#fab
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I just got the Have-I-Been-Pwned notification for the forum hack a few months ago
passwords were md5ed
I wonder who to ask if it's improved or not since then
@modern perch we were talking about packing three coordinate systems into a single channel. it's not a great idea.
it won't have improved, it's arbitrary forum software
in the end the UC tree implementation needs position and rotation
or weight and rotation, maybe
literally no forum software should be using sha1 or md5 now :/
and nobody should be using forum software that does
at the worst it's a field size change and a search-and-replace to fix too
then force everyone to reset their passwords
@tall helm thx for the link man! yes all this vertex shader stuff is too mathy for me.
i now we had some interesting time, implementing the speedtree vertexshaders into our game engine, when we made Risen3. actually since they improved their vertex shaders alot compared to older versions. the winds for palms or other long leafed plants are pretty nice but also very performance heavy. so we left some of the features out when we implemented their shaders.
i will look into the uncharted doc asap
@tall helm you can have matrices too. Unfortunately this is just not exposed to us in UE4 but RHI should be able to handle that, otherwise we wouldn't have instanced static meshes
nice nice ๐
morning Market people!
morning ๐
wow, I'll never be able to reply to that nick ๐
Any plugin people in here possibly? I have a code plugin i'm submitting and I have it all working. However, the documentation is a little unclear. I want to add some premade assets to it, so people can just take that blueprint, umg widget, and ect... and plug and play. However, the docs say to create a "Content" folder in side of the plugin directory for this. However, how does this show up in the Editor? I don't see that specific content directory of the plugin? @sleek egret
Maybe, i'm just missing something really obvious here. ๐
Basically they'll have to click "Show plugin content" after downloading it and it'll show up in there in the Editor.
is there a switch to show it if already installed? like for the developer setting it up.
thanks @sleek egret for the help, i learned something new, you gave me the info to search for
didn't know you could turn that on in the View options
Actually that only shows the C++ Classes, not my content directory. I do see that Paper2D shows a content directory. I'll have to see how they do that
Ok i figured it out, there was a switch in the uplugin file ""CanContainContent": true," thanks ๐
No problem. Let us know if you have any other questions
Hey @sleek egret , Is Cyber Monday what you had in mind or I should still wait for another post?
That was it ๐
Great. Can I ask to extend the sale period to until Dec 31st?
For that one? No it's a one day thing , but you can put your stuff up on sale after the sale is over for a different amount (or the same amount, it's up to you) but since these would be going up as an event sale we have to make them differently
Also! Just to let you guys know: I'm actually going to be out from Thursday until the November 28th, I'll be out of the country at this time and largely unreachable. If guys need anything in that time you can ping @proven lily here or e-mail into the support alias.
Hai, the marketplace license agreement is very very boring to read, but I think I have done it, am I correct to say that I won't be charged by epic after possible initial verification fees (idk if they'll occur)?
Charged in what way? For your payout?
What I mean is if epic decides to do whatever, I wont be charged right?
I mean I am aware of the 70/30 split, but do I stand any risk, other than just not recieving my payout?
That would be on your bank's side you'd see an issue with that. It's why we have the $100 threshold to give out money so that we can avoid some of the more common ones, but you won't get a charge on your items specifically from Epic.
congrats @zealous ibex ๐
@sleek egret I'd quite like to join in on Cyber Monday but one of my assets is still sitting in some kind of queue waiting for release. Are you able to tell me when the "Advanced Glass Shader" asset will go out please?
? I sent you your e-mail on Friday I thought
Yep, you're slotted here for next week.
Trump warned us of the cyber
@sleek egret it doesn't look like I got an email with a date in it
insert unfunny political joke about missing email
lol
hahaha
the MP is rigged
@quaint estuary y u do dis? แ(เฒ _เฒ แ)
@daring bridge I'm going to send you what I have in a PM
thanks Stephanie ๐
Damn, not in this cyber monday sale
@gaunt flicker Do you want to be?
For Generic Shooter, aye
Cool, e-mail the support alias and let us know what discount you want it at ๐
Is it possible to list an asset as free during a sale?
No it is not.
Can I make something 99% off?
What would that leave it at even?
1 cent
99.99% discount
Sorry, 98%
So the last ask we had for this, we we're told "Nothing lower than .99 cents"
unrelated to the sale, would it be possible to make something free on the MP initially and have it go to paid after a month?
It is not unless it's a plugin.
Hmmm
so just start cheap and ramp up from there?
Can we discontinue an asset and then put it up again? :p
@gaunt flicker You can sunset it and then ask us to put it back online but we're going to need it to be to the latest engine version
In that process can it go from free to paid and paid to free?
Non
Yes but please do not break Adam.
Hmmm.
Allar no
Can we collectively pseudo riot so upper management gives yall a raise?
Please don't riot.
What do we want? More money for marketplace staff. When do we want it? Now.
can we start a marketplace staff charity and have a portion of every sale go towards it?
for just a dollar a day one lucky staff member can get a coffee every other week
Isn't that the 30%
I think that's the Tim Sweeny fund
Ah
had Adam been load tested?
that seems like a loaded question
Constantly bugging @white osprey on twitter has only made him stronger
Therefore same logic applies to everyone, right?
Allar do not break Adam เฒ _เฒ
oh i'm supposed to bug Alex on twitter
i've been doing it everywhere
i guess i should limit it
when you come back, all of the tables will be flipped
However I can't promise the rest of the sellers won't break him
เฒ _เฒ
I'm different. I don't read.
90% of the time, people don't read all the time
Just like the launcher.... 60% of the time it works every time
@sleek egret Is it planned to discuss Warden drm for the MP soon? Code for it is already public
EULA changes also already went out
what's Warden?
@gaunt flicker - What is Warden DRM?
Per seat licensing supported by code plugins for marketplace. Stub code publicly available since 9 months ago (search warden on ue github)
Code says to contact mp team
Recent EULA changes seem to be worded to allow this
"NOTE: The Plug-in Warden will not or can stop someone from pirating a plug-in, it might help convert users who accidentally violate the per-seat terms of the license though." doesnt seem very, useful?
it employs guilt
"hey don't you think you should pay for that? please feel free to keep using it though."
so, I purchased a set of russian solders/police
real nice characters
every time I place them into a project it tells me 42 updates were detected
does that mean it's still hooked up to a public source control somewhere?
and it's importing updates?
because if so holy fuck I want to do that, but without just giving away free access to people who didn't buy it
^
Also, do mp asset names need to be non-generic? Aka is a name like InventorySystem allowed?
I guess it is theoretically possible for it to still have source control bindings, though I would have thought the marketplace team would have stripped out that config stuff
10 interwebs for Allar if it works :p
(re: Stephanie_markoff - Today at 12:00 AM
Allar do not break Adam เฒ _เฒ )
@daring bridge It sounds like you copy over not just the .uasset files but also the FBX / TGA / PNG files. If there are any inside the Content folder UE4 gives you a message like "Source change detected" if they have changed.
@tall helm Thank you Jan
@delicate dove Please do not break my staff while I am gone.
@sleek egret
This message is false, I'm nobody, You can save money by spending it, I can resist anything but temptation, Drowning in the fountain of eternal life, deep down she is shallow.
