#fab
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as well as, well, the contract that one has to sign, has 3 significant problems in it
and they are doozies
which is why my bigger products, will never see the marketplace, my tiny little ones? sure
There's a couple of 100+ products that do well, but the majority of them, based on discussions with sellers, don't do well because of the low cost of most things on the marketplace. That said, it often boils down to get 3 customers @ $40 or get 1 at $120
just go become a builder or some stuff
Some sellers would rather the single sale because of less support potential, some like the word of mouth potential and the possibility of gettingsomeone who purchases your future work
So $100+ price point for me
there is that victor, I'm not saying your wrong, there is another way to look at it though, which is, more people, means more discussions, more ideas, perhaps more new products
word
@supple moon for sure ๐ I'm at home as a full time carer for my fiancee so... home job for me is the way to go ๐
@gaunt flicker lol I heard you charge now? ๐
lol allar
Confirm?
@gaunt flicker lmao
@gaunt flicker are you still updating GS or is that 'finished' for good now?
He came in, did his thing, and ran
aside from engine versions
GS didn''t need to be updated after 4.11
but unreal engine insisted that things are broken
so it broke them
haha
ONE DAY THERE WILL BE AN ENGINE UPDATE THAT WON'T BREAK GENERIC SHOOTER
Estimated 4.20
Then it'll be set on fire?
one day my files will be correctly uploaded
then he'll pull it from the marketplace ๐
Generic Air Drop was made in 3 hours and has not been touched since. After however long its been, its made $~450
ยฏ_(ใ)_/ยฏ
$450 op
That's a lot of pizzas
ugh, why is the ue4 launcher so bad at downloading
i left it on for an hour to download a 1 gig pack, come back, and it's going back and forth from 8.5 to 8.3 MEG
:/
the launcher is bad in general. I can't figure out how to make it update after I dismissed the initial notification
lol
opens slowly, for me
really slow
but not as slow as Doom is taking to download on my 3 meg dsl (60 gig d/l)
๐
at least steam is reliable with downloads, though
She had them DSL!
today i found out about "straighten connections".. a relief to my blueprint OCD as also my marketplace fear of delivering too ugly blueprints...i just made a short vid just in case you didnt know about this https://youtu.be/X4OzdeYYqqM
@sonic steeple +++++
@sonic steeple http://allarsblog.com/2015/11/12/Align-Nodes-Like-A-Pro/
Unreal Engine 4 Specialized Engineer that does Other Things too
@gaunt flicker I find the "Straighten connections to..." you get when right clicking on a pin even more useful. Especially when you have multiple inputs on a function or long wires etc.
@gaunt flicker supercool thank you!! i will link this in the description of my vid!! this a whole new world of alignment goodness!! :)
they should/need to mimic Substance designer and Nuke in terms of DAG use. They should also make that functionality 100% in partiy across any DAG editors UE4 uses (material DAG should be the same utility as the BP DAG, etc...)
I find most suggestions and tweaks from us out here seem to be about turning UE4 more into a platform product rather than as its obvious current use: A game engine for Epic aimed at their project goals.
I wanna give a shoutout to this marketplace item. The developer has been awesome at supporting me with questions about it related to forward rendering fixes and the decals and fx themselves are pretty awesome. It's a great deal for anyone looking for weapon effects. https://www.unrealengine.com/marketplace/advanced-laser-and-bullet-decals
An advanced Decal placing system all done in blueprints and a wide array of Decal materials.
hi guys a package that i submitted got published but the price is higher than I selected, is it normal?
did you take into account local tax?
e.g. a $19.99 package would be ~ยฃ19.50 in the UK because there is 20% VAT
yes
no worries
Thanks @brazen forum
Funny I sent you those fixes, then rushed to the hospital and delivered my son ๐
@flint snow Congrats!
Thx
@flint snow wow congrats man! Talk about grade A support too lol
Congratulations, @flint snow!
@flint snow Congratulations ๐
lol
first kid?
children are like black holes...time passes funny near them, in that you lose all your free time ๐
congrats, btw
Congratulations @flint snow !
@wooden falcon I have a little one, and I can confirm this is true. Haha!
Congrats, @flint snow !!!
Congrats @flint snow ๐
Also would anyone have some tips for when your marketplace asset gets published what to do? ๐
Promote?
Well my asset is set to launch in a few days, so does anyone have any things that are like teh TO DO? (for example a place where you just need to post your asset etc :D) This is my first asset so I am probably the most n00by person
Basically @wicked pebble
Use twitter
Will do, ty ๐
They have bots that retweet anything with #gamedev
And #indiedev
Throw in a "first week out sale" of a 10% discount if you want, whatever you want that'll make things pop.
yeah Twitter is the go to.
I already tried to put that in the email
If you tag @UnrealMarketplace they often retweet
SOMETIMES @UnrealEngine do too, but not usually
Look for companies that review, and give them a version of it, and they'll promote it. ๐
There's tons of things! ^~^
Make sure oyu have a forum thread and be as meaningfully active as possible ont here
^+1
So such a market place support thread thingy?
yep
Include, in the OP, a bit of a description, video, screens, etc.
UE4 forums are your second highest source of exposure (after the marketplace itself)
Sweet
Definitely set up some videos. Those convince people.
and, when you tweet, post in here and ask us all to retweet ๐
Yeah I got 1 video which highlights the trailers
^+1
and ty @marketplacechannel ๐
I also have video documentation, tho I still need to edit that ๐
No problem ~
I'm somehow soo hyped for my launch, its like soo close in 2 days
Those feels lol
๐
haha your first one is always the biggest deal IMO
though, the others are nice in a different way
You feel successful after the first one. But the hype is pleasant~
Care to share what the pack is?
I love they send you those marketplace how it will look
Sure 1 sec
(need to quickly log into yt)
haha no worries
wow I apparently have dual factor auth without my mobile, so I'll do it in text
It's a drag and drop inventory system which uses a datatable backend
๐
sorry :p crazy busy week haha
btw, Search functionality on the Marketplace (via website at least) is nonexistent
can't find sh#t there by typing request in the search input field
nah its there. But unless you use the EXACT title it doesn't work lol
so, for finding something called "Bill's Awesome Adventure Pack", you need to type that, exactly, including the "Bill's" as that, not as "Bills" ๐
which you know, isn't useful ๐ cause you are searching to fnid things usually, not cause you have already found them lol
It needs tags
so that something like "Modular Scifi" can be found by using "sci-fi,scifi,modular, modular sci-fi"
yep
and the 'related items' system is lolz
my survival game template usually has space skyboxes and platformer icons as the related content... not sure how that works lol
@abstract hatch @wooden falcon @zealous ibex @ebon leaf Thanks ๐
np
Hmmm, looks like we got the ability to view more than 6 months of sales data back! Not sure when that happened but hurrah!
@ebon leaf Sweet, I can check back all the way to 4th of juni 2015, I can finally see sales data from those days
maybe one day I can get the daily report from when my asset was first released
Was a bit weird in the beginning of marketplace when I had to wait 2 months to finally get my sales data, and it was only total for the whole month
oh wow lol... that would have driven me insane not knowing!
Grats on the baby boy @flint snow !!!
Ahaha, I got all my daily sales data since my release! The 18 month limit is in javascript only.
haha, hax
Dont tell admins plz
hmmm, holiday sale
Does Epic typically do another sale over Christmas or was that Cyber Monday a pretty rare sale?
apparently, there's a xmas holidays one
"The holidays are nearly upon us! To celebrate, we will be hosting a massive marketplace holiday sale from December 22, 2016 until January 3, 2017. "
RIP my wallet
I guess the cyber monday one did really well
Do you have to keep checking during their sales or are they like the steam sales now where it is safe to just buy all the things you want on the first day?
