#fab
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yeah lol
8.5% + 30c is still less than what epic charges me (I think), so I'll set that up some time ๐ Thanks for making me aware of it!
haha no worries.
the problem with gumroad i encountered is that i wanted to give a tip to an asset that was otherwise free
but I don't have a CC
and I don't have a straightforward way to topple my paypal account in my country yet
it's a great platform but needs more payment options
is there a way to grant someone a free access to assets that you are selling
I mean if someone was an early tester and you want to give him access when it releases
Afaik you simply email the marketplace support for that.
oh, ok, ty
I just uploaded the UWorks plugin on Gumroad, Itch and Sellfy (but Sellfy is currently verifying my account because it's new). Here are the links:
https://vladserbanescu.itch.io/uworks
https://gumroad.com/l/Bvwlc
yeah
its funny how so many people buy so many assets
yet
it seems like
very few games ever get released
i honestly think its because people are idiots
they spend tons of money on shit, then they dont end up releasing a product
Lots of people who buy content don't ever release anything... but there's a number of reasons for this. Ranging from lack of ability/skill, to the time things take, to people just being interested in it as a hobby and buying that stuff to play around and learn.
There's also a lot of projects that take years to make so someone buying content in 2017 may not put something out until 2020 or later shrugs
if ur taking
3 years to release a product
then ur just bad
lol
or, you dont read books
lol
Or you develop your game part time in between normal work, family commitments and so on...
lol
same ๐
Its all about priorities
:p
Some of us don't have ht eluxury of making gamedev a primary priority though lol
It is a primary priority for me
3 years, team of 20, yolo
therefore, all 20 of us are bad
Probably other commercial uses for the stuff too other than releasing a game.
@lime glen completely agree
i have a friend who does videos with unreal
lol
because he likes the "right out of the box" lighting feel
@fleet garnet Late reply, but it's called entitlements, and HappyDay is correct in saying you should shoot marketplacesupport an email ๐
@ebon leaf Because it's not like e.g. Horizon Zero Dawn took a couple hundred people working for five years to get to the final product ๐
They clearly didn't prioritise correctly
Just bad, trying to compensate for lack of skill through numbers
which never works, but hey, better than reading the manual or trying to google amirite?
if ur taking
3 years to release a product
then ur just bad
most uneducated thing ive heard this week, and I had a subway sub-artist ask her colleague what ham was.
I know stuff isn't about lines of code, but is ~450 lines of code too little for a code plugin? It's got quite some functionality packed into those few lines, but I think my plugin may not be large enough ๐ค
Hm idk. What does the plugin do?
Multiple networking/crypto functions made into a blueprint funcion library
FVector SomeVector;
SomeVector.X = 0.0f;
SomeVector.Y = 0.0f;
SomeVector.Z = 0.0f;
LMAO
FVector SomeVector = FVector(0.0f, 0.0f, 0.0f); (or something like that, still getting back into ue4++)
Idk, you said they did :p
No I didn't ๐
I said that I was thinking it may not be large enough, so it was more of a question
nvm & np
Too much into working atm to have read it fully :p
if you only have 450 lines, you need another 900 of commenting ๐
Specially functions in the header file :p
iirc it's not required to use the UE4 guidelines on it as i've seen plugins without it but do it anyway
That'll give you plenty lines :p
LMAO True
And nah 450 should be fine
if you PR something they tell you to make a plugin, so do it
It's gone up to 500 now, so it's still growning ๐
I'll add some of those magic function definitions, and I think I should have it reasonably sized
I have 11/12 functions, so @ 6 lines a pop, that should deffo give me a few more lines ๐
@zealous ibex "A good product doesn't need a manual." - Elon Musk (I think)
The function names are quite descriptive ๐
@lean venture Epic don't agree :p
I barely commented mine. It's almost self-explanatory. I have no idea whether they'll accept it or not, they haven't said anything at all so far, but I think only a true C++ beginner wouldn't be able to grasp a file's purpose and understand its structure
Lol
Then I'll have to resubmit
Yeah, I'll need to work on my naming
Doing c got me used to camelCase and char *name ๐
4. Any debug code must be useful and clearly commented
``` does this include `UE_LOG()`'s for when the user makes an error?
(for example: The user doesn't fill out one of the parameter, and my plugin uses UE_LOG(LogTemp, Error, TEXT("You didn't fill out all the parameters!")); to alert the user about the fact
@zealous ibex Ty, wasn't sure if it is that simple ๐
np, it's quite easy, you just need to know about the way to do it
I think I gave like 15+ people entitlements on my asset ๐ So I've become very accustomed to how to do it
So most blueprint code plugins on the marketplace seem to use screenshots of their nodes as screenshots, is there any better way to do it? Or is that just how it's done?
The UWorks plugin is now also available on Sellfy: https://sellfy.com/p/TciQ/
Thanks to everyone who purchased it so far! I hope to hear your feedback soon! I'm extremely curious to hear if there's anything broken, hard to use or whatever justified negative criticism you may have! Enjoy!
Awesome! ๐
Is there a simple way of sharing plugins between team members?
Source control
Can plugins be located in the project folder?
instead of the engine one?
We bought an engine plugin, but only I hold the license, so when my teammate opens it in UEd it of course asks him to buy as well, even though he's not using the plugin himself.
Should work fine in project as well as engine
UE4 can be a little tempermental sometimes ๐ so you might need to uninstall it, then install it into the project. Though that may just be my personal experience haha
didn't think I could specify the download folder for this plugin
Do you know if there's a way to download directly to my mod folder?
or do I have to move after downloading it?
I think you have to move after. Can't say I've messed with it much though
cool, I'll give it a shot
hi there how do I add old Market place assets to new projects made by me in unreal
you can import them through the vault. or use the migrate function.
how do I do it through the vault??
