#virtual-reality

1 messages Β· Page 89 of 1

tawdry dragon
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so. when you hide the menu, it scales them down to around 0.

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So the menu system has around 8 categories with 15-20 thumbnails each

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Deleting 7 of the menues boosted the performance from 5 minutes to 25 min before overheating

mighty carbon
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why not to use UMG ?

tawdry dragon
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dont ask me, I didnt make it πŸ˜‰

mighty carbon
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aye πŸ˜ƒ

tawdry dragon
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so, Im hoping by either using UMG or just adding some deletion to the menues, combined with the GPU/CPU levels you guys just shown me, I can get it running at around 40-50 min on a S6

mighty carbon
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so, if Stereo Layers cubemap doesn't work for you, how do you display cubemaps at max quality ?

tawdry dragon
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we arent... At the moment the cubemaps are only 4k. However... Unreal gets crazy unstable using anything above 8K anywys

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compared the 16k we use in Oculus own VR viewer

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so, if I could do the project from scratch, I would go ahead and upgrade to 4.14 and use stereolayers like you said

mighty carbon
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where did you see 16k cubemaps from Oculus?

wicked oak
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you can make actors not tick and that kind of thing

tawdry dragon
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we are making them our selves motorsep

raven halo
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Interesting!

tawdry dragon
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hmm, cant find the link we used to come up with the resolution for our stereo cubemaps

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but they are something like 16384x1024px

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Theres a huge difference between the quality of that, and a 4K inside UE4

mighty carbon
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oh, I see what you mean (left and right cubemap strip on one 16k strip)

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can't you use (2) 8k cubemap strips, one per eye ?

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I think there is an option to allow engine using 8k images

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(either in .ini or in the source)

odd garnet
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@pearl tangle Fighter, Rogue, Paladin, Wizard

mighty carbon
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damn, Steam is indeed sort of a dump.. Was trying to see what's coming soon and oh Lord, it's an endless barrage of games

pearl tangle
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@odd garnet what's the weapons though?

odd garnet
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Oh, War Axe, Shortsword (tanto sword), Sword, Wand

pearl tangle
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1ah the short sword was throwing me off. Looks flat

odd garnet
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It's round?
like a sparring sword

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Im updating my project to 4.15 and hopefully I can send out a test copy tonight

pearl tangle
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ah in the pic it just looked really square so couldn't really tell what it was

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keen to give it a test for sure

digital marlin
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Any aussies abouts?

pearl tangle
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yep. but im living in singapore at the moment

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i know at least @clever sky is also an aussie, but he's a west coast aussie

digital marlin
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Yeah Perth. The isolation.

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Zoltan, mind if I run something by you in a small bit? I'll PM ya

pearl tangle
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go nuts

digital marlin
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If I can pull my finger out.

pearl tangle
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preferably clean it first too

digital marlin
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No promises.

stable shadow
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@real needle No problem, I'll change the source but i don't know where to start

deft badge
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Sydney here

digital marlin
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oh cool.

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oz represent.

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So my company is working on a new platform here that may be of interest to game devs.

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It's called Waypoint - it's a funding platform that's based on major updates of your game. It's early days yet but we're hoping to be of use to yall

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Would very much welcome feedback and your initial thoughts too.

pearl tangle
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interesting. @digital marlin so you guys are working with investors to assist funding and publishing efforts or just running the crowdfunding site side of it?

digital marlin
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@pearl tangle The funding would be by individual players. They can subscribe to a game to receive the latest version.

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Kinda of taking the structure of a steam greenlight but having a funding method that's incremental.

pearl tangle
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wheres the calculations coming from for that?

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i mean on the sales stuff. since you haven't got the platform in place right yet? Hows the game distribution and things happening and how many people are part of your platform so far?

digital marlin
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Figures come from how we'd distribute via amazon. The charges you see are based off the transaction for downloads. That cost will come down with the client we're building, so it's more of a diff than a straight download.

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And we decided only today to start telling people we're building this. It's day 1 here.

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So our first step is to scout out a few launch titles that we think would work well on the platform and work out a deal.

pearl tangle
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via amazon? They have a digital distribution thing setup for games on there?

digital marlin
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Oh we mean storage.

odd garnet
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AWS

digital marlin
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The funding part is what ties it together - not necessarily trying to compete with Steam etc.

pearl tangle
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i mean more of actual distribution to people, not how you store them. as in do you have a platform like steam or something

digital marlin
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Yeah, that's what we're building.

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It

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it'll be web-based initially then something more application driven.

pearl tangle
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so in the same sort of way as earlyninja is doing stuff?

digital marlin
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Yeah kinda, except we're not crowd funded.

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And it's a little different regarding the escrow stuff.

pearl tangle
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any plans for what to do once valve add's in a milestone payment system though?

digital marlin
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Are they doing that?

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Not sure why they'd head in that direction if they're trying to move devs to direct access.

pearl tangle
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they are eliminating greenlight and doing some different stuff with that. they haven't said anything about changes to early access, but there is not much stopping them from just making a quick tweak and doing early access as a milestone delivery type model too

digital marlin
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That's true. But we're not trying to fight steam - we're trying to make it easier to get to steam.

pearl tangle
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yeah im more thinking that how you survive once the big guy goes "that's a good idea, lets do that!"

digital marlin
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That's always possible I suppose. But I doubt we'd be making enough noise for something like that to happen.

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Anything is possible I suppose. Oh man, that EarlyNinja thing lol just read Polygon's review of it.

pearl tangle
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well yeah it's more that somebody like that could make slight changes to do the same thing as you without ever knowing about you but it would make your position in the market very difficult to compete against them

odd garnet
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Just finished uploading the 4.15 build

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its really buggy and updating it removed some bits

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if you wanna try it let me know

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its for the HTC Vive

dusk vigil
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@digital marlin Looking at the waypoint page, I don't see why you waste space showing the same piechart 6 times?

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The Early Ninja thing is definitely a healthy warning of how people view a service like this. Also trying to make your own sales channel... Well it ain't easy. Some acquaintances of mine threw millions at a system called Playfield, went out of service after a year

vagrant mantle
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Why this happens after packaging in GearVR

pearl tangle
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@odd garnet Il give it a test

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@vagrant mantle did you test in editor in the open GL 2 mode?

vagrant mantle
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@pearl tangle how to do that?

pearl tangle
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settings ->preview rendering level ->mobile/html5 ->default mobile/html5

vagrant mantle
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@pearl tangle in html /mobile it's the same as packaged one, what it the solution for this

pearl tangle
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yeah because thats what it should look like on mobile. If you are developing only for mobile thats the editor view that you should always use. it is looking like your skydome is the issue there

vagrant mantle
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@pearl tangle I tried with the sky dome same issue there

pearl tangle
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whats the issue? From the picture it looks like the sky is not showing, can't tell what the other problems are

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the default skydome probably wont work on mobile anyway unless you enable mobile hdri

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or just make your own skydome

vagrant mantle
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@pearl tangle I get some error light map uv over lap is that the problem

pearl tangle
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that is a problem yes, you need to fix the light map on your models. but thats not the skydome problem, thats due to mobile hdri so either enable that or create a different skydome

raven halo
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that to me looks like compression artifacts on a normal map that also does not happen to be very clean

mighty carbon
mighty carbon
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No one?

dusk vigil
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Sanity check : in the animation blueprint, debug or print string the values you are getting. I bet they are all the same value?

