#fab
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https://i.gyazo.com/a5b13336aa45d8837106c4b8184612b8.jpg new mp interface
well, linking to your products from the dash is a long, long overdue feature, lol
you can change images too
I haven't tried it, as I don't want to screw up my stuff
I did submit a pack though...not significantly different than before
you do provide the link to download your files though, rather than waiting
Project titles can't include apostrophes now, though :/
@modern perch Wheres that link at?
I still can't directly access any of my product pages through the new dash
95% of my asset's direct marketplace searches are probably from me
I just go to my vault to find my packs
@delicate dove Did you join the beta or has it "gone" live now?
I guess I waited too long with my bug reports/etc if that's the case ๐
(I was collecting bug reports before submitting them lol)
Yeah, I will ๐
It's showing 5 published assets and 0 in review for me for example
It should be 2 published assets and 7 in review ๐ค
what sort of bugs did you find?
is it supposed to show packs you've submitted before the beta started?
Mainly things A. not showing up, B. being under the wrong section, and a few things like being able to update a plugin's UE version (while that should be impossible as it's hardcoded into the uplugin file)
Not sure, but all of hem where submitted before I joined the beta ๐ค
Oh well
oh yay, totals are showing again on portal
Really? Awesome!
^^ the small things you miss when you don't have them
^ yep, I noticed it but found a hack to deal with it
(well hack, you can download the csv which has a row for total)
yeah that is what I did too exported it
Ah ๐
Wait, the sales report doesn't have a per-asset filter? ๐คฆ
๐ That sucks @wooden falcon ๐ฆ Think it's the sales or the forums change or something completely different?
I do wish the portal had my already queued packs in there
^ a lot of mine seem gone too
Some of which I suspect they just plain lost
Gone >1mo without a reply
One's got "stuck" in legal review, my TPS declaration is correct, and the license allows what I'm doing with it.....but I haven't had a reply in almost a month
I think my assets' collective waiting time is more time than my assets's collective marketplace time
(had 1 asset for 9 mo, and another one for less than one. And I'm sure that my assets have a collective waiting time of over a year, almost all of them are at >1mo, and some are at 3+)
I doubt it's the forum change for me, as I never post anymore
just bad sales lately...especially after this last megasale
๐ฆ That sucks man
instead of changing the forums, they should be working on creating better visibility for old packs :/
kinda similar here
@gaunt flicker I have a hidden one (that was hidden almost a month ago by epic) that isn't showing up, and 3 that are outright missing that are currently in review
I've had my best month ever last month, but then again, I've been featured for quite a while (which I don't mind, don't get me wrong, but that does contribute....a lot)
Ah cool, they fixed the product description newlines not working issue too ๐
hmm my submission isn't in the new portal at all...
Same here for most of my submissions. I suspect it to be a bug, but am not sure about that
ok i'll wait a bit for the bugs to be fixed before panicking ๐ญ
Theres a chance in 3 hours I'll have a weekend of people asking wheres the update
again
You should submit version 4.21 updates now so they get released on time
Marketplace Seller's log, ticket date 22: Still no update 4.17 update to ConfigBP, hoping for improvement soon.
inb4 I'm going to test my asset on prerelease versions and send them a theoretically working version before 4.18 even releases ๐
Are there any market place managers here? I sent in my update for my toolkit 10 days ago and my page is still not updated and a few customers are getting a bit snippy for updates...
They're not professing them
Only know plugins been processed
No one I know has had manual updates processed
I asked them, they're working on it they say
But so far not much result
New seller portal is a start, but it took them 3y to get the system created
Doesn't nullify all other issues suddenly
Not sure how to compute that
That sucks @drifting mountain ๐ฆ I'm waiting with pushing my updates till I get my 4.17 update though, but there are some pretty big issues that I fixed soon after launch....that I haven't really been able to send due to being scared of delaying my other update. Hope your asset get's faster service than mine though, it really sucks being in such a situation ๐ฆ
I probably won't submit new plugins until this situation gets better, I don't want to lose my nerves waiting for months to get something approved
^ I wish I would have done that
Currently working on a BP asset in the hopes it'll be better, 7 plugins waiting to go live (of which 1 has cleared review, but I stopped it from going live for a litle while due to some things I want to do first ....so only 6 are waiting for the MP)
One of mine has July the 27th as a last response data ๐ Hng, I really should stop creating new assets lol
lol
we got more info from Epic staff https://forums.unrealengine.com/unreal-engine/marketplace/126014-dear-epic-please-update-marketplace-products/page4
it looks like things might start moving forward soon (I really hope it will)
I would be happy with anything at this point
Btw @lean venture, your signature's uworks link seems broken ๐ค It's linking tohttps://forums.unrealengine.com/showthread.php?141019 (which can't be found under the new forums), https://forums.unrealengine.com/unreal-engine/marketplace/113863-uworks-complete-steamworks-c-bp-integration-plugin does seem to work though ๐
And yeah, agreed @fleet garnet. Anything's a step forward now ๐
Btw @lean venture, your signature's uworks link seems broken ๐ค It's linking tohttps://forums.unrealengine.com/showthread.php?141019 (which can't be found under the new forums), https://forums.unrealengine.com/unreal-engine/marketplace/113863-uworks-complete-steamworks-c-bp-integration-plugin does seem to work though ๐
@zealous ibex Thanks! I just noticed that too, earlier today. I couldn't find a way to change it though. Went through the profile/settings etc. all tabs visible to the human eye and couldnt' find the damn "Set Signature" button
Hm ๐ฆ
Hope you can find a fix, I need to update mine soon too, it's still missing half of my assets ๐
I remain skeptical
It's more effort than i've seen in a long time, however even with much other promises it's not improved much. I honestly hope, for them, that they do so that we, as sellers and customers, can both benefit from the promised changes, but chances are it stays at promises.
Yeah same here, but I guess they're atleast making a lot of effort. I won't get my hope up too high, but I dang well hope that Epic pulls themselves out of this mess 
If you b!tch really hard while somebody that works at Epic happens to be in the chat then you can have an update magically go online the next day
Which means the capability for next day update exists, just not utilized often.
Nice ๐
@quaint cedar Found it! Tyvm!
would that work in a multiplayer survival game?
@solemn oracle, I guess you need to make your how system to replicate the structure of character rendering
thanks ill look into it
When you're viewing a product and somehow magically the related products on the bottom of the page all belong to the same person who gets to release 9 packs in 1 day.
Its probably just the most recent assets in the same category, since that is the laziest way to program it I can think of.
They all don't look alike at all. Clearly this person is a master at showing off products. :d
9 packs per day sounds like good deal
Another week passes, still no updates on the four packs I submitted an eternity ago
๐ฆ Same here, I was slighly later.....but still, hasn't been updated ๐
Same, still waiting any kind of reply
Well, just finished my first submission through the new portal. So the big hoopla is we give them the download link in the initial submission for instead of them emailing us asking for it?
Well, I'm up to five submissions and one 4.17 update waiting on Epic now.
I don't know should I just waiting the MP team respond for the assets been delay, or just resubmit it through the new portal system ๐
I'd wait, no need to clutter up the queues with two submissions on the same project. I'm in the same boat as you.
