#virtual-reality

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wicked oak
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also cheap ryzens 30% off

wicked oak
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embargo leak people

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Vive Pro

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more res

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nearly twice more res

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and official wireless adaptors by Vive for normal Vive and Vive pro

neon egret
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Nearly twice res might even be possible for most PCs atm

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But only for the top end I guess. No idea if my 1080 can do that

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Wireless Adaptors are nice though. Will invest into that as deving with the cable is so annoying

wicked oak
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multires is still a thing tho

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and more res = less pixelation with the distortion

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at more res it will look better even if the game res is the same

neon egret
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Yeah true, but what hardware can do that atm?

wicked oak
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a lot of people already run supersampling at 2

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gtx 1070+ type gpus

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depends on game and settings

neon egret
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Yeah well, games that are already at the limit :/

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RawData in twice the res e.g.

wicked oak
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raw data has multires

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so you can use it on aggresive mode

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and save 40% of the pixels

neon egret
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Well, that doesn't improve the pixels you see in your HMD

wicked oak
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it does

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center has more resolution, so looks perfect

neon egret
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I mean, if you pay attention you can see the pixels of your screens

wicked oak
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edges are blurred a bit by lenses anyway

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i wonder what is the screendor effect of that new vive

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vive did have pretty obvious screendor

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also, vive ffs come with the headstrap

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becouse the default headstrap is the worst of all vr headsets

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all of them

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(modern ones)

neon egret
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Hm idk. Fallout 4 was something I waited on and the graphics aren't that good after all.
Higher screen res won't fix that

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But let's see what comes

mighty carbon
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Dishonored 2 renders full res image at the center of the screen and drops res as it goes from the center to the edge. Hardly noticeable, but gives massive performance boost. And that's not even VR game. Beats me why they can't do that for VR.

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(no need to do eye tracking for this)

wicked oak
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@mighty carbon thats multires

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its on the nvidia branch

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works great

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sadly its nvidia only, and on a nvidia only branch

mighty carbon
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that's what I am saying... how hard is it to make it work for everything on any GPU :/

granite jacinth
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So Vive leak finally huh

mighty carbon
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so CES starts tomorrow, but Vive 2 might be unveiled today

granite jacinth
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They said it iwll be

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well not Vive 2 anyway

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It's just an HMD update

mighty carbon
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Oculus won't have any upgrade for CV1 ๐Ÿ˜ฆ

granite jacinth
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Not knucnles or trackers

mighty carbon
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oh

granite jacinth
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Damn my typing sucks today

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But who knows, we'll see in the official annoucement today

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Vive Pro will be the nonmenclature

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If that leak is true

sturdy coral
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Daaaamn that's a nice res bump

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More than odyssey

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And doesn't totally devalue my Pimax :)

mighty carbon
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I wonder if it will be more expensive than original Vive

sturdy coral
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Oh wait that is total resolution

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So it is the same as the odyssey

granite jacinth
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@sturdy coral Yeah, but what's the price ? )

sturdy coral
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Evolution of the deluxe audio strap

granite jacinth
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I'm hoping for a Vive 1 decrease

sturdy coral
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I hope that means a better version and isn't just a Google translate phrasing

granite jacinth
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and Vive Pro slip into that spot

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But more than likely not...

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Probably going to carry a premium with that Pro nomenclature

sturdy coral
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Deluxe audio strap needs to have the ability to lock the pitch angle of the display

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Yeah probably a premium, what was the cheapest odyssey sold for? Like $350 during that brief huge sale?

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I don't think it will be any less than that for an upgrade version without lighthouse/controllers, even though that included tracking and controllers

granite jacinth
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Oh really it was $350?

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Damn, I missed that

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Nah.. I think "Vive 2.0" will happen when the last piece of the puzzle is completed. So either the trackers or knuckles

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It'll most likely be this headset (or even perhaps a newer version of it), trackers and knuckles

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I mean, that would practically be a brand new model

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Maybe the cables stay the same

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Unless they offer wireless out of the door

sturdy coral
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Ah no it only went to $450 in the sale

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So Vive pro maybe $500-600

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At the start

granite jacinth
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Meh, still high priced for half the experience

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But I haven't tried it, I am just talking out of my butt

sturdy coral
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Or if they do a business angle at first, maybe >$1000 :P but people would be pissed

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I think a consumer ver will possibly be near $1000 with controllers and base stations and then lots of sales and stuff pretty quickly. That way they get the early adopter money

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$899-999 is my guess unless LG ends up announcing something very similar for a lot cheaper

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If Pimax had actually shipped in Jan and hit 90hz the landscape would be different :P

granite jacinth
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yeah

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But Pimax messed up

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And now Valve has a chance to gain some ground

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Vive 2.0 with new hmd, trackers and knucles can't be $1000

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It would just mess up the flow

tired tree
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i would go back to my DK2 if it came with knuckles

granite jacinth
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If they don't do $600 or less in V2.0 man...I don't know

mighty carbon
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Odyssey was never cheaper than $429 (or 459)... Even on sale.

sturdy coral
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I don't think it is a real v2 enticing people to upgrade yet

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I feel like they would have changed all the styling if so, it is more like an iPhone S version

mighty carbon
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hmm.. 4.19p1 should be coming in the second half of January :/

tired tree
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why the face? that is after next week

mighty carbon
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๐Ÿ˜ƒ

wicked oak
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very interested on seeing what ended up making the cut

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please dynamic res

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but im not sure about it, the last commits about dynamic res say that its for planar only, no vr

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dynamic res would work incredibly well with my next game

tired tree
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its not up for VR yet

sturdy coral
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the temporal upscaling works in VR it just isn't doing the automatic changing part for whatever reason

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seems like you could pretty easily wire up the oculus code and the steamvr resolution bucket code that shipped in 4.18 in a kind of broken state to it

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they do have something like a 8 frame delay before changing resolutions though which might make the auto res a good bit less responsive (I think it something about hitting each neighboring pixel)

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well LG apparently didn't announce any VR stuff in their keynote. probably nothing until GDC or later

wicked oak
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@sturdy coral i can literally access GPU % from ps4 code

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and oculus literally has an SDK call for it

sturdy coral
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so does steamvr

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oculus has a call that just tells it exactly what auto res to use

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as a percentage of the previous frame or something I think

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I can't imagine them shipping 4.19 without including support for it with HMDs, but it is possible it doesn't look that great in a more complicated scene

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I've only tested it in a very plain area in the VR template

wicked oak
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in my game i will have quiet sections and more flashy sections

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dynamic res would be a HUGE win

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quiet sections get supersampling, for better quality when roaming around or in menus (more readable)

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and when explosions are happening and other shit, then the game lowers res to not lag

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the res thing is critical on PSVR, where the gpu is not really that strong, and ill use dynamic light a bit (with the toon shaders and other stuff)

noble crater
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anyone managed to get tranparent/masked textures working in spectator screen?

sturdy coral
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@noble crater what do they do, not show up at all? or are you using dither temporal AA?

noble crater
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@sturdy coral they show up, but without any transparency. I'm not using dither temporal AA

dusky moon
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My Documentary VR project is finally on Viveport. check it out guys:
https://www.viveport.com/apps/c410a756-e6c9-4e45-a087-0b44fcc1244d

With DeathTolls Experience, up-and-coming virtual reality artist Ali Eslami is seeking to resensitize the general public to the reality behind the abstract statistics on the hundreds of thousands of deaths in the Middle East.

