#fab
1 messages ยท Page 70 of 1
(for example NetDB is unavailable as they published it before it should have released)
Oh I remember that plugin ๐ค
Seems like it's working for me?
@west tide is in chat, so ask him
it is working for me
Not signed in, but I think it should work
Maybe it's because I'm in Ireland at the moment and my account is Dutch...?
Or maybe IBM's network is weird
Idk
I'm from the netherlands
That's just strange
I sometimes get emails from people that my plugin is unavailable
silly dutch people
Right, but you're not in Ireland right now, right?
Well, it may be a quark, try using ctrl+r (force-reload) and if the issue is still there tomorrow, try contacting marketplace-support@gmail.com
Ah wait, nvm ๐
Great ๐
First three times opening it didn't
How odd
Hm... Now I'm just doubing whether I should get it ๐
Reading the comments/ratings, if you need the functionality, you probably should. It's not the cheapest of things, but it looks like a dang solid plugin ๐
And as for 4.17 support, epic has quite the backlog ๐ The update has probably already been submitted, but not processed ๐ (like many other plugins)
Yeah
Well, I don't need the functionality at this time
But it's the kind of thing that's really good either way
Like
Just importing an arbitrary decal and using that instead, ya know
The distance field SVG? o.O
yeah, so the edge is crisp like geometry
hmm, well it's a texture at the end, you could make an atlas
someone used it for rendering power-lines, cause ailiazing was most noticeable on them and their AA would smooth out powerlines at distance to almost invisible
How'd you handle that properly though
wow, someone was really mad at me for making this video
so what they did is adjusted "alpha test" of the DF by distance an derivative,
Cable component,m material with that thing?
@real dust not sure what they used for geometry, maybe something screenspace based or a line which expands in geometry shader
need to ask that guy
You think it'd work nicely for foliage textures?
yeah people do use DFs for foliage
Valve was suggesting it too
you can dynamically calculate your "alpha" value for test, depending on different parameters. Valve have example of doing AA in their paper, so your mask becomes smooth on the edge
Yeah
That was my line of thought too
Hm
Pretty neat
Overwatch is using this for the sprays too, isn't it?
In some cases, if I can replace alpha blending with alpha testing I would go for it
Like for example trees lods
What's the difference?
Alpha test is binary - discard or keep current pixel
Alpha blend requires sampling buffer color to calculate final color
In terms of UE4 materials estimated cost, its 2x more expensive to blend than to just test
Does UE4 default to blend for foliage?
It depends on what you choose
If you use masked, that'd be test, right?
Yes
Right, so in the case of foliage textures
You throw the DF in there as opacity mask
And you use the normal texture for diffuse?
Or is that a stupid assumption?
Not at all, that's what you can do
Any other way to use it for foliage?
(Just asking all this to make sure I'm not missing some points of the functionality)
you might find some creative ways to use it for LODs where at distance you make mask bigger so foliage becomes less see-through overall
Speaking of foliage LODs and billboards
I'm just going to ask this again
Does anyone know of a proper, efficient way to bake billboards? Preferably with normal maps
Plugins or anything are welcome too
mmm, you mean something like impostors?
cause billboards are just planes facing camera and impostors are system where distant objects are baked into texture and mapped onto bilboards
it's normally very custom to a specific game
And expensive as heck
Well, honestly
I'd assume that pretty much anyone using mesh trees kinda needs a way to make impostors properly :.
:/*
they can be used for all kind of stuff, like landscapes and clouds
Huh
Apparently, there's a premade blueprint for it
I wonder how I didn't know that before
@fleet garnet Late reply, but that isn't even that bad ๐ค
Only thing then is obviously that I need to set the sizes of the planes properly
Which is a bit annoying
Maybe a competing product is launching or something? & ue4 marketplace vids tend to attract a lot of dislikes in my experience ๐ค
Anyway, the dislikes suck man ๐ฆ I really liked that vid myself though ๐
I don't care much about the dislikes, as long as it has more likes than dislikes I'm happy ๐
Yeah, having more dislikes than likes sucks ๐
When I started with my free ue4 c++ tutorial series I got more dislikes than likes, and inventory had way more dislikes than likeswhen it launched too
Complaining it had too little features (which has been addressed), yet not noticing that what they're comparing it too is sometimes double the price ยฏ_(ใ)_/ยฏ
@real dust there are some neat tools https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/RenderToTextureTools/4/index.html
I would totally use this thing in real-time, sadly have to make some custom RHI otherwise
Custom RHI is evil ๐
(having to use it in a plugin I'm working on that is yet to be announced)
some people will never be happy no matter what you do
Hm, I guess that's true
dunno how to do it otherwise, already have couple of things on my list that I can't solve out of the box with available tools. Most of it is about rendering depth into RTT.
I mean, it's not a rocket science to output depth as a color
@zealous ibex You and all your damn unnanounced plugins
Just go somewhere else already >.>
but I need to do it for Landscape, which means I have to swap landscape material somehow
I only have >5 plugin submissions ๐
(that are currently being reviewed)
I'm working on more ๐
I've never once been emailed about refunds, Epic just gives them. Nobody left negative reviews or comments though.
๐
you might need a time machine to see all those plugins go live @zealous ibex
Yeah, I know
I guess good about not getting negative reviews, but it sucks they don't tell you
BP submissions are like <1w (atleast, my recent experience with 1 template), plugin submissions spend something like a month waiting in the queue before they even take a look at them lol
wow, I just spent like >1h writing an email to epic ๐ฎ
<1k words, not even that bad ๐
Mayhaps you were just doing other things in the meantime? ;3
Nope, I legitimately spent all that time writing & checking facts etc. ๐
(I had to address things like why my template FAILed functionality test ๐คฆ)
Anyway, @real dust, as epic'll probably spend >1mo processing my plugin, but at least they have the files now, I'll give you another hint about the previous plugin (the previous hint: )
LogBlueprintUserMessages: [TestBlueprint_20] 3
LogBlueprintUserMessages: [TestBlueprint_20] Yes!
LogBlueprintUserMessages: [TestBlueprint_20] Actor1
LogBlueprintUserMessages: [TestBlueprint2_16] Actor2
``` The new hint:
Its name is GlobalEvents
"BP submissions are like <1w (atleast, my recent experience with 1 template), plugin submissions spend something like a month waiting in the queue before they even take a look at them lol" Who are you bribing?
