#fab
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Literally the only thing in that I want
Open function log in bp editor
Is stupid its not already an engine feature
Also
ADD A GOD DAMN LOG CATEGORY CONFIG if possible
i.e. I want to enable LogOnline or some other category, not just for your log, but for logging in general
I hate 1) finding the log category name 2) digging through config to enable/disable it 2a) command line argument fiddling
Thats worth buying as a seperate plugin itself
One of those things I want to make but don't have time for
Also, I don't know if its possible to enumerate log categories
log log log log, it's better than bad, it's good!
sorry, couldn't help it..Ren and Stimpy quote
Oooooh that looks awesome @west tide ๐ฎ โค
@gaunt flicker How would you want the log categories to be configured? Also, are there categories that are disabled per default?
Yes, there are a few log categories that don't log
such as deeper networking stuff
Things that log to VeryVerbose but category is set to Verbose by default
(Theres actually a lot of stuff like this, and for good reason, otherwise log would be spammy)
But soemtimes its really helpful to read VeryVerbose logs (that is why its there after all)
However setting log categories to different verbositys is hella annoying
Or at least, way more annoying than it should be
Theres two ways to set log category verbosity
config/cmdline, and compile time
When you declare a log category, you specify its default verbosity
confg/cmdline overrides default
So not only do you have to hunt down the logcategory (which is okay I guess if you can't enumerate), you need to open up code to figure out what its default verbosity is
Again, no idea if those are able to be pulled up programmatically given how categories are defined, but anything to make this easier would be great
Bonus points if you can change log verbosity at runtime easily
i.e. change LogCook to Errors
so you only see Errors instead of lesser things
You shouldn't have to parse to do that kind of filtering
As the log infrastructure already supports that, as long as you can change the verbosity of a given log category
Thanks for the info!
I think enumeration is not possible, at least I did not see any way to do it
Aye
Maybe @grave ibex or someone would know more about that
ยฏ_(ใ)_/ยฏ
Otherwise, I might just write an external tool to do that parsing for me quickly
Either way
Those types of features would be 'pro level' logging features
ALL THINGS THAT SHOULD ALREADY HAVE UI FOR
indeed - I only made this plugin because the current log was annoying me
constant scrolling and searching for stuff that should be so simple
you want it darker?
Isn't the UI pretty much dark already? ๐
comments are default light gray
and I can't change that in settings ๐ฆ
But yeah, I just noticed a few things that are just QOL stuff, that can't be changed in editor prefs
Unless I just didn't find it, but Google failed me too
Just saying, $5 plugin that would probably sell like hotcakes
Liar
You are CPing
If you were hitting C, it would ask you to rename Comment ๐
Nice try though ๐
I think he was just asking if those are the comments you're talking about
@lone mountain A dark mode for ui?
Ohhhhhhhhhh @sullen lion was that it?
@wicked pebble Yeah, just darker
All around
I mean, it's pretty much just a bit dark than Unity's gray
and that's ug
I rather it be lot of blacks all over
I don't know, it's just a personal pref, was disappointed that I couldn't change comment color by default
shh
you can tho
where?
Let me check, because I did it.
Isn't there a massive color list somewhere
Yeah
My comments are pure white
Yeah, in Editor Defaults
I have the problem of too many color configs
But, comment box is not there?
Comment title color or smth
You found it?
yeah it wasn't in the same list as the other ones my bad
No issue ๐
I'll give my hand at making the UI White and darker for you then ๐
I still think It would be easy money to have a plugin that can give you more customization over the editor (code-based)
@lone mountain Just have a look into SlateEditorStyle.cpp, everything you can think of is defined in there
Anyone knows if the Generic Shooter by Allar supports open world joining without a lobby?
i dunno, maybe @gaunt flicker knows
...why would he know? ๐
just a hunch
Argh it sucks you can't sell .99 cent packs ๐
you can. They just need to be 99 cents and 4 dollars ๐
I have like 25 small GUI assets I wanna sell for a bit, just asking 5 bucks seems a lot ๐
lol yeah
I get .99 may not be too prifitable for epic, but still, usually cheap packs sell large quanteties
just put it up for $4.99, then put it on 80% off sale for 2 months as soon as you can... Epic, by their own new rules, should be asking you then if you want to drop it because it has spent most of it's time at that reduced price. QED ๐
๐
I'd like to see less shading in ue4 UI, more flat look
would definetely buy a plugin if that's possible to do
and themes would be so cool
oooh... new reply when you email marketplace-support... though now it says they "are working on responding as soon as possible" rather than sayign 24-48 hours ๐
lol yeah... so it begins XD
hi guys what's up
Hey ๐
Howdy
Whatcha need suggestions about? ๐
@ebon leaf wait did you toolkit form you into a cowboy from the wild west? ๐
I got some 3D Models ,they are like total about 50 to 70 models, containing ,fences, stairs, weapons and so on, but they are not textured just modeled what i am thinking is to put them on marketplace for free, can i put them now or i have to make their textures also, if so can anyone help me haha think i should find some texture artist if he can help me for free as the assets will be free too
@zealous ibex that messages makes very little sense to me sir.
nvm ๐
@dark matrix In general, Epic are very picky about what content they allow up on the marketplace for free. But you can certainly submit it to them and see.
But they would need to be textured
if you guys need list , let me know i can pm it whole, message me plz for it
@dark matrix I think they require textures, but nothing is stopping you from redistributing stuff for free by other means ๐
(for example you could use a google drive zip file and post it on the forums, you'll be praised if they look good <3)
yeah nice @zealous ibex suggestions and yes thx @ebon leaf
The quick list of models you listed sound really interesting tho ๐
Yeah, sounds like they could be useful for prototyping and all that jazz for sure ๐
yes they are quite good, i was dreaming to sell them before, like about 4 years ago, but never got time to make them done and so they are just left behind
was checking my copy haha as i have a list in there, will be checking those models this night to make sure what i got
got a wordpad file haha
what's up guys , what you guys are up to
i will make it more clear and will be sharing if possible on forum as @zealous ibex said, but also thx @tardy lark for the suggestion too
some of my work ๐ , let know if they are good enough or not.
they are low poly, made in Blender 3D
Look nice ๐
Wooooow that looks sick <3
Sick means absolutely amazing in this context :)
hahahaha oh nice lol
they are rendered in blender3D so that's why did not came out good as i was noob with lighting before lol haha
lol they look goo dto me! if you do put them up on line I'd love a link XD
haha yes i will do that , just need to find them all, they are just output i posted , have to see the model (Blender FIle) and than i think i have to export them to FBX for UE4
Yeah UE4 uses FBX
Sure ๐
Oh btw tried seeing what they look like when the mesh/material is set to smooth? ๐
yeah they will be more cool haha @zealous ibex
๐
like when textured they will become kinda good and can be used in small projects
brb guys @zealous ibex @ebon leaf
Sure ๐
@thehorseman007#4689 I would be very interested in those aswell.