Usually unreal marketplace sales have been everything on day one except a few things that maybe get added a bit later probably due to sellers requesting it be added
@lone mountain Thanks man!
damn I think this thing is about ready! lmao
oh hell, sorry, put this in the message area
sweet, my submission has been approved ๐
gratz!
thx
Niceeee
and OMG I can still join a sale โค
Got a release date yet @wooden falcon? ๐
nope
I doubt it'll be up anytime soon, certainly not in time for the sale
I'd imagine their backlog is pretty huge at this point
screenshot from a little demo level (it's a materials pack, btw): http://totaliterritory.com/images/nump2_11.jpg
But from acceptance to a reply about not having the payment info etc took a day or 2 and then a little over a week till a release date ๐
So dont give up hope ๐
wow sweeeeeeeet
thx!
other screenshot: http://totaliterritory.com/images/nump2_12.jpg
I love it
I need to do something about the repetitiveness in the stucco texture, though
just a bit too much shine in the shade for my likin ๐ For the rest its pure ๐
thx, I appreciate it ๐
I โค the stucco
thx ๐
now it's just a waiting game, I guess...so I'll just work on improving the mats in the meantime
they've gotten pretty quick with the testing and approval process
@sleek egret "Please note that your assets must be at least 4.13-4.14 compatible in order to participate in the sale.", this means 3.14 AND 3.14 compatible?
@zealous ibex What do you have going on the marketplace?
4.13 and 4.14 unless you've just released something and it's only out for 4.14
basically we need it up to date
Alright, sweet
@jovial thunder an inventory system ^^
Oh, nice ๐ I would have submitted one, but I figured they didn't want anymore :p
I guess that changes my perspective a little
:P
Its just a prpject i had lying around, and i need some more cash for a new pc, so i though hey why dont i try my odds :D
When did you first submit?
I'm curious what the iteration time I can expect is now, I am almost ready to submit something. Lucky, you get to be in the sale ๐
Im gonna add crafting to it soon, i finally made the decisiin on how to make it
And i heard an xmas sale <3
Gl on your submission btw
Took me a year before I had a chance to be in a sale ๐คฃ
:O
Was pretty excited to hear about this one, the Cyber Monday sale was pretty good
On the other hand if i need to randomly name a mp seller id probably name you :D
Cya
@wooden falcon Murderial pack!
Is there a way to view change logs for items that are updated in the marketplace?
Unfortunately no. This has been a long requested feature though. Some sellers have opted to manually log through their description, but it isn't comprehensive as there are character limits.
I just wish there was a section for newly updated content :/
Though people would try and abuse it, no doubt about that
make it so you lose your privilege to appear on that section if you get caught abusing it
so if you're updating very minor stuff just to appear on the theoretical "updated content" page
Nice mats! @wooden falcon
thx Dizco!
Re change logs: I've started using a tutorial blueprint for an in-package changelog. New "page" in the tutorial for each new version.
here's a different pic from the demo level (last one, I promise): http://totaliterritory.com/images/nump2_13.jpg
i like it
thing I've always wondered about ue4...do things really distort in perspective that much in real life? look at the lights up top
those are both rectangles
but the second one is distorted by perspective into a square :/
only way to fix it seems to be to turn down fov
world is legit 3d ๐ computer monitor is a flat representation of a simulated 3d ๐ I'm pretty sure that would be the source of that. And yeah, FOV is definitely the culprit. Realistically themonitor is only a very small portion of vision, but we turn it up so the player has a more usable slice of the world lol
looks good though btw ๐
thx ๐
I'm not the best at level design, and it came off looking like a cheap HL2 level, but hopefully it demonstrates the materials better than just slapping them on a sphere
shrugs there's plenty of people who love the source engine look, but I'd say it does a good job of demoing them for sure
why would they have to, when they have that sweet sweet steam money
cause they could release an utter garbage fps, call it half-life 3 and get goty and a million billion sales :p
If I get this as a reply:
n regards to your sale request, please reply to this email with the following information:
โข Product Title
``` Do I just need to enter my submissions name? Or something else
submission name
Also dang it I'll probably be late with my launch sale now
Argh
A launch sale, that happens after launch, 10/10
But ty ๐
post-launch sale ftw ๐
just so the super early adopters feel like they got something special because it was more expensive puts on a monocle
He replied 29 mins ago
So perhaps a speedy reply gets you a reply on the same day ^^
also just hit this line
(Please note that all sale requests must be sent in at least one week before the requested start date)
I guess its a 1-week-after-launch sale ยฏ_(ใ)_/ยฏ
Doesnt hurt to ask but yeah :p
I guess I'll plan a 1 month on marketplace sale
Hi guys, quick question, why do I get the red exclamation point in my Library for the items in my Vault? "No Compatible Engine Installed"
I know for sure that they are all compatible with the multiple versions I have.
ps: I noticed I'm also not the only one
@fallow plinth what is your current engine version?
current default version
but...wtf.. Substance 1970 ?
oh even more strange
mine's 1969
ok it's a epic issue then
but it should at least tell me what engine they are compatible with
good to know that's not on my part
so yeah, it's something on their end
It gives me that ! too, but I personally seem to be able to still press the install button and select an engine verison
mine is right otherwise but it says that same "no compatible engine" thing too
and when I select install, I can pick my installed engine versions just fine
so it's just the red icon that's inaccurate
Hey @lone mountain The date error is a known issue, it should only happen when you navigate to an item in your Library
I just checked and the "No Compatible Engine Currently Installed" error is a known issue as well. You should still be able to install the plugin despite this warning.
if it's known to give wrong result, can't you just hide the icon for the time being?
as it is now, it just gives wrong information to user and does more harm than good
@proven lily ^
Would appreciate it if anyone can look into this request quickly #120391 as the package is live but there's a small issue in the description.
Thanks.
Hey @silver moat what's up?
There is a line that says World Composition in the features list of the package. But that needs to be removed from the list.
@proven lily Product link:
https://www.unrealengine.com/marketplace/affordable-landscapes
Affordable Landscapes 2 contains landscapes, 64 Square Kilometers each, designed to address your open world needs. Use AL2 for your project to save time and money to instantly get your project recognized among the best looking AAA projects available.
Thanks in advance. ๐
Removed World Composition from the description ๐
@proven lily My product was supposed to be released today, yet it isn't among the new content on the forums or marketplace. What's going on?
What pack?
Modular SciFi: Command Center. It was supposed to release today.
There were some technical difficulties on our end we're getting hammered out but it should still be going out today
Can you give me an estimate on when I should see it online?
should be within the next 30 minutes or so
Ok, thanks
no problem!
@proven lily Thanks! ๐
kk it is out now, I've updated the forum thread to show this as well
@proven lily Thanks, that was quick!
Link @rare lynx? ๐
@zealous ibex Here you go! https://www.unrealengine.com/marketplace/modular-scifi-command-center
Customizable architectural assets for a command center environment.
Thanks! ๐
Hey @proven lily my product doesn't seem to be on the recent additions on the marketplace front page, only when you click on the category. It seems to be the only one missing, was just there shortly ago and now it's gone.
every pack is on there except mine from the looks of it
but there are still 48 on each page, which is strange
Hey @rare lynx Are you talking about here: https://www.unrealengine.com/marketplace/new-content ?
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
it shows up there, but not here https://www.unrealengine.com/marketplace
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
despite both of them showcasing 48 products
It was on the front page for a while, but is off now
ah I see what you mean, let me find out what's up brb
thanks!
those are some sexy screenshots SE_JonF ๐
Thank you @wooden falcon ๐
check now, is it up for you?
Yeah looks good now, thanks! Will it do that again, or is it stuck up there now?
