#fab
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Any and all retweets are greatly appreciated :)
https://twitter.com/dapperraptordev/status/877589162936770560
Want realistic falling and momentum damage? Got you covered with our new @UEMarketplace pack Newtonian!
#indiedev
@wooden falcon perhaps u can use his vids to show off ur stuff ๐
I might reach out to him, his stuff is pretty cool...but the videos are a year old, so might not be around anymore
@ebon leaf I'll RT it when I get home ๐
(and if I forget to RT it, please do shout at me)
haha XD no worries ๐
starting my own twitter account...holy shit I feel old now
XD
I've read tweets, but realize I don't even know how to utilize this thing...and while setting it up, it sent me a "automation warning, your account is locked"
don't even know what I did...I was filling out my profile
lol!
you've simply reached the first stage of the secret twitter club. You have to solve teh riddle to get your account and regain access XD
You can skip this puzzle by paying me $50 XD
I may have also accidentally stolen a nickname somehow...when it asked for my nick, I entered Necrophob30, and it goes (that's taken)...so I hit back button, and next thing I know I'm at my profile with that nick :/
#Microtransactions #PayToWin
lol
yah, probably not ๐
but was confusing as hell
plus a google of necrophob30 and twitter doesn't come up with any tweets from such a nick
not sure why it told me it was taken, then let me have it
I dont have a twitter account, no reason to spew my crazy stuff everywhere ๐
yah, but I figured it would be better to be in the loop
twitter is good for marketting... lots of devs use twitter. Otherwise I probably wouldn't bother haha
uh oh...I'm now being followed by a rather dapper raptor...that can't end well
๐
XD
hold on, let me retweet your tweet now! to you
haha ๐ sounds good
hopefully now you'll pick up your own pack ๐
might buy it twice, one for each twitter account that is following you! XD
oh, I see that now...one day I hope to have 10s of followers!
that's the dream!
hey @ebon leaf, what software do you use to video edit your youtube stuff?
OBS to capture and Adobe Premiere to edit
lol that vid is pretty funny ๐
newtonian trailer? Or somethign else? ๐
yea ๐
haha thanks XD
morning everyone!
Does anyone else run into the issue of not being able to reply on certain comments on stuff on the marketplace?
I have no option to reply to either of these comments
Also you can answer to comments, but you can't answer to comment replies
Does anyone need leaves?
https://www.unrealengine.com/marketplace/klian-s-photorealistic-leaves-pack-4k
Maybe?
How is that considered to be UE4 content pack e__e
Not really sure what you can use it for aside from very specific things
and maybe particles
and they're all a bit shiny, aren't they
I hope when they say they have 4k textures for that, they're referring to a texture atlas...cause 4k per leaf might be overkill ๐
I think it's 4k per leaf ๐
normal mapping is too strong, as are the reflective values
doesnt seem to have sub surface/2 sided foliage
O_o
photos itself look nice, but would need quite some tweaks
but for 12 euro, if i needed a base.. i might buy it
then again, i probably would buy a finished pack and save myself the time
It takes a real good camera to create glorious 4K textures.
But most people tend to use their phone and in the end have a 4096x4096 texture and call it NEXT GEN 4KKK ULTRA
that and you need the right lens
you'd need a macro to take a nice close up of such a small object
Anyone know the best content pack for trees? Something as realistic looking as possible. Many of the packs on the store have bad LOD popping or the branches look too flat and fake
@mental fulcrum Marketplace is pretty limited there.
Creating good foliage is one of the hardest things and many people don't do it properly.
^
Thanks for the insight. You'd think that decent foliage would just be standard. I did see MAWI's stuff here https://www.unrealengine.com/marketplace/conifer-forest-collection but wasn't sure if it was good stuff since he has no video
I'm assuming you've used his stuff before? and its' not bad?
no, but ive followed the process since his first tree
I have the Conifier pack
The only issues I got with it was that shader complexity was so bad and tri count was too high.
not game usable?
Trees were using 3Planar mapping here and there and was quite expensive.
And each tree LOD0 is around 30,000 tris.
You need to spend a good amount of time optimizing I think.
it depends for the usage, small dense area's will be great.
but yea, anything big and bam
I don't know if what I said applies to his other packs though.
(that said, we use more than 30k non-lod tree's for rad rodgers and runs fine on console)
but we use them sporadically
that's good to know, thank you
Why are you spamming that everywhere?
@mental fulcrum you should check out Simple Summer Treesยฎ
Perfect for all your needs; and for a low low price!
since this was the place we mostly talked about truebones. he removed all his slander on his youtube page hehe.
really? must have been forced to take it down
probably took it down so he could complain and say youtube is in a conspiracy XD
Epic may well have stepped in, or someone else, and served him with a legal order
Epic did say they were trying to deal with the situation...
however there was a lot of stuff against adobe, microsoft, etc. as well not just epic so if they are all gone... lol
yeah, but he was also harassing UE devs, which really isn't good for business
It is? That's pretty awesome I guess ๐
He had a heap of videos spouting inaccurate lies about UE4, Epic, Adobe, Microsoft, etc. as well as heaps of hate speech, racism, etc. (the latter few of which are likely still up given YouTube don't care about that stuff)... I'm all for calling out companies like that when there is a reason but he was really looking for stuff that wasn't there
Literally thought UE4 and Adobe were conspiring together and stuff... he must have had a hard time explaining that when Adobe dropped support for UE4 with mixamo...
If I remember correctly, he had an entire video attacking @modern perch just because he did some basic moderation on inflammatory posts lol
It claimed that @modern perch was an employee of Epic (wrong already :P) and that they were in on the conspiracy haha
he had a pop at a lot of community members in his 1-2 hour long video rants
haha yeah
and we with badges were all "working" for Epic "against" him
yup
It was funny in some regards, but in others it was just plainly damaging and clearly a product of delusion
the grand anti-Truebones conspiracy
man, that Marvelous Designer steam sale is tempting
but it would just be another tool I have no time to learn :/
I looked at Tim Sweeney's Twitter feed...I'm not sure that's English
I have a CS degree from 14 years ago, and remember enough so I can almost make sense of certain things
ooh, video is pretty much ready for the marketplace, just need to add some text onto it and hope they accept my peasant content ๐ฉ
haha what'd you submit @celest marsh ?
Nice!
Fingers crossed for another unicorn ๐ฆ ๐
Lol
Submits a plugin
Get's a please send us your project response (as if it where a blueprint asset...not a plugin)
10/10 epic
at least it was quicker... ๐
Hm true, it only took them ~5-6 days to respond to this one
well... focusing on quantity over quality is a great move, given they weren't focussing on either before. Amirite? XD
AWAITING YOUR REPLY... don't reply for 4 months, then just send something like "The marketplace is lacking in value and doesn't meet PBR standards"
๐
I recieved the response yesterday @ like gone 11, and only just got behind a computer that is able to compile ue4 stuff
But if I wouldn't be wanting to publish this asset ASAP it'd be funny lol
XD
https://www.unrealengine.com/marketplace/3d-scanned-eric-rigged < 90 dollar
free on their own website
O_o
104 eur ๐ฎ but lol, how is that a thing?!
no clue
i mean the model can be interesting for archviz or whatever, but if its free.. thats odd
but well.. allowed still
Oh wait, does he actually own the model?
he does
He could have downloaded it and be trying to resell it?
nah creator is part of the same website
Oh wait nvm, didn't read the comments
same XD
Seems they'll be putting it up for free soonโข ๐
well he might get income from his own site, he is free to do with it whatever on other platforms ๐
@ebon leaf some material, will post it once I upload video
nearly stepped on a snake this morning while working in my yard :/
it was just a bull snake, but freaked me the hell out....nearly had a particle emitter spawn in my shorts
Lol
small update to my particle a day marketplace pack: https://i.gyazo.com/004b422f261fc08975019f7185417ee1.png
https://www.youtube.com/watch?v=CI3VYNawR8Q video ended up being a tad slow, but cant have everything i guess.
