#virtual-reality

1 messages ยท Page 87 of 1

sturdy coral
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I don't think forward is likely to look great with that scene because it doesn't have alpha-to-coverage yet

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which is basically a way of applying msaa to masked materials

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(all the grass)

pearl tangle
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more just out of curiosity to see what its like really

sturdy coral
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yeah, I haven't tried it with foliage yet

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is the grass blowing?

pearl tangle
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but yeah the DOF stuff doesn't seem to make any change on here in the post process since it's the camera thats introducing that

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yeah its moving around a bit

sturdy coral
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turning on accurate velocities from vertex deformation may help with the blurring

pearl tangle
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that definitely doesn't help. but the static tree has the same issue

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where would i find that?

sturdy coral
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I think it is project wide and per material

pearl tangle
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ah found it

sturdy coral
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try tweaking r.temporalaasamples lower and see how it responds

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the lower you go the more you will see some of that noise creep in

pearl tangle
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will give that 1 a shot too

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going to take a while to get back through the shaders now after changing that on 2 projects

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pretty much if i just rendered out screenshots from each scene instead of it trying to do moving stuff I would be fine. It only introduces that problem by trying to optimize performance which I dont actually want

full junco
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will less TAA samples improve performance?

pearl tangle
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yeah it will

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i upped it from 8 - 32 but didn't notice any change in anything so will see if dropping it to 2 or 4 makes a difference

full junco
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I think I played around with the sample count but I didnt see a difference in how long TAA takes

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it was always ~0.5 ms per eye

pearl tangle
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i want the worst performance possible and best quality. All I am trying to do is render out a video hah

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doesn't seem to have made any change yet

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not really sure if it improved the grass yet

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yeah doesn't look like it has solved anything

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lets see what MSAA does to the scene

full junco
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can't you just use a super high screen percentage and no AA at all?

pearl tangle
full junco
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well your problem is just the quality of the blur, right?

pearl tangle
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thats all from a static camera, no movement or anything and everything thats not in focus with FXAA or no AA is insanely blurry

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like dancing around dots on the screen pretty much

full junco
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yeah the blur is just designed for good performance

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the blur relies on TAA for looking good, and that means the blur uses data from the last few frames, which will create ghosting if stuff moves

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and without TAA the blur will look noisy

pearl tangle
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yeah 4.15 has a cinematic quality mode, maybe that will give me some kind of benefit to it?

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it's odd that the noise is moving around on a static frame though isn't it?

full junco
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no, it isn't

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its same for SSAO

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it always takes random positions so that on average it uses every pixel

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try that cinemativ mode, that will probably look better

pearl tangle
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migrating the map over now to a 4.15 to see what that does for me

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will test out what MSAA looks like with it too

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im surprised more people haven't been running into this problem with the blurring. a couple of things on answerhub but nothing much really

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i guess not too many people have been using the cinema camera for stuff yet

full junco
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I have no idea what the cinema camera even is

pearl tangle
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it's the grey fancier looking camera they added in back in 4.13 along with all the sequencer updates

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gives you a proper realistic camera to control the lenses and everything plus you can also track objects with it. they added in the dolly track and boom crane at the same time to do proper camera stuff

full junco
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ok, I don't really see how that camera is used in VR though?

pearl tangle
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it's not. im rendering out flat videos from scenes that were built for VR

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ah looks like there is actually a bunch of people on the UDN with the problem, I hadn't searched in there yet hah

full junco
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ah

pearl tangle
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damn doesn't look like it's going to be an easily fixable thing

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ah somebody has done an SMAA branch though too

full junco
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I tried that branch a while ago, I didnt like it

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also, it wouldnt help you, your problem is that you need TAA

sturdy coral
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1080ti $699

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no price hike for founders edition this time

full junco
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official or your guess?

sturdy coral
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Tonight NVIDIA has announced the top dog of their GeForce GTX graphics cards, the GTX 1080 Ti. The new Ti model succeeds the GTX 1080 to become the flagship GPU of Nvidiaโ€™s consumer line. Launched last year, Nvidiaโ€™s latest 10-series GPUs ushered forth a completely reworked GPU architecture called Pascal which brought features like Simultaneous โ€ฆ

full junco
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well lets hope Vega will be 10% better and 30% cheaper ๐Ÿ˜„

sturdy coral
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thinking about getting one, wonder what I would get for my 980ti now..