It should remain up there now, please let me know if you see it drop again
Cool, thanks for the assistance.
happy to help!
lol
Curious now, if there's someone longer
I love how their dev name is huge, but the pack name is just "illustrious"...not even capitalized
looks really neat, though
Suggestion for improving the pagination on the MP
https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread&p=634649&viewfull=1#post634649
So now that the rating system has been included what else is everyone looking to get out of the Market Place. I think we're at a good place where we as a community can lay out our wants and desires for how the Market Place can best place to buy and sell assets.
For me the biggest issue is the lack of control that creators have over prices and updates. This really makes the marketplace come off as hulking and inflexible. Hopefully this kind of flexibility and control can be implemented sooner
I made a quick chrome extension that does what my suggestion is
https://chrome.google.com/webstore/detail/ue4-mp-pagination-highlig/ckmggkemglhjhcckkmoknjadloaeipeh
As an example of what it could look like
Is it bad to have a constant upsating thing going on? My mp asset apparently has too little features andd likw to put out more feats asast as possible (so I wanna send new features up as soon as i can instead of waiting forever for a bulk update) :D
Sry for typos on phone ^^
I think it's good and bad. Good in it shows you are supporting it and things move quickly, bad because you have to go via epic and it's going to make it hard for people who may want to extend your pack once a certain feature is in
Hm
If people buy your asset and make changes, add new features themselves they will lose those changes, for people who don't touch it and only use it's features It can't harm a lot unless you start deleting/renaming/moving functions
@zealous ibex
_> that "casual magic aura effect pack 2" is basically the equivelent of allowing a person to publish his first unwrapped cube on the marketplace.
lol
oh, the rusty bumper car pack hit marketplace
86โฌ
I can't remember who of you made it but I find it odd that you didn't change that
it looks nice from the pics, though
really?
that bumper is plastic
on both of those car models
and on tons of others
for that price tag, you'd expect some attention to details
even when I reported that like over month ago
shes a looker xD
technically, it's plastic
there's no fiberglass on production cars
fiberglass is only used on aftermarket tuning parts
and on some old sports car bodies
but now they are composite or carbon fiber
and I don't want to get pedantic, I just don't like when people try to do realistic looking things but then don't pay any attention to details that make it look a sloppy job
the googles say you're right...this time ๐
well, I know cars ๐
I'm more offended by the seam on the side of that seat than the rusty plastic bumpers
those interior to exterior material changes are bad too
it wouldn't look like that at all
I like this shot: https://www.unrealengine.com/marketplace/ammoboxstudios-s-prop-vehicle-pack#&gid=1&pid=2
A set of 3 highly customisable abandoned vehicles meant for use as environment props.
interior parts now look like scratched but metal that's been indoors, if they are meant to look like rustbuckets, they should be rusted there too
granted, it's from far away
isn't there supposed to be a screenshot of the Overview map?
to give you an idea of all you're getting?
wonder how well these sell: https://www.unrealengine.com/marketplace/yughues-wooden-crates
35 wooden crates available in 5 different conditions (fresh, worn, weathered, burnt and mossy).
Those look..... terrible.
he would have been better off leaving off the materials and calling it Stylized Low Poly Crates
it's kinda odd that he asks money for that but then shares like 100 of his materials for free
seeing this maybe ill make some low price stuff as well
let's fill marketplace with crates!
no srsly. these boxes are meh
the pic of the boxes being colored "green" reminds me of piles of diarehha.... lmao
yeah, it doesn't take much time even for a new modeler to do few boxes
what's odd is that guy is not new to 3d
he's being doing that for years
What's odd is that those are on the ue4 marketplace. ๐
and no improvement?
could just be a test pack
hey, I already had the idea for Low Poly Stylized Warehouse, hands off!
@worn jewel hey, do u by any chance know is steph markoff is working today?
looks like a quality pack with a pretty neat demo level from looking at the YouTube video | https://www.unrealengine.com/marketplace/dynamic-grass-system
Easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, ground blending and more effects included by default.
solid documentation to boot https://goo.gl/b0NSqj
shame a lot of MP assets have no docs to speak of and even in some cases showcase videos let alone walkthrough videos ๐ฆ
hopefully that improves with time
@flat schooner Please do not tag random Epic staff, it's inpolite and against the Unreal Slackers rules, to my knowledge. If you need assistance with anything, reach out to Adam, Stephanie or use the suport channels such as the forums or the marketplace support email.
Anyone know what epics stance is on marketplace blueprint assets that seem to just copy logic from other peoples marketplace assets.
It's one thing to learn from someone elses logic.. but i dunno.
I'll just go back to silent mode before I start trouble.
@long sand Report any issues like that to the Marketplace support so it can be investigated
@abstract hatch :party_parrot:
So will the marketplace ever get a sorting function? It really sucks have everything listed by date added. I want to be able to sort alpha, rating, votes (amount of ratings given) and even popularity.
I remember seeing one of the staff mention something about "things to do in 2017 with the marketplace"... so it sounds like they have some sort of rough internal roadmap... still no public though ๐
atm I'd honestly settle for a proper search function haha. but sorting/filtering and so on should be a basic thing as well
@abstract hatch I didn't want to be inpolite. I tag one person from Epic staff who was present at the moment in the working hours in Europe and USA. I did it because I wrote to Stephanny yesterday morning and she didn't reply. I thought that this channel is also for communication between comunity and Epic staff (There is separate list of names under "Epic staff" on the right side of the screen) I didn't read the Unreal Slackers rules about taging Epic staff members. The last thing I want to do is being inpolite to Epic emplyes. Please link me the Unreal Slackers rules so I won't do again this kind of faux pas.
@flat schooner It's not a problem, just thought I'd let you know ๐ I think the rules are in the #more-resources channel - Basically, rule of thumb is if you're having issues, have questions or you want to shower us with praise, tag Adam ๐
ok
Could someone quickly tell me what the email is I need to submit changes to is? I honestly cant find it anywhere ๐
marketplace-support@unrealengine.com pretty sure
@sleek egret If a product is marked 4.x compatible, must it also be compatible with the GitHub version of the engine (If for whatever reason only the launcher version worked with it)? Or can a customer get a refund?
@jovial thunder not Stephanie here (obviously =P) but I'm going to go out on a limb and say I doubt that. Not every seller uses the GitHub to manually test those versions against the launcher version of the engine. In fact I don't know of any who do.
Hope so :p
The github version is essentially the same as the launcher version. Unless you change something, it will work.
Stephany is not here for the last 3 days, but don't ask about it because it's inpolite
If it works with the launcher version, it'll work with the github version
Unless its doing something bad
Hello
Any moderators willing to change the thread prefix to [Released] ?
https://goo.gl/sYjNoc
Hello all!
The package is released Purchase Link]
Affordable Landscapes 2 (here by AL2) is a landscape package that contains a variety of landscapes, 64 Square Kilometers each, designed to address your open world needs. Use AL2 for your projects to save a massive a amount of time and money and instantly get your project recognized among the best looking AAA projects available on the market. We have tried to keep the scales as close to real life as possible as we strive to capture the
PMs fail to deliver.
@silver moat thread prefix updated
@ebon leaf Merci!
@sleek egret @proven lily There's been a change again, but no one told us? You can now properly see what category a pack belongs to in the list of packs. https://puu.sh/sKaa0/d314edb050.png
@heady moth Well, I don't think that's really a change that requires much attention to the sellers.
@delicate dove Congratulations. ๐
@abstract hatch That made me laugh http://puu.sh/sKA87/4d7eafe3f7.png
lol
Why are we able to download some of our own packages but not some others?
Some packages we release say [Download] but some others say [Buy $xx.xx]
I think they manually grant you entitlements to your own packages when they're released
so they probably missed some, @silver moat
@Alireza#3139
@delicate dove Congratulations. ๐
its not my bday? did i miss something?
