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so luos get santa little helper
And my island was rejected for lack of value.
Hmmm
Which island exactly? And price is probably also a factor
One can freely choose the price and change it whenever he wants so price isn't a factor (or shouldn't)
Epic sometimes use the "this isn't something we consider to be of value" from what people have said, so presumably they do deny things based on price at times.
Yeah, what @ebon leaf says makes perfect sense. But assuming Epic actually apply that logic and disregard submission price from their judgement is a big leap ๐
Yeah lol
@silver moat not to mention a video is a must, not having a video should be declination. <_<
Were you invited tto spring sale, did you get any e-mail about it?
Well this is a boring sale
whatever, did you know about it, before?
Aint a seller, just a buyer
Ohhh I didn't hear about this sale https://www.unrealengine.com/blog/the-24-hour-spring-flash-sale-is-happening-now
bit of a let down compared to the other sales although dungeon architect for 50% off is tempting but thats about it
also a bit of a letdown that they do send us an email on the day itself saying it was delayed, making any promotional messaging across social media false, and now not email us a day in advance so we can actively prepare to promote the sale.
that kind of shit seriously pisses me off
now I need to mess up my innitial schedule for today and make time for this
yeah its pretty dumb having a flash sale like that with no notice
And I didn't got any info in advance about this sale
if people have notice they will set aside time to buy stuff in the 24hr period otherwise its wasted effort
ouch, me neither bartosz
oh well, looks like a very selective sell
not a lot of products on it
lol, supergrid is on it? isn't that the best selling pack of all time?
Yea pretty small selection this time around. I might pickup this pack, seems to have everything to prototype a small rpg demo. https://www.unrealengine.com/marketplace/polygon-adventure-pack
Sale, at start of the month.. i will die by hunger.. next week.. thx Epic! :d
can people please rt this? https://twitter.com/UnrealEngine/status/860119750390755328
I hope this sale isn't why they've been too busy to process updates
Rt.
https://www.youtube.com/watch?v=DP8DCcWSGOg first minute is just showing the sale, then its blabla about my own pack. (you can ignore that :p)
Link to the marketplace sale: https://www.unrealengine.com/marketplace/event-sale Spring is a time for new beginnings and fresh ideas. We are celebrating the...
@ebon leaf It was only $19.
Did you try to resubmit, Ali?
or at least ask why they declined it?
cause that "value" thing is a generic response
Having such a long wait time, people should deserve more than a generic response
business wise they want to help you succed so they get their cut so it doesnt make sense to be vague about it
Mmm I'm confused about the sale, were only certain people invited to join in because I'd have put all our stuff on sale
because UE4 marketplace
it looks like mostly best selling packs
I'd be more surprized if they did something properly and fairly ๐
pokes Luos
Just seems odd I guess since you can put a product on sale at any time why not just have a huge sale
๐
and why have it end before the weekend when the people with most money to buy wont be at work, im no marketing genius but it seems like that cuts out alot of potential sales
sometimes they do give the impression that they don't know what the hell they're doing, don't they?
I linked them a marketing 101 for dummies book XD
while I appreciate them asking me ofcourse, (i couldnt pick which pack to sell) I feel kinda bad they didnt ask everyone
or at least more people
You didn't get to choose which pack either? That's interesting
I'm curious what the criteria was
no, just "we picked this one, want to put it on sale? if yes, how much %?"
They asked us once and we told them ok and then they didn't add it :p
is that your most popular pack, Luos?
Maybe they felt it wasn't getting the attention it deserved
worst one being the 4 more elements one because someone forgot to add 4.11 up to 4.14 to the marketplace, and everyone only saw 4.15 the first days and probably never came back to see if there was 4.11 up to 4.14 support
and it wasnt me who messed that up <_<
:/
I wish there was more analytics on the marketplace so I could see why certain packs sell
hehe, keep dreaming :p
Some days I sell like 6 and then nothing for a few days
though, I do think there is some change coming within 3-6 months
When u wait for submit reply, and you just get Discount mail ... =/
for 4 week already
:/ @tiny stag dm me your marketplace seller name and email, lemme see if i can nudge someone
Its ok Luos, ill wait)
haha Svitch
Thanks you
that's happened to me before
But its really too long already, i writed them back to get info about it, but no any replies yet
hell, I had to piggyback a query on a pack update request onto a response from a sale request ticket just to get a damn update on the update request :/
put in a new ticket Svitch and give them the case # of the old ticket
For some reasons, my update request was fast, 3 days and done
I think tickets get lost in the queue, or perhaps someone grabs it and assigns it to their id, and then sits on it
Oh, ok i will try
been waiting a couple of weeks on my update with no response other than the initial auto response
then I put in a sale request, and get a response within a couple of hours from Adam
so I asked him about the update ticket, and he looks and says it's in process, but no info on how quickly
Apr 7, 10:31 EDT
Hi,
Your submission has been approved. Your project is in our queue and you will be informed once your files have been processed.
@wooden falcon Yes I asked. The reply was, it just doesn't have value compared to other similar products.
Apr 7 lol
are there a lot of island landscapes Ali?
Nopes.
though I don't see why that should make a difference
I did a rock pack a long time back and submitted it and was rejected...I didn't mind that much, cause it wasn't great quality anyways...but since then, there's been some pretty low quality rock packs accepted
The point is if the island was lacking value, how something like that snowy one was approved.
the curating process seems to be extremely subjective
luck of the draw on who gets your pack for review, I guess
The answer is.... each person has a different taste of "value" and there are no guidelines in place to help determine which product has value and which one does not.
heh, I submitted these a long time back: https://gumroad.com/products/rhPU/edit
Lacks value = randomly rejected
the reject response from Jon Jones felt a little harsh ๐
oops, wrong link
Do you have a rock shaped hole in your heart (or map)? Let Necro meet your geological needs with this pack of 10 assorted stones for the UE4 engine! These hand sculpted boulders can form the foundation of any good level. Technical. Pack comes with 10 rock meshes, each with 4 LODs. Base meshes range from 5000 triangles down to 500 triangles. Pack has one master material and a separate instance material for each mesh. Each mesh comes with 2048x2048 normal and ao maps, while all meshes share diffuse texture and detail normal (although 4 different diffuse are included for variety). Each mesh has a mask texture that separates out details of the mesh, such as cavities and edges, for the purpose of greater detailing in the material. A configurable lichen layer can be painted on each rock using vertex painting. If you're not sure and would like to try a sample, here are two: https://gumroad.com/l/moiX. https://gumroad.com/l/kWMsk
I have it priced at like, $1, and almost never get any sells on gumroad ๐
yet then these were accepted: https://www.unrealengine.com/marketplace/jungle-rock-pack
not harshing on that guys work, I just didn't see the difference in quality
Our keypad blueprint was rejected because there are lots of tutorials online on making a door blueprint
Which I feel is irrelevant...
