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there're basically two approaches to implement infinite terrain. I used chunk generation, which is kinda general and compatible for different sizes of voxels
idk what method did that one use. realistic terrains would not support mobile devices
well i'm not sure how they approached it either
but basically i want big worlds that the player can dig etc
maybe explosions that take out a small chunk
sure thing
hm
their voxels are shaped like an octahedron
and when you dig they get a bit deformed
you can get some good looking terrain that way
you should check it out if it's something you can adapt
although this does not support mobile terrain, it's possible for the desktop version. I'll try later
@neat cargo are you using the RMC plugin to display the meshes?
no, they are instanced static meshes
I also used actors
procedural mesh and instanced objects are not supported by mobile platforms
The sale you've been waiting for is live! https://forums.unrealengine.com/showthread.php?146303-Pixel-Perfect-Polygon-s-*PHASE-2*-SALE-starts-on-June-1st! ๐
@neat cargo ah, ok did not know that! But I guess that means that the overall terrain size is rather limited because of performance.
yeah, actually reducing chunk height might work for now ๐ one of my major goals is to add mobile support
my morbid love for mobile platforms is tricky ๐
Mobile support is a good idea, but I wouldn't allow it to bottleneck features that might sell the product for desktop use. Just make it so those features can be turned on and off wherever possible ๐
Damn, was a long time since I last looked into that Landscape Architect thread (https://forums.unrealengine.com/showthread.php?111512-Landscape-Architect&highlight=voxel) and man there were some nice additions, including full voxel terrain support
Wonder when it gets released though, probably the same time as Half Life 3
there's a discord server for this project ๐ still being developed I recommend voxel farm for realistic and desktop terrains
Shirk's pack is trending on Cubebrush.
But rejected from Marketplace.
Let's think about it. ๐
Why was it rejected?
Lack of value ๐
God that lack of value reason is so stupid
possibly because non modular?
I believe they offered more reasoning than just the lack of value, but that was one of them.
Ahah ahaha wow
@summer jacinth hopefully that softens the blow a bit ๐ shows them up for sure haha
Yeah, I know there's several people who are interested in it, so I don't know how or why Epic would say that it didn't add anything new to the marketplace
I've resubmitted it under a different name this time though, so hopefully it slips in
haha nice. Put it up on gumroad and that in the meantime ๐
hell its art stuff so put it on unity and everything. no reason not to :p
I've been thinking of that, but first I have to learn Unity, I also want to try it in Lumberyard
Does lumberyard have a decent marketplace?
They don't have one yet, but it's being developed
They contacted me a few months ago to help them get it started
amazon is behind it so maybe it will blow up
lol
Blow up as in get big, or blow up as in self destruct?
Why not both? ๐
like get big big, as in they have amazon web services, twitch, and a whole lotta $$$
Yeah
which i hope is not the case because i like unreal engine lol
Ue4 needs the competition
like intel needs amd
Epic is getting complacent
Yeah I think UE needs a big contender. Unity isn't pulling it's weight in that field haha.
That said... I haven't seen much of an uptake of lumberyard? Haven't been lookign though
Yeah that's a reason they are working on a marketplace and revamping the engine pipeline
Lumberyard is much better than cryengine
it's based on it though isn't it?
can you use both?
As far as I'm aware yes
either rather I guess
good. Dropping c++ would be stupid IMO
I really wish I was an art or sound guy -.- so much more market if you are because of all the engines haha
Yeah, unfortunately there is still work that needs to be done between engines, like unreal has a really powerful material editor and blueprints are great for simple things, but the other engines don't have that
And unity for example is so incredibly bare bones that it's difficult to make things like a forest without downloading third party scripts for stuff like foliage painting, or vertex painting
Oh for sure lol. I know it's not as easy as just copy/paste over ๐
But like turbosquid and those sorts of markets offer places where you can sell your work without even entering an engine
And I would say you would have a market even just selling the FBXs on places like sellfy and that ๐ Not like it doubles your market or anythign but there is a bigger space as far as I can tell
Definitely
Audio has even a bigger space I think, because people take the same audio and use it in other mediums and that. But then also people are really dismissive of audio
Audio is great but I think it's really tough market
Plus music is universal, so you really only get 1x the amount of customers, considering if someone buys your audio on the ue4 marketplace, then they can use it in unity without issue and vice versa
Where as if I were to sell an environment on both engines, I could have the same person buy it twice
Just because of compatibility
Yeah that's true
Lumberyad marketplace.... I think it'll be just a pure mess like cryengine marketplace.
It will be either that, or it will be so strict like MP.
Either way, we have no choice but to work with extremists. ๐
I said strict, but that's not what quite right. I can't find the right word.
Having some guidelines in place and executing them strictly is a very very good thing but UE4 Marketplace is strict on non-written-nor-spoken guidelines. Only Epic and God knows who invented that lack of value thing and what it really means haha.
I think I've had quite a few rejection emails starting with "We feel........so we decided to not move forward with it at this time". So... I think I have a clue. Getting rejected has to do with someone's feelings not that you're necessarily doing anything wrong.
All in all, Lumberyard has no audience so it's market will be pretty much like Gumroad. 1 sale per year. ๐
yah, gumroad has good stuff, but finding that stuff is a pain
discoverability is nill
i fully agree its not very user friendly - i only ever find things with links from artstation etc
gumroad explicitly stated that this is what they want tho
no search, only direct links
ok, getting better then
been like that for a while now. Dunno if it has changed much ๐
lol
That seems like a bold move, to not be a marketplace, but rather a direct link
You can do the same thing with a marketplace
But with gumroad, you just get less exposure than a marketplace would offer
It's not really a search? Cause it searches ๐ I'm 99% sure I remember them putting out an email at the end of last year being like "okay we added a search" ๐
it was part of the discover initiative they had I thought
if this isn't a search... what is it? ๐
it's just not visible on the default homepage... you have to go to gumroad.com/discover
sellers have to elect to be in the discover feature though, and any sales made from it lose an aditional 10%
I hear you. I just meant that they literally write
Does Gumroad have a search function?
Nope. We don't have a search function or search bar. We are not a marketplace, like Amazon or iTunes.
Oh lol yeah. I dunno why they haven't changed it because that was from prior discover update... you'd think they'd WANT to push their discover update given they make an extra 10% lol
but... the fact that you need to go to /discover also says they don't really want to shrugs
Also you can only search for something if you are not logged in
nah you can search if you are in buying mode, but not if you are in selling mode
gumroad has two separate modes for whatever reason lol
Its hard to see where gumroad is more valuable than a standard marketplace like cubebrush
Considering the only exposure you get is either by luck, or direct linking to your product, but any traditional marketplace does the same, but more
I guess gumroad takes less revenue split than a marketplace though
Gumroad is great on a services level. But it's only good if you can get people looking at your content on forums, your own website, youtube, tiwtter, etc.