Does anyone know of a good alternative to this? https://www.neoglyphic.com/neofur
Like, that's the only good one I know of.
It sucks ass that they basically just bailed on everyone though.
Kind of makes me salty.
Bailed?
Oh
"THE NEOGLYPHIC TEAM HAS MOVED ON TO A NEW, EXCITING ADVENTURE!"
Sorry about the caps, their text, not mine :p
Their site doesnt tell much though, really odd call IMO
They just started to reach a point where all users knew about them, although their custom licensing deal most likely scared most of the customers away
Like, I would have bought their product a long time ago if it werent per title and revenue capped
But neofur is failed? Is closed?
they didn't tell
they just went to some "new and exiting adventure"
that could mean anything
all in all, it's really bad sign that they dropped the development/delivery
from looking at their front page, they hint they went into publishing business? https://www.neoglyphic.com/
I can't think that'll go well, considering how they handled neofur licensing...
yeah
like why the fuck would u just bail on your customers like that tho
i was going to buy it
now i just wont have fur in my game
LOL
unless i learn how to do it manually
but i doubt ill get as good as a result doing it myself
like im so pissed
It does suck they abandoned it ๐ฆ
idk why that means u have to stop selling it tho
lol
like if u stopped working on it
I feel sorry for he people who purchased it lol, anyway, I always thought something was a bit off
just release it with a warning saying that its not going to be updated
and the community will update it
lol
You get removed from the MP if you don't update
And giving out a project for free, while some people have licenses? That's desaster
(also they may once want to re-use the project)
Still, even if you put that out, people will expect updates lol
imho the quality of that fur was way above what I would sell on MP
my bet is that either they got baught, or they are working on a new kindof thing thats related to this.
*bought
or sell for 1000$+ at least
its a bit rediculous that people expect to pay 50$ for something that can take years to develop
like VICO plugin for example
ohh wow, really?
yea
๐
it was fairly priced imo
i honestly would llove to buy someone's license
if they arent using it
lOL
is it just me who remember how much speed tree was 10 years ago? ๐
Doubt reselling is allowed tho ๐ค
yeah unreal engine was insane money 10 years ago also
250k per-title per-platform or even higher
well, 8 years ago udk became a thing.. so.. :p
i think the change in the licensing system was a good thing
it made the engine better as a whole
because people could improve on it
like it basically icnreases their workforce
instead of it just being 300 people working on it
now EVERYONE is working on it
whether they know it or not lol
I can't say sth about the quality but if you need fur there's also an advanced fur shader pack on the marketplace
yeah its no where near as good in terms of quality
that's the danger of small studios having superior tech
they get bought out and their products shut down
years ago i bought a license for EKI one (ai system) they got aquired by the mesa ai guys the next month
similar story with a city generator app i can't remember it's name now
or that cheap face mocap software
mhm
they just aquire them then sit on the tech
imho CityEngine got only better:
http://www.esri.com/software/cityengine
Esri - the company that aquired them is one of the largest GIS firms
the guys who made City Engine are here in Zurich, now it's a research lab
the building/city generator i bought was named UrbanPad
they had a massive discount for indies
then went under
ahh, I see what you mean
it was like 700$ per license then they went for 35$
similar thing with EKI One, they had a massive sale and were aquired the next month
Neofur was $100 for a commercial license
I got one, they've now given me source access to make up for the silence etc
So yeah
lol
i think i might just use Hairworks
gg though
since they basically are losing customers
Yeah, it's kind of ridiculous
they wont even email me back
At the very least they should let people know what they're doing
They did get back to my emails
at my work...
we sold one of our products
and we werent allowed to tell anyone
probably the same thing tbh
6 months from now they probably wont even exist
@nova scaffold We're actually working on a VR/AR project with Esri
Started last fall
Definitely pretty cool, especially, if you can think of Blade Runner esque help centers on street corners or explorer glasses for tourists
@lone mountain sound cool!
Cannot upload Base64Nodes-XXX.png, size: 208.77KB, type: image/png. Width and height can not exceed 1920x1080 when I upload a 1920x1080 image ;P
Tinypng it
its stupid
it doesn't accept some forms of png i guess
even if in size and byte requirement
jpg had the same
I ended up using some random image resizer and uploading 540p images or so lol, I'll quickly shoot them a bug report
It's submitted! Now to wait for epic to yell at me for not uploading 1080p images ๐คฆ
Sorry things are a little tough on the asset management front. Shoot me a pm on the forums if you're running into technical tomfoolery on the web.
Thanks for the heads up @nocturne creek ๐
hi everyone
helllooooooooo
Why @inkesarts#5430
@heady moth sup
HHIIII
@delicate dove hi
HI!
hello!
Is there a standard day when epic replies about weather or not they like your description/screenshots/video? (the initial review)
Mike V told me recently that they try to do all that stuff on Wednesdays and get back to people on Thursdays. That has been my experience with my last two submissions as well.
Oh, I got a reply on Thursday, too. That's actually quite useful info.
Who knows if that will remain consistently the case ๐ But seems the cast currently anyways
I thought it was wednesdays/thursdays
That's when my last one (back in december) got approved
It's such a tense wait to see if your stuff get's accepted (I know that the initial review isn't accepting, and they state that in the email, but usually it means they think your product is worth it, so if your code is pretty neat, it'll probably be accepted)
Does anyone have information on the staging process? While waiting for a release date, what are they doing internally? What are their considerations? Why does it take so long (arguably) to get a package on the marketplace after it's been approved?
