#fab

1 messages ยท Page 65 of 1

fleet garnet
#

or when someone is interested in what you are making

ebon leaf
worn oyster
#

@wooden falcon perhaps u can use his vids to show off ur stuff ๐Ÿ˜›

wooden falcon
#

I might reach out to him, his stuff is pretty cool...but the videos are a year old, so might not be around anymore

zealous ibex
#

@ebon leaf I'll RT it when I get home ๐Ÿ˜ƒ

#

(and if I forget to RT it, please do shout at me)

ebon leaf
#

haha XD no worries ๐Ÿ˜ƒ

wooden falcon
#

starting my own twitter account...holy shit I feel old now

ebon leaf
#

XD

wooden falcon
#

I've read tweets, but realize I don't even know how to utilize this thing...and while setting it up, it sent me a "automation warning, your account is locked"

#

don't even know what I did...I was filling out my profile

ebon leaf
#

lol!

#

you've simply reached the first stage of the secret twitter club. You have to solve teh riddle to get your account and regain access XD

#

You can skip this puzzle by paying me $50 XD

wooden falcon
#

I may have also accidentally stolen a nickname somehow...when it asked for my nick, I entered Necrophob30, and it goes (that's taken)...so I hit back button, and next thing I know I'm at my profile with that nick :/

ebon leaf
#

#Microtransactions #PayToWin

wooden falcon
#

lol

ebon leaf
#

dont think it was taken ๐Ÿ˜›

wooden falcon
#

yah, probably not ๐Ÿ˜ƒ

#

but was confusing as hell

#

plus a google of necrophob30 and twitter doesn't come up with any tweets from such a nick

#

not sure why it told me it was taken, then let me have it

worn oyster
#

I dont have a twitter account, no reason to spew my crazy stuff everywhere ๐Ÿ˜›

wooden falcon
#

yah, but I figured it would be better to be in the loop

ebon leaf
#

twitter is good for marketting... lots of devs use twitter. Otherwise I probably wouldn't bother haha

worn oyster
#

all i see there are cat gifs somehow

#

i dont see the marketing in that ๐Ÿ˜›

wooden falcon
#

uh oh...I'm now being followed by a rather dapper raptor...that can't end well

#

๐Ÿ˜ƒ

ebon leaf
#

XD

wooden falcon
#

hold on, let me retweet your tweet now! to you

ebon leaf
#

haha ๐Ÿ˜› sounds good

wooden falcon
#

hopefully now you'll pick up your own pack ๐Ÿ˜‰

ebon leaf
#

might buy it twice, one for each twitter account that is following you! XD

wooden falcon
#

oh, I see that now...one day I hope to have 10s of followers!

ebon leaf
#

that's the dream!

wooden falcon
#

hey @ebon leaf, what software do you use to video edit your youtube stuff?

ebon leaf
#

OBS to capture and Adobe Premiere to edit

worn oyster
#

lol that vid is pretty funny ๐Ÿ˜›

ebon leaf
#

newtonian trailer? Or somethign else? ๐Ÿ˜›

worn oyster
#

yea ๐Ÿ˜›

ebon leaf
#

haha thanks XD

wooden falcon
#

morning everyone!

summer jacinth
#

Does anyone else run into the issue of not being able to reply on certain comments on stuff on the marketplace?

#

I have no option to reply to either of these comments

quartz acorn
#

Actually you have

#

It's two different buttons: Reply and Hide replies

summer jacinth
#

Oh weird

#

Thats a bad design choice

quartz acorn
#

Also you can answer to comments, but you can't answer to comment replies

silver moat
real dust
#

Maybe?

silver moat
#

How is that considered to be UE4 content pack e__e

summer jacinth
#

Not really sure what you can use it for aside from very specific things

#

and maybe particles

wooden falcon
#

and they're all a bit shiny, aren't they

#

I hope when they say they have 4k textures for that, they're referring to a texture atlas...cause 4k per leaf might be overkill ๐Ÿ˜‰

real dust
#

I think it's 4k per leaf ๐Ÿ™ƒ

delicate dove
#

normal mapping is too strong, as are the reflective values

#

doesnt seem to have sub surface/2 sided foliage

#

O_o

#

photos itself look nice, but would need quite some tweaks

#

but for 12 euro, if i needed a base.. i might buy it

#

then again, i probably would buy a finished pack and save myself the time

silver moat
#

It takes a real good camera to create glorious 4K textures.

#

But most people tend to use their phone and in the end have a 4096x4096 texture and call it NEXT GEN 4KKK ULTRA

wooden falcon
#

that and you need the right lens

#

you'd need a macro to take a nice close up of such a small object

mental fulcrum
#

Anyone know the best content pack for trees? Something as realistic looking as possible. Many of the packs on the store have bad LOD popping or the branches look too flat and fake

silver moat
#

@mental fulcrum Marketplace is pretty limited there.

delicate dove
#

trees

#

trees everywhere

silver moat
#

Creating good foliage is one of the hardest things and many people don't do it properly.

delicate dove
#

^

mental fulcrum
delicate dove
#

not sure why there isnt a video, would help sales a looooot

#

(i hope)

mental fulcrum
#

I'm assuming you've used his stuff before? and its' not bad?

delicate dove
#

no, but ive followed the process since his first tree

silver moat
#

I have the Conifier pack

#

The only issues I got with it was that shader complexity was so bad and tri count was too high.

mental fulcrum
#

not game usable?

silver moat
#

Trees were using 3Planar mapping here and there and was quite expensive.

#

And each tree LOD0 is around 30,000 tris.

#

You need to spend a good amount of time optimizing I think.

delicate dove
#

it depends for the usage, small dense area's will be great.

#

but yea, anything big and bam

silver moat
#

I don't know if what I said applies to his other packs though.

delicate dove
#

(that said, we use more than 30k non-lod tree's for rad rodgers and runs fine on console)

#

but we use them sporadically

mental fulcrum
#

that's good to know, thank you

leaden root
#

Why are you spamming that everywhere?

summer jacinth
#

@mental fulcrum you should check out Simple Summer Treesยฎ

#

Perfect for all your needs; and for a low low price!

delicate dove
#

since this was the place we mostly talked about truebones. he removed all his slander on his youtube page hehe.

wooden falcon
#

really? must have been forced to take it down

ebon leaf
#

probably took it down so he could complain and say youtube is in a conspiracy XD

modern perch
#

Epic may well have stepped in, or someone else, and served him with a legal order

ebon leaf
#

Epic did say they were trying to deal with the situation...

#

however there was a lot of stuff against adobe, microsoft, etc. as well not just epic so if they are all gone... lol

modern perch
#

yeah, but he was also harassing UE devs, which really isn't good for business

ebon leaf
#

definitely

#

It's a great thing it's gone, regardless of the reason

zealous ibex
#

It is? That's pretty awesome I guess ๐Ÿ˜ƒ

ebon leaf
#

He had a heap of videos spouting inaccurate lies about UE4, Epic, Adobe, Microsoft, etc. as well as heaps of hate speech, racism, etc. (the latter few of which are likely still up given YouTube don't care about that stuff)... I'm all for calling out companies like that when there is a reason but he was really looking for stuff that wasn't there

#

Literally thought UE4 and Adobe were conspiring together and stuff... he must have had a hard time explaining that when Adobe dropped support for UE4 with mixamo...

#

If I remember correctly, he had an entire video attacking @modern perch just because he did some basic moderation on inflammatory posts lol

#

It claimed that @modern perch was an employee of Epic (wrong already :P) and that they were in on the conspiracy haha

modern perch
#

he had a pop at a lot of community members in his 1-2 hour long video rants

ebon leaf
#

haha yeah

fleet garnet
#

and we with badges were all "working" for Epic "against" him

modern perch
#

yup

ebon leaf
#

It was funny in some regards, but in others it was just plainly damaging and clearly a product of delusion

modern perch
#

the grand anti-Truebones conspiracy

wooden falcon
#

man, that Marvelous Designer steam sale is tempting

#

but it would just be another tool I have no time to learn :/

wooden falcon
#

I looked at Tim Sweeney's Twitter feed...I'm not sure that's English

#

I have a CS degree from 14 years ago, and remember enough so I can almost make sense of certain things

celest marsh
#

ooh, video is pretty much ready for the marketplace, just need to add some text onto it and hope they accept my peasant content ๐Ÿ’ฉ

ebon leaf
#

haha what'd you submit @celest marsh ?

zealous ibex
#

Nice!

supple moon
#

Fingers crossed for another unicorn ๐Ÿฆ„ ๐Ÿ˜‚

zealous ibex
#

Lol

zealous ibex
#

Submits a plugin
Get's a please send us your project response (as if it where a blueprint asset...not a plugin)

#

10/10 epic

ebon leaf
#

at least it was quicker... ๐Ÿ˜›

zealous ibex
#

Hm true, it only took them ~5-6 days to respond to this one

ebon leaf
#

well... focusing on quantity over quality is a great move, given they weren't focussing on either before. Amirite? XD

zealous ibex
#

๐Ÿ˜›

ebon leaf
#

AWAITING YOUR REPLY... don't reply for 4 months, then just send something like "The marketplace is lacking in value and doesn't meet PBR standards"

zealous ibex
#

๐Ÿ˜›

#

I recieved the response yesterday @ like gone 11, and only just got behind a computer that is able to compile ue4 stuff