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3:00 in the video

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Doing a loop in Update Animation, looking for All Actors of Class seems dubious

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You should be asking for your Owner, and getting the values from the Owner instance

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Also in general, never do stuff like get All Actors of Class every frame anywhere, it is expensive stuff

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Always aim to have a reference variable set once on begin, or get owner

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Seems to me now you loop through the All Actors, and the last value it gets is the one that gets set

stable shadow
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Any suggestion to make similar menu like this ? I want to just show the menu on the desktop screen and not vr headset

pearl tangle
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you have to set it to not show on the headset view. You can do different mirror modes for what shows up on the desktop screen but unreal is still not very friendly with that so you will likely need to grab another fork off github

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@mighty carbon I think you have a fairly inefficient solution in place for the lean there. As simrak mentioned, definitely don't try and use a find all actors on tick, it's something that should be used very sparingly. A tick event in general you should use only when absolutely necessary because if you have thousands of actors in the scene with a tick event you will get bottlenecked very quickly. It seems like you are running into those problems already since you have the timeline going on each of your individual actors problems can occur. You are better off doing a programatic solution to the leaning which comes from the spline instead of the individual object anyway I would say

digital marlin
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@dusk vigil the piechart(s) just display a visual breakdown of each major update is all. We were using it internally and thought we'd share it publicly if people wanted. Playtime is an interesting case study too.

mighty carbon
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@dusk vigil and Casting To isn't as dubious as getting all actors of class? I can't ask for Owner, because Owner is animated actor that is a child actor of BP actor that slides along the spline (and this actor has timeline that drives blendspace). I did get Actor reference at first and I get error because of trying to access something read-only.

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I also changed getting all actors on tick to getting it on init in animation BP

digital marlin
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Are you coping a big performance hit?

mighty carbon
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@pearl tangle from what I've heard Timeline is not expensive (and it's not since it's doesn't even come up on profiling as something that chugs performance)

full junco
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timeline is updated every tick, so you shouldnt use it too much

mighty carbon
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and banking (leaning) is done via animation blending where blending value is driven by the timeline.

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@full junco so, how else can you advance a value every frame without a tick ?

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like I said, I don't get any performance issues from using timelines

wicked oak
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timelines are ticked, yes, but they arent really that complex

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of course, if you are running a hundred of them at once, it can start to add up

full junco
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yeah a few arent a problem

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but on gearvr anything that should never be a problem can probably easily become one πŸ˜›

mighty carbon
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again, how do you advance a float value every frame without timeline or tick?

wicked oak
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nah, a few timelines wont ever pose a problem

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its some very basic math after all

mighty carbon
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it's just funny when people say "you shouldn't use it", but then don't say (or don't know themselves?) what's the alternative (without using tick) :/

wicked oak
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basic math

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thats about it

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just interpolate the values yourself

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but as i said, im pretty sure 10 timelines are faster than a couple Raytraces

mighty carbon
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what drives interpolation ?

wicked oak
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as i said, math

mighty carbon
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everything works on tick in game engines

full junco
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no

mighty carbon
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gamecode needs to advance every frame

full junco
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ideally, as much as possible is done on some worker threads

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and tick only syncs those

mighty carbon
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lol, worker threads...

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I am in BP

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and even to have threaded animation running it requires not to use Event Graph

wicked oak
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a mutex lock is still slower than a timeline

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just use timelines

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you can also lower tick rate manually on far objects

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maybe set it at 5 per second

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instead of every frame

full junco
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well ideally you dont ever need any locks on the game thread

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I think I dont really ever have to lock anything on GT

mighty carbon
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anyhow, back to the issue at hand. I use init anim node to get my actor and then I pull off float from it on anim update

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why does it only grab one actor?

full junco
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TQueue is lock free @wicked oak , so enqueing stuff for GT and then using that on tick will never lock the GT

wicked oak
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sweet

mighty carbon
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I think idSoftware's engine are so much faster than UE4 or other engines because they used simple solutions. All that stuff you are talking about @full junco sounds like over-engineering.

full junco
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no, the stuff I talked about is what probably every game in any engine does

digital marlin
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guys, VR and RPG maker - lets make it happen

wicked oak
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they are faster becouse they are tailored SPECIFICALLY for the game

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its what ive said many times

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Doom runs great becouse it has a engine made FOR doom

mighty carbon
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@full junco lol, no, not every engine does it. I've work with almost all idTech engines and gamecode is single threaded. Everything is done on tick (when stuff needs to advance every frame).

wicked oak
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it has only the exact things it needs, and its tweaked to get the best performance with Doom design

full junco
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@wicked oak and with a lot of work you can also tweak UE4s code to be optimal for your specific game

wicked oak
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true

mighty carbon
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Einstein said once: "Everything should be made as simple as possible, but not simpler."

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multithreading is far from simple

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doing stuff with timelines is

full junco
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multithreading can also make your things a lot simpler

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like, if you would decide between writing some super complex and optimized algorithm because it has to run on the game thread, or you just write some simple and slow algorithm but let it run on some worker thread

digital marlin
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dumb question, but with BPs is multithreading determined by the unreal engine automatically?

full junco
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then writing that simple algorithm and running it on an external thread is way simpler

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@digital marlin BPs are always only run on a single thread

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the game thread

mighty carbon
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well, maybe you are genius, @full junco , but every programmer I talked to in the past (ex-ID software folks, some FOSS engine authors, etc.) said multithreading is in no way easy and is a pinnacle of software development.

full junco
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@mighty carbon well UE4 has a great framework for that already, so using threads in UE4 is simple

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and obviously it depends on what you want to run multithreaded

mighty carbon
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maybe, but probably not in BP

full junco
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if you want to split a single task over 10 threads and you constantly need to sync stuff that can be quite complex obviously

wicked oak
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nothing UE4 related is thread safe

mighty carbon
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well, that's the idea of threading. Not sending one task on one thread and another one on another and so on.

wicked oak
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you need to have stuff that can be calculated "on a black box"

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Uobjects aint thread safe, raytracing isnt, timers arent, etc

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no spawn, no moving, al that kind of things

full junco
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BP was created to allow level designers to tweak some behavior in the game without having to ask a programmer

wicked oak
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it eliminates overhead, becouse the programmers can still do their hard stuff, and designers can tweak the fluff

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or create some simple interactions

full junco
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yeah

mighty carbon
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well, yet Robo Recall was made almost entirely in BP

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anyhow

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so, can someone please help me to resolve this anim issue? I am having brainfart and don't understand why this stuff only picks up one actor (unless it only picks up first actor and rolls with it)

digital marlin
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Sorry motor don't know anything about animBPs

full junco
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yeah I dont know anything about animations

digital marlin
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also I'm so very, very tired

mighty carbon
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😦

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when I print values from actor's BP, I sure get proper different values for each actor

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but anim BP only gets stuck on the first actor and its values.

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It just seems like anim BP works differently from regular BP

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as if any copy of an actor uses the same animBP

wicked oak
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nope

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each Skeletal mesh has its own anim BP instance

mighty carbon
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right, but why doesn't it pick up values from each instance? why does it only use value from the first actor it gets in the scene ?

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even if I use Cast To node, it will still only use value from the first cast to actor

pallid echo
eternal inlet
mighty carbon
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upvoted !

mighty carbon
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@eternal inlet do you know much about animation in UE4 and anim BP ?

eternal inlet
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some yes... what u need?

mighty carbon
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I have an issue where two copies of the actor play same exact anim, instead of playing its own instance of the anim

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I was manipulating timeline and then printing out values from actor's BP - they are different for each of the actors. However, when anim BP pulls float value off the actors, it only gets value from the first actor and uses it for both.

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not really sure how to combat it

eternal inlet
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sec

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just watching the video

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so basically whatever you do, the lerp alpha seem to be shared?

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between the two planes?

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isnt it because you do a foreachloop?

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i mean each plane blueprint has it's own abp_bomber instance

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so you just need to get the owning actor

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and fetch the alpha from that

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@mighty carbon

mighty carbon
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yeah

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but how ?