No keyboard detected, press F1 to continue
Error loading error message
did someone break Luos?
just making sure steph has prepared her staff properly
woooooow my tab for the mp just crashed ๐ฆ
Gonna work in a word document from now on xD Please make a save button ๐
how are marketplace items licensed? Do you need to pay authors for any of them after you buy them for using in your game?
anything bought through the marketplace is buy once, use whenever
By any chance does Epic call you when you make a submission by the marketplace? after submitting I recieved 2 private calls thats all
coincidence then it is ๐
personal call from Tim/Mark
totally squeeing and ree-ing and fanboying over your work
hahaha
Tim, tim, calm down, now lets talk about where I want the future of unreal to head
oh god, i'd love to see that in a sketch
hahaha
Mark wearing a shirt with "VEGA DESERTS ARE EATEN WITH MAH FACE" or so
im not creative in jokes
be either, usually ends up dark
hehe, yea
why do all the characters in Gears games look like they say Bro a lot and drink lots of protein shakes
@wooden falcon because they drink a lot of protein shakes and say bro a lot
I think its because they where once spotted with short skirts, and now feel the need to compensate
I don't like games where you hide behind boxes and pop up on occasion to shoot
I have the game for you then
@wooden falcon http://store.steampowered.com/app/292730/
Box Cutter, a game where you hide behind boxes and occasional pop up to attack someone with a knife?
just watch, the next updates to UE4 will start to focus on gearing the engine towards the "Stylized Low Poly" wave ๐
id love to make a game with that style though, i love it. bit overused.. but love it
how do we update plugins from the Marketplace? I've deleted it from the engine/plugins/marketplace folder and restarted the launcher. When I click on Install to Engine it says it's already installed. Thanks
@proven lily Are there any instructions for this please?
i really get carried away with my marketplace wind system haha https://www.youtube.com/watch?v=1h2T_3Ss2f0&feature=youtu.be
hurry up and release it so I can buy it ๐
Nice ๐ฎ
@sleek egret Do you have any info on how to install an update to a Marketplace plugin please?
As the creator or as a purchase you've made?
A purchase I've made, Instance Tool was updated but I can't see how to install the update
I've tried deleting it from the engine/plugins/marketplace folder and restarting the launcher, but it says it's still installed
nope, it's greyed out
There are no options at all, the other plugins I have are the same. Other non-plugin assets are fine and have thenormal menu that allows you to remove local content.
it's not installed yet
it is, just not to all the engine versions I have
hmm
have you switched to the right engine version?
like selected it in the top left?
yes my thoughts exactly ๐
yep
well thanks for your help @quaint estuary @daring bridge, hopefully Stephanie will come back with a solution
I'd try a reboot to be sure and if that doesn't work fake my death and start over
๐ I'll try sacrificing a chicken too, just in case
original recipe if we're all sacrificing please
Go to your engine version folder
in windows
go to plugins
marketplace
And if the folder ISN'T there
Create it and dump one of the other plugins in there
then restart the launcher
see if it'll think "Hey, it's installed now"
You might have to rename the .uproject or whaever
I just installed it to the only engine version that didn't have it (couldn't catch the chicken) and it's downloaded and installed the new version fine ... but I need it in 4.13 not 4.11!
Now manually go to your Windows
go to Engine
Hang on let me get the actual file path
So go to:
C:\Program Files (x86)\Epic Games\4.11\Engine\Plugins\Marketplace\ThePlugin
^
Copy that whole folder
Move it to C:\Program Files (x86)\Epic Games\4.13\Engine\Plugins\Marketplace
Then close the launcher, close it in your taskbar too and open it up
then you'll be able to remove it
then re-install
and you can forget this whole thing ever happened ๐
until the plugin is updated again ... then I'm screwed! Giving that a go ....
nope, that didn't work, still no menu in the launcher and the 4.13 project won't open with that version of the plugin
it supports 4.11 to 4.13, I've been using it in 4.13
you need a specific version of the plugin for 4.13
it has to be recompiled for each major engine version
so you may have the wrong DLLs
yeah, I've put the old one back
ok
do you have any marketplace plugins installed? If so do you have a menu allowing you to remove them?
not here I'm afraid
ok, well thanks a lot for your help
no dramas, good luck with the new life
๐
Hey @proven lily I am waiting for mu assets on marketplace it should be today. Can you specyfy when? "Summer Sound" and "Sci Fi Gunshot Sounds"
it's usually not early in the day
maybe the markets are down from the US election results ๐
I hope not ๐
Hey @flat schooner, the content has already been released. In the future, we cannot guarantee an exact timeframe on release day of when it will be released. The only reason this is an exception is because it is already done.
Thanks @proven lily Can you tell me why there is no graphic I've send you twice only some random print screen as I main picture?
Easy going spawner of various crickets and other wildlife sounds in selected area with fluent transition from night to day sounds.
I made a proper Thum picture, Fetured Picture, FeaturedNew picture, In proper size and .png I've send it twice. I know that is hard to picture sound but I am relly trying to make the best thumb that is representing my asset
I have all the pictures on my hard drive I can send it again.
It is important to have proper picture there.
Please let me know what is the fastest way to fix it
The best thing to do is send a message to the ticket in question requesting the update. It may have been missed in our queue.
@proven lily I send a mail as a reply to my asset thread with attached pictures.
Sweeney paid $15 million for the land so that it could be protected from development.
lol
too bad Trump was elected :/
@proven lily the "dungeon music pack" still has the skyrim screenshot as an image.
thats an extreme nono
not like it would be hard for him to come up with something original
or throw together a scene out of mp bought assets, then throw the same filter on it ๐
also @proven lily I would really prefer that my seller reports come with a .pdf
and the new seller report is unclear as ffffff
yup
just looked at it...what's the stuff below the counts?
it's almost like they had a programmer designer the report ๐
someone from zbrush designed this
hah
yea, please revert to previous one
next pack idea "Stylized, Low Poly US Presidential Election"
it'll have a yuge amount of orange
This pack includes a high-quality medieval crossbow with animations. Different texture versions are included (clean, bloody, with raindrops).
Included is a Blueprint system for shooting bolts (SFX and VFX are included as well) which stick to objects.
that is a sexy looking crossbow
@delicate dove you can export as pdf, but they wanted to keep all of the files "online" and easy to access with overviews but this is really, really messy
i know, but i kept them in a seperate folder in my inbox
and now i need to export all my previous ones into a folder together with this
Hey @delicate dove For the screenshot, please send a ticket into the marketplace-support@unrealengine.com alias. For the pdf, we are asking for any feedback to be directed to https://forums.unrealengine.com/showthread.php?128196-Creators-Hub-Feedback-and-Suggestions
Unreal Engine 4 Community
This will allow us to focus our attention on feedback and requests from the content creator community and start discourse on what can be improved. I'll be adding a list of known requests from other threads to this thread as well so we can keep them in one place
@proven lily For feedback, I have an existing thread with a list of items people are asking for for a very long time
But never have i gotten response on it, or any form of acknowledgement although it clearly lines out what we all require on the marketplace
find it quite weird that a central point of information created by non-staff never got a response or message it's been taken in account
Hey @heady moth I completely understand the frustration there and it is something we are actively working on improving (hence the thread linked above). The post was linked in the thread above and I'll be combing through it as soon as I can to pull the data you have gathered there (thank you for that!). We are using this specific post because of what we are specifically looking for within it.