just add one more thing, submit again
Door blueprint == keypad blueprint?
nah, I've moved on ๐
About blueprints, its understandable, there should be high requirments for that stuff
But, sometimes its too high
It didn't get beyond the "pictures" stage ๐ฆ
one of the reasons for rejection: "* All of the rocks are strange shapes that don't look like real rocks that would exist in nature"
Either way we just added it as a free update to the padlock pack instead
That keypad was a lot of work
O_o
oO
Oo
Strange Rocks, ok
Luos, just imagine u get reject mail saying, There is no effects like u made in real life
who else has rocks with vertex paintable bird shit? ๐
thats really strange
well, a rock poking out of the water at a beach would probably have quite a bit of bird poop on it
Don't try to devalue his work.
yea, its funny that they want vfx to be pbr
Learn to do better than him.
sure, lemme get this holy goku aura pbr
๐
i just need some rl reference
Well i hope they working on something cool so thats why they so busy ๐
They are working on making things more transparent with community.
Is that cool?
I put two of my other packs I have on itch.io on a flash sale for a few days along with whats on the marketplace
https://itch.io/s/6737/luoss-flash-sale
A bundle by Yoeri -Luos- Vleer, $22.00 for UE4 - Luos's Four Elements, Luos's Four More Elements
http://nerdist.com/wp-content/uploads/2016/08/enterprise-tos.jpg may the fourth be with you!
StarTrek!=StarWars
huh?
๐
same thing, no?
j/k
have a work acquaintance who gets visibly upset when I troll him on star wars
StarGate > StarTrek+StarWars
Aren't all those 3 things the same thing? R2D2 and Data, the two androids help a little boy to destroy the death cube by sending a nuke through a stargate?
Btw, I just got a reply from the marketplace team. I submitted my pack Saturday evening, so if you ignore Sunday and the holiday on Monday, it took them 3 days to reply.
Also, general question: can I submit my pack for the 4.16 preview? Or are only final release builds supported by marketplace packs?
@carmine dove lulwut? Tutorials online has nothing to do with marketplace content... Well, unless you used a tutorial to make it I guess. That's stupid
Virtually anything on the marketplace can arguably be made with tutorials. That's worrying if it's becoming an excuse for rejection. =/
I'm going to create tutorials for things on the marketplace
Then report those things for copying a tutorial
Once removed, I will remove the tutorial and submit an asset of my own
you fiend
Hmm, if 5 blueprinters banded together and for 2 weeks did nothing but tutorials on how to create bp mp assets that already exist...
I wonder what effect that could have
Probably none I suppose
Make the same asset and release it for free
Thatll pretty much kill the sales of the marketplace pack
Hmm, thats just a bit too much work
Well, I suppose that could be easier than making a tutorial
hm
Make a free radial menu and kill the like 50 on the marketplace
True
@ebon leaf no tutorials were used to make it but the weird thing is he wouldn't understand that the blueprint wasn't for the door it was for a keypad alarm system
So yea even if there are tutorials to make a door open that's irrelevant
lol yeah... I won't make a comment ๐ I'm not surprised though
You should have been able to release it though... it's frustrating that you weren't. Bu tat leas tyou are able to make some good of it.
Yea it takes so long to get a response from the marketplace I didn't want to keep arguing it
๐ซ
lol yeah
@silver moat barely sell anything on there, but its nice to have for that one sale every few months :p
GOOD!
33% I sleep, 75% real shit
that was a great sale
only if I would have more than 10$ on my online payment card...
like why would you have just a single day sale for assets?
theses are not games
I'm not checking it daily either
it was a flash sale
hopefully this is something they'll be doing more often now, cause otherwise what's the point
What was on sale? I couldn't attend.
only a page of items
dunno, just feel like cheated as i've discovered that I could use was on sale and I found it from creators website, not from marketplace
was basically looking what kind of assets Synty Studios have
I mean, 12 or 24 $ doesn't make that much difference, I was just short on 2$ ๐
lol
Good news for me, finally get answer about submit, Thanks to people who tip me about write a ticket ๐
@wooden falcon What was in the update from today?
just a new skull wall material, and a bit of an adjustment in the grime layer
oooo yay
does anyone know about a solution for voip on UE4?
If anyone is looking to build a train, roller coaster or similar system, please check this out. I'd love to hear from people using it / would like to use it: https://www.unrealengine.com/marketplace/train-and-rail-system
WHOA That's AWESOME
@lucid horizon Are the blueprints easy to read? Trying to learn more about splines
https://i.gyazo.com/e862928c220a981de7f452a886fec253.png
i feel kinda bad for the two who didnt get that sale price
@lucid horizon any chance they can be altered to work like the donkey kong minecarts?
well, duh.. but i mean easily :p
nm i should read better
< just woke up
white is the new color table @gloomy bramble
lul = dutch for dick
hehe
i need to learn more
im not gonna teach you a load of cursewords hehe
Two. Hundred. Dollars.
That brings "lack of value" to a whole new level.
and thats coming from the king of forests :p
but yea, i'd politely nope.
technically its set up quite decent though
but well..
yea
ouch that comment https://i.gyazo.com/23d218bb38aaec1fe12b514feaf5bedb.png
hehe
๐
Many people asked about Firebase implementation for UE4. It's just released! https://forums.unrealengine.com/showthread.php?138716-Ultimate-Mobile-Kit-for-iOS-amp-Android-Firebase&p=705341&viewfull=1#post705341 ๐ ๐ ๐
@leaden root - Yep, everything is documented up and has comment bubbles. I can post some screens if you'd like.
@delicate dove - I'm not sure how the DK ones work, what kind of features? But there's a full mine cart example included and you can use track triggers to create jumps and other special effects
@leaden root - You can check out the docs for more info on the splines, and feel free to message me about any spline questions you might have, even if you don't buy the asset. http://polygonjelly.com/products/unreal/trainandrail/
So i log in today. and https://gyazo.com/75ac6cdc7101888b6a30d20b7a50031b
same guys who hacked unity last week.
this could be my end being comprimised. but id double check if you are a seller. might have hacked Epic
What this?
ourmine are the guys who hacked the unity forums the other week. I got a bunch of emails from Epic Support saying a lot of my requests were completed. I personally made no requests.
