#fab
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@sonic steeple I just emailed the lot to epic. Screenshots and a link to the youtube video.
half the time they toss mine and take their own
oh i see. interesting. thx man!
is this text appropriate for my short blurb on the marketplace?
"I have the best art glass shader. All my friends tell me it's the best. The best. The best art glass shader in the whole world. People are lining up for this art glass shader. All the other art glass shaders are crooked and have gone out of business."
@daring bridge - LOL
Hey @sleek egret about this duplicate e-mails I get them every time I write an e-mail or submitting on every asset.
hmmm
A dynamic split screen system that elegantly merges when players are close together.
that asset is not only accepted on marketplace but also featured?
nobody cares about perf cost for such approach?
doing 2 full screen rendertargets will not play nicely
I just don't think that's good marketing for the engine to promote assets that will not work for most of the end users, it'll just allow people do games that make ue4 seem like really unoptimized engine where issue is more on what people do with it
you could make it a bit efficient if we would have access to discard by stencil
but this removes only shader cost, the rest is still there
yeah, my main issue here is that epic promotes assets like these to users, while I'd personally not even accept such assets to the marketplace for above mentioned reasons
I can't even do fullscreen fullhd RT on my comp without frames getting dipped
I agree with you but what is better - provide users ability to use something even if it's not efficient or deny it completely?
I was a bit sceptical about that BP physics have vehicle pack as no sub-stepping was utilize
so you can't really ship it, at the same time someone could make like 99% of their game with it and then patch with a little of c++ code
so I don't know what is better to be honest
@elfin plinth I had the same concerns and tested vigirously to ensure it met our performance standards. Take from that what you will
If such would meet perf standards I'd make and sell portal asset that has same overhead but that's just not happening on my medium spec rig ( i5-3570k + gtx670) so it'll not work on avg gamer rigs either
Not sure what kind of gear people target if they think the perf cost is acceptable
Are you saying you ARE recieving performance issues from the asset? If so, can you please PM me some screenshots of your Profiler / GPU profiler and list any changes you've made to the asset so I can investigate further and see what's going on? The pack was tested on a number of computers builds, not limited to a mid-tier 970 i5 4690k as well as a significantly weaker AMD build.
@daring bridge, that blurb is good, but I think you need to add "I grab them by the pixels, I don't even ask"
0lento, maybe they should market it as a splitscreen screengrab app (if you're on a lower end computer) ๐
I run out of character space then. it's basically shadowbanning and it's treason.
the Marketplace submission system is totally rigged by the media
crooked hillary clinton has been paid big bucks by marketplace street to keep the honest businessman reselling everyone else's animations down
I just shuddered. that's enough of that.
GL with your country America
lol, went from trump to truebones?
@flat schooner Yeah that sounds like system spam. I'll take a look and see if we can figure out what's causing it.
@nova scaffold - "I agree with you but what is better - provide users ability to use something even if it's not efficient or deny it completely?"
Given the marketplace refund policy, I'd rather they didn't put these things on the store at all. I don't want to buy things and find I can't use them because the implementation is unreasonable.
maybe it should have a clear disclaimer, but for that to happen, someone with enough technical background needs to analyze implementation
unless creator will do it himself
in any case, I would prefer a method which facilitates dialog with engine developers, there are some part on rendering pipeline for example, which should be relatively easy to expose
and they can help content creators to get better quality/performance
so should content creator wait for those changes to appear in the engine first, or he can provide sub-optimal system and it will improve later as engine improves?
but I do get your point, it would be aweful to use something that doesn't work properly in shipped environment and then try to replace it yourself.
Thanks @sleek egret I just get two the same e-mails one from: marketplace-submit@unrealengine.zendesk.com, and other from: support@epicgames.zendesk.com
man, Devton has killer presentation on his packs
I get my respond for my submition
There is a PDF file what I have to fix
Most of the things are right and I am fixing it
but there is few things that are weird
1st I submit SOUND asset
Is this about the character you included with your asset?
About putting in within the asset as opposed to the folder outside of the asset?
Yes that too
but I agree this could be confusing
but that's not the weird part
As I said I am submiting sound/blueprint asset https://www.youtube.com/watch?v=mPtBgTNkuAo
As u can see I have simplest green material that is suppose to be grass
it has only green color plug to color
but it is wrong
"All your materials
should be PBR
in your project. This me
ans Base color, Metallic and
Roughness all nee
d inputs."
I need to plug metalic value to my grass imitating material in my sound asset o_0
grass with metallic input? idk if this is really req.
yes it is
Well, about the character (folder thing) when you think about it: Say you've been working on a project for a while, been crafting it for ages and all you need is Bartosz' asset to finish your project. However, all of your character work has been done in the default template locations (Third Person BP, Geometry folder .etc) - Importing your asset would auto-overwrite these existing files with your default ones.
In regards to PBR, that's for asset parity - We're ensuring every material moving forward (it's been this way for a while), follows the PBR ruleset as there is no reason why they should not. If your pack is the first pack people download or have a large project with lots of materials - having them as PBR saves the time having to manually change them in your project with loads of materials or is a nice way to see how PBR works in the engine. All you'd have to do with your grass in set Metallic to 0, Roughness to what you feel is right.
The reasons we ask people to manually plug in values is to help people visually understand the materials system and again to keep asset parity between Marketplace items
About Third Person BP I couldn't agree more. It has to be in my folder. I get it. I am moving it.
Hopefully my answers helped clean things up for you ๐
yeah but there is another thing:
"The naming conve
ntions of some
of your asse
ts in your project do not follow the correct
standard. The gui
delines state that the required naming convention is
AssetType_AssetN
ame
. This would be BP_
Ba
ll or Ma
t_ShinyLight. Please ensure
โ
all
assets in your proj
ect (bar the ma
p files) follow this naming standard"
since when?
There is (and I am quoting you) "Third Person BP" not "BP_ThirdPerson"
Again, asset parity. Some people use Perforce and other things outside of the engine. Being able to know what asset type things are have been a great way for people to locate specific files and whatnot. Some people don't understand you can highlight an object in the content browser and see the asset type and other don't understand the colour system. It's been a requirement for quite a while but wasn't enforced for a little while
Yeah, you're free to use whatever naming convention makes sense, as long as it's clear what asset type it is
You might have noticed that "all" was (or should have been) highlighted in the "naming convention" paragraph of the PDF. That's because most of your assets follow a naming convention but not all of them ๐
Does that help answer your queries?