Replacement for my "Particle a Day Vol. 1" pack on the marketplace. Once its up I'll let people know.
new to this twitter stuff...just followed Jon Jones...interesting
he's fighting some trumper on twitter, and they're both donating extremely small amounts of money to opposition causes to spite each other
That's... Twitter for you..
I see marketplace search has improved (and by that I mean it hasn't at all):
https://www.unrealengine.com/marketplace/assets?lang=&q=selection wheel
search for "selection wheel" and an item called "selection wheel" doesn't appear in the results
fantastic
as an aside, it does say 'not for sale' - does anyone know why?
out of date, I assume
I guess this highlights a different problem - it doesn't appear in search for good reason, but it still appears on the store page
not for sale usually means it's either taken down due to copyright infringement or because the seller has sunsetted it
I have one, my Economy Suite since i released Economy Kit @modern perch
fair
yeah there's a number of things that are "not for sale" and some that are "not available"... not sure what the difference is ๐ but copyright, unsupported for too long, updated to a new product, etc. are all reasons for that.
My sales this month have picked up quite a lot... I'm wondering if maybe the search engine got a bit of a reworking that we don't know about cause I'm not sure what else did it otherwise XD could be just dumb luck though
it's cause I retweeted your tweet...back to you
ooooh. Can you do that another say... 10 times? XD
@delicate dove great job on the particle updates, amazing work
thanks, feels more like a solid toolkit now. hope to have it up soon.
@delicate dove is everything commented in your mat functions?
not inside, but each output and input has descriptions afaik. and each one comes with an example
wow, protofactor stuff still on sale
what's the limit on how long you can have a pack continuously on sale now?
I belive the sale ended the 29th or something, not sure tho
And I don't think there is a continous limit, not sure about that either tho ๐
Just the 60 (or something like that) day total yearly limit & minimum sale stuff
i think 2 consecutive weeks are max
"No sales longer than 2 weeks will be accepted. " -Adam
It states that? Gotta re-read the stuff. Anyway, then the protofactor sale would make no sense ๐ค. It's been on for >2 weeks now
maybe they dropped the ball :p
If I make a game demo with 20ish guns and 8 different enemies that blends Quake and Doom with Dark Souls how hard would it be to gain some kind of funding
I am thinking the market place but not sure how to go about things on this front
Or for something like this would it be better to try and get it on Steam?
Depends if people are interested or not in it.
ill maybe be able to gain some traction once I show things with a decent art pass. I have more than half the guns in now and I am rweaking view models ect
Gotta love people that spam their crap turbosquid assets on the forums when they are in no way setup for UE4
Oh and the report button is no longer working on the forums BTW, it just times out. Here is the spam pack: https://forums.unrealengine.com/showthread.php?148616-Sci-Fi-Rail-Gun
is there a button to report the report button? ๐
plays his inception horn
@unique whale you sound mad lol
Are they really taking any piece of your pie though?
@unique whale Your reports definitely work
I mean, reporting is still bugged, because we get spammed with it
But yeah
looks like a straight drop in for ue4, it uses pbr met rough, but it should atleast be a marketplace submission..
Threads gone
@gaunt flicker - Sorry about that then, it just hangs and then eventually times out. Sorry for the spam
On full 4 pages of On Sale sections there are only assets from one guy ๐ค
yah, and I bet all of his stuff will be on sale for the July sale too, which doesn't count towards his 60 days per pack
^
My sale got totally rekt due to that ๐ฆ I used twitter, bumped my thread...yet still only 2 sales in a whole week lol
Oh well, his stuff is pretty awesome, and as he has a ton of stuff, he can't really have a sale without spamming the whole MP ^^
so theres a july sale ?
yah, in July ๐
I think yesterday (or maybe today, dunno) was the cutoff to request your pack be on sale
cutoff was yesterday, as per that thread
they really need a dashboard opt-in feature for sales
rather than having to process 100s of emails
^
@zealous ibex what you selling?
@wooden falcon then everyone would just always opt-in
They want people who are active
Makes perfect sense to me
Usually sales result in a larger jump in sales ๐ค. Oh well, awesome people got some good deals on models instead I guess ๐
I think everyone got an email, not just the people who where active tho @lone mountain
These large event sales are pretty much open to everyone, it's the smaller "supprise" sales where they pick the people they want to participate
I'm hoping my upcoming plugins'll do better, but I guess I'll find out once epic processes the stuff
But I know I don't have the skill level that those who dedicate themselves strictly to art do. So I would have to undercut like a mofo
They said like 2-ish weeks for code review on a smaller plugin right?
Because if that's the case, it's inaccurate as heck lol. Been waiting > 1 mo for one of them now ๐ค
Tho that's still nothing compared to blueman/vlad their plugins
c'mon HowToCompute, it's Epic
you're giving them way too much credit, after leaving people hanging for months ๐
just do what I do VictorBurgos, scan stuff ๐
it turns the whole "art" thing into mechanical busy work
also tends to be a little soul sucking after processing hundreds of images, just to have photoscan spit out pointcloud vomit
@wooden falcon How hard is it to clean those scans and prep them for ue4 usage?
Photoscanning always seemed interesting, but never seemed quite viable for me as a non-artist. I'd love to be able to photoscan stuff tho, it'd save me a ton of moddeling lol
for rocks? not hard at all...I don't have to do any clean up in zbrush...single they should have a rough texture anyways
but I do have to retopo it and unwrap, then bake textures
single = since, I fail at spelling
but for retopo, I just run zremesher
then I unwrap in blender, recreate the diffuse in photoscan using the new lopoly mesh and it's uvs
load into substance painter to bake normals,ao, etc.
I also put some dirt on it in sp, cause it makes it look better
I create LODs in blender using the decimate modifier
Man. Photogrammetry is op
Where did you create the "new low-poly mesh"?
SP doesn't create heights (which is dumb), so I use xnormal to create those...use them in my mat for tesselation
SD should create heightmaps tho....I think
But I know it can't be that hard when I saw some kid I knew who didn't know what to do, pick it up within three days.
He scanned a while freaking lighthouse
I use zremesher to create a low-poly in zbrush, then export to blender to uv unwrap, then back to zbrush to use it's uv unwrapper (it does a better job of layout with no stretching than I could do)
Used a decent drone though.
Ah, got it
Do you also try and clean up the texture? When I photoscanned stuff, it was all over the place lol
for stuff other than rocks (like my skulls), I have to do a lot of zbrush cleanup
you have to do a bit of photoshop cleanup, depending on how well your scan came out
but I try to go back and mask out blurry photos so the resulting photoscan texture is as good as possible
It will be the next big step up past PBR tools
if it's just a few blurry spots in the final texture, I use clone tool in photoshop to fix it
Hm, I wanted to share the texture issue that I had, but it seems it's larger than 8M ๐ค
it it blurry spots in an otherwise nice texture?