#

But if I wouldn't be wanting to publish this asset ASAP it'd be funny lol

ebon leaf
#

XD

delicate dove
#

O_o

zealous ibex
#

104 eur ๐Ÿ˜ฎ but lol, how is that a thing?!

delicate dove
#

no clue

#

i mean the model can be interesting for archviz or whatever, but if its free.. thats odd

#

but well.. allowed still

zealous ibex
#

Oh wait, does he actually own the model?

delicate dove
#

he does

zealous ibex
#

He could have downloaded it and be trying to resell it?

delicate dove
#

nah creator is part of the same website

zealous ibex
#

Oh wait nvm, didn't read the comments

delicate dove
#

same XD

zealous ibex
#

Seems they'll be putting it up for free soonโ„ข ๐Ÿ‘

worn oyster
#

well he might get income from his own site, he is free to do with it whatever on other platforms ๐Ÿ˜›

celest marsh
#

@ebon leaf some material, will post it once I upload video

wooden falcon
#

nearly stepped on a snake this morning while working in my yard :/

#

it was just a bull snake, but freaked me the hell out....nearly had a particle emitter spawn in my shorts

fleet garnet
#

Lol

delicate dove
delicate dove
wooden falcon
#

new to this twitter stuff...just followed Jon Jones...interesting

#

he's fighting some trumper on twitter, and they're both donating extremely small amounts of money to opposition causes to spite each other

wicked pebble
#

That's... Twitter for you..

modern perch
#

search for "selection wheel" and an item called "selection wheel" doesn't appear in the results

#

fantastic

#

as an aside, it does say 'not for sale' - does anyone know why?

#

out of date, I assume

#

I guess this highlights a different problem - it doesn't appear in search for good reason, but it still appears on the store page

heady moth
#

not for sale usually means it's either taken down due to copyright infringement or because the seller has sunsetted it

#

I have one, my Economy Suite since i released Economy Kit @modern perch

modern perch
#

fair

ebon leaf
#

yeah there's a number of things that are "not for sale" and some that are "not available"... not sure what the difference is ๐Ÿ˜› but copyright, unsupported for too long, updated to a new product, etc. are all reasons for that.

#

My sales this month have picked up quite a lot... I'm wondering if maybe the search engine got a bit of a reworking that we don't know about cause I'm not sure what else did it otherwise XD could be just dumb luck though

wooden falcon
#

it's cause I retweeted your tweet...back to you

ebon leaf
#

ooooh. Can you do that another say... 10 times? XD

mental fulcrum
#

@delicate dove great job on the particle updates, amazing work

delicate dove
#

thanks, feels more like a solid toolkit now. hope to have it up soon.

lone mountain
#

@delicate dove is everything commented in your mat functions?

delicate dove
#

not inside, but each output and input has descriptions afaik. and each one comes with an example

wooden falcon
#

wow, protofactor stuff still on sale

#

what's the limit on how long you can have a pack continuously on sale now?

zealous ibex
#

I belive the sale ended the 29th or something, not sure tho

#

And I don't think there is a continous limit, not sure about that either tho ๐Ÿ˜›

#

Just the 60 (or something like that) day total yearly limit & minimum sale stuff

ebon leaf
#

i think 2 consecutive weeks are max

#

"No sales longer than 2 weeks will be accepted. " -Adam

zealous ibex
#

It states that? Gotta re-read the stuff. Anyway, then the protofactor sale would make no sense ๐Ÿค”. It's been on for >2 weeks now

delicate dove
#

maybe they dropped the ball :p

merry totem
#

If I make a game demo with 20ish guns and 8 different enemies that blends Quake and Doom with Dark Souls how hard would it be to gain some kind of funding

#

I am thinking the market place but not sure how to go about things on this front

#

Or for something like this would it be better to try and get it on Steam?

wicked pebble
#

Depends if people are interested or not in it.

merry totem
#

ill maybe be able to gain some traction once I show things with a decent art pass. I have more than half the guns in now and I am rweaking view models ect

unique whale
#

Gotta love people that spam their crap turbosquid assets on the forums when they are in no way setup for UE4

wooden falcon
#

is there a button to report the report button? ๐Ÿ˜ƒ

unique whale
#

plays his inception horn

lone mountain
#

@unique whale you sound mad lol

#

Are they really taking any piece of your pie though?

gaunt flicker
#

@unique whale Your reports definitely work

#

I mean, reporting is still bugged, because we get spammed with it

#

But yeah

supple moon
#

looks like a straight drop in for ue4, it uses pbr met rough, but it should atleast be a marketplace submission..

summer jacinth
#

Threads gone

unique whale
#

@gaunt flicker - Sorry about that then, it just hangs and then eventually times out. Sorry for the spam

fleet garnet
#

On full 4 pages of On Sale sections there are only assets from one guy ๐Ÿค”

modern perch
#

yup

#

has been for ages...

wooden falcon
#

yah, and I bet all of his stuff will be on sale for the July sale too, which doesn't count towards his 60 days per pack

zealous ibex
#

^

#

My sale got totally rekt due to that ๐Ÿ˜ฆ I used twitter, bumped my thread...yet still only 2 sales in a whole week lol

#

Oh well, his stuff is pretty awesome, and as he has a ton of stuff, he can't really have a sale without spamming the whole MP ^^

zealous kelp
#

so theres a july sale ?

wooden falcon
#

yah, in July ๐Ÿ˜ƒ

#

I think yesterday (or maybe today, dunno) was the cutoff to request your pack be on sale

#

cutoff was yesterday, as per that thread

#

they really need a dashboard opt-in feature for sales

#

rather than having to process 100s of emails

delicate dove
#

^

lone mountain
#

@zealous ibex what you selling?

zealous ibex
#

InventorySystem

#

I understand it's a competitive market, but still

lone mountain
#

@wooden falcon then everyone would just always opt-in

#

They want people who are active

#

Makes perfect sense to me

zealous ibex
#

Usually sales result in a larger jump in sales ๐Ÿค”. Oh well, awesome people got some good deals on models instead I guess ๐Ÿ˜ƒ

#

I think everyone got an email, not just the people who where active tho @lone mountain

lone mountain
#

Art is always going to sell

#

I've been tempted. Seems pretty much handsoff

zealous ibex
#

These large event sales are pretty much open to everyone, it's the smaller "supprise" sales where they pick the people they want to participate

#

I'm hoping my upcoming plugins'll do better, but I guess I'll find out once epic processes the stuff

lone mountain
#

But I know I don't have the skill level that those who dedicate themselves strictly to art do. So I would have to undercut like a mofo

zealous ibex
#

They said like 2-ish weeks for code review on a smaller plugin right?

#

Because if that's the case, it's inaccurate as heck lol. Been waiting > 1 mo for one of them now ๐Ÿค”

#

Tho that's still nothing compared to blueman/vlad their plugins

wooden falcon
#

c'mon HowToCompute, it's Epic

#

you're giving them way too much credit, after leaving people hanging for months ๐Ÿ˜ƒ

#

just do what I do VictorBurgos, scan stuff ๐Ÿ˜ƒ

#

it turns the whole "art" thing into mechanical busy work

#

also tends to be a little soul sucking after processing hundreds of images, just to have photoscan spit out pointcloud vomit

zealous ibex
#

@wooden falcon How hard is it to clean those scans and prep them for ue4 usage?

#

Photoscanning always seemed interesting, but never seemed quite viable for me as a non-artist. I'd love to be able to photoscan stuff tho, it'd save me a ton of moddeling lol

wooden falcon
#

for rocks? not hard at all...I don't have to do any clean up in zbrush...single they should have a rough texture anyways

#

but I do have to retopo it and unwrap, then bake textures

#

single = since, I fail at spelling

#

but for retopo, I just run zremesher

#

then I unwrap in blender, recreate the diffuse in photoscan using the new lopoly mesh and it's uvs

#

load into substance painter to bake normals,ao, etc.

#

I also put some dirt on it in sp, cause it makes it look better

#

I create LODs in blender using the decimate modifier

lone mountain
#

Man. Photogrammetry is op

zealous ibex
#

Where did you create the "new low-poly mesh"?

wooden falcon
#

SP doesn't create heights (which is dumb), so I use xnormal to create those...use them in my mat for tesselation

zealous ibex
#

SD should create heightmaps tho....I think

lone mountain
#

But I know it can't be that hard when I saw some kid I knew who didn't know what to do, pick it up within three days.