It's good that there's now an Epic-related official feedback thread that's monitored however I hear a lot of "Working on improving communications" lately, however have yet to see actual improvement on the matter(Seller report change, 24 hours delay, etc etc). If there is going to be an actual improvement then that's great and I'll be pleased to be more communicative with the marketplace team and hear more updates on a lot of the core features that are currently lacking and greatly needed. Adding what I collected from information to that thread is useful as well receiving actual feedback on the requested features
Hey Celeste, you bring up some great points. The seller report change was something we really dropped the ball on and is in part what has helped to galvanize these changes. We realize that opening more lines of communication and feedback will potentially help to address the very valid concerns that have been brought to our attention. While we cannot guarantee that every request will be implemented, we are doing what we can to improve feedback channels and listen to what you have to say.
yea, im not gonna send an email about a screenshot of something you guys failed to see.
Im not going to do your work for you.
and since you already noted the complaint about the .pdf, whats the additional use of me posting it in said thread?
its kind of easy to just divert attention and go lalalala unless its in one specific thread
not to mention that "we dropped the ball" should be your slogan by now, as its the most used sentence since the origin of the marketplace
hehe
ooh there's an idea for an infomercial-like trailer
create a pickup/interaction system
"Did you drop the ball? With our amazing system, you can pick it up again!"
+1 for receiving marketplace sales reports as pdfs by email btw, that was very convenient
(especially since I always forward them to @unique vine for our 50/50 split accountability the minute I get them... now I have to manually create one first :P)
Hi @delicate dove I understand your frustration. However, because Discord is an unofficial channel I would like to continue to assist you through the support alias to resolve the problems you are experiencing.
I'll be happy to assist with your .pdf feedback in a more official channel then. Have a nice day!
its totally fine if you are ticked off, but you cannot expect people who have the marketplace its best interest at heart and notices something that should not be on the marketplace due to copyright violation to go out of their way and take more stept to tell you people something is wrong.
We could just as well ignore that, not spend our prescious time looking for proof, piracy, theft, or copyright stuff, and you will all look worse for it.
this has not been the first time something obvious has gone trough
and it wont be the last
I am not ticked off. I have sent off the image to be looked at for possible copyright violation. However, to assist you further with official business or requests, it must be through official channels. This is why I am pointing you towards that thread, so I can officially help you. I apologize if you thought I meant I wasn't going to listen to what you have to say, however my options are limited here. On official channels, I can provide record of interaction which can help immensely in getting features considered for future implementation. I can't guarantee this, but having a post on the official channel is much more helpful in getting these types of concerns heard than in an unofficial channel. That is why I'm pointing you back to the forums specifically.
advice well recieved!
I do not have anything on the marketplace, but I've heard nothing but horrible experiences with it. What I do not understand is why doesn't someone with the power at Epic simply say, "Fix this crap, now! Get a plan in place with deadlines so it can be communicated to the community." There doesn't seem to be a sense of urgency. Honestly, that is a management failure... (IMO).
guys don't break Adam
that was the one thing we had to do
@cinder sable the marketplace is alright, I've been selling there for a year and a half and only had one person I couldn't help.
that's as a seller experience
just my opinion, but I think the descriptions of "failure" are grossly exaggerated. it's working really well and while there's a few annoying gaps none of them are roadblocks.
it might help that I know how large corporations work and that no matter how hard the staff work there'll always be identifiable shortcomings that were disregarded because someone further up decided it wasn't important.
it's a bit rough of us to have a go at the frontline staff for that.
particularly when they're quite good at facilitating the transfer of free money from other people to us ๐
</grease>
Stephanie specifically said not to break Adam
oh shit, someone broke Adam?
jokes aside, I agree with antidmg
quick, get some duct tape
@proven lily I had a question but I can't remember it now
oh yes!
so I've been releasing versions of the cel shader since 4.6. the marketplace still supports 4.6 downloads.
is it possible to sunset older versions if I email the helpdesk?
because they are waaaay out of date
in fact, I'd like to blast the 4.12 cel shader right off the face of the map, because it had a fatal error in it that only showed up for new users
@daring bridge I agree...management should review the issues and the folks who have concerns should take your advice above to keep cool with the front line staff. What product do you have?
I see the breaking of Adam has begun
My animated medieval crossbow is now on the marketplace ๐ Check it out and let me know what you think! https://www.unrealengine.com/marketplace/animated-light-medieval-crossbow
This pack includes a high-quality medieval crossbow with animations. Different texture versions are included (clean, bloody, with raindrops).
Included is a Blueprint system for shooting bolts (SFX and VFX are included as well) which stick to objects.
Shader includes a dynamic rain and a blood effect: https://www.youtube.com/watch?v=2vVSgc7gmDw&feature=youtu.be
that's a nice crossbow
Das ist ein armbrust, it brusts arms.
@honest quail absolutely, if you want us to update your content to only support specific versions, please send a message to marketplace-support@unrealengine.com and we'll get that taken care of!
everytime I see an epic staff reply in here, I think of a legendary drop from Wow
which I haven't played in 9 years
What sort of environment assets do you guys find missing in the marketplace? Been throwing around the idea of making some modular kits for the store.
make what you like doing is my advice ๐
I'd go with make what you're best at ๐
This is from unity, but i specialize in really big modular architecture
โค DS
to answer the question of what I think is missing - probably some asian themed environments
probably some wild west stuff as well
modular mesh packs are always awesome
looks like a modular housing would be handy
very nice
I dunno, there isn't a lot of Stylized Low Poly stuff
j/k
there isn't a single clown on the MP
there's your missing element ๐
yah, have a variety of oversized red noses
but in seriousness, if you are converting your project from Unity, be sure to do it right...people are pretty sensitive to that
no no, i wouldnt convert
just showing something ive done, unity is really gimped for environment art compared to ue4 as well
shaders are so limited in u5
aye
looks really good
here's a question, if anyone knows the answer: say I make a material pack, and have a level to show off various textures..
and for a bark texture, I create a tree using a Blender plugin that is under GPL license
can I include that tree?
iirc the submission guidelines mention you can include GPL content as long as it's not the main focus of your product
but asking epic staff is always safer
I don't want to break @proven lily
speaking of assets - I would like to see some water effects pack - splashes, fountains, waterfalls, rivers, rapids etc
Just wondering, how long does the "Initial Acceptance" rougly take? (aka should I really keep an eye on my email, or is it like 1week+ :P)
initial acceptance for us was very quick (few days), after that the rest of the process has taken 3-4 weeks
ty ๐
Also considering lowering the price of my asset, would an inventory system (drag and drop, stacking, dropping etc) fetch ~5+ copies per month @ $9.99?
thanx @modern perch
that's pretty cheap for a blueprint
if it's good, probably sell much more than that
Sweet
you might look at what's available and see how they are priced
Someone suggested selling it for 29.99, but I went like 24.99, ~ what the others charge
But I feel guilty asking that much xD
$25 is not that much really
the big thing though, is features and polish
if you don't have something that the others don't have, they might not accept you...there are a bunch of inventory systems, I think
doesn't hurt
and even if they don't accept it, you can always make it better and try again later
True ๐
Well I added a datatable for adding itens, some pretty high quality sample items etc so I hope I have something unique ๐
ok nbm just got a reply ๐ฎ
However I need to update stuff ๐
nice
Only 3 things ๐ฎ
hey did you put some assets on marketplace recently? If so hows sales going these days?
I didn't, in the process of putting my first one up tho ๐
fingers crossed
I put my first asset in february since then amount of assets increas logaruthmic :/
all those new ideas and free software to make your dreams come alive!