I'm working on a 100% blueprints marketplace asset that is getting close to completion. However I want a way to visually show what it can do. So I need some example 3D models.
Can I use the free Asset packs from Epic? Like Open World Demo Collection?
@thin barn yep. As long as they aren't the selling point of your asset, and as long as you state in your pack that that's where they came from. Only asset packs from Epic, not free content from other authors on the marketplace, can be used (so no mixamo animations, pixelperfect meshes, etc.).
@ebon leaf That's awesome, thanks for the help! Any chance you have a link were it says how we can use the asset packs from Epic?
The selling point rule should be np, since they are just to show how the assets works.
@thin barn I'm not sure Epic have actually stated it on the forums or anything like that. But They have clarified it numerous times in here. FWIW, my packs include content from the Infinity Blade packs, and there are numerous other examples of them across the marketplace, such as the ARPG inventory system, which also uses Infinity Blade assets.
Yeah I saw that a kinda similar asset to mine uses the Infinity Blade assets, that's how I got the idea. ๐
If you want written confirmation, your best bet is to email marketplace-support@unrealengine.com and wait for their response. However, they do go through the submissions during the submission process, so they would let you know if there's an issue with it during that. But in the past, their only issues have been that it needs to be only a demonstration of your pack (for instance, you can't be selling rocks and include rocks from Epic's pack to make it have more content, but you can use those rocks in a system that procedurally places rocks in the world) and that you need to state somewhere in your pack (either on the marketplace page, or inside of the pack itself) that content was taken from x/y/z.
Where inside the pack would you state that? I was thinking maybe I can put it in the manual somewhere?
@thin barn whilst this comes from a conversation regarding using plugins specifically, Stephanie does touch on it here - this is from January the 20th (though depending on your timezone, it may be the 19ths):
I usually state it in the blueprint tutorial included in my project, as well as on the marketplace information.
I didn't see it in the marketplace information on your asset. ๐
Gratz on getting featured with the survival game multiplayer template! How is it going with that pack?
Hmm so it isn't. Odd, I could have swore I included that in the additional notes bit. Guess I'd better email epic too XD
And thanks. It's done very well ๐ Response to the rewrite/update has been very positive!
oh... haha @thin barn I was looking for a different image and found this in my pictures folder... this is from an earlier conversatino where someone else was asking about the IB assets...
Ok, so Stephanie wrote it should be in the description then.
yeah
hmmm when I try to create my seller profile I get the error message: "Sorry, one of the items you were trying to create or modify already exists in the database."
That's weird. heh I wonder if I created a seller profile at some point in the past? Then again... why am I not just redirected to it now, if it exists?
@ebon leaf ponders if he got the fonts he uses from Epic........ lmao I mean all should bow to the King!!!!!!
thx @ebon leaf i will work on them so that i can share them, this can take some time but i will try my best
๐ awesome โค
Has the marketplace staff addressed customer support to a buyer when there is a language barrier?
As a marketplace speller you are expected to know all languages, including made up ones.
Lol
Guys, I have a question regarding a submission, if I upgrade a package from 4.13 to 4.14 I get the "lighting needs to be rebuilt" even though it was built in 4.13. Now epic games always ask for the files to be the current live version even when the projects are made with previous engine versions. The problem is that if I rebuild the light in 4.14, the .umap(s) won't show anymore in 4.13. What to do? Just send the 4.14 files without rebuilding the light?
Why don't you make a separate copy of the project in 4.14 (as in, copy/paste the entire folder) then buildi the lighting in that. You can always submit separate builds for 4.13 and 4.14 once they approve it
Oh I didn't knew of the possibility to have separate files for each version.
Yeah. Sometimes you have to because they deprecate old nodes in blueprints and all that stuff.
tbh, I submit a separate build for every major version because it's easier for me to manage them that way ๐
No worries ๐
or both
ayyyy
lol
NAH MA MANAY FA YA!
People make mp assets that only work on single player
Get paid to convert assets to multiplayer
Keep making not network supported assets people.
lol
I hate that there is stuff like KeyValuePair missing in BP networking. It is making networking examples etc way less fun to make xD
@gaunt flicker Would have loved that advice earlier :/
? xD
I dunno if the creator of the Modular RPG System is in this channel... but your description on the marketplace is "d"
he wants the d
lol
lmao amazing
I'm sure this has been answered before, but is it possible to release a free package of UI icons and widget templates on the Marketplace? Or I imagine they could just be uploaded onto the Forum (or in technical terms, a mediafire link posted in a thread on the Forum)
They can be released anywhere external to the marketplace if you own the rights/have permission to release them. For putting them on the marketplace, you need to email epic and discuss it with them as they are very picky about what is allowed on the marketplace for free.
what is it? ๐
๐
Who aware about Simplygon situation?
@sleek egret Could Epic say somethin on that topic? (Simplygon aciqured by MS and registration is closed, no more free licenses)
Let me check
I guess one could say they're...Simply Gone :/
๐
-_-
https://www.unrealengine.com/marketplace/simplygon - here's page
Use Simplygon to automatically optimize your 3D assets for optimal performance.
Thank you very much
https://www.simplygon.com/account/register/ (old page) redirects to main page
@sleek egret Any chance you could have a very quick look at Case #555359, it's a question about a sale planned for tomorrow ๐ ๐
Im really confused
My asset got rejected again
here is one of Epics reasons
"The textures used in the project appear blurry and
low resolution at a semi-close distance, which affects the quality of the asset (such as
the paint can textures .etc)."
I dont understand, how is this texture too low resolution?
Is that not unnecessary nitpicking?
I would say it depends on your target platform. If the asset is intended for mobile games IMHO the resolution is fine. ๐
If it's intended for PC/Console the resolution is too low, because the text on the can is blurry/ almost unreadable.
Another solution may be to remove the tiny text, so the low texture resolution is less noticeable?
Its overkill to have the resolution any higher
this is a tiny prop
Even for mobile this would be over the top
There is no kill like overkill! ๐
You gotta look at games these days, even tiny props are real detailed, probably more to do with the usage of a material system instead of just straight texture sheets
I just dont see how this can even be considered low resolution for the size of the prop
you wouldnt give this a 2048x2048 texture, that is wasted resources
Even for todays systems
So what resolution is the texture then?
It also doesn't seem to have been baked fro hi poly? I mean the can has visible hard edges etc
hmmm I think then you must've made a mistake somewhere. This doesn't look like the kinda quality you would expect from a 1024px texture on a tiny model. Are you sure this is displaying at 1024px and not a lower res Mipmap or something like that?
