#fab
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If that's the case I'd like to create a "Happy cucumber" pack.
I might get drowned in sales too.
Are you aloud to distribute SDKs for your game with uncooked marketplace content?
I guess that depends on the SDK's license
It'd (probably) fall under third party content, which requires the software to have a license which allows you to redistribute it (or have permission from the author) & to declare it (at least for code plugins)
For example, the PhotonEngine SDK can't be distributed (atleast it couldn't be when I last checked the license) ยฏ_(ใ)_/ยฏ
Well I mean I'm looking through the conan sdk and there is so many raw marketplace packs
I could literally copy paste them
man how does some of these blueprints get through to the market place ๐ฆ
or materials
@delicate dove what are your best three marketplace items?
hmm nvm
you only have four up there and I already own one ๐
in order of them being published hehe @lone mountain
Ascending or Descending? ๐
Am I missing something or is the Blueman Vehicle sample project supposed to require the plugin to run? And if that's the case why is it in the description and not bundled with the actual plugin?
That should be correct
It requires the plugin to run as it's an example of the plugin
And it isn't bundled with the example project as otherwise he'd be giving away free copies, which wouldn't make any sense right?
It isn't my asset, you'll have to ask @fleet garnet for an "official" response (as he's the creator), but I think those are the reasons ๐
I meant bundling the sample with the plugin so you get it when you buy it, not the other way around haha
Also, the plugin installs as an engine plugin & not a project plugin
Epic don't allow it is why.
I assumed it would be a cooked sample "game"
Ah ๐ You can't really, there is a hacky way to somehow package it in, I think, but example projects need to be distributed seperately
The only way you can include sample project with a MP plugin is by linking externally.
Aah, that explains that
Anyone here know if we're allowed to create assets with a third party executable (that is locked under a license key)? Pretty much allow a user to fill out their invoice ID/etc & send epic an email to see if they indeed bought the pack, and are entitled to a copy of said software? I know a few items on other stores do this (for example Exit Games on the Unity Asset Store with PhotonEngine Pro), but haven't personally seen a ue4 asset do this.
@zealous ibex - I am unsure if that is allowed
Hm, I'm not sure too. Anyone in here tried or should I ask this in the creators hub (where epic may actually see the question and possibly even reply to it)
Because I have seen plugins require (paid with free tier) third party services, the Toggle Plugin would be a good example of this
@swift musk there is a packaged version on the forum which you can try without owning the plugin. I distributed my example project like this because I can update it independently of the plugin and I'm not sure if we can bundle our plugins together with a project.
Its worth it
Yeah, not having to deal with the default vehicle nonsense is worth a fair bit
Oh hell yea
With blue man vehicle you can do quite a bit of stuff at runtime too, Im setting it up so you can blow off wheels
Cool ๐ฎ
https://www.youtube.com/watch?v=tqLafZq-qxA This pretty much sums up my experience with default vehicles
I should of probably made that packaged version more obvious ๐คฆ
I love your comparison video btw ๐ฎ Default vehicles are so bugged ๐
Ty ๐
Poor, poor driver ;P
neat
now all you need is to spawn a wheel physics object and do the gif again, and I'm happy
haha, that's not what I meant - I was more referring to using a rigid body to represent the newly detached wheel!
That probably would look much cooler
yus
how's everyone's sales going?
after first 4 days or so, mine have leveled off at 1 or 2 a day now
Ive been getting around $150 a day
all over the place tbh. First day was $260, second day was like $110, third, $75... some other random numbers then yesterday was $255 lol.
all in all, the total amount of the first week is in line with most of the other big sales epic have run like this for me, albeit with me putting more packages in it (which makes sense, as the older ones have a smaller potential market)
My first few days where pretty great, but it's been dying out the last few (2) days
yah, my sales have pretty much sucked, but I'm hoping I'll get a rating or two out of it
Also, I recently noticed a refund in my sales report, and I got bored so read the FAQ. Isn't epic supposed to contact me about the issue before issuing a refund or did I get it all wrong? I don't mind the refund, I'm just curious what the cause of the refund was lol
They are, except in one or two cases. But they always are supposed to let you know even in those cases
The only time they are SUPPOSED to issue a refund without clearing it with you is in the case of fraud afaik.
you're supposed to get an email in that case
yeah. But you will get the email after the fact
I know I did
Well I recieved nothing and this was like a week back ๐ค
junk folder?
How long does it take them to send emails? 4 months?
I know someone else tried to say that as long as the pack hasn't been accessed they can refund as well, but I don't personally trust them to be able to track that so I always try to dispute that too ๐
Hm, I'll check ๐ค
well, they'll know if it hasn't been downloaded
I've had a good ~10 'fraudulent transactions' never reported to me until I email them angrily a few days later with a "yo... wtf guys"
MP emails usually don't end up in my jusk tho
@modern perch you say that... but then in a thread where someone brough up an issue with paypal not charging, adam and steph asked if the person had eben able to download it ๐
D:
honestly... anythign with the marketplace won't surprise me, regardless of what should make sense XD
true that
just checked my junk...there's an important message from Chase bank...gotta enter my account details (though I don't bank with them)...this seems legit
๐
Nothing ๐
Nothing in the 15 days before the refund, or after & not in any of my junk like mail boxes
tbh - when I get a refund, if they haven't contacted me about it, then I email them the moment I notice it lol. I'm sick of waiting for their 50/50 emails ๐
lol
This refund was 10 days ago, so doubt it's of much worth. But I literally recieved no cries for help that I didn't address ๐ค
Still email them. They really need to be consistent
And the ones I recieved I was still helping after the refund, so doubt that's the person
One this is for sure - the random number generation in UE4 sucks, but the marketplace team has that shit down tight XD
I'll shoot them an email when I log into my gmail account soonโข
It is pretty funny tho, -1 sales ๐
the frustrating thing is how refunds are not displayed separate to the sales
so you could have 100 refunds and not know about it if you also had 100 sales -.-
yep. The lack of transparency int he marketplace is really not cool
Bummer places like Gumroad (which I finally joined, yay) don't have as much exposure....if any ๐ฆ
When I do a search for a tag I added to my pack it doesn't even show up (yes....I did publish the pack before trying)
lol i have all my shit on gumroad and itch on sale atm, and a bundle on itch that is save 59%... HEAPS of traffic there, but pretty sure they all see it then just got ot the marketplace XD
Atleast I got gum.co/InventorySystem I guess
Nice
Also, does gumroad take $10 off your first sale? (you seem to know how gumroad works) Or is the $10/mo kinda a subscription that gets you a better deal?
I use the free version of gumroad so... idk ๐
Ah, well I guess the answer is no then ๐ Awesome!
Gumroad: A credit card purchase of one of your products was "charged back". We are fighting this and trying to reverse this. Please provide any information you may have about this that may assist us (it was a known pirate who bought it for an update and refunded months later).
~60 days later. Still fighting. I have not yet been charged the amount, but the battle is ongoing.