๐
No clue, this BP reviewer honestly amazed me
But plugin review is still really slow, one of mine has ~3mo and counting
Yeah, you don't get to call 3 months slow
Damnit
my fastest was 4.5 months
The other two were 10 months and 8 months
Fine, let me make it easier. Two actors, how are they connected?
Its* name is GlobalEvents
๐ sorry
;3
my first plugin was processed really fast, in less than a month
Nice ๐ฎ
I'd think something along the lines of physics-based ropes or something
I remember a discussion about that at some point
that was last year when reviewing was somewhat fast
I have physics based ropes as part of my Advanced Movement Plugin. I wonder if that would sell by itself if I split it off.
Advanced Movement isn't for sale yet
This is the WIP thread https://forums.unrealengine.com/showthread.php?104643-Advanced-Character-Movement-Component
Fine, I'll just give it away. It's an easy way to add global events to blueprints. So an example'd be wanting to broadcast night_over in your zombie game (so all of the zombies need to A. burn up or B. go hide somewhere, your skysphere needs to turn to day, your character needs to heal faster, and plenty of other actions) The previous way to do this using blueprints would be to get all your actors, cast them, and then call a function and/or custom event on each of those. What I did with GlobalEvents is redesign this so all you have to do is execute a bind to/create global events node, and a call global event node. ยฏ_(ใ)_/ยฏ
So how did you expect me to get it with those first three lines?
I sort of thought of that
But then that seemed to obvious
(wow, that took me way way way too long to type out. Pretty much, it simplifies calling events throughout your world into a few nodes instead of a huge blueprint graph)
That last hint wasn't a hint xD
It was literally what it is
As such I was like, nah, that's not it, it's just a debug message
๐ Yeah lol, I like descriptive names ยฏ_(ใ)_/ยฏ
But yeah, again
Should I get your ConfigBP?
To what degree will it save my lazy self effort?
Your choice, if you want to (easily) expose settings using so players can edit them you could I'd suppose ยฏ_(ใ)_/ยฏ
Always fun to ask people if they'd recommend their own asset
I think I surprisingly often woulnd't
Depends if you're mainly coding in blueprints or c++ I'd suppose, there's pretty much not a built in way to do this using blueprints, and it's kinda a pain to do in c++
Yeah, I always have issues recommending my own assets ๐ I don't want to seem selfish lol
x3
(but I guess if this would be someone else's asset, I'd still recommend it)
I'm usually just like "If I had to think myself, would I buy this or do it myself, I'd do it myself"
So why should someone else get it xD
(E.g. my landscape materials which I considered selling)
I always do things myself, but that's just my nature ๐ I mainly buy marketplace assets to learn how on earth they did something, or buy art/sound assets because I simply suck at creating them myself
Heck, even for a plugin like dungeon architect, I'd still try and build it myself from scratch instead of buying it ๐
I believe something like a hundred bucks or something like that
Then compare that to the amount of work ;3
I'm just mentioning it as an example of a huge asset that'd take me forever to do it myself, I'm mainly interested in learning things, not actually creating a full game.
Also, would there actually be animo for a proper wind material on the marketplace?
Wasen't there that wind thing a while back? ๐ค I haven't done any research into materials/shaders/art stuff I'm afraid, so I can't really help 'ya
But if you have the asset, and it's actually worth something, then why don't you try? The worst that can really happen is that you get barely any sales ยฏ_(ใ)_/ยฏ
Well, I don't have the asset xD
Afaik there isn't a proper foliage wind thing
https://www.unrealengine.com/marketplace/ambient-wind-system This just handles some global variables, basically
https://www.unrealengine.com/marketplace/adaptive-binaural-wind This is a sound systek
system*
https://www.youtube.com/watch?v=1jI28LTOf_Q This contains a wind thing, but... Well... It's not that great, I think
Available Now: https://www.unrealengine.com/marketplace/realistic-trees-01 45 Realistic tree meshes, each with 3 LODs, Color variation, simple collision, Int...
So there isn't really any good wind stuff out there
not sure if that's the one I have, but the pack I bought uses the simple grass wind for the trees...looks sort of funky up close
I thought something like that already
THen just using vertex weight on the bark to not make it move on the bottom
Except trees don't move like that ๐
have you checked Crytek paper?
don't need to re-invent the bicycle starting from wheels
you can get much out of it and improve on top of that
they use different color channels for different things, to control sway and response to different frequency of the wind "noise"
most likely Speed Tree is doing something similar - there aren't many ways to do it anyway
Yup, I know
I've read through it once while looking for a Speedtree replacement
Found that, read it, got impressed
From that time on I was like "I need to do this in UE4 at some point":P
That's half a year ago now xD
the alternative is to use the pivot painter plugin for maya
and then use the speedtree node in the material, I think
I wish someone would convert the pivot painter to Blender
Pivot painter works to create Speedtree wind? ๐ฎ
I believe so...saves the data in a texture, I believe
oh, and I was wrong...it's not a maya script, it's a max script
Guide to the Pivot Painter MAXScript, which stores model pivot and rotation data within vertices for interactive animation.
and you'd use PivotPainter_HierarchyData, not the speedtree node, my mistake
funny how the MP will acknowledge a problem (after being bludgeoned over the head with it by content creators for months), work to fix things, then seem to take 100 steps back in short order
they get complaints that they don't respond to people, so they start to respond to people in a more timely fashion, until they don't anymore :/
wtf. there's been more chatter in 24 hours here than the entire month before it. lol
where've you been? ๐
partner's birthday so... been being a good partner ๐ and throwing a party tomorrow so prepping for that lol
Good luck @ebon leaf & congrats ๐
haha thanks. not much fun tho -.-
I sent my 4.17 asset patch two days after engine update. I'm checking if other marketplace creators are also waiting for it to uploaded to store. (Blueprint only project)
I didn't have to resubmit my blueprint project's files as the upgrade required no changes, but my plugin's been waiting ๐
I sent some corrections to a submission back on aug 1...haven't had a single response since then, despite a couple of emails I sent asking for an update
pretty just given up at this point
I believe there are "visible seams" in the MP now ๐
๐
And lol ๐
I'm still waiting for something like 7 or so tickets from the MP, especially one that's bugging me
Sent almost 2 weeks back (I know this isn't long in MP terms, but still), and I kinda want a reply to ๐
they should rename the channel to Marketplace_support_group
@humble stag I was able to send one of mine day of 4.17 release and I haven't heard anything.
lol @wooden falcon
please show on the doll where the MP touched you
@humble stag I sent updates for 4 projects 10 days ago - no answers, even if I tried to write them twice since then. Looks like they changed something in their workflow because for the previous release(4.16) update processing was relatively fast.