Nah, the issue is that it's all over the place. Blurry spots, but mainly just the location of all of the parts making no sense
well, you wouldn't use that texture...you would create your low poly with its own uvs, then bring it back to photoscan and recreate the texture with the "existing uvs" option
photoscan creates really funky uvs by default
Agisoft photoscan right?
yah
Bummer my trial expired, I didn't know about this before lol
its a bit of a pain though, cause when you export the hipoly from photoscan, you can't translate it at all in blender or zbrush...cause when you bring it back into photoscan, it won't align up properly anymore
so you just have to modify it where ever it lays in 3d space in those programs
once you've baked out the diffuse from photoscan, you then move/scale/rotate it where it needs to be
not a very nice workflow
Hm, would a convex hull in blender do the job of making it lower-poly?
depends on the shape
here's one I'm working on now: https://twitter.com/necrophob30/status/879891980767178752
they help, depending on the object
the rock mat has a seamless grainy normal applied to it
it helps when you get up close
Makes sense, I'll give it a try when I get some time ๐ Thanks for your tips!
np man, anytime
just put out an update for my Bone Box: https://twitter.com/necrophob30/status/880251507609939968
New update of Necro's Bone Box: https://t.co/BdjgREztrG. Adds boar jaw and human femur, as well as skull ground mat!
hmmm... I was about to say "Wtf is skull ground meat?!" then I actually used my brain and eyes
I see two issues with this
1... I own the asset
2... I made the asset
why the hell is the marketplace recommending this for me lol
"Boy, if we can't recommend this to the guy who made it, who CAN we recommend this to?"
lol XD
anyone else experiencing a weird bug where your comment on a marketplace product doesn't "stick"?
Yeah I got that today. Very annoying
Does it just slide off?
mmm, skull ground meat...it's the best meat
๐
thanks for the retweet @ebon leaf!
anyone used background mountains?
when is the summer sale?
July 18-august 1
ah man, two ratings on my pack in one day...what, have I died and gone to heaven? ๐
Someone of you knows if there's some combat melee system asset? Like Silent hill or similar?
I see one that looks promising https://www.unrealengine.com/marketplace/multiplayer-melee-combat-system
I bought a fairly large snake figure to use as part of a scanning project I have in mind, but I've just left it on the floor...freaks me out every time I notice it
dunno, don't have it myself
there's another one by rama https://www.unrealengine.com/marketplace/rama-s-melee-weapon-plugin
he's pretty well known as a solid coder
I'll need maybe pistol aim shooting and combine it with melee
if doesn't turn out too complicated
I haven't touched blueprints, so I couldn't tell you how hard merging systems is
I really want to learn them, but time is a finite resource ๐
I feel you, same here
In this video, i go over some of the combat mechanics, the zombies, physical animation, Ragdoll/Animation Blending and some other crap. Enjoy (: POWERED BY UE4
that looks great
cool
ugh, this guy STILL hasn't updated the damn version on his props: https://www.unrealengine.com/marketplace/urban-interior-props-pack
I bought this stuff back on the black friday sale...never been able to download
I remember that asset
kind of ridiculous Epic won't just let me download it
I'm sure it would open just fine in any of the newer versions :/
@wooden falcon Are you sure? Doesn't make sense not allowing you to download it, even if outdated version... tried in the launcher right? Only copyright strike or other issue should remove the download link and you get refund.
man ive got $30 in credit back when UE4 was a subscription service... what should i buy? ๐
@ebon leaf, depend of your need ๐
@wooden falcon they're not PBR either
@quick geyser, yah, the launcher won't let you download the files if you don't have a project of that version to put them in...which is rediculous, it's a mesh asset
You can
Tick the all projects button or something
Then you choose your project and what version to use
hmm, I'll check that out when I get home. Thanks!
which one @carmine dove? The urban interiors props?
Man, plugin review truly does take forever ๐ค
Also, one of my things in zendesk tells me 4 days ago. I haven't revieved an email and the last reply I can view from within zendesk is from June 16, 2017. Anyone else had this?
@zealous ibex Last I heard from Steph they don't even use Zendesk anymore. Apparently my sending a request directly through there was the reason it got ignored. Though I'm not convinced they even know what system they're using to be honest.
I'm not using it right through there, I still use email, but it provides a pretty nice overview if you have multiple tickets (3 currently active in my opinion). Thanks for the heads up tho ๐ I guess I'll just have to keep my mail box clutter free from now on ๐
@wooden falcon Just reinstall the oldest version that asset pack uses then open a project with that version, then migrate it to your newest version then you can fix/alter the materials for pbr as Katie mentioned no problem. I have done this for several marketplace assets to allow the use of them in the latest version. Sometimes there are a few bits to correct but overall it is a fairly smooth transition.
I know one or two other marketplace developers have mentioned that replies to marketplace comments arent sticking... it's been a few days now that it's happening so I've made a thread about it - might be worth dropping your own experience in it if you are also experiencing this issue: https://forums.unrealengine.com/showthread.php?148904-ISSUE-Marketplace-comment-replies-not-persisting
yay my plugin passed the code review and it is in a functional testing process, progress!
many years later
the oldest it supports is 4.10 I think...doesn't even look like that's available in the launcher anymore
and I'm not gonna go build it from git :/
cool @fleet garnet!
not a big deal really, I only bought the pack because it was like, $2.50 on a sale way back when
Hey just wondering do models have to be textured before trying to sell on the market
obviously
Alright just making sure
http://help.epicgames.com/customer/en/portal/articles/2592186-marketplace-submission-guidelines-preparing-your-assets this should help @harsh meteor
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
Thanks
Congrats @fleet garnet!
Still waiting to hear anything back from mine ๐ค It's been nearly 2 months since I submitted my first one lol
@zealous ibex I think you are being shunned
@fleet garnet When did you submit yours?
@zealous ibex Thanks, I hope you will get some news about yours soon. I submitted mine on March 17, 4 months ago
can anyone suggest music that is similar to what you would hear in Doom 2016?
Doom 2016 ost is soooooooo good
listening to that now actually
That's my dev soundtrack haha
hell yeah, its working for me !
The scripted battle area I am working on right now reeks of classic Doom haha
I feel like I am just making a doom wad right now
Haha yeah man... I like the look of stray =)
@lone mountain
@HowToCompute I think you are being shunned
``` What makes you think that?
And as for
@HowToCompute so...
2 more months ;0
I mean I already spent like probably 100 hours on each of my 3 plugins in submission, and I really don't wanna spend any more time working on docs, example projects etc (basic ones are already done ^^) before I know I'll make atleast a bit of revenue with 'em ๐
more people have been waiting 2+ months atm
Yup I know, I should probably shut up, but 2 months...for anyone, is a lot
I suppose that depends on a lot of factors
however is everyone this fine night? or morning, depending on your location
Well I dunno about you guys but I'm looking forward to a future MP release where all these plugins hopefully drop in a single week
I think the last released plugin was around 6-8 months ago so I'd say it's more than time to have a few new plugins for everyone to enjoy ๐
I dread the day when we have to submit our plugin again due to it having over 6k lines of code ๐
Average plugin size from what I've gathered through chats on here appears to be around the 1k mark or less
You guys actually wanna do a survey?
As I'm curious to know what the total lines of code plugins both getting submitted and also those already released have
Might be useful if Epic Games actually requested such info during the submission process as part of the plugin product page description
ncluding comments?
Of course amount of lines of code =/= quality of product
^^ total code, total comments, and total would be handy
Might be of interest to those potential customers on the UE4 MP
Also handy from a submission point of view and we'll also getting to know what type of plugins people tend to focus on
So far it looks like complex plugins for the most part are off the table and most split their plugins up into subset tools
uhm, i'm on windows so i dont know the best toolks, my json plugin is around 650 lines, u2f around 500 and discord around 1000 lines
but discord isnt commented yet
Ooooow a Discord plugin? Neat!
yeah!
