#fab
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i dont want to spend 100+ for something that will look the same in someone elses game
well. maybe except animations. but thats subjective ofc
On the other hand 99.99% of buyers don't end up making a product with the purchased content.
yup
so it makes you ask yourself as a buyer
do i really need it?
do i need 50+ $ worth of character model which looks grat buti cant use it in final game
and only need it to save time while prototyping
as for me i would buy something regardless of use
Logically you'd not need such things from marketplace.
if it looks nice, if i can learn something from its style etc
But sales stats say otherwise.
sales are like....
hmm for prototyping i usally dont need content thats on the MP.
I think I've had about 700 sales on AL1 yet I haven't seen 1 finished product using it.
So probably people don't ask themselves if they need it or not?
Or they don't really think if their product will have similarities with others.
i liked your landscapes
and it crossed my mind few times to buy them
mostly to learn something from them - how you made materials and such stuff
cos i can make my own heightmaps and such
but something else always jumps in with higher priority XD
i think the truth is a lot of current UE user wont finish their project or not even having a real project ... they just tinkering around.
@modern perch @heady moth @tiny thistle @vapid tundra Thanks for the advice.
The landscapes will be on cyber Monday individually. ๐
when is that?
Nov 28th.
๐
I'm currently working on the 18th landscape for the main pack.
It was launched with 5 landscapes.
I did the rest for free as updates.
And I'm dead tired. ๐
@silver moat - since youre releasing those terrain
how about
some assets for "dressing up your custom made landscape"
I'm actually doing that for AL2
or your landscapes are already having that option
thats a point you should advertise
maybe even make a short tutorial video
This is for example the grass variations that come with the landscape pack.
I don't know why sequencer acts so weird with camera rotation. I'm probably gonna settle with doing some straight camera movement shots.
damn, sales have been pretty sparse for me this month :/
if I ever get this new pack finished, I'm going to have to go back and work on presentation on my old packs
@wooden falcon What's the new pack?
working on a new material pack: http://totaliterritory.com/images/nump2_3.jpg still a WIP
the scene doesn't show all the mats I've got for it so far, just been trying to come up with a nice presentation level
and that scene is a little dark right now, cause the terracotta tiles were looking off in high intensity noon sunlight
Should we be continuing to put the supported engine versions in our Asset descriptions? I notice it's a main part next to the download button, and since I got my kit updated to 4.14 it's updated there and not in my description.
@wooden falcon brick wall is a busy backdrop for presenting materials
this'll probably just be a demo level...I'll have the standard overview level as well with just the mats displayed
Looks decent.
mats are looking great man
@wooden falcon I dont lik eit
You still have that poopy corner column!
But otherwise, it's sexy
lol
yah, I haven't done any work since I talked with you @lone mountain
and thx @atomic tendon
and @silver moat
Which is totally fine.
So where does the voting take place for the community picks?
I read the post, but where are the polls ect...
as for the question, I dunno...last time it was in the Marketplace forums, I think in the Creator's hub
didn't see it this time
Hi @flint snow, Each month we post the poll along with the information on voting to the Community Marketplace page, allowing all community users to vote. This stays up from the last Wednesday of the month to the next Monday, when votes are calculated and the community featured pick is highlighted.
thanks @proven lily
@proven lily As I saw, you can read about this poll only on UE forum in a marketplace section. I think not all marketplace users are using forum, so maybe the final results are not so objective?
Hello guys my project to add support VIVE into any ArchVis project for customizing https://youtu.be/s1Q0-GXoA4M
@proven lily if I buy plugins from the marketplace AND only use git versions - its highly frustrating having to download a binary version from the launcher just down be able to download my plugins
Little video for the exection feature of the multiplayer melee combat system. What do you think? https://www.instagram.com/p/BM_zyFYjNYm/?taken-by=cbproductions_
Is there a place to see some public/private sales metrics of the marketplace to know things like sales volume to decide if the investment is worth it for you? Like a partnership program or something?
there was a thread about it, but things changed so much since its useless
So basically Epic doesn't offer any metric to its sellers? You are expected to do your own research in the community?
well we do have some information ofcourse
but it got kinda messed up after last update
dont think there is anybody who prefers the current setup
and we can see the day stuff sold as well
but that about it
It would be really nice to know total volume of sales per category.
Maybe not to public eye, but if you sign up for partnership program and associate your account with your business or something.
I'd pay a membership fee to get those metrics
we'd all would love to see that hehe
what naming conventions do you prefer for material layers? I usually go Base > Red > Green > Blue > Coating/Alpha for my coating shader, but ive also seen v0 v1 etc
@junior steeple You don't need to put in the description, there's no need to. Especially if you decide to update or add information since there seems to be a character limit there.
Thanks @rare lynx
It looks like someone saw my question and went ahead and updated my marketplace page, cool! ๐
Is there an animation pack to fit with these type of melee weapons? https://www.unrealengine.com/marketplace/melee-weapons-pack
Melee Weapons Pack comes with photo-realistic melee weapons, ready to use in your projects.
Hey @safe raptor, I can completely understand your frustration with this. Can you post your thoughts to our official feedback post here https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread
So now that the rating system has been included what else is everyone looking to get out of the Market Place. I think we're at a good place where we as a community can lay out our wants and desires for how the Market Place can best place to buy and sell assets.
For me the biggest issue is the lack of control that creators have over prices and updates. This really makes the marketplace come off as hulking and inflexible. Hopefully this kind of flexibility and control can be implemented sooner
So now that the rating system has been included what else is everyone looking to get out of the Market Place. I think we're at a good place where we as a community can lay out our wants and desires for how the Market Place can best place to buy and sell assets.
For me the biggest issue is the lack of control that creators have over prices and updates. This really makes the marketplace come off as hulking and inflexible. Hopefully this kind of flexibility and control can be implemented sooner
@Epic
https://forums.unrealengine.com/showthread.php?129424-Reject-reasons-not-clear-again&goto=newpost
Unreal Engine 4 Community
๐ฉ
is Max dev here btw?
Guess so.
When you make a forum post and suddenly a post appears before yours
<_<
๐ upvote if you agree https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread&p=626914&viewfull=1#post626914
So now that the rating system has been included what else is everyone looking to get out of the Market Place. I think we're at a good place where we as a community can lay out our wants and desires for how the Market Place can best place to buy and sell assets.
For me the biggest issue is the lack of control that creators have over prices and updates. This really makes the marketplace come off as hulking and inflexible. Hopefully this kind of flexibility and control can be implemented sooner
suggestion is for the UE4 Marketplace to offer add-on support for their pricing model which would allow content creators to charge an additional price for v2.xx releases of asset + plugin packs, spliting up plugins into core / sample (free) and add-ons (paid), etc
should help with clutter on the marketplace too which could be a plus i.e. fewer packs like plants volume 1, 2, 3, 4, etc. when you could offer as the core product some stand sets of plants than perhaps as add-ons season based plants or more species
The only thing I'd say is that if they're similarly priced it'd be strange to market them as add-ons. If there is equatable content then it should be considered a stand alone product. Personally I like content like this. Specifically because it lets me know as a potential buyer that the developer isn't just doing one and calling it a day.
Now if you're talking about expansion add-ons that fit within the theme of the original pack and aren't equatable in size to a full product then I'd agree, that would be a good feature to have.
@rare lynx yep that is exactly what I'm saying
for asset packs such as 3D models, game samples, environments, etc it could be easy to implement as you could just offer to the content creators a sub-folder to upload that content if the assets were offered within the pack in their own sub folder and/or level
for plugins it would be a bit more tricky and would probably require a API to hook into and require the content creator to either include everything including add-ons within the same binary build files but just have them locked off as a DLC type situation
but in some cases that probably won't work if the content creator wishes to keep overall file sizes low in which case a plugin sub-module system similar to the DLC system might be needed
I'd like to see more sample stuff, like the 6$ zombie animation pack that is a subset of the full pack.
oh another great example is a environment pack (day time) which offers a add-on for a night time environment for say an additional $5 or something
ยฏ_(ใ)_/ยฏ
another great example would be IronBelly (@unique whale) bundle packs including a core product with single weapon per add-on setups
or a way to detect if you already own say 1-2 weapons out of a 5 weapon pack and perhaps providing an automatic discount for that pack?
discounts for repeat buyers is something I've been wanting for a VERY long time.
honestly it is a shame with how slow the overall process is to get new features in
considering Epic Games takes what 30% from each sale?
