#fab

1 messages ยท Page 73 of 1

zealous ibex
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๐Ÿ˜› Yeah, that's pretty awesome ๐Ÿ‘

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Also, does anyone know how hard it is to get a free plugin onto the marketplace? I'm working on a free library containing all kinds of bits & bobs that I needed but couldn't find yet, and am considering releasing it to the marketplace for free to get some more traffic going to my profile ๐Ÿค”

fleet garnet
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not sure, never released anything free on the MP

zealous ibex
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Yeah, I did most of my free stuff through github/the forums

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But I way prefer the marketplace distribution method as it's A. easier for users (no need to place the file in the corect place, etc.), B. you get more exposure (you're in 2 places instread of 1 if you create a forum thread about the free MP asset) & C. Please may click through to your MP profile, which could result in them checking out other (paid) assets

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I get why epic doesn't really like free plugins, but I'm just curious if anyone here's created one and if so, how hard it was to get it onto the MP

fleet garnet
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I don't quite understand what is happening with my sales, I literally have none for days and then from nowhere 4 sales appear and then nothing again

zealous ibex
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Yeah I have (had) the same

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I've had a whole month without sales, but days with multiple sales

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But you have the benifit of a more expensive plugin. When you get sales, you'll make quite a lot. Which is why I'm trying to spread out my risk, and create an absolute ton of assets :p

fleet garnet
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this started around when the forums changed, I just hope it will get back to normal
It is hard to have motivation to even support your plugins without any income on them

zealous ibex
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(high quality assets that is, I don't have any desire to put quantity before quality....that'd be stupid)

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Yeah agreed

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I think I've been working for under $1/hour on the marketplace, so replying to a very unclear and/or long support ticket can be demotivating

fleet garnet
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that is usually the case with more expensive stuff, less sales but more income per sale

zealous ibex
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But hey, I'll get that new computer some day ๐Ÿ˜‰

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Yeah, I kinda wish that I had ideas that'd take mulitple months ๐Ÿค”

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Not saying everything about it is perfect, but if you'd only get 1 sale a month on a $99.99 plugin, you're still earning more than me with 20 sales on a $4.99 plugin

fleet garnet
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I have some videos from a few years back when I was trying to make a custom vehicle physics, I gave up on it and came back now when I got more experience

zealous ibex
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Nice ๐Ÿ‘

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I have that for one game project too, I got reasonably far, but didn't have the experience at the time

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(still struggling in some aspects :P)

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That's why I recently adopted trello as a way to keep track of these things. If I have an idea that I can't finish, or heck, can't even start right now, I'll add it to an ideas tab, and I'll come back to it later. It's a pretty great way to create high-quality products, as again....you're not creating a $hitty version now, but you'll take your time to create an awesome plugin/asset ๐Ÿ˜ƒ

fleet garnet
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that is not a bad idea

zealous ibex
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Yep, I thought I'd hate doing it, but it's been working quite well for me over the past month or so

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When you start getting more assets (like I have 9 right now), labels are pretty awesome too ๐Ÿ˜ƒ

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I personally use 3 labels/colours to keep track of which plugins need updates, which have had their updates been sent to epic already and which ones are up-to-date

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I'm considering looking into a way to automate that, so they automatically become out-of-date when a new engine launches, and it hooks into my gmail to listen for tickets about updates for a given plugin. Not sure if I'll ever finish it, but I belive it should be possible ๐Ÿค”

fleet garnet
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Nice ๐Ÿ˜ƒ

zealous ibex
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There's a lot of room for improvement, but I must admit I quit like using it as a way to keep an overview๐Ÿ˜ƒ

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(read those mesages in reverse order ^^)

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(Left column's title is Ideas, red/orange/green refer to up-to-date statuses & purple refers to backlogged (as in, I'll finish this (when I gain a few more skills in that specific area) ^^)

lean venture
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Is it normal to not be able to install my own plugin via the Epic Games Launcher?

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I click "Install to Engine" and nothing happens, regardless of the version

zealous ibex
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Odd, it could be me, but I thought someone was having that problem earlier too

lean venture
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I had the same feeling, that I've read about this before

zealous ibex
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Slightly different\

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MarekArtist - Today at 12:40 PM
Btw do you also struggle adding your own product to a project? Just wanted to see if it integrates well, but Epic launcher says i own it already(although it did not download it, there are no project data in the epic launcher folder).  It allows me to pick a project and import my product in there, but right after nothing happens.
lean venture
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Doesn't work from the website either

zealous ibex
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Maybe there's a bug in the marketplace?

lean venture
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"maybe" riiiiiight

zealous ibex
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๐Ÿ˜›

lean venture
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#keep-hope-alive

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๐Ÿ˜ฆ

zealous ibex
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Lemme try installing ConfigBP to 4.17, as I think I haven't installed it yet

lean venture
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โœ…

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I haven't either, yet

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But I have installed others and they worked fine

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Restarted launcher, no success

zealous ibex
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Think I got an update here too, it didn't auto-fill my email

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(don't auto-login due to security reasons)

lean venture
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I think I accidentally uploaded some mismatched BPs so I wanted to check without downloading it myself through dropbox >.<

zealous ibex
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It's giving me the installing..., but no indicaition of how complete it is ๐Ÿค”

fleet garnet
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you have to wait to get entitlement for you plugin to be able to download it

lean venture
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LOL

zealous ibex
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I think he's got it

lean venture
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I have it

zealous ibex
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Hm, it's downloading now

lean venture
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I thought it was automatic and common sense anyway

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But I'm surprised it was a thing to not "auto-get" entitlement to your own products

fleet garnet
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if you don't have it yet it shouldn't take more than a day or two

zealous ibex
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It's updated the binaries folder for me here ๐Ÿค”

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it was already hacked into my MP folder for testing with my sample project (so I could update it), but I think it's working here on launcher version....

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6.2.0-3599880+++Portal+Release+Live

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(man, that's one heck of a long name ๐Ÿ˜› )

fleet garnet
zealous ibex
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lol

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I'm glad I switched to linux, I believe I had 4.10 or smth like that all the way up to 4.16

fleet garnet
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.lol.

quaint cedar
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I currently have 4.13 to 4.17 Launcher and 4.12 + 4.15 to 4.17 as Source

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.>

lean venture
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Why are you guys going so far back to 12/13?

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I only have 15/16/17 binary and 16/17 source

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As in, is it worth it to provide support for so many versions?

lone mountain
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Well, I have 4.10+

lean venture
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lol

lone mountain
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Well, my reasoning is just so it's just easier for me to go back to older projects real quick and look at how I did something

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sometimes, updating projects will break stuff, and that's just extra time I am wasting anyway between clicking a few buttons to updating, to fixing errors

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If I just want to check out some implementation I did and use it/improve upon it in a newer version, I can just have it open real quick along with the new project

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(if I were a MP product owner/producer, I'd probably support older versions)

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Reasoning behind that is, A LOT of devs are still using 4.12

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and anyhting in between 4.5-4.17

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So, obviously, the more version you support, the more chance for a buy

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Of course, this comes with increase of support for those versions, and potentially more headaches

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ยฏ_(ใƒ„)_/ยฏ

quaint cedar
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It's mainly because of clients.

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Some have older projects that I need to build Servers for

lone mountain
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That's a good one also

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But, most just ask to update

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to something newer

quaint cedar
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I just updated 4.15 to 4.17 on protoball

lone mountain
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either way, $$

quaint cedar
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Worked quite fine >.>

lone mountain
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Yeah, I just did the same for a client project

lean venture
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Yea, I can't support mine for older than 4.15 because Epic won't allow me to redistribute the SDK and 4.15 and older use that V1.32 Steam SDK from almost 3 years ago

lone mountain
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Ah

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Yeah, officially in MP anyway

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But you could on gumroad

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who knows, might pay off.

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Maybe get a poll?

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Just see if there's any interest, then calculate the time it would take, if it's worth it.

lean venture
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I don't want to risk the legal stuff anyway

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I mean it's blatantly obvious that Steam's server .dll's won't ever bother them. That's probably why they don't even mentioning anything at all about them in their agreement. But if it was enough to scare Epic, oh well screw it lmao

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But I am slightly concerned that Epic will fall behind with their SDK once more. Steam is already on 1.41 and when they updated to 1.39, Steam was at 1.40

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By the way, does "No sales report record found." mean that I haven't had any sales or that the reports aren't available yet? (or there's no way to know between the 2?)

pastel ravine
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If I'm using a private account on paypal can epic games still pay me for my product?

jovial thunder
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@pastel ravine Private account as in not a business account? You should be able to receive payments no matter what type of account you have.

zealous ibex
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not been a problem for me here

pastel ravine
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K thanks

agile shadow
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Hello marketplace creators. I have a question for you. I am working on a game template. It's 90% blueprints but it does include some custom C++ code to create some new blueprints and functionality that wasn't there before. Now the buyer should never bother with the c++ code directly , he will only need to interact with the blueprints. Now my question is. What do I submit this as? A code plugin or a blueprint system?

lone mountain
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@agile shadow Hybrid

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It's for sure not a plugin

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Do they have an option for C++?

