#fab

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zealous ibex
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Oh wait the only difference is the ammount of updates and how much they take?

ebon leaf
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yeah lol

zealous ibex
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8.5% + 30c is still less than what epic charges me (I think), so I'll set that up some time ๐Ÿ˜ƒ Thanks for making me aware of it!

ebon leaf
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haha no worries.

harsh coral
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the problem with gumroad i encountered is that i wanted to give a tip to an asset that was otherwise free

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but I don't have a CC

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and I don't have a straightforward way to topple my paypal account in my country yet

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it's a great platform but needs more payment options

fleet garnet
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is there a way to grant someone a free access to assets that you are selling

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I mean if someone was an early tester and you want to give him access when it releases

stark zinc
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Afaik you simply email the marketplace support for that.

fleet garnet
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oh, ok, ty

lean venture
ebon leaf
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yeah

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its funny how so many people buy so many assets

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yet

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it seems like

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very few games ever get released

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i honestly think its because people are idiots

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they spend tons of money on shit, then they dont end up releasing a product

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Lots of people who buy content don't ever release anything... but there's a number of reasons for this. Ranging from lack of ability/skill, to the time things take, to people just being interested in it as a hobby and buying that stuff to play around and learn.

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There's also a lot of projects that take years to make so someone buying content in 2017 may not put something out until 2020 or later shrugs

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if ur taking

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3 years to release a product

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then ur just bad

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lol

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or, you dont read books

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lol

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Or you develop your game part time in between normal work, family commitments and so on...

gaunt flicker
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gg, i am bad

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quits

ebon leaf
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lol

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same ๐Ÿ˜›

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Its all about priorities

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:p

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Some of us don't have ht eluxury of making gamedev a primary priority though lol

gaunt flicker
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It is a primary priority for me

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3 years, team of 20, yolo

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therefore, all 20 of us are bad

lime glen
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Probably other commercial uses for the stuff too other than releasing a game.

ebon leaf
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@lime glen completely agree

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i have a friend who does videos with unreal

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lol

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because he likes the "right out of the box" lighting feel

zealous ibex
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@fleet garnet Late reply, but it's called entitlements, and HappyDay is correct in saying you should shoot marketplacesupport an email ๐Ÿ˜ƒ

real dust
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@ebon leaf Because it's not like e.g. Horizon Zero Dawn took a couple hundred people working for five years to get to the final product ๐Ÿ™ƒ

ebon leaf
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They clearly didn't prioritise correctly

sullen lion
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Just bad, trying to compensate for lack of skill through numbers

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which never works, but hey, better than reading the manual or trying to google amirite?

delicate dove
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if ur taking
3 years to release a product
then ur just bad

most uneducated thing ive heard this week, and I had a subway sub-artist ask her colleague what ham was.

zealous ibex
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I know stuff isn't about lines of code, but is ~450 lines of code too little for a code plugin? It's got quite some functionality packed into those few lines, but I think my plugin may not be large enough ๐Ÿค”

quaint cedar
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Hm idk. What does the plugin do?

zealous ibex
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Multiple networking/crypto functions made into a blueprint funcion library

heady moth
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Stop saving on lines and do every single thing on a new line :p

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@zealous ibex

zealous ibex
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๐Ÿ˜›

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I will admit, I have fallen in love with the ternary operator

heady moth
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FVector SomeVector;
SomeVector.X = 0.0f;
SomeVector.Y = 0.0f;
SomeVector.Z = 0.0f;

zealous ibex
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LMAO

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FVector SomeVector = FVector(0.0f, 0.0f, 0.0f); (or something like that, still getting back into ue4++)

heady moth
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That's the short version

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don't do that

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they want lines

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give em lines :p

zealous ibex
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LMAO

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Do they actually look at the # of lines?

heady moth
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Idk, you said they did :p

zealous ibex
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No I didn't ๐Ÿ˜›

heady moth
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Oh that was a question

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Well

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my bad

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xD

zealous ibex
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I said that I was thinking it may not be large enough, so it was more of a question

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nvm & np

heady moth
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Too much into working atm to have read it fully :p

ebon leaf
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if you only have 450 lines, you need another 900 of commenting ๐Ÿ˜›

heady moth
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Specially functions in the header file :p

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iirc it's not required to use the UE4 guidelines on it as i've seen plugins without it but do it anyway

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That'll give you plenty lines :p

zealous ibex
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LMAO True

heady moth
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And nah 450 should be fine

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if you PR something they tell you to make a plugin, so do it

zealous ibex
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It's gone up to 500 now, so it's still growning ๐Ÿ˜›

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I'll add some of those magic function definitions, and I think I should have it reasonably sized

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I have 11/12 functions, so @ 6 lines a pop, that should deffo give me a few more lines ๐Ÿ˜›

lean venture
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@zealous ibex "A good product doesn't need a manual." - Elon Musk (I think)

zealous ibex
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The function names are quite descriptive ๐Ÿ˜‰

ebon leaf
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@lean venture Epic don't agree :p

lean venture
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I barely commented mine. It's almost self-explanatory. I have no idea whether they'll accept it or not, they haven't said anything at all so far, but I think only a true C++ beginner wouldn't be able to grasp a file's purpose and understand its structure

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Lol

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Then I'll have to resubmit

zealous ibex
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Yeah, I'll need to work on my naming

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Doing c got me used to camelCase and char *name ๐Ÿ˜›