not currently no
mainly been on the side-lines waiting to see how the UE4 Marketplace grows
also most of our products are tied to plugins which is a pain
should hopefully have 2 out the door very soon
it is a pain though that the products are mainly done though yet UE4's Marketplace is lacking in quite a few features we need
meaning we have to build them ourselves which takes extra time
Yeah that's something we talk about a lot lol
currently we have ODIN Tracker (20%+ done) and Developer Debug Gun (90%+ done) ready to ship soon
part of the issue with ODIN Tracker is it is a very large project with many moving parts
and we wish to start selling it while it is in Alpha
Pre orders/early access would be a useful feature for some projects
the ODIN:Capture module will cost $15 USD at release and that is the only module we will be releasing as part of v0.2 / v0.3
combined price of all modules is $75 USD
the issue is when someone buys a product on the UE4 Marketplace they own the product + all updates tied to it
and we would rather not split up each module into its own plugin as it isn't really built to handle that well
our plans are to release ODIN:Core for free which will act as the foundation for all the paid add-ons
Personally I haven't charged for updates, but I know many sellers increase the price of the product when they release one. Having a price gateway for updates could be useful to some devs though.
yeah while that is good for general smaller updates it won't work really in our case
since people who bought it early still have future updates on the house
not the best if your end pirce for a v1.0 release is $75 USD yet most of your customers paid only $15 USD
this thread post makes a good point:
and my suggestions above + on the UEM suggestions forum thread I believe would help with that
as at the end of the day,
while prices I personally think are quite low on the UEM, people on a very tight budget would definitively benefit from an add-on + discounts for repeat buys system
which in turn should see content creators profit margins and overall exposure increase for their products
I am thinking of submitting a blueprint project i'm working on for 5 or 10 dollars and was wondering if anyone who has something on the marketplace would be willing to share an approximation of how many people bought their assets.
Thanks!
although none of that is any use until a proper tagging, sorting, etc system is put in place...
because at the end of the day no one is going to start clustering a lot of their packs into collections and thus decreasing their overall content count i.e. exposure on the UEM UNTIL they know for a fact that their content is more discoverable by default
@quartz acorn I figured I'd tag you as you may want to weigh in on this discussion as well
Yeah I hear you on that. There should definitely be more options to accommodate each sellers style of service.
I've created a follow-up post regarding:
To add to my above suggestions,
It would also be awesome if the Sales Portal for UE4 Marketplace products also included:
1. Download data for sample packs
2. Product comment notification center
3. Cross-product metrics for sales, up/down votes, comments, etc
4. Integrations with accounting software i.e. MYOB, Intuit Quickbooks, Xero Accounting, etc. (CVS export is provided so a manual import is available but having an automated option available would be ideal)
There's a lot of plugins showing up on the marketplace that don't actually need to be plugins, as they can easily be implemented in Blueprints.
I think that Epic should motivate developers to publish Blueprints as much as possible.
What do you guys think?
I think people were pretty pissed off for the first year when there were only blueprint code on marketplace
some people, like me, prefer c++ versions of things
it's also what marketplace content creators make, it doesn't mean that there couldn't be similar blueprint and code plugins there
if there's not, it just means people have not done it
I see what you're saying. My only problem is that if I choose to use a lot of stuff from the marketplace, it becomes difficult to manage all the plugins. Plus, there are some developers that do not give access to the code, so if you want to make a change, you're at the merci of the developer. Blueprints are "open code".
I also personally think that game asset markeplaces like unreals should be more "free", they are already controlled too much by epic
if there's a demand for certain type of assets, then that kind of assets sell
you can't just cater one audience and neglect the others
Epic already does this on official docs btw
blueprint api is fairly well documented, where c++ side isn't
but yeah, also, I don't approve closed source code on these kind of things
the asset has to be something spectacular for that
and even then it's unlikely that I'd buy that thing as a customer
The absence of documentation for C++ its maybe due to the fact that they want developers to use Blueprints. But in general, there are some big holes in the documentation. They are happy with just doing video tutorials.
I just worry that everyone will start using plugins even for the smallest of things, like implementing a homing missile.
depending on implementation, that could get really heavy on blueprints too
I wouldn't worry about that code plugins taking over
majority of new code stuff seems to still be blueprint based
I get that people have preferences, for example I have very good reasons why I don't want any additional BP code to my projects unless it's necessary
I still get that many people prefer blueprints, some don't even have code environment installed with ue4
but I don't get any intentional attempt to favor either language on ue4
it should be up to content providers to do what they want to do and sell
I prefer blueprint for the most part, but there are a number of plugins that really don't need to be plugins
others, for example, the runtime mesh component really need to be plugins
I think the "light" stuff should be in blueprints, and the more heavy stuff in C++/plugins.
Of course, it wouldn't be right to force developers into anything, but some incentives wouldn't hurt.
I've had my share of corruptions on blueprints and all kinds of nonesense that halt my progression even since 4.0 got out
had no stress over that stuff since I moved mostly to c++ side
also, latest engine versions tend to freeze on me when I debug blueprints
that's just not fun at all
I see. For me it has all functionned well until now.
I've had problems with it, mostly when transitioning between versions
Epic hasn't been handling engine transitions very well at all with regard to blueprint
but debugging has been pretty broken for me ever since 4.12 or 4.11
I'd never even try to debug blueprints anyway, waste of time
I delete intermediate and saved folders and it works again for a while, but at some stage it just seems to deadlock on debugging and on pie
static debugging seems to be much quicker
well, I'm used to using lots of breakpoints during my history as coder
I don't really see any faster alternative to it
but then again, IMO blueprint wiring for loops and math is slow anyway (which is why I prefer c++ there as well)
breakpoints are fine in C++, where you can see what's going on in a lot of places
Not sure how you are able to say that they "don't need to be plugins". I mean maybe it's possible to achieve roughly the same end result via blueprints, but that doesn't mean there weren't good reasons for writing it as a plugin.
but in BP you get shit all information out of it
For one thing, you can vastly improve editor integration with dedicated UI and things, which can't be done via BP.
well, not if the editor freezes on you ๐
@oak thistle - sure, but that tends to fall apart the moment the user needs to edit something
which in a lot of plugins on the marketplace, is something that should really be expected
for example the eyeballs thingy is a plugin
why? who knows.
all in all, I don't really see the need to limit certain things to blueprints and code
if it feels silly to buy in a plugin, don't
and if there's a demand for that kind of thing, someone will make blueprint version for it
True, but that comes down to good design vs bad design, not BP vs plugin. Plugins should be designed to allows users to customize stuff, without needing to actually edit the plugin code or content.
customisation is fine if you're doing something like rendering features
but plugins that have behaviour (for example, the eyeballs again), that wants to be edited, not necessarily just customised
it's one thing to tweak settings, another to get what you actually want out of something
I don't know about that product in particular, haven't looked at it. But it's very easy to add blueprint override points so people can change the logic themselves.
that assumes you know what the user wants to do with your product
@modern perch I totally agree, that's why I like BP more
and have essentially already implemented those features, more or less
To be honest I would say BPs should take that approach too. If people are actually editing the blueprint directly, that makes pushing updates a massive pain, since there;s no merging.
there is merging
@oak thistle yeah, but that's user's responsibility, not the developer's
Well, everything I hear is that it's basically broken. Do you use it?
it works fine, you have a diff tool that works as well as you can hope for a visual editor, and you can edit / save your local copy
personally I prefer to avoid it, but that is the fundamental problem with blueprints
since you can only get so much information on the screen at once
Okay, I didn't realize it was even in use to be honest.
@modern perch You should be able to get enough information on the screen if you use functions correctly.
@twin totem Yeah for sure, but like @elfin plinth says, people can vote with their wallets if they prefer BP assets over plugins.
you can never get enough information on the screen
Haha.
there's only so much you can do with functions
if I want to do something, for example with math and transformations, it's very hard to get that to fit nicely on the screen and still be readable
whereas in code it'll often fit on a couple of lines
@modern perch Well, blueprints aren't that suitable for math. I do agree with that.
well that's kind of a problem really, since games are largely math :p
Well, yeah, but it depends what kind of math. If you're calculating integrals and what not, it's not very suitable. But if you're trying to see at what angle a ball will bounce, that's a lot simpler.
Anyway, it's interesting to see your opinions. I didn't know that people feel this strongly about BP.
it's still half a screen of nodes where it could be written more easily with a single line of text ๐
I personally draw the line at the mere use of a loop or math function. At that point it already just seems like a terrible idea to me.
Yeah. Although I write code at work, I find that in UE it's easier with BP. At least now, in the beginning.
But I realize I'm in the minority ๐
I think BPs are awesome for stiching things together at a high level, and of course prototyping. But I find it hard to understand why people want to use them to write significant logic.