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Like that FPS guy did

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(also, you don't want it to be categorized as plugin, waittime OP)

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If they don't have a C++ or Code Project category

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Submit it as a Blueprint Project

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Sending them an email stating your circumstances

agile shadow
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they only have a code plugin category for non blueprint stuff

lean venture
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@agile shadow I'd modify the C++ to function as a plugin and move the BPs in the plugin's "/Content" folder. That's how I uploaded my example project along with my BP

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Afterwards it's just a matter of how you present it

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I'm willing to bet they're far too rigid to break the rules of the BP category and allow mixed projects to be sold next to pure BP projects. I wouldn't be flexible with that either. But with plugins, I do believe you can submit pretty much anything

agile shadow
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aha got it

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my only concern is that i'm a bit cautious by having it in the code plugin cateogry since based on what i've seen people tend to avoid them

quaint cedar
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@lean venture They do allow c++ projects

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I already asked. You can technically add cpp to your BP project if needed. There are some examples on the market already

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But i think they decide that on a project basis

agile shadow
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aham

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well i guess i'll just throw them an email directly and see

quaint cedar
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Yep

viral zinc
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Someone with itch here that notice in this last month a fall in the downloads or views of their products in the store ?

fleet garnet
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I noticed a huge fall here on the Marketplace

sinful raven
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@agile shadow Keep in mind that your buyers will need a working Visual Studio installation for compilation and that the blueprints of your project, that rely on C++ cannot simply be migrated into an existing project. For some users this will be a problem. Just experienced this with my Menu Kit that usrs some C++ function libraries.

agile shadow
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That's fine since it's meant to be a full game template and not intended to be migrated to existing projects

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that might indeed pose a problem anyway but I guess it can be mitigated with proper documentation

zealous ibex
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Don't ever assume that ๐Ÿ˜› You'll still want/need to support users doing it, and make it as easy as possible ๐Ÿค”

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Just emagine a user'd want to merge 2 templates, etc. but I guess you could get away with it with good docs ๐Ÿ‘

real dust
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@zealous ibex How bad is support on simple products like the Inventory System?

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Considering putting a plug-and-play replacement AI system on the marketplace - all BP

zealous ibex
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It highly depends I guess, InventorySystem has a lot of competition, so I don't get a ton of sales....which is a contributing factor to the few support requests that I get

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Due to lack of automation I'd say it takes me a good 4-5 hours a month for checking the product page/replying to questions/tickets/etc.

real dust
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An hour a week, basically

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Possibly a bit more

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How many sales for those hours? ๐Ÿ˜›

zealous ibex
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Pretty much, but that isn't a solid metric ๐Ÿค”

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ConfigBP (one of my plugins), which doesn't have any real competition, and got a heck of a lot more sales had a lot more support requests

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Hm wait, it'd probably be closer to 45m/week....it really depends on the week though ๐Ÿค”

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I guess the hour includes updating my product when a new engine release comes etc.

real dust
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So it's really not that bad

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Like, the main thing I'm scared of with putting stuff on the marketplace is support

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๐Ÿ˜›

zealous ibex
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And that highly depends, I guess I'm currently gettng 3/4 sales a month. But that fluctuates, sometimes I get more, sometimes less

real dust
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It's pretty much the main thing holding me back

zealous ibex
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Yeah, that'll always depend on the product I'm afraid

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I guess something you could try is pricing it a bit higher than you'd want to avoid mass buying, which would decrease support requests

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That's probably a bad technique though ๐Ÿค”

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I wish I had more useful metrics for 'ya, but I don't I'm afraid ๐Ÿ˜ฆ

real dust
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x3

zealous ibex
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InvenorySystem was more of an asset for trying the waters of the markeptlace if I'm honest, it cost me a ton of time, and didn't get me a heck of a lot in return, but it allowed me to explore the marketplace/etc. I had the asset lying around, so decided to redo it's UI, and clean it up so I could put it on the marketplace, which has been a great source of inspiration for the fleet of plugins that I'm working on now

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(fleet -> 9 & counting ๐Ÿ˜› )

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Anyway, an AI system doesn't seem to have that much competition on the marketplace, so you may get (way) more sales/support requests.....all I can say is, why not try it?

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The worst that can happen is that you pull the asset after a month or so, which you probably won't have to, but it is an option as far as I know

sullen lion
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And of the AI systems on the MP, its not hard to stand out

zealous ibex
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The only real thing you can loose is time right? You said you already have the asset, and if you could get it on the MP with a little bit of work, I'd say it's worth trying @real dust ๐Ÿ˜ƒ

real dust
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Nah, that

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That's true*

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At the moment it's just a replacement movement thing

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To get rid of the sideways and backwards walking on AI

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But seeing how I dislike most of the UE4 AI stuff I'll likely end up redoing pretty much everything

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๐Ÿ˜›

zealous ibex
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Nice ๐Ÿ‘

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I kinda gave up on AI, it's awesome, but I sort of commited my UE4 career to the marketplace ๐Ÿ˜›

real dust
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x3

zealous ibex
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(I suck at anything art related....like a lot, but I only semi-suck at programming, so I decided to create plugins, which is what I'm doing now ๐Ÿ˜› )

real dust
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I suck at C++, so the system's gonna be Blueprint xD

zealous ibex
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I may move to other things when I get a new computer, but for now I'll just create more (awesome) plugins

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That's no problem, most people prefer BP assets as far as I know

real dust
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Current system is already thrice as performant as UE4's movement component, though

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๐Ÿ˜›

zealous ibex
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๐Ÿ˜ฎ

real dust
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Like jesus

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What did they do to that movement system

zealous ibex
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There's more people that know how to use BP than c++, so you have a wider audience

real dust
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It's horrendous

zealous ibex
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lol

real dust
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It's literally just pathfollowing

zealous ibex
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ยฏ_(ใƒ„)_/ยฏ

real dust
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Mine is more than just pathfollowing

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But it's way more performant

zealous ibex
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Nice

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I used to love working on AI, but gave up on it as I didn't really see any huge use of it for the things me/most others where working on ๐Ÿคฆ

real dust
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Most people don't like working on it, I believe

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So there's money to be made, I think

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x3

zealous ibex
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I love AI ๐Ÿ˜› I lost all of my talent though, I can barely even figure out how a neural net works anymore ๐Ÿ˜› Let alone path finding/etc.

sullen lion
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So you replaced the character movement component?

real dust
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Or they think it's too hard

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Yeah

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That's the joke

sullen lion
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there's more than just raw pathfinding going on in CMC

real dust
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I'm not even doing pathfinding

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I'm doing movement

zealous ibex
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Really? Interesting ๐Ÿค”

real dust
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I'm just using the internal navmesh stuff for pathfinding

zealous ibex
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Ah, awesome

real dust
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I know that there's more stuff in the CMC

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But as a person who wanted to just make nicely working AI

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It was completely worthless

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How nice that it has all those features

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Too bad they're crap for performance and the system they're built on top of is awful

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๐Ÿ˜›

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For my usecases, anyway

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I can totally see people happily using it and saying my system is crap

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But yeah

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I guess I'll just go look into MP

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See how many months they take to approve a BP poject

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project*

zealous ibex
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๐Ÿ˜›

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Probably 2-3 for your first asset

olive rampart
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can you sell an asset in UMarketplace , if it uses another package though heavily modified ?

leaden root
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Like another Marketplace pack?

olive rampart
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yes , But if it is Heavily modified

leaden root
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Probably not

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What pack is it?

olive rampart
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I mean ANY pack

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what i mean exactly is , Is there a rule that doesn't allow that ?

leaden root
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No.  Assets purchased through the Marketplace cannot be resold, distributed, or sublicensed on the Marketplace or other similar websites even if the asset has been modified. ```
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From the FAQ

lone mountain
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But...