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4. Any debug code must be useful and clearly commented
``` does this include `UE_LOG()`'s for when the user makes an error?
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(for example: The user doesn't fill out one of the parameter, and my plugin uses UE_LOG(LogTemp, Error, TEXT("You didn't fill out all the parameters!")); to alert the user about the fact

fleet garnet
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@zealous ibex Ty, wasn't sure if it is that simple ๐Ÿ˜›

zealous ibex
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np, it's quite easy, you just need to know about the way to do it

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I think I gave like 15+ people entitlements on my asset ๐Ÿ˜› So I've become very accustomed to how to do it

zealous ibex
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So most blueprint code plugins on the marketplace seem to use screenshots of their nodes as screenshots, is there any better way to do it? Or is that just how it's done?

lean venture
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The UWorks plugin is now also available on Sellfy: https://sellfy.com/p/TciQ/

Thanks to everyone who purchased it so far! I hope to hear your feedback soon! I'm extremely curious to hear if there's anything broken, hard to use or whatever justified negative criticism you may have! Enjoy!

  1. Who is this product intended for?UWorks aims to reduce the workload of any developer who wishes to integrate a part of the Steamworks SDK in their Unreal Engine project. The plugin was designed to simplify the development process, regardless of the your choice of workflow and/or skill level. As l
zealous ibex
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Awesome! ๐Ÿ˜ƒ

untold dawn
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Is there a simple way of sharing plugins between team members?

gaunt flicker
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Source control

untold dawn
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Can plugins be located in the project folder?

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instead of the engine one?

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We bought an engine plugin, but only I hold the license, so when my teammate opens it in UEd it of course asks him to buy as well, even though he's not using the plugin himself.

ebon leaf
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Should work fine in project as well as engine

untold dawn
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oh I see

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yeah /My Project/Plugins/My Game Plugin/

ebon leaf
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UE4 can be a little tempermental sometimes ๐Ÿ˜› so you might need to uninstall it, then install it into the project. Though that may just be my personal experience haha

untold dawn
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didn't think I could specify the download folder for this plugin

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Do you know if there's a way to download directly to my mod folder?

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or do I have to move after downloading it?

ebon leaf
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I think you have to move after. Can't say I've messed with it much though

untold dawn
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cool, I'll give it a shot

signal oyster
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hi there how do I add old Market place assets to new projects made by me in unreal

lime glen
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you can import them through the vault. or use the migrate function.

signal oyster
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how do I do it through the vault??

lime glen
ebon leaf
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Like, that's the only good one I know of.

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It sucks ass that they basically just bailed on everyone though.

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Kind of makes me salty.

elfin plinth
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Bailed?

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Oh

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"THE NEOGLYPHIC TEAM HAS MOVED ON TO A NEW, EXCITING ADVENTURE!"

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Sorry about the caps, their text, not mine :p

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Their site doesnt tell much though, really odd call IMO

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They just started to reach a point where all users knew about them, although their custom licensing deal most likely scared most of the customers away

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Like, I would have bought their product a long time ago if it werent per title and revenue capped

turbid echo
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But neofur is failed? Is closed?

elfin plinth
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they didn't tell

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they just went to some "new and exiting adventure"

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that could mean anything

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all in all, it's really bad sign that they dropped the development/delivery

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I can't think that'll go well, considering how they handled neofur licensing...

ebon leaf
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yeah

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like why the fuck would u just bail on your customers like that tho

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i was going to buy it

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now i just wont have fur in my game

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LOL

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unless i learn how to do it manually

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but i doubt ill get as good as a result doing it myself

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like im so pissed

zealous ibex
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It does suck they abandoned it ๐Ÿ˜ฆ

ebon leaf
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idk why that means u have to stop selling it tho

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lol

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like if u stopped working on it

zealous ibex
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I feel sorry for he people who purchased it lol, anyway, I always thought something was a bit off

ebon leaf
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just release it with a warning saying that its not going to be updated

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and the community will update it

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lol

zealous ibex
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You get removed from the MP if you don't update

ebon leaf
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they can sell it

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on their site tho

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lol

zealous ibex
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And giving out a project for free, while some people have licenses? That's desaster

ebon leaf
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no

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sell it on site

zealous ibex
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(also they may once want to re-use the project)

ebon leaf
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with a warning that says no updates

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lol

zealous ibex
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Still, even if you put that out, people will expect updates lol

ebon leaf
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i mean not if they read

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lol

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idk i guess theres just no alternatives

nova scaffold
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imho the quality of that fur was way above what I would sell on MP

delicate dove
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my bet is that either they got baught, or they are working on a new kindof thing thats related to this.

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*bought

nova scaffold
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or sell for 1000$+ at least

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its a bit rediculous that people expect to pay 50$ for something that can take years to develop

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like VICO plugin for example

ebon leaf
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it wasnt

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$50

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lol

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it was like $300 or 400 i believe

nova scaffold
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ohh wow, really?

ebon leaf
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yea

nova scaffold
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๐Ÿ˜„

ebon leaf
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it was fairly priced imo

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i honestly would llove to buy someone's license

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if they arent using it

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lOL

nova scaffold
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is it just me who remember how much speed tree was 10 years ago? ๐Ÿ˜„

zealous ibex
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Doubt reselling is allowed tho ๐Ÿค”

harsh coral
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yeah unreal engine was insane money 10 years ago also

nova scaffold
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250k per-title per-platform or even higher

ebon leaf
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yea

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I rememebr that

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but at the same time

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it wasnt as good as it is today

delicate dove
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well, 8 years ago udk became a thing.. so.. :p

ebon leaf
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i think the change in the licensing system was a good thing

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it made the engine better as a whole

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because people could improve on it

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like it basically icnreases their workforce

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instead of it just being 300 people working on it

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now EVERYONE is working on it

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whether they know it or not lol

harsh coral
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and everyone is using it

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not just a few studios

ebon leaf
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I can't say sth about the quality but if you need fur there's also an advanced fur shader pack on the marketplace

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yeah its no where near as good in terms of quality

harsh coral
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that's the danger of small studios having superior tech

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they get bought out and their products shut down

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years ago i bought a license for EKI one (ai system) they got aquired by the mesa ai guys the next month

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similar story with a city generator app i can't remember it's name now

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or that cheap face mocap software

ebon leaf
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mhm

harsh coral
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they just aquire them then sit on the tech

nova scaffold
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Esri - the company that aquired them is one of the largest GIS firms

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the guys who made City Engine are here in Zurich, now it's a research lab

harsh coral
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the building/city generator i bought was named UrbanPad

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they had a massive discount for indies

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then went under

nova scaffold
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ahh, I see what you mean

harsh coral
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it was like 700$ per license then they went for 35$

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similar thing with EKI One, they had a massive sale and were aquired the next month

real dust
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Neofur was $100 for a commercial license

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I got one, they've now given me source access to make up for the silence etc

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So yeah

ebon leaf
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lol

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i think i might just use Hairworks

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gg though

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since they basically are losing customers

real dust
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Yeah, it's kind of ridiculous

ebon leaf
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they wont even email me back

real dust
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At the very least they should let people know what they're doing

ebon leaf
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yep

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its probably they are being bought out

real dust
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They did get back to my emails

ebon leaf
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at my work...

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we sold one of our products

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and we werent allowed to tell anyone

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probably the same thing tbh

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6 months from now they probably wont even exist

ebon leaf
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hairworks is a great alternative

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lol

lone mountain
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@nova scaffold We're actually working on a VR/AR project with Esri

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Started last fall

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Definitely pretty cool, especially, if you can think of Blade Runner esque help centers on street corners or explorer glasses for tourists

nova scaffold
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@lone mountain sound cool!

zealous ibex
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Cannot upload Base64Nodes-XXX.png, size: 208.77KB, type: image/png. Width and height can not exceed 1920x1080 when I upload a 1920x1080 image ;P

gaunt flicker
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Tinypng it

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its stupid

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it doesn't accept some forms of png i guess

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even if in size and byte requirement

zealous ibex
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jpg had the same

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I ended up using some random image resizer and uploading 540p images or so lol, I'll quickly shoot them a bug report

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It's submitted! Now to wait for epic to yell at me for not uploading 1080p images ๐Ÿคฆ

nocturne creek
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Sorry things are a little tough on the asset management front. Shoot me a pm on the forums if you're running into technical tomfoolery on the web.

zealous ibex
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Thanks for the heads up @nocturne creek ๐Ÿ˜ƒ

signal oyster
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hi everyone

heady moth
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helllooooooooo

signal oyster
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hey does anyoe use the cg tool kit

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@heady moth hi how are you

wicked pebble
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Why @inkesarts#5430

ebon leaf
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@heady moth sup

delicate dove
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HHIIII

ebon leaf
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@delicate dove hi

delicate dove
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HI!

wooden falcon
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hello!

zealous ibex
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Is there a standard day when epic replies about weather or not they like your description/screenshots/video? (the initial review)

ebon leaf
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Mike V told me recently that they try to do all that stuff on Wednesdays and get back to people on Thursdays. That has been my experience with my last two submissions as well.

stark zinc
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Oh, I got a reply on Thursday, too. That's actually quite useful info.

ebon leaf
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Who knows if that will remain consistently the case ๐Ÿ˜› But seems the cast currently anyways

zealous ibex
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I thought it was wednesdays/thursdays

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That's when my last one (back in december) got approved

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It's such a tense wait to see if your stuff get's accepted (I know that the initial review isn't accepting, and they state that in the email, but usually it means they think your product is worth it, so if your code is pretty neat, it'll probably be accepted)

stark zinc
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Does anyone have information on the staging process? While waiting for a release date, what are they doing internally? What are their considerations? Why does it take so long (arguably) to get a package on the marketplace after it's been approved?

ebon leaf
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They just set it up for use (file heirarchy and that), set the information up, and then apply a release date. The delay, I think, comes from them only wanting x many packs per release a week. It's ridiculous atm... I've had a pack in 'staging' for 5 weeks now -.-

leaden root
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They shake a magic 8 ball to decide when packs get released

ebon leaf
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^^

zealous ibex
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๐Ÿ˜›

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Yeah it takes them a week, or more, for them to stage (atleast in my case)

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And I think that was after they complained about my payment details not quite being fully done

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(I had no clue about how to fill out the tax info, as I'd never filled out a tax from before lol)

ebon leaf
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Yeah normally it's not been this long at all... but I know several other devs who have had ~1-2 months in staging of late sadly

stark zinc
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I'm tempted to just put my pack on gumroad and post a link to it in my forum post, saying, "if you don't want to wait, get it now on gumroad". Kinda weird, but gumroad also takes less share than the marketplace, so, ...

ebon leaf
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gumroad is better than the marketplace in every way, except that you get almost zero exposure lol

stark zinc
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Well, at least a handful of people who already saw the pack and are waiting for it to go online might buy it from there. I'll look into that later this week I think.

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Also, is anyone here, who's from the EU? Does epic need my EIN, so I don't need to pay US taxes? Or is that handled differently?

wooden falcon
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there's a bit more exposure now, apoisonedgift

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in that they can recommend stuff to you now on gumroad

fleet garnet
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I'm also thinking about Gumroad...

zealous ibex
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@stark zinc I think it's pretty much your responsible for the tax

wooden falcon
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but if a person buys something that was recommended to them, I believe gumroad takes an additional fee

zealous ibex
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So epic gives you the money, and then your responsible for paying the taxes (or something like that)

ebon leaf
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@wooden falcon yeah... that's why I said ALMOST zero ๐Ÿ˜›

zealous ibex
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I have to admit tho, I am probably the worst person to ask this stuff ๐Ÿ˜›

zealous ibex
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Would you all think epic would deny a submission based on screenshots not being 1080p? I couldn't upload 1080p images (tried 2 formats) when I submitted, so I had to send in ~720p ones

delicate dove
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you need tinypng

harsh coral
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this should be auto handled at upload

zealous ibex
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PNG's aren't officially supported ๐Ÿ˜‰

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(atleast it wasen't in my origional dropdown list of file types)

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But JPG and PNG both didn't work

delicate dove
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ooh yea, I think that was some odd bug

carmine dove
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mehh im not sure how to show this pack off

wooden falcon
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the duct pack?

carmine dove
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yea

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ive finally finished all the little bits

wooden falcon
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yah, that's a tuff one...should be shown in context I think

zealous ibex
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Aren't you allowed to use other content to show your pack off?

carmine dove
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maybe ill shove it in my existing project

zealous ibex
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If so you may be able to create a simple sample map with a really simple house and put the ducts around it? ๐Ÿ˜ƒ

wooden falcon
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maybe a scary, shadowy duct filled attic?

carmine dove
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ill just use my abandoned hallways thing i made

wooden falcon
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probably go well with your pipes pack

carmine dove
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I was gonna shove them in the same pack but I thought id keep them in smaller cheaper packs so its more affordable for people ๐Ÿ˜›

wooden falcon
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well, I meant go well as in compliments, not that you should feel obligated to add them to it ๐Ÿ˜ƒ

carmine dove
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๐Ÿ˜› hehe

leaden root
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@fleet garnet heard you are thinking about gumroad

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@lean venture Released his on gumroad

lean venture
fleet garnet
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Yep, thinking about it. It might be good to release it there for those that want to buy it early

leaden root
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Brah Ill hand ya cash under the table

lean venture
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@fleet garnet I can definitely recommend Gumroad and Sellfy btw. I've never sold anything online before UWorks and it only took me 2-3h to get used to both. Read all the FAQ's, made my pages, set up my PayPal etc.

fleet garnet
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would a simple text file with the instruction on what you can and can't do with a plugin be enough for a license thing (forgot what is called)

heady moth
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Everyone needs tinypng. It has pandas.

zealous ibex
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๐Ÿ˜›

zealous ibex
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So as ue4 4.16 is about to release, and I'm having huge issues using the engine (random crashes and gosh knows what), does anyone know how long you have to update your asset before the marketplace team gets mad ?

wooden falcon
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forever

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:/

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well, I'm sure plugin's are a different matter to assets that just haven't had their version updated

zealous ibex
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Also, what happens in the case of an engine version upgrade during your submission process?

wooden falcon
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I've seen prop packs that were on sale, that weren't up to the current version :/

zealous ibex
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I submitted my asset last Sunday (fine, Monday morning at just got 00 ๐Ÿ˜›), and if I get accepted, I'll probably be in the change from 4.15->4.16

wooden falcon
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what's your asset?

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I probably ask this everyday, so if I have, sorry :/

oak thistle
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It would just go up as 4.15 compatible. And then if it didn't fall into one of their huge cracks, they might ask you to provide a 4.16 update.

carmine dove
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I keep coming up with ideas to add to this vent pack but im not sure if I should do it or ill never end up submitting it

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anyone think adding a kitchen vent is worth it?

wooden falcon
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to your duct pack?

carmine dove
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yea

wooden falcon
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nah, doesn't fit, to me

carmine dove
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ok cool because im almost done submitting

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๐Ÿ˜›

wooden falcon
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the vents you modeled are all hvac, a kitchen vent is connected to the outside to vent smoke

carmine dove
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I just keep finding more work for me to do

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ill stop ๐Ÿ˜›

wooden falcon
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I'm always more like "hmmm...I don't have enough stuff...what can I jam in there that might fit the theme?"

zealous ibex
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@wooden falcon Late reply to

Necrophob30 - Yesterday at 8:27 PM
what's your asset?
I probably ask this everyday, so if I have, sorry :/
``` ๐Ÿ˜› Anyway, np, I currently have an inventory/crafting system up on the MP and I just submitted a blueprint library for SSL (and TLS ofc), AES, SHA, BASE64 and a few mysc things (like string <-> byte) ๐Ÿ˜ƒ
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And @carmine dove I agree with Necrophob, your vents are pretty industrial and kitchen seems a bit unrelated. You could do a kitchen pack tho ๐Ÿ˜‰