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forEach loop should work

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but doesn't

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I tried using Cast To - same story

eternal inlet
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if you do a foreach loop, it will end up getting the same value for all

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get owning actor

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cast

mighty carbon
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how would I do that ?

eternal inlet
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fetch alpha

mighty carbon
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well, here is what I tried

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I created actor reference variable for that BP actor, added Cast To that BP actor node and fed actor reference var into Object socket

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and that didn't work

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(or it did, but lerp value was still shared)

eternal inlet
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doing something similar to this should work

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each skeletalmesh has it's own instance of the abp

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try printstring the alphas

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to verify they're unique

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u can also try play and switch to editor and open the debug filter to see values for each instance of the abp

mighty carbon
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well, even if I get the owner of the anim BP, it won't me my BP Actor

eternal inlet
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no?

mighty carbon
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my BP actor has Child Actor component, which is skeletal mesh with anims

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this way I can use BP actor with any skeletal mesh - all I have to do is swap Child Actor component

eternal inlet
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haven't used child actors much, but they should work the same way

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and u have set on your skeletal mesh to use the animbp?

mighty carbon
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yep

eternal inlet
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i suppose yes

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sounds very strange indeed

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could try to make a new bp without the child actor, just to make sure it's not because of that

mighty carbon
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I'll try using skeletal mesh actor directly with this setup you showed me. Might sacrifice modularity of the system so I can move ahead with the project πŸ˜ƒ

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thanks

eternal inlet
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oh wait

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maybe u need to cast to your bp

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then get the child actor

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and then get the alpha?

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or is the alpha on the main bp?

mighty carbon
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the alpha is in main BP

eternal inlet
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oh ok strange then...

mighty carbon
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skeletal actor is just that - no code, just model and anim BP

eternal inlet
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would have to experiment with it myself to help much im affraid

mighty carbon
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if I have code in skeletal actor I wouldn't be able to select it in the scene and tweak exposed variables

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np, I have 3 options (well, now 4 with your casting setup) to explore after work

eternal inlet
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gl with it man πŸ˜ƒ

mighty carbon
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this is embarrassing...

real needle
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Yeah they had a pretty big booth at GDC

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Showcasing games on the Vive as well as their Stem trackers

mighty carbon
real needle
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Has anyone tried installing plugins to a mod editor before? I'm trying to install SteamVR for robo recall, but it doesn't allow me to build the modules. Googlefu didn't bring anything up on plugins for mod editors

mighty carbon
real needle
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Yeah that's just the mod

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For the executable game

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Oh second topic on github actually allows you to install mod for editor

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Thanks

mighty carbon
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πŸ‘

mighty carbon
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This year at GDC, we invited Rift and Gear VR gamers to check out the latest and greatest titles coming to the Oculus Platform in 2017. Thanks to everyone who was able to attend! Our developer partners loved the chance to get your live feedback, and we were happy to help make those conversations happen.

hard light
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Wait,you can use plugins with mod versions of the editor?

hard light
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Cheers, something to look at tomorrow morning...

odd garnet
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Anyone else wanna play test my current build?

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its buggy AF!

sturdy coral
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how many draw calls are you guys generally able to handle on PC @90hz?

digital marlin
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@odd garnet I will.

clever sky
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Anyone familiar with Steamworks?

mighty carbon
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these people planned to make MMORPG for $10k ?!

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boggles my mind..

clever sky
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Nah. They're just using kickstarter as advanced preorder system and as early market interest feedback mechanism.

mighty carbon
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ic

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@eternal inlet can't do Try Get Pawn Owner :/ Warning 'BP Drone 1 Spline 1 Follower' does not inherit from 'Pawn' ( K2Node_DynamicCast_0 would always fail).

eternal inlet
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@mighty carbon theres a get owning actor instead

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Try that

digital marlin
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oh man, isnt motion sickness a bitch

clever sky
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@digital marlin Yep. What gave it to you this time?

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Luckily I've never had to experience it again like I did since the first time I tried VR.

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DK1, going up and down the stairs in the Villa.

digital marlin
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Shanowzer's demo

mighty carbon
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@eternal inlet ha, it worked, but when I stopped PIE, I got this Error Blueprint Runtime Error: Accessed None trying to read property K2Node_DynamicCast_AsBP_Spline_Follower_Base from function: 'ExecuteUbergraph_ABP_Bomber_A2' from node: Set bankingAnimLerping in graph: EventGraph in object: ABP_Bomber_A2 with description: Accessed None trying to read property K2Node_DynamicCast_AsBP_Spline_Follower_Base

digital marlin
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I liked what he was doing, but I was like 'oh, I think this is fine.' then I took off the headset.

clever sky
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Because of the slidey movement?

digital marlin
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yeah

clever sky
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Is that demo public? I'd like to try it

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Also you can try walking on the spot when sliding around. It seems to help a lot of people (not everyone).

mighty carbon
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@eternal inlet nm, got it working. Thanks!

digital marlin
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@clever sky Sorry zap was at lunch.

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Ah, I think it is publicly available but I'd defer to @odd garnet

clever sky
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Aw yeah.

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Just got me a little bit of that motion sickness.

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Playing robo recall with slidey mod.

pearl tangle
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slidey?

digital marlin
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Yeah, my personal view (for what it's worth) is that it's not a mechanic we can use in VR.

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That being said, the way Trickers handled their movement was great.

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Tricksta *

flint pasture
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@clever sky Still having issues uploading to Steam? Can't help, just wondering.

clever sky
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@flint pasture Got my stuff up, but trying to get a youtube vid up as one of the video trailers

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Instead of uploading it directly

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@pearl tangle slidey = smooth thumbpad directed locomotion similar to traditional games.

digital marlin
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yeah slidey != fun, IMO.

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Unless you like being sick.

clever sky
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Trickster is ok, but it's really just a decent option based implementation.

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i.e. you get teleportation or you get sliding. You also get a sort of dashing.

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But yeah controller orientation sliding is better than head oriented sliding every time.

digital marlin
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Yeah

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if only there was some kind of locomotion library..

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oh well

clever sky
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Haha. Well, I'm working on it.

digital marlin
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heh

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I've decided to bite the bullet and start coding in C++ now.

clever sky
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It just takes time! Also know any good C++ unreal devs? πŸ˜ƒ

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coz I could use their help.

digital marlin
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I think I know enough about the API

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C++ devs? Noooope.

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Some blokes in here are probably guns at it though.

clever sky
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Haha... yeah, they got their own shit going on!

digital marlin
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How is it coming along though?

clever sky
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Finally jumped through the Steam hoops

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just waiting for approval on the game

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And it's fully Rift and Vive compatible now.

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After that, just gotta sit down and figure out how to best restructure and refactor the system for use as a plugin.

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Or hire someone to help me along there!

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Also improved the functionality from the user feedback.

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Now you get 1:1 head to motion control (doesn't cut out at the lowest end). Also you don't have to grind the touchpad to continue movement activation.

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It's pretty competent now. Just gotta build a game around it to show it off in a proper game context πŸ˜ƒ

mighty carbon
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Google "vr kanojo" 😱 😊

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quite a level of details

clever sky
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VR kanojo is...

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not the kind of thing we talk about with proper company.

mighty carbon
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I wonder if it's UE4, Unity or custom engine

clever sky
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Which is why, damn, yeah, you guys seen how much detail is in that model?

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Unity

mighty carbon
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I am guessing because it's only 1 character they can put so much details into it

clever sky
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Illusionsoft work with the Unity engine.

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They've also got extensive experience working on that sort of thing.

mighty carbon
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oh

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well, with mocap (I am sure her motion is mocap) it looks pretty impressive

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I can imagine having such detailed avatar with decent AI using AR glasses

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(doesn't have to be hentai thing)

clever sky
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AR killer app 2022!

digital marlin
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speaking of - anyone getting that mocap suit?

mighty carbon
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I mean, just at that level of detail any kind of avatar would be awesome.

clever sky
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@digital marlin Which one?

digital marlin
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There was one that came out at GDC - a company is opening it up to devs.

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Though it was kinda low - the devs had to be earning less than $750 a year or something to qualify?

clever sky
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At the same time, I think mocap suits will be fairly niche until you get to higher end development... at least when you can do pretty decent mo cap with a 5 tracker setup.

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Soon.

digital marlin
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Yeah. We have some associates who do some VFX work

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And they're starting to take notice of the unreal engine.

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Some very bright people in that field. Quite a few from game companies already.

clever sky
#

Yeah man. They've got an article up about how ILM used it with the K2SO for the Rogue One movie.

digital marlin
#

Yeah that was insane. I'd imagine they tricked out the engine in a big way.

