#fab

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elfin plinth
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they just silently remove the content that shouldn't be there

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which is really disturbing to me

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it's bad enough that they do that for 3rd party sellers case but they've also done it themselves, they had infinity blade sound pack in past on marketplace (free but price is not the issue here). when someone found out that they didn't actually have rights to distribute those licensed audio files, they just silently removed it from the marketplace as well, but they didn't put any note to people who has already downloaded the pack and had it in their vault

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meaning, unless people who got it into their vault started to wonder where the pack is in the marketplace, they would have just used it in their games, meaning they would be violating someone elses copyrights

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in the end, it felt like they were trying to cover their own asses, so nobody would notice

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but by not being up front about these things, they actually lost a lot of peoples trust in them and also as side effect in legit sellers too. now you simply cannot trust in anything you buy from the marketplace, unless you actually trust the seller itself

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@carmine dove ^

carmine dove
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oh thats pretty shady

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0-0

elfin plinth
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it is and it hurts everone selling in the marketplace

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then you add things like that they don't really give you any good stats on the sales

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like individual invoice id's

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you just have to trust them to tell you the right numbers

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but since we can't trust them anyway.. well, you see where this is going

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I'd never do business with marketplace like UE4 myself due to these reasons

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the list that Allar made is one thing but there are more fundamental issues like these involved

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Allar did list lack of statistics though

zealous ibex
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I really wish we had a way to automate checking invoice id's ๐Ÿ˜›

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(I had a pretty cool idea, but it'd require that to be implemented)

wooden falcon
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you can do it in the unity seller dashboard

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you enter the invoice number and it tells you the details on it

fading swallow
wooden falcon
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hmm, I wonder how Protofactor's sale is going? 82 packs on sale

zealous ibex
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@wooden falcon if only I could port my plugins, I found only

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and 82?! Jeez

wooden falcon
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I wish we, as sellers could see the sales calender or at least have a hint when someone with 80+ packs is going to do a blowout sale :/

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cause I sure wouldn't have put my pack on sale the same week ๐Ÿ˜ƒ

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I'm still trying to parse that first sentence HowToCompute

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you've exploded my mind

zealous ibex
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๐Ÿ˜ฆ yeah, I'm putting mine on sale too in like a week

wooden falcon
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hopefully his sale will be done by then ๐Ÿ˜ƒ

zealous ibex
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Ue4 BO plugins can't just be dragged into unit you and submitted for more cash, like you can with art assets

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BP*

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*unity

wooden falcon
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ah, I get it

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yah...I don't convert my material packs to unity, cause I don't know how to do materials in Unity ๐Ÿ˜ƒ

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I did convert my bone pack, cause it's materials are simple...but I had to cut the price in half and just not have as many bones, to get any sales

zealous ibex
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yup

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i wish I'd have that option, ue4 sales are currently super unreliable

wooden falcon
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during their sale last month, I got some nice numbers

zealous ibex
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i can have a month with no sales and a month with a ton of sales

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q(and being on multiple marketplaces spreads that risk + gets you more exposure)

wooden falcon
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yah, I've thought about putting it up on gumroad too, but I'm lazy, and I know I wouldn't get many sales

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and I keep sing stuff like itch.io thrown around

zealous ibex
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Hm yeah

wooden falcon
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seeing, not sing*

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I've considering just grabbing a few of the skulls and selling them individually on gumroad, for a much lower price

zealous ibex
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im curious how well my plugin(s) will do, never quite been sure about the market

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and that could work ๐Ÿ‘

wooden falcon
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hmm...someone is requesting I convert my bones to skeletal meshes...what is the advantage there? They're not rigged to anything

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does physics only work with skeletal (not static) meshes?

elfin plinth
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Physics work with anything that have proper colliders setup to it

silver moat
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Plugging zeros to metallic inputs before submitting

wooden falcon
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not sure why he wants them converted to skeletal then

elfin plinth
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maybe they want fully rigged skeleton? I dunno

celest marsh
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when i release marketplace content, it has to be latest version + ?

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4.16+ atm?

wooden falcon
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depends on if it's a plugin, I think

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or blueprint I'd imagine

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art assets done for 4.9 are still valid for 4.16

celest marsh
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hmm so i can just apply older version? woulb be more useful for people on previous version

summer jacinth
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Older version is better, but maps aren't backwards compatible

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So make sure you make the map for the oldest build

silver moat
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That lack of backwards compatibility is really an odd and unacceptable issue.

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There's really no reason a texture from 4.15 shouldn't open up in 4.10 etc.

wooden falcon
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not just maps, any asset I believe

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if you try to migrate backwards, CRASH

leaden root
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Idk I dont mind the non backwards compatibility, it teaches people to not bloody upgrade their project on the spot

wooden falcon
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so yah, your best bet is to pick version and stick with it, unless some new version adds something you just gotta have

silver moat
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Many people do jump into new version and get burned at times for lack of backwards compatibility, which is an issue that should've been addressed since UE4 became a thing IMO.

wooden falcon
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I have several versions installed, myself

celest marsh
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ok awesome

fleet garnet
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I think I have 5 engine versions installed. My project is on 4.13 and other versions are for compiling plugins.

harsh coral
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should i worry about buying weapon packs that feature branded weapons?

zealous ibex
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You can only submit for the last 3 engine versions tho ๐Ÿ˜ฆ

uncut mauve
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@zealous ibex the build.cs and target.cs files changed with 4.16. How do I support both 4.15 and 4.16 or should I go just for 4.16

zealous ibex
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Your meant to support the 2 latest....I think, so submit 2 different zips? Not sure

ebon leaf
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@zealous ibex says who? I maintain stuff from 4.10 so I doubt they would say no if you submitted it. Or do you mean during the actual review process?

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For new content you only NEED to support the current version at the time of release. But when the engine updates you are supposed to support the current and one version back, unless it makes sense not to, in which case you can discuss it with epic

zealous ibex
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I read taht in an email

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I was actually supprised, but I swear it's the case ๐Ÿ˜›

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Oh wait it's only for plugins, nvm ^^

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But I quote

Also, be aware we don't have the ability to stage any plugins older than the last 3 engine versions.
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@ebon leaf Not checked BP/art content, but it seems you can't do it for plugins ๐Ÿ˜ฆ (which is a huge bummer as plugins are a pain to port to old engine versions yourself)

ebon leaf
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oh... that seems a weird stipulation

zealous ibex
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Hm, I just hope most of my potential clients are running one of the latest 3 engine versions

ebon leaf
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Most marketplace customers seem to update with the enguine updates tbh

lean venture
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@zealous ibex My plugin has content in it as well. It's much harder to port BPs than the code within. VS2017 and UBT tell you exactly what needs to change (if anything at all), while BPs simply don't show up in the content browser and you need to remake them or open 2 engine instances and copy-paste from one another.

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It took me 3-5 mins to change the code between 4.14 and 4.15 and 30 secs between 4.15 and 4.16. But it took me at least an hour to remake BPs from 4.15 back to 4.14

zealous ibex
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Hm, never had any issues with that myself ๐Ÿค”

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I'm just thinking that a user would need VS etc to recompile the plugin for an older version, which could cause issues (most people that buy BP (function) libs usually don't know c++, so probably don't have the coding tools installed)

lean venture
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You're missing something - even if they recompile tor an older version, they wouldn't be able to use the BPs and would have to remake them

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BPs are awesome due to their speed and compile times, but the maintenance happening under the hood has always been pure hell

zealous ibex
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Hm true, I usually develop my BPs on the lowest version I wanna redistribute to.

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Anyway, I belive BPs still allow you to send in older versions, I posted due to being supprised that plugins only allow for 3 ^^

lean venture
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Then I'll try it again. Would certainly help a lot if I didn't have to remake BPs for old versions

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I think it's a good thing they set a limit to how many old versions they support. Devs need to be taught to design their games in such a way that upgrading will always be easy. Good products aren't sinkholes for maintenance.

ARK is stuck on 4.6 or something, UT4 has numerous issues each time they upgraded and by the time they fixed them, a new engine version would be released.

modern perch
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"Devs need to be taught to design their games in such a way that upgrading will always be easy."

You sir, have clearly never made a game of significant scale

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Ark staying on 4.6 was a deliberate and sensible move on their part

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you can't just keep swapping engine version forever, your codebase becomes unmaintainable and you risk rendering existing assets obsolete

lean venture
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No, I never made a game, period. All I ever made in this industry is a tool. That's still my mentality though, whether it proves right or wrong in the long term.

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The more time you spend maintaining, the less you have for innovating. That's rather obvious

modern perch
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The thing is, with a game like Ark, they've made huge modifications to the engine - they've written their own multiplayer streaming system, modified the renderer to suit their requirements and made very significant changes to core gameplay classes as examples

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we're talking tens, if not hundreds of thousands of lines of modified code

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when a new engine version comes around, it's not trivial to merge Epic's new changes with your own, and in some cases they may just be plain incompatible

lean venture
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I can understand that, but can you be 100% sure there was literally no way to achieve those same effects without locking them in 2014's tech?