Yeah, but you can do the same with any traditional marketplace, plus get traffic from outside sources that you havent advertised in
Agreed. But for whatever reason, I get random sales from time to time on gumroad ๐ and the way it lets me manage my customers, inform them of updates, etc. is way better than any other marketplace I've used/investigated lol.
But... I also do fuck all marketting outside fo putting my stuff on the forums and a few tweets here and here haha
I do well on gumroad if I announce my products when I submit because Epic take so damn long to approve content XD
Yeah, I dont quite like having to manage multiple places though
thats why I try and stick with just the ue4 marketplace
yeah... I just recently put ALL my packs on Itch, Gumroad (only had 2 on there before) and naturally the UE4 marketplace... not looking forward to the next version update ๐
but that comes down to customers asking me to because some would rather buy from there cause they know I get more of the purchase price haha
for code and bp's not so much but for art assets gumroad should have a big appeal
there's tons of smaller hobbyist engines out there fyi
I know a couple of people who make a living selling to that crowd
some try to have a marketplace of their own but so far i've not seen any decent attempts it's just mostly people posting their wares in the forums
these sellers have their own website, and over time they get people to bookmark and check them every now and then or they send email updates for new stuff and sales
.. on average i've seen higher quality stuff from people trying to sell here then i did on unity or smaller indie/hobbyist engines
that search in gumroad kind of sucks
only shows 15 pages worth, no matter if there are 200 items, or 2000
I`m So Happy! sold my first @UnrealEngine Plugin on @itchio for @Twitch Integration! https://t.co/b69FxMqswL #IndieDev #GameDev #HappyJune
@candid heart GJ!
XD Thanks โค
Going to push a update now that i sold something was like O_O
and they paid 19.99 @.@
10usd over the asking price was like โค Pure LOVE!
ive almost completely duplicated the whole twitch api
๐
lulz
https://twitchcards-bioblaze.rhcloud.com/tcg/misterrogers
http://twitchcards-bioblaze.rhcloud.com/tcg2/misterrogers
Then I made some Twitch Trading Cards XD Just havent figured out the art Style yet.
Thats procedural โค Just change out the misterrogers name ;x Was thinking about adding this too the Twitch Plugin as well.
Hey guys
I just posted a new video tutorial for The Art of Combat. Feel free to check it out: https://www.youtube.com/watch?v=TA5W4IHOvmA
The Art of Combat is designed entirely in blueprints to be a plug and play solution for melee combat designers. In the 3rd video in this Tutorial and Overvie...
You can also join my discord server for all things Adrayvia and The Art of Combat: https://discord.gg/8QR8mSm
Well, my spooky forest finally got accepted...
Congrats @summer jacinth ๐
Thanks! I think they just got sick of me
lol
Still waiting for a reply to my plugin ๐ค
Seems that's probably the "worst" department
I feel like they have like 5 people in total working on marketplace submissions
I don't know why they don't open up to the community to trusted developers to lend a hand
@zealous ibex Where are you at? I'm in my 6th week of code review
2 of which being in the "in-depth" review
Nearly 2 weeks of waiting after sending my code
But if I hear how long you and blue man have been waiting, it's quite insane lol
I even asked them a a technical where should x b placed in the submission email, but didn't hear back about that either ยฏ_(ใ)_/ยฏ
I didn't get an answer to any most basic question I asked in a reply to the submission mail. That doesn't seem to be the place to ask anything apparently.
Always. 1. Request. Per. Email.
^
So true. And ideally, no matter how long they take to answer, don't ask another question first, unless you no longer care about getting an answer to the first ๐
haha
Yay \o/ "Your current release date has been set to: June 7th"
Just got my date.
doing the happy dance
So, took my pack from initial submission to release 34 days.
Congrats!
Does anyone have a tutorial or can explain the basics of: making a plugin to override an existing function / class which exists in engine source?
I've setup the basics of an engine plugin as well a class which extends EdEngine but not sure where to go from here
What class or function do you want to extend?
I don't think you can directly override it, but you can extend it and then override functions that are available for that
I need to fix my pack so I can get mine up
@quaint cedar A few classes to do with the blueprint editor like SGraphNode, UK2node, BlueprintEditorUtils, BlueprintEditor etc. Main thing I can't figure out is where the entry point to engine code is from the plugin (IModuleInterface).
Well I'm (NOT!) ready fo another 3 months of waiting, submitting something to MP is a nightmare
@fading swallow Looking at the engine source helped me understand UK2Nodes ๐
(your supposed to create your own, where you override functions specific to said node)
@zealous ibex I'm working on changing the blueprint editor code, not actually making custom UK2Nodes
But all the stuff I did so far was inside engine code, so now I'm trying to move it out into a plugin
Not sure if that's possible, but it's worth trying I guess ๐
yea that's what i'm worried about :S
That looks like corruption waiting to happen
I hope not ๐ Most of what I'm doing is calling the preexisting functions for connecting stuff
Not sure if Im a fan of that auto connecting when dragging across the wire, but the rest is pretty cool
Would be super usful to have a shortcut for node deletion that keeps the nodes connected
rather than deleting anode and having to reconnect the wires
Greetings, what's the quickest, best book/course/resource to get up to speed to use UE4 to create short films ? Any hangout for consultants ?
I am a savvy/experienced comp science guy
Not sure if this is the right place for that question
This is for the assets on the ue4 marketplace and various things relates to it
@summer jacinth Yea personally I don't think I'll be using the auto-connect drag thing often. Someone suggested it and it was easy to implement since there's already a function to get the closest wire under cursor. But yep gonna add hotkeys for everything and checkboxes to disable all the automatic stuff.
crickets
tumbleweed rolls by
Whats that? No complaints? No absurd content thats made it through to the marketplace?
wait till wednesday ๐
Everyone is too busy making new volumetric fog packs
I have yet to try that out
nah, radial dials, inventory systems and minimaps are where it's at
But no environments!