Epic: Someone emailed us and said their kid bought your content. We refunded without asking you. Deal with it yo.
lol
lol, atleast they told you ๐
I'm gonna email them after the sale, once I've downloaded all my marketplace purchases, and say that my kid did that purchase lol
yeah. The case I gave above is legitimately what happened and is still happenign with gumroad
What about the kid one?
I mean that entire message is legitimate. Gumroad AND Epic
And cool that gumroad is trying to fight back against stuff like that ๐
Oh lol, that's pretty insane lol
Bummer for you tho ๐ฆ
Epic literally emailed me and said "some one said their kid did this and we just believed them. so tough luck son"
I don't really care that much... but I know a lot of my customers - legitimate and not. If they provided info on the customer, like literally EVERY OTHER marketplace does (doesn't need to be home address, social security number, ip and colour of underwear... just you know, an email lol) I might have been able to say whether they were someone I know is a pirate or not
like I said - the lack of transparency across the board with the marketplace is really uncool
Yeah ๐ฆ
I wish I was creating art assets & not ue4-specific asset (like blueprints & plugins). Otherwise I'd be able to port them to other marketplaces that get you exposure too ๐ค
yeah I know them feels ๐
Gumroad also provides a serial key system btw, so awesome โค
I have a project I quit because I wasen't sure if verifying every purchase with epic would be feasible (so I could give everyone a license key to a server-side thing for the client-side). But gumroad would be perfect for this
yep
I wouldn't be surprised if Gumroad just absorbed the chargeback loss instead of the seller
they seem to have their heads screwed on
Talk to epic - you might be able to get one of those "external link" pages on the marketplace... but dunno how hard that is
Yeah that's the feeling I got too when I signed up yesterday
external link? ๐
Pretty sure those are epic only right?
nah there's a few plugins and stuff there.
I dunno if you need to be a big company or what
Awesome, know a specific example?
not off the top of my head... but can find one for you tomorrow
That'd be awesome, I'll take a look in a min myself too ๐
Also, I'll wait till these 4 plugins I submitted are on the MP so I may build up a more serious seller reputation at epic. Currently only have 1 asset, so if I give them more revenue & am a more established seller, my odds may be higher ๐
Got one ๐
That'd mean you'd have to handle payment and stuff yourself, doubt they'll give you one unless you're a huge corp who's been selling stuff through their own site & pretty much gets invited onto the MP lol
theres another
Thanks ๐
if they were clever, and they arent, they would understand an email explaining it all and be okay with you linking to gumroad ๐ but... they aren't so lol
I guess I could try, but I don't estimate my chances too high lol
Not allowing gumroad would be understandable
nor do I... but it can't hurt to try.
But having to set up a website which for sure works 24/7 and is secure....will require me to invest quite a lot in hosting + a lot of time into building a smooth buying experience
But hey, I'll try I guess ๐
just set up a site that links the sale to gumroad and mask it enough that a 5-second glance, cause let's face it that's all epic do most of the time, will not reveal it's gumroad XD
Tho sometimes I really think, give someone like allar, or someone who can code access to the marketplace for a week and let them redo the code & implement APIs ๐
lol, gumroad does have website embeds ๐ค
https://www.youtube.com/watch?v=HyAfRi0toi4 << epic doing the news ๐
and on that note, I'm off to bed. Gotta sleep off the plague that I am currently suffering. Night!
Also for questions like this, what is the best/most proper way to reach them? Sending them an email, using the public/private forum or something else?
Night ๐ค 
yes email.
And thanks for your help โค
No worries ๐
ugh, got my review results back
still have the seams/texture stretching issue
I re-unwrapped and re-baked 3 of my rocks that I though needed improvement, and used Substance Painter to smooth out the seams on some of the others, until I figured I had acceptable seams (based on other rock packs I've seen)
very frustrating, since they don't tell you what they're looking at
but I give them an A+ for speediness...I submitted the changes yesterday
Nice
bought a rock pack on the MP during this sale with great rocks, but it's seams are pretty visible
kind of hard to totally remove smooth group seams on organic objects ๐ฆ
oh well, if I can fix this, I guess the pack will be accepted
cause that would really farking suck to fix everything, and then they go "we don't want your pack right now"
and I take it that Adam isn't really doing all of the reviewing, and just acts as the intermediary (or they just use his email account)?
@wooden falcon Some meshes, especially rocks, will always have some seams. The best you can do is minimize it to an extent. At least you got a response though, I've been waiting weeks for my Ice material and still nothing but silence.
you can vertex paint away seams <_< :p
๐ฆ
your mat looks great from pics, btw
how Luos? teach me oh yoda ๐ฆ
having two uvs?
well, I asked for an example from them, so i can figure out what is a bad seam and what is an acceptable seam from them
cause it sucks to re-unwrap and re-bake only to get the same response
one thing I did discover that I never knew...you can't see the seams when using dynamic lighting
@wooden falcon, no idea if you're using blender or not, but this is how I would remove seams. I'm sure you can do the same thing in other applications. If you bake your textures, they will always have seams, you just have to paint over the seams after you've baked the textures. And I'm sure you could do better than my little demonstration, which doesn't look too good.
it's not really an issue of seams in the diffuse though (well, there was, but I fixed those ones...had to do with projecting the diffuse from the hires photoscan down to the low poly model)
it's lightning seams due to the break of the smoothing group at the seams
but nice to know Blender is an option for that...I've been using Substance Painter
is that a clone tool in Blender, btw?
Texture paint mode with a clone brush.
ah, nice
I can't get the SP one to work :/
end up just using the projection tool
Do you really need multiple smoothing groups on a rock?
no, it's just one smoothing group
but the lighting breaks at the uv seam
probably due to the verts not being right on the grid (not sure how I'm supposed to do that with organic shaped, non rectangular islands)
Well in blender there's a snap to grid option for the vertices of the UV islands.
in fact, not that I think about it, it HAS to be the lightmap uvs
cause the seams don't appear when lit by dynamic lighting
not=now...me no spell good
Yeah, you want to snap the lightmap uv islands to the grid, if increasing the lightmap size doesn't fix the artifacts.
I fear if I jerk with the verts too much in the uv, it'll distort the textures along the seam, and it'll be just as visible
oh wait, maybe not if it's the lightmap uvs
Yeah, you're unlikely to notice any stretching of the shadow
and you know what? I haven't even tried increasing the lightmap res yet
thanks Happy, you've been really helpful
You're welcome
@wooden falcon yea, an additional uv-map where the seams arent on the same places can be used to blend away the seams.
still though, requires a load of work depending on the shape
ok, after requesting it they returned back some good images of seams and a bit of stretching for me to work on...now I feel like I have a goal
I'm liking style of Syntys Studio assets but found an issue with them
wonder if devs are here
what's the issue?
let me double check to be sure
but I think they use separate material for each color
while all color are actually sampled from the same texture
"color" as in differentiation between stone and wood for example - there are no actual textures
just a palette
no, it's done correctly
so it's a bug with grouping multiple meshes into a single static mesh in UE4 itself
yay, I'm happy again ๐
actually its rather a missing feature than a bug, as you can have different case as how they should be merged into a single mesh
you mean LOD?
before 4.14 or so, if you loaded an LOD for a mesh, it created an unwanted material id
and you couldn't delete it...now you can
loaded an LOD manually in UE4 I should say
or you mean just loading multiple meshes as one static mesh
probably the same issue
no-no, I mean "Make Static Mesh" from selection of objects in the level
ah, k
Some early WIP shots of an upcoming modular fantasy marketplace product. Check it out. ๐ https://forums.unrealengine.com/showthread.php?150838-Modular-Fantasy-Environment&p=741515#post741515
That looks very detailed, I like it.