#

He scanned a while freaking lighthouse

wooden falcon
#

I use zremesher to create a low-poly in zbrush, then export to blender to uv unwrap, then back to zbrush to use it's uv unwrapper (it does a better job of layout with no stretching than I could do)

lone mountain
#

Used a decent drone though.

zealous ibex
#

Ah, got it

wooden falcon
#

yah, SD can do heightmaps, as can marmoset toolbag 3

#

that would be cool Victor

zealous ibex
#

Do you also try and clean up the texture? When I photoscanned stuff, it was all over the place lol

wooden falcon
#

for stuff other than rocks (like my skulls), I have to do a lot of zbrush cleanup

#

you have to do a bit of photoshop cleanup, depending on how well your scan came out

#

but I try to go back and mask out blurry photos so the resulting photoscan texture is as good as possible

lone mountain
#

It will be the next big step up past PBR tools

wooden falcon
#

if it's just a few blurry spots in the final texture, I use clone tool in photoshop to fix it

zealous ibex
#

Hm, I wanted to share the texture issue that I had, but it seems it's larger than 8M ๐Ÿค”

wooden falcon
#

it it blurry spots in an otherwise nice texture?

zealous ibex
#

Nah, the issue is that it's all over the place. Blurry spots, but mainly just the location of all of the parts making no sense

wooden falcon
#

well, you wouldn't use that texture...you would create your low poly with its own uvs, then bring it back to photoscan and recreate the texture with the "existing uvs" option

#

photoscan creates really funky uvs by default

zealous ibex
#

Agisoft photoscan right?

wooden falcon
#

yah

zealous ibex
#

Bummer my trial expired, I didn't know about this before lol

wooden falcon
#

its a bit of a pain though, cause when you export the hipoly from photoscan, you can't translate it at all in blender or zbrush...cause when you bring it back into photoscan, it won't align up properly anymore

#

so you just have to modify it where ever it lays in 3d space in those programs

#

once you've baked out the diffuse from photoscan, you then move/scale/rotate it where it needs to be

#

not a very nice workflow

zealous ibex
#

Hm, would a convex hull in blender do the job of making it lower-poly?

wooden falcon
#

depends on the shape

zealous ibex
#

Oooh, nice ๐Ÿ‘

#

photoscans don't need seamless textures to work right?

wooden falcon
#

they help, depending on the object

#

the rock mat has a seamless grainy normal applied to it

#

it helps when you get up close

zealous ibex
#

Makes sense, I'll give it a try when I get some time ๐Ÿ˜ƒ Thanks for your tips!

wooden falcon
#

np man, anytime

wooden falcon
ebon leaf
#

hmmm... I was about to say "Wtf is skull ground meat?!" then I actually used my brain and eyes

#

I see two issues with this

#

1... I own the asset

#

2... I made the asset

#

why the hell is the marketplace recommending this for me lol

sullen lion
#

"Boy, if we can't recommend this to the guy who made it, who CAN we recommend this to?"

ebon leaf
#

lol XD

opaque rapids
#

anyone else experiencing a weird bug where your comment on a marketplace product doesn't "stick"?

ebon leaf
#

Yeah I got that today. Very annoying

summer jacinth
#

Does it just slide off?

wooden falcon
#

mmm, skull ground meat...it's the best meat

#

๐Ÿ˜ƒ

#

thanks for the retweet @ebon leaf!

gloomy bramble
#

anyone used background mountains?

ebon leaf
#

when is the summer sale?

summer jacinth
#

July 18-august 1

wooden falcon
#

ah man, two ratings on my pack in one day...what, have I died and gone to heaven? ๐Ÿ˜ƒ

quick geyser
#

Someone of you knows if there's some combat melee system asset? Like Silent hill or similar?

wooden falcon
#

I bought a fairly large snake figure to use as part of a scanning project I have in mind, but I've just left it on the floor...freaks me out every time I notice it

quick geyser
#

the multiplayer looks great

#

you think will suit first person fighting monsters?

wooden falcon
#

dunno, don't have it myself

#

he's pretty well known as a solid coder

quick geyser
#

That Rama guy everywhere

#

Yea

wooden falcon
#

oh wait, it's just a weapon plugin, not a melee system

#

or maybe I'm wrong

quick geyser
#

I'll need maybe pistol aim shooting and combine it with melee

#

if doesn't turn out too complicated

wooden falcon
#

I haven't touched blueprints, so I couldn't tell you how hard merging systems is

#

I really want to learn them, but time is a finite resource ๐Ÿ˜ƒ

quick geyser
#

I feel you, same here

#

that looks great

wooden falcon
#

cool

wooden falcon
#

I bought this stuff back on the black friday sale...never been able to download

quick geyser
#

I remember that asset

wooden falcon
#

kind of ridiculous Epic won't just let me download it

#

I'm sure it would open just fine in any of the newer versions :/

turbid arch
quick geyser
#

@wooden falcon Are you sure? Doesn't make sense not allowing you to download it, even if outdated version... tried in the launcher right? Only copyright strike or other issue should remove the download link and you get refund.

ebon leaf
#

man ive got $30 in credit back when UE4 was a subscription service... what should i buy? ๐Ÿ˜†

pine drum
#

@ebon leaf, depend of your need ๐Ÿ˜‰

carmine dove
#

@wooden falcon they're not PBR either

wooden falcon
#

@quick geyser, yah, the launcher won't let you download the files if you don't have a project of that version to put them in...which is rediculous, it's a mesh asset

leaden root
#

You can

#

Tick the all projects button or something

#

Then you choose your project and what version to use

wooden falcon
#

hmm, I'll check that out when I get home. Thanks!

wooden falcon
#

which one @carmine dove? The urban interiors props?

carmine dove
#

yea

#

I retextured them all to be pbr

wooden falcon
#

heh, cool

#

what was he missing? roughness?

carmine dove
#

It uses diffuse, specular, normal and roughness I think?

#

its oldschool

zealous ibex
#

Man, plugin review truly does take forever ๐Ÿค”

#

Also, one of my things in zendesk tells me 4 days ago. I haven't revieved an email and the last reply I can view from within zendesk is from June 16, 2017. Anyone else had this?

oak thistle
#

@zealous ibex Last I heard from Steph they don't even use Zendesk anymore. Apparently my sending a request directly through there was the reason it got ignored. Though I'm not convinced they even know what system they're using to be honest.

zealous ibex
#

I'm not using it right through there, I still use email, but it provides a pretty nice overview if you have multiple tickets (3 currently active in my opinion). Thanks for the heads up tho ๐Ÿ˜ƒ I guess I'll just have to keep my mail box clutter free from now on ๐Ÿ˜›

grizzled falcon
#

@wooden falcon Just reinstall the oldest version that asset pack uses then open a project with that version, then migrate it to your newest version then you can fix/alter the materials for pbr as Katie mentioned no problem. I have done this for several marketplace assets to allow the use of them in the latest version. Sometimes there are a few bits to correct but overall it is a fairly smooth transition.

ebon leaf
fleet garnet
#

yay my plugin passed the code review and it is in a functional testing process, progress!

delicate dove
#

many years later

wooden falcon
#

the oldest it supports is 4.10 I think...doesn't even look like that's available in the launcher anymore

#

and I'm not gonna go build it from git :/

#

cool @fleet garnet!

#

not a big deal really, I only bought the pack because it was like, $2.50 on a sale way back when

harsh meteor
#

Hey just wondering do models have to be textured before trying to sell on the market

delicate dove
#

obviously

harsh meteor
#

Alright just making sure

delicate dove
harsh meteor
#

Thanks

zealous ibex
#

Congrats @fleet garnet!

#

Still waiting to hear anything back from mine ๐Ÿค” It's been nearly 2 months since I submitted my first one lol

lone mountain
#

@zealous ibex I think you are being shunned

#

@fleet garnet When did you submit yours?

fleet garnet
#

@zealous ibex Thanks, I hope you will get some news about yours soon. I submitted mine on March 17, 4 months ago

lone mountain
#

@zealous ibex so...

#

2 more months ;0

#

(if that logic holds right)

merry totem
#

can anyone suggest music that is similar to what you would hear in Doom 2016?

ebon leaf
#

Doom 2016 ost is soooooooo good

merry totem
#

listening to that now actually

ebon leaf
#

That's my dev soundtrack haha

merry totem
#

hell yeah, its working for me !

#

I feel like I am just making a doom wad right now

ebon leaf
#

Haha yeah man... I like the look of stray =)

