#fab
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You copy the plugin into the folder and just run the application/project/game. It's going to create a custom .ini which you can then modify
After that, it's basically the end-user choice what to do next. They just get access to Steam methods in BP
I do have some legal concerns, but to explain those, I have to submit the code and for that, I still have to tidy it up a bit, along with the logs
you guys seen this joke btw?
https://www.unrealengine.com/marketplace/giant-worm-pack-pbr
literally unity images.
video is also from unity
how and why that is allowed is beyond me
It's even written on the images that the screenshots are form Unity.
@lean venture Was thinking about this. Why not publish plugin as it is and specific implmentations separately, without any dependency? So someone can just buy specific integration feature of Steamworks instead of having to buy both plugin and then something extra on top. For example you want to show separately how one can get feature A running. So why not make Feature A implemenetation as a complete separate plugin? As I'm sure that most people need just 2-3 features for a single game.
Because it's hard to separate features due to how Steamworks works
I wasn't joking when I said it's truly an entanglement
@delicate dove At first glance I thought those are stuff to attach to a Christmas tree.
haha
Other than the screenshot error they look pretty awesome tho
@vlad You don't have to document/test every function, but only give examples on the most common features. It is fine to say that the other functions are provided as is, and user needs to refer to the steam docs for more. You have to find out the legal and pratical issues, but the faster and easier you can get a buyer started with steam integration, the more valuable you product will be for a buyer. A few blueprint examples with some of the methods exposed will be of great to use as a project prototype. Many buy assets as a time saver or as a learning experience. Over time you can provide more examples and documentation based on you buyer feedback and what they are looking for. Many of your buyers will be beginner users and wants something that works out of the box, many who only uses the blueprint part of your plugin.
"[...] the faster and easier you can get a buyer started with steam integration, the more valuable you product will be for a buyer."
This is the part I'm thinking about
Yes, that is true, every word of it. But the premise is that using this plugin, you can do anything (or almost anything) with Steam
Hence the question I'm asking myself "what could users use more often and what could they be using less often?"
The answer to this is literally the difference between what demos I'm including and what demos I'm not including (which I might <MIGHT> want to create and sell in the future)
Also, it's a capital V, otherwise I'm not getting the @mention lmao
:p
It's going to be a cool product, you'll see
@lean venture Best of luck, put up a poll here/forum/reddit if you need feedback on demoes/features user wants first.
Will do, thanks! I'm struggling to squeeze enough free time to make a demo of the plugin itself this week, maybe even how to init/register a server
Delay your product if needed, good first impression is important for first ratings, you don't need every feature in your initial release, you can say it will be added later. Inform buyers what it currently includes, and more important does not include. (People can assume you product supports features, and complain when its not there) But what it does include at release, it needs to do well.
should have told me that months ago. feature creep put me in development hell with mine :p
I've sent an email at marketplace support for a product update and I haven't heard back (it's been 3 days), is this normal?
sadly.. yes.
better ping one of the marketplace people here.
@delicate dove thanks!
@ adam Davis or @ stephanie markoff should work.
Me too, I also send email to mp support 2 days ago still nothing
lol, those worms
ribbed, for your pleasure :/
the comments on https://www.unrealengine.com/marketplace/fat-unicorn hah
I think this guy must be a evil genius mastermind
if he'd set it at $5, he might have gotten a lot of hate buys
While that asset would never fit into an IP I would invesion or make, the ammount of pure hatred poured out in the comments make me wonder if the people who make such comments ever stop to think about the person behind that asset. They have feelings and they have every right to be sold, just as we do. I hope it gets better. Please community. . Lets stay classy at least. Please.
Yeah I'm on board with @solemn atlas here... with the one clarification that if it does indeed not meet submission standards THAT needs to be fixed. But art is subjective and everyone hating on it has no right to do so. I think it looks hilariously awesome tbh, and you only need to look at successes of games like goat sim and surgeon simulator to see that sometimes things that look "bad" might actually be part of great success. Again - submission standards is the only LEGITIMATE concern IMO.
@ebon leaf @solemn atlas agreed.
only one of his pics actually shows the model in UE4
hugs allar
I'm sure those comments will get cleaned up anyways, since they aren't from actual buyers, most likely
Well I know @wooden falcon And that is not the point. . It just saddens me that people . . I dont know man. . people are people, so what do I expect ๐ฆ Anyways. I need more coffee and to jump on the first of 5 stand up meetings I have this morning. brb
huh, where did the buy button go?
was just about ready adding the fat unicorn to our triple a game project, but k then
Ah thanks you saved my job
Haha no worries
@solemn atlas some people are just frank, can't do much about that
@nova scaffold There is being Frank, and then there is being a jerk. Like I said. . Lets be classy. . . ๐
If you are selling on a platform, you should also have the skin to handle any comments going your way.
else I should still be in a corner crying
And if you are trying to participate in a community you should be able to be critical with being an asshole. And some people are being assholes.
same with pirating, i could be crying over it, but sadly its just part of it all
@solemn atlas
just watched this yesterday:
https://www.youtube.com/watch?v=BESJqphtp2U
I wasn't even aware that I behave mostly frank over internet and being polite in person. This could be the case for many people.
unless sensistive subjects are touched, like survival of humanity, global crassis or feature of game development, dont see a reason to be polite on these subjects! ๐
@nova scaffold this isn't being frank though... this is being an asshole ๐
yet I do agree with it
agree
it does show the marketplace team does whatever the bleep they want that day
(the content, not that post)
sigh
agree with @ebon leaf if asset is made technically correct it shoudn't be declined because of looks
Based on some people in here... games like minecraft never should have been released lol.
Your game Isn't WoW? Your game Isn't a game.
yes, Valve uses this reasoning for not curating games manually. but I'm going off-topic
hehe, @ebon leaf I prefer to be called a dick though :p
wow we are starting marketplace asset ranting again? ๐คฆ
I won't say anything, but please don't let this go out of hand again
I just read through 350 new messages, seemingly most of which were hating on (arguably) low quality assets.
When ppl post hate about my stuff on teh internetz I always feel bad. So I see no reason to make others feel that way.
IMHO those who had no or just 1 UE4 screenshot should be kindly asked to provide some more UE4 screenshots if possible.
Afaik a video is only a requirement for BPs, since all mentioned assets were models, the Unity video(s) are really just a bonus.
Also I think it's sad that the question from @solemn atlas mostly got lost in this asset discussion somehow...
Are there any Youtubers or Websites that cover new UE4 Marketplace releases that would be worth contacting when releasing an asset?
I thought there where a few, but I havent payed too much attention to them I fear
It's a good idea for making a review channel. . But without getting the assets donated for testing. . that will get steep very very fast.
Aye
there was discussion about this some time ago - where would you get good professionals who would want to do this?
@gaunt flicker I need to go back and read all of your blog post, but did you mention a system for giving out keys for the marketplace?
I mean you don't want an animator to review aerodynamics plugin
No, because theres too much brokenness to even facilitate that
However
I cover that in a different post linked in that post
In the beginning, look for my third party proposal
Will do
or one could just pay someone to do review ๐
unity allows the pack creator to give out keys from their dashboard
but the number of keys is limited, per year I think
Did I do that right? I think that is the first time I ever gave a kappa
Yes, 10? I think
no idea what that means
Its some silly thing the kids on twitch do. . I thinkl
people will end up emailing you begging for keys though
at least MP vote system is build on votes of people who actually bought thing
good thing
maybe there needs to be two separate comments sections on each page...or a "verified buyer" star
that would be great
my worry with reviews is that they are too easy to abuse
we alrady had one "reviewer" who basically just dumped on a banch of assets
UE4 has entitlements tho
but internet is a "free country", if someone wants to hire a reviewer that can do it already
btw, why need for give-away system if owner can share it himself?
Also keeping it a clean game
Connection to the launcher
@nova scaffold It's easier/nicer etc to have it in the vault
Nostly
It allows some people I gave entitle ments to just do create project
ahh, I see
Anyone know how to get that to just add to project?