When news media bombard us with facts and figures every day, they gradually lose their emotional urgency. Eventually, our brains automatically filter out this dry โ€œdata reality,โ€ even though it is crying out for our attention. The war in Syria is a good example. Eslami takes this psychological effect as the starting point for an investigation of how virtual reality can not only restore empathy, but also provide a context to news reports in which the numbers of victims can be counted but not comprehended.

On the basis of a virtual journey through the history of European bloodbaths, an ocean filled with body bags containing recently drowned Syrian refugees, and casualties of the Syrian civil war, DeathTolls Experience immerses us in the meaning of these figures, opening up an emotional perspective on this suffering and terror.

CREDITS
Made by Ali Eslami
Music by Nima Pourkarimi (Umchunga)
With Support from AgeOfWonderland: Bigdata, Bigdada?! 2016
Powered by Unreal Engine

supple coyote
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woah looks interresting

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I always forget why my Slate UI acts up

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son of a gun

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@sturdy coral I remember we spoke about Slate UI and performance before

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Slate using tons of ms for no reason

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do you remember what conclusion we came to?

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(not using widgets or anything)

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Oh actually I remember it was nvidia's overlay thing

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ive turned that off tho

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only thing I can think of is windows just updated

sly elk
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About 4 months ago there was a sharpened TAA solution we were talking about on here. Does anyone know what happened to that?

sly elk
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thanks

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anyone using it?

tired tree
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you have to compile the engine for it

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and seeing as how he never made a 4.18 version, you'd have to port it if you wanted 4.18

sturdy coral
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unofficial livestream of the htc announcements:

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super shit quality

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new strap looks nice!

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looks like stereo cameras!

zinc violet
sturdy coral
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I wish the dual front cameras would move when you adjusted IPD, but I guess that would make them hard to calibrate for machine vision applications

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it would make passthrough a lot better though

mighty carbon
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heh, they are going to offer their own wireless adapter.. Looks definitely better than TPCast

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if they had knuckles, I'd be thinking of getting Vive Pro

sturdy coral
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@mighty carbon did you hear what he said the wireless frequency it runs on was? I couldn't hear

mighty carbon
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nah, I can't hear - at work

sturdy coral
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I'm wondering if it is like TPCast or something using a lot more compression at lower frequency

mighty carbon
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I just read excerpts from the link @zinc violet posted

sturdy coral
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hmm it says the HMD-only version is available this quarter, that's good

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very tempting..

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the strap design is partly new but actually doesn't look as good as I first thought =/

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I want them to offer something closer to windows MR and PSVR style

dusky moon
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did they mention anything about the weight ?! seems like it's about to get heavier :/

tired tree
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it says it is using WiGig

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so that should be 60htz

granite jacinth
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Oh

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they they announce?

tired tree
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dual microphones.....niiice

granite jacinth
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why?

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who cares about dual phones?

tired tree
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second used to cancel out noise

granite jacinth
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ah

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okay, that I can get behind

dusky moon
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also dual cam ... doesn't seem like very useful or is it ?

tired tree
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curious about the "later in the year new controllers package", can only assume they are knuckles form factor

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dual cam is very useful

granite jacinth
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dual cam for AR?

tired tree
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can do SLAM tracking or AR, at the very least better matrix mode

granite jacinth
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hmm

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They mention price?

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That wireless adapter...

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lol

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Looks so funny

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But I was right

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You can do HMD-only upgrade

dusky moon
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by the way, it just felt good ... been a while since haven't heard of any progress and the VR tech was getting depressing ...

granite jacinth
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Hmm

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where are the specs?

mighty carbon
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hmm.. .no word about higher res HMD screen in Vive

supple coyote
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hey guys sorry to break the Vive talk here

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but

dusky moon
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Did they mention anything about tracking system ?! can we finally setup two vive stations next to each other ?!

supple coyote
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whats the final word on this HZB madness

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everyones always saying HZB HZB HZB. what's the DEAL with HZB?

tired tree
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? @mighty carbon they specifically quoted new resolution

mighty carbon
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saw another live stream.. The Vive Pro has a 2,800 x 1,600 display, 615 PPI.

granite jacinth
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@tired tree what it is?

tired tree
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โ€‹2880x1600 total resolution (615dpi)

granite jacinth
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oh, okay so the rumor was true

tired tree
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its got new lens's

granite jacinth
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whose?

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Samsung?

tired tree
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no idea, likely valves

granite jacinth
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hmm

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They put release date for wireless for summer

supple coyote
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HZB?

granite jacinth
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what about the HMD?

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I guess I'll google and read ๐Ÿ˜‰

tired tree
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gonna be heavy as shit with those headphones....

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rather they used the straps ones

mighty carbon
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I am surprised Oculus isn't on CES 2018

tired tree
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for what? talking about software?

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they said no new hardware upgrades this year

mighty carbon
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I am guessing if Vive Pro will be priced as Pro-segment, then most likely enterprise segment will be buying it

tired tree
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aside from connect talk

mighty carbon
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Well, I was hoping they would show final Go at CES

fair comet
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Hi guys I am doing a test with a small terrain in VR, I have a new project VR BP example, with forward shading on.
I have added exponential heightfog and its making me have like 50% re-projection ratio, I have looked at the docs and found it says the shadow scalability effects this, but trying lower settings seams to show same result.
I am mainly prop artist so sorry if this is really dumb question.

granite jacinth
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@fair comet did you prematurely do forward rendering?

fair comet
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I dont know what you mean sorry?

granite jacinth
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Why did you use forward rendering?

fair comet
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Cos I want msaa

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The docs say there is issues with atmospheric fog and MSAA but Height fog has a setting that is enabled by default when forward shading is enabled.

glossy agate
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Not sure about those big robot arms for headphones on the new Vive. At least the cameras looks actually useful now.

mighty carbon
glossy agate
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Would be nice to just have a button on the hmd to turn on a pass through cam. So you can find your drink easier, or type.

granite jacinth
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Oh, so I need help from my fellow VR superstars... anyone else running into an issue that when you hit Play In VR, the damn Editor takes focus and pops up in front of the VR preview? Which means I lose focus in the game. I am not entirely too sure when it started happening, somewhat recently.

Just wondering if it's something on my end or known UE4 bug.

supple coyote
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That happens to me occasionally

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not often enough to be a problem for me tho personally

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like once every 20 times maybe?