Same for me. Updates only took a few days last time I sent them in, but its been a week and a half with no response from them this time.
I think adam leaving didn't help
Is submit still work slow?
I guess it highly depends on A. what you're submitting and B. which reviewer you get assigned? (not sure about this point) @tiny stag
But my general experience is yeah, it's slow as heck
Just for the recond, I have a lot of experience waiting for epic ๐ And this isn't even everything!
Also, epic's spent 9 days before even asking me to send my files. They state in the popup you'll hear back within a week. Should I assume it's been rejected?
Where do you even see those :p
My gmail used to (I believe it still does) have a go to ticket like hotlink thingy (like github PRs etc.), and it turned out epic had auto sign up enabled
Anyway, I pretty much made myself a zendesk account on the epic thing so I can easily keep track of all of my tickets (I'm always scared I may not see an email or forget to mark it as unread so I actually reply to it, #TooManySubmissionIssues)
Guess that is what happens when you fire staff and replace them with incompetents.
๐
I must admit [unnamed] is pretty competent though, he got back to me really fast with constructive feedback ๐
That feeling when you did your research, didn't find any products that met your requirements, create a product, and as you're about to submit you find a product that does pretty much what you needed ๐คฆ ๐ซ
@zealous ibex Regarding out discussion about plugin lines and review times based on them:
bject -Line
Lines Words Characters Property
----- ----- ---------- --------
11505
PS E:\EpicGames\UE_4.17.0\Engine\Plugins\UWorks\Source\UWorksCore> dir -Recurse -Include *.h | Get-Content | Measure-Obj
ect -Line
Lines Words Characters Property
----- ----- ---------- --------
19283```
Out of which maybe 6000 or so are comments (I really have no way of counting those unless I do it manually)
Also - they just asked me to comment UENUMs, USTRUCTs and UPROPERTYs. The UPROPERTYs are exposing delegates and only delegates to BPs. Now I may be wrong here, but I couldn't find any generated comments in the editor for UENUMs and UPROPERTYs delegates so the argument that these need to be commented for the editor to generate a tooltip is invalid, unless I'm missing something
UProperty, yes
but Enum and struct, never noticed it. I comment them just for my own sake
๐
Sitting at ~2.6k total for a plugin I'm still working on ๐ค
But that's still missing a lot of comments etc ๐ค
(oh, and all the defensive programming things, it's still a prototype ๐ )
Anyway, a little over 30k lines of code, that's pretty insane ๐ฎ
I am so tempted to Buy Dungeon Architect. Anyone has bought it can share some experiences?
I used an early version (on a client project) which was alright. Its pretty good but had some rough edges.
Theming is super easy and you can sorta extend it
(again, early version afaik)
main issue was with fixed room locations - whatever the room volume thing was
we need more realistic female charecters that have facial morphs i got the moba elf and its nice but no eyes and not a lot of facial morphs from a cinimatic view for someone like me just starting out . it would be nice to have a few more options there. the other female options look a tad too low polygon and or cartonish :-p
the problem i see is a lot of it set up for game content yet we need more charecters that woud be great for like sequencer n stuffs too
facial animations etc.
In the literal form or the metaphorical
I believe there was a VR hards pack, but I doubt that's what you're after ๐ค
@sullen lion Does it allow more organic Layouts like Diagonal walls? It isn't clear from the screenshots or videos.
Respect Dungeon Architect : ON SNAP BUILDER -->For Module Creation docs says " is easier to create your room module in a separate level then convert it to a blueprint" can you create a module of differents blueprints like traps , AI , Interactuable stuff ....?
hi guys, does anyone know what's happening with the Marketplace? is there any official statement? People wait for their packs to be released/updated for months...I sent my project when 4.15 was the newest version lol. Still got no answer from the Epic.
nobody in here knows anything, unfortunately
damn.. things were getting better with waiting times, but this... it's even worse than it was at the beginning
๐ that sucks, I submitted an asset when 4.15 was the newest that hasn't been released, but atleast I heard back
I'd send a reply to the ticket and if not send a message to marketplace-support@unrealengine.com asking for an update or atleast something ๐
I did. Also sent a PM to Stephanie and David.
you are pretty much helpless with this so yeah ;p
up until Adam left, I was getting pretty good response times on my submission
then he left, and I haven't heard back since Aug 1
Hng, finding music for your MP videos is hard ๐
On discord? If so it won't be of much help I'm afraid ๐ฆ
They seem to have abandoned it, so the forums are usually a better place :0
And what necro said
anyway, it seems that situation got out of control. It's either some serious problem at their end, or the number of people who want to release something on the Marketplace is huuge.
I haven't gotten a reply from the marketplace support email for over a month
welcome to the club then
๐ Been in that boat, especially plugins are bad
^^ And not even all my stuff shows up in zendesk ๐
I have 2 plugin updates, and 4 new asset packs in purgatory
Yeah, there's nothing worse than being featured (yay) but not being up-to-date ๐
HowToCompute where do you have such Zendesk view?
Like WHAT THE )&#$%&)#@!*)&% EPIC?!
I followed a link through gmail, and then used their self-signup thing. Not 100% sure anymore, I just set it up so I could access my submission tickets from everywhere without needing my 2fa device ยฏ_(ใ)_/ยฏ
interdasting. I'm gonna check it
pretty sure they didn't intend for you to be able to do that ๐
๐ Well they kept it open and it's a nice way for me to show how much I am waiting ๐
Like 5 open tickets ๐คฆ
And it shows you how long you've been waiting without having to search for the emails etc.
Anyway, gmail has a show ticket link that allowed me to do it, not my fault I use gmail ยฏ_(ใ)_/ยฏ
It's this huge button, they're expecting me to ignore it? ๐ค
oh, I don't use Gmail with Epic account
Ah, not sure how to do it without gmail, you're probably not supposed to do it anyway as necro said ๐ค
How bad is it to post 720p plugin trailer (that is a bit laggy)? I literally can't screencap anything properly in ue4 anymore without running at a low res & low fps ๐
(it's a plugin, not art, so it doesn't matter as much? Or is this failed logic?)