I log in, and noticed my payout info was changed to those guys email. I know theres a lot of sellers here, so I just wanted to give the heads up something fishy might be going on.
Damn, thanks for the heads up
@lime glen Did you change your password the last time epic forums were compromised?
like 2 years ago?
It happened more recently
Epic should probably send an email out... Blah.
Dafuq... good to know.
@lime glen mine seems to be the same as it always was, thanks for alerting me tho ๐
Heyoo, If i develop marketplace content, how do i prep for multiple version support, do I literally need to work from the oldest build I want to support forward? I'm assuming you deliver multiple build versions to Epic for the store to support different users needs?
https://publish.unrealengine.com/submission-guidelines I'll have a read in the meantime
@zinc gate Are you talking about code plugins?
no just blueprints - thinking of producing a set of examples for the community based on my past year of work, keep getting questions about BP and have a whole load of files lying around and wanted to share them
Okay don't know much about that, but from what I understand, if it works on a new version without modifications, you can just mark it as such in the seller portal.
That's correct
okay cheers @ebon leaf and @oak thistle ill start with maybe 4.12 then and work forward =]
My main issue is some of the functionality is in newer version, but i'll try my best to support that as I work through the versions!
Cheers guys
I wouldn't worry too much about older engine versions for a new pack. Most people stay up to date, those who don't are deep into their projects and are unlikely to be buying new marketplace blueprints.
@zinc gate In the e-mail sent for my plugin submission, they said they only support up to 3 versions, including the latest release. So going back beyond 4.14 is probably not worth it, as 4.16 is around the corner, but also as 4.15 has major changes (IWYN) compared to 4.14
@lean venture cheers for the info dude =]
Np
It seems like it's the art and environment assets that slip through the 'lack of value' gate, while some Blueprint assets have been rejected quite easily
๐ฆ could be due to the amount of BP's tho @jovial thunder. I usually see more BP's than I see landscapes.
That's no justification
Might as well reject a Zebra skeletal mesh because there are already household animals on the marketplace
or a mesh because it also has polygons :p
^
lol I know it makes no sense, but hey, I was trying to think of reasons
Also it may be related to who reviews the assets, I'd assume blueprints aren't reviewed by an artist ^^
I have had art assets rejected by non-artist reviewer.
Just think of it the other way around, like putting a 3D artist there to review code submission.
The company needs to organize itself when it comes to the mp.
All I can saw is this new asset I'm working on will be my last if it is rejected, as at that point there is nothing I can do to improve
๐ฆ Bummer review has been such an issue
Yeah :/
what are you working on Jamendxman3?
Some VR stuff
Sick, how's your 1080to been?
(oh wait sorry, wrong channel to ask that kid Ndebele of stuff)
overkill lol
lol
I just wanted to let anyone who read my post yesterday about being hacked. It was definitely just me. It seems like someone just asked Epic support to change the email of PolyPixels account to theirs. Epic obliged, and it was linked to 2 emails. Then they created a new account with my email, essentially booting me from my own Seller profile...YAY.
So its not some big major hack or anything. Just super....strange
wow
Gotta watch out where you log. ๐
Someone should make like a spaceship marketplace
@lime glen Wait, what? So they just asked Epic to change the email account and they did it? They didn't bother to verify the identity of the person asking? That is a major security failure.
Yeah I'm not sure what led to the request and the confirmation. But I got CC's on a random email chain with Epic saying they have finished the changes to to account as per their request. Hahaha fun way to wake up on a sunday morning.
That's very concerning. I hope you were able to rectify the situation?
And make sure any gains they got on your behalf are given to you. ๐
Wish it was as easy to just report it to the authorities, and make them pay for damages. ๐
I just hope they take on some of my customer support ๐
MP staff pulled out of Discord?
yeah
Seemed like they would eventually
๐ฆ Bummer, it was quite handy to just quickly tag em
makes me wonder who ffed it up so badly
Why did MP staff bail out of Discord?
Jeez just read about that @lime glen that sucks so bad, I hope they didn't get any of your payouts :///
One payout lost would seriously mess us up
everyone blames me, but in general it was due to always having to be representative and polite, while any of us could spout whatever we wanted. @vivid tide
Did I miss some drama? haha
partially, probably hehe
I'm super angry about this, a lot of artists find it hard enough to get by as it is. What kind of person just steals someone's money and hard work like that
๐ก๐ก๐ก
it all happened during the unicorn massacre, and while we where all recovering the duck dynasty showed its ugly face. a lot of sacrifices had to be made, and not everyone recovered from it though.
teeeves
2-factor auth is something I've wanted for a long time to be honest, but even more so now that it seems that easy to get into an epic account.
lots of people still suffer from ptsd
even just mentioning the duck can cause uproars and downvotes
I definitely missed out on something...
LEAVE STRANGER, LEAVE NOW AND KEEP THY SANTIY
Though it sounds like A) lots of community people chatting shit about marketplace and b) Epic staff not being able to say what they really want haha
Not that far
well, its been going on for months
story time with Luos
quality of marketplace got lower and lower, along with a lot of mistakes, fuckups, and overall marketplace sellers not happy with how marketplace is being handled. me and a few others where particle-ular (pun intended) vocal about it
eventually marketplace team decided they needed to do something about it, and one of the steps taken was to leave discord.
I'm glad we have you being vocal luos
(also to focuss better on their own tasks, not only because of hurtfull comments)
everything now "streamlines" trough the official channel, so less messups there. (i hope)
though apparently a rando person asking to log into a seller account.. well.. yea..
most of the outrage was AAA content not being accepted or having one blueprint wire overlapping another, vs unicorns, ducks, stolent content on marketplace, and overall poor quality of some content
i think that about sums it up
they had a bit of a run of accepting shit art assets there, I bought one sadly
no just total crap, auto uv'd high poly mesh with no lods and tiling textures
well, stolen assets are hard
Ew
I mean it was really bad
you can't check the whole internet if the asset it legit
What was that
didn't get a refund though so /shrug
I would generally agree that marketplace is full of utter garbage, to be honest. Everytime I buy something from it I leave dissappointed, blueprints especially
So far I think were doing ok on our assets
But I don't think it suits them very well to pay an engineer to verify blueprint code / plugins when they go up
they pay a few people to check out the whole blueprint
Unfortunately, Blueprint newbies make a shit plugin or system, upload it and it's accepted because it doesn't exist yet
same for other art assets
I just make sure we listen to feedback and listen to requests
Problem with the art side of things I think they lean heavily on the showcase demo, but don;t break the assets up to make sure they are not garbage
It annoys me though because there's an asset on the market place with no support and bad reviews so I can't submit mine?