I take it that it ties in with a bot or did you somehow manage to get access to their Dev API?
Forget the name of it but it's for game devs to integrate Discord voice chat, etc directly into your game
How's you manage that?
Been requesting access to that for awhile and a couple of even tried to get Epic Games involved to officially integrate it
what did they say?
Just got a generic email reply saying that outside of AAA games they aren't considering other avenues atm
I'm taking about this btw https://discordapp.com/gamebridge
wow
Mind you I pretty much submitted day 1 of them announcing it
I take it things have since changed?
not really i guess
Trying to find the Twitter thread
not many are accepted, they said they wont take new games in too right now (i think jason said he wanted to get a few more games released before opening that, so to stress test before it actually leaves the private phase or so)
but if i look at the list of companies that are actually accepted (and its all companies, no indie guy) thats kinda sad
@discordapp Is there interest for a @UnrealEngine discord plugin, so any #UE4 dev can integrate discord in their game? Let me know :)
ยฏ_(ใ)_/ยฏ
ah well
@ebon leaf might as well pull you into this chat topic since you were in that thread
@Yanniiiiiiiick @discordapp @UnrealEngine I actually applied for #GameBridge months back requesting permission to create a #UE4 free plugin
my plugin is gonna be around $20, but once i get this ue4 bug fixed i think it should be released very soon
but as i said, you still need to get your contract with discord signed, so /shrug
Would any of you guys be interested in a SendOwl plugin?
and its just the client side implementation, server side and communication with server has to be implemented too, thats not included
what is sendowl?
As will probably migrate the code we've written to a standalone plugin for those who wish to distribute outside of Steam
They didn't offer any C++ API so we built our own from scratch
@uncut mauve https://www.sendowl.com
oh well
It's what we're using for or ODIN Tracker Plugin
so ingame dlcs + microtransactions?
Pretty neat service which has no processing fees outside of the usual card processing fees
Just a flat monthly rate as low as $9/month if I recall
Great for indie games, software, etc as they offer 3 different types of license servers such as generating keys, offering your own list of keys or pointing to your own license key generating server
ahh
so ingame dlcs + microtransactions?
Well can be used for the game itself if you wish to distribute outside of Steam/Other
On the topic of a plugin's total lines of code:
ODIN Tracker UE4 Plugin
Total lines of source code = 5,096
Total lines of comments/notes = 2,012
Grand total = 8,807
ODIN Tracker REST API
Total lines of source code = 1,276
Total lines of comments/notes = 362
Grand total = 2,063
ODIN Tracker License Server (SendOwl)
Total lines of source code = 964
Total lines of comments/notes = 415
Grand total = 1,693
Data grabbed using Atom package: https://atom.io/packages/line-count
We also use a the Microsoft C++ REST API as a 3rd-party library
But yeah we're only at v0.3 of development and our plugin/product is really 4 entire modules of tools
In other words,
We're DOOOOMED!
(When it comes to the UE4 Submission process)
i on the other hand dont know what to do right now
Self-distribute through SendOwl/Gumroad perhaps?
Oh haha
do you think people would want to use OpenCL?
i mean i wouldnt do it just for maybe myself, but if i have a chance of selling it on the marketplae....
Mmmm maybe
Now that the RenderDoc Plugin has been integrated into UE4 by default it could be handy in conjunction with a OpenCL Plugin
ยฏ_(ใ)_/ยฏ
@supple moon ill have to check exact numbers, but i think it's 1500, 1000 and 600 for my plugins. Those are rough estimates tho
The 2 largest are currently awaiting code review and my smaller one was submitted 2 weeks ago, with them thinking it was a BO project and not a plugin (a week or so ago)
BP* ^^
@zealous ibex yeah it seems that 1k lines of code appears to be the golden ratio thus far for the complexity of UE4 Plugins
Of course I'm going off quite a small number (4-5 people or so on here + the 6+ plugins I've purchased over the course of the MP being open to the public
In some ways it's a good thing as each plugin targets a specific need very well + is easier to manage compiling / engine compatibility wise if the plugin in question becomes unsupported
The downside is I fear that as time goes on it will become quite common for projects to have 5-10+ plugins on their project due to how much of a niche problem most plugins tackle
tldr why was i tagged lol
can i add sth to the marketplace & sell it someway else, so that i don't pay 30% ue4?
Yeah, it's not exclusive
well would you expect a plugin with precisely 2 blueprint functions (and you will only use 1 of them) to have 1000 lines?.... i mean its still 500 (including comments), but....
Depends I guess
i wrote a game + engine in less then 500 lines .. only include was a low level keyboard handler, resource loading and bit blit (2d drawing) routines were done from scratch
it was a top down game where you drowe your lawnmower around and mowed the grass, avoiding killer moles and having to refuel on time
it had erasable terrain layers, i used the same tech to make a worms clone later
that was almost 20 years ago, i was all about the writing the most efficient code possible
now i dont care, and write for readability/maintenance
everything that is not critical (inside a game loop)
dont concern yourselves with lines of code
it's quality of code that matters
Aye, LOC is a shit metric
especially if you count lines with just { or } as a line of code
yeah
I open { on a newline
so it adds up a bit
i also like to space out code for readability with just empty lines
.. and if your plugin does it job and i have a need for it i dont care if it's 100 lines.. if it saves me time/hassle/whatever it's all good
Short & Sweet
Hmm I am looking for stuff to buy on the market place right now. I need Weapons sound effects (guns), Muzzle flashes, balistic impact effects, explosions, teleportation effects.
damn thats a lot of stuff ><
My both plugins are around 10k lines, I usually spend 4 months per plugin developing and it is really discouraging to have to wait this long to release them, Gumroad is an option but made almost nothing there.
The factor of code review by Epic Games also comes into account but if your code is properly comment that should really be an issue time wise to review until you start going into the 5-10k+ lines of code
Still considering how many assets Epic Games has to review for he MP each month that number is probably drastically lower at the 2.5k to >1k less mark
But yeah still hard to really know what their review process entails and it may just be 2-4 months no matter what the size of the plugin is (in most cases)
ยฏ_(ใ)_/ยฏ
@ebon leaf
tldr why was i tagged lol
You were tagged because of this:
Found it https://twitter.com/yanniiiiiiiick/status/837265151741001728
In regards to the discussion of a Discord UE4 Plugin
@discordapp Is there interest for a @UnrealEngine discord plugin, so any #UE4 dev can integrate discord in their game? Let me know :)
Wondering why your work get's rejected due to lack of quality? try the pig quality as an example. ๐
My god
Why do people leave mirrored UV's like that during the entire texturing process...?
Or maybe, even worse, he just kept it all mirrored while not even using the same UV area
Are those normals on it messed up?
those sure are some shiney piggies
Yeah I'll never understand
I also sent yet another email to marketplace today
Actually, no that was yesterday
I doubt I'll hear a response
@supple moon I'd debate about code and comments in general, proper code is self documenting, meaning you don't really have to explain what you are doing there.. if you have to, there's something obviously wrong with it
@elfin plinth I mostly agree with that statement however from a Marketplace Review standpoint doesn't Epic Games require all Code Plugins to be properly documented either through a wiki/PDF and/or commented code?
general overview code is good...a comment for a whole section
a comment for each line of code is not a good thing
it doesn't look like it has any roughness variation
I haven't seen the animations though, but as a decoration actor, it probably wouldn't be bad
ye it's not the best specimen, but it's kind of the only one so...
unless you're making a farming sim or Babe the Game ๐
the pig looks greased up thought ๐
i think the biggest offender with the pig is what looks like mirrored uv's
yah
or worse, just mirrored texture
top line is obvious
looks like inkblot tests
probably uvs at least, cause he's adding in the dirt seperately
and thats where you really notice it, in the dirty pic
hmm, ducks, pigs...time for a Noah's Ark game!
the unicorns missed the boat
lol
that's true
somehow the MP links are not opening for me either in browser or launcher
So, about the upcoming summer sale: Did anybody who send a request to be included in the sale get an answer from epic? Do they send out notes like that, or do we all just hope they got the message and our packs will be included? (It's my first sale ever)
I got a confirmation we'd be in the sale
I got a confirmation. They did say that some people might not for a bit still though I think (in the forums
Ah, k, I see. I didn't check the creators hub. Thanks for the responses.