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Or 2015, same thing

modern perch
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It's possible to try and upgrade builds, but once you've made significant changes, it just isn't practical

delicate dove
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or worth it

modern perch
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yeah, it's often not worth the effort

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On Fable when a new engine version rolled around it would take a dedicated engineering team a full week to merge our custom changes with the new engine version - IIRC we only did this maybe twice because it's incredibly expensive when you think those engineers could be doing something else

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(and our changes to the engine were not that significant)

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we also cherry-picked one or two features from newer engines when they became available, rather than upgrading our version

delicate dove
modern perch
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lol

lean venture
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I didn't have access to ARK's source so I'm not in a position to state an opinion on whether or not those same changes couldn't be made in a modular fashion (not talking about manual upgrades here). But also, for the same reason, I can't be convinced what ARK has been doing was the "right way". I think ARK represent a good idea, not a good product and that's all I can have an objective opinion on.

zealous ibex
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I like to add support for older engines where possible, and hate it when I'm unable to submit those versions

modern perch
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I can tell you from first hand knowledge that the underlying code behind a lot of the engine is not particularly modular

zealous ibex
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Never heard anything like that when working with BPs, which is why I was supprised ๐Ÿ˜›

delicate dove
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ARK is a bit special though, started out as a studens project from what I remember

modern perch
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most of the deeper systems are large and quite involved, it's not trivial to make them simply 'plug in' to things

delicate dove
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Ben (evilmrfrank) had to do a shitton of optimisation when he made that winning map of his

modern perch
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hehe, every map always needs a shitton of optimisation xD

zealous ibex
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I'd say ue4 is semi-modular

modern perch
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UE4 is pretty flexible as far as things go, tbh

lean venture
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@zealous ibex I'm 99% sure I compiled my plugin for an older version and BPs just disappeared.

zealous ibex
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Most of the BP systems etc is pretty modular, but yeah, the underlying stuff is something I'm honestly scared to touch

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Hm, that's why I usually do my development in 4.12 I guess, but I am 99% sure I was able to port my BP project to an older version ยฏ_(ใƒ„)_/ยฏ

modern perch
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I think another way of putting this concept forwards is - if it were really so easy to make things modular enough that you could just upgrade versions without much hassle, why wouldn't it work that way already?

lean venture
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Then I'm definitely trying to recompile my plugin again tonight - I'll post the outcome here

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I think it's not entirely accurate to view things that way. I think it's better to view them as: "What takes more time/money AND brain power in the long term? Designing this feature in a modular fashion or manually upgrading it? Also, since I can't know what the future holds, do I want to cut myself from it entirely? Also, what does long term for me mean? 1 year, 3 years, 10?"

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But obviously people tend to have very very different views on how they plan their future

modern perch
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The engine is already very modular, the problem is that many underlying systems are large, complex and tightly coupled with other supporting / related systems

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if you get a game like Ark, which needs a feature like world composition in a multiplayer environment, which UE4 did not support (and still doesn't, IIRC), you have to make the engine changes yourself

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when you need to make changes like that, you inevitably move away from Epic's version of the engine and instead maintain your own version that meets your project's requirements

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you won't get the shiny features in new versions of the engine, but more importantly your version of the engine does what you need it to do

zealous ibex
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If they tell me to For all future updates of your plugin, you will need to add a field that identifies the plugin to the Marketplace to your .uplugin file. This identifier is unlikely to ever change for your plugin, so there should be no need to worry about keeping it up to date. Please add the following line to your .uplugin descriptor file:am I supposed to add the line before I have been accepted/etc? (as I have no clue what my content launcher url is)

modern perch
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You add it prior to your content going live, after being accepted

lean venture
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I was under the impression ARK uses level streaming, coded in the levels somewhere. At least, in the editor, they definitely have volumes to load sub-levels

modern perch
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they use a world composition system for the most part, volumes aren't used to load sub-levels

zealous ibex
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So I don't need to add the line yet right? (they sent me a reply do the following before resending your files/description...even tho I followed the guidelines lol)

modern perch
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no, not yet

zealous ibex
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ty โค

lean venture
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Also - how can you explain poor hit registration and trilobyte teleportation, if not through very poor replication usage?

modern perch
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that's just poor gameplay code

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although I suspect it behaves poorly on account of their networking requirements, rather than it necessarily just being badly implemented

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I suspect for networking purposes they've condensed the amount of data sent for rotations right down, so you get flakey responses to hit registration, or things like placing structures sometimes

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something simple like reducing a float to an int can result in a few degrees of imprecision - and it's possible rotations have been reduced much farther than that for bandwidth reasons

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gotta fit 100+ players down one pipe, after all

solemn prism
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What are we talking about?

modern perch
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why it's hard to maintain large projects through successive engine versions

solemn prism
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Ah ok

lean venture
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And at the same time why did Ark turn out so badly, in terms of user experience

oak thistle
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@lean venture Back-porting blueprints is the same as for any other asset in UE4 - it might work, might not, depending on the changes between the engine versions.

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But generally, yeah, assume that it won't work, and create your blueprints in the first engine version you intend to support.

lean venture
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Thanks! Will keep in mind!

zealous ibex
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Wait did epic stop their practice of review content on wednesday and get back on thrusday?

modern perch
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it would seem that way

zealous ibex
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Hm ๐Ÿค”

ebon leaf
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Yeah... that was a good 2 weeks XD

zealous ibex
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Oh by the way, is it bad to get a forum mod to edit your assets' MP forum thread title when you put your plugin on sale for a longer period of time? I'm not sure wether I should really bug a mod some time soon lol

ebon leaf
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Changing the title doesn't change the url stub

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so that won't matter, but it might annoy some mods ๐Ÿ˜›

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maybe ask them a few days ahead of time to see what they say

zealous ibex
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Yeah that's the thing I'm worried about, is it common practice to do this?

ebon leaf
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common practice seems to be to make a new thread everytime you have a sale, which is ludicrous and spammy IMO

zealous ibex
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I recently saw a completely new post about a sale, but that feels really bad ๐Ÿ˜›

ebon leaf
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I would much rather people change titles... I just made a post on the thread personally and put a notice at the top of the OP

zealous ibex
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I'd much rather we could change titles ourselves ๐Ÿ˜›

fleet garnet
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Sellers should have rights to modify their thread names in Marketplace forum section only

ebon leaf
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agreed lol

zealous ibex
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And that's what I did in the past

ebon leaf
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glhf getting epic to change that

zealous ibex
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Post (so it gets bumped) and then putting it as fist thing in BOLD & CAPS

zealous kelp
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you can do it in the UT forums now so it cant be that hard to change

zealous ibex
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Anyone made a creators hub post about it yet?

ebon leaf
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there's some sellers taht make a new thread for each sale, a new thread because they upload a playable demo, a new thread because they update the pack.... it's so stupid lol

fleet garnet
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@zealous ibex I think not, not sure

ebon leaf
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Honestly... I dunno if Epic pay attention to much in the creators hub. If you create a thread about it, make sure to [mention] adam and steph

zealous ibex
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Hm

fleet garnet
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Is Steph still working for Epic, I thought she left...

ebon leaf
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She's still there. But she's behind the scenes, as well as pregnant.

fleet garnet
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ah ok that explains it

ebon leaf
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And @white osprey is leaving at the end of this month, with Amanda taking over his role. Not sure who is taking over Steph's role when she eventually goes on maternity leave or whatever.

zealous ibex
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So many epic staff going O.o

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Guess the crab wasen't up to scratch this year ^^

ebon leaf
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All going to Lumberyad ๐Ÿ˜› lolz

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*Lumberyard even

fleet garnet
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Whenever I had a problem I always asked Alex, it will be weird not having him around ๐Ÿ˜‘ Not MP related ofc

zealous ibex
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Yeah ๐Ÿค”

uncut mauve
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how long do you estimate will a smaller plugin take to be reviewed?

ebon leaf
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plugins are currently sitting at 4 months without a decision I believe

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so... anywhere up to 4 months or longer -.-

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the scale of the plugin, supposedly, doesn't make a difference. They get to them in order of submission or something like that

zealous ibex
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^ Mine'll probably take them 6 months total lol (as all these long waiting plugins before me haven't even been released)

dense radish
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lol just bought 6 creature models from the sale ๐Ÿ˜›

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dat 50% off doh

zealous ibex
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Cool!

zealous ibex
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Woohoo!!!!!!!!!!! NetShield (one of my marketplace plugins) just got passed onto in-depth code review โค

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Now for the long 4+-ish month wait O.o

wooden falcon
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I picked up the Animated M4A1 and the Plants Pack on sale

zealous ibex
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Cool ๐Ÿ‘

harsh coral
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i'm thinking about the bone box and m4a1

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dunno the legal implications of using a branded weapon like that

wooden falcon
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I'd highly recommend the bone box ๐Ÿ˜‰

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working on an update that will add a few bones

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I usually don't do 50% sales, but times are a little lean lately

uncut mauve
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@zealous ibex so long o.O?

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i was told one or two weeks should do it

zealous ibex
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๐Ÿ˜› It took them > 3 weeks before I even got into the in-depth code review ๐Ÿ˜›

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And if blue & vlad their stories are anything to go by, this'll take a while

sleek egret
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Hello!

harsh coral
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@wooden falcon what kind of bones are you planning to add? I'm interested in bones from generic species found all over the world, or something that can be found in EU region

sleek egret
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(if someone can read it let me know I'll post it)

white osprey
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Howdy!

harsh coral
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hello

sleek egret
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Also Alex is here

harsh coral
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i'd like to use this opportunity to ask a legal related question

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everyone knows you cant have christiano ronaldo in your game without a license

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same for cars

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what about firearms

lone mountain
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ForeverUnrealAlexander nickname change please @white osprey

white osprey
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Never4GetAlexander

lone mountain
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^

sleek egret
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Firearms are a tough one as well. So if you have a specific one you want us to check drop me an e-mail on Marketplace support so I can get you a solid answer from our legal team

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@harsh coral

white osprey
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Anyway, we're here to just make sure no one was surprised about a few emails going out about stuff we discovered while training new folks

lone mountain
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@sleek egret Why wouldn't the new review process be available for everyone, other than just marketplace sellers.

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Wouldn't that solve a lot of first-timer issues?