"Bees1_Cue" is this ok?
Well, by name alone I know it's a cue so yes ๐
Ok, I think I got everything, thanks.
No problemo dude!
Let's clear one more thing
name of the asset has to include its type order doesn't matter?
@brazen temple ?
It doesn't need the full type name, SM for static mesh is fine, BP for Blueprints .etc - It's mainly down to you - as long as the assets are differentiated and people can tell the asset type from the name. It's open-season - so yes, order (prefix or suffix) doesn't matter
Ok thanks
BTW if market place staff is writing to me they also could use the same nicknames as here or both with the names
Well, I'm here on an unofficial capicity, I don't normally comment in here - I only posted to help you out ๐
Preferably, you would've replied to the ticket with the questions so I could've answered you there and keep this channel nice and clean ๐
it's good it happen here everyone else could read it and learn from it
Perhaps ๐
New pack on MP called Fusebox Pack...the blurb is "This is a fuse box."
oh nice, my pack finally broke into double digit ratings ๐
haha it says Rolltor 2 on the Texture..A Rolltor in an rolling gate for garages in german..
i doubt you find one on a fusebox
hehe
that modular vehicle one looks interesting
maybe it's the fuse box on a motor to open rolling gates?
or its so massive that you need an rolling gate to enter
fusebox for a whole village
one of those packs seems so out of place
I won't name which one (and no, it's not the fuse box one), but it doesn't look like much effort was put into it
@sleek egret I just noticed that some of the Featured slots rotate on page refresh
nvm
I think I was refreshing while you guys were updating
Yeah we're messing around with them right now so for a few minutes everything will be a lie
I got so excited for a moment there
Hello
@sleek egret , Did any fraudulent refunds happen today?
Hi Alireza, if a refund has occurred due to fraudulent activity, those affected will receive an email within 2-3 business days detailing what has occurred.
Wouldn't it be easier to just say yes or no, rather than have him/others wait 2-3 days? ๐
@silver moat Yes, you'll be getting an e-mail about that shortly
@rare lynx Typically the e-mails are sent out by the agents who've conducted the investigation or frozen the account, so it's reasonable that Adam didn't know and was giving him an expectation of what to expect.
@rare lynx Also I do see your forum post, when I time today or tomorrow I will be responding with what's being worked. I'll see if I can get timelines before then as well.
someone convince me that now is the time to seize the day and become a fulltime marketplace asset creator
it won't take much
lemme load that shia just do it gif..
Please review all of your finances and make sure it is a responsible and viable decision for you.
@sleek egret I was just joking, but thanks for clarifying. Looking forward to the response. ๐
@sleek egret would Epic pay me a retainer? ๐
@rare lynx I have no more humor gauge left today. All that's left is robo-Steph
uh oh
๐
@sleek egret if there was a refund due to fraud, does it show immediately on the dashboard?
or does that happen in 2-3 days?
^ Immediately
I imagine it's exactly the same
You'll usually see the refund first
would be nice if we could see refund tickets though so we could fix issues as they happen
Then get the email shortly after
"Customer wants a ref.. NOPE FIXED IT NO REFUND"
haha
in all seriousness I didn't have any refund notifications until a couple of months ago
then I had a few
they opened MP up to the world
it's a sign that UE is being taken up by a wider audience of less technical people
yeah
in July, I think?
what do you mean "to the world"?
June or July, yea
I think it was limited to North America buyers before?
I don't think it was confined to NA, but it was expanded to more regions
virtually all of my support queries have been people overseas, the whole time
that makes me think everyone overseas who asked for help was a pirate
neat
I'm popular
Order confirmation before giving out assistance ๐
haha
can you buy MP items through paypal?
Not sure
nah I found my shit on a pirate site so I posted my contact details for support if they needed it
no need to punish poor Indians
you can use paypal now I believe
cool
@sleek egret sorry to bother you twice, I thought you might have the other channel muted. Is there any data, even anecdotal, about marketplace rejections that you can share?
เฒ _เฒ Some of todays MP assets look like they were made with basics with no baked normals and tossed through substance painter
the quality is slipping!
lol
I guess I might aswell start submitting art then if that's the bar
ยฏ_(ใ)_/ยฏ
and when someone notices the hard edges, I'll say "it's stylized tho.."
tell them they don't have enough tonemap
@supple moon Can you please PM me what packs you feel don't meet the quality bar and I'll take a look when I get into the office tmorrow
Don't think anyone would ever buy that pack anyways
morning Market people!
1 Refund yesterday, 2 More refunds today. If these are fraudulent purchases then they're happening more than ever before.
Two packages went live just on 19th, had 1 sale on each (which sounds reasonable) both are refunded.
Snowy Mountains is a 16 Square Kilometers landscape, taking you right into the middle of a freezing mountain range where you can walk on the lower parts or go high into the mountains!
The Dunes is a 4x4 Kilometers landscape, taking you right into the middle of a burning desert!
they mentioned that you'll get an email in a couple of days if there was fraud involved
that sounds like a pirate downloading content then getting their money back
cool looking dunes, btw
uhhh I'm liking look of that sand
you got a customer there ๐
do you have more desert?
needs more sand worms!
@silver moat what kind of material you have there? splat maps, layers from WM or it is "procedural" ?
Splat.
sorry for diverting discussion from your troubles ๐
but that thing with refunds is normal from what I understood
At this rate it doesn't sound normal at all to me.
let me offset that trouble for you with at least one positive purchase
What bothers me the most is that A) they don't let us know how are they identifying fraudulent purchases B) Someone somewhere is still using our content after the refund happens, and might as well put them up on torrent if they feel like doing so.
Would have been much happier if the fraudulent purchase identification process could take place before the buyer initiates the download process.
@nova scaffold Thanks.
@silver moat it's difficult to do, as using stolen credit cards is still a thing
I would blame banks more, for example when you are client of major swiss banks then most of the online purchases have to be validated by you
At this rate if it was a small town, all the population would have had their credit cards stolen by now.
People don't lose their cards that much, and on top of that, every card that gets lost isn't found in the hands of someone who is specifically a UE4 Marketplace content pirate.
true, from what I understood you can buy stolen cards "in bulk"
so it's not that someone goes to the street, robs someone and proceeds to make a purchase from MP
That only guarantees the pirating of more and more content and there's nothing Epic can do to stop it, but can help it by verifying the purchase and allowing the download with a small delay.