TBH, our game was looking for some simple veihcle packs for background environmental/cover props and there are like none. I was actually super suprised since i figured vehicle packs are an easy sale
with vehicles, you have to get creative
everything is a sports car, racing game pack, or highly customized vehicle
nothing just vanilla with no copyright infrigements
can't be too similar to a real car
yeah, everything is a copyright infringment that ive seen
I don't even know how you'd model a car that doesn't look like an existing model, and have it sell ๐
Look at every FPS game ever and youll see all of their "madeup" cars and no one ever notices
J33ps and Fyords
lol
hahahah
Fyord Scavenger
changing names is easy though
if you use the body of a real Ford, they might not look at it so kindly
honestly you can copy like 70% of the vehicle the same, change the headlight shape, change the hood shape, and change the windows shape, and the bumper and you are fine
Add some dents. If they ever say anythign about it just reply with "oh no... this one has dents. A real ford would never get dents in it because they are so hardy!" and they'll leave you be ๐
LOL
ah, the vanilla ice defense
forduh record... i will not take legal responsibility for anyone who does use that defence ๐
"theirs is like: ding ding ding dindindingding...ours is like ding ding ding dindinding ding tsk"
Just use a super generic name. Something like General Motors. Oh wait XD
"Generic Engines"
But actually, i've made tons of vehicles professionally before and you just need to change 30% and all of the iconic features slightly and youll be fine. IE. one time i made a jeep and rotated the way the air intake grill by 90 degrees, changed the headlight shape, changed the window shape,
Guess it's the same with fire arms
just take two cars of similar types, take half from one, half from the other. Legally sound ๐
like... a mustang and a kia rio. They're similar right? doesn't do cars ๐
then you have TWO companies suing you
"Necro: but my legal counsel, APoisonedgift, told me!"
Dude I'm a raptor. If anyone takes legal advice from me, that's on them ๐
I can understand how the monacle, moustache and sweet pipe might suggest sophistication... but I just used that disguise to evade the meteor XD
Ah you are getting raptors confused with the silurian race from the hollow earth that run everything... er... i mean...
well, I'm calling it...time of death on "my sales" 11:35AM, June 5
I thought last month was bad, but with no sales so far this month, it's like June said "hold my beer".
...weird. Last month was quite good for me but this month has been really good so far knocks wood. Maybe because there's been like zero blueprint releases lately XD
I think it was that flash sale that did me in ๐ it seems after that thing, my sales took a rapid downturn
ah lol. Everyone bought it cheap ๐
oh lol that one
Im doing okay for sales this month
But not as good as I hoped
Then again, I havent released anything since March
Hello?
howdy!
Hey! I'm glad there's people here ^^
What's the flash sale people are talking about? I don't see anything in the market place...
basically epic throws a flashbang grenade so you can't see anything that's on sale and you have to blind click to buy something
it was a one day sale
last month I think
very limited group of packs available on it
aw ๐ฆ
Alright, could someone please explain to me what is up with this pack
First it was like $99, then he put it down to $15 when people realised that you cant really use it out of the box
Now its $150 with 50% off?
that thing lol the free ocean project is way better as it says in his marketplace comments...i remember when he dropped to 15, i thought finally he realizes what the price should be, going back up seems insane
Yea he put Archviz at the start of the name and I guess that means its worth 150 now?
I ended up buying this pack which craps over the other
yeah that one looks pretty good...i think the free one is the best though from what i remember of it
it may not have the FX that one has though
@leaden root 172.11โฌ here, but it was that price in past too, not around 100
yeah, at low price point people actually bought it and then the rating dropped permanently
as people didn't even think it was worth that price
For 15 I thought it was alright, sure you cant really do anything out of the box but its a hell of an example on how to do ocean water, but for $150 people probably expect it to do entire oceans and also wipe you ass at the same time
well, let's face it, it does have really limited use case
actually I'm not sure if I can think any proper use for it
If I want into doing material stuff I would buy it for 15 just to learn how he did it
It doesn't look worth $15.
that ocean pack that is $150... yeah that price has changed more time than the ARPG inventory has been on sale lol
so what's up with that pack? The pics look pretty, but is that all there really is to it?
it used to be 175, then it dropped to 50, then down to 15, now it's back up to 150 with "archviz" thrown onto it's name lol
hell, I think it was featured when it came out, and that first pic was on the "monthly roundup" blog post, if I remember correctly
seems dodgy af
lol, the description: An example of Ocean water for use as a reference guide or perhaps architectural visualization. This is not very configurable but does allow some tweaks. Mainly it allows people to see how this water was created.
soooo...a tutorial?
the guy has been pretty bad at responding to comments, and has offered no explanation for th price hike... guessing he is just hoping whacking 'archviz' on it means that some of the people with too much money in that part of the community won't think about purchasing
"I should have read the description more carefully. Looks great but does not tile, or scale. " wow, that sounds useless
when you have free solutions that are much better it cant help sales
As some people said... at the $15 price point it was a good learning resource. But unless stuff has changed a lot... that price hike is really bad
I left a comment on the page asking what's changed.Lets see if he responds ever
ArchViz MSGT on 50% sale now, get it for only 150โฌ!
hmm... you might be on to something there XD
stealthily deletes his comment and emails epic XD
hehe
but really
arcvhiz battleroyale game template is where it's at now
or will be soon
lol yeah... I was going to be making a BR template... but some other people have announced it so I decided they can deal with the support for that ๐
you should bank on that
you're only missing what, circular radiation zone that's shrinking in ?
probably. I haven't even played PUBG or anything like that ๐ been meaning to look into it to see if it can be an easy to add feature or not haha
If someone wants to gift me a copy of PUBG for... research purposes... I'm open to discussion XD
PUBG seems to be the gold standard though from what I can tell
used to be hunger games mods for Minecraft XD
rust also had a battleroyale modded servers and they were quite popular
but pubg kind of exploded ye
I wanna pick the game up but I hate multiplayer games most of the time... so ๐
Quake Champions already has me at maximum social interaction level XD
i think todays game is to get the top youtubers or streamers to play your game, then all the little streamers and tubers follow
kinda happened with conan exiles
hmm i'd love to play some quake2 dm for old times sake
i'm not really competitive enough these days to be good at multiplayer fps
haha q2 was the only of the three I never got into. Was a HUGE q1 and q3a nerd though. Spent thousands of hours playing and many more making mods and maps XD
yeah survival games are definitely a different skillset for sure XD
hehe well when i got a good enough pc q2 came out so i kinda went with that
but i did play some quake1 online
with 250ping
dialup
lol yeah... dialup in australia here ๐ it was teh school of hard knocks for sure XD
like movement wise? or connection?