Yes, but even then, the texture itself is not too low res
it could be 4096 and still look the same, but would still not look low resolution
It has just become nitpicking to say that it is too low resolution because you cant read the text
This is a tiny prop, even at 1024 the resolution is unneeded
It might also help if you share the UV layout of the can. So an artist can check if it's done as efficiently as possible. ๐
Do the base metal with a material layer in UE4 so you can turn the detail up, then use your whole texture sheet for the logos and add more polys to LOD0 ๐
It just looks like a 2008 prop to me
I still dont see why this is a reason for rejection
Honestly seems like whoever reviewed it is being too picky
I think if you follow @supple moon s advice your asset won't be rejected again. ๐
I do plan on adding more detail to the model itself
Well good luck! I'm also dreading the moment I submit my asset. ^^ The asset store team is definitely picky about quality. However I see that as a good thing,
I hate buying low quality assets myself. ๐
Its a good thing at times, but bad when its dumb reasons
Or when they are vague about it
Yeah I think getting rejected for a vague reason is the thing I'm most afraid of... The reason they gave you this time seems pretty clear though. ๐
It wasnt
This is the second time I submitted it
this is what they said the first time
"- Texture resolution is too low."
@thin barn Hey - was meaning to message you. Re: our discussion the other day about using Epic assets... Steph informed me that ther eis updated documentatoin they just haven't updated all the links yet...
http://help.epicgames.com/customer/en/portal/topics/978329-unreal-engine-marketplace-support/articles is the new stuff, in the seller FAQ is "Can I use Epic content in my submission?" ๐
@ebon leaf thanks for the link! ๐ I hope I won't get into trouble for the "disproportionate amount" of Epic content, because I'll need a few models to show the BP functionality. Ah well, we'll see. ๐
I am personally actually supprised I passed my first asset without it getting rejected lol
๐
I mean I do think it took 5 emails back and forth to get it properly prefixed etc, but it didn't get rejected ^^
tbh I'm surprised they are still accepting inventory systems that aren't crazy different to the ones alreayd on the store lol
not a commentary on your system at all btw, but I think there's like 5 of them now, and most of them are pretty similar at least in the way they work as far as the player is concerned.
ah okay, I wasn't aware of that
It wasent in at first
and I still need to make a video about it, but yeah, you can now produce items with items you collect
nice ๐ what sort of crafting system is it? recipe list or grid based?
Recipe list
I implemented grid based some time ago, it's just more tedious in my opinion
Scrolling through a list is way faster than having to remember each and every recipe
agreed. I have list based in my template lol
๐
Had a few people ask about implementing Exi's... but best I can offer them is "it should work, you have to work it out though until I make it big and can buy all the marketplace shit" ๐
Your template is super nice ๐ โค
haha thanks ๐ took me bloody long enough so the praise is appreciated XD
๐
I'm very glad I didn't set up toggl until AFTER it came out... not sure I could handly that number...
LMAO
@summer jacinth you wasted half of the uv, that is reason alone to reject that
You seem to be really defensive of your gameart instead of wanting to improve
IMO marketplace assets should be game ready (not waste resources for no gain)
@summer jacinth I agree with the others, don't be offended when receiving professional feedback.
I am no artist, but that texture is really blurry (just look at the barcode in the lower corner) and has a lot of aliasing in some other parts. Also, the white paint on the edges does not look realistic at all, paint cannot flow in such intricate streaks because it is too thick.
Not gonna add anything, but that is definitely too low res. Like @elfin plinth said, it feels wasted, and paint doesn't flow that straight.
doesnt seem to have proper roughness and normal map values either
https://img-new.cgtrader.com/items/652071/9c4d33e8ef/paint-buket-low-poly-environment-asset-3d-model-low-poly-obj.png while a little too low poly on the handle, even without a texture it looks more sophisticated
http://preview.turbosquid.com/Preview/2014/07/11__20_04_34/1.jpg30d52076-8b1d-4a96-abaf-c0c122cba72dOriginal.jpg no metal and roughness values, but a good example
(also something to note would be, produce 4k textures, the user can always crop the image down to 1024 I think :P)
And if not there must be a way to make a texture more low-res. Going higher res however is pretty much impossible ๐
@proven lily I have send you email with updated asset. I need to fix one more thing. I will send asset once again I need 15 mins. Sorry for this.
Ok I send you once again corect version of my asset. So please ignore version 4 from previous e-mail, Corect version is 5.
๐
I like that you abuse major versions too ๐
(so for updates just use version 4, version 5 etc instead of let's say 1.2.4 etc)
ah, cool, warren released his pack: https://www.unrealengine.com/marketplace/hellish-ruins-mini-pack
oooh looking cool
shameless plug: he bought the high poly skulls from me, but obviously did a lot of work on them creating his low polys
I like the cracking he added...makes them look smashed
Yup
https://www.unrealengine.com/marketplace/taiku-menus-01-first-edition-hyper-turbo-remix looks sick too ๐ฎ Grats on your release @abstract hatch ๐
that does look cool
might wanna get Epic to fix that website @abstract hatch
Fair enough. Still... would probably be better if it actually said the right thing lol
Yup, just brining up that the hyperlink is broken too
damn, I'm not featured anymore XD
@ebon leaf That was totally my bad and possibly intentional
almost 2 weeks because of the technical difficulties ๐
@abstract hatch intentional? ๐ trying to misdirect everyone? ๐
๐
Yeah... at least Kit's website works when you get there XD
Yup ๐
So any news on Simplygon?
@elfin plinth @west tide @delicate dove Thanks for the feedback, I wasnt trying to be defensive but its not really helpful if people just give a blanket statement of it being "too low res" and not giving any insight into whats actually low res about it. Im just going to remake the paintcan because it is pretty bad (but then again, it is an extremely insignificant object that is both tiny and hardly used in the pack)
what's the pack of?
@summer jacinth there is another side of this too, if marketplace staff went into great details on how to fix everything people submit to them, they'd be doing others homework. Their responsibility is just to point out what's wrong, not how to fix it IMO ๐
Well originally all the said was "textures are too low res" with no description of what was low res
So I resubmitted and they sent me a pdf of what to fix, and thats where they said the paintcan, but to me something like a paintcan shouldnt be very detailed, since its not an object of focus, nor is it a big object. Not really any reason why the text on the can needs to be readable
I feel a bit bad for this guy: https://www.unrealengine.com/marketplace/blur-umg-panel
Just when they announced they would make it an engine feature
Still, it was probably a lot of work
@west tide yeah, that was my thinking as well
So another of my submissions got rejected, is there a massive crackdown on the marketplace content or something?
I submitted this
why and what got rejected
id need to see the textures and material setup, mesh setup, collision, and uv-maps of those meshes to give an opinion
Compared to other assets that are on the marketplace currently, and that have been released this week I dont see how this is "lacking quality"
Not to be rude, but I feel its injustified, especially how I am not given any details on why its lacking quality
I hope you can see why Im angry about this, I work hard on my content, for it to be rejected without detailed reasoning
I suggest sending @sleek egret an email.
I also suggest to try and stay calm ๐
I was summoned?