That's certainly not the best thing to do, but currently content are given out for free.
imho I personally would be fine with something like you get 2-3 days delay for verification if you are a new user or using that card first time
or delay of 1 day for most of the purchases even
@silver moat overal don't hang up on this too much, in most cases people who will get it from pirates won't get it legally anyway
It does suck but going around and trying to patch "holes" can take more time then you get out of it in monetary sence
we had our stuff pirated to a point where people wrote documentation to it in Chinesse and Russian ๐
if what you do is good quality and popular, it will get pirated even without fradulent purcahses
@daring bridge What specifically about the rejections?
@silver moat I understand the frustration and this is something we're still working on. You are seeing more of these because we're catching more of them as they're making their first few successful purchases. Unfortunately with fraud detection and action, live feeds will show this more often. With fraud prevention when it is working you don't see it, so I do understand it's incredibly frustrating from your perspective.
Please do rest assured that these accounts are being caught and disabled a lot faster so typically they don't get a chance to access any content before their accounts are frozen.
Thanks for the explanation.
After purchasing a package it's a matter of seconds until the buyer can start downloading it. Is the account freezing happening that fast?
Yeah, it doesn't take much to do once we get a flag.
And even at that, this is still being worked on so that we can avoid it as much as we can and get faster with catching, disabling, investigating questionable accounts
But the rate of refunds you're seeing are improvements in fraud detection and action being taken.
So what you're saying is that the rate was always high but was just not as much visible as it is now because they were mostly getting away with it. Okay makes sense now thanks for your time.
No problem
Also just to clarify, that's not to say if you see the rate go down that they are getting away with it. Like I said before prevention isn't visible when it's working.
@brazen temple เฒ _เฒ
๐
None of your sass young man
๐
sometimes comments on MP packs look like the author posing as a buyer ๐
yeah. is it actually possible to rate own stuff? i mean it is a bit obv. on some items.. with 1 full star rating.
@sleek egret is it safe to ignore the marketplace submission email that wants all of the data we already submitted via the form?
and just sent the actual asset for review?
I think he enjoys asking questions, getting further questioning and just ignoring the rest @sleek egret
He's a blasted ruffian that one
@daring bridge Found it. That's a file request form. It has all of the information in the submission form since quite a few people don't send final copies of the descriptions and screenshots they want. But yes do send him your files
He already did
so I just don't read so good? got it, thanks
Hooray
thanks guys, you're incredibly helpful
@vapid tundra 1 star doesn't always mean the author rated it. I had 1 star for a long time on each of my packs despite having a plethora of sales. People are usually hesitant to rate/comment after purchase unless it's a bad experience. And of those who do decide to rate, most don't know you have to click an extra button after choosing the stars.
I just forget to rate things
Yeah. One of my packs has no ratings, even though a guy expressly wrote "5 stars" in a comment ๐
I think many people would rate but just don't notice the option, or fail to click as Jon says.
haha
build functionality into the module that throws up a modal dialogue asking them to rate it?
or just get their cookies and do the rating for them with a websocket? ๐
the Creator's Hub on the forums sure has been dead
feature suggestion: let the user define type prefixes then dynamically prepend them to lists of assets
eg MAT_ for material, or SHAD_ if they want
use the prefix anywhere the asset name appears
@wooden falcon I've noticed that myself. Things seem to be quiet with regards to the marketplace lately
Starting to accept the system
ยฏ_(ใ)_/ยฏ
xD
Everything to be said has been said
When you guys work on marketplace content, do you use a moderately old build as the main dev environment like 4.11, and then port forward to newer engine versions to submit to marketplace?
Or use latest and port backwards
@honest bobcat most new packs seems to only support current engine. Though I would suggest if it doesn't cause too much issues try starting on an older version like 4.10 and going forward, because a lot of people do not update for stability reasons
depends on the item though, if you need a certain feature than you're stuck
Thanks @supple moon Does Epic have public metrics / numbers of how many people currently download packs with version X engine, like is it worth going far back as 4.10 or there's less of a demand compared to 4.11
I really have no idea, that might be a good question for Stephanie though!
Technically, you're supposed to support the last two versions
Good Question. I cant find any infos in the submission guidlines about LODs.
I don't believe they do, but depending on your assets they'd probably be recommended
if deafault mesh has 771 vertices is LOd nessesary?
it still depends on the asset; likely view distances, how well it reads with reduced tris (e.g. how well it maintains silhouette), how many will be on screeen etc
@flat schooner that depends of what is and how many times will be used
and of the game style
I think my asset will be used once in a game
the deal is before 4.14 the user can't add LODs so they need them made
in 4.14 they can
generally you should include LODS until version 4.16
then nobody will need them
anyone who does needs to upgrade
it also depends on how good the LOD tool is
haven't tried it myself
Hello,
@sleek egret , I've heard before than a small amount of Epic's content is allowed to be used in the marketplace packages as long as it's not the main purpose for the package. Is this still true?
Our new landscape package contains 2-3 re-textured rock meshes from the Kite Demo to help demonstrating the flowing lava environment on one of the landscapes. Does this fit into the saying above or not?
For example here the one in the white circle.
http://imgh.us/Untitled-2_74_1.jpg
@silver moat Yeah that's fine, you're not selling it and you're only using it for demonstration. There's enough value in the rest of your pack that this isn't a problem
"Your submission has been approved. Your project is in our queue and you will be informed once your files have been processed."
that's a good news ๐
after 3 returns mail with "what to fix" info :/
cool @flat schooner!
@sleek egret Thank you.
Is it monday the day when the add new assetson market place?
Next release should be on Wednesday.
hey unreal peeps, how long does it usually take for Epic to review your game assets?
also is anyone else getting this weirdness where i'm sending stuff to the marketplace but getting mirror'd emails from an Epic Games account?
it can take 4-6 weeks sometimes
aye, thank you
I think I've always gotten two emails with each response
Yeah, I got four because I accidently CC'd myself on them
Recently reviewing content has been very fast. At least in our cases. I think it doesn't take more than 1 week until the package is past the review which has been very nice. It does take longer than that until we're contacted with a release date though.
