#fab

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delicate dove
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that benefits me, my workflow, speed of realizing stuff

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i dont want to spend 100+ for something that will look the same in someone elses game

vapid tundra
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well. maybe except animations. but thats subjective ofc

tiny thistle
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animations arent that bad

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also most environment models are pretty reusable

silver moat
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On the other hand 99.99% of buyers don't end up making a product with the purchased content.

tiny thistle
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yup

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so it makes you ask yourself as a buyer

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do i really need it?

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do i need 50+ $ worth of character model which looks grat buti cant use it in final game

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and only need it to save time while prototyping

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as for me i would buy something regardless of use

silver moat
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Logically you'd not need such things from marketplace.

tiny thistle
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if it looks nice, if i can learn something from its style etc

silver moat
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But sales stats say otherwise.

tiny thistle
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sales are like....

vapid tundra
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hmm for prototyping i usally dont need content thats on the MP.

tiny thistle
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they are brainwashing mind controling evilness

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๐Ÿ˜„

silver moat
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I think I've had about 700 sales on AL1 yet I haven't seen 1 finished product using it.

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So probably people don't ask themselves if they need it or not?

tiny thistle
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i did

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like

silver moat
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Or they don't really think if their product will have similarities with others.

tiny thistle
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i liked your landscapes

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and it crossed my mind few times to buy them

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mostly to learn something from them - how you made materials and such stuff

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cos i can make my own heightmaps and such

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but something else always jumps in with higher priority XD

vapid tundra
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i think the truth is a lot of current UE user wont finish their project or not even having a real project ... they just tinkering around.

silver moat
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@modern perch @heady moth @tiny thistle @vapid tundra Thanks for the advice.

tiny thistle
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btw

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i still keep them on my wishlist

silver moat
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The landscapes will be on cyber Monday individually. ๐Ÿ‘

tiny thistle
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when is that?

silver moat
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Nov 28th.

tiny thistle
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๐Ÿ˜ƒ

silver moat
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I'm currently working on the 18th landscape for the main pack.

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It was launched with 5 landscapes.

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I did the rest for free as updates.

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And I'm dead tired. ๐Ÿ˜ƒ

tiny thistle
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@silver moat - since youre releasing those terrain

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how about

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some assets for "dressing up your custom made landscape"

silver moat
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I'm actually doing that for AL2

tiny thistle
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or your landscapes are already having that option

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thats a point you should advertise

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maybe even make a short tutorial video

silver moat
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This is for example the grass variations that come with the landscape pack.

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I don't know why sequencer acts so weird with camera rotation. I'm probably gonna settle with doing some straight camera movement shots.

wooden falcon
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damn, sales have been pretty sparse for me this month :/

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if I ever get this new pack finished, I'm going to have to go back and work on presentation on my old packs

silver moat
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@wooden falcon What's the new pack?

wooden falcon
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the scene doesn't show all the mats I've got for it so far, just been trying to come up with a nice presentation level

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and that scene is a little dark right now, cause the terracotta tiles were looking off in high intensity noon sunlight

junior steeple
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Should we be continuing to put the supported engine versions in our Asset descriptions? I notice it's a main part next to the download button, and since I got my kit updated to 4.14 it's updated there and not in my description.

atomic tendon
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@wooden falcon brick wall is a busy backdrop for presenting materials

wooden falcon
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this'll probably just be a demo level...I'll have the standard overview level as well with just the mats displayed

silver moat
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Looks decent.

atomic tendon
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mats are looking great man

lone mountain
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@wooden falcon I dont lik eit

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You still have that poopy corner column!

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But otherwise, it's sexy

wooden falcon
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lol

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yah, I haven't done any work since I talked with you @lone mountain

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and thx @atomic tendon

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and @silver moat

silver moat
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Which is totally fine.

flint snow
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So where does the voting take place for the community picks?

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I read the post, but where are the polls ect...

delicate dove
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I personally not have community picks altogether

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too much manipulation

wooden falcon
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as for the question, I dunno...last time it was in the Marketplace forums, I think in the Creator's hub

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didn't see it this time

proven lily
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Hi @flint snow, Each month we post the poll along with the information on voting to the Community Marketplace page, allowing all community users to vote. This stays up from the last Wednesday of the month to the next Monday, when votes are calculated and the community featured pick is highlighted.

flint snow
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thanks @proven lily

silent shoal
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@proven lily As I saw, you can read about this poll only on UE forum in a marketplace section. I think not all marketplace users are using forum, so maybe the final results are not so objective?

shy bloom
safe raptor
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@proven lily if I buy plugins from the marketplace AND only use git versions - its highly frustrating having to download a binary version from the launcher just down be able to download my plugins

gleaming echo
wind jungle
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Is there a place to see some public/private sales metrics of the marketplace to know things like sales volume to decide if the investment is worth it for you? Like a partnership program or something?

delicate dove
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there was a thread about it, but things changed so much since its useless

wind jungle
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So basically Epic doesn't offer any metric to its sellers? You are expected to do your own research in the community?

delicate dove
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well we do have some information ofcourse

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but it got kinda messed up after last update

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dont think there is anybody who prefers the current setup

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and we can see the day stuff sold as well

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but that about it

wind jungle
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It would be really nice to know total volume of sales per category.

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Maybe not to public eye, but if you sign up for partnership program and associate your account with your business or something.

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I'd pay a membership fee to get those metrics

delicate dove
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we'd all would love to see that hehe

tall helm
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aye

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just... any analytics at all would be great

jolly roost
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what naming conventions do you prefer for material layers? I usually go Base > Red > Green > Blue > Coating/Alpha for my coating shader, but ive also seen v0 v1 etc

rare lynx
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@junior steeple You don't need to put in the description, there's no need to. Especially if you decide to update or add information since there seems to be a character limit there.

junior steeple
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Thanks @rare lynx

junior steeple
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It looks like someone saw my question and went ahead and updated my marketplace page, cool! ๐Ÿ˜„

dapper furnace
proven lily
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Hey @safe raptor, I can completely understand your frustration with this. Can you post your thoughts to our official feedback post here https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread

safe raptor
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silver moat
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๐Ÿ˜ฉ

delicate dove
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is Max dev here btw?

silver moat
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Guess so.

gaunt flicker
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When you make a forum post and suddenly a post appears before yours

delicate dove
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<_<

supple moon
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#
suggestion is for the UE4 Marketplace to offer add-on support for their pricing model which would allow content creators to charge an additional price for v2.xx releases of asset + plugin packs, spliting up plugins into core / sample (free) and add-ons (paid), etc
supple moon
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should help with clutter on the marketplace too which could be a plus i.e. fewer packs like plants volume 1, 2, 3, 4, etc. when you could offer as the core product some stand sets of plants than perhaps as add-ons season based plants or more species

rare lynx
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The only thing I'd say is that if they're similarly priced it'd be strange to market them as add-ons. If there is equatable content then it should be considered a stand alone product. Personally I like content like this. Specifically because it lets me know as a potential buyer that the developer isn't just doing one and calling it a day.

Now if you're talking about expansion add-ons that fit within the theme of the original pack and aren't equatable in size to a full product then I'd agree, that would be a good feature to have.

supple moon
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@rare lynx yep that is exactly what I'm saying

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for asset packs such as 3D models, game samples, environments, etc it could be easy to implement as you could just offer to the content creators a sub-folder to upload that content if the assets were offered within the pack in their own sub folder and/or level

for plugins it would be a bit more tricky and would probably require a API to hook into and require the content creator to either include everything including add-ons within the same binary build files but just have them locked off as a DLC type situation

but in some cases that probably won't work if the content creator wishes to keep overall file sizes low in which case a plugin sub-module system similar to the DLC system might be needed

cinder cobalt
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I'd like to see more sample stuff, like the 6$ zombie animation pack that is a subset of the full pack.

supple moon
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oh another great example is a environment pack (day time) which offers a add-on for a night time environment for say an additional $5 or something

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ยฏ_(ใƒ„)_/ยฏ

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another great example would be IronBelly (@unique whale) bundle packs including a core product with single weapon per add-on setups

or a way to detect if you already own say 1-2 weapons out of a 5 weapon pack and perhaps providing an automatic discount for that pack?

rare lynx
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discounts for repeat buyers is something I've been wanting for a VERY long time.

supple moon
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honestly it is a shame with how slow the overall process is to get new features in

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considering Epic Games takes what 30% from each sale?

rare lynx
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Yeah, that's how a lot of sellers feel

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Are you a marketplace seller btw?

supple moon
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not currently no

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mainly been on the side-lines waiting to see how the UE4 Marketplace grows

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also most of our products are tied to plugins which is a pain

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should hopefully have 2 out the door very soon

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it is a pain though that the products are mainly done though yet UE4's Marketplace is lacking in quite a few features we need

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meaning we have to build them ourselves which takes extra time

rare lynx
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Yeah that's something we talk about a lot lol

supple moon
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currently we have ODIN Tracker (20%+ done) and Developer Debug Gun (90%+ done) ready to ship soon

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part of the issue with ODIN Tracker is it is a very large project with many moving parts

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and we wish to start selling it while it is in Alpha

rare lynx
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Pre orders/early access would be a useful feature for some projects

supple moon
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the ODIN:Capture module will cost $15 USD at release and that is the only module we will be releasing as part of v0.2 / v0.3

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combined price of all modules is $75 USD

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the issue is when someone buys a product on the UE4 Marketplace they own the product + all updates tied to it