So long as you sent the email before the cutoff date, you'll be included
They had a multitude of requests though, so not everyone will get a confirmation it seems
I better see some 50-75% offs, aint no chicken crap 10-33%
pretty sure there will be a wide variety of both
a lot of creators will drop stuff in the sale just to ensure they don't go bankrupt during the period (as, the sales like this tend to kill all other purchases lol)... so I would expect to see a lot of 5% offs as well as decent discounts lol
hmm what did I do again
its either 25% or 50% off
thing is my products are in the ยฃ10 range anyway
yeah... discounts on cheap things are hard lol
after the 30% epic take... not much to take home lol
IMO epic should take a smaller cut with sales like this, given they are pushing the sale. But shrugs I'm sure some people in here will rage at me for even suggesting that ๐
thats a good idea
id be up for that hehe
organised sales like this - totally agree. Especially when they are opening it to all sellers, meaning anyone who doesn't participate is gonna get zero attention lol
I feel sorry for anyone releasing new packs during the sale period
exactly
I bet this is when epic finially email me to say they're releasing my pack
๐
lol
I imagine those releasing in that period don't know given they give, at most, like 6 days notice lately lol
Steph did say to me, in an email, that they are trying to give more time but.... I dunno how that is going (it was 3 days so 6 is more? lulz)
you should bet money on that, at least that will pay off your development time
haha
honestly... they should forego new releases during the sale. No one releasing then is going to get much exposure haha
I asked a simple yes/no question on a saturday, still no answer <_<
too simple.
They would need more characters to fill any character limits.
WAY TO MAKE THINGS DIFFICULT LUOS!
this sounds bad of me but I submitted a pack a while ago and they want the project files for it
but ive totally ignored it because I just don't see a point with how things currently are
I can't be bothered to get the files fully ready if it wont be up for 2months
id rather do work that gets me cash now
then there's no point not to send them the project files either
send them as is and hope for the best ?
too many times now ive done all this, got all the screenshots ready, made them a video and wasted time for them to be like
"mmm nahhh"
"we've changed our mind"
changing their minds is just rude
then when we chased it up they ignored all our emails
supposedly things will get better with the new submission process in place
hopefully
well the unchanging fact remains people need 3d art for their game
if you wanna make a living selling 3d assets you really shouldnt be tied down to epic
see it's as just a venue to sell on
focus on making your own place on the net, but sell on all the marketplaces
yep
release regular free stuff + tuts
to get people to get to your website
and offer freelance work
@luos Epic only response to binary queries...1 or 0
hehe
bCanHasReleaseDate?
๐ฆ
The person who made the quality menu system is a god damned genius
@merry totem pics?
If you look on the market place search for QualityGameSettings
Its a robust options menu with frankly more options than a lot of AAA games have XD
its worth every cent, if I can get it working lol
Lol
@merry totem I might use it right from the start of my game
Coming Summer 2040
these look a bit odd: https://www.unrealengine.com/marketplace/volumetric-clouds
@wooden falcon they don't even look that good lol
@merry totem Wow, thanks for the shoutout. ๐ Ask me if you have any question regarding the settings menu..
@Latouth#3631 hey now, let's not talk down about others work on the marketplace
Unless it's the duck
@Scraphead#6199 I am still too focused at the moment on getting sounds into my game but I have migrated your setup already. Its really awesome for sure. ๐
My plugin got accepted! Waiting for the release date.
cool!
@fleet garnet Awesome! Congrats!
Thanks ๐
1 down, 1 to go
HELL YEAH! https://trello.com/c/3ESmU6JE
Hopefully we'll see more custom shaders like that Cartoon Shader engine PR https://github.com/EpicGames/UnrealEngine/pull/1552 rollout faster now that they can be converted to plugins ๐
Plugins can now create their own global shaders without modifying the engine.
Rendering
Congrats @fleet garnet! ๐
You've waited so long, but great to hear they've finally accepted it ๐
Thanks, it feels like 4 years not 4 months of waiting ๐
Is it OK to create marketplace assets based on real places?
Like you use a real building as a reference?#
I imagine it depends on the building
and whether you are using it for reference or recreating it 1:1 lol
I mean like creating modular pieces based on it.
legal grey area, I suggest not doing it
there have been a few rare cases of building owners suing games who used representations of their buildings
So does every game set in, say, New York, have to consult the owners of every building they use?
it is REALLY going to depend on what you end up making
if you are looking at a range of buildings and using that for inspiration on what parts to make - then you will be fine.
but if you make somethin glike the crysler building's top section and make that as a modular piece for skyscrapers, you're gonna be asking for trouble
and the anywhere in between those two is a messy area that you need to be careful with
Why can you not do it in games when I see a lot of real buildings on Turbosquid and places like that?
many games set in memorable locations don't actually copy the buildings themselves
you can do it... you just need to understand that if you do you are running the risk of legal action, hence none of us are going to say "go for it" lol
and Turbosquid is full of dubiousness
Don't games like the Division and Watch Dogs copy whole buildings prety much exactly
As well as Assassin's Creed
if they did, then they most definitely got the OK from the building owners
not a big issue for EA or Ubi to do that though
but more than likely, they just made things that look similar to it
most games will only have, at most, one or two buildings that would be exactly the same, because thats all you need in a game to be convincing. If it's a big budget title then it's super easy for a huuuuge publisher to get the all clear for that.
Even Sim City? Where you clould place down easily recognizable landmarks?
I mean I can't speak from personal discussions with them ๐ but I would bet money that they got clearance to do those
or that they are different enough to avoid copyright and legal issues
Maxis is owned by EA... their legal team know a lot more abotu that than I do XD
some landmarks you'll be able to get away with using no problem since they're not actually owned by anyone
but good luck working that out without a sizeable legal team
What about Universities or Government buildings?
If you are in doubt contact them, see what they say
Universities and Government buildings are unlikely to be happy about it
stuff like the White House, or Capitol building aren't likely to get you in trouble, but more modern buildings where someone holds the design patent probably aren't good to copy
and definitely don't market your model as "Here's the Empire State building!"
people model guns and cars all the time that are clearly "inspired"
@odd cedar turbosquid doesn't' cover licenses. Different rules apply to using asset for still render/illustration or for game models/3D printing
Some sellers explicitly state if you need further clearances or not
@white osprey Any indication on a marketplace summer sale?
Alex isn't at Epic anymore ๐
=[
@apoisonedgift#3635 Well he stopped responding since like 2 months ago.
Oh, it was in the past week.
@shadow inlet Welcome! Any indication on a marketplace summer sale?
While we're always working on our next promotion, I don't have anything to share at this time. I do recommend keeping an eye on our blog for updates though ๐
Hello everyone!
Could you please tell me if there is a common way to work with marketplace assets in context of public game project? (e.g., public git repository)
I think I can't just upload the assets, but how to store/use them in that case? Add as a git submodule from a private repo? or any other ways?