#

But it's interesting to note regardless.

clever sky
#

Real time performance and animation through the camera screen

#

Or something like that? πŸ˜›

#

I mean James Cameron did that shit back for Avatar 1... so I imagine the industry is just headed that way anyway.

mighty carbon
clever sky
#

The decision making with something close to the final scene in real time would be pretty amazing compared to the current green screen standard.

mighty carbon
#

πŸ˜ƒ

clever sky
#

Yeah, Sonniss bundle is pretty handy.

#

There's also a pretty great sound starter pack on the marketplace. I think I paid 10 for it on sale.

mighty carbon
#

it maybe is, but I could never find good sounds for any of my projects in them :/

clever sky
#

Actually more useful in terms of general sounds than the Sonniss bundle even though it has less total sounds.

mighty carbon
#

(in Sonniss bundles that is)

clever sky
#

Sonniss bundle is a bit of a crap shoot... lots of free stuff, but a lot of it quite specific.

#

As opposed to more useful general UI/ambient/typical sounds

mighty carbon
#

I needed some ancient stone door sounds - could never find them in any of the bundles or packs. Needed sci-fi engine sounds - nothing there either. Going to have to get those made to order 😦

clever sky
#

Get some mic gear

#

and go rub some stones together.

mighty carbon
#

well, gotta buy stones πŸ˜ƒ Might as well just pay for sounds to be made πŸ˜›

clever sky
#

Hehe

#

Alright, I'm out for now.

mighty carbon
#

cya

digital marlin
#

later zap

pearl tangle
#

why look for sounds just on the marketplace @mighty carbon there are plenty of audio libraries unrelated to unreal that you can buy effects from

digital marlin
#

Or hire Michael Winslow.

mighty carbon
#

@pearl tangle I didn't get those effects from the Marketplace

#

also, couldn't find stone doors anywhere

#

can you recommend any decent sites with good sound fx ?

pearl tangle
#

sound bible also has a decent selection of free 1s

mighty carbon
#

thanks

pearl tangle
#

a lot of those will have plenty of good free sounds on there that you can grab

#

you should play around with adobe audition too and you can modify the sounds to add variations on them so just screw around with the levels a bit and then you have like high,medium,low pitched versions with some slight differences in there and when you setup your sound cue to play you just put a random node in there

mighty carbon
#

I use Audacity and FMOD

#

soundsnap seems to be pretty cool. Already found what I needed for stone doors

#

just tried it in Gear VR - unfreaking believable 😊

#

gotta tweak sound volume and drone size, but it looks sooooo cool 😱

#

that's why I love VR - simple things like that make me jump around like a little kid, just like I did back in 1995-1996 when I first played Doom πŸ˜ƒ

eternal inlet
#

I take it that u fixed ur anim issue? What was wrong?

pearl tangle
#

I haven't touched fmod in a while. Have you tried the new audio engine in 4.15 at all? Seems to be quite interesting

pearl tangle
#

you should grab the mono panoramic exporter and spit out some 360 videos to youtube

mighty carbon
#

@pearl tangle 4.16 will have Android and Gear VR support (hopefully)

#

I will, once I have stuff working to the point I feel it's presentable πŸ˜ƒ

pearl tangle
#

I can't hear the ships in that video?

mighty carbon
#

which video ? The one I linked to @eternal inlet ?

eternal inlet
#

What was wrong with it?

mighty carbon
#

There is no sound for ships. It's an old video (but it shows how I fixed my anim BP issues)

#

casting was wrong

#

I just made it simpler - cast from actor's BP to anim BP. It allowed me to get a rid of code in Even Graph in anim BP and have it running on another thread

#

I have no performance drop at all on Gear VR

pearl tangle
#

you were wanting to do hundreds of ships at once though right?

mighty carbon
#

lol, no

#

just 2 for that time frame

#

the issue was that I couldn't alter anim - no matter what I did both drones used same anim instance

pearl tangle
mighty carbon
#

yes, but that was working fine (following paths)

#

banking (tiling) anim blending was the issue

#

each drone played it exactly same way

#

I couldn't randomize it between the two

#

now I can

pearl tangle
#

yeah but thats what im saying, wouldn't it be better to do it programattically rather than with an anim blueprint?

mighty carbon
#

no, because what if I want to add more anims than just simple bank/tilt ?

#

plus I need to learn animation system anyway

#

so, killed 2 birds with 1 stone πŸ˜ƒ

pearl tangle
#

i get the learning side of it sure, but if you have automatic banking and tilting in place you can rig up whatever other animations you want based on different details. either option works I guess, just using the animation for the leaning is not something I have seen done

#

im not sure if anybody has managed to get doppler effect working with audio in unreal at the moment either which would make the ships sound really good

mighty carbon
#

well, even Oculus doesn't have doppler effect in its Audio SDK :/

#

(but FMOD might have it)

#

anyhow, I am out

#

ttyl

pearl tangle
#

fmod has doppler stuff built in but it doesn't integrate well yet

eternal inlet
#

4.16 will have doppler effect as fas as i could hear, no? Or was it maybe another steam-something plugin that was demoed recently

dusky moon
#

Hey guys, I'm trying to Launch Robo Recall modkit with steamVR (already installed Revive) but when I launch the .uproject file I get this error :

#

@sturdy coral insights ?!

pearl tangle
#

looks like your revive isn't firing off properly

#

try roborevive?

dusky moon
#

@pearl tangle Thanks Man ! got it working now πŸ˜ƒ

pearl tangle
#

πŸ‘ cool let us know how it goes. Have they got rid of the 180 only side of it with that mod too?

dusky moon
#

sure .. . I've heard there's a 360 mod somewhere

#

haven't tried it yet

#

for now I'm struggling to load the 1st mission , needs crazy amount of RAM to load through editor

pearl tangle
#

how much ram do you have?

dusky moon
#

16

#

I finally went to the first mission, I'm getting 45 fps when I grab my gun

#

with a gtx 1070

#

don't know if it's normal

pearl tangle
#

probably about right on the vive if you haven't lowered the graphics settings

dusky moon
#

ah ok, will try lower ones ... but generally I loved the Design , specially UI

clever sky
#

@dusky moon Don't think you can get the .robo packaged mods running through the editor...

#

Also, you can AFAIK only access the tutorial mission from the editor.

#

Basically, you gotta buy the game if you want full access.

#

Or get a Rift + Touch

dusky moon
#

Thats fine, I'm already satisfied with the first level! BTW wondering if the assets are royalty free or not ?!

clever sky
#

Mod use only.

#

Robo Recall code and assets are for use with robo recall only.

#

Is what I was curtly told by Epic lawyers when I asked on Answerhub πŸ˜›

dusky moon
#

woops

#

not surprised when you see it's tied up with Oculus

mighty carbon
#

Paragon is not tied up with Oculus and yet you can't use Paragon's assets

#

Same goes for UT

sharp swan
#

paragon, or as I call it, First to pick Khalliera.

mighty carbon
#

Que?

sharp swan
#

i just went back to Paragon after a couple of months break and it was still a khalliera shitfest. That char is so OP it needs nerfing but they haven't yet.

mighty carbon
#

I mean, blaming Oculus for Robo Recall assets being under restrictive license is nonsense

#

that was my point

wicked oak
#

unreal tournament assets are UT only

#

same as the other stuff

#

only the stuff from the Learn tab is actually valid to use in your project

#

that doesnt forbide you for reimplementing something, like i did with the weapon trails in robo recall

#

i got it and reimplemented the same concept adapted to my game

#

its something i didnt think of, but its fucking brilliant

mighty carbon
#

@wicked oak just a tad up the page there is convo of @clever sky and @dusky moon where one says Epic lawyers said Robo Recall content is for Robo Recall only and another one responds that it's no wonder it's tied up to Oculus. Which is nonsense, because it has nothing to do with Oculus.

wicked oak
#

its tied to Epic games, who made the game

mighty carbon
#

Vivers will hate Oculus for everything.. Sounds a bit like misguided feminism πŸ˜›

clever sky
#

inspiration and reimplementation is fine - just don't look at the code while you're doing so - is the official line lawyers use for copyright protection.

#

That is of non-patented ideas.

#

Of patented ideas, best not to touch lest you got deep pockets and good lawyers.

