#fab

1 messages ยท Page 70 of 1

real dust
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Would that be because the author indicated not to work on it..?

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Right

zealous ibex
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(for example NetDB is unavailable as they published it before it should have released)

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Oh I remember that plugin ๐Ÿค”

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Seems like it's working for me?

delicate dove
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@west tide is in chat, so ask him

zealous ibex
fleet garnet
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it is working for me

real dust
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Oh, neat

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Huh, that's weird

zealous ibex
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Not signed in, but I think it should work

real dust
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Maybe it's because I'm in Ireland at the moment and my account is Dutch...?

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Or maybe IBM's network is weird

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Idk

zealous ibex
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I'm from the netherlands

real dust
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That's just strange

fleet garnet
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I sometimes get emails from people that my plugin is unavailable

delicate dove
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silly dutch people

real dust
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Right, but you're not in Ireland right now, right?

zealous ibex
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Well, it may be a quark, try using ctrl+r (force-reload) and if the issue is still there tomorrow, try contacting marketplace-support@gmail.com

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Ah wait, nvm ๐Ÿ˜›

real dust
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Ah, wellp

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Just refreshed

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It worked

zealous ibex
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Great ๐Ÿ‘

real dust
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First three times opening it didn't

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How odd

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Hm... Now I'm just doubing whether I should get it ๐Ÿ˜›

zealous ibex
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Reading the comments/ratings, if you need the functionality, you probably should. It's not the cheapest of things, but it looks like a dang solid plugin ๐Ÿ˜ƒ

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And as for 4.17 support, epic has quite the backlog ๐Ÿ˜› The update has probably already been submitted, but not processed ๐Ÿ˜ (like many other plugins)

real dust
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Yeah

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Well, I don't need the functionality at this time

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But it's the kind of thing that's really good either way

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Like

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Just importing an arbitrary decal and using that instead, ya know

nova scaffold
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I want to try using it for rigging and etc

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as in sails riggin

real dust
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The distance field SVG? o.O

nova scaffold
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yeah, so the edge is crisp like geometry

real dust
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2D game?

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Can you animate in SVGs?

nova scaffold
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hmm, well it's a texture at the end, you could make an atlas

real dust
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And then use flipbook on the distance field texture?

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That'd work

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Huh

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Clever ๐Ÿ˜›

nova scaffold
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someone used it for rendering power-lines, cause ailiazing was most noticeable on them and their AA would smooth out powerlines at distance to almost invisible

real dust
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How'd you handle that properly though

fleet garnet
nova scaffold
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so what they did is adjusted "alpha test" of the DF by distance an derivative,

real dust
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Cable component,m material with that thing?

nova scaffold
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@real dust not sure what they used for geometry, maybe something screenspace based or a line which expands in geometry shader

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need to ask that guy

real dust
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You think it'd work nicely for foliage textures?

nova scaffold
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yeah people do use DFs for foliage

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Valve was suggesting it too

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you can dynamically calculate your "alpha" value for test, depending on different parameters. Valve have example of doing AA in their paper, so your mask becomes smooth on the edge

real dust
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Yeah

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That was my line of thought too

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Hm

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Pretty neat

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Overwatch is using this for the sprays too, isn't it?

nova scaffold
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In some cases, if I can replace alpha blending with alpha testing I would go for it

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Like for example trees lods

real dust
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What's the difference?

nova scaffold
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Alpha test is binary - discard or keep current pixel

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Alpha blend requires sampling buffer color to calculate final color

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In terms of UE4 materials estimated cost, its 2x more expensive to blend than to just test

real dust
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Does UE4 default to blend for foliage?

nova scaffold
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It depends on what you choose

real dust
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If you use masked, that'd be test, right?

nova scaffold
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Yes

real dust
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Right, so in the case of foliage textures

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You throw the DF in there as opacity mask

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And you use the normal texture for diffuse?

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Or is that a stupid assumption?

nova scaffold
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Not at all, that's what you can do

real dust
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Any other way to use it for foliage?

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(Just asking all this to make sure I'm not missing some points of the functionality)

nova scaffold
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you might find some creative ways to use it for LODs where at distance you make mask bigger so foliage becomes less see-through overall

real dust
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Speaking of foliage LODs and billboards

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I'm just going to ask this again

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Does anyone know of a proper, efficient way to bake billboards? Preferably with normal maps

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Plugins or anything are welcome too

nova scaffold
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mmm, you mean something like impostors?

real dust
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Basically

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Billboards/impostors

nova scaffold
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cause billboards are just planes facing camera and impostors are system where distant objects are baked into texture and mapped onto bilboards

real dust
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Right, I'm used to saying billboards. Thanks Speedtree.

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xD

nova scaffold
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besides spreedtree I don't know if anyone does it in UE4

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๐Ÿ˜„

real dust
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I know there's one very fancy thing

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But that was an external thing, I blieve

nova scaffold
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it's normally very custom to a specific game

real dust
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And expensive as heck

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Well, honestly

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I'd assume that pretty much anyone using mesh trees kinda needs a way to make impostors properly :.

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:/*

nova scaffold
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they can be used for all kind of stuff, like landscapes and clouds

real dust
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Huh

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Apparently, there's a premade blueprint for it

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I wonder how I didn't know that before

nova scaffold
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oh wow

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nice find

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so this is pre-baked solution

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neat

zealous ibex
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@fleet garnet Late reply, but that isn't even that bad ๐Ÿค”

real dust
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Only thing then is obviously that I need to set the sizes of the planes properly

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Which is a bit annoying

zealous ibex
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Maybe a competing product is launching or something? & ue4 marketplace vids tend to attract a lot of dislikes in my experience ๐Ÿค”

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Anyway, the dislikes suck man ๐Ÿ˜ฆ I really liked that vid myself though ๐Ÿ˜ƒ

fleet garnet
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I don't care much about the dislikes, as long as it has more likes than dislikes I'm happy ๐Ÿ˜ƒ

zealous ibex
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Yeah, having more dislikes than likes sucks ๐Ÿ˜

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When I started with my free ue4 c++ tutorial series I got more dislikes than likes, and inventory had way more dislikes than likeswhen it launched too

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Complaining it had too little features (which has been addressed), yet not noticing that what they're comparing it too is sometimes double the price ยฏ_(ใƒ„)_/ยฏ

nova scaffold
zealous ibex
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Custom RHI is evil ๐Ÿ˜›

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(having to use it in a plugin I'm working on that is yet to be announced)

fleet garnet
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some people will never be happy no matter what you do

zealous ibex
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Hm, I guess that's true

nova scaffold
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dunno how to do it otherwise, already have couple of things on my list that I can't solve out of the box with available tools. Most of it is about rendering depth into RTT.

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I mean, it's not a rocket science to output depth as a color

real dust
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@zealous ibex You and all your damn unnanounced plugins

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Just go somewhere else already >.>

nova scaffold
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but I need to do it for Landscape, which means I have to swap landscape material somehow

zealous ibex
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I only have >5 plugin submissions ๐Ÿ˜›

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(that are currently being reviewed)

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I'm working on more ๐Ÿ˜›

robust vector
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I've never once been emailed about refunds, Epic just gives them. Nobody left negative reviews or comments though.

zealous ibex
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๐Ÿ˜

fleet garnet
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you might need a time machine to see all those plugins go live @zealous ibex

zealous ibex
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Yeah, I know

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I guess good about not getting negative reviews, but it sucks they don't tell you

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BP submissions are like <1w (atleast, my recent experience with 1 template), plugin submissions spend something like a month waiting in the queue before they even take a look at them lol

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wow, I just spent like >1h writing an email to epic ๐Ÿ˜ฎ

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<1k words, not even that bad ๐Ÿ˜›

real dust
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Mayhaps you were just doing other things in the meantime? ;3

zealous ibex
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Nope, I legitimately spent all that time writing & checking facts etc. ๐Ÿ˜›

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(I had to address things like why my template FAILed functionality test ๐Ÿคฆ)

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Anyway, @real dust, as epic'll probably spend >1mo processing my plugin, but at least they have the files now, I'll give you another hint about the previous plugin (the previous hint: )