Well, thanks for your opinions. ๐
that's basically everything
but I suspect a lot of things are only going to have shallow discounts - we'll see how it goes
I put mine on 50%
anything less isn't going to sell well, I think
but with 500 items...I hope I see at least 1 :/
oh well, I'll probably buy some stuff
I remember Stephanie saying a few months back the marketplace has over 2500 items, and there's been a lot of releases since then so... not basically everythign ๐
I hope the order of stuff on the sale is better than the order of stuff in the Materials category ๐
somehow my mod is last in that category
but yeah... I don't expect much in the order of sales if that's how many items are on sale lol. Even with good discounts ๐
gonna be hell scrolling through 500 packs
they really need to sort out tagging for things like this
or at least fix the search lol
not to mention that nobody will buy anything till cyber sale,especially since they dont know what will be on sale. so anybody not part of sale.. might suffer at least some loss of sales
oh well. Hopefully everyone goes nuts on that day haha
true dat
would be ouch if you go 50% off and you sell less than four to make up for it hehe
Yeah, but on the flip side, as you said - if you aren't in the sale you probably wont get anything ๐ so I guess even half a normal sale is a win if you look at it like that lol
a sad win, but a win nontheless hehe
I know my sales have sucked this month
+1
@wooden falcon seems everyone has been saying that more and more the last month or two. I know that this has been my second worse month after last month
Maybe people are saving up to move out of the US since it started to look like Trump was gonna win ๐
they NEED better filtering
I bet if you looked at sales per month, the ones getting the best sales are probably sorted better in the page ๐
I'd say so lol
I had one day where my two packs that are currently on sale were the first two listed - got 5x the sales as the next best day on this sale (only been a week but still)
location location location ๐
well, if there are six featured items on the front page, you have a 1.2% chance of being on it :p
lol... XD
oh god... those 6 packs that do get on there are probably gonna make 60% of the sales XD
^
hmm i think i am doing it wrong. i only look for stuff i actually need.
That is wrong. How can you expect us to be able to afford a yacht and a holiday house in rio if you don't splurge for no reason @vapid tundra ?! SELFISH MUCH?! XD
I think sales DEFINITELY encourage the "i might use this" behaviour. I know that's the only time I've bought something that wasn't for learning purposes lol
haha
I too have a tendency to buy for espionage purposes, haha
/watches epic's email inbox fill up with dev's cancelling sales in fear of ip theft ๐
^
Interesting, I just got an email from Epic about their Cyber Monday sales..
I think we just discovered that most Marketplace sales are just other content creators buying packs to see how people did stuff
hehe
Anyone else ever see a pack for something you want to do, and buy it to see how they did it- only to discover they did it how you would do it?
yea, two times actually
thing is, the radial uv setup being used in FX UWave is THE approach of doing it
and I often use it for clients, same setup
but it feels weird to make a pack for the marketplace where I use the same setup
and basically just make it from scratch as the only changes will be the distance between nodes hehe
@modern perch getting free Advertisement on stream
oh neat
Totally, hope there are some fun bp or code plugins ๐
@white osprey I guess the market place shall have it's own VR section by now. I know that any VR item would be at the end of the day a piece of asset, blueprint,..etc. But there are certain things defaintly mean tot be for VR games only...Like a pack full of hands.
hands not so much, but I could see assets, particularly blueprints, designed with motion controllers in mind, which would not really work for other projects
It would be good if items could be in multiple categories...
Hey @dapper depot, that is an awesome suggestion! Can you post it here? https://forums.unrealengine.com/showthread.php?25538-Marketplace-Content-What-would-you-like-to-see-from-the-community
As you guys know, Marketplace is already a great place to get tons of free content from Epic (and as of today, Mixamo!), and it will become a place for the community to buy and sell assets of all sorts as it grows an evolves. We are working really hard to make sure that it is the best that it can possibly be.
I want to start a discussion to see what sort of things you all hope to see built out by developers and made available. Myself? I'd love to have access to Shader/Material Packs,
we are going to be going through the feedback threads on the forum very soon to collect requests and see what everyone envisions for the marketplace.
@proven lily Ending random package rejections would be ideal.
And stating the reject reason would be even better.
Unreal Engine 4 Community
Is that the right thread? Should it be in the improvement & feedback thread @proven lily ๐
is there a marketplace update coming today or is it being skipped due to cyber monday shenanigans?
Hey @near heath there will not be any releases today. We will continue releases next week.
I know this one sword pack that you might find useful while being at war
i already bought yours, hush
teehee
If only the people who made that sword pack made other "Over 9000 weapon" packs ๐ฎ
skulls are always fashionable during wars, Trent
wait until monday and they'll be $9.99 ๐ or thereabouts
@proven lily done
https://forums.unrealengine.com/showthread.php?25538-Marketplace-Content-What-would-you-like-to-see-from-the-community&p=628062&viewfull=1#post628062
As you guys know, Marketplace is already a great place to get tons of free content from Epic (and as of today, Mixamo!), and it will become a place for the community to buy and sell assets of all sorts as it grows an evolves. We are working really hard to make sure that it is the best that it can possibly be.
I want to start a discussion to see what sort of things you all hope to see built out by developers and made available. Myself? I'd love to have access to Shader/Material Packs,
@proven lily There's a number of people asking about content releases this week on the marketplace. Think it might be a good idea, in future at least, to let people know when there won't be any releases as a number of users seem to be in the habit of waiting and checking weekly for new things to blow their pay on ๐
is there any real good car for UE4 with interns, materials and all one could buy or grab around?
doesn't have to be game-ready
@static dome: look for a lancer evo model on blenderswap
it's A-M-A-Z-I-N-G
other than that, the default vehicle in 4.13 or 4.13 comes with interior and materials, too
there's an automotive visualisation package (free) on the marketplace that has excellent car materials
yeah I have a project up with that right meow
@static dome not the advanced template, the simple template has a cyan cabrio car
How can I tell if a code plugin contains full source or not?
ยฏ_(ใ)_/ยฏ
So... they still make us buy things blindly?
That info should be mandatory on code plugins
My dearest friends would you be so generous and retweet my tweet? My gratitude will be infinite and your kindness will be rewarded some day. https://twitter.com/Bart_Kamski/status/802081607972749312?lang=pl
You want footsteps sound to your game? Here you go! 176 buyers can't be wrong. https://t.co/i8RVZ3xIcs #gamedev #indiedev #GameAudio https://t.co/NkubmbDeTe
real question is, will you update the tweet every time somene buys the asset?
A good excuse to tweet again :D
I need to know before retweeting. I don't want to be part of a lie =p
@flat schooner I retweeted,...where is my reward ๐ today is a "some day"
Also, retweeted =p
Ok, @dapper depot Go to your kitchen, open your fridge, and your award should already be there
๐ magic!
told'ya!
thanks for the cup cacke ๐
thanks to everyone, I let you know tomorow how it goes
retweet successful
Does anyone know if Epic has put together a "submission guidelines" document for Blueprints, when submitting to the marketplace. Perhaps, I'm just blind, but have not been able to find anything.
This is post contains general information about preparing your content for submission and Marketplace expectations.
General Marketplace Statements and Submission ProcessSubmission Process
Statement of Intent
Statement of Quality
Statement of Professionalism
Statement of Maintaining Content
Content Types Accepted
Making Blueprint-Only Projects Plugin Friendly
hope we get cyber monday sale
me too
epic did send out a email saying there was going to be sale on monday
for the marketplace
SA WEEEEET
lol, yeppers, i'm holding a "day after black friday sale" tomorrow on other products of mine to generate some spare cash, for the marketplace on monday
lol
i was about to buy like 100 dollars worth of stuff and missed the last one by like 5 minutes? i ended up snagging 3-4 of em before they poofed
nice, ill look for em
@proud summit if you look up on the Pinned Messages there is a link to the announcement for the cyber monday sale on the marketplace
https://www.youtube.com/watch?v=9hILJYfOtRU thats.. a bit of an odd thing to be allowed as it is as its not updating collision, shadows, etc.
so all it does is apply some manipulations to the vertices of a mesh trough shader.
the idea is nice, but cant really understand that its allowed as-is
heck, you can even see the shadows fly off due to how limited the pack works
Hi @ebon leaf! In response to your post yesterday. We added the announcements to the weekly forum releases so that everyone would be aware for the last two weeks https://forums.unrealengine.com/showthread.php?74810-UPDATED-New-Items-Available-On-The-Marketplace!-11-16-2016 In the future, I will try to make this more clear. Thank you for your feedback!
Happy Wednesday everyone! We have some amazing new releases just waiting to be picked up. Desk Dragons Low Poly Dungeon by Desk Dragon's Interactive can give you a great new take on dungeon interiors, while Animated SciFi Gates by Darchall can provide a creative boost to many Sci-fi titles. Whatever you are looking for, come on down to the Marketplace and see what we have in store for you!