๐
@sleek egret my product is supposed to support 4.11 up to 4.13, but it instead shows this
it's AI Behavior Toolkit
oh dear
@opaque rapids Did you update it through the tool in seller portal and it didn't take?
Ohhhh
I see what happened
Okay you should be good now and you found a bug!
Trust me Trent, I have more items than you (as we know :P) and I can find it ๐
It can be tedious sometimes I know, but the (!) is there
Oh no I know what i'll be
It'll be 4.14 P1 ๐
Very top of the launcher > Add Engine Version
If I'm right you owe me a cookie
Oh that could be it as well
nah, i got that notif yesterday
Damn it
ยฏ_(ใ)_/ยฏ
I'm hoping to get my standard shader/material library up on the marketplace soon
since it's been a huuuuuge help for me in establishing a physically consistent scene
hmmm
why is this allowed?
A C++ multipayer first person shooter template project which loadout customization and other modern FPS game features.
Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack, the Subway Environment, and the FPS Weapons Pack. None of the assets from any of those projects are included in the FPS Kit, however it is easy to add these or similar asset packs to the project.
why there are even images if they are not from this product?
I get one demonstration video with external assets
but surely the product description images should be about product feats only?
like, does that project not ship with any example map or why there isn't any images from what you actually get with it?
I get it's framework and all but then, why there isn't even documentation?
yeah having no documenation is kinda weird, although that's on the seller and not epic imo
well, epic should enforce that rule
I get something like art assets don't need docs
it's not a rule, you don't have to do documentation
but if you sell any code
it should be documented
oh they don't even require it?
wow
I thought it was a thing ๐
I don't understand how it exists at th same time as shooter game on the learn tab
ยฏ_(ใ)_/ยฏ
well, shooter game appears to have lots of functionality that doesn't have, like ai bots
one reason for people to buy something different is if it's better documented
but it doesn't seem to be the case here
just bit annoyed as from buyer perspective, you don't know what you are buying there
I read the asset notes briefly and there doesn't appear to be even a demo map on how to use the thing
and no docs
and all the example images and videos use external packs
I'm not making a fps game myself, just found that by accident and started wondering what's the deal with that thing
what are you making @elfin plinth ?!
a racing game, but that's bit offtopic here ๐
๐
epic actually got to reviewing my thang.. 1 day after submitting!
too bad i had a pretty big UX issue... ugh
๐
it takes about a day at the moment
the guys reviewing must be beast-mode
and also smell nice
and are probably quite smart
๐
๐
@sleek egret - https://forums.unrealengine.com/showthread.php?126596-Eva-Adventure-was-rejected-by-Unreal-team
Eva Adventurer pack was rejected by Epic team for no reason.
You can purchase it only from my site.
No other market gave me so much negative emotions and time waist.
I decided not to make any new packs for Unreal.
114733
Already aware but cheers @solemn prism
Welcome
spicy drama?
he seems a bit difficult to help
https://forums.unrealengine.com/showthread.php?123426-More-Custom-Bones-for-Epic-re-targeting-rig&p=598945#post598945
Hey guys.
I have Hunter character and I want to rig it with Epic sceleton and retarget animations.
The problem that Epic rig provided with only 5 additional bones slots (take a look on picture):
110762
As you can see on video, my Hunter need at least 14 additional bones. 12 for long robe and 2 for shoulders armor.
https://www.youtube.com/watch?v=YOLjliA-kGA
^ both those are drama :p
Fun guy, has so many assets in many marketplaces so you'd think he is very skilled and yet doesn't seem to understand what people tell him.
To be fair, people not knowing why their work was rejected is what's causing the drama in the first place.
well, necturus is a rather whiney little bleeper
he deletes threads whenever he gets critisism
He might be what you say he is but this is where he's coming from.
https://forums.unrealengine.com/showthread.php?126596-Eva-Adventure-was-rejected-by-Unreal-team&p=613242&viewfull=1#post613242
Eva Adventurer pack was rejected by Epic team for no reason.
You can purchase it only from my site.
No other market gave me so much negative emotions and time waist.
I decided not to make any new packs for Unreal.
114733
Post #6.
we told him in a thread he deleted what was wrong with the model
instead of taking it
he started flaming me, @cinder sable
and afaik he isnt actually allowed to make emails public
though, what he quoted was really generic
What did I do...? Saw me pop up while in Paragon.
hehe
is this about TB?
OH, that thread... that was odd indeed. language barrier was most likely the cause.
but, his stuff did look wierd.
well, looking at most of his replies... he decided language is a barrier when its in his advantage
i wonder if theres market for these kinds of trees in marketplace http://i.imgur.com/j1kRy9v.png
its quite fun and easy to make
spooky stuff works well, though haloween is almost over
but i have never submitted digital assets to any store ๐
and i dont know how many trees i would need for good asset pack
add a few shrubs to it, few tree variations, done
though, anything in that scene would fit in a spooky low poly pack
theres tree stumps and fallen tree already there
well some is other artists assets so i cant use those
obv's
Here are the guidelines if you're thinking about submitting: https://forums.unrealengine.com/showthread.php?116797-Marketplace-Submission-Guidelines
This is post contains general information about preparing your content for submission and Marketplace expectations.
General Marketplace Statements and Submission ProcessSubmission Process
Statement of Intent
Statement of Quality
Statement of Professionalism
Statement of Maintaining Content
Content Types Accepted
Making Blueprint-Only Projects Plugin Friendly
I'd suggest to just do it ๐
already have read those. still pondering on pretty much everything.
the price point being most important
since there already is a low poly pack with over 100 assets that contains tree's for 10 euros
its up to you
also the financial side of it is something i need to think about. Dont know what kind of papers i would need to submit for taxation purposes
and can i do it without becoming some sort of business entiety.
you can, but in most cases its better not to
(i.e. its better to become one)
but it depends on country etc
and i dont know what kind of money asset pack usually generates
if its only 60 euros per month it might not be worthwhile to do a firm
very varied
though first month often sells like hot cakes
but again, also depends on the theme/pack
yeah im late for halloween ๐
@knotty tiger you need to look up what tax agreement your country has with the US
then you submit that with your tax waiver application so that you don't pay tax in the US
how do you guys handle demo content in a pack?
