#fab
1 messages ยท Page 73 of 1
Also, does anyone know how hard it is to get a free plugin onto the marketplace? I'm working on a free library containing all kinds of bits & bobs that I needed but couldn't find yet, and am considering releasing it to the marketplace for free to get some more traffic going to my profile ๐ค
not sure, never released anything free on the MP
Yeah, I did most of my free stuff through github/the forums
But I way prefer the marketplace distribution method as it's A. easier for users (no need to place the file in the corect place, etc.), B. you get more exposure (you're in 2 places instread of 1 if you create a forum thread about the free MP asset) & C. Please may click through to your MP profile, which could result in them checking out other (paid) assets
I get why epic doesn't really like free plugins, but I'm just curious if anyone here's created one and if so, how hard it was to get it onto the MP
I don't quite understand what is happening with my sales, I literally have none for days and then from nowhere 4 sales appear and then nothing again
Yeah I have (had) the same
I've had a whole month without sales, but days with multiple sales
But you have the benifit of a more expensive plugin. When you get sales, you'll make quite a lot. Which is why I'm trying to spread out my risk, and create an absolute ton of assets :p
this started around when the forums changed, I just hope it will get back to normal
It is hard to have motivation to even support your plugins without any income on them
(high quality assets that is, I don't have any desire to put quantity before quality....that'd be stupid)
Yeah agreed
I think I've been working for under $1/hour on the marketplace, so replying to a very unclear and/or long support ticket can be demotivating
that is usually the case with more expensive stuff, less sales but more income per sale
But hey, I'll get that new computer some day ๐
Yeah, I kinda wish that I had ideas that'd take mulitple months ๐ค
Not saying everything about it is perfect, but if you'd only get 1 sale a month on a $99.99 plugin, you're still earning more than me with 20 sales on a $4.99 plugin
I have some videos from a few years back when I was trying to make a custom vehicle physics, I gave up on it and came back now when I got more experience
Nice ๐
I have that for one game project too, I got reasonably far, but didn't have the experience at the time
(still struggling in some aspects :P)
That's why I recently adopted trello as a way to keep track of these things. If I have an idea that I can't finish, or heck, can't even start right now, I'll add it to an ideas tab, and I'll come back to it later. It's a pretty great way to create high-quality products, as again....you're not creating a $hitty version now, but you'll take your time to create an awesome plugin/asset ๐
that is not a bad idea
Yep, I thought I'd hate doing it, but it's been working quite well for me over the past month or so
When you start getting more assets (like I have 9 right now), labels are pretty awesome too ๐
I personally use 3 labels/colours to keep track of which plugins need updates, which have had their updates been sent to epic already and which ones are up-to-date
I'm considering looking into a way to automate that, so they automatically become out-of-date when a new engine launches, and it hooks into my gmail to listen for tickets about updates for a given plugin. Not sure if I'll ever finish it, but I belive it should be possible ๐ค
Nice ๐
There's a lot of room for improvement, but I must admit I quit like using it as a way to keep an overview๐
Horrible image, but this is my current setup
(read those mesages in reverse order ^^)
(Left column's title is Ideas, red/orange/green refer to up-to-date statuses & purple refers to backlogged (as in, I'll finish this (when I gain a few more skills in that specific area) ^^)
Is it normal to not be able to install my own plugin via the Epic Games Launcher?
I click "Install to Engine" and nothing happens, regardless of the version
Odd, it could be me, but I thought someone was having that problem earlier too
I had the same feeling, that I've read about this before
Slightly different\
MarekArtist - Today at 12:40 PM
Btw do you also struggle adding your own product to a project? Just wanted to see if it integrates well, but Epic launcher says i own it already(although it did not download it, there are no project data in the epic launcher folder). It allows me to pick a project and import my product in there, but right after nothing happens.
Doesn't work from the website either
Maybe there's a bug in the marketplace?
"maybe" riiiiiight
๐
Lemme try installing ConfigBP to 4.17, as I think I haven't installed it yet
โ
I haven't either, yet
But I have installed others and they worked fine
Restarted launcher, no success
Think I got an update here too, it didn't auto-fill my email
(don't auto-login due to security reasons)
I think I accidentally uploaded some mismatched BPs so I wanted to check without downloading it myself through dropbox >.<
It's giving me the installing..., but no indicaition of how complete it is ๐ค
you have to wait to get entitlement for you plugin to be able to download it
LOL
I think he's got it
I have it
Hm, it's downloading now
I thought it was automatic and common sense anyway
But I'm surprised it was a thing to not "auto-get" entitlement to your own products
if you don't have it yet it shouldn't take more than a day or two
It's updated the binaries folder for me here ๐ค
it was already hacked into my MP folder for testing with my sample project (so I could update it), but I think it's working here on launcher version....
6.2.0-3599880+++Portal+Release+Live
(man, that's one heck of a long name ๐ )
I think I really need to remove a few engine versions
lol
I'm glad I switched to linux, I believe I had 4.10 or smth like that all the way up to 4.16
.lol.
Why are you guys going so far back to 12/13?
I only have 15/16/17 binary and 16/17 source
As in, is it worth it to provide support for so many versions?
Well, I have 4.10+
lol
Well, my reasoning is just so it's just easier for me to go back to older projects real quick and look at how I did something
sometimes, updating projects will break stuff, and that's just extra time I am wasting anyway between clicking a few buttons to updating, to fixing errors
If I just want to check out some implementation I did and use it/improve upon it in a newer version, I can just have it open real quick along with the new project
(if I were a MP product owner/producer, I'd probably support older versions)
Reasoning behind that is, A LOT of devs are still using 4.12
and anyhting in between 4.5-4.17
So, obviously, the more version you support, the more chance for a buy
Of course, this comes with increase of support for those versions, and potentially more headaches
ยฏ_(ใ)_/ยฏ
It's mainly because of clients.
Some have older projects that I need to build Servers for
I just updated 4.15 to 4.17 on protoball
either way, $$
Worked quite fine >.>
Yeah, I just did the same for a client project
Yea, I can't support mine for older than 4.15 because Epic won't allow me to redistribute the SDK and 4.15 and older use that V1.32 Steam SDK from almost 3 years ago
Ah
Yeah, officially in MP anyway
But you could on gumroad
who knows, might pay off.
Maybe get a poll?
Just see if there's any interest, then calculate the time it would take, if it's worth it.
I don't want to risk the legal stuff anyway
I mean it's blatantly obvious that Steam's server .dll's won't ever bother them. That's probably why they don't even mentioning anything at all about them in their agreement. But if it was enough to scare Epic, oh well screw it lmao
But I am slightly concerned that Epic will fall behind with their SDK once more. Steam is already on 1.41 and when they updated to 1.39, Steam was at 1.40
By the way, does "No sales report record found." mean that I haven't had any sales or that the reports aren't available yet? (or there's no way to know between the 2?)
If I'm using a private account on paypal can epic games still pay me for my product?