I also find that "PBR Ready" never actually seems to be true
marketplace team accepts a 1/0 value into roughness pbr
plugging the red channel of a diffuse map into the 'Roughness' channel doesn't qualify as PBR in my opinion
xD
It's a good thing I'm not in charge of Marketplace tbh, I think my standards are too high haha
I don't think I do any of this with our assets but if you ever buy one from Blueprint Games and it sucks for whatever reasons tell me and I'll fix it
I'm yet to find a good set of explosion / smoke particles on mp >.>
DW, I usually prefer to make my own content personally
I think I own them all too
I only buy to study
Haha
I won't rag on any product in particular, but I don't touch MP blueprint content with a barge pole anymore. Or anything that also exists on Unity marketplace
i dont mind buying content if it speeds up my process, but the marketplace team needs to heed proper pbr (and should be educated in it) so that all content works together on a pbr level, regardless of theme or style
I can see epics dilema though. Why pay a trained person to monitor marketplace content when they could be working on the engine
Just chuck 1s and 0s in the pbr nodes, bam done
h8 u
well, they pay people now, at least train them to do their jobs well, also pay them well enough to do their jobs well.
I did lol when I saw that Foliage pack above that went up for nearly ยฃ200. Ridiculous, and the assets really don't look that great either. May as well use Kite content.
I would rather they hire an engine developer over a marketplace curator any day
Or pay for a bloody month of Speedtree and make your own stuff. People have a tendency to overvalue their MP content.
technically that pack is solid. visually..
yeah those assets looks like 2007 standards @vivid tide
I try to make mine affordable for everyone
Wait theres a $200 foliage pack?
So I break them into smaller packs
Could be the lighting but ehhh
Yeah, they didn't look that sharp for that kind of money
IMO, if you're selling on marketplace the best option is make it cheap as hell. That way you reduce the need for people to use piracy to get it, you sell to more people and you sell to the kind of financial demographic that actually buy marketplace content.
creator also seems to forget that he sells to multiple people
What do you mean
I've never sold anything on Marketplace btw so take my words with a big puich of salt :p
but, also never undersell yourself though. if your pack gives the buyer 200 hours of his time back, sure as hell ask a shitload of money for it
I just think we need to be careful, seems people on the unity store undercut one another to the point that no one wins and everyone is too cheap
Generally speaking I'd agree but I think that applies more to outsourcers than MP content
Code plugin rules are pretty strict, I had to remove white space between lines... ๐
I don't think there's a defined answer though
outsources should ask tenfold of a shitload of money
Fuck em @fleet garnet chuck it on gumroad so I can finally give you money
I like Epics coding standard personally
anyone who does pointers like this is evil:
Pointer *Thing
Whats wrong with that?
It should totally be Pointer* Thing
๐ค need to make a tutorial before I put it on Gumroad
Oh yea
Screw tutorials
Id give you money now if it meant I could mess around with it now
This is my favourite one I found recently
UDamageType const* const DamageType
what in the bollocks is that meant to be
I mean I can see how white space can be annoying when you try to read the code but is not an issue if you ask me
@leaden root Soon
0o I use white spaces all the time
Depends how much whitespace you have really
and Pointer *thing is the defacto coding standard of the Linux kernel
yeah but who uses linux hides
yeah, generally speaking I think whitespace is okay so long as it's neat etc.
removing all whitespace seems insane
I personally like to split sections of code with white space if I have a really big function
posting as a pic so I don't #rek chat. This is what I would call 'acceptable whitespace' IMO
also enjoy sauce
I think it's heavily overcommented, but pretty much how I use whitespaces as well
yeah but when you're making a game on your own you forget things haha
but yeah that's quite an overcommented example though
I add comment only on function declaration and only if I remember to :p
My white space use, I had to blur those lines but you get the point
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
@TheJamsh "it should totally be Pointer* Thing " yeah especially as you can also use * to deference things . I hate that visual studio auto complete always moves pointers to the middle like pointer * something
๐
When you buy a mp pack is it only for use on one computer ? I have multiple computers one at my gf house and one at mine. When I log into the unreal launcher they both display different packs available . I just assumed the packs would be linked to the account but it seems it's linked to the actual computer .
if its same account you can download em again
if not, contact marketplace team because that seems to be a bug
That's the thing when I'm logged in on the same account but it only gives me the option to buy the same pack I already own
Yeah thought it was strange I'll contact them
Ok thanks
Wow all this MP "drama" ๐ฆ
I try to offer good value/price, but if I got it all wrong, please tell me
IMO art assets lack a good model index sheet pdf or something, different views from at least 2 angles and a separate wireframe render with stats like mat count ant tris would be nice to have
..should make things more clear in most cases, because i see people often misinterpret what exactly they are getting from pretty showcases.. and it's more handy than having to open an overview map in editor
I just do a video :p that way you get it all in motion and from different angles
So now Epic is rejecting assets based on "too many of these assets on the marketplace"
I received that email today after submitting an environment
feelsbad
Im getting fed up with the marketplace to be honest
The marketplace itself is insanely primitive compared to other competitors, Epics requirements for the marketplace are also too strict, where they are now rejecting content based on there being too many of that specific category
They take 30% of our revenue, and then do what with it? Im not seeing 30% worth of features, or submission progress
Hell, it takes us 45 days to get paid
as a content buyer i find it funny that epic alone decides what is passable and what not
and also it's up to the content creators to come up with ideas people MIGHT need
should be content creators fill out demands and epic supports them as long as people are buying
it's in their best interest your asset gets accepted and sold
so all the generic copy paste rejection responses arent helping
Thats what I dont understand
nice atmosphere, i'd like to see more of it
and some assets you can't have enough of
Its an environment
How can there be too many environments
I can understand if its the exact same environment rehashed over and over
there def is more room for variety in environments
I find it pathetic
There have been so many issues voiced about the marketplace, and how poorly its run
Epic has said they hardly break even for profits, but it makes me wonder how poorly they are misusing the profits
it's clear they can't handle the load and they don't have a strong marketing sense for it either
Very clear
i tried to be constructive and gave ideas but nobody seems to listen to me ๐
I like how that environment looks, Shirk
it's a waste of everyones time when people submit complete asset packs
any other shots?
it would be better to be rejected from the start
should be an official "greenlight" kind of thing
you submit your idea with a prototype / example asset
at least the old Trello method of voting allowed the community to participate
- there needs to be community involvement
I love the leaves
because ultimately it's the communiity that buys and keeps thing running
Yeah, they have a two stage submission, first is they tell you based off screenshots if its any good, then ask for the files
oh ok, that's something
that's bullshit, I haven't seen anything like that on the MP
I got to the second stage, then they rejected based off "too many assets"
you should reply and ask them to give you examples of what they consider it to be like
Exactly
they rejected due to too many assets?
oh
no offense to people making those plugins, they are great but imo steam is kinda the platform most people target..
