#fab

1 messages ยท Page 44 of 1

modern perch
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no worries ^^

daring bridge
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@sonic steeple I just emailed the lot to epic. Screenshots and a link to the youtube video.

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half the time they toss mine and take their own

sonic steeple
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oh i see. interesting. thx man!

daring bridge
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is this text appropriate for my short blurb on the marketplace?

"I have the best art glass shader. All my friends tell me it's the best. The best. The best art glass shader in the whole world. People are lining up for this art glass shader. All the other art glass shaders are crooked and have gone out of business."

solemn prism
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@daring bridge - LOL

flat schooner
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Hey @sleek egret about this duplicate e-mails I get them every time I write an e-mail or submitting on every asset.

elfin plinth
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hmmm

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that asset is not only accepted on marketplace but also featured?

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nobody cares about perf cost for such approach?

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doing 2 full screen rendertargets will not play nicely

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I just don't think that's good marketing for the engine to promote assets that will not work for most of the end users, it'll just allow people do games that make ue4 seem like really unoptimized engine where issue is more on what people do with it

nova scaffold
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you could make it a bit efficient if we would have access to discard by stencil

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but this removes only shader cost, the rest is still there

elfin plinth
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yeah, my main issue here is that epic promotes assets like these to users, while I'd personally not even accept such assets to the marketplace for above mentioned reasons

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I can't even do fullscreen fullhd RT on my comp without frames getting dipped

nova scaffold
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I agree with you but what is better - provide users ability to use something even if it's not efficient or deny it completely?

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I was a bit sceptical about that BP physics have vehicle pack as no sub-stepping was utilize

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so you can't really ship it, at the same time someone could make like 99% of their game with it and then patch with a little of c++ code

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so I don't know what is better to be honest

brazen temple
#

@elfin plinth I had the same concerns and tested vigirously to ensure it met our performance standards. Take from that what you will

elfin plinth
#

If such would meet perf standards I'd make and sell portal asset that has same overhead but that's just not happening on my medium spec rig ( i5-3570k + gtx670) so it'll not work on avg gamer rigs either

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Not sure what kind of gear people target if they think the perf cost is acceptable

brazen temple
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Are you saying you ARE recieving performance issues from the asset? If so, can you please PM me some screenshots of your Profiler / GPU profiler and list any changes you've made to the asset so I can investigate further and see what's going on? The pack was tested on a number of computers builds, not limited to a mid-tier 970 i5 4690k as well as a significantly weaker AMD build.

wooden falcon
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@daring bridge, that blurb is good, but I think you need to add "I grab them by the pixels, I don't even ask"

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0lento, maybe they should market it as a splitscreen screengrab app (if you're on a lower end computer) ๐Ÿ˜ƒ

daring bridge
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I run out of character space then. it's basically shadowbanning and it's treason.

wooden falcon
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the Marketplace submission system is totally rigged by the media

daring bridge
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crooked hillary clinton has been paid big bucks by marketplace street to keep the honest businessman reselling everyone else's animations down

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I just shuddered. that's enough of that.

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GL with your country America

wooden falcon
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lol, went from trump to truebones?

sleek egret
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@flat schooner Yeah that sounds like system spam. I'll take a look and see if we can figure out what's causing it.

modern perch
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@nova scaffold - "I agree with you but what is better - provide users ability to use something even if it's not efficient or deny it completely?"

Given the marketplace refund policy, I'd rather they didn't put these things on the store at all. I don't want to buy things and find I can't use them because the implementation is unreasonable.

nova scaffold
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maybe it should have a clear disclaimer, but for that to happen, someone with enough technical background needs to analyze implementation

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unless creator will do it himself

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in any case, I would prefer a method which facilitates dialog with engine developers, there are some part on rendering pipeline for example, which should be relatively easy to expose

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and they can help content creators to get better quality/performance

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so should content creator wait for those changes to appear in the engine first, or he can provide sub-optimal system and it will improve later as engine improves?

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but I do get your point, it would be aweful to use something that doesn't work properly in shipped environment and then try to replace it yourself.

flat schooner
wooden falcon
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man, Devton has killer presentation on his packs

flat schooner
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I get my respond for my submition

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There is a PDF file what I have to fix

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Most of the things are right and I am fixing it

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but there is few things that are weird

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1st I submit SOUND asset

brazen temple
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Is this about the character you included with your asset?

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About putting in within the asset as opposed to the folder outside of the asset?

flat schooner
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Yes that too

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but I agree this could be confusing

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but that's not the weird part

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As u can see I have simplest green material that is suppose to be grass

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it has only green color plug to color

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but it is wrong

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"All your materials
should be PBR
in your project. This me
ans Base color, Metallic and
Roughness all nee
d inputs."

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I need to plug metalic value to my grass imitating material in my sound asset o_0

vapid tundra
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grass with metallic input? idk if this is really req.

flat schooner
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yes it is

brazen temple
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Well, about the character (folder thing) when you think about it: Say you've been working on a project for a while, been crafting it for ages and all you need is Bartosz' asset to finish your project. However, all of your character work has been done in the default template locations (Third Person BP, Geometry folder .etc) - Importing your asset would auto-overwrite these existing files with your default ones.

In regards to PBR, that's for asset parity - We're ensuring every material moving forward (it's been this way for a while), follows the PBR ruleset as there is no reason why they should not. If your pack is the first pack people download or have a large project with lots of materials - having them as PBR saves the time having to manually change them in your project with loads of materials or is a nice way to see how PBR works in the engine. All you'd have to do with your grass in set Metallic to 0, Roughness to what you feel is right.

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The reasons we ask people to manually plug in values is to help people visually understand the materials system and again to keep asset parity between Marketplace items

flat schooner
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About Third Person BP I couldn't agree more. It has to be in my folder. I get it. I am moving it.

brazen temple
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Hopefully my answers helped clean things up for you ๐Ÿ˜ƒ

flat schooner
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yeah but there is another thing:

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"The naming conve
ntions of some
of your asse
ts in your project do not follow the correct
standard. The gui
delines state that the required naming convention is
AssetType_AssetN
ame
. This would be BP_
Ba
ll or Ma
t_ShinyLight. Please ensure
โ€‹
all
assets in your proj
ect (bar the ma
p files) follow this naming standard"

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since when?

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There is (and I am quoting you) "Third Person BP" not "BP_ThirdPerson"

brazen temple
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Again, asset parity. Some people use Perforce and other things outside of the engine. Being able to know what asset type things are have been a great way for people to locate specific files and whatnot. Some people don't understand you can highlight an object in the content browser and see the asset type and other don't understand the colour system. It's been a requirement for quite a while but wasn't enforced for a little while

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Yeah, you're free to use whatever naming convention makes sense, as long as it's clear what asset type it is

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You might have noticed that "all" was (or should have been) highlighted in the "naming convention" paragraph of the PDF. That's because most of your assets follow a naming convention but not all of them ๐Ÿ˜ƒ

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Does that help answer your queries?

flat schooner
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"Bees1_Cue" is this ok?

brazen temple
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Well, by name alone I know it's a cue so yes ๐Ÿ˜‰

flat schooner
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Ok, I think I got everything, thanks.

brazen temple
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No problemo dude!

flat schooner
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Let's clear one more thing

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name of the asset has to include its type order doesn't matter?

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@brazen temple ?

brazen temple
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It doesn't need the full type name, SM for static mesh is fine, BP for Blueprints .etc - It's mainly down to you - as long as the assets are differentiated and people can tell the asset type from the name. It's open-season - so yes, order (prefix or suffix) doesn't matter

flat schooner
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Ok thanks

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BTW if market place staff is writing to me they also could use the same nicknames as here or both with the names

brazen temple
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Well, I'm here on an unofficial capicity, I don't normally comment in here - I only posted to help you out ๐Ÿ˜ƒ

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Preferably, you would've replied to the ticket with the questions so I could've answered you there and keep this channel nice and clean ๐Ÿ˜›

flat schooner
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it's good it happen here everyone else could read it and learn from it

brazen temple
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Perhaps ๐Ÿ˜›

wooden falcon
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New pack on MP called Fusebox Pack...the blurb is "This is a fuse box."

