ค
My game mechanics programming skills are pretty much non-existent nowadays anyway, I've created way to many plugins ;P
(most of my (upcoming) plugins are editor extensions, API integrations, etc. Barely anything actually "interacts" with the world in a mechanical way)
I have 1 template (I almost forgot about lol) lined up though ๐ค
I can't figure out how slate works to do any editor extensions, did a wrapper around win32 shared memory but I'm not sure if anyone would be interested in that
Slate is an absolute pain, for something I'm working on now it made me quit the project multiple times before lol
I understand none of it lol
And that sounds pretty interesting, why not try a gauging interest poll on the forums? ) (be sure to provide a short explaination/etc. if you do)
I personally understand the basics, but constantly use the engine source and widget reflector to figure things out though ^^
I will open a thread and see what people say ^^, currently in the process of learning opengl/directx (graphics programming in general) so I might do something with that in the future, I think support for custom shaders in plugins was added recently
Nice ๐ฎ graphicsprogramming can be so hard lol
we talking about freelancing?
That was mainly just a slightly off-topic discussion about people who want to do marketplace full-time, having to usually freelance too to make a living ^^
Is it just me, or does it suck that we are unable to use points (.) in version names?
Better still, Epic used .s in my last submission when I sent them an update ๐ Meaning I got totally confused about why it wasn't saving & had to change it manually ๐
ahh
i want to get in on the marketplace, but most of my skills are 2d/illustration. I can 3d model though. I was thinking a content/prop back would be a good start
That sounds awesome ๐ If you decide to throw it up, I wish you the best of luck ๐
Also, I'm curious about what you all think. The marketplace is experiencing a LOT of releases right now, do y'all think it's better to wait (and hope) it'll slow down before releasing you asset or just release it now? I've personally had my preference, but am curious about what others think ๐ I'd appreciate if people could vote here: http://www.strawpoll.me/14124350 ๐
it probably won't slow down
you'll have moments where it's a little slower, but you won't be able to predict it
definitely release in time to put your stuff on the Cyber Monday sale, and I'd recommend putting ALL of it on sale
cause the month or two afterward are going to suck
Agreed
Hm, yeah, you're probably right ๐ค
I actually had a product approved today after being informed it was going into the review process yesterday,
So, good news, reviews may actually be fast now
But it does mean its likely that releases on the MP probably won't slow down
Nice ๐ฎ
Man, I always keep thinking I've overlooked something just before I release an asset ๐
(going to release as soon as this darn upload completes....if it ever will ๐ค)
I hate pressing the blue button ๐
Are you sure? No I'm not, I pressed the button just to see if it works
could be the other way around where it gives a short opportunity to cancel
well well well: https://www.unrealengine.com/marketplace/platformr
I saw that on UnrealAssets and though "Man, HowTo's gonna be pissed someone's using his font!"
thought*
It ain't my font ๐ I just like using it to try and create some form of "branding" that is consistent accross all of my products
It appears they fixed the publishing date issue though ๐
How interesting, somehow PlatformR (which contains quite a few 3d models/sample content/etc.) is smaller than InventorySystem ๐ค
this should of been named Lobby kit because it has nothing to do with Steam https://www.unrealengine.com/marketplace/steam-lobby-kit
Really?
Links are broken too, but I guess that may be SEO? ๐ค
Or is there a concept like an actual steam lobby?
(I guess it probably supports steam, so it isn't that misleading, just missing a potential audience)
this
I like his branding though ๐ค
Anyone know how long the new thingy lasts? I believe one of my assets has had it for 2w now ๐
it looks like it is just creating a session (not steam lobby) and waiting for everyone to join
https://partner.steamgames.com/doc/features/multiplayer/matchmaking Hm, there is a concept of a steam lobby ๐ค I guess it's slightly misleading then, it still looks interesting in my opinion, especially at it's price if you look what a chat system alone could potentially cost you ๐
I believe the creator's in this discord, I forgot his handle though ๐ค
Multiplayer lobby system would be better, in general the pack looks interesting
steam lobby is very misleading, I thought at first it was using steam api or something but then I noticed that it is not a plugin
Wow, they already responded to my cyber monday sale request ๐
๐ฎ Nice, I need to get back to them soon too ๐ค
@fleet garnet not to mention it seems to be using the copyrighted msn logo
I've got a customer that says he can't package when using one of my plugins, but no other customer has had this problem
Not really sure what to do
Ask for the output log, check if he's doing a full rebuild and if he has VS installed
It could be it's trying to recompile the plugin due to a setting but he doesn't have VS installed? Asking for the output log should help you diagnose the issue though ๐
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent 'LookAlive_GEN_VARIABLE' Self 'Eye_L'
No idea what it means and I can't reproduce it on my end
Hm, never seen that before ๐ค
https://answers.unrealengine.com/questions/343475/template-mismatch-during-attachment-how-to-fix.html / https://forums.unrealengine.com/development-discussion/c-gameplay-programming/17355-attaching-one-component-to-another-crash-template-mismatch-during-attachment -> Are you doing anything like attaching components inside of components? (but then why wouldn't others be having this?)