I get it
if they're going to curate like this, they need to put out more info on what they "like"
They should curate it at all imho
Epic definitely doesnt know what the community wants
Its digital distribution, its not like its taking up valuable real estate
steam and unity have opened the flood gates
Well, thats because there is no quality control
I like that Epic has that, but they are too strict in cases like this
yeah, stuff not working as advertised etc they should watch over that
so it's technically sound
but they are not in a possition to judge usefulness
this is the one with the spooky church, Shirk?
Yeah
.. the reply is rather insulting :D
linking to forums
I know
Especially since Ive been a content seller for over a year now, and have 9 products up
i know it's not meant to be .. but these generic replies all start to sound insulting the more you thing about them
Very
well i like the atmosphere and where you're going with this env, but video is kind of crappy
another thing i'd suggest is to break up and have just the env and maybe the building and furniture as a separate 5$ pack
I had a difficult time with sequencer and such, but the video isnt the environment.
I would say all my assets are priced very reasonable
They are $10-$15
I like it, no idea what environments Epic thinks are similar
Also waiting times got extremely longer since I last submitted something. I'm waiting for 2 months now for my new submission, it is taking way too long...
don't give up, try working on it a bit more and maybe resubmit it sometime later after a different name and stuff
๐
I sent them an email already
Im primarily an environmental artist, and if they arent accepting my environments any time soon I will be forced to move to different marketplaces
Which is both revenue lost for them, and a lost content creator
have you finished with this env or did you have further plans with it ?
Its finished as is
@fleet garnet, 2 months waiting for an answer if your pack got accepted or waiting 2 months for a release date?
been waiting around a month and a half for their initial response and I had some issues with the code, I fixed them and sent the files that same day and now waiting since then.
It is kinda stupid to wait this long for one submission
Hmm, ok. I've had quite the opposite experience. About 6 days after submitting, they replied and wanted to see my files. I sent them an answer the same day. 3 work days later my pack got accepted. Now I'm waiting since yesterday for my release date.
Wasn't code though.
what was it, pics of hot ladies ?
maybe ๐
Youve got a great package, looks pretty big too
it's a very useful thing to have on hand for all kinds of projects and needs
@stark zinc What is the price tag, couldn't find it in your forum thread
Out of curiosity, what do you think it costs? ๐ It's my first pack, so I'm not too confident I chose the correct price.
somewhere between 30 and 45
It's 35 USD
I was somewhat correct (for once :p)
Apparently I was correct too ๐
it is really worth the price
Yeah itlooks like something that even I will buy
I have a vive, and I would like to make some sort of LSD trip thing
+1 to HappyDay's pack. I have no need for any of that in the foreseeable future, but I'm very very tempted to buy it
The pack with blocking out meshes that was not accepted because of "not PBR" - was it accepted eventually? Need it right now
And I think there was some sort of grid pack to aid with level design
Holy crap. I just went and read through all of your guys complaints. Im a seller too and the Duck guy and the Unicorn were mind boggling to me. So happy to see im not the only one tearing my hair out because stuff like that gets passed and my 'wires crossed' in a blueprint so i was rejected on my new Downtown pack. I have 3 basic blueprints which i dont even advertise, and like 250+ models. We kept going back and forth about what 'clean blueprints' even meant. I thought i was some moron not using BPs correctly or something. It was just visually ugly....*sigh. That conversation delayed me 3 weeks.
So glad to see im not the only one fed up with the process. Im honestly considering not using the marketplace anymore because of the hassles.
Yeah the UE4 Marketplace is pretty bad
After using it for a year Ive run into my fair share of issues, inconsistencies and just overall bad business
Oh man, Ive been in since day one. I think my first pack was within the first 20-30 ever submitted. Its been worse than this, but its also been better. It was awesome when Jon Jones(not the mma fighter) was in charge.
Yeah
I honestly dont know whats going on with the marketplace, and why its so poorly handled
There are features that have been asked for by the community for over 3 years now, and they still havent addressed them
There is literally no excuse for it
I really wonder how they spend the revenue profits they earn, because they are definitely not being used to better the marketplace
Its pathetic to be quite honest
yeah, i know how much Ive made them. thats just one seller. they must be swimming in cash. and it mustbe going to other departments. if they keep bleeding this dry, it wont make them money in the future. Right now they arent shearing the sheep, they are skinning it. Im not sure whos to blame, I wouldnt be so quick to blame the marketplace team, we dont know what kind of red tape and budget theyre dealing with. They might have their hands tied.
Thats true, but there needs to be something done about it
There have been a lot of sellers considering dropping the UE4 marketplace
Has there been an instance where marketplace team stated to us that those higher up the chain aren't giving them enough resources to create a proper platform?
Was this ever cleared why Epic is charging sellers 30%?
Has there been anyone from marketplace team going to those higher up in command and letting how many sellers are frustrated and how many have left?
They can lose all the long time sellers, but they'll still make money. Same way as Unity store.
Well i do know a part of that 30% is GST, so they get closer to 22%. but still...haha
It's very obvious recently more and more lower quality content are being approved.
Its very inconsistent
What is annoying is that why despite a large number of sellers complaining for a few years, Epic never gives a straight answer or address anyone's concerns.
But yeah Shirk, im definitely starting the transition of leaving the Marketplace. Ive got my own store that does well enough.
Well the one big red flag was when they just let Jon Jones contract run out. He was brought in to fix up the mess. If you think its bad now, you should have seen it in the early days.
If they dont respond to my email and fix this issue, then I am for sure leaving the marketplace as its unreliable
and he had all these plans, was talking to sellers. listening to us.
then one day, hes gone ๐ฆ
Sorry Shirk, whats your issue?
Basically they rejected my environment because there are too many enviroments on the marketplace
????? what
Exactly
....
So glad I don't do MP dev, haha
shirk, better delete that. its considered breach of contract stuff
doubt they'd use it against you but.. well..
Funny
could i ask to take a peek at your environment?
if its too much of a bother, dont worry about it. im just trying to wrap my head around it
Yup
Oh no, i saw this before on facebook or something. it really stood out when i came across this. THIS GOT REJECTED?