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and we would rather not split up each module into its own plugin as it isn't really built to handle that well

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our plans are to release ODIN:Core for free which will act as the foundation for all the paid add-ons

rare lynx
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Personally I haven't charged for updates, but I know many sellers increase the price of the product when they release one. Having a price gateway for updates could be useful to some devs though.

supple moon
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yeah while that is good for general smaller updates it won't work really in our case

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since people who bought it early still have future updates on the house

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not the best if your end pirce for a v1.0 release is $75 USD yet most of your customers paid only $15 USD

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this thread post makes a good point:

https://forums.unrealengine.com/showthread.php?85555-How-many-people-typically-buy-marketplace-items&p=422193&viewfull=1#post422193

and my suggestions above + on the UEM suggestions forum thread I believe would help with that

as at the end of the day,
while prices I personally think are quite low on the UEM, people on a very tight budget would definitively benefit from an add-on + discounts for repeat buys system

which in turn should see content creators profit margins and overall exposure increase for their products

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although none of that is any use until a proper tagging, sorting, etc system is put in place...

because at the end of the day no one is going to start clustering a lot of their packs into collections and thus decreasing their overall content count i.e. exposure on the UEM UNTIL they know for a fact that their content is more discoverable by default

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@quartz acorn I figured I'd tag you as you may want to weigh in on this discussion as well

rare lynx
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Yeah I hear you on that. There should definitely be more options to accommodate each sellers style of service.

supple moon
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I've created a follow-up post regarding:

To add to my above suggestions,
It would also be awesome if the Sales Portal for UE4 Marketplace products also included:

1. Download data for sample packs

2. Product comment notification center

3. Cross-product metrics for sales, up/down votes, comments, etc

4. Integrations with accounting software i.e. MYOB, Intuit Quickbooks, Xero Accounting, etc. (CVS export is provided so a manual import is available but having an automated option available would be ideal)

Source: https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread&p=626932&viewfull=1#post626932

twin totem
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There's a lot of plugins showing up on the marketplace that don't actually need to be plugins, as they can easily be implemented in Blueprints.
I think that Epic should motivate developers to publish Blueprints as much as possible.

What do you guys think?

elfin plinth
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I think people were pretty pissed off for the first year when there were only blueprint code on marketplace

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some people, like me, prefer c++ versions of things

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it's also what marketplace content creators make, it doesn't mean that there couldn't be similar blueprint and code plugins there

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if there's not, it just means people have not done it

twin totem
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I see what you're saying. My only problem is that if I choose to use a lot of stuff from the marketplace, it becomes difficult to manage all the plugins. Plus, there are some developers that do not give access to the code, so if you want to make a change, you're at the merci of the developer. Blueprints are "open code".

elfin plinth
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I also personally think that game asset markeplaces like unreals should be more "free", they are already controlled too much by epic

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if there's a demand for certain type of assets, then that kind of assets sell

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you can't just cater one audience and neglect the others

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Epic already does this on official docs btw

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blueprint api is fairly well documented, where c++ side isn't

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but yeah, also, I don't approve closed source code on these kind of things

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the asset has to be something spectacular for that

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and even then it's unlikely that I'd buy that thing as a customer

twin totem
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The absence of documentation for C++ its maybe due to the fact that they want developers to use Blueprints. But in general, there are some big holes in the documentation. They are happy with just doing video tutorials.

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I just worry that everyone will start using plugins even for the smallest of things, like implementing a homing missile.

elfin plinth
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depending on implementation, that could get really heavy on blueprints too

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I wouldn't worry about that code plugins taking over

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majority of new code stuff seems to still be blueprint based

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I get that people have preferences, for example I have very good reasons why I don't want any additional BP code to my projects unless it's necessary

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I still get that many people prefer blueprints, some don't even have code environment installed with ue4

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but I don't get any intentional attempt to favor either language on ue4

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it should be up to content providers to do what they want to do and sell

modern perch
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I prefer blueprint for the most part, but there are a number of plugins that really don't need to be plugins

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others, for example, the runtime mesh component really need to be plugins

twin totem
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I think the "light" stuff should be in blueprints, and the more heavy stuff in C++/plugins.

elfin plinth
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that's not how all ue4 developers think though

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some prefer either one

twin totem
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Of course, it wouldn't be right to force developers into anything, but some incentives wouldn't hurt.

elfin plinth
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I've had my share of corruptions on blueprints and all kinds of nonesense that halt my progression even since 4.0 got out

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had no stress over that stuff since I moved mostly to c++ side

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also, latest engine versions tend to freeze on me when I debug blueprints

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that's just not fun at all

twin totem
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I see. For me it has all functionned well until now.

modern perch
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I've had problems with it, mostly when transitioning between versions

elfin plinth
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to be fair, things just breaking often is related to engine upgrades

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yeah, exactly

modern perch
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Epic hasn't been handling engine transitions very well at all with regard to blueprint

elfin plinth
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but debugging has been pretty broken for me ever since 4.12 or 4.11

modern perch
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I'd never even try to debug blueprints anyway, waste of time

elfin plinth
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I delete intermediate and saved folders and it works again for a while, but at some stage it just seems to deadlock on debugging and on pie

modern perch
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static debugging seems to be much quicker

elfin plinth
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well, I'm used to using lots of breakpoints during my history as coder

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I don't really see any faster alternative to it

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but then again, IMO blueprint wiring for loops and math is slow anyway (which is why I prefer c++ there as well)

modern perch
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breakpoints are fine in C++, where you can see what's going on in a lot of places

oak thistle
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Not sure how you are able to say that they "don't need to be plugins". I mean maybe it's possible to achieve roughly the same end result via blueprints, but that doesn't mean there weren't good reasons for writing it as a plugin.

modern perch
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but in BP you get shit all information out of it

oak thistle
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For one thing, you can vastly improve editor integration with dedicated UI and things, which can't be done via BP.

elfin plinth
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well, not if the editor freezes on you ๐Ÿ˜„

modern perch
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@oak thistle - sure, but that tends to fall apart the moment the user needs to edit something

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which in a lot of plugins on the marketplace, is something that should really be expected

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for example the eyeballs thingy is a plugin

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why? who knows.

elfin plinth
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all in all, I don't really see the need to limit certain things to blueprints and code

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if it feels silly to buy in a plugin, don't

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and if there's a demand for that kind of thing, someone will make blueprint version for it

oak thistle
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True, but that comes down to good design vs bad design, not BP vs plugin. Plugins should be designed to allows users to customize stuff, without needing to actually edit the plugin code or content.

modern perch
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customisation is fine if you're doing something like rendering features

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but plugins that have behaviour (for example, the eyeballs again), that wants to be edited, not necessarily just customised

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it's one thing to tweak settings, another to get what you actually want out of something

oak thistle
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I don't know about that product in particular, haven't looked at it. But it's very easy to add blueprint override points so people can change the logic themselves.

modern perch
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that assumes you know what the user wants to do with your product

twin totem
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@modern perch I totally agree, that's why I like BP more

modern perch
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and have essentially already implemented those features, more or less

oak thistle
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To be honest I would say BPs should take that approach too. If people are actually editing the blueprint directly, that makes pushing updates a massive pain, since there;s no merging.

modern perch
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there is merging

twin totem
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@oak thistle yeah, but that's user's responsibility, not the developer's

oak thistle
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Well, everything I hear is that it's basically broken. Do you use it?

modern perch
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it works fine, you have a diff tool that works as well as you can hope for a visual editor, and you can edit / save your local copy

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personally I prefer to avoid it, but that is the fundamental problem with blueprints

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since you can only get so much information on the screen at once

oak thistle
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Okay, I didn't realize it was even in use to be honest.

twin totem
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@modern perch You should be able to get enough information on the screen if you use functions correctly.

oak thistle
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@twin totem Yeah for sure, but like @elfin plinth says, people can vote with their wallets if they prefer BP assets over plugins.

modern perch
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you can never get enough information on the screen

oak thistle
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Haha.

modern perch
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there's only so much you can do with functions

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if I want to do something, for example with math and transformations, it's very hard to get that to fit nicely on the screen and still be readable

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whereas in code it'll often fit on a couple of lines

twin totem
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@modern perch Well, blueprints aren't that suitable for math. I do agree with that.

modern perch
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well that's kind of a problem really, since games are largely math :p

twin totem
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Well, yeah, but it depends what kind of math. If you're calculating integrals and what not, it's not very suitable. But if you're trying to see at what angle a ball will bounce, that's a lot simpler.