I'm working on a new material pack, but for the materials to display correctly on the mesh I'm using, I'd have to set their uv tiling to something odd
do you just create some material instances just for demo purposes, and have them in a separate folder from your out of the box instances?
screenshot would help
but it sounds like you need to fix your mesh, or display the material on the mesh it's intended to be used on
like if you had a painted mech you wouldn't preview the material on a sphere
you'd overview it on the mech itself
IF there is nothing to properly demo the content on, I make it.
^
there is also nothing wrong with a demo material instance though
id put anything that can be deleted by buyer in a seperate folder
so they can delete it all in one keystroke
which should be a rule actually :p
one of my clients basically had the same ue4 showcase room about 10 times due to all the packages she purchased
all in different folders
SO ANNOYING
I have that in my cel shader pack
easy to remove
since it comes with four demo levels now
anyone with experience with marketplace submissions from Western Europe?
< dutch, cant get much more western than that unless UK
oh boy i was reading that drama thread and the guy posted this picture
spot the the thing thats wrong there
unregistered version hehe
yes
i was pointing that out, but thread got closed
but since @white osprey and @sleek egret are writing an email, better make sure they know hehe
also, that location C:/sasha.. NOOOO NOT C:/
that guy reminds me a lot of that Truebones fellow
someone tried to do that on substance painter too (although he did ask about it)
"free version"
they never labeled it as free version, it's always been trial
wow, just reading that thread you guys linked earlier
"my art is better than your art"
just wow
i think his question was more if he can do commercial stuff with the trial
to be fair, Luos wasn't acting professionally either there
although that necturus guy is on whole another level ๐
heh, he just keeps insulting anyone who gets into the thread
well, necturus's packs fall into two categories from what I see: completely wacky, and slight variations on the last pack
@elfin plinth did you see he threatened me with legal action?
this guy is basically truebones
so his strategy is to over-react to advice and say people are calling him a thief and a liar
he then repeats this for a while
regardless of if you take the bait, he then says he's going to sue you for calling him a thief and a liar
I suspect the next step is he'll find some sucker who takes his threats seriously then he'll demand an out of court settlement
he's basically a scammer and a bully
just need that last thing to happen
you'll notice that in every case someone has spoken to him he's responded with abuse. he wants people to get mad and say things he can use to shake them down.
yup
he's so full of it he can't accept there's anything wrong with him or his work
this "sasha" bit in his document path interests me too
let's snoop
well
his domain has expired
it's in its shutdown phase now
http://www.spivakart.com/
and here he is
forgettable one-trick artwork
still better than his characters
oh boy
You know itโs a good one when it makes it onto the Wikipedia page for โscientific misconduct.โ On April 21, the International Journal of Pure and Applied Mathematics retracted two 2008 papers by scientist Alexander Spivak of Holon Institute of Technology in Israel. In September, the journal updated the notice to explain why: The papers both โฆ
plagueirism
not sure if they're the same person. I think he's definitely the first guy
and he's definitely israeli
It sounds like if he had silently did the one update like people suggested it may have gone much smoother. Some people don't like to listen to others though >.>
lots of people on there don't like to listen. this guy is outright machiavellian
heh, his material graph though
the whole textures are reused from unity's channel packing
what is
he wires whole spec texture into spec channel, then uses almost inverted spec from one channel to drive roughness
well, I doubt that's PBR in unity either
people get spec/roughness confused with roughness/gloss
there is a generally poor understanding of PBR practice
they pack smoothness (inverse roughness) into spec alpha channel on unity 5
especially: please, stop making spec maps
yeah, this is pretty dumb
only pasted that image as the author was so full of himself knowing everything
then he posts material graphs like that and image from unregistered 3dsmax
sure, he's doing everything right...
was it that mr necturus guy that is using a unreg version of 3dmax?....if so the MP is full of his assets....it would technically be illegal to buy or use them if so i imagine ....i probably wouldnt buy any of his assets anyway but i really want to know for safetys sake in case i did want to get an asset he has made
guys, a new marketplace item i am working on. there will be a couple of other wind affected actors also. like particle effects like smoke and papersheets, signs on chains that rock in the wind and whatnot. what do you think? https://www.youtube.com/watch?v=aWqVpTzwSCQ
@zealous kelp Yes its the Guy. @sonic steeple looking nice!
it's not illegal to buy his assets or for him to sell them
but he's fully open to legal action from autodesk or whoever enforces business copyright over there
sounds like he's in Israel who don't exactly respect other people's copyrights, only their own
@sonic steeple I like it but the wind thing is a bit of a gimmick
unless you expose some awesome controls for wind behaviour and do something unique and new with it
That thread was full of drama indeed, especially the part with a screenshot of 3DS unregistered version.
that wasn't overly clever
I wouldn't blame Epic if they pull his remaining assets at this point
public meltdowns and unlicensed software do not a good business partner make
his skeleton and rat man characters seem nice, but some of his other monsters look like they'd be too weird for a Final Fantasy game
I think we need to come up with another one of those Internet rules (like Godwin's Law). Something along the lines of "Any person who's online nick starts with Mr. is most likely bat shit crazy"
@delicate dove Thanks for letting us know. Alex and I are working on responses to him now. If there's anything else going on (personal attacks, escalation off the forums, etc.) please let us know.
All-Hallow's Eve Horror Sale is live
https://forums.unrealengine.com/showthread.php?126772-All-Hallow-s-Eve-Horror-Sale!-10-24-11-1
Welcome everyone, to the All-Hallowโs Eve Horror Sale! If your game needs gore, blood, or howling screams, we have you covered! From Octoboer 24 thru November 1 at 10am EST, weโll have a great selection of monsters and mayhem to fit your needs. So, take advantage of the amazing deals to amp up your projects and terrify your players by visiting the Marketplace today.
200+ Grunge Decals
Abandoned Hospital Pack
Abandoned Manor
Animals: Spider
@daring bridge yes thank you for your feedback!
yes the wind itself has some fancyness applied.
2 actors: windzoneactor, windaffectedactor
the wind affected actor uses "density" for its mass calc. you can then calculate the "windload(force)" by its surface area inside the windzoneactor like we do in the realworld.
the wind intensity relies on handmade "curve" assets which are selected randomly. one after another. you can have custom gusts or ambient winds or storms.
a windsoundcue reacts to the windspeed and modulates the windsounds accordingly.
you can either randomize winddirection or hardcode it.
windzones can spawn a custom amount of windaffected actors randomly from an array and apply random scalings and seperate z scalings. also you can select on which surfaces these actors will be spawned (like dont spawn tumbleweed or papersheets on pawns, only on terrain and static meshes)
then there will be other example actors like signs on physical constrain chains that rock in the wind, and particle effects that react accordingly.
do you have any other ideas that would increase a windsystems fancyness?