I'm in
Until you're showing some tiny text operations it not bad at all imo.
Good to know they consider WebEZ solved despite not having pushed my 4.17 update yet
Hm, well it contians blueprint nodes ๐ค So there is some text, but it's readable
That's the standard state once they publish your plugin
But yeah, not having an update out sucks ๐ฆ
Well, Look Alive is considered Open
You're featured too right? They should kinda prioritize their front page packs in my opinion ๐ค
Yep. WebEZ released and featured on the day 4.17 came out
Nice, but it really does suck ๐ฆ
I released a day or two after, but same issue here, still not done my update
As far as I know there have been very few releases since then.
I can't imagine what the marketplace team is actually spending its time on
They don't push updates, haven't taken a look at my submissions in weeks, and won't respond to my emails.
What does STAGING: mean btw?
Does that mean it passed review?
I believe that means it's passed review and is awaiting to go live
- If your submission is approved, your pack will then be sent for staging, where it is entered into the catalog and set up for distribution on the Marketplace.
Well, that's news to me
So pretty much make sure you know everything is correct as they could tell you literally less than 36 hours beforehand ๐
Last time they told me anything they said my content was rejected for facing the Z axis
๐คฆ
I basically responded by questioning the literacy of the reviewer if he was mixing up Zs and Xs
I really do hate that I probably put almost a thousand hours into the MP ๐
Got no further replies
My return on investment is probably around $0.50 per hour thus far
I'm probably lower than that, but it used to be my hobby ยฏ_(ใ)_/ยฏ
Maybe less if I count all the time I have to spend complaining lol
time needed to release a pack = 85% waiting for the Epic + 10% complaining + 5% actual work
I've also made improvements on my end since submission. Too afraid of what horrible delays it could cause if I sent them in now.
LMAO, mine's usually 50% work, 20% trailer/images, 30% waiting for epic/replying/complaining
Video and screenshots are always a big pain for plugins.
For actual time, it'd be up to 90% waiting for epic if I counted time that I wasn't doing something for my stuff
Yeah, I hate creating them ๐
I think I've done something like 6/7 over this summer holiday, I'm sick of it now though lol
Do rough cut, add effects, do final tweaks, add titles, spend >1h searching for good free music to add to it, master in the music, wait for the export
Add text to screenshots. Wait for Epic to release the content. Check Marketplace. Notice text is cut off
yeah, had the same
I added a polite note to a recent submission asking what the safe size would be when I submitted the images ๐
lol, so epic apparently accepts plugins without even taking a look at the video....yet tell you to create one?
(sent them the files while my video still has 0 views)
I guess I can't really complain though, I don't have any plans to release any content before mid September - early August ๐ค
I just would like to know what's happening. It would be great to have some sort of queue counter/statistics so sellers would know what their situation is
@NOTE FOR MARKTEPLACE STAFF: THIS IS A PLUGIN
Network Replicated: No
``` You guys think this is obvious enough? (added to my technical details section)
I've had them mistake 2 plugins for BP assets now, so I wanna add a note to avoid this confusion
And yeah, I wish we'd have that info ๐ฆ
do CODE PLUGIN
Hm ๐ค
Thank you! We've received your Marketplace submission and are currently reviewing it for quality and completeness. We will contact you within one week with additional details and instructions.
``` I knew it...yet the MP has taken almost 2 weeks (and counting) to reply to one of my plugins
@zealous ibex ConfigBP looks fine for me afaik
Still, it's cropped
This is the origional image
It's missing part of the c and quite a lot of the configuration file logo (which took me supprisingly long to cut out actually ๐ค
yeah they didn't change the request for a Featured size to a square dimension ๐ I wondered that too
the featured used to be the rectangular dimension, but now it looks like they are moving forward with squared versions.
Yeah, adding more, but they request the wrong sized image
It's super embarrassing for me ๐
what do you mean... I love "onfigBP" ๐ hehe
๐
Welp, time to fix these 100 TODO comments before the MP gets back to me ๐ค
(I got used to creating a plugin, sending it off and then cleaning the code up while I wait, it makes the wait ever so slightly less bad lol)
(pretty much, I submit when all the functinality is in place, and then comment it neatly & make it foolproof, don't see anything wrong with doing it as I don't change any of the functionality)
I do the same for certain things
Got my stuff updated finally
lol
Lucky you
meanwhile, this month is on track to be my worst sales ever
pretty normal after big sales
I... haven't even bothered looking yet cause I didn't want to be depressed ๐ checking now
I've had 4 units sold this month ๐ and one of those was on the tail end of the big sale
I see this bad boy is still kicking about
one of my packs is on sale this week...I check this morning, with tempered expectations of 1 or 2 sales...0...
and my submitted pack is in limbo as I wait for a response from Epic...a limbo filled with visible seams
I've had 59 sales total sofar, but 30 of them were from the final day of the sale lol. Not the worst month but one of the less good ones for sure
thanks apoisonedgift, you always know how to make me feel better ๐
that's extreme sarcasm!
j/k
lol ๐ sorry
if it helps, that means I will be eating more noodles than usual that month ๐
the poor sales don't even bother me that much (I'm used to it)...it's the lack of response from Epic on my submission...and I realize that's systemic
yah
I say throw a computer at them.
but I need mine ๐ฆ
their lack of response is overall with everyone the same
They're aiming for a one week window time
And they're hitting a four week if that.
which even as good as that may sound relative to how it is now, is still unacceptable in any industry I know, business to business
problem is they treat us as people, not as businesses
A four week?
To be fair, they only respond to certain emails
As far as I've seen from people here.
If you ask them any question not related to a specific pack, they don't even bother to answer
Which is still unacceptable, yeah?
That's not at all acceptable
But we're powerles, they have all the power
we can't change the situation
we just have to deal with it
And ultimately hope for the best
I mean, technically we can just pull everyone out of the marketplace. It'll hurt us a lot more than it'll hurt them, though. But it would definitely say a lot to them.