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BUT

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You CAN include stuff from other MP assets, with permission

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This was brought up awhile ago and confirmed by Epic

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But, in this case. I doubt you would be allowed to. Or you would even get permission from MP asset owner/Epic

olive rampart
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Okay ,thanks guys ๐Ÿ˜ƒ

zealous ibex
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Yep, you can't resell assets, even if it's been modified, but I guess if you somehow manage to convince the owner (maybe agreeing some split or smth), you may be able to pull it off I'd suppose

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(split -> origional asset owner get's let's say 50% of the asset price, but if/how you arrange such things'll come down to the origional asset's owner. As a general rule of thumb, anything you haven't created from the ground up or isn't based upon a BSD/CC0-style license is a no go, even if it's modified (and if you're using BSD/CC0/etc. please don't just copy it and sell it, but rather have it as a tiny part in your asset, or as for example a third party library in your ue4 plugin) This goes without saying that I'm not a lawyer, and that this is in no way, manner, shape or form legal advice or heck, even information that I warrent ๐Ÿ˜›

wooden falcon
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yah, you can work out a deal with the original author

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I sold some of the high polys of the skulls in my bone pack to Warren Marshall, and he used them to create some new meshes for one of his packs

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sometimes it's just easier to get someone else to do something so you can concentrate on what you really want

ebon leaf
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Stephanie came in here a while back and clarified that it's okay to make addon content for plugins and blueprint packs, but you would need written permission from the author before Epic would consider it, and it will be a lot harder to convince epic of the "value" of the product because its not standalone, AND that the product description would need to state, incredibly clearly, that it was an addon. So there's that as well

lean venture
stark zinc
lean venture
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Thanks man!

fleet garnet
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Hm, can we sell plugins that have some code locked in a static library, I have something I might want to submit but don't want to share my whole source.

modern perch
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in theory I believe so, but in practice it's not good for the customer

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as a developer, getting locked in to a plugin, that may not receive updates in future is a problem

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Neofur being a classic example right now

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those who bought the cheaper non-source license are totally locked out of it as the developer hasn't updated for several versions

fleet garnet
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only thing that will be in a library is a code that calculates something and majority will be open, those libs are from outside ue4 so it can compile against any engine version

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better explanation, I have a small portion of the code in a lib and 90% of the code is open and can be edited, in 10% is some stuff that don't really want to share

modern perch
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it's better, but still a strong limitation

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it would prevent me for example, later releasing my game on a console

zealous ibex
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Generally static libs are allowed as long as their licenses allow it

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However, if it's so special they'd need your source, you should consider patenting UT, and if not there isn't really a reason ty o keep it closed source for the customer

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Atleast that's what everyone always tells me

wooden falcon
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the new submission process is a little wonky when it comes to the New Content tab, I think...I published my new pack on Friday night, and it went immediately to the 2nd of 3 pages of New Content, and without a New tag (that I could see)

ebon leaf
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that's a feature not a bug. NEVER QUESTION THE SYSTEM

wooden falcon
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hehe

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and btw, thanks @rare lynx for the retweet!

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and when I click on my pack page, the suggestions on the bottom start with the pack itself...while I admire the persistence, I don't think that's what they were going for ๐Ÿ˜ƒ

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the second suggestion is some statue crotch shot :/

ebon leaf
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Never. Question. #Obey

wooden falcon
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what if I phrase the question in the form of a statement?

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but sarcastically?

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"The New Content tab is all kinds of farked up. It's ok, I guess..."

ebon leaf
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Sorry. We only accept criticism in the form of a sincere compliment in these parts.

wooden falcon
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"It's awesome! I guess..."

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I'm just glad to finally get this rock pack online...now I can move on...like the ghost in the movie where it can't rest until it finishes that one unresolved thing it had before it died

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Steps into the light

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now to work on pack updates :/

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ooo, and I made a sale on the Unity marketplace this month...gonna splurgh on some new ramen

zealous ibex
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Dang artists,selling on every store out there :P

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In all seriousness, congrats :) it's awesome you're able to spread your risk ๐Ÿ‘

wooden falcon
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lol, I'm lucky if I get 1 sale a month from the Unity store

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that place is super crowded

wooden falcon
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one thing I love about the new portal: ability to update our own images

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realized the thumbnail on my new pack sucked, so I needed to replace it

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I wonder if Epic would get me for putting one of those eye illusion images (you know, one of the ones that looks like it's in motion because it tricks your eyes)? ๐Ÿ˜ƒ

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btw, you can rearrange your images in the new portal!

zealous ibex
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Yeah I noticed, pretty awesome :)

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And true...The ue4 marketplace will be the same some day though, so at least you have options

rare lynx
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@wooden falcon No problem! ๐Ÿ˜ƒ

zealous ibex
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Man, that feeling when you finally do the final compile of a marketplace asset and are about to submit it โค

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Now for the tedious task of branding ๐Ÿ˜

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(together with the commenting step, one of the reasons I'd want to charge triple what I'd initially thought of charging ๐Ÿ˜› I generally still go for my origional price though ๐Ÿค”)

wooden falcon
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๐Ÿ˜ฆ

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well, you're almost there!

zealous ibex
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Nope ๐Ÿ˜› Not anymore ๐Ÿ˜

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I develop in 4.15 as it's stable as all heck (for me) + assures quite a nice range of for sure compatibility

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However, there seems to be a change that doesn't allow me to shadow functions anymore ๐Ÿ˜ (going 4.151 -> 4.16)....which could mean I'd have to rewrite my entire high level interface....which'd be a multiple week job for sure ๐Ÿ˜ฆ

wooden falcon
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๐Ÿ˜ฆ

opaque rapids
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What's with the marketplace support? I haven't received a reply on my update request for about 2 weeks now

lone mountain
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@opaque rapids what's your product?

opaque rapids
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@lone mountain AI Behavior Toolkit

lone mountain
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Oohhhhhhhhhhh

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I like you

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Time for some pitchforks and torches

opaque rapids
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it is indeed time for that

glossy terrace
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does anyone has the problem of generate yesterday sales?

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nvm, its fix ๐Ÿ˜

zealous ibex
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@opaque rapids i had to wait a month I'm afraid :( They have a pretty large backlog, but are working on it from what I've heard. Hope you get a reply soon though :)

opaque rapids
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@zealous ibex oh I see. I do hope so

wooden falcon
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yah, they've been making some head-way lately in the backlog

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looks pretty good, probably better than I would have been able to do

wooden falcon
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ugh, spent last night taking screenshots of all the material instances in one of my old packs, and generating thumbnails and previews for each to put on my site

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something I should have done when it came out almost a year ago :/

zealous ibex
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Oh well, at least you're doing it now I'd suppose? ๐Ÿ˜ƒ

wooden falcon
#

yah, trying to identify why that particular pack under perform relative to my other...part of it might be that my first pack has a page that shows what every instance looks like...I never got around to doing that with this one until now

#

because it's very tedious ๐Ÿ˜ƒ

#

also trying to get back into the forums with posts and such, to stay visible

zealous ibex
#

๐Ÿ˜› Heah, branding (along with commenting/cleaning) is the most tedious task when doing the MP ๐Ÿ˜› (in my opinion)

#

Same, I just somehow feel like an idiot every time I try to help others ๐Ÿค”

#

& my assets don't usually get a ton of thread replies ยฏ_(ใƒ„)_/ยฏ

glossy terrace
#

that rendering is so badass, was wonder what rendering setup he using to make to catacombs so photo realistic

zealous ibex
#

Yeah, that looks awesome ๐Ÿ˜ฎ

zealous ibex
#

Woohoo! Finally going to submit this new asset โค

#

Dang you new versions breaking my stuff!

wooden falcon
#

cool!

glossy terrace
#

congra

delicate dove
wooden falcon
#

heh

zealous ibex
#

RIP

#

RIP, the MP product creation page dies @ 720-ish P ๐Ÿ˜›

zealous ibex
#

Can anyone confirm unordered list indentation not working under the seller portal? As in...

#
* Some Item
* These Things:
    * Thing A
    * Thing B
#

It seems to be working in the editor....but not in the preview for for me ๐Ÿค”

lean venture
#

What's the criteria on which they select featured products?

glossy terrace
#

presentation?

lean venture
#

@zealous ibex Can confirm. I had to do the following to make a list:

  • Write the text to appear in a list entry
  • Put the mouse pointer before the text
  • Enter "Space"
  • Put the pointer behind the new space, enter dash
#

It's not presentation

#

I can show you a lot of products that look like their presentation was done in 5 mins compared to mine, yet they are/were featured

wooden falcon
#

I think they said they're gonna try to rotate them around a bit more

#

is 6.99 even an option in the price drop down?

glossy terrace
#

its weird thou

#

Vlad, i think the presentation and the market value is the main consideration to get featured

#

@wooden falcon ๐Ÿ‘†

#

from 4.99, 5.99, 6.99 up to 14.99, which increasement for 1 dollar

robust vector
#

Any good examples of long hair on the marketplace?

wooden falcon
#

ahh, k...thx Raven

lean venture
#

@glossy terrace Respectfully, I strongly disagree they base their selection on that. I won't try to argue my opinion in here as the arguments and examples required to prove why I think you're wrong may be taken as unprofessional of me, arrogant of me and/or disrespectful to the work put in the presentation of other products. I'll just stick with what I said above: "I can show you a lot of products that look like their presentation was done in 5 mins compared to mine, yet they are/were featured"

glossy terrace
#

Vlad, it just my little opinion, cause it just my little guessing on how mp staff working on the mp featured

lean venture
#

Well I'd like to think you're right, seriously, I just doubt it, based on what's happening on the MP

glossy terrace
#

Nothing need to be argue on the featured assets, it's better ask them in the creator content sub forum

#

Cause most of the time we dunno what mp staffs thinking in their mind๐Ÿ˜‚

lean venture
#

That, paired with the amount of changes and inconsistencies that have happened all across the MP just makes me believe even though the official version may be exactly what you're saying, that they base on the presentation and quality, that the end results are simply not in line with it