LogBlueprintUserMessages: [TestBlueprint_20] 3
LogBlueprintUserMessages: [TestBlueprint_20] Yes!
LogBlueprintUserMessages: [TestBlueprint_20] Actor1
LogBlueprintUserMessages: [TestBlueprint2_16] Actor2
``` The new hint:

Its name is GlobalEvents

robust vector
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"BP submissions are like <1w (atleast, my recent experience with 1 template), plugin submissions spend something like a month waiting in the queue before they even take a look at them lol" Who are you bribing?

zealous ibex
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๐Ÿ˜›

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No clue, this BP reviewer honestly amazed me

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But plugin review is still really slow, one of mine has ~3mo and counting

robust vector
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Yeah, you don't get to call 3 months slow

real dust
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Damnit

robust vector
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my fastest was 4.5 months

real dust
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You're very good at giving hints that can really mean just about anything

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.>

robust vector
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The other two were 10 months and 8 months

real dust
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Though

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It's name is GlobalEvents?

zealous ibex
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Fine, let me make it easier. Two actors, how are they connected?

real dust
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Its* name is GlobalEvents

zealous ibex
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๐Ÿ˜› sorry

real dust
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;3

fleet garnet
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my first plugin was processed really fast, in less than a month

zealous ibex
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Nice ๐Ÿ˜ฎ

real dust
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I'd think something along the lines of physics-based ropes or something

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I remember a discussion about that at some point

fleet garnet
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that was last year when reviewing was somewhat fast

real dust
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But that wouldn't make sense with GlobalEvents

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Also, should I get your ConfigBP?

robust vector
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I have physics based ropes as part of my Advanced Movement Plugin. I wonder if that would sell by itself if I split it off.

real dust
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@robust vector Link?

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DOes it have climbing and all that?

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And what's the price?

robust vector
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Advanced Movement isn't for sale yet

zealous ibex
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Fine, I'll just give it away. It's an easy way to add global events to blueprints. So an example'd be wanting to broadcast night_over in your zombie game (so all of the zombies need to A. burn up or B. go hide somewhere, your skysphere needs to turn to day, your character needs to heal faster, and plenty of other actions) The previous way to do this using blueprints would be to get all your actors, cast them, and then call a function and/or custom event on each of those. What I did with GlobalEvents is redesign this so all you have to do is execute a bind to/create global events node, and a call global event node. ยฏ_(ใƒ„)_/ยฏ

real dust
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So how did you expect me to get it with those first three lines?

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I sort of thought of that

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But then that seemed to obvious

zealous ibex
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(wow, that took me way way way too long to type out. Pretty much, it simplifies calling events throughout your world into a few nodes instead of a huge blueprint graph)

real dust
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That last hint wasn't a hint xD

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It was literally what it is

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As such I was like, nah, that's not it, it's just a debug message

zealous ibex
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๐Ÿ˜› Yeah lol, I like descriptive names ยฏ_(ใƒ„)_/ยฏ

real dust
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But yeah, again

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Should I get your ConfigBP?

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To what degree will it save my lazy self effort?

zealous ibex
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Your choice, if you want to (easily) expose settings using so players can edit them you could I'd suppose ยฏ_(ใƒ„)_/ยฏ

real dust
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Always fun to ask people if they'd recommend their own asset

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I think I surprisingly often woulnd't

zealous ibex
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Depends if you're mainly coding in blueprints or c++ I'd suppose, there's pretty much not a built in way to do this using blueprints, and it's kinda a pain to do in c++

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Yeah, I always have issues recommending my own assets ๐Ÿ˜› I don't want to seem selfish lol

real dust
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x3

zealous ibex
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(but I guess if this would be someone else's asset, I'd still recommend it)

real dust
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I'm usually just like "If I had to think myself, would I buy this or do it myself, I'd do it myself"

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So why should someone else get it xD

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(E.g. my landscape materials which I considered selling)

zealous ibex
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I always do things myself, but that's just my nature ๐Ÿ˜› I mainly buy marketplace assets to learn how on earth they did something, or buy art/sound assets because I simply suck at creating them myself

real dust
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xad

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xD*

zealous ibex
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Heck, even for a plugin like dungeon architect, I'd still try and build it myself from scratch instead of buying it ๐Ÿ˜›

real dust
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Lol

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How much is that thing?

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60?

zealous ibex
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I believe something like a hundred bucks or something like that

real dust
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Then compare that to the amount of work ;3

zealous ibex
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I'm just mentioning it as an example of a huge asset that'd take me forever to do it myself, I'm mainly interested in learning things, not actually creating a full game.

real dust
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Also, would there actually be animo for a proper wind material on the marketplace?

zealous ibex
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Wasen't there that wind thing a while back? ๐Ÿค” I haven't done any research into materials/shaders/art stuff I'm afraid, so I can't really help 'ya

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But if you have the asset, and it's actually worth something, then why don't you try? The worst that can really happen is that you get barely any sales ยฏ_(ใƒ„)_/ยฏ

real dust
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Well, I don't have the asset xD

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Afaik there isn't a proper foliage wind thing

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system*

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So there isn't really any good wind stuff out there

wooden falcon
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not sure if that's the one I have, but the pack I bought uses the simple grass wind for the trees...looks sort of funky up close

real dust
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I thought something like that already

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THen just using vertex weight on the bark to not make it move on the bottom

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Except trees don't move like that ๐Ÿ˜›

nova scaffold
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have you checked Crytek paper?

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don't need to re-invent the bicycle starting from wheels

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you can get much out of it and improve on top of that

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they use different color channels for different things, to control sway and response to different frequency of the wind "noise"

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most likely Speed Tree is doing something similar - there aren't many ways to do it anyway

real dust
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Yup, I know

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I've read through it once while looking for a Speedtree replacement

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Found that, read it, got impressed

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From that time on I was like "I need to do this in UE4 at some point":P

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That's half a year ago now xD

wooden falcon
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the alternative is to use the pivot painter plugin for maya

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and then use the speedtree node in the material, I think

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I wish someone would convert the pivot painter to Blender

real dust
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Pivot painter works to create Speedtree wind? ๐Ÿ˜ฎ

wooden falcon
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I believe so...saves the data in a texture, I believe

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oh, and I was wrong...it's not a maya script, it's a max script

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and you'd use PivotPainter_HierarchyData, not the speedtree node, my mistake

wooden falcon
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funny how the MP will acknowledge a problem (after being bludgeoned over the head with it by content creators for months), work to fix things, then seem to take 100 steps back in short order

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they get complaints that they don't respond to people, so they start to respond to people in a more timely fashion, until they don't anymore :/

ebon leaf
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wtf. there's been more chatter in 24 hours here than the entire month before it. lol

wooden falcon
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where've you been? ๐Ÿ˜ƒ

ebon leaf
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partner's birthday so... been being a good partner ๐Ÿ˜› and throwing a party tomorrow so prepping for that lol

zealous ibex
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Good luck @ebon leaf & congrats ๐ŸŽ‰

ebon leaf
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haha thanks. not much fun tho -.-

humble stag
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I sent my 4.17 asset patch two days after engine update. I'm checking if other marketplace creators are also waiting for it to uploaded to store. (Blueprint only project)

zealous ibex
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I didn't have to resubmit my blueprint project's files as the upgrade required no changes, but my plugin's been waiting ๐Ÿ˜

wooden falcon
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I sent some corrections to a submission back on aug 1...haven't had a single response since then, despite a couple of emails I sent asking for an update

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pretty just given up at this point

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I believe there are "visible seams" in the MP now ๐Ÿ˜ƒ

zealous ibex
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๐Ÿ˜

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And lol ๐Ÿ˜›

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I'm still waiting for something like 7 or so tickets from the MP, especially one that's bugging me

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Sent almost 2 weeks back (I know this isn't long in MP terms, but still), and I kinda want a reply to ๐Ÿ˜

wooden falcon
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they should rename the channel to Marketplace_support_group

robust vector
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@humble stag I was able to send one of mine day of 4.17 release and I haven't heard anything.

zealous ibex
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lol @wooden falcon

wooden falcon
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please show on the doll where the MP touched you

silent shoal
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@humble stag I sent updates for 4 projects 10 days ago - no answers, even if I tried to write them twice since then. Looks like they changed something in their workflow because for the previous release(4.16) update processing was relatively fast.

robust vector
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Same for me. Updates only took a few days last time I sent them in, but its been a week and a half with no response from them this time.

wooden falcon
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I think adam leaving didn't help

tiny stag
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Is submit still work slow?

zealous ibex
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I guess it highly depends on A. what you're submitting and B. which reviewer you get assigned? (not sure about this point) @tiny stag