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not sure the cause

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how often is it happening to you?

granite jacinth
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Ah, mine is happening almost everytime I launch now

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Trying to debug it...but no clue

supple coyote
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Really

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hm

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And the short-term solution is to just minimize editor right?

wicked oak
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hapens since 4.18 for me

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personally i just make sure to click in the vr window to be sure

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its a very minor annoyance

full junco
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that new vive looks nice

wicked oak
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ask valve for some

full junco
wicked oak
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that way you can get ignored (like all of us if we ask)

granite jacinth
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That happens when you have lots of money

full junco
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ask valve for what?

granite jacinth
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You can get the best of the best

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I doubt they are going to give out dev kits

wicked oak
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they are too cheap

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they wont

full junco
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yeah, because devs can just old the old one

granite jacinth
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Would be nice

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I bet Oculus will

full junco
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you dont need the new one for any devving

granite jacinth
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Well if devs have the old kits

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you can just get HMD upgrade

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I mean, if you want games in the newer res

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we need to playtest

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But I know, their logic is different

full junco
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yeah I'll probably end up buying the new one

granite jacinth
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Of course

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I am too

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lol

full junco
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unless its like $600 standalone

granite jacinth
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You know

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It's just the HMD

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I think it'll be around $300-$400

full junco
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yeah that would be acceptable

granite jacinth
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But who knows

full junco
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but I kinda expect it to be higher

granite jacinth
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Then I want to get Wireless too

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That will be another $200-300

full junco
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even the current vive hmd alone is like 300-400 dollar I think? so the new one would be more

granite jacinth
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Yeah, if they somehow give us both cheaper than my estimates...fml

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Hmm, I don't know about that

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Trackers are like $150 each

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Controls are $130

full junco
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vive price - price of all accessories that are sold

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I think thats still above 300

granite jacinth
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Like, you talking retail?

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Or actual price

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560

full junco
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well the vive pro will be retail

granite jacinth
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without HMD

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yeah

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So, they are just selling the HMD alone though

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They can't logically do too much of a price premium

full junco
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they can

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most profit from vive pro will come from the hmd alone I think

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because its mostly the same people that already bought a vive that want to have the new one now

granite jacinth
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Aye, I mean I don't disagree

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I just...man, if VR tech doesn't come down in price, I don't know what will happen with VR

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If they really want this shit everywhere, in every household, they need to get a little crazy, take some risks

full junco
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well, but thats not HTC

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HTC is a "we want to make money now" company

alpine torrent
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High Takes Company

granite jacinth
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BUt anyway

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They know VOlta is coming out

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So hopefully those suckers can easily handle it

full junco
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the new vive might use the exact same panel from samsung like odyssey

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a review of the new vive says the audio quality is better than the one from the deluxe audio strap

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but it doesn't feel much different than old vive and deluxe audio strap

granite jacinth
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So basically, color, new headphones and lenses from Samsung

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I dont' see how they could justify a huge price premium

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But meh

full junco
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did they actually say new lenses?

granite jacinth
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How do you get a higher res without new lenses?

full junco
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you can just use the same lenses?

granite jacinth
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no...

full junco
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as long as display size is same

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which it is I think

granite jacinth
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What happens when you try to do a higher res on a regular monitor?

full junco
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you dont have lenses on a regular monitor

granite jacinth
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The point of this higher res is hopefully to reduce screendoor

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which means they need new lenses

full junco
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no? lol

granite jacinth
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What

full junco
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current lenses + new display = more res and less screendor

granite jacinth
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Yeah, I meant display

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not lenses this whole time

full junco
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lol

granite jacinth
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my bad

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I was like, what are you talking about

full junco
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yeah I was too

granite jacinth
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Then I realized I was using the wrong thing

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But anyway

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no, they didn't say anything about new lenses

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But if they don't that's stupid

full junco
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I would hope they also improved the lenses, at least a bit

granite jacinth
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But, not a huge deal breaker

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I really wish I could have tried out Pimax 4k

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or 8k

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Then I could be more informed

full junco
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the new vive is also lighter it seems

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btw, the fact that HTC wants to keep selling the old vive through all of 2018 means they really want to make the new one an expensive special thing

granite jacinth
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Well, Rift 2.0 won't be out until 2019

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So they know they have time

full junco
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"HTC said that the Vive Pro would be available later this quarter as an upgrade kit for existing Vive owners. The new headset would also be available as a full kit, presumably with updated base stations, later this year."

granite jacinth
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meh, trackers + knuckles

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those things are never coming out

full junco
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so until the vive pro is "really" out for new people it will take a long time (summer)

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makes sense they won't ship it with old base stations

granite jacinth
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Hmm

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I dont know about that

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It supports both

full junco
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yeah to make it possible to sell it standalone

granite jacinth
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Aye

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So if it is in bundle, I would hope it's because base station 2.0 and knuckles are coming out

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BTW, anyone else use the Vive trackers? with or without the gun? Super lame

full junco
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lol, this "review" from a german website (a shitty one) about the new vive:

Our editor Robert Berg was able to have a quick look at the Vive Pro. His conclusion: "The Vive Pro is the consequent further development of the Vive. Colours and contrast have increased significantly, plus the gigantic resolution, which even surpasses that of the Galaxy S8. Too bad: The field of view has not widened significantly and the Vive is still clumsy and heavy on the head.

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so you have someone at CES testing it, and then thats all you write in your article...

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that the resolution "even surpasses that of the Galaxy S8" is such a stupid comparison

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the "Colours and contrast have increased significantly" is interesting though

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unless they mean colour and contrast of the new HMD shell...

granite jacinth
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@full junco yeah but what magazie was he writing for?

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like what type of mag

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Yes, they means the blue and black colors lol

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But you could be onto something. If the color accuracy is improved

full junco
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@granite jacinth that German magazine is the computer section of the worst tabloid we have in Germany

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I found a really good review of the vive pro:

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another one:

granite jacinth
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Well

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Guess that's what I'm getting myself for my birthday

full junco
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thats when?

granite jacinth
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Mine

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is April

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So I hope this launches in April

full junco
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I expect it to be significantly earlier

granite jacinth
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Early birthday gift it is

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I mean, I don't mind paying the premium at this point. I was on the fence with Pimax since it was unknown brand

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But I'll definitely drop some money on official stuff

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"official"

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But, Pimax has shaken things up

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WHich is why I think this happened with Vive

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If it wasn't for the Pimax, I have a suspicious feeling that this wouldn't have happened so soon

full junco
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so all current vive accessories price + vive pro hmd has to be significantly higher than the current vive bundle price, otherwise no one would buy the current gen vive.

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and also the deluxe audio strap alone is already quite expensive

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so the vive pro will definitely be more than current vive hmd + deluxe audio strap

granite jacinth
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Unless

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Unless they drop Vive price down to Rift prices to compete on their end

full junco
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yeah

granite jacinth
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Big possibiity

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Especially Rift now basically tied on Steam Hardware Results with Vive

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If Valve/HTC want to really take market share, they have to do something

full junco
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HTC does not care about marketshare

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valve does

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but I think valve doesn't care about HTC

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what I do wonder about is why HTC already announced that thing now...