My sales are getting really depressing
None of my stuff is selling at all, evrything was fine before the forum update, got 4 sales just the day before
Working as intended.
๐
I feel like forum searching is the main thing killing sales for the forums, I mean if you have an active thread it could be other things too, but the items are way larger & it's pulling in some bogos things too, in my case that resulted in my inventory item not being on the first page for the inventory search query, while it was previously ๐
It seems to also be pulling in stuff like replied to etc......ruining my exposure, and (from what I can see) totally wrecking sales ๐
(there are literally 67 pages when I search for inventory......I want the old forums back!)
Also, it's been 1 month now since 4.17 was released right? Still not every update that has been sent has been processed ๐
You can request a refund for the following reasons:
The item is not compatible with the latest version of the engine
``` Found this when reading the EULA/FAQ for something else.....so I could be getting refunds because epic is slow updating? ๐ค
that would be a right arse :/
if that were the case, I'd be demanding Epic bear the brunt of the refund
you shouldn't be accepting losses on their portal, if it's due to their fault
I'm not sure if this is actually the case, but I have recieved a refund for ConfigBP after the 4.17 update was released that I didn't get contacted about
It could be A bug within the Marketplace item prevents you from using it as advertised but who knows ยฏ_(ใ)_/ยฏ
It's probably not due to the update, but I read that line, and it got me thinking ๐ค
I've read way too many legal documents today, so I could be going crazy ๐
if it were a bug, I'd like to know about it, so I could do something about it...
Yeah, which is why epic is supposed to contact you from what I've heard
Not sure if they simply stopped it, but in the 2+ refunds that I've gotten, I haven't read anything
If you have contacted us with a technical issue, we will contact the seller to give them the opportunity to fix it. so I guess all my refunds where related due to marketplace issues on epic's side? If it'd be misleading marketing epic'd probably have told me about it & requested me to have changed it....but then still, my screenshots/videos/descriptions fully reflect the product. I have taken every precaution to make sure that they're 100% accurate ๐ค
(trying to answer a few questions I'm having about the MP by reading their legal documents & FAQs/etc.....probably a bad idea as it only left me with more questions/frustrations lol. I really don't want to have wasted the hundrerds of hours I spent working on MP items in my summer break ๐ )
</rant>
Sorry for the huge wall of text ^^
@zealous ibex sucks
๐ Yeah, I really hope that current marketplace sellers/future marketplace sellers'll get a better experience ๐
Anyone know of any music paks that sound like Doom 2, Quake 2 or Doom 2016? Goth industrial music essentially
death metal and things of that nature
@zealous ibex That's refund policy is wrong on many levels.
- Epic doesn't update the content, buyer gets a refund.
- Buyer buys the content today and 1 year later sees it's not flagged as compatible with latest version, gets a refund.
Although, I'd love it if the just refund buyers for such reasons but at least let us know a refund has taken place.
Currently people have absolutely no idea how many refunds are happening per month.
If the buyer states lack of update as the refund reason and the update was already submitted, the full cost of refund should come from Epic's portion of revenue
anyone with experience selling in unity marketplace? is it worth it?
Wait you can refund packs that arent on 4.17?
You can refund anything for any reason you want, basically
and the best part is, you have no idea why your product been refund, no reason given from epic, just a 0 at ur product sales
Also with the 24 hour delay you have no idea if they processed refunds because we're blind for them. I haven't seen any 0's since the delay on sales reports and before the delay there were so many 0's
I had a 0 the other day
the sad thing is that 0 was the most sales I've had in a long time :/
thats the cruelest part for seller, some of the buyer may just buy the assets and ask for refund, but they keep the assets, and personally feel that its extremely unfair for the seller
I hope that epic guy will find a balanced point between seller and buyer, instead of Seller <<< Buyer
it is not even Seller <<< Buyer, it is more like Seller <<<<< Buyer * 10
I got my first sale since the forum catastrophe yesterday. So excite. Much ecomonics.
Interestingly, got a response email from the MP today, on Labor day.
Basically I was told to resubmit a product through the new portal, but it would skip review and go straight to release since it had been approved.
Yay finally a sale
congrats!
yawn, same email I recieve
Alright, I resubmit my assets, lets hope epic will responsed that "Fast" enough
btw seem like forum signature try to screw us again,
"Your signature cannot be longer than 1000 characters including BB code markup. (sigtoolong_includingbbcode)"
How we gonna promote our product via forum signature ๐ก
Just use the name and hyperlink it
I'll have to do that soon too (as I'll have 9-10 products ๐ )
have to use https bitly for shorter link ๐
?
oh cool, some sales ๐
Nice @wooden falcon ๐
hopefully it's not just a mirage
I got another sale yesterday. That's two days in a row. Maybe things are recovering a bit.
strange the plugins i use autolighmapUEr and pivot tool were ready a couple of days after 4.17 release I wonder if they stopped because of the pipeline update or those plugins could just be migrated without effort?
my stuff got updated about 1 week after 4.17 launched
all of us provided updated plugins shortly after 4.17 launched, mine got processed 2 weeks later and some are still waiting
@fleet garnet, your plugin is maybe bigger ?
Not really a reason, usually the only thing you have to change is your uplugin file
Atleast....that's the only thing I had to do, so they need to literally review a 1 character change....
Hm, I think I'll just send a pissed off email to epic ๐ค Almost a month (and a month for some) is just totally insane, especially as customers can receive a refund because of not being up-to-date
Get in the line bro I have 6 updates waiting.
That must suck even more ๐ฆ
But you get in line too, I have 7 assets waiting to get released to the marketplace ๐
(soon to be 8 | sorry, I just had to)
But in all honesty, that's horrible ๐ฆ
What's very interesting to me is that we (a bunch of sellers) are always waiting because epic is processing the tickets of "the unknown bunch of sellers".
I only have 1 and it's still "being reviewed" after full 5+ months
๐
Well, to be fair your plugin is huge
What was it? Like 20 or 30k? But yeah, that sucks
I think one of mine is slightly less than 3k and sitting at 3mo & counting
It's a big ass corporation
But 5mo, that's bloody insane ๐
As they're going through the backlog of tickets, I don't know why our tickets don't seem to be among them.
And yea, was 30k and now I'm about to upload an update with 44k (probably around 8k comments out of those)
It's not my fault the Steam SDK is so big
:/
Nah, I don't blame 'ya
But man, I really hope epic starts to speed up on your asset. 5mo is freaking insane ๐ฆ
And yeah @silver moat
I have a good 9 or so open tickets, possibly 10
Ranging in 1 week ago - 1mo ago, but I rarely get a reply to any of them
I thought it was 11, but there was something about that
Yea, like it was a first or something...?
I think you're probably one of the longest in recent times....which sucks ๐ฆ
lmao
Unsure
I genuinely expected to be done with it shortly after I heard Blue Man was done with his in 4 months
Yeah, that'd make sense to expect....but no, epic decided to be like this again ๐
They're taking a lot of profit away from themselves too, as UWorks'll probably sell like wildfire once it gets online.