Looks kinda sci-fi to me. Reminds me of some Stargate interiors.
Goa'uld mothership interior or something like that.
Thanks! I looked at a lot of Cathedrals for inspiration haha. Though given I'm known for SciFi work hopefully it hasn't influenced this. ๐
Also kind of looks like some Elvish or Dwarven halls.
I guess decorations would have to be a bit different.
Somewhat of an elvish look was what I was going for a bit. It looks kind of Dwarven when I make the lights warmer. Once I start adding more of the props and other details it should be a bit clearer I think.
hmm, jacking the lightmap res up on the rock mesh actually really helped the seam...what's considered an acceptable size, considering it increases build times?
very cool pics JE_JonF...reminds me of Wheel of Time
Depends on the size of your mesh. As small as possible, as big as needed. Personally, I wouldn't take build times into consideration.
would 256 be overkill for a rock mesh?
cause that's where I start seeing huge improvements
Thanks @wooden falcon It also depends on how many instances you plan on having. If the seams are coming from your lightmap, maybe you should give the islands more space so that they don't bleed in lower resolutions?
I'm using this rock pack I just bought as reference, and it looks like he's got all his at 256
I'll see if I can improve the lightmaps though
If you can get more space between the islands it may solve your issue at lower lightmap resolutions.
lightmaps need space around the edges of the uv area too, right?
I'm not sure if that's an issue, but I don't tend to touch the edges on mine.
Check this out. IIRC they tell you how much spacing you need for your target resolution - http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php
thanks SE_JonF! I've seen that one, but it was a long time ago
@HappyDay#0250 Totally see the Goa'uld vibe ๐น
Woah ๐ฎ That's so awesome @rare lynx โค
@jovial thunder (from the forums) for example: We couldn't change our own prices, descriptions, or engine compatibilities, for around 2 years, which was nothing but wasted time for the marketplace staff. Pretty sure we still can't update our own prices :P. I am pretty happy about compatibility & description updating tho ๐ค (even when you press edit, it's an un-editable field)
@zealous ibex You can update your prices, same place as you update description.
You couldn't in my research (I checked this thismorning)
There is a field, but even when you press edit, it isn't editable
Lemme checkl.
yeah... you definitely cant update prices atm ๐ Epic said they didn't want to enable that one when they allowed description editing and that
there's a field for it... you get a red "NO" icon when you hover over it
You can't ^^
An why is that?
No clue, but it isn't that odd
I don't think they said tbh. But I imagine because they clearly don't trust sellers XD
I mean, imagine prices updating randomly, it wouldn't make a lot of sense
But I am happy we get to edit our description(s) now ๐
well you see shit like the "Archviz Ocean Shader" updating his price to well over double it's price, not addressing any complaints and just getting epic to slap the word "archviz" in front of it... and you can kinda see why they don't wanna allow people to update. That said - epic don't appear to be worried about customers as they still allowed that one to happen lol
red tape for the sake of red tape
for anyone unaware of what I'm talking about... https://www.unrealengine.com/marketplace/ocean-water-shader. It used to be $15, had HEAPS of complaints even at that price, as well as a bad rating. Then all of a sudden it skyrocketted up to $150, and the autho hasn't addressed any of the comments or anything. According to a friend who owns the product it didn't receive any update that he noticed lol
Ouch
put the word "archviz" in front of your product and multiply your price by 10x ๐ pro strat
coming soon... ArchViz Multiplayer Survival Game Template. $400!
๐
Love your comment ๐
ArchViz Inventory System Deluxe Edition, Now On Sale For A Mere $999.99 ๐
I was legitimately trying to give the guy a chance to explain it... it's been 1.5 months and he hasn't replied lol. So fuck him.
๐ฆ
I emailed Epic about it too... they said "we are lookign into this" and that was as far as it got lol
He hasen't replied to any of the comments it seems
shit like that makes me angry cause it's bad for all of us -.-
"we are looking into this"
You know you hit a dead end
yep lol
I recently bought something by one of the UE4 marketplace creators on cgtrader... they have this great thing on there... well lemme screencap
An example of Ocean water for use as a reference guide or perhaps architectural visualization. I love his description too
Awesome ๐ฎ
My fastest reply is ~6m (as it regularly takes me 5+ minutes to write & check the email)
:o
๐
that little % on the response rate is an awesome idea. that said, I don't trust epic with that XD
But I usually reply within 24 hours if they send me an email
I just hate forum threads don't notify (even if you subscribe) & MP comments have nothing ๐ฆ
haha yeah I've replied to some emails within minutes of them coming... but almost always within 12-24 hours, extenuating circumstances notwithstanding
Nice ๐
MP comments are trash lol. I hate that I have to open 6 tabs every few hours that I'm on the PC lol
it's not a big deal but there's really no excuse for it
lol, there was some browser extention that I used to use, but it was rather $hit
the most annoying thing is when I -do- get a comment I then have no idea if the person is ever going to read the response I give -.- Usually I track them down in the forums and PM them too lol
Ones. I've been reporting them for Epic to remove them but that's a lost cause lol
(something that checked for HTML element changes)
And yeah, I've told a few of my customers to shoot me a DM when they send something so I'm sure I'll read it
I know of two comments epic have removed. They were very unfair personal attacks on sellers, and even then it took a team of like 20 of us emailing steph directly to get them removed after like 2 days lol
Sometimes I get the feeling that doing work is above the paygrade of epic staff ๐
lol
Everything else that I downloaded from Unreal Market works and says it's 4.14 compatible and working on android. These should be tested before it's 4.14 compatible!!!! To many complains about not working on 4.14. My money. Not fair!!
Been up for 6 months, 3 down votes
No idea what they are talking about
I support older versions, but don't always update them with the latest features. Seems quite a lot of other people are doing the same
And for plugins, I don't have the ability to even submit 4.13 versions. They can only stage the 3 most recent versions of eu4
Which is total b$ if you ask me as they do everything by hand, but ยฏ_(ใ)_/ยฏ
I didn't know that :o
@zealous ibex funny thing is, I spoke to Epic about doing precisely that and was told that I would have ot make it abundantly clear on my page that I was doing it... but we all know they don't check updates for anything lol
๐ I've pointed it out to some people, but I saw noone mention it on their pages. I guess I'll add a disclaimer ยฏ_(ใ)_/ยฏ
Made any progress on NetShield?
You submitted a few months ago?
I had to add a few comments, and clear up a few other things (like using braces on single line for loops & no braces on single line ifs). But it's something!