It may be that you expose a component, that he has as a child component of something that won't work, which could cause this issue. Maybe ask for a screenshot of the hierarchy for the actor that is causing this? I'm honestly not sure ๐ค
Well, the look alive component creates and attaches two static meshes to itself by default
One for each eye
That's how it's worked for quite a while
The eye shader relies on component space mathematics, so the eyes have to be separate static meshes.
Makes sense I'd suppose ๐ค
Almost finished with another character
Is participating in sales a 'you contact them' thing or a 'they contact you' type of thing?
I could of sworn I got an email once asking me if I wanting to participate in a sale, but it was only one time long ago
they sent out an email for the cyber monday sale
yeah, they sent an email to seller
You're right. Gmail put it in the spam folder
enjoy the sales ๐
Congrats @glossy terrace ๐
thanks
Is this still the highest priced asset on the MP? https://i.gyazo.com/07bdc4892ec62dd4380f04a5fb8605b4.png
I remember there was a spreadsheet
oh it's pinned
yup still is
I wonder how many sales it has actually made
someone is insane...
@lone mountain Probably studios / successful kickstarters have bought this
It's on my wish list ^_^
They are HQ.
I don't generally agree with super expensive stuff on the MP, but to each their own
it certainly makes it more "unique", as less people will have it in a finished game
@gloomy bramble oh, I wasn't commenting on the price in a negative way. I just so happened to see it featured and was wondering.
@robust vector TBH, it's a great value. Better than getting someone to do it for you custom. And it's not like you can't spruce it up.
Yeah, but 'hobbyist' customers tend to not be good judges of value
'Why pay $50 for character when whole games are only $60?'
Having to deal with a lot of those types is why I've been focusing on smaller projects for the Marketplace
Packs shouldn't be over $40, its unfair to indie devs /s
My most expensive one is 40, but I doubt a lot of indiesll want it
I want it! Wait what is it?
Wallet Content Consumption Simulator? =p
might cost 10 time higher if hiring contract artist for it
Yeah, but indies/hobbyists aren't mentally comparing to hiring a contract worker because they don't have experience hiring contract workers
lol "Thanks for the report. It looks like the issue was just reintroduced. We've reported it and will work with the team to get it solved asap. " Unreal_Josh on the forums saying that the date issue on the New Content is back
I swear the Marketplace needs a Yakety Sax soundtrack
that message seems to say that
I saw someone just the other day complain that their pack got placed weird
still getting the hang of unreal engine- but tossing this out for sanity check: I want to make a marketplace project of simple weapon props, knives and so on- I've already seen some of these, but any advice on how to start?
@hushed prawn Import the models, textures, etc. into UE4 and assemble them properly. Then follow the submission guidelines.
do you mean, how to start making a prop, or how to start a submission to the marketplace?
cause if you mean "how to make a prop", this might not be the best place to start ๐
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
Nah, I can model and figure out the import process
i meant like 'what are good practices for making marketplace content' and 'what do people want in an asset'?
maximizing utility and, importantly, sales.
Your materials should be full of parameters for changing the color, rather than baking out a bunch of recolored textures
It always annoys me when I buy something off the marketplace that didn't properly utilize material instancing
Good idea
cool BlackFang
I went ahead and submitted it, hoping it will get reviewed in time. I'll just keep working on it while its in review.
Great work. ๐
damn that forest animals pack seems high quality
Looking cool @robust vector ๐ฎ
so, I saw some bad a$$ robot on the Marketplace yesterday and today it's gone :/
stealth mode
@drowsy jasper Are you reffering to https://www.unrealengine.com/marketplace/sci-fi-battle-drone ?
(all credits go to UnrealAssets ๐ https://twitter.com/UnrealAssets/status/918206167637200896)
If so, you may be able to ask the developer to bring it back/if there is another means of buying it (if you're really interested in getting the asset)
weird
if it was taken down, there must have been a reason for it
I'd proceed with caution before buying it elsewhere
Agreed, but for example I took down an asset because launching it was a huge mistake and it'd only attract hate (there was a free altentive, and people didn't appear to see the features my asset had vs the features that the free asset had)
^ agreed, but I was thinking that would be obvious (sorry if this is a wrong assumption)
would be nice if Epic would be more forthcoming when assets disappear like that.
^
Reason for removal should be added to the product page.
I've taken down 2 of my assets, it's not always copyright infringement or stolen art, might just be the artist stops supporting it due to low sales
^ though thinking about it makes me think that isn't true for this asset as it only just launched. But I agree, it can be a motive of the seller to (temporarily) take down an asset due to low sales
if the support costs outweight the sales costs, there's no point having it for sale
ยฏ_(ใ)_/ยฏ
How would sales costs ever outweigh anything if you don't sell it though
Such a paradox
Unreal_Josh - "All packs were updated overnight with the correct information."
*Checks dates
Yep, still wrong
lol
@heady moth which two did you take down?
Toggl plugin and Economy Suite(which is not Economy Kit)
Low Sales?