(let alone you.....I really wish that epic'd just wake up and fix the marketplace properly & for good ๐ )
One thing I really hate about myself is that I can't stop myself from creating new marketplace plugins ๐ The temptation is just way too high, but I'd love to take a break until the markeptlace get's it's $hit sorted ๐
lmao
Yea, I don't understand how can you be so patient with them
I mean I haven't even gotten one product up on their MP and I'm already decided I won't go through this again unless at least one of 2 things happen:
- They speed up their processing times to get in line with the rest of the 21st century.
- I get way more sales than I expect.
Yeah, thoguh sales on your asset probably won't dissapoint....I really do wish that these improvements happen
From what I've heard plugin review times used to be a month or so almost a year back, atleast, that's what some of my sources (used to) claim ๐ค
You know... worst case scenario, they could at least inform you: "Hey X! We have received your submission. We are now taking a walk and going to a hike and we'll be back at you in half a year, after we've toured the globe. Stay tuned!"
At least we'd know from the start what we're getting ourselves into
Yeah, we'd still be pissed AF, but atleast we'd know
We could be live on the marketplace in 2 days....or we could be waiting for another year... ๐
I was promised 4 products to be marked for release today in my emails yesterday. We will see..
I was promised last week that I would get a reply "early next week"
It's now been more than 2 weeks since I sent modified files, according to a long list they sent me so one would assume there's not much left to talk about
Still, I somehow expect them to cling on some bullshit anyway, as they did multiple times already
๐
I'd try going public about it, writing something in the dear epic trend. It seems to work quite well to get their attention, and as it's public....they're more likely to respond
Not sure how pissed off they'll get though ๐ค
they're always pretty professional
haven't seen any show anything other than courtesy yet ๐
Just had 4 products moved into the approved category like they said
Maybe things are getting better
Nice ๐
cool
Is still waiting for his 4.17 update & a reponse to 8 other tickets
stares at seller portal
They told me 4.17 updates would happen after the backlog of submissions were released
wtf
What the actual &%)#&*%@#)%#@?!
I kinda like that, but that's total BS
Existing products, especially ones where there's an update that needs to be pushed that allows customers to receive a refund should get priority over new content in my opinion
I get that they wanna clear the backlog
Well, there's a lot of stuff submitted even before 4.17, so maybe the thinking is it has to be released before it can be updated?
But like literally....what the )$$@&)$@ epic? ๐คฆ
Agreed, a good 80 or so percent of my stuff is 4.16, I believe I even have 4.15 material in there ๐
inb4 still no update when 4.18 drops
So the question is, do I release something today or wait for Wednesday?
Is the average buyer still conditioned to only check on Wednesdays?
People may be used to wednesdays I'd suppose? But why not release one today, and another one/few tomorrow? That way you can spread out your releases
(I'm personally planning on releasing one of mine every 1-2 weeks so I don't spam the marketplace lol. I have 7 (soon to be 8 or 9) assets that still need to go live ๐ Most of which (like every single one of them except one) is still in review)
Xeno Runes are now live
@robust vector when did you submit those?
and you resubmitted through the new portal when they told you to?
Yeah, last night
hmm, it would be nice to get a response to my ticket. i want to submit through the new portal but i'm afraid of doing that with it in review somewhere
yeah, you will probably be asked to resubmit it through the portal at some point, but definitely wait till they tell you to.
i got 3 through yesterday also, and they were from late May & June
they haven't made it to my july or august ones yet ๐
that's cool you got yours through, my submission was on june 15th so i hope it is soon
๐ค sounds like they are in the June area..
at least things seem to be moving again
what the duck: https://www.unrealengine.com/marketplace/baby-vampire
@robust vector congra for your release, just saw it on marketplace
Thanks
Quantity or quality, can't do both lol
agree, sometime i feel like to give up quality and go for quantity
Its not a bad thing to find a compromise.
Clearly his strategy is successful for him, given how much content he is still producing
Well, that's not why I said it
PBR is by guidelines a requirement, I get ticked on the finger for not having PBR in a bp project
Yeah, I had a couple of BP projects rejected because my placeholder art wasn't pretty enough
The more money you make Epic through the MP the more lose the rules get it seems
Content that is intentionally stylized probably shouldn't have the pbr requirement, but outright stating that might invite lazy assets that simply claim to be stylized.
MP should hiring an art director for that
not long ago this get into featured
https://www.unrealengine.com/marketplace/little-yellow-duck
stylized
Did someone fall asleep on my "Stop sales" button, got nothing for over 10 days and now suddenly a bunch of sales came out of nowhere in 2 days (I'm not complaining)
๐ Nice ๐
I also started having sales on Gumroad again, after about 17 days without any
Nice, but bummer about the dip man ๐ฆ
How's your permanently "Featured" one going btw? :p
I assume it must be doing really well
Actually, just bought it myself after I wrote that so I don't forget it exists. For that price, it looks like it's well worth the money
Thanks โค & it's doing quite well ๐
I don't mind it, but yeah, I am supprised how long the featured items are being featured ๐ค
Apparently the game icons pack (great asset btw) has been featured for even longer from what I've gathered
I've heard crazier stories of like a hundrerd sales a week from reading the forums, which I am far from achieving....but still, it's been doing really well for my standards ๐
Congrats on releasing those 3 assets @robust vector, they look amazing โค
getting feature really good for boost sales
I generally aim to provide the best products with as many bells and whisles possibly within the scope of a product, but yeah, I'd say quality is probably your biggest selling point on the marketplace ๐ค. I get the feeling people with a few really high quality assets do better than someone with a lot of meh assets. I could be wrong though ๐ค & there are people that manage to provide a lot of high-quality assets (respect for the people that manage to do that ๐)
it's amazing the quality work you do at 15 years old
reminds me of an old irc acquaintance from back in the day who ended up working for Epic, Andrew Scheidecker. That guy was a genius
^^
Currently still 14 ๐ But yeah, I'm almost 15, so thanks for the compliment @wooden falcon ๐
Anyway, I remember some of Andrew's work when I was getting started with ue4 ๐ฎ
Also, the same'd apply to @fleet garnet, you're also delivering insane work for your age ๐ (heck, pretty much everyone here produces amazing content, I just wanted to give some credit to blue man too ๐)
@zealous ibex , may I know what your name in marketplace?
Same as here, HowToCompute (https://www.unrealengine.com/marketplace/profile/HowToCompute)
Seems they finally updated the featured page too ๐
@zealous ibex Thanks! (I think the same about your stuff (and everyones here))
@zealous ibex you are freaking talented
I'll admit age doesn't really seem to matter in this industry though (which has been of great help). I know I probably won't get any contract work due to it (and I frankly don't have the time either), but as long as I consult my parents/etc. to keep me clear on the legal side of accepting the marketplace licenses/eulas/etc. it's been an awesome industry, and I must admit that I wouldn't have achieved as much as I have done right now without the help of others. So thanks to everyone who I haven't thanked already I'd suppose.
I just check the features, my assets is in it ๐
Nice ๐
its been half years since my last assets is on featured area
๐ฎ Awesome work
I especially love the vibrant (not an artist, so I'm probably misusing the term) colours on your orange and blue long wands โค It makes them look even more awesome
Oh wait....they're dynamic/adjustable too? Cool!