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every day the pro isn't on the market but people know it comes, regular vive sales will be hurt like hell

sturdy coral
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so sounds like the weight isn't improved much?

full junco
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why?

sturdy coral
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that german article

full junco
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ah ignore that

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good reviewers say its lighter

sturdy coral
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the Vive is still clumsy and heavy on the head.

tired tree
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it sounded like it was improved decently, and that is WITH build in ears

sturdy coral
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ah ok

full junco
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they also compared the resolution to a galaxy s8...

tired tree
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supposed to be lighter than the v1 with additional hardware

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like the look of the headband, the aftermarket one is great and that one looks better

sturdy coral
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with stereo cameras we should be able to have our hands arms and bodies in game using disparity mapping

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that will make a big difference

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even if you don't use it for gameplay

full junco
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its weird how HTC didnt mention anything about the cameras

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I dont get HTC marketing

sturdy coral
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I bet they don't have the software ready yet

full junco
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if I would be HTC, I would wait with announcing the pro until the day I can ship it out

tired tree
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its because they are probably just passthrough on launch

sturdy coral
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yeah probably just a straight passthrough, which wouldn't be able to integrate into a game world

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they do mention something about improved chaperone

tired tree
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they are very close together

sturdy coral
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yeah, may not be usable for inside out tracking, etc.

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but even close together should be fine for pulling in your arms and bodies

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iphone even before the X can do it with narrower spacing

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but it isn't super accurate

mighty carbon
full junco
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I think close together doesnt mean anything regarding inside out tracking. 1 camera is enough for inside out tracking @tired tree

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close together just means less FOV

mighty carbon
#

I hope now we can release Oculus Go apps for Chinese market easily

full junco
#

because a new vive is announced?

#

๐Ÿค”

#

ah, you posted a link

#

didn't see that

mighty carbon
#

I think they just push mobile harder than desktop

full junco
#

oculus cares about mass adoption

#

valve doesn't

#

oculus is fine with lower quality VR for the masses, valve wants to keep focus at high end gaming VR I think

#

and oculus might also think its too hard to compete against valve due to steam

sturdy coral
#

I think Oculus is probably taking a loss on hardware

#

maybe not at this point, but probably when they first did the $300 sale this summer

full junco
#

yeah

sturdy coral
#

if you could look at the steamvr graph on manufacturer profit I'm sure HTC would be way up there

full junco
#

yeah

#

HTC made a shit ton of money due to all the hate on oculus

#

they could sell at a higher price and more

#

and due to better tracking etc

sturdy coral
#

hopefully they will keep trying to maintain being the high end headset

full junco
#

and the time where roomscale was only vive

sturdy coral
#

I don't think they are going to compete with windows MR on the low end any time soon

full junco
#

and when is that stupid LG headset actually coming? that takes forever

zinc rose
#

if oculus is going for mass adoption they have a funny way of showing it. the USB style sensors are pretty crappy unless you have teh stars align properly on your particular motherboard and usb channels. and the cables are short and not compatible with many extensions.. the tracking when it does work is unforgiving... i can put my vive setup on either of my pcs.. one signfinicantly lower spec than the other and get good performance on both. have had bad experience with oculus in general

sturdy coral
#

yeah I don't know, LG didn't mention it at their press conference today

full junco
#

@zinc rose yeah they dont care about mass adoption with their PC headset (rift). I meant the mobile ones

sturdy coral
#

@zinc rose agreed on USB.. Oculus should have had integrated processing in the cameras to track the LEDs and made them wireless

#

Oculus also fragmented things into front facing for some customers, full roomscale for others

#

though PSVR was already going to do that for a lot of titles

zinc rose
#

i can sit like 6 feet outside of my vive play area and the tracking is still almost perfect.... i can't be outside the oculus sensor by a foot without it bugging out. its rough for testing.

tired tree
#

didn't mean it for tracking

full junco
#

yeah, for devving I always use vive

#

only use rift when I need to test if it works on rift

zinc rose
#

my high end workstation cant run the oculus at all.. the usbs dont work.. i did buy an extended usb pce card and it does work on that. but.. kind sucks to have to do that

sturdy coral
#

same, and then they are like that usb card you bought that we recommended? you'll need another for more cameras or a different one

zinc rose
#

yeah i put my vive on the lwoer end pc to test multiplayer since the vive works well there.. but the oculus is meh on both.. surprising its better but not good on the lower end pc. i guess the onboard usb is just better suited somehow

sturdy coral
#

the place Oculus is a bit better in dev is having space warp

zinc rose
#

im not sure if it wa srecommended here. i found it recommended on reddit site

sturdy coral
#

if your game can't run full 90hz in an editor build

zinc rose
#

i have three sensors with it. and they seem to work alright when standing in the centre.. tho it complains one isnt connected right. it still works ok

sturdy coral
#

until they let you remove that health and safety warning it was borderline unusable for dev

zinc rose
#

is there any way to disable the head sensor in the headset? without using ductape and patience?

sturdy coral
#

yeah there is a way now

#

in the debug tool

#

that was added around the time of the health and safety disable I think

zinc rose
#

i need to look into that.

sturdy coral
#

4.18 seems to let the controllers work when the headset is off too

#

sort of, not with full tracking

granite jacinth
#

HTC Marketing... on par with Intel

zinc rose
#

im using the oculus for main testing for the last few months.. i figured "if it works in oculus decently I dont really need to worry about performance in vive"

granite jacinth
#

But seriously, does anyone know of a workaround for VR preview losing focus to the editor (since it pops up in front and takes focus) on the Rift? I need to test Vive later.

#

But, sort of becoming lame

sturdy coral
#

@granite jacinth there is a call to set all focus to viewport in a couple places you can change

full junco
granite jacinth
#

It's just strange because I've never had this problem until maybe a week ago

mighty carbon
#

at this point I am more interested in Santa Cruz (if it's powerful enough and costs around what Rift costs)..

sturdy coral
#

I wish they would get rid of the over-head strap that fucks everyone's hair up

#

I don't like the blue, look like all the plastic doesn't quite match

zinc rose
#

@sturdy coral LOL.. for real! when waiting for my gf to get ready to go out and im all done up.. ill hit play and start testing and wreck my hair

#

i guess its to support the weight...

sturdy coral
#

yeah, windows MR/PSVR just handles it a lot better I think

#

I guess with the wireles stuff they still need something up top to mount that to

full junco
#

it really looks black and not blue

zinc rose
#

does anyone know how the go model works? like its pc-less right.. do you stream games via wifi or something?

mighty carbon
#

same as Gear VR

sturdy coral
#

the plastic that adjusts in and out for glasses and has the facial padding looks black and some of the other padding black, and the rest kind of bluish like it doesn't all fit together

mighty carbon
#

just no need to have phone

zinc rose
#

oh its a phone...