They just set it up for use (file heirarchy and that), set the information up, and then apply a release date. The delay, I think, comes from them only wanting x many packs per release a week. It's ridiculous atm... I've had a pack in 'staging' for 5 weeks now -.-
They shake a magic 8 ball to decide when packs get released
^^
๐
Yeah it takes them a week, or more, for them to stage (atleast in my case)
And I think that was after they complained about my payment details not quite being fully done
(I had no clue about how to fill out the tax info, as I'd never filled out a tax from before lol)
Yeah normally it's not been this long at all... but I know several other devs who have had ~1-2 months in staging of late sadly
I'm tempted to just put my pack on gumroad and post a link to it in my forum post, saying, "if you don't want to wait, get it now on gumroad". Kinda weird, but gumroad also takes less share than the marketplace, so, ...
gumroad is better than the marketplace in every way, except that you get almost zero exposure lol
Well, at least a handful of people who already saw the pack and are waiting for it to go online might buy it from there. I'll look into that later this week I think.
Also, is anyone here, who's from the EU? Does epic need my EIN, so I don't need to pay US taxes? Or is that handled differently?
there's a bit more exposure now, apoisonedgift
in that they can recommend stuff to you now on gumroad
I'm also thinking about Gumroad...
@stark zinc I think it's pretty much your responsible for the tax
but if a person buys something that was recommended to them, I believe gumroad takes an additional fee
So epic gives you the money, and then your responsible for paying the taxes (or something like that)
@wooden falcon yeah... that's why I said ALMOST zero ๐
I have to admit tho, I am probably the worst person to ask this stuff ๐
Would you all think epic would deny a submission based on screenshots not being 1080p? I couldn't upload 1080p images (tried 2 formats) when I submitted, so I had to send in ~720p ones
you need tinypng
this should be auto handled at upload
PNG's aren't officially supported ๐
(atleast it wasen't in my origional dropdown list of file types)
But JPG and PNG both didn't work
ooh yea, I think that was some odd bug
mehh im not sure how to show this pack off
the duct pack?
yah, that's a tuff one...should be shown in context I think
Aren't you allowed to use other content to show your pack off?
maybe ill shove it in my existing project
If so you may be able to create a simple sample map with a really simple house and put the ducts around it? ๐
maybe a scary, shadowy duct filled attic?
ill just use my abandoned hallways thing i made
probably go well with your pipes pack
I was gonna shove them in the same pack but I thought id keep them in smaller cheaper packs so its more affordable for people ๐
well, I meant go well as in compliments, not that you should feel obligated to add them to it ๐
๐ hehe
@fleet garnet heard you are thinking about gumroad
@lean venture Released his on gumroad
Heh we were chatting in #multiplayer
Yep, thinking about it. It might be good to release it there for those that want to buy it early
Brah Ill hand ya cash under the table
@fleet garnet I can definitely recommend Gumroad and Sellfy btw. I've never sold anything online before UWorks and it only took me 2-3h to get used to both. Read all the FAQ's, made my pages, set up my PayPal etc.
would a simple text file with the instruction on what you can and can't do with a plugin be enough for a license thing (forgot what is called)
Everyone needs tinypng. It has pandas.
๐
So as ue4 4.16 is about to release, and I'm having huge issues using the engine (random crashes and gosh knows what), does anyone know how long you have to update your asset before the marketplace team gets mad ?
forever
:/
well, I'm sure plugin's are a different matter to assets that just haven't had their version updated
Also, what happens in the case of an engine version upgrade during your submission process?
I've seen prop packs that were on sale, that weren't up to the current version :/
I submitted my asset last Sunday (fine, Monday morning at just got 00 ๐), and if I get accepted, I'll probably be in the change from 4.15->4.16
It would just go up as 4.15 compatible. And then if it didn't fall into one of their huge cracks, they might ask you to provide a 4.16 update.
I keep coming up with ideas to add to this vent pack but im not sure if I should do it or ill never end up submitting it
anyone think adding a kitchen vent is worth it?
to your duct pack?
yea
nah, doesn't fit, to me
the vents you modeled are all hvac, a kitchen vent is connected to the outside to vent smoke
I'm always more like "hmmm...I don't have enough stuff...what can I jam in there that might fit the theme?"
@wooden falcon Late reply to
Necrophob30 - Yesterday at 8:27 PM
what's your asset?
I probably ask this everyday, so if I have, sorry :/
``` ๐ Anyway, np, I currently have an inventory/crafting system up on the MP and I just submitted a blueprint library for SSL (and TLS ofc), AES, SHA, BASE64 and a few mysc things (like string <-> byte) ๐
And @carmine dove I agree with Necrophob, your vents are pretty industrial and kitchen seems a bit unrelated. You could do a kitchen pack tho ๐
ok submitted!
not sure the screenshots were amazing but ill do some new ones for the real submission if they accept it
Awesome!
Now you wait weeks for the marketplace team to do nothing
lol nah they will ask for her files quick enough (usually about a week max). its the bit after that that they take forever on ๐
Anyone here passed code review? If so, how hard was it? (wow, this plugin is working on my nerves :P)
it's not hard, if you know how to code
They do check plugin code thoroughly
It just takes, well, forever
Hm, I tried to comment everything
Do they get mad at using camelCase (instead of PascalCase)? ๐
Not so required, I seen plugins get passed without extensive commenting
if code is readable it's fine
I read in the spec they wanted comments ๐ค
My code is quite readable I think, just some function names that suck (due to a third party lib that I'm using ๐ )
Got it, thanks ๐
Whats your plugin?