zealous ibex
#

@lone mountain

@HowToCompute I think you are being shunned
``` What makes you think that?
And as for

@HowToCompute so...
2 more months ;0

#

I mean I already spent like probably 100 hours on each of my 3 plugins in submission, and I really don't wanna spend any more time working on docs, example projects etc (basic ones are already done ^^) before I know I'll make atleast a bit of revenue with 'em ๐Ÿ˜›

delicate dove
#

more people have been waiting 2+ months atm

zealous ibex
#

Yup I know, I should probably shut up, but 2 months...for anyone, is a lot

lone mountain
#

I suppose that depends on a lot of factors

wooden falcon
#

however is everyone this fine night? or morning, depending on your location

supple moon
#

Well I dunno about you guys but I'm looking forward to a future MP release where all these plugins hopefully drop in a single week

I think the last released plugin was around 6-8 months ago so I'd say it's more than time to have a few new plugins for everyone to enjoy ๐Ÿ˜Š

uncut mauve
#

@zealous ibex why so long?

#

i heared like a few days max

supple moon
#

I dread the day when we have to submit our plugin again due to it having over 6k lines of code ๐Ÿ˜‚

#

Average plugin size from what I've gathered through chats on here appears to be around the 1k mark or less

#

You guys actually wanna do a survey?

As I'm curious to know what the total lines of code plugins both getting submitted and also those already released have

Might be useful if Epic Games actually requested such info during the submission process as part of the plugin product page description

uncut mauve
#

ncluding comments?

supple moon
#

Of course amount of lines of code =/= quality of product

#

^^ total code, total comments, and total would be handy

#

Might be of interest to those potential customers on the UE4 MP

#

Also handy from a submission point of view and we'll also getting to know what type of plugins people tend to focus on

#

So far it looks like complex plugins for the most part are off the table and most split their plugins up into subset tools

uncut mauve
#

uhm, i'm on windows so i dont know the best toolks, my json plugin is around 650 lines, u2f around 500 and discord around 1000 lines

#

but discord isnt commented yet

supple moon
#

Ooooow a Discord plugin? Neat!

uncut mauve
#

yeah!

supple moon
#

I take it that it ties in with a bot or did you somehow manage to get access to their Dev API?

uncut mauve
#

uhm

#

actually its client side only

supple moon
#

Forget the name of it but it's for game devs to integrate Discord voice chat, etc directly into your game

uncut mauve
#

exactly

#

thats what this plugin is for

supple moon
#

How's you manage that?

#

Been requesting access to that for awhile and a couple of even tried to get Epic Games involved to officially integrate it

uncut mauve
#

what did they say?

supple moon
#

Just got a generic email reply saying that outside of AAA games they aren't considering other avenues atm

uncut mauve
#

wow

supple moon
#

Mind you I pretty much submitted day 1 of them announcing it

#

I take it things have since changed?

uncut mauve
#

not really i guess

supple moon
#

Trying to find the Twitter thread

uncut mauve
#

not many are accepted, they said they wont take new games in too right now (i think jason said he wanted to get a few more games released before opening that, so to stress test before it actually leaves the private phase or so)

#

but if i look at the list of companies that are actually accepted (and its all companies, no indie guy) thats kinda sad

supple moon
#

ยฏ_(ใƒ„)_/ยฏ

uncut mauve
#

ah well

supple moon
#

@ebon leaf might as well pull you into this chat topic since you were in that thread

uncut mauve
#

my plugin is gonna be around $20, but once i get this ue4 bug fixed i think it should be released very soon

#

but as i said, you still need to get your contract with discord signed, so /shrug

supple moon
#

Would any of you guys be interested in a SendOwl plugin?

uncut mauve
#

and its just the client side implementation, server side and communication with server has to be implemented too, thats not included

#

what is sendowl?

supple moon
#

As will probably migrate the code we've written to a standalone plugin for those who wish to distribute outside of Steam

#

They didn't offer any C++ API so we built our own from scratch

uncut mauve
#

oh well

supple moon
#

It's what we're using for or ODIN Tracker Plugin

uncut mauve
#

so ingame dlcs + microtransactions?

supple moon
#

Pretty neat service which has no processing fees outside of the usual card processing fees

#

Just a flat monthly rate as low as $9/month if I recall

#

Great for indie games, software, etc as they offer 3 different types of license servers such as generating keys, offering your own list of keys or pointing to your own license key generating server

uncut mauve
#

ahh

supple moon
#
so ingame dlcs + microtransactions?

Well can be used for the game itself if you wish to distribute outside of Steam/Other

uncut mauve
#

yeah

#

got that

supple moon
#

On the topic of a plugin's total lines of code:

ODIN Tracker UE4 Plugin
Total lines of source code = 5,096

Total lines of comments/notes = 2,012

Grand total = 8,807

ODIN Tracker REST API
Total lines of source code = 1,276

Total lines of comments/notes = 362

Grand total = 2,063

ODIN Tracker License Server (SendOwl)
Total lines of source code = 964

Total lines of comments/notes = 415

Grand total = 1,693


Data grabbed using Atom package: https://atom.io/packages/line-count

Atom

Show line counts for files in projects

uncut mauve
#

wow

#

so much ๐Ÿ˜ƒ

supple moon
#

We also use a the Microsoft C++ REST API as a 3rd-party library

#

But yeah we're only at v0.3 of development and our plugin/product is really 4 entire modules of tools

#

(When it comes to the UE4 Submission process)

uncut mauve
#

i on the other hand dont know what to do right now

supple moon
#

Self-distribute through SendOwl/Gumroad perhaps?

uncut mauve
#

what?

#

i mean, which content

supple moon
#

Oh haha

uncut mauve
#

do you think people would want to use OpenCL?

#

i mean i wouldnt do it just for maybe myself, but if i have a chance of selling it on the marketplae....

supple moon
#

Mmmm maybe

#

Now that the RenderDoc Plugin has been integrated into UE4 by default it could be handy in conjunction with a OpenCL Plugin

#

ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

@supple moon ill have to check exact numbers, but i think it's 1500, 1000 and 600 for my plugins. Those are rough estimates tho

#

The 2 largest are currently awaiting code review and my smaller one was submitted 2 weeks ago, with them thinking it was a BO project and not a plugin (a week or so ago)

#

BP* ^^

supple moon
#

@zealous ibex yeah it seems that 1k lines of code appears to be the golden ratio thus far for the complexity of UE4 Plugins

Of course I'm going off quite a small number (4-5 people or so on here + the 6+ plugins I've purchased over the course of the MP being open to the public

#

In some ways it's a good thing as each plugin targets a specific need very well + is easier to manage compiling / engine compatibility wise if the plugin in question becomes unsupported

#

The downside is I fear that as time goes on it will become quite common for projects to have 5-10+ plugins on their project due to how much of a niche problem most plugins tackle

ebon leaf
#

tldr why was i tagged lol

drowsy hawk
#

can i add sth to the marketplace & sell it someway else, so that i don't pay 30% ue4?

heady moth
#

Yeah, it's not exclusive

uncut mauve
#

well would you expect a plugin with precisely 2 blueprint functions (and you will only use 1 of them) to have 1000 lines?.... i mean its still 500 (including comments), but....

zealous ibex
#

Depends I guess

harsh coral
#

i wrote a game + engine in less then 500 lines .. only include was a low level keyboard handler, resource loading and bit blit (2d drawing) routines were done from scratch

#

it was a top down game where you drowe your lawnmower around and mowed the grass, avoiding killer moles and having to refuel on time

#

it had erasable terrain layers, i used the same tech to make a worms clone later

#

that was almost 20 years ago, i was all about the writing the most efficient code possible

#

now i dont care, and write for readability/maintenance

#

everything that is not critical (inside a game loop)

#

dont concern yourselves with lines of code

gaunt flicker
#

I sell a plugin where at its core, its less than 100 lines of code

#

ยฏ_(ใƒ„)_/ยฏ

harsh coral
#

it's quality of code that matters

gaunt flicker
#

Aye, LOC is a shit metric

#

especially if you count lines with just { or } as a line of code

harsh coral
#

yeah

#

I open { on a newline

#

so it adds up a bit

#

i also like to space out code for readability with just empty lines

#

.. and if your plugin does it job and i have a need for it i dont care if it's 100 lines.. if it saves me time/hassle/whatever it's all good

lilac tartan
#

Short & Sweet

merry totem
#

Hmm I am looking for stuff to buy on the market place right now. I need Weapons sound effects (guns), Muzzle flashes, balistic impact effects, explosions, teleportation effects.

#

damn thats a lot of stuff ><

fleet garnet
#

My both plugins are around 10k lines, I usually spend 4 months per plugin developing and it is really discouraging to have to wait this long to release them, Gumroad is an option but made almost nothing there.

supple moon
#

The factor of code review by Epic Games also comes into account but if your code is properly comment that should really be an issue time wise to review until you start going into the 5-10k+ lines of code

Still considering how many assets Epic Games has to review for he MP each month that number is probably drastically lower at the 2.5k to >1k less mark

But yeah still hard to really know what their review process entails and it may just be 2-4 months no matter what the size of the plugin is (in most cases)

#

ยฏ_(ใƒ„)_/ยฏ

silver moat
#

Wondering why your work get's rejected due to lack of quality? try the pig quality as an example. ๐Ÿ˜›

real dust
#

My god

#

Why do people leave mirrored UV's like that during the entire texturing process...?

#

Or maybe, even worse, he just kept it all mirrored while not even using the same UV area

summer jacinth
#

Are those normals on it messed up?

wooden falcon
#

those sure are some shiney piggies

summer jacinth
#

Yeah I'll never understand

#

I also sent yet another email to marketplace today

#

Actually, no that was yesterday

#

I doubt I'll hear a response

elfin plinth
#

@supple moon I'd debate about code and comments in general, proper code is self documenting, meaning you don't really have to explain what you are doing there.. if you have to, there's something obviously wrong with it

supple moon
#

@elfin plinth I mostly agree with that statement however from a Marketplace Review standpoint doesn't Epic Games require all Code Plugins to be properly documented either through a wiki/PDF and/or commented code?

wooden falcon
#

general overview code is good...a comment for a whole section

#

a comment for each line of code is not a good thing

carmine dove
#

wait is that pig even PBR

#

it uses diffuse and specular maps

wooden falcon
#

it doesn't look like it has any roughness variation

#

I haven't seen the animations though, but as a decoration actor, it probably wouldn't be bad

harsh coral
#

ye it's not the best specimen, but it's kind of the only one so...

wooden falcon
#

unless you're making a farming sim or Babe the Game ๐Ÿ˜ƒ

#

the pig looks greased up thought ๐Ÿ˜ƒ

harsh coral
#

i think the biggest offender with the pig is what looks like mirrored uv's

wooden falcon
#

yah

harsh coral
#

or worse, just mirrored texture

wooden falcon
#

top line is obvious

#

looks like inkblot tests

#

probably uvs at least, cause he's adding in the dirt seperately

#

and thats where you really notice it, in the dirty pic

#

hmm, ducks, pigs...time for a Noah's Ark game!

#

the unicorns missed the boat

harsh coral
#

lol

carmine dove
#

I really like the actual model

#

its very well made

harsh coral
#

that's true

#

somehow the MP links are not opening for me either in browser or launcher

stark zinc
#

So, about the upcoming summer sale: Did anybody who send a request to be included in the sale get an answer from epic? Do they send out notes like that, or do we all just hope they got the message and our packs will be included? (It's my first sale ever)

carmine dove
#

I got a confirmation we'd be in the sale

ebon leaf
#

I got a confirmation. They did say that some people might not for a bit still though I think (in the forums

stark zinc
#

Ah, k, I see. I didn't check the creators hub. Thanks for the responses.

rare lynx
#

So long as you sent the email before the cutoff date, you'll be included

#

They had a multitude of requests though, so not everyone will get a confirmation it seems

leaden root
#

I better see some 50-75% offs, aint no chicken crap 10-33%

ebon leaf
#

pretty sure there will be a wide variety of both

#

a lot of creators will drop stuff in the sale just to ensure they don't go bankrupt during the period (as, the sales like this tend to kill all other purchases lol)... so I would expect to see a lot of 5% offs as well as decent discounts lol

carmine dove
#

hmm what did I do again

#

its either 25% or 50% off

#

thing is my products are in the ยฃ10 range anyway

ebon leaf
#

yeah... discounts on cheap things are hard lol

#

after the 30% epic take... not much to take home lol

#

IMO epic should take a smaller cut with sales like this, given they are pushing the sale. But shrugs I'm sure some people in here will rage at me for even suggesting that ๐Ÿ˜›

carmine dove
#

thats a good idea

delicate dove
#

id be up for that hehe

harsh coral