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oh nice, my pack finally broke into double digit ratings ๐Ÿ˜‰

vapid tundra
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haha it says Rolltor 2 on the Texture..A Rolltor in an rolling gate for garages in german..

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i doubt you find one on a fusebox

wooden falcon
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hehe

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that modular vehicle one looks interesting

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maybe it's the fuse box on a motor to open rolling gates?

vapid tundra
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or its so massive that you need an rolling gate to enter

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fusebox for a whole village

wooden falcon
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one of those packs seems so out of place

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I won't name which one (and no, it's not the fuse box one), but it doesn't look like much effort was put into it

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@sleek egret I just noticed that some of the Featured slots rotate on page refresh

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nvm

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I think I was refreshing while you guys were updating

sleek egret
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Yeah we're messing around with them right now so for a few minutes everything will be a lie

wooden falcon
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I got so excited for a moment there

silver moat
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Hello
@sleek egret , Did any fraudulent refunds happen today?

proven lily
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Hi Alireza, if a refund has occurred due to fraudulent activity, those affected will receive an email within 2-3 business days detailing what has occurred.

rare lynx
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Wouldn't it be easier to just say yes or no, rather than have him/others wait 2-3 days? ๐Ÿ˜›

sleek egret
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@silver moat Yes, you'll be getting an e-mail about that shortly
@rare lynx Typically the e-mails are sent out by the agents who've conducted the investigation or frozen the account, so it's reasonable that Adam didn't know and was giving him an expectation of what to expect.

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@rare lynx Also I do see your forum post, when I time today or tomorrow I will be responding with what's being worked. I'll see if I can get timelines before then as well.

daring bridge
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someone convince me that now is the time to seize the day and become a fulltime marketplace asset creator

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it won't take much

rare lynx
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lemme load that shia just do it gif..

sleek egret
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Please review all of your finances and make sure it is a responsible and viable decision for you.

rare lynx
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@sleek egret I was just joking, but thanks for clarifying. Looking forward to the response. ๐Ÿ˜ƒ

daring bridge
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@sleek egret would Epic pay me a retainer? ๐Ÿ˜„

sleek egret
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@rare lynx I have no more humor gauge left today. All that's left is robo-Steph

daring bridge
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uh oh

rare lynx
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๐Ÿ˜›

wooden falcon
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@sleek egret if there was a refund due to fraud, does it show immediately on the dashboard?

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or does that happen in 2-3 days?

rare lynx
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^ Immediately

daring bridge
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I imagine it's exactly the same

rare lynx
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You'll usually see the refund first

daring bridge
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would be nice if we could see refund tickets though so we could fix issues as they happen

rare lynx
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Then get the email shortly after

wooden falcon
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ah, k...I was afraid my 1 sale would disappear

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I treasure that sale

daring bridge
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"Customer wants a ref.. NOPE FIXED IT NO REFUND"

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haha

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in all seriousness I didn't have any refund notifications until a couple of months ago

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then I had a few

wooden falcon
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they opened MP up to the world

daring bridge
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it's a sign that UE is being taken up by a wider audience of less technical people

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yeah

wooden falcon
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in July, I think?

daring bridge
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what do you mean "to the world"?

rare lynx
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June or July, yea

wooden falcon
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I think it was limited to North America buyers before?

daring bridge
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wasn't it always avaialble to anyone?

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oh I seee

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well

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about that

rare lynx
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I don't think it was confined to NA, but it was expanded to more regions

daring bridge
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virtually all of my support queries have been people overseas, the whole time

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that makes me think everyone overseas who asked for help was a pirate

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neat

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I'm popular

rare lynx
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Order confirmation before giving out assistance ๐Ÿ˜›

daring bridge
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haha

wooden falcon
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can you buy MP items through paypal?

rare lynx
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Not sure

daring bridge
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nah I found my shit on a pirate site so I posted my contact details for support if they needed it

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no need to punish poor Indians

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you can use paypal now I believe

wooden falcon
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cool

daring bridge
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@sleek egret sorry to bother you twice, I thought you might have the other channel muted. Is there any data, even anecdotal, about marketplace rejections that you can share?

supple moon
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เฒ _เฒ  Some of todays MP assets look like they were made with basics with no baked normals and tossed through substance painter

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the quality is slipping!

daring bridge
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normals are a technical mystery the layperson cannot grasp

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so not that surprised

supple moon
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lol

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I guess I might aswell start submitting art then if that's the bar

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ยฏ_(ใƒ„)_/ยฏ

daring bridge
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"concept art pack"

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for stick figure game

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๐Ÿ˜‰

supple moon
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and when someone notices the hard edges, I'll say "it's stylized tho.."

daring bridge
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tell them they don't have enough tonemap

brazen temple
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@supple moon Can you please PM me what packs you feel don't meet the quality bar and I'll take a look when I get into the office tmorrow

rustic siren
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Don't think anyone would ever buy that pack anyways

daring bridge
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has anyone reported that shitty cel shader yet

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the one I released

wooden falcon
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lol

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I think most people buy it for that awesome skull mountain ๐Ÿ˜‰

daring bridge
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hehe

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I think so too

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lure em in with candy

wooden falcon
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morning Market people!

silver moat
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1 Refund yesterday, 2 More refunds today. If these are fraudulent purchases then they're happening more than ever before.

wooden falcon
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๐Ÿ˜ฆ

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which pack is yours?

silver moat
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Two packages went live just on 19th, had 1 sale on each (which sounds reasonable) both are refunded.

wooden falcon
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they mentioned that you'll get an email in a couple of days if there was fraud involved

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that sounds like a pirate downloading content then getting their money back

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cool looking dunes, btw

nova scaffold
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uhhh I'm liking look of that sand

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you got a customer there ๐Ÿ˜„

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do you have more desert?

wooden falcon
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needs more sand worms!

nova scaffold
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@silver moat what kind of material you have there? splat maps, layers from WM or it is "procedural" ?

silver moat
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Splat.

nova scaffold
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sorry for diverting discussion from your troubles ๐Ÿ˜

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but that thing with refunds is normal from what I understood

silver moat
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At this rate it doesn't sound normal at all to me.

nova scaffold
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let me offset that trouble for you with at least one positive purchase

silver moat
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What bothers me the most is that A) they don't let us know how are they identifying fraudulent purchases B) Someone somewhere is still using our content after the refund happens, and might as well put them up on torrent if they feel like doing so.

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Would have been much happier if the fraudulent purchase identification process could take place before the buyer initiates the download process.

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@nova scaffold Thanks.

nova scaffold
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@silver moat it's difficult to do, as using stolen credit cards is still a thing

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I would blame banks more, for example when you are client of major swiss banks then most of the online purchases have to be validated by you

silver moat
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At this rate if it was a small town, all the population would have had their credit cards stolen by now.

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People don't lose their cards that much, and on top of that, every card that gets lost isn't found in the hands of someone who is specifically a UE4 Marketplace content pirate.

nova scaffold
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true, from what I understood you can buy stolen cards "in bulk"

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so it's not that someone goes to the street, robs someone and proceeds to make a purchase from MP

silver moat
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That only guarantees the pirating of more and more content and there's nothing Epic can do to stop it, but can help it by verifying the purchase and allowing the download with a small delay.

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That's certainly not the best thing to do, but currently content are given out for free.

nova scaffold
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imho I personally would be fine with something like you get 2-3 days delay for verification if you are a new user or using that card first time

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or delay of 1 day for most of the purchases even

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@silver moat overal don't hang up on this too much, in most cases people who will get it from pirates won't get it legally anyway

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It does suck but going around and trying to patch "holes" can take more time then you get out of it in monetary sence

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we had our stuff pirated to a point where people wrote documentation to it in Chinesse and Russian ๐Ÿ˜„

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if what you do is good quality and popular, it will get pirated even without fradulent purcahses

sleek egret
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@daring bridge What specifically about the rejections?