Toggl plugin just had no sales to support it
Damn, I thought that Toggl plugin would have been good
It's still on itch tho
just not supporting 4.16(+)
I have the files
but never bothered to compile
Ah, I might just try to do one myself for practice anyway
But that's interesting that Project Management stuff wasn't big
Or maybe it's just lack of dev experience
I think most big offices have their own tools
and smaller indies don't see a reason to track time that exact
Well, I either have the desktop app or the web app
Maybe I missed a feature though
but, sometimes I FORGET to turn it on
Well It automatically connects and starts and automatically stops
so no need to click anything
^ see, that's something sexy for me
or forget
because I am such a forgetful person ๐ญ
No it doesn't detect that, but to be fair the framework for that is there
If it could track the time, and upload it automatically, and named appropraitely (by project name), it's freaking gold
It does that
auto fills project name
and it's in a config file so add it to your engine folders and every project will be tracked accurately
yeah see, that's something good for me. But yeah, I think it would need to track AFK also.
Another thing that might help it sell - though out of your control somewhat - is alternative platform support. Toggl isn't the only game in town.
Yeah but not all have amazing API
I did check into that and asked around but the platforms they suggested didn't have API
Anyway yeah I'd maybe have to give it a second look
I can upload the non-compiled 4.16 and 4.17 files, but would still need to be compiled
@heady moth https://github.com/toggl/toggl_api_docs/blob/master/toggl_api.md this is what you used?
yeah
I want a reason to use this in a project ๐ https://www.unrealengine.com/marketplace/chicken
Now I want to make it rain dead chickens
might make it a player spell. Chicken attacks... hmmm
a gun that shoots chickens
as ammo obviously
lol, forgot about this game: https://i.imgur.com/c4aJrbN.jpg
lollll
that chicken needs to be shinier: https://www.unrealengine.com/marketplace/chicken#&gid=1&pid=1
if I remember correctly, their feathers are somewhat iridescent
new idea for a game: you have to catch chickens to throw in the nugget processor
every 50 chickens, a https://www.unrealengine.com/marketplace/little-yellow-duck appears, as a boss fight
as alwats, QC team is sleeping
Good luck making an iridescent shader in ue4
in before chicken shader material kit hits the marketplace
What are those?
https://www.unrealengine.com/marketplace/content/469d6563b7f440dabc7bc62dcfaebc27 - the only available (every other is not for sale)
UE4 Terminology
@rare lynx, Chicken Simulator 2018 ๐
I like this pack, it offers a lot for $10 https://www.unrealengine.com/marketplace/custom-dynamic-crosshair-pack
They feature content that were released very recently. What a -fair- rotation.
You always get at least one "Hey will this pack make my game for me?" comment per marketplace item
Anyone here bought car models off the marketplace and if so, have a pack you can recommend?
"I will buy this pack if you make a mini game with that pool table"
Lmaooo
Does the marketplace always take a 30% cut?
thanks for the fast reply, someone is missinforming other people โค
Yep, 30% cut applies to everyone I know of ๐ค
@buoyant cradle what miss information you get?
Got this Broby Car 2 off the marketplace, but no matter what tweaks I make it feels like I'm driving on ice
The Marketplace only allows packs of 5+ objects for art assets. However it's A LOT of work to prepare even one asset for my pack.
So I'm wondering, is it possible to submit just one object for review first as a test?
If they have some complaints about the object... I could avoid having to make the corrections 5x later on.
Its 5+ for static meshes
Rigged meshes such as firearms and characters can be sold individually
Yeah I know, but I plan to sell 5 static meshes. ^^
What are they?
retopologized animalskins photogrammetry scans. The first one looks like this, in case you are curious: https://www.youtube.com/watch?v=iWViYayrBtk
Sheepskin model available at: http://u3d.as/XuZ on the Unity Asset Store!
I can't imagine what trouble you could run into with that as long as you are following the guidelines
well, they'll reject it, but it will probably have a reason in the spreadsheet they send you (static mesh asset packs require 5+ items).
is that really quixel selling? or someone saying they're quixel?
cause you'd think the company Quixel could come up with better images and have some logos and such on them
Is it a requirement that screenshots are taken from inside Unreal?
I could have sworn it was, but more and more I see images that really don't look like they are from Unreal.
Thought so too ^
you have to have a note on the image saying if it wasn't
or if you do any photoshopping of the image
I'll go to the sellers website and their renders from Marmoset will look suspiciously exactly the same as the images on their unreal page.
for one thing, isn't one of the images supposed to be the "Overview" image on the UE4 grid material?
Not sure if that is in current requirements
The min screenshot count is only 3 now
Also, that quixel thing. They have Quixel contact info on seller page
I got 72 sales on Cubebrush yesterday
Too bad they were all on a product I submitted as a freebie
Maybe I should make a free pack on the UE Marketplace for the sake of exposure?
they generally don't allow free packs on MP...only in special circumstances
I think they changed that
Someone mentioned a while ago that free was included in the price dropdown
@wooden falcon I made that pack- itโs official and from Quixel directly, yep!
well, that's good then!
I finally have a complaint with Cubebrush compared to the Marketplace
They send me an email for every sale
I'm working on my first asset for the marketplace and I'm wondering how the taxes are handled for europeans. The way I understand it, I only sell to Epic no matter where the enduser buys it from right?