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Or those that would like to potentially sell on the MP, but want more information.

harsh coral
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well pretty much every firearm on MP is from a real life brand

sleek egret
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Oh no it is

harsh coral
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i'm guessning it's kinda a silent ok in the industry, as every game uses them

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outside sci-fi ofcourse

sleek egret
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We're just using the older things to train on since we have a basis to judge them on

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From this point on all new stuff is going to get this, which is super exciting because it's more detailed and easier to see what changes are made

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*needed not made

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@harsh coral Gotcha so the labels are what get you there

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any serial numbers or identifiers on the gun itself beyond just the look

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I'll still ping our legal guy on Monday to get the exact wording for this still

harsh coral
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in all my years i've never heard of any game get in trouble for that

sleek egret
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Copyright is an odd one, so that's why we usually follow up with legal on that

harsh coral
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but they did get in trouble in other types of trademark/product usage

sleek egret
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it's always good to check up on because things can change pretty quickly too

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and do change depending on the product itself

fleet garnet
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@sleek egret Can we expect faster code reviews now ๐Ÿค”

sleek egret
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Yes! Actually we have a good amount of reviewers just for Code

white osprey
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Yeah, we have some people specifically for code

fleet garnet
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Great news, thanks ๐Ÿ˜ƒ

sleek egret
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No problem, if your plugin is bigger it might take longer but they'll let you know about that so you're not just left wondering

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(when I mean big, I mean you gave us 30,000 lines of code big)

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*not you specifically just an example

fleet garnet
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great, mine is not that big, maybe 10k

white osprey
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Cool, that's not too bad

sleek egret
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We should see the biggest hit in speed probably the week after next and beyond after we let them free without watching over their shoulders anyomre

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*anymore

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They're doing really well so far ๐Ÿ˜ƒ We're really happy with who we've got

fleet garnet
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I'm happy it is finally over, more people the better

sleek egret
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Yep and we do have a watch that when we start to see them get too overburdened we look to address that then so we're set up for some really good growth this year and next

uncut mauve
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@sleek egret you arent the right one to talk about a maybe-bug?

sleek egret
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Yes? Depends on the Maybe-bug

uncut mauve
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linking and shipping .dylibs on mac ๐Ÿ˜›

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basically, if i use AdditionalBundleResources i get the error that its added twice, if i dont use it i get the error that its not in the bundle at all :c

sleek egret
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hmmmm possibly. Give me the details and I can at the very least send it off to the right people

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Interesting

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Hi @delicate dove

delicate dove
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runs at @sleek egret, jumps, grabs her, deploys a buttload of pillows so she lands nice and savely, I do a somersault, and get 10 points from Alex

fleet garnet
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also thank you (and Alex) for letting us know what is happening behind the scene

sleek egret
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@uncut mauve Great! I'll send those off and see what we can do to figure that out

uncut mauve
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thanks โค

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(thats not very accurate tho)

sleek egret
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@delicate dove Baby Markoff gives you a 9
@fleet garnet No problem ๐Ÿ˜ƒ

white osprey
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@fleet garnet Yeah, we didn't want to surprise anyone when the emails went out

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10/10 @delicate dove

delicate dove
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hm, guess I need to wear a suit when he/she is born to make a good first impression

summer jacinth
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Really glad you guys came in here and let us know as well as on the forums, wish there was more community interaction with the marketplace team and us

sleek egret
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Someone pointed out to me that they don't have access to that forum thread so here's that: Hi everyone,

Just so everyone is aware, we are currently training new members of our review team for our updated review process. During this training, we have been using assets that have already been approved and are awaiting release as tests to learn from. During these training sessions the review team has done a thorough job of finding any missed items that need to be addressed, as such we are sending emails to the affected packs content creators so we can publish the best possible version of the pack.

All packs that are currently approved or in this process will not have their approval status or release date changed of course. Steph is still going to be sending out confirmation for release and packs will still be released as normal.

If you have any questions, please feel free to contact us here or on the relevant tickets.

summer jacinth
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Now let's just hope everything lives up to the expectations and that everyone is happy and this move smoothly

sleek egret
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And Alex's Summary: Just to summarize: A few people may get emails saying we have some more suggestions to help your packs out because the new people found them during training. It won't affect your pack at all, just some helpful advice after more sets of eyes went over the packs.

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@summer jacinth The community stuff we still have to get worked on just given how we're growing to make sure you guys are covered

carmine dove
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Oh hi hi guys

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๐Ÿ˜Š

white osprey
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Hey @carmine dove !

sleek egret
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As far as reviews, there will be a few growing pains but I think we're in a much better place than we were

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Hi @carmine dove!

white osprey
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Yeah, we're trying to give as much heads up as possible if we have any pain points

oak thistle
#

@white osprey Good summary. To be honest I couldn't work out what the original post was trying to say ๐Ÿ˜‰

white osprey
#

I just wanted to make the actual result clear: It's just an email like 'Hey, we did a second pass and found we missed a weird UV or texture, plz consider fixing so customers won't notice down the line"

silver moat
#

Hello,

The thread title and OP says "New Review Process", "Updated Review Process", but there is no explanation on what has changed within the process. Would like to know what's new about that.

white osprey
#

"PS. No pressure, just though you should know"

sleek egret
#

@silver moat Basically it's not a change to what we expect from you but how we deliver the information

#

So instead of just the e-mail with some text in it after we ask for your files you'll get a full document to list each thing we check for and a pass/fail or N/A result

white osprey
#

*results may vary, a couple people had more things come up than others

#

but overall we're pleased that the new people are catching stuff

sleek egret
#

Details will be in the line items and at the bottom to identify specific instances of where any failures occurred

silver moat
#

@sleek egret Does that mean we're not getting "Lack of value" replies anymore?

sleek egret
#

And this is just for assets, plugins are still going to have the deep dive they usually get because the code requires it

#

@silver moat Unless it's in the beginning stages and it's not something we'd ask for just on the images alone, yeah

carmine dove
#

Sounds good to me

sleek egret
#

If we get your files you will get this

delicate dove
#

@sleek egret I might throw someone very off with one of my packs as I restructured it from the ground up, and renamed most files :p

sleek egret
#

Everything on the list you get should be an actionable fix

#

If you want too, it'd be good training for them

carmine dove
#

So this is for stuff already on the marketplace?

sleek egret
#

No this is for stuff that's already in the pipeline

#

So if it's not released yet

#

and any new things that come in

fleet garnet
#

will we that have plugins in the code review process for over 4 months get more information on what is happening

carmine dove
#

Ah fair enough

sleek egret
#

@fleet garnet You should just be getting your review soon unless something has cropped up to prevent us from accessing yours

oak thistle
#

@sleek egret I noticed some recent additions to master branch for dealing explicitly with dependencies between plugins in the uplugin files. Any chance that marketplace will be supporting plugin submissions that depend on another of the seller's plugins any time soon? I think this is vital if you want people to submit plugins of significant size - we need a way to be able to reuse code.

sleek egret
#

So the backlog for plugins is being picked apart now by those specific people

#

@oak thistle Possibly, I have to actually flag that to my boss and see how the higher ups feel about that

fleet garnet
#

that is great, I hope in the future we won't have to wait that long

sleek egret
#

You shouldn't, plugin reviews should only take 1 -2 weeks tops unless there's something wrong or it's huge

#

Going forward at least

silver moat
#

@sleek egret So you're basically trying to pull the first line here and provide more useful information:

Specifics:
โ€ข Does not follow marketplace guidelines
โ€ข Submission is lacking in overall value

That's a very good step. Although, I feeL "lacking value" also deserves to be pulled as well as and be replaced with a more logical reasoning.

white osprey
#

Cool, ok I have to go get dinner now, but as long as everyone has a heads up, please spread the word to anyone who may not see the forums/discord.

oak thistle
#

Okay thanks Stephanie. Jake mentioned a while back that it wasn't possible with the staging process you use at this point, but I hope it gets looked at. The projects I have in mind just couldn't be done sensibly if it remained impossible to have dependencies.

sleek egret
#

@silver moat Lacking in value will be expressed in other ways to be a little more specific but at the end of the day, sometimes there's not that much to say on a pack that offers 5 cubes in different colors

fleet garnet
#

I also have to, it is 2 am here ๐Ÿค” I can finally go to bed in peace knowing that Mp is moving forward

sleek egret
#

@oak thistle That's true but that's part of why it has to go up, they'll know if that's a feature being put in, when and what capabilities

#

@fleet garnet Good night!

oak thistle
#

Yep no worries. Thanks.

fleet garnet
#

Thanks ๐Ÿ˜ƒ

silver moat
#

@sleek egret Yeah I understand that's common sense. But also most of the time it's not a package with 5 colored cubes, it's rather a lot of hard work. And hearing lack of value on such products still leaves great confusion.

#

Has happened to me with landscapes.

sleek egret
#

Those instances will have more file requests so you can get a better look at what you have to fix

#

So we're asking for files more unless it's a real simple or repeat, etc of what we have and then this will give you a better idea of what has to get addressed

harsh coral
#

still better to state the obvious ie. 'it's only a cube with 5 colors' than vague 'lack of value' .. then it's clear what the problem is, and one can re-submit it with maybe 10 colors and a sphere thrown in as a bonus

sleek egret
#

Haaa ๐Ÿ˜› well as a rule of thumb, if what you handed us can be solved with the starter content or something really similar that should be a gauge that it's probably not the best place for your product

silver moat
#

There's no similar product on the marketplace nor it's lacking quality or had any errors. Simply rejected for "Lack of value", so that's what I mean by saying this is so confusing.

#

I uploaded it to Gumroad instead and have sold +80 units I think.

#

(With that limited exposure Gumroad has)

sleek egret
#

I think I remember that one, that was from awhile back yeah?

fleet garnet
#

this is probably not the best place to ask about this but maybe someone can answer. Today I got an email saying I have to submit a revenue report for my game. Currently I only have a demo released and I haven't earned a single $ on it. Do I need to submit the report if I haven't earned anything? Sorry for asking this in the MP section

harsh coral
#

probably yes

sleek egret
#

@fleet garnet I'm sorry that I don't know offhand, you might be better off contacting Alex or if there's a specific e-mail for royalties to go there

fleet garnet
#

ok, I will ask Alex

silver moat
#

@sleek egret Yeah it's not new. Point being, there are usually products with good value being rejected with a lack of value reply.

#

@sleek egret Yeah it's not new. Point being, there are usually products with good value being rejected with a lack of value reply.

sleek egret
#

@silver moat You can submit it again and we can pass it on to the new reviewers so you can get a better feel for the review and what you'd get back if you were to submit now

silver moat
#

Sure.