Also, if I want to allow other people join the development, should they purchase the assets as well, or it's ok to share with them while working on my project?
MP Assets can be used by your team as long as its for your project, they cant take the assets and use them in their own work
@shadow inlet Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @fleet garnet waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.
Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.
I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.
Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.
@leaden root thanks! but it's on their responsibility, right? I mean, If I share my project (including assets) with the team, and suddenly some of them, will use such assets for other projects
@leaden root also should I ask them to sign anything before sharing the project?
Contracts are always good
@fervent berry well, you shared it..... But they infringed copyright
You are going to have some contract anyway, be it an NDA or a working contract, just put a paragraph in it that anything you shared because of the work are only to be used for the work
no, I don't want to have anything. Basically, I want to publish my game repo under WTFPL ๐
just place it on git them, make sure that you have full rights on absolutely each piece in this case
but obviously you can't do that with any of the marketplace assets, including free one
so that's what my question about, exactly ๐ I know I can publish my own stuf with no limits ๐
you can't without express permission from authors
and sharing assets with a team is best done with a contract, just to be safe on your side
"you can't" is not an answer.
For example, the obvious solution is to publish only my stuff with not including the 3rd-party assets. In this way, the project won't work by default and will require additional download, but still.
@harsh coral and again, I'm not going to sign any contracts since it's an open-source project and anyone can join
you can't publish others people work without permission, and be legaly safe
is what i was refering to
you automatically signed a contract when creating an epic account, and when buying stuff from marketplace
and have accepted the terms given by epic
people joining your project didn't
so it's kind of a gray area, if someone republishes those assets he can just claim ignorance
.. best option is to link to the 3rd party assets
@vlad, blueprint packs are at 2 months waiting time
But art and sounds are faster, right? Still too slow, in my opinion. Given the size of Epic as a company and its position in the industry, they should be doing much better than that
They seem to not invest much time and money into the marketplace
Sure feels like it
@leaden root Obviously this is conjecture. But if people keep putting up stuff on the MP and Epic still gets their cut from sales.... No matter how bad things are.... Well, like old saying goes, "if it ain't broke, don't fix it"
But of course MP sellers are complaining that MP is indeed broke...
But there are still people making assets for MP.
Even the ones complaining.
Obviously the MP is doing something right if people keep producing products for it.
And it's a small team to begin with.
It could be argued that the thing they do right is have exposure from the very thing that has the engine itself, making it easy to show your products. I don't think they've made life easier for any other reason that I know of.
@fervent berry you have no right to distribute anything you acquired through the marketplace in any capacity. if you have any UE4 code (at all) in your public repo, you need to pull that as well. Moreover, you bought a single user license for the MP content, which means you are authorized to use it, no one else.
What can users do with my content once they purchase and download it?
All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Maybe there is conflicting langauge though, wouldn't be the first time
Open source contributors aren't contractors, and they aren't employees. They have no legally formal association.
@south cape @sullen lion
According to multiple sources (FAQs, answerhub), I can share the assets from MP with any UE4 developers (e.g., UE4 licensees) for the only purpose of working on a specific project.
Ah and it should be some dedicated teamโฆ
But I'm not sure how it should work with open-source contributors, since they still need to confirm that they are licensees and not sure what is "dedicated team"โฆ
Celeste ๐ - Yesterday at 3:07 PM
@vlad, blueprint packs are at 2 months waiting time
```@Celeste ๐#4080 That's still a heck of a lot better than plugins ๐ ~2 months of waiting and all the replies that I've gotten are please send us your files
0 indication that I'm anywhere close to being approved or that they have even started the code review lol
@zealous ibex Why not start sellinlg in Gumroad/Itch and other places?
While they approve your items
it is hard to get any exposure on Gumroad, for sellers that don't have big (Twitter...) following behind them will make very little there
^ that's what im thinking, and it'd make the marketplace launch less significant
I kinda regret releasing my plugin on Gumroad
Why?
as @zealous ibex already said, Marketplace launch feels a lot less significant
I don't understand. You're saying you feel like releasing on the UE4 marketplace after having released on Gumroad is detrimental for overall sales?
I don't think that it will affect sales... Don't how to explain it (sorry)
I've released on both Gumroad and the marketplace pretty much at the same time. I've made only a single sale on Gumroad so far, but that 1 sale on Gumroad is still better for me than 1 sale on the UE4 marketplace. I don't see why you would regret releasing on Gumroad, even if you make almost no sales.
I completely agree with that but when you release something 4 months earlier Marketplace release seems a lot less important (it is probably just me)
there is no search engine on gumroad ? :/
if you search "Unreal Engine 4" you are on the first page @fleet garnet, maybe because your plugin is recent ^^
Yeah, if you release it on gumroad, let's say 4 months before, it's been out forever, there won't really be that initial hype that really helps sales in my opnion
I had no idea gumroad had a search option,
My first 1/2 months made more than the rest of the half of a year that I've been selling it combined ๐
So I'd argue getting a ton of exposure/hype when you launch on the marketplace is pretty important lol\
well I hope my plugin will get some traction once it gets on the marketplace
๐ Which plugin of yours is it? I belive you had 2 in submission right?
Or did I get confused? It's been a while since I was active on the slackers lol
one was already released, Physics one is in submission
Ah, got it ๐
AI one was released a year ago ๐
I'm pretty sure it'll gain some traction, it's a really awesome plugin โค
๐ Sorry ๐คฆ
haha :p
I have 3 in submission, quit development on more like 1.5 months ago now as it's just taking them too long to process them
I could probably have created another plugin in that time...but if they aren't being accepted there isn't really a point right? (I want to have these 3 over and done with first, or when they finally get back to me, I'll be working 24/7)
It is easier to maintain them if you submit one at a time, I probably won't do another one for the next 5 months. Working for a team that bought one of my plugins (it is weird :))
Yeah I know that feeling ๐ But that's probably best
I just had this motivation to code a ton of c++, so decided to create some plugins that I really wish existed
(I had been doing quite some networking before, and not having SSL in blueprints really killed my prototyping speed)
Same for the other 2 that I have released, of which one I suspect got stuck
(You have some cool plugins)
They essentially thought it was a BP/art project
Then I told them it wasen't, and it was labeled as NEW PLUGIN SUBMISSION: ConfigBP. Not heard back in like what? 2 weeks now. I should probably ask if they actually saw it ๐
And thanks ๐ They aren't as awesome as yours, but that really means a lot to me ๐
๐
I'm really curious how well these plugins'll do ๐ค Never released one before lol
I will promote my plugin with my twitter account that has 120 followers and 115 of them are bots (that I'm too lazy to block)
๐ Be sure to drop a link, I'm sure some of us'll retweet ๐
Will do ๐
Anyone know what's going on with Hypnotic Ants / Coding Spiders Labs
They both seemed to have the same pack up for sale
but now both are no longre for sale and they've nuked their youtube videos
I'm getting super frustrated with Epic lately, I have not got a single reply to any of the emails I've sent
Don't worry. They're training new people.
been training them for nmonths now so they are gonna basically process shit before you submit it once it's all done XD
Is it safe to let public know what date the summer sale starts?
some people in here did it the day that the email was sent out so... not sure it matter either way
wonder what all the training is for though. how hard is it to open a package, look at the files, the maps, note errors or mistakes, send list to creator, and move onto the next package.
if they need training to use ue4, they are the wrong people for the job
if they need months to understand the guidelines, they are the wrong people for the job
epic staff member takes notes, noting that Luos need an extra 1 month delay on his next package, for using too much logic
<_< waiting 12 days now for a simple yes/no answerable email
another 1 month for sass ๐
lol
I love ue4/epic but the way they are handling the marketplace, and how they dont treat us as actual companies but just tiny little specs of community members who are selling as a hobby is getting on my nerves.