@silver moat I'd refrain from posting links such as that, I know you mean well but there are plenty of people here that don't know that place in particular exists and it's just an open invitation to piracy. I'd suggest if @ebon leaf / @quaint cedar or @tall helm is around to remove the link in question.
You know and I know that there's no one around who doesn't know that place exists. ๐
send those to the authors in PM, but don't post publicly
I didn't know, since I try to not find these places
no reason to make it easy
besides
sharing pirated content is against the Discord ToS
keep that in mind ๐
Point being the latest version of a bunch of packages just got uploaded by 1 person , and I have a feeling they were actually refunded fraudulent purchases. ๐
make sure to email information like that to piracy@unrealengine.com
I did many times. No one seems to be reading.
๐
Morning
Since I didn't participate in Cyber monday coz my invitation e-mail from UE went to spam :/
I wanna do discounts on Christmas sale
Any advice?
25% or 50% or 75% ?
50 seems to be standard
I'm doing 50% off (if I indeed get accepted to the sale)
5%
I didn't find good quest systems on marketplace, which will suit my needs. So I started to write my own plugin. Probably will try to submit it to marketplace, when it's done.
https://forums.unrealengine.com/showthread.php?131127-Quest-System&p=636385
I'm working on a Quest System Plugin and have a plans to publish it to UE marketplace.
By design, it will be a multi-purpose quest system, which will fit for any type of game.
All magic happens inside Quest Manager. Add it to PlayerState blueprint(or in Player Controller or Character, if you're not planning to use it in multiplayer or with different pawns) and you can start to use the system.
All you need to do is to set some params in a quest or task blueprints(like quest description),
Is there a way you can get your own bloody pack for free through the launcher?
I wanna be able to add it like most users would in tutorials ๐
@zealous ibex send a message to marketplace-support@unrealengine.com, you are supposed to get your own asset for free
of course, make sure your unreal login mail and your seller account is the same
Well I didnt ๐
But I'll shoot them a mail ๐
Also my epic games username and seller username match up so I think I have the right account
@zealous ibex You should write an email to marketplace support and make a request for testing purposes. It happens always for each project at least for me.
Or you can contact with Adam or Stephanie here to speed up the process.
stephanie hasn't been seen in quite some time, but yeah, tag Adam, I guess
I don't think you're allowed to have 2 Epic Games accounts, so that must be the case ๐
pretty sure they don't allow that so people wouldn't troll on forums and / or offset all voting systems
all in all, pretty sure many still have multiple as epic wants to couple forums with ue4 accounts which may not work for everyone
I never understood why
Also, it has taken up to a week for me to be granted entitlements on my products
@zealous ibex when you go to your seller page you should see you product there.
@heady moth Hey sorry I just got your message here. Are you referring to the categories at the bottom of your image? That change was implemented quite some time ago, it's been several months at least
Hey everyone! Thank you to everyone who participated in the Marketplace Sales Guidelines discussion. We have posted the list of guidelines for sales here: https://forums.unrealengine.com/showthread.php?131258-Sales-Guidelines
Unreal Engine 4 Community
Seems nice, I fear some could misuse "1-7 Day sale: 1 Week wait", and keep an asset on sale every other week. Should it not be 2 weeks wait, so it keeps the same sale to wait ratio as "1 Week-2 Week sale: 1 Month wait"?
@humble stag The maximum amount of time you can have an item on sale yearly is 60 days, so that probably wouldn't be an issue.
Ah, so it say, carry on then lads
Hi, if you don't list a package as VR compatible, can then people still get a refund if they go against it and buy it anyway and see it doesn't work on VR ?
Not according to the policy. That's why we're forced to say which platforms were officially tested.
Okay thanks.
Btw one of the landscape packs just got refunded, because the background static mesh wasn't seamlessly merged with the landscape itself, which is something impossible to do.
I don't feel like complaining at this time, I'd rather take some sleep. But that's not nice. Not at all.
FYI, that's not impossible by any stretch of the imagination, though it is also not really that common
@modern perch Tell me about it.
Where is the feature that merges a static mesh topology and UVs seamlessly with that of landscape?
In ZBrush or whatever package most people use. You don't do it in UE4 itself.
The landscape isn't a mesh.
I know that
Yo! Checking for interest in a Crafting System.
For anyone interested, here's the forum link: https://forums.unrealengine.com/showthread.php?131308-Crafting-System-Compatible-with-other-Inventories-Multiplayer-support
Hey there,
I'm currently working on porting my own, private Crafting System to Blueprints and then share it with you via the Marketplace.
No idea about the price yet, so let's simply skip the pricing part for now.
What is this thread about?
Mainly checking, if there is any interest in this. The Marketplace features a lot of Inventory Systems, so I thought this might come handy.
I'd be up for another crafting system ๐ There are way too little on the MP
I searched the Marketplace a bit. Either I'm blind or there wasn't a single one
that looks really cool cedric
@quaint cedar Mine is getting one whenever epic replies lol
But I'd love to have another one which is aimed around crafting instead of inventory (like mine is)
Screenshots looked cool btw ๐
Thanks, need to chagne something about the thread. Removed it for now
(So don't be surprised fif the link is broken)
wow its been taking epic 5 days ๐ฎ
You should be contacted within 24-48 hours.
``` 100% accurate 
@zealous ibex What are you waiting on?
I submitted an update and a put on sale request
But it isn't too urgent so I'm not too worried
Ah okay, if it was for the holiday sale Adam is working through those now. Even if he doesn't actually answer you by the deadline so long as you sent it in before that timestamp you'll still be good
Sweet ๐
We are awaiting a response on our Holiday Sale request as well. @sleek egret @proven lily
@manic jasper Adam addressed it in the official thread. So long as you submitted it before the deadline, it will be there. He says they should have responded to all of them by Friday. ๐
Hoping only a few hours before the deadline still counts, suppose it does
The deadline was 5pm EST of the 12th, so it should if you sent it in a few hours before that.
October report came in.
It's too strange.
One of the packs has sold 0 for entire month. Even at 50% off.
Or simply sale numbers are not showing up.
Rest of the packs have sold the lowest numbers ever since their submission.
Like October sales are half the sales of September and the months before.
Unreal Engine 4 Community
I encourage the staff to take this case seriously. ๐
Hey @proven lily or @sleek egret I purcahsed a plugin from the UE4 marketplace and It is no longer updated. What do I do?
have you tried turning it off and on again
grab the source folder, make a project in the version of the engine you want, open project, add C++ class, save, drop plugin source in and then it will rebuild the plugin
might work might not
It wont. Reading through the comments on the plugin it says it stopped working at 4.13
which plugin is it
Joystick Plugin
Let me grab you a link
This plugin provides support for joysticks through DirectInput. With it, you can set up your Player Controller with joystick input or create an Actor, such as a vehicle, that uses joystick input.
wow 4.12 was a long time ago too...
yep
pretty sure that they are supposed to remove outdated packs like that from the marketplace
well, you shouldn't anyways once you start a project ๐
but... people should also keep things updated haha. That's part of the agreement of selling via the marketplace
Yep
well, "you should stick to one engine version" doesn't always apply because epic barely keeps including fixes to old issues after new engine version is out
unless you build the engine from source, you can't get the new fixes (and bugs) without upgrading the whole engine
Yeah... It gets a bit hairy when you are talking bugs =p but unless it was something severe I would still be sticking to the one version for a project that I had already started work on *shrugs *
you need to lock the engine version down at some point for sure
but I wouldn't go as far as saying you'd need to stick with the version you start the project with
unless it's a quick project that is
but just think of a indie game that gets built for 3 years, you'd started dev with 4.0, what are the chances that people wouldn't upgrade the engine in the middle of that
I don't think upgrading your engine after 1.5 years is a good idea personally ๐ I didn't mean from the moment you start though - you're right. But I think I would likely look at the future roadmap and do my work based around that. If something was coming that I knew I wanted/ impacted my project deeply, I'd focus on the art side of things and all that until that version hit then get to the mechanics and such shrugs
@elfin plinth I try to grab commits from newer engines... though I have struck a problem recently where epic fixed a major issue but don't have a link for the commit ๐
oh right
they made it impossible to grab individual commits too!
so you can't even fix the old engine
I've been burned with these many times already, so I wanted to hear back from epic developers on this.