I think I may be pissing my buyers off as they have to migrate the stuff
Not sure. I think its up to how they package it for the backend. Thankfully my asset pack is add to project
Lucky bastard :p
I know!!!
hey is there anyone here who sells their stuff on Gumroad?
@flat schooner I sell one of my packs on there
how is going comparing to mp?
sales? Horrible ๐ but I don't do any marketting... I get around about 1/10th the sales I get on the marketplace
haha
@thin barn I think @tribal jackal wanted to potentially do a marketplace content review thing.
How about itch.io? I know a few like it. . But it seems to be mostly 2D assets and . . sketchy free games to put on your phone?
Iknow @gaunt flicker has some stuff on itch
So does @heady moth Thats how I learned of them actually is following a link on her assets
No sales yet. But they like my free stuff
I was considering itch too, but still waiting a bit till my sales on the ue4 MP drop to like 1 sale per month. Too scared they'd take away from the MP sales otherwise lol
Itch sells as much as i buy marketplace assets, which i don't
lol
lol @heady moth
I am waiting for my MP payout before I can afford to spend on the MP ๐
They should have a program where you can spend 100% of your MP income (instead of 70%) on other marketplace assets ๐
Always thought about this. But has anyone tried to sell an asset pack on Steam? Is it possible? Stupid?
Don't think that is possible
@heady moth I also get the impression that a lot of people WANT itch.io to be successful, but noone really makes any money there. :p
Thats as bad an idea as me working at a Starbucks! I would drink my pay away!
Unless workshop stuff would be paid (which could be possible) + ue4 would be on steam
They have some cool ideas. . I do love the upload system.
you decide how much % they get
and has soooo many useful tools
Thats awesome
I love itch, it just feels a bit more cheap and less used than steam
but with steam direct, itch could deffo grow
I'm to much of a white knight. . I . . I put almost the full 30% cause I felt bad
๐
I think I used 30% on my stuff
As I just love the itch way + everything takes 30%+ anyway
I once participated in a gamejam on itch and I liked it. However I wouldn't bother selling stuff there. :p
I think the cheap part comes from its power. . I have been thinking about this. You have pretty full controll of CSS and desplay right? So. . some sites look like old Geocities. . especcialy for our wonderf smart coders out there with next to no artistic skill. . we love you guys! But you can also make it look pretty good.
I don't think discovery will be very good there. But then. . sadly. . where is it?
back when I used to write articles and shit like that, I knew a lot of game devs making a living via itch. It's only grown since then so I imagine it's better now, but not really for asset packs methinks
Did the fat shitty unicorn get removed yet?
whoa that's crazy I never heard about that. heh
Anyways so far my game got over 2mil impressions and 70k store page views on Steam since October 2016. Without much marketing on my end.
So discovery isn't thaaaat bad on Steam atm. ^^ It just used to be A LOT better. ๐
Is that a no? ๐ค
Good to know its still ok on Steam.
I don't see any way of selling BP assets on Steam, if there was I would definitely do it. ^^ The only way would be if it's an art asset and it fits in one of the game workshops like for CS:GO or Dota 2.
Btw I've seen this question at least 2x here, but never an answer: Is it possible/allowed to make a tutorial BP that's just a YT video tutorial link that explains the MP asset?
I think my YT tutorial will be by far the best way to learn how to use my asset. I'll also include a PDF tutorial ofc, for those who can't watch/hear the YT tutorial.
@thin barn I believ epic, nowadays, want an actual blueprint tutorial... but perhaps @proven lily can chime in when he's here next
Code review of mp code plugin
Do the thing
I do the thing
4.15
Thing now generating warnings
Please don't do thing
Hey @thin barn that should be fine
the main thing is to make sure the blueprints are thoroughly explained. The reviewer will have more information if something needs to be altered or adjusted to make sure everything is explained, but that should be ok
@gloomy bramble only about 500, but I didn't put much effort in the store page for that old game. I'll try to make a much better one for my next game, I think that'll improve conversion to sales significantly.
Right now I'm focused on making a great asset store page for my MP asset though. ๐
thanks for the information @proven lily I'll make sure that my BP asset is thoroughly explained in the YT tutorial video! ๐
@proven lily Hmm, I'll be submitting a pack soon also. Can you confirm that the review team are aware that this is allowed? In the past when we've been told something counter to the stated status quo like this packs have then been sent back for resubmission ๐
The reviewers are the ones I asked to confirm, so yes ๐
Haha cool. Thanks for that.
no problem!
@proven lily 4.15 moved away from PCHs, but building plugins with the recommend rocket commandline still wants them. What is the proper way to build a code plugin for the marketplace?
I shoved PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; into my plugin but don't know if thats right
Hey @gaunt flicker, unfortunately I do not know off hand. Can you send us an email to marketplace-support@honest portalengine.com so we can get you a concise answer?
Alright, will do.
Well, now that the pch header is solved, I'm in a new nightmare that is building the plugin for rocket
@proven lily If you get an answer, it would be great if you could post it publicly somewhere. The 4.15 engine build changes were really significant but nowhere has there been any explanation/recommendation for if and how to bring projects and plugins into line.
@gaunt flicker I've done the same. Seems to work after a whole lot of messing with includes. Thing is I'm not even sure now that it's using a shared PCH under the hood as it should be, or just not using any. Seemed a little slow building to me.
so, screenshots are not representative of the final output in say, Unreal?
That really bothers me.
surprised/not surprised there is no rule that all assets of a visual nature must be presented with at least 2 SS of it IN THE ENGINE of the MP for which it is being sold
TPS Starter Pack
will be on the marketplace on March 1
short demo : https://youtu.be/MXyRjpRgwQs
for more info : https://forums.unrealengine.com/showthread.php?137832-TPS-Starter-Pack-(With-Cover-System-And-Cover-AI-And-More)
kindly lemme know what you think ๐
@thorny zenith Will do ๐
@oak fiber apparently this means that marketplace assets could now also use bullshots from offline renders + photoshop
promotional material, int he "best light" is one thing. Actual product "shots" running in an engine not the one its being sold for, is farking wack
and, while he can do what he likes, I feel that is something the Epic MP can handle and filter? no? I mean?
Yeah, you'd expect some effort to be made to make the images for ue4 as well
Some things will be changing soon, doubt the unity things will be online afterwards.
way to tease us @delicate dove ๐
Hey all, thanks for pointing that out, we're reaching out to the content creator to get those changed.
๐
How can you make a tutorial blueprint for widgets? ๐
I'm kind of confused about the complaints about the annotated screenshots. Isn't that exactly what SHOULD be done according to Epics rules?!?!?
This is a quote from the Email I received when Epic asked for my asset:
"You must make an annotation on each image that any of the following applies to:
โข Image has been modified or photoshopped in any way
โข Image has been rendered by any other software besides UE4
โข Image displays assets that are not included in the pack"
It seems odd to criticize people for, you know... following Epics rules.
Anyway it doesn't affect me personally ofc, since all my images are from UE4, but it seems weird what's going on in this chat, especially since the content creators can't defend themselves, unless they join this chat room...
there are going to be some changes there as well
but using unity shots for ue4 content should be an obvious nope
I think making changes so Unity screenshots aren't allowed anymore is a good idea! :)
However it would be better to discuss this stuff AFTER the changes have been announced officially, so everyone gets a fair chance to know about them and adjust their content first.
if nothing gets discussed, no changes would be made
its good that things get discussed, even joked about. if it changes the marketplace for the better.
sure we can go borderline bleephole about it, but its often because we care
"Materials aren't PBR" > those are the demo materials most likely ๐ฆ
well, back to work for this
Yeah, back to work for all of us. ๐
showcase materials are fine afaik ๐
Apparently not
"Oh I like this comment, this is good stu-" autosave deletes itself "Oh yeah, that was really some good stuff." ๐
hey. I am working on some asset packs. for voice over. Can you guys give me some ideas of what you would like out of the packs?