@pastel ravine Private account as in not a business account? You should be able to receive payments no matter what type of account you have.
not been a problem for me here
K thanks
Hello marketplace creators. I have a question for you. I am working on a game template. It's 90% blueprints but it does include some custom C++ code to create some new blueprints and functionality that wasn't there before. Now the buyer should never bother with the c++ code directly , he will only need to interact with the blueprints. Now my question is. What do I submit this as? A code plugin or a blueprint system?
@agile shadow Hybrid
It's for sure not a plugin
Do they have an option for C++?
Like that FPS guy did
(also, you don't want it to be categorized as plugin, waittime OP)
If they don't have a C++ or Code Project category
Submit it as a Blueprint Project
Sending them an email stating your circumstances
they only have a code plugin category for non blueprint stuff
@agile shadow I'd modify the C++ to function as a plugin and move the BPs in the plugin's "/Content" folder. That's how I uploaded my example project along with my BP
Afterwards it's just a matter of how you present it
I'm willing to bet they're far too rigid to break the rules of the BP category and allow mixed projects to be sold next to pure BP projects. I wouldn't be flexible with that either. But with plugins, I do believe you can submit pretty much anything
aha got it
my only concern is that i'm a bit cautious by having it in the code plugin cateogry since based on what i've seen people tend to avoid them
@lean venture They do allow c++ projects
I already asked. You can technically add cpp to your BP project if needed. There are some examples on the market already
But i think they decide that on a project basis
Yep
Someone with itch here that notice in this last month a fall in the downloads or views of their products in the store ?
I noticed a huge fall here on the Marketplace
@agile shadow Keep in mind that your buyers will need a working Visual Studio installation for compilation and that the blueprints of your project, that rely on C++ cannot simply be migrated into an existing project. For some users this will be a problem. Just experienced this with my Menu Kit that usrs some C++ function libraries.
That's fine since it's meant to be a full game template and not intended to be migrated to existing projects
that might indeed pose a problem anyway but I guess it can be mitigated with proper documentation
Don't ever assume that ๐ You'll still want/need to support users doing it, and make it as easy as possible ๐ค
Just emagine a user'd want to merge 2 templates, etc. but I guess you could get away with it with good docs ๐
@zealous ibex How bad is support on simple products like the Inventory System?
Considering putting a plug-and-play replacement AI system on the marketplace - all BP
It highly depends I guess, InventorySystem has a lot of competition, so I don't get a ton of sales....which is a contributing factor to the few support requests that I get
Due to lack of automation I'd say it takes me a good 4-5 hours a month for checking the product page/replying to questions/tickets/etc.
Pretty much, but that isn't a solid metric ๐ค
ConfigBP (one of my plugins), which doesn't have any real competition, and got a heck of a lot more sales had a lot more support requests
Hm wait, it'd probably be closer to 45m/week....it really depends on the week though ๐ค
I guess the hour includes updating my product when a new engine release comes etc.
So it's really not that bad
Like, the main thing I'm scared of with putting stuff on the marketplace is support
๐
And that highly depends, I guess I'm currently gettng 3/4 sales a month. But that fluctuates, sometimes I get more, sometimes less
It's pretty much the main thing holding me back
Yeah, that'll always depend on the product I'm afraid
I guess something you could try is pricing it a bit higher than you'd want to avoid mass buying, which would decrease support requests
That's probably a bad technique though ๐ค
I wish I had more useful metrics for 'ya, but I don't I'm afraid ๐ฆ
x3
InvenorySystem was more of an asset for trying the waters of the markeptlace if I'm honest, it cost me a ton of time, and didn't get me a heck of a lot in return, but it allowed me to explore the marketplace/etc. I had the asset lying around, so decided to redo it's UI, and clean it up so I could put it on the marketplace, which has been a great source of inspiration for the fleet of plugins that I'm working on now
(fleet -> 9 & counting ๐ )
Anyway, an AI system doesn't seem to have that much competition on the marketplace, so you may get (way) more sales/support requests.....all I can say is, why not try it?
The worst that can happen is that you pull the asset after a month or so, which you probably won't have to, but it is an option as far as I know
And of the AI systems on the MP, its not hard to stand out
The only real thing you can loose is time right? You said you already have the asset, and if you could get it on the MP with a little bit of work, I'd say it's worth trying @real dust ๐
Nah, that
That's true*
At the moment it's just a replacement movement thing
To get rid of the sideways and backwards walking on AI
But seeing how I dislike most of the UE4 AI stuff I'll likely end up redoing pretty much everything
๐
Nice ๐
I kinda gave up on AI, it's awesome, but I sort of commited my UE4 career to the marketplace ๐
x3
(I suck at anything art related....like a lot, but I only semi-suck at programming, so I decided to create plugins, which is what I'm doing now ๐ )
I suck at C++, so the system's gonna be Blueprint xD
I may move to other things when I get a new computer, but for now I'll just create more (awesome) plugins
That's no problem, most people prefer BP assets as far as I know
Current system is already thrice as performant as UE4's movement component, though
๐
๐ฎ
There's more people that know how to use BP than c++, so you have a wider audience
It's horrendous
lol
It's literally just pathfollowing
ยฏ_(ใ)_/ยฏ
Nice
I used to love working on AI, but gave up on it as I didn't really see any huge use of it for the things me/most others where working on ๐คฆ
Most people don't like working on it, I believe
So there's money to be made, I think
x3
I love AI ๐ I lost all of my talent though, I can barely even figure out how a neural net works anymore ๐ Let alone path finding/etc.
So you replaced the character movement component?
there's more than just raw pathfinding going on in CMC
Really? Interesting ๐ค
I'm just using the internal navmesh stuff for pathfinding
Ah, awesome
I know that there's more stuff in the CMC
But as a person who wanted to just make nicely working AI
It was completely worthless
How nice that it has all those features
Too bad they're crap for performance and the system they're built on top of is awful
๐
For my usecases, anyway
I can totally see people happily using it and saying my system is crap
But yeah
I guess I'll just go look into MP
See how many months they take to approve a BP poject
project*
can you sell an asset in UMarketplace , if it uses another package though heavily modified ?
Like another Marketplace pack?
yes , But if it is Heavily modified
I mean ANY pack
what i mean exactly is , Is there a rule that doesn't allow that ?
No. Assets purchased through the Marketplace cannot be resold, distributed, or sublicensed on the Marketplace or other similar websites even if the asset has been modified. ```
From the FAQ
But...