#

i like my idea of wifi streaming better

sturdy coral
#

santa cruz won't be a big seller I don't think unless they can hit a really low price point

mighty carbon
#

no, it's not a phone ๐Ÿ˜ƒ

sturdy coral
#

or add PC compatibility to it

full junco
#

all that mobile stuff is soooo boooooring

#

vive pro excites me way more

#

and pimax too

#

anything that "pushes the boundaries". not stuff that goes back in tech just to get cheaper/easier to use

granite jacinth
#

@full junco you wouldn't be excited for Vive 1.0 at $200 mark?

full junco
#

not in 3 years

#

if it would come out now, yes

#

or no

#

it it would have come out half a year ago, then yes

granite jacinth
#

rofl

sturdy coral
#

I really hope they improved the lenses

#

have any reviews talked about that?

full junco
granite jacinth
#

No one's mentioned it

full junco
#

from their conference

sturdy coral
#

PSVR looks so much nicer, though some of that is from full RGB

full junco
#

their editing is weird

#

and thats such a boring location for such a presentation

granite jacinth
#

Yeah, I need to start using my PSVR actually

#

haven't touched it or the devkit yet

#

I am a slacker

sturdy coral
#

I got the aim and some move controllers finally, charging the aim up now and I'm going to try out farpoint

#

otherwise I haven't tried anything but GT sport and the mini game thing

full junco
alpine torrent
#

why that looks closer to Rift?

tired tree
#

it doesn't?

granite jacinth
#

Totally looks like a Vive with two eyes

#

Oh

#

You must mean the integratedheadphones

#

and yes, that's because Vive was late to the party and copied

#

with their deluxe

#

(which I have and it's pretty awesome)

mighty carbon
#

they should have gone for some steampunk design.. otherwise it looks pretty bizarre o.O

granite jacinth
#

Pretty small headset

sturdy coral
#

@full junco ah yeah that was one of the better videos, he goes into the optics a bit

granite jacinth
#

Pleather inside

#

that shit is pro

#

$1500

sturdy coral
#

it says VR cover ๐Ÿ˜ƒ so it might just be for the show

granite jacinth
#

ah

#

damn

glossy agate
#

Hope pro has color options. Need it to coordinate with my chair and computer.

granite jacinth
#

That would have been like...icing on the cake

#

Nah

glossy agate
#

So I can not look at any of it while using it

granite jacinth
#

Vive = blue/black

sturdy coral
#

if I keep hearing reports it is lightweight I might grab it

glossy agate
#

Guess Iโ€™ll get the protector kit so it matches

granite jacinth
#

Ima grab it

sturdy coral
#

it does look like it is rigidly attached to the strap and kind of clutches in place tilt-wise like the rift

#

the DAS it just freely pitches up and down and you have to use the top strap to kind of lock it in place which isn't great

#

at least DAS with the Vive Pre adapter kit is like that

tired tree
#

DAS is perfect for me

#

but yeah, some people don't like it as much

still frost
#

Is the FPS template alright to develop enviroments for VR if I want to quickly prototype enviroments without putting headset on

sturdy coral
#

@still frost you should probably use the post processing and scalability settings from the VR template

granite jacinth
#

hmm

#

wtf is going on with GPU sales

#

Or rather...where are all the GPUs at

tired tree
#

ripple took off

glossy agate
#

Yeah. Crypto mining

granite jacinth
#

sigh

#

cryto again

#

so lame boring

tired tree
#

well not ripple itself, but when one jumps, everyone tries to get on the next "big" thing

#

and Eth took off lately too

granite jacinth
#

Can't believe this craze still

#

Just want it to implode on itself

#

Lots of good GPUs being wasted

mighty carbon
#

can't mine ripple

#

I am surprised prices skyrocketed again - everything except ripple wend down

#

also 1080 is a bad investment vs 1070... yet 1080s are out of stock on NewEgg :/

#

all of AMDs are out of stock

#

wtf

#

I'd say MS needs to have XB1X support Windows MR and then we wouldn't have to worry about GPUs

sturdy coral
#

I've been waiting on RAM prices to drop before upgrading to ryzen or threadripper

#

I don't want to upgrade and then not even be able to open kite demo ๐Ÿ˜›

mighty carbon
#

yeah, RAM prices are bizarre

#

my 16Gb were $89, now it costs $190

#

(wanted to upgrade to 32Gb of RAM)

granite jacinth
#

@sturdy coral I wouldn't wait for RAM

#

I read there were shortages again

#

If anything they will be going up in price soon

mighty carbon
#

went up ~$10 in a few weeks

#

I think consumer VR market is going to be stagnant if people can't buy GPUs

glossy agate
#

Why is ram having shortages though? Maybe when crypto crashes used gpus will be everywhere for cheap

mighty carbon
#

perhaps future is with mobile / standalone VR if PC hardware will keep getting more expensive

glossy agate
#

Googled around and I guess mobile is whatโ€™s causing the ram shortage making the price go up

full junco
#

@granite jacinth hmm, interesting, I actually didn't notice that gpus are out of stock again

#

but ethereum alone is up 40% the last 7 days, so it makes sense

full junco
kindred island
#

daaaaamn

#

my current vive system is already struggling with some recent games, wonder what will happen with vive pro... prolly gonna have to roll with 1080 ti for sure now

mighty carbon
#

"Added temporary beta for OpenVR-InputEmulator compatibility"

tired tree
#

lol, do you know what that means?

#

they are just making sure a third party's program still works by giving him a beta to fix it off of

#

the real news is the total control re-mapping they are implementing, which is why they had to do that to begin with

mighty carbon
#

meaning now I can remap Doom VFR controls to match Touch better ?

tired tree
#

not "now" but soon yes

#

i wouldn't move to that beta yet, likely buggy

#

you could have anyway with the OpenVR-InputEmulator btw

mighty carbon
#

cool

supple coyote
#

is there any answer to the HZB mipmaps performance loss?

#

digging through answerhub and not seeing anything conclusive

granite jacinth
#

@Slapunas#0583 what gpu you got now?