~2mo
Hmm
Lemme check zendesk
I have so many things I'd like to submit, but these response times...
Started 2 months ago, and I replied 5 days ago ยฏ_(ใ)_/ยฏ
Unfortunately for me this isn't the only company I deal with that takes 2 months to respond to you :(
I'm supprised how quickly they handled one of my submissions tho, must be due to them being ashamed about getting one of my submissions wrong
They responded a few times in those 2 months, but only recently got into code review
Ah
Net shield includes encryption algorithm if I recall? Or just the other network stuff?
The last reply is incorrect, some zendesk bug which I have no clue how to fix
It contains AES, which is encryption
But also SSL, SHA (hashing != encryption), base64 and a few other features that are in the same area :0
(I'm amazed about their response time to RSSFeeder tho, submitted it in the weekend and got a reply yesterday)
I was going to submit a plugin for public private key encryption, but couldn't be bothered figuring out a big number library ๐คท
๐ Don't let my submission limit yours tho, I'm mainly foccusing on network (TCP & TLS/SSL). Public key encryption isn't something I added (as AES is private key) nor plan on adding (any time soon)
I was working on a thing in Blueprints to do math with infinitely long integers in the form of an array, but that kind of math takes a while :p
๐ Offload it into a task
that sounds delightful
That way it won't clutter up the game thread, I do it for most of my socket stuff ๐
(that way I can use blocking sockets & callbacks)
Meh :p
lol, async tasks are really easy. Just a lot of boiler plate. Anyway, gotta eat ๐
No clue, tho I have some MP plugins, I haven't ever checked that out ๐ค
I'd presume it is included, but don't quote me on that. Also, for stuff like async tasks, the engine source code is a gold mine ๐
ugh, these seams are driving me nuts...I'm starting to see seams in real life
@zealous ibex Can you clarify - are you saying they told you to remove braces from if statements with a single line?
Oh no, just checked coding standards, presumably the other way around.
They didn't mind which one (I think). It was just that it was inconsistent between them. I'll quote the text when I get home ๐
Okay yeah no worries, I misunderstood.
I'd recommend always using braces even for single statement if/for. It can prevent bugs when you later come back and add a line.
And that is also what they recommend in the coding standard it seems.
Yup
that's what the engine source has too
they try to enforce having braces on new lines too but there are segments in engine code where they put thing inline
and they definitely have braces there
single if might not look bad initially but when you start chaining things like these, things get messy
like put for loop and if's inside it
Made improvements w/ materials today on WIP Fantasy #ue4 marketplace product. Screens here: https://t.co/MK8KFrXlk3 #indiedev #gamedev
is there no new MP content this week ?
Nah MP probably just wanted to sit back and watch the sale income roll in
It also sucks to be released during or after a sale
Barely anyone'll pick up your pack while it's featured (in the new content section) & getting a lot of exposure
hoenstly, they shouldn't be releasing content during the sale
Thats how they get revenge on content creators though
Notice how blue man was relased during sale
They must be waiting till next sale for uworks
im sure blueman is probably just happy it got released at all after that wait lol
uworks is the steam plugin isnt it ?
ue4 plugin for steam, yup
And yeah, he's probably happy, but it does suck ๐ฆ There'll be less buyers right when you're supposed to get exposure
I had sorta the same when I got released just after the sale, sales picked up a bit in the month after tho (guess people got money to spend again)
I bought the physics vehicle project, I think it will get more exposure since people will see it more often browsing new content. Plus it's likely to get added to the cart with sale items.
True, the physics vehicle plugin is awesome โค
@tame wasp Thank you ๐ https://media.giphy.com/media/SLD8eKFPuUDuw/giphy.gif
unverified rumours have it that Adam Davis is no longer part of the marketplace team O_o
@fleet garnet - how is replication setup with the vehicles?
@delicate dove - That is correct, yes
he's not working at Epic any more to my knowledge
is that a good thing?
right now it only has standard ue4 replication, there is a partial support for client side prediction and I plan to add in the future client authoritative replication
gotcha, so it's pretty limited at the moment?
The same thing as with standard vehicles regarding replication. I'm working on client authoritative replication for a private project so in the future that is going to be one of the options.
cool beans - that's the kind of stuff I'm quite interested in, so I'll be watching to see how you get on ๐
adam sent an email back to me just this Tuesday
Wait, they're letting more staff go? ๐ฆ
Wait hold up
You said full client auth vehicles?
Holy shit
Where you hear this @zealous ibex
yes, that approach is vulnerable to cheating (I will try to implement some checks for cheating) but it won't introduce any lag to player's vehicle
Games like arma use client auth vehicles, which imo is kinda necessary
Makes them feels much better
Well, luos just said this unverified roumor, and they recently let go of another member of staff (well recently, it's a little while back now)
client side prediction is super hard to get right with PhysX, I got close but not sure how to handle dynamic collisions, that is why I decided to start working on client authoritative system
Yea i would rather just client auth vehicles and do cheat protection myself
can't promise anything yet when it is going to be added ๐
Ill give ya 2 weeks to do it
it might take a bit more than that ๐
I thought it was just flicking a switch 
it has 2 switches
Ah yes, need both hands
yeah, my username has gone bananas
when I'm logged in it just says 'unregistered'
everything else works though!
RIP
new marketplace content just dropped
Poor fellows
only 10 packs, and 6 of them are REXARD 2d icons lol
@ebon leaf That's the second time this happens.
A while ago again there was like 8? packs from REXARD in one release.
Review 10 icon packs on Monday and go on vacation.
Wowwwwww you can't make discount adjustments during the sale, and there was zero indication prior to the sale
Am so sick of mp communication
@gaunt flicker Someone did that successfully a few days ago...
So I guess, try again and see who processes your ticket this time? ๐
Fuck it, am so done
@gaunt flicker ๐ญ
@gaunt flicker What were you planning on doing, out of curiousity?
I was trying to go from a 51% discount to a 25%discount
I understand the idea of locking sales
Just zero indication to sellers they were going to
Ah, lol
Hey does anyone know whatever happened to the plugin for connecting to google firebase
Too bad you weren't doing 90% sale ๐
I am on two assets
Third time's a charm
I need to actually grab GS anyway, I thought I already had it
There's another sale for you
Pretty sure I've gotten at least one MP asset from almost everyone here.
Spread โค
everyone? ๐
People are getting marketplaced by the day and nothing changes. Very frustrating.