Also, if I may ask, why are you calling it Ten...? 9x9x8=648 ๐
Epic might not respond to most MP emails, but they respond the hell out of a sales request
put in a sale request for a pack, and they had it done in an hour
Well, I guess it may be a simpler task or something? Anyway, that's pretty awesome ๐
jokes on them, my sales don't sale ๐
@zealous ibex cause i never though of that, I kinda bad in math and calculating, I try make something with BP before, but end up fail, never success done a BP
No problem ๐ They're great assets none the less, and the Ten... wording also has something about it ๐
I just hope PR review is not as slow as MP review
It'll be slow, but slighly less slow than what you origionally had I believe
I think my PR took 1-2mo, not 100% sure though
.O.
I mean, why does everyone need to be great at everything ue4 related? Not everyone's a UE4er (or whatever you want to call them, I'm reffering some someone who can do everything gamedev/ue4 related at a really high quality level) for a reason. Some people are awesome at art, and some people can do amazing stuff with code ๐ Same applies to anything really, so don't feel bad about lacking BP skills, you still managed to create an awesome asset ๐
^^
thanks for the kind work ๐
No problem, keep up the awesome work ๐
good thing is I can update the (648 possibility weapon) right away with new marketplace portal, +1 for marketplace for that :p
Yeah, the updating changes are pretty awesome. My favorite new feature of them all has to be change previewing though, it's just so great โค
it should save alot of time if we want to change the description add image, and it should save alot of time of MP team on reading those email
I hope it will reduce the review time of assets submit
I believe we where able to change the descriptions under the old version (the UI's improved a lot with this new revision though). But who knows, I'm not sure about images ๐ค
yah, you could change descriptions for a few months now
The new UI is a lot more intuitive though ๐ค Other than a few (minor) issues, I've been enjoying the update ๐ Especially after the totals got added back ๐ (that saved me having to wait for the month's payout report to come out before I'd know whether or not I exceeded the payout threshold)
i don't like that i can't generate a report for the last day only
alright, 1 video down, 2 more to go :)
https://youtu.be/kPt3PtPzdBA
Volume 2 of the 50+ vector fields pack previously released. The Builder series aims at a modular and visual approach in organizing emitters to quickly find t...
Hmm. What's that pack actually about? The video has left me wondering if this is a collection of vector field assets with a few example particle effects or if the pack contains some tool to actually create (-> build) vector fields.
its like what you first said not a tool
I do have a editor tool to make them, one day I'll have to finish it up for release.. not sure if I can support another plugin ๐
I can understand your point, but it was named for another reason though, to be part of my particle builder series, i have several other vfx builder packs
trying out the whole "branding" approach hehe
Fair enough. I guess your text description will make things clearer.
Maybe you can think of a way to make the video itself describe the pack a bit better. Just a thought.
you do bring up a valid point, i did toss that around before finalizing.. I'll make sure to clarify it on the front of the pack page.
@zealous ibex Nice job outplaying me 3:
17 and no code done in UE4
No assets published for Unity because I was scared of the support burden
cool, got submission review back, and doesn't say "Visible Seams"
I just broke textures on a rock and didn't notice :/
and a folder structure issue with my Demo folder they didn't mention before, but should be easy to fix
I was trying to keep so called "Demo" assets out of the main folders
I tried that for PlatformR too, but nope....they didn't like that
(mainly keeping the manny out of my folder structure....I really need it for the demo map as it needs to be a full character instead of a random cube.....but nope, they didn't agree ๐ )
Oh well, I fixed all the issues and I hope it'll be fine now ๐
...all of my packs have demo content in a demo folder and they never complained lol. I love their inconsistencies
I would play ball, then change it all in an "update" after it's on the marketplace. Keeping it in a demo folder like that is useful for your customers lol
but... I didn't say that whistles innocently
Also, no worries about that. The fact that you're even using ue4 means you're more advanced than most (especially at your age) when it comes to gamedev @Mr4Goosey#8437 ๐
Ha, true enough
I've got an internship at IBM Ireland lined up for after my finals this year anyways
Nice ๐ฎ
So I don't need my gamedev portfolio, really
Development side or hardware/sysadmin side if I may ask?
Nice, IBM has some pretty interesting development projects going on
๐ฎ watson is so awesome, the best of luck & I hope you get to work on it (if you're into it yourself too ๐ )
Except I don't know JavaScript, but it seems they don't care ;3
I don't know anything about what they do properly, to be fair
Was there for a week a month ago as intern sort of thingy
And they want me back as paid intern, somehow 
Nice, I guess they saw some potential in you ๐
More than I did myself :P
They need someone to feed to Watson ๐
Not that I mind
The featured page is full of clipped text again
Could they not at least squash/stretch the images?
I really wish real-time sales reports were a thing
Nooooooo
I couldn't save my asset until I uploaded my images, but it didn't support drag 'n drop uploading....so I lost all of my work ๐คฆ
yah, I noticed the drag 'n drop thing...very deceptive looking
I'm really interested to know how old are other people that are active here
Don't know the exact ages of people, but I believe most other active people here are older
31
me and you are 17 @zealous ibex is almost 15 and I guess others are around 22+
#FeelsOldMan
I think we're the youngsters, yeah ๐
lol #NotThatOld
x3
lol
I won't even comment :/
Man, that preview feature is totally killing it on the new portal โค
when I was about to start selling my AI plugin I thought people won't even buy my stuff if they know my age so I tried to hide it as much as I could lol (and I was wrong)
I'm 24
I tried to always be open about it, but there have been times where I wanted to keep it a secret. I guess my strategy is generally to be open, and just be as professional as I can
Just realised I fit in
if your stuff is good, your age won't reall ymatter in this industry. Lotsa of games come out that were made by people under 15 and do super well... anyone not buying a pack because you are young, old, or not either of those two is just being fucking stupid lol
(this discord is sort of an exception to it ๐ I rant way too much, but I tend to be way more professional on the official channels like Email/the Forums/etc.)
I generally keep quiet about it when getting jobs unless someone actually asks
Same here
Yep, that's what I like about the industry too. The quality of content is the main driving factor, not the age (to some extent)
Packs, sure, that's fine no matter your age, your pack just needs to be good
Contracting work...
People don't exactly like contracting minors, in my experience
I don't like contract work either, it requires the allocations of often huge chunks of time
I enjoy contract work for level-design
If I am working on a pack, and suddenly a ton of school work comes up, I can delay the update....not so much with contract work
Never gotten any decent stuff for it, though
(and generally my experience with contract work hasn't been that great anyway, so many people don't even pay ๐ )
...people don't like hiring women for contracts either based on some discussions I've had, and get really pissy when women ask for prices equal to their male counterparts in the industry... people like that aren't worth your time IMO and can go pay through the nose to get the person that they will hire.