#

That's another problem

#

I don't have access to that

#

I am going to send an e-mail reminding them I'm now a seller

glossy terrace
#

Do you have something that release in marketplace?

lean venture
#

Yep, the UWorks plugin

#

Just got it released last Friday

glossy terrace
#

I get in the content seller after 4 month of my first assets

#

Content creator

lean venture
#

So obviously now I'm doing the next logical step and research what I'm missing and how others gain traction for their producs so featuring is definitely one of the steps with a potentially bigger impact

glossy terrace
#

Which initially I miss the whatever cybermonday sales

#

For me the assets I get to featured= presentation + market needed

#

And Mp staff current mood

lean venture
#

So far I've also found out that potential customers are also expected to still check the MP on Wednesdays, but that seems to be more of a general opinion as I didn't get (or asked) for numbers to prove that

#

I actually send an e-mail yesterday asking for some people to get access to my product and they surprised me that they've granted them access in just 3-4h max

glossy terrace
#

Oh, we can granted access our products to others?

lean venture
#

โœ…

glossy terrace
#

If you able to gain access on epic zendesk, you should put your request in zendesk

lean venture
#

I just transferred 12 of my Gumroad customers in one batch and going to do one more next Monday so... yea :p

#

They're not dropping zendesk?

glossy terrace
#

You can check on when they last activity on your topic and your topic priority

#

I request some of the thing in the zendesk

lean venture
#

Yea I know, but I did wait for almost half a year to get a plugin accepted, while I was only getting replies after I was pestering other MP staff or in one-month intervals one from another so on a scale of 1-10, my experience with zendesk was below -9999999, while going to the support<at>Marketplace or whatever it was, was a clean 10

#

Damn, it was hard to remove that Mark mention lol

glossy terrace
#

I never get reply from support (at) marketplace

#

Only once or 2 at zendesk

#

I don't dont contact mp much since I selling art assets and its finisg

#

Finish I mean

#

Version upgrade didt effect me much

lean venture
#

Must've been some "karma" then getting such a fast reply from support(at)marketplace lmao

glossy terrace
#

Lol

#

Btw when I see some realistic video at marketplace environment , is them using vxgi?

lone mountain
#

@glossy terrace arch viz

#

?

shadow musk
#

@zealous ibex I didn't understand you correctly last time(Long ago). Did you say you submitted the Platformer template to the Market place or was it another template.

#

I just realised that Epic 3d place holder models are the reason we don't get "Brialliant Bob" type asset flips. Since Unreal assets are mostly only building blocks and not complete projects

zealous ibex
#

Yep, I did. I had it lying around, so with a few patches I decided to submit it ยฏ_(ใƒ„)_/ยฏ

#

But that's correct, epic provides some basic building blocks/super basic templates that you can build your game with. I really love this approach as it gives me a base (like for example the third person character), so I don't need to worry about creating my own character/model/etc. I don't have to worry about modeling, I can just build my game

#

And that leaves room for third party game templates to be built, @ebon leaf's multiplayer survival game template would be a great example of that.

leaden root
#

The basic UE4 templates are better for marketplace packs than actual games IMO

ebon leaf
#

who said what now

#

oh... positive things. As you were ๐Ÿ˜›

fleet garnet
#

just got a reply from MP 10 minutes after sending my email, something is wrong lol (not gonna lie, I'm happy with that)

heady moth
#

Still haven't got my asset updated ยฏ_(ใƒ„)_/ยฏ

#

They do response fast all of the sudden

#

regardless, backlog is large it seems then

zealous ibex
#

@leaden root ยฏ_(ใƒ„)_/ยฏ

#

I really like them when prototyping games

#

It allows me, as a programmer, to focus on the real game mechanics, and not getting a character imported/etc.

#

Same would apply for artists I'd suppose ยฏ_(ใƒ„)_/ยฏ

#

wow, one of my tickets on zendesk: created 2 months ago, updated: 2 months ago (well...technically the last reply was July the 27th, so it isn't quite that bad)

wooden falcon
#

so can we actually change our own price now? I see I can access the drop down, but I don't want to try to do it ๐Ÿ˜ƒ

zealous ibex
#

Really? That's pretty cool ๐Ÿค”

#

I believe we have more pricing options now too, $1 incements from $4.99-TBD.99 ๐Ÿค”

wooden falcon
#

oh, and apparently now the portal let's me enter apostrophes in my title again

zealous ibex
#

๐Ÿ˜ฎ Cool

wooden falcon
#

let's should be lets...got excited ๐Ÿ˜‰

zealous ibex
#

Ouch, they didn't remove the resubmission in review part ๐Ÿคฆ

#

PLEASE NOTE THAT THIS IS NOT A REAL OBJECT!!! Yeah....I'm getting confused about this page too ๐Ÿค”

wooden falcon
#

Is that like, marketing speak? Him going "So real looking! But not real!"

zealous ibex
#

The low poly island looks pretty awesome too ๐Ÿค”

wooden falcon
#

the New Content page is so confusing now...it seems packs get randomly put in it, rather than first in first out

zealous ibex
#

Not quite sure, there seems to be an absolute ton of new(ish) content though

#

I think I'll wait with releasing my plugins until the system's matured ever so slightly lol

robust vector
#

Competition is pretty high right now with them cranking all the backlog out at once

#

Don't forget to buy some glyphs btw

zealous ibex
#

Yeah, but also, now they're releasing a lot at once, you'll get less exposure (I think)

#

(even if it isn't competition, just the sheer volume of new assets means that barely anyone'll find you through sources other than the forums (and search.....but that works)

wooden falcon
#

yah, you used to have a week all to yourself (well, yourself and several other packs)...now you can release your pack immediately upon acceptance

#

they really need to rotate featured more often and more deeply (not just new packs)

zealous ibex
#

Yeah, I'll wait until the backlog is cleared before I release my plugins that I expect to gain a lot of traction (highly specialized ones will be released before as....well....people'll only really find them through searching anyway, it wouldn't be something your average joe would need/want)

#

(atleast then there'll be slightly fewer submissions, it's just a ton of assets now due to them working on the backlog (which is great)

#

woah, next week'll mark the 4months ago going public about NetShield....still hasn't been approved though ๐Ÿค” I can't complaing though, I don't have any plans on releasing it soon anyway ยฏ_(ใƒ„)_/ยฏ

#

All I can say is that 4.18 may quite literally kill me if I don't automate some of my workflow...9 plugins ๐Ÿคฆ

wooden falcon
#

hehe

zealous ibex
#

I really hope that the only change is in the uplugin file, and it isn't like [CLASSIFIED] and requires me to rewrite half of the code to upgrade ๐Ÿ˜›

#

Just curious about the average marketplace dev. Which version do you prefer for creating your assets? Do you stick to an older version for stability/assured backwards compatibility? Or do you opt for the newest version to make sure you won't experience any issues upgrading? ๐Ÿ˜ƒ

wooden falcon
#

adverage? ๐Ÿ˜ƒ

#

is that a combination of adverse and average?

zealous ibex
#

*average ๐Ÿ˜‰ I 100% can't spell ๐Ÿคฆ

robust vector
#

I almost always use the newest or second newest

glossy terrace
#

the zombie is not pbr ๐Ÿ˜

#

I was wonder is MP staff QC team is dreaming -.-

fleet garnet
#

did MP get faster, almost 20 new packs in less than 4 days

heady moth
#

If they did, not towards me :p

shadow musk
#

@zealous ibex How long will it take for the platformer template to be approved and published. Can you give me an estimate of the time.

#

I'm excited. I was thinking of using Unity cos it had a lot of platformer templates. Especially Super character controller which powers the Super Mario 64 clone

#

But the code for mario clone is so complicated (for me cos I'm one of the special kids) I can't understand it. lol

#

So hurray for blueprints

zealous ibex
#

Unable to give you a time frame right now I'm afraid. The MP is too unreliable in review times to give you an accurate estimate as of right now.

#

I'll probably write an announcement forum thread soon though so people can see what it offers/etc. ๐Ÿ˜ƒ

#

@fleet garnet That's probably the backlog they said they where working on, in which case it would sort of make sense that there are a lot of people getting stuff out....but some who haven't seen anything? Not quite sure ๐Ÿค”

wooden falcon
#

wow, another sale on the Unity store...now it's tied with my sales on the MP for this month

#

at 2 :/

#

I thought last month was bad

fleet garnet
#

if you have people asking for support ask the to leave a rating, I got a few rating a few days ago and my sales rocketed since then

wooden falcon
#

cool

#

yah, been awhile since I got a rating

zealous ibex
#

๐Ÿ˜ฆ That sucks man ๐Ÿ˜

#

& I guess I could focus on ratings myself, but then again, I have an asset with 10 5 star ratings....but am still barely getting any sales anymore ๐Ÿค”

wooden falcon
#

visibility is terrible now...marketplace is getting huge

#

still pisses me off that my new pack never showed the damn New tag :/

#

@carmine dove how's the duct pack doing? ๐Ÿ˜ƒ

carmine dove
#

in terms of sales?

wooden falcon
#

yup

carmine dove
#

kinda 'meh' i guess

#

๐Ÿ˜›

wooden falcon
#

needs more ducks ๐Ÿ˜ƒ

carmine dove
#

one sale per 1 week?