BUT
You CAN include stuff from other MP assets, with permission
This was brought up awhile ago and confirmed by Epic
But, in this case. I doubt you would be allowed to. Or you would even get permission from MP asset owner/Epic
Okay ,thanks guys ๐
Yep, you can't resell assets, even if it's been modified, but I guess if you somehow manage to convince the owner (maybe agreeing some split or smth), you may be able to pull it off I'd suppose
(split -> origional asset owner get's let's say 50% of the asset price, but if/how you arrange such things'll come down to the origional asset's owner. As a general rule of thumb, anything you haven't created from the ground up or isn't based upon a BSD/CC0-style license is a no go, even if it's modified (and if you're using BSD/CC0/etc. please don't just copy it and sell it, but rather have it as a tiny part in your asset, or as for example a third party library in your ue4 plugin) This goes without saying that I'm not a lawyer, and that this is in no way, manner, shape or form legal advice or heck, even information that I warrent ๐
yah, you can work out a deal with the original author
I sold some of the high polys of the skulls in my bone pack to Warren Marshall, and he used them to create some new meshes for one of his packs
sometimes it's just easier to get someone else to do something so you can concentrate on what you really want
Stephanie came in here a while back and clarified that it's okay to make addon content for plugins and blueprint packs, but you would need written permission from the author before Epic would consider it, and it will be a lot harder to convince epic of the "value" of the product because its not standalone, AND that the product description would need to state, incredibly clearly, that it was an addon. So there's that as well
To whom am I supposed to send the e-mail asking for Epic to grant permission to specific users? Do I use this link? http://help.epicgames.com/customer/portal/emails/new
No, @lean venture. You use the marketplace support mail marketplace-support@unrealengine.com
Thanks man!
Hm, can we sell plugins that have some code locked in a static library, I have something I might want to submit but don't want to share my whole source.
in theory I believe so, but in practice it's not good for the customer
as a developer, getting locked in to a plugin, that may not receive updates in future is a problem
Neofur being a classic example right now
those who bought the cheaper non-source license are totally locked out of it as the developer hasn't updated for several versions
only thing that will be in a library is a code that calculates something and majority will be open, those libs are from outside ue4 so it can compile against any engine version
better explanation, I have a small portion of the code in a lib and 90% of the code is open and can be edited, in 10% is some stuff that don't really want to share
it's better, but still a strong limitation
it would prevent me for example, later releasing my game on a console
Generally static libs are allowed as long as their licenses allow it
However, if it's so special they'd need your source, you should consider patenting UT, and if not there isn't really a reason ty o keep it closed source for the customer
Atleast that's what everyone always tells me
the new submission process is a little wonky when it comes to the New Content tab, I think...I published my new pack on Friday night, and it went immediately to the 2nd of 3 pages of New Content, and without a New tag (that I could see)
that's a feature not a bug. NEVER QUESTION THE SYSTEM
hehe
and btw, thanks @rare lynx for the retweet!
and when I click on my pack page, the suggestions on the bottom start with the pack itself...while I admire the persistence, I don't think that's what they were going for ๐
the second suggestion is some statue crotch shot :/
Never. Question. #Obey
what if I phrase the question in the form of a statement?
but sarcastically?
"The New Content tab is all kinds of farked up. It's ok, I guess..."
Sorry. We only accept criticism in the form of a sincere compliment in these parts.
"It's awesome! I guess..."
I'm just glad to finally get this rock pack online...now I can move on...like the ghost in the movie where it can't rest until it finishes that one unresolved thing it had before it died
Steps into the light
now to work on pack updates :/
ooo, and I made a sale on the Unity marketplace this month...gonna splurgh on some new ramen
Dang artists,selling on every store out there :P
In all seriousness, congrats :) it's awesome you're able to spread your risk ๐
lol, I'm lucky if I get 1 sale a month from the Unity store
that place is super crowded
one thing I love about the new portal: ability to update our own images
realized the thumbnail on my new pack sucked, so I needed to replace it
I wonder if Epic would get me for putting one of those eye illusion images (you know, one of the ones that looks like it's in motion because it tricks your eyes)? ๐
btw, you can rearrange your images in the new portal!
Yeah I noticed, pretty awesome :)
And true...The ue4 marketplace will be the same some day though, so at least you have options
@wooden falcon No problem! ๐
Man, that feeling when you finally do the final compile of a marketplace asset and are about to submit it โค
Now for the tedious task of branding ๐
(together with the commenting step, one of the reasons I'd want to charge triple what I'd initially thought of charging ๐ I generally still go for my origional price though ๐ค)
Nope ๐ Not anymore ๐
I develop in 4.15 as it's stable as all heck (for me) + assures quite a nice range of for sure compatibility
However, there seems to be a change that doesn't allow me to shadow functions anymore ๐ (going 4.151 -> 4.16)....which could mean I'd have to rewrite my entire high level interface....which'd be a multiple week job for sure ๐ฆ
๐ฆ
What's with the marketplace support? I haven't received a reply on my update request for about 2 weeks now
@opaque rapids what's your product?
@lone mountain AI Behavior Toolkit
it is indeed time for that
@opaque rapids i had to wait a month I'm afraid :( They have a pretty large backlog, but are working on it from what I've heard. Hope you get a reply soon though :)
@zealous ibex oh I see. I do hope so
yah, they've been making some head-way lately in the backlog
ah man, I've been wanting to do this exact thing for awhile now: https://www.unrealengine.com/marketplace/old-catacombs
looks pretty good, probably better than I would have been able to do
ugh, spent last night taking screenshots of all the material instances in one of my old packs, and generating thumbnails and previews for each to put on my site
something I should have done when it came out almost a year ago :/
Oh well, at least you're doing it now I'd suppose? ๐
yah, trying to identify why that particular pack under perform relative to my other...part of it might be that my first pack has a page that shows what every instance looks like...I never got around to doing that with this one until now
because it's very tedious ๐
also trying to get back into the forums with posts and such, to stay visible
๐ Heah, branding (along with commenting/cleaning) is the most tedious task when doing the MP ๐ (in my opinion)
Same, I just somehow feel like an idiot every time I try to help others ๐ค
& my assets don't usually get a ton of thread replies ยฏ_(ใ)_/ยฏ
that rendering is so badass, was wonder what rendering setup he using to make to catacombs so photo realistic
Yeah, that looks awesome ๐ฎ
Woohoo! Finally going to submit this new asset โค
Dang you new versions breaking my stuff!
cool!
congra
"https://i.gyazo.com/41397edaa02f76c80f203ee1603c2fca.png"
funny how Faal in dutch means fail, just like this url that isnt working
heh
Can anyone confirm unordered list indentation not working under the seller portal? As in...
* Some Item
* These Things:
* Thing A
* Thing B
It seems to be working in the editor....but not in the preview for for me ๐ค
What's the criteria on which they select featured products?
presentation?