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@silver moat I understand the frustration and this is something we're still working on. You are seeing more of these because we're catching more of them as they're making their first few successful purchases. Unfortunately with fraud detection and action, live feeds will show this more often. With fraud prevention when it is working you don't see it, so I do understand it's incredibly frustrating from your perspective.

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Please do rest assured that these accounts are being caught and disabled a lot faster so typically they don't get a chance to access any content before their accounts are frozen.

silver moat
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Thanks for the explanation.
After purchasing a package it's a matter of seconds until the buyer can start downloading it. Is the account freezing happening that fast?

sleek egret
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Yeah, it doesn't take much to do once we get a flag.

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And even at that, this is still being worked on so that we can avoid it as much as we can and get faster with catching, disabling, investigating questionable accounts

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But the rate of refunds you're seeing are improvements in fraud detection and action being taken.

silver moat
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So what you're saying is that the rate was always high but was just not as much visible as it is now because they were mostly getting away with it. Okay makes sense now thanks for your time.

sleek egret
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No problem

brazen temple
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Hey @sleek egret , My pack was released yesterday and

sleek egret
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Also just to clarify, that's not to say if you see the rate go down that they are getting away with it. Like I said before prevention isn't visible when it's working.

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@brazen temple เฒ _เฒ 

brazen temple
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๐Ÿ˜„

sleek egret
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None of your sass young man

brazen temple
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๐Ÿ˜‰

wooden falcon
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sometimes comments on MP packs look like the author posing as a buyer ๐Ÿ˜ƒ

vapid tundra
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yeah. is it actually possible to rate own stuff? i mean it is a bit obv. on some items.. with 1 full star rating.

wooden falcon
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yah, it's possible

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whistles innocently

daring bridge
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@sleek egret is it safe to ignore the marketplace submission email that wants all of the data we already submitted via the form?

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and just sent the actual asset for review?

sleek egret
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What's the item you submitted?

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(I can look at the ticket that way)

brazen temple
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I think he enjoys asking questions, getting further questioning and just ignoring the rest @sleek egret

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He's a blasted ruffian that one

daring bridge
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it's the Advanced Glass Shader

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I am easily confused @brazen temple

sleek egret
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@daring bridge Found it. That's a file request form. It has all of the information in the submission form since quite a few people don't send final copies of the descriptions and screenshots they want. But yes do send him your files

brazen temple
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He already did

daring bridge
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so I just don't read so good? got it, thanks

brazen temple
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Before he asked the question I believe

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He's such a troll ๐Ÿ˜›

daring bridge
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yeah I did

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I said fuck it and sent it

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PROGRESS

sleek egret
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Hooray

daring bridge
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thanks guys, you're incredibly helpful

rare lynx
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@vapid tundra 1 star doesn't always mean the author rated it. I had 1 star for a long time on each of my packs despite having a plethora of sales. People are usually hesitant to rate/comment after purchase unless it's a bad experience. And of those who do decide to rate, most don't know you have to click an extra button after choosing the stars.

daring bridge
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I just forget to rate things

oak thistle
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Yeah. One of my packs has no ratings, even though a guy expressly wrote "5 stars" in a comment ๐Ÿ˜‰

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I think many people would rate but just don't notice the option, or fail to click as Jon says.

daring bridge
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haha

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build functionality into the module that throws up a modal dialogue asking them to rate it?

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or just get their cookies and do the rating for them with a websocket? ๐Ÿ˜‰

wooden falcon
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the Creator's Hub on the forums sure has been dead

daring bridge
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feature suggestion: let the user define type prefixes then dynamically prepend them to lists of assets

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eg MAT_ for material, or SHAD_ if they want

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use the prefix anywhere the asset name appears

rare lynx
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@wooden falcon I've noticed that myself. Things seem to be quiet with regards to the marketplace lately

gaunt flicker
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Starting to accept the system

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ยฏ_(ใƒ„)_/ยฏ

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xD

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Everything to be said has been said

honest bobcat
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When you guys work on marketplace content, do you use a moderately old build as the main dev environment like 4.11, and then port forward to newer engine versions to submit to marketplace?

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Or use latest and port backwards

supple moon
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@honest bobcat most new packs seems to only support current engine. Though I would suggest if it doesn't cause too much issues try starting on an older version like 4.10 and going forward, because a lot of people do not update for stability reasons

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depends on the item though, if you need a certain feature than you're stuck

honest bobcat
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Thanks @supple moon Does Epic have public metrics / numbers of how many people currently download packs with version X engine, like is it worth going far back as 4.10 or there's less of a demand compared to 4.11

supple moon
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I really have no idea, that might be a good question for Stephanie though!

wooden falcon
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Technically, you're supposed to support the last two versions

flat schooner
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hey

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when I submitting meshes on marketplace do they have to hav e LOD's?

vapid tundra
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Good Question. I cant find any infos in the submission guidlines about LODs.

modern perch
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I don't believe they do, but depending on your assets they'd probably be recommended

flat schooner
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if deafault mesh has 771 vertices is LOd nessesary?

modern perch
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it still depends on the asset; likely view distances, how well it reads with reduced tris (e.g. how well it maintains silhouette), how many will be on screeen etc

daring bridge
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wait for 4.14 and just auto-generate LODs

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or ask the user to

viral zinc
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@flat schooner that depends of what is and how many times will be used

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and of the game style

flat schooner
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I think my asset will be used once in a game

daring bridge
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the deal is before 4.14 the user can't add LODs so they need them made

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in 4.14 they can

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generally you should include LODS until version 4.16

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then nobody will need them

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anyone who does needs to upgrade

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it also depends on how good the LOD tool is

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haven't tried it myself

silver moat
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Hello,
@sleek egret , I've heard before than a small amount of Epic's content is allowed to be used in the marketplace packages as long as it's not the main purpose for the package. Is this still true?
Our new landscape package contains 2-3 re-textured rock meshes from the Kite Demo to help demonstrating the flowing lava environment on one of the landscapes. Does this fit into the saying above or not?

sleek egret
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@silver moat Yeah that's fine, you're not selling it and you're only using it for demonstration. There's enough value in the rest of your pack that this isn't a problem

flat schooner
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"Your submission has been approved. Your project is in our queue and you will be informed once your files have been processed."

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that's a good news ๐Ÿ˜ƒ

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after 3 returns mail with "what to fix" info :/

wooden falcon
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cool @flat schooner!

silver moat
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@sleek egret Thank you.

flat schooner
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Is it monday the day when the add new assetson market place?

silver moat
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Next release should be on Wednesday.

junior steeple
#

hey unreal peeps, how long does it usually take for Epic to review your game assets?

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also is anyone else getting this weirdness where i'm sending stuff to the marketplace but getting mirror'd emails from an Epic Games account?

modern perch
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it can take 4-6 weeks sometimes

junior steeple
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aye, thank you

wooden falcon
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I think I've always gotten two emails with each response

brazen temple
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Yeah, I got four because I accidently CC'd myself on them

silver moat
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Recently reviewing content has been very fast. At least in our cases. I think it doesn't take more than 1 week until the package is past the review which has been very nice. It does take longer than that until we're contacted with a release date though.

brazen temple
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๐Ÿ˜‰

opaque rapids
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@sleek egret my product is supposed to support 4.11 up to 4.13, but it instead shows this

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it's AI Behavior Toolkit

junior steeple
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oh dear

wooden falcon
#

so if Epic messes something up is it always an...Epic Fail? ๐Ÿ˜ƒ

#

๐Ÿ˜Ž

sleek egret
#

@opaque rapids Did you update it through the tool in seller portal and it didn't take?