#

its worse than I thought it be

#

like my sales have shrunk a lot recently

wooden falcon
#

last couple of months have been bad

carmine dove
#

mm ive noticed the store is kinda become less PBR

#

if thats a term

zealous ibex
#

Hm, seems like they're featuring older packs too now ๐Ÿค” I know they sort of used to do it before, but great to see them do it again ๐Ÿค”

robust vector
#

I wish they would process my 4.17 update for Skeletronix

zealous ibex
#

๐Ÿ˜ฆ

robust vector
#

Hopefully she sells better than my weapon packs

wooden falcon
#

oh cool @robust vector, you did Skeletronix? I remember your forum post where you showed the deer skeleton with the deer skull from my bone pack attached...was neat

#

would be interesting to see animal skulls attached to humanoid skeletons

robust vector
#

Yep. Submitted my 4.17 update back when 4.17 came out. Still waiting

wooden falcon
#

ouch

zealous ibex
#

Ouch ๐Ÿ˜ฆ That sucks so mch ๐Ÿ˜

wooden falcon
#

even creepier would be the human skull attached to that deer skeleton ๐Ÿ˜ƒ

zealous ibex
#

O.o

glossy terrace
#

the weird part is, i got more sales then usual this month ๐Ÿ˜

wooden falcon
#

which pack is your Raven?

glossy terrace
wooden falcon
#

ah cool, that's a lot of packs

#

this is interesting...it looks like the packs on the New Content page are in order of the date you see next to the pack author name on the pack page...but what is that date? cause it's not the date of publishing

#

maybe the date of submission?

#

no wonder my pack ended up on the last page with no New tag when I published

#

oh yah, it's the date of submission to the new portal system...at least they didn't use my original submission date of July 20th :/

#

people who have been approved but are waiting to publish might wanna keep that in mind

glossy terrace
#

wow

#

that sucks ๐Ÿ˜

#

it's the date of submission to the new portal system <----

wooden falcon
#

yah, it does suck :/

#

means even less visibility, cause my pack is about to fall off the New Content, after only a week

#

and never having had a New tag

#

oh well

zealous ibex
#

Submit a bug report ;)

#

In all seriousness the that sucks though :(

wooden falcon
#

yah, I sent an email

glossy terrace
#

btw twitter and fb done lot of job

#

using the hastag #gamedev #indiedev #unreal #UE4 does boost the visibility

#

at twitter

tame wasp
#

Quick question: Do you think its worth selling highly stylised hand drawn B/W assets? They could be used as backgrounds, icons, and 2D spirtes. Im not sure if 2D assets aew very popular plus I draw with a very particular style

glossy terrace
#

i don't think marketplace is a good place to sell 2d assets

#

just my 2 cents

#

they got alot others store that specify for 2d assets

wooden falcon
#

there are quite a few icon assets, but not sure how they sell

#

and ue4 does have that papercraft thing

fleet garnet
#

@tame wasp you could try contacting a few 2d marketplace sellers just to see how their sales are going, don't know if there is a nice why of asking some "Hey, how much money are you getting on those assets?"

glossy terrace
#

anyone here?

shadow musk
#

I think 2d isn

#

't as popular in Unreal as it is in Unity

lone mountain
#

@shadow musk There's a lot more overhead in UE4 as well as it's not actively developed

brave kettle
#

So much wonderful stuff in the marketplace. I found an art style that perfectly fits what I want in my game but its just the rocks and it doesnt have LODs sadly ๐Ÿ˜ฆ Its sooo purdy though

wooden falcon
#

you can gen LODs automatically in UE4 now

robust vector
#

Graphics for UMG and decals seem to sell pretty well.

#

Not sure about sprites and such though

glossy terrace
#

@brave kettle you can set the LOD on individual mesh start onward 4.14, then Copypaste the LOD setting to others static mesh

zealous ibex
#

@tame wasp If you have the assets, why not try? Importing them into UE4 and creating a some marketplace branding/etc. shouldn't take that long (I'd recon 4-8 hours depending on what you're doing). So all you could really use is a bit of time ๐Ÿ˜‰

#

Great sprites/concept artwork on your artstation btw ๐Ÿ‘ I absolutely love them ,3

#

Also, you could try starting a guaging interest poll on the forums, that way you'll get some feedback from potential buyers and it should give you a good idea about the interest (and in turn revenue) you'll get out of it

drowsy jasper
#

a rumor has it there have been layoffs in the Marketplace team, which causes delays in processing/releasing submissions. Layoffs is never a good sign for any company ๐Ÿ˜ฆ

wooden falcon
#

well, adam is gone, for sure

real dust
#

I cannot possibly imagine how Epic would be losing money

#

If anything, they fire a few people and move on

drowsy jasper
#

Where did Adam go ?

#

crap, he isn't at Epic anymore.. WTF.. Cool dudes leave Epic o.O

fickle grove
#

How long is the process of aproval usually takes ? I've waited a week already.

drowsy jasper
#

I know some regular devs have been waiting for 6 month already o.O

fickle grove
#

oh god

glossy terrace
#

before this I get my assets submit to approval to marketplace frontpage in 4 day, and recentky my latest assets from submit to markeplace bump up to 2 month ๐Ÿ˜ , you gonna wait

fickle grove
#

oh its horrible (

zealous ibex
#

Anywhere between 1.5-ish and 4mo (and counting) for me I'm afraid ๐Ÿ˜ฆ

#

Not sure about how they do it now, but they used to send an initial reponse within about a week (could be two weeks if you had bad luck). I should however note that this was under the old system where you didn't send them the files right away though

fickle grove
#

Oh

drowsy jasper
#

a lot of folks move to Gumroad or Itch

wooden falcon
#

that last few months have been bad, but they've promised to stop beating us

#

:/

zealous ibex
#

I can't get any sales on gumroad ยฏ_(ใƒ„)_/ยฏ

#

So I'm pretty much stuck to the ue4 marketplace for the little exposure I get ๐Ÿค”

silver moat
#

Did they strip out the lack of quality thing?

ebon leaf
#

Guys I made some interior props in blender so does anyone know the requirements for selling items in the ue4 marketplace?

silver moat
wooden falcon
#

that tree isn't bad ๐Ÿ˜ƒ

#

the blending between the ground and the base is terrible though

silver moat
#

I bet each leaf is half about half a meter. lol

brave kettle
#

@wooden falcon @glossy terrace Thanks. Sorry I fell asleep. I'm still very new trying to learn my butt off. I fell asleep at the keyboard and had to take a break

wooden falcon
#

it's ok, I only learned about the autoLOD thing a few weeks ago...I've been creating all of mine by hand (well, by decimate modifer)

glossy terrace
#

Auto LOD is one of the greatest featured in UE4

#

it just reduce my manual LOD time alot ๐Ÿ˜ƒ

wooden falcon
#

those leaves do look big, but I've always found perspective to look weird in ue4

glossy terrace
#

the leave is too close to the ground thou

#

and its too big

wooden falcon
#

on an unpruned tree, the leaves can be pretty close to the ground

#

what is that tree, though, a maple?

glossy terrace
#

never see that species of three before

wooden falcon
#

In case you ever have to DJ a deathmatch?

glossy terrace
#

have no idea what the pack use for, got 0 sense in making music ๐Ÿ˜

robust vector
#

Anyone get a payout since the new system went live?

zealous ibex
#

I believe I did ๐Ÿค”

#

Yeah, a few days ago. Not recieved your payout yet? ๐Ÿ˜ฆ

robust vector
#

nope

#

last payout report was in July

zealous ibex
#

๐Ÿ˜ฆ Bummer, it should usually generate the report...even if you're under the threshold

#

I'd wait a few more days and then send epic an email ๐Ÿค”

glossy terrace
#

@robust vector send an marketplace to email asap if did't recieve the payout

glossy terrace
#

I recieve the payout at 14

marble flare
glossy terrace
#

๐Ÿคฆ

#

I hope he did't get sue by adobe ๐Ÿ˜

#

btw anyone has experient selling on gumroad?

heady moth
#

yeah those look fairly familiar

sullen lion
#

The interest of this project is to be able to simply control several animations lol

glossy terrace
wooden falcon
#

looks cool Raven

glossy terrace
#

someone in unreal fb page told me to show overall scene instead of show only small part of the scene

#

i gonna remake a new video ๐Ÿ˜ƒ

wooden falcon
#

why not both?