@zealous ibex Can confirm. I had to do the following to make a list:
- Write the text to appear in a list entry
- Put the mouse pointer before the text
- Enter "Space"
- Put the pointer behind the new space, enter dash
It's not presentation
I can show you a lot of products that look like their presentation was done in 5 mins compared to mine, yet they are/were featured
I think they said they're gonna try to rotate them around a bit more
is 6.99 even an option in the price drop down?
its weird thou
Vlad, i think the presentation and the market value is the main consideration to get featured
@wooden falcon
@wooden falcon ๐
from 4.99, 5.99, 6.99 up to 14.99, which increasement for 1 dollar
Any good examples of long hair on the marketplace?
ahh, k...thx Raven
@glossy terrace Respectfully, I strongly disagree they base their selection on that. I won't try to argue my opinion in here as the arguments and examples required to prove why I think you're wrong may be taken as unprofessional of me, arrogant of me and/or disrespectful to the work put in the presentation of other products. I'll just stick with what I said above: "I can show you a lot of products that look like their presentation was done in 5 mins compared to mine, yet they are/were featured"
Vlad, it just my little opinion, cause it just my little guessing on how mp staff working on the mp featured
Well I'd like to think you're right, seriously, I just doubt it, based on what's happening on the MP
Nothing need to be argue on the featured assets, it's better ask them in the creator content sub forum
Cause most of the time we dunno what mp staffs thinking in their mind๐
That, paired with the amount of changes and inconsistencies that have happened all across the MP just makes me believe even though the official version may be exactly what you're saying, that they base on the presentation and quality, that the end results are simply not in line with it
That's another problem
I don't have access to that
I am going to send an e-mail reminding them I'm now a seller
Do you have something that release in marketplace?
So obviously now I'm doing the next logical step and research what I'm missing and how others gain traction for their producs so featuring is definitely one of the steps with a potentially bigger impact
Which initially I miss the whatever cybermonday sales
For me the assets I get to featured= presentation + market needed
And Mp staff current mood
So far I've also found out that potential customers are also expected to still check the MP on Wednesdays, but that seems to be more of a general opinion as I didn't get (or asked) for numbers to prove that
I actually send an e-mail yesterday asking for some people to get access to my product and they surprised me that they've granted them access in just 3-4h max
Oh, we can granted access our products to others?
โ
If you able to gain access on epic zendesk, you should put your request in zendesk
I just transferred 12 of my Gumroad customers in one batch and going to do one more next Monday so... yea :p
They're not dropping zendesk?
You can check on when they last activity on your topic and your topic priority
I request some of the thing in the zendesk
Yea I know, but I did wait for almost half a year to get a plugin accepted, while I was only getting replies after I was pestering other MP staff or in one-month intervals one from another so on a scale of 1-10, my experience with zendesk was below -9999999, while going to the support<at>Marketplace or whatever it was, was a clean 10
Damn, it was hard to remove that Mark mention lol
I never get reply from support (at) marketplace
Only once or 2 at zendesk
I don't dont contact mp much since I selling art assets and its finisg
Finish I mean
Version upgrade didt effect me much
Must've been some "karma" then getting such a fast reply from support(at)marketplace lmao
Lol
Btw when I see some realistic video at marketplace environment , is them using vxgi?
@zealous ibex I didn't understand you correctly last time(Long ago). Did you say you submitted the Platformer template to the Market place or was it another template.
I just realised that Epic 3d place holder models are the reason we don't get "Brialliant Bob" type asset flips. Since Unreal assets are mostly only building blocks and not complete projects
Yep, I did. I had it lying around, so with a few patches I decided to submit it ยฏ_(ใ)_/ยฏ
But that's correct, epic provides some basic building blocks/super basic templates that you can build your game with. I really love this approach as it gives me a base (like for example the third person character), so I don't need to worry about creating my own character/model/etc. I don't have to worry about modeling, I can just build my game
And that leaves room for third party game templates to be built, @ebon leaf's multiplayer survival game template would be a great example of that.
The basic UE4 templates are better for marketplace packs than actual games IMO
just got a reply from MP 10 minutes after sending my email, something is wrong lol (not gonna lie, I'm happy with that)
Still haven't got my asset updated ยฏ_(ใ)_/ยฏ
They do response fast all of the sudden
regardless, backlog is large it seems then
@leaden root ยฏ_(ใ)_/ยฏ
I really like them when prototyping games
It allows me, as a programmer, to focus on the real game mechanics, and not getting a character imported/etc.
Same would apply for artists I'd suppose ยฏ_(ใ)_/ยฏ
wow, one of my tickets on zendesk: created 2 months ago, updated: 2 months ago (well...technically the last reply was July the 27th, so it isn't quite that bad)
so can we actually change our own price now? I see I can access the drop down, but I don't want to try to do it ๐
Really? That's pretty cool ๐ค
I believe we have more pricing options now too, $1 incements from $4.99-TBD.99 ๐ค
oh, and apparently now the portal let's me enter apostrophes in my title again
๐ฎ Cool
let's should be lets...got excited ๐
I am greatly confused here: https://www.unrealengine.com/marketplace/fat-zombie-resubmission-in-review
Ouch, they didn't remove the resubmission in review part ๐คฆ
PLEASE NOTE THAT THIS IS NOT A REAL OBJECT!!! Yeah....I'm getting confused about this page too ๐ค
https://www.unrealengine.com/marketplace/drone-kit-flying-pack This looks pretty interesting though ๐ฎ
Is that like, marketing speak? Him going "So real looking! But not real!"
The low poly island looks pretty awesome too ๐ค
the New Content page is so confusing now...it seems packs get randomly put in it, rather than first in first out
Not quite sure, there seems to be an absolute ton of new(ish) content though
I think I'll wait with releasing my plugins until the system's matured ever so slightly lol
Competition is pretty high right now with them cranking all the backlog out at once
Don't forget to buy some glyphs btw
Yeah, but also, now they're releasing a lot at once, you'll get less exposure (I think)
(even if it isn't competition, just the sheer volume of new assets means that barely anyone'll find you through sources other than the forums (and search.....but that works)
yah, you used to have a week all to yourself (well, yourself and several other packs)...now you can release your pack immediately upon acceptance
they really need to rotate featured more often and more deeply (not just new packs)
Yeah, I'll wait until the backlog is cleared before I release my plugins that I expect to gain a lot of traction (highly specialized ones will be released before as....well....people'll only really find them through searching anyway, it wouldn't be something your average joe would need/want)
(atleast then there'll be slightly fewer submissions, it's just a ton of assets now due to them working on the backlog (which is great)
woah, next week'll mark the 4months ago going public about NetShield....still hasn't been approved though ๐ค I can't complaing though, I don't have any plans on releasing it soon anyway ยฏ_(ใ)_/ยฏ
All I can say is that 4.18 may quite literally kill me if I don't automate some of my workflow...9 plugins ๐คฆ
hehe
I really hope that the only change is in the uplugin file, and it isn't like [CLASSIFIED] and requires me to rewrite half of the code to upgrade ๐
Just curious about the average marketplace dev. Which version do you prefer for creating your assets? Do you stick to an older version for stability/assured backwards compatibility? Or do you opt for the newest version to make sure you won't experience any issues upgrading? ๐
*average ๐ I 100% can't spell ๐คฆ
I almost always use the newest or second newest
did MP get faster, almost 20 new packs in less than 4 days
If they did, not towards me :p
@zealous ibex How long will it take for the platformer template to be approved and published. Can you give me an estimate of the time.