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Anyway, it's interesting to see your opinions. I didn't know that people feel this strongly about BP.

modern perch
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it's still half a screen of nodes where it could be written more easily with a single line of text ๐Ÿ˜‰

oak thistle
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I personally draw the line at the mere use of a loop or math function. At that point it already just seems like a terrible idea to me.

twin totem
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Yeah. Although I write code at work, I find that in UE it's easier with BP. At least now, in the beginning.

oak thistle
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But I realize I'm in the minority ๐Ÿ˜‰

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I think BPs are awesome for stiching things together at a high level, and of course prototyping. But I find it hard to understand why people want to use them to write significant logic.

twin totem
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Well, thanks for your opinions. ๐Ÿ˜ƒ

wooden falcon
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man, this cyber sale is gonna be crazy

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500 items?

modern perch
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that's basically everything

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but I suspect a lot of things are only going to have shallow discounts - we'll see how it goes

wooden falcon
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I put mine on 50%

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anything less isn't going to sell well, I think

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but with 500 items...I hope I see at least 1 :/

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oh well, I'll probably buy some stuff

ebon leaf
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I remember Stephanie saying a few months back the marketplace has over 2500 items, and there's been a lot of releases since then so... not basically everythign ๐Ÿ˜›

wooden falcon
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I hope the order of stuff on the sale is better than the order of stuff in the Materials category ๐Ÿ˜‰

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somehow my mod is last in that category

ebon leaf
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but yeah... I don't expect much in the order of sales if that's how many items are on sale lol. Even with good discounts ๐Ÿ˜›

wooden falcon
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gonna be hell scrolling through 500 packs

ebon leaf
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they really need to sort out tagging for things like this

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or at least fix the search lol

wooden falcon
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yes

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ugh

delicate dove
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not to mention that nobody will buy anything till cyber sale,especially since they dont know what will be on sale. so anybody not part of sale.. might suffer at least some loss of sales

ebon leaf
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oh well. Hopefully everyone goes nuts on that day haha

delicate dove
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true dat

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would be ouch if you go 50% off and you sell less than four to make up for it hehe

ebon leaf
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Yeah, but on the flip side, as you said - if you aren't in the sale you probably wont get anything ๐Ÿ˜› so I guess even half a normal sale is a win if you look at it like that lol

delicate dove
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a sad win, but a win nontheless hehe

wooden falcon
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I know my sales have sucked this month

delicate dove
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+1

ebon leaf
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@wooden falcon seems everyone has been saying that more and more the last month or two. I know that this has been my second worse month after last month

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Maybe people are saving up to move out of the US since it started to look like Trump was gonna win ๐Ÿ˜›

wooden falcon
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they NEED better filtering

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I bet if you looked at sales per month, the ones getting the best sales are probably sorted better in the page ๐Ÿ˜ƒ

ebon leaf
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I'd say so lol

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I had one day where my two packs that are currently on sale were the first two listed - got 5x the sales as the next best day on this sale (only been a week but still)

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location location location ๐Ÿ˜›

modern perch
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well, if there are six featured items on the front page, you have a 1.2% chance of being on it :p

ebon leaf
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lol... XD

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oh god... those 6 packs that do get on there are probably gonna make 60% of the sales XD

delicate dove
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^

vapid tundra
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hmm i think i am doing it wrong. i only look for stuff i actually need.

wooden falcon
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a lot of people impulse buy

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or buy with the idea that "I might use that later"

ebon leaf
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That is wrong. How can you expect us to be able to afford a yacht and a holiday house in rio if you don't splurge for no reason @vapid tundra ?! SELFISH MUCH?! XD

wooden falcon
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I know I do :/

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I still have some packs I haven't loaded yet

ebon leaf
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I think sales DEFINITELY encourage the "i might use this" behaviour. I know that's the only time I've bought something that wasn't for learning purposes lol

wooden falcon
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mostly I buy for espionage purposes

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๐Ÿ˜ƒ

ebon leaf
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haha

modern perch
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I too have a tendency to buy for espionage purposes, haha

ebon leaf
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/watches epic's email inbox fill up with dev's cancelling sales in fear of ip theft ๐Ÿ˜›

oak fiber
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^

quiet pulsar
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Interesting, I just got an email from Epic about their Cyber Monday sales..

wooden falcon
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I think we just discovered that most Marketplace sales are just other content creators buying packs to see how people did stuff

delicate dove
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hehe

sullen lion
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Anyone else ever see a pack for something you want to do, and buy it to see how they did it- only to discover they did it how you would do it?

delicate dove
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yea, two times actually

sullen lion
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It's happened to me once.

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(mostly because I never did that again)

delicate dove
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thing is, the radial uv setup being used in FX UWave is THE approach of doing it

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and I often use it for clients, same setup

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but it feels weird to make a pack for the marketplace where I use the same setup

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and basically just make it from scratch as the only changes will be the distance between nodes hehe

sullen lion
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Yeah, I know what you mean.

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Even tho I don't sell on the MP.

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Hmm.

lone mountain
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@modern perch getting free Advertisement on stream

modern perch
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oh neat

dapper depot
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that monday sale, going to be awesome

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500+ assets!

ebon leaf
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Totally, hope there are some fun bp or code plugins ๐Ÿ˜ƒ

dapper depot
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@white osprey I guess the market place shall have it's own VR section by now. I know that any VR item would be at the end of the day a piece of asset, blueprint,..etc. But there are certain things defaintly mean tot be for VR games only...Like a pack full of hands.

modern perch
#

hands not so much, but I could see assets, particularly blueprints, designed with motion controllers in mind, which would not really work for other projects

tall helm
#

It would be good if items could be in multiple categories...

proven lily
#
#

we are going to be going through the feedback threads on the forum very soon to collect requests and see what everyone envisions for the marketplace.

silver moat
#

@proven lily Ending random package rejections would be ideal.

#

And stating the reject reason would be even better.

flint snow
#

Is that the right thread? Should it be in the improvement & feedback thread @proven lily ๐Ÿ˜ƒ

white osprey
#

Yeah, Adam's on it while Steph is out

#

Thanks buddy

near heath
#

is there a marketplace update coming today or is it being skipped due to cyber monday shenanigans?

proven lily
#

Hey @near heath there will not be any releases today. We will continue releases next week.

near heath
#

NOOOOOOOOO

#

why do you hate me

#

we are at war now

tall helm
#

I know this one sword pack that you might find useful while being at war

near heath
#

i already bought yours, hush

tall helm
#

teehee

ebon leaf
#

If only the people who made that sword pack made other "Over 9000 weapon" packs ๐Ÿ˜ฎ

wooden falcon
#

skulls are always fashionable during wars, Trent

#

wait until monday and they'll be $9.99 ๐Ÿ˜ƒ or thereabouts

dapper depot
#
ebon leaf
#

@proven lily There's a number of people asking about content releases this week on the marketplace. Think it might be a good idea, in future at least, to let people know when there won't be any releases as a number of users seem to be in the habit of waiting and checking weekly for new things to blow their pay on ๐Ÿ˜ƒ

static dome
#

is there any real good car for UE4 with interns, materials and all one could buy or grab around?

#

doesn't have to be game-ready

shell jacinth
#

@static dome: look for a lancer evo model on blenderswap

#

it's A-M-A-Z-I-N-G

#

other than that, the default vehicle in 4.13 or 4.13 comes with interior and materials, too

static dome
#

the monster truck?

#

the lancer evo does look good, no materials tho

#

thanks

modern perch
#

there's an automotive visualisation package (free) on the marketplace that has excellent car materials

static dome
#

yeah I have a project up with that right meow

shell jacinth
#

@static dome not the advanced template, the simple template has a cyan cabrio car

elfin plinth
#

How can I tell if a code plugin contains full source or not?

solemn prism
#

ยฏ_(ใƒ„)_/ยฏ

elfin plinth
#

So... they still make us buy things blindly?

#

That info should be mandatory on code plugins

flat schooner
elfin plinth
#

real question is, will you update the tweet every time somene buys the asset?

tall helm
#

A good excuse to tweet again :D

ebon leaf
#

I need to know before retweeting. I don't want to be part of a lie =p

dapper depot
#

@flat schooner I retweeted,...where is my reward ๐Ÿ˜‚ today is a "some day"

ebon leaf
#

Also, retweeted =p

flat schooner
#

Ok, @dapper depot Go to your kitchen, open your fridge, and your award should already be there

dapper depot
#

๐Ÿ˜„ magic!

flat schooner
#

told'ya!

dapper depot
#

thanks for the cup cacke ๐Ÿ˜‰

flat schooner
#

thanks to everyone, I let you know tomorow how it goes

ebon leaf
#

retweet successful

scarlet wave
#

Does anyone know if Epic has put together a "submission guidelines" document for Blueprints, when submitting to the marketplace. Perhaps, I'm just blind, but have not been able to find anything.

abstract hatch
scarlet wave
#

thank you very much!

#

very much appreciated!

proud summit
#

hope we get cyber monday sale

scarlet wave
#

me too

#

epic did send out a email saying there was going to be sale on monday

#

for the marketplace

wooden falcon
#

there is one

#

over 500 packs

tall helm
#

yes, there is going to be a cyber monday sale

#

it was officially announced ๐Ÿ˜ƒ

proud summit
#

SA WEEEEET

scarlet wave
#

lol, yeppers, i'm holding a "day after black friday sale" tomorrow on other products of mine to generate some spare cash, for the marketplace on monday

#

lol

proud summit
#

i was about to buy like 100 dollars worth of stuff and missed the last one by like 5 minutes? i ended up snagging 3-4 of em before they poofed

#

nice, ill look for em

scarlet wave
#

@proud summit if you look up on the Pinned Messages there is a link to the announcement for the cyber monday sale on the marketplace

delicate dove
#

the idea is nice, but cant really understand that its allowed as-is

#

heck, you can even see the shadows fly off due to how limited the pack works

proven lily
#

Hi @ebon leaf! In response to your post yesterday. We added the announcements to the weekly forum releases so that everyone would be aware for the last two weeks https://forums.unrealengine.com/showthread.php?74810-UPDATED-New-Items-Available-On-The-Marketplace!-11-16-2016 In the future, I will try to make this more clear. Thank you for your feedback!

ebon leaf
#

@proven lily no worries ๐Ÿ˜ƒ doesn't really impact me one way or another cause I check in here haha, but definitely a good idea to keep everyone in formed methinks ๐Ÿ˜ƒ

flat schooner
#

Is anyone here selling plugin?