carmine dove
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ok submitted!

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not sure the screenshots were amazing but ill do some new ones for the real submission if they accept it

zealous ibex
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Awesome!

leaden root
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Now you wait weeks for the marketplace team to do nothing

ebon leaf
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lol nah they will ask for her files quick enough (usually about a week max). its the bit after that that they take forever on ๐Ÿ˜›

zealous ibex
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Anyone here passed code review? If so, how hard was it? (wow, this plugin is working on my nerves :P)

heady moth
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it's not hard, if you know how to code

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They do check plugin code thoroughly

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It just takes, well, forever

zealous ibex
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Hm, I tried to comment everything

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Do they get mad at using camelCase (instead of PascalCase)? ๐Ÿ˜›

heady moth
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Not so required, I seen plugins get passed without extensive commenting

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if code is readable it's fine

zealous ibex
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I read in the spec they wanted comments ๐Ÿค”

heady moth
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Well, my comments were the engine standard comments

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that's more than needed

zealous ibex
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My code is quite readable I think, just some function names that suck (due to a third party lib that I'm using ๐Ÿ˜‰ )

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Got it, thanks ๐Ÿ˜ƒ

leaden root
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Whats your plugin?

heady moth
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his plugin plugs in the engine

zealous ibex
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SSL/TCP/AES/SHA/BASE64 blueprint library