When you try to find what's changed on certain feature that's not working properly or just want to see what is changed, you go and find the related commit from related source files history, only to come across with something like this:
https://github.com/EpicGames/UnrealEngine/commit/a0625fdf15e73f1ed582a1c2049b2ae033e0e7a3
Yes, that is 2,438 changed files with 20,222 additions and 24
I ranted about this on forums :p
it's practically impossible to figure out anymore what changes are related to the bugfixes you are interested youself
That is due to process of syncing the github fork from the internal perforce, I guess doing it commit by commit is too heavy. I hope this gets fixed sometime though.
@proven lily just got a quick question, I'm preparing a C++ plugin for the marketplace, so source should be included but I would also love to be able to give access to a private github repo to those users who purchased the plugin, is there any feasible way of doing such a thing on the marketplace?
so quiet today
@steady vault I know the reason, but it doesn't change the fact that version control is almost useless to end users like that
we can't cherry pick individual commits or even examine what they changed
Yep I know, it's a pity.
it is, I've been burned by that so many times already
It was glorious when I had perforce access xD
it was nice before they made the change 1.5 years ago
although master was more unstable before that
me too
I still don't know why they can't push the individual commits with some bot, even if they do some merge fixing on separate branch
Might be that those are not even pushes to the p4 master for each commit
So every team might be on a separate branch internally, for internal stability
So merging their dev branch into the master depot on P4 might just be the same as merging in git with --squash. So all the individual history is lost.
How is this bug not fixed yet @proven lily @sleek egret https://gyazo.com/488e5ee1292a2fb4f2f27f10d4112a16 ??
It's affecting the add to projects now ๐ฆ
@steady vault, @elfin plinth - having worked on UE4 directly, I can tell you that commits are so frequent you'd have hell picking out any single changelist you wanted anyway
we're talking a commit every few minutes
there's also a build system that builds everything for all platforms for every new commit and tells you if it fails
if you get the engine version in code you'll get something like a 7 digit number back - that's actually the current changelist version of that engine, more or less xD
any AI scripter here? Here is an idea - Quake-like extendable BP-only AI for Marketplace! ๐ (I'd buy it)
Hey @lone mountain are you talking about the date thing? It should only be occurring when you go through your launcher>Library, I just checked and this bug is still marked as To-Do. Unfortunately I don't have a timeframe of when a fix will be implemented
@drowsy jasper https://www.unrealengine.com/marketplace/ai-behavior-toolkit I've been using this for my game. I'm pretty happy with it.
Create believable AI characters within minutes using a powerful and flexible Behavior State system.
For the previous c++ question, while we can't provide your users' information, when users purchase your plugin, they'll receive a receipt via email. if you'd like we can add a note to your product's storefront page that says something like:
"Please email receipt of this plugins purchase to ___ for access to the GitHub repository used to develop this plugin!"
@steady vault sorry forgot to link you in the post
@sullen lion why not ?
@drowsy jasper I already iced a BP-only AI because of BP not working. I could port it to C++ and it'd work fine. But code plugin and stuff. The bare minimum I might do is update my pack and test if it is still broken.
I could also work around that particular bug, but then I feel like it invalidates the entire design.
Feel free to criticize my design because one bug makes it meaningless- but it means that it isn't as clean as it should be and if I were to implement the workaround it'd be just like some of the other AI packs and how clunky they are to expand. The bug in particular is longstanding.
I might check to see if it's been fixed, but I doubt it because Distul just had this same bug.
I can't trust BP to work like it should, so I'm not going to invest my time in making a BP-only AI system that meets my standards when an engine bug can mean that people are completely justified in asking for a refund.
When you also factor in that people have asked for refunds because of an item being inherently exactly like other items of their type - and gotten them despite active seller support- I just don't feel like doing it.
๐ฆ
what about making it partially in C++, partially in BP ?
(since that would be a plugin, the main thing is to make sure it is compatible with Windows/Linux/Android and potentially XB1/PS4)
Yeah, so that's why I haven't done that already with my AI pack.
I'd like to be able to modify AIs (e.g to assign different attack anims / weapons to each) for diversity, and I see it done via BP.
If all you need is different attack anims, you can try my free melee thing.
All it does is put animations in a DT and then let you trigger them.
You can combine that with basic AI pathing and your own attacks.
Might be fruitful
@proven lily cool! The receipt would be more than enough then. Is there a way a seller could verify such a receipt?
For the repo sync thing in my previous company we had such a scenario just from SVN to GIT instead of P4 to GIT. The sync bot just synced once a day but generated the history for each commit that was merged. Not too fast but the history was intact.
to verify the receipt you can send an email to marketplace-support, we'll be able to assist you there!
Ok that would solve the issue ^^
The flow would be similar to confirming console access status then I guess ^^
Though having it built into the market place would be brilliant, an GitHub API key for the private repo on each item would be enough so the marketplace could grant read access automatically. Like with engine source.
But yeah a mail does the work too ^^ just thinking wildly here ^^
new builds released which add support for 4.13 and 4.14 among other features
Moss - Today at 5:26 AM
just got a quick question, I'm preparing a C++ plugin for the marketplace, so source should be included but I would also love to be able to give access to a private github repo to those users who purchased the plugin, is there any feasible way of doing such a thing on the marketplace?
@steady vault currently the only method is to manually add people, VICODynamicsPlugin for example has you email them with a UMP purchase receipt before you get invited to the private GitHub repo
though they also don't include full source code in the vanilla version of the plugin on the UMP, you have to get that through GitHub
hey dudes and dudettes ๐ my wind system is now live!
and i'm on my "shameless self promoting" mission.
https://www.unrealengine.com/marketplace/ambient-wind-system
you can now have wind for all of these at the same time:
physical object, pfx, grass/vertexshader and cloth/speedtree
all with synched direction and intensity.
physical objects have their windload calculated by
material densities and an estimated surface area the wind is projected to.
This ambient wind system works with physics, Apex cloth and Speedtree, with particle effects and the simple grass vertex shader.
for more information see the documentation here http://saschahenrichs.blogspot.de/p/marketplace.html
thx to @elfin plinth and @ebon leaf for beta testing!
think one could make half the Rubber movie in that scene @sonic steeple
goddamnit wind, stop pushing over my cans
haha yes
thax @supple moon ^^ That would be the route I will go then ^^
Here I go again, made a webscraper so I could faster update a list of all marketplace assets. Help to add tags would be appriciated
https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit?usp=sharing
Marketplace Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Tags( You can edit these cells, add more tags!), Description, Creator, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other Open World Demo Collection, https:// www. unrealengine. com/ mark...