I'm excited. I was thinking of using Unity cos it had a lot of platformer templates. Especially Super character controller which powers the Super Mario 64 clone
But the code for mario clone is so complicated (for me cos I'm one of the special kids) I can't understand it. lol
So hurray for blueprints
Unable to give you a time frame right now I'm afraid. The MP is too unreliable in review times to give you an accurate estimate as of right now.
I'll probably write an announcement forum thread soon though so people can see what it offers/etc. ๐
@fleet garnet That's probably the backlog they said they where working on, in which case it would sort of make sense that there are a lot of people getting stuff out....but some who haven't seen anything? Not quite sure ๐ค
wow, another sale on the Unity store...now it's tied with my sales on the MP for this month
at 2 :/
I thought last month was bad
if you have people asking for support ask the to leave a rating, I got a few rating a few days ago and my sales rocketed since then
๐ฆ That sucks man ๐
& I guess I could focus on ratings myself, but then again, I have an asset with 10 5 star ratings....but am still barely getting any sales anymore ๐ค
visibility is terrible now...marketplace is getting huge
still pisses me off that my new pack never showed the damn New tag :/
@carmine dove how's the duct pack doing? ๐
in terms of sales?
yup
needs more ducks ๐
one sale per 1 week?
its worse than I thought it be
like my sales have shrunk a lot recently
last couple of months have been bad
Hm, seems like they're featuring older packs too now ๐ค I know they sort of used to do it before, but great to see them do it again ๐ค
I wish they would process my 4.17 update for Skeletronix
๐ฆ
oh cool @robust vector, you did Skeletronix? I remember your forum post where you showed the deer skeleton with the deer skull from my bone pack attached...was neat
would be interesting to see animal skulls attached to humanoid skeletons
Yep. Submitted my 4.17 update back when 4.17 came out. Still waiting
ouch
Ouch ๐ฆ That sucks so mch ๐
even creepier would be the human skull attached to that deer skeleton ๐
O.o
the weird part is, i got more sales then usual this month ๐
which pack is your Raven?
ah cool, that's a lot of packs
haha, that axe looks awesome: https://cdn1.epicgames.com/ue/item/HomeMadeWeapon_Screenshot_1-1920x1080-82d4c189ed41f6cecc220092704128ed.png
this is interesting...it looks like the packs on the New Content page are in order of the date you see next to the pack author name on the pack page...but what is that date? cause it's not the date of publishing
maybe the date of submission?
no wonder my pack ended up on the last page with no New tag when I published
oh yah, it's the date of submission to the new portal system...at least they didn't use my original submission date of July 20th :/
people who have been approved but are waiting to publish might wanna keep that in mind
yah, it does suck :/
means even less visibility, cause my pack is about to fall off the New Content, after only a week
and never having had a New tag
oh well
yah, I sent an email
btw twitter and fb done lot of job
using the hastag #gamedev #indiedev #unreal #UE4 does boost the visibility
at twitter
Quick question: Do you think its worth selling highly stylised hand drawn B/W assets? They could be used as backgrounds, icons, and 2D spirtes. Im not sure if 2D assets aew very popular plus I draw with a very particular style
For some reason I cant post embedded images, heres a quick preview of some machine illustrations
https://www.artstation.com/owenprescott
i don't think marketplace is a good place to sell 2d assets
just my 2 cents
they got alot others store that specify for 2d assets
there are quite a few icon assets, but not sure how they sell
and ue4 does have that papercraft thing
@tame wasp you could try contacting a few 2d marketplace sellers just to see how their sales are going, don't know if there is a nice why of asking some "Hey, how much money are you getting on those assets?"
anyone here?
@shadow musk There's a lot more overhead in UE4 as well as it's not actively developed
So much wonderful stuff in the marketplace. I found an art style that perfectly fits what I want in my game but its just the rocks and it doesnt have LODs sadly ๐ฆ Its sooo purdy though
you can gen LODs automatically in UE4 now
Graphics for UMG and decals seem to sell pretty well.
Not sure about sprites and such though
@brave kettle you can set the LOD on individual mesh start onward 4.14, then Copypaste the LOD setting to others static mesh
@tame wasp If you have the assets, why not try? Importing them into UE4 and creating a some marketplace branding/etc. shouldn't take that long (I'd recon 4-8 hours depending on what you're doing). So all you could really use is a bit of time ๐
Great sprites/concept artwork on your artstation btw ๐ I absolutely love them ,3
Also, you could try starting a guaging interest poll on the forums, that way you'll get some feedback from potential buyers and it should give you a good idea about the interest (and in turn revenue) you'll get out of it
a rumor has it there have been layoffs in the Marketplace team, which causes delays in processing/releasing submissions. Layoffs is never a good sign for any company ๐ฆ
well, adam is gone, for sure
I cannot possibly imagine how Epic would be losing money
If anything, they fire a few people and move on
Where did Adam go ?
crap, he isn't at Epic anymore.. WTF.. Cool dudes leave Epic o.O
How long is the process of aproval usually takes ? I've waited a week already.
I know some regular devs have been waiting for 6 month already o.O
oh god
before this I get my assets submit to approval to marketplace frontpage in 4 day, and recentky my latest assets from submit to markeplace bump up to 2 month ๐ , you gonna wait
oh its horrible (
Anywhere between 1.5-ish and 4mo (and counting) for me I'm afraid ๐ฆ
Not sure about how they do it now, but they used to send an initial reponse within about a week (could be two weeks if you had bad luck). I should however note that this was under the old system where you didn't send them the files right away though
Oh
a lot of folks move to Gumroad or Itch
I can't get any sales on gumroad ยฏ_(ใ)_/ยฏ
So I'm pretty much stuck to the ue4 marketplace for the little exposure I get ๐ค
Guys I made some interior props in blender so does anyone know the requirements for selling items in the ue4 marketplace?
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
that tree isn't bad ๐
the blending between the ground and the base is terrible though
I bet each leaf is half about half a meter. lol
@wooden falcon @glossy terrace Thanks. Sorry I fell asleep. I'm still very new trying to learn my butt off. I fell asleep at the keyboard and had to take a break
it's ok, I only learned about the autoLOD thing a few weeks ago...I've been creating all of mine by hand (well, by decimate modifer)
Auto LOD is one of the greatest featured in UE4
it just reduce my manual LOD time alot ๐
those leaves do look big, but I've always found perspective to look weird in ue4
on an unpruned tree, the leaves can be pretty close to the ground
what is that tree, though, a maple?
never see that species of three before
lol, pretty cool I guess: https://www.unrealengine.com/marketplace/drumsequencer
In case you ever have to DJ a deathmatch?
have no idea what the pack use for, got 0 sense in making music ๐
Anyone get a payout since the new system went live?