#

Or you've paid the licensing fees.

mighty carbon
#

/facepalm

clever sky
#

facepal. hahah.

wicked oak
#

everyone hates oculus

#

first becouse Facebook, and then becouse Palmer pro-trump trolling

prime iris
#

"trolling"

wicked oak
#

its spectacular the amount of hate towards oculus in gaming forums and reddit

clever sky
#

I think peeps starting to come around. Oculus had a pretty great week.

wicked oak
#

every single oculus thread in r/games has the top comment being Oculus hate

prime iris
#

just sold business for $500m, trump is a populist conservative with obvious incentives to employ aggressive tax cuts

wicked oak
#

didnt palmer spent only like 10k dollars?

clever sky
#

Keep palmer buried, keep making stuff cheaper... they'll get there.

wicked oak
#

its proportionoally less than you giving 1 dollar to a poor person on the street

#

it was also a target of the media, who made it ridiculously overblown

#

like with any half-famous people who was pro-trump

clever sky
#

But the main reason Oculus cops flack really isn't Palmer - although he's just the poop cherry on top of the shit sundae.

prime iris
#

i think palmer was a patsy

#

but he made a bunch of money so i'll not spend much time feeling sorry for him πŸ˜„

clever sky
#

It's simply because they're using a strategy that runs contrary to the sort of trends that tech informed people like to see.

#

And right now, VR users are drawn largely from the tech informed crowd.

#

And that they're owned by facebook... which similarly pisses off tech users.

prime iris
#

oculus knew that what they had was vapid. what they did have though was a huge "omg vr is happening and oculus are the people to do it" introduction by carmack. at the same quakecon he described how he ran out of "pocket money" for armadillo aerospace πŸ˜„

#

i have a feeling it was pretty well planned behind the scenes and that palmers influence was minimal. he was just some guy that they could offload r&d on to

clever sky
#

Yeah... it's difficult to know what the truth was from all the smoke and mirrors.

#

All we can say is that the original founders of Oculus made out like bandits.

#

Except for the one dead guy. Poor guy D:

#

Andrew Reisse.

prime iris
#

i'm sure his family did well in his place

#

i mean as a co-founder he'd have had a fair stake

#

not that it's much of a consolation to being alive

clever sky
#

Heh πŸ˜› I don't think he needs to worry about consolations anymore.

prime iris
#

make enough money to put the dude than ran him over in VR for the rest of forever!

mighty carbon
#

you should go into politics, not in tech πŸ˜‰

clever sky
#

Why do you say that?

mighty carbon
#

I never cared about who bought who and who runs things. If it works, if it's affordable - I am on board. I don't care whether it's facebook, Palmer, Trump, FOSS or not.

clever sky
#

Haha... ok. Well, having awareness of these sorts of things doesn't really make someone a 'politician' per se πŸ˜›

#

I'm just more abreast of the business side and sentiments in the marketspace.

mighty carbon
#

oh, I am aware. I just don't go around and hate on products because of people/companies behind it.

prime iris
clever sky
#

Am I hating on anyone?

prime iris
#

i dont hate oculus, i just dislike their ethics

mighty carbon
#

same thing

prime iris
#

nothing that they did is illegal or anything. well except that time they broke the law by giving away nda'ed research. but other than that it's more a question of all the other little corporate ethic things

clever sky
#

I don't dislike Oculus at all :)

I just like VR more.

#

hahaha.

mighty carbon
#

well, NDA breach is Palmer's fault

#

on the other hand, if a company you signed NDA with trying to choke life out of next big thing, some measures are required to not let that happen

#

I think it was the right thing to do (I don't know if anything else could be done at that point)

#

Maybe Carmack should have quit ID first, and then work on VR

prime iris
#

those are the opinions of people employed at oculus and facebook

mighty carbon
#

those are opinions of me, real person living in a real world

prime iris
#

vr was gunna happen, they broke and an nda to get a jump on the competition. they made lots of money out of it

mighty carbon
#

sometimes you have to do what you have to do

clever sky
#

If there's a bright spot to the Zenimax vs Oculus feud, it's that it's probably a big factor in Bethesda releasing Fallout 4 and Doom for the Vive.

#

Wonder if that means they're going to lock out Rift users like Google Earth did though.

prime iris
#

that helps nobody

clever sky
#

Well, it helps Zenimax get their revenge on Oculus πŸ˜›

prime iris
#

revenge already happened. 2 vives to 1 rift atm

wicked oak
#

they were first

clever sky
#

That's not revenge. That's just better tech winning out.

wicked oak
#

so they got massive amounts of marketing

#

oculus released only as "dk2.5"

clever sky
#

Better tracking and motion controllers for 7+ months.

wicked oak
#

wich honestly was kind of "meh"

mighty carbon
#

here we go again

#

Vive is not better tech

wicked oak
#

its better tracking

mighty carbon
#

it has wireless tracking, that's all

wicked oak
#

and it happened much sooner than oculus alternative

clever sky
#

Haha. Motorsep can't face the music πŸ˜›

mighty carbon
#

not better with 1.12 patch out

clever sky
#

Vive had better tech for most of last year.

prime iris
#

people on r/oculus are still complaining about issues after 1.12

clever sky
#

And Rift has only really caught up very recently in the tracking department.

#

And even then, not completely!

wicked oak
#

yup

prime iris
#

the only issue i've heard about vive tracking is from people with large mirrors in their playroom

wicked oak
#

i use oculus for dev as its better there, but lighthouse is superior

mighty carbon
#

@wicked oak do you have tracking issues with 1.12 ?

clever sky
#

Don't get me wrong. Rift has some good stuff.

wicked oak
#

i never had tracking issues

#

becouse i use frontal tracking

clever sky
#

I had tracking issues. 3 cam setup.

#

1.12 has been pretty solid.

wicked oak
#

in fact i developed my game on 1 camera

clever sky
#

For me.

wicked oak
#

just becouse i could

clever sky
#

Nice.

wicked oak
#

its for that reason that the game runs well on PSVR

#

i knew i wanted to port it at some point

#

so designed it with low movement in mind

clever sky
#

Ah ok. That's not a bad trick TBH.

wicked oak
#

you can play it 360 no issue

#

and roomscale

#

it will work well

#

but its designed to be fully playable SEATED

clever sky
#

Yeah... you can use my stuff seated as well πŸ˜ƒ

#

Yay for VR accessibility!

#

But it's best with full room scale.

wicked oak
#

it sure is

mighty carbon
#

room scale... pfff

clever sky
#

Also motorsep, Vive will be getting Vive tracking pucks soon. Should be a nice tech bonus on top of the wireless.

mighty carbon
#

for whom?

clever sky
#

For users that want the best experience.

#

And are willing to spend.

#

Full body tracking will be a possibility with Vive games in this year.

#

(for developers that are willing to make the effort to implement it like Cloudhead games).

mighty carbon
#

$800 for Vive, $100 for new headstrap, $300 for wireless, $100 per puck and on top of that you need powerful PC.. So for enterprise, yeah, it's fun. For mass market it's a no-go.

clever sky
#

I wouldn't say that the VR market is completely mass market yet.

#

I think if anything it looks like a kind of tiering seperation at the 'high end'.

prime iris
#

the thing is hardware adoption isn't the problem right now

#

it's int he hands of developers at prices developers can afford

clever sky
#

PSVR = low high end, Rift = mid high end and Vive = high high end.

prime iris
#

the software market needs to mature on its own

#

throwing money at it will just cause people who expect VR to be amazing at this very second to have their expectations not met

clever sky
#

And... Vive kinda succeeded last year off the back of been 'high end' (thanks to room scale and motion controllers).

#

Also, a lot of people will have their first exposure to VR via Vive tech in arcades and other out of home entertainment solutions.

#

Indeed, that's how most chinese are getting exposure to VR right now.

wicked oak
#

rift is higher end than the vive

#

on everything but the tracking

#

its also cheaper now

clever sky
#

Tracking is important for VR though.