#

Ohhhh

#

I see what happened

#

Okay you should be good now and you found a bug!

near heath
#

SOME MARKETPLACE THING WAS UPDATED

#

I CAN'T TELL WHAT WAS UPDATED ;_;

sleek egret
#

Go to your vault

#

You should have a notification on the item

near heath
#

yeah, no notif on any item

#

which is the second time this has occurred

brazen temple
#

Trust me Trent, I have more items than you (as we know :P) and I can find it ๐Ÿ˜›

#

It can be tedious sometimes I know, but the (!) is there

near heath
#

any idea what was updated today?

#

i literally do not have the notif, pinky swear

brazen temple
#

Oh no I know what i'll be

#

It'll be 4.14 P1 ๐Ÿ˜›

#

Very top of the launcher > Add Engine Version

#

If I'm right you owe me a cookie

sleek egret
#

Oh that could be it as well

near heath
#

nah, i got that notif yesterday

brazen temple
#

Damn it

near heath
#

this said specifically a marketplace library asset

#

I'm guessing Advanced AI Toolkit

brazen temple
#

ยฏ_(ใƒ„)_/ยฏ

near heath
#

I'm hoping to get my standard shader/material library up on the marketplace soon

#

since it's been a huuuuuge help for me in establishing a physically consistent scene

elfin plinth
#

hmmm

#

why is this allowed?

#

Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack, the Subway Environment, and the FPS Weapons Pack. None of the assets from any of those projects are included in the FPS Kit, however it is easy to add these or similar asset packs to the project.

#

why there are even images if they are not from this product?

#

I get one demonstration video with external assets

#

but surely the product description images should be about product feats only?

#

like, does that project not ship with any example map or why there isn't any images from what you actually get with it?

#

I get it's framework and all but then, why there isn't even documentation?

junior steeple
#

yeah having no documenation is kinda weird, although that's on the seller and not epic imo

elfin plinth
#

well, epic should enforce that rule

#

I get something like art assets don't need docs

junior steeple
#

it's not a rule, you don't have to do documentation

elfin plinth
#

but if you sell any code

#

it should be documented

#

oh they don't even require it?

#

wow

#

I thought it was a thing ๐Ÿ˜ƒ

supple moon
#

I don't understand how it exists at th same time as shooter game on the learn tab

#

ยฏ_(ใƒ„)_/ยฏ

elfin plinth
#

well, shooter game appears to have lots of functionality that doesn't have, like ai bots

#

one reason for people to buy something different is if it's better documented

#

but it doesn't seem to be the case here

#

just bit annoyed as from buyer perspective, you don't know what you are buying there

#

I read the asset notes briefly and there doesn't appear to be even a demo map on how to use the thing

#

and no docs

#

and all the example images and videos use external packs

#

I'm not making a fps game myself, just found that by accident and started wondering what's the deal with that thing

supple moon
#

what are you making @elfin plinth ?!

elfin plinth
#

a racing game, but that's bit offtopic here ๐Ÿ˜ƒ

supple moon
#

๐Ÿ˜›

junior steeple
#

epic actually got to reviewing my thang.. 1 day after submitting!

#

too bad i had a pretty big UX issue... ugh

brazen temple
#

๐Ÿ˜‰

daring bridge
#

it takes about a day at the moment

#

the guys reviewing must be beast-mode

#

and also smell nice

#

and are probably quite smart

brazen temple
#

๐Ÿ˜‰

daring bridge
#

๐Ÿ˜‰

solemn prism
brazen temple
#

Already aware but cheers @solemn prism

solemn prism
#

Welcome

daring bridge
#

spicy drama?

#
delicate dove
#

^ both those are drama :p

ebon leaf
#

Fun guy, has so many assets in many marketplaces so you'd think he is very skilled and yet doesn't seem to understand what people tell him.

silver moat
#

To be fair, people not knowing why their work was rejected is what's causing the drama in the first place.

delicate dove
#

well, necturus is a rather whiney little bleeper

#

he deletes threads whenever he gets critisism

silver moat
#

Post #6.

delicate dove
#

we told him in a thread he deleted what was wrong with the model

#

instead of taking it

#

he started flaming me, @cinder sable

#

and afaik he isnt actually allowed to make emails public

#

though, what he quoted was really generic

cinder sable
#

What did I do...? Saw me pop up while in Paragon.

delicate dove
#

hehe

cinder sable
#

is this about TB?

#

OH, that thread... that was odd indeed. language barrier was most likely the cause.

#

but, his stuff did look wierd.

delicate dove
#

well, looking at most of his replies... he decided language is a barrier when its in his advantage

knotty tiger
#

its quite fun and easy to make

delicate dove
#

spooky stuff works well, though haloween is almost over

knotty tiger
#

but i have never submitted digital assets to any store ๐Ÿ˜›

#

and i dont know how many trees i would need for good asset pack

delicate dove
#

add a few shrubs to it, few tree variations, done

#

though, anything in that scene would fit in a spooky low poly pack

knotty tiger
#

theres tree stumps and fallen tree already there

#

well some is other artists assets so i cant use those

delicate dove
#

obv's

brazen temple
#

Here are the guidelines if you're thinking about submitting: https://forums.unrealengine.com/showthread.php?116797-Marketplace-Submission-Guidelines

delicate dove
#

I'd suggest to just do it ๐Ÿ˜ƒ

knotty tiger
#

already have read those. still pondering on pretty much everything.

#

the price point being most important

#

since there already is a low poly pack with over 100 assets that contains tree's for 10 euros

delicate dove
#

its up to you

knotty tiger
#

also the financial side of it is something i need to think about. Dont know what kind of papers i would need to submit for taxation purposes

#

and can i do it without becoming some sort of business entiety.

delicate dove
#

you can, but in most cases its better not to

#

(i.e. its better to become one)

#

but it depends on country etc

knotty tiger
#

and i dont know what kind of money asset pack usually generates

#

if its only 60 euros per month it might not be worthwhile to do a firm

delicate dove
#

very varied

#

though first month often sells like hot cakes

#

but again, also depends on the theme/pack

knotty tiger
#

yeah im late for halloween ๐Ÿ˜›

daring bridge
#

@knotty tiger you need to look up what tax agreement your country has with the US

#

then you submit that with your tax waiver application so that you don't pay tax in the US

wooden falcon
#

how do you guys handle demo content in a pack?

#

I'm working on a new material pack, but for the materials to display correctly on the mesh I'm using, I'd have to set their uv tiling to something odd

#

do you just create some material instances just for demo purposes, and have them in a separate folder from your out of the box instances?

daring bridge
#

screenshot would help

#

but it sounds like you need to fix your mesh, or display the material on the mesh it's intended to be used on

#

like if you had a painted mech you wouldn't preview the material on a sphere

#

you'd overview it on the mech itself

delicate dove
#

IF there is nothing to properly demo the content on, I make it.

daring bridge
#

^

delicate dove
#

there is also nothing wrong with a demo material instance though

#

id put anything that can be deleted by buyer in a seperate folder

#

so they can delete it all in one keystroke

#

which should be a rule actually :p

#

one of my clients basically had the same ue4 showcase room about 10 times due to all the packages she purchased

#

all in different folders

#

SO ANNOYING

daring bridge
#

I have that in my cel shader pack

#

easy to remove

#

since it comes with four demo levels now

fallow plinth
#

anyone with experience with marketplace submissions from Western Europe?

delicate dove
#

< dutch, cant get much more western than that unless UK

knotty tiger
#

spot the the thing thats wrong there

delicate dove
#

unregistered version hehe

knotty tiger
#

yes

delicate dove
#

i was pointing that out, but thread got closed

#

but since @white osprey and @sleek egret are writing an email, better make sure they know hehe

#

also, that location C:/sasha.. NOOOO NOT C:/

wooden falcon
#

that guy reminds me a lot of that Truebones fellow

elfin plinth
#

someone tried to do that on substance painter too (although he did ask about it)

#

"free version"

#

they never labeled it as free version, it's always been trial

#

wow, just reading that thread you guys linked earlier

#

"my art is better than your art"

#

just wow

vapid tundra
#

i think his question was more if he can do commercial stuff with the trial

elfin plinth
#

yeah

#

at least he didn't assume he could

vapid tundra
#

yeah. But that necturus guy..wow i read the thread earlier...