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But my general experience is yeah, it's slow as heck

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Just for the recond, I have a lot of experience waiting for epic ๐Ÿ˜› And this isn't even everything!

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Also, epic's spent 9 days before even asking me to send my files. They state in the popup you'll hear back within a week. Should I assume it's been rejected?

heady moth
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Where do you even see those :p

zealous ibex
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My gmail used to (I believe it still does) have a go to ticket like hotlink thingy (like github PRs etc.), and it turned out epic had auto sign up enabled

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Anyway, I pretty much made myself a zendesk account on the epic thing so I can easily keep track of all of my tickets (I'm always scared I may not see an email or forget to mark it as unread so I actually reply to it, #TooManySubmissionIssues)

wooden falcon
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hacker!

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๐Ÿ˜ƒ

oak fiber
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Guess that is what happens when you fire staff and replace them with incompetents.

zealous ibex
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๐Ÿ˜

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I must admit [unnamed] is pretty competent though, he got back to me really fast with constructive feedback ๐Ÿ‘

zealous ibex
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That feeling when you did your research, didn't find any products that met your requirements, create a product, and as you're about to submit you find a product that does pretty much what you needed ๐Ÿคฆ ๐Ÿ”ซ

lean venture
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@zealous ibex Regarding out discussion about plugin lines and review times based on them:

bject -Line

Lines Words Characters Property
----- ----- ---------- --------
11505

PS E:\EpicGames\UE_4.17.0\Engine\Plugins\UWorks\Source\UWorksCore> dir -Recurse -Include *.h | Get-Content | Measure-Obj
ect -Line

Lines Words Characters Property
----- ----- ---------- --------
19283```
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Out of which maybe 6000 or so are comments (I really have no way of counting those unless I do it manually)

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Also - they just asked me to comment UENUMs, USTRUCTs and UPROPERTYs. The UPROPERTYs are exposing delegates and only delegates to BPs. Now I may be wrong here, but I couldn't find any generated comments in the editor for UENUMs and UPROPERTYs delegates so the argument that these need to be commented for the editor to generate a tooltip is invalid, unless I'm missing something

heady moth
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UProperty, yes

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but Enum and struct, never noticed it. I comment them just for my own sake

zealous ibex
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๐Ÿ˜

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Sitting at ~2.6k total for a plugin I'm still working on ๐Ÿค”

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But that's still missing a lot of comments etc ๐Ÿค”

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(oh, and all the defensive programming things, it's still a prototype ๐Ÿ˜› )

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Anyway, a little over 30k lines of code, that's pretty insane ๐Ÿ˜ฎ

night meteor
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I am so tempted to Buy Dungeon Architect. Anyone has bought it can share some experiences?

sullen lion
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I used an early version (on a client project) which was alright. Its pretty good but had some rough edges.

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Theming is super easy and you can sorta extend it

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(again, early version afaik)

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main issue was with fixed room locations - whatever the room volume thing was

dim mortar
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we need more realistic female charecters that have facial morphs i got the moba elf and its nice but no eyes and not a lot of facial morphs from a cinimatic view for someone like me just starting out . it would be nice to have a few more options there. the other female options look a tad too low polygon and or cartonish :-p

dim mortar
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the problem i see is a lot of it set up for game content yet we need more charecters that woud be great for like sequencer n stuffs too

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facial animations etc.

ashen sun
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I need a pair of hands for a running parkour sort of thing

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anyone know of some?

spice blaze
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In the literal form or the metaphorical

zealous ibex
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I believe there was a VR hards pack, but I doubt that's what you're after ๐Ÿค”

night meteor
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@sullen lion Does it allow more organic Layouts like Diagonal walls? It isn't clear from the screenshots or videos.

raw niche
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Respect Dungeon Architect : ON SNAP BUILDER -->For Module Creation docs says " is easier to create your room module in a separate level then convert it to a blueprint" can you create a module of differents blueprints like traps , AI , Interactuable stuff ....?

pastel lily
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hi guys, does anyone know what's happening with the Marketplace? is there any official statement? People wait for their packs to be released/updated for months...I sent my project when 4.15 was the newest version lol. Still got no answer from the Epic.

modern perch
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nobody in here knows anything, unfortunately

pastel lily
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damn.. things were getting better with waiting times, but this... it's even worse than it was at the beginning

zealous ibex
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๐Ÿ˜ that sucks, I submitted an asset when 4.15 was the newest that hasn't been released, but atleast I heard back

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I'd send a reply to the ticket and if not send a message to marketplace-support@unrealengine.com asking for an update or atleast something ๐Ÿ˜

pastel lily
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I did. Also sent a PM to Stephanie and David.

wooden falcon
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Maybe they secretly shutdown the MP, and are hoping we all just wander away

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๐Ÿ˜ƒ

pastel lily
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you are pretty much helpless with this so yeah ;p

wooden falcon
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up until Adam left, I was getting pretty good response times on my submission

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then he left, and I haven't heard back since Aug 1

zealous ibex
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Hng, finding music for your MP videos is hard ๐Ÿ˜

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On discord? If so it won't be of much help I'm afraid ๐Ÿ˜ฆ

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They seem to have abandoned it, so the forums are usually a better place :0

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And what necro said

pastel lily
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anyway, it seems that situation got out of control. It's either some serious problem at their end, or the number of people who want to release something on the Marketplace is huuge.

robust vector
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I haven't gotten a reply from the marketplace support email for over a month

pastel lily
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welcome to the club then

zealous ibex
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๐Ÿ˜ Been in that boat, especially plugins are bad

robust vector
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I have 2 plugin updates, and 4 new asset packs in purgatory

zealous ibex
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Yeah, there's nothing worse than being featured (yay) but not being up-to-date ๐Ÿ˜

pastel lily
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HowToCompute where do you have such Zendesk view?

zealous ibex
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Like WHAT THE )&#$%&)#@!*)&% EPIC?!

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I followed a link through gmail, and then used their self-signup thing. Not 100% sure anymore, I just set it up so I could access my submission tickets from everywhere without needing my 2fa device ยฏ_(ใƒ„)_/ยฏ

pastel lily
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interdasting. I'm gonna check it

wooden falcon
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pretty sure they didn't intend for you to be able to do that ๐Ÿ˜ƒ

zealous ibex
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๐Ÿ˜› Well they kept it open and it's a nice way for me to show how much I am waiting ๐Ÿ˜›

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Like 5 open tickets ๐Ÿคฆ

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And it shows you how long you've been waiting without having to search for the emails etc.

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Anyway, gmail has a show ticket link that allowed me to do it, not my fault I use gmail ยฏ_(ใƒ„)_/ยฏ

pastel lily
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oh, I don't use Gmail with Epic account

zealous ibex
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Ah, not sure how to do it without gmail, you're probably not supposed to do it anyway as necro said ๐Ÿค”

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How bad is it to post 720p plugin trailer (that is a bit laggy)? I literally can't screencap anything properly in ue4 anymore without running at a low res & low fps ๐Ÿ˜

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(it's a plugin, not art, so it doesn't matter as much? Or is this failed logic?)

robust vector
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I'm in

pastel lily
#

Until you're showing some tiny text operations it not bad at all imo.

robust vector
#

Good to know they consider WebEZ solved despite not having pushed my 4.17 update yet

zealous ibex
#

Hm, well it contians blueprint nodes ๐Ÿค” So there is some text, but it's readable

#

That's the standard state once they publish your plugin

#

But yeah, not having an update out sucks ๐Ÿ˜ฆ

robust vector
#

Well, Look Alive is considered Open

zealous ibex
#

You're featured too right? They should kinda prioritize their front page packs in my opinion ๐Ÿค”

robust vector
#

Yep. WebEZ released and featured on the day 4.17 came out

zealous ibex
#

Nice, but it really does suck ๐Ÿ˜ฆ

#

I released a day or two after, but same issue here, still not done my update

robust vector
#

As far as I know there have been very few releases since then.

#

I can't imagine what the marketplace team is actually spending its time on

#

They don't push updates, haven't taken a look at my submissions in weeks, and won't respond to my emails.

#

What does STAGING: mean btw?

#

Does that mean it passed review?

zealous ibex
#

I believe that means it's passed review and is awaiting to go live

pastel lily
#
  1. If your submission is approved, your pack will then be sent for staging, where it is entered into the catalog and set up for distribution on the Marketplace.
robust vector
#

Well, that's news to me

zealous ibex
#

So pretty much make sure you know everything is correct as they could tell you literally less than 36 hours beforehand ๐Ÿ˜›

robust vector
#

Last time they told me anything they said my content was rejected for facing the Z axis

zealous ibex
#

๐Ÿคฆ

robust vector
#

I basically responded by questioning the literacy of the reviewer if he was mixing up Zs and Xs

zealous ibex
#

I really do hate that I probably put almost a thousand hours into the MP ๐Ÿ˜›

robust vector
#

Got no further replies

#

My return on investment is probably around $0.50 per hour thus far

zealous ibex
#

I'm probably lower than that, but it used to be my hobby ยฏ_(ใƒ„)_/ยฏ

robust vector
#

Maybe less if I count all the time I have to spend complaining lol

zealous ibex
#

Now it's just become a waiting game ๐Ÿ˜ฆ

#

๐Ÿ˜› lol

pastel lily
#

time needed to release a pack = 85% waiting for the Epic + 10% complaining + 5% actual work

robust vector
#

I've also made improvements on my end since submission. Too afraid of what horrible delays it could cause if I sent them in now.

zealous ibex
#

LMAO, mine's usually 50% work, 20% trailer/images, 30% waiting for epic/replying/complaining

robust vector
#

Video and screenshots are always a big pain for plugins.

zealous ibex
#

For actual time, it'd be up to 90% waiting for epic if I counted time that I wasn't doing something for my stuff

#

Yeah, I hate creating them ๐Ÿ˜

#

I think I've done something like 6/7 over this summer holiday, I'm sick of it now though lol

#

Do rough cut, add effects, do final tweaks, add titles, spend >1h searching for good free music to add to it, master in the music, wait for the export

robust vector
#

Add text to screenshots. Wait for Epic to release the content. Check Marketplace. Notice text is cut off

zealous ibex
#

Yeah

#

I followed their dimensions, come on epic!

pastel lily
#

yeah, had the same

zealous ibex
#

I added a polite note to a recent submission asking what the safe size would be when I submitted the images ๐Ÿ˜›

#

lol, so epic apparently accepts plugins without even taking a look at the video....yet tell you to create one?

#

(sent them the files while my video still has 0 views)

#

I guess I can't really complain though, I don't have any plans to release any content before mid September - early August ๐Ÿค”

pastel lily
#

I just would like to know what's happening. It would be great to have some sort of queue counter/statistics so sellers would know what their situation is

zealous ibex
#
@NOTE FOR MARKTEPLACE STAFF: THIS IS A PLUGIN

Network Replicated: No 
``` You guys think this is obvious enough? (added to my technical details section)
#