#

@kindred island

#

@full junco yeah, I was looking around because I needed to check what an equivalent to a 1070 was on AMD's side I think

#

Which looks to be something in between a Vega 56 and 64

#

which there's nothing now

full junco
#

1070 is vega 56

granite jacinth
#

Nah

#

I ran through all reviews

full junco
#

but the vega GPUs were never really available

granite jacinth
#

Yeah, so I think 580

#

I just needed to get a "recommended"

full junco
#

nvidia released the 1070 ti because the 1070 was below a vega 56

granite jacinth
#

Actually, I think I might have put Vega 56 anyway

#

Yeah, my 1070ti is sexy

full junco
#

the 580 is the main mining card

wicked oak
#

man, i need a new gpu, but i know the 2000 series might come soon-ish

#

but seeing nvidia saying fucking NOTHINg

#

i guess its still a while

full junco
#

I dont expect it comes "soonish"

#

nvidia has no reason to release anything

granite jacinth
#

I don't know if I would ever go Red again

#

Only in CPU

full junco
#

nvidia is now in intel-mode

granite jacinth
#

Not GPU

#

Nvidia can wait

#

They have no competition to Volta yet

#

They want GPU prices to soar

#

And then they'll drop all old shit at higher prices retail

#

then Volta out at a super premo

#

They aren't stupid

full junco
#

volta will never be out for gamers

#

ampere is for gamers

granite jacinth
#

I hate this crypto shit

#

Hmm

#

I don't know about that

full junco
#

they said it

granite jacinth
#

When?

full junco
#

a few months ago or so

granite jacinth
#

Dont see anything about that

#

All I see is that it won't be anytime soon

wicked oak
#

nvidia biggest competitor its itself

granite jacinth
#

And Volta Consumer will be in Spring

wicked oak
#

but honestly, they are making SO MUCH MONEY of AI stuff

#

that gaming doesnt even matter that much for them now

#

thats why they have released several different models of AI/calcs chips, while we are still under the 10x0 gen

full junco
#

there is no volta comsumer, thats ampere

granite jacinth
#

Hmm

#

Not much of a rumor

full junco
#

its Heise that somehow got that information, its the main professional IT site in germany

granite jacinth
#

But I don't care

#

as long as something freaking comes out

full junco
#

GTC 2018

#

I dont expect any new gaming gpus to be available until at least summer

wicked oak
#

seems we wont still get anything new for a while

glossy agate
#

Well some gaming is cause the price hike too. The Chinese gaming market is growing a ton. Some of the vendors said they are sending a lot that way.

wicked oak
#

im thinking on getting a 1080

#

becouse my 970 is starting to be on the limit

#

VR....

full junco
#

yeah get a 1070 ti or a 1080

glossy agate
#

Just bad luck with crypto, ai, and China all wanting extra GPUs right now

wicked oak
#

nvidia is not that popular with crypto

#

the ones that make MASSIVE money from crypto is AMD

#

nvidia makes absolute BANK on AI/simulation

#

becouse nvidia has Cuda, wich is superior

#

and nvidia offers tons of free high quality libraries

#

that they use for building blocks in AI or simulation

full junco
#

AMD does not make massive money from it, because AMD can't produce enough GPUs

#

Nvidia does make more money with the crypto stuff, because they actually manage to scale supply better

granite jacinth
#

@wicked oak I scored a 1070ti for $415 USD on Newegg

#

I was obviously worth. At the time 1080s I could find were $550+

#

I mean, I really wanted a 1080, but then again...I was hoping something new was coming soon

#

I just needed an upgrade from my old ass 980

#

Which I still have

wicked oak
#

given that this days i give few fucks about pc games, keeping the 970 is not needed

mighty carbon
#

the thinking here is this - if you can't buy a new GPU, what makes you think end-users can?! This is what I am aiming at lower end hardware to make sure people can play on 1050Ti as shortage of GPUs will only get worse with time

wicked oak
#

@mighty carbon becouse im doing ps4 anyway, so i give zero fucks about the PC

#

at least until game is finished and i want to get it running on pc

#

at wich point, the game runs on ps4

#

so its going to run on everyone

mighty carbon
#

then keep using your 970?

wicked oak
#

ue4 editor is slow

#

makes it a pain to do stuff

#

also games

mighty carbon
#

probably need more RAM and better CPU in this case

wicked oak
#

36 gb + ryzen

mighty carbon
#

and SSD

wicked oak
#

720 gb of ssd total

#

GPU is the weak point of my pc atm

mighty carbon
#

then I don't know what you are doing.. I don't have whole a lot of issues with my 1060 and 16Gb of RAM and i3

wicked oak
#

just general vr games starting to run slow

#

and if im going to get higher res headsets like that vive pro...

mighty carbon
#

I thought you don't care for PC VR ๐Ÿ˜›

#

I hope XB1X will get VR soon.. If this ongoing GPU/RAM shortage will persist, then console/mobile VR will grow much much bigger than PC VR market.

#

(and I am not willing to develop for PSVR simply because it's too expensive and too pain in the ass)

full junco
#

even if you dont want to release on PC, as a VR enthusiast you really want to have the latest awesome hardware if possible ๐Ÿ˜› @mighty carbon

#

especially if you have controllers and lighthouses already and you can buy just the new HMD

#

that always was one of the main reasons why vive was superior to rift. vive is a whole ecosystem

#

can mix lighthouses, controllers and HMD from different companies

#

@granite jacinth in germany I dont notice a GPU shortage again yet, 1070 and 1080 are available at normal prices

wicked oak
#

seems logical here

#

keep in mind it includes the 20% tax

stable shadow
mighty carbon
#

any idea if UE4 is getting something for Oculus Go ?

wicked oak
#

sure

#

everything GearVR related

#

and multires

mighty carbon
#

well, what exactly "everything GearVR related" is coming in 4.19 ?

tired tree
#

why are you asking about hardware that isn't out yet?

wicked oak
#

probably to make sure that his game will be fine

#

dont worry @mighty carbon , Go is 100% backwards compatible

tired tree
#

yeah its on the same API

wicked oak
#

and if your game runs on gearvr already, it will run, but better, on Go

granite jacinth
#

Anyone get a Go dev kit?

tired tree
#

they made changes in....4.17? (might have been 4.18) consolidating the GearVR into the generic OculusHMD module. @mighty carbon if you remember the controller became a motion controller instead of a seperate object

#

that was likely all for the platform unification

#

and likely handled most of what GO would require

mighty carbon
#

I see

#

I am just wondering if mobile Vulkan or ES 3.1 for VR will be realized in 4.19 or 4.20

#

otherwise we are stuck with ES2.0 for mobile VR

#

@granite jacinth they said I can get it after the privileged devs get it

#

@tired tree stuff like HISMCs and foliage were not optimized for mobile VR. GPU particles were super slow too.

tired tree
#

don't exactly know what you expect there....

mighty carbon
#

not dropping fps to 20+ when using HISMCs

#

btw, speaking of UE4 performance optimization - ran MGS: Revengeance and Raji on my laptop (i5, Intel GPU, 8Gb RAM). The former ran blazing fast, the latter was a slideshow :/

#

(maybe not UE4's fault entirely, but how the game demo was built)

wicked oak
#

@mighty carbon mobiles fucking hate meshes

#

hism or ism or just normal ones

#

its absolutely critical you make as few drawcalls as possible, and they dont reallly have instancing support in the damn chip

#

every time you do drawcalls on mobile, it bins the triangles to the different tiles of the screen, this of course takes time

mighty carbon
#

hmm.. you'd think after so many generations and presence of 3D games on mobile for a long while they would make better mobile GPUs..

wicked oak
#

they try

#

its just that mobiles are baaaaaaaaaaaaaaaaaaad at first person style stuff

mighty carbon
#

ism/hism suppose to decrease drawcalls unless they work differently than basic batching

wicked oak
#

its much bettter for isometric/top down, as that has easy culling

#

mobile gpus dont even support culling

#

but it doesnt matter @mighty carbon , becouse all the overhead of sending stuff to tiles is still a fucking pain

still frost
#

@sturdy coral so should I import the fps blueprint into the VR template

mighty carbon
#

how is it different sending batched triangles vs unbatched triangles ?