#

no i've been saying all along

#

epic should forefit or lower their cut for sales

ebon leaf
#

organised sales like this - totally agree. Especially when they are opening it to all sellers, meaning anyone who doesn't participate is gonna get zero attention lol

#

I feel sorry for anyone releasing new packs during the sale period

harsh coral
#

exactly

carmine dove
#

I bet this is when epic finially email me to say they're releasing my pack

harsh coral
#

๐Ÿ˜ƒ

ebon leaf
#

lol

#

I imagine those releasing in that period don't know given they give, at most, like 6 days notice lately lol

#

Steph did say to me, in an email, that they are trying to give more time but.... I dunno how that is going (it was 3 days so 6 is more? lulz)

harsh coral
#

you should bet money on that, at least that will pay off your development time

ebon leaf
#

haha

#

honestly... they should forego new releases during the sale. No one releasing then is going to get much exposure haha

delicate dove
#

I asked a simple yes/no question on a saturday, still no answer <_<

ebon leaf
#

too simple.

#

They would need more characters to fill any character limits.

#

WAY TO MAKE THINGS DIFFICULT LUOS!

carmine dove
#

this sounds bad of me but I submitted a pack a while ago and they want the project files for it

#

but ive totally ignored it because I just don't see a point with how things currently are

#

I can't be bothered to get the files fully ready if it wont be up for 2months

#

id rather do work that gets me cash now

harsh coral
#

then there's no point not to send them the project files either

#

send them as is and hope for the best ?

carmine dove
#

too many times now ive done all this, got all the screenshots ready, made them a video and wasted time for them to be like

#

"mmm nahhh"

#

"we've changed our mind"

harsh coral
#

changing their minds is just rude

carmine dove
#

then when we chased it up they ignored all our emails

harsh coral
#

supposedly things will get better with the new submission process in place

carmine dove
#

hopefully

harsh coral
#

well the unchanging fact remains people need 3d art for their game

#

if you wanna make a living selling 3d assets you really shouldnt be tied down to epic

#

see it's as just a venue to sell on

ebon leaf
#

3d art - you aren't.

#

No reason to be limited to UE4's marketplace for 3d art

harsh coral
#

focus on making your own place on the net, but sell on all the marketplaces

ebon leaf
#

yep

harsh coral
#

release regular free stuff + tuts

#

to get people to get to your website

#

and offer freelance work

wooden falcon
#

@luos Epic only response to binary queries...1 or 0

delicate dove
#

hehe

harsh coral
#

bCanHasReleaseDate?

wooden falcon
#

0

#

see? efficient

harsh coral
#

๐Ÿ˜ฆ

merry totem
#

The person who made the quality menu system is a god damned genius

lilac tartan
#

@merry totem pics?

merry totem
#

If you look on the market place search for QualityGameSettings

#

Its a robust options menu with frankly more options than a lot of AAA games have XD

lilac tartan
#

Free or paid?

#

$20 ok

merry totem
#

its worth every cent, if I can get it working lol

lilac tartan
#

Lol

#

@merry totem I might use it right from the start of my game

#

Coming Summer 2040

wooden falcon
lilac tartan
#

@wooden falcon they don't even look that good lol

humble stag
#

@merry totem Wow, thanks for the shoutout. ๐Ÿ˜„ Ask me if you have any question regarding the settings menu..

summer jacinth
#

@Latouth#3631 hey now, let's not talk down about others work on the marketplace

#

Unless it's the duck

wooden falcon
#

lol

#

the video of the clouds looks better than the still pics

merry totem
#

@Scraphead#6199 I am still too focused at the moment on getting sounds into my game but I have migrated your setup already. Its really awesome for sure. ๐Ÿ˜„

fleet garnet
#

My plugin got accepted! Waiting for the release date.

wooden falcon
#

cool!

lean venture
#

@fleet garnet Awesome! Congrats!

fleet garnet
#

Thanks ๐Ÿ˜ƒ

leaden root
#

1 down, 1 to go

supple moon
zealous ibex
#

Congrats @fleet garnet! ๐Ÿ˜ƒ

#

You've waited so long, but great to hear they've finally accepted it ๐Ÿ˜ƒ

fleet garnet
#

Thanks, it feels like 4 years not 4 months of waiting ๐Ÿ˜‹

odd cedar
#

Is it OK to create marketplace assets based on real places?

#

Like you use a real building as a reference?#

ebon leaf
#

I imagine it depends on the building

#

and whether you are using it for reference or recreating it 1:1 lol

odd cedar
#

I mean like creating modular pieces based on it.

modern perch
#

legal grey area, I suggest not doing it

#

there have been a few rare cases of building owners suing games who used representations of their buildings

odd cedar
#

So does every game set in, say, New York, have to consult the owners of every building they use?

ebon leaf
#

it is REALLY going to depend on what you end up making

#

if you are looking at a range of buildings and using that for inspiration on what parts to make - then you will be fine.

#

but if you make somethin glike the crysler building's top section and make that as a modular piece for skyscrapers, you're gonna be asking for trouble

#

and the anywhere in between those two is a messy area that you need to be careful with

odd cedar
#

Why can you not do it in games when I see a lot of real buildings on Turbosquid and places like that?

modern perch
#

many games set in memorable locations don't actually copy the buildings themselves

ebon leaf
#

you can do it... you just need to understand that if you do you are running the risk of legal action, hence none of us are going to say "go for it" lol

modern perch
#

and Turbosquid is full of dubiousness

odd cedar
#

Don't games like the Division and Watch Dogs copy whole buildings prety much exactly

#

As well as Assassin's Creed

ebon leaf
#

if they did, then they most definitely got the OK from the building owners

#

not a big issue for EA or Ubi to do that though

odd cedar
#

huh

#

I didn't know this

ebon leaf
#

but more than likely, they just made things that look similar to it

#

most games will only have, at most, one or two buildings that would be exactly the same, because thats all you need in a game to be convincing. If it's a big budget title then it's super easy for a huuuuge publisher to get the all clear for that.

odd cedar
#

Even Sim City? Where you clould place down easily recognizable landmarks?

ebon leaf
#

I mean I can't speak from personal discussions with them ๐Ÿ˜› but I would bet money that they got clearance to do those

#

or that they are different enough to avoid copyright and legal issues

#

Maxis is owned by EA... their legal team know a lot more abotu that than I do XD

modern perch
#

some landmarks you'll be able to get away with using no problem since they're not actually owned by anyone

#

but good luck working that out without a sizeable legal team

odd cedar
#

What about Universities or Government buildings?

leaden root
#

If you are in doubt contact them, see what they say

modern perch
#

Universities and Government buildings are unlikely to be happy about it

odd cedar
#

Argh

#

There goes my Marketplace project

#

Thanks for letting me know, guys

wooden falcon
#

stuff like the White House, or Capitol building aren't likely to get you in trouble, but more modern buildings where someone holds the design patent probably aren't good to copy

#

and definitely don't market your model as "Here's the Empire State building!"

#

people model guns and cars all the time that are clearly "inspired"

nova scaffold
#

@odd cedar turbosquid doesn't' cover licenses. Different rules apply to using asset for still render/illustration or for game models/3D printing

#

Some sellers explicitly state if you need further clearances or not

south cape
#

@white osprey Any indication on a marketplace summer sale?

ebon leaf
#

Alex isn't at Epic anymore ๐Ÿ˜›

carmine dove
#

=[

wooden falcon
#

he's gone with the wind

#

eating paella

south cape
#

Oh damn

#

I've been gone too long ๐Ÿ˜›

#

Was this in the past week?

silver moat
#

@apoisonedgift#3635 Well he stopped responding since like 2 months ago.

south cape
#

Oh, it was in the past week.

south cape
#

@shadow inlet Welcome! Any indication on a marketplace summer sale?

shadow inlet
#

While we're always working on our next promotion, I don't have anything to share at this time. I do recommend keeping an eye on our blog for updates though ๐Ÿ˜ƒ

fervent berry
#

Hello everyone!

Could you please tell me if there is a common way to work with marketplace assets in context of public game project? (e.g., public git repository)
I think I can't just upload the assets, but how to store/use them in that case? Add as a git submodule from a private repo? or any other ways?

Also, if I want to allow other people join the development, should they purchase the assets as well, or it's ok to share with them while working on my project?

leaden root
#

MP Assets can be used by your team as long as its for your project, they cant take the assets and use them in their own work

lean venture
#

@shadow inlet Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @fleet garnet waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.

Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.

I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.

Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.

fervent berry
#

@leaden root thanks! but it's on their responsibility, right? I mean, If I share my project (including assets) with the team, and suddenly some of them, will use such assets for other projects

#

@leaden root also should I ask them to sign anything before sharing the project?

leaden root
#

Contracts are always good

uncut mauve
#

@fervent berry well, you shared it..... But they infringed copyright

#

You are going to have some contract anyway, be it an NDA or a working contract, just put a paragraph in it that anything you shared because of the work are only to be used for the work

fervent berry
#

no, I don't want to have anything. Basically, I want to publish my game repo under WTFPL ๐Ÿ˜ƒ

nova scaffold
#

just place it on git them, make sure that you have full rights on absolutely each piece in this case

#

but obviously you can't do that with any of the marketplace assets, including free one

fervent berry
#

so that's what my question about, exactly ๐Ÿ˜ƒ I know I can publish my own stuf with no limits ๐Ÿ˜‰

harsh coral
#

you can't without express permission from authors

#

and sharing assets with a team is best done with a contract, just to be safe on your side

fervent berry
#

"you can't" is not an answer.
For example, the obvious solution is to publish only my stuff with not including the 3rd-party assets. In this way, the project won't work by default and will require additional download, but still.

#

@harsh coral and again, I'm not going to sign any contracts since it's an open-source project and anyone can join

harsh coral
#

you can't publish others people work without permission, and be legaly safe

#

is what i was refering to

#

you automatically signed a contract when creating an epic account, and when buying stuff from marketplace

#

and have accepted the terms given by epic

#

people joining your project didn't

#

so it's kind of a gray area, if someone republishes those assets he can just claim ignorance

#

.. best option is to link to the 3rd party assets

heady moth
#

@vlad, blueprint packs are at 2 months waiting time

lean venture
#

But art and sounds are faster, right? Still too slow, in my opinion. Given the size of Epic as a company and its position in the industry, they should be doing much better than that

leaden root
#

They seem to not invest much time and money into the marketplace

wicked pebble
#

Sure feels like it

lone mountain
#

@leaden root Obviously this is conjecture. But if people keep putting up stuff on the MP and Epic still gets their cut from sales.... No matter how bad things are.... Well, like old saying goes, "if it ain't broke, don't fix it"

#

But of course MP sellers are complaining that MP is indeed broke...

#

But there are still people making assets for MP.

#

Even the ones complaining.

#

Obviously the MP is doing something right if people keep producing products for it.

#

And it's a small team to begin with.

wicked pebble
#

It could be argued that the thing they do right is have exposure from the very thing that has the engine itself, making it easy to show your products. I don't think they've made life easier for any other reason that I know of.

south cape
#

@fervent berry you have no right to distribute anything you acquired through the marketplace in any capacity. if you have any UE4 code (at all) in your public repo, you need to pull that as well. Moreover, you bought a single user license for the MP content, which means you are authorized to use it, no one else.

sullen lion
#

What can users do with my content once they purchase and download it?
All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

#

Maybe there is conflicting langauge though, wouldn't be the first time

south cape
#

Open source contributors aren't contractors, and they aren't employees. They have no legally formal association.

fervent berry
#

@south cape @sullen lion
According to multiple sources (FAQs, answerhub), I can share the assets from MP with any UE4 developers (e.g., UE4 licensees) for the only purpose of working on a specific project.
Ah and it should be some dedicated teamโ€ฆ

But I'm not sure how it should work with open-source contributors, since they still need to confirm that they are licensees and not sure what is "dedicated team"โ€ฆ

zealous ibex
#
Celeste ๐Ÿ• - Yesterday at 3:07 PM
@vlad, blueprint packs are at 2 months waiting time
```@Celeste ๐Ÿ•#4080 That's still a heck of a lot better than plugins ๐Ÿ˜› ~2 months of waiting and all the replies that I've gotten are please send us your files
#