I've had them mistake 2 plugins for BP assets now, so I wanna add a note to avoid this confusion

#

And yeah, I wish we'd have that info ๐Ÿ˜ฆ

sullen lion
#

do CODE PLUGIN

zealous ibex
#

Hm ๐Ÿค”

#
Thank you! We've received your Marketplace submission and are currently reviewing it for quality and completeness. We will contact you within one week with additional details and instructions.
``` I knew it...yet the MP has taken almost 2 weeks (and counting) to reply to one of my plugins
real dust
#

@zealous ibex ConfigBP looks fine for me afaik

zealous ibex
#

Still, it's cropped

#

It's missing part of the c and quite a lot of the configuration file logo (which took me supprisingly long to cut out actually ๐Ÿค”

flint snow
#

yeah they didn't change the request for a Featured size to a square dimension ๐Ÿ˜ƒ I wondered that too

#

the featured used to be the rectangular dimension, but now it looks like they are moving forward with squared versions.

zealous ibex
#

Yeah, adding more, but they request the wrong sized image

#

It's super embarrassing for me ๐Ÿ˜›

flint snow
#

what do you mean... I love "onfigBP" ๐Ÿ˜› hehe

zealous ibex
#

๐Ÿ˜›

#

Welp, time to fix these 100 TODO comments before the MP gets back to me ๐Ÿค”

#

(I got used to creating a plugin, sending it off and then cleaning the code up while I wait, it makes the wait ever so slightly less bad lol)

#

(pretty much, I submit when all the functinality is in place, and then comment it neatly & make it foolproof, don't see anything wrong with doing it as I don't change any of the functionality)

robust vector
#

I do the same for certain things

fleet garnet
#

Got my stuff updated finally

fleet garnet
#

lol

zealous ibex
#

๐Ÿ˜ฎ

#

Congrats :p

robust vector
#

Lucky you

wooden falcon
#

meanwhile, this month is on track to be my worst sales ever

ebon leaf
#

pretty normal after big sales

#

I... haven't even bothered looking yet cause I didn't want to be depressed ๐Ÿ˜› checking now

wooden falcon
#

I've had 4 units sold this month ๐Ÿ˜ƒ and one of those was on the tail end of the big sale

ebon leaf
wooden falcon
#

one of my packs is on sale this week...I check this morning, with tempered expectations of 1 or 2 sales...0...

#

and my submitted pack is in limbo as I wait for a response from Epic...a limbo filled with visible seams

ebon leaf
#

I've had 59 sales total sofar, but 30 of them were from the final day of the sale lol. Not the worst month but one of the less good ones for sure

wooden falcon
#

thanks apoisonedgift, you always know how to make me feel better ๐Ÿ˜ƒ

#

that's extreme sarcasm!

#

j/k

ebon leaf
#

lol ๐Ÿ˜› sorry

#

if it helps, that means I will be eating more noodles than usual that month ๐Ÿ˜›

wooden falcon
#

the poor sales don't even bother me that much (I'm used to it)...it's the lack of response from Epic on my submission...and I realize that's systemic

ebon leaf
#

yah

wicked pebble
#

I say throw a computer at them.

ebon leaf
#

but I need mine ๐Ÿ˜ฆ

heady moth
#

their lack of response is overall with everyone the same

#

They're aiming for a one week window time

wicked pebble
#

And they're hitting a four week if that.

heady moth
#

which even as good as that may sound relative to how it is now, is still unacceptable in any industry I know, business to business

#

problem is they treat us as people, not as businesses

#

A four week?

#

To be fair, they only respond to certain emails

wicked pebble
#

As far as I've seen from people here.

heady moth
#

If you ask them any question not related to a specific pack, they don't even bother to answer

wicked pebble
#

Which is still unacceptable, yeah?

heady moth
#

That's not at all acceptable

#

But we're powerles, they have all the power

#

we can't change the situation

#

we just have to deal with it

#

And ultimately hope for the best

wicked pebble
#

I mean, technically we can just pull everyone out of the marketplace. It'll hurt us a lot more than it'll hurt them, though. But it would definitely say a lot to them.

heady moth
#

Won't do anything, and despite all the bad circumstances, it would make it much worse for us

#

Lots of people rely on the marketplace, as bad as it may be

wicked pebble
#

I say make our own marketplace ๐Ÿ˜‚

zealous ibex
#

one week? Oh come on ๐Ÿ˜›

#

They don't even aim for that anymore ๐Ÿ˜›

wicked pebble
#

That's what I was saying ๐Ÿ˜ƒ

zealous ibex
#

Celeste ๐Ÿ• - Today at 3:19 PM
If you ask them any question not related to a specific pack, they don't even bother to answer
``` Wait....so that's why they aren't answering my totally 10000% marketplace specific question related to a possible submission? ๐Ÿ˜
heady moth
#

Probably

#

Even questions on packs have gone unanswered because it wasn't a pleasant question for them

zealous ibex
#

๐Ÿ˜ฆ

west tide
#

I am waiting forever now that they process my updates for 4.17

#

I don't even bother to ask for the status

wooden falcon
#

all I know is, if I wait a month to finally get back a response to my submission corrections, and it says "Visible seams", I'm not sure my psyche could handle it ๐Ÿ˜ƒ

zealous ibex
#

I'm limiting myself to 1 additional asset after this one and then I'm taking a long, long break from MP submissions

#

(currently 6 assets that are undergoing review and one ready to launch)

wooden falcon
#

yah, that's gotta suck

#

here I am bitching about one submission in limbo

#

๐Ÿ˜ƒ

zealous ibex
#

๐Ÿ˜› Yeah, my sanity is suffering

heady moth
#

I have stopped producing assets

zealous ibex
#

Don't blame 'ya

#

I wanna stop at 10, if I can manage to create another one before my summer break is over

#

Probably won't though

wooden falcon
#

I have things I'd like to work on, but can't work up the enthusiasm to even bother until I get this one resolved

heady moth
#

Their lack of answers, negligence and overall fuckups have forced me to reconsider

zealous ibex
#

I can't blame you, really does suck that this has happened/is happening ๐Ÿ˜ฆ

wooden falcon
#

so in the meantime I'm working on a rat model for the hell of it (not MP related), just trying to learn ZBrush past the "I can polish photoscanned models" phase

zealous ibex
#

Cool

#

I'm currently polishing my tedious commenting & pollishing a 2.7k line code plugin skills

#

3.1k actually ๐Ÿ˜ฎ This plugin is growing too much!

fleet garnet
#

update for my vehicle physics plugin coming very soon (regarding networking)

zealous ibex
#

Awesome ๐Ÿ‘

fleet garnet
#

๐Ÿ˜ƒ

ebon leaf
#

sorry but you went 3 letters without a line of comment... rejected ๐Ÿ˜‚

fleet garnet
#

oh sh**

zealous ibex
#

lol

fleet garnet
#

this is how I spent most of my time this week, trying to optimize the bandwidth usage

zealous ibex
#

I remember doing stuff like that

ebon leaf
#

so... you b asically got your accounting degree through UE4? XD

zealous ibex
#

It's so boring ๐Ÿ˜ญ

fleet garnet
#

lol ๐Ÿ˜†

leaden root
#

Wait what?