Rexard however has managed to get 30 icon packs up in a month
the icons are fine of course, they're pretty solid generic icon packs
...but the last four marketplace updates have basically been all Rexard
alright I need blood decals and effects. Anything on the market place that might be good? SUggestions?
apparently don't buy this one if the comments are aything to go by lol https://www.unrealengine.com/marketplace/master-blood-pack
there was a good one I was going to recommend but I can't find it so idk
hmm that looks a bit weak :/
lol yeah ๐ i was suggesting to avoid it ๐
@merry totem this free one is alright theres also another free one on the forums with more decals https://forums.unrealengine.com/showthread.php?2758-Decal-Quickstart-tutorial-Free-Blood-Pack-Download
i have the fxville blood pack it has some nice blood particles was worth the 20 bucks
teslas decals are pretty nice thats the link for that above https://www.unrealengine.com/marketplace/fxville-s-blood-vfx-pack this is the paid one
its got some gibs like brains and shit in some particles and lots of variations of blood like neck spurts
Yeah the blood splosions and the neck spurts seem like a good idea. Also, when the body is on the ground having it make a pool of blood seems like a good idea
only issue with that is the body will be getting moved around sometimes
the best blood splatter of any pack is in cubit studios ballistics FX project it has a particle that then spawns a decal where it hits, but its an expensive pack to buy for just blood, the other gun effects are really good though
yeah I would agree with that re: Ballistics FX
http://prntscr.com/g1bcdz this is a free project with blood decals i got of the forums around 4.12 but i cant find the link now its got about 50 decals
Ballistics FX looks insanely good
Honestly, if you think you will have any use for BFX, you won't regret the purchase. Very well put together pack IMO
BallisticsFX and EasyBallistics are easily the two packs on the marketplace I can recommend without a single thought to anyone plannign on using firearms in their games XD
yeah its my fave MP purchase
whish I knew about this sooner, I paid money for other stuff
:/
its not even close to being on the same level
ballistics FX uses detects phys mats to spawn the particles so if you havent already implemented that in your game which i dont rember seeing from your streams you could slot it in pretty easy...it might still be on sale now i think, it really is the best gun FX on MP
right now I am only using physical materials for impact effects
it has only one muzzle flash though, your game might not need that variety of impact FX though
not yet anyway
that fxville blood pack is more the outlandish crazy blood fx that you might want,,,shooter game has a decent blood spray too that you can randomize the size for each hit so it looks varied
Yeah using that now actually
plus the epic blueprint project has the space invaders game with voxel explosions you could modify to look like voxel gore etc
so far I have been liking the realistic effects with the game
it may not fit but it does seem to make things more dramatic
yeah i agree the realistic effects suit it well they really pop in contrast to the backdrop
i enjoyed the last build
๐
So far this project has been one of the most fun things I have ever done in game dev
reality is likely going to smack me down for this lol
yeah i can tell your loving it from the streams
...some more marketplace content just dropped. No 2d icons today though XD
haha
@ebon leaf the day isn't over yet... ๐
picked up the Perlin noise and cellular automata blueprints this evening
shit's legit, highly recommended
very well organised, commented and compartmentalised
@modern perch Which noise pack? There's like 5 noise packs.
well, only one is a blueprint:
https://www.unrealengine.com/marketplace/content/12c1ee999d8d4c348911333b697eee8a
the rest are just textures
doh
hehe
Does anyone know an addon that helps you with grouping stuff?
Guys, if you have a moment, it would be appreciated if anyone who uses the marketplace, in any degree, could take the time to read this and leave any thoughts. Cheers.
https://forums.unrealengine.com/showthread.php?151121-Looking-for-input-to-give-Epic-on-buyer-confidence-and-seller-culpability
Like, I've seen an addon on marketplace once (the guy was grouping animals together) , but I can't find it anymore.
About to submit and wait for a rejection email.
I'm definitely missing a material somewhere that has no 0 connected to Metallic. That makes the content totally unusable for any projects.
Yup
@silver moat Why not Gumroad at the same time?
Where's the fun in releasing something without any back and fourth.
Jokes aside, because gumroad doesn't have enough visibility.
Yea, but having it on both can't hurt right?
@lean venture It does hurt. Content goes up on torrent while you've still sold a fraction of what you can sell on marketplace so I prefer to release on mp first and release on gumroad sometime later.
Yea, ive seen it quite often that content hits torrents before it hits the marketplace
Unfortunatly yea. One pack I bought on gumroad only had a few owners and it was already on a torrent site
Just gotta make shit no one wants. My stuff didn't get pirated til long after it hit the marketplace XD
I have the same approach.
Though I couple it with zero marketing and exposure to really take it to the next level ๐
lol poison
<_< just (finally) submitted a massive fireworks pack.
not sure yet, its quite a niche thing, but offers a load of variety along with modular parts that can be combined trough blueprint
@delicate dove can I have a copy for free? I don't wanna pay but I'll put it in my game maybe. It'll be great exposure for you. lulz
j/k obviously :p
sure, I love feeding my girlfriend with exposure instead of food anyway :p
that... may have sounded worse than it intended too 0.o lol
hehe
Love when you have a product that has 19 x 5/5 star ratings, you have a sale, don't get ANY emails about complaints or bugs, and that 20th person rates it 1/5 stars XD
๐ฆ
I thought I hit send on the email, sorry
j/k
somebody's always got to be a combo-breaker
haha ๐ yeah
Oh, nice to hear it's finally done @delicate dove. Congrats. ๐
Let's hope it doesn't get rejected because there already is a fireworks pack on the MP.
fireworks pack needs to come with a bloody stump hand mesh
hehe
sale over tomorrow?
yuz
oh wow, Steph's back?
I lurk
What's that?
didn't you just have a baby? ๐
Nope, still cooking
ahhh
sleep while you can
my kid woke me up at 3 AM for the first year and a half, pretty much nightly
That sounds right. ๐ I'll try to be better about actually sleeping before then
Nice work marketplace peeps
Are there any "fun" gesture emotes on the MP ?
one more trawl through the event sale I guess
had no idea there is marketplace content on torrents
Are people actually looking it up and downloading though ?
probably
most of them would never have been customers in the first place though
(and if you catch them releasing a product with marketplace content they have not paid for, well...)
they do look good
not sure all of them are UV'd properly, might be worth reading the comments ^^
how would you screw up uvs on a low poly model? ๐
I got them more to analyze the style though
I'd love to do a pack in that style, just don't have any good ideas yet
"how can you mess up uv's on low poly objects"
https://www.assetstore.unity3d.com/en/#!/content/14720 <_<
This is a video to show of the meshes that are part of the Asset package for Unity called "Luos Low Poly Rock Pack". iT can be found here: https://www.assets...
those uv's are sooooooo poorly done.
well, I mean low poly style like synty's ๐
where the materials area all solid colors diffuse, no AO or normals or anything
believe me, I know all about screwing up uvs on rocks
just sent me rock pack back to Epic...fully expecting the same red Fail with "visible seams"
yuz, poor uv-mapping is poor
Hey so, i thought i'd drop a little during the sale and get some 3D assets for prototyping. Only problem the Skeleton Crew Bundle 02 that I want says its onlly compatible with windows. I usually prototype on my macbook pro so it throws up an error when I go to buy it. I wouldn't think there would be an issue with using these assets on my macbook right? Its not like its a plugin.
went ahead and got it... no problems
Oh I thought those were your caves @delicate dove 
ooh
Anybody here bought the Character interactions or TPS assets?
Are they rigidbody based?