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It's just that this is my first code plugin that I'm submitting (I only released a free plugin before), and information is quite hard to come by (heck, code plugins aren't even mentioned in 1/2 docs), so I need to ask a lot of questions ๐Ÿ˜›

heady moth
#

This, for example is extensive commenting

#

And i've seen plugins pass without this much comments so I don't think it needs to be epic standards

zealous ibex
#

Got it

zealous ibex
#

What would y'all consider a good time to put out a forum thread in the marketplace forums? When you start development (tho shouldn't you be scared your idea gets stolen?), when your nearly done, when you get accepted, or sometihng completely different? ๐Ÿ˜ƒ

ebon leaf
#

I usually do it when I submit... but lately I've been waiting because Epic are takign so long between submission and release lol

zealous ibex
#

Ouch ๐Ÿ˜ฆ

#

I think my first pack took a month from submission -> release

#

(a little over due to payment details not being filled out)

#

But I think I'll put it out once I submit my code the the team (if it gets through the intial review), as putting it out early will probably make it gain some interest before launch ๐Ÿ˜ƒ

wooden falcon
#

it sucks to have a development thread, if the pack gets rejected

#

honestly, I don't even look past the first 5 or so threads in the marketplace forums anymore

zealous ibex
#

Yeah that's what I was thinking, I don't wanna create hype and have it rejected

#

(I know it can still get rejected after initial review, but atleast I know epic probably wants my kind of pack, so I could always rework it and re-submit)

delicate dove
#

in general if it gets declined it doesnt mean they dont want it, it might just be in need of tweaks, some additional features, or more content. its very vague when they mean GTF DO YOU EVEN LIFT BRO FFS! and "Can you please add some spitshine"

zealous ibex
#

Hm makes sense

#

I was thinking most decline reasons would be related to already having enough of the stuff on the asset store

#

But I think my plugin has 12 nodes (of which 4 are async), so I hope they see it as enough stuff

#

(heck those 4 nodes I talked about, are more like 8 nodes...just wrapped into 4 with some clever bool logic)

wooden falcon
#

@carmine dove ah cool, I didn't realize you could go in the vents ๐Ÿ˜ƒ I figured it was just the outside modeled

#

what did you use to implement SSL, btw?

zealous ibex
#

I saw that one too, but I was scared I'd have too little nodes for my pack

#

OpenSSL & the system socket library

wooden falcon
#

ah, k

#

I hate ssl with the fury of a thousand suns (I have to setup https on linux servers at work)

zealous ibex
#

Anyway, his pack has stuff like RSA, which I don't

#

๐Ÿ˜› Yeah it can be a pain, which is why I origionally created this plugin for internal use (as coding socket/ssl code each and every time can get really tedious

wooden falcon
#

"Necro: please Keytool, just tell me what you want from me?! why won't you import this damn cert?"

zealous ibex
#

๐Ÿ˜›

fleet garnet
#

@zealous ibex If they ask you to fix something they won't reject your Plugin.

zealous ibex
#

Hm, makes sense

#

Anyway, I have 2/12 functions that overlap (only AES really), that overlap, that leaves SHA, SSL, TCP (tho that overlaps with a few other plugins) and BASE64 that don't, so I hope I'll be safe

wooden falcon
#

seriously, why isn't that in UE4 already?

zealous ibex
#

^

#

It's an awesome plugin

fleet garnet
#

And don't over comment everything, most of my files only have comments above classes and there was just one file where I commented everything and I had to remove those comments

zealous ibex
#

Really? I always thought I needed a lot of comments to satisfy them ๐Ÿ˜›

#

(they are descriptive tho)

carmine dove
#

@wooden falcon yea, a lot of the stuff I make from the marketplace is for our own game so I just add to it a bit and then sell it

#

so I don't need clean vents since its an abandoned location but ill make the clean variations for the marketplace

zealous ibex
#

Cool ๐Ÿ‘

fleet garnet
#

I had comments on every other line (that is probably why I had to remove it lol)

zealous ibex
#

Tho aren't you scared people can piece together your game from your packs?

#

And I have nearly the same ๐Ÿ˜› They don't reject you for that reason right?

#

I usually have a comment for every 1-5 lines explaining what and why

fleet garnet
#

I also commented some unused code, they won't reject it

zealous ibex
#

awesome โค

#

Now I just need to hope they don't think it overlaps

#

I mean what's the worst that can happen? I throw it out for free with a please donate link ๐Ÿ˜ƒ

carmine dove
#

I only make packs out of background objects

#

so pipes, vents, magazines

zealous ibex
#

Ah got it, smart ๐Ÿ˜ƒ

carmine dove
#

things that aren't really important to the true vision of the game

#

although im making something new for the marketplace now because im bored

#

I won't need it for anything

fleet garnet
#

I do a similar thing, I have 2 plugins and they are both from my project (Vehicle AI, Vehicle Physics (waiting for release))

zealous ibex
#

Cool ๐Ÿ˜ฎ

#

Welp, tomorrow should be the day of truth, so I'll see about it tomorrow ^^

fleet garnet
#

I just wish Mp was a little bit faster with submission processing ...

zealous ibex
#

How long have ya been waiting?

fleet garnet
#

2 months, it would probably be faster but I had to fix some things

zealous ibex
#

Ouch, that's really long

#

I think my blueprint asset took ~1.25mo from initial submission to being out on the sotre

fleet garnet
#

well I'm pulling my hair out...

zealous ibex
#

๐Ÿ˜ฆ that sucks, waiting is so annoying

fleet garnet
#

yep, ah it should be over soon

zealous ibex
#

Hope so too ๐Ÿ˜ƒ physics one sounds awesome!

fleet garnet
zealous ibex
#

ty ๐Ÿ˜ƒ

#

241 voters ๐Ÿ˜ฎ You got yourself a nice poll turnout

fleet garnet
#

I have that same expression on my face when I look at the poll

zealous ibex
#

Air Resistance? wow, you have some cool stuff!

fleet garnet
#

I never got around releasing that, I plan to merge vehicle one and air resistance one so you can have aerodynamic stuff on your vehicle

zealous ibex
#

Cool ๐Ÿ˜ฎ

#

Air Resistance etc is one of the things that has fascinated me forever, that I've tried but always failed to produce ๐Ÿ˜› (I used to want to build a space game, but aerodynamics are hard), so good on you for creating that ๐Ÿ˜ƒ

fleet garnet
#

it doesn't really work how it would in real life but it does the job, I plan to improve it before I merge those two

zealous ibex
#

Cool, look forward to seeing that pack!

fleet garnet
#

๐Ÿ˜ƒ

tiny stag
#

How much time is need to get payd to paypal? from when u receive month report

zealous ibex
#

45 days after the months end

#

(if you have >100$ after epic takes their 30%)

tiny stag
#

so if not, i get report about 15th

#

and now i need to wait to next month?

#

to get payd

zealous ibex
#

Think so

tiny stag
#

ok thanks you, for some reason i didnt understand FAQ properly

zealous ibex
#

Epic doesn't pay out until the total they owe you is >100$ and they pay out 45(-ish) days after the month (of which their supposed to pay you) ends

tiny stag
#

ohh

#

i see

#

so 100 is minimal value?

zealous ibex
#

Yes, after they take their 30%

tiny stag
#

ok thanks you

#

but wait, hm

#

why did u get report that is less than 100, and they already calculated 30% of it

zealous ibex
#

(so ~150 in sales)

#

They always send you the payout report, but don't pay you if the amount is less than 100

#

Then the money get's added to the next months' due

tiny stag
#

ok thanks

zealous ibex
#

(with a max of 1 year)

tiny stag
#

thats explains

zealous ibex
#

I'm not the most experienced seller tho, so I could have gotten a few facts wrong

tiny stag
#

ok

#

anyway that explains alot

#

thanks

#

Finally my second pack is live in market)

zealous ibex
#

Awesome!

wooden falcon
zealous ibex
#

๐Ÿ˜›

#

Misleading title, but the pack looks quite cool

wooden falcon
#

perhaps more accurate to say "scanned some rocks and called them asteroids"....since scanning an asteroid might be a bit expensive ๐Ÿ˜ƒ

zealous ibex
#

Yup

wooden falcon
#

cause I know synty already has a pack that looks just like that

zealous ibex
#

๐Ÿ˜›

wooden falcon
zealous ibex
#

(Oh, btw, I checked with 1 of the ownsers of a crypto library and he said it was fine for me to add encryption to (not checked with LE tho ๐Ÿค”))

#

and WOW, that's some EPIC trash

#

lol related content reccomends the product that your currently viewing, 10/10

carmine dove
#

do some people prefer buying things on gumroad

zealous ibex
#

I guess some may if it's art?