Won't do anything, and despite all the bad circumstances, it would make it much worse for us
Lots of people rely on the marketplace, as bad as it may be
I say make our own marketplace ๐
That's what I was saying ๐
Celeste ๐ - Today at 3:19 PM
If you ask them any question not related to a specific pack, they don't even bother to answer
``` Wait....so that's why they aren't answering my totally 10000% marketplace specific question related to a possible submission? ๐
Probably
Even questions on packs have gone unanswered because it wasn't a pleasant question for them
๐ฆ
I am waiting forever now that they process my updates for 4.17
I don't even bother to ask for the status
all I know is, if I wait a month to finally get back a response to my submission corrections, and it says "Visible seams", I'm not sure my psyche could handle it ๐
I'm limiting myself to 1 additional asset after this one and then I'm taking a long, long break from MP submissions
(currently 6 assets that are undergoing review and one ready to launch)
๐ Yeah, my sanity is suffering
I have stopped producing assets
Don't blame 'ya
I wanna stop at 10, if I can manage to create another one before my summer break is over
Probably won't though
I have things I'd like to work on, but can't work up the enthusiasm to even bother until I get this one resolved
Their lack of answers, negligence and overall fuckups have forced me to reconsider
I can't blame you, really does suck that this has happened/is happening ๐ฆ
so in the meantime I'm working on a rat model for the hell of it (not MP related), just trying to learn ZBrush past the "I can polish photoscanned models" phase
Cool
I'm currently polishing my tedious commenting & pollishing a 2.7k line code plugin skills
3.1k actually ๐ฎ This plugin is growing too much!
update for my vehicle physics plugin coming very soon (regarding networking)
Awesome ๐
๐
sorry but you went 3 letters without a line of comment... rejected ๐
oh sh**
lol
this is how I spent most of my time this week, trying to optimize the bandwidth usage
I remember doing stuff like that
so... you b asically got your accounting degree through UE4? XD
It's so boring ๐ญ
lol ๐
yep
I just received a mail from the marketplace team about an upcoming beta test of a revamped Marketplace Seller Portal. Anyone else?
just now
yeah. Gonna assume it went to all sellers
me too
Lemme check
you have to have a new product to submit
too bad I don't have any packs to submit now, I really want to see what it is about (MP is moving forward, I'm hyped ๐ )
Nope, seems the MP is pissed off with me?
I might actually have something ready this/next week. I guess I'll participate.
I have like 6 products that are in various stages ๐
wait a little bit HowTo
I want to be in the beta too ๐
you live across the pond, no? ๐

the bytes have to swim
Discord bytes have to swim too ๐
lol
Epic bytes are slow swimmers
I really want to see what it is about...
yay, it arrived ๐
it is a big pond man
lol
quick I need ideas for 2 days marketplace pack
it is like Christmas whenever I get a MP Email
lol
christmas, where you open the box and a swarm of bees flies out to sting you in the face
lol
lol
from ue4 source code (they have some funny comments in there and names) FScrollyZoomy
It's like my BlueprintReadWritey yesterday
lol
haha lol
Sadly it didn't work
they should of named it BlueprintReadWritey
wait what, is this one real lol?
btw this is in programming channel
Woohoo! I think I've done a little over 2k lines of code already, only ~1k to go โค
(I like the fact epic got back to me asking me to send them my files really quickly, but it kinda put me under a lot of work lol)
๐ nah
I just need to clean/comment everything
(which is a VERY tedious process
it took me half an hour to realize that template functions need to be implemented in the headers ๐คฆ
It is super easy to make some cool looking color schemes with VAX
I think my code can't be more commented
I have no idea if my message came out, discored fu**** up
Yeah, I did those function comments for my BP functions in my last 2 plugins too
Oh my are they tedious ๐คฆ
I thought we needed to follow epic's guidelines, which is @harsh coralm and @return for every function
Oh I actually mentioned someone
derp
They don't seem to care, but I did it anyway
Sorry, whoever that is!
my vehicle physics plugin has a very few comments but function and variable names are self explanatory
It's pretty neat if you BP nodes have tooltips for all the parameters
Same here, I ain't taking no risks with huge waiting times though lol
Really? Why if I may ask?
Hm, that makes sense ๐ค
You don't need time ๐
Oh I do
You send it and you wait for >1mo ๐
For that I need time to compile for 4.16 and 4.17
Ah ๐
I'll probably hire someone to do that for me ยฏ_(ใ)_/ยฏ
All my plugins really needed was like a single line of code in my .build.cs, so it isn't even a ton of work ยฏ_(ใ)_/ยฏ
Your experience may vary though
Ah ๐
Anyone else get an email from Epic today?
Seller portal beta? Yup, if you scroll up a bit you'll see a few more people getting it ๐
Interesting
I have like 6 submissions, but they've all already been submitted ๐
(well, one's kinda been submitted, I may try and see if I can get that to work....I have not yet sent them the files)
"Tim Sweeney has called out mobile app stores for taking too large a share of developer revenues in the industry's most competitive and punishing market."
""The system is pretty unfair at the moment," he said. "These app stores take 30% of your revenue for distribution... That's strange because Mastercard, Visa and other companies that handle transactions take 2% or 3% of the revenue. "
...
Heh
he said the same about steam not that long ago lol
Ironic
does he know the Marketplace still exists?
probably not
To be fair, I'm sure that MP does way more work per submission than Steam does
So I think he has a point
"We fixed the glitch"
"Later reiterating his comments in response to a question from the audience, he described the engorged share taken by app stores as a "parasitic loss.""
ok, in case you want to read it: http://www.gamesindustry.biz/articles/2017-08-22-tim-sweeney-app-stores-are-pocketing-a-huge-amount-of-profit-at-developers-expense
I mean, I agree with what he's saying
it just appears a bit tone deaf
30% as standard cut on digital platforms can be a direct cause why pretty much no one checks quality
It's like 60$ for AAA + season pass + micro transaction is just became norm. 30% going to steam makes little to no sense imho, as even exposure is not guaranteed anymore
In past they had at least 2 mil guaranteed views for your game
it's becausee steam is the defacto distribution method for games now...no one cares about origin or any of those others
although I do love gog
they charge 30% because they can
same as Epic
I just don't see how Epic claims to just be breaking even, when it doesn't appear they put much in the way of resources behind the MP
guess we'll see what this new submission interface actually does
If you paid me as a full-time salaried employee I can guarantee I would have multiple submissions fully reviewed per day. I can't believe they are paying anyone to do reviews. They are likely throwing the review work onto employees that already have other duties.
As far as quality control goes, its not great.
maybe the new interface autochecks things like folder structure and naming convention
maybe it just uses Allar's linter ๐
Everything is supposed to be X-forward and use consistent naming conventions, but Ironbelly products have Y-forward weapons and really inconsistent naming structure.