#

I got some questions

oak thistle
#

@flat schooner Yeah, go ahead, I'll help if I can.

flat schooner
#

@oak thistle cool

#

What is your plugin?

oak thistle
#

Kantan Charts, and Ingame Date & Time.

flat schooner
#

Charts are pretty awesome ๐Ÿ˜ƒ

#

how long did you make it?

oak thistle
#

How much time I spent writing it, you mean?

#

I don't remember, I did it gradually over a long period. Initially it was for my own use, not for marketplace.

flat schooner
#

What about time and date, how long that take?

oak thistle
#

I'm really not sure. I guess I worked on it for 2-3 months before submitting, on and off.

#

In terms of hours I don't know, but far too many ๐Ÿ˜‰

flat schooner
#

how mny lines of code is that?

#

I am asking coz i will start to working on my plugin with programmer, I want to gain as much info as possible

oak thistle
#

I'm trying to get VS to count it now. Not sure if it's working though, I've not used the option before...

#

But it will vary a lot from project to project. And the number of lines of code isn't always the best measure as to how long a project takes.

#

@flat schooner About 6000 for that plugin.

flat schooner
#

When did you submitt it and how many numbers did u seel? If thats not a secret :)

oak thistle
#

Maybe 4 or 5 months ago, something like that.

#

And it has been a total failure ๐Ÿ˜‰

flat schooner
#

Sorry to hear that.

oak thistle
#

Partly because I'm terrible at promoting stuff I think. Perhaps I didn't explain well what it is. Or maybe it's just not as useful as I thought it would be.

#

I do wonder though if there are maybe quite a few people who won't buy plugins because they're not programmers and only use blueprint.

#

Of course that shouldn't stop people using plugins, but I think maybe it does a bit.

delicate dove
#

depends, I either need a coder on my team or the pack needs to be as clear as daylight for a non-programmer like myself

oak thistle
#

Why do you make that distinction @delicate dove? Are you saying that with a BP pack, you would work out how to use it by going through the blueprints, which you can't do for a plugin?

flat schooner
#

But u don't have to code to use plugin, that's a whole purpose of it.

delicate dove
#

well, same would be for blueprints in my case though

#

but at least I can understand a blueprint when I kinda look at it

#

c++ on other hand is like alien language to me

oak thistle
#

Yeah I can understand that for sure.

delicate dove
#

I do have quite a few plugin's purchased though, but havent used any besides instaLod

#

waiting for the right moment hehe

oak thistle
#

In terms of use, you're right @flat schooner - a plugin can and should be just as easily usable from BP as an asset that's written in BP. But what Luos says makes sense, I guess it's extra important for plugins to be well documented.

delicate dove
#

I think its also a mindset thing though, if blueprints already sound scary, chance is code plugin feels like a monster hehe

oak thistle
#

I agree. I suggested to Epic back when plugins were first being released that they should make an effort to explain how they work to users, and emphasise that they don't require any coding knowledge to use.

#

They agreed, then did nothing.

delicate dove
#

hehe, tbh not that surprised

#

but additionally, it does help to make a youtube channel or video dedicated on the plugin

#

mainly an how to install video

#

and additional some tutorial or showcase vids

oak thistle
#

Yeah for sure. Sadly I'm terrible at all that stuff ๐Ÿ˜‰

delicate dove
#

though, well writen documentation also helps

oak thistle
#

I have one more plugin I'm working on, I'm going to make a bigger effort on all those things this time around, give it a proper push and see how I go.

delicate dove
#

it helps to make a good marketing video

#

prolly one of the best ones for ue4 was the landscape auto material

#

even though the actual "tech" behind is is just a well set up landscape material.

#

anybody could do it with a tutorial hehe

oak thistle
#

Yeah. I hate marketing ๐Ÿ˜‰ But you're right.

delicate dove
#

same man, not a fan of money either

#

but hey,

#

hehe

oak thistle
#

The video I had for that plugin at release was really terrible. I put a better one out later, but it's still not great. Though tbh it's not the kind of plugin that lends itself well to a video demo.

delicate dove
#

hehe

#

its like a youtube video for a sound pack

#

unless whatever happens is why the sound plays, its just off

oak thistle
#

Yup. Mine's pretty much, "Here's a video of a UMG widget showing the time!"

#

Not quite that bad, but you get the idea.

delicate dove
#

yea lol

flat schooner
#

I have a problem with video for sounds, but i always make nice graphic art for it.

scarlet wave
#

I tend to look at purchasing an "asset" (any kind of asset for that matter), as how much time does this save me? Not from a point of view can I alter it. If the Rock looks like a Rock, if the plugin actually does what it says it does? And I need a rock, or the functionality of the plugin, and it's going to save me time? I'm in. The only downside to this of course, is if the creator of the asset stops supporting it. (i.e. goes out of business)

supple moon
#

@flat schooner @oak thistle @delicate dove I dunno if this helps but for us when developing our ODIN Tracker Plugin we always look at a feature and ask ourselves if we can / should expose the functionality as a Custom Blueprint Node?

usually the anwser is YES ;)

both doing that and including the fact you can do that in your marketing might help

though we currently don't have sales data to back that up yet (haven't launched on UE4 Marketplace yet)

#

though honestly I think that should be a rule of thumb in general because at least than your customers have the choice of diving deep into your back-end code base (if you provide the source code) or if they are more familiar with Blueprints they can have some control of the Plugin there

#

not to mention if you don't include the source code like we are planning to do with ODIN Tracker(binaries for the most part)

than your customers still have at least a little control to customise your plugin's functions via the custom exposed blueprints you've provided

#

still a good idea to at least include some of your source code for areas relating to engine compatibility so that if you stop supporting the plugin at some point in the future, your customers can at least update the code end-points linking directly into UE4 which make the plugin run / startup

wooden falcon
#

hmm, better check my bank account before tomorrow ๐Ÿ˜ƒ

tall helm
#

No! Don't! It's a trap!

supple moon
#

๐Ÿ˜‚

#

Could anyone give me a small loan of a million dollars for Cyber Monday Sales? ๐Ÿคฃ

quiet pulsar
#

So do the person who has their content on sale, sign something agreeing that Epic Games is able to host their content on sale? Or how does that work?

tall helm
#

for this cyber monday sale, Epic contacted us by email and asked if we wanted to take part in the cyber monday sale

plain swallow
#

Starts in a few minutes right?

tall helm
#

I don't know

plain swallow
#

Apparently it was already up hours ago actually, just read on reddit

tall helm
#

looks like it's live

plain swallow
#

Actually just moving over from unity, conisdering my main languge is c++, so im going to see if theres any useful assets for me

quiet pulsar
#

Kinda wish Kubold had his stuff on sale..

scarlet wave
#

32 pages of assets on sale, when looking at the launcher

tall helm
#

it's days like this when I wish the marketplace had a proper shopping cart

scarlet wave
#

it's days like this, when I wish I had a unlimited budget

#

lmao

quiet pulsar
#

@tall helm You made my morning with that statement, and I haven't even thought about that..

supple moon
#

man I've said this before buuut Epic Games REALLY needs to reduce the product thumbnail res by 25-50%....

#

even without massive sales like this it is a pain in the ass going through countless pages of assets when you could fit double the amount of assets on 1 page if you reduced the thumbnails by half

zealous kelp
#

it was working until i was about to buy first item

leaden root
#

@quiet pulsar I thought his stuff was on sale

plain swallow
#

@zealous kelp Hopefully it fixes up soon, hoping to buy some stuff possible as well. What were you looking at getting?

zealous kelp
#

yeah hopefully it gets fixed soon...i was going to buy the low poly city assets which are 50 percent off for a start...i still havent gone through all 30 pages of the sale yet before it went down either....maybe its under more than usual load lol

#

it might be down only in my regoin though...im in australia

#

EDIT its back up for me now

plain swallow
#

Australia as well

#

Im looking at some horror sound packs, cheap ones. Didnt see anything else in the 30 pages that wasnt to expensive that i would use anytime soon

#

Those low poly assets did look exceptionally tempting though

ebon leaf
#

Cyber Monday Sale success! Yay cheap meshes

zealous kelp
#

anothe rthing that was very cheap was all those icon packs for differnt themes at 2.50 each...pre made icons are a real time saver

fading swallow
supple moon
#
#

@zealous kelp @plain swallow ๐Ÿป to my fellow Aussies ๐Ÿ˜Ž

zealous kelp
#

ballistics FX i already own and is brilliant...hes also adding fire propagation to it as well

#

hes already added alot since i bought it at the last sale

supple moon
#

yeah been meaning to pick it up for awhile ๐Ÿ˜›

plain swallow
#

Pro sound collection is also tempting

supple moon
#

can't resist now that it's on sale but I am on quite a tight budget atm

#

totally forgot about Cyber Monday (even before Epic Announced their own sale)

#

ended up paying all my bills + extra so I don't have to worry about anything over the holiday break

#

2 days later Epic Games made their announce + Quixel, Marmoset 3 being released and Allegorithmic is just extra salt in the wounds haha

zealous kelp
#

when i looked at gunworks i was abit put off by how hes organized it...it only does materials and i think wont add modularity for weapon construction which makes it very less useful

supple moon
#

lucky for us we have a lot of that setup partially

#

though how easy would it be to splice it in with GunWorks?

zealous kelp
#

from what i saw of his project probably not worth doing but i havent looked at it for awhile he may have improved it...he has a pretty detailed video...i would watch that before buying to determine how use ful it is to you