#

as a buyer, I'm interested in the details

glossy terrace
#

i gonna keep this as something like cinematic show case

#

then make another overall video

#

but i think some buyer prefer quantity ๐Ÿ˜

robust vector
#

How long are submission times running for characters?

split iron
ebon leaf
#

Pretty sure its against Mixamo's terms of use... i left a comment on there for him to address. We'll see what he says. I know that mixamo told me a hard no when I enquired about it before

heady moth
#

I would understand it as part of something, maybe but just selling their assets as is with a very simple boolean box? Nah

zealous ibex
#

Redistributing is already against the TOS, doubt selling'd be allowed, but who knows

#

(redistributing the assets in a ready to use format that is, in a packaged game is fine as far as I know

glossy terrace
#

he just reduce the price from 19.99 to 4.99

leaden root
#

How did this mixamo dance pack even get on the marketplace?

#

How do they reject some packs but let this shit in?

real dust
#

^

heady moth
#

They let the rubber duck in ยฏ_(ใƒ„)_/ยฏ

austere wing
#

Can you somehow cook with Substance plugin enabled?

zealous ibex
#

Thanks for your tip about putting example content/etc. in your plugin's content folder @Vlad#1167! I ended up trying it out for something I'm working on and it's working a treat ๐Ÿ‘

zealous ibex
#

Also, thanks for the tip on HitFil Express @real dust / @glossy terrace โค Played around with it for a few minutes and it actually feels like premiere pro....but free ๐Ÿ˜ฎ

#
  • it supports 1080p export in the free version...I believe, which'll be a great upgrade coming from lightworks (that doesn't offer 1080p)
real dust
#

Ikr ๐Ÿ˜„

zealous ibex
#

The lag sucks, but still, it's looking quite awesome ๐Ÿค”

#

(lag -> timeline lag....so horrible, but oh well)

real dust
#

That's what you get for editing 1080p

#

;3

zealous ibex
#

It slightly improved when going to quater res...but still ๐Ÿค”

#

(technically this'd be 480p editing...but it looks worse ๐Ÿ˜‰ )

glossy terrace
#

You can use composite shot or reduce the preview quality

zealous ibex
#

Yep, that's what I'm trying right now. It doesn't support mp3 though? ๐Ÿค”

#

nvm, apparently it was corrupted

glossy terrace
#

its support mp4

ebon leaf
#

Steph said they are "investigating" the mixamo pack lol

zealous ibex
#

0.2% cpu usage while exporting, seems legit :p

#

(also, titles are a huge PITA ๐Ÿ˜ Oh well, I guess that's the price I'll have to pay, along with $hitty performance, if I want to have 1080p trailers ยฏ_(ใƒ„)_/ยฏ)

prime willow
#

@robust vector very cool. The Marketplace could use some more female characters. Will the gun be included?

wooden falcon
#

I think I miss once weekly pack releases ๐Ÿ˜ƒ

#

I can't keep up with all the new releases anymore

robust vector
#

@prime willow No, the gun is just for checking the pose is aligned correctly. The gun is from the Military Weapons Dark pack

robust vector
#

Ugh.

#

I'm getting the 'replies to my email don't make sense' thing again

#

"Why haven't I received a payout yet?"

#

"Updates to your product are now live"

#

"That doesn't answer my question"

glossy terrace
#

@robust vector do your payout is under $100?

robust vector
#

no

#

Now they say payout occurs 45 days after the end of the calendar month ends, which means I won't see a report for August until mid October

#

Which makes no sense because I have had a report for July since July

glossy terrace
#

Try bringing this to unrealjosh at content creator sub forum, he seem more care about seller opinion

leaden root
#

Hell yea

wooden falcon
#

is that your Twitter account?

glossy terrace
#

just follow you

leaden root
#

Not mine

zealous ibex
#

@robust vector Odd, the 45 day has been standard for a while, and I haven't ever had mine early ๐Ÿค”

#

Oh well, the marketplace is full of bugs I'd suppose ๐Ÿ˜›

robust vector
#

To be clear, I'm just talking about the report for the month, not getting the actual transaction

zealous ibex
#

Yeah, same here

#

I usually get the report hours before my payout

#

As in, I'll get August's report (and sometimes payout) in about a months time (45 days after the end of the month)

glossy terrace
#

@wooden falcon Just follow you on twitter thou, ignore my profile pic

robust vector
#

Well, they also told me they updated Skeletronix, which they didn't, so who knows what they are doing

zealous ibex
#

wow, that's....strange ๐Ÿ˜›

opaque rapids
#

I was about to report that mixamo dance pack but I can't access their forums

#

pretty sure it's not allowed since there was a bow animation pack once and it also got taken down

wooden falcon
#

I think it's already been reported a few times, and they're looking into it

ebon leaf
#

Yeah. It's not allowed at all... Epic confirmed they are "investigating it"... but not really sure what there is to investigate. Mixamo terms make it super clear that's not allowed lol

zealous ibex
#

Nothing against the new people releasing, that's awesome! But....it's becoming a lot more like the unity store from what I can see, soon we'll be drowning in the number of assets on the marketplace ๐Ÿ˜›

#

=It could just be the backlog, but ยฏ_(ใƒ„)_/ยฏ

robust vector
#

Its the backlog

#

No progress is being made on my new submissions at least

zealous ibex
#

129 assets this month ๐Ÿ˜›

#

Hm, true

#

I'm just thinking there may be a lot more (small) submissions ๐Ÿค” Could be wrong though

#

Also, I really hope the search functionality'll improve, with like what? 3k assets it's becoming more and more annoying to search.....I'll trust in the marketplace team to fix it though ๐Ÿ˜›

wooden falcon
#

same here HowTo

#

that, and I saw my first real competition on the bones front :/

#

you can't steal my piece of the pie, bones guy! It's a very tiny piece ๐Ÿ˜ƒ

wicked pebble
#

You've been hogging all the bones, and we're coming for you ๐Ÿ‘€

wooden falcon
#

lol

#

but yah, competition is great incentive

wicked pebble
#

This is what happens when you use an indian's bones for reference.. Bad voodoo, man ๐Ÿ‘€

wooden falcon
#

I built my mod on top of an indian burial ground

leaden root
#

@wooden falcon Could you make a pack that has a skeleton playing a trumpet

wicked pebble
#

Nooo

#

let it die

wooden falcon
#

lol abxyxx

#

that seems really specific

wooden falcon
#

lok, wtf is that?!

#

is that Truebones or something?

fleet garnet
wooden falcon
#

yah, same here ๐Ÿ˜ƒ

#

got excited cause I saw a new rating, then disappointed cause it wasn't 5 stars ๐Ÿ˜ƒ

fleet garnet
#

same here lol

wooden falcon
#

I wish people would leave reviews

fleet garnet
#

was just about to say that, if you give < 5 review at least tell the creator why so they can improve it

leaden root
#

Does changing a rating notify the creator?

wooden falcon
#

nope

#

neither does posting a comment

fleet garnet
#

nope

leaden root
#

Ah damn

glossy terrace
fleet garnet
#

looks nice

glossy terrace
#

ty ๐Ÿ˜ƒ

wooden falcon
#

and good luck Raven!

fleet garnet
glossy terrace
#

seem like all the tons of assets getting into marketplace now ๐Ÿ˜„

wooden falcon
#

yup

#

I was really thinking of trying my hand at a low poly cavern, but oh well ๐Ÿ˜ฆ

#

what low poly environment hasn't been done at this point?

glossy terrace
#

@wooden falcon that cave look cool thou

#

all the delay assets from the pass few month ๐Ÿ˜›

#

strip club

wooden falcon
#

heh

glossy terrace
wooden falcon
#

I'm going to start a new trend...Hipoly Stylized...where the meshes haven't been optimized and have way too many polies for the platform

glossy terrace
#

i feel like switch my style to this kind of environment

wooden falcon
#

or a lopoly parrot...Low Poly Polly

glossy terrace
#

it take shortest time to finish ๐Ÿ˜›

wooden falcon
#

synty's are really cool looking

#

there are some that are garbage

#

hmm....Low Poly Garbage Dump

glossy terrace
#

no idea

#

but i feel like im testing the market now ๐Ÿ˜

#

the thing that did't expected sell much sell the most

#

the thing spend over 3 months not even sell one in pass month

#

this is done my my personel friend

wooden falcon
#

I have that one

#

it's pretty cool

last sparrow
#

UE4 marketplace seems to be lacking a good low poly medieval interiors pack

#

(That's quite specific, just thinking what I'd like to purchase for my own needs)

#

Though I believe Synty are working on one

wooden falcon
#

that guy's done just about everything else

ebon leaf
#

Dance pack has been removed from the marketplace.

leaden root
#

Wew

wooden falcon
#

how do so many packs slip through without an overview map?