Half the characters on the MP claim to be rigged to the Epic skeleton when they aren't
They just seem like they refuse to put any real effort into the MP
it certainly appears that way more often than not
I mean, sometimes it seems they are trying, like when Stephany and Adam used to be part of this channel and would help people
then they yank them, and we enter a period of communications blackout
now, they say they've hired a bunch of reviewers to speed things up, but the opposite seems to happen
Weeks just for updates to existing products now
They also told us they've been training them for 3 months now
Which I think is rather long to teach people how to respond to an e-mail ยฏ_(ใ)_/
It's not just emails.
They stopped responding to my emails completely
I doubt anything they said about hiring and training more people is true
There is a lot to learn so teaching can be long.
God. I can't explain how difficult it is to teach them.
But I can tell you they're doing their best.
What evidence do you have that 'they' exist and are doing anything?
I once had someone responding to my ticket with a name I never knew before so it looked like someone new. But well, that's the only evidence I got.
Well, at least they responded to you.
If Zendesk is to be believed they got tired of dealing with me and simply moved all my products into staging without even reviewing them.
Or telling me.
Zendesk is really easy and convenient I don't even know how a ticket might get lost since everything is in your face when using it.
Zendesk might probably sue epic for saying such things behind them :P
if it's like the ticket system we use at work, sometimes tickets tend to get buried on other pages if you have too many
Tickets come in as uncategorized or new.
Then they're assigned to different people based on the task.
And in either case it's a matter of just looking at the list.
If one ticket goes off the screen there's no reason to not check it out to make sure -you- didn't miss any.
Buuuut... let's hope after 6 months of training this won't happen again.
I'm just hoping the slow down is because of 4.17 and updates
Maybe
Every plugin on the MP should be sending an update in I suppose
Still, update review should hardly take this long
My last update to Look Alive went online next day
But the problem is slowdown is because of summer sale, then new engine update, then training people, new engine update, black friday, cyber monday, new engine update, summer sale, new engine update and that's how there's always something there to blame instead of blaming actual things responsible for never being responsive on time.
Looking back at 2015 my first pack took more than a month to be released and as we've moved forward delays have only grown longer due to receiving more packs and not automating the process and I really don't like to accept new engine updates and sales as excuses.
Beta portal invite email requires manual response
If that doesn't explain everything, iunno what does
So they email you, and then you gotta email them back and they give you access?
a little birdy confirmed that a big part of the slow down is all the updates for 4.17
Slow down is all the manual work required for the updates for 4.17
the new submission portal will allow you to upload the files yourself, and put the product live once they approve it
It's crazy to create an online store and then prevent people from just doing their thing with it.
as well as change text, pics, and price yourself
although the text I guess we can already do
Pics and price emails seem to happen really quickly (relatively)
Its the review process I'm concerned about
btw, some Epic peeps lurk here now and again
Aye
But any step forward is a step forward I guess
I suppose new uploading system will make it so they don't have to manually fetch our uploads
new system should cut 1 to 2 weeks off sub to pub time
Aye
Whats another 1-2 weeks xD
I'd be happy to wait an additional month actually if there was more communication
they should start training a plugin review AI ๐
#AutomateAllTheThings
I wonder how Unity handles code plugins
Same as any other asset really
They don't require compilation against the engine the same way Epic does
Benefit of C# and their framework
Unity also ships with a built in ide
Whereas Epic can't guarantee / make VS a requirement
Things in general would be a lot easier if VS was a hard requirement for UE4 dev
But then you'll have every artist have a dead copy of VS
One does not develop UE4 on mac, one deploys on Mac <_<
And Linux has their own ecosystem of stuff
Anyone using .NET on non-windows usually uses Mono
with the little experience I have with .Net on windows, I'd imagine Linux would be hell for it
Hell I think Mono runs on mobile now
with assemblies and such
With Mono you basically write Windows code
and it interceps all the windows stuff with its own stuff
I.e. when you create a Windows Form on OSX
It creates a Cocoa UI or whatever the hell its called
Although I recently tried running CKAN, a mod tool for Kerbal Space Program on my Macbook and found out Mono UI isn't working right on 64-bit OSX
At least for now
that's not really true
Mono's Windows Forms layer is deprecated. it used Carbon (which Apple has deprecated) to create windows and handle input and stuff, but then emulated the Win32 toolkit rendering on top of that
for modern dev, you'd use Xamarin.Mac, which allows you to use Cocoa APIs from C# running on Mono
generally, Mono supports most all of .NET framework except the Windows-specific APIs like WinForms, WPF, etc
and it started on Linux, but runs pretty much ~everywhere
mac, windows, linux, ios, android, ps4, xbox one, s390x etc
disclaimer - I work for MS on Xamarin / VS for Mac / Mono, and am working on MonoUE in my free time
Aye, there you go. I don't really know the difference between Xamarin/Mono/other C# stuff. I tend to only use C# when making a simple game dev tool that requires UI outside of the engine
That and I can't run my Kerbal Space Program launcher on my Macbook because something something Carbon
probably because it's using windows forms
Definitely is, theres about 1000 people going whyyyyyyyyy. Apparent work around is to force mono into 32 bits but that doesn't seem to work on newer versions of OSX.
Either way, I find all the 'meta' of C# more confusing than C# itself
generally the approach i'd recommend would be to use an MVC or MVVM architecture and then write the UI view three times - using cocoa on mac, wpf on windows, gtk# on linux. that way you get to share most of the code and get a native UI on each platform.
GTK# isn't great but it'll also run on windows+mac, so it's your best approach for write-once-run-anywhere, if you want that
I think the guy who wrote it wrote using Mono because hes used to it because his day job is Unity stuff, and the fact that it was 'cross platform' was a side effect
If I'm writing a cross platform tool nowadays, I just use node /shrug
UE4 launcher makes on average 427 web requests when I load it up
jesus
Turns it out makes a request for every single mp asset you own
how many do you own?
How much time is uploading my file to them really going to save compared to giving them a Google Drive link? Maybe a minute of downloading?