Yeah, because there are "a lot of assets on the marketplace in this category"
hnng spooky forest
Should Valve reject all FPS games because there are too many on Steam? What a poor business model, especially for digital distribution
addidas is not allowed due to nike
cool church asset. not in the marketplace. Tombstones: Maybe 1 other thing, but i could be wrong. Trees and grass...sure, its been done, but who doesnt want more?!. Cool erie vibe demo scene? Looks like theres vfx....wow, im so confused as to why that got rejected
Apparently there are just too many environments on the marketplace, because you know, thats an issue
its their #1 selling art category. why wouldnt they want more?
oh, and $20. great value....thats a bummer man.
Yeah, Im pretty fed up with them
id see what you could do to add 1% more value, and resubmit with new images :p
Sad part is, if you don't give up you might be able to release it (in case next time you submit it's a different person reviewing it). But it will be happening to more people as you're not the first either.
This has happened to me 2 times before.
I had a grass package rejected because someone else already released a grass package.
Its also happened to me with 2 of my previous environments too
I also had an Island rejected because it didn't have value or add anything new.
wow. i didnt realize it was this bad.
Too many similar items, eh?
Could say that about many of the policies
How about 100 island environments in the marketplace and browse through them, kitbash, make 5 different levels for your game with 5 slightly different islands, etc.
Its almost as if logic doesnt run through the reviewers head
Its funny too, because I was contacted by Amazon to help them get their marketplace started for Lumberyard
@sullen lion that is horrible
Does Epic not realize that having a bustling marketplace is a money press? And that one of the things people tout about Unity is the deep pool of assets in its store?
I dont think anyone has any idea whats running through the people at Epic
Tutorial BPs are the worst
also they had/have 2 different versions of that standards document
(PS inventory systems are probably the most crouded part of the MP ^^ Can't complai. Tho, my asset is an inventory/crafting system)
I did some research on this reading through forums discussion etc. and it seems like Epic views the Marketplace as a money pit that doesn't generate enough sales to justify major investment, and also that they are extremely concerned with allowing low quality assets into the marketplace
It sounds bad decisionmaking to me because of course you have to sink money into the marketplace before it becomes popular and profitable and thinking of it as a waste of money becomes a self fulfilling prophecy. Also allowing lower quality assets into the store, screw it, buyer beware, that's what review systems are for, check it and make sure it works and beyond that just let people downvote it if it's not great
Pretty much what I heard too some time back
marketplace is already making bleeploads of money regardless of what is stated publically
in comparison to some aspects its pocket change, but its still quite a few zero's at the end of each month
but tencent/mark/tim/whoever is in charge of the marketplace department doesnt give much crap about it.
they are understaffed, (probably) underpaid, and not always up-to-speed when it comes to the latest techniques. (like proper understanding of pbr)
but there also seems to be some debate if people actually know their coder/blueprint/sound/ai/animation stuff as well
so its no wonder it can be quite the clusterfuck.
maybe the guy reviewing your pack has something similar on the MP, shirk ๐
I have nothing against any of the marketplace peops as persons though, they are all awesome peeps. but I do think some education (and time/money) would go a long way
and I mean that with utter respect.
https://www.unrealengine.com/marketplace/zombie-guy hey another non-pbr one
Epic:
Today i'll use this guideline docs
I'll use the other one tomorrow just to shake things around a bit
Accurate
great game idea for a papers please spoof ^
you get to accept or reject marketplace assets
lol
Oh hey my name's on there ๐
why do people keep saying "duck" here, I feel I missed something
"Duck" means don't get sad or angry too fast when something happens to you, because still, worse things could've happened. Such as the duck.
@silver moat That duck?
Yes that's it!
And, yeah, I guess that's some new lingo only for this channel
Except, I would like to see the sales report for that duck
I almost want to bet it's doing a heck of a lot better than most people would think
d'oh. Went to buy a pack on the marketplace that was on sale... sale ended between be viewing the product and clicking buy XD oh well
If only for troll
Nowadays duck can also be used to replace some words.
I mean
The duck appears to be very stylized
.>
this shit is awesome though
pity I have no use for it
About to submit a new pack today, you guys have worried me that it won't be accepted ๐ฐ
Never know how that will go. ๐ Good luck!
just follow the rules/guidelines and you should be fine.
Wanted to share here as well
Just created a public git for some simple censoring blueprint
Feel free to grab if you need something like this
ive been rejected once before, was not fun after the hours of doing the blueprints and art for it
hopefull yyou'll have more luck this time. It seems super inconsistent as to what does/doesn't get through lately
"I'm in a good mood, duck can pass"
"Mah, annoying day, you get denied!"
Something like that?
@heady moth don't be so rude! Obviously it's a decision wheel. ๐
Let's spin the wheel!
They're not even labeled, you make it up as you go
obligatory disclaimer: I'm only joking, the marketplace team is great. Especially Dave Allison, super cool guy!
๐
the only time I was rejected was someone I didnt know
Usually seems pretty streamlined without the automated responses
I haven't ever been denied yet (yay)
I honestly expected to be denied, but apparently epic agrees, there can't ever be too many inventory's!
๐
im still not sure why we were
"there are tutorials online for this"
oookay
That Sucks ๐ฆ
I had one rejection a few years ago. Basically they wanted me to provide more content. Looking back I can't say I'd disagree with them today on it. ๐
I actually ended up doing what you did @carmine dove and making it a part of an existing product.
tends to work best it seems
In some cases I suppose. Don't know if I'd have done it in your situation though, given the amount of work and time you put into that product. Not that I wasn't in a similar situation, but it probably didn't take me nearly as long.
freaked myself out...checked my email this morning and saw "Password Changed for Epic Games Account", then remembered I changed it last night
๐
?
I recall that, some time ago, the Marketplace Team said that we won't see the -1 anymore, mainly cause of the 24 hour lock for seller page updates
Yet, I got a -1
What's a -1...?
A refund basically
But not because of someone actually refunding the project, but because of credit card shizzle
that character creator looks pretty awesome
I had that recently too @quaint cedar
Afaik they said the opposite, we would still see the -1, they said they didn't want to hide that from us
Fair enough then
@carmine dove was it you who was submitting kit bash meshes? The ones with grid and size.
err nope?
Ohh sorry then
not sure what that is ๐
Can't find it on MP
It's a pack with simple shapes which have typical size and they are mapped with grid
So it's very easy to drop them into level to define general shape of it
@nova scaffold That was @waxen basalt
But the pack got rejected from MP for not being PBR '-'
So it's only on Gumroad
@real dust Thank you! Do you happen to know the name of the pack?