#

Client auth vehicles?

fleet garnet
#

yep

stark zinc
#

I just received a mail from the marketplace team about an upcoming beta test of a revamped Marketplace Seller Portal. Anyone else?

wooden falcon
#

just now

ebon leaf
#

yeah. Gonna assume it went to all sellers

fleet garnet
#

me too

zealous ibex
#

Lemme check

wooden falcon
#

you have to have a new product to submit

fleet garnet
#

too bad I don't have any packs to submit now, I really want to see what it is about (MP is moving forward, I'm hyped ๐Ÿ˜ƒ )

zealous ibex
#

Nope, seems the MP is pissed off with me?

stark zinc
#

I might actually have something ready this/next week. I guess I'll participate.

zealous ibex
#

I have like 6 products that are in various stages ๐Ÿ˜›

wooden falcon
#

wait a little bit HowTo

zealous ibex
#

I want to be in the beta too ๐Ÿ˜›

wooden falcon
#

you live across the pond, no? ๐Ÿ˜ƒ

zealous ibex
wooden falcon
#

the bytes have to swim

zealous ibex
#

Discord bytes have to swim too ๐Ÿ˜‰

fleet garnet
#

lol

wooden falcon
#

Epic bytes are slow swimmers

fleet garnet
#

I really want to see what it is about...

zealous ibex
#

yay, it arrived ๐Ÿ˜›

fleet garnet
#

it is a big pond man

ebon leaf
#

lol you just get the standard "we got your email" when you reply lol XD

#

๐Ÿ˜‚

fleet garnet
#

lol
quick I need ideas for 2 days marketplace pack

zealous ibex
#

What about assets that have already been submitted?

#

๐Ÿ˜› lol

fleet garnet
#

it is like Christmas whenever I get a MP Email

wooden falcon
#

lol

#

christmas, where you open the box and a swarm of bees flies out to sting you in the face

fleet garnet
#

lol

zealous ibex
#

lol

fleet garnet
#

from ue4 source code (they have some funny comments in there and names) FScrollyZoomy

heady moth
#

It's like my BlueprintReadWritey yesterday

zealous ibex
#

lol

fleet garnet
#

haha lol

heady moth
#

Sadly it didn't work

fleet garnet
#

they should of named it BlueprintReadWritey

#

btw this is in programming channel

zealous ibex
#

Woohoo! I think I've done a little over 2k lines of code already, only ~1k to go โค

#

(I like the fact epic got back to me asking me to send them my files really quickly, but it kinda put me under a lot of work lol)

heady moth
#

I don't think my plugin has 3k lines of code tho

#

is that a requirement?

zealous ibex
#

๐Ÿ˜› nah

#

I just need to clean/comment everything

#

(which is a VERY tedious process

fleet garnet
#

it took me half an hour to realize that template functions need to be implemented in the headers ๐Ÿคฆ

heady moth
#

I think my code can't be more commented

zealous ibex
#

No comments, insta rejected ๐Ÿ˜›

#

(sry)

fleet garnet
#

I have no idea if my message came out, discored fu**** up

heady moth
#

Pretty darn commented xD

zealous ibex
#

Yeah, I did those function comments for my BP functions in my last 2 plugins too

#

Oh my are they tedious ๐Ÿคฆ

heady moth
#

I thought we needed to follow epic's guidelines, which is @harsh coralm and @return for every function

#

Oh I actually mentioned someone

#

derp

zealous ibex
#

They don't seem to care, but I did it anyway

heady moth
#

Sorry, whoever that is!

fleet garnet
#

my vehicle physics plugin has a very few comments but function and variable names are self explanatory

zealous ibex
#

It's pretty neat if you BP nodes have tooltips for all the parameters

#

Same here, I ain't taking no risks with huge waiting times though lol

heady moth
#

Yeah this is completely without bp nodes

#

It's my toggl plugin

#

Which i took down

zealous ibex
#

Really? Why if I may ask?

heady moth
#

Bad sales compared to upkeep

#

but I'm reuploading soonish

zealous ibex
#

Hm, that makes sense ๐Ÿค”

heady moth
#

whenever I get time

#

not this week tho

zealous ibex
#

You don't need time ๐Ÿ˜›

heady moth
#

Oh I do

zealous ibex
#

You send it and you wait for >1mo ๐Ÿ˜›

heady moth
#

For that I need time to compile for 4.16 and 4.17

zealous ibex
#

Ah ๐Ÿ˜›

heady moth
#

I'll probably hire someone to do that for me ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

All my plugins really needed was like a single line of code in my .build.cs, so it isn't even a ton of work ยฏ_(ใƒ„)_/ยฏ

#

Your experience may vary though

heady moth
#

I know

#

It's already code updated

#

Just no time to compile it :p

zealous ibex
#

Ah ๐Ÿ˜›

robust vector
#

Anyone else get an email from Epic today?

zealous ibex
#

Seller portal beta? Yup, if you scroll up a bit you'll see a few more people getting it ๐Ÿ˜ƒ

robust vector
#

Interesting

zealous ibex
#

I have like 6 submissions, but they've all already been submitted ๐Ÿ˜

#

(well, one's kinda been submitted, I may try and see if I can get that to work....I have not yet sent them the files)

wooden falcon
#

"Tim Sweeney has called out mobile app stores for taking too large a share of developer revenues in the industry's most competitive and punishing market."

#

""The system is pretty unfair at the moment," he said. "These app stores take 30% of your revenue for distribution... That's strange because Mastercard, Visa and other companies that handle transactions take 2% or 3% of the revenue. "

#

...

leaden root
#

Heh

ebon leaf
#

he said the same about steam not that long ago lol

leaden root
#

Ironic

wooden falcon
#

does he know the Marketplace still exists?

ebon leaf
#

probably not

nova scaffold
#

To be fair, I'm sure that MP does way more work per submission than Steam does

nova scaffold
#

So I think he has a point

wooden falcon
#

"We fixed the glitch"

#

"Later reiterating his comments in response to a question from the audience, he described the engorged share taken by app stores as a "parasitic loss.""

#

I mean, I agree with what he's saying

#

it just appears a bit tone deaf

nova scaffold
#

30% as standard cut on digital platforms can be a direct cause why pretty much no one checks quality

#

It's like 60$ for AAA + season pass + micro transaction is just became norm. 30% going to steam makes little to no sense imho, as even exposure is not guaranteed anymore

#

In past they had at least 2 mil guaranteed views for your game

wooden falcon
#

it's becausee steam is the defacto distribution method for games now...no one cares about origin or any of those others

#

although I do love gog

#

they charge 30% because they can

#

same as Epic

#

I just don't see how Epic claims to just be breaking even, when it doesn't appear they put much in the way of resources behind the MP

#

guess we'll see what this new submission interface actually does

robust vector
#

If you paid me as a full-time salaried employee I can guarantee I would have multiple submissions fully reviewed per day. I can't believe they are paying anyone to do reviews. They are likely throwing the review work onto employees that already have other duties.

#

As far as quality control goes, its not great.

wooden falcon
#

maybe the new interface autochecks things like folder structure and naming convention

#

maybe it just uses Allar's linter ๐Ÿ˜ƒ

robust vector
#

Everything is supposed to be X-forward and use consistent naming conventions, but Ironbelly products have Y-forward weapons and really inconsistent naming structure.