If you have a good clean upload, maybe only a minute
If you are an asshole and have one of those links thats like
'request permission to gain access' or a shit host
A lot of time
Worst case: You now have to be emailed to fix your link, after someone struggles getting your file
So while it won't change well formed submissions, it should cut down a lot of time on ill-formed submissions
I'm sure ill-formed submissions make up a big chunk of marketplace human time, especially since its a manual email process that requires human validation
Confirmed... that delay when you load up the launcher when it sits at the login screen going 'signing you in'...
Is it waiting to get info for all your marketplace vault assets
The more you know <_<
make's sense
hey have to check each time to make sure you're still entitled to download
I would think there would be an endpoint to get all data about all owned items
Infact, there kind of is. Theres an endpoint that gets everything you 'own', problem is it returns things like 'Linter_4.15', 'Linter_4.16' etc, with each item returning a catalog id (both linter returns have the same catalog id)
It then goes through every unique catalog id, sending a request one at a time, to get more detailed info
Why I'm digging through this:
I need to be able to download mp assets on a linux machine <_<
So might as well do it myself
Now THAT'S awesome.
For those of you forsaken by the @UnrealEngine Marketplace on #Linux, I'm releasing this very soon. Written with @nodejs. #gamedev #indiedev https://t.co/CYF4exOPkX
By the way, if anyone is interested, this paper I wrote in 2015 is still completely valid. https://www.dropbox.com/s/sdskrtow6nbcvzn/FreeMarketplace.pdf?dl=0
@gaunt flicker what about Legal stuff? Afaik You have to accept EULA on launcher's first run.
Therefore you would have to accept the EULA before you can buy an asset
If you fail to log in, you can't do anything
ยฏ_(ใ)_/ยฏ
@gaunt flicker But, could users, say on Linux where is no Launcher to get to login step w/o EULA accepted?
They have to have first registered an epic account, which requires agreeing to a EULA and other terms
When they buy an asset, they also agree to some terms as well
@gaunt flicker yep, but launcher has different EULA iirc
@gaunt flicker i see You've made quite a lot of research in this "free marketplace" paper
Adding a damn EULA check
Created a new account, did not have to accept EULA when logging in
Lol god damn it, as I was doing the first test of my tool on Ubuntu, with everything seemingly working well, ue4 servers go down for maintenance mid-download
Haha
I wouldn't be surprised if 90% of submissions are ones we never see and are complete garbage
also goddamnit Discord, didn't jump me to latest again
@merry lotus - sorry to poke you, but has something changed with that behaviour? It's becoming a recurrent problem for me
I frequently don't get the notification that what I'm looking at on screen is not current
So it looks like they removed a shit ton of forum badges in the update?
Nah, they're there, just bad img urls
Hit f12, gaze upon the 404s
lol... i guess i'm not surprised
new forum skin seems both more modern and less modern at the same time ๐ not a fan lol
I really dislike the lack of links to pages on the forum thread list (so you need to open the thread then go to the page) and I dislike how read threads vs. unread threads are less clear than before. The actual threads are more readable for sure, and it seems to load a little faster. But missing a heap of QOL stuff compared to before it seems
but eh. Epic ๐
lmao whats qol
๐
embedded videos are like half the size they used to be as well lol
Signatures are gone too?
They aren't gone
They're just turned off by default
You can turn them on, but they're hella ugly
Where do you see that stuff? I don't really see options anywhere lol
top right -> name -> settings -> account
oh... they actually integrated the settings into the UE site bar. That's why I assumed there were no options ๐
lol... oh god... i enabled signatures and got this
Have you set anyone to ignore?
wondering if it's having issues cause I don't have anyone on ignore ๐
empty field and that
lol XD
maybe signatures are only for mods to see ๐
if so... I can write secret messages in there to you guys ๐
yah lol
funnt how badges work on phone but not pc
lol... that's just weird
what 10 per page?
So much for thread visibility
Everyone
block allar
then you can change your settings :p
(legit)
ayyyyyyyyyyyyyyyyyyyyyyy
Proof with the now very ugly signature
Problem with that, appearantly you can't unblock the person
when I blocked allar I couldn't ๐ still said the moderator thing
Block a non-mod
Yeah about to try that ๐ had to go to the shops lol
lol... still got the error. but it saved anyways that time XD
i don't get why they would be off by default. Well... until I think about who is in charge ๐
I don't like that, also there is no activity feed anymore (list of all new posts)
+1 to what Blue Man said. I also miss that feature.
btw unity created a massive meeting and all their marketplace sellers are invited
looks at epic :p
well.. all
sorta
nah, they just spammed everyone with an event invite because reasons
not many people will be making it to that location, so lets spam everyone :p
stilll though, would be nice if epic does these same kind of things to thank their marketplace sellers
Nah, we get AAA service as a thank
Is there any way to bring back the old ugly forum theme :D
old one was a lot more practical
yep, that post reply does nothing
Yeah prefer old forums too
you know you can also ask mods to change it right? :p
I know, there is a thread for just that (for MP section), but I hope we will be able to still change our own titles
Hey all - If you don't mind, would you be willing to add any of the forum issues you're seeing to the thread here: https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1342396? We're working on passing info to our teams to address them.
Thank ya, thank ya ๐
eh, the style isn't so bad
do recall that we've gone through forum changes before, and each time people hate the style, but get used to it ๐
week of Karma from those @shadow inlet right?
I see @shadow inlet crushing a panda bear ๐ in her avatar, oh wait is that a seatbelt, lol cute. haha
heh - it's a seatbelt! Gotta make sure it has a good flight ;P
This must be some kind of strategy to stop me from complaining on the forums by making them so hard to look at I won't even bother logging in
@shadow inlet one of the issues is that I can't Reply to forum posts, so I can't even post my issue ๐
None of them?? D:
so @shadow inlet you have drawn with your wacom your avatar?
Light blue on white is a terrible color scheme
@shadow inlet Ok, i was able to post in that feedback thread, but I wasn't able to post in the twitch composure event thread you created
guess i'm not the only one who likes the dark theme, too much brightness early in the morning.. hehe
We'll have a dark theme back, hopefully within the next couple days.
Thanks, my eyes will appreciate it! So what kind of cool features will this upgrade do for us? Avatars? or is there a post already about this?
shouldnt you all have set up all the options in advance? i find it a bit odd lol
Look how pretty this chat is. I can read everything here fine.