I'm selling on another marketplace but i get monthly payments from the marketplace owner, so I don't have to keep track of individual buyers info.. i'm assuming it's the same with Epic since they payout the sum total of your earnings
pretty much, yes
are vat only added on if the buyer is in the EU, or the seller?
I'm assuming the buyer
I would advise understanding how VAT (and equivalents) work if you intend to sell things
VAT is paid by the buyer at the point of purchase
Which is why I'm asking if Epic is the buyer, or the enduser.
Epic is like a contractor
they collect vat for you if the buyer is in the EU, but all other taxes are your responsibility
I got that wrong...you're the contractor in this situation, Epic is the one contracting you, so to speak
Epic is the marketplace, they only facilitate transactions
VAT will be charged automatically, so you shouldn't need to worry about it
As long as I get a vat report out of it I'm happy ๐
Well, my accountat will be at least
I'm not sure you do, actually
you should get a generic breakdown with tax etc
but you don't get VAT reports because your buyers could be literally anywhere
But if the sale is between me and the end enduser, I need to be able to report the amount of vat charged to legally put in the books.
If the sale was from me to EPIC that wouldn't be an issue.
Hmm
I think it is between you and EPIC
you're considered a contractor to Epic
in the US, we get 1099 forms (contract work)
Found a thread about it. Europeans sell through the Swiss office so all the regular vat rules apply. Good to know!
They ironically don't put your VAT ID on the payour report though
Their VAT ID is on there but not ours
Which is not entirely how it should be in case we're checked by the gov.
At least in my country
looks like the featured this week are all horror/Halloween related
Hmm...
That sounds dodgy. the vat id needs to be there through the whole transaction
Yeah it needs to be
but Epic doesn't do it
Iirc they were on there at one point
but I might've dreamt that
@golden ingot Any news on the Orbit reboot? ๐
@real dust it's in progress, still no release date. The original took me about 5 months, the reboot is much more ambitious than the first, and it's being developed alongside two other projects at the moment, so it's a slow grind. I can't wait to have it finished :)
Thanks for your interest! Sorry it's taking so long, I want it to be something really special, so in taking my time with it. I likely won't be sharing any media for it until I have a substantial chunk to show. But I promise it'll be worth the wait.
@golden ingot reboot?
like a new product or an update/replacement for the existing one?
So is the New Content or the Recent Additions the section with the correct order? Or are neither correct?
@harsh coral it's a massive update to the existing product entry revamping the entire system. Same price, just re-written for better performance, visuals and networking.
"No lightmaps, use "movement" mobility option to bake lighting."
I thought lightmaps were a requirement? :/
they should be :/
these are supposed to be modular static meshes
"All apartment materials are separated by apartments itself and rooms in it
and affect on EVERY floor above and below. You can change that using any 3D software."
also that
doesn't sound modular
This should probably be reported to marketplace staff
Good to know the marketplace reviewers are so thorough in their analysis of submitted content.
^
I used to be proud as marketplace seller when I start, during the day only quality (or not ugly) assets can be list in the store.
now= meh
It would be nice if the marketplace had a sort by rating feature
yah, really
is this eagle shooting lasers?! https://cdn1.epicgames.com/ue/product/Screenshot/cap3-1920x1080-4ced9198cf3138a63977011881e4f04a.png
you means the shadow? lol
pew pew
new idea for a game: space sim where the ships are all birds (real birds, not shaped like birds), but it's never acknowledged in the rest of the game (like, why do they fly around in birds?)
entering and exiting the ships could get messy
Epic would make you take the UE4 logo off the splash screen, but I could see the appeal
I really wish they wouldn't send me to the back of the queue when they ask me for some small change like renaming a texture
How long does it usually take to get something published?
For me it usually took 2-3 months but with their new system i suppose it's faster?
Wtf?! Ok then, what's the best alternative marketplace?
But the problem is, because an official marketplace exists, most users won't buy from those places, even though they are much better for sellers
^
^
But
They are good starting points
While you are waiting for MP
then give all your users access to MP
At least updating is faster, I submitted an update on Sunday afternoon and it was completed before I woke up Monday morning ๐
also is there an easy way to give access to users on MP? or do you have to submit a request to Epic?
As far as I know you have to email Epic
looking for stylized water, like this one https://www.youtube.com/watch?v=vbBRrHXaVqo
Stylized Water Shader gives you a fully customizable, distance field based water that is able to detect and create variations in liquid based on objects and ...
is anything like that available ?
Just found some Russian website where they share MP stuff for free... slowly but surely losing faith in humanity...
Honestly, I don't care that much about my stuff being there, those who downloaded would not buy it anyway
those Russian and middle-Eastern sites will always be there
dont rule out them not buying
i mean most of them wont, but some might
@fleet garnet i'm curious how far you are with client prediction / interpolation in your vehicle plugin
I stopped working on that feature, I was required to work on another feature for a project which is hopefully coming with 4.18 plugin update.