I recently got hired (not really hired as it is not legal in my country to get hired before 18) for a project so that shows that age is not a big factor in this industry
๐ That sucks ๐ฆ
I think contracts are great, really. I can do them when I think I have time and just rush through them, then be done with it again. I'm also well-aware of people not paying, but I don't send source files until they pay ๐
I can legally get hired, but but I can only work really limited hours for the next 19 days ๐
(after that it'll still be limited, but not as much of an issue)
I stopped with contract work because it's so much damn work just to work out if the person "hiring" you is a complete waste of time or legitimate ๐ I don't need that work so I cbf screening all the clients so much
I just say up front that I don't send source files until they pay me
it was the same when I did web design work... "can you make me a site for my business?" "sure... what do you want?" "a site... duh I just said that... go on then... make it"
Well, that's just part of the business expense
If people don't know what they're on about they can go do their own things
Yeah, webdev is quite horrible
But if people know their stuff but need someone to help out, I'll gladly jump in
I love the fact that I could automate a lot of tedious jobs I got hired to do when I was starting doing paid development. For example dead link checking....it's literally 20 or so lines of python, and I'm done ๐
Heck, I've even considered messaging marketplace sellers with crap demo scenes for props that I'll do demo-scenes for them
@real dust someone was talking about doing that a while back... not sure if they followed up on it or not
Yeah that was me and Luos
That's not a bad service to offer, I hate setting up demo scenes and taking screenshots
@Mr4Goosey#8437 I try to do that, but then again, clients can be very vague, and integration with other assets can be a pain.....so I'm generally forced to send them the files to avoid getting up at like 3am to help them ๐
I just renamed myself since, and got a new profile pic
ah okay lol
Videos are the real killers ๐
Yeah, compute, perks of doing art, not code ๐
(I had to create 8 over the last 3 or so months, I got 100% sick of it)
@lean venture Didn't notice your comment, it looks like mostly a younger generation is around here
I've more or less pulled away from this discord anyways so I don't really participate much these days... so shrugs
I've got a blueprint turntable I made that just iterates through an array of classes and spins them in front of the camera
I used to love video editing, but MP video editing in a free video editor is.....ammm.....horrible
making trailers ๐ด
๐
"trailers"
๐ Nice
Don't blame 'ya ๐
But don't have proper software
I love level design though
As such the thing about doing demo scenes for prop packs
My big problem with the Frozen RPG Weapons is that their default palette has a lot of white and it compressed terribly.
@robust vector Show?
@robust vector well I make trailers ๐ I know lots of people just record videos of t heir demo areas but eh.
360 spin of the Frozen RPG Weapons pack.
I'm not sure if I can call my videos "trailers" (they are not the best)
Anyone who can confirm that hyperlinking on the full description is broken?
As opposed to https://www.youtube.com/watch?v=HmX0lpGxl-0
Showing how faking depth and translucency is an important part in selling an object as being made of ice.
Yeah, its busted. I tried to hyperlink my video in the description
I probably put too much effort into my trailers... but I'm a big believer in marketing and all that jazz
hmmm....
I love the preview though, it allows me to check the link/etc. are working correctly
Marketing is really one of the most important things in gamedev
You can sell a lot of awful things based on marketing
You can't really sell amazing things with crap marketing
My only real preview complaint'd be that the fonts/buttons/etc. are slightly different, giving it a different feel
Which sucks for making sure that my images aren't too light against the white background ๐ค I still love the feature though
@real dust yah... that's why I usually put a decent amount of effort into my trailers. Most people look at the video before anything else so it's your best chance to make a good impression IMO
Also, how do I create a medium-sized blankline? Looking at my existing assets it's way smaller
No newline is ugly, but the newline is pretty huge....so that's even worse ๐
while we are here doing something useful and learning most of our "friends" from school are sitting somewhere in a corner drunk
^
Like I said, I've got a job at IBM lined up before I even finish my highschool
๐
This is way too large, anyone know a trick to make it smaller? ๐ค
๐
@fleet garnet Yeah ๐ I also love it when they claim that I wouldn't be able to make anything doing what I do ๐ I'd rather be creating assets than doing nothing/working in a supermarket ยฏ_(ใ)_/ยฏ
^
I can make more in a single day than the other guys in my class do in a month
(If I get the right jobs)
Nice
^^
had the same situation
I make less (if I allow for the hours I spend), but at least I love my job.
I make more than the other people and love it
Nice ๐
Only problem is, of course, it's contracts
So I never know what I'm gonna get
E.g. right now I'm not getting anything ๐
you also doing C++ stuff?
oh cool (my art sucks)
well I'm gonna go play some games (I think I'm addicted), see ya ๐
๐ I have the same with PHP/JS....yet still I'm working on 2 assets that require me to use them ๐
Enjoy ;3
Also, your art doesn't suck ๐ Your ammo is pretty rad @fleet garnet
Anyway, enjoy ๐
Thank you ๐
(that's one of the things I don't regret doing....I somehow managed to quit gaming, don't ask me how though)
I haven't quit, I just game a lot less
I enjoy development more than most games, in lots of cases
I just can't lol, when I don't have anything game dev related to do I play games for more than 7 hours a day
Basically
So...a random question, does anyone here use free video editing software for their marketplace trailers, or are y'all using Premiere Pro?
premiere
I've recently started fiddling with Hitfilm
It's a proper piece of editing software, but completely free
In order to get access you need to share it on social media, which annoys me, but it seems pretty good
@zealous ibex
Oooh that looks promising ๐ฎ
@zealous ibex I'm using DaVinci Resolve for my video editing
Compatible with Mac & Windows Nuuuuuuuuuuuuuu, I want linux support ๐
Yeah, I tried it too and resolve14 is awesome <3.....it just totally dies when you don't have an adequate gpu
I really like Hitfilm Express so far
(Didn't actually do any proper editing in there yet, but still)
I'll deffo take a look, looks quite promising ๐
@zealous ibex this done in hitfilm https://www.youtube.com/watch?v=d7l4wc72zfo, basiclly i add some effect and timelapse, and cut out the area i don't want to show
Time lapse for baking cashier machine in Substance Painter 2 and render in Marmoset 3. Assets for Unreal marketplace Marketplace link: https://www.unrealengi...
hitfilm is pretty good
wait, HitFilm is not free anymore, they used to have a commercial free version
https://hitfilm.com/express/westworld-to-yuma
go to bottom of the page, and click get hitfilm free ๐ @fleet garnet
found it lol (can't believe it took me that long to find it)
ok, fixes to my submission sent...hopefully it's not another month to a response ๐ฆ
good luck
was a stupid mistake on my end that I didn't catch...I changed the srgb flag on some textures that didn't require them, but neglected to open up my material and change the texture type on the texture nodes
shaders had already been built previously, so didn't have blank meshes appearing on my end, and didn't notice the problem
thanks Raven
It would be nice if the sampler automatically changed
so what's everyone think of the new submission portal?