movement and shooting wise
I believe quake 3 was about 30 units/sec faster... but it also feels a lot more mobile, so it's hard to accurately compare the two
some of it is also down to level design
better flowing maps give you more of that feeling
and with q3 with jumpads and all that
yeah
And everything in Quake 3 is so nicely polished and that... Quake 2 still felt raw, which was good for that game. Same way Quake 1 felt very raw.
biggest problem in todays shooters for me is scene readability
i have a hard time spotting enemies
too detailed and realistic graphics
Yeah. You should check out Quake Champions They've done pretty good with atht - enemies get outlined in red once you are aiming at them and they have a glow around them too. I don't like it much aesthetically, but I can' tdeny that functionally it's a great idea.
yeah i really like the movement in quake champions
they need to fix the circle strafing
but that is likely due to all the extra debug info slowing down the netcode
it was easier in the first few weeks of beta lol
circle jumping rather
yeah the netcode seemed bad when i played
i knew what i meant :p
it is... they keep increasing the amount of debug info you send back and it happens every frame update apparently so... it's really annoying. The better your game runs the more you have to upload lol
when you get a good game though... it's so beautiful
i didnt realize that was happening....ive had a few good ones, im not a fan of the cartoonish look though
I love the visuals haha
i guess im used to ids games pushing the visual bar like doom did...i can understand why they made QC to run on many diff systems
It also looks like quake too though. Q3 had a sort of stylized look because of the tech at the time, and I think champions matches that but forward in time.
the lvl design on them 3 lvls is really nice
i think ids time as tech leader is gone
Definitely. Though Sarnath has a little bit too much clutter... you can get stuck on too much stuff IMO.
id still push the barriers a lot with their engines... it's just harder to make a big splash, and with idtech being zenimax proprietary now, it isn't gonna make huge changes like it used to.
Rage's megatexture stuff was truly amazing... rage just fell flat and the engine wasn't publically available
champions isn't even on idtech though
it's sabertech with some idtech modules incorporated
i was really hoping for a dm17 style lvl....idtech 666 will probably be used in some zenimax product at some point
They have said they aren't doing space maps atm... they aren't sure if they even will. They gave some decent reasons I forget ๐
yeah but most of the pushing in the past came from carmack, and he has shifted to other things
oh definitely @harsh coral
things were simpler back then so one person could do more
success... I turned UE4 marketplace channel into quake chat โค this is what happens when you spend far too much time reading/watching/consuming everything quake XD
that seneca guy who is at id now pushes th visual bar still though....yeah you destroyed MP chat lol
this is the most action this channel has seen in a couple of weeks now ๐
to bring it back to marketplace stuff... someone should totally make some sweet gothic architecture packs for the marketplace based on Quake Champions haha
well, modular gothic pieces would sell well imo
maybe if someone was really clever and made just trim pieces
decals and other detailing
so you could dress regular buildings and make them gothic
etc
trims, decals, archways. That's pretty much most of what you need to do haha.
You can fill the gaps in with bricks XD
so it's not a gothic church pack or something concrete
the PUBG template you mentioned before if it was done well would be a huge seller
There's already a couple of devs who have announced they are working on stuff like that @zealous kelp so I don't really wanna enter competition there... but I am considering adding some base level support for a battle royale game mode into the MSGT
But I already have a lot of extra content coming to the template in the next few updates (building, vehicles, ui overhaul, new anim graph, etc.) so I don't wanna get ahead of myself
yeah thats probably a smart move
go for the low hanging fruit while you still can
building system is quite a involved thing
if you want to make it good
battleroyale game mode is very cheap
Building system is the next major addition. I've already been working on it for a bit so it's nto a big deal at this point haha
its also pretty much the most requested addition to my template because apparently the building systems on the marketplace currently aren't very good. Though I haven't used them so I can't really comment haha
depending on how complex you want to get.. like stability so you cant just build unlimited shapes
and for more realistic destruction
I haven't announced any specifics about my system yet... but I'm confident people will be happy with it when I do ๐
well i need a building system
Then please watch this space XD
I will be releasing it as a standalone kit as well as a version included in the template natively.
oh i was already watching
saw some mention of your plans
i didn't really start on my own system yet
and i have so much else to do so i'll wait to see how yours turns out
I've been wanting to do a modular quake 1 style pack for the longest time, but can't seem to get off my ass
been scanning rocks lately
@wooden falcon do it please. I will throw money at that pack without even needing it ๐
the problem is modernizing it, I think
since those levels were pretty primitive back then
I actually remade the entire level select map from quake 1 in ue4 ages ago... was planning on remaking some of quake in ue4 for funsies because I love the game so much... but ended up on marketplace content haha
grappling hook!
i'll see if I can dig it up though I don't know if I have it still lol... I scrapped it a few times because I started over time and time again... getting q1 style movement in ue4 was the biggest challenge I found
quake always brings back suck fond memories...I couldn't even play it on my 486 because it didn't have a fpu
had to play it on my bro's pentium
such*, not suck
lol
hmm gore pack anyone ?
that would be cool
gibs pack XD
Would be usefull
yeah a gritty blood gore pack for effects and to quickly dress a scene
blood decals everywhere!
blood decals and splatter are pretty standard everything else is missing
Need to think about it ๐
need to make a mureder scene in an alley ?
bloodbath scene in a hotel ?
gore effects for when you pump shotgun at your enemies
etc
that kind of thing
Just a fore warning
If you're looking to make murder scenes
Plan how the murder happened
and place your blood accordingly
๐
so it doesn't look like you just chucked a load of blood on
Plan and try
So if a woman got stabbed, there'll be blood underneath her, but not an entire pool of blood on the ceiling
a few drops at most
Just an example
good point! but i'm just trying to throw out ideas for marketplace creators
on what would be a good asset
@wooden falcon Name checks out
๐
Now if someone is being murdered with a chainsaw on the other hand...
chainsaws would make shitty weapons in real life though...no surprise attacks, they're heavy, not easy to start (unless it's electric...then you're gonna have to do a lot of unplugging, chasing, plugging back in, etc.), and they mess up easily
lol, yah..."Once I get this facker started, you're in for it!"
The smallest weapon, the more damage it does
"Hold on...full choke, prime it, yank yank..dammit!"
@wooden falcon There's a reason they run after you with it in horror games otherwise you wouldn't have a chance
It actually takes more force and time
To stab someone with a chainsaw
than it does with a knife
probably be more intimidating to chase someone with a battery powered circular saw
yeah bad guys in movies are actually good guys, they always give people a chance to escape and but they get insta dropped for good when the 'good' guys get the chance
on the next edition of This Old Horror House
Eh that loses its charm after about 3 kills realistically...