I plan to rewrite it but client authoritative movement replication (with buffer interpolation and smoothing) will be available soon
I do want me that networking ^^
that's currently what would be keeping me away from using the vehicles
pretty solid for singleplayer though
client authoritative movement replication is open to cheating but I'm also looking into building some sort of anti cheat system into that component
server side validation of theoretical maximum acceleration and speed tends to be the way
(and other params, but you get the point)
yep, I could expose stuff like allowed speed, acceleration and similar stuff and if something goes over those values it would trigger an event that could possible reset the player to his previous state or kick him from the server (I would let the developer choose what they want to do)
most racing games go with client authority
I'm aware it's more open for cheating but i'm happy to compromise on it for the sake of smoothness, .. mainly because i'm aiming for a co-op experience
it's pretty much necessary given latency
I hope I will be able to get it in for 4.18 plugin update, if not, it will be added soon after
thanks for the heads up.. i'm saving up for the plug-in regardless, but i'm happy to hear you have plans to implent this soon
That wonderful feeling when you just publish something and its 3 rows deep in the new content page
And also doesn't show up on the recent additions
nice placement! mine was on page 5 at sub, and dropped off after a week
and never had a new tag on it :/
yup
and I love how they're "featuring" packs based on prior sales...could it be that some of them received a lot of sales because they were originally featured when they came out?
positive feedback loop detected
Hello everyone,
Being fairly new to UE, do people make good profit with their plugins in the marketplace?
depends on the plugin, probably
some people have reported removing some plugins for sale due to low sales not justifying support
I wouldn't say I have made profit off of any marketplace product yet
I only work on marketplace stuff when I am between contract work
I see
some people have made a lot of money, but many of those had really good products get on the MP early on
now each pack has very little visibility, as the MP grows
Epic gets a 30% cut, so they should be trying to improve the marketplace and increase sales, but it often feels like we are fighting directly against them
ah you just released your female character @robust vector ?
i see it at fifth position, first row on this page: https://www.unrealengine.com/marketplace/content-cat/assets/recent
Yeah, its not as bad on the recent additions page, but three rows deep on the New Content page really hurts
its on the front page too, just underneath the Featured and Categories, but they really need to fix the New Content page. They just need to make it use the same sorting as Recent Additions
If it requires scrolling, it might as well not be there
lol
@robust vector You fixed the issues I had with it?
Pretty sure those eyes didn't get fixed
I mean, let's be real here
Those eyes...
I don't understand what you mean?
The facial expressions don't look any better either
I mean, pretty sure you can just search back to our original conversation
I'm not going to restate them.
But yeah, anyway, looking at the price/quality.
Doesn't really match.
I'll take a look at sales I get tonight when the report comes out, probably just take it down.
I mean
Cut the animations out and reduce the price
Its the only rating most packs have
That should definitely never be allowed
2/3 of the marketplace would be sitting at no ratings then
Good
I don't understand whats wrong with the eyes though
Rather there be less ratings, than inflated ones
I've had two people mention the eyes without saying what is wrong
Well, its literally the eye shader from the content example
Anyway
Just a little more than yours
Trying to find a comparable one that's "realistic"
The size of the eyes is wrong?
High quality realistic character, ready to be implemented on your game. Optimized for high framerates, compatible with the Epic skeleton and bundled with 3rd person template and animations from Epic.
Doesn't have great ratings, but I am not going to read the comments why
Just look at the eyes
These are what real eyes look like
I'm trying to be fair here and only look up MP assets
?
I'm clearly doing something wrong
I mean, did you all get your stuff from iClone or Daz or whatever other Character Creator thingies are out there?
No?
Anyway, I never said eyeballs
What do you mean by stuff?
Eyes encompass more than just balls
Sorry, you've lost me
K
I don't know, just google some stuff on how to actually do character faces, I didn't take character modeling in school.
I just know the basics.
If you are going for realism, the face is everything.
Eyebrows are too thin?
You know Victor, I really wonder how your real life conversations go ๐
i think it's the eyelids, someone said andromeda effect, which i'm assuming is the eyelids: https://www.youtube.com/watch?v=qAjhU7Aeyo0
Yay, Addison's face is no longer tired! Mass Effect Andromeda playlist: โบ http://goo.gl/5dK1tz Subscribe for more! โบ http://goo.gl/Hprrg0 Follow Me on Twitte...
@undone wharf In what regards?
You know what regards ๐ฎ
I use more words if that matters
Speaking is easier than typing
๐
@undone wharf But no, I don't. I can't mind read sadly.
But, I can tell you, I am just as honest and up front.
I never said otherwise ๐ I just for some reason, find it funny and entertaining
Not saying your feedback was misplaced or anything, just that I find the way you talk/type entertaining ๐
As long as it's not being viewed as offensive ยฏ_(ใ)_/ยฏ
Because I don't mean it that way
That is what I found out after the first time I interacted with you in this discord ๐
Anyone who's met me IRL in the communtiy or I talk to on a regular basis via voice knows that
๐
Aye, it's gotten me some sh*t over the years, but really, I just don't try to mince words. If I took the time to beat around the bush or tried to appease everyone on the internet, I wouldn't get anything accomplished.