his plugin plugs in the engine
SSL/TCP/AES/SHA/BASE64 blueprint library
It's just that this is my first code plugin that I'm submitting (I only released a free plugin before), and information is quite hard to come by (heck, code plugins aren't even mentioned in 1/2 docs), so I need to ask a lot of questions ๐
This, for example is extensive commenting
And i've seen plugins pass without this much comments so I don't think it needs to be epic standards
Got it
What would y'all consider a good time to put out a forum thread in the marketplace forums? When you start development (tho shouldn't you be scared your idea gets stolen?), when your nearly done, when you get accepted, or sometihng completely different? ๐
I usually do it when I submit... but lately I've been waiting because Epic are takign so long between submission and release lol
Ouch ๐ฆ
I think my first pack took a month from submission -> release
(a little over due to payment details not being filled out)
But I think I'll put it out once I submit my code the the team (if it gets through the intial review), as putting it out early will probably make it gain some interest before launch ๐
it sucks to have a development thread, if the pack gets rejected
honestly, I don't even look past the first 5 or so threads in the marketplace forums anymore
Yeah that's what I was thinking, I don't wanna create hype and have it rejected
(I know it can still get rejected after initial review, but atleast I know epic probably wants my kind of pack, so I could always rework it and re-submit)
in general if it gets declined it doesnt mean they dont want it, it might just be in need of tweaks, some additional features, or more content. its very vague when they mean GTF DO YOU EVEN LIFT BRO FFS! and "Can you please add some spitshine"
Hm makes sense
I was thinking most decline reasons would be related to already having enough of the stuff on the asset store
But I think my plugin has 12 nodes (of which 4 are async), so I hope they see it as enough stuff
(heck those 4 nodes I talked about, are more like 8 nodes...just wrapped into 4 with some clever bool logic)
@carmine dove ah cool, I didn't realize you could go in the vents ๐ I figured it was just the outside modeled
Hopefully they don't see too much overlap with this pack, HowToCompute: https://www.unrealengine.com/marketplace/low-entry-encryption since they've been weird about that sort of stuff lately
what did you use to implement SSL, btw?
I saw that one too, but I was scared I'd have too little nodes for my pack
OpenSSL & the system socket library
ah, k
I hate ssl with the fury of a thousand suns (I have to setup https on linux servers at work)
Anyway, his pack has stuff like RSA, which I don't
๐ Yeah it can be a pain, which is why I origionally created this plugin for internal use (as coding socket/ssl code each and every time can get really tedious
"Necro: please Keytool, just tell me what you want from me?! why won't you import this damn cert?"
๐
@zealous ibex If they ask you to fix something they won't reject your Plugin.
Hm, makes sense
Anyway, I have 2/12 functions that overlap (only AES really), that overlap, that leaves SHA, SSL, TCP (tho that overlaps with a few other plugins) and BASE64 that don't, so I hope I'll be safe
this guy wins the internet: https://www.unrealengine.com/marketplace/pivot-tool
seriously, why isn't that in UE4 already?
And don't over comment everything, most of my files only have comments above classes and there was just one file where I commented everything and I had to remove those comments
Really? I always thought I needed a lot of comments to satisfy them ๐
(they are descriptive tho)
@wooden falcon yea, a lot of the stuff I make from the marketplace is for our own game so I just add to it a bit and then sell it
so I don't need clean vents since its an abandoned location but ill make the clean variations for the marketplace
Cool ๐
I had comments on every other line (that is probably why I had to remove it lol)
Tho aren't you scared people can piece together your game from your packs?
And I have nearly the same ๐ They don't reject you for that reason right?
I usually have a comment for every 1-5 lines explaining what and why
I also commented some unused code, they won't reject it
awesome โค
Now I just need to hope they don't think it overlaps
I mean what's the worst that can happen? I throw it out for free with a please donate link ๐
Ah got it, smart ๐
things that aren't really important to the true vision of the game
although im making something new for the marketplace now because im bored
I won't need it for anything
I do a similar thing, I have 2 plugins and they are both from my project (Vehicle AI, Vehicle Physics (waiting for release))
Cool ๐ฎ
Welp, tomorrow should be the day of truth, so I'll see about it tomorrow ^^
I just wish Mp was a little bit faster with submission processing ...
How long have ya been waiting?
2 months, it would probably be faster but I had to fix some things
Ouch, that's really long
I think my blueprint asset took ~1.25mo from initial submission to being out on the sotre
well I'm pulling my hair out...
๐ฆ that sucks, waiting is so annoying
yep, ah it should be over soon
Hope so too ๐ physics one sounds awesome!
Thanks ๐ This is my forum thread https://forums.unrealengine.com/showthread.php?138464-Blue-man-Vehicle-Physics-Plugin
I have that same expression on my face when I look at the poll
Air Resistance? wow, you have some cool stuff!
I never got around releasing that, I plan to merge vehicle one and air resistance one so you can have aerodynamic stuff on your vehicle
Cool ๐ฎ
Air Resistance etc is one of the things that has fascinated me forever, that I've tried but always failed to produce ๐ (I used to want to build a space game, but aerodynamics are hard), so good on you for creating that ๐
it doesn't really work how it would in real life but it does the job, I plan to improve it before I merge those two
Cool, look forward to seeing that pack!
๐
How much time is need to get payd to paypal? from when u receive month report
so if not, i get report about 15th
and now i need to wait to next month?
to get payd
Think so
ok thanks you, for some reason i didnt understand FAQ properly
Epic doesn't pay out until the total they owe you is >100$ and they pay out 45(-ish) days after the month (of which their supposed to pay you) ends
Yes, after they take their 30%
ok thanks you
but wait, hm
why did u get report that is less than 100, and they already calculated 30% of it
(so ~150 in sales)
They always send you the payout report, but don't pay you if the amount is less than 100
Then the money get's added to the next months' due
ok thanks
(with a max of 1 year)
thats explains
I'm not the most experienced seller tho, so I could have gotten a few facts wrong
Awesome!
perhaps more accurate to say "scanned some rocks and called them asteroids"....since scanning an asteroid might be a bit expensive ๐
Yup
ok, maybe they're not that concerned with overlap: https://www.unrealengine.com/marketplace/simplepoly-urban
cause I know synty already has a pack that looks just like that
https://www.unrealengine.com/marketplace/city-trash-and-waste-set damn that guy's good
๐
@delicate dove I want to see a effects battle between you and this guy: https://www.unrealengine.com/marketplace/advanced-magic-fx-12
(Oh, btw, I checked with 1 of the ownsers of a crypto library and he said it was fine for me to add encryption to (not checked with LE tho ๐ค))
and WOW, that's some EPIC trash
lol related content reccomends the product that your currently viewing, 10/10
do some people prefer buying things on gumroad
I guess some may if it's art?