#

Thanks.

sleek egret
#

But that's kind of my point is that's what we're addressing here. Is that the reviews were pretty vague and not really helpful to a lot of people

#

and yeah this new system might need some tweaking and when we grow we'll have to grow with something new and better

lone mountain
#

@silver moat Grass obviously has no value on the MP, you should try out Dirt though.

#

๐Ÿ˜‰

#

Or Air

#

Actually, that would be a cool MP asset

harsh coral
#

infinite procedural air pack

#

photorealistic air for your truly nextgen environment needs

#

texture size 0x0

silver moat
#

@sleek egret While we're here, it'd be nice if you can give us heads up regarding what you are up to these days, what's being worked on, what should we expect to see this year, things like that.

#

@lone mountain I'm afraid if I submit air it'd be rejected due to not being able to see the content.

sleek egret
#

Me specifically or Marketplace as a whole?

silver moat
#

Marketplace in general.

sleek egret
#

Oh cool, well training new staff for one thing, we are growing which is neat. Revisiting some processes and seeing how we can make those better and faster for us and you guys. Seller portal changes are being worked on which I think should be soon I have to check the timelines and if we're good to say a timeline but the improvements look really cool and that's only the start of what we've got

#

The seller portal changes are focusing on quality of life for you guys and better workflows for us on the backend

#

When the bigger changes start rolling out we'll hit the forums just so everyone doesn't wake up and go "WHY IS THIS DIFFERENT?"

#

Because changes, even good changes, can be surprising

silver moat
#

That's great. Thanks.

sleek egret
#

No problem ๐Ÿ˜ƒ

summer jacinth
#

@sleek egret are we still going to get generic responses like "does not add value to marketplace" or "too similar to other assets"?

scarlet wave
#

@summer jacinth to wake him up

#

oh there he is!

#

lol

summer jacinth
#

I've got a pack rejected several times because of those reasons, and those seem to not promote competition

#

It has seemed in the past that the people who were reviewing content were both incompetent at their role and throwing their subjective opinion in of what customers are interested in

#

Which tbh has no role in their position, good content has been rejected, and bad content has been accepted

#

Very inconsistent results too, for instance my most recent submission "spooky forest" was rejected several times due to mundane reasons, rather than giving my a list of things to fix, but as soon as I resubmitted the same project under the name "horror forest" it got accepted right away, even though both projects were identical

scarlet wave
#

@summer jacinth and/or attempting to define what is, and is not "art". But this goes to my point of, having objective standards to be met, and getting away from the subjective.

summer jacinth
#

It's ironic too, because now both packs are accepted and are the exact same thing just with a different name.

scarlet wave
#

ponders the issue of someone purchasing, both packs, and then doing a file compare.......... chuckles

summer jacinth
#

@scarlet wave exactly, Epic hasn't even followed their own set of guidelines when it comes to both their own content and other content in the marketplace, not to mention having more than one guideline

scarlet wave
#

@summer jacinth agreed, on the multiple "guidlines" or multiple ways to read a single guideline

#

to be honest, I still don't know if I can actually name the main blueprint in a submission IwElevator, or does it actually have to be BP_IwElevator, or is it B_, or is it.....

#

(there are only 2 blueprints in the pack)

silver moat
#

The problem is each person has their own perception of what has value and what doesn't. When you resubmit the same thing and someone else accepts it proves there's no consistency in regards to determining what actually lacks value and what doesn't.

scarlet wave
#

and it's not that any one "rule/guideline" is a killer, from my point of view, i'm just trying to say, let's stop the back and forth, on what is, is not acceptable for soemthing that should be objective based.

silver moat
#

That's basically why I was asking Stephanie to address this issue as well.

scarlet wave
#

@silver moat Exactly, as well as leaving a bad taste in one's mouth, especially when a friend sends ya a screen shot of functions, that have "crossed wires/noodles" all over the place. this is just basically an attempt to reduce, the ambiguity. As a result streamlining the submission process, which is to everyone's benefit.

sleek egret
#

Sorry about that power went out here

#

massive storm, if I blink out again that's probably why

#

@summer jacinth You should get more details but if the case is that it's truly too close to something already there, we'll offer some suggestions on what we would like to see to get you over that hump

#

But you're not going to be left with the vague lines and absolutely nothing else

summer jacinth
#

Is that with the new processing?

sleek egret
#

Yep

#

So you might have just missed this with your last one, we started the new guys doing this new system this past week and only on things we had so we could make sure they were doing a good job

#

But the instances of having to chase down "well what do you mean it's not PBR" that's not going to be a thing anymore

summer jacinth
#

Yeah I submitted back in march

sleek egret
#

we'll tell you in that line item where we found the problem

summer jacinth
#

Only got accepted about two weeks ago

sleek egret
#

Ahh gotcha

summer jacinth
#

Glad it won't be vague anymore, because I repeatedly asked for clarifications on the issues of rejection and always just got long winded responses (if I did ever get a response) and the issue was never rectified because I never knew what the issue was

sleek egret
#

Yeah and we had some feedback from other people in that regard as well so we wanted to work to change this as soon as we could. With the go ahead to get some extra help this was a perfect time to get something implemented

summer jacinth
#

Always boggled my mind how the reviewer found issues, but would never record the offending assets, and just assume I knew exactly what the issue was. It was always long the lines of "asset had visible seams" but then I was never told what the offending asset was

#

At one point it turned out to be a rock with a visible Seam on the bottom hidden away, which brings up the point of incompetence on the reviewers part to know that there can never be a perfect uv for an organic shape such as a rock without some sort of compromise

sleek egret
#

So to give you a peek behind the curtain, that's pretty much the expectation for what you get, if something fails, list what failed. Now obviously with that feedback give everything a once over after changes just to make sure everything was addressed and nothing else may have gotten twisted in the process but the way things will be presented now should be a lot easier to action

#

And like I said before, we'll continue to improve this as we grow and and get more tools, features, etc.

#

So what we have here isn't the end all be all, it's just progress

summer jacinth
#

That's good

sleek egret
#

Yep, thank you guys for being so patient with us and sticking through this. I know it's been a rough few months but it's all leading towards good things and more growth

rain rover
#

more tools and features?!?! ๐Ÿ˜„

#

can't wait ๐Ÿ˜›

sleek egret
#

And people! ๐Ÿ˜„

rain rover
#

๐Ÿ˜‰

sleek egret
#

Whoop, I'm getting some angry flickering annnd flood warnings. Okay I am going to sign off before I completely lose power. I will checking the forum post and I'll check the support e-mail as well so if you guys have questions about this you can go ahead and throw those there ๐Ÿ˜ƒ It was awesome getting back in touch with you guys! Have a good weekend!

rain rover
#

Stay safe!

summer jacinth
#

Thanks for the info!

wooden falcon
#

@harsh coral what sort of animal bones were you thinking of?

#

right now in the pipeline: boar lower jaw bone with tusks, human femur, different type of cow leg bone, cow rib

harsh coral
#

all these are what i'm kinda looking for

wooden falcon
#

yah, shouldn't be too much longer...I tend to work too slow, due to work and family, but I want to get this update done

harsh coral
#

np

#

i was thinking of randomly spawning these around the map

wooden falcon
#

yah, they work with the foliage tool too, but I think I need to adjust the pivot a bit on the bones so they bury a bit on spawn

#

eventually, once there's a good enough variaty, I'd like to come up with little blueprint templates, like skull pile, stuff like that

#

gotta add in a low poly version of the skulls first though...the current skulls are around 15000 triangles, though they do have aggressive LOD...still wouldn't be good for lots of scattered decorations

harsh coral
#

yeah that's exactly what i'm aiming to do with your pack

#

make spawners that spawn random arrangements

wooden falcon
#

I'd love to see some pics of your work when when you do

harsh coral
#

i'd like to create like little hints of a backstory

wooden falcon
#

was playing some old Diablo 2 right now, and skulls and bones add a lot to the dungeon decorations ๐Ÿ˜ƒ

harsh coral
#

i'm making a dynamic open world kinda survival game (of course)

#

so i think encountering dead animal tracks could add some interest

wooden falcon
#

yah, open world games needs interest points

harsh coral
#

yep

#

i thought this could be a cheap and effective way to add some interest

#

i can spawn a pile of animal bones in a cave and let the players imagination do the rest

wooden falcon
#

yah...good example of that is skyrim, right at the beginning when you escape captivity and make your exit through a cave

#

you end up in the bear cave, and the first things you see are skulls and bones

harsh coral
#

i think they started their radiant ai with oblivion

#

and it had mixed reception

#

they wanted the ai to be able to start a bar fight etc

wooden falcon
#

lol, ideas for AI always turn out better than the resulting product

harsh coral
#

but it could happen that you missed it and only saw a dead body somewhere and didnt really know that something elaborate happened

#

lookedmore like a bug or something

wooden falcon
#

I remember a description of, I think it was Ultima Online

#

and they were talking about an example where you get a quest to go out and say, kill a bunch of orcs

#

bu now, without the orcs to keep them in check, the dragons start to multply and start attacking villages

#

i never played UO, but I don't think stuff like that happened :/

harsh coral
#

yeah i think stuff from Molyneux had such grand ideas that were hard to realize

wooden falcon
#

well, the bar fight thing could have worked, if maybe the other patrons had a dialogue option to explain why the guy's dead

harsh coral
#

b&w promised a lot in ai and failed to deliver, or it wasnt as fancy and deep as they made it out to be

#

your right that AI ideas are always better in theory

wooden falcon
#

ah yah, b&w

#

played a lot of it before I realized it wasn't fun

#

same thing with the very first The Sims

harsh coral
#

i've read too much press stuff on b&w before i finally got to play it

#

it was kinda my NMS

wooden falcon
#

NMS?

harsh coral
#

no mans sky

wooden falcon
#

ahh

#

haven't played it, but read about it

#

mans reach often exceeds his grasp ๐Ÿ˜ƒ

#

or his budget

harsh coral
#

indeed ๐Ÿ˜„

#

but at the same time greatness would never be achieved by aiming small

wooden falcon
#

true...and games are a lot simpler now, despite their visual greatness

#

it's amazing looking at old games and seeing the complexity...UI's from the 90s are pretty much unusable now, though

harsh coral
#

yeah, user experience is vastly better then in old games

#

apart from that it's been graphics upgrades for years now

#

thankfully there's a lot of good indie games breaking the norms

wooden falcon
#

yah

harsh coral
#

anyway you can specify Z offset for each foliage type

#

so you dont necessarily need to change the pivot

#

the z offset is in the min - max range so you can have some variation even

wooden falcon
#

ah, cool

#

I need to actually sit down and learn more of the editor

#

I've bought tons of tutorials, just can never work up the enthusiasm to watch them (that and my internet sucks...my 4 year old sucks down half of it watching netflix, and my wife the other half the same).