0 indication that I'm anywhere close to being approved or that they have even started the code review lol

wicked pebble
#

@zealous ibex Why not start sellinlg in Gumroad/Itch and other places?

#

While they approve your items

fleet garnet
#

it is hard to get any exposure on Gumroad, for sellers that don't have big (Twitter...) following behind them will make very little there

zealous ibex
#

^ that's what im thinking, and it'd make the marketplace launch less significant

fleet garnet
#

I kinda regret releasing my plugin on Gumroad

stark zinc
#

Why?

fleet garnet
#

as @zealous ibex already said, Marketplace launch feels a lot less significant

stark zinc
#

I don't understand. You're saying you feel like releasing on the UE4 marketplace after having released on Gumroad is detrimental for overall sales?

fleet garnet
#

I don't think that it will affect sales... Don't how to explain it (sorry)

stark zinc
#

I've released on both Gumroad and the marketplace pretty much at the same time. I've made only a single sale on Gumroad so far, but that 1 sale on Gumroad is still better for me than 1 sale on the UE4 marketplace. I don't see why you would regret releasing on Gumroad, even if you make almost no sales.

fleet garnet
#

I completely agree with that but when you release something 4 months earlier Marketplace release seems a lot less important (it is probably just me)

pine drum
#

there is no search engine on gumroad ? :/

#

if you search "Unreal Engine 4" you are on the first page @fleet garnet, maybe because your plugin is recent ^^

zealous ibex
#

Yeah, if you release it on gumroad, let's say 4 months before, it's been out forever, there won't really be that initial hype that really helps sales in my opnion

fleet garnet
#

I had no idea gumroad had a search option,

zealous ibex
#

My first 1/2 months made more than the rest of the half of a year that I've been selling it combined ๐Ÿ˜›

#

So I'd argue getting a ton of exposure/hype when you launch on the marketplace is pretty important lol\

fleet garnet
#

well I hope my plugin will get some traction once it gets on the marketplace

zealous ibex
#

๐Ÿ‘ Which plugin of yours is it? I belive you had 2 in submission right?

#

Or did I get confused? It's been a while since I was active on the slackers lol

fleet garnet
#

one was already released, Physics one is in submission

zealous ibex
#

Ah, got it ๐Ÿ‘

fleet garnet
#

AI one was released a year ago ๐Ÿ˜ƒ

zealous ibex
#

I'm pretty sure it'll gain some traction, it's a really awesome plugin โค

#

๐Ÿ˜› Sorry ๐Ÿคฆ

fleet garnet
#

haha :p

zealous ibex
#

I have 3 in submission, quit development on more like 1.5 months ago now as it's just taking them too long to process them

#

I could probably have created another plugin in that time...but if they aren't being accepted there isn't really a point right? (I want to have these 3 over and done with first, or when they finally get back to me, I'll be working 24/7)

fleet garnet
#

It is easier to maintain them if you submit one at a time, I probably won't do another one for the next 5 months. Working for a team that bought one of my plugins (it is weird :))

zealous ibex
#

Yeah I know that feeling ๐Ÿ˜› But that's probably best

#

I just had this motivation to code a ton of c++, so decided to create some plugins that I really wish existed

#

(I had been doing quite some networking before, and not having SSL in blueprints really killed my prototyping speed)

#

Same for the other 2 that I have released, of which one I suspect got stuck

fleet garnet
#

(You have some cool plugins)

zealous ibex
#

They essentially thought it was a BP/art project

#

Then I told them it wasen't, and it was labeled as NEW PLUGIN SUBMISSION: ConfigBP. Not heard back in like what? 2 weeks now. I should probably ask if they actually saw it ๐Ÿ˜›

#

And thanks ๐Ÿ˜ƒ They aren't as awesome as yours, but that really means a lot to me ๐Ÿ˜ƒ

fleet garnet
#

๐Ÿ˜ƒ

zealous ibex
#

I'm really curious how well these plugins'll do ๐Ÿค” Never released one before lol

fleet garnet
#

I will promote my plugin with my twitter account that has 120 followers and 115 of them are bots (that I'm too lazy to block)

zealous ibex
#

๐Ÿ˜› Be sure to drop a link, I'm sure some of us'll retweet ๐Ÿ˜‰

fleet garnet
#

Will do ๐Ÿ˜‰

drowsy finch
#

Anyone know what's going on with Hypnotic Ants / Coding Spiders Labs

#

They both seemed to have the same pack up for sale

#

but now both are no longre for sale and they've nuked their youtube videos

summer jacinth
#

I'm getting super frustrated with Epic lately, I have not got a single reply to any of the emails I've sent

silver moat
#

Don't worry. They're training new people.

ebon leaf
#

been training them for nmonths now so they are gonna basically process shit before you submit it once it's all done XD

silver moat
#

Is it safe to let public know what date the summer sale starts?

ebon leaf
#

some people in here did it the day that the email was sent out so... not sure it matter either way

delicate dove
#

wonder what all the training is for though. how hard is it to open a package, look at the files, the maps, note errors or mistakes, send list to creator, and move onto the next package.