@proven lily good to hear. How about this one: https://www.unrealengine.com/marketplace/polygon-adventure-pack vs https://www.assetstore.unity3d.com/en/#!/content/80585
or are we to believe that unity and unreal were matched 100% in camera angle and lighting? Should there not be a rule that product shots of a "physical" nature be done in the product? Perhaps borderline, purposefully deceptive, in the least, grossly misleading.
Hi @oak fiber we are sending a message to this content creator now, thanks for the heads up!
cheers
Btw, this is how marketplace looks on IPhone
That top thing just stays over the page content
Those 25% on the bottom is what you can see when scrolling
I have a Demo Map in my Blueprints asset. However I don't have an Overview map yet... because there are almost no art assets in the pack that I created that I could show off as content for the pack.
So do I really HAVE to create an Overview Map for a Blueprints asset? ๐
@thin barn If your demo map shows the blueprint usage, then that is the overview map
so no worry ๐
Nice, that's exactly what my demo map does. ๐
@nova scaffold looks the same on Android, no matter the screen orientation. The menu never disappears
But we got shopping cart! ๐
Perhaps it wasn't reported.
Just in case -@proven lily not sure if you are the right person for mentioned issue with MP but you are here ๐
It's already mentioned, but should be sent to epic through mail
Hi @nova scaffold generally it's best to post stuff like this to the bug reports section of the answerhub, but I was able to reproduce what you're seeing and have entered a bug report internally for it to be looked at
@proven lily thank you!
Epics website in general used to be PITA to use with mobile version, menu always filled the screen on docs etc.. Like they never tested any of it on actual device
I think they did fix the docs thing eventually but it was broken for a really long time
I usually just use desktop mode for sites that have completely broken mobile version
oh yea, this is now a thing thats available on the MP:
https://www.youtube.com/watch?v=nT6n_mTBBuY
Grats @delicate dove! And got featured too. . Who did you have to make a cup of coffee for for that? ๐ Oh. . and . . purchased!
Grats on the release @delicate dove ! The effects look great. ๐
Grats @delicate dove! May the sales be with you ๐
Is the MP team going to be unable to process requests this week?
@sleek egret One of my assets went from Add to Project to Create Project without me doing anything, and it also is set to require Substance, again without me doing anything, when installing from the launcher, with a release I haven't changed in months, which originally did none of this.
That's a feature and you know it
@delicate dove do you have screenshots of shader-complexity mode of your particles perhaps?
not really sure where to ask this but is it possible to get your UE4 Forum Username changed?
Thanks @hearty atlas @thin barn @zealous ibex
@cedar dagger No I dont, partially because the current shader complexity view is outdated and shows a max-shader count thats from the udk-days so isnt accurately representing current gen hardware and engine. but as someone who is nuts on optimisation, adding LOD's to the effects, and likes things to run as optimal as possible I can guarentee you they will run fine in most occasions unless you spam emit everything :p
lol
Is it just me, or are the featured picks increasingly more just the first ones in the list. Or is it that the list adapts to first show the featured in the just released section? ๐
@zealous ibex correct me if I'm wrong, but didnt Epic tell us the featured content was going to be cycling through every two days now? I feel like it's been stuck on some of the same things for most of this week? Though maybe I'm just not noticing.
I have seen some different stuff, just stating stuff I noticed there too. We should give them some slack during GDC tho I guess ๐
well if they are actually cycling, it doesn't matter if it's currently the first batch? ๐ but I didn't think I'd noticed any changes. That sai dI don't spend much time on the MP browsing lol
I saw the cycline only for 1 or 2 weeks aswell
No doubt it's probably manual, like everything else... so if Epic are all busy with GDC, as seems liukely... it's not going to happen lol
hmm I thought the cycling happens on ~ a weekly basis, not every 2 days? Ah well not sure how up to date / accurate the post I read is. lol
@thin barn I can't find the post now... but Adam made a post a few weeks back sayign that new featured content would be cycled every two days, allowing everything to get displayed. And on Tuesday (the 7th day in the week) they would either do a random featuring of old content, staff picks, or something else. It happened for at least one or two weeks... but it seems like it might have dropped off this week
"Each week, we will be rotating through the newly released content, featuring items for 2 days each, rotating out what new content is being shown. Tuesdays will be reserved for other featured options such as staff picks, randomly generated featured content, and the Community Interest Poll selections."
I submitted 8 support requests yesterday
...lol XD
oh that's okay then ๐
3 asset updates and 4 text changes
GLHF ๐ I bet half ot them, at least, fall through the cracks of GDC madness XD
@gaunt flicker Dang it your the one causing all the delays ๐
I only pushed 2 in the last few days ๐ (an update to 4.15 and a bug hotfix)
Btw the Rate it! confirmation button is gone. Nice little new feature ๐
@delicate dove the vis mode is still very useful, I'm sure you optimize etc, but we've bought some very slow effects recently and set a policy to not buy wothout at least some indications ๐ฆ
you could have an effect that has 10k drawcalls and not even turn red in the complexity view though, its not really the best indicator for performance.
(but I understand that its at least something ๐ )
anyways, this complexity setting should match 2012/2014 era hardware instead of udk era.
(max shader complexity of 5k)
https://www.youtube.com/watch?v=95iUqii01q4
keep in mind that lod's are disabled
@delicate dove in the meantime you could just use RenderDoc + the UE4 Plugin for it ยฏ_(ใ)_/ยฏ
Created a few free asset packs. Find them here: https://www.vapsquad.com/product/free-voice-pack-8-bit-scientist-guy-tannercollin
@tulip sonnet I like it
:)
@tulip sonnet awesome job. ๐ (Not on this pack, on all.)
oh ๐ Thanks so much @wicked pebble
oh neat. I was wondering if he was going to do that (saw the request in a few places)... That's a far better demonstration of the system IMO
.../facepalm related content has gotten even worse now... That layouter blueprint pack is listed as the first related content for itself haha
"we have seen you liked Layouter, so we suggest more layouter for all your layouter needs!"
not sure if devton is in this chat, but
https://i.gyazo.com/3e99ca6c2bba281aefc8f22c9e6593c6.png
the unreal 4 facebook group admin had a bad day or so, letting in people looking for pirated content and supplying it.
that PBR unicorn is now featured on marketplace
O_o
I'm somewhat speechless since I saw that
im more annoyed by that basic magic fx, since its the particle equivelent of importing a tesselated cube
that's how I feel about many material setups there as well
like that tessellated landscape material which is only item I truly regret ever buying
material basically just wires bunch of wires into tessellation node
but yeah, you can sell anything
i feel the same about LAM. once you know how it works, you probably look rather sad at your wallet
but well, great marketing and still a funny tool for fast iterations
LAM didn't convince me in the video even
they had really bad trailer
I mean, it didn't even run properly on their comp
how could you put that into game (I have no idea how well it really run)
but video didn't sell it to me as quality content
it's one thing to make something pretty but other to make it performant
it runs fine on mine, but not everything was pbr when it started out.
not sure if it is now.
one example is that sky asset that dropped 20fps when you dropped sky there
id probably use it as a core base and improve/expand on if i ever need it
the dev has improved it slightly lately
yeah, that's what most of the assets should be anyway (but we know that they are not always built that in mind)
I mean, they should be building blocks
not full solution
yea, even I forget that a lot when building content for the marketplace though.
anyways, afk. brohug
some buyers might not agree on that either
as some just want turn key solutions :p
but that'll not carry those devs very far
make mmo button be selling like hotcakes though
we did a fun quake announcer pack last night
PREPARE YOUR BODY!
lol it's now featured
@Derzo#4198 yeah, we talked about that earlier
wonder if Epic saw some boost on the asset page loads and decided to feature it because of that
#UnicornLove
or.. they just read the comments here and did that on purpose :p
first 3 comments ๐
WIsh my pack would get featured ๐ฆ
@solemn atlas is it nonPBR?
is all but one product shot taken from different engine?
if not, you may want to try that route out
it seems to work :p
It is PRB material. . and shot in engine. . Just. . ya know. 2 sold. Just. . yea.
well, at least he didn't stick a horn on a horse and take real life shots
Anyone else having trouble getting the Marketplace to load inside the launcher?