(due to having the ability to have all your stuff in 1 place, instead of spread accross different marketplaces)
I wouldn't want to buy something that's also available on the mp on gumroad, but that's just me
but gumroad is great for stuff like tutorials
the MP is nice because, at least in theory, anything on it should work with the latest engine version
lol i see what that guy did there with his pack naming
Given how bad Epic are at enforcing that, it comes down more to how dedicated the seller is. If they update quickly, then their asset will work with the latest version whether it's on MP or Gumroad.
@wooden falcon whenever I show a new technique, his next pack will have that technique. it makes me a bit more reluctant to show off new stuff I find
I recently gave away a radial distortion... now look at that last simage
hehe
hehe
@zealous ibex are u here?
lol
@delicate dove keep doing your do, though, don't let it discourage you. :\
its fine ๐
i wish i had the time to dish out packs as fast as him
though I also wish we had more vfx artists (and a dedicated vfx channel) to meet more like-minded pewpewpew-ers
(in the end most of the stuff I showcase on youtube or give away is either learned from others or a combination of content I learned or discovered)
poor english is poor
It's why you're awesome ๐
hug
hugs back
only if my gf says its fine
๐
who's seen the new UE4 Blog layout? Such an improvement over the old layout ๐ https://www.unrealengine.com/blog
hopefully signs of a marketplace UI design refresh in the near future as well ๐ค
much better
๐ฎ that looks pretty awesome
look's amazing ๐
I love that it looks like that when in the game (Paragon) it looks much less... pretty ๐ well last time I played it anyways
which one is your pack ? ๐
thanks ๐
wish I was better at making demo environments to show them off
it ended up looking like a pre-HL2 map
maybe sponsor an artist with yor mats, and he makes a simple demo scene for you ?
interesting idea
it would probably look better if I put more detail in it, like trash or something...but then I'd have to include it or say "that's not in there"
yeah, you have to be careful like that
.. do you plan to update the packs or make more ?
probably update my current ones for a bit
though I do plan on working on an unrelated pack in the near future
the skull wall material is one I just added
I'm probably done with new mat packs for the forseeable future
my first one needs some updates...looking at it now, there are things that make me cringe
yah, and when it went up there was much less competition, so not a lot to judge it next to
the second pack looks more useful even tho it has less materials
becasue each one is applicable in more situations then some of the mats from pack1
well, the first one was basically just me with a camera going around thinking "ooo, this will make a nice material!"
so there are certain ones, like the straw mat, that I just couldn't figure out what to do with
do you use photos in your workflow?
sometimes...not so much anymore
with substance designer and zbrush, the results are better
i had plans for making a gigantic texture pack
pre PBR times
i'm still sitting on tons of 75% done textures
now sure what to do with them now
photo sourced materials are tuff to make look good...the big details that make a picture look good are bad for tiling textures
I'd say I did a good job making them look good while tiled
there's also tricks you can do with mipmaps
fade them out to average color
yah, I need to work on that sort of stuff in my mats
that and utilize functions more
i see people still use phototextures for foliage
or some ground stuff
but that's more going towards photogrammetry
I've been meaning to start practicing foliage
i have ~1000 vegetation models
been photoscanning a lot lately, and it's melting my brain
low poly
cool ๐ you modeled all of them?
more pics in the first link
i did the models and textures
i hate how most packs are like a few types with 1 or 2 variations
so i made 25-50 variations for each type
have 30 types now
and more textures i have time to model plantsfor
^ totes agree with that
also makes me remember I havent worked on
http://i.imgur.com/yfMhJth.jpg for two years
yeah my stuff is ~5 years old now
so it's not pbr
.. it's a shame you haven't worked on those plants they look very nice
so many unfinished projects ๐
Speaking of foliage, has there ever been a nice looking pine tree made in speedtree?
cool para
lol shirk
I tried making a mesquite (i'm from south texas, so it's our dominant tree) and failed miserably in speedtree
Yeah, I havent been able to make a good pine tree yet
Even googling speedtree pine doesnt give any good results haha
Not so bad without leaves
terrible with them
just make dead pine forests
Even the speedtree store doesnt have much in terms of pines
And I am, but I wanted to break it up with a few trees with needles
i'm still on the fence with speedtree
i've seen people using them get good results
but so far, the free sample trees are kind of horrible
or is it expected you have to put additional work into materials to make them look good ?
they probably want you to buy them
not with those crappy samples
i'd bought it already if it weren't for a huge disapointment when i droped the samples in my project
just seems like it doesn't lend itself to leaf planes: http://www.publicdomainpictures.net/pictures/120000/velka/cluster-of-pine-trees.jpg
maybe one day we'll use particles for leaves
or hair maybe ?
i'm not familiar with it
but in some 3d apps you use hair / fur for pine leaves and grass
could probably adapt it for something like pine needles
Yeah most of the speedtree sample trees and stuff on their store is pretty bad
Hm still no reply ๐ค (I hate waiting lol)
@summer jacinth best looking pine needles I have seen are the scotts pines in the european forest pack by dokyo
Yeah
however they are not very well optimized
Those arent the type Im looking for though
what about the conifer forest collection on mp? anyone tried these out ?
the presentation shots look nice
lol, one of the comments on that new "Asteroids" pack: "Wait, what? Asteroids from Photogrammetry?"