๐ฆ Bummer, it should usually generate the report...even if you're under the threshold
I'd wait a few more days and then send epic an email ๐ค
@robust vector send an marketplace to email asap if did't recieve the payout
I recieve the payout at 14
... what hell is this? https://www.unrealengine.com/marketplace/dances-animations-pack# this guy is selling mixamo dances.
๐คฆ
I hope he did't get sue by adobe ๐
btw anyone has experient selling on gumroad?
yeah those look fairly familiar
The interest of this project is to be able to simply control several animations lol
Hi, I need your guy opinion on this, should I use this as my marketplace promo video or just an side video (Cinematic)
https://www.youtube.com/watch?v=f6L0nB0C4kY
Promo video for next marketplace assets: Modular Scifi Experiment/Medical Facility Marketplace Link: https://www.unrealengine.com/marketplace/profile/Raven%2...
looks cool Raven
someone in unreal fb page told me to show overall scene instead of show only small part of the scene
i gonna remake a new video ๐
i gonna keep this as something like cinematic show case
then make another overall video
but i think some buyer prefer quantity ๐
Is this allowed? Selling free Mixamo animations on the MP (by admission of author) https://www.unrealengine.com/marketplace/dances-animations-pack
Pretty sure its against Mixamo's terms of use... i left a comment on there for him to address. We'll see what he says. I know that mixamo told me a hard no when I enquired about it before
I would understand it as part of something, maybe but just selling their assets as is with a very simple boolean box? Nah
Redistributing is already against the TOS, doubt selling'd be allowed, but who knows
(redistributing the assets in a ready to use format that is, in a packaged game is fine as far as I know
he just reduce the price from 19.99 to 4.99
How did this mixamo dance pack even get on the marketplace?
How do they reject some packs but let this shit in?
^
They let the rubber duck in ยฏ_(ใ)_/ยฏ
Can you somehow cook with Substance plugin enabled?
Thanks for your tip about putting example content/etc. in your plugin's content folder @Vlad#1167! I ended up trying it out for something I'm working on and it's working a treat ๐
Also, thanks for the tip on HitFil Express @real dust / @glossy terrace โค Played around with it for a few minutes and it actually feels like premiere pro....but free ๐ฎ
- it supports 1080p export in the free version...I believe, which'll be a great upgrade coming from lightworks (that doesn't offer 1080p)
Ikr ๐
The lag sucks, but still, it's looking quite awesome ๐ค
(lag -> timeline lag....so horrible, but oh well)
It slightly improved when going to quater res...but still ๐ค
(technically this'd be 480p editing...but it looks worse ๐ )
You can use composite shot or reduce the preview quality
Yep, that's what I'm trying right now. It doesn't support mp3 though? ๐ค
nvm, apparently it was corrupted
its support mp4
Steph said they are "investigating" the mixamo pack lol
0.2% cpu usage while exporting, seems legit :p
(also, titles are a huge PITA ๐ Oh well, I guess that's the price I'll have to pay, along with $hitty performance, if I want to have 1080p trailers ยฏ_(ใ)_/ยฏ)
@robust vector very cool. The Marketplace could use some more female characters. Will the gun be included?
I think I miss once weekly pack releases ๐
I can't keep up with all the new releases anymore
@prime willow No, the gun is just for checking the pose is aligned correctly. The gun is from the Military Weapons Dark pack
Ugh.
I'm getting the 'replies to my email don't make sense' thing again
"Why haven't I received a payout yet?"
"Updates to your product are now live"
"That doesn't answer my question"
@robust vector do your payout is under $100?
no
Now they say payout occurs 45 days after the end of the calendar month ends, which means I won't see a report for August until mid October
Which makes no sense because I have had a report for July since July
Try bringing this to unrealjosh at content creator sub forum, he seem more care about seller opinion
is that your Twitter account?
just follow you
Not mine
@robust vector Odd, the 45 day has been standard for a while, and I haven't ever had mine early ๐ค
Oh well, the marketplace is full of bugs I'd suppose ๐
To be clear, I'm just talking about the report for the month, not getting the actual transaction
Yeah, same here
I usually get the report hours before my payout
As in, I'll get August's report (and sometimes payout) in about a months time (45 days after the end of the month)
@wooden falcon Just follow you on twitter thou, ignore my profile pic
Well, they also told me they updated Skeletronix, which they didn't, so who knows what they are doing
wow, that's....strange ๐
I was about to report that mixamo dance pack but I can't access their forums
pretty sure it's not allowed since there was a bow animation pack once and it also got taken down
I think it's already been reported a few times, and they're looking into it
Yeah. It's not allowed at all... Epic confirmed they are "investigating it"... but not really sure what there is to investigate. Mixamo terms make it super clear that's not allowed lol
Sorry to note, but the rate at which assets are releasing (judging by https://twitter.com/UnrealAssets) is sort of worrying for me as a creator ๐ค
Nothing against the new people releasing, that's awesome! But....it's becoming a lot more like the unity store from what I can see, soon we'll be drowning in the number of assets on the marketplace ๐
=It could just be the backlog, but ยฏ_(ใ)_/ยฏ
129 assets this month ๐
Hm, true
I'm just thinking there may be a lot more (small) submissions ๐ค Could be wrong though
Also, I really hope the search functionality'll improve, with like what? 3k assets it's becoming more and more annoying to search.....I'll trust in the marketplace team to fix it though ๐
same here HowTo
that, and I saw my first real competition on the bones front :/
you can't steal my piece of the pie, bones guy! It's a very tiny piece ๐
You've been hogging all the bones, and we're coming for you ๐
This is what happens when you use an indian's bones for reference.. Bad voodoo, man ๐
I built my mod on top of an indian burial ground
@wooden falcon Could you make a pack that has a skeleton playing a trumpet
lok, wtf is that?!
is that Truebones or something?
ok, people need to pay more attention before hitting Publish: https://www.unrealengine.com/marketplace/amusement-park-props-resubmission-in-review
oh no, someone ruined my 5th start
yah, same here ๐
got excited cause I saw a new rating, then disappointed cause it wasn't 5 stars ๐
same here lol
I wish people would leave reviews
was just about to say that, if you give < 5 review at least tell the creator why so they can improve it
nope
Ah damn
Just submit my environment, wish me luck ๐
looks nice
ty ๐
I really like this (and also the price), it reminds me of Uncharted 4
seem like all the tons of assets getting into marketplace now ๐
yup
looks nice too: https://www.unrealengine.com/marketplace/low-poly-series-caverns
I was really thinking of trying my hand at a low poly cavern, but oh well ๐ฆ
what low poly environment hasn't been done at this point?