Im just met with nothing. Even after restarting
same
@sleek egret @proven lily @dusk trellis
community, learn and marketplace all 3 are down
its the apocolypse!
UT ones work
Yeah whats with the unicorn on the marketplace?
No way that passes Epics quality check
i havent seen it. screenshot?
life is not fair
Hey all, We are aware of the launcher bug and are currently looking into it. You should still be able to access the MP on the website
@manic jasper just scroll up a bit. it isn't terrible asset, but it's a lazy unity port, no PBR (got specular textures) and crappy setup for UE4
Oh just stop guys. . Go make some awesome fucking stuff and just stop bitching. . please? Oh god please! Sorry I am in a bad mood ๐ฆ
lol what in the world
It doesnt follow the specifications though
the texture resolution is 4000x4000 for instance
^
I hate to be that guy, but its quality is definitely sub par and so its setup
You are that guy. . And you are also a week late. . We have beat this horse over and over and over. Its there. We dont have to like it. . But its there. . Move on. . nothing to see here.
With a resolution of 4000x4000 mip maps cannot be generated
@solemn atlas is that your creation?
Well, just because it has been accepted doesnt mean it will stay on the marketplace
Assets have been removed before after another review process, and for something like having improper resolutions is enough to get it removed from the marketplace
@solemn atlas If you don't like the conversation, it's better to say nothing than have critique on it.
I would suggest listening to any critques people give and fixing them
Well "Nothing to see here, move on, we heard about it" is not really helping any conversation
But
There's other ways to give critique
Neither is the same thing being said over and over and the community accepting people being assholes about it is it?
We have talked about this
The biggest would be majority of your screenshots are not in UE4 but in 3ds max, the texture resolutions are both incorrect, and far too high detail for such a low detail texture, and your technical details are wrong
Over and over
so you think people being upset about that kind of content being in the marketplace makes them assholes?
really?
Not saying you shouldn't give critique, but that critique is just not helping
The comments on his page are just mean. And things people would not say in real life. . So why do they feel justified to badn together and act this way? Should we not help support each other? Is that not the point of this community after all?
@heady moth i think he might be the author
There's a difference between being mean and saying a pack is not up to standards if it really is not
well. I agree. They make my studio change small details before accepting. But somehow he gets it through.
that makes no sense
There is just a lot of things wrong with the asset that definitely doesnt pass Epics, or the community standards, yet it is on the marketplace
Being mean is just looking for reasons to flame on a pack
The texture size, it's quality, lack of pbr is not mean but the truth
@heady moth I fully understand that and agree. But have you followed the comments on this topic the past week? You know that is not what is happening.
Sure truth can be mean
can be mean for people that have to accept the truth
People without affiliation won't care
people with might consider the truth mean
What?
Well @solemn atlas , what have I said that is mean, but not true about the asset?
If a person has affiliation with a pack and receives feedback that is the truth, they might get hurt or think it's mean
@summer jacinth I do owe you an appolagy for unloading. I stated I was in a bad mood. You just got in the cross fire. But the issue is that this topic wont die. Things have been raised to the Epic staff and even @proven lily has commented on it. So all we can do is wait for it to come out. I just ask we stay classy and stop allowing others to be mean about it.
@heady moth tbh, first comments on that asset don't really hold any value in anyway and I can see them seen as people being mean, but that doesn't really apply to people here
Sorry, I dont keep up with discord chat for weeks at a time so things dont cross my path
@solemn atlas what did he comment about it?
same. I have been to busy to notice
I haven't seen any official response
๐
I am sorry guys.
Its just the ammount of flaming, while warented at times perhaps due to the pack, has gotten to me as a creator who is out here on my own as well. I see this as a community of like minded people and have found GREAT people here to work with and get feedback from. I just dont like seeing it get so . . trolish? I think that is what I mean. . maybe. . man I need another cup of coffee. .
And remember
I am a Noob. .
A NoobTaco!
๐ฎ
I think this channel is a base for people commenting on other packs and the marketplace
At least that's what i've noticed for over a year
Yeah, you have to remember this isnt an official channel and so is not held to the same standards as Epics forums and such. People have more free say in this channel about issues and such on the marketplace
I think this is the proper place to critique packs. I don't agree with the comments on the unicorn pack's page though
I also don't agree that it doesn't belong on the MP...I was just thrown for a loop when I first saw it ๐ And the author should follow guidelines
most people get rejected for far less
but I don't think I've witnessed any true mean-spiritedness on here yet (well, other than those dudes that were flaming Luos)
oh c'mon it's so cute look it that face :3 http://i.imgur.com/hFlgyhM.png
looks like something from The Oatmeal comic
@manic jasper btw, the Marketsplace is up and running again in the launcher
@solemn atlas I don't think this is positioned as a professional community in any case
If one demands a professional behavior, other can demand professional content
We don't get later as quite a few of content creators are not professionals
Assets like that not only brake guidelines but don't make any sense to exist on marketplace in the first place. Not because how it looks but because how it's technically made
Can someone use such asset to learn proper modelling and rigging?
Imho Marketplace Creator badge should mean something
Are screenshots loading for anyone on the web browser marketplace?
Anyone knows if the author behind the LowEntry plugins hangs around here?
@manic jasper Can confirm that your infuse studio assets don't load images, but some other marketplace pages works.
Some of your asset images works now, only slow to load, but "Apothecary and Alchemy" and "Board Games Vol 1" still fails to load
Someone found out how stuff gets up there?! Can you make fake accounts and just upvote your stuff or something?!
I don't know, but this aint the quality of the UE4 market place I remember. Are we turning into unity now?
ยฏ_(ใ)_/ยฏ
could have been up-voted just to troll
Hi everyone, I'd like to clarify the featuring system, which was discussed at length quite recently (when I find the link I'll provide it)
Sure
The way featuring is currently working, which is a work in progress and a temporary measure, not our permanent solution, is that 3 times per week we choose 7 random assets from the most recently released week to feature. On Tuesdays, we have a day where we feature content that has already been on the marketplace through a random drawing, along with featuring winners from the community interest poll
the thing about asset stores is that one of the reviewers may or may not llike it
Ok
it's totally subjective
This was in direct response to requests from the community to provide more featured content more often, but to still feature content that is newly released while providing a day for older content to receive features
unless it's like a team that does it all toggether
This asset though? Was it let through as a joke? A wager? Who knows
yeah I am curious to know the review process of assets, @proven lily ... does unreal have a blog post on this? I want to start submitting them to the marketplace, but I want to make sure it resonates with unreal users first. (also sorry if this is putting it off topic)
The community interest poll should, if the AWS error is cleared up, be posted tomorrow after our new releases. It will contain all assets from this past months releases. We leave it up until the following Monday. You will be able to find the link in the marketplace subforum once it is live. For @tulip sonnet we have some information on https://publish.unrealengine.com/, but not a blog post per se, it's an interesting idea though!
The email address provided is for two reasons: the first is to show that it is an unreal engine account and people aren't just filing multiple email addresses to stuff the polls as it were, but also to allow us to contact the winner of our raffle drawing for swag
@tulip sonnet if you have more specific questions about the review process, I encourage sending a private message to @ebon leaf
can't you just make gazilions of epic accounts, link this email and cheat yourself to featured?
@manic jasper the random drawing is for participants in the poll, not content creators
and it started last month
Thank you ๐ I will create the team account today and then look at the process
oh wait thats kinda dumb. why not the winner
because the winner is already getting a banner and featured and this was to help give back to those who are voting for what they are interested in
it's a completely random drawing as a thank you for participating in the community interest poll.
Maybe you should also send stuff to people that got the community pick. You know. make the content creators that worked hard on there stuff feel respected.