You have to get creative after that
Like tie them to the ceiling with barbed wire
Then wait
Y'know what I mean?
you wouldn't even have to tie them up with it...just hire them to help you put up a barbed wire fence...they'll die of blood loss from all the hand lacerations
i dunno chainsaw is a scary thing
lol
Lol Mr. Robot, you probably dont have any friends left
i saw a guy come in a bar with a chainsaw
it was lound and scary and freaked people out
.. saw people pull out a knive and people dont panic as much
@tiny stag Oh I have plenty more rubs hands but realises he has hand cream so it doesn't work
if you expect it then it doesnt have an impact
@harsh coral throwing knives is fun
It's fun when you just slice them across the stomach and intestines fall out
even though you aimed for dick
So everything turns out awesome
#justserialkillerthings
Isnt that Marketplace channel? ๐
Close Enough
So when i will done with train, i will probably make gore pack
Cause i need it in my project)
making a train for marketplace ?
Nope, its like freelance project for now
civ vehicle / transportation might also be a good pack
@tiny stag how experienced are you with game making?
@ebon leaf Its hard to say, cause GameDev is huge
you said you're doing freelance so you must be doing something...
Yea i work on freelance project right now, and i also work on my own game project
Ah, yea thats really nice Dinosaur for UE
I'm just trying to get a sense of how experienced you are in game making
@ebon leaf As i sayd, i work on my game project for about 1.3 years already.
@ebon leaf But iam still noob in Game Making
Game making is too huge to be experienced in it.
do you make your own assets?
I've made some impressive stuff in the past but nowadays i feel i can't compete anymore on my own
@ebon leaf Yes
I've never properly modeled, I tried for a bit but I gave up as things weren't adding up and stuff just never worked for me...
I did graphic design though
@ebon leaf I see, well you have to practice then
What software do you use?
I have downloaded blender and C4D R18 but I can get 3DS Max if that's better
@ebon leaf Isnt it better to write me in PM? cause its not right place to ask
Anyone mind linking me the sales rules for the marketplace? I remember them being a &%)#@&%@#, and know roughly what they are, but I can't find an exact document/page detailing them ๐ฆ
Wht do you mean by sales rules?
@zealous ibex You mean like payment stuff?
No, like the rules to do with how much your product can be on sale etc
(I think it was like 5$ / 10% minimum or something, but generally the DO/DO NOTs of putting your asset on sale on the ue4 marketplace)
probably dont even have that, and if they do they probably dont follow it
they're pretty strick when I apply for a sale ๐
I sometimes mess up my time lines (like, apply for a time range that's too soon...not giving them 2 weeks) and they call me out on it
once, I accidentally asked for a time range that stretched over a year rather than the week I intended ๐
and they keep track of it, cause they'll tell you how many days left you can have that item on sale for the year
there you go
Thanks ๐ Somehow google didn't give it to me? ยฏ_(ใ)_/ยฏ
it's a private forum
^ about to say that
only for content creators, so maybe googs can't reach it?
Guess so
Man, been waiting > 2 weeks for plugin review now, it seems to be the slowest item on the MP (2 weeks after I've sibmitted, I like still don't know if it's accepted or not lol)
๐ฆ
Blue man is at 3 months ๐ I keep telling everyone that lol
If I was him I would be sending out tons of messages to Epic
he has sent a heap. No responses from what I understand though I may be wrong there
I know another plugin dev is at the 2 month mark and has sent 2 or 3 emails and got nothing
Has he been sending them directly to the forums marketplace staff?
like Adam Davis?
no idea lol
I just put my FX and UI functions pack on Gumroad. https://gum.co/KFMmZd Sould be on the marketplace tomorrow.
^ hnng
Oh @delicate dove, how's your fireworks pack doing btw? Still doing any work on that?
only needs sounds, but just too busy ๐ฆ
we already have em, just need to import and activate em :p
anyways, afk ๐
hug
ok ๐
"Steam Greenlight launched on August 30, 2012, at a time when we realized that we weren't able to predict which titles players were really interested in. Up until that point, a small team here at Valve had been hand-picking games to invite on to the Steam platform, and almost every day we would hear from players wondering why awesome new game X wasn't available on Steam. The more this happened, the less confident we became that our own tastes were accurately representing the tastes of everyone using Steam."
Sounds like something along the lines of Epic
"hint hint"
Just found a site with people uploading people's packs for free >_>'
Seriously? ๐
Yea I'm not sure if I should link the site
Found @delicate dove pack on here
There's quite a few on here
Don't link it.
Report it to epic, I think is the only thing you could do
Link it only to those who's packs are there, if anything, so they can take according actions, maybe. :\
Yea I guess that's what I'll do
Just searching through the site to find who's been stolen from
def link it to people, only copyright holders can take any actions against it legally
I hate that about DMCAs. Honestly, if you can link to somewhere and offer proof that something is illegally hosted it should be okay to do it -.- So frustrating.
@summer jacinth I sent 2 messages, one to Epic (email), got no response and another one to Adam on the forum and also got no response
It will be 4th month of waiting soon...
wow
Response from Adam on this situation (Am I allowed to post links?) https://forums.unrealengine.com/showthread.php?147028-What-s-up-with-release-dates&p=720744#post720744
well, at least it's a response
not a good one, but one none-the-less
somebody needs to do an AI plugin that checks and accepts/rejects other Marketplace submissions ๐
too bad it would take 6+ months to get accepted
๐
I guess that forum post explains it, but it's still so annoying to sit here, biting my nails hoping my pack'll get accepted ^^ If I knew it was accepted, the wait would be way easier, but I can't really allocate any time to work on ironing out a few minor memory leaks till I am sure it'll be accepted lol ยฏ_(ใ)_/ยฏ I like @ebon leaf's post tho ๐
heh... i like the little note saying edited on it XD
haha
IF adam's answer is legit, they should have sent out an email like I said. It is really easy, and would have kept us all quiet about it.
lol XD
they were censored ๐ I just rethought how it was conveying things and decided it was better to be a little more tactful ๐
Rip marketplace 2014-2017
In all seriousness tho, I'm happy I don't have to rely on the marketplace to make a living ^^
It's a bs reply
Adam his reply or apoisoned's reply @heady moth?