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would like a whole new build with ryzen too..

pearl tangle
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I dont need TAA I just need something that does blur without messing everything up

full junco
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that blur will only work well with TAA

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many features in UE4 are designed to only be used with TAA unfortunately

pearl tangle
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seems like they have actually modified the cinema camera for 4.15 so that its using lens specific features instead of post process 1s to handle the blue and whatnot so AA settings are completely removed from there now

full junco
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I only know that in 4.15 the AA settings were removed from the post process settings

pearl tangle
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oh wait nevermind thats the post process thing

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yeah that

full junco
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so now AA can only be set in project settings

pearl tangle
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yeah nothing seems to have improved my renders so far unfortunately

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il try killing the grass movement and see if that gets me anything better

zinc violet
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@full junco they were removed in 4.14 already

full junco
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ah, ok

zinc violet
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because MSAA is not PP effect

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and I can see it being confusing keeping different AA settings on different places

full junco
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yes I get the reasoning for it

pearl tangle
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yeah and then especially when you have blend effects between the post process things it doesn't quite blend between the AA

sturdy coral
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Another option is render your scene at 480fps or so and then combine frames in post

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Then you get something similar to TAA without any ghosting

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You would need to slightly jitter the camera for static shots to get AA on the edges

pearl tangle
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i might give that a go at this stage

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I still need to run TXAA regardless though because the blur just gets destroyed without it

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tried throwing a flat object behind it to see if it was the grass doing it all. seems to have been a slight benefit but not a whole lot

pearl tangle
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I even tried moving the scene elements around to give it a solid background for as much as possible

real needle
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Hi. I again have a question about VR Replication. I managed to replicate the current position from the client to the server, both are HMDLocomotionPawns. So when the client moves, then the HMD model and the controllers can be seen by the server, which is fine. But the client is not able to see the server's movement. The client only sees the HMD model pinned to the ground at the location the server recently teleported to. Can you give me any advice on how to fix that?

pearl tangle
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@sturdy coral and @full junco I rendered out at 480 fps at 8k and it's mostly gone. But bringing that back down to 30fps has introduced it's own issues now hah

digital marlin
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good god @pearl tangle

pearl tangle
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yeah its a lot of screwing around thats for sure

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im spitting out 1 at the 480fps to then speed up afterwards to see if that gets rid of those artefacts and then I can actually start on fixing the things up in the different scenes hah

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all this for a 30 second trailer...

wicked oak
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why dont you just go and render at 4k resolution?

pearl tangle
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i rendered at 8k

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8k 480fps

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and seems those odd weird spots are actually coming straight out of unreal

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found 1 of the problem frames

cobalt relic
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@pearl tangle For what it's worth, I reverted the AA quality to <= 3 in UE4

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Since 4.15, r.PostProcessAAQuality == 4 means every few frames, there is a huge artifact

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Some kind of big sharpening filter

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Not sure what you're doing, just leaving that out since it bugged me a bit

pearl tangle
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yeah that could be it. Its only happening at the start of it though with that weird jumpy bit where that frame was totally destroyed but its about 10 randomy frames out of 1000

pearl tangle
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I am running this on 4.13 though btw

cobalt relic
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oh, okay

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Nevermind them, mine was a 4.15 regression.

pearl tangle
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odd. hopefully they fix that up then

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it is interesting watching things at 480fps since its like 16* slow mo hah

mighty carbon
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1080Ti will cost $699

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And will be 35% faster than 1080

cobalt relic
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Yeah

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Still $399 too much

mighty carbon
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:)

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I am sure those top end GPUs are not for an average consumer

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I can see @pearl tangle getting one or two for his business

cobalt relic
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I started building computers when the most highest of the high end was like, 200/300$

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I have no idea how nVidia can sell $700 GPUs

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Nor who buys them

pearl tangle
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I was just looking at Titan X the other day and those are just 1gb less memory and $1200 cheaper

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It was $1250 SGD when I was getting the current 1080s

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$3000 SGD for titan

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It was $1250 SGD when I was getting the current 1080s

mighty carbon
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"AMD also added support for a forward rendering path with Unreal Engine 4" with "forward rendering" linked to Oculus dev blog about Ouclus creating forward rendering for UE4 back in the days

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So, did AMD just add support into drivers or what ?