We'll take that into consideration
I hate Snowball Effects, random is good, you are already featured, why do you need swag :3
To be rewarded with physical goods for working hard.
The prizes were introduced to try and encourage the community to partake in the voting as part of a larger effort to foster community and such around the marketplace. I don't really think it makes sense for the creators to also get swag but shrugs I wouldn't complain if it does get introduced. I'll be releasing a new pack soon haha
Hello @proven lily, I was wondering if you ever got my response regarding ticket #584719?
I sent a request for a sale, but messed up my date range
That's what I get for templating old emails and just hand changing the dates ๐
Unfortunately our ticket system is down with AWS, as soon as everything is working again I'll be happy to take a look
or at very least it is spotty, I'll see if it'll let me in as it seems to come in and out right now ๐
I see the post and that works, I'll make sure to get the dates set up once our system allows me to @wooden falcon
hi Adam, i am trying to see this, but it's not working. https://publish.unrealengine.com/PreparingYourAssets:Audio
Should my audio assets be packaged in Unreal?
or does a zip of .wav files work
thanks!
No, they need to be submitted in Unreal using the proper folder structure. Hopefully this S3 issue will be resolved soon so we can get these pages back up, I do apologize for the inconvenience!
Oh. No problem. I have a ton of planning to do before we upload. Gotta see what unrral users people tend to buy etc
I'll get learning unreal in the meantime
Alright everyone, it looks like the MP is back up and running. Please let us know if you run into further trouble so we can see what may be occurring.
MP uses AWS?
who doesnt? ๐
Seeing as I know a lot of people who have asked me when it's going on sale... just thought I'd drop this in here for anyone interested ;)
Link: https://www.unrealengine.com/marketplace/survival-game-template
If anyone is available to retweet, would be greatly appreciated: https://twitter.com/dapperraptordev/status/836762828748906496
Enough spamming from me XD
The Multiplayer Survival Game Template is now on sale! 25% off on both @UEMarketplace and Gumroad! Links coming! #indiedev #UnrealEngine
haha XD
benefits of having a fiancee who is a freelance illustrator and my own very mediocre photoshop skills XD haha
haha nice. also that brand name is so awesome!
XD again... my fiancรฉe deserves the credit ๐ She made it for me haha
@ebon leaf WANT!
@solemn prism haha... when I make my first million sales game that'll be legit merchandise then ๐ I'll put you down for a preorder haha XD
hehe
@ebon leaf when you make the first million remember to come here and drop something ๐ฆ
lol if that ever happens sur e ๐
all is possible man :p
haha well... I'd have to be working on a game for a game to be able to sell a million ๐
lol
wooooow that looks awesome @ebon leaf
Oh snap
@ebon leaf how did she make it? 3d print?
Doubt it personally, 3d printers are pretty limited in the ammount of colors (atleast consumer ones) and it looks butter smooth (as again, consumer printers have quite a large layer size)
But tell us apoisoned ๐
just from the photo, i'm guessing it was a resin sculpture that was then airbrushed/drybrushed, the eyes, teeth, tongue and pipe were painted separately with acrylic. the usage of flock on the base suggests the creator is a tabletop minature hobbyist/artist
Hey everyone, just a heads up the community interest poll for February is now live: https://forums.unrealengine.com/showthread.php?138333-Community-Interest-Poll-February-2017
Awesome!
haha sorry guys, I was asleep - glad you all like it though XD
Definitely not 3d printed, nor a resin sculpture ๐
It's a dinosaur toy that (like a rubbery one). She bought a canvas and made the base herself, then attached all the other bits and pieces haha. She's an artist, but drawing/illustration, nothing like tabletop stuff
Is fat unicorn on the poll? That has my vote
sure is. Inb4 the fat unicorn gets featured and everyone cries like babies ๐
lol
@ebon leaf what you mean inb4?
that was a joke, right?
as it's already featured
oh, you mean as community pick
inb4 with a capital is Inb4 :p but yes. And yeah it is... but yes I meant the community pick lol
damn @ebon leaf that was my first thought
But that dino looks soo like the one in your profile
haha @zealous ibex ikr XD She did an amazing job haha. Was a killer xmas present ๐
Hey Everyone
just wanted to let you now
My TPS Starter Pack Now Live on the Marketplace Feel free to check out
https://www.unrealengine.com/marketplace/tps-starter-pack
Thanks in Advance ๐
Congrats on the release @thorny zenith
@ebon leaf Thanks a lot ๐
Hey @proven lily would you have a moment to fix my website link on my product page here? I've been informed it isn't working. I'm assuming because it uses https. https://www.unrealengine.com/marketplace/modular-scifi-engineer-hallways
Should be fixed, let me know if it's still problematic
Seems to be working now, thanks!
Voted ๐
@ebon leaf I'm so jealous of your mascot. ๐ Also retweet done. ๐
Congratulations on the release @thorny zenith ๐
@thin barn thanks a lot ๐
@thin barn haha XD I would be too XD I love him. And thanks ๐
Spread the word guys if you agree
https://twitter.com/yanniiiiiiiick/status/837265151741001728
@discordapp Is there interest for a @UnrealEngine discord plugin, so any #UE4 dev can integrate discord in their game? Let me know :)
๐
Yeah that thing is awesome. Stupid though, cause I remember using editors for quake/half-life/etc. that had tools similar to that XD Definitely be interested in playing with that though
I prefered QuArK ๐ but worldcraft was decent
I never used QuArk, but do remember one called Quest
was a bit primitive if I remember
after Unreal 1 came out with Unrealed, I never looked back ๐
Thanks for making me feel less old. ๐ I started with RPG Maker XP/VX and then moved on to UDK a while after it was released. ๐
haha
hmmm... I wonder who I have to talk to to get my forum title changed to "Fat Unicorn" ๐
@ebon leaf admit it,
you release that Unicorn on the marketplace under an alias ๐
please... if that was my creation I would happily put my name to it ๐ sadly... I'm not that talented. If I tried to make a unicorn, in any art style, it would be awful XD
this is my modelling skills at work in my new pack ๐
(which, obviously, is not art-based :P)
Who thinks that fat unicorn ๐ฆ should become the new official Epic Games mascot?
๐
anyway I've just cleared my week's work schedule and going to log some time on the plugin (that shall not be named lol)
actually put away enough $$$ to work on the plugin straight for around 2+ weeks 8hrs a day 5 days a week
tough call really as it was GDC or that
๐ ... ๐ฆ ... ๐ข ... ๐ญ
lol I wish my options were GDC or not do normal work ๐
Nor I ๐ Not even close.
sucks being so far out on my little 'island' aka Australia haha
^^ you're an Aussie as well if I recall
so same boat (pun intended)
r/Straya
MAAAAATE!
yeah... at least you are in the part of australia with people in it ๐ #AdelaideIsAGhostTown
anyhow best get to it + we're kinda taking this channel on a tour down off topic lane ๐คฃ
laters
๐
Catchya
guys
https://www.unrealengine.com/marketplace/simple-panoramic-exporter
does work the same as the source code, or it has better reflection capture ?
@pure moat @gaunt flicker would know (it's his plugin)
@elfin plinth thanks hopefully @gaunt flicker reply back, as I need to test it before accepting a project that is heavily depending on 360 video capture, and too many reflective surfaces in it.
@pure moat he should be back soon, he took a vacation to visit GDC I believe.
that is going to take a while ๐
so nobody around here bought and tested it ?
thanks for the feedback โค
if anybody needs a small voice pack for prototyping, this one is free for the weekend. ๐ https://www.vapsquad.com/product/small-voice-pack-generic-guard-darthbrocko/
I'm having trouble with the launcher downloading a couple of percentages and then jumping back, eternal loop on 24-27%
anyone got any suggestions?
Hey, where could get that level/scene https://youtu.be/K6tRt7c2elU?t=1h1m31s
the one with tropical island at 1:01:31
@hamm#9695 they made for the demo I think is not public
buyer beware ! I would think a plugin would come with source code files though. He can probably just recompile it and figure out any changes that need doing. But I guess that defeats the point of selling ready made stuff.