#

(due to having the ability to have all your stuff in 1 place, instead of spread accross different marketplaces)

wooden falcon
#

I wouldn't want to buy something that's also available on the mp on gumroad, but that's just me

#

but gumroad is great for stuff like tutorials

#

the MP is nice because, at least in theory, anything on it should work with the latest engine version

harsh coral
#

lol i see what that guy did there with his pack naming

oak thistle
#

Given how bad Epic are at enforcing that, it comes down more to how dedicated the seller is. If they update quickly, then their asset will work with the latest version whether it's on MP or Gumroad.

delicate dove
#

@wooden falcon whenever I show a new technique, his next pack will have that technique. it makes me a bit more reluctant to show off new stuff I find

#

I recently gave away a radial distortion... now look at that last simage

#

hehe

delicate dove
#

hehe

tiny stag
#

@zealous ibex are u here?

wooden falcon
#

lol

wicked pebble
#

@delicate dove keep doing your do, though, don't let it discourage you. :\

delicate dove
#

its fine ๐Ÿ˜ƒ

#

i wish i had the time to dish out packs as fast as him

#

though I also wish we had more vfx artists (and a dedicated vfx channel) to meet more like-minded pewpewpew-ers

#

(in the end most of the stuff I showcase on youtube or give away is either learned from others or a combination of content I learned or discovered)

#

poor english is poor

wicked pebble
#

It's why you're awesome ๐Ÿ˜‰

delicate dove
#

hug

wicked pebble
#

hugs back

wooden falcon
#

good...good...now kiss...

#

oops, did I type that out loud?

delicate dove
#

only if my gf says its fine

wicked pebble
#

๐Ÿ˜…

supple moon
#

hopefully signs of a marketplace UI design refresh in the near future as well ๐Ÿคž

wooden falcon
#

much better

zealous ibex
#

๐Ÿ˜ฎ that looks pretty awesome

leaden root
#

Is this Epic's time machine?

noble sierra
#

look's amazing ๐Ÿ˜„

ebon leaf
#

I love that it looks like that when in the game (Paragon) it looks much less... pretty ๐Ÿ˜› well last time I played it anyways

wooden falcon
#

ah nice, a new 5 star on my pack ๐Ÿ˜ƒ

#

I wish they'd leave a comment

noble sierra
#

which one is your pack ? ๐Ÿ˜ƒ

wooden falcon
#

only comments on it so far are me trying to fix someone's error

noble sierra
#

okey ๐Ÿ˜„ always love to see peoples hard work ๐Ÿ˜ƒ

#

wow, they look good (Y)

wooden falcon
#

thanks ๐Ÿ˜ƒ

wooden falcon
#

wish I was better at making demo environments to show them off

#

it ended up looking like a pre-HL2 map

harsh coral
#

maybe sponsor an artist with yor mats, and he makes a simple demo scene for you ?

wooden falcon
#

interesting idea

#

it would probably look better if I put more detail in it, like trash or something...but then I'd have to include it or say "that's not in there"

harsh coral
#

yeah, you have to be careful like that

#

.. do you plan to update the packs or make more ?

wooden falcon
#

probably update my current ones for a bit

#

though I do plan on working on an unrelated pack in the near future

#

the skull wall material is one I just added

#

I'm probably done with new mat packs for the forseeable future

#

my first one needs some updates...looking at it now, there are things that make me cringe

harsh coral
#

that's good though

#

means you made progress

wooden falcon
#

yah, and when it went up there was much less competition, so not a lot to judge it next to

harsh coral
#

the second pack looks more useful even tho it has less materials

#

becasue each one is applicable in more situations then some of the mats from pack1

wooden falcon
#

well, the first one was basically just me with a camera going around thinking "ooo, this will make a nice material!"

#

so there are certain ones, like the straw mat, that I just couldn't figure out what to do with

harsh coral
#

do you use photos in your workflow?

wooden falcon
#

sometimes...not so much anymore

#

with substance designer and zbrush, the results are better

harsh coral
#

i had plans for making a gigantic texture pack

#

pre PBR times

#

i'm still sitting on tons of 75% done textures

#

now sure what to do with them now

wooden falcon
#

photo sourced materials are tuff to make look good...the big details that make a picture look good are bad for tiling textures

harsh coral
#

I'd say I did a good job making them look good while tiled

#

there's also tricks you can do with mipmaps

#

fade them out to average color

wooden falcon
#

yah, I need to work on that sort of stuff in my mats

#

that and utilize functions more

harsh coral
#

i see people still use phototextures for foliage

#

or some ground stuff

#

but that's more going towards photogrammetry

wooden falcon
#

I've been meaning to start practicing foliage

harsh coral
#

i have ~1000 vegetation models

wooden falcon
#

been photoscanning a lot lately, and it's melting my brain

harsh coral
#

low poly

wooden falcon
#

cool ๐Ÿ˜ƒ you modeled all of them?

harsh coral
#

more pics in the first link

#

i did the models and textures

#

i hate how most packs are like a few types with 1 or 2 variations

#

so i made 25-50 variations for each type

#

have 30 types now

#

and more textures i have time to model plantsfor

delicate dove
#

^ totes agree with that

harsh coral
#

yeah my stuff is ~5 years old now

#

so it's not pbr

#

.. it's a shame you haven't worked on those plants they look very nice

#

so many unfinished projects ๐Ÿ˜„

summer jacinth
#

Speaking of foliage, has there ever been a nice looking pine tree made in speedtree?

wooden falcon
#

cool para

#

lol shirk

#

I tried making a mesquite (i'm from south texas, so it's our dominant tree) and failed miserably in speedtree

summer jacinth
#

Yeah, I havent been able to make a good pine tree yet

#

Even googling speedtree pine doesnt give any good results haha

#

Not so bad without leaves

#

terrible with them

wooden falcon
#

just make dead pine forests

summer jacinth
#

Even the speedtree store doesnt have much in terms of pines

#

And I am, but I wanted to break it up with a few trees with needles

harsh coral
#

i'm still on the fence with speedtree

#

i've seen people using them get good results

#

but so far, the free sample trees are kind of horrible

#

or is it expected you have to put additional work into materials to make them look good ?

wooden falcon
#

they probably want you to buy them

harsh coral
#

not with those crappy samples

#

i'd bought it already if it weren't for a huge disapointment when i droped the samples in my project

wooden falcon
#

maybe one day we'll use particles for leaves

harsh coral
#

or hair maybe ?

wooden falcon
#

hmm, interesting

#

like that fur plugin that they don't sell anymore?

harsh coral
#

i'm not familiar with it

#

but in some 3d apps you use hair / fur for pine leaves and grass

#

could probably adapt it for something like pine needles

summer jacinth
#

Yeah most of the speedtree sample trees and stuff on their store is pretty bad

zealous ibex
#

Hm still no reply ๐Ÿค” (I hate waiting lol)

supple moon
#

@summer jacinth best looking pine needles I have seen are the scotts pines in the european forest pack by dokyo

summer jacinth
#

Yeah

supple moon
#

however they are not very well optimized

summer jacinth
#

Those arent the type Im looking for though

harsh coral
#

what about the conifer forest collection on mp? anyone tried these out ?
the presentation shots look nice

wooden falcon
#

lol, one of the comments on that new "Asteroids" pack: "Wait, what? Asteroids from Photogrammetry?"