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also, does anyone know if MS will make any announcements for Project Scorpio and their VR HMDs ?

pearl tangle
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microsoft opened up their vr stuff to everybody. will likely be some cross platform stuff going on with them

real needle
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Is here someone who can teach me how to replicate vr pawns?

tired tree
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I mean, are you trying to replicate movement, or just the HMD / controllers at this time?

real needle
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location and rotation

mighty carbon
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hype train - Oculus is going to announce something today

mighty carbon
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The latest version of NVIDIAโ€™s FCAT VR analysis tool is here and itโ€™s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality โ€ฆ

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@wicked oak ^^

mighty carbon
mighty carbon
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that's a killer news!!!!

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lol, that tweet was deleted o.O

wicked oak
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holy shit

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thats a 200 dollar decrease in price

tired tree
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Yeah that is good news

mighty carbon
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the reason they removed tweet was due to stupid comments

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"I spent a lot of money on Rift, I want the different back" and so on

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stupid people

wicked oak
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robo recall is now live

mighty carbon
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Ohh.. well, can you play it and tell us if it's awesome or not so much ?

wicked oak
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robo recall open source

mighty carbon
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cool

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can I use assets from it in my Gear VR project ?

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๐Ÿ˜ƒ

wicked oak
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no

tired tree
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mmm, is it source source or blueprint

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i assume c++

mighty carbon
wicked oak
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i dont have it

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becouse im using the developer Touch kits

tired tree
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ouch

raven halo
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@wicked oak same here

neon egret
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Is there any way to play that without having to buy the controllers

raven halo
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just realized

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fml

neon egret
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I want my ReVive to work with it

wicked oak
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im downloading the mod sdk

tired tree
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yeah install the modding tools

wicked oak
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they say its open source

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i want to see how they do several things

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probably steal the fuck out of some small details for my game XD

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depends

tired tree
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time to add multiplayer and free movement >.<

wicked oak
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i want to see how they do some things

tired tree
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they have some nice physics interactions

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from what i've seen

wicked oak
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for example, their weapon system

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and hand animations

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and physics

tired tree
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I mean, the weapon system isn't interactive though

raven halo
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where are you getting it from exactly?

tired tree
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launcher

raven halo
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is it in github?

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oh

tired tree
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like all other modding tools

raven halo
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Epic launcher of course

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thanks!

tired tree
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their UI has aliasing still, but it looks decently clean

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might help people with UMG problems

neon egret
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So you assume the ModTools give us the whole game?

tired tree
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you can test the game from the modding tools

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from their start up guide

neon egret
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But only test

tired tree
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don't know how they are releasing full source

wicked oak
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i also want to see the configuration they use

tired tree
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yeah their config settings will be interesting

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they have a decent amount of geometry on display

raven halo
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they have very cool LODs

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saw a talk somewhere, probably a twitch stream, where they were baking highres buildings to lower res mesh

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all within the editor

wicked oak
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HLOD

raven halo
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how do I get my hands on a microsoft vr dev kit? D:

tired tree
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I wonder how microsoft plans to sell that headset to anyone not doing industrial uses if it is inside out tracking without motion controllers.

raven halo
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wait, it has inside out tracking?

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i thought it would just have rotational tracking

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it will probably be gearvr-type experiences

tired tree
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its listed as inside out tracing

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fully

tidal crater
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Message me if you have issues getting it running.

mighty carbon
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it's beyond my understanding why they made fugly controllers once again :/

raven halo
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agreed

wintry escarp
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rift/touch got a $100 price cut I see

raven halo
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vive controllers are so 2016

tired tree
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the screen is nice though

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1440x1280 per eye

mighty carbon
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yeh

tired tree
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Epic going to have to make some SteamVR changes

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its currently hard coded 1080x1200

wintry escarp
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that will be back to 1070 cards needed?

mighty carbon
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I assume higher res requires more powerful GPU

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Oculus pushes my buttons.. I didn't plan of spending money on Rift any time soon ๐Ÿ˜›

feral swan
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please vive drop prices and save me from fb

raven halo
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@wicked oak so those of us with engineering samples of touch controllers dont count as "touch users" to Oculus Home? Is that why I'm not seeing Robo Recall as free?

wicked oak
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they eventually gave us the free oculus games

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remenber?

raven halo
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true

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xD

mighty carbon
mighty carbon
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I don't even want to play regular PC game any longer ๐Ÿ˜ฆ

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curse you virtual reality ๐Ÿ™€

wicked oak
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robo recall just unlocked for me, a dev

mighty carbon
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see, and you were worried