#

man oh man

elfin plinth
#

to be fair, Luos wasn't acting professionally either there

#

although that necturus guy is on whole another level ๐Ÿ˜„

#

heh, he just keeps insulting anyone who gets into the thread

wooden falcon
#

well, necturus's packs fall into two categories from what I see: completely wacky, and slight variations on the last pack

daring bridge
#

@elfin plinth did you see he threatened me with legal action?

elfin plinth
#

I didn't spot that

#

but I remember the truebones guy was going to sue everyone ๐Ÿ˜„

daring bridge
#

this guy is basically truebones

#

so his strategy is to over-react to advice and say people are calling him a thief and a liar

#

he then repeats this for a while

#

regardless of if you take the bait, he then says he's going to sue you for calling him a thief and a liar

#

I suspect the next step is he'll find some sucker who takes his threats seriously then he'll demand an out of court settlement

#

he's basically a scammer and a bully

#

just need that last thing to happen

#

you'll notice that in every case someone has spoken to him he's responded with abuse. he wants people to get mad and say things he can use to shake them down.

elfin plinth
#

yeah

#

"0lento: heh, he just keeps insulting anyone who gets into the thread"

daring bridge
#

yup

elfin plinth
#

he's so full of it he can't accept there's anything wrong with him or his work

daring bridge
#

this "sasha" bit in his document path interests me too

#

let's snoop

#

well

#

his domain has expired

#

it's in its shutdown phase now

#

forgettable one-trick artwork

#

still better than his characters

#

oh boy

#

You know itโ€™s a good one when it makes it onto the Wikipedia page for โ€œscientific misconduct.โ€ On April 21, the International Journal of Pure and Applied Mathematics retracted two 2008 papers by scientist Alexander Spivak of Holon Institute of Technology in Israel. In September, the journal updated the notice to explain why: The papers both โ€ฆ

#

plagueirism

#

not sure if they're the same person. I think he's definitely the first guy

#

and he's definitely israeli

ebon leaf
#

It sounds like if he had silently did the one update like people suggested it may have gone much smoother. Some people don't like to listen to others though >.>

daring bridge
#

lots of people on there don't like to listen. this guy is outright machiavellian

elfin plinth
#

heh, his material graph though

#

the whole textures are reused from unity's channel packing

near heath
#

what is

elfin plinth
#

he wires whole spec texture into spec channel, then uses almost inverted spec from one channel to drive roughness

#

well, I doubt that's PBR in unity either

near heath
#

people get spec/roughness confused with roughness/gloss

#

there is a generally poor understanding of PBR practice

elfin plinth
#

they pack smoothness (inverse roughness) into spec alpha channel on unity 5

near heath
#

especially: please, stop making spec maps

elfin plinth
#

@near heath you probably didn't read the forum thread

#

you'd understand if you did

near heath
#

i avoid dumb things

#

y'all made it sound dumb

elfin plinth
#

yeah, this is pretty dumb

#

only pasted that image as the author was so full of himself knowing everything

#

then he posts material graphs like that and image from unregistered 3dsmax

#

sure, he's doing everything right...

zealous kelp
#

was it that mr necturus guy that is using a unreg version of 3dmax?....if so the MP is full of his assets....it would technically be illegal to buy or use them if so i imagine ....i probably wouldnt buy any of his assets anyway but i really want to know for safetys sake in case i did want to get an asset he has made

sonic steeple
vapid tundra
#

@zealous kelp Yes its the Guy. @sonic steeple looking nice!

daring bridge
#

it's not illegal to buy his assets or for him to sell them

#

but he's fully open to legal action from autodesk or whoever enforces business copyright over there

#

sounds like he's in Israel who don't exactly respect other people's copyrights, only their own

#

@sonic steeple I like it but the wind thing is a bit of a gimmick

#

unless you expose some awesome controls for wind behaviour and do something unique and new with it

mighty yacht
#

That thread was full of drama indeed, especially the part with a screenshot of 3DS unregistered version.

modern perch
#

that wasn't overly clever

#

I wouldn't blame Epic if they pull his remaining assets at this point

#

public meltdowns and unlicensed software do not a good business partner make

wooden falcon
#

his skeleton and rat man characters seem nice, but some of his other monsters look like they'd be too weird for a Final Fantasy game

#

I think we need to come up with another one of those Internet rules (like Godwin's Law). Something along the lines of "Any person who's online nick starts with Mr. is most likely bat shit crazy"

sleek egret
#

@delicate dove Thanks for letting us know. Alex and I are working on responses to him now. If there's anything else going on (personal attacks, escalation off the forums, etc.) please let us know.

ebon leaf
#
sonic steeple
#

@daring bridge yes thank you for your feedback!
yes the wind itself has some fancyness applied.
2 actors: windzoneactor, windaffectedactor
the wind affected actor uses "density" for its mass calc. you can then calculate the "windload(force)" by its surface area inside the windzoneactor like we do in the realworld.

the wind intensity relies on handmade "curve" assets which are selected randomly. one after another. you can have custom gusts or ambient winds or storms.
a windsoundcue reacts to the windspeed and modulates the windsounds accordingly.
you can either randomize winddirection or hardcode it.

windzones can spawn a custom amount of windaffected actors randomly from an array and apply random scalings and seperate z scalings. also you can select on which surfaces these actors will be spawned (like dont spawn tumbleweed or papersheets on pawns, only on terrain and static meshes)

then there will be other example actors like signs on physical constrain chains that rock in the wind, and particle effects that react accordingly.

do you have any other ideas that would increase a windsystems fancyness?

tall helm
#

Sounds awesome, @sonic steeple :)

daring bridge
#

Yeah that actuary sounds pretty damn fancy ๐Ÿ˜ƒ

near heath
#

@sonic steeple the only thing I found kinda nice in my wind generator is some runtime simplex noise that I flow through for gust determination

daring bridge
#

Make sure you demo that somehow and that it's not just a bit of force based on wind direction like I assumed

wooden falcon
#

so how is everyone today?

#

so many good sales today

#

anyone have the Abandoned Manor pack? Is it any good?

ebon leaf
#

Thats the one that is interior only right?

sonic steeple
#

thank you guys.. yes the functionality should be denonstrated somehow

wooden falcon
#

I think it says interior only

#

it's only $13.75 today, though...on sale

supple moon
#

lot's o good shit on the MP lately

brazen temple
#

๐Ÿ˜‰

near heath
#

yeah, MP hasn't been ideal lately

supple moon
#

I said good shit

#

lol

#

code plugins section is rocking

near heath
#

making me sit through merge error after merge error on nothing but VR-related files is my definition of hell

daring bridge
#

that eve adventure character is now on cgtraders for $90

#

that is goddamn nice

supple moon
#

yeah that russian soldier looks awesome, pity its modern ๐Ÿ˜›

daring bridge
#

modern versus what?