@pseudo sundial ๐ฏ
It's crazy what a little bit of difference can do
It's quite a huge difference, @robust vector I think the video comparing the Before/After should be very helpful for you to spot what is actually wrong
Well, to fix it I should say
One thing that you can notice is that the eyes aren't generally open that wide, the video shows that well
a few of the pics show the pupils being almost covered by the lower lid
Too rough or not rough enough?
seems flat, might be the lighting though
I made the normal map less intense in the skin areas. Did I overdo it?
normal map doesn't look bad
she looks like she's wearing a lot of foundation makeup
So still too rough then
yah...but doesn't just make her a little less rough...needs some variation
some areas would be shinier, etc...pores
looking better, though
so what did you do to the eyes? I think they look better now
angled the upper eyelids down by about 5 degrees in the base base pose and scaled the eye meshes up slightly
about 3% bigger
I also redid the eye brows to be less sassy
yes, getting better
there's still something off on the eyes I think...not the shape, but the material
maybe they're too clean?
or too bright?
they look almost unlit
but your skin is looking a lot better dude
also, don't be discouraged if your sales are low the first day
you're making it look better, and cyber monday will be a nice payday for you
Yeah, today was the cut off emailing to participate in the sale, so I released today before I sent the email just to make sure they wouldn't say something like "You can't schedule unreleased products for the sale"
With all this feedback it should be looking pretty great by the time the sale rolls around
This is the original sculpt
I'm not sure how much design he did versus how much is copied from reference
I couldn't get that hair style working in UE4 at all though, so I went with the shorter one
I've actually never heard of Marvelous Designer before
It looks really interesting
I think they eyes are too rough
they seem to be pretty specular in real life (even though all of these images on google are probably photoshopped)
My roughness map lerps between two parameters rather than controlling roughness directly, let me play around a bit and take another screenshot
Eyeball more dirty, eye lids more shiny
More dirty eye
I also made it a less bright green
Its always several times brighter in screenshots for some reason
looking better and better
Dithered hair looks so bad in screenshots though. Wish there was something I could do about that
@wicked pebble My bad thought i did
No problem. ๐
Hello, why can't I see "sorry we were unable to get your payout report" ?
Sorry i meant
Why do i keep getting that message instead of seeing my payout
does anyone ever feel bad when someone buys one of your packs the day before you have it scheduled to go on sale?
Yeah :(
no if I said earlier that it is going on sale, if they didn't know then yes
Nope. Its a risk with buying anything from the marketplace.
I know, I just felt slightly (not a lot) bad
considering it was my first sale in 12 days, I didn't feel THAT bad ๐
I always feel bad, but I always announce my sales Weeks in advance, and for three days prior to the sale.
looks better to me
I added a second hair mesh that is a bit longer in the front
Also trying not to forget to turn VSync on when I take screenshots
@robust vector Imo the expressions are off. Calm looks surprised, intrigued looks confused, worried looks bored, angry only looks mildy annoyed, disgusted looks scared, some of them look fake.
want to ask your guy opinion
someone do claim my assets is using pokemon logo which is not in my product page
what will your guy will do about it?
@stark zinc What do you mean by 'Fake'? Fake as in faking an expression or as in not corresponding to any expression?
@robust vector yeah a few feel wrongly
But I don't think it's fake.... I don't know how to call it
By fake I mean, the character looks like she's trying too hard, like someone who's trying to fake an emotion.
Your reference chart is actually pretty good, I don't think that's the issue ๐
I'll try making them more subtle
there's your problem
you should use the scarlett johansson facial expression chart
What kind of movement abilities would you guys want out of an Advanced Movement plugin?
I'd like to finish it and submit it this year
Example..?
Well, so far I have wall running, wall jumping, wall sliding, variable gravity, spider walking, 6dof flying, and split swimming into surface swimming and 6dof diving
Added multijump earlier today
Well, that's pretty defined.
My current todo list is: Finish portals, ledge grabbing, dashing, air dashing, sliding, rolling, sprinting, proning, and making sure it all replicates properly.
Sales are bad this month, my MP income is cut in half ๐คฆ
Mine is steady, but its steady income on top of tripling the amount of products I have out. So its about 1/3 proportionally?
Anyone here know how to get the text output for key bindings in the Quality game settings menu?
I need the hud to display some simple text like "Press (E) to interact"
but the key can be rebound to anything
Epic is getting slow at processing updates again. Wish they would give me contact info of customers so I could reach out to them and ask them if they wanted me to send them updates directly.
Or maybe they didn't notify they processed my update... ๐
Better steady on 1/3 than nothing on 3/3, amirite
Also, @merry totem are you sure you're in the right channel
its about quality game settings menu you buy on the market place
@merry totem This is not possible in Blueprints unfortunately.
Its been "in the books" since 2014 however lol as far as im aware.
I know a really crappy way to do it
but I am about 90% sure there is a not crappy way to do it.
Since I am using quality game settings for my key bindings everything is available in that.
On your USE Input Event you could store the Key as an variable everytime its pressed.
And just update that variable when the USE Input Event is rebound as well
That way you should always have an up to date key for that binding
And its accessable via an variable
? There is an AnyKey input event...