@sonic steeple congrats on the release! The system looks pretty cool ๐
How does it work, usability-wise? I imagine adding a component to actors you want affected?
yes. thank you @tall helm ! basically it is a "wind zone blueprint" that you place inside your level. however it is unbound. the zone is only there to spawn physical wind actors randomly over the level, if you wish.
and the "physical wind affected actors" have a windcomponent.
if you are interested, i made a bunch of videos for documentation. you can find them on the related blog page http://saschahenrichs.blogspot.de/p/marketplace.html
they explain in detail on how to setup everything. however i still need to upload a video on the use and setup of soundcues and physical materials. then everything is complete
๐ฎ kewl @humble stag
Also fun seeing all the stats ๐ The adverage price of MP assets is 35.88 eur and there is a total of !65k of assets in worth on there
Yeah, other stats for fun, cyber monday had 758 assets on sale, out of about 1800 assets,. so 42% of all assets was on sale last time.
that's odd, one of my packs appears twice in that list
interesting...Epic sends out an email if there are fraudulent purchases now.
np, good list Scraphead
new pack came out yesterday, and the fraud email came already
@wooden falcon yes i also had this with my first package
seems to me that the pirates just wait until Wednesday, then buy everything
@humble stag that spreadsheet is awesome... tried to add some tags to my shit and it didn't let me though ๐
๐ฆ
I think I added tags to my item (I dont wanna start tagging other stuff as otherwise I'd probably mistag lol
some items have tags... but for whatever reason, I can't add any shrugs
you should be able to add tags? At least i can do it in incognito mode.
But do please add tags to assets that dont belong to you. the existing tags are made by me,
Hm
@humble stag I wanna add tags to other assets, just what if I use the wrong tags ;P
@zealous ibex You are free to make your own tags, as long as the tag is somewhat in the ballpark relevant
@ebon leaf Thats really wierd, I see others have updated asset tags, so I dont know why you cant. The other cells are protected, so you cant edit them tho
what is the cell number you try to edit?
k33. But I just fired up microsoft edge and it worked in that lol... so I dunn owhat that is about. Didn't work in Chrome or Opera XD
@ebon leaf try adding the tags to your products, and stop playing with your shit!!!!!!! might work better then! geeze some people!
lmao
lol ๐
lmao
@humble stag thanks for the data ๐
hey all
Note to self: never ask the marketplace team for 2 things in the same email lol
Solution: send two emails per request ๐
Yup lol
Nothing personal against the concerning MP staff, but I waited a whole week for a reply and it wasen't even fully done ๐
@zealous ibex probably a good practice to follow regardless as they no doubt use a ticketing system so really you should consider your support email like if you were submitting a new feature, improvement, , etc type production task / issue
bugging them ultimately helps them, though. When things fall through the cracks, it looks bad on them. I'm sure they appreciate followup emails.
in fact, they've asked us to do follow ups if we don't receive responses in a reasonable timeframe
ooh
I'll remember that
Not a reply in under a minute?! Follow up mail! 
Sweet it got fixed โค
Anyone submit an asset update this week and actually get it processed?
hope they aren't on break already
;c
many people will already be on break
not a great time to submit content, to be fair
That's why things need to be automated.
morning marketeers!
you are always far too chirpy for me to really believe it's morning ๐
lol
I'm halfway through a cup of coffee
holy crap, the On Sale tab is a dance off between Protofactor and Mr.Necturus
those two are going to have a hard time with the new sales limitations ๐
I thought necturus up and rage quit on the community anyways?
So the on sale tab items need to appear randomly.
The first 2-3 pages are occupied by like 2-3 sellers lol.
A count down timer for each item on sale would also be nice.
@sleek egret It's been over a week since I submitted a simple update to marketplace support for my ActionRPGInventorySystem and I have yet to receive a response or have the update published. Is there an ETA I can expect it to happen? I am really hoping asap as it's an important update and with the holidays a lot of people will just want to focus on building their projects.
@long sand I'll take a look.
You're the best
Found it, pinged the ticket so it should be seen first thing tomorrow morning
Thank you so much ๐
Ye updates are taking a week :P i guess the holidays are to blame
@sleek egret just wanted to confirm the update will be processed today. I got a reply to my newest ticket i submitted yesterday about another thing. But I don't see the update from over a week ago on the launcher yet. Sorry to bother you but I am going on holidays tomorrow and it's very important the update gets released before the holiday sale.
Also how come only new releases can get voted for what appears to be a 2 month long feature ๐
It would be nice having one of the highest rated marketplace assets to see it featured again in my life time.
I think they should just highlight really obscure assets on permafeature. Thing sthat only like 5/1000 people would ever consider. XD
why not just have it random stuff..
it's pretty stupid to see the same 6 assets every time you look at it for weeks/months
i was being facetious ๐ but I agree
random ftw
hell... one random per category if you wanna be weird about it ๐ though just total random would be best
change it every x time (ideally, at least once a day :P)
I'm not sure about anyone else, but the lesson I learned is: don't release your pack in December :/
I think the lesson learned is don't be a marketplace seller in december. Yeesh
maybe people are saving up for the sale :/
I still think they are broke from the last one
yah, that's part of it
that's the major problem with big sales like that, they sort of canabalize from the following months
yeah
are there going to be new packs on the MP this week?
https://www.unrealengine.com/marketplace/spawning-randomizer-tool this looks interesting
This blueprint allows for spawning number of object in random places in the set area for easier level designing. User can spawn objects in random sizes and rotations. It can work with or without simulated physics and tracing.
sort of similar to this: https://www.unrealengine.com/marketplace/procedural-trash-placer but hopefully easier to use
A semi-automated physics-based system to sprinkle trash in your game.
@wooden falcon New packs this week but not next week so we're trying to get out as many people as we can tomorrow so they don't have to wait until January to release
@long sand Should be but let me check on it for you
thx, stephanie!
Thank you
hey everyone... i'm a 3d artist and it's been a while that i wanted to give a go to both the unreal marketplace and the unity asset store...i've been checking out a bit what asset people have been posting, especially characters and i usually notice that most of them have from none to very few evaluation, and few comments...so my wonder is if the marketplace is much populated at all? is it possible to make a decent amount of sales?
It's possible... not super easy though. And getting customers to leave comments/ratings unless they are unhappy is very hard ๐
ahaha ok i see...is there any other 3d modeler in here that could share his experience? i get most people publish bluprints and game mechanics stuff right?
There is a lot of art assets on there.. but I'm a blueprint author, so I can't help with specifics. THey do pop in though so just hang around and someone will be able to help out ๐
thanks ๐
I don't know if any of the character modelers frequent here...most of the stuff is by protofactor and mr.necturus
hmmm... removed that ๐ the info is in the creators hub...
Not sure if it's meant to be public yet haha
<_<
well, they posted the last thread about it in the public forum by mistake ๐ so who knows XD
interesting
https://www.unrealengine.com/marketplace/simple-apocalypse lol, pretty cool
Synty Studios Presents - Simple Apocalypse. A post apocalyptic asset pack
a bit pricey, but looks nice
0.o lots of content though
that guy's like, the king of low poly stylized
haha
hmmm... two time altering setups released in a couple of weeks
450+ futuristic weapon sounds
holy hell... lots of BIG packs lately
new release!
This bundle includes a MOBA-style female character model, complete with a custom and retargetable animation set, attack VFX, and colorisable materials. A game example is provided with functioning controls, enemies, and a character select screen.
y'all should buy this. I built the blueprint side of it
cool
based on the thumbnails looks like a high quality character
Hey @proven lily @sleek egret , I don't know if this is deliberate... but it looks like the related content on all blueprint assets is the same, and it's all new content ๐
correction... looks like related content is the same for every category lol
so all characters have the same 5 characters there, all blueprints have the same 5 blueprints, etc.
Hey @ebon leaf I think I'm missing something, what is going on?
So if you open up three different blueprint assets in the launcher, or on the marketplace website, they will all have the exact same 5 blueprint assets as related content... regardless of what they are. So a rpg template will have the same related content as say in-game clocks
Likewise, if you open an orc character and a robot character, they will have the exact same 5 characters as related content
and all the related content seems to be new items too
Ah, I see what you mean now, thank you.