Sounds awesome, @sonic steeple :)
Yeah that actuary sounds pretty damn fancy ๐
@sonic steeple the only thing I found kinda nice in my wind generator is some runtime simplex noise that I flow through for gust determination
Make sure you demo that somehow and that it's not just a bit of force based on wind direction like I assumed
so how is everyone today?
so many good sales today
anyone have the Abandoned Manor pack? Is it any good?
Thats the one that is interior only right?
thank you guys.. yes the functionality should be denonstrated somehow
lot's o good shit on the MP lately
๐
yeah, MP hasn't been ideal lately
making me sit through merge error after merge error on nothing but VR-related files is my definition of hell
that eve adventure character is now on cgtraders for $90
went to look at MP stuff for quality and price comparison, I think I'm going to have to buy this one:
https://www.unrealengine.com/marketplace/russian-soldier-military-and-police-customizable-versions
The pack includes: body , vest , helmet and bags and 4 assembled model with 8 camo.
that is goddamn nice
yeah that russian soldier looks awesome, pity its modern ๐
naw I'm actually chasing a 40's soviet tank commander
yeeee
no PPE
different label
that's the main different - people get armour these days
it's debatable how much you need in a tank though
the soviet tanks didn't have radios, but the command tank did have a radio, so that commander of the command tank had headgear
pretty sure US soldiers just wear their battledress and no plates or carriers in tanks
gotcha
if you remember oddball from kellys heroes, something like his headgear
I always meant to watch that, never did
I think you could make that and add it in
must include the squint though
lol
tbh I need to get a character artist interested in the project, I can't do characters to save my life
@sleek egret When you assess a MP environment, do you judge by the look of the prefab environment, or the quality of the the assets that it's composed of... I just did my cash on garbage ๐ฌ
It's a bit rusty
lol
I don't think there is a single baked normal on any of these props, they are all just mesh with no lods and tiling noise +|
and not exactly UV's very well lol
the guy who made this would be an awesome environment artist, but a pretty terrible 3d / texture artist ๐
so rusty, even the glass windows on the gantry crane cabin are rusty ๐ฎ
yea, thats pre 2005 quality right there
@delicate dove tbh the texturing in HL2 is way better
which pack we talking about?
well,lots of devs just applied a box uvmap to their meshes,applied a material on it, imported it into ut2k4 and called it done :p
so thats why I said that
ye that's what happened here ๐
@vapid tundra it's the "old train factory" I mean the guy did an ace job on creating his demo scene, it's just the material he is working with is yeah...
@supple moon hmm yeah thats unfortunate.
just bought the sci fi service rooms on sale for 6 dollars something and it has some alright assets in it but the demo lvl is pretty messed up http://prntscr.com/cyq4af
pretty sure it shouldnt be full of gaps lol
im pleased with the assets in the pack for 6 $ though but its not PBR
hmm, in UMG, is there actually a way to control which images render on top of which without using multiple canvasses?
yes
there is a thing, you give it a number, uhh
lemme open the project so I remember
zorder i think
thats it
does anyone have contact info for Manufactura K4 artist ?
yeah, but it's like a dead end - (s)he never replies (and judging by the comments on their Fb page I am not the only one having issues contacting that person)
I would not use their assets
they're naff ports from Unity and they seem to have no intention of fixing any of the issues
well, actually I want to use their rocks from Unity in UE4 or other engine, since Unity Asset store doesn't restrict use of assets to Unity
but those 2 sets are now free, and I'd really like to clarify what's the deal with that and if I can still use their rocks
"What is good in life, Antidamage?"
"Crush your enemies marketplace assets. See them driven before you. Hear the lamentations of their tweets."
lol
not sure if the bloodpack guy person is in this chat
but please, update the package so that materials are less messy
client asked for additional features, and im going trough the materials, and they are such a spagetti mess
some are nice and lcean, but most sadly are not
also, loads of the master materials could be instances, im looking at at least two of em right now that are identical besides the texture
FXVille?
i got that one, its not all that great after playing around with it
so much optimisation that could be done
well, for RadRodgers its almost exactly what we wanted for blood
yeah thats why im trying to make blood in popcorn fx now, it killed my perf on big scene
its mostly that about 20% of the master materials could have been instances
that's odd. they are quite experienced folks.
guess they didnt know about texture parameters hehe
because thats the mayor thing in why they have so many master materials
@cinder cobalt have you worked with texture samplers in popcorn? thats a feat i wish will make it into niagara.
also, loads of dead end content like:
https://i.gyazo.com/f6d44e10c91588a9b86b19bfa2abc399.png
#OCD PROBLEMS YO
@vapid tundra not before today, went through the first three tutorials today and took apart the zombie sample project to rebuild their blood spawner
@cinder cobalt alright.
im gonna import this and see how well it works http://imgur.com/a/L4B2O
@brazen temple its the FXville one
its def a good pack, but the materials could def have some love.
WIll take a sniff when I get into the office and see what's up 'n stuff, cheers for lettin' me know
its kinda like what KyKKa said, "I dont expect people to edit the materials"
which is exactly what loads of people will do :p
heck, im getting paid to do it, so thats fine, but i rather make new stuff instead of cleaning up after others
Indeed. It's difficult in certain situations as clean up tools of Materials are limited at the moment, but there is a point of diminishing returns where Materials are overly complicated and all that fun stuff
ive seen way worse though, (kykka's stuff) but yea
just some comments around parts would be nice
"this is for diffuse, roughness, whatever"
hehe, I tend to ask clients, do you want me to spend valueble time to clean up the materials I make and add comments around everything.
most say yes, the ones that say no regret it down the line.
(that said, I do tend to work as clean as possible anyways)
heh, non-ue4 related, but me and my boss were doing a code review recently, and we were looking at some of his code. There was a comment that went "Should we do this?"
and he goes "Hmm...I'm not sure why I have that bit of code there"...very appropriate comment then, I guess
hehe
Halloween Week sale, and no one thought about the pack full of skulls and bones :/
oh well, guess I'll wait until Valentines
Skulls and bones are appropriate for any special occasion, Valentines Day chief among them.
that's true
man, December 31, 1969 was a huge day for the UE4 marketplace
like everything came out that day
somewhere along the line someone is parsing bad unix dates ๐ either that or missing field
Hello
@sleek egret If we have a package that we can't present it well enough with only 5 screenshots, can we then make a request in the submission ticket to add more screenshots?