I'll send you a link, just a second
Early adopter discount is now over, but Follow on Twitch for a discount code! (Limited time only!) http://twitch.tv/alessabaker (check chat for code). Overview: https://www.youtube.com/watch?v=Y9k0yqYjeQ4. Timelapse: https://youtu.be/z66aMby6UuY. The Shelling System is a must for Level Designers who want to get the job done fast. Featuring a fully customizable measuring system, a quick, single select for rescaling objects and 27 types of objects to choose from - Your levels will be awesome. <3. Features: + White Box Mode - Quickly hide all measurements, and assign a gray material, with one checkbox. + Measurements in Millimeters, Centimeters, or Meters. + Position measurements at corners or the center, + Scale, font color, and grid color. + Choose which face to display Measurements, + Bounding Box, to get a better idea of mesh positioning. +World-space Grid Material. Notes: To transfer to another project, right click the Shelling System folder in your content browser, and use 'Migrate', then select the content folder of your new project. It will say some files have not been copied but this is because of an invalid reference. This will be resolved in the patch release. Product support: http://support.clockworkanarchy.net/. support@clockworkanarchy.net
Here you go :3
@nova scaffold
Grand merci! @real dust
Np ๐
@carmine dove those vents look ๐ฅ
hello
Please do not put ๐ฅ in air vents
That's how we keep warm
Edition 4 of my Advanced Material Pack has been released on the Unreal engine Marketplace and features the following 9 instanced materials:
I will be updating it within the next week or so with a few new features i have been working on since submitted it as well.
https://www.unrealengine.com/marketplace/c-media-advanced-materials-ed-03#comments-top
Hi guys, if you wanna buy something on MP, what does the description have to say for you to know you can use it commercial?
Anything on the marketplace you can use for commercial
As long as its only used within UE4
aaaah okey @leaden root because i was reading in the document and couldn't find anywhere anybody wrote it was ok for commercial ๐
Actually you can even use UE4 marketplace content outside of UE4. Only content provided by Epic is restricted to UE4 only use.
@rare lynx thank you for the clarification
๐
Never knew that, nice
Wait so could you use marketplace music packs for video productions? ๐ฎ
yep
Wow, I'm so going to abuse that 1.5 dollar pack I bought in the last sale lol
Aw what? Where? ๐ฆ
There was a really really cheap pack a while pack, during the winter sales
the one tha tapparently had pirated content in it ๐
It ended up having pirated content?
I remember people speculating, but then it ended up not having it ๐ค
I have no idea. That's why I said apparently. Like most things, we got no follow up so... who knows
So what am I supposed to do now? ๐ Use it / Not use it...ugh this is hard lol
LMAO
Use it. But a lot of their music is similar to other songs.
I can't figure out what songs
But damn, I can recognize them.
Someone did provide a heap of links to music that, honestly, sounds identical to music in the pack... but you'd like to think that Epic owuld investigate it and would have removed it if it was pirated lol. I'd assume you can trust it seeing as it's still there
I disagree with that. There were some that sounded identical, like I said. But eh. I don't have the links that were provided anymore so shrugs
Fair enough.
I'm mainly worried about youtube flagging my content
(also if I use it in games that I release, getting creators flagged as content-id matches is kinda a pain)
Worse thing that would happen is you get flagged and have to remove the content. If you wanna be sure you could just hand the file over to YouTube for a review and see if they see anything in there you can't post.
I'll see, when doing music, that's always been my greatest worry
(hence like 99.99% of my released games use incompetech music)
Seriously though, throw some of them at YouTube, they'll verify it for free, and spit out a ๐ or ๐
what's the process of doing that ?
just use darude sandstorm for everything. Profit.
luckily i'm covered music wise
for music you can get away with free CC stuff
for sounds it's more painful, attribution can become a logistic nightmare
Why
in a typical game you have hundreds or thousands of sounds
a lot of them are mixed from other sounds maybe
you need to keep track of what you're using so you can list them properly in credits
same for textures
if you have CC-by etc free textures you have to keep track of which images you combine in layers
ie you use a concrete texture to make part of a bump map for a metal surface
later you change your mind and swap out that layer for another
.. it's mostly the reason why I avoid any free stuff that's not public domain
and part of the reason why I release my free stuff as CC0
for music and bigger things like whole packs it's easier
Why not just keep an excel table of what is in the project and who is the artist, and update it as you update what you remove or add?
so every layer change in ps or sound mix you update the table
seems like hassle
prone to error
unless you have a naming scheme and auto generate attribution list
That's the point
have you seen how that looks in practice ?
i have
1h long credits
for every file you need 3 lines
can't remember that games name but it used a LOT of free sounds
Is credits really your concern when no one I know even looks at them?
for learning purposes no
but if I want to publicly release a game i'd dont want to have any assets in it that are used against ther license terms
most of the people releasing under creative commons aren't thinking that much about it or care
but you kind of have to put file name , author, link if possible
inside credits for any creative commons licenses except cc0 (public domain)
Yeah, it's just text though. Doesn't cost much time.
So I'm wondering, do any of you know if you are allowed to submit plugins to the marketplace that use 3rd party libraries (that you link in) if thier licenses allow commercial reuse and distribution?
@zealous ibex Yes. You fill in a third party software usage declaration anyway and they verify them.
Awesome!
And as for adding the libraries, I'm supposed to compile + include them before I send it off right? (never done a code plugin before, and heard they like to compile it themselves ^^)
No, they only accept third party .dll's and .lib's from known sources. Your code, whether internal or external, to the engine, must be provided in source code only. They do compile it themselves, but they send a list with QA/debug steps
Got it, thanks!
Np
I just managed to find this in their second page of documentation (ugh, why do they have 2?!), but what if that third party library needs minor tweaks to compile within unreal engine?
(pretty much rename a few types to avoid them clashing with ue4 naming)
Then you send it raw
And let them compile it
If you send a .dll you could, technically, send malicious stuff and they'll never allow it
Got it, thanks for clearing that stuff up ๐
guys, is there any update regarding this security compromise that went out 2 days ago? I received the same emails as @lime glen and my Epic account is now blocked. It's being verified by the Epic.
hmm, I haven't heard anything official
@m.orzelek#7609 Ive had my stuff all sorted out now. back in control of my account and everything. But it did seem like the email was sent from my email. I looked it up, and its super easy to doctor an email to look like it was from a different sender. So nobodys fault really. I just hope Epic sees this as an opportunity to bolster security(which they are doing with me from now on) if they can. Because I sure did on my end. Im sure the guys at Epic are handling your account issues. I had a bunch of rejected purchases around that same day as I got hacked, meaning there was fraudulent activity buying my stuff from other CCs. So im thinking(my own assumptions, so id wait till epics official statement) these guys hit Epic hard. But they are definitely working on it, so I wouldnt worry too much.
yah, spoofing an email is pretty easy
Added a demo including all example map to the Train and Roller Coaster system: https://forums.unrealengine.com/showthread.php?139109-Train-Rail-and-Roller-Coaster-System
Awesome work @lucid horizon ๐
@lime glen Thanks for the update. Yeah, Epic has already sorted this out for me too. They unlocked my account after an hour or so. Fortunately my account details wasn't changed by anybody.