#

it's the same effort

#

batching is done on CPU anyway

#

at the end you send the same triangles to GPU

#

so having HISMs and one solid mesh should yield the same performance

rocky nimbus
#

Getting heavy lag all of a sudden, never seen this in the profiler before anyone know what's happening?

#

This section is taking 10ms and everything below it is 3ms or under, so this must be it

wicked oak
#

@mighty carbon have you tried if there is difference?

#

between an actor merge version of the mesh, as 1 mesh, and the instanced one

mighty carbon
#

I did and that's why I said I would like for Epic to optimize HISMCs

#

once you batch triangles, it should be exactly the same on GPU side as processing one single mesh

#

and since batching happens on CPU, it has nothing to do with GPU architecture

tired tree
#

HISMCs supports LODs as well

mighty carbon
#

and culling

tired tree
#

it isn't the same as a normal instanced mesh

#

it is more expensive

mighty carbon
#

how?!

tired tree
#

they even STATE that it is more expensive

mighty carbon
#

even ISMCs run slower than single mesh

tired tree
#

20fps expensive? doubtful

mighty carbon
#

try it

tired tree
#

sorry, meant that as it shouldn't be 20 fps expensive

mighty carbon
#

I tried it and that's why I gave up on using ISMCs anf HISMCs

tired tree
#

if it is, then it needs work

#

but its NOT the same as std instances

mighty carbon
#

aye

#

I would even settle for ISMCs simply because it's easier to build levels and for per instance culling

glossy agate
#

Would be nice if Ramas plugin became native, where you can just convert static meshes to instances.

granite jacinth
#

sexy

mighty carbon
#

6DoF

#

enticing

#

I wonder if "under $400" means $349 or $399

#

I wonder if cameras are for tracking only or if it can also do AR

#

I might even go for this one instead of Go due to full tracking

sturdy coral
#

3dof control though right?

tired tree
#

not entirely sure how much I like that bug form

#

lots of problems have been pinned down with multiple users going back and forth with staff over the problem

#

answerhub is pretty terrible for bug reports, but that aspect of it was at least great.

noble crater
#

anyone know how to get DrawDebugString working in VR? the positions are all wrong

mighty carbon
#

@sturdy coral 6DoF HMD and 3DoF controller

#

since it uses 835 SoC, I wonder how much quality and performance they managed to squeeze out of the SoC

#

might give a good idea of what Santa Cruz can accomplish, unless Oculus went with inferior SoC on it too :/

#

I can see Mirage Solo being used in business (walking around virtual architecture and looking under the virtual bed, etc.) where you don't really need 6DoF controllers.

full junco
#

@granite jacinth @mighty carbon lol, that bug submission thing is horrible. how can you like that?

granite jacinth
#

@full junco ....

#

Compare that to AH?

#

Are you serious?

full junco
#

AH is WAY WAY WAY better

granite jacinth
#

...

#

Nah, that shit got lost 2 ez

full junco
#

this method is just epic trying to save money on AH staff

granite jacinth
#

This will help produce higher quality reports

full junco
#

with this method you can't even talk to epic any more about bugs...

#

and you cant see what bugs other people submitted

granite jacinth
#

Aye

#

BUt imho

#

NO one really looked before anyway

#

they just duplicated shit

full junco
#

sure

granite jacinth
#

Not being able to comm sucks a bit

#

BUT

full junco
#

hundreds of times I searched for a bug and found some report on AH already

granite jacinth
#

if you follow the directions

#

and have videos/gif/repro steps

#

I mean...

#

Not really hard

#

I like the change

#

Forces people to actually do something extra

full junco
#

usually you are way too lazy to create full repro steps and videos whatever stuff. with that I would not report bugs any more

granite jacinth
#

ยฏ_(ใƒ„)_/ยฏ

full junco
#

and I reported a shit ton of bugs on the AH

granite jacinth
#

I used to

#

Then stopped

#

After I was not getting any responses

#

I have been getting more and more lately though

tired tree
#

you can't always reproduce solo

#

many bugs on AH got reproductions from third parties

granite jacinth
#

Aye

#

But they need to focus

#

Half the time they were going back and forth with people

#

And they were too dumb to do what Epic asked

#

So now, if they don't, it goes into the trash can

tired tree
#

how does this help them focus? if anything minor bugs get focused now and large ones like that blueprint wiping bug get ignored

granite jacinth
#

Dude

tired tree
#

you won't get full reports for very hard to duplicate bugs

granite jacinth
#

you don't think they know about that?

#

Of course they do, they just aren't going to touch it until they can verify it won't break every project out there

mighty carbon
#

@full junco I didn't say I like it, I simply posted links

granite jacinth
#

Although, it is going to have to freaking happen

tired tree
#

?

#

they literally got no reproductions on the blueprint bug for a year and a half

#

it took dozens of developers submitting logs to track down

noble crater
#

I would pay $200 for a marketplace plugin that makes all the debug functions work in VR

granite jacinth
#

?

#

Pay me 200 right now to show you how to do it yourself?

#

What are you talking about exactly @noble crater

noble crater
#

DrawDebugString

#

but I have generally had problems with debug functions in VR - although some got fixed in 4.18

granite jacinth
#

Hm, never used that one before

noble crater
#

DrawDebugString is in the wrong place, I think the canvas projection is wrong

granite jacinth
#

What's it for? Sounds fishy... draws strings instead of lines?

sturdy coral
noble crater
#

I want to display stats about all my RuntimeMeshComponents

sturdy coral
#

that uses lots of debug strings

noble crater
#

vertex count, section count etc

sturdy coral
#

at least int he example image

granite jacinth
#

Ahhhhhhhh

tired tree
#

its in the normal upper left, they don't adjust the debug drawing, they specifically went in to the graphs and offset in VR now

granite jacinth
#

Well, guess I have used it unknowingly

#

Anyway

tired tree
#

you are free to draw debug info to a texture and render to a plane

granite jacinth
#

I use text renders in game

tired tree
#

or stereo layer

#

far easier

#

and can give you "consoles"

full junco
noble crater
#

@tired tree drawing text into textures and positioning it in screenspace sounds like a lot of work? I've used TextRender but not sure how it works or how to send/position lots of small bits of text into one texture

tired tree
#

I like dedicated bug reports, just wish it still had public access / communication forums besides seeing it on the bug tracker when accepted.