It's still in early days, and has a few bugs, but overall, I'm pretty satisfied with it ๐
Especially the preview feature....I just love it ๐
what preview feature?
did I miss something
oh, I see it now
yah, that is pretty cool
It pretty much allows you to see the changes you made as if they where published, it's great for images choosing & text previewing ๐
welp I submitted an update 3 days ago and it was processed today...
nah just joking. I haven't submitted anything #BadMarketplaceDev
are people still waiting on updates though?
it broken for phone thou
Still waiting, but it should get pushed soon ๐ (atleast, apparently I was near the top of the list)
Congrats ๐
This new portal got stuck after I clicked "Save Changes" and then it erased all the text I entered
That's what we like to call an unexpected "feature". No... it's not a bug...
autoclear
only way that could be worse is if it popped up a box that said "Oops, we've lost your changes...you really should have saved them"
You mean the same feature that Origin already has? 2-3 days ago it showed a quick and small poll ("How likely are you to recommend Origin to a friend?" to which I replied something like "0. It's full of bugs"). After I clicked "Send" or whatever, it switched to a "Thank you" message and a "Close" button which didn't work at all.
I had one issue where it didn't save one of my changes and I didn't notice it until I submitted :p
(so I didn't add the correct prefix for in-review submissions....I sent an email back telling them about this....so I hope it'll get fixed ๐ )
Hope dies last...
Hey vlad... stop updating info and release uworks on the marketplace already. GEEZ!!!!!!!
๐
lol
Lmao:(
lol
Marketplace needs support for subliminal advertising
i think the whole marketplace need a proper advertising to promote seller staff
What do you guys think about all the steam hate for marketplace assets?
Personally i dont think the fun quality of a game is based upon if you know an asset isnt hand crafted..
This is the first time hearing that someone hates a game because of the Marketplace assets
PUBG is entirely made out of MP assets
yeah... there's plenty of games that use marketpalce assets well
(I heard that somewhere)
the only issue is when someone buys a template and some assets and just tries to put them together with no effort for ez money lol
I hate PUBG and not because of the assets it uses
lol
Yea im with you there... And steam reviewers arent really on the pulse of game dev today.
steam reviews should be treated as user reviews. That's what they are. User reviews, traditionally, always meant less than reviews by trusted outlets/critics and that, and they offer a completely different insight. But shrugs
Well, with all the money they have now. They can hire out some real 3D artists and rework all their art
if the marketplace art fits in their game and world then there's no reason they should rework it...
Sure it is
Sure it should be *
The common reasoning to use MP Assets is due to lack of funds otherwise
Or placeholders
Didnt they just go with microtransaction/loot box bs?
If your game just made you $60 million +...
or lack of skill, or perhaps someone actually LIKES the artwork
if it fits in and doesn't stand out aswrong, then there's no reason to redo it at all
They went with a lot of bs. Microtransactions are just the latest one
That says A LOT about who you are as a Game Developer
This is obviously just my IMHO
lol yeah okay
I mean, shit
discussions with you are always fun victor ๐
You JUST made $60 million (minus all the cuts and backpay)
and you're telling me you can't spare a few hundred thousand to improve the sex appeal of your game?
Get a little money and they go crazy.
(AKA you're left with $0.60 :P)
W T F
realtalk here
I know some people are just lazy
And some people just look at the bottom line... it's working now... I am still making a shit load of money
No one really cares
(even if they crap on it in reviews)
If i ever successfully launch something, it will be free, maybe a cosmetic shop. Or just stop development if i cant afford it. If its great throw money at me, or just delete it.
Because again, I mentioned this the other day... gameplay is what sells PUBG
not its art
you are confusing your situation of having no business with a business that already has a business plan and a roadmap
^ nah
they are adding a desert map to PUBG
yeah
That has nothing to do with this at all
your statement bespokes of someone who thinks that knee jerk reactionary solutions is a good idea?
no
they have a plan
most "developers" (new) these days, dont
I don't mean to off-topic all these channels. Hehe. Sorry.
So you're saying that you would not have any contingencies at all?
And would not even account for it?
no, I am saying they know how to run their business, you dont
That's not true.
lollers. oks
That's just some BS random attack statement.
and queue exactly what I am talking about
you know how to run their business better than they do, yet, they are the ones with 8+ mill sales
oks
Everyone obviously can run their business however they want.
An ad hominem...
Your statement still doesn't have any relevance to what the original topic was
you literally called they out for being lazy in production cause they "now have money"
pretty much the topic
Well, we were talking about using marketplace assets.
^
yeah and his tangential "AD HOMINEM" said they were lazy
I mean, what I was saying is that they have the money now to redo all their Art Assets instead of keeping their MP assets.
Vics point is there should be no shame in using them, but once you make tens of millions of dollars...
again, when you make the money what?
WHich I never stated as a fact...
I think it shows your love of money trumps your love of the game.
I didnt say I didnt "get it" I just call bullshit what it is
Bullshit on what?
If you and half a dozeb dudes want to nake a game, you all suck, but your idea is sound and fills a niche, and you do it!
Yaaaay!
I mean, it's not like I don't know the realities. And just because I don't have a $60million game, doesn't mean I wouldn't know what I would do in that situation.
And rather than using that success to further your vision, you jusy sit back and suck up the bens?
No!
You introduce microtransactions...
Cmon.
And of course every developer would do things differently.
So then? What is your point?
At the end of the day, everyone needs to eat.
The point, is thats not what the topic was... =)
Sure, scroll on up and see...
[12:51 PM] VictorBurgos: and you're telling me you can't spare a few hundred thousand to improve the sex appeal of your game?```
k
Nope, keep scrallin bruh.
So without any idea what the topic of conversation was.
He just jumped in and he wanted to make a point without the full context ๐
Great. Welp, good input.
Which is fine.
a simple statement attacking them for not using their dev dollars, somehow, knowingly known that they could, given his crystal ball vision of the companies internal pipeline. oks
that is the full context
Opinions these days. Guess no one's entitled to them anymore.
you shit on them for not spending more, based on your grand design years of production
well, figure it this way, if YOU are, how am I not?
I'll make a note that everything that Joviex says are facts from now on.
;P
I am not gonna argue with you if that is what you wanna do
Doooood.
Argue? I had already won.
before or after your 8 million copies sold?
You're kinda proving his point.
Not kinda, actually.
The question, you ignored, is: do marketplace assets have a place in a paid game? I see a lot of steam reviews shitting on things for uaing mp assets.
lol... this conversation.
Seriously ^
@ebon leaf Why don't you love me anymore?
and the obvious answer is yes, given 8 million + copies and selling
Great, see thats good input to the topic. Your answer is, 'sure. Assets dont make the gameplay'.
THEN REPLY TO THE TOPIC!
I did
learn to read
!: and the obvious answer is yes, given 8 million + copies and selling
Yes what? Iy happened and so it happened.
Great, thanks for the deep insight.
At least vic had an answer.
no problem. I rise to the level of the conversation.
as your continued replies, keep proving
cheers
Amazing considering you didn't know the question.
Funny thing is I could release a game with the Ironbelly guns and be shamed by Steam reviewers for using the same assets as PUBG, despite them being available for purchase. Also, if PUBG were to change the gun and medkit assets, I guarantee there will be people bitching and moaning about how ugly the new assets are and that they miss the old ones. So you have to pick the lesser of two evils, which is just leave the assets be and have new weapons with new assets.
you can't please all of the people
just gotta ignore the haters while swimming in cash like scrooge mcduck, i know i would ๐
Proud to announce you my minimap system got finally get published on the marketplace :) https://www.unrealengine.com/marketplace/ultra-map-ultimate-minimap-system
congrats!