#

I hope the bone pack works out for you, and I welcome suggestions or requests! I gotta go work on some stuff, but it's been fun chatting. Like I said, I'd love to see pics if you ever want to show off your stuff

uncut mauve
#

@sleek egret can my marketplace plugin specify another marketplace plugin that it depends on?

#

I.e. I add it as public (or private?) dependency module in my build.cs right?

quaint cedar
#

There is no official support here anymore

#

You have to ask that via email

uncut mauve
#

Not?

#

Oh well

#

Which mail, if I may ask?

quaint cedar
#

The answer you probably get is:
You can't use a Plugin that you don't own or at least is not free.

#

If you own the plugin and can ensure that it will work etc, then you can use it in another submission

#

There might be a small case where free plugins, like rest plugin or so, might be allowed to use

uncut mauve
#

@quaint cedar I was thinking of creating a fully featured json plugin (foss), so we finally have a semi standardized way of handling json in blueprints (and other plugins can depend on it and use such a json object as input or output parameter)

ebon leaf
#

That's not true anymore @quaint cedar

#

They have stated that you CAN make content that relies on other plugins and such, but it will be taken on a case-by-case basis

#

And if it is accepted it needs to be VERY CLEAR in the description

#

the main thing they stipulated was that it needs to be adding substantial value for customers

#

But, the advice to email them is still the correct way to go.

uncut mauve
#

It's not hard, but it would simplify a lot I think

quaint cedar
#

Isn't that what I wrote? I said it's "probably" the answer. Obviously he has to ask to be sure

#

I asked the same question and that was the answer I got

ebon leaf
#

Your "the answer you will probably get..." bit is what I was disputing

uncut mauve
#

Well if other plugins can't depend on it it's kinda pointless, except you always use strings as connections n

quaint cedar
#

Well I meant what you wrote

#

So /shrug

ebon leaf
#

k

gaunt flicker
#

Insert xkcd comic about new standards

zealous ibex
#

wait you can now?!

#

Oh my....that makes a few ideas that I had posible ๐Ÿ˜›

ebon leaf
#

Steph said in here, before they disappeared from discord weeks ago, that it was allowed. But if you don't own the plugin then it's not a garunteed

zealous ibex
#

(creating a plugin to expose more to BP + use that plugin in something like a UI)

ebon leaf
#

Basically, sounds like it's all untested waters and we need some people to get eaten by sharks before they are willing set down any hard rules one way or another ๐Ÿ˜›

zealous ibex
#

Wait even othe plugs? That's pretty rad

ebon leaf
#

so if you wanna be shark bait (hoo hah hah!) then go for it XD

zealous ibex
#

๐Ÿ˜›

#

Plugin take a long a$$ time to submit tho

#

And I have 2 submitted (1 made it to the in-depth code review already) / 1 in the works

ebon leaf
#

She said that should be shortening down to 1-2 weeks unless the plugin is particularly complicated (she said like over 30k lines)

#

I dunno if you saw that conversation - it was yesterday in here

zealous ibex
#

She? Wait is the epic team back or something?

#

Or is it on the forums?

ebon leaf
#

Her and Alex jumped in here for an hour or so to make sure we were all aware of a forum post and what it meant

zealous ibex
#

And 1-2 weeks? Mine's < 1k lines and took >3 weeks from me submitting the code to even getting a reply

zealous ibex
#

ty

ebon leaf
#

yeah. Like I said - she said that will be shortening ๐Ÿ˜›

zealous ibex
#

Awesome โค Now epic should be able to keep up with the rate I'm producing at ๐Ÿ˜›

#

Oh wow I see, never knew they came back ๐Ÿ˜ฎ

ebon leaf
zealous ibex
#

Awesome

#

Starts work on a 30k line code to be allowed to continue whining about the time it takes them

ebon leaf
#

If you scroll up roughly 13 hours ago, you can see it all. It's easy to find because her and Alex are in gold.

zealous ibex
#

Yup, just saw it

#

I used search tho ๐Ÿ˜‰

ebon leaf
#

haha

#

search if for people who like being productive refreshes youtube homepage in protest

zealous ibex
#

wow, they are giving us better guidelines too? I feel so much more positive about the MP now lol

ebon leaf
#

Treat it with a grain of skepticism.

zealous ibex
#

True, true

ebon leaf
#

HOPEFULLY it happens but... we've heard things like this plenty of times ๐Ÿ˜›

zealous ibex
#

But it does give me some more hope

ebon leaf
#

We are still waiting on the roadmap for additions to the marketplace we were promised like a year ago lol

zealous ibex
#

I'd better get on coding tho or I won't finish this plugin in time to submit for this week review ๐Ÿ˜›

#

(I hate waiting 7 days for review, and submitting on sunday tends to get me a reply but thursday)

ebon leaf
#

If you ever need help procrastinating... let me know. I'm a master of it XD

zealous ibex
#

๐Ÿ˜› I'm pretty good too, but gotta get a new pc + MP sales have gone down. So I'll throw more at the wall and seeing what sticks

#

(don't confuse this with low-quality content; I take a lot of care to ensure quality and a high level of professionalism)

ebon leaf
#

yeah... i'm saving for a vive. Still procrastinating ๐Ÿ˜› #LegitPro

zealous ibex
#

^^

oak thistle
#

I had an exchange a month or two back with Jake, he said their current plugin staging process just can't deal with plugin dependencies.

#

At least, not for separate submissions.

#

You could probably make a single submission containing multiple dependent plugins, but that basically defeats the point.

#

I brought this up with Steph last night, she said she'd pass the request on.

zealous ibex
#

๐Ÿ‘ Having a proper way to deal with plugin dependencies could be something awesome โค

oak thistle
#

Not being able to do it severely limits submitting large code packs to MP.

zealous ibex
#

Yup

oak thistle
#

I have a plugin just about finished, but it relies on a free plugin I have on MP already, and another unreleased plugin. To get it submittable I've had to write scripts to pull in the dependencies into modules in the plugin, and rename all sorts of things to avoid code name clashes if someone is already using my existing plugin.

#

It's just not scalable at all, no longer even sure I'm going to submit it.

carmine dove
#

@ebon leaf you can get an oculus for free

zealous ibex
#

Their pretty strict tho

ebon leaf
#

You can? ๐Ÿ˜› lol. Gimme XD

zealous ibex
#

I mean if your developing a game etc you can probably get one with a bit of luck, but if you want it for learning about VR/experementing/creating tuts/MP work I don't think you can

ebon leaf
#

I am working ona game with the intent to make it a vr game so... I'll take a shot XD

zealous ibex
#

Ooh nice ๐Ÿ‘

carmine dove
#

It worked for me and they randomly sent me the move controllers too

#

I didn't even request them haha

#

Give it a shot it's worked for a few people now, I think oculus are getting scared of the vive

ebon leaf
#

And rightly so ๐Ÿ˜› thanks for that ๐Ÿ˜ƒ Definitely will give it a try

#

tbh - they should be keen on supporting MP creators because it increases the chance of rift games lol

zealous ibex
#

Yeah, they should send us all a rift ๐Ÿ˜›

ebon leaf
#

and a vive... lol

zealous ibex
#

True ๐Ÿ˜›

tall helm
#

ok wtf, apparently sales reports are no longer available after 18 months?

#

that would have been good to know

summer jacinth
#

I actually received a vive from Epic as well last year

ebon leaf
#

Damn I gotta get in on some of this free shit and stop self funding my own work like a chump haha

delicate dove
#

@tall helm yea, makes no sense. better back up all the things.

tall helm
#

I guess I can no longer get the all sales reports for my 2016 taxes then

#

hope I still have them screenshotted somewhere

fleet garnet
#

What! Free rift, I'm working on a game, it could be vr if I get one lol

zealous ibex
#

Man, everyone has game ideas/skills to create one. I'm a mere asset peasant I guess ยฏ_(ใƒ„)_/ยฏ

#

Anyway, I'd try getting one if I where you @fleet garnet ๐Ÿ˜ƒ You won't get a free one if you don't try

wooden falcon
#

lol, "asset peasant" I love it

#

"Please sir, won't you buy my asset? I've got to feed my kids!"

#

"There's little Oculus Jr, and my daughter, Vive"

harsh coral
#

that oculus hardware request requieres a 'legal name of your organization'

#

says the name will be displayed publicly in the store

#

it's cheaper for me to just buy it then become a real legal entity, if that's a real requierement

zealous ibex
#

๐Ÿ˜› lol, I love that comment @wooden falcon

#

But yeah, I do see myself as a mere (asset) peasant; I don't actually have the skills nor the time to create a full game, which kinda sucks. But atleast I can write plugins/create BP projects ๐Ÿ˜‰

fleet garnet
#

I first started 3d modelling, texturing and I switched to programming so I have experience in both fields ๐Ÿ˜ƒ

zealous ibex
#

Yeah, people like you are the ones that'll probably make it in the gamedev world. Knowing both worlds is a really nice thing to have ๐Ÿ˜ƒ

fleet garnet
#

But when you do more things at once you are always better at one field (programming in my case). My models are not the greatest but it does the job

#

It helps a lot knowing how to do both things. Audio and particle effects I have to buy because I can't do them :p

summer jacinth
#

Yeah, I got my Vive for showing Epic my Horror Template and FPS Template

zealous ibex
#

When do y'all tend to post your forum threads? When you start working on the plugin, when you submit it, once is passes initial acceptance, passes review or another time in the process?

uncut mauve
#

Never? O.o?