I mean physics based
Or custom platformer code based on .. what was it. raycasts or something
Double post.. sorry
Yep. ๐ How about you?
it was meh
still, was better than my normal month, I guess
not looking forward to this month, though
how's the fantasy environment coming?
sale went stupendously well
Cyber monday always does tons better
Thats still a couple of months away right?
november 27th
My asset that was accepted 3 months ago just got rechecked and and is no longer approved
๐ฆ
@gaunt flicker Congratulations! ๐
At least there are changes
When I read the MP team's replies, I almost believed things will improve
They've been improving the actual functionality of the marketplace, but I haven't seen them say anything about the incompetence of the review team
Have yall seen the new review checklists?
If enough of us share reports we might be able to get a full report
is it different to the one shared on the forums?
nah, doesn't appear different
I can't see it on my phone, it says somerhing is attached but i can't access it
But if its the same, aye
I crippled my folder structure and it apparently still wasn't enough
God I hate the mp recommended folder structure
yup
Apparently so does Epic since they don't use it
Somebody start a thing requesting Epic put all their public facing content through the mp pipeline
Am too tired <_<
I would already be happy if we all where asked to put our content in a content/MP/yourpacknamehere folder
waaay less clutter in content browser
If I buy something from the marketplace, how do I know it's 100% legal? Like, what if the seller used pirated photoshop or something of that sort, could I get in trouble if I used their product?
@gaunt flicker lolololo
@gaunt flicker https://i.imgflip.com/1tjp6q.jpg
@tame ruin anybody who uploads pirated/non legal content gets a permaban from ue4 & the marketplace. additionally in the few instances where it happened you can ask a refund, and well.. you need to remove that content from your project.
they get banned maybe, and then register new account.
seller has to refund the purchase
his content continue to be on the pirate site though
its only the seller who gets burned in the middle, always
@wooden falcon sorry didn't see your reply yesterday. I'm sorry to hear that. Sales are usually slow during the summer, probably due to Steams sale which overlaps a bit with UE4 users.
Fantasy environment is coming along nicely. Will have more to show soon. ๐
Dang it, getting a release date 5 days in advance while on holiday ๐ฆ
Oh well, let's see if I can somehow postpone this release. Releasing just after the Summer Sale would probably be a horrible idea anyway]
Can't really complain tho, 5 days seems to be pretty good nowadays & it took them a mere ~2mo to review these plugins (tho another one of mine has been waiting for nearly 3 lol)
yah, after the Summer sale is a bad time to release
so is adam out? I thought someone mentioned that...hope people are still checking his ticket queue
adam is gone yeah
Gone as in on vacation?
nope. As in nolonger with epic
Ah
Him, Ryan and I think one other person attached to the MP are gone, though I may be wrong and I don't know who it was lol
Which Ryan is that?
kitatus
he's been gone for a bit now
yah. He was the only BP reviewer at the time. Was there for about 8 months I believe
I see
Why'd kitatus leave?
I dunno. Rumours have he got fired but I have nothing to confirm that either way lol, so it's probably just people talking shit
It was just a contract position though wasn't it?
Hey guys, question: In the UE4 MarketPlace submission guide, it says to erase every folder but the one you are selling. In UE4, there's a bunch of engine and C++ folders. Should I keep those or try and erase them. They seem pretty important. I'm just selling some sound effects. So I just have a folder with audio files and another with sound cues.
Make a copy, and nuke Everything except Content, .uproject, Config & <sec>
(for BP projects, please make a backup before attempting ^^)
Anyway, did you create a c++ project? I'd reccomend migrating everything to a blueprint project if you're doing sound ๐
Anyone mind telling me the USD price of https://www.unrealengine.com/marketplace/ms-sql-integration ? I'm going to be selling a product a bit like this soon, but I think my price is way too low (which I don't want, I kinda respect his work) ๐ค
(I live in the EU, so taxes etc make it kinda hard to see how much they're charging)
34.99
ty โค
(that means my price was a little over half, which'd be unfair towards the poor fellow)
True, true
He has a few features I didn't add (like image support, because storing images in a db is pretty horrible practice in my opinion) and I have a few like he doesn't advertise (he may have them tho. An example'd be prepared queries & the way I create them, mine essentially uses a special format string node specifically created for SQL queries)
And ofcourse, we differ in database "engine". I'm using PostgreSQL where he is using MSSQL
so no new MP content this week by the looks of it....i saw the post about creators being able to submit themselves whenever is it perhaps switching to that system maybe
I thought that was just being able to set your own release date after your thing passes review?
I may have 2 releases next week ๐ค
Really going to try and separate the 2 launches lol, it's my first plugin so 2 of 'em would be a ton of work & exploring the unknown in one go
And being able to set your own release date....yes please lol
i thought the post said upload updates yourself etc but im not sure...first thing i thought of was mixamo anim packs on sale lol
oh, dunno
I just need something that convinces me to submit all of the things I've worked on over the last 12 months
O.o
I just did a plugin creation/submission marathon, don't reccomend it tho. So much hassle waiting multiple months for them to get back ๐ค
Eh I was done submitting things after my pack was rejected
Bummer man ๐ฆ
Once review procedures and standards are clear, I will happily submit everything
Yeah, they shared their internal checklist tho....I think
Lol
a few words on each checkbox is no checklist unless you know how they judge whether or not to check it off
True, true
Like 'Clean and commented Blueprints', means nothing if I'm told my Blueprints aren't clean, when they look clean to me
Yeah ๐ฆ
It tends to refer to logical order & no wires that cross over, but I'm not the one judging ๐ค
Thanks @zealous ibex i made a blueprint project but c++ folders are still there i don't think i can erase them though
Ah, in that case it's probably showing them, there should be a setting, but it's nothing to worry about. They don't really exist in your project, it's just that the engine is showing 'em to you
Ah ok cool bacons! Thanks.
Ok looks like I can't erase the Engine Content either. Tried doing that and UE4 crashed.
๐ค
I'll just submit it and if they yell at me for hanging on to it, I try again to erase it.
๐ Good luck with your submission ๐
Thanks! I'll let you all know how it goes.
What's the best place to ask the marketplace team a question? I don't really want to use the forums as part of it could be confidential & I need an official statement, not some random joe's opinion. I know I'm supposed to email marketplace-support@unrealengine.com for product related questions, but I have a question before I actually submit the product ^^
I guess I'll give that a shot ๐ Thanks ๐
lol, I think I have 5 open requests to epic (of which 4 are plugin submissions)
Looks like some comments on my marketplace products that I marked as spam a few months ago have been removed sometime in the last few days. Good to see!
lol! There is no 3d platformer asset in marketplace
@shadow musk off the top of my head there is this: https://www.unrealengine.com/marketplace/platformer-starter-pack
there are likely others but I don't know the whole marketplace like the back of my hand haha
@ebon leaf Those are 3d asses not platforming pack with code and assets
Yes
you just said assets ๐
You could easily get 3d assets from anywhere else other than marketplace
agreed. Like I said - you just didn't specify template/blueprint haha
I imagine there's not a big enough market to warrant someone making it. 3D platformers are somewhat of a niche genre now, sadly ๐ฆ
shrugs I'm just going by the number of 3d platformers I see released these days
if I thought there was a market I would probably make a template for that... that would be super fun haha.