#

you need some cold war action?

supple moon
#

naw I'm actually chasing a 40's soviet tank commander

daring bridge
#

nice

#

looks like any other uniform from around then

supple moon
#

yeeee

daring bridge
#

no PPE

#

different label

#

that's the main different - people get armour these days

#

it's debatable how much you need in a tank though

supple moon
#

the soviet tanks didn't have radios, but the command tank did have a radio, so that commander of the command tank had headgear

daring bridge
#

pretty sure US soldiers just wear their battledress and no plates or carriers in tanks

#

gotcha

supple moon
#

if you remember oddball from kellys heroes, something like his headgear

daring bridge
#

I always meant to watch that, never did

#

I think you could make that and add it in

#

must include the squint though

supple moon
#

lol

#

tbh I need to get a character artist interested in the project, I can't do characters to save my life

daring bridge
#

neither

#

so much to learn

#

thank god for the marketplace

supple moon
#

@sleek egret When you assess a MP environment, do you judge by the look of the prefab environment, or the quality of the the assets that it's composed of... I just did my cash on garbage ๐Ÿ˜ฌ

nova scaffold
#

It's a bit rusty

supple moon
#

lol

#

I don't think there is a single baked normal on any of these props, they are all just mesh with no lods and tiling noise +|

#

and not exactly UV's very well lol

#

the guy who made this would be an awesome environment artist, but a pretty terrible 3d / texture artist ๐Ÿ˜„

#

so rusty, even the glass windows on the gantry crane cabin are rusty ๐Ÿ˜ฎ

delicate dove
#

yea, thats pre 2005 quality right there

supple moon
#

@delicate dove tbh the texturing in HL2 is way better

vapid tundra
#

which pack we talking about?

delicate dove
#

well,lots of devs just applied a box uvmap to their meshes,applied a material on it, imported it into ut2k4 and called it done :p

#

so thats why I said that

supple moon
#

ye that's what happened here ๐Ÿ˜›

#

@vapid tundra it's the "old train factory" I mean the guy did an ace job on creating his demo scene, it's just the material he is working with is yeah...

vapid tundra
#

@supple moon hmm yeah thats unfortunate.

zealous kelp
#

just bought the sci fi service rooms on sale for 6 dollars something and it has some alright assets in it but the demo lvl is pretty messed up http://prntscr.com/cyq4af

Lightshot

Captured with Lightshot

#

pretty sure it shouldnt be full of gaps lol

#

im pleased with the assets in the pack for 6 $ though but its not PBR

supple moon
#

its clearly a focefield

#

๐Ÿ˜›

modern perch
#

hmm, in UMG, is there actually a way to control which images render on top of which without using multiple canvasses?

supple moon
#

yes

#

there is a thing, you give it a number, uhh

#

lemme open the project so I remember

zealous kelp
#

zorder i think

supple moon
#

thats it

modern perch
#

cheers

#

that did the trick ๐Ÿ˜ƒ

drowsy jasper
#

does anyone have contact info for Manufactura K4 artist ?

vapid tundra
#

at least thats the support mail provided on his/her mp page.

drowsy jasper
#

yeah, but it's like a dead end - (s)he never replies (and judging by the comments on their Fb page I am not the only one having issues contacting that person)

modern perch
#

I would not use their assets

#

they're naff ports from Unity and they seem to have no intention of fixing any of the issues

drowsy jasper
#

well, actually I want to use their rocks from Unity in UE4 or other engine, since Unity Asset store doesn't restrict use of assets to Unity

#

but those 2 sets are now free, and I'd really like to clarify what's the deal with that and if I can still use their rocks

daring bridge
#

I may write a book

#

Success On The Marketplace Through Destroying Your Enemies

wooden falcon
#

"What is good in life, Antidamage?"

daring bridge
#

"Crush your enemies marketplace assets. See them driven before you. Hear the lamentations of their tweets."

wooden falcon
#

lol

daring bridge
#

we're a predatory lot

delicate dove
#

not sure if the bloodpack guy person is in this chat

#

but please, update the package so that materials are less messy

#

client asked for additional features, and im going trough the materials, and they are such a spagetti mess

#

some are nice and lcean, but most sadly are not

#

also, loads of the master materials could be instances, im looking at at least two of em right now that are identical besides the texture

cinder cobalt
#

FXVille?

delicate dove
#

one sec

#

yea thats the one

cinder cobalt
#

i got that one, its not all that great after playing around with it

delicate dove
#

so much optimisation that could be done

#

well, for RadRodgers its almost exactly what we wanted for blood

cinder cobalt
#

yeah thats why im trying to make blood in popcorn fx now, it killed my perf on big scene

delicate dove
#

its mostly that about 20% of the master materials could have been instances

vapid tundra
#

that's odd. they are quite experienced folks.

delicate dove
#

guess they didnt know about texture parameters hehe

#

because thats the mayor thing in why they have so many master materials

vapid tundra
#

@cinder cobalt have you worked with texture samplers in popcorn? thats a feat i wish will make it into niagara.

delicate dove
#

#OCD PROBLEMS YO

brazen temple
#

Yo @delicate dove bruv, can you link the pack name bruv

#

I'll take a look init

cinder cobalt
#

@vapid tundra not before today, went through the first three tutorials today and took apart the zombie sample project to rebuild their blood spawner

vapid tundra
#

@cinder cobalt alright.

cinder cobalt
delicate dove
#

@brazen temple its the FXville one

#

its def a good pack, but the materials could def have some love.

brazen temple
#

WIll take a sniff when I get into the office and see what's up 'n stuff, cheers for lettin' me know

delicate dove
#

its kinda like what KyKKa said, "I dont expect people to edit the materials"

#

which is exactly what loads of people will do :p

#

heck, im getting paid to do it, so thats fine, but i rather make new stuff instead of cleaning up after others

brazen temple
#

Indeed. It's difficult in certain situations as clean up tools of Materials are limited at the moment, but there is a point of diminishing returns where Materials are overly complicated and all that fun stuff

delicate dove
#

ive seen way worse though, (kykka's stuff) but yea

#

just some comments around parts would be nice

#

"this is for diffuse, roughness, whatever"

#

hehe, I tend to ask clients, do you want me to spend valueble time to clean up the materials I make and add comments around everything.
most say yes, the ones that say no regret it down the line.
(that said, I do tend to work as clean as possible anyways)

wooden falcon
#

heh, non-ue4 related, but me and my boss were doing a code review recently, and we were looking at some of his code. There was a comment that went "Should we do this?"

#

and he goes "Hmm...I'm not sure why I have that bit of code there"...very appropriate comment then, I guess

delicate dove
#

hehe

near heath
#

oof

#

rough week for the marketplace

#

orbit aside

wooden falcon
#

Halloween Week sale, and no one thought about the pack full of skulls and bones :/

#

oh well, guess I'll wait until Valentines

ebon leaf
#

Skulls and bones are appropriate for any special occasion, Valentines Day chief among them.

wooden falcon
#

that's true

near heath
#

man, December 31, 1969 was a huge day for the UE4 marketplace

#

like everything came out that day

ebon leaf
#

somewhere along the line someone is parsing bad unix dates ๐Ÿ˜† either that or missing field

wooden falcon
#

haha

#

I've only seen that pop up when I look at my Vault packs

silver moat
#

Hello
@sleek egret If we have a package that we can't present it well enough with only 5 screenshots, can we then make a request in the submission ticket to add more screenshots?

sleek egret
#

You can add more. We do ask that you limit it to ten but if you can't just let us know

silver moat
#

Can't add more than 5 when submitting a package.

brazen temple
#

Well submit, then you can update the ticket ๐Ÿ˜ƒ

sleek egret
#

Ahhh okay, just send those in when you get your file request

#

If you want to display them beforehand, just follow up when you get the response ticket to the submission form

brazen temple
#

You're no match for me and my typing speed @sleek egret ๐Ÿ˜›

silver moat
#

Alright thank you.

sleek egret
#

No problem

silver moat
#

I have another question @sleek egret is it possible to have a price other than what's listed on the submission page?

#

i.e were looking for pricing our package at $120

sleek egret
#

Ahh but that wasn't a selection.

#

Yes, so you can either make that addendum when you add the images or you can let us know after your review is over.

#

I can set the price point at $120.99 or $119.99 depending on what you'd prefer

silver moat
#

Thank you for the answers.

sleek egret
#

No problem

silver moat
#

@sleek egret The description field also needs a higher char limit. We couldn't include the full description text. Will have it included in the ticket email. Just letting you know of the submission page issues.

sleek egret
#

Do keep in mind that there's the short and long Description. The short description is just labelled as description and the long description is where the bulk of the text goes. If you're finding that the long description isn't quite enough we can look into the character limit and see if that's something that should increase

silver moat
#

Yes the long description. Or maybe our text is unnaturally long.