Well, I'm pretty sure you are entirely on your own in that boat sir /sarcasm
its better than Unity
Depends on your point of view.
As a buyer? you shouldn't really be experiencing many issues.
As a seller, it's the most unreliable platform we've worked with.
But we have faith in it, in the new people that are being trained.
for months.. to.. understand.. things..
It's not as simple as 2+2 though.
But honestly the fact that they never tell the community what they are doing and how they are doing it, and never implement any of the feedback into the system (for years), leaves enough room to assume this platform will never be improved. At least for the next five years.
So it's pretty much "Get on with it or leave it". And that's why many sellers have left already.
Because people are doing it for fun or fame. Unfortunately Epic seems to be the only one around here who doesn't take the whole thing seriously.
But, let's see what happens once the new people finish their training. Let's see if all our tickets will get replied then.
hope so
Hopefully sometime soon I can get a real job and never have to rely on the marketplace again
@delicate dove That's blueprints/maps...not plugins
@summer jacinth Oh boy, you want a boss that doesn't pay you 45 days after the end of each month. ๐
Those can't really be mallicious, so a look through to find any quality errors is pretty much enough
Plugins on the other hand can atack systems, so every single line needs to be carefully examined, and I belive they perform memory leakage tests too (don't quote me on that tho ^^)
Would it be safe to assume all submissions are suffering massive delays just because few plugins take so many months to review.
Most art packages take about 30 minutes to review.
Then there's a plugin that needs 4 months to be reviewd.
the people who review code would not necessarily be the same people who review art
@modern perch If that's the case then why art assets have such huge delays too?
because nobody is reviewing anything
and nobody is reading emails
Hm true
And lately nobody is reading PMs ๐
if you look on the store front, the number of newly published pieces is quite low
I'm just glad that all I invested into the MP is probably a thousand or so hours and it isn't my job to earn cash from the marketplace. Really feel sorry for the people who rely on the marketplace for their income tho ๐ฆ Hope this improves
Wait...the 4.17 preview is nearly out? Seems like my plugin'll be submitted in 4.15 yet released in 4.17 or later lol
lol
don't you hate it when you're waiting on an email from Epic, and you check your inbox and get excited cause you see something, and it's just marketing spam?
@zealous ibex Given plugins should be updated with every new engine update I don't think yours will be ever released since 2 new engine updates come out before your plugin and the cycle never ends. ๐
oh nice, so 4.16 finally fixes the error where when you delete a folder in-editor, it leaves it on the disk and then loads it again next time you open the editor?
progress i guess
๐ I know, I submitted when the plugin was 4.15, then submitted 4.16 files, and it'll probably be 4.17 by the time it releases. Atleast if they use some kind of diff tool, they'll only have to check a few lines I guess ยฏ_(ใ)_/ยฏ
@wooden falcon Oh my! Yes!!! It's so annoying right? You're waiting for this super important email, get hyped that there's a new email only to find out it's some $hitty marketing email your spam filter didn't filter out ๐ฆ
lol
also looks like you can delete extra material elements that are added when you manually import LOD meshes
that was always annoying
maybe that one's not that new
The fact it takes month to verify any submissions is unacceptable
@shadow inlet Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @fleet garnet waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.
Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.
I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.
Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.
(Sorry for the tag, Blue Man, I thought it was better to copy-paste the raw, answered, message, for consistency. Won't tag next time if it bothers, but I believe we all deserve some answer for the 30% cut)
Agreed with @lean venture said there ^. Tho I haven't been waiting too long, it has been a pain, and hearing stories like 4 months of waiting is frankly just rediculous I'm afraid
@lean venture Don't worry about tagging ๐ , I completely agree with what you said
So a small question for you plugin people who have had long waiting times, how long did you have to wait to even hear an initial reply from the code review team? It's been ~1mo since the last response they sent me (~2mo since submission), and I'm aware that I'll have to wait for probably atleast that long to get released ^^
the one when they request your files or?
Yeah, they sent me that mail ~1mo ago, but I'm curious how long it took y'all to get an initial reply from the code review team (from submitting your files) ๐
I have a rough idea of the total time it's going to take, but I'm curious how long it is till I'll have to redo some of my codebase if they find any issues (so I can prepare myself by reading through the codebase a few times....I commented it, but it's been ~2 months since I last worked on it lol)
it took them one month and I had to fix something and it took them another month and they again found something and I had to wait 1 more week and the finally accepted it
Hm, guess I'd better start reading through my codebase soon then, thanks ๐
๐
(man, I'll be happy once this is over lol, so much waiting involved)
omg guys just email them, not spam in here. GEEEEEEEZ XD
I did just email them about a plugin with the NEW PLUGIN SUBMISSION: prefix for ~3w actually ๐ But sorry master @ebon leaf
good. Now sit patiently and wait for your reply... it shall come at the end of times, and lo, it shall be inadequate ๐
๐
Have you tried tagging all the staff in the discord
Actually I had about 10 e-mails with Steph. Eventually, I did get a reply, responded with the changed files then I was back to waiting and Steph was gone so I stopped trying
Bummer man ๐ฆ
@leaden root No. Thanks! @shadow inlet @wooden narwhal @worn jewel @modern thicket @white osprey
Heh
Alex isn't at epic anymore ๐
Quality meme @ebon leaf
(atleast, I think he isn't. Didn't follow recent news)
Yea, but maybe he gets sick enough of me to pass my plugin to Epic
In all seriousness, I don't even know who to e-mail anymore
tags all staff ๐คฆ
My apologies and let me copy-paste my initial message
Follow by "stuff ignores all MP sellers for months"
Follow by "stuff ignores all MP sellers for months"
@Amanda Bott Should we expect plugin waiting times to improve any time soon? I'm at 3+ months and @Blue Man waited for like 4, while all other product categories are being dealt with in probably a fifth of that time.
Categories aside, the Epic MP still has the longest waiting times I've ever seen on any online marketplace. It's literally taking me more time to put my product on it than it took to develop it.
I'm sure everyone developing plugins can understand the additional work required to properly ensure no malicious content gets uploaded, but after all, malicious/invasive stuff tends to stand out, even at a glance.
Again, that aside, my assignees reported 2 very very minor issues, while my Gumroad buyers discovered 4 really major issues in my initial release, so the Epic assignees didn't exactly verify it as thorough as Epic as a corporation claims they do.
(Sorry for the tag, Blue Man, I thought it was better to copy-paste the raw, answered, message, for consistency. Won't tag next time if it bothers, but I believe we all deserve some answer for the 30% cut)
The TL;DR is that good, functional and potentially very profitable products are being ignored for months (4+)
Again, in all seriousness, in terms of the answers I feel I'm about to get, though I assume I annoyed at least half of you tagged developers, I'd even settle with seeing improvements somehow all around the MP, but I'm not referring to minor, unnoticeable stuff.
Hey @lean venture - I'm going to be passing along the sentiments you all have expressed here and see what changes we can make to better serve you guys. This is definitely something that is important to us.
In the meantime, if you'd like to send me the information about your plugin, I'll try to grab a status update for you.
Lol... Epic Games staff member face palming... That really cements the attitude we are getting. Good job.
Sending in a moment in private. Thank you very much for this information and the help!
Okay - sounds great.