@flat schooner at least it's increasing ๐
wait is it possible for something to increase logarithmically?
thats... i've never heard that as a thing ๐ฎ
of course
it's the opposite of exponential increase
instead of gaining more and more over time, you gain less and less
Double your sales after 1 week! Then double those sales after 10 weeks! Then double those sales after 100 weeks!
@gritty hound I didn't realise you were in NZ until I saw the gameplanet article about your game
Its insane how many env artists/gamedevs come from NZ
you do wonder eh
maybe we have a supportive culture that nurtures talent
or maybe it's less pollution
or better food
in the US I run into kiwis constantly in fairly decent positions
its the food
@daring bridge Fruit now rules the world?
(quite well aware of the other meaning xD)
whoop. i finally submitted the ambient wind system to the marketplace. unfortunately i am unbelievably untalented in making promotional videos haha https://www.youtube.com/watch?v=zy_-Ew008mI i also started the documentation. (which is not complete yet) http://saschahenrichs.blogspot.de/p/marketplace.html
what do you think about the documentation?
put on gumroad too so i can get now
i'd prefer to get everything through epic but i'm also not known for patience
Why did they make it so you can't see todays sales in the report anymore? This sucks
Lol
and that it puts less of a load on their pentium II web server or something
hey, the sweeney can afford at least a pentium 4
not after shelling out millions for some forest in NC
It's because people didn't like seeing a sale show up and disappear after a few hours with no reasons
I fucking hate this change
the people who wined so much about the refunds caused it ๐
now you have to wait 24 hrs to find out
its like the box in se7en
They should just show refunds as it's own item
what's in the BOX?!
This is shit
๐ฉ
Now I can't see if I made enough today to go justify drinking all night at the bar
lol
I have to live in the past...
well, sucks for me when I wait 24 hrs, just to find out I had 0 sales
๐
it's like making your kids wait until 8 PM on xmas to open their presents
and they're all empty
interesting...when an item is on sale, it tells you how much you would save off teh normal price now
nice
interesting. Does it tell you how much you are overpaying on the wholesale price? That is the one to know ๐
@daring bridge yeah lol - wait, aren't you the one I got into the nz game dev slack chat? (but I think you found it too annoying... was that you?)
oh shit yeah you were, hi ๐ ๐ณ๐ฟ
this discord group is easily more annoying than that lot, I stand corrected ๐
@abstract hatch Is this the standard of unreal MP assets for desktop games? http://imgur.com/1pxwZAb
What's the asset's name?
Old Train Factory, bought it a few weeks back, opened it, cringed and almomost immediately ask for a refund - got declined because its "fine"
what the fug
this is garbage lol
I will look into it on Monday, thanks for raising your concerns
hehe BOX UVW ON ALL THE THINGS
๐
wow those screens. honestly this quality is allowed on MP?
yup
The problem is, when all we comtinue to do is laugh, we get president #BuildAWall ๐
compared to the crate pack, that one's AAA
crate pack?
that sounds like a good way to get some easy money. could do box UVs on them.
oh, they were pretty special
then if you call it "shitty crate pack" nobody is entitled to refunds because they were fairly warned
๐
says it right there on the box
35 wooden crates available in 5 different conditions (fresh, worn, weathered, burnt and mossy).
does anyone else think combining ratings and refunds is a broken concept?
surely anyone rating something low will want a refund
should just list the percentage of refunds versus sales the product has had
someone who refunded it can't change their rating later if the seller updates it and fixes stuff
once you have a bad rating you are doomed
it's a hole you'll never climb out of
sounds like a system in need of a much better core design. I have always felt ratings are still so binary. Something is good or not. A degree of "ok" to someone? How the hell do I quanitify that for myself, let alone be in some kind of normalized metric for how everyone else should feel about it.
zero sense
on the flip side, our recent US election proves ratings dont really matter in peoples choices ๐
I'd probably just have a "recommend" button I guess
30 recommendations
etc
you can use it to rank them
don't bother with negative feedback period
since that can always be improved
if it's a cheap asset, people could just make few fake accounts and spoof the results in their favours
if something is so bad that it needs warnings then it shouldn't be on the MP
people don't buy on rating alone though
I dunno
they use their judgement
maybe put "Report issues on this asset" button somewhere? ๐
I know that'll never happen
yeah that'd be nice
as it would hint epics marketplace QA sucks
I would report all that Mr Necturus stuff as "this guy is a dick"
I suppose it's easy enough to just email support and raise an issue
I dunno
I have some assets I don't consider worth the price at all
if there was a report button I would have probably used it
having to email is making me do too many things
Unreal Engine 4 Community
so quality is recommendations / purchases
popularity is just purchase count
I agree, a simpler good/bad metric with some kind of prompt to the buyer would get much better samples than the current system that noone uses.
Combine that with a better controlled comments section that doesn't get full of stuff that belongs elsewhere, and you have a better system for buyers to see what they're getting I think.
Seems like 4.14 comes out this week. You always get people asking for support to latest release within a day or two. I had to make a tweak to my asset to support 4.14 preview 3, but wonder if its risky to push that to marketplace team now. Anyone else have tried to push assets from preview build to marketplace, in anticipation of final build?
Depends what you mean by risky. Chances are it will be fine, but if you give them something you haven't tested yourself on the release version, then if there is some issue you're wasting marketplace staff's time.
Just use preview to prepare, then as soon as release hits check it then send.
4.14 hopefully will have interstitial ad support for mobile. They said it would, but haven't seen it in notes yet.
tbh there are a lot of Assets with issues.
on some of them you can tell by the provided screenshots.
And there are those Assets with Pricetags that resembles madness. as if some people dont know what they can charge for their stuff.
that asshole with the cel shader charges way too much
@here anyone know what the cutoff date is for marketplace submissions to be accepted before the end of this year?
I would assume this next week or two will be the last?
oh it's a plugin so it might require additional checks and balances I'd assume?
anyhow,
we will probably be submitting it within the next 48hrs (need to get screenshots, etc put together)
@supple moon care to share what it is?
@ebon leaf http://odintracker.io/ (currently redirects to UE4 forum thread)
also working on a website as we speak which should hopefully launch this week :)
https://odintracker.squarespace.com/
NOTE: design is heavily influenced by https://gitkraken.com/, however I'm slowly moving the overall design to something more "unique" with http://supergrid.io, http://quixel.se/suite/, and http://www.protoolsforunity3d.com/probuilder/ being sources of inspiration / reference
<------- Be sure to upvote this post after voting on the poll if you're interested in this product as it would really help us out :thumbsup:
Introduction
Hey guys,
I'm proud to present to you something we've been working on for the last couple of months called ODIN Tracker :)
We hope you enjoy the read and we would love to hear your feedback (if any) either here on the forums or via one of our various methods of contact listed below.