#

if they need training to use ue4, they are the wrong people for the job

#

if they need months to understand the guidelines, they are the wrong people for the job

ebon leaf
#

epic staff member takes notes, noting that Luos need an extra 1 month delay on his next package, for using too much logic

delicate dove
#

<_< waiting 12 days now for a simple yes/no answerable email

ebon leaf
#

another 1 month for sass ๐Ÿ˜›

delicate dove
#

do they have a board meeting for every email

#

"add one day delay for every rypo"

ebon leaf
#

lol

delicate dove
#

I love ue4/epic but the way they are handling the marketplace, and how they dont treat us as actual companies but just tiny little specs of community members who are selling as a hobby is getting on my nerves.

ebon leaf
#

Well, I'm pretty sure you are entirely on your own in that boat sir /sarcasm

delicate dove
#

hehe

#

oh well

#

ยฏ_(ใƒ„)_/ยฏ

hexed tendon
#

its better than Unity

silver moat
#

Depends on your point of view.

#

As a buyer? you shouldn't really be experiencing many issues.

#

As a seller, it's the most unreliable platform we've worked with.

#

But we have faith in it, in the new people that are being trained.

delicate dove
#

for months.. to.. understand.. things..

silver moat
#

It's not as simple as 2+2 though.

#

But honestly the fact that they never tell the community what they are doing and how they are doing it, and never implement any of the feedback into the system (for years), leaves enough room to assume this platform will never be improved. At least for the next five years.

#

So it's pretty much "Get on with it or leave it". And that's why many sellers have left already.

#

Because people are doing it for fun or fame. Unfortunately Epic seems to be the only one around here who doesn't take the whole thing seriously.

#

But, let's see what happens once the new people finish their training. Let's see if all our tickets will get replied then.

delicate dove
#

hope so

summer jacinth
#

Hopefully sometime soon I can get a real job and never have to rely on the marketplace again

zealous ibex
#

@delicate dove That's blueprints/maps...not plugins

silver moat
#

@summer jacinth Oh boy, you want a boss that doesn't pay you 45 days after the end of each month. ๐Ÿ˜›

zealous ibex
#

Those can't really be mallicious, so a look through to find any quality errors is pretty much enough

#

Plugins on the other hand can atack systems, so every single line needs to be carefully examined, and I belive they perform memory leakage tests too (don't quote me on that tho ^^)

silver moat
#

Would it be safe to assume all submissions are suffering massive delays just because few plugins take so many months to review.

#

Most art packages take about 30 minutes to review.

#

Then there's a plugin that needs 4 months to be reviewd.

modern perch
#

the people who review code would not necessarily be the same people who review art

silver moat
#

The art package in queue is after the plugin package.

#

Result > Chaos.

delicate dove
#

well, it seems barely anybody is reviewing anything

#

nor reading emails

silver moat
#

@modern perch If that's the case then why art assets have such huge delays too?

modern perch
#

because nobody is reviewing anything

summer jacinth
#

and nobody is reading emails

zealous ibex
#

Hm true

silver moat
#

And lately nobody is reading PMs ๐Ÿ˜›

modern perch
#

if you look on the store front, the number of newly published pieces is quite low

zealous ibex
#

I'm just glad that all I invested into the MP is probably a thousand or so hours and it isn't my job to earn cash from the marketplace. Really feel sorry for the people who rely on the marketplace for their income tho ๐Ÿ˜ฆ Hope this improves

#

Wait...the 4.17 preview is nearly out? Seems like my plugin'll be submitted in 4.15 yet released in 4.17 or later lol

delicate dove
#

lol

wooden falcon
#

don't you hate it when you're waiting on an email from Epic, and you check your inbox and get excited cause you see something, and it's just marketing spam?

silver moat
#

@zealous ibex Given plugins should be updated with every new engine update I don't think yours will be ever released since 2 new engine updates come out before your plugin and the cycle never ends. ๐Ÿ˜„

wooden falcon
#

oh nice, so 4.16 finally fixes the error where when you delete a folder in-editor, it leaves it on the disk and then loads it again next time you open the editor?

#

progress i guess

zealous ibex
#

๐Ÿ˜› I know, I submitted when the plugin was 4.15, then submitted 4.16 files, and it'll probably be 4.17 by the time it releases. Atleast if they use some kind of diff tool, they'll only have to check a few lines I guess ยฏ_(ใƒ„)_/ยฏ

#

@wooden falcon Oh my! Yes!!! It's so annoying right? You're waiting for this super important email, get hyped that there's a new email only to find out it's some $hitty marketing email your spam filter didn't filter out ๐Ÿ˜ฆ

wooden falcon
#

lol

#

also looks like you can delete extra material elements that are added when you manually import LOD meshes

#

that was always annoying

#

maybe that one's not that new

cerulean silo
#

The fact it takes month to verify any submissions is unacceptable

lean venture
#

@shadow inlet Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @fleet garnet waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.

Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.

I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.

Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.

(Sorry for the tag, Blue Man, I thought it was better to copy-paste the raw, answered, message, for consistency. Won't tag next time if it bothers, but I believe we all deserve some answer for the 30% cut)

zealous ibex
#

Agreed with @lean venture said there ^. Tho I haven't been waiting too long, it has been a pain, and hearing stories like 4 months of waiting is frankly just rediculous I'm afraid

fleet garnet
#

@lean venture Don't worry about tagging ๐Ÿ˜ƒ , I completely agree with what you said

zealous ibex
#

So a small question for you plugin people who have had long waiting times, how long did you have to wait to even hear an initial reply from the code review team? It's been ~1mo since the last response they sent me (~2mo since submission), and I'm aware that I'll have to wait for probably atleast that long to get released ^^

fleet garnet
#

the one when they request your files or?

zealous ibex
#

Yeah, they sent me that mail ~1mo ago, but I'm curious how long it took y'all to get an initial reply from the code review team (from submitting your files) ๐Ÿ˜ƒ

#

I have a rough idea of the total time it's going to take, but I'm curious how long it is till I'll have to redo some of my codebase if they find any issues (so I can prepare myself by reading through the codebase a few times....I commented it, but it's been ~2 months since I last worked on it lol)

fleet garnet
#

it took them one month and I had to fix something and it took them another month and they again found something and I had to wait 1 more week and the finally accepted it

zealous ibex
#

Hm, guess I'd better start reading through my codebase soon then, thanks ๐Ÿ˜ƒ

fleet garnet
#

๐Ÿ˜‹

zealous ibex
#

(man, I'll be happy once this is over lol, so much waiting involved)

ebon leaf
#

omg guys just email them, not spam in here. GEEEEEEEZ XD

zealous ibex
#

I did just email them about a plugin with the NEW PLUGIN SUBMISSION: prefix for ~3w actually ๐Ÿ˜› But sorry master @ebon leaf

ebon leaf
#

good. Now sit patiently and wait for your reply... it shall come at the end of times, and lo, it shall be inadequate ๐Ÿ˜›

zealous ibex
#

๐Ÿ˜›

leaden root
#

Have you tried tagging all the staff in the discord

lean venture
#

Actually I had about 10 e-mails with Steph. Eventually, I did get a reply, responded with the changed files then I was back to waiting and Steph was gone so I stopped trying

zealous ibex
#

Bummer man ๐Ÿ˜ฆ

lean venture
#

@leaden root No. Thanks! @shadow inlet @wooden narwhal @worn jewel @modern thicket @white osprey

leaden root
#

Heh

zealous ibex
#

Alex isn't at epic anymore ๐Ÿ˜‰

leaden root
#

Quality meme @ebon leaf

zealous ibex
#

(atleast, I think he isn't. Didn't follow recent news)

lean venture
#

Yea, but maybe he gets sick enough of me to pass my plugin to Epic

#

In all seriousness, I don't even know who to e-mail anymore

modern thicket
#

tags all staff ๐Ÿคฆ

lean venture
#

My apologies and let me copy-paste my initial message

#

Follow by "stuff ignores all MP sellers for months"

#

Follow by "stuff ignores all MP sellers for months"

#

@Amanda Bott Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @Blue Man waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.

Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.

I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.

Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.

(Sorry for the tag, Blue Man, I thought it was better to copy-paste the raw, answered, message, for consistency. Won't tag next time if it bothers, but I believe we all deserve some answer for the 30% cut)

#

The TL;DR is that good, functional and potentially very profitable products are being ignored for months (4+)

#

Again, in all seriousness, in terms of the answers I feel I'm about to get, though I assume I annoyed at least half of you tagged developers, I'd even settle with seeing improvements somehow all around the MP, but I'm not referring to minor, unnoticeable stuff.

shadow inlet
#

Hey @lean venture - I'm going to be passing along the sentiments you all have expressed here and see what changes we can make to better serve you guys. This is definitely something that is important to us.

In the meantime, if you'd like to send me the information about your plugin, I'll try to grab a status update for you.

ebon leaf
#

Lol... Epic Games staff member face palming... That really cements the attitude we are getting. Good job.

lean venture
#

Sending in a moment in private. Thank you very much for this information and the help!

shadow inlet
#

Okay - sounds great.

#

Absolutely - we'll do our best to get you all taken care of ๐Ÿ˜ƒ

ebon leaf
#

@shadow inlet Thanks ๐Ÿ˜ƒ We've all been getting pretty much zero response from anyone from ANY channels so taking the time to respond here is appreciated by all ๐Ÿ˜ƒ

shadow inlet
#

Happy to help. Will work on drawing attention to this to see what can be done.

modern thicket
#

@ebon leaf , The facepalm was a little much, I'll admit. I get the frustration and Amanda is definitely a good person to tag when you've got an issue like this. So am I, being on the Support Team. I wish there was a better way to show who's here in a support capacity and who is a full-time dev

#

I guess there is, if we define a roll

ebon leaf
#

@modern thicket haha it's all good. I dunno if you guys follow this much but this is an issue that's been going on for many months now and we've pretty much gotten to a point where we rarely even get replies to emails anymore. So, you'll have to excuse if we do things like tagging everyone ๐Ÿ˜› Kinda... not really many options left anymore.