Please remember that next week, 11/23, we will not be doing a release. Thank you!
@proven lily no worries ๐ doesn't really impact me one way or another cause I check in here haha, but definitely a good idea to keep everyone in formed methinks ๐
@flat schooner Yeah, go ahead, I'll help if I can.
Kantan Charts, and Ingame Date & Time.
How much time I spent writing it, you mean?
I don't remember, I did it gradually over a long period. Initially it was for my own use, not for marketplace.
What about time and date, how long that take?
I'm really not sure. I guess I worked on it for 2-3 months before submitting, on and off.
In terms of hours I don't know, but far too many ๐
how mny lines of code is that?
I am asking coz i will start to working on my plugin with programmer, I want to gain as much info as possible
I'm trying to get VS to count it now. Not sure if it's working though, I've not used the option before...
But it will vary a lot from project to project. And the number of lines of code isn't always the best measure as to how long a project takes.
@flat schooner About 6000 for that plugin.
When did you submitt it and how many numbers did u seel? If thats not a secret :)
Sorry to hear that.
Partly because I'm terrible at promoting stuff I think. Perhaps I didn't explain well what it is. Or maybe it's just not as useful as I thought it would be.
I do wonder though if there are maybe quite a few people who won't buy plugins because they're not programmers and only use blueprint.
Of course that shouldn't stop people using plugins, but I think maybe it does a bit.
depends, I either need a coder on my team or the pack needs to be as clear as daylight for a non-programmer like myself
Why do you make that distinction @delicate dove? Are you saying that with a BP pack, you would work out how to use it by going through the blueprints, which you can't do for a plugin?
But u don't have to code to use plugin, that's a whole purpose of it.
well, same would be for blueprints in my case though
but at least I can understand a blueprint when I kinda look at it
c++ on other hand is like alien language to me
Yeah I can understand that for sure.
I do have quite a few plugin's purchased though, but havent used any besides instaLod
waiting for the right moment hehe
In terms of use, you're right @flat schooner - a plugin can and should be just as easily usable from BP as an asset that's written in BP. But what Luos says makes sense, I guess it's extra important for plugins to be well documented.
I think its also a mindset thing though, if blueprints already sound scary, chance is code plugin feels like a monster hehe
I agree. I suggested to Epic back when plugins were first being released that they should make an effort to explain how they work to users, and emphasise that they don't require any coding knowledge to use.
They agreed, then did nothing.
hehe, tbh not that surprised
but additionally, it does help to make a youtube channel or video dedicated on the plugin
mainly an how to install video
and additional some tutorial or showcase vids
Yeah for sure. Sadly I'm terrible at all that stuff ๐
though, well writen documentation also helps
I have one more plugin I'm working on, I'm going to make a bigger effort on all those things this time around, give it a proper push and see how I go.
it helps to make a good marketing video
prolly one of the best ones for ue4 was the landscape auto material
even though the actual "tech" behind is is just a well set up landscape material.
anybody could do it with a tutorial hehe
Yeah. I hate marketing ๐ But you're right.
The video I had for that plugin at release was really terrible. I put a better one out later, but it's still not great. Though tbh it's not the kind of plugin that lends itself well to a video demo.
hehe
its like a youtube video for a sound pack
unless whatever happens is why the sound plays, its just off
Yup. Mine's pretty much, "Here's a video of a UMG widget showing the time!"
Not quite that bad, but you get the idea.
yea lol
I have a problem with video for sounds, but i always make nice graphic art for it.
I tend to look at purchasing an "asset" (any kind of asset for that matter), as how much time does this save me? Not from a point of view can I alter it. If the Rock looks like a Rock, if the plugin actually does what it says it does? And I need a rock, or the functionality of the plugin, and it's going to save me time? I'm in. The only downside to this of course, is if the creator of the asset stops supporting it. (i.e. goes out of business)
@flat schooner @oak thistle @delicate dove I dunno if this helps but for us when developing our ODIN Tracker Plugin we always look at a feature and ask ourselves if we can / should expose the functionality as a Custom Blueprint Node?
usually the anwser is YES ;)
both doing that and including the fact you can do that in your marketing might help
though we currently don't have sales data to back that up yet (haven't launched on UE4 Marketplace yet)
though honestly I think that should be a rule of thumb in general because at least than your customers have the choice of diving deep into your back-end code base (if you provide the source code) or if they are more familiar with Blueprints they can have some control of the Plugin there
not to mention if you don't include the source code like we are planning to do with ODIN Tracker(binaries for the most part)
than your customers still have at least a little control to customise your plugin's functions via the custom exposed blueprints you've provided
still a good idea to at least include some of your source code for areas relating to engine compatibility so that if you stop supporting the plugin at some point in the future, your customers can at least update the code end-points linking directly into UE4 which make the plugin run / startup
hmm, better check my bank account before tomorrow ๐
No! Don't! It's a trap!
๐
Could anyone give me a small loan of a million dollars for Cyber Monday Sales? ๐คฃ
So do the person who has their content on sale, sign something agreeing that Epic Games is able to host their content on sale? Or how does that work?
for this cyber monday sale, Epic contacted us by email and asked if we wanted to take part in the cyber monday sale
Starts in a few minutes right?
I don't know
Apparently it was already up hours ago actually, just read on reddit
looks like it's live
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
https://www.unrealengine.com/marketplace/on-sale
This is another list, 2 pages longer
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
Actually just moving over from unity, conisdering my main languge is c++, so im going to see if theres any useful assets for me
Kinda wish Kubold had his stuff on sale..
32 pages of assets on sale, when looking at the launcher
it's days like this when I wish the marketplace had a proper shopping cart
@tall helm You made my morning with that statement, and I haven't even thought about that..
man I've said this before buuut Epic Games REALLY needs to reduce the product thumbnail res by 25-50%....
even without massive sales like this it is a pain in the ass going through countless pages of assets when you could fit double the amount of assets on 1 page if you reduced the thumbnails by half
trying to buy some items in cyber monday but http://prntscr.com/dcn8vy
it was working until i was about to buy first item
@quiet pulsar I thought his stuff was on sale
@zealous kelp Hopefully it fixes up soon, hoping to buy some stuff possible as well. What were you looking at getting?
yeah hopefully it gets fixed soon...i was going to buy the low poly city assets which are 50 percent off for a start...i still havent gone through all 30 pages of the sale yet before it went down either....maybe its under more than usual load lol
it might be down only in my regoin though...im in australia
EDIT its back up for me now
Australia as well
Im looking at some horror sound packs, cheap ones. Didnt see anything else in the 30 pages that wasnt to expensive that i would use anytime soon
Those low poly assets did look exceptionally tempting though
Cyber Monday Sale success! Yay cheap meshes
anothe rthing that was very cheap was all those icon packs for differnt themes at 2.50 each...pre made icons are a real time saver
This pack seems pretty damn good value, 4800 sounds for $29? https://www.unrealengine.com/marketplace/pro-sound-collection
Pro Sound Collection now contains over 4800 professionally designed sound effects. Made specifically for games by award winning sound designers.
personally I'm probably going to pickup:
https://www.unrealengine.com/marketplace/smart-fps-counter - 50% OFF (buying)
https://www.unrealengine.com/marketplace/gunworks-colorcore - 50% OFF (buying)
https://www.unrealengine.com/marketplace/forest-fire - 75% OFF (buying) [perfect to combine with Impromptu Fire Propagation]
https://www.unrealengine.com/marketplace/ballistics-fx - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/teratransfer - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/hq-residential-house - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/landscape-auto-material - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/archmodels-for-ue-vol-01 - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/particle-editor-extension - 70% OFF (maybe)
https://www.unrealengine.com/marketplace/the-perfect-tile-system - 50% OFF (maybe)
https://www.unrealengine.com/marketplace/topdown-local-co-op-tank-shooter - 75% OFF (maybe and if so purely to mess around with for fun)
@zealous kelp @plain swallow ๐ป to my fellow Aussies ๐
ballistics FX i already own and is brilliant...hes also adding fire propagation to it as well
hes already added alot since i bought it at the last sale
yeah been meaning to pick it up for awhile ๐
Pro sound collection is also tempting
can't resist now that it's on sale but I am on quite a tight budget atm
totally forgot about Cyber Monday (even before Epic Announced their own sale)
ended up paying all my bills + extra so I don't have to worry about anything over the holiday break
2 days later Epic Games made their announce + Quixel, Marmoset 3 being released and Allegorithmic is just extra salt in the wounds haha
when i looked at gunworks i was abit put off by how hes organized it...it only does materials and i think wont add modularity for weapon construction which makes it very less useful
lucky for us we have a lot of that setup partially
though how easy would it be to splice it in with GunWorks?