#

Half the characters on the MP claim to be rigged to the Epic skeleton when they aren't

#

They just seem like they refuse to put any real effort into the MP

wooden falcon
#

it certainly appears that way more often than not

#

I mean, sometimes it seems they are trying, like when Stephany and Adam used to be part of this channel and would help people

#

then they yank them, and we enter a period of communications blackout

#

now, they say they've hired a bunch of reviewers to speed things up, but the opposite seems to happen

robust vector
#

Weeks just for updates to existing products now

heady moth
#

They also told us they've been training them for 3 months now

#

Which I think is rather long to teach people how to respond to an e-mail ยฏ_(ใƒ„)_/

silver moat
#

It's not just emails.

robust vector
#

They stopped responding to my emails completely

#

I doubt anything they said about hiring and training more people is true

silver moat
#

There is a lot to learn so teaching can be long.

#

God. I can't explain how difficult it is to teach them.

#

But I can tell you they're doing their best.

robust vector
#

What evidence do you have that 'they' exist and are doing anything?

silver moat
#

I once had someone responding to my ticket with a name I never knew before so it looked like someone new. But well, that's the only evidence I got.

robust vector
#

Well, at least they responded to you.

silver moat
#

I didn't say that was recently though. :D

#

I said once upon a time. :P

robust vector
#

If Zendesk is to be believed they got tired of dealing with me and simply moved all my products into staging without even reviewing them.

#

Or telling me.

silver moat
#

Zendesk is really easy and convenient I don't even know how a ticket might get lost since everything is in your face when using it.

#

Zendesk might probably sue epic for saying such things behind them :P

wooden falcon
#

if it's like the ticket system we use at work, sometimes tickets tend to get buried on other pages if you have too many

silver moat
#

Tickets come in as uncategorized or new.

#

Then they're assigned to different people based on the task.

#

And in either case it's a matter of just looking at the list.

#

If one ticket goes off the screen there's no reason to not check it out to make sure -you- didn't miss any.

#

Buuuut... let's hope after 6 months of training this won't happen again.

wooden falcon
#

I'm just hoping the slow down is because of 4.17 and updates

robust vector
#

Maybe

#

Every plugin on the MP should be sending an update in I suppose

#

Still, update review should hardly take this long

#

My last update to Look Alive went online next day

silver moat
#

But the problem is slowdown is because of summer sale, then new engine update, then training people, new engine update, black friday, cyber monday, new engine update, summer sale, new engine update and that's how there's always something there to blame instead of blaming actual things responsible for never being responsive on time.

#

Looking back at 2015 my first pack took more than a month to be released and as we've moved forward delays have only grown longer due to receiving more packs and not automating the process and I really don't like to accept new engine updates and sales as excuses.

gaunt flicker
#

Beta portal invite email requires manual response

#

If that doesn't explain everything, iunno what does

sullen lion
#

So they email you, and then you gotta email them back and they give you access?

wooden falcon
#

a little birdy confirmed that a big part of the slow down is all the updates for 4.17

gaunt flicker
#

Slow down is all the manual work required for the updates for 4.17

wooden falcon
#

the new submission portal will allow you to upload the files yourself, and put the product live once they approve it

silver moat
#

It's crazy to create an online store and then prevent people from just doing their thing with it.

wooden falcon
#

as well as change text, pics, and price yourself

#

although the text I guess we can already do

gaunt flicker
#

Pics and price emails seem to happen really quickly (relatively)

#

Its the review process I'm concerned about

wooden falcon
#

btw, some Epic peeps lurk here now and again

gaunt flicker
#

Aye

#

But any step forward is a step forward I guess

#

I suppose new uploading system will make it so they don't have to manually fetch our uploads

wooden falcon
#

new system should cut 1 to 2 weeks off sub to pub time

gaunt flicker
#

Aye

#

Whats another 1-2 weeks xD

#

I'd be happy to wait an additional month actually if there was more communication

wooden falcon
#

they should start training a plugin review AI ๐Ÿ˜ƒ

gaunt flicker
#

#AutomateAllTheThings

wooden falcon
#

I wonder how Unity handles code plugins

gaunt flicker
#

Same as any other asset really

#

They don't require compilation against the engine the same way Epic does

#

Benefit of C# and their framework

#

Unity also ships with a built in ide

#

Whereas Epic can't guarantee / make VS a requirement

#

Things in general would be a lot easier if VS was a hard requirement for UE4 dev

#

But then you'll have every artist have a dead copy of VS

wooden falcon
#

there's VS for mac now, no?

#

and linux?

gaunt flicker
#

One does not develop UE4 on mac, one deploys on Mac <_<

#

And Linux has their own ecosystem of stuff

wooden falcon
#

actually, there .net on linux now too

#

or a subset

gaunt flicker
#

Anyone using .NET on non-windows usually uses Mono

wooden falcon
#

with the little experience I have with .Net on windows, I'd imagine Linux would be hell for it

gaunt flicker
#

Hell I think Mono runs on mobile now

wooden falcon
#

with assemblies and such

gaunt flicker
#

With Mono you basically write Windows code

#

and it interceps all the windows stuff with its own stuff

#

I.e. when you create a Windows Form on OSX

#

It creates a Cocoa UI or whatever the hell its called

#

Although I recently tried running CKAN, a mod tool for Kerbal Space Program on my Macbook and found out Mono UI isn't working right on 64-bit OSX

#

At least for now

atomic otter
#

that's not really true

#

Mono's Windows Forms layer is deprecated. it used Carbon (which Apple has deprecated) to create windows and handle input and stuff, but then emulated the Win32 toolkit rendering on top of that

#

for modern dev, you'd use Xamarin.Mac, which allows you to use Cocoa APIs from C# running on Mono

#

generally, Mono supports most all of .NET framework except the Windows-specific APIs like WinForms, WPF, etc

#

and it started on Linux, but runs pretty much ~everywhere

#

mac, windows, linux, ios, android, ps4, xbox one, s390x etc

#

disclaimer - I work for MS on Xamarin / VS for Mac / Mono, and am working on MonoUE in my free time

gaunt flicker
#

Aye, there you go. I don't really know the difference between Xamarin/Mono/other C# stuff. I tend to only use C# when making a simple game dev tool that requires UI outside of the engine

#

That and I can't run my Kerbal Space Program launcher on my Macbook because something something Carbon

atomic otter
#

probably because it's using windows forms

gaunt flicker
#

Definitely is, theres about 1000 people going whyyyyyyyyy. Apparent work around is to force mono into 32 bits but that doesn't seem to work on newer versions of OSX.

#

Either way, I find all the 'meta' of C# more confusing than C# itself

atomic otter
#

generally the approach i'd recommend would be to use an MVC or MVVM architecture and then write the UI view three times - using cocoa on mac, wpf on windows, gtk# on linux. that way you get to share most of the code and get a native UI on each platform.

#

GTK# isn't great but it'll also run on windows+mac, so it's your best approach for write-once-run-anywhere, if you want that

gaunt flicker
#

I think the guy who wrote it wrote using Mono because hes used to it because his day job is Unity stuff, and the fact that it was 'cross platform' was a side effect

#

If I'm writing a cross platform tool nowadays, I just use node /shrug

gaunt flicker
#

UE4 launcher makes on average 427 web requests when I load it up

#

jesus

#

Turns it out makes a request for every single mp asset you own

wooden falcon
#

how many do you own?

gaunt flicker
#

Somewhere between 100 to 427 <_<

#

I'll find an exact number soon

robust vector
#

How much time is uploading my file to them really going to save compared to giving them a Google Drive link? Maybe a minute of downloading?

gaunt flicker
#

If you have a good clean upload, maybe only a minute

#

If you are an asshole and have one of those links thats like

#

'request permission to gain access' or a shit host

#

A lot of time

#

Worst case: You now have to be emailed to fix your link, after someone struggles getting your file

#

So while it won't change well formed submissions, it should cut down a lot of time on ill-formed submissions

#

I'm sure ill-formed submissions make up a big chunk of marketplace human time, especially since its a manual email process that requires human validation

gaunt flicker
#

Confirmed... that delay when you load up the launcher when it sits at the login screen going 'signing you in'...