True
I guess I'll have to wait patiently I guess, atleast we have an answer now, however BS it may feel ยฏ_(ใ)_/ยฏ
I'm not settling wit the answer though
I feel like the marketplace is on it's way out
It is, certainly
^ felt that way for a while, but I'm hoping it isn't true
staff withdrew from Discord months ago, staff are leaving, support e-mails aren't getting answered and submissions aren't getting processed
I was like just getting into creating pretty much bi-weekly plugins ๐ฆ But I quit the practice after 2 plugins due to the code review time + the fact that the MP may totally fail soon ๐ฆ
I really hope it isn't true tho, the MP is a pretty good idea, and it'd suck to loose my only real income stream (not to mention the people who quite heavily rely on the marketplace to earn a living)
factor in the amount of changes to the marketplace front end / policy / changes we can observe on the back end etc, I think we can assume minimal to no investment
coupled with repeated hack attempts
Untrue
if big changes were on the horizon, they'd probably have emerged around GDC time, and I doubt we'll have to wait until the next year to see stuff
so yeah, feels pretty dead in the water to me at this point
It is making epic a profit. But not enough to care about it apparently
hm
time is money, so i guess writing product descriptions takes a lot of it
which is why people put like 5 lines
Hmm, my pack has just been released a few minutes ago (together with 18 other packs) and I'm surprised by the price. I set it to be 35 USD and it shows up as 40.15 โฌ for me, which to my calculations should be more like 37 โฌ. Does Epic add another fee on top or what's going on? Does anyone know?
and 4 of them are all the texture resolutions
Anybody from the US here to check if it's $ 35
Yes of course VAT, but like I said, afaik it should be 37 โฌ for me, not 40
Converting 35 USD to 31.14 EUR + 19% VAT = 37.06 EUR
Another week, another week without blueprint releases while i know there are loads that are approved and waiting a release date. (Including me)
Wait, so how does tax work for ue4 assets? I always thought you paid your local tax amount ๐ค
Yeah local taxes
(and no clue why, but epic charging people tax, and not giving you that tax to pay your own tax feels like a ripoff ๐ )
Also, congrats on your release @stark zinc ๐
thanks ๐
It's not a ripoff, it's how it works. Otherwise we would have to declare every single sale seperatrly ourselves and pay tax to the right country
You seriously want to pay dozens of countries taxes? :P
I don't care, as long as it's less than what I have to pay the dutch government ^^
Money comes from Switzerland
You don't need to pay taxes on it, if you have a company
I need to take another look at taxes I guess, I always thought you had to still pay tax over it ๐ค Could be related to being a sole trader tho
Sole trader should not mean you have to
Welp, back to our horrible tax site it is ยฏ_(ใ)_/ยฏ
It's a commission, not a payment for goods or services
You should consult a bookkeeper
If you're in the EU, you don't need to do anything concerning vat on the marketplace. Epic handles that.
I don't currently make enough off the marketplace to consult a bookkeeper (or I'd loose all my profits), but thanks for telling me ๐ I'll deffo dive into this (again)
Depends what you mean, if you mean taxes on your income or taxes on the money sent by epic
Income is taxable for sure
But you don't have to pay vat on the commission epic sends you normally
I don't pay vat on what epic sends me, i pay my taxes on my net income after each bookyear
Which is also 40%-55%
Yeah that's probably it ๐ค
In Belgium we have a threshold though
We don't pay taxes under 6.xxx K euro
6324 or so
Everything after that we pay taxes on
per month or?
Makes sense, I don't think we have that threshold here tho, just a reduced percentage up to ~20k (reduces -> still something like 36%)
Yeah we have something like that too but i also have city taxes and other taxes invented to be taxed on so comes down to 40-50%
ok, we have a similar situation here I believe, but our threshold is 500โฌ per month
There's some other stuff that I can claim back to (due to being a minor), but yeah, taxes require effort lol
Looks like I know what I'll be wasting my evening on ยฏ_(ใ)_/ยฏ Thanks for the eye-opener ๐
Which is exactly why i pay for a bookkeeper so he wastes his time on it :p but they can be pricy indeed
Anyone able to point me to some decent waterfalls stuff on the marketplace? Either free epic content or paid packs?
hmm, not sure i've seen any waterfalls
but don't go chasing them :/
sorry, I'll show myself out
lol
Drop a bucket of water on your pc
lol.. wow ๐ that's not helpful XD
I have an accepted no date asset as well
All i hope is I get enough of a warning before release so i can send another update
Current leading time lately is 2-3 days tops from what I've seen lol
Mine was 5 days, but there was a weekend in between.
Do they send a reply saying something along the lines of "We have accepted your product"?
Yesterday, I received a reply saying everything seems to be in order and that I should send my latest files. So I did. Very shortly after, I got a second reply saying they've successfully compiled my plugin, but it's still in the in-depth review process.
Hello. Just showing my work approved and hopefully soon available on marketplace ๐
https://forums.unrealengine.com/showthread.php?147071-UltraMap&p=720951#post720951
Yes @lean venture. The email reads "Your submission has been approved. Your project is in our queue and you will be informed once your files have been processed"
Then you wait another month or more to get a release date.
Then you wait another 2 months for your first money
Thanks! That's sort of the "wtf" kind of news I was expecting:(
I would love the UE4 Marketplace if they didnt dog the plugin boys
He got threats from Epic hahaha
?
whaaat?
Im currently fixing my rejected pack because they'll accept it now but now it seems I won't get a release date? ๐
although it seems to be blueprints and plugins that are getting snubbed?
@leaden root :D lol
@carmine dove my pack hasn't had a release date in weeks, or any updates or any responses to mail e-mails and there are packs with 5 weeks that haven't had a release date
It just sits there
I saw your forum thread =/
I feel your pain, especially with it being a main source of income
Man I wish the marketplace had tags, especially to search content by supported engine version
I had no idea that existed...
That's hard to notice.
Plus, it's not on the front page.
But marketplace is very good overall.
I made the worst video for a promotion ever. as in, the worst on youtube.. ever
both Cel and my gf have been looking at me like.. WE WILL KILL YOU
Week-Long sale! get them while they are hot and 33% off! https://www.unrealengine.com/marketplace/profile/Luos Sale ends the 15th!
YTou had me until that final exclaimation mark... that was over the top
also... it's not my birthday. FALSE ADVERTISING XD
this needs to be your new profile pic sir
all in all,pro advertising ๐ lol
wow look at his eyes lol
they dont stare into other peoples souls they stare into yours
I dont think I have a soul, when I was born I was a ginger
hmm... if epic actually pay on time I might finally pick up your cave pack haha XD i never have money when it's on sale. Or when it's not either tbh lol
LOL, I like that. That's a pretty unique way to announce a sale ๐
Also, Happy Birthday!
Wait. So there's something funny coming in addition to this modern day art piece marketing? 0.o
34? I've got 4 years on you...submit to your elder!