Shirk didnt get a proper email on why his assets where rejected
Ah okay. @summer jacinth go ahead and send me a PM with the ticket numbers and I'll take a look
Thank you Luos ๐
np hug
This is the second time this has happened
Is there any chance we can also be given the name of the reviewer who rejected it?
I just want to know incase its the same person who rejected my last submission
Because Id rather request a different reviewer
Steph is lead marketplace, so its best to let her take a look at it
that screenshot looks pretty sick ๐
Your probably best off clicking on her in the sidebard and using the send message ๐ (atleast I think that's what she means by PM)
and np, not seen the UV's, textures etc, but from the screenshot I like it
@summer jacinth Are you still studying? You're pretty quick with your packs in the last time
I am, but Ive dropped my course load down significantly
Im also trying to really improve all my skills and such, only just recently considered actually doing game development as a job and not a hobby
'Lacks quality' with zero explaination is the new 'because I said so'
Its quite frustrating
Especially how it just got rejected, with no chance for correction
Before if there was something such as a naming convention that was off they would just ask you to fix and resubmit, now they just reject
:(
@gaunt flicker It's not new.
By new I mean 'newer than because i said so'
Missing the old terms.
I wish there was changelogs in marketplace.
Unless author keeps their own change logs
Most of them would be
'All files modified.'
Due to a new version resave
Epic pushed out updates to my assets without me pushing an update
They still remain a mystery
https://www.unrealengine.com/marketplace/animated-fps-starter-kit Anyone used this before?
hey guys i want to put something on the marketplace and i have few questions can someone answer them please :?
just ask them ๐
Is there a way to get a refund from assets in the marketplace?
That realistic grass isnt realistic, is that valid? lol
doubt it, better write a good argument
The process is quite difficult if its not really a valid reason
Most of the time the only valid reason is that the item is broken, or does not function as advertised
But even then, Epic advises the creator to fix the issues before theyll offer a refund
Ahh so no use then
there is someone put a really realastic grass for free on his youtube channel because he reach some milestone in subscribers
want a link ?
Nah i already bought like 4 nature packs to find something decent ๐
just check it out you might like it a bought a lot before but this one really decent ๐
Hmm not really into that style of grass, but cheers ๐
@sleek egret There's user asking if https://www.unrealengine.com/marketplace/scifi-hallway can be used commercially?
Original post:
https://answers.unrealengine.com/questions/557271/hi-i-would-like-to-know-if-it-is-legal-to-use-http.html
@gloomy bramble Okay. Thanks. Because I wasn't sure as well. I know it was made by Quixel Lead artist, that's it.
๐
Anything in learn/marketplace etc is free to use commerically.
As long as it's in UE4.
@delicate dove Thank You too!
Copy pasta me
@gloomy bramble Well... No one could say I've lied. ยฏ_(ใ)_/ยฏ
BTW, there's still notice about JCB in Japanese, is it still valid?
oh, the notice is here: https://www.unrealengine.com/faq
I think i'll take a nap. Have a good time people!
when will @sleek egret go online T_T
@gloomy bramble A lot of the grass I have run across on the MP is made in such a way that it looks like 1 meter high blades, and needs really high density to look right
That being said I have not tried all the grass
ive tried heaps of packs lol
Might be easier to make your own, grass is pretty easy
Using "nature set" atm
I only use marketplace ๐
Spent like $2,500 there hahah
I'm not an artist
o.o
Out of all of them, this is the best so far
For grass
๐
I mix and mash lots of different packs
@gloomy bramble I have a grass pack on Gumroad that was rejected on marketplace.
https://gumroad.com/l/hzgue
Intro. What is the most important element in a natural outdoor environment? Is it trees? Is it rocks? With either one of them youโd still have a bare ground. Ground plants, and more specifically grass is the biggest key element in a natural outdoor environment. Itโs the one element that turns an empty scene into a fully covered one and instantly brings life to it, if done right. But how should it be done so itโs flexible and customizable, looks good, and more importantly, runs well? Worry no more.. we have ...
everyone go make grass pack now !!! ๐
For lack of quality and quantity as always.
wtf?
:(
looks better than that realistic grass bs i bought lol
Might actually grab that @silver moat
Whats perf like?
What specs was this run on https://www.youtube.com/watch?v=Lh1ucyEUJIE&feature=youtu.be?
GTX 970 @1080p.
ok
Ooh you did military base too
Was going to pick that up
" Feeling depressed? Buy Affordable Landscapes 2"

I wonder why there aren't more animals on the marketplace
where do you see tons? there are exactly 6 animals, all from the same guy
gIm?
yeah
thats what i was thinking of
take a look at the unity marketplace, then you know what tons means
I'd rather not get cancer
I'd love to see more animals. My guess is the time vs. reward on the marketplace of animating animals is the reason we don't see more
The marketplace has grown heaps just in the last year.
It's just a matter of time
@ebon leaf there are these: https://sellfy.com/1376583669336620
that turtle is badass
even though, technically I think it's a tortoise? ๐
they say they have animations but no vides... makes it hard to judge the animation quality =/
but why is he not selling them on the MP? the quality of those seems to be great, but its so cheap that I wouldnt be sure if he actually is the original author
yeah he has a yt channel, and the animations are really, really good
i wonder if maybe they didn't meet epic's standards for some silly reason
but there has to be some reason why he is selling off them so cheap
The creators with the animals on the marketplace had a bear and deer there aswell. No idea why they got removed. http://gim-gamesinmotion.com/animals/
well I wouldnt buy those, too expensive. the price is good, but I have no use for soemthing like 75 animations.
walk and idle is all I need
@ebon leaf here is the turtle: https://sketchfab.com/models/0440f3f49518495bb57d8d3eba12f8d3
it looks awesome
I believe there's a clause in the seller agreement allowing epic to remove shit that doesn't sell or something
he's not selling them on the marketplace because.. well that tree pack alone is free model content he got from elsewhere.
so... maybe the animals that were removed because they were too expensive for people to buy
no, epic would not remvoe anything because of too expensive. if it was removed, then due to the seller wanting to remove it
that turtle doesn't seemt o be of the same level of quality as the croc lol
or if seller broke rules
I imagine that if something didn't sell at all, after some time epic would probably remove it... though I have no proof of that lol
If a seller broke rules all of his packs would be removed, wouldn't it?
I might remember reading that gim somewhere said that they removed some stuff because they no longer felt it was the same quality like the other stuff, but not sure if I really read that
thats true
i do remember something about this seller and the marketplace though, cant remember what though
but if it's a general rule I'd image all packs affected by it
wasnt it that he ripped the female mannequin or so?