#

for me it seems way to expensive for just gun materials that will only work with that mesh in the pack from what i can gather

#

managed to buy two stylized assets before marketplace went down for second time lol at least they are still d/ling...i guess the d/ls use an amazon s3 server so probably why that always works

supple moon
#

@zealous kelp from what I've gathered from watching his videos, etc in the past

it's pretty damn easy to add your own weapons in and the material setup runs off a colour map for the weapons which is super simple to setup

zealous kelp
#

the thing that put me off the most was the fact that it didnt have modularity for weapon construction...i assume he plans to make another pack with that hence the name colourcore

supple moon
#

@tall helm maybe you can pass this along to Epic staff but it would be super handy if Epic Games added a countdown timer on the Marketplace Event Sales and maybe also Sales page similar to that of https://www.humblebundle.com/

as at the end of the day not everyone is in the same timezone which makes it a tad bit confusing at times when a sale will end + you might even get more sales out of it thanks to that panic factor of "I might miss out on this asset at sale price" type sales lol

#

@zealous kelp ah ok,
on a different topic have you used / own Landscape Auto Material? as that is another thing I'm considering getting although it mainly seems to be making use of the default Landscape component setup (could be wrong)

well I guess also the placeholder assets are kinda a plug but I don't really need em to badly

rare lynx
#

@proven lily My product was supposed to be involved in the Cyber Monday sale, but for some reason it isn't included in the Event Sale category despite being marked at a discount.

zealous kelp
#

@supple moon i heard @supple moon complain about that very thing with that pack so i would be wary of that i havent personally used it but wouldnt buy after i heard what he said...he had already used every epic landscape example asset in his game so he knew straight away it just used them

tall helm
#

@supple moon I don't have any more contact with them than you do here ๐Ÿ˜‰

#

but I like the idea

supple moon
tall helm
#

fuuuuck my wallet hurts now

zealous kelp
#

yeah you cant go wrong with ballistics FX at 50 percent off i got it at 25 percent off...the VFX are great

ebon leaf
#

I am really not expecting much in the way of sales for this sale... it's soooo much effort to go through it all ๐Ÿ˜›

zealous kelp
#

i was shocked it was 30 pages lol plus market place keeps dying lol

ebon leaf
#

i haven't had that issue yet... though I'm looking at it through tethered phone internet cause no internet at the new place yet ๐Ÿ˜› but goddamn they REALLY needed to get a filtering/tagging system up before they did this

brazen forum
#

Specificially the impacts, explosions and lasers

zealous kelp
#

i would email him and ask hes quick to respond with queries....

brazen forum
#

Thanks, I sent an email. I'll report back later

ebon leaf
#

I wonder how much extra marketplace traffic is being generated by sellers mashing f5 to see if people are leaving questions/comments on their products lol

silver moat
#

Times like this getting notifications for comments would have been a life saver.

ebon leaf
#

Out of curiousity, what items are 90% off? At about page 12 and haven't seen any yet but Epic's email said 'up to 90' lol

zealous kelp
#

i havent seen any i dont think and i went through all 30 pages...maximum dev the landscape guy even said he discounted to FREE but didnt see that either

ebon leaf
#

they are free on gumroad - don't think epic would allow free tbh

#

FREE - Mesas Landscape - https://gumroad.com/l/Qyxse/cmmesas
FREE - Snowy Background Mountains - https://gumroad.com/l/dUeR/cmsdm
FREE - Desert Rock - https://gumroad.com/l/wlidF/cmdrock

#

that's his free stuff.

#

eek. Sorry =/ didn't realise it'd list all the links like that -.-

zealous kelp
#

thanks for linking it anyway i alreaddy have the mesas and snow landscape from his AL1 pack but not the rock one...seems pretty counter intuitive to be giving them for free on gumroad and charging in ue4 MP

supple moon
#

@ebon leaf close your links with <> to remove thumbnails ๐Ÿ˜‰

#
Jan Kaluza - Today at 6:17 PM
fuuuuck my wallet hurts now

yeah same...

ebon leaf
#

@zealous kelp yeah... but I don't think epic allow free content... and this way if people REALLY want it int helauncher they can

#

@supple moon ah okay, cheers ๐Ÿ˜ƒ

silver moat
#

@zealous kelp Epic doesn't allow free packages on marketplace.

#

I can go ahead and charge for the Gumroad ones as well if you'd like ๐Ÿ˜›

ebon leaf
#

haha XD

zealous kelp
#

they are probably already being sold in china

supple moon
#
warpspasm - Today at 6:20 PM
yeah you cant go wrong with ballistics FX at 50 percent off i got it at 25 percent off...the VFX are great

yeah I ended up buying all except the Archmodels for UE Vol 4 pack out of the 5 items I listed above in relation to my comment about value

although on credit card debt now lol (worth it kinda)

#
Alireza - Today at 6:35 PM
@warpspasm Epic doesn't allow free packages on marketplace.
I can go ahead and charge for the Gumroad ones as well if you'd like :stuck_out_tongue:

really? does that include plugins as I have seen some plugins free with external licensing but they are mainly AAA studios providing the plugin so they probably have a special deal with Epic...

zealous kelp
#

ballistics FX is well worth it just for the exploding gas cylinders and great blood FX

ebon leaf
#

hmmm... just hit the end. I didn't see any 90% off items... I'm more than happy to admit I possibly missed one but... FALSE ADVERTISING! BOYCOTT EPIC! ๐Ÿ˜›

supple moon
#

hopefully ODIN Tracker's ODIN:Core module (free) will be accepted if that is the case

#

technically it is a "sample"

brazen forum
#

I'm looking at the animation packs and I see animations from two different packs. Is it possible to blend them together or mix and match as long as they support the Epic skeleton? Say I want some from Kubold and others from Mocap?

ebon leaf
#

@supple moon yeah... they let certain companies release free plugins. General pleb sellers like us, no can do afaik

zealous kelp
#

theres free plugins like the chart one

supple moon
#

๐Ÿ˜ฆ ... ๐Ÿ˜ข ... ๐Ÿ˜ญ

ebon leaf
#

best thing is to ask them though obviously

#

not allowing free content is a really weird choice IMO

supple moon
#

all the plugins released at the begining were free but than they rolled out the paid ones than all of them were becoming paid if I recall

ebon leaf
#

So...a s far as I can tell, the featured items haven't changed, nor has the ordering on the event sale page... good for the people at the top bad for the rest lol

supple moon
#

^^ @ebon leaf yeah I've kinda discussed it a bit in the past with Unreal Alex, Chance and a couple other people but some responses were a bit vague

worst case is we release through our website but we would probably lose a hell of a lot of traffic compared to the UE4 Marketplace listing

#

well or we keep it on our website until we hit 1.0 than sell it for the full bundled add-on price of $75 USD

ebon leaf
#

You might be able to get an external link on the marketplace like some of the other plugins do

supple moon
#

though hopefully that isn't the case because we want to offer a low entry point of cost for solo / freelancer devs

ebon leaf
supple moon
#

along with free for everyone else to try out everything within reason

#

^^ yeah I noticed that though we would still prefer to have the download hosted through the UE4 Launcher

#

we are also looking at creating an auto-updater perhaps with delta updates within the UE4 Editor ODIN Tracker Settings menu

#

that way we don't need to wait on Epic Games to accept updated builds from us ๐Ÿ˜

ebon leaf
#

lol yeah

zealous kelp
#

@supple moon my advice for your plugin would be to make a separate plugin for the blueprint capture functionality and sell that on its own in the MP first...but thats just what i would do thinking that most users would only want that feature

silver moat
#

Up to this point 93 people downloaded the freebie packs and nobody bought any of the discounted packages lol.

ebon leaf
#

@silver moat ouch lol. But... that could lead to more business for you down the line at least... I'll admit I grabbed the freebies ๐Ÿ˜› kinda a "why the hell wouldn't I?!" sort of deal there haha

brazen forum
#

@silver moat Where are the paid ones? I grabbed the freebies above but I didn't see any you could buy unless I'm looking at a different link / post

ebon leaf
#

though to be fair, there's no way to tell who has/hasn't bought items on the marketplace now that there is a 24 hour delay on sales stats -.-

tall helm
#

marketplace servers can't keep up with my connection speed

#

4 MB/s pfff

ebon leaf
brazen forum
#

Thanks I missed that link

#

Oh I bought your military base earlier, that one looks great!

tall helm
#

y'all need to buy this

ebon leaf
#

Sorry sir, I need specifically 13553 swords ๐Ÿ˜›

#

but that would be an amazing pack for any RPG makers out there

silver moat
#

You need a place to stand on before grabbing a sword in your hands!