Ugh, it's so annoying when your marketplace sales are just a few dollars under the payout threshold ๐
What is the threshold?
$100 (us)
Ive always wondered, is that before or after epics cut?
After
dang
Or I'd easily have gotten my payout ๐
I mean epic takes 30%, which is quite a lot
30% is a lot, would be fair if they actually spent it on improving the marketplace
Also, has anyone noticed a dip in sales last month (april)? This month is doing quite well, but I only had 1 sale last month ๐ค
Hm, then I guess I'll have to rethink my marketing
How many assets do you have?
I currently have 1 (in a crowded market), but I'm working on more
Code review is something I'm scared of tho, it seems they are really really strict
Nice
Yeah
Do you think the marketplace staff will hate you for submitting a video/screenshots to see if your stuff is approved, and then waiting a bit longer than usual with sending them your stuff? I'm quite scared my plugin may be rejected, and I'd love to know if it would indeed be rejected before I start cleaning it up lol
What do you mean?
Well, when you submit an asset, you usually send in something showing what you made first.
Im not sure how plugin/code processing is, but for other assets you need to send in screenshots before you get to stage two of the review
Yeah
And then if they approve it, they get back to you.
Just would it be bad to let them wait a bit once they get back to you?
Nah
Theyll eventually send you an email asking if everything is still okay
I ran into last minute issues that took me over a week to fix before I could send them my files for review
Awesome! Thanks ๐
- they made me wait for like a week or so for a reply once, so hey, they do it themselves too!
Sounds about right
march sales were really good for me, april less so, and may is looking pretty grim so far (almost halfway through)
Hm, any special events etc that could have caused such a thing? ๐ค
well, there was that flash sale just recently
Ah really? How did I miss this?! lol
maybe people got all "flashed" out :/
it was only for a day
and very limited selection of packs
Epic hand picked
Ah, got it
Any upcoming event sales that are open for everyone? I'm always scared of missing 'em lol
I have no idea what Epic has planned (I'm starting to doubt they do such a thing, really)
if it's open for everyone, though, they'll send you an email before the event to ask if you want in
They do? I didn't get that when the x-mas sales where going
yah, probably
The thanksgiving sale was the biggest
yah, but the vacuum it left sucked
April was pretty good for me, I sold about 141 units
sec
It's an inventory system with crafting, but can't find the bl00dy link lol
141 ๐ฎ
That's an insane ammount, nice job!
yah, inventory systems are a crowded market
Yup
I mainly just sell environments
Still doing quite well tho, suspect that it's due to adding in crafting
They do decently well, where I earn enough that I dont need to work a job
Nice, mind linking one of 'em? ๐
wow your pricing...is so good
How did I not notice this before? You make awesome stuff!
may I ask how the low poly stylized stuff does relative to your other packs, Shirk?
Thanks haha
Uh, it was actually my highest selling
I was making over $1500 a month from it when it first started selling
cool
wow, artists so have the best selling position ๐
Heard templates sell quite well, never quite got why tho, but cool
Anyways, now tht Epic isnt accepting environments, Im probably going to leave the marketplace
you're pulling your packs, or just now developing any more for the mp?
next pack idea...walking simulator template...would just be an empty blueprint ๐
Wait they stopped accepting environments as a whole? ๐ฆ
Would you be willing to say how many copies of the template you've sold?
Pretty sure Epic are still taking environments... they just don't Shirks work for some reason =/
still, that's a rough category to get rejected in
put all that work into something so large, then they tell you no :/
although you could still break up the pieces and sell them as smaller packs and probably get accepted
๐ฆ Yeah, rejection has to be hard for such a huge project
I think my MP project probably got ~475 hours, perhaps a bit more
So it'd be a huge huge huge bummer if it didn't get accepted, but atleast it wouldn't be that much of a loss
That sucks man ๐ฆ
@lucid horizon Ive probably sold around 250 units for my template so far
And yeah, it does suck
I probably wont develop for the marketplace anymore if the issue doesnt get resolved, but Ill keep my assets up
Can't blame you for making that choice, but seeing your quality, I'm amazed epic is rejecting your stuff, it's so good ๐ฎ
wow, that's stupid ๐คฆ
Not quite sure, but a few things are making me think the marketplace is going downhill ๐ฆ I really hope I'm wrong tho!
Where do other people sell because turbosquid takes more of a share than I bloody do
๐
Is it decent sales?
I might crosspost some stuff
My only income is the ue4 marketplace which seems daft mow
Now*
for ue4-specific stuff... not really lol. You gotta do your own marketting, unlike the launcher. Models I think tend to do a bit better because they have a wider market. But it's free to list on those sites (well, itch and gumroad at least are free, dunno about sellfy) so may as well put it there
Eh I mostly sell modular stuff I made ยฃ100 of sales on turbo but they took 70% of that ๐๐๐
Yea, I'm starting to look at Gumroad and others just because 30% for what the MP provides isn't worth it
Especially if I have to keep marketing my own stuff for them
@summer jacinth Hope you get it sorted, I've a few of your assets and they are really good
I can recommend gumroad for sure - the experience I've had on there is excellent. However, don't expect the same sort of traffic that you get in the marketplace by any means. People are lazy, and they don't like going to other marketplaces when Epic has not given them a reason to (as buyers)
Almost done with the next pack I keep finding new things to add
I know let's add circular pipes vents and vent grates for those too
๐ I suck
The main reason I'm not on gumroad is they charge 10/mo, and with my current state of assets, I wouldn't get the sales to cover that
But it does look like a pretty cool platform
Gumroad doesn't charge per month
not unless you wanna go with the premium version nah
Thanks ๐
You can sell on gumroad for free
Cool
https://gumroad.com/features/pricing this confused me ๐
hmm, unless it's changed and they just haven't charged me ever ๐ i've never paid them a cent of a subscription and I've had stuff for sale on there since January last year lol