I just sent in a request to refund a user and then grant them a free copy
Wonder how that'll go
"Sorry sir but we believe you to be drunk and cannot condone this behaviour. Good day!"
Aye, @sleek egret got to see me a wee bit drunk so is a possibility
hmm, sales are pretty good this month so far
I wonder if the shopping cart has something to do with it?
Tax return time in the US is more likely to be the culprit methinx
heh, I need to finish mine
hmm, not sure I ever received that tax form from Epic
don't they send one every year?
Finally have time to finish up Edition 4 of my advanced material pack. Hopefully will be ready to submit tonight.
Then to continue on my next environment for the marketplace.
if I use a dollar account for my payout info, will Epic be able to send me my sales in dollars instead of my local currency?
@opaque rapids All payouts are in dollars. Currency conversion takes place at your bank after you recieve the funds.
@wooden falcon When I inquired (I never got one) they told me I didn't need one as an international or something, don't quote me on this tho ๐
But yeah, I had a sales spike at the start of the month (first day) and some of the end of last month so I think the shopping cart introduction has helped ๐
@ebon leaf alright, thanks!
I seem to remember a 1099-misc form or something
gotta dig through old records now :/
@proven lily is there a way to request a 1099-MISC from Epic? I see on https://answers.unrealengine.com/questions/558266/1099-or-up-to-date-revenue-reports-for-tax-filing.html that these have already been sent out, but I have not received one
hey @wooden falcon send an email to marketplace-support@unrealengine.com, we should be able to see what's going on there.
ok, thanks!
nvm, found my 1099-misc!
running like a well oiled charlie sheen, as paton oswald would say
that image is not readable ๐ too small
ah okay. Well how long ago did you contact epic?
Yeah they are usually a little bit slower than that, though I would have thought with this they'd be a bit quicker lol
I've never had to deal directly with legal though so shrugs
you should never use random googled images
Probably just need to wait it out.
if you didn't pirate or steal anything, and that image is th eonly thing like that that you used, then just wait and see what they say. If you don't hear anything in the next day or two maybe ping Adam or Steph and get them to chase it up
Wasn't accusing you ๐ just saying
They didn't say specifically what was infringing?
Or give you a copy of the report?
I believe material in that case means material in the more broad term
Like the entirety of your asset
this all i got from them :/
Well, that definitely isn't helpful at all
@thorny zenith first of all, you should NEVER trust on googles filter for rights, it's just machine that estimates it
one of them claimed he is from ironbelly studios
you are right and as i mentioned i learn from my mistake
but was that even the problem
why there is nothing clear about what is going on
If people are reporting googled images
Many many more assets should be hit by that
@gaunt flicker agree with you
Although I agree sourcing randomly from google is a tremendously dumb idea
Ah yes, the Kuhavaku
it's ok i can ask my people to refund and get back their money
it does translate it into english for me so I never realise it's from .fi
I always make sure to kirjaudu their sisaan
๐
but shouldn't things be more clear before such an action get excuted
fixed link :p
@thorny zenith well, they've confirmed that you did something bad, they don't need to spell it out to you since you should know what you used for making the pack
one reason for them not pinpointing it could be that they want to make sure you remove everything that you don't have rights to use there and not just the one they spotted
like others said, it could be anything from textures to meshes etc
what if someone claimed my pack
and after mine get remove he sell it on the marketplace
and make money with my own work ?
so you are telling you made everything on the pack yourself except that one googled image?
in which case, it's easy, you just replace the image
and the asset is not based on some tutorial series on the web?
buy it from me before it goes on the marketplace
like literally copy/pasted nodes from it?
because I can understand if marketplace didn't tolerate that
i didn't copy paste other people work but i did learn from here and there
and i read some docs
online
and some things
i make them most of the blueprints
like cover system how it works
..etc
@elfin plinth Whilst I get your point about them not pinpointing it... that's pretty unhelpful and realistically a legal team should be pretty specific IMO. When you file a DMCA claim you have to state exactly what the infringement is, where it is infringing (like what sites) and all that. Being ambiguous isn't really helpful to anyone in this case.
@ebon leaf if it would be some random takedown without real reason, then yes, but this shouldn't be that wild west here. If people "borrowed" things from others, they sure know it themselves
Correct, but if it's a false claim, either someone claiming that it belongs to them without that actually being the case, or a case where something looks similar to another thing, then being ambiguous makes everything super grey and not easy to resolve on any side.
but just to stop speculating this, has there ever been false claim here?
No idea. I've never had to deal with these claims at all. But it does happen in digital marketplaces so there's no reason to assume it would never happen here, regardless of the anecdotal evidence or lack thereof
@elfin plinth man i have seen copy paste blueprints on the marketplace from tutorials i have seen stolen animations from mixamo and edited i have seen a lot yet my pack got DMCA take down
i think because it was selling well or someone really hated me out there xD
well, UnlaeD already said he used googled content and that he only made MOST of the blueprints involved
so he knows already the claim can be about the reused code or the googled image
Digital homicide used googled assets in his shoddy games. I know because his blood splatter was the same one I used for my photoshop brush
it's really easy to act like a victim here but you should really tell the whole truth if you really go that path
anyway i don't really care that much i mention it hear just to let you people know
i think of such a system is a broken system
i made this
i will make a lot more and better
@elfin plinth I'm debating it on a broad scale... not in this specific instance. I don't think legal systems should be ambiguos in anyway is all.
and if the problem didn't get solved won't be putting any more assets on the marketplace
i will just make my own website and sell online and market my assets
i'm not working 3 months
day and night
to lose 1k dollars
for image shape
that i can remove easily
have you ever written a sentence on one line? :p
or a random reason that i don't even know
but do you really think people will buy it from your website if unreal's marketplace removes it due to copyright claim?
@hollow falcon i never xD
@elfin plinth where is the option
option is that you remove / replace things you didn't make yourself
i send them two emails and waiting
they wrote it pretty clear
I feel for you fella. A friend of mine put a lot of work into an RTS Sci-fi pack. He spent a month making sure all his models were PBR and upto date. Then he got rejected. Now he wont do another marketplace pack
also if it got rejected why it just disappeared people who pay why not getting back their money
and if they don't get it back where it gonna go ?
probably i'm getting nothing from my work
At first wait a little more than one day for Epic to respond
^^ just like I said earlier ๐ epic almost never get back to you within a day or two
even the wait times are epic
when i get response
@hollow falcon lol XD
Thanks you guys @ebon leaf @ebon leaf @hollow falcon @elfin plinth
and @gaunt flicker
going back to my work see you later ๐
Best of luck!
@thorny zenith That sounds horrible ๐ฆ
Stay strong, I hope you can get through it.
wow, I had sales multiple days in a row? what is this, the end times?
lol XD
7 days into the month, and I don't have to worry about reaching the $100 threshold
yeah but you owe me $100 for sharing my discord space so really you are a week behind. I expect payment by paypal
Dont make me call Thumbhead Tony. he's been looking for an excuse !
@wooden falcon make more of your material packs and i will buy those aswell ๐
shopping cart had nothing to do with your yesterday's sale ^^
I need to add some stuff to the old packs, but it's so hard to get motivated sometimes
@wooden falcon tbh, a lot of people seem to be reporting good sales atm ๐ I myself are getting very good ones, but my template is on sale so I dunno how much is the sale and so on. I think it's just a nice time of year haha
im not getting any sales atm because I haven't done the documentation nor submitted my marketplace peice. Its a scam I tells you.... a scam !
@hollow falcon wow... you should really chase up epic on that and see why the hell you aren't getting those sales XD
you better hurry...anytime I've thought up something I'd like to work on, I check the wednesday pack release and see someone just did it ๐
I went down to the office in my helicopter but Tim was out. I tried to find him but along the way I also found King Solomon's mines and now I am eating giant diamonds for breakfast.
in other news.... I need a brew ๐
and thanks @ebon leaf, I really appreciate that ๐ I don't often get feedback...thankfully it's only ever been good...still waiting for an angry guy
We can probably round up a few for you if you like XD
#StayPositive haha
shopping cart half full mentality ๐
haha XD
@proven lily Is there any info on Simplygon?