#

Is it waiting to get info for all your marketplace vault assets

#

The more you know <_<

wooden falcon
#

make's sense

#

hey have to check each time to make sure you're still entitled to download

gaunt flicker
#

I would think there would be an endpoint to get all data about all owned items

#

Infact, there kind of is. Theres an endpoint that gets everything you 'own', problem is it returns things like 'Linter_4.15', 'Linter_4.16' etc, with each item returning a catalog id (both linter returns have the same catalog id)

#

It then goes through every unique catalog id, sending a request one at a time, to get more detailed info

#

Why I'm digging through this:

#

I need to be able to download mp assets on a linux machine <_<

#

So might as well do it myself

wicked pebble
#

Now THAT'S awesome.

gaunt flicker
tender flame
#

@gaunt flicker what about Legal stuff? Afaik You have to accept EULA on launcher's first run.

gaunt flicker
#

Therefore you would have to accept the EULA before you can buy an asset

#

If you fail to log in, you can't do anything

#

ยฏ_(ใƒ„)_/ยฏ

tender flame
#

@gaunt flicker But, could users, say on Linux where is no Launcher to get to login step w/o EULA accepted?

gaunt flicker
#

They have to have first registered an epic account, which requires agreeing to a EULA and other terms

#

When they buy an asset, they also agree to some terms as well

tender flame
#

@gaunt flicker yep, but launcher has different EULA iirc

gaunt flicker
#

If thats not enough, I'll let Epic Legal let me know

#

ยฏ_(ใƒ„)_/ยฏ

tender flame
#

@gaunt flicker i see You've made quite a lot of research in this "free marketplace" paper

gaunt flicker
#

Adding a damn EULA check

#

Created a new account, did not have to accept EULA when logging in

gaunt flicker
#

Lol god damn it, as I was doing the first test of my tool on Ubuntu, with everything seemingly working well, ue4 servers go down for maintenance mid-download

leaden root
#

Haha

modern perch
#

I wouldn't be surprised if 90% of submissions are ones we never see and are complete garbage

#

also goddamnit Discord, didn't jump me to latest again

#

@merry lotus - sorry to poke you, but has something changed with that behaviour? It's becoming a recurrent problem for me

#

I frequently don't get the notification that what I'm looking at on screen is not current

gaunt flicker
ebon leaf
#

So it looks like they removed a shit ton of forum badges in the update?

gaunt flicker
#

Nah, they're there, just bad img urls

ebon leaf
#

lol seriously?

#

oh god ๐Ÿ˜‚

gaunt flicker
#

Hit f12, gaze upon the 404s

ebon leaf
#

lol... i guess i'm not surprised

#

new forum skin seems both more modern and less modern at the same time ๐Ÿ˜› not a fan lol

gaunt flicker
#

Aye, I hate its look, but I can read it better

#

ยฏ_(ใƒ„)_/ยฏ

ebon leaf
#

I really dislike the lack of links to pages on the forum thread list (so you need to open the thread then go to the page) and I dislike how read threads vs. unread threads are less clear than before. The actual threads are more readable for sure, and it seems to load a little faster. But missing a heap of QOL stuff compared to before it seems

#

but eh. Epic ๐Ÿ˜›

gaunt flicker
#

lmao whats qol

ebon leaf
#

๐Ÿ˜›

#

embedded videos are like half the size they used to be as well lol

#

Signatures are gone too?

gaunt flicker
#

They aren't gone

#

They're just turned off by default

#

You can turn them on, but they're hella ugly

ebon leaf
#

Where do you see that stuff? I don't really see options anywhere lol

gaunt flicker
#

top right -> name -> settings -> account

ebon leaf
#

oh... they actually integrated the settings into the UE site bar. That's why I assumed there were no options ๐Ÿ˜›

gaunt flicker
#

The top bar does not bing search forums

#

gg

ebon leaf
gaunt flicker
#

ahaha

#

I have powwaaah

ebon leaf
#

Have you set anyone to ignore?

#

wondering if it's having issues cause I don't have anyone on ignore ๐Ÿ˜›

#

empty field and that

gaunt flicker
#

No

#

But am a forum mod... so... I guess I have power to block null

ebon leaf
#

lol XD

#

maybe signatures are only for mods to see ๐Ÿ˜›

#

if so... I can write secret messages in there to you guys ๐Ÿ˜›

heady moth
#

ew

#

that new forums

#

ew

ebon leaf
#

yah lol

heady moth
#

funnt how badges work on phone but not pc

ebon leaf
#

lol... that's just weird

heady moth
#

what 10 per page?

#

So much for thread visibility

#

Everyone

#

block allar

#

then you can change your settings :p

#

(legit)

gaunt flicker
#

ayyyyyyyyyyyyyyyyyyyyyyy

heady moth
#

Proof with the now very ugly signature

#

Problem with that, appearantly you can't unblock the person

ebon leaf
#

when I blocked allar I couldn't ๐Ÿ˜› still said the moderator thing

gaunt flicker
#

Block a non-mod

ebon leaf
#

Yeah about to try that ๐Ÿ˜› had to go to the shops lol

#

lol... still got the error. but it saved anyways that time XD

#

i don't get why they would be off by default. Well... until I think about who is in charge ๐Ÿ˜‚

fleet garnet
#

I don't like that, also there is no activity feed anymore (list of all new posts)

lean venture
#

+1 to what Blue Man said. I also miss that feature.

delicate dove
#

btw unity created a massive meeting and all their marketplace sellers are invited

#

looks at epic :p

#

well.. all

#

sorta

modern perch
#

nah, they just spammed everyone with an event invite because reasons

delicate dove
#

not many people will be making it to that location, so lets spam everyone :p

#

stilll though, would be nice if epic does these same kind of things to thank their marketplace sellers

heady moth
#

Nah, we get AAA service as a thank

silver moat
#

Is there any way to bring back the old ugly forum theme :D

fleet garnet
#

old one was a lot more practical

fleet garnet
#

yep, that post reply does nothing

silver moat
#

At least we can change thread titles now.

#

(If they don't disable it again)

heady moth
#

Yeah prefer old forums too

fleet garnet
#

we can?

#

changed my titles while I still can lol

heady moth
#

you know you can also ask mods to change it right? :p

fleet garnet
#

I know, there is a thread for just that (for MP section), but I hope we will be able to still change our own titles

shadow inlet
wooden falcon
#

eh, the style isn't so bad

#

do recall that we've gone through forum changes before, and each time people hate the style, but get used to it ๐Ÿ˜ƒ

rotund schooner
#

week of Karma from those @shadow inlet right?

flint snow
#

I see @shadow inlet crushing a panda bear ๐Ÿ˜› in her avatar, oh wait is that a seatbelt, lol cute. haha

robust vector
#

oh god

#

what is this ugly mess!?!??!

#

so much white space

shadow inlet
#

heh - it's a seatbelt! Gotta make sure it has a good flight ;P

robust vector
#

This must be some kind of strategy to stop me from complaining on the forums by making them so hard to look at I won't even bother logging in

flint snow
#

@shadow inlet one of the issues is that I can't Reply to forum posts, so I can't even post my issue ๐Ÿ˜›

shadow inlet
#

None of them?? D:

rotund schooner
#

so @shadow inlet you have drawn with your wacom your avatar?

robust vector
#

Light blue on white is a terrible color scheme

flint snow
#

@shadow inlet Ok, i was able to post in that feedback thread, but I wasn't able to post in the twitch composure event thread you created

#

guess i'm not the only one who likes the dark theme, too much brightness early in the morning.. hehe

shadow inlet
#

We'll have a dark theme back, hopefully within the next couple days.

flint snow
#

Thanks, my eyes will appreciate it! So what kind of cool features will this upgrade do for us? Avatars? or is there a post already about this?

delicate dove
#

shouldnt you all have set up all the options in advance? i find it a bit odd lol

robust vector
#

Look how pretty this chat is. I can read everything here fine.

#

Well, its good to know Epic has been putting resources into making the forums worse instead of something crazy like making the marketplace better.

heady moth
#

yeah forums badges are broken

#

can't change settings until you block someone

#

after that, you can't unblock that person

#

so I have a random person blocked

shadow inlet
#

It's mostly backend upgrades. I'll see if I can compile a list of what changes you'll see. (other than purely visuals)

heady moth
#

10 threads per page as default kind of kills thread visibility for marketplace and lfw/jo

robust vector
#

It seems like the objective was to kill all forms of visibility

rotund schooner
#

what if the forum have switch for dark and light theme?

heady moth
#

I personally much more prefer the old theme

silver moat
#

You know what the forums need right now?