#

2491 Characters.

#

About half of it made it into the long description field.

sleek egret
#

That is pretty long, see what you can do as far as trimming it down. If you need to, you can have links to additional documentation

silver moat
#

We'll trim it down a little and send an updated "long description" along with the project files when requested.

sleek egret
#

Alright, sounds good.

wooden falcon
daring bridge
#

@delicate dove dead end node branches like that don't get compiled into the final shader

elder kestrel
#

does anyone know of a good vehicle damage asset package

near heath
#
#

can't attest to how good it is tho

gaunt flicker
#

Holy crap thats a long description

ashen sun
#

You can get it for free though

#

I worked on http://store.steampowered.com/app/370870 for a bit in it's beginning as a contractor and they had a really good way to have destruction

#

Not sure what I can say about it though

#

@ornate finch I am sure can talk more on their techniques if they are willing to share ๐Ÿ˜ƒ

delicate dove
#

@daring bridge I know, but ocd :p

daring bridge
#

haha

#

I dig that

#

I found a bug

#

if you set up an enum and then use it as a cinematic track, you can never rename the items ever again

#

crashes every time I try to

modern perch
#

follow the Simplygon link on the marketplace page and it just takes you to a login page

#

click on 'SDK licences' or 'subscription' and you still just get a login page

#

GG, Simplyon.

elder kestrel
#

are there other sites then marketplace to get assets

elder kestrel
#

Just curious

daring bridge
#

yeah you can pay me $50 and I'll get you a whole lot of shady assets that fell off the back of a truck

#

mint condition

modern perch
#

there are assets elsewhere, but if they're not on the marketplace, the first thing I'd do is question their quality, because the marketplace already has a reasonably low bar and it would seem they didn't make it that far

daring bridge
#

ain't that the truth

elder kestrel
#

Lol

#

Ah ok

#

Stupid phone

gaunt flicker
#

LF assets fallen off truck

daring bridge
#

hey buddy wanna buy a weird fps multiplayer sample, only has textured bullets

gaunt flicker
#

Nah man, textured bullets sound whack

#

I'll buy some of those crazy inefficient materials though

#

So apparently if your a guest of Epic at the hotel across from Epic, hotel is like HOW YOU DOING and COMPLIMENTARY EVERYTHING

#

I think I need to buy a market place asset to justify it

heady moth
#

So I like the new group by month thing, but i can't list the current month @sleek egret

#

Also a month seems to be missing (feb)

gaunt flicker
#

Probably because current month isn't over (not a good reason)

heady moth
#

Yeah

#

Hmm first time seeing the base price different if there was a sale

#

Also good

#

Now to say also first time i see a base price

#

either i was blind or it's also new

gaunt flicker
#

Pulled up market place on mobile

#

All images are fubar

#

ETPLACE OWEEN SALE

#

Limited to featured only it seems

heady moth
#

etplace oween sale?

#

What

sleek egret
#

@heady moth Allar is correct. You'll see the new month once it's approved.

gaunt flicker
#

Mobile featured thumbnails get cropped @heady moth

heady moth
#

Ooh

#

Thanks for clarifying staphnie

gaunt flicker
#

STAPHNIE

#

Dying

heady moth
#

Stephanie*

modern perch
#

'Staphnie' sounds like a familiar name for a nasty infection, hahaha

gaunt flicker
#

Looking at last month, during a 50% off sale....

#

2:7 ratio of units sold, non sale : sale

#

Just throwing that out there

#

Wouldn't mind aggregating sales data if yall have it and want to share

#

At 50% off, gross ratio from 2:7 units is 13:22

#

Or simpler, 4:7

#

Someone smarter than I tell me if 50% off is optimal or suboptimal

#

#SummonStatisticsGuy

heady moth
#

Never did 50% off besides this month

#

and this month doesn't have an overview yet

modern perch
#

if you're selling more than 200% more units when 50% off, then you're probably doing better than normal (depends on other stuff like taxes etc on your end too, of course)

gaunt flicker
#

Aye, taxes cut equally

#

However support doesnt, hmm

#

I guess I need to form a support cost ratio

modern perch
#

yup, you need to work out what each user costs you in terms of support

wooden falcon
#

do you have a vault some where where you swim in your money, Allar? :/

gaunt flicker
#

Lmao, I'm not making remotely enough for that

#

BUT I AM ON A QUEST TO MAXIMIZE

#

Not really, I used to be, too much work

#

Moving to almost a completely passive marketplace seller stance

#

Although I will continue to throw data out so others can make decisions for me

#

This month might be my slowest month ever

heady moth
#

^

gaunt flicker
#

Even with launching a new asset

#

However it might historically be low

#

Er, i mean

#

Whatever term you use to say i think it was slow last october too

wooden falcon
#

as the size of the MP grows, and the lack of filtering remains the same, I think most people are going to see lower sales

gaunt flicker
#

Aye, falloff is expected

heady moth
#

Or the lack of basic analytics

#

if even just the number of views

gaunt flicker
#

I think im underperforming my falloff curve thlugh

wooden falcon
#

maybe Epic needs to create a Hunger Games event for MP sellers

gaunt flicker
#

Its that time again where we should gather up all the sellers in here and crunch some numbers

#

Last time we did it, was incredibly useful

#

Especially to see the common falloff curve

#

If anyone wants to donate data, but privately, send me an email

wooden falcon
#

so sellers report isn't real time now?

#

can't check the current date

lethal cape
#

yeah, me neither... it's really weird, can't even check last month, it's showing me the sales for August ๐Ÿ˜ฎ

wooden falcon
#

yah, @sleek egret mentioned that it won't show current month...I'm assuming it won't show current day either now, so they have time for backouts of fraud charges

#

kind of sucks though, I always like to refresh and see my sale

#

yes, I purposefully said sale instead of sales ๐Ÿ˜‰

lethal cape
#

I hope that's why two of my sales disappeared this night ๐Ÿ˜ƒ

wooden falcon
#

well, it's going to be disappointing for me to wait until tomorrow only to find out I didn't get any sales today

#

lol

#

it sort of feels like it did before we got the seller portal ๐Ÿ˜ƒ

gaunt flicker
#

Back to the future!

wooden falcon
#

1.21 gigawatts?!

#

damn, it seems stylized low poly is the wave of the future or something

#

I'll just take the smoothing groups off my skulls and put a matte material, and BAM! Necro's Stylized Low Poly Bone Box, Bro

modern perch
#

haha, we just submitted a stylised low poly environment too

#

YOLO

wooden falcon
#

lol

#

what sort of environment?

#

I've really been eyeing that scene, but it's looking pretty crowded at this point

#

was thinking maybe something that hasn't been submitted yet in that style, like a modular dungeon (was thinking sort of like classic zelda)

#

the seller portal is really enjoying telling me it can't give me my data right now, try again later...

#

even has a snazzy little JQuery alert box and everything ๐Ÿ’ฉ

modern perch
#

low poly dungeon

wooden falcon
#

:/

modern perch
#

already approved, just waiting for it to go through the process

wooden falcon
#

is there a seppuku emoji?

modern perch
#

haha

wooden falcon
#

I can't seem to see that pic

#

but congrats on the pack

modern perch
#

yeah, it's the permissions I think

#

there we go

wooden falcon
#

I like it

modern perch
#

if it does moderately well, the intention is to do a whole series of packs that work together in this style

wooden falcon
#

need some urns ๐Ÿ˜ƒ

#

your boxes do give me an idea though...Stylized Low Poly Warehouse!

modern perch
#

haha

#

urns / vases is not a bad shout

wooden falcon
#

but seriously, I like the way that pic looks

#

and the presentation is awesome

modern perch
#

cheers ^^

ebon leaf
#

With all the low poly stuff available now you could even use it for block out purposes rather than randomly sized bsp boxes

wooden falcon
#

why do all the pics say Photoshopped Auto colors 50%/

#

?