I doubt that Epic would notice that an asset doesn't meet the requirements once it's released ๐ฎ
Hmm I don't know too much about that, but if that'd be the case I would remove all of it as I'd not trust packs by that seller anymore
people who buy it can complain about the content pepe
wouldnt be the first time a pack got removed after it being pubbed
or @delicate dove informs epic that they missed something like PBR standards or somethign ๐
<_<
๐
i havent checked out any packs recently, too busy
@delicate dove GiM only makes animals, what female mannequin you mean?
the one on that gumroad page you linked I think
yea lol
but then the other stuff luos said about something being removed from Mp doesnt make sense, that sellfy guy never made anything for MP
the free female mannequin thats 0,90,-
like i said, i remember there was some reason for them not being on the marketplace
but i cant remember exactly what
i think he was fed up with how the marketplace was handled back then
@delicate dove but we talked about why some GiM animals were removed from the MP, so you then talking about the other animal maker is confusing
yea i mustve missed a few lines hehe
yeah ๐
< was talking about this https://sellfy.com/p/8RWs/
well 0.90 is definitely cheap
still funny
whats funny?
free content for 90 cents
where is it free?
oh ๐
lol
didnt notice that
I dont really understand why this guy is doing this the way he does
7 animals including animations for $30, but then not even make a single video showing anything, also not creating a thread about it in the forums or anything like that
@uncut ferry hmmm, they have for other animals
although I don't get why put such a short video
@elfin plinth yes, he has more
those vids are just few seconds
and those that he has videos of are super awesome
someone else buy them and then tell me why I shouldn't :p
either he's super bad with promoting his stuff or something else is wrong
maybe it's just a kid or something and he doesn't get the value... or maybe he lives in a country with low cost of living or something shrugs
hard to tell from the short clips, I'd be suspicious though
can't find any decent video of the old mixamo animals
they had horses and dogs at least
mixamo had animals?
yeah, they removed them when the service went free
why?
many were asking after them but they didn't want to put them back
probably because adobe just wanted fuse etc
and fuse is just humanoids
their animation service is basically what they promote fuse with
Maybe hes not promoting them for UE4 because he originally makes them for some other engine and just ports them over?
@silver moat bought your pack fingers crossed its what im after
@gloomy bramble i hope it's what you looking for man you spend a lot on this XD
srsly just go make your own
I'm not an artist lol
it's not super hard to learn you know
and i dont exactly know what I want either haha so its hard
try to edit what you got at least to fit with your workflow
if you don't know what you want you will never find it o.o
hmm the best grass i ever saw before was on landscape auto material
i think you bought that already
since it's so popular
It is a lil
@gloomy bramble what grass is that in the first screen?
https://www.youtube.com/watch?v=FaCQWUL0Htw his grass is a beast.
But it's nothing for low end hardware.
It sais cinematic in the title, so it makes sense it's more for arch vis / filmmking / look good games, which aren't generally aimed at shitty hardware
But man does it look amazing
that is some fine grass
altough the wind effect looks a bit unrealistic for me (too regular)
๐ awesome @heady moth
Thanks :)
@gloomy bramble Have you tried GrassPack? (https://www.unrealengine.com/marketplace/grasspack)
looks cool @heady moth
@sleek egret, @proven lily I just noticed in "Payout Information" that there's a currency setting, but can't seem to adjust it within the panel, is there a way to change this to EUR? Or is that just per information so we know it arrives in USD?
It's so you know it arrives in USD
Thanks :)
No problem
Quick question, I'm planning on making a Minimalist UI package where it comes with a bunch of different elements for different types of games and of course, I'll make it so it's modular and can be used in combination for any type of game. Any opinions or ideas on this? I plan on making a few templates/widget blueprints so people can start implementing stuff right after importing.
hey @sleek egret is it okay if marketplace content starts in a folder named "Marketplace"
that would make for a much cleaner project if everyone would do it.
^ I second that suggestion
I suggest all mp assets should pass Linter with 0 errors 0 warnings
And/or there should be an approved MP Linter profile
We have the technology
Would indeed be much cleaner when integrating
But that would force everyone to buy a maketplace asset etc first ๐
I mean it would be very odd to require a 3rd party tool which wasen't made by epic to submit to the marketplace, especially if that tool is charged ๐ But it would have a point yeah
And linter is worth the money from what I've seen of it ๐
I'm not saying it wouldn't be annoying and inconvienent
BUT
So is being rejected for arbitrary reasons
And so is messy assets
#AutomateEverything
@gaunt flicker why does your styleguide advises not to use blueprint macro libraries? And I feel your "Prefer ..." notes should've a reason aswell. They just look like your personal opinion and your personal opinion doesn't have a place in a styleguide.
@ebon leaf 'Prefer' usually means theres some reasonable exception I should write down but didn't
BP Macro Libaries lead to corruption / recompile loops / general slowdown / hard to maintain issues
BP Function libraries are farrr better
thought something like that
Also, #OpenSource #ForkAndMerge
and why would you adive to use S_ instead of SM_ for static meshes? SM_ makes it much more obvious what it is.
Because I'm old and every client/company/project I've worked for/with/on since UE3 uses that convention including Epic (they flip flop a lot)
And you're actually only the 2nd person to ask about that
Most people take issue with not making Meshes/Materials folders
that's the reason for all of the "Prefer .." notes?
If there is a 'prefer' in a prefix/suffix row, its because 95% of paid work I do uses the preference but there is an acknowledgement of that 5% and more indie people
When people employ the style guide, they generally fork it and edit those out and stick to one
At the end of the day, it is Gamemakin LLC's style guide, and as the first principles explain, its not the universal answer
But it is my answer, and if the biggest takeaway is to 'have an answer, even if its a different one'
Mission accomplished
I would like the style guide more if you'd say the respective prefix is more often used instead of which one to prefer ๐
Aye, will probably remove those prefers
Make a copy of the guide, ctrl f and replace all ๐ easy ๐
Also, there are a lot of decisions that are made just because a decision has to be made
Many things people ask about 'why is this done'
'thats because thats just the way its done'
ยฏ_(ใ)_/ยฏ
I encourage people to do more in-depth write ups
And submit them as pull requests and things
I find that most of the time though, when I ask people to do that, they just go, 'nah I'll switch to that since its already written'
Just noticing a pack following your style guide won't even get approved to the marketplace ๐
guys is there anyway i can get help through the process of submitting my asset to the marketplace been 3 days i'm searching for someone to help me :/
whats the problem?
i read the guide on : https://publish.unrealengine.com/submission-guidelines
but still so many unanswered questions
1- can i use the asset from epic games in my project like the starter animations and the weapons from the shootergame just to show my blueprints acutally working for the one that buying them
2-which thing i should and shouldn't focus on doing so my asset doesn't get rejected like many people out there
3-how much epic games take per sell
4-im using kubold cover animset i remove them now before i place my asset on the market and i will make video for people who have the animset to place them to the cover system when they buy it
should i say my asset work better with kubold animset should i just make the cover system uses normal starter pack so the approve it i will be appreciate the help a lot
and thanks in advance
@thorny zenith This might help http://help.epicgames.com/customer/en/portal/topics/978329-unreal-engine-marketplace-support/articles that's the updated documentation. Epic just haven't updated links to it yet... in the Seller FAQ it clearly answers question 1 saying you can if it's just for demonstration purposes.