I hope 3d pltatformers make a comeback, but alas I'm probably just dwelling in the past
I'm there with you
I love 3d platformers and collect-a-thons
sadly, its all survival games and cover-shooters now ๐
Well for the asset flip that has been succesfull there's Brilliant bob.
It uses the Physics platformer from asset store
For a complete asset rip off it did well
lol
I guess they gave away steam keys, that's why they have so many reviews
ABOUT BRILLIANT BOBRevel in a brilliant story, fast-paced puzzles and thrillingly designed levels in reportedly the first adventure of the action adventure platformer saga about Bob, a truly brilliant fellow from Sekotwana!ABOUT LEVELSFeaturing 5...
$7.99
2285
The word successful might have been used wrong, but it is for a rip off successful
enough
haha
lol wow... yeah. GG 'developer' XD
Now you got me curious as to whether something like that would do well on the UE4 marketplace
I really don't wanna make another template though =/
haha
50 questions, from 2 people
"how can I solve the single thing that has been plaguing 3d platformers since their inception and make the camera good in all situations?!"
Make perfect camera system
"How do do this camera system in game known for having a bad camera system"
My favorite
How do I convert from third person to first person
lol
I stopped reading, but didn't smurfies create one?
I had one, but I didn't throw it on the MP because he's awesome & I wasn't that into the MP ^^
@ebon leaf I think that platformers are making a comeback but only in the vr market . Because most platformers are simple controls and simple gameplay. Jump here ,collect this , press that that it is suited to vr and being able to see as the character makes it more immersive . Also a platformer will have less vr sickness as they are generally slower paced
True. Though I still don't see them being very big even in VR. I would -love- to be wrong though
Hey everyone! In this video I show off Sky Jump VR! A game that I've been working on for about a week and a half. It's a VR Platformer game with motion contr...
These are the type of games I'm seeing a lot
I really could have sworn that there was a template, sighs
I guess I'll dust off mine ยฏ_(ใ)_/ยฏ
I'm usually very unhappy with 3d platforming but this wasn't half bad! (prototype...so I guess it isn't even that bad ๐ )
@zealous ibex What do you mean by dust off mine?
That I pretty much have a template, that needs some work before it's ready to publish
For example, I'd need to replace the mixamo asset & terrain textures + clean up my blueprints
๐
o.o
Mind explaining? The characters use gravity & have velocity etc if that's what you're reffering to
(that was a lot of prototyping to get some spline action going btw, man is that hard stuff)
Like Rigidbodys etc using built in physics in Unreal
Most of my stuff is using static mesh components (which could have something like a RigidBody) collider, default colliders & other unreal default physics components
I didn't want to re-write stuff that was already done ^^
Yeah. I guess in the old days consoles couldn't handle full physics engines so they wrote their own implementations
Yep, physics are reasonably optimized nowadays tho ๐
What features are currently implemented?
Dissapearing platforms, standard platforms, elevators (both automatic & when a player steps on them), checkpoints, moving platforms & more to comeโข
I mean in the character movement
That's what I'm still working on, currently trying to implement a well working grapling hook system
For the rest running,walking is the only thing currently implemented
Oh, and double-jump
I think grabbing, ledges etc are more important than Graplling Hook
@zealous ibex One with proper pendulum physics? :3
I'll work on those too, but for now I wanna get a few basic mechanics done (and grapling hook is pretty easy)
hmm, Epic was doing so good with responding back to me on my submission, then Adam leaves and I haven't heard anything in a week
surely they're checking his backlog?
Steph said in the forums that currently response times are between 1 and 2 weeks. Which sucks, but I wouldn't panic just yet.
hah aXD
it'll be a month later, and the response will be "Fail: visible seams"
even better "Fail: No visible seams" XD
I mean... if you say they are invisible rocks they can't argue right?
"visible seams" XD
yup
one invisible rock at 15k tris...had to get a lot of detail in it...but it's got LODs!
haha
I'm concirned as I have 2 emails concirning packs that launch in 2 days ๐
Hng, I need to record some in-game stuff...but OBS keeps running at 8fps ๐ญ
Why is actually submitting harder than creating content, why?! lol
@zealous ibex disable windows aero
win10 doesn't have aero I believe
I think my main issue is that this computer I'm working on doesn't have a gpu
(well, it has an intel HD but that's pretty $hit when it comes to GPUs)
lol oh god... doing ue4 stuff with a intel hd XD
๐ I could choose between $hit compile times but a gpu on my own computer & fast compile times but no real gpu on another computer ๐
As I'm mainly doing plugins today, I opted for the second option ^^
@zealous ibex the fluent design system is what aero had but not that heavy
welp 4.17 is out
gg epic
and I was hoping to get some productive work done this week too
^
Nooooooooooooooooooooooooooooooooooooooooooo
I have multiple plugins.....in submission stage.....about to release......kill me please
4.17 is out?
Nuuuuuuu, it's true ๐ญ
Yeah.
Welp, looks like I'll be doing a lot of updating lol
whyyyyyy???? ๐ข
I wish Epic would give us a heads up on this shit, and ideally a week or so access to the FINAL RELEASE version so we could update in a more timely fashion (preview builds are a waste of time for marketplace stuff)
with plugins you just hope that everything just works and you won't be trying to fix it for the next week
๐ yeah
I remember 4.15->4.16 broke quite a lot of $hit
(due to the change is the .build.cs)
Mine's still downloading ๐ค
damn, you must a good internet connection
I have like, 1.5 meg downstream...rural DSL
takes all night to download a new engine update
Yeah 220mbits :p
"Add "Reset Material Slot" fbx option when doing a re-import with the import dialog option. There is now an editor preference option to show the fbx import dialog when doing a re-import to allow the user to use the new "Reset Material Slot" option."
yeeeees
"Fixed some cases where folders wouldn't be removed from the Content Browser when deleting them"
Oh that's a good one
Woohoo! 4.17 supported without any issues for my BP project โค
Now for the tedious task of updating my plugins tho ๐ฆ
Whats up with the marketplace team? They take ages to respond... ๐ก
lol
what?