Absolutely - we'll do our best to get you all taken care of ๐
@shadow inlet Thanks ๐ We've all been getting pretty much zero response from anyone from ANY channels so taking the time to respond here is appreciated by all ๐
Happy to help. Will work on drawing attention to this to see what can be done.
@ebon leaf , The facepalm was a little much, I'll admit. I get the frustration and Amanda is definitely a good person to tag when you've got an issue like this. So am I, being on the Support Team. I wish there was a better way to show who's here in a support capacity and who is a full-time dev
I guess there is, if we define a roll
@modern thicket haha it's all good. I dunno if you guys follow this much but this is an issue that's been going on for many months now and we've pretty much gotten to a point where we rarely even get replies to emails anymore. So, you'll have to excuse if we do things like tagging everyone ๐ Kinda... not really many options left anymore.
We've had many conversations with both Stephanie and Alex... but with Alex gone and Stephanie maybe gone (not sure if she is yet or not, either way she's completely out of sight save for the occassional rare reply via email) it feels like we've just gone back to the start of it all again
@lean venture dont do that again though, tagging all the staff. you are warned.
Thank you! Warning noted!
(I do understand the sentiment though hehe)
(I know you do, I read all chat here. I also understand your responsibilities :p )
hehe
(yes)
Also, +1 to what @ebon leaf said about feeling that we're back at the start again
(Whens the sale)
[advanced cool kid thing]
{coolest kid on the block}
<hip cool kids>
{[<(YOU DON'T EVEN KNOW)>]}
h4x ๐
kinda starts to feel like oldskool msn now
the era between leet-speak and omg flowers next to name look im a pretty boy
@ebon leaf Naw my friend, at the beggining, the guy running the Marketplace, actually cared about it, and you could send messages on the forums and have a response, within 24 hours, if not within hours, depending on what he was doing.
@leaden root (Soon, not sure if we are allowed to say it publicly)
Guys! I'm here for yooooooooou. But I do have a little getting to speed still, yet.
For those that don't know, I'm an engine community manager.
@fleet garnet It's essentially a public secret by now
It was leaked when epic sent out the emails...but no clue what we're supposed to "officially" do. I guess you're right for keeping it secret, but just so you know ๐
I think Matt's response was totally reasonable to be honest. I literally face palmed myself, with force, on seeing that message.
shrugs He facepalmed because Vlad tagged Epic staff because Epic staff aren't replying to anyone anywhere... seems fair to me that, in a ditch effort, someone tries to get someone to listen ๐
I totally understand the frustration, the communication is abysmal. But most staff have nothing to do with MP, and this isn't an official channel.
Doing that is gonna piss people off, and I don't think that's gonna help.
Man, 11 new assets on the marketplace from the same guy
Yet theres people here whove been waiting months for a single asset
@oak thistle well... it worked so shrugs ๐ and nothing else has gotten us anywhere so meh. But... to each their own and that I guess
I'd say, given the topic of discussion was that Epic staff don't seem to give af, responding with a facepalm was never going to be helpful XD
Perhaps not. But I can understand it.
This is not to defend Epic. They are undoubtedly rubbish ๐ I've committed 2 years to learning the engine. If I wasn't so committed, I'd have ditched it already on the back of useless MP communication along with general lack of paying attention to any feedback...
Oh I'm not saying I can't understand it ๐ but it did distill the sentiment that sellers as a whole are feeling epic have towards them in one emote haha
tagging all epic staff is a bit of a bad call... BUT... at this point it's kinda getting to the point where those sorts of calls are seeming like good calls lol
I guess I just take a different approach. Resignation ๐
I have a plugin I completed a month or so back. Having bothered submitting it, can't face the ordeal.
just put a google drive link in here and tag all the epic staff. Should work XD
Could just send it straight to CGPersia. Cut out the middle man.
lol XD
but then you'll miss that wonderful email about a fraudulent transaction that promises they didn't download it XD
@oak thistle Desperate times call for desperate measures. I wouldn't want to disturb anyone, but in the end, I pretty much had nothing to lose. They weren't communicating anyway.
There are good news though because I had exchanged some wonderful messages with Amanda and I believe (for once) things have a chance to get better for all of us (let's put it frankly: neither Stephanie nor Amanda or anyone else would want to be spammed with e-mails because the MP somehow remained primitive and broken).
Sure. I just don't think including people who have no link to the MP could possibly help. Epic staff contribute here by choice.
Anyway no biggie. Glad you've made some progress with Amanda.
I think this pack got the wrong name attached to it: https://www.unrealengine.com/marketplace/forest-trees-plants-and-grass-part
nobody likes long loading times without a progress bar, which is what MP submissions are right now.. people at least want an confirmation that the system didnt freeze and is processing their stuff, if they can't get an ETA which makes the whole wait a whole lot more bearable
epic's first approach to solve this is pure brute force, hiring more people, which will make those times shorter but still without any feedback
better auto-notifications for content creators about their submissions is one easy fix
like you're currently 20th in queue
or whatever
@@oak thistle I have no way of knowing which devs are part of the Epic MP team and which are not. I know some stuff about some of them, but only about those who appear in the streams that interest me directly. It's illogical to expect people to read every single bit of unexpected information about the devs. They should have some sort of list somewhere
and you get a notify when people actually start to screen your project, so you can check emails more often that week or whatever
I think the solution has to be a combination of brute force and brainstorming to automate some of the processes
some more transparancy/communication would ease the whole process
Definitely
They all know how much of an improvement going open source prooved to be. It should be easy to imagine transparency will have a similar effect here
Meanwhile before the gates of hell
"Those of you sinners who have worked with UE4 Marketplace, you have already suffered and are free to go, farewell".
LOL
@delicate dove Omg I just dodged fame due to privacy respect
I do hope all the chat from earlier today spreads inside Epic and sparks some wind of change
@delicate dove That subtweet
Wheres the @honest portalEngine
... of course unreal is someones username here
lol
so what happens
if i buy an asset
and then it gets taken off marketplace
can i still download it?
yes, unless the content was pirated stuff. (as in, a seller selling illigal content)
in that case you can request a refund
because for some reason the marketplace team refuses to tell all the buyers from said content the content they use cant be used in their game.
you wont
<_<
it sure is
yea
had a sale about a month ago, not sure when I'll put stuff on sale again
ยฏ_(ใ)_/ยฏ
@shadow inlet
I know its not the best stuff to read when you are still in your first month(ish?) at epic, but a looooooot of marketplace sellers are getting more and more fed up every day.
Its getting to the point that stuff like this is written:
https://i.gyazo.com/b7c48b4128bd1d7d3b79d57c4136e19b.png
imho its kind of sad, normally when people talk bad about epic or their employees I want to punch em in the face. (never did, never will, but im sure you get it)
I want to go back to that place where I feel simmiliar when people talk bad about the marketplace.
hi guys ๐ anyone here know a good vertex painter tool in Unreal? the one that fixes ugly texture overlap.
@glacial cedar you might want tocheck some of the comments on your marketplace packs, loads of unanswered questions and a bugreport
(on the pack thats for sale atm)
@delicate dove - Heh, that's okay. This is what is important you to all and we need to be aware of it. We're going to put this in front of folks internally and see what can be done.
for some reason, I thought Amanda Bott was a bot
How do you know I'm not?
she is, more advanced than Mayor from Ghost in the Shell even
beep boop bop
well, that last statement either makes you a bot, or Donald Trump ๐
(advanced neural network initialization)
anyways, now that I know you're not a bot, welcome! ๐
--no spoilers-- she is the one from Ex Machina
@delicate dove What do we do when no one from MP team participate in the MP channel? we talk about bots. ๐ค
im still waiting 13 days for a yes/no email