So you guys know I am using this off the market place. https://forums.unrealengine.com/unreal-engine/marketplace/39027-quality-game-settings-menu-a-good-looking-ui-ready-for-use?67933-Quality-Game-Settings-Menu-a-good-looking-UI-ready-for-use=
However i doubt there is an built in method your seeking from the Package your talking about @merry totem
Ohhh he meant the text, I just thought it was the actual key binding issue.
Nar thats why i suggested storing the key in an variable when the binding is changed.
this is what I am doing all of my key binds and such. I just need the text for each action
I'm seeing a disturbing amount of animation packs releasing with references to the retarget manager in their descriptions.
friendly advise, 4.18 is release
don't scare me like that, I thought it has been released
wait, it is released?
Sitting on school network atm. My home network is not that fast.
can't find anything on the forums
i also found out when i check my product
i want to see the update log, can't find anything from forum too
even on mainpage
Did someone else's download of 4.18 suddenly stop, or is it just me?
their website is super slow, maybe the accidentally released it
I can barely load the forums but their website is completely stuck
can't even login into the launcher to play Fortnite ๐คฆ
"FIRST"
ty
Ugh
Just noticed my normal screenshots are clipped off on the left and right sides
FFS
Guys, when it's the right time to submit a compatible version of an asset for a new UE4 update? UE4 4.18 preview was available for some time but now that it's released i think that maybe i'm submitting my asset a little late considering that it could take some time until it's released. My asset is a C++ plugin btw.
Well, there's no point in trying to update your plugin on a preview build
I'm at the point where I need custom animations to really show off my movement plugin...
nice drawing
@glossy terrace how did you resolve it?
I made a movie about it https://twitter.com/Bart_Kamski/status/923138930186313729
@UnrealEngine @amandambott #ue4 Weird problem with text lenght in #unrealengine #marketplace description. https://t.co/Y60R3lUPEX
@flat schooner I put those describetion in screenshot, hold on
I will make a simple screenshot to explain
some cased I will just show the featured in screenshot
people tend to see screenshot more to the description
4.18 launched....please kill me
(I really, really, really hope I can get all of my assets updated before the cyber monday sale - please don't take an eternity epic)
dont worry 4.19 is coming soon
it'll arrive at about the same time as they start processing 4.18 marketplace submissions
๐
๐
Would anyone here happen to know a user who goes by the name of Penton? I'd love to try and contact him directly about the issues he's experiencing with one of my marketplace assets as he's the first to have any (major) issues & the marketplace notification system doesn't send any email notifications ๐
(Previously a 5 star rating | 11 reviews, with only minor issues being reported. I don't mind the rating that much.....however, I'd love to see if I can replicate this & fix the system)
@flat schooner it's probably counting the whitespace too
whitespace requires symbols too ๐
yes it counts white spaces
so this:
a
b
c
d
is much longer than this:
abcd
maybe it's counting all the html formatting required behind the scenes ? or they just advertise the wrong max char count ๐
I wish there was a way to see the past prices of a pack
cause I swear some people just raise their prices so they can then put it on sale
^ Seen that before
well, our biggest online shop in the country is doing this all the time for all their products.. you can never buy anything at regular price.. there's always a "your savings" below the price.. and they just inflate the retail prices till they get back to normal after the discount
๐ฆ
I think THINK we got all the issues sorted
https://www.youtube.com/watch?v=FKFkuw3wJc4
After a period of personal bs, and loads of bug-hunting I think its save to say the pack is finally done.
well.. besides the sound not recording
just dub it with you making fireworks sounds ๐
adds loads of mouth sounds
Wait....plugin updating changed? ๐ฎ
Yep: NOTE FOR PLUGIN DEVELOPERS WHO DON'T CHECK THE PORTAL BEFORE SENDING AN UPDATE (LIKE ME): You should now go into your published product's settings, and in the Product Files section press the Update Files (or something like that) button instead of sending them an email (like we/I was used to). ^^ Hope this will save people some hassle ^^
oooh, nice
I guess they still check the files though, it's not completely automated?