So... its more like "Here are 5 new items in this category!" than related content ๐
so the way this is currently designed is it will show the 5 content pieces that are within the same category that are closest/share a release date with that asset.
well, my survival game template from feb last year shares the same 5 content pieces as a blueprint pack released today haha so I don't think that's quite working ๐
but even so - that's not really related content is it? Shouldn't it be titled something else? Related content should be content that is related in theme or use to the content being viewed, in my mind at least
I'm writing up a bug report for this now as I don't believe this is the intended functionality.
TBH, I think that it should probably be fueled by similar tags - so if two items have the tag first person, they are likely to be listed... but afaik there's no tag system haha
alright, I've entered a bug report on our end
No worries ๐
@proven lily @sleek egret Can a user refund a product if it causes the output log to be spammed by warnings (Everything still working completely fine)? Also, must older engine versions of a product be kept up-to-date in terms of any bug fixes there may be needed? Or is that just required for the latest version (4.14)?
^ very good question ๐
If a product is marked as compatible with a specific engine version and there is definitely a bug, it should be updated in that engine version, even the older ones
for the refund, it really depends on the warnings in question and whether or not they are a. of consequence to the pack in question and b. if they are actively detrimental (such as circular dependencies)
Ok, and then another question:
Given those file submissions ^, if I needed to submit a bug fix for the files added on July 14th, would I just indicate in the email that it is for the July 14th version (4.10 - 4.13)?
In this case, I'd make it clear it was for the 4.10 version of the product, though generally we can check the .uproject to see which engine version the particular project is associated with, giving us that information ahead of time does speed up the process considerably
Ok. Say I accidentally marked the Nov 21st submission as 4.13 compatible. When the user attempts to download the 4.13 version, would it just download whichever version was submitted most recently, that is compatible with 4.13?
so what generally would happen is we'd check before submitting to ensure which engine version is associated with the project, and we tie the compatible version to that. If a project is marked as 4.14, it won't open in 4.13 so we'd generally tie that to the previous project version anyways unless specifically told to do otherwise to prevent this from occurring.
in the case of the image above, the 414 version would show "4.14" as the engine version, extrapolating from there, we can verify that the product wouldn't open in 4.13 since the editor does not have engine version backwards compatibility so the 4.13 product would have to be a previous project version ๐
Right, but if I manually marked the Nov 21st submission as 4.13 compatible, you would go in and check to see if it is actually compatible, or you're saying it would automatically just be 4.14 compatible due to no backwards compatiblity?
Ah I see what you are saying, sorry I misunderstood. Let me run a quick test and I can give you a definite answer, but I believe what would happen is it would pull the latest/most recently marked version as 4.13, so the 4.14 product marked as 4.13 compatible would be pulled in that case
Ok, thanks ๐
Alright, so the way this works is whichever product is on the bottom of the list will be the one that is referenced for the engine version when two have the same engine version
It is not based on date but on which one is actually below the other as seen on the page.
We've found that this is a symptom of a known issue that is already in our system.
The known issue is the products not being listed chronologically, in some cases? Or in what case may the bottom item not be the most recently submitted?
That feeling when all the things you wanted to go on sale just went on sale ๐
@brazen forum I was looking at the AI behaviour toolkit but alas, not part of the sale
I don't remember if that was on sale last time or not. For the jumpstart it gave me I think it was worth the price. I think I paid 40 for it
Whoever makes all those cheap weapon packs, those are such a great deal.
Especially for VR if you don't need animations for them.
I wish the marketplace would highlight what page you are on, add a shopping cart, wishlist and finally exclude items you already own.
How long is this sale?! I just recently noticed it.
I think it just started today. The last one was for 24 hours I think. Just on Cyber Monday
I mean, I know it started today. I was wondering how long this one would last. I'd assume it would last till Sunday. (Monday if we're lucky) But that's common sense for me since it is after all an "Event Sale."
@quiet pulsar sale started today and will last almost 2 weeks, until january 3rd
@gleaming echo Thank you!
@gleaming echo do you know if the prices can change during the sale? Is there any disadvantage of buying all the things you want on the first day?
@brazen forum as far as I know, they won't change. Discounts were actually defined a few weeks prior to the sale.
Spreadsheet update of Holiday sale! https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit?usp=sharing
Marketplace Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Tags( You can edit these cells, add more tags!), Description, Creator, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other Open World Demo Collection, https:// www. unrealengine. com/ mark...
... i just finished looking through the entire marketplace 5 minuts ago because I couldn't find the link to your sheets ๐ damnit
Update was finished 5 minutes ago so you did not miss much ๐
would have saved me a lot more time than going through though haha XD not your fault at all though lol
hehe @humble stag you beat me again ๐
import.io wasn't working for me
so I had to do it manually
they must be doing some STRANGE javascript stuff
as my browsers either hung or wouldn't load page
tried 3 different browsers
@near hedge I have made the webscraper in python this time, still need some work, but when its done it should update automatically without me needing to do any more work
ahh sweet
lucky Infuse Studios got three of their packs on the first page ๐
lol... I have one about 10 pages in, and the other two in the last 10 pages -.- so annoying. Same as last time round haha
im only a few pages in, its something
We need a wishlist feature on the Marketplace
@jovial thunder Hey sorry I didn't get back sooner. you are correct. The pack that should be most relevant should be the latest added, not the one physically lowest on the list.
@proven lily No problem, thanks for getting back!
All of my products are 50% off for the duration of the sale ๐
All of my @UnrealEngine Marketplace products are 50% off for the Winter Holidays sale! https://t.co/6L5IPTMp5C
@ebon leaf Wait they don't ranomize?! ๐ญ
Nope lol
Dang it
static order sadly.
Why @proven lily, why ๐ฆ
Had 2 sales yesterday, I guess they didn't know my stuff would be discounted today :p
Mine's on page 10 too ๐
yeah... I had a few sales yesterday too =/ feel bad that I don't know who it is so I can't apologise lol
I'm scattered from pages 3 to I think 8, I'll have to see if there is an obvious correlation between rank and sales
yeah ๐ the rest of the month has been shocking
I'll try and snatch up a few 90%+ discounted items today, there are some things that caught my eye
there's a sidescrolling platformer template for 40cents lol... thats insane
Yeah :p
I'm on page 29, between a rock and some crazy doors :/
Locked in ๐
But that sucks ๐ฆ
Randomizing it would give all assets a pretty much equal chance ๐
this whole marketing and advertisment, did I made it right? https://www.youtube.com/watch?v=K-wrooMRxeM&feature=youtu.be
that...was by far one of the most amazing things I have seen recently
need to drop the pitch on your voice an octave or too to be more like barry white XD but it's awesome haha
Thanks guys ๐ I want to be original among all the posts aboutr sales ๐
Could you reteet it?
All my #UE4 #marketplace assets are on #christmas #sale #gameaudio #gamedev #indiedev https://t.co/ZSl1avL2aY https://t.co/3bhG17K2FX
no prob ๐
oh god @flat schooner Im laughing my ass off
Thats alright baby ๐
hehe
@flat schooner I switched the sounds on and put on headphones just to check the video, amazing!
That seems a lot of work, thank you ๐
@flat schooner OMG I LOVE IT!
I get that the text effects fit into the theme, they are just kinda ugly ๐
The are exacly like my high pitch singing ๐
xD
Kinda related to marketplace. For anyone that wants to build levels with Hammer HammUEr is on sale now. https://nte.itch.io/hammuer
I haven't tried it out yet, but it looks very promising. I'll be testing it later tonight.
https://i.gyazo.com/6d4de3fd9b86b92ab3ec68e7f44082e9.jpg shameless promo :p
Wont beat @flat schooner his video, so i wont even try
got 3.8gb music pack with 262 tracks for $1 from first page lol
sweet
@delicate dove what's the link to the Rocks Caves? The links I found to it on the marketplace from the forums 404 (Found it, marketplace search sucks https://www.unrealengine.com/marketplace/luos-s-modular-rocks-caves )
Massive, modular, easily customizable rock/cave assets for natural environments.