#

I'm currently scanning little neat pieces of sand stone to make canyon rocks

#

wonder what I can scan and repurpose like these Asteroids?

harsh coral
#

you're doing photogrammetry ?

wooden falcon
#

yah

#

I'm terrible at zbrush ๐Ÿ˜ƒ

harsh coral
#

well there's a lot of rocks on the mp

#

but no modular cliff faces etc

wooden falcon
#

there's a cliff pack, I think

harsh coral
#

make a tilable cliff face

#

hm

#

damn mp search

wooden falcon
#

but I'm not planning a rock pack...doubt it would get accepted or sell that well in the crowd

#

I'm thinking of a modular pack to put together death match maps in the style of the great old games, like doom and quake

harsh coral
#

!!!!

#

i was thinking about recreating q2dm1 for giggles

wooden falcon
#

was never a q2 fan myself (other than the engine)

#

I love the maps in q1

#

the whole gothic, evil lovecraftian feel

harsh coral
#

yeah q1 had better maps for dm

#

in q2 there was only the edge map which was great

#

didnt like the others personally

wooden falcon
#

had great fun with capture the flag in q2 though

#

and all the mods for q1 and q2

harsh coral
#

yeah there were some great mods

#

i even made one for q2

#

just a bounch of random things I managed to tweak / modify

wooden falcon
#

cool ๐Ÿ˜ƒ

#

I started to learn quakec with q1, but they threw me off when they went to real C and dlls

harsh coral
#

i started with q2

#

kinda liked the game dll idea

wooden falcon
#

makes it more powerful, but less accessible to newbs like me

harsh coral
#

could be a good pack

#

I'm not sure how exactly you imagined it to be but IMO you need to make it customizable

wooden falcon
#

customizable how?

harsh coral
#

to increase the sale potential

#

you could sport different looks and styles

#

like gloomy quake setting or a more colorful and happy thing

#

through clever use of material functions and such

#

customizable materials

wooden falcon
#

ah, k

#

hmm

#

well, I intend to use skulls pretty heavily, so not sure how that would work...

#

๐Ÿ˜ƒ

#

allow the user to change them to unicorn heads?

harsh coral
#

yes

#

something like that

#

a downside to buying a popular asset pack is that your games looks the same as other using the pack

wooden falcon
#

true

harsh coral
#

if you make the materials higly customizable it's easy to make it different

#

i'd imagine your pack would lend itself to this kind of thing

wooden falcon
#

I'm thinking of doing something similar with my idea...like, fully made rooms that you can modify through blueprint settings

#

and snap together like in the new Doom

#

or if you want, you could use the individual assets to come up with your own rooms

harsh coral
wooden falcon
#

that looks cool

harsh coral
#

has some good tips for making things dynamic and customizable

wooden falcon
#

I highly recommend that Rome pack, btw

#

it's awesome

#

I can't see the price now, but I think it was $80? but there's so much to learn from in it

harsh coral
#

yeah it does look awesome, makes me want to do an historic game

#

looks masterfully crafted

wooden falcon
#

it has a few flaws, but the guys a definite pro

#

so yah, now I just have to get good at modular modeling...lol

#

just getting the easy stuff out of the way that I know how to do (photoscanned stuff)

harsh coral
#

.. yeah there's 6 cliff meshes on the mp

wooden falcon
#

lol

harsh coral
#

from the mediterannean island

#

not enough

#

there's a rocks and cliffs pack but i dont see any cliffs

wooden falcon
harsh coral
#

i'm afraid they'll make my other stuff look subpar

zealous ibex
#

That's a pretty cool pack ๐Ÿ˜ฎ

harsh coral
#

guy who made them worked on assasins creed and other titles

#

so he's def a pro

fleet garnet
#

@leaden root I released my Vehicle Physics Plugin on Gumroad https://gum.co/yBYa

zealous ibex
#

Hm, I really need to set up gumroad some day ๐Ÿ˜› Are there any annoying limitatoins to the free version?

wooden falcon
#

nope

zealous ibex
#

Ugh, then I guess I'll create an account

#

(I'm waiting for epic to reply about my plugin anyway lol)

#

Wait I already have a gumroad account? mind=blown

wooden falcon
#

lol

leaden root
#

Holy crap blueman

#

I love you

pine drum
#

Do you think the price is normal ?

#

๐Ÿ˜›

lone mountain
#

@pine drum Wasn't that like $9.99 since last year? Maybe it was such a huge hit, he wanted more $$$$, that or I am thinking about something else

harsh coral
#

I'd say the price is fair, given how much art assets are priced

elfin plinth
#

it's a lot alright for that kind of functionality (for marketplace main audience)

#

but they are probably targeting different kinds of customers now

#

by raising the price point, they reduce the amount of clueless people asking for support alot, it could be that it didn't really pay them off to sell it cheaper

gaunt flicker
#

Can confirm, I raise prices if support gets too ridiculous

#

Price is good though compared to hiring someone to do that for you

zealous ibex
#

@pine drum i think it went up in price. Not sure tho, but I could have sworn it was $50 when I checked earlier this week

#

(I originally wanted to launch my ssl socket plugin for 5 bucks, but decided on going for 10 to not compete too hard

noble sierra
#

@harsh coral Looking good!

pine drum
#

@lone mountain, @zealous ibex, it's really expensive, I guess it will be 10$ all you stuff are on Unreal Engine API

#

simply need to add access from BP

hollow falcon
#

$77 is probably fair as it will save you some work.

oak thistle
#

It seems a lot, but I think that's mostly just because of how underpriced most code/BP assets are with respect to art stuff.

#

Especially given that with most code assets, you don't have the issue of people being able to identify that you've used something off the shelf that is also used in other games.

#

If it's well implemented, $80 or so is nothing really. Problem is there's currently no good way of knowing if something is well implemented without buying it.

wicked pebble
#

I can confirm that it went up in price.

lean venture
#

@oak thistle What about videos? (Technical demos) Do you think those wouldn't suffice as proof of quality for a C++/BP product? If not, then do you have any recommendations? (I'm particularly interested in heating opinions on this subject as I have a plugin in the review process)

oak thistle
#

@lean venture I suppose the more info the better, everything helps. From a personal point of view, I probably tend to form my opinion more from just what the seller says in posts/documentation. Then I may try to find some examples of their work available for free/cheaply.

#

But in the end it comes down to differing expectations. There are plugins on the MP that from what I see have some horrible design/implementation issues, and yet they have overwhelmingly excellent reviews. Most buyers are not themselves experiences software engineers after all, so from a commercial point of view it probably doesn't actually make much sense to go out of your way trying to demonstrate the quality of your code.

harsh coral
#

let's not forget maintenance and support for code is very different than art assets

#

it's not exactly put in on the market place and forget about it kind of thing

wicked pebble
#

That's true.

fleet garnet
#

For example 4.16 will break all plugins because build.cs rules changed and if the seller doesn't update it the buyer will be stuck with the old version

zealous ibex
#

They did? Any articles on how to fix this stuff?

fleet garnet
#

just create a new c++ project, create a new plugin, open build.cs for your plugin and compare it to your old one, it is pretty easy to fix it, the changes are in the first few lines where class definition is

#

I think something also changed for target.cs for projects but those changes only generate warnings (for now)

lean venture
#

@oak thistle @harsh coral Thanks!

zealous ibex
#

Aha, got it, thanks for the heads up @fleet garnet ๐Ÿ˜ƒ

#

(also, I passed the initial review thingy! woohoo)

fleet garnet
#

Great ๐Ÿ˜ƒ

lucid horizon
#

Congrats

zealous ibex
#

ty โค I'm just finishing up the code, and when I send it off to epic I'll create a nice little thread!

obsidian elk
#

Anyone here familiar with a good smoke system on marketplace?