from what i saw of his project probably not worth doing but i havent looked at it for awhile he may have improved it...he has a pretty detailed video...i would watch that before buying to determine how use ful it is to you
for me it seems way to expensive for just gun materials that will only work with that mesh in the pack from what i can gather
managed to buy two stylized assets before marketplace went down for second time lol at least they are still d/ling...i guess the d/ls use an amazon s3 server so probably why that always works
@zealous kelp from what I've gathered from watching his videos, etc in the past
it's pretty damn easy to add your own weapons in and the material setup runs off a colour map for the weapons which is super simple to setup
the thing that put me off the most was the fact that it didnt have modularity for weapon construction...i assume he plans to make another pack with that hence the name colourcore
@tall helm maybe you can pass this along to Epic staff but it would be super handy if Epic Games added a countdown timer on the Marketplace Event Sales and maybe also Sales page similar to that of https://www.humblebundle.com/
as at the end of the day not everyone is in the same timezone which makes it a tad bit confusing at times when a sale will end + you might even get more sales out of it thanks to that panic factor of "I might miss out on this asset at sale price" type sales lol
@zealous kelp ah ok,
on a different topic have you used / own Landscape Auto Material? as that is another thing I'm considering getting although it mainly seems to be making use of the default Landscape component setup (could be wrong)
well I guess also the placeholder assets are kinda a plug but I don't really need em to badly
@proven lily My product was supposed to be involved in the Cyber Monday sale, but for some reason it isn't included in the Event Sale category despite being marked at a discount.
@supple moon i heard @supple moon complain about that very thing with that pack so i would be wary of that i havent personally used it but wouldnt buy after i heard what he said...he had already used every epic landscape example asset in his game so he knew straight away it just used them
@supple moon I don't have any more contact with them than you do here ๐
but I like the idea
@zealous kelp yeah the main packs I consider of great value are:
https://www.unrealengine.com/marketplace/gunworks-colorcore - 50% OFF
https://www.unrealengine.com/marketplace/forest-fire - 75% OFF
https://www.unrealengine.com/marketplace/ballistics-fx - 50% OFF
https://www.unrealengine.com/marketplace/hq-residential-house - 50% OFF
https://www.unrealengine.com/marketplace/archmodels-for-ue-vol-01 - 50% OFF (kinda considering we have the Kite Demo free assets)
fuuuuck my wallet hurts now
yeah you cant go wrong with ballistics FX at 50 percent off i got it at 25 percent off...the VFX are great
I am really not expecting much in the way of sales for this sale... it's soooo much effort to go through it all ๐
i was shocked it was 30 pages lol plus market place keeps dying lol
i haven't had that issue yet... though I'm looking at it through tethered phone internet cause no internet at the new place yet ๐ but goddamn they REALLY needed to get a filtering/tagging system up before they did this
Has anyone tired using these with the forward rendering for VR? https://www.unrealengine.com/marketplace/profile/W3 Studios#comments-top
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
Specificially the impacts, explosions and lasers
i would email him and ask hes quick to respond with queries....
Thanks, I sent an email. I'll report back later
I wonder how much extra marketplace traffic is being generated by sellers mashing f5 to see if people are leaving questions/comments on their products lol
Times like this getting notifications for comments would have been a life saver.
Out of curiousity, what items are 90% off? At about page 12 and haven't seen any yet but Epic's email said 'up to 90' lol
i havent seen any i dont think and i went through all 30 pages...maximum dev the landscape guy even said he discounted to FREE but didnt see that either
they are free on gumroad - don't think epic would allow free tbh
FREE - Mesas Landscape - https://gumroad.com/l/Qyxse/cmmesas
FREE - Snowy Background Mountains - https://gumroad.com/l/dUeR/cmsdm
FREE - Desert Rock - https://gumroad.com/l/wlidF/cmdrock
Description. 16 Km^2 of playable area. This landscapes takes you right into an intense canyon land. Don't miss the trip! Intended platform. Windows. Technical Details. PBR: Yes, LODs: Yes, Texture size: 2K, [1] Landscape, [1] Meshes, [2] Materials, [3] Material Instances, [5] Material Functions, [16] Textures. License. You may use these assets in an unlimited amount of game or 3d related projects. Assets must be released as part of a complete product. Assets must be a component of a released product, not th...
Description. These mountains are intended for use as meshes that you would set in the far off distance to give your game development projects a greater sense of scale. Place them in your far off horizon to help make your game world far vaster than it is. This package includes. 5 beautiful snowy mountains. Technical Details. Triangle count: 10K per mesh, Texture count: A unique Albedo and Normal per mesh. License: You may use these assets in an unlimited amount of game or 3d related projects. Assets must be ...
that's his free stuff.
eek. Sorry =/ didn't realise it'd list all the links like that -.-
thanks for linking it anyway i alreaddy have the mesas and snow landscape from his AL1 pack but not the rock one...seems pretty counter intuitive to be giving them for free on gumroad and charging in ue4 MP
@ebon leaf close your links with <> to remove thumbnails ๐
Jan Kaluza - Today at 6:17 PM
fuuuuck my wallet hurts now
yeah same...
@zealous kelp yeah... but I don't think epic allow free content... and this way if people REALLY want it int helauncher they can
@supple moon ah okay, cheers ๐
@zealous kelp Epic doesn't allow free packages on marketplace.
I can go ahead and charge for the Gumroad ones as well if you'd like ๐
haha XD
they are probably already being sold in china
warpspasm - Today at 6:20 PM
yeah you cant go wrong with ballistics FX at 50 percent off i got it at 25 percent off...the VFX are great
yeah I ended up buying all except the Archmodels for UE Vol 4 pack out of the 5 items I listed above in relation to my comment about value
although on credit card debt now lol (worth it kinda)
Alireza - Today at 6:35 PM
@warpspasm Epic doesn't allow free packages on marketplace.
I can go ahead and charge for the Gumroad ones as well if you'd like :stuck_out_tongue:
really? does that include plugins as I have seen some plugins free with external licensing but they are mainly AAA studios providing the plugin so they probably have a special deal with Epic...
ballistics FX is well worth it just for the exploding gas cylinders and great blood FX
hmmm... just hit the end. I didn't see any 90% off items... I'm more than happy to admit I possibly missed one but... FALSE ADVERTISING! BOYCOTT EPIC! ๐
hopefully ODIN Tracker's ODIN:Core module (free) will be accepted if that is the case
technically it is a "sample"
I'm looking at the animation packs and I see animations from two different packs. Is it possible to blend them together or mix and match as long as they support the Epic skeleton? Say I want some from Kubold and others from Mocap?
@supple moon yeah... they let certain companies release free plugins. General pleb sellers like us, no can do afaik
theres free plugins like the chart one
๐ฆ ... ๐ข ... ๐ญ
best thing is to ask them though obviously
not allowing free content is a really weird choice IMO
all the plugins released at the begining were free but than they rolled out the paid ones than all of them were becoming paid if I recall
So...a s far as I can tell, the featured items haven't changed, nor has the ordering on the event sale page... good for the people at the top bad for the rest lol
^^ @ebon leaf yeah I've kinda discussed it a bit in the past with Unreal Alex, Chance and a couple other people but some responses were a bit vague
worst case is we release through our website but we would probably lose a hell of a lot of traffic compared to the UE4 Marketplace listing
well or we keep it on our website until we hit 1.0 than sell it for the full bundled add-on price of $75 USD
You might be able to get an external link on the marketplace like some of the other plugins do
though hopefully that isn't the case because we want to offer a low entry point of cost for solo / freelancer devs
along with free for everyone else to try out everything within reason
^^ yeah I noticed that though we would still prefer to have the download hosted through the UE4 Launcher
we are also looking at creating an auto-updater perhaps with delta updates within the UE4 Editor ODIN Tracker Settings menu
that way we don't need to wait on Epic Games to accept updated builds from us ๐
lol yeah
@supple moon my advice for your plugin would be to make a separate plugin for the blueprint capture functionality and sell that on its own in the MP first...but thats just what i would do thinking that most users would only want that feature
Up to this point 93 people downloaded the freebie packs and nobody bought any of the discounted packages lol.
@silver moat ouch lol. But... that could lead to more business for you down the line at least... I'll admit I grabbed the freebies ๐ kinda a "why the hell wouldn't I?!" sort of deal there haha
@silver moat Where are the paid ones? I grabbed the freebies above but I didn't see any you could buy unless I'm looking at a different link / post
though to be fair, there's no way to tell who has/hasn't bought items on the marketplace now that there is a 24 hour delay on sales stats -.-
@brazen forum https://forums.unrealengine.com/showthread.php?129760-Cyber-Monday-Sale-Freebies! there's his sales list ๐
Thanks I missed that link
Oh I bought your military base earlier, that one looks great!
y'all need to buy this
A highly customizable and easily extendable, fully modular melee weapon system.