You can add more. We do ask that you limit it to ten but if you can't just let us know
Can't add more than 5 when submitting a package.
Well submit, then you can update the ticket ๐
Ahhh okay, just send those in when you get your file request
If you want to display them beforehand, just follow up when you get the response ticket to the submission form
You're no match for me and my typing speed @sleek egret ๐
Alright thank you.
No problem
I have another question @sleek egret is it possible to have a price other than what's listed on the submission page?
i.e were looking for pricing our package at $120
Ahh but that wasn't a selection.
Yes, so you can either make that addendum when you add the images or you can let us know after your review is over.
I can set the price point at $120.99 or $119.99 depending on what you'd prefer
Thank you for the answers.
No problem
@sleek egret The description field also needs a higher char limit. We couldn't include the full description text. Will have it included in the ticket email. Just letting you know of the submission page issues.
Do keep in mind that there's the short and long Description. The short description is just labelled as description and the long description is where the bulk of the text goes. If you're finding that the long description isn't quite enough we can look into the character limit and see if that's something that should increase
Yes the long description. Or maybe our text is unnaturally long.
2491 Characters.
About half of it made it into the long description field.
That is pretty long, see what you can do as far as trimming it down. If you need to, you can have links to additional documentation
We'll trim it down a little and send an updated "long description" along with the project files when requested.
Alright, sounds good.
damn you tiny lightmap error I only just noticed: https://cdn1.epicgames.com/ue/item/StoreNecrosBoneBoxScreenshot5-1920x1080-efb9fdb51fb447e13f2918c0178ec35e.png
@delicate dove dead end node branches like that don't get compiled into the final shader
does anyone know of a good vehicle damage asset package
can't attest to how good it is tho
Holy crap thats a long description
You can get it for free though
I worked on http://store.steampowered.com/app/370870 for a bit in it's beginning as a contractor and they had a really good way to have destruction
Not sure what I can say about it though
@ornate finch I am sure can talk more on their techniques if they are willing to share ๐
@daring bridge I know, but ocd :p
haha
I dig that
I found a bug
if you set up an enum and then use it as a cinematic track, you can never rename the items ever again
crashes every time I try to
follow the Simplygon link on the marketplace page and it just takes you to a login page
click on 'SDK licences' or 'subscription' and you still just get a login page
GG, Simplyon.
are there other sites then marketplace to get assets
Just curious
yeah you can pay me $50 and I'll get you a whole lot of shady assets that fell off the back of a truck
mint condition
there are assets elsewhere, but if they're not on the marketplace, the first thing I'd do is question their quality, because the marketplace already has a reasonably low bar and it would seem they didn't make it that far
ain't that the truth
LF assets fallen off truck
hey buddy wanna buy a weird fps multiplayer sample, only has textured bullets
Nah man, textured bullets sound whack
I'll buy some of those crazy inefficient materials though
So apparently if your a guest of Epic at the hotel across from Epic, hotel is like HOW YOU DOING and COMPLIMENTARY EVERYTHING
I think I need to buy a market place asset to justify it
So I like the new group by month thing, but i can't list the current month @sleek egret
Also a month seems to be missing (feb)
Probably because current month isn't over (not a good reason)
Yeah
Hmm first time seeing the base price different if there was a sale
Also good
Now to say also first time i see a base price
either i was blind or it's also new
Pulled up market place on mobile
All images are fubar
ETPLACE OWEEN SALE
Limited to featured only it seems
@heady moth Allar is correct. You'll see the new month once it's approved.
Mobile featured thumbnails get cropped @heady moth
Stephanie*
'Staphnie' sounds like a familiar name for a nasty infection, hahaha
Looking at last month, during a 50% off sale....
2:7 ratio of units sold, non sale : sale
Just throwing that out there
Wouldn't mind aggregating sales data if yall have it and want to share
At 50% off, gross ratio from 2:7 units is 13:22
Or simpler, 4:7
Someone smarter than I tell me if 50% off is optimal or suboptimal
#SummonStatisticsGuy
if you're selling more than 200% more units when 50% off, then you're probably doing better than normal (depends on other stuff like taxes etc on your end too, of course)
Aye, taxes cut equally
However support doesnt, hmm
I guess I need to form a support cost ratio
yup, you need to work out what each user costs you in terms of support
do you have a vault some where where you swim in your money, Allar? :/
Lmao, I'm not making remotely enough for that
BUT I AM ON A QUEST TO MAXIMIZE
Not really, I used to be, too much work
Moving to almost a completely passive marketplace seller stance
Although I will continue to throw data out so others can make decisions for me
This month might be my slowest month ever
^
Even with launching a new asset
However it might historically be low
Er, i mean
Whatever term you use to say i think it was slow last october too
as the size of the MP grows, and the lack of filtering remains the same, I think most people are going to see lower sales
Aye, falloff is expected
I think im underperforming my falloff curve thlugh
maybe Epic needs to create a Hunger Games event for MP sellers
Its that time again where we should gather up all the sellers in here and crunch some numbers
Last time we did it, was incredibly useful
Especially to see the common falloff curve
If anyone wants to donate data, but privately, send me an email
yeah, me neither... it's really weird, can't even check last month, it's showing me the sales for August ๐ฎ
yah, @sleek egret mentioned that it won't show current month...I'm assuming it won't show current day either now, so they have time for backouts of fraud charges
kind of sucks though, I always like to refresh and see my sale
yes, I purposefully said sale instead of sales ๐
I hope that's why two of my sales disappeared this night ๐
well, it's going to be disappointing for me to wait until tomorrow only to find out I didn't get any sales today
lol
it sort of feels like it did before we got the seller portal ๐
Back to the future!
1.21 gigawatts?!
damn, it seems stylized low poly is the wave of the future or something
I'll just take the smoothing groups off my skulls and put a matte material, and BAM! Necro's Stylized Low Poly Bone Box, Bro
lol
what sort of environment?