#

And also, Rift seems to be irrelevant in the chinese market πŸ˜›

#

You should tap that market.

wicked oak
#

japanese market is 99% PSVR

clever sky
#

Yeah.

wicked oak
#

they buy ALL THE STOCK

#

instantly

#

they love their lewds

#

and japanese dont have gaming pcs

mighty carbon
#

Chinese don't buy software, they take it

#

for free

clever sky
#

They've got different software distribution model there.

#

And yes, business owners do pay for stuff.

wicked oak
mighty carbon
#

so, I don't see how you can make money with software in china, unless you work with Chinese company that runs VR arcades

wicked oak
#

DWVR sales data

clever sky
#

Most chinese consumers access software through businesses like net cafes.

wicked oak
#

asia is basically all china

#

its also on lots of pirated sites

#

damn chinese they pirate EVERYTHING

clever sky
#

Yeah, their consumers don't give a shit πŸ˜›

mighty carbon
#

you can't work in China directly, @clever sky

#

it's not Steam

clever sky
#

But you're targeting the business market if you choose to go there.

mighty carbon
#

you have to deal with some Chinese company

clever sky
#

Which is why Steam access is insufficient for accessing that market.

#

Yeah.

mighty carbon
#

I don't want to go to China πŸ˜›

clever sky
#

Get the services of a good point person. They have people that act on your behalf.

mighty carbon
#

I think my market is US/EU

prime iris
#

i thought at last years dev days they said that asia was their fastest growing market though

wicked oak
#

thats Viveport btw

#

they do work in china

clever sky
#

Nice.

#

Now I need to figure out how to translate and get stuff onto Vive port.

prime iris
#

steam has had 10 years of adoption and word of mouth to become popular in europe/america πŸ˜„

#

i know china is reknowned for it's piracy issues

#

but then wasn't pc gaming as a whole back when steam first released?

#

now it's thriving!

wicked oak
#

not as bad as in china

prime iris
#

i don't doubt it, but i think there's some truth to the whole "piracy is the result of a service problem, not just inherent nature" or whatever gabe is often quoted for saying

clever sky
#

Well. It's cost benefit. I think Steam and modern DRM/publishing has gotten things to a point where the average user can make a cost benefit analysis and decide that, there's less pain in buying than pirating.

mighty carbon
#

f2p is what's in China

#

free games with shit load of IAP

clever sky
#

Yeah.

#

Plays well to the chinese gambling habit πŸ˜›

wicked oak
#

it is

mighty carbon
#

still need to work through Chinese company to get that working too

wicked oak
#

thats exactly how it goes

clever sky
#

They can't gamble for real money... but they still need to scratch that itch psychologically!

wicked oak
#

with a good enough service, people will pay for it

#

if paying for it its annoying, they will just pirate it

#

or if they didnt had the money to start

#

thats why Steam has grown massively on east europe

#

they slash their prices a lot there

#

so that they can buy it

#

and turns out, the russians do buy it

clever sky
#

Anyway... a lot of western users like to get in on day-0, and if it takes a week+ to crack, most will just buy it.

#

Plus the gaming crowd has grown up and have real jobs now... so a combination of those factors have helped piracy to recede significantly in the west.

#

For non day-0 stuff, there's a lot of price sensitivity.

mighty carbon
#

the rrrrrussians... lol

prime iris
#

cyka blatt

mighty carbon
#

sounds like a tribe from RAGE πŸ˜›

#

that's all they were saying when attacking player

wicked oak
#

a goddamn plague in online games

mighty carbon
#

chinese ?

prime iris
#

russians

#

and not in a omg the russians are evil way

#

just from countries where they don't speak much english

#

so you end up with a huge language barrier in online games when they don't split regions properly

wicked oak
#

nah, its the culture they have

mighty carbon
#

yeah, that sucks.. You'd think folks who play games would at least know some English

wicked oak
#

why do you think anything russian related is one hell of a red flag

#

there is nothing more shady than a .ru link

mighty carbon
#

lol

wicked oak
#

well, a .cn is also hella shady

prime iris
#

meh, the people i'm complaining about probably know more english than i know russian

wicked oak
#

i guess its due to the URSS stuff

#

they know english

#

itsthat they actively ignore the others

mighty carbon
#

what about their culture though ? (when playing online games that is)

wicked oak
#

i mean, you have many lenguages in europe

#

we spanish people still speak in english

prime iris
#

but europe is a bit of a clusterfuck language wise. english is the commonground for a lot of games

wicked oak
#

even if we dont know much

#

but we dont shout to random people over internet in spanish

prime iris
#

efefefef

#

as somebody that's played on private wow servers i guess all i feel for russians is sympathy

#

they seem to hate everything

#

and judging by the news they live in a pretty dangerous part of the world as far as western nations go

#

be a good comrade or get ostracized/beat up

mighty carbon
#

lol

#

but yeah, I noticed that russians want games to look like Crysis 3 or better, have a solid story that fits realities of this world, have like 100 hours play time and pay next to nothing for it. If a game doesn't fit those requirements, it's automatically unworthy product 😦

#

oh and they dismiss VR entirely (like 99% of people who know about it don't care for it)

clever sky
#

That's weird and interesting.

#

Why do you think that is?

mighty carbon
#

tbh - I ask myself that question all the time πŸ˜ƒ

#

I just don't understand why

#

I had decent sales of my game on Steam in Russia

#

(the price was significantly lower than western price)

#

but that was in 2011.. It seems like things have changed a lot

wicked oak
#

vr is dismissed becouse its too expensive for them

mighty carbon
#

nope

wicked oak
#

wich is also why they LOOOOVe f2p

mighty carbon
#

that's not it

#

while, yes, it's pricey, that's not the reason they dismiss it

#

I was talking yesterday to another indie dev (USA) who dismisses VR entirely. Like, how can you play in VR without keyboard and mouse ?! The argument was that gamers used to certain control schemes in different game genres and they won't give it up for natural controls using hands (motion controllers).

#

Which is absurd as it's much cooler and natural to hold VR gun in your hand, literally, than use mouse or gamepad

sharp swan
#

that is ridiculous. mouse control is 2 dimensional

mighty carbon
#

don't tell me that πŸ˜‰

#

I mean, after using Gear VR I don't even want to play regular PC games

#

just being in VR is so awesome (assuming experiences are made okay)

clever sky
#

I've put a few non-gamers through VR so far.

#

Yeah, they're all like - wow jesus, so this is where the future is headed.

#

There's no weird gamer griping - bububu this isn't better than KB&M.

sharp swan
#

I did the VR World expo in London with our game and ran a couple of hundred people through VR, maybe 50% were for the first time and it blew them away or made them sick. Everyone agrees after that first time that it's amazing. Even without the practical applications, it inspires development of the future and that is a positive for humanity

mighty carbon
#

yeah, I am 100% on board. But there are some poisonous people among devs that will find an argument against it

#

it's just annoying

prime iris
#

vr just needs time

#

i don't think it will replace everything we do today like some people who think vr excited people believe

#

but it's got a lot of interesting applications that justify the consideration of a new medium

neon egret
#

Ahh. The joyful sound of Vive Base Stations, zurring in my ears while coding.

#

I really need a Bluetooth thing to make them sleep when I don't need them

#

Sick of unplugging them

zinc violet
#

ah so they do make noise still

wise thunder
#

The HMD has Bluetooth built in, the sleep thing works fine for me

#

They stop like 5 minutes after I exit SteamVR usually

neon egret
#

Whaaat

#

For me they don't

#

Only thing that works is unpluggin the B one

#

Then the C one will go to bed, crying that his friend is gone

wise thunder
#

I think you have to enable it in the options, I did it a while ago and it's always worked

rare violet
#

hey guys! anyone know if its possible to use sequencer to record Motion Controller trigger input stuff? We are triggering particles with the motion controller, and it doesnt seem to want to record

prime iris
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@neon egret yeah, that would be an awesome feature to integrate in to the editor. the ability to only load steam vr on demand

neon egret
#

Well yes, though I am using it right now. I just want the base stations to stfu

neon egret
#

The Editor itself is no VR application, so they should just sleep

prime iris
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yeah

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only when you go vr editor/launch a debug session do they need to turn on

neon egret
#

Great.. clicked on "Create new c++ class" in the editor -> crash

prime iris
#

and i can understand leaving them warmed up in case you're jumping back and forth

#

but i should be able to close it without having to restart the editor πŸ˜„

neon egret
#

Afaik they only need a few seconds to boot up and find each other

#

That's the time I need to put on the vive anyway

prime iris
#

yeah

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even more if i forgot to set the audio to the headset! πŸ˜„

#

i should probably try the autoswitching feature again, kept putting audio back to my monitor instead of my soundcard though

#

maybe they fixed it

mighty carbon
#

btw, Constellation will allow for full body tracking without any pucks

#

that's the reason they went with cameras vs something like Lighthouse

prime iris
#

kinect accurate!