#

Nah, probably after release

ionic oyster
#

Oh how I wish there was a wishlist feature for the marketplace, with the option to gift.

rain spruce
#

Hey guys

#

Hi Dev

sullen lion
#

Allo!

rain spruce
#

How are ya?

sullen lion
#

Doing pretty good

rain spruce
#

It's been a yl

sullen lion
#

Been hanging in there?

rain spruce
#

Haha

#

You still haven't decided to release your stuff for the MK?

#

True, the MK currently has issues, but it's not that bad..sometimes lol

#

Ah..MK = Marketplace

zealous ibex
#

lol, that's awesome @ebon leaf โค

#

I hate making my trailers tho ๐Ÿค” And now my video editor keeps crashing too

delicate dove
#

hehe

ebon leaf
#

I hate it too ๐Ÿ˜› But these last two packs I've released... trailers for them are silly so I made silly trailers XD They have more long-form videos to show their functionality and all that, so just had some fun with it lol.

zealous ibex
#

Yeah yours are awesome

#

And cool you're releasing so many packs in a short period of time ๐Ÿ˜ƒ

ebon leaf
#

lol... they were submitted 6 days apart from each other ๐Ÿ˜› they are both very simple but useful packs haha. The review process just spread them out a lot XD

zealous ibex
#

lol, I just realized that once I finish my trailer for ConfigBP (not 100% sure about the name yet, but this is it's current project name) I'll have 3 plugins in review lol

ebon leaf
#

yeah haha... I was keen on getting a heap of things in... but even just having the two in review killed my mojo hard ๐Ÿ˜› it's frustrating. Hopefully these changes will sort that out haha

zealous ibex
#

Yeah

#

I'm just throwing dirt at the wall rn and seeing what sticks, something I like about plugins I guess ๐Ÿ˜ƒ

ebon leaf
#

plugins are cool ๐Ÿ˜ƒ I just cbf haha. Blueprints are more fun to me ๐Ÿ˜›

zealous ibex
#

^^ I can't find anything that hasen't been made yet tho ๐Ÿค”

#

I have the same with plugins...sorta, but I somehow don't care quite as much (as I create a lot of these plugins for personal use too)

ebon leaf
#

haha... I have a long list of things I'm slowly working through XD

zealous ibex
#

๐Ÿ˜› Ah, the wonders of inspiration

ebon leaf
#

inspiration is easy most of the time :p motivation is the killer haha

zealous ibex
#

For me both of those are killers

#

Once I get myself a goal and am motivated I get stuff done pretty quickly tho, so that balances out...sorta

ebon leaf
#

Once I get motivation I race through work haha. Motivation strikes maybe once a month though -.- So the rest of the time it's slow working and trying not to open youtube haha

zealous ibex
#

^^ I know that feeling

#

I had some motivation for NetShield, then I slowly started work on NetDB (soon to be announced PostgreSQL plugin) but had a lot of issues while developing, so that was spread out over quite some time, but then once I finished that and got motivated a bit later, I quickly created ConfigBP (again, unannounced but allows for .ini configuration file usage from blueprints)

ebon leaf
#

haha yeah... it's soooo hard not to get carried away with 20 projects at once!!!

#

And working on a game is really bad for motivation because you just wanna go back to THAT instead of marketplace content haha

zealous ibex
#

Gotta create that open world MMORPG ๐Ÿ˜‰

ebon leaf
#

haha XD

zealous ibex
#

What do y'all use to editor your marketplace trailers?

ebon leaf
#

OBS for recording and Adobe Premiere CC for editing

#

I've tried other editors... can't get anywhere near the results I get with Premiere

zealous ibex
#

I used to do that, but I'm curious if anyone used anything else

ebon leaf
#

Heard good thigns about DaVinci, but never used it myself

zealous ibex
#

Premiere is just way too expensive lol, wouldn't break even with the amount of sales I'm currently getting

#

I'm kinda using that now, but not enough VRAM ๐Ÿ˜ฆ

#

Stuff like titles etc not showing, can't render, crashes

ebon leaf
#

I have a student subscription to adobe for another few months from when I was enrolled... It's gonan suck when that runs out and I have to consider full price for adobe cc =/

zealous ibex
#

You can't use that for commercial projects tho ๐Ÿ˜‰

ebon leaf
#

yeah you can

#

Adobe student sub can be used for whatever

zealous ibex
#

I thought you couldn't, atleast that's what I got told

ebon leaf
#

nah, adobe's one can be. That's probably why they still charge you lol

#

most student subscriptions and such you can't, but most are free too ๐Ÿ˜›

zealous ibex
#

Yup

ebon leaf
#

adobe student is still like USD$30/month (for australia anyways)

zealous ibex
#

In North America, Student Edition software can be used for commercial purposes. Outside North America, Student Edition software is for noncommercial purposes only.could be old info tho ๐Ÿค”

ebon leaf
#

I emailed them because of conflicting info everywhere lol

#

last updated June 15th lol

#

(this year)

zealous ibex
#

Hm, if I ever make a constant income off of the MP & have a new pc I should probably get a student sub ๐Ÿค”

#

I think it's something like 25/mo, which is a pretty nice deal

ebon leaf
#

The annoying thing is that you either get one software, or all of them lol. I only want PS and Premiere ๐Ÿ˜› I don't give af about the others haha. But oh well XD

zealous ibex
#

๐Ÿ˜› Yeah

#

If you only needed PS you could grab the photo thing

ebon leaf
#

Also - be aware when you enter into a subscription with adobe that they randomly hike the prices up crazy amounts and you can't do shit about it ๐Ÿ˜› they raise the AU price by 64% earlier this year which was fun lol. Prices are different in each country and that though so it might be less bad in other countries.

zealous ibex
#

wow, premiere pro cs6 is 1k ๐Ÿ˜ฎ

ebon leaf
#

premiere pro cs2 is free

#

๐Ÿ˜›

zealous ibex
#

No it isn't!

#

I said that some timee ago, and got killed by someone here

zealous kelp
#

blender is a pretty good video editor

ebon leaf
#

blender can edit videos? lol wow

zealous ibex
#

Hm, I can try using that ๐Ÿค”

zealous kelp
#

yeah its good too

ebon leaf
#

weird lol.

zealous kelp
#

i guess they put it so you can blend the 3d stuff into vids...its pretty nice to use

zealous ibex
stark zinc
#

I disagree. I used blender for 2-3 videos. It works, but workflow is pretty slow compared to a dedicated video editing software.

ebon leaf
#

I guess it all comes down to what you are used to

#

windows movie maker ftw ๐Ÿ˜›

#

Hell... I know people who use YouTube's video editor to make things 0.o

summer jacinth
#

I used to always use movie maker

ebon leaf
#

yeah ๐Ÿ˜› people loved that program back in the day haha

zealous ibex
#

Hm, f*ck this, imma grab cs2, seems that the section which states you should own an earlier license isn't a thing in the EU, so I should be legal

ebon leaf
#

Do be aware that cs2 doesn't support a lot of modern codecs and shit ๐Ÿ˜›

zealous ibex
#

Hm, seems that adobe changed the license or something. I'll have to use blender

zealous ibex
solemn prism
#

@zealous ibex What is lightworks?

#

Ah a Video editor ๐Ÿ˜ƒ

zealous ibex
#

Yup, v14 added a fixed mode which made it way more pleasant to use (it previously used some stupid floating windows mechanic that I hated lol) ๐Ÿ˜ƒ

solemn prism
#

Oh nice

#

I will need to try it ๐Ÿ˜ƒ

zealous ibex
#

It's not as good as premiere pro, but if anyone here needs a free video editor that doesn't quite suck as much, it's gotten my reccomendation ๐Ÿ˜ƒ Only drawback is that it only exports 720p in the free version, but other than that, it seems to do quite well at basic create a video for my product stuff ๐Ÿ˜ƒ

solemn prism
#

Ok awesome

zealous ibex
#

< Totally isn't being "spammed" by epic...does the MP team get pissed if you submit a ton of content at once?

fleet garnet
#

oh I'm constantly reloading my Zendesk page to see if there was any activity on my submission ๐Ÿค”

drowsy hawk
#

may i ask.. in the marketplace, whats the point of all of those meshes, materials, animations++ and most importantly sounds, icons.. ? Can 2 different video games, use the exact same stuff?
also.. can i both put a project in the mp and sell it someplace else at the same time?

delicate dove
#

it depends on what it is, some of it really does make no sense. but part of it is just for the blocking out stage, other times artists use it as a base and redo materials, textures, meshes, vfx, or whatever is needed. sometimes something is so generic (i.e. blood vfx) that a lot of packs can use it with perhaps minor alterations and it will work) same with sounds, code, etc.

#

and yea, you can sell it on multiple marketplaces

#

as long as it adheres to the rules of those places

modern perch
#

@zealous ibex - be careful with subscribing to anything Adobe. I was on one of their Photoshop subscriptions a little while back and they suddenly hiked the price from ยฃ10 per month to ยฃ25 per month. When I tried to cancel it, they billed me for the rest of the year. Contacting customer support they just cited their Ts&Cs - I had my bank reverse the charges in the end.