THE FUTURE IS NOW OLD MAN
that video was like a car crash...I could not look away
haha :p
I wonder what time of the month is best for a sale?
no clue, some say last week due to payment, some say first week
if you do an early one, most people have more money at the start of the month, but they also have bills they're paying off
@delicate dove Happy birthday sweetie! A year more, a lifetime left! ๐
late in the month, you pretty much know how your bank account is fairing, maybe more inclined to buy?
The 15tg of the month when all the other marketplace creators who wanna steal your work have just been paid =p
@wicked pebble aww thanks! :p hug
J/k of course =p
lol
lol
I always buy packs solely for "recon" purposes
hmm, sent an email to marketplace support to schedule a sale on one of my packs, and got the confirmation from Adam within an hour...that was pretty quick
its a catchy jingle @delicate dove , and that glitter dance.... ๐
its cringey af :p
Happy birthday @delicate dove ๐
@delicate dove Happy birthday my child
https://images.moviepilot.com/image/upload/c_fill,h_470,q_auto:good,w_620/exdffuxqe4p4qojihjag.jpg
thank you ๐ hug
not that I know, Ive mostly been doing 33% off so it should be fine?
Hm, thanks ๐ 33% somehow just feels like a wierd number lol, but it'd be the nearly the perfect percentage for what I want to do (so I keep the trend of 4.99, 10.99, 14.99 etc)
33% is pretty normal, I just see it as a third of the price off
@delicate dove surprised you didn't do 34% OFF to both be trendy ๐ and to celebrate your 34th birthday ๐
hehe, I thought about it, but people might expect 35 next year all the way till its free :p
When I'm turning 100, I'll put all my pack on sale for 100% off. ๐
same hehe
@delicate dove Don't worry, it wouldn't go up until 100% off. I can stop that for you any time you want.
Epic won't allow it either (I think)
Well another way you could think about it is that it's a time to reflect and celebrate on the last 33 (%) years of existence.
And that 1yr (1%) is still to come
So let's look to the future starting today at what you might accomplish in future (becoming president perhaps)
Not sure about you guys but I'd vote for @delicate dove based off this photo
๐
On the topic of reflection,
Who's bright idea was it to:
- Not announce UE4 Marketplace changes
- No filtering support on the home page
- No filtering support on the Content Vault
Fingers crossed ๐ค๐ป that all of the above is resolved soon
Btw don't get me wrong I'm very grateful that the feature exists (finally) but still..
Than again it could be for performance reasons and thus why you're restricted to filtering on a per-category basis ยฏ_(ใ)_/ยฏ
So I think I may have found a plugin that got submitted to the marketplace that uses GPL code (no clue if it got accepted, I merely found a forum thread while browing), and I was curious if this was allowed? (due to having to redistribute under the same license). I remember I killed an old marketplace project I was working on due to this reason ๐ so I'm rather curious about the legalities ๐
Whats the plugin
A MySQL one
Not 100% sure, but I think it'd use the c++ MySQL connector, of which the free version (I'm assuming the plugin uses the free one, but I'm not 100% sure), is licensed under GPL) which made me curious about the kind of licensing ๐ It could use the commercial license tho, not checked with the creator (sorry for making a lot of assumptions)
Trying to start a marketplace account, and I'm getting this error when I hit the create seller button:
Message: Sorry, you do not have access to this location, please login and try again later.
Anybody knows what's this about?
Odd, you should only get that when accessing seller pages as a seller and not being logged in
You are using https://publish.unrealengine.com/create-profile right?
yep that's the page
Odd, it ought to work
Odd, I'd try sending marketplace-support@unrealengine.com an email, they should be able to diagnose/fix your issue (or possibly process your registration by hand...no clue).
Alright, thanks for the help. I thought maybe I was doing something wrong or it's a known issue with a solution...
Goddamit, some bastard just bought an asset on my account
That sucks man ๐ฆ I'd shoot epic an email explaining the situation and asking for a refund
Yea just changed password and sent them an email. Was only a $9.99 asset so wasnt that bad
Still sucks that you got hacked tho ๐ฆ
Be sure to check your seller settings too, they may have updated your payment info (if you are a seller, that is)
Nah not a seller
^^
You'd think they would try go for the big ticket things first
happened to me last weekend
wtf
this is the norm now ?
people just casually mentioning their epic account got compromised every day
๐ฆ No clue, there was a forums breach forever ago, but doubt that's related
And someone contacted me saying "I feel like I really missed out BIG TIME and could have saved a lot of money".
So basically someone has purchased 1 pack a while ago, and now that he's missed the sale he feels betrayed.
I asked him how long ago he has purchased the product and he said "A few months ago, I don't believe too long".
I'm literally speechless, but that's not the case.
'-'
Probably his order ID
email attached to the account is enough, but order ID is the best thing to get
They can check sales without the order ID - but it'll be much quicker and they will complain less if you get the ID lol
having sales is such a racist thing to do.. discriminating on people based on the date of their purchase
๐
"A few months ago, I don't believe too long" <- Not Too Long Ago...
๐
xd
woop woop just submitted my pack again
wish me luck guys, hopefully they'll accept it with the changes theyve asked for
good luck!
Hope it gets accepted @carmine dove ๐
Of course it'll be accepted.
well im hoping so, they rejected it last time but then said they'd take another look if I did these changes
If they reject it after I redid all this stuff I'll scream ๐
I should probably finish mine too lol
it's been 90% done for half a year or something
but I always find things to do for it
I have 1 finished pack but not submitted, another pack at halt at around 90% complete, and another pack at halt at around 50% complete.
I believe my protest will force epic games to reevaluate their marketplace goals.
I think in the long run if I don't submit more packs epic will see a significant drop in their yearly revenue from marketplace.
Just kidding.
It's all good, I love 'em.
(Epic slightly moves the axe on my neck back and fourth)
Ali sweats
Ali you're something else ๐
Now you'll never get a release date
congrats ๐ enjoy the 6+ week wait to get a release XD
lol
Congrats @carmine dove ๐
๐ now I just need a release date...
Oh, that was quick. Nice to hear it worked out, Katie. ๐
@carmine dove good luck getting a release date, seems to be a lot of people aren't receiving them
Including me
ill let you know if I do, Im curious if they have a back log or something? Do they do each update the marketplace with so many asset per set or something? Like they want 15 blueprints 15 model packs? ๐
I recently read a forum post (?) I think, where they said, they don't try to specifically control which types of packs get released together. They jsut process them more or less in order of submission.