Well, its good to know Epic has been putting resources into making the forums worse instead of something crazy like making the marketplace better.
yeah forums badges are broken
can't change settings until you block someone
after that, you can't unblock that person
so I have a random person blocked
It's mostly backend upgrades. I'll see if I can compile a list of what changes you'll see. (other than purely visuals)
10 threads per page as default kind of kills thread visibility for marketplace and lfw/jo
It seems like the objective was to kill all forms of visibility
what if the forum have switch for dark and light theme?
I personally much more prefer the old theme
Might as well go all the way into unreadable and do white on white I suppose
No point in stopping at 95% eye death
You would think they would test changes like these before rolling them out
Never assume things
Still no 4.17 ๐ This is starting to get really, really annoying epic.....
๐ฆ
Why do thumbnail sized differ from like week to week?!
Because inconsistency is key
๐
more detailed female models with facial morphs please k thanks ๐
fun fact synty studios has a few unreal assets that are on just their website and not on the marketplace just yet. but the nice thing is you get both the core assets plus packags for both unity and unreal so handy if you play around with both ๐ they have some great stuff i got a few of em on sale
Pretty cool ๐ค
synty studio assets
you can upload their firgues to mixamo for easy animaton support too ๐
the house in the background is from the simple medevil set by another group though but works well together
What's the thumbnail sizes now?
5 by 5 pixels?
yeah its like how they changed the keyframing for 4.17 with sequencer. lol
Whaaaa
Maaaan
Well it says 512x512 here
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
so anyone planning to come out with any more charector models soon? thatd be sweet.
we just need more content providers i wish epic woudl get in touch with more people maybe some who have made stuff for unity and all and bring it over to unreal. its a reall blessing for those like myself who is not a 3d artist. and dont have the funds to hire a good 3d artist who just want to make something cool
even with the same assets with lighting, post procesisng and cinimatics you can still make something interesting
also 3d exporting /importing is a pain in the ass for newbies so its nice it (for the most part) just works. when getting something and downloading it into your project. fun
I wonder what happened to the people they were training for 3 months now
Not sure, I'd suppose they may be working for epic now?
It's been 512x512 for a while too
Dec 2015 it was 284x284 :p
Thumbnail:
โข Name this image "Name_Thumb.png" ("Name" being the name of your submission)
โข Size: 512 pixels by 512 pixels
โข Used as a tile on the home page and on the item details page.
โข This is used as "cover art" for your submission, so choose your best image to show off here.
โข Only one is required.
never seen a normal power by two one
Idk what happened to them, they trained people for months but no new replies or improvement on responses either
I also don't think the beta started?
Not sure, I sent them a late AF reply ๐
They can't answer e-mail for weeks on, but they plan on processing all beta requests in under a day?
I suppose their trainees are on that?
Not that anyone I know has gotten a reply
And I know a lot of mp sellers
But, 23rd isn't over yet
so maybe thhey still get something done
Hm true, they tend to reply to my mails at midnight local time if they reply ๐
not that we'll ever know ยฏ_(ใ)_/ยฏ
they actually gave beta to people
well dang
they can process these e-mails faster I suppose
haha
ooo, fancy looking
shhh ๐ that was wrong window
but why do the existing packs have little checkboxes?
lol i know them feels
I need to get something sorted asap to test the submission lol...
haha you can actually submit files at part one of submission. FINALLY
hmm, pack names can't include apostrophes anymore
welp... already got a list of things to complain about with this system after just messing with it for 10 mins ๐
Has anyone tried changing a title? I'm concerned it will change the url lol. that's not good
seem like a step in the right direction
and MP promised he wouldn't hit me anymore
Well, my update to WebEZ finally went live, so progress...?
Did the update go though this new Seller Portal?
No. They didn't give me access to that
you currently can't submit new versions to the beta seller portal anyways... i've already reported that ๐
(to epic that is)
If only we had internet police to report to
Its about time Epic answered for its crimes
lol
It took 3 months but I did it, I got an asset approved
However, it was already staged for release in the past and got pulled out
So, does it say "STAGING: " in the zendesk thingy or does it say something else?
Iunno, but I doubt its staged as I don't see it in my beta seller portal
They don't really email me at all, so I'm trying to get a point of reference to know if zendesk is to be trusted. I have 4 products prefixed with "STAGING: " in there, but 3 of them they haven't even messaged me about since they asked for files.
Generic Shooter broke, went from "Create Project" in launcher to "Add To Project"
wheee
Oh boy
@gaunt flicker is that because you made changes in the beta portal and "saved" them? if so... then good to kno w:P i won't do it on my projects haha
No, this happened with me doing nothing
Well, iunno, hmm
I guess maaaybe its because the drop down is locked but it still saved that value out
If so, wow
Yup, thats exactly what it is
I'm going to head to my office and manipulate some network data <_<
lol that's so fucking dumb... we need to all report that asap
I tried just changing the html form on my macbook
There is javascript forcing that field to reset
If you edit it and hit save changes it resets, if you edit it again, it resets just before posting to epic's servers
So yeah, whatever code they're using to disable that field is infact fucking up product changes
Allar are you breaking things?
Im fixing them!
By breaking them?
@gaunt flicker I had that error I had to delete an ini file
All I hit was Save Changes D:
Cascading failure
I haven't even tried breaking things yet
Well, okay (But no seriously do continue to break things it's super helpful)
You only broke your shooter pack yes?
Yes, it only affects COMPLETE_PROJECT assets
Okay. Well I fixed your shooter pack
Thanks yo
And PSA if anyone breaks their submission while testing this, please e-mail me. We can fix it for you
I like everything the new portal is going to offer, a big step ๐
Anyone with a COMPLETE_PROJECT will get set to ASSET_PACK if they make ant changes
The issue isnt even on your backend
Its your frontend javascript
The ue4 forums have a similar issue
People cant change their account settings because if they make any changes, frontend javascript thinks they are trting to block user "null" but they need to be a forum mod to do so
@sleek egret Are we going to be able to generate keys or discounts/coupons in the portal, you think?
@flint snow Eventually I'm just not sure when
woot, that would be nice.
@gaunt flicker Okay good to know. The more information you can send me on this the better but please don't accidentally do evil in your pursuit of knowledge
I dont like being sued
Few people do
Which one? I'm logged in so I can see what's happening
Ooooooh...are you doing this without purchasing them?
No... you need to own them
Okay. Oh wait someone told me you did this today
However the pdf I sent yall twice outlines how you can download assets from Epic without owning them
So.... theres that
y'all as in Epic or did you send it my way only to be lost?