#

def feels like a step backwards

sturdy coral
#

plus not being able to say "hey this isn't actually a fix"

tired tree
#

@noble crater Not really, drawing to texture is pretty easy and you can apply that texture to any plane, or send to a Stereo Layer Component

full junco
#

@sturdy coral yeah please also comment there and tell epic about how bad it is...

tired tree
#

its FAR more visible

#

also i kind of liked how people that were waiting for a fix would bump answerhub bug reports multiple times requiring them to close the issue again

#

the debug draw ghosting in VR I submitted got bumped 8 times before they finally comitted the fix

#

two entire engine versions with it listed as "accepted"

full junco
#

yeah please lets make epic see how bad it is...

#

they need enough negative feedback I guess

granite jacinth
#

nah

#

You guys...need to calm down

#

And think please

#

You're going in there with pitchforks

#

But AH was NOT the best place for Bug Reporting

#

It was the ONLY place

tired tree
#

github was the best place

sturdy coral
#

I don't care if it is answerhub or not, I just don't want it to be fire and forget

granite jacinth
#

Github PR

#

is really where it's at

tired tree
#

I would be better with this if answerhub wasn't going to be ENTIRELY IGNORED from here on out for bug reports

granite jacinth
#

I can agree with y'all on the fire and forget

tired tree
#

as they have pretty much stated

granite jacinth
#

But let's be real here

#

Most Bug Reporting is the same

#

Even Crash Report does it

#

And no ones complains about it

#

But shit gets fixed from Crash Reporter all the time

full junco
#

the AH was a great place for bug reports, because it enabled collaboration from many people on bug reports

granite jacinth
#

a lot of shit

#

The fact we could use AH was nice, actually surprised they didn't have it on forums also

wicked oak
#

crash reporter brings really good data

granite jacinth
#

(they might have in beta, can't rem)

wicked oak
#

literally tells you the line where you nullpointer-d

granite jacinth
#

TBH, that's what is needed

#

somethign internal, in editor

sturdy coral
#

what if someone already has a fix for your bug in a pull request?

granite jacinth
#

takes pics

#

collects data

#

and logs

sturdy coral
#

it used to get mentioned on answerhub and you would have a fix

granite jacinth
#

then if your thing gets updated... it pings you

#

in editor

tired tree
#

victor...we are specifically talking about hard problems that can't be defined by one, or the original finder

granite jacinth
#

๐Ÿ˜ƒ

tired tree
#

there is no outlet for working it out enough to provide a detailed breakdown to epic anymore

granite jacinth
#

I'm not saying you all don't have really good points here

#

I am just being the devil's advocate and looking at it with fresh eyes

tired tree
#

considering that no-one here was literally freaking out, doubt that role is really required

#

the concept is good, throwing out what worked from the current system at the same time without a replacement is bad

full junco
#

@sturdy coral @tired tree you both made great points here, so please also mention all of those on the forums...

tired tree
#

nah, should submit a bug report with "multi user debugging no longer works - REGRESSION"

full junco
#

hah

#

this is actually just epic further splitting the community between those on UDN and those that aren't there

granite jacinth
#

I want

#

and wish for

#

UDN-lite

#

I'll gladly pay for some real support

full junco
#

bug reports on answerhub were UDN-lite. and now they killed that

granite jacinth
#

no they weren't

#

lol

full junco
#

they were

granite jacinth
#

Bug report on AH were scrub level shit

full junco
#

answerhub is the same software like UDN

granite jacinth
#

You'd even be lucky to get any looks

#

Aye, but they have no choice but to respond to you

full junco
#

can't you just be quiet about this or please join the shitstorm? thanks ๐Ÿ˜›

granite jacinth
#

This way...the bug report team has no choice but to LOOK at all of them in the queue

#

They are probably even told how many they need to get through in a day

#

quota bitches

#

Not enough by the end of the week, dump

#

Which is actually bad ๐Ÿ˜‰

#

They might trash can more in that case.

#

So let's hope no quota

full junco
#

on the answerhub epic also guaranteed you to look at your bug report

granite jacinth
#

...

full junco
#

it was UDN-lite

granite jacinth
#

No...they didn't

full junco
#

just with more time

granite jacinth
#

wtf dude

#

You can clearly read it

#

on AH

#

Community-led

#

(but yeah, before it said something a bit different)

full junco
#

epic said something like "if we haven't responded to your bug report on the AH within 3 days, please bump it" etc

#

the other sections are community led

#

bug reports were not

granite jacinth
#

well sort of true

#

But you are still wrong that every report was looked at

#

I mean, I know from experience

full junco
#

yeah, blame epic for that

#

ow they dont even claim to guarantee you to answer your bug report

mighty carbon
#

they should have just used good ol' Bugzilla ๐Ÿ˜ƒ

granite jacinth
#

I like my idea the best though

#

It should be integrated in engine or launcher

full junco
#

no, the AH was great

granite jacinth
#

nah

full junco
#

web based is way better than integrated anywhere

granite jacinth
#

I don't get how you really thought it was so good

mighty carbon
#

next thing is to close-source engine

full junco
#

because I reported hundreds of bugs and got an answer from epic on every single one? @granite jacinth

#

you clearly didnt report enough critical bugs

mighty carbon
#

and when TimS leaves, you know Epic is in trouble

full junco
#

yeah, direction epic is going is bad

mighty carbon
#

interesting

#

@wicked oak how is your port to Gear VR going ? (that contract job)

granite jacinth
#

Whos is TimS?

#

Sweeney?

mighty carbon
#

yeah

wicked oak
#

@mighty carbon its done

#

but we are getting sent into Gallery unless something happens

#

wich is weird, becouse its passed all tech review with flying colors

#

it has super good graphics and 100% perfect performance

#

and the android version has very good reviews

#

this game

#

i made sure to make it work on cardboard and daydream too, this version was made by myself

#

reviews are very good for the people where the game actually runs

#

lots of people install it on shitty phones and complain it doesnt work

#

as its a very high end game tested on high end phones

mighty carbon
#

the app can get out of Gallery if it becomes popular in the Oculus Home

wicked oak
#

good luck tho, no one buys gallery games

mighty carbon
#

other than that you have to be a big name or be sponsored by Oculus to land into the store .. That's what I gathered

wicked oak
#

Norman3d team was sent into gallery

#

and their game had god tier tech and graphics, and it was sponsored by oculus

full junco
#

@tired tree will you comment in that thread?

wicked oak
#

still gallery-d

#

not getting thrown into gallry is weird...

#

like, we dont know the requirements, and even top tier bug free games get thrown there

mighty carbon
#

then I don't know :/

#

that's why I like desktop VR more - I can release outside any store

full junco
#

@granite jacinth and you should comment there and tell them you want UDN-lite...

wicked oak
#

its easy, just get a full license ๐Ÿ˜ƒ

#

to be fair, udn lite paid...

#

like, with those 20 dollar license

granite jacinth
#

@full junco they know I want it