Do I have to contact the seller of a pack to find out how many material elements a character has?
well... you could buy it ๐ but afaik that info isn't shown anywhere on the marketplace usually
@proven lily Hey Adam, just a quick question - if a seller wanted to extend a sale, would this require the 2 weeks notice as well? Or could they extend it during the sale?
hello, i have one plugin on the marketplace and recently saw a similar plugin published
i have no idea if they replicated my plugin (could be posible is all original code) but seems very similar
does Epic have some policy for this ? a process to check if a plugin is refactored and published ?
what does your plugin do?
creates tcp client
that does seem pretty specific
you might ask @proven lily what the procedure would be for looking into this, but I doubt he's on right now
ok, i will try that
You could also email legal@epicgames.com and ask for advice on how to proceed.
you could also send an email to marketplace-support@unrealengine.com
great i couldnt remember what was the mail for support, thanks
Well, if your tcp client is simply a wrapper around UE4's tcp library
I'd say you don't have much room there
I mean, wrapping a UE4 tcp connection and exposing it to bp is psuedo-boilerplate
yes i also agree with that but there is some distinctive ways on how you implement the code , i hope thats enough to find if the other publisher copied code if not i will have to just acept my competition
Even if you both chose to use a blueprint library or both used a component or both used an actor, I'd still say is reasonable to come up with the same method
If you're doing something like creating a pool of tcp connections and have functions that say I want tcp connection 1 and then working with that... and then they do the same thing... well, at that point I'd be like, hmmm
Request: If someone could make a plugin that lets me select as many blueprint variables as I want and change common properties, I will pay you all the money I have at the time of release ๐
Property Matrix?
sorry, I meant as many blueprint variables
going through and selecting 50 variables to set AdvancedDisplay on them all is... not fun
Also somethign that lets you set the order of blueprint variable categories as they appear in the class defaults would be amazing -.-
Please and thank you ๐
@ebon leaf wow someone rich here <.<
@thorny zenith Que?
hmmm
is the person behind Pivot Tool here?
I mean this thing https://www.youtube.com/watch?v=bL6aJRizm8I
that would be incredibly handy if it actually allowed you to freely place the pivot
it appears now that you can only use few presets, which sounds pretty absurd to me as it doesn't really give the freedom to place the pivot where you want unless those 27 presets are ok to you
I mean, at that point, I'd just open Modo and do it there
that seems to be most plugins I've seen though...not that useful
Just a small request if you guys/gals could possibly RT my first asset on the Marketplace, would be awesome! https://twitter.com/thecrimsondev/status/839518082372677632 โค
My first @UnrealEngine marketplace asset is live, check it out! https://t.co/1bZ8VMptKK #gamedev #ue4 #indiedev
@tribal jackal Oh, i remember the stream You was making that. ๐
@tender flame I was! I feel like I kind of let down a few people though by not adding in global colors yet, but hopefully I'll be able to redeem myself when I update it
Oh yeah definitely, I wanted to add it in but the project was 4.14 when developing, then I upgraded to 4.15
So technically the project at the moment can be used for 4.14, I might physically add in a 4.14 version; not sure how to package it though for the UE staffs
@tribal jackal I like how You changed the demo stands to fit the style
Yeah, I just kind of felt like making my own haha
@tribal jackal retweet done ๐ Your asset looks amazing. I might even buy it some day for the options menu.
I like the idea of somehow including the PSD files for customization in the asset. ^^
@thin barn Much appreciated! ๐ and yeah I think the PSDs would definitely come in handy for quite a few people ๐
I filled out all the fields for the initial asset submission and Epic didn't have any issues with that.
So now I'm doing the full submission.
I plan to include:
2 separate ZIPs with Project files for 4.14.3 and 4.15.
ZIP with the 3 featured&Thumbnail images and 5 Screenshots.
Word Document with the long Asset Description, including a link to preview & tutorial video and Documentation.
Is there anything I might have missed for the full submission? ๐
@tribal jackal Do you include the psds?
I will be in the next update @leaden root ๐ People have requested it already so I'll definitely be providing them
Some of the interfaces have actually been designed straight in the widgets, but there are a few designed in Photoshop
I think this part of the initial submission Email from Epic is really confusing:
"4) Screenshots (minimum of 5) - "<asset name>_screenshot<number>.png" - 1920x1080 - Used on the item details page. Can be clicked on to show full image in a lightbox
These lossless .PNG files must contain pictures of the original assets and must each be less than 1MB."
a) should be 1080p lossless .PNG files AND b) should be less than 1MB
How the hell is that supposed to work out? ๐ In PNG format my screenshots are 2-4MB big. :D
So for the initial submission I uploaded lower quality .JPEG screens with less than 1MB because it wouldn't let me upload files larger than 1MB:
I wonder what I should do for the final submission? Still go with the .JPEGs?
You can do PNGs, I just had to compress my PNGs, it's a fairly complex process
Or panda awesomeness
That works too
Good site, never quality loss and they have a panda on their site. Def recommend
Pandas are cool. Someone should make a studio named after them
Not sure if that's a sincere response :p
Thanks @heady moth ! I'll try that site now and see if the results look better than my rather meh .JPEG images. ๐
No problem, the panda will help you :D I use it for almost all pictures that need to be small
I think most of my marketplace pictures are through that actually
Just rename your jpgs with .Png. #protips =p
Just make em. .gif
hmmm even with that optimization by the Panda, the images are still between 1.2 and 1.9MB large. I wonder if that's gonna be a problem. heh
@thin barn personally what I did was Save for Web and do PNG-8 and that compressed it quite a bit for me, not sure if there was any quality loss besides a little bit of color
and then I converted it back to PNG-24 (or PNG-16, forgot what it was) in Photoshop
They will usually accept images if they are a little over 1mb, like 1.2. Just don't be surprised if they turn away the larger ones haha. The requirements are stupid though give the filesize limit
Well I think I'll just submit the .JPEG screenshots and submit the other files as PNG that are small enough in that format...
I hope they don't turn away .JPEG images? heh
@ebon leaf Use format factory to lower the image size then upload it to them i always do that ๐
Images can only be compressed so much before you start to lose quality though. If you have an image with a hell of a lot going on in it, then you aren't going to be able to get it under 1mb without altering the image, lowering the quality or changing the file type, regardless of what compression software you use
who want to see the best ik foot placement
here ya go : https://www.youtube.com/watch?v=1QXSt-78C8Y
Woo @thorny zenith will you release this on the marketplace
is the person who did the Dark Portals in this chat?
(Ceriel Barbier)
your last name is the same as my mothers maiden name, so I am wondering if we are related :p
@zealous ibex Thanks a lot! ๐
np, it looks awesome!
https://i.gyazo.com/d52be7851b569a1319875ca6e6005550.png <_< sneakpeak
so sparkly
@tribal jackal Retweeted AND a happy customer! Great work man!!
@solemn atlas Thanks! Hope it works out for your projects! ๐
oooh cool @delicate dove
OMG that looks so awesome! @delicate dove I'm going to buy that!
Wasnt the double e-mail fixed?
@delicate dove me 2
@delicate dove make one like a heart!! ๐๐ no, it looks amazing.
hmm, i could make a heart one hehe
hugs luos
what about a broken heart?
hugs Necrophob30 It's okay buddy ๐
hugs necrophob we will all eventually find true love, sweetie. <\2
aww
I could do a broken heart hehe
Anyone from France in here, or with a French keyboard?
Baguette. Hon hon hon
lol
lol
Sadly my asset got rejected by the Marketplace team. ๐ญ
I'm not sure if I should try to fix the reasons they had because I already spent dozens of hours on polishing / documentation etc., or just give up on Marketplace...