#

trying to make a geyser

#

ah i guess i can just repurpose the smoke particle system in startercontent

#

thanks me

thin barn
#

I finally managed to get a nice model reconstruction in RealityCapture. Now I'm wondering is the quality good enough to sell this as part of an asset pack on UE4 Marketplace? ^^
If not, what would need to change to make that happen?

PS: I know I would have to create LODs and bake textures to them. But I'm quite experienced with that, so I just want to get the Photogrammetry aspect right atm.

elfin plinth
#

@thin barn since it's photogrammetry sourced, just seing the model textured doesn't tell the whole picture

#

with a target like that, geometry is often really messed up unless you've cleaned it up properly, it's impossible to judge if the mesh itself is good enough to sell from image like that, would need to see wireframes

#

also another thing if there's a market for asset like that..

wooden falcon
#

who doesn't need skinned sheep models?

#

๐Ÿ˜ƒ

thin barn
#

@elfin plinth true, it's probably better to judge the model quality in untextured mode.
I'm just asking about the quality of the highpoly mesh here though, I'll make a lowpoly version of this later, if it's deemed worthy. ๐Ÿ˜„
My idea is to make a pack with different animal skins eventually.
If this scan is high quality enough, I would probably do another type of pack first though. So I'm also open for suggestions what would be in high demand?
I heard modular cliffs mentioned, but it sounded like there is a pack like that already? heh

harsh coral
#

one pack with a small number of cliffs is hardly enough

#

though they are excellent

candid heart
#

I`m Crying over here, I finally made a Sale on my Tiltbrush UE4 Material Assets off itch.io ;-; 4.95 โค

valid dove
#

Does anybody know, if we`re working as a team on an Indie-Title and one of our team-members buys something from the marketplace, if it still can be used for a "Indie-Studio"-Title later on ?

zealous ibex
#

Don't quote me, but marketplace purchases are allowed to be used within a project.

ebon leaf
#

Yeah. If team member A purchases something, then their entire team can use it for that project. If team member a is involved in the next project, then it can be used there as well, etc.

#

however, the team cannot use that produc twithout team member a being involved in the project

zealous ibex
#

I waited 1 whole min for an 408 error ๐Ÿ˜›

ebon leaf
#

lol

zealous ibex
#

(I wanted to quote the EULA)

leaden root
#

Works for me

harsh coral
#

from faq: "Whatever the discounted price, you still receive 70% of the base price."

#

a bit confusing, you get 70% of the original price or from the discounted price ?

wicked pebble
#

I'm guessing base means original

zealous ibex
#

Does One screenshot must be an unmodified screenshot of your overview map in the engine. also apply for blueprint function library plugins?

#

(as I don't really have a map, as it's.....a plugin)

ebon leaf
#

nah it means of the current base price. So if you are selling a $100 item at 30% off, for example, you get 70% of $70. You always get 70% o fthe sale price

wicked pebble
#

So it's original..?

#

Wait ah, of whatever the current price is

#

70% of that

#

You explained it in a confusing manner for me.. ๐Ÿ˜…

ebon leaf
#

Yeah. Current price = sale price = Epic's "base price" lol

#

sorry ๐Ÿ˜›

harsh coral
#

base price is a misleading term to use

#

didn't actually think it would be based of your non-discounted price

#

would be nice if epic forgo their cut for items on sale

ebon leaf
#

I agree the term is misleading... but the seller is the one who nominates the sales time and cut... so it makes sense.

#

That said, I think when Epic run the event sales and invite sellers into it, then there should be a difference in the cut IMO

delicate dove
#

^

#

even 5% be cool

#

25% cut for epic during such sale

wicked pebble
#

Yeah event sales should be its own beast.

silver moat
#

Had 11 "visible" refunds in April and only 1 email from Epic regarding fraudulent purchases. Wondering how many "invisible" refunds there has been but I'm noticing a noticeable drop in profits every month since the past 3 months.

#

Which can be pretty much the result of tens of unexplained refunds per month.

carmine dove
#

If it the same pack that was refunded?

harsh coral
#

i don't understand any of that refund weirdness

#

but over time the mp is getting crowded

#

if ue4 adoption rate stays the same or even lowers, then it's less profits for everyone

#

.. i have no clue about the amount of people currently using ue4 and how much new users it gets per month

wicked pebble
#

It's a good thing there's no exclusivity license for UE marketplace.

grim canyon
#

how about unity? I usually just contact the creator directly and get access to the asset.

#

saves them paying a commision

wispy ibex
#

Yo. I'm looking for something that has a forklift in the ue4 marketplace. is there anything that has that?

leaden root
#

Poly Pixel packs have them, not sure which ones @lime glen

idle panther
#

is there any packs for sound effects that are free to use or paid to use?

delicate dove
#

marketplace is full of em

idle panther
#

I mean for Lights

#

I got a flicker Light

#

I need a sound for one

stark zinc
#

Not related to the marketplace, but there are the ~50 GB+ Sonniss sound packs from GDC. A quick google should let you find the links.

fleet garnet
#

I downloaded over 50 Gb from GDC and all sounds are free to use for whatever you want

harsh coral
#

yeah you get a couple of nice sound effect from that 50gb lib

#

it's samples from various authors so nothing complete

carmine dove
#

ergg why do I have to get the screenshots ready at step 2 verification ๐Ÿ˜ฆ

#

if they reject me again ill be sad

#

takes a while just to get nice screenshots

heady moth
#

I usually don't send them until I get approved

zealous ibex
#

How do you get away with that? ๐Ÿ˜›

#

I mean they want you to send them at the same time they send your project (and you aren't accepted when they want you to send the project)

zealous ibex
#

So a small question about marketplace code plugins, would one be allowed to package all their logic in a static library and then link it in? (I may have an idea for a plugin, and would love to re-use a ton of code I've already written, but as it'll probably be cheaper, I really don't wanna give the sourcecode of my origional plugin away ^^)

elfin plinth
#

regardless if they'd allow that or not, for a customer that's a huge risk

#

they are running code they don't know what it does and they can't fix any potential issues that are in the precompiled lib

wicked pebble
#

^

#

IF anything don't sell it cheaper.

#

If you know something has value, give it value.

#

Don't undersell yourself. You're not some starving artist. ๐Ÿ˜‰

summer jacinth
#

Hopefully Epic continues to accept my work, or else Ill be a starving artist

wicked pebble
#

Hehehehe

zealous ibex
#

Hm that's true

#

The thing is I'm launching an SSL BPFL and I'd love to re-use most of that code in another project I'm working on

#

But as it'll have a (slightly) smaller scope, I wanna sell it for less, which could conflict with my other plugin ๐Ÿค”

idle panther
#

CCTV

#

any idea on where to get one from?

#

the marketplace does not have one

#

did try to import the CCTV from the UE4 blueprint but would not let me

carmine dove
#

andddd done

#

this took way too long

#

I think I need to pick smaller projects

zealous ibex
#

๐Ÿ˜ฎ that looks gorgeous:)

ebon leaf
#

wow... @carmine dove you just made Gordon Freeman blush!

carmine dove
#

they ok? I spent ages tweeking ๐Ÿ˜›

ebon leaf
#

look very nice.

#

@carmine dove wtf is that lol

carmine dove
#

a modular vent pack

ebon leaf
#

oh lol

carmine dove
stark zinc
#

That looks really nice @carmine dove. What's the price tag?

carmine dove
#

14.99

stark zinc
#

Nice, I might get that.