- Focus on readability of blueprints, ensuring everything is neat and commented and properly put into functions and macros where it suits
- epic take 30% of each sale
- yes you can say that. As long as it is still useable without kubold's animset (as marketplace content cannot rely on other contents like that) and you state that clearly
@ebon leaf thanks a lot if i know i will get answered here that fast i'm gonna ask 3 days ago xD thanks a lot
haha no worries ๐ the other thing I'll say - be prepared to have to make changes and resubmit your asset. Most people seem to not meet the guidelines now, which is largely because there is no clearly defined guidelines available and they tend to vary a little fromt ime to time. Don't get discouraged if you get told it didn't meet standards, just take the time to make the changes (hopefully they will give you some useful feedback, if not ask for it) and resubmit.
Two things that seem to be constant issues - always include a demo level and always include a tutorial blueprint that shows users how to use your content
@zealous ibex Even those two guidelines don't cover everything that they bring up though ๐
dat repetativeness on that cliff tower ruins
im sorry, but thats beginner content
also @sleek egret Cruddy (its creator) isnt exactly friendly when it comes to replying to critique.
@delicate dove And it is geometry tiling โ - just why? so you can't even fix it with a better material...
Why is this featured?
Yeah his response to critique seems a bit unprofessional, but why would we have to slate him?
is this the place to bash people for their content and (un)?? professional attitude? I had no idea.
both the marketplace people and most of us want to keep the standard of content on the marketplace high, and something like that, especially for the price it is, should not have been allowed on the marketplace.
and one can be removed from the marketplace if they do not respond with proper attitude to costumers
you are now bashing their choice of selecting it for the MP as well?
the hell sense/logic is this?
I agree the tiling is a bit off, but for the rest the pack looks pretty sick in my opinion
you dont have to agree with me, thats fine. just giving my opinion.
so if I dont like someones attitude they should be removed?
And yeah, I agree he may need to hear something from epic about how he replies, but calling it beginner content is unprofessionnal
sounds like a fun time for us out here to vote loud mouth people who bash others for no reason then they dont have something to do all day?
(and with hearing I mean a warning, not being removed)
anybody with at least some experience wouldntm ake it tile that bad.
Says who?
Also make the geometry just as good etc?
the mental police?
im not debating this, again. just giving opinion. let steph/adam decide in the end. though, wouldnt be the first time content would be removed after critique from people in this chat.
Dont debate, debate, do whatever you want.
But dont expect just cause you dislike the way someone speaks or responds, that that means their content or work should be diminished.
im sorry, but thats beginner content doesn't sound like an opinion tho
(just my 2 cents)
you dont like it? Fine, tell people. Asking to remove a person because of their answers? Sounds like you need to just press the "pass over" button and let others know in a more non-business specific area your gripe. Otherwise it really sounds more like a petty whine
not to mention that way prior to him releasing it, there where already people telling him to try and fix the tiling. yet, didnt do anything with it.
and yet IT WAS APPROVED
again, you are missing the point
if the system is approving this
then the system is bad
not the ppl putting shit into it
again, wouldnt be the first time content gets removed after it being approved
again, has shit to do with what you are attempting to do here.
you didnt bash it on content alone
ยฏ_(ใ)_/ยฏ
Personally, I kind of agree with Luos.
I could make a material and create dozens and dozens of static meshes that have a simple material with a cube projection UV unwrap; but honestly, it'll have flaws.
agreement doesnt mean its right, so agree away.
Sounds like you're the creator of the asset lol, but I won't start drama.
I have zero assets on this marketplace
I have 1 unrelated asset, I just feel like the wya he is putting his opinion seems like he is stating stuff like a fact and just bashing the content, but then again that's just my 2 cents
But honestly, it could easily be fixed with an update by the creator right? So why try and get it removed, all he needs is a polite warning about the manner in which the creator replies to comments and perhaps a request to take a look at the tiling.
Well, for sure it can be fixed, but it'll probably take some time
True
Because if I'm guessing correctly, it's fairly simple meshes with the material
Now don't get me wrong, the material looks nice, but it can probably be done more effectively with different materials overlapped on top. Because it looks like it's just one mesh and one material, nothing really fancy ๐
but to your point a bit, this is a trap. Buying an asset on the MP, being able to pick it apart, and in hindsight say, oh, that was really easy to do, why did this cost so much? Or, why was this really a product in the first place?.... is a horrible way to actually "critic" anything
Oh I'm not really crtiquing it, I'm just pointing out the facts or the workflow he might've went to to make this asset
IOW, because you understand the solution better now, or how to solve a problem, doesnt diminish the work someone did
even if you dont like their "attitude" of answers on their own product.
I don't think I spoke about his attitude.
"The customer is always right." That is helpful to remember when trying to sell.
In fact I don't even think I mentioned his attitude
and... if his product is crap, simply do not buy it. No need to get it removed.
Customer is never right ๐คฃ
Plus the price is indeed a bit crazy; but what @cinder sable said is definitely correct
@cinder sable exactly that.
"if his product is crap, simply do not buy it" The invisible hand of the marketplace at work ๐
^^
imagine that
Not sure we need a marketplace police here in chat.
@cinder sable If the product is crap, it should be removed until it isn't crap. The marketplace has high standards, and somethings slip, but still should be caught.
But... At the same time however, the marketplace itself wants all assets to hold a certain quality, but I won't continue the discussion, just here to put my input haha
@neat nexus and that is not a truism in any sense. Customers are not always right, nor is buisness.
we already mentioned and tried to help him improve the repetativeness
@bleak ice Perhaps. but, we as the consumer do need to understand quaility or lack of.... WE the purchaser does bare some responsibility.
and then attacked his business responses
and while he can decide to not do anything with it
do=does
you can expect getting some shit if you ignore it, and then try to sell it
That is the whole point of the saying, "The customer is always right." It doesn't matter if it is true or not.
Are you tagging me, or Jack from pine fire studios, @cinder sable ? ๐คฃ
Caveat Emptor and Caveat Vendor. They say both, because it IS BOTH
ack!
Also note that the word 'quality' is a fairly focused thing in the Submission Guidelines (I just read it recently since I want to submit something haha)
@neat nexus perhaps in a world of #altfacts?
then, Epic should enforce the standards they set forth. its their MP.
^
Anyway, if your asset is subpar, and it slips through the cracks and is submitted, good for you, but the minute people catch on, and report it to epic, that's when it needs to be removed.
No, the point of the saying, which is a quite old one, is that the customer has the money, so if you want to sell to them, you have to treat them like they are right.
Epic relies on its people, and the people rely on epic. It's a two way street.
The assets seen in that, are definitely not worth $100, as far as quality, presentation, and customer service show.
"When a developer makes a decision to purchase Marketplace content, they want to feel confident that the content is as advertised and that the creator will help them with any problems they might have with it. People usually trust people they like, and having a good reputation for being a professional on the forums and in email correspondence greatly improves confidence. This can have a direct effect on your success."