#

lol

tall helm
#

๐Ÿ˜„

brazen forum
#

I've had my eye on that one for a while now. Is that similiar to Epic's snow mountain example? Only thing holding me back is I'm wondering how the performance would be in VR Have you tested it at all in that?

tall helm
#

Your landscapes look awesome Alireza, but I've got a world machine license and I'm not afraid to use it

ebon leaf
#

I wonder how many games are going to show up on greenlight that are just a result of a combination of assets from this sale lol

plain swallow
#

Especially with that HQ house

brazen forum
#

<== Guilty, but I'm making a game I want to play myself. If other want to play it then that's a bonus.

silver moat
#

@brazen forum It's 120 FPS on a 970 @1080p. But I have no VR device around to test with.

jovial thunder
#

^

ebon leaf
#

@brazen forum nothing wrong with it if it's done right tbh. Hell, Ark was basically a combo of marketplace assets at launch and enough people seem to love that ๐Ÿ˜›

#

but there's a lot of other ones like that infinity runner game and that that aren't done right ๐Ÿ˜›

silver moat
#

@tall helm Though you wouldn't have the time I assume. ๐Ÿ˜›

tall helm
#

there's a novel idea

brazen forum
#

I'm aiming for something similar to H3VR / Goldeneye. I have developer chops and can do 3d but rather spend time doing the coding side

tall helm
#

sell an actual time machine asset

#

so we can have more time for developing things

ebon leaf
#

lol

jovial thunder
#

Do we know how the products for the sale are being sorted?

ebon leaf
#

all the comments saying it doesn't work - your response was "nah... you just went back in time and forgot to preserve user memory" ๐Ÿ˜›

silver moat
#

Alireza punchs in the robots face to make him a better landscape

ebon leaf
#

@jovial thunder badly and statically frmo what I can tell

jovial thunder
#

Darn, I need to figure out how to be the 1st product listed in the next big sale ๐Ÿ˜‰

silver moat
#

@jovial thunder I know. It's Random. ๐Ÿ˜ƒ

ebon leaf
#

gotta level up your RNG skill ๐Ÿ˜›

jovial thunder
#

:p

ebon leaf
#

random would be fine... if it changed every so often (ideally on refresh like steam lol)

jovial thunder
#

Yeah

silver moat
#

It's not random btw. Just kidding.

ebon leaf
#

or if there was ANY sort of filtering/tagging system in place that actualyl worked... or even a wishlist

silver moat
#

It seems like the first packages to be processed were the first to be put there.

jovial thunder
#

Maybe

ebon leaf
#

I don't think that's it, because in the middle there were one or two labelled as "new"

jovial thunder
#

I have 6 products on sale, all in different places. Though 2 pairs of 2 of mine are slightly close together

ebon leaf
#

my two sale items were on the same page,but released 3 months apart lol

#

I honestly think they randomised it once and stuck with it shrugs

silver moat
#

I think it really is the first in, first to be there.

jovial thunder
#

Ugh, I want to see my sales for the night but this 24 hr delay :p

silver moat
#

Otherwise you wouldn't see 4 medieval weapons packs in a row.
https://www.unrealengine.com/marketplace/event-sale

#

It seems like someone processed those 4.

#

from 1 seller.

jovial thunder
#

Right, but then I ask why are mine not in order :p

#

Or at least mine that are 50% off

silver moat
#

Multiple people processing the packages for sale could be why theres a gab between your stuff.

jovial thunder
#

Hmm ๐Ÿค”

silver moat
#

I'd behead myself if I'm sitting here next year, waiting 24 hours to see the results.

fading swallow
#

Comment for a sound pack:

Would have been nice but the preview contains this totally ugly deep voice from time to time... so I assume this is also present in the version I'd buy and that's... sorry...

jovial thunder
#

Lol

silver moat
#

Hahaha

tall helm
#

oh, I hadn't seen this before

#

that seems pretty useful

#

and 75% off

#

too bad you usually can't use that kind of thing for client work

jovial thunder
#

Reminds me, I can deduct some of the marketplace assets I buy from taxes :p

tall helm
#

if by some you mean all

jovial thunder
#

Well, yes ๐Ÿ˜ƒ

tall helm
#

that's the one upside from all this shit I bought this weekend

#

it's all for work

#

๐Ÿ˜ƒ

jovial thunder
#

Haha

#

I really need to sit down and look at everything on sale

#

Last time I actually looked at the marketplace was months ago, and that wasn't even to buy something. Just to get an idea of how many sellers there were

plain swallow
#

https://www.unrealengine.com/marketplace/household-source
Tell me i do not need this for an indoor horror game... So tempted

tall helm
#

"Extracted Source samples of various domestic items found around your house! Enhance your source cues, clean up your O-tracks, augment your productions reality with this ultra affordable and jam packed volume of household and domestic sounds."

#

I don't know what any of that means

jovial thunder
#

2500 audio files ๐Ÿ˜ฎ

#

Now I'm trying to figure out how it only has 1 review

plain swallow
#

Lots of creaks and cracks, dripping taps, creaky walls, clanging pans. Sounds decent in the preview

#

Does the market place not have a shopping cart?

brazen forum
#

I wish. I have like 40 charges to my credit card D:

plain swallow
#

That is annoying

tall helm
#

yeah

#

@compact nexus! Good morning! This sale has taught us all that the marketplace needs a shopping cart! ๐Ÿ˜›

brazen forum
#

Yes, now my credit card is locked out ๐Ÿ˜ฆ

ebon leaf
#

lol wow... i've only ever bought one thing at a time... that's crazy

tall helm
#

@brazen forum someone else told me the same thing

brazen forum
#

it says not accepting transaction anymore

tall helm
#

I go through Paypal, so I was fine

brazen forum
#

thinking about just switching to another

jovial thunder
#

The marketplace doesn't even have a cart? ...

brazen forum
#

Switching to paypal worked thanks for the idea @tall helm

tall helm
#

np

compact nexus
#

@tall helm good morning! And yes a shopping cart does sound handy in these situations

jovial thunder
#

Anyways, all of my marketplace products are at least 50% off for Cyber Monday ๐Ÿ˜„ https://www.unrealengine.com/marketplace/profile/Jayden Miller . With that, I go to sleep ๐Ÿ‘‹

tall helm
#

nice ๐Ÿ˜ƒ good night!

#

god dammit I need to close the marketplace page now

#

or better yet block it

#

๐Ÿ˜„

scarlet wave
#

@tall helm lol\

delicate dove
#

hehe same @tall helm

#

we are funding eachother

tall helm
#

^^

supple moon
#

@tall helm @ebon leaf @silver moat seriously you guys crack me up and I think Unreal Slackers should totally have a dedicated channel for "story time" marketplace asset adventures with the rule being you can only mention the same pack every say 24-72hrs

tall helm
#

heh

supple moon
#

"Choose your own adventure" but with marketplace packs ๐Ÿคฃ

#

I dunno just thinking outside the box for a fun way to promote things tongue in cheek ๐Ÿ˜›

#

@compact nexus another thing the marketplace should have is a countdown timer similar to Humble Bundle when it comes to Event Sales and perhaps also later on standard sales (content creators choice to enable or not)

compact nexus
#

@tall helm @supple moon you should probably write a wee note of your request on this threadd: https://forums.unrealengine.com/showthread.php?128199-Marketplace-Feedback-and-Suggestions I know Adam and Stephanie were wanting to have central point for feedback and requests (and I think that's the right thread!)

tall helm
#

will do ๐Ÿ˜ƒ

#

and done

supple moon
#

@compact nexus probably should use this link in future as the one you've used is a closed thread:

https://forums.unrealengine.com/showthread.php?60299-The-Unreal-Marketplace-Improvement-and-Feedback-Thread

tall helm
#

yep

#

it was linked in the last post though, so no biggie

compact nexus
#

Cheers @supple moon I knew it was somewhere around there!

flat schooner
#

hey @compact nexus isn't to late to put something on monday sale?

supple moon
#

@flat schooner of believe the cutoff was the 16th (correct me if I'm wrong)

compact nexus
#

@flat schooner you'd need to ask Adam or Stephanie

brazen forum
#

I maxed out my paypal card now too ๐Ÿ˜ฆ They really need to add a shopping cart. Maybe it's a sign to go to bed and stop buying...

silver moat
#

Ain't nobody got time to sleep.

plain swallow
#

What is the maximum for paypal?

#

Didnt think there was one ๐Ÿ˜ฆ

brazen forum
#

I spent 275 on paypal and 318 on my CC and both wont take payments now

#

I have 1 CC left I can try but im picking carefully that way I don't end up locking that one out also

#

I'm sure I can probably unlock them all in the morning when I call

plain swallow
#

Are you from Australia to?

brazen forum
#

California

plain swallow
#

Ahh

#

Fair enough

snow ember
#

anyone tried that procedural surface toolkit?

silver moat
#

^ Looks interesting. But I asked the developer quite a few times and never got a good reply. Just no idea what that is about.

snow ember
#

would like something that can make some half decent looking material for my terrain

#

because I really don't want to have to put on a material programmer hat

fading swallow
fading swallow
#

I actually have a use for this many doors but not gonna make that game for a while

delicate dove
#

oh, so I just purchased two things, but due to a few tabs loading slower I skipped a few.
I thought, lets use my payment-info to see what I purchased

#

"A1611281000147437" as description isnt helpful hehe

supple moon
#

@fading swallow yeah it's a great pack, own it myself although I haven't used it for awhile so not sure what updates it may have

(Might re-download the latest version to check out what's changed if anything)

delicate dove
#

hehe ahh the epic reciept just took way longer than the paypal reciept
PATIENCE LUOS

supple moon
#

All made with Substance texture materials to boot ๐Ÿ˜Ž

#

^^ @delicate dove on the topic of receipts / invoices

I really wish Epic Games offered a way to export your purchase history individually and as a whole / per-month

Kinda sucks only receiving them via email with no backup just invade you forget to print out / save the receipt and delete the email (for tax purposes)

#

[I'll add my thoughts on the feedback forum later]

tall helm
#

@snow ember I'd been looking at it as well, the presentation is definitely pretty good, but I'm not entirely clear on what it contains.