#

in 2 months, when epic finally releases it ๐Ÿ˜›

carmine dove
#

ill put it on gumroad but I want to make sure epic likes it first ๐Ÿ˜›

#

in case anything isnt up to scratch I can fix it before its on sale

zealous ibex
#

Cool ๐Ÿ˜ฎ

carmine dove
#

but ill put it on the unreal store too but who knows when that will be haha

zealous ibex
#

Dat music switch tho lol

carmine dove
#

(if they accept it)

delicate dove
#

@carmine dove be sure to share tweet.

carmine dove
#

haha I know "relaxing lalalal...BOOM BOOM"

stark zinc
#

Yeah, share a link when it's released.

zealous ibex
#

It legit made me jump LMAO

carmine dove
#

haha sorryyy

zealous ibex
#

Np

#

I generally select my packs music based on license and length

carmine dove
#

I should have probably tried harder on the video but I was getting lazy

zealous ibex
#

inhate having to switch

carmine dove
#

I just use youtubes free thing

zealous ibex
#

And I know those issues ๐Ÿ˜ฆ I've been shit editing mine ever since I stopped using premiere pro

carmine dove
zealous ibex
#

yup I do too...for the most part

carmine dove
#

if you guys every want a retweet when you put a pack out let me know and ill retweet it on my personal and company account

zealous ibex
#

โค

stark zinc
#

โค

wicked pebble
#

@carmine dove same to you!

carmine dove
#

๐Ÿ˜„

idle panther
#

guys how long does UE4 marketplace take to upload stuff?

#

I sent them one item for the market and still nothing?

#

yet they said 24-48 hours like

#

I sent in on sunday I think and still waiting

#

it's free what I made

ebon leaf
#

If you have submitted something for approval, you will likely get a reply sometime this week though sometimes it can take a lot longer. They aer all over the place with response times.

zealous ibex
#

^ I heard it can take forever

#

My BP pack was reasonably fast, but if you allow for buisness days, the ammount there usually is to review, it can take a while

#

Also, the 24-48 hours is an auto generated thing that mainly applies on support requests (like can I host my sale, I'd like to change the price, etc)

ebon leaf
#

It definitely can take forever lol... The "sometime this week" is only what I was suggesting for the very first stage of review... after that stage, all bets are off ๐Ÿ˜›

noble sierra
#

@carmine dove that is amazing work!

carmine dove
#

Thank you ๐Ÿ˜Š

idle panther
#

that's what I was uploading

#

it's free for anyone to use well that's if I can get them to take it

ebon leaf
#

just a heads up - Epic almost always turn down free submissions. Not really sure why, but they are crazy picky about free content on the marketplace.

idle panther
#

oh really @ebon leaf ?

#

Strange any reason why?

#

is it the fact they can't get any money from it?

ebon leaf
#

I would assume so. That and the fact that by hosting free content they are directly endorsing it. Still worth submitting of course, but it's the reason you don't see much free content on there sadly.

idle panther
#

but like I said it's free to use wallpaper if anyone wants to use it

#

well I did send it off

#

@ebon leaf would you like a copy of the wallpaper?

ebon leaf
#

I don't really have a use for it ๐Ÿ˜ƒ But thank you anyways.

idle panther
#

okay

#

this is what was sent to me

#

from UE4

#

(Marketplace-Submit)

Your request (45865) has been received and is being reviewed by our support staff. You should be contacted within 24-48 hours.

To add additional comments, reply to this email.

#

it's been 1 day now and still nothing :/

carmine dove
#

they respond on thursdays usually

idle panther
#

do they @carmine dove ?

#

just the stuff I am making are free to use

carmine dove
#

yea I always expect to hear back on a Thursday and so far they always have for me ๐Ÿ˜ƒ

idle panther
#

do they let you know if there was a reason why they would refuse anything?

wooden falcon
#

they usually give a stock response, but will elaborate if you ask

zealous ibex
#

^

tiny stag
#

@idle panther Is it just a wall?

idle panther
#

no

#

just a wallpaper

#

๐Ÿ˜ƒ

#

like a free item to put on your walls

tiny stag
#

only 1 texture?

idle panther
#

yea

tiny stag
#

so u want them to place 1 free texture in marketplace?

idle panther
#

well it's free end of the day?

#

why is there something wrong?

#

I can make more if u want me to

#

but it was only 1 free thing

tiny stag
#

I think u need to make about 5 of them, so it will follow requirments, cause there is rules to have minimal value of 5 items in submit

idle panther
#

really?

#

nothing was said about that like

tiny stag
#

Unless its a character

idle panther
#

@tiny stag this is what it was

wooden falcon
#

they're pretty strick about the free stuff they allow on, too

#

I don't think I've ever seem free materials that weren't from one of the big texture sites

tiny stag
wooden falcon
#

usually it's free plugins

tiny stag
#

there is all what u need to know

idle panther
#

ok

ebon leaf
#

You can always upload it somewhere like google drive and post it in the forums if you want to contribute to the community with free content ๐Ÿ˜ƒ

pure kernel
#

You can always ask to get it added to this list also

idle panther
#

well I might as well make my own website for it then

#

if that's the case lol

#

but where about's or what do I need to do to share it?

#

do I need to reply to that main post?

tame wasp
pure kernel
#

Just create a forum post, if he doesn't find it and add it; then you can always PM him

idle panther
#

well I posted it

delicate dove
#

Also @idle panther you cannot submit free content to the marketplace.

idle panther
#

@delicate dove what why?

#

so why do they allow free price in the list?

delicate dove
#

because they dont want you to waste their expensive server

#

only a few specific code authors and occasionally other big marketplace sellers

idle panther
#

oh right well what can I do now :/

unique whale
idle panther
#

I already sent it off on sunday

#

@unique whale you got any police things or anything like that?

unique whale
#

Not yet, but that's not a bad idea.. Email everything you need

#

We have an M9, but that's about it

idle panther
#

I need a 3D model of a road block

#

not to big not to small

#

that's what I mean with my wallpaper

#

and if you know

#

that wallpaper was took in my home

#

on my Canon

wooden falcon
#

so it's only the diffuse? ๐Ÿ˜ƒ

idle panther
#

what u mean @wooden falcon

wicked pebble
#

He means the texture is just a diffuse image. It has no normals, speculates, etc.

#

Specular *

wooden falcon
#

no roughness map, no ambient occlusion, etc.

harsh coral
#

oh boy, you unleashed the kraken.. epic goes rage mode if you don't submit them quality PBR

wicked pebble
#

Lol

#

Now don't go scaring him

#

He wanted to help

wooden falcon
#

submit ducks or unicorns only, please ๐Ÿ˜‰

delicate dove
#

@wicked pebble no need to mention specular, ue4 is roughness. not specular

wicked pebble
#

Yeah sorry that

delicate dove
#

looks at @wicked pebble with stern burning eyes

#

prepares the trout of shame

wicked pebble
#

cowers in the corner

delicate dove
#

flings the trout

#

prepares for a 50 hit combo

wooden falcon
#

look into bitmap2material TycoonFan...it can help generate the other required textures

wicked pebble
#

NOOOO ANYTHING BUT THE TROUT

delicate dove
#

gets kicked from marketplace channel for offtopic trouting

wooden falcon
#

you could always release them for free on gumroad if you want

harsh coral
#

or awesomebump and pixafluxx if you're poor like me

wooden falcon
#

so how's everyone's sales this month? mine have sucked more than even the norm ๐Ÿ˜ƒ

delicate dove
#

mine suck harder than my new vacuum cleaner

#

and that thing sucks hard af

idle panther
#

what u mean @wooden falcon ?

#

Anything I make is free

#

I just want a site where I can share them for people to use

harsh coral
idle panther
#

ah sweet