@wooden falcon that cave look cool thou
all the delay assets from the pass few month ๐
strip club
heh
I'm going to start a new trend...Hipoly Stylized...where the meshes haven't been optimized and have way too many polies for the platform
i feel like switch my style to this kind of environment
or a lopoly parrot...Low Poly Polly
it take shortest time to finish ๐
synty's are really cool looking
there are some that are garbage
hmm....Low Poly Garbage Dump
no idea
but i feel like im testing the market now ๐
the thing that did't expected sell much sell the most
the thing spend over 3 months not even sell one in pass month
this is done my my personel friend
UE4 marketplace seems to be lacking a good low poly medieval interiors pack
(That's quite specific, just thinking what I'd like to purchase for my own needs)
Though I believe Synty are working on one
that guy's done just about everything else
Dance pack has been removed from the marketplace.
Wew
how do so many packs slip through without an overview map?
or at least a pic of it
I guess they probably have the map, since MP is anal about that, but a pic of the overview is very important
they've been inconsistent with reviews for so long now, that they are scared if they start doing a thorough job people will just assum that's more inconsistency ๐
so you get an idea of how much you're getting
I've seen packs that look like they have a lot of content based on the demo pics, but you see the overview and it's like, 2 bushes and a frog or something
yeah
MP also needs a file list like Unity
a file list might be nice
I also find amusing the packs that have 'X' meshes and materials, but half of them are just minor variations of the former
for me an overview preview is a must for environment
pretty nice looking: https://www.unrealengine.com/marketplace/debris-rubble-kit
itch.io's portal is interesting
as is their butler utility, which allows you to create patches rather than require the user to redownload everytime you update
its nice they are putting new content up pretty quick but do they have to spread it out over 8 pages of stuff so you have to look through all the pages to see what came out, some new stuff is going back as far as the 7th page of new stuff putting it in the order it came out seems sensible for many reasons
seems like recent editions has the correct order under featured but if you click new content like i often do its all over the place
that's because instead of tagging each pack with its publish date, they're tagging with submission date
so the longer it took you to get approved, the worse off your position ๐
I'm almost dead last
and the New Content is sorting by that date
follow UnrealAssets on Twitter...it tells you whenever a new pack goes up on the MP
@modern perch this is yours, right? https://www.unrealengine.com/marketplace/desk-dragons-low-poly-dungeon
it was, yes
was?
I have left the company
๐ฆ
for my next pack, I'm thinking of a diablo style dungeon tileset, but figured I'd start by building out a low poly version for practice...was looking for a good low poly dungeon to see how people accomplished good snapping
either that, or Diablo style shrines as a pack...that way I could learn blueprints and particles for effects
as you might be able to tell, I'm currently replaying Diablo 2 ๐
ugh, the UE4 front end is so stupid
it wants to download an update for fortnight, so I pause it, cause I want to download some packs I just bought...come back 2 hrs later to see it was waiting on me to cancel the fortnight download
it's the queue
well, if I specifically pause a damn download, it should move on ๐
I've honestly never even launched Fortnight once ๐ฆ
I have used it to pause download so I get some broadband for watch like Unreal Engine stream
they need an overall pause for that case
that is overall pause
or even a way to reorder downloads would be nice
I'm saying, they need individual pauses if you want to pause a particular download, but keep downloading something else from your list
now it stack the order
Anyone have a guess as to when new submissions will start getting reviewed?
They haven't made zendesk tasks for my submissions that came after the new portal
Can someone please explain to me
How the heck this made it through curation
lol
I would, but something funky is going on with the login and the page ain't loading :/
(Internet Explorer saves the day)
I think that pack could do with some work,
I noticed that pack, heh
It's called automation. This is the result of what you get when you put a system in place of actual people to check on the quality of things and just as a thing to check off a bullet point list of did they meet the requirement of. Computers can give you quantity humans can give you quality.
And it would seem epic is favoring more quantity these days in the marketplace which frankly it has always been that way
Good
Buyers can determine quality themselves as long as they don't have to wait a year for an asset to release.
well, the buyer quality check only works with better filtering
lol, the person who just bought my rock pack is in a VERY exclusive club
@wooden falcon You mind me saying that the screenshots etc on the page there could use improving?
...? @glossy terrace
can you look at the link?
Nope
Shashank Sharma is the pack arthuor, and he basiclly just reply the critism with unprofessional way
Thought it was referring to me talking to Necro xD
Not surprised
If he were professional he wouldn't have submitted it
xD
that pack looks even worse when not on phone
remind me of my childhood game
this look like serious sam 2000 era
the second one looks like a 2008 game
I don't even know why my art pack was denied if this gets through :p (I'm a programmer so my art doesn't look too good :p)
lol
lemme get a pic
made it over a year ago or so
not even mad it got denied, was making it out of boredom >.>
aint the best but better than thethat guys' _(ใ)_/ยฏ
not bad thou
^
Thanks ^~^
fixing some model porpotion and abit UV, can be resubmit thou
@real dust pics on my rock pack? Yah, they could stand with improving ๐
so could the rocks
Lol
Some of them are great
Some of them a bit less so
But as I always like to say
No matter how crappy the product, with good marketing you can sell it
No matter how great the product, without marketing you can't sell it
looks pretty good to me Celeste
yah, I agree Mr4Goosey
was also planning on adding some Sketchfab links for up close demoing
and maybe a video, if I can figure it out
Hm
Mr4Goosey is not exactly a good name for online presence, is it
But neither is VictorDGoossens
hm
Complicated
neither is Blue Man but I think I'm stuck with it
For my business stuff I've dubbed myself Victor D. Goossens
But it doesn't really work well for stuff like Discord and Twitter
Everything is better than HowToCompute though ๐
@zealous ibex Your name sounds like you are a big studio or something
๐ It's very bad, it isn't professional...at all
And especially doesn't represent a game studio lol ๐ค
i submit a content, then i found out they have some grammar mistake on the product description ๐ซ
Is there an animation pack on the MP that includes dabbing?
I am attempting to upload a new version of my plugin, but the "Create new version" button is greyed out. Is that normal? Am I supposed to do something else?
for plugins you have to contact MP to add a new version
Thanks man!
They're supprisingly fast at applying updates, atleast, they where when I tried yesterday night ๐ค
(it got updated in ~4 hours, that's about 0.54794445487% of the time it previously took them, if my math is correct....which it probably isn't)
Anyway, for you plugin creators out there using windows, do you care about mac? If so, would y'all consider it wise to do any of the following: (if you aren't statically linking anything) thinking it compiles/works on windows, so it'll probably work on mac too, not support mac.....at all with the reason of not having a mac, or something completely different?
I don't list Mac as supported platform, because I simply cannot give support for it without having a test system. But I include a note in the description saying that it should work on Mac too.
gumroad and itch.io tell you how many people have viewed your product page...I wish MP did that
looks pretty good: https://www.unrealengine.com/marketplace/lava-desert-landscape
I don't have a mac, therefore cannot confirm if anything works on one. I've never heard of any studios that use mac for development. Its very rare that someone tries to use a mac for gaming.
I would assume it would be a lot more trouble than it is worth to try to do mac support on marketplace products given how small the number of mac users probably is.