I'm currently scanning little neat pieces of sand stone to make canyon rocks
wonder what I can scan and repurpose like these Asteroids?
you're doing photogrammetry ?
there's a cliff pack, I think
but I'm not planning a rock pack...doubt it would get accepted or sell that well in the crowd
I'm thinking of a modular pack to put together death match maps in the style of the great old games, like doom and quake
was never a q2 fan myself (other than the engine)
I love the maps in q1
the whole gothic, evil lovecraftian feel
yeah q1 had better maps for dm
in q2 there was only the edge map which was great
didnt like the others personally
yeah there were some great mods
i even made one for q2
just a bounch of random things I managed to tweak / modify
cool ๐
I started to learn quakec with q1, but they threw me off when they went to real C and dlls
makes it more powerful, but less accessible to newbs like me
could be a good pack
I'm not sure how exactly you imagined it to be but IMO you need to make it customizable
customizable how?
to increase the sale potential
you could sport different looks and styles
like gloomy quake setting or a more colorful and happy thing
through clever use of material functions and such
customizable materials
ah, k
hmm
well, I intend to use skulls pretty heavily, so not sure how that would work...
๐
allow the user to change them to unicorn heads?
yes
something like that
a downside to buying a popular asset pack is that your games looks the same as other using the pack
true
if you make the materials higly customizable it's easy to make it different
i'd imagine your pack would lend itself to this kind of thing
this guy is a master at using blueprints for customization: https://www.unrealengine.com/marketplace/rome-fantasy-pack-i
I'm thinking of doing something similar with my idea...like, fully made rooms that you can modify through blueprint settings
and snap together like in the new Doom
or if you want, you could use the individual assets to come up with your own rooms
Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;) 00:05 Overview 03:34 Houdini 07:57...
that looks cool
has some good tips for making things dynamic and customizable
I highly recommend that Rome pack, btw
it's awesome
I can't see the price now, but I think it was $80? but there's so much to learn from in it
yeah it does look awesome, makes me want to do an historic game
looks masterfully crafted
it has a few flaws, but the guys a definite pro
so yah, now I just have to get good at modular modeling...lol
just getting the easy stuff out of the way that I know how to do (photoscanned stuff)
.. yeah there's 6 cliff meshes on the mp
lol
from the mediterannean island
not enough
there's a rocks and cliffs pack but i dont see any cliffs
yah, they're pretty good looking: https://www.unrealengine.com/marketplace/modular-cliffs
i'm afraid they'll make my other stuff look subpar
That's a pretty cool pack ๐ฎ
@leaden root I released my Vehicle Physics Plugin on Gumroad https://gum.co/yBYa
Trailer https://youtu.be/pCvfnhQnrGo. Blue Man Vehicle Physics is an alternative to PhysX vehicles which come with Unreal Engine 4. Blue Man Vehicle Physics is completely written from scratch. Minimal Blueprint setup is required to run it. Blue Man Vehicle Physics gives you everything to create stable and reliable vehicles. Wheels can be added and removed at runtime without much work, vehicle's engine settings can be changed at runtime, everything is handled behind the scene. Blue Man Vehicle Physics Copyright. Purchase of the Blue Man Vehicle Physics grants you a non-exclusive, non-transferable, non-sublicensable license to use, reproduce, display, perform, and modify the Blue Man Vehicle Physics for any lawful purpose. This Plugin can be used for learning, experimenting, prototyping, or used in your commercial project. You canโt sell or sublicense this content to other developers for use in their products.
Hm, I really need to set up gumroad some day ๐ Are there any annoying limitatoins to the free version?
nope
Ugh, then I guess I'll create an account
(I'm waiting for epic to reply about my plugin anyway lol)
Wait I already have a gumroad account? mind=blown
lol
@pine drum Wasn't that like $9.99 since last year? Maybe it was such a huge hit, he wanted more $$$$, that or I am thinking about something else
I'd say the price is fair, given how much art assets are priced
it's a lot alright for that kind of functionality (for marketplace main audience)
but they are probably targeting different kinds of customers now
by raising the price point, they reduce the amount of clueless people asking for support alot, it could be that it didn't really pay them off to sell it cheaper
Can confirm, I raise prices if support gets too ridiculous
Price is good though compared to hiring someone to do that for you
@pine drum i think it went up in price. Not sure tho, but I could have sworn it was $50 when I checked earlier this week
(I originally wanted to launch my ssl socket plugin for 5 bucks, but decided on going for 10 to not compete too hard
@harsh coral Looking good!
@lone mountain, @zealous ibex, it's really expensive, I guess it will be 10$ all you stuff are on Unreal Engine API
simply need to add access from BP
$77 is probably fair as it will save you some work.
It seems a lot, but I think that's mostly just because of how underpriced most code/BP assets are with respect to art stuff.
Especially given that with most code assets, you don't have the issue of people being able to identify that you've used something off the shelf that is also used in other games.
If it's well implemented, $80 or so is nothing really. Problem is there's currently no good way of knowing if something is well implemented without buying it.
I can confirm that it went up in price.
@oak thistle What about videos? (Technical demos) Do you think those wouldn't suffice as proof of quality for a C++/BP product? If not, then do you have any recommendations? (I'm particularly interested in heating opinions on this subject as I have a plugin in the review process)
@lean venture I suppose the more info the better, everything helps. From a personal point of view, I probably tend to form my opinion more from just what the seller says in posts/documentation. Then I may try to find some examples of their work available for free/cheaply.
But in the end it comes down to differing expectations. There are plugins on the MP that from what I see have some horrible design/implementation issues, and yet they have overwhelmingly excellent reviews. Most buyers are not themselves experiences software engineers after all, so from a commercial point of view it probably doesn't actually make much sense to go out of your way trying to demonstrate the quality of your code.
let's not forget maintenance and support for code is very different than art assets
it's not exactly put in on the market place and forget about it kind of thing
That's true.