...and this kids is why we resort to piracy.

rustic siren
#

odd. I just checked and they still charge me ~$ 10 a month

#

Though they sent me an email on February that they will rise the price on my next subscription renewal period

#

but to like $ 12. You sure you are not having some extra things on your package?

ebon leaf
#

the prices and rules are different in each region

#

As I mentioned above, I also got a 64% increase with less than 1 months notice lol

#

and thanks @fleet garnet XD

modern perch
#

well, I don't have a package any more - I cancelled it immediately after they hiked the price and charged me more

#

they gave me about a week's notice, but I was abroad at the time -_-

quartz acorn
#

yeah, in Russia price is 3 times higher now :/

wooden falcon
#

whew, got me worried about my photoshop sub, but checked and it was only billed $10 this month...same rate

ebon leaf
#

it's really inconsistent across the board it seems

wooden falcon
#

I get lightroom as part of the package too

zealous ibex
#

@modern perch thanks for the warning ๐Ÿ˜ƒ My school partnered with some company that offers them for a year things tho, so once I get the expendable cash I should be fine

modern perch
#

always take the freebies

fleet garnet
#

Yay I'm happy, my plugin should be reviewed by the end of this week ๐Ÿ˜ƒ ๐Ÿ˜ƒ

ebon leaf
#

inb4 "sorry. but this does not provide enough value" or some stupid thing like that ๐Ÿ˜›

fleet garnet
#

Last time I had a memory leak and I didn't even notice that I didn't deallocate memory.

zealous ibex
#

They kill you for memory leaks? O.o

#

I was hoping to know whether or not I was approved before going through the tedious fix memory leaks thing

#

(as let me tell you this, fixing memory leaks is the most boring and tedious thing on the planet lol)

zealous ibex
#

Woohoo! Another one of my plugins got through initial review (they get back on mondays now?) Guess it's time to create more branding ๐Ÿคฆ. Just curious, am I the only one who hates doing the video/screenshots/etc?

ebon leaf
#

nope. I hate it 110% ๐Ÿ˜›

zealous ibex
#

๐Ÿ˜› I love creating plugins, but dang well hate the review process lol, so much art to create....it's unhealthy!

wooden falcon
#

ooo, summer sale

#

email that is, not that it's going on yet

modern perch
#

I have had no e-mail, but assume it's next week

#

oo, this week, actually

wooden falcon
#

just sent a email to marketplace-support with a subject of [Summer Sale] and tell them which packs you want to have on sale

#

the deadline to request is June 27

#

sale will run: Tuesday, July 18 to Tuesday, August 1

ebon leaf
#

Pretty sure that's not meant to be public just yet guys lol

wooden falcon
#

I requested apoisonedgift's packs on sale for 90% off...oh wait, it has to be my packs, right? ๐Ÿ˜ƒ

real dust
#

I don't think you were supposed to post the date here ;3

#

Thanks though, braces wallet

stark zinc
#

Is it actually a good idea to put your pack onto sale with a bazillion other packs at the same time?

uncut mauve
#

dont even have access

wooden falcon
#

well, I don't see Top Secret in the email ๐Ÿ˜ƒ

#

yes HappyDay

#

the black friday sale was huge

#

don't miss out

#

even with my pack stuck in the middle of like 60 pages of packs, I got my best sales all year

ebon leaf
#

Emails went out to sellers and a post was made in the sellers only sub forum... Lol. Pretty sure epic were trying to organize it all before announcing

stark zinc
#

Oh, ok, thanks for the info @wooden falcon

wooden falcon
#

of course, the next month after the black friday sale, I got my worst sales of the year

ebon leaf
#

Tbh you kinda have to participate if you want income during that period @stark zinc

real dust
#

xD

stark zinc
#

What about discount percentage? Is it a bad idea to be just 10% off?

wooden falcon
#

weak sauce ๐Ÿ˜ƒ

#

go 40%+ or go home

#

there will be a lot of heavy discounts to catch attention

#

and also depends on how much your packs costs as it is

real dust
#

With 10% off you might as well not discount

#

USually when something's 10% off I'm like, "Meh, might as well buy it at full price sometime"

fleet garnet
#

I usually do 25%

stark zinc
#

My pack has just been released. My concern is that I would lose a lot of money, by going a high percentage off, so quickly. Is that a valid concern?

wooden falcon
#

lol, me too V_Rex

real dust
#

Anything under 25% isn't really noteworthy imo

#

Yes it is HappyDay

#

Sales devalue your product, generally speaking

#

That doesn't mean you should ignore them, though

wooden falcon
#

could be Happy, and you also risk getting angry early adopters shitting all over your ratings

real dust
#

It can also be a good choice

#

It might be that you're in a niche and that a decent sale will attract lots of new people

wooden falcon
#

but they can't complain about, say, a 15% discount

real dust
#

But I think the risk is bigger than the reward on a new asset

stark zinc
#

Thanks for the insights, guys!

wooden falcon
#

np

fleet garnet
#

I have to say, Marketplace is getting faster. They replied to my twice in one day to my questions. It usually took around 1 week

heady moth
#

I still haven't gotten a response to an e-mail i sent 2 weeks ago, but have gotten response on 2, one i sent before and one i sent after that

fleet garnet
#

hm maybe they lost that one, try resending

heady moth
#

Haha, no they haven't lost that one :p

#

If they did it would be very convient so they can just ignore it and not have to deal with it

fleet garnet
#

lol

heady moth
#

I'm sittin' and waitin' for a release date on something I sent may 9th

summer jacinth
#

Me too

#

Except I sent mine back in April

serene sphinx
delicate dove
#

more technical vfx artists will love it.

silver moat
#

Hello

#

Did Stephanie leave this server again?

delicate dove
#

i can still @ her at least

delicate dove
#

yes, a lightmap is a must

#

buuuut pesonalyl, if the pack really makes it clear its only for realtime lighting.. i personally am fine with it

wooden falcon
#

just let ue4 autocreate the lightmap uvs...not that terrible, usually, and if you specify the asset was created with dynamic lighting in mind, at least you meet Epic's arbitrary requirements

summer jacinth
#

Worse comes to worse you can also just crank up the light map resolution if you get errors haha

zealous ibex
#

Are you allowed to use source code that is derrived from ue4 source code? I adapted a function I grabbed from the ue4 source and am curious wether or not I'll have to re-write it ๐Ÿค”

#

Also, did they lower the thumbnail image size? I used to have to sumbit 512x512, but it seems they want 284x284 now?

quaint cedar
#

Just check older emails? :P

zealous ibex
#

I did, seems I was correct

#

Anyone know why? It's even harder to get text on the images now lol

ebon leaf
#

cause it's epic. AND DON'T YOU EVER QUESTION THEM! ๐Ÿ˜›

zealous ibex
#

๐Ÿ˜›

wooden falcon
#

maybe they want it to fit on smart watches ๐Ÿ˜ƒ

heady moth
#

it was always 284x284 for as long as i can remember

#

@zealous ibex

ebon leaf
#

There used to be three locations listing different sizes for the images - that's why so many different packs had really badly cropped images for the marketplace. Epic always updated a different one (the forums, the seller faq, and the normal faq)

#

pretty sure they are all in line with each other now

#

and the email they send out now has the sizes in ti too lol

lean venture
zealous ibex
#

Hm, I was requested to use 512x512 less than a month ago

lean venture
#

I believe by now, there are a bunch of us in the same (or a similar) situation.

summer jacinth
#

yup

zealous ibex
#

This protofactor sale...I can't even find my asset if I search for it ๐Ÿ˜ฆ

#

I mean, nice that he puts his assets on sale, don't get me wrong, they are pretty awesome, but they are litterally burrying all other assets ๐Ÿ˜ฆ

wooden falcon
#

lol, I feel your pain

#

I had mine on sale last week when he started

zealous ibex
#

Bummer man ๐Ÿ˜ฆ

#

Atleast the summer sale should be coming up soon(-ish) right? ๐Ÿ˜ƒ

carmine dove
#

beep beep retweet

wooden falcon
#

there's a link on the creator forums with the summer sell dates

#

and you should have gotten an email (all creators should have)

#

get your sale request in before June 26, I think

zealous ibex
#

Thanks @carmine dove โค

wooden falcon
#

hopefully they'll randomize this time, instead of putting packs in order they received the request

zealous ibex
#

Yeah, I just submitted mine ~half an hour ago

#

And didn't they randomize it every day in the last winter sale?

wooden falcon
#

if so, I always randomly got stuck in the middle

zealous ibex
#

Hm could be wrong, that sucks tho ๐Ÿ˜ฆ

wooden falcon
#

eh, sales were good

zealous ibex
#

Yeah mine where pretty good too

#

Way better than they currently are, had no sales for ~1mo now ๐Ÿค”

wooden falcon
#

I'm going all out though...no more of this "I'm only gonna put one pack up"...all three of mine will go up

zealous ibex
#

Gotta re-think my marketing stratergy I guess

wooden falcon
#

yah, last month I had very few sales

#

this month only had sales because of 50% discount on my bone box

zealous ibex
#

Last month went OK-ish, it's just that my last sale was 05/19 ๐Ÿค”

wooden falcon
#

and that was during the Protofactor sale

zealous ibex
#

Any tips on what ya all do for marketing your asset? It somehow feels like I'm doing something wrong

wooden falcon
#

well, I don't market, so I have only myself to blame

#

I'm not hip on the Tweeter or anything ๐Ÿ˜ƒ

#

I think I just really need to do better demos and screenshots to make them more appealing...I already add extra screenshots and sketchfab views on my website, which I link from the pack page

carmine dove
#

I hope they actually put mine on sale this time haha

#

๐Ÿ˜›

zealous ibex
#

Hm, I guess you have the gift of the art?

#

@carmine dove Wait you put a request in but they forgot? Bummer ๐Ÿ˜ฆ

carmine dove
#

yea last sale

#

ive told them to discount all our stuff by 25%

#

for this one, im hoping they do it

zealous ibex
#

If not I'd get mad at them over twitter & email

carmine dove
#

jeeez you know its hot when the cold water tap puts out water hot enough to brew your tea in

zealous ibex
#

๐Ÿ˜› I had that, it's pretty hot here too ๐Ÿ˜ญ

wooden falcon
#

is it hot over there?