Overview
ODIN Tracker is a UE4 Plugin that
I would love to hear feedback if any of you guys have any regarding the website though probably best to DM me regarding that as this chat channel isn't the place for such discussion ๐
oh also @ebon leaf we have a smaller plugin in the works which both works as a standalone + extension of ODIN Tracker BUT we probably won't look at releasing that until post-ODIN Tracker release on the UE$ Marketplace
but yeah all I/we really need to know if there is any specific things we can do to prepare our plugin for testing by Epic Games which would speed up the approval process?
as we will get to work on that as we finish the final touches on the website, submission foum + media content, etc
Wait only 2 more weeks?! O.o
@ebon leaf yes we will be supporting all currently supported UE4 Version Control Solutions as we will just be providing an extension to those plugins
Our main focus currently is getting ODIN Capture out ASAP due to NVIDIA Ansel coming out with 4.14 and while ODIN Capture is very different to Ansel it would be good to get our plugin out beside Ansel potentially steals some of our thunder ๐
Oh also @ebon leaf ODIN Tracker v0.2 is UE4 Vanilla Builds ready with support for 4.9 through to 4.13 (will try to get support for 4.14 out the door as well)
Other functionality post-0.2 release will in part require a custom build of UE4 distributed through GitHub until our Pull Requests are accepted but since more team focused projects usually know their way around source builds it shouldn't be a problem
The ODIN Capture module is our way of releasing a section of ODIN Tracker to the widest audience possible
The 0.4 release will bring support for ODIN Tasks in the Vanilla build but may lack such features as Content Browser Context Extensions for source control + task/issue (JIRA, etc) information (will be included in custom@UE4 build however)
@rare lynx just nabbed oyur latest ๐
@near heath Thanks for the support man! I hope you like it. ๐
don't entirely know if i can end up using it, but one of my dreams on top of dreams is for a crashed-ship environment
Sounds interesting. Anything you're looking for specifically that I might be able to add to my list in terms of assets?
in general, some hybrid interior/exterior pieces would be nice -- and maybe a more rough/used/destroyed set if you end up feeling specific to sci-fi but want to mix it up ๐
Exteriors is something I'm planning to do this upcoming year. It has been a long time coming, but we're close. ๐ I have had some requests on destroyed assets. i.e. doing completely destroyed variants of already released packs. Would that be something you'd be interested in? Or new destroyed assets altogether?
no, the destroyed variants on already-released packs would be perfect
Awesome! I'll see what I can do about that. Thank you for the feedback!
i have almost finished my first UE4 marketplace character pack, it is 6 ocean animals with swimming animations - https://youtu.be/fYEiDLfE4tw - would love any feedback before i submit to the store
they all look great to me, except for the dolphin mesh ๐ค he looks way more low poly
yes, he was specifically a very low poly model
might add a higher poly version also
any reason? people usually want quality parity between asset in a pack
the low poly dolphin was built for a gear vr game i am working on, just added it as a bonus one
thanks for the feedback, i will add a higher poly version with it also๐
you have a price point yet?
i was thinking 19.95?????
just curious, thoughts of whale hunting simulator in my head ๐
or dolphin hunting if you want lots of bad publicity ๐
If you want the assets to be accepted on the market place, they need to be if consistent quality.
yeah that dolphin badly needs subdividing
I tihnk that's intentional
that's why he is showing the dolphin so extensively at the end
heya @frozen tendon I cant manually add the fact my packages are compatible with 4.14 yet
they all work out of the box, btw.
unless I missed some ultra secret hidden thing, but doubt it
things like "luos's cavepack suddenly turned into candyland"
is that the right adam? ๐
Yeah it's weird they want us to update as fast as we can but we can't update it to 4.14 yet because there's no option :p
so is there any reason to create custom LODs now?
Yes. More intelligent reduction.
@proven lily I cant manually add the fact my packages are compatible with 4.14 yet
they all work out of the box, btw.
unless I missed some ultra secret hidden thing, but doubt it
things like "luos's cavepack suddenly turned into candyland"
oops @wooden falcon :p
@delicate dove We understand you dont know the difference between dogs and cats, dont worry 
i blame my tab button though
Yes, we all believe you ๐
thats fine, though I always thought I had 7 cats and two dogs.. apparently I might have mixed up a few
Hey @delicate dove That is definitely a bit odd, as it should be working. Can you try refreshing the page just to be certain? The reason for this is simply to rule out a few potential issues that may be blocking you from updating
@proven lily tried FF and Chrome just now, no change so far
Awesome, thank you! I'm going to pass this information on to those in charge of this, and we'll get it updated as quickly as possible. Thank you @delicate dove and @tall helm for bringing this to my attention!
sure thing ๐
np, good luck!
Alright, I just received confirmation it should be up, please let me know if you have any further trouble
@proven lily Hi, Works now. Thanks.
OMG my submission got approved, now for the long wait ๐
No clue, if someone has an awnser please tell me ๐
@delicate dove clear your cache and turn off adblock
and the queue is about two weeks for release I think
and congrats HTC
Can I please just get a button in the Launcher that will hide all the incompatible projects for the current engine version I have set as "default engine to use" instead of hovering over 90+ icons? cheers.
Awesome, I'm happy to hear it!
@oak fiber Hovering over icons? You must be doin' it wrong, it all shows this end without having to hover
Oh no, I see what you mean
I'll pass the feedback on
Dang it that means I have merely 2 weeks to redo my docs, but ty @daring bridge ๐
@abstract hatch yeah sorry, meant when adding from my vault. Cheers mate!
!!! Illigal content seller warning !!!
As he just tried to post in the ue4 promotion FB group I feel the need to give out an official warning for a content seller selling content he ripped from other games.
Do not, I repeat.. DO NOT! buy any content from user "Nopal" on facebook known as "Nopal Mexikalpan" he sells content ripped from other games.
He is actually perma-banned from ever selling on the ue4 marketplace because of it, and if you do decide to purchase his content on gumroad or other locations you might end up getting in trouble further down the road when you decide to publish your game.
In doubt, if you are using his content.. I suggest contacting someone from the Unreal Engine Marketplace team and ask what the best actions in your situation might be.
Greetings,
Friendly neighborhood Luos.
@proven lily Can I update a package that is approved but not yet released?
@silver moat Certainly!
@proven lily Alright thanks. 4.14 broke something that I'm fixing. I will resend the project in the same ticket.
hey everyone -- is it possible to change the prefix on your forum thread from submitted -> released?
Hey @junior steeple do you have a link to your thread?
ya right here, https://forums.unrealengine.com/showthread.php?128325-Race-Kit-Blueprint-Racing-Framework
https://www.youtube.com/watch?v=8DKIwYrFPjI
Release Date: 11/16/2016
Hey All! I'm happy to introduce Race Kit, an easy to use racing system for any player type in new or existing games!
With this system you can easily implement racing as a starting point for a racing game or as a drop in feature for your existing action or open world game. Just add the Race Kit Component to your actor, drag Race Kit Checkpoints and a Race Kit Manager in to your map, and you're good to go! Works with
taken care of
also looking to get the forum marketplace creator flair so that people understand it's me who is the creator
thanks so much @proven lily !
No problem
actually, my alt account needs a marketplace badge too - https://forums.unrealengine.com/member.php?363845-DeskDragons-Luke
Unreal Engine 4 Community
Thanks again @proven lily !
also, the first content pack we did has been released \o/
https://www.unrealengine.com/marketplace/desk-dragons-low-poly-dungeon
#buymyshit
A stylized, low footprint low-poly asset pack ideal for creating dungeons in top-down games.
i like that pack, love the style
Thanks :)
looks sweet @modern perch
cheers
everyone loves low poly, right?
that sure is a complex material for simple colors though...what's it doing? ๐
whoop. my first item for the unreal marketplace is live!
https://www.unrealengine.com/marketplace/ambient-physical-decoration damn
This set contains decoration items that feature sound and destructible logics.
cool
please tell me you made a small youtube movie shooting millions of bottles
@wooden falcon - well, it does everything; it's a master material that's used across most surfaces
That looks pretty nice ๐
Also, is it even possible to sell marketplace assets without being a registered company? (counting being a non-US resident)
@delicate dove not yet. i wonder how many i'd need to meet <1fps
@zealous ibex i believe most of the traders on the marketplace are no registered companies. i am self employed from germany.