For example 4.16 will break all plugins because build.cs rules changed and if the seller doesn't update it the buyer will be stuck with the old version
They did? Any articles on how to fix this stuff?
just create a new c++ project, create a new plugin, open build.cs for your plugin and compare it to your old one, it is pretty easy to fix it, the changes are in the first few lines where class definition is
I think something also changed for target.cs for projects but those changes only generate warnings (for now)
@oak thistle @harsh coral Thanks!
Aha, got it, thanks for the heads up @fleet garnet ๐
(also, I passed the initial review thingy! woohoo)
Great ๐
Congrats
ty โค I'm just finishing up the code, and when I send it off to epic I'll create a nice little thread!
Anyone here familiar with a good smoke system on marketplace?
trying to make a geyser
ah i guess i can just repurpose the smoke particle system in startercontent
thanks me
I finally managed to get a nice model reconstruction in RealityCapture. Now I'm wondering is the quality good enough to sell this as part of an asset pack on UE4 Marketplace? ^^
If not, what would need to change to make that happen?
PS: I know I would have to create LODs and bake textures to them. But I'm quite experienced with that, so I just want to get the Photogrammetry aspect right atm.
@thin barn since it's photogrammetry sourced, just seing the model textured doesn't tell the whole picture
with a target like that, geometry is often really messed up unless you've cleaned it up properly, it's impossible to judge if the mesh itself is good enough to sell from image like that, would need to see wireframes
also another thing if there's a market for asset like that..
@elfin plinth true, it's probably better to judge the model quality in untextured mode.
I'm just asking about the quality of the highpoly mesh here though, I'll make a lowpoly version of this later, if it's deemed worthy. ๐
My idea is to make a pack with different animal skins eventually.
If this scan is high quality enough, I would probably do another type of pack first though. So I'm also open for suggestions what would be in high demand?
I heard modular cliffs mentioned, but it sounded like there is a pack like that already? heh
I`m Crying over here, I finally made a Sale on my Tiltbrush UE4 Material Assets off itch.io ;-; 4.95 โค
Does anybody know, if we`re working as a team on an Indie-Title and one of our team-members buys something from the marketplace, if it still can be used for a "Indie-Studio"-Title later on ?
Don't quote me, but marketplace purchases are allowed to be used within a project.
Yeah. If team member A purchases something, then their entire team can use it for that project. If team member a is involved in the next project, then it can be used there as well, etc.
however, the team cannot use that produc twithout team member a being involved in the project
lol
(I wanted to quote the EULA)
from faq: "Whatever the discounted price, you still receive 70% of the base price."
a bit confusing, you get 70% of the original price or from the discounted price ?
I'm guessing base means original
Does One screenshot must be an unmodified screenshot of your overview map in the engine. also apply for blueprint function library plugins?
(as I don't really have a map, as it's.....a plugin)
nah it means of the current base price. So if you are selling a $100 item at 30% off, for example, you get 70% of $70. You always get 70% o fthe sale price
So it's original..?
Wait ah, of whatever the current price is
70% of that
You explained it in a confusing manner for me.. ๐
base price is a misleading term to use
didn't actually think it would be based of your non-discounted price
would be nice if epic forgo their cut for items on sale
I agree the term is misleading... but the seller is the one who nominates the sales time and cut... so it makes sense.
That said, I think when Epic run the event sales and invite sellers into it, then there should be a difference in the cut IMO
Yeah event sales should be its own beast.
Had 11 "visible" refunds in April and only 1 email from Epic regarding fraudulent purchases. Wondering how many "invisible" refunds there has been but I'm noticing a noticeable drop in profits every month since the past 3 months.
Which can be pretty much the result of tens of unexplained refunds per month.
If it the same pack that was refunded?
i don't understand any of that refund weirdness
but over time the mp is getting crowded
if ue4 adoption rate stays the same or even lowers, then it's less profits for everyone
.. i have no clue about the amount of people currently using ue4 and how much new users it gets per month
It's a good thing there's no exclusivity license for UE marketplace.
how about unity? I usually just contact the creator directly and get access to the asset.
saves them paying a commision
Yo. I'm looking for something that has a forklift in the ue4 marketplace. is there anything that has that?
Poly Pixel packs have them, not sure which ones @lime glen
is there any packs for sound effects that are free to use or paid to use?
marketplace is full of em
Not related to the marketplace, but there are the ~50 GB+ Sonniss sound packs from GDC. A quick google should let you find the links.
I downloaded over 50 Gb from GDC and all sounds are free to use for whatever you want
yeah you get a couple of nice sound effect from that 50gb lib
it's samples from various authors so nothing complete
opengameart.org has a lot of music and sound fx
ergg why do I have to get the screenshots ready at step 2 verification ๐ฆ
if they reject me again ill be sad
takes a while just to get nice screenshots
I usually don't send them until I get approved
How do you get away with that? ๐
I mean they want you to send them at the same time they send your project (and you aren't accepted when they want you to send the project)
So a small question about marketplace code plugins, would one be allowed to package all their logic in a static library and then link it in? (I may have an idea for a plugin, and would love to re-use a ton of code I've already written, but as it'll probably be cheaper, I really don't wanna give the sourcecode of my origional plugin away ^^)
regardless if they'd allow that or not, for a customer that's a huge risk
they are running code they don't know what it does and they can't fix any potential issues that are in the precompiled lib
^
IF anything don't sell it cheaper.
If you know something has value, give it value.