#

or at least a pic of it

#

I guess they probably have the map, since MP is anal about that, but a pic of the overview is very important

ebon leaf
#

they've been inconsistent with reviews for so long now, that they are scared if they start doing a thorough job people will just assum that's more inconsistency ๐Ÿ˜›

wooden falcon
#

so you get an idea of how much you're getting

#

I've seen packs that look like they have a lot of content based on the demo pics, but you see the overview and it's like, 2 bushes and a frog or something

ebon leaf
#

yeah

wooden falcon
#

MP also needs a file list like Unity

modern perch
#

a file list might be nice

#

I also find amusing the packs that have 'X' meshes and materials, but half of them are just minor variations of the former

glossy terrace
#

for me an overview preview is a must for environment

wooden falcon
#

as is their butler utility, which allows you to create patches rather than require the user to redownload everytime you update

zealous kelp
#

its nice they are putting new content up pretty quick but do they have to spread it out over 8 pages of stuff so you have to look through all the pages to see what came out, some new stuff is going back as far as the 7th page of new stuff putting it in the order it came out seems sensible for many reasons

#

seems like recent editions has the correct order under featured but if you click new content like i often do its all over the place

wooden falcon
#

that's because instead of tagging each pack with its publish date, they're tagging with submission date

#

so the longer it took you to get approved, the worse off your position ๐Ÿ˜ƒ

#

I'm almost dead last

#

and the New Content is sorting by that date

#

follow UnrealAssets on Twitter...it tells you whenever a new pack goes up on the MP

modern perch
#

it was, yes

wooden falcon
#

was?

modern perch
#

I have left the company

wooden falcon
#

๐Ÿ˜ฆ

#

for my next pack, I'm thinking of a diablo style dungeon tileset, but figured I'd start by building out a low poly version for practice...was looking for a good low poly dungeon to see how people accomplished good snapping

#

either that, or Diablo style shrines as a pack...that way I could learn blueprints and particles for effects

#

as you might be able to tell, I'm currently replaying Diablo 2 ๐Ÿ˜‰

wooden falcon
#

ugh, the UE4 front end is so stupid

#

it wants to download an update for fortnight, so I pause it, cause I want to download some packs I just bought...come back 2 hrs later to see it was waiting on me to cancel the fortnight download

rotund schooner
#

it's the queue

wooden falcon
#

well, if I specifically pause a damn download, it should move on ๐Ÿ˜ƒ

#

I've honestly never even launched Fortnight once ๐Ÿ˜ฆ

rotund schooner
#

I have used it to pause download so I get some broadband for watch like Unreal Engine stream

wooden falcon
#

they need an overall pause for that case

rotund schooner
#

that is overall pause

wooden falcon
#

or even a way to reorder downloads would be nice

#

I'm saying, they need individual pauses if you want to pause a particular download, but keep downloading something else from your list

rotund schooner
#

now it stack the order

robust vector
#

Anyone have a guess as to when new submissions will start getting reviewed?

#

They haven't made zendesk tasks for my submissions that came after the new portal

real dust
#

Can someone please explain to me

#

How the heck this made it through curation

delicate dove
#

lol

modern perch
#

I would, but something funky is going on with the login and the page ain't loading :/

#

(Internet Explorer saves the day)

#

I think that pack could do with some work,

wooden falcon
#

I noticed that pack, heh

oak fiber
#

It's called automation. This is the result of what you get when you put a system in place of actual people to check on the quality of things and just as a thing to check off a bullet point list of did they meet the requirement of. Computers can give you quantity humans can give you quality.

#

And it would seem epic is favoring more quantity these days in the marketplace which frankly it has always been that way

robust vector
#

Good

#

Buyers can determine quality themselves as long as they don't have to wait a year for an asset to release.

wooden falcon
#

well, the buyer quality check only works with better filtering

#

lol, the person who just bought my rock pack is in a VERY exclusive club

real dust
#

@wooden falcon You mind me saying that the screenshots etc on the page there could use improving?

glossy terrace
#

" If you don't like the cost or the quality, please go ahead and don't buy it."

real dust
#

...? @glossy terrace

glossy terrace
#

can you look at the link?

real dust
#

Nope

glossy terrace
real dust
#

Ah

#

In reference to my making fun of that pack ;3

glossy terrace
#

Shashank Sharma is the pack arthuor, and he basiclly just reply the critism with unprofessional way

real dust
#

Thought it was referring to me talking to Necro xD

#

Not surprised

#

If he were professional he wouldn't have submitted it

glossy terrace
#

๐Ÿ˜‚

#

epic marketplace team QC team is sleeping again

real dust
#

I don't think it's again

#

I think it's still

#

xD

glossy terrace
#

xD

heady moth
#

that pack looks even worse when not on phone

real dust
#

Let me check

#

Oh gods it does

glossy terrace
#

remind me of my childhood game

real dust
#

Just looked at his other pack

heady moth
#

this look like serious sam 2000 era

real dust
#

That's in one of the screens

#

That pack actually looks half-decent, though

heady moth
#

the second one looks like a 2008 game

real dust
heady moth
#

I don't even know why my art pack was denied if this gets through :p (I'm a programmer so my art doesn't look too good :p)

real dust
#

What other platform would require intensely low-poly art anyway?

#

What pack was that?

glossy terrace
#

lol

heady moth
#

lemme get a pic

#

made it over a year ago or so

#

not even mad it got denied, was making it out of boredom >.>

real dust
#

I suppose that's from when they still had standards

#

Of some kind

#

xD

heady moth
#

aint the best but better than thethat guys' _(ใƒ„)_/ยฏ

real dust
#

It's not bad

#

Better than anything I do

glossy terrace
#

not bad thou

real dust
#

^

heady moth
#

Thanks ^~^

glossy terrace
#

fixing some model porpotion and abit UV, can be resubmit thou

wooden falcon
#

@real dust pics on my rock pack? Yah, they could stand with improving ๐Ÿ˜ƒ

#

so could the rocks

real dust
#

Lol

#

Some of them are great

#

Some of them a bit less so

#

But as I always like to say

#

No matter how crappy the product, with good marketing you can sell it

#

No matter how great the product, without marketing you can't sell it

wooden falcon
#

looks pretty good to me Celeste

#

yah, I agree Mr4Goosey

#

was also planning on adding some Sketchfab links for up close demoing

#

and maybe a video, if I can figure it out

real dust
#

Hm

#

Mr4Goosey is not exactly a good name for online presence, is it

#

But neither is VictorDGoossens

#

hm

#

Complicated

fleet garnet
#

neither is Blue Man but I think I'm stuck with it

real dust
#

For my business stuff I've dubbed myself Victor D. Goossens

#

But it doesn't really work well for stuff like Discord and Twitter

zealous ibex
#

Everything is better than HowToCompute though ๐Ÿ˜›

heady moth
#

It's not bad :p

#

and thanks necro!

fleet garnet
#

@zealous ibex Your name sounds like you are a big studio or something

zealous ibex
#

๐Ÿ˜› It's very bad, it isn't professional...at all

#

And especially doesn't represent a game studio lol ๐Ÿค”

wooden falcon
#

HowToCompute is a good name, I think

#

better than DoesNotCompute ๐Ÿ˜ƒ

glossy terrace
#

i submit a content, then i found out they have some grammar mistake on the product description ๐Ÿ˜ซ

wooden falcon
#

change it before you publish

#

you can do it all from the portal

leaden root
#

Is there an animation pack on the MP that includes dabbing?

leaden root
#

Dont worry found one lol

lean venture
#

I am attempting to upload a new version of my plugin, but the "Create new version" button is greyed out. Is that normal? Am I supposed to do something else?

fleet garnet
#

for plugins you have to contact MP to add a new version

lean venture
#

Thanks man!

zealous ibex
#

They're supprisingly fast at applying updates, atleast, they where when I tried yesterday night ๐Ÿค”

#

(it got updated in ~4 hours, that's about 0.54794445487% of the time it previously took them, if my math is correct....which it probably isn't)

#

Anyway, for you plugin creators out there using windows, do you care about mac? If so, would y'all consider it wise to do any of the following: (if you aren't statically linking anything) thinking it compiles/works on windows, so it'll probably work on mac too, not support mac.....at all with the reason of not having a mac, or something completely different?

sinful raven
#

I don't list Mac as supported platform, because I simply cannot give support for it without having a test system. But I include a note in the description saying that it should work on Mac too.

wooden falcon
#

gumroad and itch.io tell you how many people have viewed your product page...I wish MP did that

robust vector
#

I don't have a mac, therefore cannot confirm if anything works on one. I've never heard of any studios that use mac for development. Its very rare that someone tries to use a mac for gaming.

#

I would assume it would be a lot more trouble than it is worth to try to do mac support on marketplace products given how small the number of mac users probably is.

heady moth
#

they updated it?