At the end of the day, it all comes down to the seller, if people are skeptical about the product and the seller doesn't seem to comply to this, they won't make any sales, simple as that, really. But the final decision comes down to Epic if they want to continue having the asset on the Marketplace or not.
@wicked pebble yes, agreed. Report assets, not attitudes.
attitudes are also part of the package.
no they arent.
There's a reason why you're not selling anything on the marketplace @oak fiber
if as seller goes gtfo, then epic will be inclined to either warn the person, or kick them from the marketplace
@delicate dove Nah... Because I can read the comments and go..."That dudes an ass..." and no purchase. I do not need a MP police on that.
its one of the rules of the marketplace
I am only practicing what you are asking Epic to do
conduct in a professional manner to potential customers
@cinder sable So you're saying you wouldn't buy something because of attitude? Sounds like that IS part of the package.
yes, then do it yourself @delicate doved
@delicate dove I agree, the dude was rude, but...really, you think he should be removed because of those comments?
im not talking as a seller
Oh no, not because of the comments, because of the quality haha
you didnt need to do anything other than call out the asset and in a PM point out his attitude. You literally pulled this out into a public space to call someone out on their buisness response
@wicked pebble I'm saying that if I saw comments like the guy did in the asset we're talking about, I don't think I would purchase, regardless of how good it was.
Well this is a public Discord and a channel to discuss the Marketplace?
if you have a problem or critique about any of my packages I will either solve the issue asap, or take the advice and build upon it
"Authors and customers are both encouraged to share their experiences."
and we are
So again, you're saying it's part of the package.. ๐คฃ
good for you
We're technically just discussing our experience, just a professional discussion
???
@delicate dove
Right, Jackie... And? What did I miss.
11:47 AM] Luos: if you have a problem or critique about any of my packages I will either solve the issue asap, or take the advice and build upon it
Luos - Today at 3:45 PM if as seller goes gtfo, then epic will be inclined to either warn the person, or kick them from the marketplace teak421 - Today at 3:45 PM @Luos Nah... Because I can read the comments and go..."That dudes an ass..." and no purchase. I do not need a MP police on that.
that is your business sense, good for you, not everyone conducts business as you do.
Right!
And?
I do not need someone from Epic to remove it from the MP.
I can do myself.
and not purchase.
skip
You can remove the content from mp?
no. I would simply not purchase.
Others are advocating that it be removed because the guy is rude. I disagree.
Right, so endofacto, the product gets removed.
No.
No sales == removal of product.
Everyone cares if a seller is rude, unless it's that cute type of rude that really doesn't bug you because you know the person is a sweetheart deep down.
depends. If I never speak to them?
Jackie, this is self-policing!! perfect! We do not need Epic to take down. problem solved.
you prolly buy from a lot of racist people all day, and you never know
thought police?
they can be racist, and not verbal, and no one would ever know, but if it's out, everyone will jump on the case. ยฏ_(ใ)_/ยฏ
People for, and people against.
how can everyone jump on them if everyone includes them
and people who dont care?
lots of those too
Now you're just nitpicking ๐คฃ
no, its just reality
^
I give you Trump
ยฏ_(ใ)_/ยฏ
Trump is the new Hitler by the way... <grins> when it gets to that point, we should quit. hehe
ยฏ_(ใ)_/ยฏ
hehe, amazing. you used your Trump card
@delicate dove God damnit leaves
Guys, a little bit off topic.
it seems to come out when someone starts a discussion with hate
Oh my lord, I give up ๐คฃ
are there any epic staff on here?
there are, but they might not reply untill they are back in the office.
I made a thread for my upcoming 'Minimalist Interface Package' and would love your input! https://forums.unrealengine.com/showthread.php?135970-Minimalist-Interface-Package
Hello
It's been 3 days I'm seeing 1 refund every day on a specific package without having received any emails.
๐ฆ
I'd message Stephanie / send marketplace-support an email, seems really odd ๐ฆ
@oak fiber and @delicate dove sorry, I did not want to start such a heated discussion yesterday ;)
While I do think it is a good thing that there is some kind of quality control for the marketplace, I do not care if someone wants to sell such an asset for such a high price. Judging from the comments and the forum, there are obviously people who like the asset, so good for them.
I was just a bit perplexed that something that looks objectively not good is picked as a featured item. That makes it look like EPIC is just rolling dice to pick a featured asset, which is an issue that we should be able to discuss here.
The other thing where Luos has a point is that rudeness from a seller should not be tolerated because it reflects bad on the marketplace as a whole. Customers should feel good when browsing the marketplace and they should have some sense of trust in it. If they just feel insulted then they will probably not come back.
Agreed on that ๐
Likewise
I want to weigh in on this
there is some real shovelware on the epic marketplace. i don't care for a lot of it. that's fine because i don't have to buy it but i think there's a double standard going on
with that castle cliffs pack it's pretty clear that the demo level shouldn't be critiqued, that's just stupid and shows that the people critiquing it are talking our their asses.
then again it's a $99 prop pack with not that many items and it didn't look very 'modular' as pertains to the epic guidelines. it's not clear how much of it slots together.
to be honest i liked the showcase rocks more but whatever, i'm not buying it myself.
but he's not a bad seller, just overly optimistic
what makes me fucking mad is the really low quality, easily replicable stuff
the things that look nice, you buy them, then they turn out to be nothing more than an afternoon's work of messing around with tutorials
or worse just generic repetitive shit
case in point, this seller is guilty as fuck of being low quality, repetitive, tutorial-quality bullshit: https://www.unrealengine.com/marketplace/profile/Luos
pulling him or her off the marketplace would be a good start
it's even overpriced, but just enough to make you think there's some hidden value, but there isn't
I think if a pack gets to be six months old and doesn't get rated then it needs to come down
it's pretty telling
i don't care, i see that guy attacking other sellers behind their backs all the time, but he's literally one of the worst offenders
rant done
I'm going to continue my complaint with Epic
for you, the people
True, and I do think luos may be a bit direct, but I don't think his stuff is low-quality tutorial BS
Just my opinion tho
those particles definitely are
Not really... even the most popular of packs have a rating attachment rate of like 2 or 3%. Also, I would suggest perhaps tryingt o word your points a little less agressively. Lous is by no means a bad artist IMO either, and I don't really understand how you can say that the cliff pack shouldn't be critiqued? I don't particularly agree with all the comments about that pack, but nothing is immune to criticism IMO. Lous does often point out issues with other people's packs, however the things he point out are usually breaches of the marketplace guidelines, such as materials not being PBR and such.