That's become the standard now
It takes anywhere between a few hours to a few weeks ๐
it's pretty much expected behavior now
Also, I really need to chase 'em up about taht refund ๐ค
(~1mo and heard absolutely nothing)
I just don't wanna spam' 'em, I already have 5 open requests ๐
I mean everything was alright, they just wanted me to rename some assets so that all begin with capital letter, and since then they did not respond for more than a week ๐ฆ
yah, that's my situation too
(soon to be 6 or 7 ^^)
submitted my pack, they responded within a couple of days with required fixes, fixed, then they replied a couple of days with additional fixes (well, pretty much the same fixes), and now I haven't heard from them in a week
but based on horror stories I hear here, a week isn't bad
If it is handled by their system and providing they are too busy with too many submissions, it could at least give an automated response. It drives me crazy. Like change one letter and wait a week omg no ๐ฆ
Dude, I've waited 1mo+ for that ๐
me too, Ive been waiting for MONTHS literally
I almost screwed up my submitted fixes too
fixed the seams and reimported, but forgot to regen some collision...caught it before I resent
got no response and then asked why and they said they JUST CHANGED RULES and soo need to RECHECK my stuff and omg. ๐ฆ
did you get the check list?
you mean the list with changes to be done?
yah, they send a list with a list of things they check...things to fixed are marked with Fail and a comment
Funny thing is, they did not even send it, they just said it needs to be changed so I had to asked for what is to be changed and then received it. Then resent back, wait and wait until now
although the second time around, my list had an additional Fail (my Overview map didn't include a reflections capture probe)
well, the check list thing is very recent
haha they even told me my map is too dark (even if I set the luminosity according to the guidelines) ๐ :/ so now it exceeds the guidelines, but hopefully its okay ๐
lol what if they say its too bright
yeah like what the hell set it by yourself okay? I give you the permission, come on its just one number, its quicklier to set it by yourself ๐
maybe you can add a postprocess volume and change the eye adaptation? set it to a constant brightness
maybe ๐
I hate the eye adaptation feature in UE4
anyway, this is my asset btw https://www.youtube.com/watch?v=EMV4Zar55I4 I tried to make the most flexible and customizable mini map system ever available on the marketplace
Thanks for amazing free music made by: TheFatRat https://youtu.be/n8X9_MgEdCg
(if u wanna have a look)
looks pretty cool (though the music in the video was driving me crazy)
yeah sorry ๐ copyright free music ๐
Pretty nice minimap ๐ฎ
thanks @zealous ibex , it can take any shape (you can set by vertices cords), offers both simple and advanced rendering... MORE info here: https://forums.unrealengine.com/showthread.php?147071-UltraMap&p=720951
what's the price point?
via email request
Its my first submission, so I hope I set the price about right.. I added 10 dollars for the functionalities and flexibility that already available mini maps lack
thats why 60
60 is a lot ๐ But it's probably worth it ๐
Would this be considered offensive? (working on the submission trailer for an asset)
not sure why it would be offensive
Hm, true
I'm trying to be a bit more like @ebon leaf ๐ But I don't want to be rude against any group of people in the process ^^
lol
https://80.lv/articles/procedural-landscape-ecosystem-for-ue4/
This is freaking awesome
wooooow, that's so awesome โค ๐ฎ
Ikr?
when is that coming out lol
it woudl replace the need for a lvl designer on open world maps
@ebon leaf haha it cant replace a level designer. Level design is like a game design on smaller scale. It has a lot to do with psychology and influences the overall experience player has when moving throughough level. Thus, it cannot be replaced since good level design is NOT just a genuine & real looking environment generator.
hand made environments usually feel better than procedural ones, but the procedurals have come a long way
dagger fall was huuuuge, but got really boring...morrowind felt more personal, and there was reward for exploring, in seeing the cool little nooks and crannies of the environment
morrowind โค
There are plenty of games with BIG worlds with no design. Walking through trees and grass is only fun for so long.
And also... I'm pretty sure I just submitted my content without actually uploading the content itself... xD I couldn't find the "upload content" button and figured it'd be on the next page, nope.
Only saw something for uploaidng the screenshot.
Now Epic has a submission for sound effects with no actual sound effects. . Where do you submit the actual .zip file?
That's the first stage of submission
you have to get the okay then they ask for content
I imagine it is ludicrously stupid for sound assets lol
at least it KINDA makes sense for other stuff ๐
basically stage 1 is an elevator pitch to epic
stage 2 is actual files
Oh... wow that's weird. They don't make that extremely clear. They even ask for a video file and screenshots.... there really should be a section that says "What type of asset is this?"
I put a soundcloud link in the video area and left examples of the sound effects in the description. Hopefully they don't think they're too cartoony or something. xD
Agreed they should make it clearer lol. There should be more fields to accommodate the appropriate asset types lol.
Well here's hoping.
This is a collection of bright musical sound effects. You'd normally find these in things like puzzle games and colorful platformers.
Asset Store link: https://www.assetstore.unity3d.com/en/#!/conte
Those are half of them.
What's the best way to chase up the MP team? (stephanie specifically). I have 2 tickets about items which are supposed to be launching within the next 36 hours ๐
@zealous ibex email her directly
Mind sending/DM-ing her my email? I'll give them another 12 hours, but after that it'll take too long for my liking ๐
(oh wait....nevermind, thanks <3)
๐
What? It'll be like the only time both epic and me will be awake at the same time before they release....kinda
I mean @ asking me to do something but it being done ๐
@shadow musk re: conversation yesterday: https://forums.unrealengine.com/showthread.php?125187-FREE-ThirdPerson-Action-Platformer
I feel for you marketplace creators . I only wrote one guide like 6 months ago and I still get constant daily emails and people adding me about it so i dread to think what it's like to have to provide support for market place packs lol
๐ It can suck at times, especially when it comes to compatibility with other assets....that you don't even have. But hey, atleast we get paid to do this stuff I guess ๐
(for example, someone's HUD was blocking my InventorySystem's UI....but it was pretty much unfixable, even setting ZOrder & Priority didn't do things ๐ค)
dont even get me started on helping integrate other packs XD
@zealous ibex the customer is allowed, under the terms of the marketplace puchase, to provide you with a copy of the asset in question for the purpose of covering the integration. You just can't use it for yourself obviously
Hm really? Wasn't aware, but it's usually self-made assets that form an issues + doubt they'll wanna send me stuff
It basically comes under doing contract work, but just for free haha
๐
and yeah the self made stuff is a different matter haha
I'm pretty happy most of my customers can just plug 'n play ๐
just... don't realease a template XD that's my tip for avoiding giant support queues
๐
Well.....I just submitted one (like a few minutes ago)
There ain't no going back now 
haha platformer?
Yep, so it won't be as popular as a survival template (woohoo!)
But it differs from the free one you linked there ^^
And with a few minutes ago....I actually mean a few minutes ago ๐
@zealous ibex You already made the Platformer template?
I'm on the event graph
oh yeah lol then I put a print string
make an empty function taht just goes to a return node and use that XD
Its not an error for it to fail a cast, its proper behavior is to literally do nothing
Ayeeee
@shadow musk Yeah, I made it ages ago, but then someone else (who I knew) released one...so I didn't want to compete
It required some work to upgrade from an ancient version (4.11 I believe) to 4.16....but hey, if I have it lying around and the old one isn't there anymore, I'd just as well publish it I guess right?
Yerp. If they turn it down, whack it up on some other site and post it on the forums. Getting 1 or 2 sales is still better than none (not saying you will only get that many, but you know what I mean ๐ )
Yep
I don't really know how to handle this
Confetti, its.. confetti
SodaSprayer... it sprays soda
You need to list all the colors in the name for the confetti, clearly
and the chemical makeup of the soda
geez allar ๐คฆ
Ah, thats it
haha
yeah, I'm not quite sure how you get more descriptive than 'Confetti' for a confetti particle system
'PS_RedWhiteBlueGreenPink_Confetti'
lol