Don't undersell yourself. You're not some starving artist. ๐
Hopefully Epic continues to accept my work, or else Ill be a starving artist
Hehehehe
Hm that's true
The thing is I'm launching an SSL BPFL and I'd love to re-use most of that code in another project I'm working on
But as it'll have a (slightly) smaller scope, I wanna sell it for less, which could conflict with my other plugin ๐ค
CCTV
any idea on where to get one from?
the marketplace does not have one
did try to import the CCTV from the UE4 blueprint but would not let me
๐ฎ that looks gorgeous:)
wow... @carmine dove you just made Gordon Freeman blush!
they ok? I spent ages tweeking ๐
a modular vent pack
oh lol
https://www.youtube.com/watch?v=TsaCLt4KI5Q&feature=youtu.be video up now, im glad the collision works the way I want it to now
Facebook โบ https://www.facebook.com/BlueprintGames Twitter โบhttps://twitter.com/blueprint_games Email โบenquiries@relapse-game.com
That looks really nice @carmine dove. What's the price tag?
14.99
ill put it on gumroad but I want to make sure epic likes it first ๐
in case anything isnt up to scratch I can fix it before its on sale
Cool ๐ฎ
but ill put it on the unreal store too but who knows when that will be haha
Dat music switch tho lol
(if they accept it)
@carmine dove be sure to share tweet.
haha I know "relaxing lalalal...BOOM BOOM"
Yeah, share a link when it's released.
It legit made me jump LMAO
haha sorryyy
I should have probably tried harder on the video but I was getting lazy
inhate having to switch
I just use youtubes free thing
And I know those issues ๐ฆ I've been shit editing mine ever since I stopped using premiere pro
yup I do too...for the most part
if you guys every want a retweet when you put a pack out let me know and ill retweet it on my personal and company account
โค
โค
@carmine dove same to you!
๐
guys how long does UE4 marketplace take to upload stuff?
I sent them one item for the market and still nothing?
yet they said 24-48 hours like
I sent in on sunday I think and still waiting
it's free what I made
If you have submitted something for approval, you will likely get a reply sometime this week though sometimes it can take a lot longer. They aer all over the place with response times.
^ I heard it can take forever
My BP pack was reasonably fast, but if you allow for buisness days, the ammount there usually is to review, it can take a while
Also, the 24-48 hours is an auto generated thing that mainly applies on support requests (like can I host my sale, I'd like to change the price, etc)
It definitely can take forever lol... The "sometime this week" is only what I was suggesting for the very first stage of review... after that stage, all bets are off ๐
@carmine dove that is amazing work!
Thank you ๐
that's what I was uploading
it's free for anyone to use well that's if I can get them to take it
just a heads up - Epic almost always turn down free submissions. Not really sure why, but they are crazy picky about free content on the marketplace.
oh really @ebon leaf ?
Strange any reason why?
is it the fact they can't get any money from it?
I would assume so. That and the fact that by hosting free content they are directly endorsing it. Still worth submitting of course, but it's the reason you don't see much free content on there sadly.
but like I said it's free to use wallpaper if anyone wants to use it
well I did send it off
@ebon leaf would you like a copy of the wallpaper?
I don't really have a use for it ๐ But thank you anyways.
okay
this is what was sent to me
from UE4
(Marketplace-Submit)
Your request (45865) has been received and is being reviewed by our support staff. You should be contacted within 24-48 hours.
To add additional comments, reply to this email.
it's been 1 day now and still nothing :/
they respond on thursdays usually
yea I always expect to hear back on a Thursday and so far they always have for me ๐
do they let you know if there was a reason why they would refuse anything?
they usually give a stock response, but will elaborate if you ask
^
@idle panther Is it just a wall?
only 1 texture?
yea
so u want them to place 1 free texture in marketplace?
well it's free end of the day?
why is there something wrong?
I can make more if u want me to
but it was only 1 free thing
I think u need to make about 5 of them, so it will follow requirments, cause there is rules to have minimal value of 5 items in submit
Unless its a character
they're pretty strick about the free stuff they allow on, too
I don't think I've ever seem free materials that weren't from one of the big texture sites
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
usually it's free plugins
there is all what u need to know
ok
You can always upload it somewhere like google drive and post it in the forums if you want to contribute to the community with free content ๐
well I might as well make my own website for it then
if that's the case lol
but where about's or what do I need to do to share it?
do I need to reply to that main post?
I've just proposed an idea for an ineditor replay system for level creators.
https://forums.unrealengine.com/showthread.php?145633-Proposed-Idea-InEditor-Replay-Timeline-Capture-System&p=712795#post712795
Thought I'd share it here too since I think it could prove a worthy marketplace plugin.
Just create a forum post, if he doesn't find it and add it; then you can always PM him
well I posted it
Also @idle panther you cannot submit free content to the marketplace.
because they dont want you to waste their expensive server
only a few specific code authors and occasionally other big marketplace sellers
oh right well what can I do now :/
If anyone else is looking for WW2 weapons please email me at info@ironbellystudios.com , thanks
I already sent it off on sunday
@unique whale you got any police things or anything like that?
Not yet, but that's not a bad idea.. Email everything you need
We have an M9, but that's about it
I need a 3D model of a road block
not to big not to small
that's what I mean with my wallpaper
and if you know
that wallpaper was took in my home
on my Canon
so it's only the diffuse? ๐
He means the texture is just a diffuse image. It has no normals, speculates, etc.
Specular *
no roughness map, no ambient occlusion, etc.
oh boy, you unleashed the kraken.. epic goes rage mode if you don't submit them quality PBR
submit ducks or unicorns only, please ๐
@wicked pebble no need to mention specular, ue4 is roughness. not specular
Yeah sorry that
cowers in the corner
look into bitmap2material TycoonFan...it can help generate the other required textures
NOOOO ANYTHING BUT THE TROUT
gets kicked from marketplace channel for offtopic trouting
you could always release them for free on gumroad if you want
or awesomebump and pixafluxx if you're poor like me
so how's everyone's sales this month? mine have sucked more than even the norm ๐
what u mean @wooden falcon ?
Anything I make is free
I just want a site where I can share them for people to use
ah sweet