I have a friend who uses UE4 on a mac... so if you ever want someone to test shoot me a message and I can put you in touch with him ๐
I don't test on mac or flag my stuff as working with mac, but as long as a material doesn't use tessellation, they should work
Hm, thanks for the offer @ebon leaf ๐ I was mainly just curious what the rest thought - I'll probably not cater for OSX anyway, as it's such a tiny percentage of people using UE4 ๐ค
I always get him to test my stuff... 99% of the time it's fine anyways haha. I just like being able to list it as a tested platform. Not sure it makes any difference to my sales beyond one or two users tbh.
4.18 preview 1 released and our assets haven't even been processed for update ยฏ_(ใ)_/ยฏ
The feels
damn this guy is good at this style: https://cdn1.epicgames.com/ue/product/Screenshot/POLYGONSamuraiPack_screenshot_03-1920x1080-448b180f73e164e7077c63b519890197.png
i need help guys
Why haven't yall updated all the marketplace assets to 4.18 yet? Such a lazy community around here! ๐ kappa
Slight sideways glare at the marketplace team
๐
I keep hearing people say that if a pack inst on the latest version you can refund it
Is that true?
in theory, yes
Hmm
useful if they don't process our updates
it's not like i'm losing potential sales because they don't update it,
O.o
Celeste ๐ - Yesterday at 10:38 PM
4.18 preview 1 released and our assets haven't even been processed for update ยฏ\_(ใ)_/ยฏ
``` Oh no! Please kill me, I don't want to update 10+ plugins....I'm not ready for this yet!
๐
I mean....great I'd suppose, but then we'll probably have the ques all over again + so....many....updates....to.....do ๐
(but in all fairness, the MP processed my last update in ~4 hours ๐ค Thanks MP!)
Welp, gotta go ๐
looking at the list, 4.18 excites me...not at all
that looks as good as the stuff Ali was posting, that used quixel stuff
yah, looked at his product page...very nice
then they can wait a whole month before I push my updates
I keep reading the name of the PUGB creator as Butthole
+1 to that. I used to do read it like that too, even before I began disliking it
lol...
2 completely different games...
maybe that guy who made the statement doesn't realize PUBG is on Epic's engine... talk about poking the hornet's nest
bye bye UE4 license
pubg didn't invent battle royale, and battle royale is basically built on survival games in general. Bluehole is just getting too big for their boots haha
inb4 "PUBG IS MOVING TO CRYENGINE!" ๐
he talks about that in the article, I really like pubg, especially first person mode but they are going to make a big mistake if they decide to sue Epic
epic are allowed to use PUBG in promo, afaik, based on the licence for the engine? idk. Pretty sure they are covered that way
he should have probably read the contract license before making those foot in mouth statements
hmm, i wonder if Bluehole will sue me for my Battle Royale template on the marketplace
lol
We should get all the marketplace creators who have content that Bluehole used, seeing as PUBG is like 90% marketplace content, and get them to sue them XD just as frivolous
they are acting like they own battle royal game mode
10 millions copies is bound to make you cocky af lol
I'v seen many assets from mp in pubg
Maybe someone will start a Steam Review Tank drive
i made a video with my template and ironbelly guns, the first aid, and ammo box kits, its pretty funny to see the assets
Yeah... the game is a great poster child for MP content tbh
And then everyone can start using that new graph
In Bluehole's defense though
Only reason Epic put BR into Fortnite was because of PUBG's success
And if they were using PUBG in their promotional materials for Fornite BR...then that's not cool
No matter what anyone says
and they made it free (nice move)
(without permission)
perhaps. But the only reason PUBG is a thing is because of the success of BR mods in survival games. And the only reason THEY did well was because of the success of survival games. And the only reason... etc.
Aye, I mean, the free part is nice.
But... then it comes to it like.... Will that affect PUBG sales
Like I said - pretty sure the UE4 contract/terms allow Epic to use your games in promo material but shrugs not sure. Not a lawyer
I mean, if Fortnite BR is a "carbon copy" of PUBG, but in a cartoony style
Then what's the point of buying PUBG
I can defintely see it boths ways though
I am just a devil's advocate
I haven't played PUBG mysefl
@lone mountain think this argue is about can one game own one genre
I play both games and I would definitely go for PUBG if I want more realistic, simulation like experience
I had planned on buying it this weekend to play around and see wtf the fuss was about
Fortnite's has a heap of building and stuff in it... so they are fundamentally quite different tbh
But now...why do I need to buy PUBG if I can play the Cartoony version for free
Well, that's true of course.
I was talking to someone earlier... about people trying to patent gamemodes
If that ever becomes the norm, the game industry is fubar'd
@lone mountain more like in turmoil or going to die
also Fortnite seems easier to win in, almost won my first round ever, it seems like players are less experienced
I haven't played any of the fortnite mode yet... but it definitely seems pretty different. Different focus, more casual, etc. Honestly, I think the fortnite mode might be a lot more fun haha
maybe that's why bluehole are worried ๐
think if World of Warcraft devs sue other mmo
yeah probably, the art style is gorgeous, Fortnite is more casual to play, in BUPG you are on the edge of a mental breakdown all the time lol
From the EULA: Epic may use your trademarks, service marks, trade names, and logos used with any Product, as well as publicly released screen shots and video content from the Product, in connection with Epicโs marketing, advertisement, and promotion of the Unrealยฎ Engine in any and all media without restriction.
anyways, I like both games and I will probably continue to play them both
But does that include Licensees
I wonder, if they have a different EULA
modified since they are paying
Licensees likely have a modified contract yeah... so we won't know. But I doubt Epic have agreed to removing that...t hat takes out the biggest benefit for epic if they have (advertising) lol
i would assume all they changed was the royalty fee
Epicโs marketing, advertisement, and promotion of the Unrealยฎ Engine
of the Unrealยฎ Engine
Engine
You can argue that Fornite is outside those terms
UE4
tbh, I would expect that it's still in there. If bluehole had a leg to stand on, they likely would be taking it to court, rathe rthan making statements on websites lol
yeah... ^^
promotion of the engine is the important bit
but yeah
if Fornite was about promoting UE4 then yeah
No idea, you were pointing at words, so was I ๐
Fair point. We can play lawyer for eternity.
Epic Games promote they engine with fortnite
it is better for BlueHole to not do anything stupid
too late ๐
they:
A) Put out a buggy af game with minimal effort put into cobbling together marketplace assets
B) Made those statements
two stupid thigns ๐ /hides
yeah, plus i thought PU was fine with Fortnite and other BR games
I mean they are already dancing on the edge, but probably any threats to Epic and that could make them fall from that same edge
guess the exec's have differing opinions than PU
lol yeah... it really shouldn't be in EA yet IMO. But at the same time, these sorts of games benefit a lot from player testing en masse
gonna remove that screenshot before some top secret BlueHole agent gets here and bans me haha (heard they banned a few people without a reason)
lol
plot twist... tim sweeney is actually player unknown
LOL
it is not the best, buggy af and broken but I still kinda enjoy it ๐