#

bout a 100 over here right now

zealous ibex
#

It isn't quite that bad here, but still, doing PE in this weather...not fun (sorry for going kinda off-topic)

wooden falcon
#

and I hear Arizona is basically hell now

#

I don't think a little off-topic now and again is too bad, but I'm not a moderator

carmine dove
#

-shrug-

fleet garnet
#

it is almost 35ยฐC here at around 1 pm, my pc doesn't like it

zealous ibex
#

Ouch

#

My laptop has it's issues too, managed to go up to a toasty 99-100*****C

carmine dove
#

mine is 33 atm

#

and the office air con doesnt seem to work

zealous ibex
#

Mine idles at ~60 rn

carmine dove
#

-slams head into table-

wooden falcon
#

wow, 100 C is too hot

#

it's not restarting?

zealous ibex
#

No clue

fleet garnet
#

just a quick question, for gtx 1080 is it normal to run around 75 - 81 C at full load

zealous ibex
#

It's like just under 100 by a degree or 2 while doing intensive work

#

Just a webbrowser and a few other things (nothing code/ue4 related) & it's sitting at 51*C

wooden falcon
#

you sure your thermal paste isn't fubar?

zealous ibex
#

(less hot than thismorning)

#

Nope, I replaced that, it's just #laptopIssues

wooden falcon
#

blue man, I don't think that temp range is unusual

zealous ibex
#

Yeah, it is pretty normal I do think

#

Unless it's a watercooled card ๐Ÿ˜›

#

@wooden falcon I am only like 1-6 degrees away from this thing shutting down due to thermal issues, but yeah, I've hit 100C multiple times...yet it still lives (other than the battery)

fleet garnet
#

uh ok, air cooled ๐Ÿ˜ƒ I just got it so I panic whenever temps jump a little lol

zealous ibex
#

Nah, GPUs get pretty toasty

#

video cards*

#

Man, I just rekt myself, I have a video on why 1080 (and other video cards) != GPU...yet I misuse the term myself ๐Ÿค”

fleet garnet
zealous ibex
#

Yeah it is, awesome you watched them โค

#

I really hate that I stopped creating them, but I hit a few issues + I'm a $hit tutor lol. But yeah, that's my channel ๐Ÿ˜ƒ (well, more like one of my many channels)

fleet garnet
#

yeah it is pretty weird to talk to you or answer your questions because not that long ago I was learning from you

zealous ibex
#

wow, that's....wierd ๐Ÿค”. Seeing as I created that series ~1 year ago, you have sure progressed fast ๐Ÿ‘

fleet garnet
#

this was a trip down a memory lane lol (this is really getting off topic)

zealous ibex
#

Yeah lol, better move to #lounge I guess?

fleet garnet
#

yep

leaden root
#

@zealous ibex I hate your channel

zealous ibex
#

O.o, mind telling me why? I'd love to be able to improve stuff

leaden root
#

Im just kidding, its actually suprisingly good given the subscriber count

zealous ibex
#

Thanks for that compliment man ๐Ÿ˜ƒ

summer jacinth
#

Placed all my content on sale for 95% off, thatll show Epic not to mess with me

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Now they wont make no money

leaden root
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I wanna see a youtube channel that reviews marketplace content

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Aka @gaunt flicker

summer jacinth
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There was one of those before

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It was harsh

sullen lion
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There was that one dude

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Yeah

lean venture
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@summer jacinth I'd expect a reviewer like that to be harsh. It's the seller's job to make their products bulletproof and much crap I hear about a product is really a big factor in deciding whether to buy it or not

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How much*

fleet garnet
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@lean venture true, but he was basically finding problems when there was no problem

summer jacinth
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Yeah I recall him saying something was shit because you couldnt go inside it or something like that

fleet garnet
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I can't remember what was his channel name

lean venture
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Ah I see

uncut mauve
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A good reviewer should imo review if the things that are advertised really work and work well, as well as uncover flaws, also for the maintainer to fix them

wooden falcon
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@summer jacinth is that going to be for the Summer Sale?

summer jacinth
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Yeah

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But not actually 95% off

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that would be, an unwise move

wooden falcon
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lol

lone mountain
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I would totally unbiasly review/playtest marketplace items and post them on YT for all to see (after owner has seen preview first), but I would require MP asset creators to send me their packages for the price of nothing.

wooden falcon
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probably woudn't be a bad deal

uncut mauve
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@lone mountain free for this review, not for actually using it in a game afterwards ^^

zealous ibex
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Depending on the size, and gang it away to a reviewer could be of huge benifit

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They expose it to their audience and if your asset is up to scratch, could make people buy your asset over someone else's

gaunt flicker
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Reviewing is a pain in the ass

wooden falcon
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there's really no mechanism to limit license though for review copies, so you can request an entitlement from Epic, but that means the person also gets a license to use it how they wish, as far as I know

uncut mauve
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@wooden falcon you just have to write such a license....

fleet garnet
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for plugins you can compile it only for the editor and remove the source code and reviewer won't be able to package the game

uncut mauve
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Why do you think epic has to provide a way for it? You are copyright owner, so you can give them the plugin with the license to use it for review, but not for a game

wooden falcon
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well, I guess you could give them the pack files directly, that's true, with a modified license

lone mountain
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@uncut mauve @fleet garnet If reviewer could not use it for personal use, commercially or not, then there is nothing in it for the reviewer. Some assets would be simple to review, maybe 5-15 minutes of time...some require hours of playtesting. Unless reviewer is getting paid for playtesting/review by assest creators, which is already sketchy. Then the only safe bet is a free commercial licence. This isn't some big hardware that is about to come out and review samples were sent out. Nope. Just like any other software review, reviewer should get a copy to do with as they they please.

wooden falcon
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I honestly have no problem with just granting an entitlement

ebon leaf
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In that case, I will take one entitlement to each of your packs sir!

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NO BACKSIES!

wooden falcon
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it's a lot easier in Unity though...there's an interface to do it, and you can grant a certain number per year per pack, I believe

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lol

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I didn't say I'd do it ๐Ÿ˜ƒ just that if I wanted to get some reviews, I wouldn't mind

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not sure if I'd want pure honesty though ๐Ÿ˜‰

ebon leaf
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I see no mention of these reviews in your message ๐Ÿ˜› ergo, I employ the power of the allmight no backsies! ๐Ÿ˜›

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I don't even know what you make tbh =/ I assume the bones given they are called Necro's Bones or something? I'm horrible at keeping upw ith marketplace creators =/

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that's why I always assume no one knows what my packs are ๐Ÿ˜›

wooden falcon
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yah, also a couple of mat packs

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I don't feel mat packs would be that great to review

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usually reviews are for huge asset packs or cool blueprints

ebon leaf
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if people are reviewing marketplace content, honestly, all stuff should be up to review - you review content based on it's target audience and intended use. Materials have both of those things, as do all marketplace contents... so... yeah

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your matpacks are nice ๐Ÿ˜ƒ

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just goggled them

wooden falcon
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ah, thanks ๐Ÿ˜ƒ

ebon leaf
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^^there's my review XD

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"They're nice, 1/1 star!" - apoisonedgift

wooden falcon
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lol

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I'll have to add an endorsements section now for that ๐Ÿ˜‰

ebon leaf
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I'll expect my cheque in the mail

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wait... did I type that here?

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oops

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๐Ÿ˜›

wooden falcon
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hehe

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Raptor Approved

ebon leaf
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XD I would have started Dapper Reviews ages ago, but I don't think it is right for a marketplace creator to review marketplace content

real dust
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I could do it

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Except I'm absolutely incompetent for reviewing that stuff

fleet garnet
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where is that guy with a 200$ gun pack, I want to review his pack

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if a reviewer asked me for free access I would give him the asset but only if they are a trusted reviewer

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My example with the plugin without the source code is just an example how you can limit someone, I didn't say I would do it

wooden falcon
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yah, I think i'd have to see an existing review or two before doing it

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but it's a great idea

ebon leaf
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presumably, the person doing this would have some assets they bought, rather than being entirely fresh to the marketplace... so they could do that

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I'm still tempted to do reviews and just not cover anything that is in competition with my own content tbh

wooden falcon
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hopefully it wouldn't be that dude with the shitposting reviews from way back ๐Ÿ˜‰

ebon leaf
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haha omfg the onyl one he rated positively was one that basically just did explosions and he was like "WOO! LOOK AT THE EXPLOSIONS! I COULD DO THIS ALL DAY!" XD

wooden falcon
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what was his nickname?

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I can't even remember now...I just remember Truebones

ebon leaf
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yeah it was truebones... i think he called his youtube gamingnation or something like that

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idk anymore

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hell - i actively try to forget that XD

wooden falcon
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doesn't he actually own the Milkshape editor now?

ebon leaf
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i hope not

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milkshape was really good back in the quake 2 days haha

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it'd be sad for it to see that end

fleet garnet
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was that his channel, hm can't remember

ebon leaf
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oh wait no

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truebones was another one

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the review guy was The Under Network lol

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WARNING: If you like your brain cells, don't click that link ^^

wooden falcon
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omg, my cells!

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why didn't you warn me

ebon leaf
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haha

wooden falcon
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oh yah, he was the "I hope Totalbiscuit dies" guy

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forgot about that

ebon leaf
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yah

fleet garnet
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ty for finding that channel, it is better than any comedy lol

uncut mauve
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Who's interested in a public discord gamebridge plugin?*

(* it ain't usable without taking part in Discord's programme)

wooden falcon
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don't think I've ever googled my stuff before

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to let your comment in discord from ue4?

uncut mauve
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not just that.... more like voice chat in your game

wooden falcon
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oh, I'm sure people would love that

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ooo, zbrush 4R8 is out

fleet garnet
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don't google your own stuff, you will get sick, I usually find people asking to download my stuff for free

ebon leaf
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yeah

wooden falcon
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piracy doesn't bug me too much...can't be helped

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I don't click on those links anyways

ebon leaf
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only the piracy links of other creators, amirite? ๐Ÿ˜›

wooden falcon
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but actually seeing someone using my stuff is a nice change :0

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I've seen my stuff pop up in questionable google links, but not much you can do

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jokes on them, my stuff sucks ๐Ÿ˜ƒ

ebon leaf
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XD

wooden falcon
fleet garnet
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it is nice when you find someone using your stuff