I've really been eyeing that scene, but it's looking pretty crowded at this point
was thinking maybe something that hasn't been submitted yet in that style, like a modular dungeon (was thinking sort of like classic zelda)
the seller portal is really enjoying telling me it can't give me my data right now, try again later...
even has a snazzy little JQuery alert box and everything ๐ฉ
low poly dungeon
:/
already approved, just waiting for it to go through the process
is there a seppuku emoji?
haha
I like it
if it does moderately well, the intention is to do a whole series of packs that work together in this style
need some urns ๐
your boxes do give me an idea though...Stylized Low Poly Warehouse!
cheers ^^
With all the low poly stuff available now you could even use it for block out purposes rather than randomly sized bsp boxes
35 wooden crates available in 5 different conditions (fresh, worn, weathered, burnt and mossy).
why do all the pics say Photoshopped Auto colors 50%/
?
and would those be considered stylized/low poly? ๐ฝ
erm that pack got accepted? ok fine.
and a rave review
from someone who is totally not the authori
author*
that pack really gives me a frowny face when I consider the things that I've submitted that have been rejected
yeah, i can imagine that.
I wonder how subjective the reviews are, between different reviewers
its quite obvious that theres prolly no set minimum level of quality involved in the process.
is the review process a group process?
I honestly just don't think this is good enough
these assets are absolutely shocking
watch his sales numbers be astronomical
"So retro!"
is there a table flip emoji?
nope :/
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
only home made
โปโโป๏ธตโ(ีโี โ)
(ใ๏ฝยด)ใ ~โปโโป
there is
/ tableflip
without the space
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
โฌโโฌ๏ปฟ ใ( ใ-ใใ)
(also unflip)
lol
but seriously @sleek egret - how did this get approved for the marketplace? :
https://cdn1.epicgames.com/ue/item/YughuesWoodenCrates_screenshot_11-1920x1080-4a9970d7e272357eacbe3c55311f5b11.png
edges so sharp you could cut yourself
that's it, next pack is Stylized Low Poly Basket Balls
I'll just export an orange sphere from blender
lol
dont forget voxel version!
i make stylized low poly pipes pack 1 and 2 = flat shaded cylinders from maya
do it!
for the lulz its almost worth to try.
low poly teapot and monkey head
lol
dont forget substances!
i'm so fucking tired of low poly shit
SO TIRED OF IT
EVERY ASSET EXISTS IN LOW POLY x3
yeah and mention Minecraft uses voxels too. instant hot seller
a set of substance materials with 8 colors
ambershee's pack looks pretty good
it's not that they don't look good
and I like the pics of the low poly desert on the marketplace
it's that the style is as prolific in 3D as retro pixel gfx are in 2D
I think I'll do a low poly sci-fi...hands off, Ambershee!
my crates will have little beveled corners
beat this:
2d soldier pack with streched photo/drawing slapped on square (no alpha)
- optimized for consoles and mobile
I think you'll struggle to beat the low poly voxel pack ๐
ill make a Hong Kong 97 pack for ue4
now that's a challenge!
somewhere I imagine an Epic employee reading this, frowning furiously
the floodgates have opened
textures are 2k....
and there are 175 blueprints
I think its a great deal
unfortunately no sounds ๐ฆ
what pack are we talking about?
frowning furiously
What pack is this 2D solider one?
175 blueprints sounds like a memorable number and that isn't ringing any bells ๐
I'm assuming he was joking
175 blueprints what is it the actual engine
If your engine version uses Blueprints for engine code and 175 at them at that, I'd be worried ๐
175 blueprints, but they're just used to group together single bricks into walls of varying height :/
sounds like a very bad way to be using blueprints lol
I've seen worse and I'll leave it at that
bans you all for giving me a heart attack
I'm guessing every single mesh with every single material combination is a different blueprint
then there's a 'stationary' one, and a 'physics' one... and
Again, I've seen worse but we'll leave that at that ๐
Hi
@sleek egret We noticed that we can't see our sales report for October anymore when grouped by month.
http://imgh.us/2361.jpg
it's intentional ali
same thing with current day
I think it's to dampen the whining on sales disappearing in real time due to fraud charge corrections
which I didn't mind as much as this current solution :/
I love how discord tells you when people are tying, so you can see the ones that are just like "I was gonna type something, but nevermind"
typing*
They could just show October sales but update the report with a 24 hour delay which is essentially the same as hiding the "current day" sales.
Yes, I was typing a terrible joke tagging Stephanie about how my amazing asset isn't selling anything (pun is it's so niche it couldn't be nicher) but I thought better than to annoy her, so I decided against it ๐
And thus ends the mystery of what I was typing then removed it ๐
which asset is that?
The mecha movement one, with 110% programmer art
that is pretty niche, but I know all about niches
niches get stitchs (errr, low sales)
I've got a great idea for a pack that is sure to make millions: Stylized Low Poly Music Pack
how about lol poly?
hehe
You're so funny -.-
I don't quite get what the mecha movement one actually does?
I think that lol poly is a cute name :3
Oh, that one is authentic movement from Zone of the Enders
it wasnt to make a pack look bad
Obviously can't use Zone Of The Enders in the titlte
But yeah, it's like 1:1 to Zone of the Enders movement
Nothing special, but it's different you know? And I was getting loads of job requests to do something like it
so I thought screw it, I keep asking people to submit to the Marketplace - might as well do it myself
Yeah, I'm no good at Marketing ๐
hmm, not to defend Mr. Necturus, but one of those new packs doesn't look much better than the one he had rejected cause it didn't look next gen
yeah, I didn't see it as any worse tha most of his other stuff
but his reaction was absurd
it's made sure I'll never touch his stuff
can you imagine getting that kind of response if you e-mailed his support address for something?
The low poly survival pack contain a variety of assets to easily build and design your low poly Survival game \ Scene.
A bundle of low poly objects.
in the same week :/
it reminds me of the Internet
this huge network of connected networks, with all the knowledge of mankind at our fingertips
and it's mostly used for p0rn and cat pictures
UE4 can render scenes that can almost look photorealistic...
photorealistic takes more effort
although we have great texturing tools
but you have to deal with higher quality models
optimisation
etc
and current steam trend is low poly and "retro"
i preffer realistic though
photorealistic also runs on fewer machines and is harder to piece together a decent looking game without falling majorly into the uncanny valley; non-AAAs struggle with it