Sweet, ty ๐
@zealous ibex make sure to check your country's tax laws
Tax, allways fun ๐ฆ
This is my first time even toutching tax in this way, so hence my stupidity in this subject
for example in my greedy country they look at paypal as your income so you are forced to pay tax and insurance and lots of other crap
๐ฆ
so it is easier to setup some kind of small business
at least then you can reduce "income"
Hm as I am a teen I may get back some tax ๐
๐
yay!
just make sure you check it
just in case
some people can get away without reporting/paying tax
I dont wanna risk it
Also, I have to pass everything through my parents as I am <18 so no way I'd be getting away with it in the first place
btw who is responsible/in charge for reporting piracy?
(for example reporting links on various file hosting sites for takedown and/or taking further legal actions)
Epic or assset creators?
There is a lot about that in the sellers agreement lemme see
e. During the term of this Agreement, you authorize Epic to act as an authorized representative of you to enforce your rights against third parties that Epic knows or suspects are reproducing, distributing, selling, using, or otherwise exploiting unauthorized copies of Content, whether in violation of the EULA, your rights, or otherwise). The foregoing authorization is nonexclusive, and Epic shall be under no obligation to pursue enforcement of your rights in the Content. You will reasonably cooperate with and assist Epic in such enforcement activities. Such enforcement activities may include sending cease and desist notices to suspected infringers of your rights in the Content, issuing takedown notices to service providers pursuant to the Digital Millennium Copyright Act, and pursuing such other enforcement actions as Epic may deem appropriate. However, Epic will not file any lawsuit or other formal action against a suspected infringer in a court or with any other governmental authority on behalf of you without first consulting with and obtaining your approval. Unless otherwise agreed by the Parties, (i) you will have no obligation to reimburse Epic for its costs and expenses incurred in such enforcement activities, and (ii) if Epic recovers any royalties or other damages in connection with such enforcement action on behalf of you, Epic may retain thirty percent (30%) of such amounts, after recoupment of legal costs and expenses, in consideration of its enforcement efforts, and will remit the remainder to you.
``` Sorry for the long paste, but I think this is the info you want (source: http://help.epicgames.com/customer/en/portal/articles/2545553-marketplace-distribution-agreement)
Marketplace Distribution Agreement Please read this Agreement carefully. It is a legal document that explains your ...
you can send a email to: piracy@unrealengine.com
thanx ๐
Is there typically a marketplace sale around christmas?
I would expect there will be
there was a Halloween sale, right?
I think so
IIRC
So now for the challange of releasing my asset before christmas ๐
congrats on your first release @modern perch ๐
@cinder cobalt I believe there was one last year.
thanking you ^^
I like this low poly dungeon
it'd be real good in VR
so if I take Low Poly Dungeon and combine it with Dungeon Architect I can basically toss that on stream greenlight as a sandbox VR game...
now I see the dark lure of games made totally with MP assets
Doesnt VR byepass greenlit xD
GOOD POINT
haha, it might be a bit low detail for VR, but it with a few additional normal maps etc, you could get something decent looking
would absolutely work with stuff like Dungeon Architect though
it's intended for mobile?
it's intended to be ideal for mobile, yeah
it's really intended more for top-down games and anywhere you'd want a low-footprint
hey hey @proven lily when will Steph be back?
Id like to ask her about something that occured quite a while ago on the marketplace.
(Nopal)
on antoher note: https://www.unrealengine.com/marketplace/olbert-s-low-poly-wood-stronghold
"per poly collision"
and thats considered ok? ouch.
Modular assets pack, for designing wood buildings.
pack looks adorably amazing though (in its simplicity)
it's simple enough that per-poly collision might even be desirable
lol
you're able to turn that off if you need to
point them out?
if the shape allows to be so optimized like the rocks, thats fine
but the logs, all of them
could benefit from simple generated colision, or just semi-box shapes
do you have the asset?
no
are you sure it doesn't come with collisions and it's suitable for per-poly?
have you read the description?
that's selective reading
no
it actually says "Collision: Yes, Per-Poly Collisions "
which could go either way IMO
basically I think my point is you're spending a lot of time chasing up minutae you read about other vendors on the MP when you know nobody is going to do anything about it
seems pointless
i point it out so there can be a minimum standard of what is being expected from marketplace creators
I dislike seeing the epic people here being used as an avenue for complaints
manufactory was also called out for the same thing
hit up support instead?
thats why they are here
it's actually not
yes they are
as you've been told a couple of times if you want to make a complaint you need to email support
this is not an official channel
and ive pointed out that if I dont feel like doing that, i wont
you can get help, but a complaint is more serious than that
that's up to you, but I expect you're not going to make any headway here either
so its up to them if they take or leave it
as long as they think, hmm maybe i should take a look at that next time
thats fine with me
and if they dont
i might complain about it again next time
and if you dont like that, you can ignore me
anyway, it's beyond rebuke because frankly it looks useful for VR and VR needs higher detail collisions
its not like you have to reply with anything you dont agree with
and thats a poor excuse
it also benefits from optimisation, and per poly is all but that
nah I tend to step in when I think the tone towards people who don't have to be here gets a bit serious
hehe
they are not here just because they want to, but because it is suggested from epic's pov so they have more direct contact with the community. so they are more than expecting we can also critique either them, or in this case the packages on the marketplace.
and thats something we have done since the begining
and it helps improving the marketplace
before my particle LOD complaint, they never checked that out
now they do
as I understand it there's quite a backlog in the marketplace system, so something like this won't even get looked at
not to mention there are far worse assets on there
no excuse
you know what you should do? leave a comment suggesting improvments on the asset itself
it's absolutely an excuse. other people aren't robots.
I know you didn't because it's not there
there are more ways than a webpage where none of the sellers gets a reply from
did you get a reply from them?
not the point
what?
because you cant win the argument you are adding more semi-related topics to the discussion to find a point in which you might win
were you able to engage with the seller over the tiny point you're upset over or not?
im not going to respond to that
this isn't an argument, I'm just asking you a question
lol, aand this discussion is over.
lets get this out of marketplace
@delicate dove in the light of limitation of how "complex collision" works
https://answers.unrealengine.com/questions/394272/use-complex-collision-as-simple-sim-physics-no-col.html
I don't think this should be allowed
not only it's more expensive to do per-poly collision but by design there are limitations of where you can and where you can't use it
I had impression that limitation of not being able to collide two "complex collision as simple" against each other, or use them for physics, was lifted. But it seams I'm wrong.
well, what do i know
there where release notes in 4.12 or 4.13 regarding this, don't have time to look it up.
me neither :D
it's just weird that something like this would pass if engine has limits on how it can be used
be careful Bored, you might get a tirade about giving your opinion on things.
maybe one of the ported Unity assets, they use per poly collision with low-poly content a lot
no worries, not a first time
@delicate dove the thing is, now I remember other pack which had no collision meshes
so I guess Epic is fine with it
manufactora was temporarily taken down due to content like that though
stuff either had no collsion, per poly, or such big cylindricals that you bumbed against invissie stuff
so they took it tothe extremes hehe
https://www.unrealengine.com/marketplace/simple-town
second comment from the bottom
A simple asset pack of vehicles, buildings and props to create an urban city based game.
Modular sections are easy to piece together in a variety of combinations.