Hey Guys! Check out my new store with customizable props!
This a Mega Pack that includes a variety of props for your game! They all come with a Substance .sbsar file that you can use to customize them even further! ...
Here's a few assets I'm selling alongside with the .sbsar files!
@Katie#2709 Don't worry about the release date. MP team actually mentioned they're working on making things more transparent with the community. They also have a Roadmap coming out really soon. Fingers crossed!
Sounds good! Glad with the improvements they've made so far
"Fingers crossed" Yea nah
I'll give em credit when it happens
Also when they release plugins again
On my 4 th month of waiting.... I hope they do something about plugins
They are really hard at work. Give it a bit more time and suddenly you'll see huge improvements in all regards.
they've always been super slow on reviewing code plugins
Still, 4mo is insane ๐ฆ
lol, I quit work on this plugin a while back, but it seems like I may quite well have multiple plugins awaiting code review soon ๐คฆ
Is it best to not "hide" any nodes (mark them for internal use only) so I can show that I have a ton of nodes, or hide as much as I can to have a more "clean" interface? (from a marketplace selling perspective)
honestly, a lot of people just want 'more', so show the nodes
it's worse for the product, but it'll sell better -_-
๐
Creating promotional material...it's so boring (and I kinda suck at it, but it'll have to do)
@zealous ibex what if I edit your game's string externally
@zealous ibex how can you do the input pins dependent on the actual content of the first pin?
And how, if it's not a literal?
wow ๐ฎ
Does that mean they've been listening to musics all the week? ๐
Oh wait I totally forgot, today is new asset day โค
And yeah, WAV MANIACS has released a ton
He probably created his collection for another store/project or something in the first place, and has now decided to port his stuff to ue4 (atleast, that's the only real explenation I can think of for this ammount of music lol
It's awesome stuff tho, atleast if his demo's are any indication
Would have been nice if they could release packages from different sellers instead of going for 1 seller all along.
Hm, true
Musics don't really take that much time to review though.
So why not just releasing 10 music packs and 15 other ones.
Feeling a bit let down. But anyways. Marketplace is new and growing. MP team are recently getting a lot better and clearer with community which is appreciable.
do people actually look at the marketplace and buy stuff or is that the minority?
people buy stuff on MP a lot, trust me ๐
ok :=) even if its just an U2F plugin? (strong second factor authentication.... requires users to have a special hardware token. oh that plugin's gonna cost $15 or so)
Always depends on the product. No idea how a U2F plugin would sell
Especially not without knowing any price
I mean, comparable price
Maybe check other plugins and see how they perform
there isnt anything for it
Well, try it. You can also try to get some feedback on the forums first
A wild guess I would say if it's done properly, then it will sell, yes
have any of you made a significant amount of money selling your own games
Not really the place to ask, and it depends what you call "significant"
Hey, Cedric.
o7
I want to submit a new landscape but I'm not sure if it lacks value.
@fleet garnet How's your submission going? Any news?
Wait plugins sell well? I recently submitted 2 with low hopes of earning anything, as most plugins have barely any reviews
or is t that the plugin crowd doesn't like to review stuff?
(I submitted an SSL/crypto and Postgres database plugin btw)
I'm not even getting simple questions answered
and yeah lol, even mine is nearly a month, without hearing anything ๐ฆ
I know it's a real human being at the other end of my ticket but it feels like a damn robot
I didn't even get a reply to a simple question about the submission process lol
I think Blue man holds the record for wait time and I think I'm 2nd, to my knowledge
It's horrible to not know a single thing about it
gurss that's what I get for asking 2 things in one message xD
Nah
An yeah, I feel sorry for you both ๐ฆ
Last time, I asked only one. Probably around 30 words total, with the "Hello X" and "Thank, Y" parts included :p
How big is yours?
Rough estimate of files or lines or something like that, I mean?
i hate my time (as I pretty much gy relasetime in timeframe I'm waiting now lol)
less than 1k
I thought maybe that's a big factor in the review process, but on the other hand, they should also be observant enough to recognize patterns and thus save time
Instead of scanning every single line, so to speak
(800/900 I think)
the one I only just submitted has roughly 1.6-ish thousands tho
(Custom k2nodes eat lines lol)
I open it isn't that long, but if it's a plugin probably multiple months ๐ฆ
.... It is a plugin. Why do you think plugins have a that long wait time?
That's just my and other people's experience rn
i heard stories of roughly one month submission times tho, it was a while back tho ^^
And content works faster?
Definitely
Why?
Lets see. Maybe my boss got some connections ^^
I can understand why art may be faster, but I don't really get why BPs are faster. I asked myself if that could be because BPs are much much less likely to contain hidden security concerns than code, but I dno...
I mean, my plugin has tens of thousands of lines, easily. It's easily readable, but it's also just as easy for me as a developer to bury malicious crap inside it
I'd rather think blueprint can contain them, because there are actually no limits for a blueprint sheet
Whole in code you got everything in files
BPs are limited to what harm they can do, directly, to your machine, though
One good example would be file management
Yeah, I meant the size isn't limited
You can rather hide malicious code. Well, my plugin are two static BP functions
Well, let's just see
@lean venture the guy who does most BPs is really passionate about his job (at least he was when I last checked), so that may play a role? Not sure tho
If you say so. I have no clue, myself. I don't know anyone in the MP team, maybe only that they exist:p
Ahhhhhhhhhhhh
came back from vacation only to find that I timed the sale on my pack with about 20 or so Protofactor packs
Rip u
lol
I have an idea. Hm
@lean venture Nothing still waiting -_-
Maybe this month is a lucky month
I hope, there was a conversation about MP on Twitter
@apoisonedgift @Luos_83 @nightmask3 @UnrealEngine @TimSweeneyEpic @MarkRein Oh auto correct, it's the breast.
Yeah, I am genuinely sorry about these pain points and I'm glad you all reached out to me about it
Interesting... Almost makes me hope again heh
Me too, but I'll always be stumped as to why the marketplace development is so slow, especially for a company such as Epic
I don't believe we even have a proper tag system yet, a shopping cart was only recently added, and a lot of automation/creator control is lacking
Ill like the marketplace again once they release blueman vehicle and uworks
Last few hours peeps! be sure to get my #UE4 content with a discount! also, soon the vol1 pack will be twice as big! so get it now :) https://t.co/SDA5XgFwLp
so much painpoints listed and nobody even mentioned legal issues ๐
I just find it totally unacceptable how MP staff has handled some situations from legal standpoint, leaving customers in danger
?