Yeah - it's still held for review (luckily, as otherwise malware threats would become next gen ๐ )
But I believe they probably automated the rocket process or something - not quite 100% sure
Engineers a devious .Build.cs file that nukes their servers (just for the record, this is a joke ^^)
Man, it feels good getting back ontop of a marketplace support ticket/asset submission backlog ๐ (even though it was a tiny, tiny backlog, it feels good catching back up ๐ )
Is it still possible to get that marketplace badge with a star? It used to be when you got the community pick, but that seems to be gone now (that adam left) ๐ค
(I'd love to try and get the star thingy ๐ It should totally be released 3 assets ๐)
<_< finally submitted the FireWorks pack
O.o
hmm, not sure if they ever updated that star thing
hmmm, 4.15 is asking me to run a repair (I'm confused)
So......I'm forced to &*(%#)@&%&#) well not support a version I spent quite a lot of time making compatible because I need to update my asset to add 1 small thing? This is so BS ๐คฆ
well here goes compiling, I hope nothing changed that will break my plugins
^ it probably will break
there is hope
You now need you header file's include as first - not sure if you got yourself used to doing this, but I personally did have to change a few files ^^
I think I had it like that before (I really hope)
(eg. MyCoolFile.cpp will need #include "MyCoolFile.h" as it's first include - assuming it has a header)
I updated like 5 assets to 4.18 today ๐ค
holy sh**, my epic games folder is 500 GB big
I wonder where did all the space on my hard drive go ( I WONDER )
I personally removed a few of my older engine versions - simply takin' up too much space ๐
(or I'd have 7/8 or so versions ๐ )
I'm gonna do it too, just need to keep 4.14 because my old project is still on that version
๐
I personally currently keep 4.15-4.18 as those are the versions I'll actively support/publish for
i keep 4.12, 4.14. 4.16, 4.17. 4.18 thou
I'm trying to remember what file did I change to enable the use of hyperthreading
found it
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``` RIP, I can't even find one of my assets using the built in forum search
huh, only a few compile warnings, normal get angular velocity is now deprecated and the new use radians instead of degrees
I can't submit my files through the seller portal
great ๐คฆ
ok it did save but it says failed
๐
https://upload.wikimedia.org/wikipedia/en/f/fb/Robot_Devil_Fiddle.png Epic staff on new engine release day
Was the old function in radians, as in swapping for the new radians funciton will give the same behavior?
could anyone make a eating and drinking blueprint? like water something can drink and when players die corpses things can eat? I'd buy it off marketplace if you could ;p
Be a bit more descriptive?
As in, you plop down a lake Blueprint, AI drinks from it?
You put down a corpse, AI eats it?
Alright, lets say a player dies, and another player comes along, if the player presses e on their dead body it raises the hunger stat, after so many bites the body despawns. For water a player can find a body of water and press e to drink from it, which rises the water stat.
This is pretty simple, there's probably a lot of tutorials you can use to make this
I'd argue if you have the skills to integrate such a BP into your project you also have the skills to make it yourself
Alright, ima give it ago thanks
Yeah, that's pretty darn simple
@west island In my opinion, something like that wouldn't make it onto the marketplace, unless it had loads of other content.
@robust vector old one was in degrees, you can use FMath::DegreesToRadians () and FMath::RadiansToDegrees () for conversion
Are you certain?
When you compile there will be a deprecation message telling you to use the new method and it will give you a hint that you will need to conver the results to get the same behaviour, btw this change is on FBodyInstance, don't know if normal BP functions are affected and I'm not sure if angular velocity functions on UPrimitiveComponent are affected also
The BP functions had all kinds of internal conversions that made then unusable last time I messed with them
Hmm, looking back though my code it does look like it eventually was degrees
FQuat Orientation = GetComponentQuat();
FQuat DeltaQ = OldOrientation.Inverse() * Orientation;
FVector Axis;
float Angle;
DeltaQ.ToAxisAndAngle(Axis, Angle);
Angle = FMath::RadiansToDegrees(Angle);
AngularVelocity = Orientation.RotateVector((Axis * Angle) / DeltaTime);
OldOrientation = Orientation;
Should be able to skip the conversion now
I'm not sure why they decided to move to radians
Their units are really inconsistent in some of the physics stuff
There is an equivalent function in degrees btw
I'm getting closer to having my Advanced Movement Plugin finished, was worried these changes could be a set back but they don't look too bad
Function that was changed is FBodyInstance::GetUnrealWorlAngularVelocity () and now it is FBodyInstance::GetUnrealWorlAngularVelocityInRadians (), same with setter functions
Oh, you mean on FBodyInstance
The primitive component level functions have both versions
I don't thing higher level functions were changed, I think they do the conversion by default
Oh ok
I need to use lower level functions for physics substepping, primitive component stuff gets updated only once per frame
Client auth for 4.18 or still testing it?
I was planning to release it in 4.18 support update but 4.18 came earlier than I expect, I will be releasing it soon
Woo
anyone submitted a new code plugin since the new system is in place?
wondering how much time it takes for them to review nowadays
Any sales coming up?
@ebon leaf I did....kinda. They've come back with the results of the first code review....mostly.
(so ~1mo or so I believe to get an initial review back)
Is Substance still not cookable? Didnt check for a few months
Hi everyone, Chameleon Demo Room is now available for free to download! In this room, you can experience all of the effects in Chameleon before buying it. http://sumfx.net/demo/chameleon/ChameleonDemoRoom.zip
Nice ๐
maybe i'm just blind but is there a way to sort the Unreal Marketplace by price
?
There's an awesome spreadsheet though @tight kindle....sec
Marketplace
Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Description, Creator, Release Date, Updated, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other, Tags( You can edit these cells, add more tags!)
Open World Demo Collection, https:// www. ...
@zealous ibex nice resourse
time for a Jack the Ripper game! https://www.unrealengine.com/marketplace/victorian-street
and in the end, it's revealed that Jack was the MP duck all along
Got chemicals? Need work? Chan got your back.
๐ฎ Fast processing going on there ๐
(atleast, you submitted that pretty recently right?
Yep. My queue is empty now
Nice
I have ammm.....a lot.....of assets in mine
I'm hesitant to release them though - especially now the sale is right around the corner, and they'd be unable to participate, sales would be decimated
not a bad plan