Perhaps it just need to be cleared out, people keep submitting low-poly packs and it's for everyones benefit to know if it's fine to adopt practice of using per poly collision.
With that kind of content you definitely could optimize collsion a bit, but if in many cases your collision is just a copy of the vidual mesh then it's a waste of time.
On other side, it suck to buy a package, only to find out something like "Complex as simple doesn't work with multi-trace" [just speculating, most likely it works fin in 4.13 and later]
and then spend week on export->make collisions->import merge
I'm more concerned with this part: LOD: 0
๐
I mean, the vertex count says from 16 to 1686...there should be at least 3 LODs taking that 16 down all the way to 2 or something
j/k of course
I read that mod as Olbert's Low Poly Wood Stranglehold
lol, someone does an amazing looking house with over 200 pieces, and one of the first comments: $70 is too high!
"I really like this Dodge Viper, but $90,000 is just too high...if you put it at $5, I'd take it"
In this tutorial, we'll show you how to live-stream Shadow motion capture animation directly into the Unreal Engine using our free UE4 plugin. For this tutorialโฆ
That is cool ๐ฎ
@wooden falcon welcome to the first world order of entitlement. It only gets worse as more people feel the grip of self-entitlement.
@wooden falcon @oak fiber I assume this is the pack you're referring to? https://www.unrealengine.com/marketplace/hq-residential-house
which I was surprised to see on the marketplace as I saw it awhile back as a UE4 / Unity 5 comparison video and I guess portfolio piece
Fully equipped American house.
seriously though there is sooooo much value with that pack with so many use cases for it from prototyping suburbs, using the house to showcase prototype features (survival games), as a arch-viz template, horror / story driven games, physics and miniture cars / people in the house (Toy Story, Epic, etc) and so on
from the looks of it too all the cabinets, draws, etc are split up for easily setting up for interactivity
I am not talking about anypack in particular, just hte general idea that people expect the world for a dollar. Meanwhile, they will (in most cases) not understand why their own value is subsequently also undervalued. Its a snake eating itself.
yeah I hear ya...
I'd like to think I've done my part in helping support some of you guys with the amount of UE4 Marketplace packs I've puchased over the years for various reasons
@oak fiber it does shock me how many devs I've come across who are shocked I actually pay for asset packs instead of pirating them
their defense is they pirate them first to see if the quality is up to snuff before buying them or say buying a few packs are ok but they don't buy all of them -_-
which pretty much says to me that they only probably buy the $5 ones and pirate anything above $30
on the topic of the UE4 Marketplace Vault... are there any plans for improvement in that area with sorting by tag and/or category?
also a wishlist would also be AWESOME ๐
though I would say I'm probably in the EXTREME category when it comes to asset ownership ๐
yeah, its pretty shitty being a dev of your own software. Freelance resolved a lot of that for me over the years, but, the amount of expectation for something Its crazy that some ppl will pay $20 for a movie for 2 hours and think that 50$ should be 100s of hours more entertaining
our valuation system as a race is so wack
yep...
I guess when you actually work for your $$$ + understand how much work goes into the product you are more willing to put up the dough
@oak fiber kinda why we are going the free route with our product for the core of it at least
we figured it's best to look at the mobile industry and their add-on type business models when it comes to selling a plugin on the UE4 marketplace
I have more packs than you @supple moon ๐
@abstract hatch damn! though don't you review them?
๐
there's actually some guy on YouTube which puts up some quality reviews of UE4 Marketplace assets
in some ways I wish there was either an official or unofficial source for all content to be reviewed that way
the downside with 3rd-parties doing it is they do not have the money usually to buy every single pack
well unless they either do a Patreon or get an Unreal Dev Grant
ยฏ_(ใ)_/ยฏ
@abstract hatch this is the guy https://www.youtube.com/playlist?list=PL4g86nVHyAEe1ICCs6eb5zXIhdjGNFppy
kinda annoying that playlists also generate a thumbnail...
oh I know how to turn it off @oak fiber
more for everyone else if they don't have it off
^^ yep though I was surprised playlist links also generated full video thumbnail links hence why I even brought it up
/end of topic lol
yeah but I guess the topic is closed ๐
well either way thanks for sharing!
has spoken :)
but yeah on a more serious note
anyone know if there are any more updates coming to the UE4 Marketplace website design before the years end?
I noticed the "Sales" has been moved to its own tab now and "Sale Events" has also been created
๐ค on getting a rating system similar to Apple, Amazon, etc, YouTube / Vimeo / SoundCloud embed support, etc
5% strikes me as a fairly pointless discount
great, with the $1 I saved on this normally $20, I can get, errr, something?
5% discount while pointless for buyers it adds sellers into "discounted group" so they get more exposure :/
Maybe limit sales to 10-15% unless the product price is over $100 USD?
Actually as packages are cheaper the discount percentage shouldn't be lower.
A $5 package with 15% off would have $0.75 discount which is basically nothing.
can packages even be $5?
A $200 package with 15% off would be like $30 discount which makes a little sense. But still.
I figured the lowest was $10, but either way, yeah, the point stands
Like look, why don't you rush and grab this to save $4.50 ?
The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.
I hope we don't see such things moving forward. And I really hope we don't see 50 packages on cyber Monday at 5% off. ^^
Some people do abuse things when they can.
But why is the marketplace team approving such sales..
if we were to put our pack on sale, it'd probably be 25% - because it's a new package and that means it goes from $20 to $15, which seems kind of reasonable
I wouldn't want to go as low as 50% because I don't want to shaft people who've already bought it
Also non-gamedev stores do 5% off quite a lot too, it's not a lot but for some that can be a lot, and while gamedev is another scene people are allowed to put whatever percentag they want. If you have a 5$ package, no discount amount in total will be doing much difference but the amount is relative to the price
2.5$ off a 5$ package is 50% off, and that's not going to make a lot of people eat more or buy items from it, then you can argue that no pacakges under a certain amount should be allowed to be on discount
I do agree on the fact people put 5% off just to be in there
just do the same :p
And I don't condone it, but it's not Epic's place to fight against it, all they can do really is a certain percent can only be x amount of time, otherwise you need to drop the initial price
Which i'm sure people will still abuse and just go one day lower
It's Epic's marketplace, if they don't want people abusing the system to get featured in exchange for a paltry discount, they absolutely can change it
Epic is not in a place to tell sellers what they should or not do with their prices, all they can do is advise
it has the ability to negatively influence people browsing the sales, after all
No marketplace on that hand tells a seller "hey, no sell that for less or more"
There's a lot more bad that influences bad sales
To some extent it's cool to let people decide how much they want to discount their work. But when it's clearly showing some people are abusing the system to get more views then they are in a place to do something about it.
marketplace is not going to lose money or reputation beause of that
They are, and that is what i mean with certain percent for certain amount, otherwise drop initial price
which I think they should do
sure it will; if the sale is full of things on such low discounts as to render the sale pointless, people will not browse it at all
people don't browse the marketplace due to shitty ui already
People will not browse either due to lack of filters and tags and an inclusive search
where's my find assets by price button?
this is also a problem, however it is an unrelated problem
That harms more than putting a lot of oassets in sales tab
it's unrelated but it's worse than people having the endless sales
remove sales tab and add more filters
On another note 5% off packages doesn't really sell either. I've done quite a lot of sales because i have 6(5) packs and I can tell lower percentages doesn't increase
the two things are unrelated, so it makes no sense to compare the two
It is when we're talking about affecting the marketplace negatively
Sure 5% perma off sales will be bad
They might not sell but they do distract people's eyes.
doing sales should influence decision of purchase, not influence visibility. People can advertise if they need more visibility
no, it doesn't - you don't say 'Well negative thing B is worse than A, so we shouldn't bother ever looking at A even if we can'
Sure people do that
If you have 2 problems, one which is worse than the second they'll look at one first
I don't disagree that it's bad
I'm just saying that other things are worse
that assumes that the issues are the same kind of issue, they are not
one is a matter of the storefront's design, the other is a matter of policy
apples and oranges
it's not like you're wasting bandwidth focusing on one issue over the other
Relevant or not, it's also not something you need to exclude from the discussion just because it doesn't relate 100% to the reason behind the issues.