I brought the $1 game music pack thats usually $30. Seems like something i could use
Yeah, that 1$ game music pack
like wtf?!
is the creator starving or something? :3
or maybe it's ripped ๐ฎ Idk, even for a "christmas present" this is nuts
Agreed.
i bought the 1 dollar music pack its actually really good, made sure i left a comment saying its good value even at full price as thats probably why he did it for 1 buck to get some ratings and nice comments...I never would have considered it if it wasnt 1 dollar though lol
will use the shit out of it though has 76 tracks and 260 assets
really wide range of tracks as well and good quality
I sold quite a few assets during the last sale, but haven't had a single new rating ๐ฎ
put it our for free to get internet points :3
jk, I actually don't like it, the other poor sound guys trying to make a living and then someone comes around the corner and is giving away everything for free :3
I mean, you can't forbid people to give away free candy, but I dont know
You don't need to worry about being under-cut if you provide a product better than your competitors
I'd imagine it may not have been selling well previously - there's a LOT of music on the marketplace, so I suspect visibility is near zero
they also get really cheap when on sale, there were many many 2.50 music packs
@buoyant cradle IMO marketplace should allow even free stuff, so people would see the free offering too before buying some only but subpar implementation on marketplace
Unity Asset Store allows it and it works fine there
Monopoly and "protecting poor guys trying to make living" are not good for customers
If the product doesnt sell, it's a) not good enough b) is poorly presented/marketed c) not priced properly for what it is or d) there is no demand for such asset
So in the nutshell, you have nothing to worry if you just make a good product yourself and dont get too greedy
With the quality standards of the marketplace, I don't think you'd see many free assets
The ones I saw for 2.50 were max. 5 songs, some even were 1 song only
This one has high quality
2.5 for even one song is super cheap when its for commrrcial reasons though
Also, if one guy starts dishing out HQ stuff, market gets spoiled ๐ It's like "Hey, why don't I get this awesome music for 5$, this one guy sold his stuff for 1$"
Welp, that's life, won't complain any further โค
Still s<3ks and I don't like it, and now make me a sandwich mum :3
Why should the marketplace allow free assets that reduce the visiblity of paid assets when they make no money from them? :p
otherwise you can get custom made music just by writing in any game developing group "any music producers/musicians that want to help me with some music for my project" and you will get atleast 10 replies
@buoyant cradle
The guy who replies and tells me he will do it for 1$ will be suspicious xD
They will be replying and telling you that they can do it for free in many cases
Rly, sound guys do music just for Promo?
@ebon leaf yep super cheap, I've been using marketplace music in some of my non-game related projects since getting a license from the sites that specifically sell music for youtube/podcasts/etc are still more expensive
I have had many of these requests, form either email, through indiedb and even facebook, and I was not even asking for a musician/producer that time on facebook ๐
Man, I'm living under a rock ๐
Turned them all down though, well except one person, his music was awesome so he will do the music for our demo, and if it goes well with the demo I want him on the full game
@jovial thunder that would benefit all, first of all, we have nice community projects that people may not be aware off, so more free knownledge to everyone, and if there are similar product that are free, it would mean that paid products would need to do something better to sell, instead of just quickly throwing something together, again, engine users win and sure, lazy devs lose but I have no symphathy for devs trying to cash on ignorant people ๐
also, since they already have a platform for this, it would be easier for end users to keep those free projects and plugins up-to-date via launcher
they already do that for code plugins, I wouldn't see it hurting extending it to everything :p
it's not that we have THAT much quality free content on the forums
like it would flood the place
I'm all for it, once we have tagging and filters :p
@elfin plinth Are you a seller?
So does anyone reccomend any must have sale items?
Before i begin digging through the ~800 items
What kind of project are you working on?
@jovial thunder I'm not, although considering it
So you're not looking for any Blueprint/C++ assets then?
If its something useful and an implementation would take a long time, then i would consider it. Otherwise simple stuff or stuff that wont take 50+ hours i would do my self
@plain swallow I'd recommend some general purpose soundfx packs at least, you always need them regardless the genre
any reccomendations @elfin plinth ? I saw some really good every day sound effects in the black friday sale that i wish i got. Had thousands of sounds in all categorys imaginable
this is my go-to package for random sounds, it's got lots of sounds, some are good, some not so good but pack definitely has lots of value: https://www.unrealengine.com/marketplace/universal-sound-fx
Multi-purpose high quality sound effects library containing thousands of sound effects ultimately suitable for any game genre.
I don't think marketplace has the latest version though, it should have 5000+ sounds nowadays
another big pack is this: https://www.unrealengine.com/marketplace/pro-sound-collection
Pro Sound Collection now contains over 4800 professionally designed sound effects. Made specifically for games by award winning sound designers.
I think the first one would be better value even if they cost the same but at these prices, they both are really cheap IMO
Thanks @elfin plinth
That second link is the one i saw in the first sale. Unfortaunately not as cheap this time around
So you think the first one would be better even at the same price? I cant complain at $10
it's definitely worth that $10
I haven't fully compared all the sounds though, just found the first one more useful for my own purposes
I have bunch of other sounds libraries too but they are more specific for purpose
Does it have creaking door sounds? I wish it had a pdf list like the second link does
Universal Sound FX - sound effects for game developers and sound designers
there's a pdf
Thank you so much!
I would wish they were 48kHz though
I don't have much know in the way of other packs, but I have 6 of which may save you some time down the road, depending on where your project takes you (If I'm allowed to recommend such a thing :p ) https://www.unrealengine.com/marketplace/profile/Jayden Miller
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
I dont think i would notice the difference personally
I'm sure there are horror game specific sounds on this sale too
That Maze creater... brings back the time a few years ago i had to program one in c++
Fun stuff ๐
I brought a few horror music packs last time around, nothing with specific sounds effects though. Guess i will start digging through the sale pdf
But i think that $10 pack for sure. Also grabbed the $1 music pack this morning
but I'd preview the sounds on them, there are some sellers here that put huge reverb on sounds making them almost impossible to sound good on environment that's not a huge hall / dungeon
@elfin plinth me to actually, need to save up around 3000 dollars to convert my company into shareholding company, and therefore I need to save up more then 200$ per month to afford it in a reasonable time rate, I can make tons of meshes and modular packs if I just knew what people would want
There's a forum thread with asset requests, or something along the lines
it's too bad we don't have any public metrics on what sells well here
only thing we know if asset seller itself tells some sales figures
As you guys know, Marketplace is already a great place to get tons of free content from Epic (and as of today, Mixamo!), and it will become a place for the community to buy and sell assets of all sorts as it grows an evolves. We are working really hard to make sure that it is the best that it can possibly be.
I want to start a discussion to see what sort of things you all hope to see built out by developers and made available. Myself? I'd love to have access to Shader/Material Packs,
issues with request threads is that people tend to have their own agenda when they request thing, so in the end there may be a really little demand for a thing that few people request there
Yeah that's true
doing something modular and reusable seems to be safest bet if it's a 3d model
as that can cater really wide range of audience
most of marketplace art is still really specific, although we start to see a little more modular stuff there as well
@elfin plinth Then going by upvotes is the best option
I think
The people want scifi ๐
scifi is going to be the new unity survival game with the default terrain assets one day haha
@elfin plinth what did you plan to do, if you decide to do something forthe marketplace, art or code/bp?
@plain swallow hah
Unity survival games, will they ever cease to be created? xDD
@ebon leaf could be anything ue4 related, but not really a topic for this channel ๐
a topic for DMs then ๐