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I wish there was a way to hook up 1060 to my wife's laptop (it's i5 with 8Gb of RAM, SSD and crappy Intel GPU)

tawdry dragon
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motorsep, there is external GPUs for the Mac, maybe you can buy one for a PC? ๐Ÿ˜›

wicked oak
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robo recall is awesome

mighty carbon
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well, Mac has Thunderbolt port, doesn't it ? I don't think USB-C is enough for external GPU

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@wicked oak that good eh?

neon egret
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So anyone checked the mod tools yet?

wicked oak
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really fucking good

zinc violet
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@wintry escarp did the rift/touch really get 100 price cut? like, can you buy them separately cheaper? ๐Ÿ˜›

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I got impression they just bundled them with the same price and sold without xbox controller

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it's probably even cheaper for oculus to do it that way + people want the motion controllers anyway

mighty carbon
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well, we have roughly 2 years before new Rift rolls out

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it's like $25 per month for current Rift + Touch (assuming you already have VR PC). I think it worth it

wicked oak
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not really. Price might be within 100 dollars

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but people dont have gaming pcs

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but they do have PS4s

mighty carbon
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he stated "assuming you don't have either"

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like you have crappy old laptop and PS3 or XB1 and you want to get into VR. Instead of PS4 + PSVR you can get PC + Rift + Touch as it's comparable price wise now.

cobalt relic
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Sure

wicked oak
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people is retarded

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finding a VR ready pc is HARD

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and PS4 is 300 dollars

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a VR ready pc starts at 600 for the worst tier ones

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people like simplicity

cobalt relic
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Millions of people already have a PS4

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And hate playing on PC

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That's not retarded

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I mean, i'm a developer, I have a high end gaming PC, but I definitely buy cross-platforms titles on PS4

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The only exceptions are simulations, or modding-oriented games, etc

wicked oak
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if oculus can lower the price of the rift like that, shows that sony is getting mad amount of profit per psvr sold

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its a way cheaper piece of tech

mighty carbon
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PS4 is shit. PS4Pro is ~$500

wicked oak
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400

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psvr is still the most limited headset

mighty carbon
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playing in VR with PS Move is masochism

wicked oak
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but the best for devs at the moment

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sooo, $$$ talks

mighty carbon
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PC gaming crowd is much larger than PS4 gaming crowd

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(the difference is PC gaming crowd needs to upgrade for VR, PS4 - doesn't )

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the only way to get PS4 users going PC is to provide super bad ass titles exclusive to Oculus platform (or to PC in general)

wicked oak
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50 million ps4s on the wild

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nowhere near there the amount of pcs high enough to play VR

cobalt relic
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PS4 is 60M, Steam is 125M, most of them free users playing DotA

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And there is no way PS4 gamers go to PC for VR

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Some of them, sure

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But people play on PC or on PS4 for a reason

wicked oak
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mostly money and simplicity for the console sides

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getting a proper PC is just hard for the average consumer

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you cant just go into a store and pick the blue box with PS4 labeled on it

cobalt relic
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I know I hate playing on PC and that's got nothing to do with money or performance

wicked oak
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why,lol?

cobalt relic
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Shitty overall experience

wicked oak
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at higher fps and resolution than consoles?

cobalt relic
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Performance is better, but the experience sucks

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imho

wicked oak
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but why

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you can use a controller on PC

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you can use steam big picture if you want a big hud

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plus all games are 25% cheaper, minimum

cobalt relic
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Because every PC game needs half an hour of setup before it works at the best quality & performance and uses all the buttons on your mouse. Because you're always going to have some bug or glitch. Because controller support works on one game out of three. Because... etc.

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I'm not hating on PC, I've played for years on that

mighty carbon
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I hate consoles

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I like keyboard + mouse controls

cobalt relic
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But the last games I bought (Witcher 3, Dishonored2) that were also on PC ? No way in hell I buy those on PC.

mighty carbon
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(and now I am certain that Touch or wands beat hell out of PS Move )

wicked oak
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xbox gamepad runs without a issue on pc

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setup takes LESS than on console

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witcher 3 runs at 20 fps on some places, i run it at 60 fps all the time

cobalt relic
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What setup ? There is no setup on console

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None at all

wicked oak
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yes there is

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and takes a lot of time

cobalt relic
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What setup ?

wicked oak
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allways installs a huge ass day one patch or similar

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and installs itself into the console

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pc just downlods the last version directly

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and doesnt install

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what was the last time you did pc gaming, 2007?