Are all the reasons they give in the rejection email meant to be applicable to my submitted asset or just for BPs in general?
โข Submission lacking in quality.
โข Does not follow marketplace guidelines.
โข All Blueprints must be neatly laid out and make reasonable use of Blueprint functions to organize the overall logic structure.
โข Folder structure is incorrect.
โข Submission is lacking in overall value compared to other assets available on the Marketplace.
If they are, I must have gotten a lot of stuff wrong. o,0 I can't find any error in my folder structure and there are no similar assets on the Marketplace to compare overall value with. heh
The first and third point are super hard to judge, since I don't know what the standard is supposed to be there. However if these are meant to apply to my asset specifically, then it may be too much trouble to try to fix that based on guessing what could be wrong with the asset. ^^
That's an in general reply
reply to the ticket requesting clarification
what was your asset, btw?
@thin barn show the folder structure? Maybe i can spot it
Folder Structure for my asset submission.
@heady moth let me know what you think about the folder structure. ๐
@wooden falcon It's called Automatic Open World Generator. If you want you can take a look at the trailer, even though I was only gonna publish that when the asset gets accepted. So pls don't share this video. ๐
https://www.youtube.com/watch?v=SlmzS7LpBqA
OpenWorldCollection needs to be in a subfolder called Resources
Anything that isn't something you made basically
or anything you added
So free content from Epic should be in resources, mannequin from the basic character should be in there
Well afaik at least
Folders inside the pack folder should be:
Animations
Blueprints
Meshes
Materials
Textures
Resources
Widgets
etc, etc
in those subfolders you can have "Terrain" and "Architecture"
Also your level should be called Demonstration and that has be in a folder called Maps
Ahh okay thanks ๐ that makes sense. I didn't read that anywhere on https://publish.unrealengine.com/submission-guidelines , but I think I saw somewhere else that it's required... so I missed doing that.
I can't rememeber where I read about this resources thing, but I did see that before somewhere. ๐
Well that's what they told me once when it wasn't laid out like that
They're also really inconsistent with their reviews so idk
ยฏ_(ใ)_/ยฏ
All i know is that that folder structure gets allowed for my packs
Putting materials in a folder called materials is a waste of everyones time imo
I don't know, that's what me was told
Aye
I'd rather have a folder called Rocks and if I need anything Rock related, hey, its in a folder called Rocks
Yeah I would never ever structure the folders like that for my own game, it's super weird. ๐
However if that's what they require I would be willing to shuffle my stuff files until it matches what they want. :p
Aye
Well Meshes/Rocks
Meshes/Rocks/Rocks1/Materials maybe better
Idk, ask allar
Allar is boss at folder structure and guidelines
Rocks/Cliffs
Rocks/Clutter
etc
Digging through 4 folders to apply a rock material onto a rock mesh is dumb
Especially when there are buttons that literally filter out materials
blah blah blah
rage
leaves
yeah you lraves
mhm
Marketplace staff should adopt Linter
/nod
Will make any changes needed to make that a thing
I have no idea where I'd be going with this.
Do people need one more redwood pack on the market?
Everyone needs more of that in their life
Ohh pretty
Looking good @silver moat
Stop making things I don't need but I do want @silver moat
You're gonna take my money and I'mma just be like, well I have this now
Why talking about folder structure, I heard there is a guy out there that went through all possible mistakes about that, I thought everyone read it already :3
Spread it, so I don't have to deal with basic stuff again
https://www.unrealengine.com/marketplace/modular-pipe-and-boiler-pack did I make this too expensive
I heard if you ask nicely he will send you a printed copy of the guide signed as well ๐
๐ต
I don't need a printed copy anymore, I already made a huge poster, it's above my bed :3
@carmine dove $15 for that seems more than fair. I don't think it'll be something that sells crazy units on release though, more of a slow burner.
The last time I had enormous sales on release was the props pack. Sales since then have been slower, but consistent - and honestly amounting to pretty much the same numbers as the packs that would sell crazy high in the first few weeks. So the sales pattern changed, but the overall amount didn't.
tbh, the main barrier to that @carmine dove is Epic's submission process ๐
Hm? ๐ฉ
@rare lynx That's interesting. I would have imagined art assets in general get a pretty big boost on launch but then maintain stable sales
I always try to go for the models that are common in any game
Next up is an Ai rat, a vent pack and possibly some food?
haha nice
@ebon leaf Usually my packs did, but the last few have been large sales over a period of time, rather than large sales at the beginning and then tapering off a few weeks after release. Like I said the overall sales amount is the same, the numbers are good - but I noticed the pattern has changed.
I buy assets for people that didn't know they want
@carmine dove Yeah that's a good approach. Assets that can transcend genres should do well.
I was thinking of updating all my packs to involve a stylised cartoon version too
Simple retexture job
In general, the more value you can offer the better you are likely to sell it. That said - don't put so much into it that you are undervaluing your work.
That's true, I just try to value it based off how high in demand it is. I'm not sure if people would want to pay ยฃ30 for some pipes
Even if they are nice pipes hehe
yeah... pricing is annoying to work out lol
customization and variety are definitely the name of the game when it comes to asset selling. You want customers to be able to set their work apart from others who use your product.
Modularity is also a big bonus
I try to texture them for my own game. Since selling on our games assets is how we keep going indie
So I have a texture for myself and a texture for the marketplace
Your customer just wants to press some magic buttons to make something unique that nobody else saw before
@carmine dove Relapse looks really nice btw ๐
lol... if I see an email that ends in something like the name of a game or studio on the marketplace... I tend to take a look ๐
Yeah I just checked out the website for Relapse and it looks really cool! ๐ Too bad the Kickstarter failed. ๐ญ
Hehe whoops. I want to make a new email that focuses on our company name and not the game
Yea it failed but we rushed it, was a year ago
I kinda knew it would fail when we posted it but I was pushed into it
aww that sucks
If we did it now I think it would be funded but I'd rather not have a bunch of angry backers on me as I take my time so I'll use the marketplace to stay afloat for now
Maybe I'll do a Kickstarter closer to when the game will be completed
much better approach IMO. Not that there is anything wrong with kickstarter at all - but given the state of public trust in crowd funding... if you can avoid it, or avoid it for a while, then do so lol
Yeah if the Marketplace strategy works for you , you should probably stick to it. ๐
Yea, I've had some pushy clients in the past and I just can't take the stress. It makes me get anxious when working on it so I'm gonna do it later on
I want the game to be made with love and care instead of me hating it because of anxiety haha
And when I mean pushy I mean skyping me every hour. ๐ eek
Ignoring supergrid... I think this screenshot demos your pipe assets better than any of the ones on the marketplace btw... looks more like it might appear in a game ๐ Just my opinion though obviously ๐
Ahh that's actually in our game haha
Yeah I know ๐ but there's no rule against showing your assets in use in marketplace screenshot images ๐ And I honestly think that usually results in them being more appealing. To me anyways haha
Maybe I'll fix it up and put up some more screenshots
If I add another shape it could be a drain pack too ๐ฌ
Case in point here - The included demo level screenshot on the left shows the system (my map system) in use and is perfectly useable, demonstrates all features in the demo and so on... But I can garuntee that the image on the right using Epic's Infinity Blade level is what people base their purchase decision on more often ๐
obviously, my demo artwork leaves a lot more to be desired than your screenshots do though ๐
Oooh
Speaking of screenshots, it looks like we can have up to 20 now which is nice.
@rare lynx Yeah that is... I also notice that audio assets still need screenshots XD haha
lol
https://www.unrealengine.com/marketplace/strategic-game-building-sounds
gotta love those screenshots ๐
(to be clear - I'm not making fun of that pack or the creator ๐ just the fact that a lot of audio packs have screenshots like that due to submission requirements lol)
Yeah I know, I guess they want you to have something to see. ๐
Hmm that's a good point
They should add something different for audio like sample audio
They should add an inline player for audio previews IMO
I'd like that