I said the showcase parts of the cliff pack aren't worth critiquing
that's not what you're paying for so who cares? like I said, total lack of comprehension on the part of the critics
attack its price point and lack of content instead
The showcase is all we have to go by if we don't own the product so my point stands.
if you're in doubt look at the overview screenshot
it's limited
it's not
you're just not very familiar with what you're critcizing. I don't own it and even I can use my eyes to look at the content
maybe this is why you guys specifically have no hand in selecting marketplace content for removal.
lol? We are sellers, we don't have a hand in selecting content for removal because that's nothing to do with us.
reading this room, you could have fooled me. aren't you guys the self-appointed body corporate for living in the marketplace gated community?
curtain twitchers and old biddies, the lot of you
lol okay... if you have such a problem with the conversations in this channel, which have resulted in numerous positive changes for the marketplace as a whole, just don't pay attention. However, if you want to actually participate in discussion learn how to do so without resorting to name calling and aggression.
@tacit python why are you so aggressive? Your rant seems self-contradicting and I do not get the point you are trying to make.
So you're telling me this is "bad"? https://cdn1.epicgames.com/ue/item/ParticleADay1 (2)-1920x1080-17a9caaff0ab76b4affe77aed20a27cf.png
If you have a problem with a specific seller's approach to helping epic enforce quality standards accross the board, then take it up with Epic and/or the seller in person and do it in a respectful manner. Don't come in here and rant your mouth off and expect people to take you seriously.
Why aren't you saying that to luos tho?
Indeed.
Sorry to say this, but luos did the same against the prop sellor
(about the ranting part)
I wasn't here for the conversation about the cliffs, nor do I catch up on conversations in here if they are longer than a handful of messages so I can't really comment. I saw a conversation with one or two people saying that the cliff pack looked repetative much earlier, before changes were made to it. So I can't really comment on that
Like I said above - I don't agree with all the criticisms I've seen posted against that pack - I think it needs a little variance in the tiling but overall seems okay enough to me, though over priced for what it offers. But if ANYONE is in here talking like that about anyone else... I'm more than happy to call them out on it ๐ not that I have any power in here but yeah
๐
In my experience, Lous can be a little forward sometimes, but usually has a good point behind it. But obviously I've not seen every convo he is in.
No one benefits from angry rants, regardless of who is perpetrating it towards what lol
anyways, I should be working ๐
Have fun ๐
Fighting with UE bugs ๐ of course I will
xD
@ebon leaf A little forward? He sits around with a god complex thinking that he is the dogs bollocks, belittles peoples products and places his own onto a pedestal
@ebon leaf Can't we all be a little more civil and not attack each other in open chat? Even if what you said were true, people are able to make their own judgement about these sort of things. This is helping nobody.
@west tide Simply stating a fact as when Luos decides on going on with his rants, he is unopposed. You know you could always use the search function and have a look then request Luos to be more civil and to prevent attacking, I'll wait for your message to inform him.
@ebon leaf I'm not trying to defend Lous. You can take allt he issue with whatever he said you like - as I said I wasn't here for the discussion. The issue is that people are going on angry tirades here that aren't really helpful to anyone. If Lous did indeed overstep the line then fine - call him out on it. From what I understand now someone did and that went poorly so fine, take it up with the moderators in here, or Lous himself. But don't rage about it in these channels because it's just not helpful.
so you're saying it's fine? because we're calling him out on it.
I kid. I have a genuine problem with the quality of his assets
and my opinion surely carries as much weight as his
I think we can all work together to resolve this behind his back
Again, his messages and insults remained unmoderated yet anyone such as me who will speak about the gods honest truth is suddenly reminded that I must be civil, I must use a system of moderation.
luos style
it's called gatekeeping @ebon leaf
they wish to limit who can hold and voice an opinion
If you guys just want to ignore the conversation that we are trying to have with you and continue to play the victims go for it.
to be fair money is involved, it makes sense
Hm
next we'll be accused of acting like vict... ooooooh. you beat me to it.
Is it really playing the victim? It's a reaction to an action, wouldn't be classified as a victim but more of and offender at this stage
honestly this is a place to interface with epic staff. I'd hate to think that it was only available to some.
an reaction against an action can be justified in the correct context
we're either an open forum or we're holding court. someone choose.
an equal but opposite action can reaction the einstein of the newtonian inaction.
I was born in the dark. I didn't see the light until I was a man.
My goodness. It's Sunday, stop the noise already
Several people are typing...
@tacit python this is an open place to interface with the community, not Epic. Epic, however, do participate int hat community here. Again - the issue I am having is the language and tone used, not the content.
@tacit python be careful, @quaint cedar a moderator is here who is with @heady moth who teams up for jams and more with @delicate dove on regular occasion, you're about to see far left politics occur at any moment now
We got your point. It's getting boring
@ebon leaf stop gatekeeping.
Blame people as much as you want. Everyone here can call out sellers for bad quality and attitude
let's see this for what it is, privileged access to epic controlled by community members whose role has been reduced to political games.
@quaint cedar If only you moderated Luos like you are trying to moderate us, next time he makes such remarks I will promise to PM you and watch you act in the same manner
even now I am being told to be quiet
I'm moderating your spam
so my opinions are spam?
Lol, what is going on? I just wanted a more civil discussion ^^
I will come back when this has calmed down.. so many emotions in here
Who will then moderate your own spam?
I'm fine with you telling Luos that you think his stuff is not good
nobody is spamming, that's the thing
These are just opinions
but now we're qualifying opinions as valid or invalid. more gatekeeping.
these are not selfless acts of moderation. they are elite entitlements.
I wonder if epic realises their community interactions are being carefully restricted behind their backs
this isn't epic's community lol
no, but I'm sure they don't want you people telling them who they can and can't talk to here
that would not have been part of the deal
no one is telling you you can't talk
They gave a grant for it and they have members within this unofficial community which is also been advertised on streams
scroll back.
<just a reminder to everyone tho there are epic staff, this is as @ebon leaf said an unofficial chat>
people are asking you to stop being so angry and aggressive.
I'm doing neither
@ebon leaf yes... but that still doesn't make it their community
Sigh
you're just gatekeeping me
again
someone else has an opinion I don't like? must be aggressive.
no
if you can't handle a spirited discussion why are you building up one side of it?
do you need to win?
but if someone comes in here and goes on a angry rant personally attacking someone - then that is aggressive lol
you seriously need to look up the definition of gatekeeping
it's a negative term
you don't get to tell me that you find me aggressive when you're the only one disagreeing with me
@ebon leaf advertisement of a community, investment in the community including a presence in the community. Not official but obviously supporting the community for what it is
you've successfully steered the conversation away from the quality of luos's marketplace crud to your perceptions of my behaviour.
lol I didn't disagree with you, and I'm not the only one asking you to be a bit more civil. Using the term gatekeeping is actually incorrect use of the term ๐
oh you are
by far
recognise your own footsteps in the world
now you're gatekeeping gatekeeping
the hilarity
neither then would be your, "Playing the victim"
lol okay guys. Good work. You overcame the tyranny of the marketplace channel. Where shall we place your thrones? ๐