Sorry sir, I need specifically 13553 swords ๐
but that would be an amazing pack for any RPG makers out there
You need a place to stand on before grabbing a sword in your hands!
Purchase this people!
https://www.unrealengine.com/marketplace/content/605d4714ee5e45739b9c5c0d74bdbf7e
Snowy Mountains is a 16 Square Kilometers landscape, taking you right into the middle of a freezing mountain range where you can walk on the lower parts or go high into the mountains!
lol
๐
I've had my eye on that one for a while now. Is that similiar to Epic's snow mountain example? Only thing holding me back is I'm wondering how the performance would be in VR Have you tested it at all in that?
Your landscapes look awesome Alireza, but I've got a world machine license and I'm not afraid to use it
By what good is it being lost int he mountains?! You'd need a map to find you way there in the first place!!
https://www.unrealengine.com/marketplace/quest-map-and-waypoint-system
And when you are there, how will you find that one sword in the middle of all the others?! With a cool outline effect of course!
https://www.unrealengine.com/marketplace/survivor-vision
๐
I wonder how many games are going to show up on greenlight that are just a result of a combination of assets from this sale lol
Especially with that HQ house
<== Guilty, but I'm making a game I want to play myself. If other want to play it then that's a bonus.
@brazen forum It's 120 FPS on a 970 @1080p. But I have no VR device around to test with.
^
@brazen forum nothing wrong with it if it's done right tbh. Hell, Ark was basically a combo of marketplace assets at launch and enough people seem to love that ๐
but there's a lot of other ones like that infinity runner game and that that aren't done right ๐
@tall helm Though you wouldn't have the time I assume. ๐
there's a novel idea
I'm aiming for something similar to H3VR / Goldeneye. I have developer chops and can do 3d but rather spend time doing the coding side
lol
Do we know how the products for the sale are being sorted?
all the comments saying it doesn't work - your response was "nah... you just went back in time and forgot to preserve user memory" ๐
Alireza punchs in the robots face to make him a better landscape
@jovial thunder badly and statically frmo what I can tell
Darn, I need to figure out how to be the 1st product listed in the next big sale ๐
@jovial thunder I know. It's Random. ๐
gotta level up your RNG skill ๐
:p
random would be fine... if it changed every so often (ideally on refresh like steam lol)
Yeah
It's not random btw. Just kidding.
or if there was ANY sort of filtering/tagging system in place that actualyl worked... or even a wishlist
It seems like the first packages to be processed were the first to be put there.
Maybe
I don't think that's it, because in the middle there were one or two labelled as "new"
I have 6 products on sale, all in different places. Though 2 pairs of 2 of mine are slightly close together
my two sale items were on the same page,but released 3 months apart lol
I honestly think they randomised it once and stuck with it shrugs
I think it really is the first in, first to be there.
Ugh, I want to see my sales for the night but this 24 hr delay :p
Otherwise you wouldn't see 4 medieval weapons packs in a row.
https://www.unrealengine.com/marketplace/event-sale
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
It seems like someone processed those 4.
from 1 seller.
Right, but then I ask why are mine not in order :p
Or at least mine that are 50% off
Multiple people processing the packages for sale could be why theres a gab between your stuff.
Hmm ๐ค
I'd behead myself if I'm sitting here next year, waiting 24 hours to see the results.
Comment for a sound pack:
Would have been nice but the preview contains this totally ugly deep voice from time to time... so I assume this is also present in the version I'd buy and that's... sorry...
Lol
Hahaha
oh, I hadn't seen this before
Code plugin which extends your particle effect toolbox with new possibilities.
The new modules allow for the following new effects:
spawn particles on static mesh surfaces, galaxy creation, particle swarm movement, and more!
that seems pretty useful
and 75% off
too bad you usually can't use that kind of thing for client work
Reminds me, I can deduct some of the marketplace assets I buy from taxes :p
if by some you mean all
Well, yes ๐
that's the one upside from all this shit I bought this weekend
it's all for work
๐
Haha
I really need to sit down and look at everything on sale
Last time I actually looked at the marketplace was months ago, and that wasn't even to buy something. Just to get an idea of how many sellers there were
https://www.unrealengine.com/marketplace/household-source
Tell me i do not need this for an indoor horror game... So tempted
Extracted Source samples of various domestic items found around your house! Enhance your source cues, clean up your O-tracks, augment your productions reality with this ultra affordable and jam packed volume of household and domestic sounds.
"Extracted Source samples of various domestic items found around your house! Enhance your source cues, clean up your O-tracks, augment your productions reality with this ultra affordable and jam packed volume of household and domestic sounds."
I don't know what any of that means
Lots of creaks and cracks, dripping taps, creaky walls, clanging pans. Sounds decent in the preview
Does the market place not have a shopping cart?
I wish. I have like 40 charges to my credit card D:
That is annoying
yeah
@compact nexus! Good morning! This sale has taught us all that the marketplace needs a shopping cart! ๐
Yes, now my credit card is locked out ๐ฆ
lol wow... i've only ever bought one thing at a time... that's crazy
@brazen forum someone else told me the same thing
it says not accepting transaction anymore
I go through Paypal, so I was fine
The marketplace doesn't even have a cart? ...
Switching to paypal worked thanks for the idea @tall helm
np
@tall helm good morning! And yes a shopping cart does sound handy in these situations
Anyways, all of my marketplace products are at least 50% off for Cyber Monday ๐ https://www.unrealengine.com/marketplace/profile/Jayden Miller . With that, I go to sleep ๐
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
nice ๐ good night!
god dammit I need to close the marketplace page now
or better yet block it
๐
@tall helm lol\
^^
@tall helm @ebon leaf @silver moat seriously you guys crack me up and I think Unreal Slackers should totally have a dedicated channel for "story time" marketplace asset adventures with the rule being you can only mention the same pack every say 24-72hrs
heh
"Choose your own adventure" but with marketplace packs ๐คฃ
I dunno just thinking outside the box for a fun way to promote things tongue in cheek ๐
@compact nexus another thing the marketplace should have is a countdown timer similar to Humble Bundle when it comes to Event Sales and perhaps also later on standard sales (content creators choice to enable or not)
@tall helm @supple moon you should probably write a wee note of your request on this threadd: https://forums.unrealengine.com/showthread.php?128199-Marketplace-Feedback-and-Suggestions I know Adam and Stephanie were wanting to have central point for feedback and requests (and I think that's the right thread!)
Hello everyone!
We want to provide a space for you, our community, to be able to provide feedback, requests, criticisms, etc. The specific reason for this is it will give us a central location to be able to see what you are experiencing, what your needs are, and what you consider to be important steps for the marketplace. While we cannot guarantee that every suggestion will be implemented, we will be reading through this regularly to ensure we are aware of what is being requested.
@compact nexus probably should use this link in future as the one you've used is a closed thread:
So now that the rating system has been included what else is everyone looking to get out of the Market Place. I think we're at a good place where we as a community can lay out our wants and desires for how the Market Place can best place to buy and sell assets.
For me the biggest issue is the lack of control that creators have over prices and updates. This really makes the marketplace come off as hulking and inflexible. Hopefully this kind of flexibility and control can be implemented sooner
Cheers @supple moon I knew it was somewhere around there!
hey @compact nexus isn't to late to put something on monday sale?
@flat schooner of believe the cutoff was the 16th (correct me if I'm wrong)
@flat schooner you'd need to ask Adam or Stephanie
I maxed out my paypal card now too ๐ฆ They really need to add a shopping cart. Maybe it's a sign to go to bed and stop buying...
Ain't nobody got time to sleep.
I spent 275 on paypal and 318 on my CC and both wont take payments now
I have 1 CC left I can try but im picking carefully that way I don't end up locking that one out also
I'm sure I can probably unlock them all in the morning when I call
Are you from Australia to?
California
anyone tried that procedural surface toolkit?
^ Looks interesting. But I asked the developer quite a few times and never got a good reply. Just no idea what that is about.
would like something that can make some half decent looking material for my terrain
because I really don't want to have to put on a material programmer hat
boy thats a lotta doors https://www.unrealengine.com/marketplace/crazy-insane-door-pack
An insanely large collection of modular sets of doors and accessories.
I actually have a use for this many doors but not gonna make that game for a while
oh, so I just purchased two things, but due to a few tabs loading slower I skipped a few.