^^ Congrats! ๐
People are hating on the microtransactions and loot boxes now, but they keep buying them.
congrats with the release @ebon leaf , looks pretty cool
@robust vector Yup
I mean, like @pseudo sundial was saying, and I said before. It doesn't matter, you can't please everyone, and you shouldn't have to. Money just keeps on rolling in...
@ebon leaf Grats, it's strange, since I think this is like the 3rd or 4th minimap system that's coming out in this timeframe
There's another one I know for sure that's just a plugin though
When did they add the total back into the sales report... i haven't checked my sales for like a week or so haha. That's a nice surprise.
oh, it's been back for awhile, but they said "Don't tell apoisonedgift" :/
aaaah, I hate it when they do that ๐
well, my rock pack is in the "make sure your files are able to be downloaded from the launcher" phase...didn't even know about that phase
they say it should take no more than 7 - 10 days...
6 months later...
yah, really ๐
but they didn't say "visible seams"!
I swear, if they had put "visible seams" my head would have exploded
couple shots of some of my rocks: http://totaliterritory.com/images/rock1.jpg
plan to add more to the pack, but haven't had the desire to work on it while in limbo
Oooohhhh nice
thanks ๐
Sorry, too many visible seams 
lol
looks nice though ๐
you know, I'm glad they nagged me on that...makes for a better result
last shot and I'll stop spamming: http://totaliterritory.com/images/rock3.jpg
๐
only problem with photoscanning random rocks, is they don't tend to meld together very well
next time I'll go to a rock shop and buy a bunch of the same kind
I tried photogrammetry once with some really bad free software and I gave up 10 minutes later
it can be fun, but tedious
the fun part is seeing the results...the tedious part is all the rest
It produces amazing results if done correctly ^
yah, I'd love to scan an actual environment some day
rather than little objects in a light tent
I scanned the skulls in this scene I put together awhile back (they're actually part of one of my other MP packs) : https://www.artstation.com/artwork/abmKL
A little scene I did to practice Modo/Toolbag 3. Started by doing the shotguns shells, then did the camera. At the beginning I had no scene in mind, but after that it all came together pretty quickly under the idea of a tarot reading using polaroids.
Not related to this but it reminded me when I was trying to make grass for my project, I was sitting in a field with my phone taking pictures of grass like a retard, I wonder what people watching me thought lol ๐คฆ
I was working on a game idea and it was based around the environment of a house... and I had an idea in my head
I was delivering pizzas part time at the time... some poor schmuck caught me taking photos of their house cause it was kinda exactly the design I had in mind XD
haha
was a bit awkies ๐
I blame Trump
(that guy just looks... unstable...)
lol
I'm sorry for Florida, but at least Hurricane Irma will take Trump's Mar-a-Lago resort out as well
now if only that was all it too out...
too=took
of course, then he might divert all FEMA funds to his resort :/
Lol, but for real, hurricanes suck
I think you mean they blow
Lol ๐คฆ
@lone mountain haha thanks :) yeah maybe that's why I tried to make mine as unique and functionality-rich as possible :)
@ebon leaf congra for the release
@glossy terrace thx
@fleet garnet thanks ^^
Need to announce it in my Discord
๐ฎ Congrats @lean venture!
Just a small note, I'd reccomend hyperlinking those discord/youtube/etc. links ๐
The hyperlink tool is a bit broken, but if you save & reload a few times it should work (atleast....that's what I did yesterday) ๐
1.15k functions, that's freaking insane ๐ฎ
Anyway, awesome it passed code review
"a bit broken, but if you save & reload a few times it should work" LOOL
Thanks man!
I'll check it out. I'm going to rework the presentation soon anyway, after I add the other 2 modules and rework the example project
But so far I'm just relieved
Yeah, can't blame 'ya. Hope sales go well, as you really do deserve them ๐
@lean venture You have waited so long, congrats ๐
Marketplace answers to an e-mail in 5 hours(leaving old emails unanswered) but can't put up a sale at the 18th, but only at the 22nd because it's not 2 weeks prior.. cmon
Rules be rules ยฏ_(ใ)_/ยฏ
Anyway, that sucks ๐ฆ Atleast they're clear about it I'd suppose
They done it before
Since when do they actually follow their own rules, I question
They just pick a rule from a random pool from the past years and go with that one
If their rules are so important then they should enforce them everywhere and not randomly based on which ticket they pick from a jar
All weapons must face the X axis (unless you are Ironbelly)
๐ค
Same with PBR tho, that one is really up to moods of the reviewer
I've had MP answer to me in ~1 hour as well. Only in case of order ID verification and gifting stuff to others though. When it gets to other issues i.e updates they just don't do the work.
That's probably due to the backlog, they're working on that from what I've heard though ๐
Something like verification is probably a few clicks in their database, while an update may need to recieve a review and/or there's a lot more of them that they need to process I suspect
I mean....if a new engine launches, pretty much everyone needs to update their asset, but I haven't personally ever needed to verify an order ID, and I've for sure pushed more updates ยฏ_(ใ)_/ยฏ
Not looking forward to 4.18 though, potentially 10 assets to update + I won't be able to upload a 4.15 version ๐ค
(I've somehow fallen in love with 4.15 for MP work, it's proven to be pretty reliable for me, and to assure easy compatibility with at least a few older versions)
@Vlad#1167 congrats on your release, looks great.
Woohoooooo! 4.17 update has been processed โค
Thanks for the congrats guys! ๐
hehe
Anyone else notice the order of products on the New Content page keeps shifting around?
I did
I'm 110% sure "Energy Weapons SFX" was already released when I released UWorks and their order is reversed
But on the home page, the "Recent Additions" panel seems to display them correctly
I don't understand how pricing works. I initially wanted it to be 90EUR so I selected that (old submit ticket). The new portal has USD so I thought to myself to increase the price a bit due to the last few updates and set it to 120USD (90EUR = 108USD). And it was showing at 129EUR final price. Now I cut it down to 110USD because I want to keep my promise with 90EUR and it's still showing 118EUR so about 30% extra.
Makes me wonder what the actual fuck is included in the 30% fee Epic is already taking, if they don't include ANY taxes at all. So I had control to drop it by 10USD and on the sell page it dropped by 11EUR. How does that make sense in any world :S
Also - does anyone know what's the delay for sales reports? I'm assuming it's 1 day, but I'm not sure
yah, 24 hrs
Ty dude!
I think Europeans have something called VAT? Do you have an equivalent of that?
Is Vlad from the US?
Nope, European
Yea, it's due to VAT. Finally figured it out. For some reason, I thought it was included or partially included in the Epic fee, though writing this I realize how naive I was to assume that
Considering Epic is in the US, I'm pretty sure that would be impossible
But how much are the added US taxes to the base prices we set in our products?
The old submission system led me to believe when I selected X euros, it would actually end up with X euros
You set the base price. The amount of taxes added depends on the country the buyer is from.