#

If you pick it up, give us a report? ๐Ÿ˜ƒ

supple moon
modern perch
#

hah, timing win - featured pack, and the only featured pack in the sale ^_^

supple moon
#

@snow ember same as what @tall helm said

brazen forum
tall helm
#

nah, Antidamage's is featured and in the sale too @modern perch ๐Ÿ˜‰

snow ember
#

@tall helm will let you know....will decide later today

tall helm
#

cool ๐Ÿ˜ƒ

modern perch
#

Ah yeah, so it is, and another one now that I look. I wonder why I didn't spot that before

supple moon
#

Has anyone own ChamferZone's Ultimate FPS Weapon Pack? Just curious as it has been on my Wishlist for awhile but currently not in dire need of it

(already have a P90, Shotgun, and Rifle in pre-alpha game that's mainly on the back burner until our Plugin ships)

#

Probably pick it up sometime in Q1 2017 though

snow ember
#

@tall helm ok I'll be the guinea pig, bought it. Will have a look on my lunch break

tall helm
#

cool ๐Ÿ˜ƒ

supple moon
#

@snow ember ๐Ÿ‘

tall helm
#

I know Orihaus's stuff is pretty sweet otherwise, very nice and stylized artistic games

snow ember
#

hope it'll work with 4.14 without too much trouble

tall helm
#

I always wait for .1 before jumping on a new release with anything serious ๐Ÿ˜‰

supple moon
#

How many hours until the sale ends? (9pm here)

Considering dropping into the bank tomorrow to top up my account tied to my debit card for some last minute purchases

snow ember
#

I needed the collision cooking improvements ๐Ÿ˜ƒ

tall helm
#

well, it started midnight EST

#

assume that it'll end at midnight too

#

but idk

supple moon
#

I'd actually be interested to see statistics on how well this Cyber Sale has gone hehe

Hopefully Epic Games does a blog post on that ยฏ_(ใƒ„)_/ยฏ

brazen forum
#

I believe it said till 12PM EST

supple moon
#

Bugger that's around 4-5am my time

tall helm
#

well then!

supple moon
#

I wonder if paying via PayPal uses Bank Wire Transfer as a backup if you purposely make the linked card bounce? ๐Ÿ˜›

#

If not oh well there will always be another sale and if not more money to the developer(s) ๐Ÿ˜ƒ

brazen forum
#

My paypal froze, i ended up attaching the CC I used with Paypal directly to Epic and was able to continue buying.

supple moon
#

Still on the fence regarding:

And

From reading the comments there aren't any LODs provided which is somewhat off putting

Would never buy at full price without them and even than that price is slightly pushing it


The only other thing I'm considering purchasing is:

Depending on on whether @snow ember has good things to say about the pack and while I'm sure it's a rather complex BP heavy pack, if at a glance things seem good I think I can sacrifice $15 USD for it haha

tall helm
#

Hey, good morning @proven lily! Sorry to bother you with something unfortunate in the morning, but @raw nexus in lounge just happened upon a package that seems to be using stolen assets - or at least free assets whose license does not allow for redistribution or selling. See the comment by cora here: https://www.unrealengine.com/marketplace/collection-of-22-high-quality-chairs
The free assets linked include a license that clearly states you're not allowed to resell.

delicate dove
#

do people who purchased it actually get a refund?

#

I suppose so right?

modern perch
#

Apparently not, but they really should.

delicate dove
#

O_o

modern perch
#

purchasers are apparently also not even notified

snow ember
#

I'm hoping I'll be able to pack information in the vertex colour channels on my terrain to input into that procedural surface

modern perch
#

the content is just silently removed

delicate dove
#

sounds like proper politics hehe

modern perch
#

it's not exactly ideal - if I use something that later gets removed from the marketplace due to piracy (and I have no idea), then I could be sued for using that content, which I purchased in good faith

#

it's bad enough having the content taken away without refund, but not being notified is even worse

#

whilst we're griping - this asset is in the sale and I'd like to know what it's doing, but the website link provided is a dead link:
https://www.unrealengine.com/marketplace/procedural-surface-toolkit

#

the 'online documentation' required to use it is kinda missing

snow ember
#

he's got some links in the comments. Still looks like a 'suck it and see' deal. I've bought it to have a tinker

modern perch
supple moon
#

O_o

snow ember
#

yeah it's not a lot to go on. I will find out in a few minutes, just heading home for lunchies

nova scaffold
#

still more complete than mine ๐Ÿ˜„

modern perch
#

hehe, well do let me know what it's like and what it actually does

#

it's incredibly vague

#

even the demo video is completely useless

vapid tundra
#

looks like the toolkit consists of World Machine stuff?

supple moon
#

@snow ember your the hero we didn't ask for, but your the hero we need

modern perch
#

yeah, but what the eff does it actually do xD?

supple moon
#

I'll give the develop of Procedural Surface Toolkit the benefit of the doubt but having very little documentation + a backup on Pastebin is pretty tacky and messy lol

modern perch
#

the description implies it's some sort of procedural generation tool, but as far as I can tell, it's just a landscape shader?

supple moon
#

Mainly why I haven't bought it yet

modern perch
#

maybe a triplanar material, who the feck knows xD?

supple moon
#

@modern perch hopefully @snow ember will find that out for us (he's the guinea pig)

modern perch
#

thinking about it, I'm not sure it should be on the marketplace, people shouldn't have to guess what a marketplace pack actually does

#

description etc needs updating

vapid tundra
#

i guess its "just" a material mixing thing based on proc based textures. From the vimeo thing thats what i think it is.

modern perch
#

his website with the 'documentation' has been down for six months and you have to scour the comments to find information

shell jacinth
#

hehe, the more I see your posts, the more glad I am that I am not touching the marketplace with a 3 feet pole

modern perch
#

I think this one gets an 'avoid' from me xD

snow ember
#

at sale price I'm prepared to give it a go, haven't been able to find anything else suitable for non-landscape terrain

plain swallow
#

@supple moon Is that open world demo collection always free from unreal? Or is it just for the 24 hours?

modern perch
#

always free

#

it's good example content, but not game-ready

plain swallow
#

Thanks. Thought it would be, just seems a bit odd as to being on the edge to get it haha

#

Mainly just wanted to look at it as examples

supple moon
#

@plain swallow everything from Epic Games content pack wise is FREE! for life ๐ŸŽ‰

Quite a lot of free stuff too (Inifinity Blade assets, engine showcase environments, characters, etc) and it's free to use cosmetically as well (only for UE4 powered projects)

https://www.unrealengine.com/marketplace/profile/Epic Games

#

[above 2 messages just synced on my phone ๐Ÿ˜‚]

snow ember
#

downloading, 1.6gb...tum te tum

#

see if it'll work on 4.14 first up

sick pewter
#

anyone found any ridiculous deals for today?

modern perch
#

I went through the whole thing, and there was very little that was steeply discounted

#

almost everything is at 50%, haha

sick pewter
#

guess thats still better than nothing lol

near hedge
#

heya

#

is there no cart on the website or the Epic Games Laucnher?

#

having to buy each item seperately seems odd

vapid tundra
#

afaik there is no cart/basket ๐Ÿ˜ฆ

near hedge
#

hmm

vapid tundra
#

never bought multiple items tho

snow ember
#

laptop soo slooow

near hedge
#

I thought there might have been one in hte past, but I cannot remember

#

it has been a while since I have bought somethign on there

uncut ferry
#

@modern perch I think 50% is steeply enough

modern perch
#

that wasn't the question though, the question was 'anyone found any ridiculous deals'

#

to which the answer was no, most things are at 50% :p

uncut ferry
#

wellyou could also call those 50% off "ridiculous deals"

near hedge
#

๐Ÿ˜„

uncut ferry
#

there is no cart, but I don't see the problem with clicking buy a few times, I just bought 6 things and that was still very acceptable do to ๐Ÿ˜„

sick pewter
#

@uncut ferry - cool name ๐Ÿ˜ƒ

uncut ferry
#

๐Ÿ˜†

near hedge
#

ahaha

#

@uncut ferry taking of money should be as SMOOOTH as possible

#

some people have per transaction fees when not purchasing in their own currency

#

can anyone recall the marketplace item that allow for environment placement... like trees and water

#

I cannot recall what it is at the moment

uncut ferry
#

LAM?

near hedge
#

LAM?

uncut ferry
#

LAM

snow ember
#

landscape auto material

near hedge
#

ahhh

#

let me see if its the one I'm thinking off

#

also

snow ember
#

man this procedural thing is killing my laptop

near hedge
#

view 100 items per page

#

instead of 25

#

that bugged me ๐Ÿ˜›

plain swallow
#

offset should = 0 and not 1 ๐Ÿ˜‰

near hedge
#

yeah yeah

#

doh

#

@plain swallow fixed ๐Ÿ˜„

whole hound
#

tfw no money for sale D:

tiny thistle
#

how do you handle marketplace assets when you work in team with people scattered around the globe?

#

is it enough if one guy buys them or each has to buy its own copy?

delicate dove
#

the team can use anything any teammember own, (some code plugins excluded) but only for the project they all work on

near hedge
#

@uncut ferry @snow ember i don't think lam was what I was thinking of

elfin plinth
#

I missed the legal talk

#

but I have stored a conversation from marketplace staff earlier about the topic

near hedge
#

The video showed editing a tree

tiny thistle
#

oh

snow ember
#

procedural toolkit works fine on 4.14

#

snow material looks decent

near hedge
#

The one that I'm thinking of

elfin plinth
#
User: Shouldn't you be reaching out to the buyers, regardless? Wouldn't want them using stolen content
Staff: Usually we don't have the step to reach back to customers, however since this one was only up for 2 days we can probably track those customers```
#

that's their policy ^

vapid tundra
#

" All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy your content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves."