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it's the future!

clever sky
#

@prime iris Between VR and AR, the two branches have the future of computing sealed up IMO.

mighty carbon
#

eventually they'll do full scene reconstruction, so you can communicate with other users as if you have them in the VR world

clever sky
#

Like... why would you restrict yourself to physical displays when you can have floating displays?

mighty carbon
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so in a long run Oculus is after something else and better than Vive

prime iris
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@clever sky we're already in VR, you're a fledgling ai learning to think

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when you die you'll be sent to a korean tv production line

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to tighten screws

clever sky
#

... that was a weird comment πŸ˜›

prime iris
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weird but scarily possible!

rare violet
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Anyone successfully recorded VR input in sequencer?

clever sky
#

Haha... well, I've pondered on the VR as reality issue long and hard... and ultimately it boils down to a few things; do we have the ability to escape the simulation? Is the simulation consistent or arbitrary?

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If it's consistent and we can't escape, there's no functional difference from any other universe in that we're fundamentally bound by the substrate in which we exist.

prime iris
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does it matter if we're in a simulation or not?

#

i think i'd prefer to be in a simulation, at least in that sense there is a plausible possiblility of there being some kind of "afterlife"

mighty carbon
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well, as soon as you need to go restroom and you do it in simulation, you will instantly know what's real and what is simulation πŸ˜›

prime iris
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but probably still just "delete MrBushido; MrBushido = nullptr;"

wicked oak
#

RIP

clever sky
#

I like to think that life is a game and that we're trying to get the high score too sometimes. Like that Rick and Morty episode πŸ˜›

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Except everyone plays me and the rest of you are part of the script!

rare violet
#

or are they playing me?

#

maybe its multiplayer

clever sky
#

That's exactly the kinda thing a clever script would say!

rare violet
#

so is that

clever sky
#

end of Zaptruder's life
exit game

"You broke the fourth wall 1,242 times!"

rare violet
clever sky
#

Hehehe.

rare violet
#

me and my friends have this inside joke where whenever one of us fucks up or goes backwards in life, we call them a carpetstore motherfucker

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or we post a picture of a carpet store on their facebook wall

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or we put a job posting for a carpet store

#

hehe

clever sky
#

Seriously though... your best bet is to live life without thoughts of the afterlife. Just live life in a way that matters to you while you're alive!

rare violet
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totes

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good to keep a small part of you remember impermanence so you dont get caught up in boring cycles...

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have u read the alchemist?

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dude was teaching this little kid about life...

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and he had him walk around with a spoon filled with oil, down and up this huge hill..

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when the kid got back most of the oil was there, but he asked him what he saw...

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the kid didnt see shit

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so he siad, dude, go again but this time tell me what u see when u get back

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then he made it back with all these stories of what he saw, but when he looked at the spoon, it was empty

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old man said 'life is about seeing all the great sights and enjoying all the great things, but never forgetting to keep the spoon full'

clever sky
#

@rare violet not familiar with the alchemist.

rare violet
#

The Alchemist (Portuguese: O Alquimista) is a novel by Brazilian author Paulo Coelho which was first published in 1988. Originally written in Portuguese, it has been translated into at least 69 languages as of December 2016. An allegorical novel, The Alchemist follows a young Andalusian shepherd in his journey to Egypt, after having a recurring dream of finding treasure there.
The book is an international bestseller. According to AFP, it has sold more than 150 million copies in 70 different languages, becom...

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ive read it like 10 times over the nyears...each time i end it crying and happy and excited about life

clever sky
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Nice.

rare violet
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the author has like 10 books all of which are amazing and about life without seeming like it

clever sky
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Might have to give it a read some time!

rare violet
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honestly, the audiobook is simple for a nice 4 hour drive, and is on youtube

clever sky
#

I was actually writing a book before diving into VR development πŸ˜›

rare violet
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i read it to my 9 year old now

clever sky
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Well... to be fair, it was a book about VR!

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hahaha

rare violet
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hehe, nice, my son and I are writting a book too! im letting him tell the story and i just make it well written

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haha that last sentence shouldnt be an indicator of my writing skills tho

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what was yours about?

clever sky
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But you know... when you're writing a book about the long view of VR, it's difficult to not want to discuss some of the existential issues that will arise πŸ˜ƒ

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'The future of VR' (not the title).

rare violet
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i feel like vr is definitely a stepping stone to human understanding of the human experience

clever sky
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Essentially the gist is that VR is one of the most important future techs of this century.

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Alongside AI and renewable energy.

rare violet
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once we pass the uncanny valley and everyone has seen a fully immersive simulation that is as real as life, the world will not be sure if we are in a simulation or not

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i agree with all those statements..

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tho the AI bit.

#

..

clever sky
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Well... I think we'll probably purposefully keep the VR stuff delineated in design from reality.

rare violet
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ive been going to biohacking conferences and transofrmative technology conferences, and it seems (luckily in my view) that they are a long way from any true AI

clever sky
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i.e. we're not going to do an immersive real life simulator that fools people into thinking that that's their life πŸ˜›

rare violet
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even if they dont think its their life...they will see a simulation that is as real as life

clever sky
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Hmmm, I think the AI stuff will generally happen faster than we expect.

rare violet
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and itll put a thought in minds who've never thought it before

clever sky
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Yeah, VR will definetly get to the 'fools our senses completely' point.

wicked oak
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true AI still needs some time

rare violet
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i like to think that if AI was all smart it would understand humans and emotions and it would play nicely

wicked oak
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it will truly disrupt humanity once it happens

clever sky
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Well, what is 'true AI'?

wicked oak
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the Singularity

rare violet
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actually intelligent

clever sky
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Are we talking about a complete system with self motivation?

wicked oak
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pretty much god-in-a-box

rare violet
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the thing is, artificial intelligence and sentience are two different things

clever sky
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Because that's not really necessary for incredibly useful AI.

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As we're already seeing.

rare violet
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there might be a machine that is programmed to tell u that its AI, but for it to truely be sentient and intelligent is another thing

wicked oak
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the only movie i know that gets close to the Singularity concept is that one with jhonny depp

rare violet
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yea i think AI is a term that shouldnt be used just yet..

clever sky
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The ability to decompose natural language into complex tasks that are machine executable is something that is happening with significant rapidity.

wicked oak
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the one where he uploads his conscience to a machine

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and becomes a true AI

rare violet
#

more like 'extremely advanced machines'

wicked oak
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a ridiculously powerful AI

clever sky
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And it's already proving to be quite disruptive in many arenas!

rare violet
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because what is sentience?

wicked oak
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that we dont know

clever sky
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I think setting the bar at those sorts of extremes means you end up missing a lot of the real impact AI is going to have on this world.

wicked oak
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wich is why we cant do AI

rare violet
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according to google:

Sentience is the capacity to feel, perceive, or experience subjectively. Eighteenth-century philosophers used the concept to distinguish the ability to think (reason) from the ability to feel (sentience).

wicked oak
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but we are doing lots of cool shit with neural networks

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neural networks are called like that for a reason

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a human brain is that, but with chemistry

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and really complicated

mighty carbon
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I like that movie with Johnny Depp about AI

rare violet
#

whats that called?

#

havent seen it

wicked oak
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Trascendence

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its kind of bad

clever sky
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The main difference between the human brain and current NN other than their physical composition... is that the brain needs self supporting motivation systems and are difficult for external systems to interface with.

wicked oak
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not a very good movie at all, but its entertaining

rare violet
#

plus we have no idea if we understand the brain fully

wicked oak
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we dont

rare violet
#

there has always been huge breakthrus in science that make people "think" we understand something..