As said before, Epic should put a max time on percantages or force to drop price
I'm not saying exclude it, I'm saying it's unrelated
It can take some real work to implement the filters, tags and other things to improve the experience. but for some problems such as the discount amount problem, all that's needed is 1 line of text.
to use it as a counterpoint is a logical fallacy, because it's unrelated
Not counterpointing
I'm introducing another issue, as i've not disagreed with your opinion
In any way, even excluding my point still only gives Epic one good solution for it
I've scheduled 17 packages at 25% off, 2 packages at 50% off and 2 packages at 100% off. Which will go live soon.
Would have had them all at 5% off for 1 year if I allowed myself to openly disrespect other sellers on the on sale tab.
what is the point in having sales tab anyway?
Sales tabs are required though
Certainly without filters
Letting people know of sales is important to sales
so people can buy random stuff they don't need?
Well for starters
the power of sales is strong
I'm trying to understand who beenfits from that tab besides Epic?
It wouldn't be the first time people bought something just because it's on sale
Sellers
you can see it everywhere regardless of product type
buyers
Buyers benefit if they're waiting for it and because there's no wishlist they don't get notified of it
so if they happen to browse the sales tab they see it
sellers because sales does improve sales(well it used to)
It helps everyone
yay, whishlist would be a better solution. I don't see benefit to buyers as that tab has all kind of stuff I have no interest in
+1 for wishlist
Nonetheless, a market(place) without a spot specificially for sales is unthinkable
Look at any site, they all have a sales tab or something similiar
ok, how about better search? soi we can type sales % and sales $ savings amounts?
All those features have been requested long ago
so we can ignore 0.0000001 $ / % ones
anyway, I got to go
long term perspective:
- buyers don't want to have spend money on something they don't use
- sellers don't want to have clients who bought their stuff but don't use it (there is no benefit in this desides some extra $)
so "usefull" case for sales would be - I want to buy this and use in feature but what if I can save some money
"2) sellers don't want to have clients who bought their stuff but don't use it (there is no benefit in this desides some extra $)"
As a seller, I'm perfectly happy with this
I know what you mean
if you buy it and don't use it, I make a sale and don't have to provide support
ยฏ_(ใ)_/ยฏ
don't you want to have feedback for your products?
feedback is always nice, but if I had to choose one or the other, I'd go with the sale every time
not judging to have money as first priority, but basically what you are saying, sales benefit sellers and MP, in some cases they might benefit buyer
which is kind of backwards, no?
tbh, that's how sales work across a number of industries
It's kind of how the world works
but you can't force someone to buy something
Getting people to buy it, regardless if they need it or not
ok
Look at all the advertisement during christmas, you don't need all of it but you buy it anyway
it's like those furniture stores that have perpetual sales; it's a mechanism to encourage people to purchase and their entire business function on the back of these revolving sales
it's also why so many people have colossal, largely untouched Steam libraries
Exactly, a friend of mine has 1.6k games
She won't play all of that
she just got it because it was on sale
People don't always buy things out of need, it's kind of like buying a contingency; it's cheap now and I may want it later when it isn't
if people did always buy things out of need, there would be no point discounting anything ever
If all industries only had sales for people who needed it all those industries would go broke
(because sales would continue without regard for changes in price)
tl;dr: 'sales' events exist primarily to serve the interests of the seller, not the buyer
Sounds like we the bad guys need better tools to become worse guys. ๐
Look at it like starbucks coffee
yes, I know history of how 'black friday" started and nowadays it hurts companies more than it provides benefit
@silver moat - that's what bundles are for!
you can now sell people shit they don't want, wrapped in with stuff they might ๐
Black Friday in the US is some kind of retarded race to the bottom :/
disregard my starbucks reference :p
oh yeah heard of those, always heard it was crazy
it's become less of a tool for sellers, and more of a cultural paradigm
Would appreciate some advice here if anyone has the experience. https://forums.unrealengine.com/showthread.php?129069-Pricing-advice
Unreal Engine 4 Community
@silver moat: I'd hope that stuff can sell at $150 just fine, because I expect my plugin will initially cost around that much, and by the time it's feature complete, I'll probably have raised the price to more than double that
What pack would it be?
but yes, the $150 does need to present at least decent value proposition
@heady moth AL2
Selling above $30 is usually when people start buying less. Under $30 sells quite well. Now back to 150$, this is a lot of money, and you won't get "let me just buy that for no reason" buyers, you'll need to convince all buyers that it's worth 150$ and that it's worth every penny they spend. If you sell at $150 people will also expect it to be extremely good because it's expensive.
If your pack is worth it, go for it and if it's really useful and good people will buy it
but if it looks mediocre it won't sell good
Make sure you have an amazing trailer, amazing pictures or media to present your pack
What is AL2?
AL1 did sell good at $100
I've been thinking for $150 for AL2 which does have more content.
By AL I mean affordable landscapes
Ah
I think you'll struggle to sell landscapes at $150
your package would have to be absolutely amazing
Yeah, make sure to definetely get great images
And as ambershee says, you need to have amazing landscapes
Hello all!
Affordable Landscapes 2 (here by AL2) is a landscape package that contains 5 landscapes, 64 Square Kilometers each, designed to address your open world needs. Use AL2 for your projects to save a massive a amount of time and money and instantly get your project recognized among the best looking AAA projects available on the market. AL2 is the first landscape package on the UE4 Marketplace to take advantage of World Composition, making it easy to stream landscape tiles if you wish
That
personally, I don't think I'd pay more than about $20 for a landscape, and it'd have to be absolutely solid
^ or over-sell with marketing like the Landscape Auto Material
You need to convince people it's better than any world gen
I wouldn't be inclined to fork out for a bundle, because I probably only want one specific landscape for whatever I'm working on
so I'm purchasing as a time saver
"good" marketing is key. if youre good at it you can sell people almost everything.
Marketing is indeed key
LAM's content isnt all that great, and the setup is all but hard. but its really fun to play with, and that was also the main focuss on the marketing. he sold em like hot buns during a winter carnival
if your pack is great and totally amazing,, but you have shitty shots or trailers, people won't buy it
If i'd have a $150 worth pack, i'd think it sells well so i'd invest in a good trailer and marketing around it
problem with some assets as i see it
- lets say character model, you can pretty much get it for prototyping and/or trying to learn from examining the asset while if you want it for finished game -
if someone else used that character in finished game using it yourself will bring "shame" to your product and lots of troll coments/reviews for your game
and many of those are too expensive compared to some random cheap stuff you can get elsewhere for a fraction of price and mostly same use - as a placeholder
If i think it'll sell bad at $150, i wouldn't even sell at that so no reason to invest in that either if the expenses won't be paid back
anything thats above 100,- should imho be something that works behind the curtains