#

I'm still waiting on my kit to be updated

ebon leaf
#

I have a friend who uses UE4 on a mac... so if you ever want someone to test shoot me a message and I can put you in touch with him ๐Ÿ˜ƒ

wooden falcon
#

I don't test on mac or flag my stuff as working with mac, but as long as a material doesn't use tessellation, they should work

zealous ibex
#

Hm, thanks for the offer @ebon leaf ๐Ÿ‘ I was mainly just curious what the rest thought - I'll probably not cater for OSX anyway, as it's such a tiny percentage of people using UE4 ๐Ÿค”

ebon leaf
#

I always get him to test my stuff... 99% of the time it's fine anyways haha. I just like being able to list it as a tested platform. Not sure it makes any difference to my sales beyond one or two users tbh.

heady moth
#

4.18 preview 1 released and our assets haven't even been processed for update ยฏ_(ใƒ„)_/ยฏ

real dust
#

The feels

ebon leaf
#

i need help guys

brave kettle
#

Why haven't yall updated all the marketplace assets to 4.18 yet? Such a lazy community around here! ๐Ÿ˜‰ kappa

real dust
#

Slight sideways glare at the marketplace team

heady moth
#

๐Ÿ‘€

leaden root
#

I keep hearing people say that if a pack inst on the latest version you can refund it

#

Is that true?

modern perch
#

in theory, yes

leaden root
#

Hmm

heady moth
#

useful if they don't process our updates

#

it's not like i'm losing potential sales because they don't update it,

zealous ibex
#
Celeste ๐Ÿ• - Yesterday at 10:38 PM
4.18 preview 1 released and our assets haven't even been processed for update ยฏ\_(ใƒ„)_/ยฏ
``` Oh no! Please kill me, I don't want to update 10+ plugins....I'm not ready for this yet!
modern perch
#

...but yeah, it looks like 4.18 isn't very far away

zealous ibex
#

๐Ÿ˜

#

I mean....great I'd suppose, but then we'll probably have the ques all over again + so....many....updates....to.....do ๐Ÿ˜›

#

(but in all fairness, the MP processed my last update in ~4 hours ๐Ÿค” Thanks MP!)

#

Welp, gotta go ๐Ÿ‘‹

wooden falcon
#

looking at the list, 4.18 excites me...not at all

#

that looks as good as the stuff Ali was posting, that used quixel stuff

modern perch
#

MAWI's stuff is also scanned

#

but yeah, it's very good

wooden falcon
#

yah, looked at his product page...very nice

heady moth
#

My asset is finally updated

#

Maybe complaining enough did the trick?

wooden falcon
#

congrats!

#

watch 4.18 come out on Monday

heady moth
#

then they can wait a whole month before I push my updates

wooden falcon
#

I keep reading the name of the PUGB creator as Butthole

lean venture
#

+1 to that. I used to do read it like that too, even before I began disliking it

ebon leaf
#

lol...

fleet garnet
#

2 completely different games...

pseudo sundial
#

maybe that guy who made the statement doesn't realize PUBG is on Epic's engine... talk about poking the hornet's nest

#

bye bye UE4 license

ebon leaf
#

pubg didn't invent battle royale, and battle royale is basically built on survival games in general. Bluehole is just getting too big for their boots haha

#

inb4 "PUBG IS MOVING TO CRYENGINE!" ๐Ÿ˜›

fleet garnet
#

he talks about that in the article, I really like pubg, especially first person mode but they are going to make a big mistake if they decide to sue Epic

ebon leaf
#

epic are allowed to use PUBG in promo, afaik, based on the licence for the engine? idk. Pretty sure they are covered that way

pseudo sundial
#

he should have probably read the contract license before making those foot in mouth statements

#

hmm, i wonder if Bluehole will sue me for my Battle Royale template on the marketplace

ebon leaf
#

lol

#

We should get all the marketplace creators who have content that Bluehole used, seeing as PUBG is like 90% marketplace content, and get them to sue them XD just as frivolous

fleet garnet
#

they are acting like they own battle royal game mode

ebon leaf
#

10 millions copies is bound to make you cocky af lol

fleet garnet
#

I'v seen many assets from mp in pubg

lone mountain
#

Maybe someone will start a Steam Review Tank drive

pseudo sundial
#

i made a video with my template and ironbelly guns, the first aid, and ammo box kits, its pretty funny to see the assets

ebon leaf
#

Yeah... the game is a great poster child for MP content tbh

lone mountain
#

And then everyone can start using that new graph

#

In Bluehole's defense though

#

Only reason Epic put BR into Fortnite was because of PUBG's success

#

And if they were using PUBG in their promotional materials for Fornite BR...then that's not cool

#

No matter what anyone says

fleet garnet
#

and they made it free (nice move)

lone mountain
#

(without permission)

ebon leaf
#

perhaps. But the only reason PUBG is a thing is because of the success of BR mods in survival games. And the only reason THEY did well was because of the success of survival games. And the only reason... etc.

lone mountain
#

Aye, I mean, the free part is nice.

#

But... then it comes to it like.... Will that affect PUBG sales

ebon leaf
#

Like I said - pretty sure the UE4 contract/terms allow Epic to use your games in promo material but shrugs not sure. Not a lawyer

lone mountain
#

I mean, if Fortnite BR is a "carbon copy" of PUBG, but in a cartoony style

#

Then what's the point of buying PUBG

#

I can defintely see it boths ways though

#

I am just a devil's advocate

#

I haven't played PUBG mysefl

rotund schooner
#

@lone mountain think this argue is about can one game own one genre

fleet garnet
#

I play both games and I would definitely go for PUBG if I want more realistic, simulation like experience

lone mountain
#

I had planned on buying it this weekend to play around and see wtf the fuss was about

ebon leaf
#

Fortnite's has a heap of building and stuff in it... so they are fundamentally quite different tbh

lone mountain
#

But now...why do I need to buy PUBG if I can play the Cartoony version for free

#

Well, that's true of course.

#

I was talking to someone earlier... about people trying to patent gamemodes

#

If that ever becomes the norm, the game industry is fubar'd

rotund schooner
#

@lone mountain more like in turmoil or going to die

fleet garnet
#

also Fortnite seems easier to win in, almost won my first round ever, it seems like players are less experienced

ebon leaf
#

I haven't played any of the fortnite mode yet... but it definitely seems pretty different. Different focus, more casual, etc. Honestly, I think the fortnite mode might be a lot more fun haha

#

maybe that's why bluehole are worried ๐Ÿ˜‚

rotund schooner
#

think if World of Warcraft devs sue other mmo

fleet garnet
#

yeah probably, the art style is gorgeous, Fortnite is more casual to play, in BUPG you are on the edge of a mental breakdown all the time lol

pseudo sundial
#

From the EULA: Epic may use your trademarks, service marks, trade names, and logos used with any Product, as well as publicly released screen shots and video content from the Product, in connection with Epicโ€™s marketing, advertisement, and promotion of the Unrealยฎ Engine in any and all media without restriction.

fleet garnet
#

anyways, I like both games and I will probably continue to play them both

lone mountain
#

But does that include Licensees

#

I wonder, if they have a different EULA

#

modified since they are paying

ebon leaf
#

Licensees likely have a modified contract yeah... so we won't know. But I doubt Epic have agreed to removing that...t hat takes out the biggest benefit for epic if they have (advertising) lol

pseudo sundial
#

i would assume all they changed was the royalty fee

sullen lion
#

Epicโ€™s marketing, advertisement, and promotion of the Unrealยฎ Engine

#

of the Unrealยฎ Engine

#

Engine

#

You can argue that Fornite is outside those terms

rotund schooner
#

UE4

ebon leaf
#

tbh, I would expect that it's still in there. If bluehole had a leg to stand on, they likely would be taking it to court, rathe rthan making statements on websites lol

ebon leaf
#

yeah... ^^

lone mountain
#

that covers games ๐Ÿ˜‰

#

since games are media

sullen lion
#

promotion of the engine is the important bit

#

but yeah

#

if Fornite was about promoting UE4 then yeah

lone mountain
#

No idea, you were pointing at words, so was I ๐Ÿ˜‰

sullen lion
#

Fair point. We can play lawyer for eternity.

rotund schooner
#

Epic Games promote they engine with fortnite

fleet garnet
#

it is better for BlueHole to not do anything stupid

ebon leaf
#

too late ๐Ÿ˜›

#

they:

A) Put out a buggy af game with minimal effort put into cobbling together marketplace assets
B) Made those statements

two stupid thigns ๐Ÿ˜› /hides

pseudo sundial
#

yeah, plus i thought PU was fine with Fortnite and other BR games

fleet garnet
#

I mean they are already dancing on the edge, but probably any threats to Epic and that could make them fall from that same edge

pseudo sundial
#

guess the exec's have differing opinions than PU

ebon leaf
#

lol yeah... it really shouldn't be in EA yet IMO. But at the same time, these sorts of games benefit a lot from player testing en masse

fleet garnet
#

gonna remove that screenshot before some top secret BlueHole agent gets here and bans me haha (heard they banned a few people without a reason)

ebon leaf
#

oh

#

pubg is the most amazing game ever to exist...

#

heh

fleet garnet
#

lol

ebon leaf
#

plot twist... tim sweeney is actually player unknown

fleet garnet
#

LOL
it is not the best, buggy af and broken but I still kinda enjoy it ๐Ÿ˜›