^
Yeah, VAT is included if youre an european customer. Thats what it says on the receipt from epics european marketplace reseller
@wooden falcon "nope...we have to pay income tax, separately" Yeah we pay income tax too 
so vat is pretty much just sales tax for european union?
online sales tax in the states is an odd thing...the states usually expect the customer to turn around and pay it...but none really do
so in the case of huge vendors, like Amazon, they've forced them to collect it for them
VAT is value added tax -> tax based on product's pricd
So yeah, sales tax
Then we have income tax
And I believe we're also taxed on our capital, though that may be false, and if it isn't false completely it's a per-country thing, not the entire EU
Vat is per country in eu
Belgium has 21%, Germany 19%
Etc
That goes on top of the full 100% of the price you give
So 121% end price for Belgium
21% taken care of by epic
30% goes to epic
70% goes to us
"taxed on our capital" What does that mean?
The fact that the new interface wouldn't let me use an apostrophe in the title is driving me crazy
wtf
Only 600 characters on reviews
Guess I never had a reason to write a super long review
fml
lol, when I click on my product page, one of the packs in the related content is the same pack...
Dang it, trademarks are making naming one of my assets a nightmare ๐ I need to make it representative, and not void any of the branding terms/guidelines (but then.....there are other assets which have the trademark I'm looking at in their name, so it'll confuse me even more lol)
@robust vector Tax on capital means that we have to pay for money we have in the bank ๐
Hello. I dunno why but all of a sudden the price of my product changed. It's only 46cents though why did that happen?
Strange, is it on sale?
If so, did you request it and forget about it or was your email breached?
lol
Nope I don't think so. I published 2 days ago and the price was 59.47
wtf
Now it is 59.01
Strange, maybe a glich?
I'm tired of all those marketplace issues. I mean really...
That's because of the EU
Probs
It's (probably) the price in EUR, which means conversion rates, and then there's tax
So it's the only fair way to account for those factors, or they'd be over/under charging the customer
Wtf :D
Oh I remember seeing that a little while back, congrats on your release ๐
Oh well, strange issues occur sometimes I'd suppose ยฏ_(ใ)_/ยฏ
The change in price is most definitely an update on the exchange rate between usd and eur.
I wonder which exchange rate epic actually uses and how often they update it.
Not sure about the UI, but they use a third party payment processor
So I'd suspect they update it every few seconds on the actual checkout? Not sure though
I very much doubt that.
They must update it pretty often though, or they'd be charging customers the wrong amount of money ยฏ_(ใ)_/ยฏ
They could use an everage of the last few days. And those fractions of cents could be covered either by that payment processor or by epic.
I don't even know what the laws are regarding exchange rates. You probably don't even have to update them very often anyway. That would make it very inconvenient for everyone involved
If the last guy here is actually an epic employee you've got your answer. "We use the USD prices as base, convert these at an average exchange rate to EUR and then apply a markup based on the individual tax obligations in that region, not only the country." https://www.epicgames.com/unrealtournament/forums/unreal-tournament-discussion/ut-development-bug-reports-qa/12169-marketplace-currencies-with-wrong-values-prices-conversion-rates-related
And from the FAQ we can see it's updated periodically.
Btw do you also struggle adding your own product to a project? Just wanted to see if it integrates well, but Epic launcher says i own it already(although it did not download it, there are no project data in the epic launcher folder). It allows me to pick a project and import my product in there, but right after nothing happens.
And no content is added to that project
Odd, did you close & reopen the project?
Yes
Strange
Yeah :/
(comment from my YT) hmm so I guess I was suppose to set it to 10$ because it took me "only" 4 months to make it
Yeah, your pricing is pretty fair for what it is ๐
I sometimes wish that I had longer projects, mine tend to last 2mo or something like that max, which means that I can't sell the more expensive plugins....I guess I may have an idea for one some day though ยฏ_(ใ)_/ยฏ
I'm out of ideas now, want to do smaller plugins but also have no idea what do make :p
whatever I want to do someone has already done it
Yeah same here
I don't want to piss people off though, to name an example, for one of my projects, I created a fully functioning JSON system....but there's already one on the marketplace, and I kinda like the plugin's seller....so I won't package it as a seperate project
I did a JSON config writer thing, you can basically specify config vars and it automatically converts it into a JSON format and saves to a file and you can load the confing from disk and write to it, don't know if anyone would be interested in that
Yep, I didn't really think anyone'd want json as a standalone system either. I mean, you'd probably need to combine it with other things anyway
(with HTTP requests, a file writer...etc. That is if you're talking blueprint in it's current state though)
I want to do some editor plugins but Slate is pain in the a** to learn
Same, I quit a project that had probably been almost a month in development simply because I couldn't get rid of a few slate isseus that ruinined it's functionality
I have 1 editor plugin that should be published soon-ishโข, but it doesn't use slate ๐
I think I'm gonna do at least one more vehicle plugin, will probably move from ground vehicles to something else
BlueMan_PlanePhysics? ๐ Anyway, behicle plugins are awesome & you rock at creating them
Ty ๐ I'm looking into aerodynamics and hydrodynamics so yeah... ๐
Getting performant aerodynamics can be a huge pain ๐ Hope you have better luck ๐
I was thinking about something similar to what KSP has, I got some idea for computing some stuff in the editor and using that later for the simulation but still not sure how I'm gonna go about creating that
Nice
@fleet garnet "whatever I want to do someone has already done it" - That's the very core principle of success. If something's easy, anyone can and will do it. I'm going to assume going from nothing to the premium vehicle plugin was a big step, as a challenge. Why not take another step, as big, by comparisson with the last one and do something no one else can?
^ I did that with one of my upcoming plugins, curious how it pans out ๐
I'm willing to do that but the problem is that I'm kinda out of ideas right now (btw you are fully right)
See UT. Especially the hit registration part and overall netcode. I know you've worked on related stuff so maybe you'll come up with a good, modular solution for FPS/TPS's
Also see UT whenever you feel like you've run out of problems to solve
Silently writes down the idea
same, UT's always been a pretty nice source of inspiration, but I guess I could take that to the next level ๐ค
@fleet garnet, Slate isn't that complexe
It isn't that complex, it's just plain tedious and can be a pain to get exactly like you want it ๐ค
Though the widget reflector is an awesome tool, it's still horrible to work with in my opinion ๐
Make BlueMan_HelicopterPhysics
That'd be pretty rad ๐ฎ
that is actually not a bad idea
I'd reccomend doing some market research first though, even though it'd be awesome, I'm not sure how many people'll be interested in something as specific like that
A lot of games have vihicles, but helicopters are a bit more rare. Not saying you shouldn't create it though, it'd be an awesome plugin ๐ฎ
Yep, I can probably open a thread and see if people are interested in that, but I kinda don't want to talk about any ideas on the forums because the last time I did talk about one of my ideas for the plugin someone did the same thing I wanted to and sold it for 80% lower
(or you could do what I may do in the (near) future, which is creating a plugin....just for the sheer hell of it ๐ )
Yeah ๐ฆ I heard stories from others, so I keep my ideas a secret for as long as possible
I don't usually disclose anything until it's submitted, and even then, I only tease/give away a few
There's a loooooot of plugins y'all don't know about yet ๐