#

White font color.

robust vector
#

Might as well go all the way into unreadable and do white on white I suppose

#

No point in stopping at 95% eye death

#

You would think they would test changes like these before rolling them out

heady moth
#

Never assume things

zealous ibex
#

Still no 4.17 ๐Ÿ˜ This is starting to get really, really annoying epic.....

wooden falcon
#

๐Ÿ˜ฆ

zealous ibex
#

Why do thumbnail sized differ from like week to week?!

heady moth
#

Because inconsistency is key

zealous ibex
#

๐Ÿ˜‰

dim mortar
#

more detailed female models with facial morphs please k thanks ๐Ÿ˜ƒ

#

fun fact synty studios has a few unreal assets that are on just their website and not on the marketplace just yet. but the nice thing is you get both the core assets plus packags for both unity and unreal so handy if you play around with both ๐Ÿ˜ƒ they have some great stuff i got a few of em on sale

zealous ibex
#

Pretty cool ๐Ÿค”

dim mortar
#

you can upload their firgues to mixamo for easy animaton support too ๐Ÿ˜ƒ

#

the house in the background is from the simple medevil set by another group though but works well together

silver moat
#

What's the thumbnail sizes now?

dim mortar
#

5 by 5 pixels?

#

yeah its like how they changed the keyframing for 4.17 with sequencer. lol

zealous ibex
#

sec....

#

284x284 as of Monday

silver moat
#

Whaaaa

#

Maaaan

#

Well it says 512x512 here

dim mortar
#

so anyone planning to come out with any more charector models soon? thatd be sweet.

#

we just need more content providers i wish epic woudl get in touch with more people maybe some who have made stuff for unity and all and bring it over to unreal. its a reall blessing for those like myself who is not a 3d artist. and dont have the funds to hire a good 3d artist who just want to make something cool

#

even with the same assets with lighting, post procesisng and cinimatics you can still make something interesting

#

also 3d exporting /importing is a pain in the ass for newbies so its nice it (for the most part) just works. when getting something and downloading it into your project. fun

heady moth
#

I wonder what happened to the people they were training for 3 months now

zealous ibex
#

Not sure, I'd suppose they may be working for epic now?

heady moth
#

284x284 was always

#

for as long as I can remember

zealous ibex
#

It's been 512x512 for a while too

heady moth
#

Dec 2015 it was 284x284 :p

zealous ibex
#
Thumbnail:
โ€ข Name this image "Name_Thumb.png" ("Name" being the name of your submission) 
โ€ข Size: 512 pixels by 512 pixels
โ€ข Used as a tile on the home page and on the item details page. 
โ€ข This is used as "cover art" for your submission, so choose your best image to show off here. 
โ€ข Only one is required.
heady moth
#

never seen a normal power by two one

zealous ibex
#

14th of August

#

The other was was the 20th or 21st I believe

heady moth
#

Idk what happened to them, they trained people for months but no new replies or improvement on responses either

#

I also don't think the beta started?

zealous ibex
#

Not sure, I sent them a late AF reply ๐Ÿ˜›

heady moth
#

They can't answer e-mail for weeks on, but they plan on processing all beta requests in under a day?

zealous ibex
#

Yeah that too, it legitemately supprised me

#

I was thinking the same lol

heady moth
#

I suppose their trainees are on that?

#

Not that anyone I know has gotten a reply

#

And I know a lot of mp sellers

#

But, 23rd isn't over yet

#

so maybe thhey still get something done

zealous ibex
#

Hm true, they tend to reply to my mails at midnight local time if they reply ๐Ÿ˜›

heady moth
#

not that we'll ever know ยฏ_(ใƒ„)_/ยฏ

#

they actually gave beta to people

#

well dang

#

they can process these e-mails faster I suppose

ebon leaf
#

haha

wooden falcon
#

ooo, fancy looking

ebon leaf
#

shhh ๐Ÿ˜› that was wrong window

wooden falcon
#

but why do the existing packs have little checkboxes?

ebon leaf
#

so you can do that on multiple items

wooden falcon
#

ah, k

#

I am afraid to touch anything, lest it jettison my packs from the MP

ebon leaf
#

lol i know them feels

#

I need to get something sorted asap to test the submission lol...

#

haha you can actually submit files at part one of submission. FINALLY

wooden falcon
#

hmm, pack names can't include apostrophes anymore

ebon leaf
#

welp... already got a list of things to complain about with this system after just messing with it for 10 mins ๐Ÿ˜›

#

Has anyone tried changing a title? I'm concerned it will change the url lol. that's not good

wooden falcon
#

seem like a step in the right direction

#

and MP promised he wouldn't hit me anymore

ebon leaf
#

haha

#

it's definitely better... but it still needs a bit of work ๐Ÿ˜›

robust vector
#

Well, my update to WebEZ finally went live, so progress...?

pastel lily
#

Did the update go though this new Seller Portal?

robust vector
#

No. They didn't give me access to that

ebon leaf
#

you currently can't submit new versions to the beta seller portal anyways... i've already reported that ๐Ÿ˜›

#

(to epic that is)

robust vector
#

If only we had internet police to report to

#

Its about time Epic answered for its crimes

ebon leaf
#

lol

gaunt flicker
#

It took 3 months but I did it, I got an asset approved

#

However, it was already staged for release in the past and got pulled out

robust vector
#

So, does it say "STAGING: " in the zendesk thingy or does it say something else?

gaunt flicker
#

Iunno, but I doubt its staged as I don't see it in my beta seller portal

robust vector
#

They don't really email me at all, so I'm trying to get a point of reference to know if zendesk is to be trusted. I have 4 products prefixed with "STAGING: " in there, but 3 of them they haven't even messaged me about since they asked for files.

gaunt flicker
#

Generic Shooter broke, went from "Create Project" in launcher to "Add To Project"

#

wheee

robust vector
#

Oh boy

ebon leaf
#

@gaunt flicker is that because you made changes in the beta portal and "saved" them? if so... then good to kno w:P i won't do it on my projects haha

gaunt flicker
#

No, this happened with me doing nothing

#

Well, iunno, hmm

#

I guess maaaybe its because the drop down is locked but it still saved that value out

#

If so, wow

gaunt flicker
#

Yup, thats exactly what it is

#

I'm going to head to my office and manipulate some network data <_<

ebon leaf
#

lol that's so fucking dumb... we need to all report that asap

gaunt flicker
#

I tried just changing the html form on my macbook

#

There is javascript forcing that field to reset

#

If you edit it and hit save changes it resets, if you edit it again, it resets just before posting to epic's servers

#

So yeah, whatever code they're using to disable that field is infact fucking up product changes

ebon leaf
#

lol derp

#

that's really bad...

sleek egret
#

Allar are you breaking things?

gaunt flicker
#

Im fixing them!

sleek egret
#

By breaking them?

flint snow
#

@gaunt flicker I had that error I had to delete an ini file

gaunt flicker
#

All I hit was Save Changes D:

#

Cascading failure

#

I haven't even tried breaking things yet

sleek egret
#

Well, okay (But no seriously do continue to break things it's super helpful)

#

You only broke your shooter pack yes?

gaunt flicker
#

Yes, it only affects COMPLETE_PROJECT assets

sleek egret
#

Okay. Well I fixed your shooter pack

gaunt flicker
#

Thanks yo

sleek egret
#

And PSA if anyone breaks their submission while testing this, please e-mail me. We can fix it for you

flint snow
#

I like everything the new portal is going to offer, a big step ๐Ÿ‘

gaunt flicker
#

Anyone with a COMPLETE_PROJECT will get set to ASSET_PACK if they make ant changes

#

The issue isnt even on your backend

#

Its your frontend javascript

sleek egret
#

Awesome ๐Ÿ˜ƒ thanks
That's wow

#

Welp I know what I'm doing tomorrow morning ๐Ÿ˜ƒ

gaunt flicker
#

The ue4 forums have a similar issue

#

People cant change their account settings because if they make any changes, frontend javascript thinks they are trting to block user "null" but they need to be a forum mod to do so

flint snow
#

@sleek egret Are we going to be able to generate keys or discounts/coupons in the portal, you think?

sleek egret
#

@flint snow Eventually I'm just not sure when

flint snow
#

woot, that would be nice.

sleek egret
#

@gaunt flicker Okay good to know. The more information you can send me on this the better but please don't accidentally do evil in your pursuit of knowledge

gaunt flicker
#

I dont like being sued

sleek egret
#

Few people do

gaunt flicker
#

Although I still don't know whether my latest mp tool is okay

#

Yolo

sleek egret
#

Which one? I'm logged in so I can see what's happening

gaunt flicker
#

I can download mp assets without the launcher

#

Because I needed them on Linux

sleek egret
#

Ooooooh...are you doing this without purchasing them?

gaunt flicker
#

No... you need to own them

sleek egret
#

Okay. Oh wait someone told me you did this today

gaunt flicker
#

However the pdf I sent yall twice outlines how you can download assets from Epic without owning them

#

So.... theres that

sleek egret
#

y'all as in Epic or did you send it my way only to be lost?