I thought, lets use my payment-info to see what I purchased
"A1611281000147437" as description isnt helpful hehe
@fading swallow yeah it's a great pack, own it myself although I haven't used it for awhile so not sure what updates it may have
(Might re-download the latest version to check out what's changed if anything)
hehe ahh the epic reciept just took way longer than the paypal reciept
PATIENCE LUOS
I don't think the marketplace could handle ChamferZone's Ultimate FPS Weapon Pack going on sale:
https://www.unrealengine.com/marketplace/ultimate-fps-weapons-pack-vr-ready
My jaw would literally drop if it did considering the price to quality ratio is off the charts as it is ๐ฎ
22 triple A quality weapon models and textures for your Unreal project.
All made with Substance texture materials to boot ๐
^^ @delicate dove on the topic of receipts / invoices
I really wish Epic Games offered a way to export your purchase history individually and as a whole / per-month
Kinda sucks only receiving them via email with no backup just invade you forget to print out / save the receipt and delete the email (for tax purposes)
[I'll add my thoughts on the feedback forum later]
@snow ember I'd been looking at it as well, the presentation is definitely pretty good, but I'm not entirely clear on what it contains.
If you pick it up, give us a report? ๐
WOOT the gift that keeps on giving: https://twitter.com/ikinema/status/803179698335453184
CYBER MONDAY SALE! RunTime-Indie ยฃ69! SAVE ยฃ30 https://t.co/ZktaGj5oZ3 #IKinema #indiedev #gamedev #UE4 @UnrealEngine #VR #MMORPG #gaming https://t.co/rsViku3AC2
hah, timing win - featured pack, and the only featured pack in the sale ^_^
@snow ember same as what @tall helm said
@supple moon There's this page here which lists all your purchases https://www.unrealengine.com/dashboard/payment-history
nah, Antidamage's is featured and in the sale too @modern perch ๐
@tall helm will let you know....will decide later today
cool ๐
Ah yeah, so it is, and another one now that I look. I wonder why I didn't spot that before
Has anyone own ChamferZone's Ultimate FPS Weapon Pack? Just curious as it has been on my Wishlist for awhile but currently not in dire need of it
(already have a P90, Shotgun, and Rifle in pre-alpha game that's mainly on the back burner until our Plugin ships)
Probably pick it up sometime in Q1 2017 though
@tall helm ok I'll be the guinea pig, bought it. Will have a look on my lunch break
cool ๐
@snow ember ๐
I know Orihaus's stuff is pretty sweet otherwise, very nice and stylized artistic games
hope it'll work with 4.14 without too much trouble
I always wait for .1 before jumping on a new release with anything serious ๐
How many hours until the sale ends? (9pm here)
Considering dropping into the bank tomorrow to top up my account tied to my debit card for some last minute purchases
I needed the collision cooking improvements ๐
I'd actually be interested to see statistics on how well this Cyber Sale has gone hehe
Hopefully Epic Games does a blog post on that ยฏ_(ใ)_/ยฏ
I believe it said till 12PM EST
Bugger that's around 4-5am my time
well then!
I wonder if paying via PayPal uses Bank Wire Transfer as a backup if you purposely make the linked card bounce? ๐
If not oh well there will always be another sale and if not more money to the developer(s) ๐
My paypal froze, i ended up attaching the CC I used with Paypal directly to Epic and was able to continue buying.
Still on the fence regarding:
And
From reading the comments there aren't any LODs provided which is somewhat off putting
Would never buy at full price without them and even than that price is slightly pushing it
The only other thing I'm considering purchasing is:
Depending on on whether @snow ember has good things to say about the pack and while I'm sure it's a rather complex BP heavy pack, if at a glance things seem good I think I can sacrifice $15 USD for it haha
Hey, good morning @proven lily! Sorry to bother you with something unfortunate in the morning, but @raw nexus in lounge just happened upon a package that seems to be using stolen assets - or at least free assets whose license does not allow for redistribution or selling. See the comment by cora here: https://www.unrealengine.com/marketplace/collection-of-22-high-quality-chairs
The free assets linked include a license that clearly states you're not allowed to resell.
A collection of ready to use high quality chairs for your architectural visualization.
Apparently not, but they really should.
O_o
purchasers are apparently also not even notified
I'm hoping I'll be able to pack information in the vertex colour channels on my terrain to input into that procedural surface
the content is just silently removed
sounds like proper politics hehe
it's not exactly ideal - if I use something that later gets removed from the marketplace due to piracy (and I have no idea), then I could be sued for using that content, which I purchased in good faith
it's bad enough having the content taken away without refund, but not being notified is even worse
whilst we're griping - this asset is in the sale and I'd like to know what it's doing, but the website link provided is a dead link:
https://www.unrealengine.com/marketplace/procedural-surface-toolkit
The Procedural Surface Toolkit is a replacement for the traditional paradigm of authoring surfaces outside Unreal Engine, simply provide the geometry and let this toolkit handle the rest.
the 'online documentation' required to use it is kinda missing
he's got some links in the comments. Still looks like a 'suck it and see' deal. I've bought it to have a tinker
if this is the documentation:
https://sauhiro-orihaus.squarespace.com/procedural-material-toolkit-documentation/
then I'm out :/
O_o
yeah it's not a lot to go on. I will find out in a few minutes, just heading home for lunchies
still more complete than mine ๐
hehe, well do let me know what it's like and what it actually does
it's incredibly vague
even the demo video is completely useless
looks like the toolkit consists of World Machine stuff?
@snow ember your the hero we didn't ask for, but your the hero we need
yeah, but what the eff does it actually do xD?
I'll give the develop of Procedural Surface Toolkit the benefit of the doubt but having very little documentation + a backup on Pastebin is pretty tacky and messy lol
the description implies it's some sort of procedural generation tool, but as far as I can tell, it's just a landscape shader?
Mainly why I haven't bought it yet
maybe a triplanar material, who the feck knows xD?
@modern perch hopefully @snow ember will find that out for us (he's the guinea pig)
thinking about it, I'm not sure it should be on the marketplace, people shouldn't have to guess what a marketplace pack actually does
description etc needs updating
i guess its "just" a material mixing thing based on proc based textures. From the vimeo thing thats what i think it is.
his website with the 'documentation' has been down for six months and you have to scour the comments to find information
hehe, the more I see your posts, the more glad I am that I am not touching the marketplace with a 3 feet pole
I think this one gets an 'avoid' from me xD
at sale price I'm prepared to give it a go, haven't been able to find anything else suitable for non-landscape terrain
@supple moon Is that open world demo collection always free from unreal? Or is it just for the 24 hours?
Thanks. Thought it would be, just seems a bit odd as to being on the edge to get it haha
Mainly just wanted to look at it as examples
@plain swallow everything from Epic Games content pack wise is FREE! for life ๐
Quite a lot of free stuff too (Inifinity Blade assets, engine showcase environments, characters, etc) and it's free to use cosmetically as well (only for UE4 powered projects)
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
[above 2 messages just synced on my phone ๐]
anyone found any ridiculous deals for today?
I went through the whole thing, and there was very little that was steeply discounted
almost everything is at 50%, haha
guess thats still better than nothing lol
heya
is there no cart on the website or the Epic Games Laucnher?
having to buy each item seperately seems odd
afaik there is no cart/basket ๐ฆ
hmm
never bought multiple items tho
laptop soo slooow
I thought there might have been one in hte past, but I cannot remember
it has been a while since I have bought somethign on there
@modern perch I think 50% is steeply enough
that wasn't the question though, the question was 'anyone found any ridiculous deals'
to which the answer was no, most things are at 50% :p
wellyou could also call those 50% off "ridiculous deals"
It has been a while since I bought something.
I thought there use to be a cart?
Buying items ONE AT A TIME is too painful....
Thanks.
๐
there is no cart, but I don't see the problem with clicking buy a few times, I just bought 6 things and that was still very acceptable do to ๐
@uncut ferry - cool name ๐
๐
ahaha
@uncut ferry taking of money should be as SMOOOTH as possible
some people have per transaction fees when not purchasing in their own currency
can anyone recall the marketplace item that allow for environment placement... like trees and water
I cannot recall what it is at the moment
LAM?
LAM?
LAM
landscape auto material
ahhh
let me see if its the one I'm thinking off
also
Simple "hack" to view 100 items per page on @EpicGames @UnrealEngine Marketplace #CyberMonday sales https://t.co/g1BvJf8RDX Only 8 pages now
man this procedural thing is killing my laptop
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
view 100 items per page
instead of 25
that bugged me ๐
offset should = 0 and not 1 ๐
tfw no money for sale D:
how do you handle marketplace assets when you work in team with people scattered around the globe?
is it enough if one guy buys them or each has to buy its own copy?
the team can use anything any teammember own, (some code plugins excluded) but only for the project they all work on
@uncut ferry @snow ember i don't think lam was what I was thinking of
I missed the legal talk
but I have stored a conversation from marketplace staff earlier about the topic
The video showed editing a tree
oh
The one that I'm thinking of
User: Shouldn't you be reaching out to the buyers, regardless? Wouldn't want them using stolen content
Staff: Usually we don't have the step to reach back to customers, however since this one was only up for 2 days we can probably track those customers```
that's their policy ^
" All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy your content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves."
didnt they update the EULA for MP Stuff?