#

We've had many conversations with both Stephanie and Alex... but with Alex gone and Stephanie maybe gone (not sure if she is yet or not, either way she's completely out of sight save for the occassional rare reply via email) it feels like we've just gone back to the start of it all again

delicate dove
#

@lean venture dont do that again though, tagging all the staff. you are warned.

lean venture
#

Thank you! Warning noted!

delicate dove
#

(I do understand the sentiment though hehe)

lean venture
#

(I know you do, I read all chat here. I also understand your responsibilities :p )

delicate dove
#

hehe

ebon leaf
#

(is talking in brackets the new cool kid thing?)

#

XD

delicate dove
#

(yes)

lean venture
#

Also, +1 to what @ebon leaf said about feeling that we're back at the start again

leaden root
#

(Whens the sale)

lean venture
#

(Definitely)

#

(Definitely)

delicate dove
#

[advanced cool kid thing]
{coolest kid on the block}

ebon leaf
#

<hip cool kids>

modern thicket
#

{[<(YOU DON'T EVEN KNOW)>]}

ebon leaf
#

h4x ๐Ÿ˜›

delicate dove
#

kinda starts to feel like oldskool msn now

#

the era between leet-speak and omg flowers next to name look im a pretty boy

scarlet wave
#

@ebon leaf Naw my friend, at the beggining, the guy running the Marketplace, actually cared about it, and you could send messages on the forums and have a response, within 24 hours, if not within hours, depending on what he was doing.

fleet garnet
#

@leaden root (Soon, not sure if we are allowed to say it publicly)

shadow inlet
#

Guys! I'm here for yooooooooou. But I do have a little getting to speed still, yet.

#

For those that don't know, I'm an engine community manager.

zealous ibex
#

@fleet garnet It's essentially a public secret by now

#

It was leaked when epic sent out the emails...but no clue what we're supposed to "officially" do. I guess you're right for keeping it secret, but just so you know ๐Ÿ˜ƒ

oak thistle
#

I think Matt's response was totally reasonable to be honest. I literally face palmed myself, with force, on seeing that message.

ebon leaf
#

shrugs He facepalmed because Vlad tagged Epic staff because Epic staff aren't replying to anyone anywhere... seems fair to me that, in a ditch effort, someone tries to get someone to listen ๐Ÿ˜›

oak thistle
#

I totally understand the frustration, the communication is abysmal. But most staff have nothing to do with MP, and this isn't an official channel.

#

Doing that is gonna piss people off, and I don't think that's gonna help.

summer jacinth
#

Man, 11 new assets on the marketplace from the same guy

#

Yet theres people here whove been waiting months for a single asset

ebon leaf
#

@oak thistle well... it worked so shrugs ๐Ÿ˜› and nothing else has gotten us anywhere so meh. But... to each their own and that I guess

#

I'd say, given the topic of discussion was that Epic staff don't seem to give af, responding with a facepalm was never going to be helpful XD

oak thistle
#

Perhaps not. But I can understand it.

#

This is not to defend Epic. They are undoubtedly rubbish ๐Ÿ˜‰ I've committed 2 years to learning the engine. If I wasn't so committed, I'd have ditched it already on the back of useless MP communication along with general lack of paying attention to any feedback...

ebon leaf
#

Oh I'm not saying I can't understand it ๐Ÿ˜› but it did distill the sentiment that sellers as a whole are feeling epic have towards them in one emote haha

#

tagging all epic staff is a bit of a bad call... BUT... at this point it's kinda getting to the point where those sorts of calls are seeming like good calls lol

oak thistle
#

I guess I just take a different approach. Resignation ๐Ÿ˜‰

ebon leaf
#

haha

#

that's an option too

oak thistle
#

I have a plugin I completed a month or so back. Having bothered submitting it, can't face the ordeal.

ebon leaf
#

just put a google drive link in here and tag all the epic staff. Should work XD

oak thistle
#

Could just send it straight to CGPersia. Cut out the middle man.

ebon leaf
#

lol XD

#

but then you'll miss that wonderful email about a fraudulent transaction that promises they didn't download it XD

lean venture
#

@oak thistle Desperate times call for desperate measures. I wouldn't want to disturb anyone, but in the end, I pretty much had nothing to lose. They weren't communicating anyway.

There are good news though because I had exchanged some wonderful messages with Amanda and I believe (for once) things have a chance to get better for all of us (let's put it frankly: neither Stephanie nor Amanda or anyone else would want to be spammed with e-mails because the MP somehow remained primitive and broken).

oak thistle
#

Sure. I just don't think including people who have no link to the MP could possibly help. Epic staff contribute here by choice.

#

Anyway no biggie. Glad you've made some progress with Amanda.

unique whale
harsh coral
#

nobody likes long loading times without a progress bar, which is what MP submissions are right now.. people at least want an confirmation that the system didnt freeze and is processing their stuff, if they can't get an ETA which makes the whole wait a whole lot more bearable

#

epic's first approach to solve this is pure brute force, hiring more people, which will make those times shorter but still without any feedback

#

better auto-notifications for content creators about their submissions is one easy fix

#

like you're currently 20th in queue

#

or whatever

lean venture
#

@@oak thistle I have no way of knowing which devs are part of the Epic MP team and which are not. I know some stuff about some of them, but only about those who appear in the streams that interest me directly. It's illogical to expect people to read every single bit of unexpected information about the devs. They should have some sort of list somewhere

harsh coral
#

and you get a notify when people actually start to screen your project, so you can check emails more often that week or whatever

lean venture
#

I think the solution has to be a combination of brute force and brainstorming to automate some of the processes

harsh coral
#

some more transparancy/communication would ease the whole process

lean venture
#

Definitely

#

They all know how much of an improvement going open source prooved to be. It should be easy to imagine transparency will have a similar effect here

gaunt flicker
#

Just so yall kmow its not just plugins

#

3 months on a bp asset

carmine dove
#

3 months on asset pack here

#

๐Ÿ˜ฉ

silver moat
#

Meanwhile before the gates of hell
"Those of you sinners who have worked with UE4 Marketplace, you have already suffered and are free to go, farewell".

harsh coral
#

LOL

delicate dove
lean venture
#

@delicate dove Omg I just dodged fame due to privacy respect

#

I do hope all the chat from earlier today spreads inside Epic and sparks some wind of change

delicate dove
#

you sound exactly like us, these last two years

#

hehe

gaunt flicker
#

@delicate dove That subtweet

#

Wheres the @honest portalEngine

#

... of course unreal is someones username here

delicate dove
#

lol

ebon leaf
#

so what happens

#

if i buy an asset

#

and then it gets taken off marketplace

#

can i still download it?

delicate dove
#

yes, unless the content was pirated stuff. (as in, a seller selling illigal content)

#

in that case you can request a refund

ebon leaf
#

how would u know

#

if its illegal content

#

would u get an email?

delicate dove
#

because for some reason the marketplace team refuses to tell all the buyers from said content the content they use cant be used in their game.

#

you wont

#

<_<

ebon leaf
#

.-.

#

thats lame

delicate dove
#

it sure is

ebon leaf
#

are u the dude

#

who made the rock and cave pack

#

@delicate dove

delicate dove
#

yea

ebon leaf
#

its nice

#

are u planning to go on sale sometime

#

lol

delicate dove
#

had a sale about a month ago, not sure when I'll put stuff on sale again

ebon leaf
#

fuckk

#

that sucks

delicate dove
#

ยฏ_(ใƒ„)_/ยฏ

delicate dove
#

@shadow inlet
I know its not the best stuff to read when you are still in your first month(ish?) at epic, but a looooooot of marketplace sellers are getting more and more fed up every day.

Its getting to the point that stuff like this is written:
https://i.gyazo.com/b7c48b4128bd1d7d3b79d57c4136e19b.png

#

imho its kind of sad, normally when people talk bad about epic or their employees I want to punch em in the face. (never did, never will, but im sure you get it)
I want to go back to that place where I feel simmiliar when people talk bad about the marketplace.

rugged badge
#

hi guys ๐Ÿ˜ƒ anyone here know a good vertex painter tool in Unreal? the one that fixes ugly texture overlap.

delicate dove
#

@glacial cedar you might want tocheck some of the comments on your marketplace packs, loads of unanswered questions and a bugreport

#

(on the pack thats for sale atm)

shadow inlet
#

@delicate dove - Heh, that's okay. This is what is important you to all and we need to be aware of it. We're going to put this in front of folks internally and see what can be done.

wooden falcon
#

for some reason, I thought Amanda Bott was a bot

shadow inlet
#

How do you know I'm not?

delicate dove
#

she is, more advanced than Mayor from Ghost in the Shell even

shadow inlet
#

beep boop bop

wooden falcon
#

well, that last statement either makes you a bot, or Donald Trump ๐Ÿ˜ƒ

fleet garnet
#

(advanced neural network initialization)

wooden falcon
#

anyways, now that I know you're not a bot, welcome! ๐Ÿ˜ƒ

shadow inlet
#

haha

#

thank you!

delicate dove
#

--no spoilers-- she is the one from Ex Machina

silver moat
#

@delicate dove What do we do when no one from MP team participate in the MP channel? we talk about bots. ๐Ÿค’

delicate dove
#

im still waiting 13 days for a yes/no email