#

and would those be considered stylized/low poly? ๐Ÿ˜ฝ

vapid tundra
#

erm that pack got accepted? ok fine.

modern perch
#

those are really bad

#

like, really really bad

vapid tundra
#

^^

#

i miss Jon ๐Ÿ˜‰

#

and again its a 1 vote 5 stars

wooden falcon
#

and a rave review

#

from someone who is totally not the authori

#

author*

#

that pack really gives me a frowny face when I consider the things that I've submitted that have been rejected

vapid tundra
#

yeah, i can imagine that.

wooden falcon
#

I wonder how subjective the reviews are, between different reviewers

vapid tundra
#

its quite obvious that theres prolly no set minimum level of quality involved in the process.

wooden falcon
#

is the review process a group process?

vapid tundra
#

or its very subjective..like getting a store feat on itunes.

#

idk

modern perch
#

I honestly just don't think this is good enough

#

these assets are absolutely shocking

wooden falcon
#

watch his sales numbers be astronomical

#

"So retro!"

#

is there a table flip emoji?

tiny thistle
#

nope :/

#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

#

only home made

#

โ”ปโ”โ”ป๏ธตโ””(ีžโ–ƒีž โ””)

#

(ใƒŽ๏ฝ€ยด)ใƒŽ ~โ”ปโ”โ”ป

modern perch
#

there is

#

/ tableflip

without the space

#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

#

โ”ฌโ”€โ”ฌ๏ปฟ ใƒŽ( ใ‚œ-ใ‚œใƒŽ)

#

(also unflip)

wooden falcon
#

lol

modern perch
wooden falcon
#

edges so sharp you could cut yourself

vapid tundra
#

ouch my eyes

#

dem colors

wooden falcon
#

that's it, next pack is Stylized Low Poly Basket Balls

#

I'll just export an orange sphere from blender

modern perch
#

lol

tiny thistle
#

dont forget voxel version!

vapid tundra
#

i make stylized low poly pipes pack 1 and 2 = flat shaded cylinders from maya

wooden falcon
#

do it!

vapid tundra
#

for the lulz its almost worth to try.

modern perch
#

'low poly voxel pack'

#

(one UV'd cube)

wooden falcon
#

low poly teapot and monkey head

modern perch
#

lol

wooden falcon
#

lol ambershee

#

"Low Poly Voxels can be combined to make more complex shapes!"

tiny thistle
#

dont forget substances!

near heath
#

i'm so fucking tired of low poly shit

#

SO TIRED OF IT

#

EVERY ASSET EXISTS IN LOW POLY x3

vapid tundra
#

yeah and mention Minecraft uses voxels too. instant hot seller

tiny thistle
#

a set of substance materials with 8 colors

near heath
#

i have voxelfarm integrated into my engine, which is neat

#

that's the good voxels

wooden falcon
#

ambershee's pack looks pretty good

near heath
#

it's not that they don't look good

wooden falcon
#

and I like the pics of the low poly desert on the marketplace

near heath
#

it's that the style is as prolific in 3D as retro pixel gfx are in 2D

modern perch
#

if that's what people buy, then that's what people are going to sell

#

ยฏ_(ใƒ„)_/ยฏ

wooden falcon
#

I think I'll do a low poly sci-fi...hands off, Ambershee!

#

my crates will have little beveled corners

tiny thistle
#

beat this:
2d soldier pack with streched photo/drawing slapped on square (no alpha)

#
  • optimized for consoles and mobile
modern perch
#

I think you'll struggle to beat the low poly voxel pack ๐Ÿ˜‰

vapid tundra
#

ill make a Hong Kong 97 pack for ue4

tiny thistle
#

now that's a challenge!

wooden falcon
#

somewhere I imagine an Epic employee reading this, frowning furiously

modern perch
#

the floodgates have opened

tiny thistle
#

textures are 2k....

#

and there are 175 blueprints

#

I think its a great deal

#

unfortunately no sounds ๐Ÿ˜ฆ

modern perch
#

'175 blueprints'

#

of what??

#

somebody buy it and tell me

wooden falcon
#

what pack are we talking about?

brazen temple
#

frowning furiously

#

What pack is this 2D solider one?

#

175 blueprints sounds like a memorable number and that isn't ringing any bells ๐Ÿ˜›

wooden falcon
#

I'm assuming he was joking

brazen temple
#

I would indeed hope so

#

๐Ÿ˜›

zealous kelp
#

175 blueprints what is it the actual engine

brazen temple
#

If your engine version uses Blueprints for engine code and 175 at them at that, I'd be worried ๐Ÿ˜›

wooden falcon
#

175 blueprints, but they're just used to group together single bricks into walls of varying height :/

zealous kelp
#

sounds like a very bad way to be using blueprints lol

brazen temple
#

I've seen worse and I'll leave it at that

#

bans you all for giving me a heart attack

modern perch
#

I'm guessing every single mesh with every single material combination is a different blueprint

#

then there's a 'stationary' one, and a 'physics' one... and

brazen temple
#

Again, I've seen worse but we'll leave that at that ๐Ÿ˜›

silver moat
#

Hi
@sleek egret We noticed that we can't see our sales report for October anymore when grouped by month.
http://imgh.us/2361.jpg

wooden falcon
#

it's intentional ali

#

same thing with current day

#

I think it's to dampen the whining on sales disappearing in real time due to fraud charge corrections

#

which I didn't mind as much as this current solution :/

#

I love how discord tells you when people are tying, so you can see the ones that are just like "I was gonna type something, but nevermind"

#

typing*

silver moat
#

They could just show October sales but update the report with a 24 hour delay which is essentially the same as hiding the "current day" sales.

brazen temple
#

Yes, I was typing a terrible joke tagging Stephanie about how my amazing asset isn't selling anything (pun is it's so niche it couldn't be nicher) but I thought better than to annoy her, so I decided against it ๐Ÿ˜›

#

And thus ends the mystery of what I was typing then removed it ๐Ÿ˜›

wooden falcon
#

which asset is that?

brazen temple
#

The mecha movement one, with 110% programmer art

wooden falcon
#

that is pretty niche, but I know all about niches

#

niches get stitchs (errr, low sales)

#

I've got a great idea for a pack that is sure to make millions: Stylized Low Poly Music Pack

tiny thistle
#

how about lol poly?

wooden falcon
#

hehe

brazen temple
#

You're so funny -.-

modern perch
#

I don't quite get what the mecha movement one actually does?

tiny thistle
#

I think that lol poly is a cute name :3

brazen temple
#

Oh, that one is authentic movement from Zone of the Enders

tiny thistle
#

it wasnt to make a pack look bad

brazen temple
#

Obviously can't use Zone Of The Enders in the titlte

#

But yeah, it's like 1:1 to Zone of the Enders movement

#

Nothing special, but it's different you know? And I was getting loads of job requests to do something like it

#

so I thought screw it, I keep asking people to submit to the Marketplace - might as well do it myself

modern perch
#

fair enough

#

I had absolutely no idea what I was looking at, hehe

brazen temple
#

Yeah, I'm no good at Marketing ๐Ÿ˜›

wooden falcon
#

hmm, not to defend Mr. Necturus, but one of those new packs doesn't look much better than the one he had rejected cause it didn't look next gen

modern perch
#

yeah, I didn't see it as any worse tha most of his other stuff

#

but his reaction was absurd

wooden falcon
#

oh, no doubt

#

really unprofessional

modern perch
#

it's made sure I'll never touch his stuff

#

can you imagine getting that kind of response if you e-mailed his support address for something?

wooden falcon
#

in the same week :/

#

it reminds me of the Internet

#

this huge network of connected networks, with all the knowledge of mankind at our fingertips

#

and it's mostly used for p0rn and cat pictures

#

UE4 can render scenes that can almost look photorealistic...

tiny thistle
#

photorealistic takes more effort

#

although we have great texturing tools

#

but you have to deal with higher quality models

#

optimisation

#

etc

#

and current steam trend is low poly and "retro"

#

i preffer realistic though

modern perch
#

photorealistic also runs on fewer machines and is harder to piece together a decent looking game without falling majorly into the uncanny valley; non-AAAs struggle with it

tiny thistle
#

or really good artistic stylized stuff

#

which also takes more effort as you need to be creative