@proven lily could you tell your stance on that policy btw?
Procedurally Generate almost any nature scene you can think of with these assets!
this one?
from customers point of view, I find that really unacceptable
before you could buy stuff once and use it for the whole team. i think they changed that?
but I know that even Epic has broken their own terms and never informed the users officially
I don't know anyone who got a note about Inifinity Blade sound assets and that they shouldn't use them
Epic just silently removed them and only said they didn't have rights to distribute them on some forum etc post when people started asking what happened to the sounds
that still leaves the sounds to peoples vault where they can use those sounds but without a proper license
if one didn't go searching around random discussions, one would never know there's an issue with the license
I think you got it @tiny thistle
... That's crazy.
Watching video now
they say they take piracy seriously
but when they do things like that themselves, they don't handle it properly
@tiny thistle you got it right!!!!
Filter by price, category and discount amount would be nice lol
humm well can't really asses this procedural material thing properly now. Will take a look after work
@ebon leaf i was making up a list like that
But couldn't get the stars or hyperlinks working
I got to the point where I'd rather look at sale items instead of fixing store ๐
i think you can use allars MP frontend if you want that functionality just check the post on forums to see if its usable...might save you some time
Cool
going to have to generate maps procedurally from my terrain tails and apply them
what allar's mp frontend? where do I find it?
I forgot about allars mp
@snow ember need some WM maps? I can make something quick if you need (based on the tutorial for the asset)
nah thanks, just opening the demo scene to have a look
content is all nicely organised and named
I've got heightmap->texture generation code lurking in a branch somewhere I can use, was made for this purpose
sample mountain looks good, but got some nasty tiling artifact
Does Allars MP have a cart ๐
you cant buy with it just search
hmm, looking at allar's page atm, are there any free content on the mp apart from Epic's samples? or is everything else paid?
there are one or two packs i think
link?
some plugins are free, like the RMC
but epic does not allow regular free content on the MP
chart plugin as well
interesting, so just renaming EoTech to Navtech (which is registered company btw) is enough to avoid law suite?
https://www.unrealengine.com/marketplace/ultimate-fps-weapons-pack-vr-ready
22 triple A quality weapon models and textures for your Unreal project.
models look really good but I see that they are 99% copy of the real guns
which are not only trademarked but patented too
hehe some deep digging here
well, I just know those sights
Eotech is like a Haineken
meaning if you are in to guns you can't not know it
@nova scaffold you happen to have that Ultimate FPS pack as I was talking about that specific pack earlier today
no
Bummer
I woudn't use it for anything but learning
haineken?
I'm going to buy it sometime in Q1 2017 and just curious how things are setup in general + UE4
And yes I've looked at the sample packages months back and wow they're pretty decent
did you just misspell the dutch glory of beer? :p
custom-ue4-marketplace-frontend - http://allarsblog.com/2015/12/07/Custom-UE4-Marketplace-Frontend/
thanks
@nova scaffold yeah I'm particularly interested in the Substance textures from the Ultimate FPS Pack
@delicate dove I can misspell my own name without autocorrect ;D
hehe
I should release footsteps from our game as a pack, heh
We recorded hours of footsteps on various surfaces and now are processing them
@supple moon or you could just grab substance pack while on sale and make your own
I do like creativity with names in that weapon pack ๐
for example:
https://www.youtube.com/watch?v=pmdZsNKpt38
I'm not Italian and I hope those names on Binelli are not something offensive ๐
hehehe
reminds me of me and my friends playing "war" or "soldier" at school when we where little kids
I overheard some adult using the word condom and it sooo sounded like a gun thing
so i was always shooting with an imaginary condom
XD
XD
"i shoot my entire load in the condom" as a kid sounds gun related hehe
can't beat the random UI text in old scifi anime
we still do this as men
(part of it kinda lost in translation to english)
there was one that had Madonna lyrics on screens
O_o
forgot the name but anime was from late 80s or early 90s
link please?
my biggest issue with gumroad sellers is that most don't put any license to the things there
so if you buy gamedev assets from there, you have 0 license
which makes them useless
as far as I know, gumroads terms are only between sellers and gumroad
I haven't found any license that applies to the bought goods
unless the sellers provides one (but usually there isn't even a mention on commercial use)
you can also set them in the project's info
mine often says 1:1 ue4 epic's eula
:p
just checked, half of the Pixel Perfect Polygons gumroad assets I saw had some license text
no idea what the PPP deal is even as there are multiple people selling on the same "brand"
tbh, if I were on PPP, I'd change their marketing plan
for example, they are still promising new meshes and materials every week for a pack that seems to get update once in half year
@silver moat can you tell what's up with that?
Which package specifically?
I get the idea of selling "service" but it doesn't really work if things don't update like you tell they will
http://i.cubeupload.com/r7kssj.png
http://i.cubeupload.com/0yAKuo.png
https://www.youtube.com/watch?v=u5D9F7SEG1Y
Lossless Download: tinyurl.com/bushes-shrubs - Click on the download button on the top right.
Infinite Bushes & Shrubs Pack is a foliage pack that contains a variety of 12 starter bush, shrub, and grass meshes with adjustable wind strength to make your environments come alive.
Use the Infinite Bushes & Shrubs Pack to fill out a variety of environments ranging from
Every week new meshes or material will be added to this pack.
rotfl ๐
Yeah I was strongly against that. Even for Affordable Landscapes 1 the initial idea was to update it monthly. I disagreed with that as well and put a 2 years limit.
yeah, even it's obvious that pack doesn't get weekly updates, it would be fair to change the text to point out the current status of the package
I'm gonna take over that package soon. Currently very busy with Affordable Landscapes 1-2.
Cyber Monday Spreadsheet to sort by price, rating or whatever. Enjoy the numbers;
https://docs.google.com/spreadsheets/d/1RoU21GQkMVP5hocC_dOmIsdDtUBbYjaDA3ZPFZBeijE/edit#gid=561637656
All Name, Normal, Sale, Save, Off, Category, Stars, Votes, Rating with 5 votes or more, Creator, Description, Web Link 100+ Noise Texture Pack,$ 14. 99,$ 7. 50,$ 7. 49, 50%, Textures, 5, 9, 5. 00, Shrike, A library of over 100 noise patterns in 2048. PNG for VFX, shader creation, texturing and...
neato scrap
@humble stag ROFL
I just finished mine too ๐
Spreadsheet of all 795 items in @EpicGames @UnrealEngine Marketplace #CyberMonday sales https://t.co/E5opl2aYvo Y? Cause it's easier 4 me ;)
Hello everyone! Guys don't miss 50% off for Ultimate Touch Components asset =)
https://www.unrealengine.com/marketplace/custom-touch-controls
This is highly customizable, easy to use mobile touch components for Unreal Engine 4. You can easily add swipes, pinch to zoom, pan and rotate gestures or virtual joysticks with many different behaviors to your existing characters or actors.
Sheet1 Index, Item, Author, Percentage Off, Categories, Times Rated, Saving, Normal Price, Discount Price 1, Rifle 01 Pro- Mocap Pack, Motion Capture Online , 50%, Animations, 3,$ 74. 99,$ 149. 99,$ 75. 00 2, Ninja MoCap Pack 1, Motion Capture Online , 50%, Animations, 2,$ 74. 99,$ 149. 99,$ ...
@near hedge Heh, guess I was not the only one who found it clunky to navigate 30 pages of marketplace store xD
Yeah, I used a web scraper. Nifty tool, when I can make it work
Build an epic game! Browse our always-growing curated selection of environments, characters, weapons, audio, and more, all built for Unreal Engine 4.
use max=100
anything higher and server gives you error
Hmm, I crossreference with yours, seems like my webscraper missed some sales?
Need to update that
It's pretty damning that you guys are reduced to doing stuff like this still. Epic keep saying please put suggestions in the MP feedback thread, but when even the most basic stuff isn't done after years, it seems kinda pointless to bother.
using this sheet, I can see that Devton was stingy with the discounts, lol
5% savings on $50 packs
should have published sooner ๐
would have beatn you @humble stag ๐
which webscraper you use?
images
ah
had I the time I would have incorporated them
Testing out import.io, seems like it scrapes fine, but new items was added since the initial scrape.
ahhh
morning everyone!
would be interesting to see the sales stats based on page position in the event sale :/
the lack of search or filter functionality is brutal for stuff stuck 15+ pages in