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like atoms..

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then neutrinos

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etc..

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there is always a level deeper

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have u ever eaten a shitload of acid?

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it seems like the universe is a fractal

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which by its very nature always goes further

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tho i could just be a high old hippie

clever sky
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Haha πŸ˜›

rare violet
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check out what we're working on

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hehe

clever sky
#

Well, I prefer to coopt hippie language and apply a more scientific spin on it πŸ˜ƒ

rare violet
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agree'd

clever sky
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words like spirituality and soul. That stuff can be applied to modern scientific thinking!

rare violet
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i coopted the word hippie to mean a human in touch with their deeper levels who is kind and explores the world in ways others dont

clever sky
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Spirituatlity = desire for broader connectedness.

rare violet
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totally

clever sky
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Soul = core personality traits and essence that is stable across time and situations.

rare violet
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hehe, i was thinking maybe the OM symbol that everyone sees when u take ayahuasca or mad mushrooms is actually the logo of the company who made this simulation

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but we deify it

clever sky
#

What's it look like?

rare violet
clever sky
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I don't take drugs... I just sound like a person that does sometimes. πŸ˜›

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Ah ok. Never seen it. Pretty cool tho.

rare violet
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i havent taken any sacred sacraments for years myself, but i see the value in certain people taking them

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people stuck in bad habbitual patterns and mindsets can see their issues deeply and overcome them with a little effort

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sometimes its hard to do it without help

clever sky
#

'sacred sacrements'. Love it. haha.

rare violet
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and psychedelics often give that help they need

clever sky
#

Better euphemism than seperating these sorts of things into illegal drugs and legal drugs anyway!

wicked oak
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i think religion is bullshit becouse it works on a weak part of the human psiche, religions work by the concept of "faith" wich is believen in something that you cant prove, wich is bullshit at its roots

rare violet
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i was a shitty narsassitic self centered asshole (due to my environment growing up) and one too many hits of whatever often showed me the ways to break free of it

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thats why deep meditation or psychedelic peaks help change faith to understanding

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peeks*

clever sky
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@wicked oak The nature of faith is simply: 'Belief independent of evidence and reason.'

rare violet
#

religion has long been a way for small groups to control larger ignorant ones

wicked oak
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if you want to do that personally, ok, but instituonal religion is ridiculously dangerous

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and that has been proven over and over again

clever sky
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i.e. it's belief where you might seek evidence and reason to back it up... but ultimately, you don't need it!

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It's a terrible thing to uphold as a virtue. "Hey guys, just believe, because you know, that's 'good'!"

wicked oak
#

big religions are tools of power

rare violet
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the mayan priests knew the cycles of eclipses, and they knew it was the moon going between the earth and sun, but he would tell everyone it was a dark demon coming in a few days, and if they didnt listen to him he wouldnt appease the demon...then the eclispe would happen, and they would believe him and do whatever he said, and sure enough the priest would wave his hands and the demon (moon) would let the sun come back

wicked oak
#

to brainwash

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i truly dislike all big religions

rare violet
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government is the new world religon

wicked oak
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it so happens that all these have the "breed as much as possible" part on their religion

rare violet
#

govern (to control/reign in) mente (the mind)

wicked oak
#

and they want to take control over children to brainwash them

rare violet
#

yup!

wicked oak
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to then get more loyals

rare violet
#

more payees

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hehe

clever sky
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Well, it's what's made them effective propagators.

rare violet
#

payers*

clever sky
#

Your system of thinking can't really outlast and outsurvive if you don't have an exhortation to multiply.

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Especially when information flow is slow - either because physical communication is difficult, or in our age, because the noise to signal ratio is high.

wicked oak
#

russians found it

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you cant control the narrative on the internet

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but you can put so much fake shit that everyone cant know what is true

clever sky
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But you can muddle the fuck out of it.

rare violet
#

psyops

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american news is literally the same thing

clever sky
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And then use standard demagougery tactics to get people to buy into their biases.

rare violet
#

we are just more convinced of it because it was taylor made for our culture

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i really like game dev's...hehe, we all seem to have spent so long learning and studying that the world starts to make more sense

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not like talking to a cop or a politician

clever sky
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I mean, we're sitting here talking about it, like we're above it... but reality is we're not. I look at the news and just go... it's really difficult to tell what's real or bullshit anymore D:

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I don't have that much time to care! Just hope the world sorts its shit out while I concentrate on my own.

mighty carbon
#

so, how is this all related to VR ? πŸ˜›

clever sky
#

Yeah, it's totally OT! hahaha.

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I'm sure some angry face man will come along and tell us off.

rare violet
#

totally...i try to raise my son to see the beauty in the world and question everything so eh has a chance to bring more beauty and happines to other

#

s

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we are potentially in a VR simulation so everything could theoretically be about VR

mighty carbon
#

are you going to give your son some LSD ? you know, to see world in vivid colors and incredible depth πŸ˜›

rare violet
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naw thats just silly...when he's a grown man and if he needs it perhaps...but i try to fill him up with all the best organic healthy foods so he can live long and prosper

mighty carbon
#

sounds like a plan

rare violet
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hoping that we can all raise kids to treat this world and eachother better so when im an old man im not in some home watching the world fall apart

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and so their kids kids kids kids can enjoy a nice walk thru the forest

mighty carbon
#

probably can escape to Mars by then

rare violet
#

instead of having to do it in VR

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hehe

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then destroy that planet

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dangit, all i wanted to know was how to record particle emmitters in sequencer πŸ˜›

mighty carbon
#

well, VR isn't just to be used to walk in Earthly forest, but to walk in Martian forest too! πŸ˜ƒ

rare violet
#

now i wanna quit my job and wander the world figuring out if we're real

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hehe

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you guys are great! good way to start my monday, or tuesday or wahtever day it is

clever sky
#

Haha πŸ˜„ well it's the end of my day here, so catch you around some other time!

rare violet
#

have a good one everyone!

clever sky
#

Also, @mighty carbon Our discussion relates to the broader sense of VR. i.e. How much of our reality is 'real' and how much is 'virtual'?

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spoiler from my book: 'much more of it is virtual than one intuitively realizes.'

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e.g. colors aren't a thing that physically exist!

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EM spectrum exists, but the perception of colors are entirely mediated through the individual.

rare violet
#

does anything physically exist? or do our eyes make us believe wave's actually are solid?

#

hehe lets not start up again!

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gotta get work done too

clever sky
#

Yeah true πŸ˜„

mighty carbon
#

here is more practical question - how would you utilize Sequencer for VR projects ? (what are the use cases for it)

wicked oak
#

you use it as normal, but without the camera cuts

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that way it plays a cinematic while you retain control

rare violet
#

well, currently we have an animation creation platform, that uses particle effects on motion controllers to create art...we've been commissioned to produce some giant fulldome animations for a huge festival, but I cannot get the particles to record in sequencer, thinking because we spawn them when the character is created on beginplay

wicked oak
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like in half life 2, where a cinematic happens and you look around

rare violet
#

not trying to sequence for VR, but i want to make 2d output after I record using motioncontrollers

#

seems like the emitters are red in sequencer and says the thing for this track are missing

wicked oak
#

save it yourself

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on Tick, store the location in an array

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then play it back

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you can store it every 3-4 frames and interpolate

rare violet
#

hrmm, interesting idea

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heres the thing...we have a very developed system for changing emitters and pressure and velocity and audio reactivity that is built int already

#

i cant seem to find the spawnable option in here that forum posts talk about

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may be deprecated..

mighty carbon
#

well, what if I need to make things like starship landing, then taking off - why not simply to kick-off animation BP on trigger ? How Sequencer would make it better ?

rare violet
#

sequener i think is for making sequences

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not necc controlling animations

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i gotta run for a bit, thanks for any input...

mighty carbon
#

now we need this AI to be exposed to UE4 and could be used in Gear VR

#

holy smokes - S8 might cost ~$1000 on launch :/