#

didnt they update the EULA for MP Stuff?

elfin plinth
#

@proven lily could you tell your stance on that policy btw?

tiny thistle
#

this one?

elfin plinth
#

from customers point of view, I find that really unacceptable

vapid tundra
#

before you could buy stuff once and use it for the whole team. i think they changed that?

elfin plinth
#

but I know that even Epic has broken their own terms and never informed the users officially

#

I don't know anyone who got a note about Inifinity Blade sound assets and that they shouldn't use them

#

Epic just silently removed them and only said they didn't have rights to distribute them on some forum etc post when people started asking what happened to the sounds

#

that still leaves the sounds to peoples vault where they can use those sounds but without a proper license

#

if one didn't go searching around random discussions, one would never know there's an issue with the license

near hedge
#

I think you got it @tiny thistle

ebon leaf
#

... That's crazy.

near hedge
#

Watching video now

elfin plinth
#

they say they take piracy seriously

#

but when they do things like that themselves, they don't handle it properly

shell jacinth
#

nice 100 items per page hack

#

but I'd still want a way to filter by price :(((

near hedge
#

@tiny thistle you got it right!!!!

ebon leaf
#

Filter by price, category and discount amount would be nice lol

snow ember
#

humm well can't really asses this procedural material thing properly now. Will take a look after work

near hedge
#

@ebon leaf i was making up a list like that

#

But couldn't get the stars or hyperlinks working

#

I got to the point where I'd rather look at sale items instead of fixing store ๐Ÿ˜œ

zealous kelp
#

i think you can use allars MP frontend if you want that functionality just check the post on forums to see if its usable...might save you some time

near hedge
#

Cool

snow ember
#

going to have to generate maps procedurally from my terrain tails and apply them

shell jacinth
#

what allar's mp frontend? where do I find it?

near hedge
#

I forgot about allars mp

tiny thistle
#

@snow ember need some WM maps? I can make something quick if you need (based on the tutorial for the asset)

snow ember
#

nah thanks, just opening the demo scene to have a look

#

content is all nicely organised and named

#

I've got heightmap->texture generation code lurking in a branch somewhere I can use, was made for this purpose

#

sample mountain looks good, but got some nasty tiling artifact

near hedge
#

Does Allars MP have a cart ๐Ÿ˜‰

zealous kelp
#

you cant buy with it just search

shell jacinth
#

hmm, looking at allar's page atm, are there any free content on the mp apart from Epic's samples? or is everything else paid?

delicate dove
#

there are one or two packs i think

sick pewter
#

link?

uncut ferry
#

some plugins are free, like the RMC

#

but epic does not allow regular free content on the MP

zealous kelp
#

chart plugin as well

nova scaffold
#

models look really good but I see that they are 99% copy of the real guns

#

which are not only trademarked but patented too

old drum
#

I believe that also may be a violation of USA export laws

#

For the US-made weapons

delicate dove
#

hehe some deep digging here

nova scaffold
#

well, I just know those sights

#

Eotech is like a Haineken

#

meaning if you are in to guns you can't not know it

supple moon
#

@nova scaffold you happen to have that Ultimate FPS pack as I was talking about that specific pack earlier today

nova scaffold
#

no

supple moon
#

Bummer

nova scaffold
#

I woudn't use it for anything but learning

delicate dove
#

haineken?

supple moon
#

I'm going to buy it sometime in Q1 2017 and just curious how things are setup in general + UE4

And yes I've looked at the sample packages months back and wow they're pretty decent

delicate dove
#

did you just misspell the dutch glory of beer? :p

shell jacinth
#

thanks

supple moon
#

@nova scaffold yeah I'm particularly interested in the Substance textures from the Ultimate FPS Pack

nova scaffold
#

@delicate dove I can misspell my own name without autocorrect ;D

delicate dove
#

hehe

old drum
#

I should release footsteps from our game as a pack, heh

#

We recorded hours of footsteps on various surfaces and now are processing them

tiny thistle
#

@supple moon or you could just grab substance pack while on sale and make your own

nova scaffold
#

I do like creativity with names in that weapon pack ๐Ÿ˜„

nova scaffold
#

I'm not Italian and I hope those names on Binelli are not something offensive ๐Ÿ˜„

delicate dove
#

hehehe

#

reminds me of me and my friends playing "war" or "soldier" at school when we where little kids

#

I overheard some adult using the word condom and it sooo sounded like a gun thing

#

so i was always shooting with an imaginary condom

tiny thistle
#

XD

nova scaffold
#

XD

delicate dove
#

"i shoot my entire load in the condom" as a kid sounds gun related hehe

tiny thistle
#

can't beat the random UI text in old scifi anime

zealous kelp
#

we still do this as men

delicate dove
#

(part of it kinda lost in translation to english)

tiny thistle
#

there was one that had Madonna lyrics on screens

delicate dove
#

O_o

tiny thistle
#

forgot the name but anime was from late 80s or early 90s

silver moat
#

Only 2 sales on Gumroad.

#

เฒ _เฒ 

tiny thistle
#

link please?

elfin plinth
#

my biggest issue with gumroad sellers is that most don't put any license to the things there

#

so if you buy gamedev assets from there, you have 0 license

#

which makes them useless

#

as far as I know, gumroads terms are only between sellers and gumroad

#

I haven't found any license that applies to the bought goods

#

unless the sellers provides one (but usually there isn't even a mention on commercial use)

delicate dove
#

you can also set them in the project's info

#

mine often says 1:1 ue4 epic's eula

#

:p

elfin plinth
#

just checked, half of the Pixel Perfect Polygons gumroad assets I saw had some license text

#

no idea what the PPP deal is even as there are multiple people selling on the same "brand"

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tbh, if I were on PPP, I'd change their marketing plan

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for example, they are still promising new meshes and materials every week for a pack that seems to get update once in half year

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@silver moat can you tell what's up with that?

silver moat
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Which package specifically?

elfin plinth
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I get the idea of selling "service" but it doesn't really work if things don't update like you tell they will

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Every week new meshes or material will be added to this pack.

shell jacinth
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rotfl ๐Ÿ˜„

silver moat
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Yeah I was strongly against that. Even for Affordable Landscapes 1 the initial idea was to update it monthly. I disagreed with that as well and put a 2 years limit.

elfin plinth
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yeah, even it's obvious that pack doesn't get weekly updates, it would be fair to change the text to point out the current status of the package

silver moat
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I'm gonna take over that package soon. Currently very busy with Affordable Landscapes 1-2.

humble stag
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Cyber Monday Spreadsheet to sort by price, rating or whatever. Enjoy the numbers;
https://docs.google.com/spreadsheets/d/1RoU21GQkMVP5hocC_dOmIsdDtUBbYjaDA3ZPFZBeijE/edit#gid=561637656

Google Docs

All Name, Normal, Sale, Save, Off, Category, Stars, Votes, Rating with 5 votes or more, Creator, Description, Web Link 100+ Noise Texture Pack,$ 14. 99,$ 7. 50,$ 7. 49, 50%, Textures, 5, 9, 5. 00, Shrike, A library of over 100 noise patterns in 2048. PNG for VFX, shader creation, texturing and...

delicate dove
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neato scrap

near hedge
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@humble stag ROFL

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I just finished mine too ๐Ÿ˜›

quiet bone
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Hello everyone! Guys don't miss 50% off for Ultimate Touch Components asset =)
https://www.unrealengine.com/marketplace/custom-touch-controls

near hedge
humble stag
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@near hedge Heh, guess I was not the only one who found it clunky to navigate 30 pages of marketplace store xD

near hedge
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yep

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but if you use the page range

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you can get it down to 8 clunky pages ๐Ÿ˜›

humble stag
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Yeah, I used a web scraper. Nifty tool, when I can make it work

near hedge
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use max=100

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anything higher and server gives you error

humble stag
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Hmm, I crossreference with yours, seems like my webscraper missed some sales?

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Need to update that

oak thistle
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It's pretty damning that you guys are reduced to doing stuff like this still. Epic keep saying please put suggestions in the MP feedback thread, but when even the most basic stuff isn't done after years, it seems kinda pointless to bother.

near hedge
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@humble stag yeah it did miss some

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I had mine finished about an hour ago

modern perch
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using this sheet, I can see that Devton was stingy with the discounts, lol

near hedge
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but I was having problems getting the Authors to display

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the hyperlink

modern perch
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5% savings on $50 packs

near hedge
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should have published sooner ๐Ÿ˜›

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would have beatn you @humble stag ๐Ÿ˜„

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which webscraper you use?

modern perch
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dafuq

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87mb?

near hedge
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images

modern perch
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ah

near hedge
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had I the time I would have incorporated them

humble stag
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Testing out import.io, seems like it scrapes fine, but new items was added since the initial scrape.

near hedge
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ahhh

wooden falcon
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morning everyone!

near hedge
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lol

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goodnight everyone! ๐Ÿ˜›

wooden falcon
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would be interesting to see the sales stats based on page position in the event sale :/

modern perch
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the lack of search or filter functionality is brutal for stuff stuck 15+ pages in

wooden falcon
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yup

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people will buy what they're going to and then be like "welp, guess I can't afford anything else...no use clicking on page 15"