mighty carbon
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If PSVR gets Touch-like contollers (ergonomic and responsive) and 360 deg. setup, then maybe I say consoles are as good as PC

wicked oak
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there are no installs anymore

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at all

cobalt relic
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Lol, wtf

wicked oak
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you click the buy button in steam, click download, and it does everything, not even a install setup window

cobalt relic
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Setup = poking through those 14 menus to get the right settings

wicked oak
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most games set up automatic for hardware

cobalt relic
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Resolution, quality, mouse, key bindings

wicked oak
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and Nvidia software does it automatically in the case the game doesnt

cobalt relic
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Most games definitely don't

wicked oak
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key bindings are default, why would you change them?

cobalt relic
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Oh, the nvidia software that requires a login / password on top of Steam and WIndows ?

wicked oak
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dont you prefer playing with a gamepad, wich is automatic in 99% of games?

cobalt relic
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That piece of shit ?

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Gamepad is nothing near automatic in 99% of PC games

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Listen i'm not going to argue, especially on a developer channel

wicked oak
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i dont remember the last time i had to setup anything gamepad related

cobalt relic
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Just understand that people happen to enjoy the console experience

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If you can't bring yourself to understand, look at the market

mighty carbon
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just like people love PCs

cobalt relic
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Yeah, that too

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I mean I run a watercooled high end PC rig so I understand that

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Just saying, be open to both perspectives

mighty carbon
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narrow minded people stick with consoles, they always have stuck by them

wicked oak
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consoles have a massive marketing push

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pcs dont

mighty carbon
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people who want better experience switch back and forth

cobalt relic
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Name calling ? Really ?

mighty carbon
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did I point finger at you? No

cobalt relic
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"Narrow minded"

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Who's narrow minded here ?

mighty carbon
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but someone who saw Crysis back in the days and sai d"meh, I am good with my PS2" (or whatever was in back then) I consider that

cobalt relic
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Basically you have different platforms that have different business models and technology models, so obviously different people use them

mighty carbon
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same goes for VR - once there are VR games / experiences on PC that are that awesome, and console folks shrug it off just because it's PC (if money isn't an issue), that's plain narrow minded attitude

wicked oak
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but getting witcher 3 on consle when your pc is strong looks so spectacularly stupid to me

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i mean, just plug the xbox gamepad

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and it everything just works

mighty carbon
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+1

wicked oak
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but at 1080p wich consoles cant do

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thats why i really dont get it, those "but i prefer consoles" tend to come from people who have a trash pc and cant game on it anyway

eternal inlet
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i read RoboRecall was available for download now, anyone know where?

cobalt relic
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Why is it stupid if I just want to play in my couch, on a 100" home cinema, with a nice controller, without having to login into Windows, Steam, nVidia and so on, before spending half an hour setting up my resolution ?

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Why do you resort to name calling ?

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I mean I really don't get that hate

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Which also happens from console players

wicked oak
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@eternal inlet on oculus launcher

cobalt relic
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But wtf would you be so aggressive

eternal inlet
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ah

mighty carbon
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VR on a couch? WTH?!

eternal inlet
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ty

cobalt relic
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i'm talking about Witcher 3

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Since @wicked oak says it's stupid to buy it on PS4

wicked oak
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only need to login on Steam, nothing more. Resolution set to 1080 by default

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everything on High

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done

neon egret
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Did we skip an engine version

wicked oak
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if it runs bad, click on the "middle" settings button

neon egret
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:O

mighty carbon
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yah, you can play PC games on a couch

wicked oak
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i use a Steam link when i want to do that

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my ps4 only exists for psvr games and exclusives like bloodborne

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and holy shit, bloodborne framerates make me insane

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other games like Destiny are 30 fps but are ok, becouse its solid

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bloodborne is a stutter fest

cobalt relic
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I'm done here, but the sheer disdain is astonishing

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I mean I wish we were past that kind of bullshit

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The PS4 is a PC with a nice interface and decent power/price point and that's it, I can't understand why you'd criticize someone for enjoy that more than a PC

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Do your own choice and leave people alone

wicked oak
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at least becouse i think you are missing out hard

mighty carbon
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why would you backup inferior VR platform ? (I mean, I know, for money, but it's equally important to move PC VR forward somehow. Otherwise it will die and PSVR will die with PS4Pro too and we won't have VR at all)

cobalt relic
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@wicked oak I've got like 1000$ worth of games in Steam so I'm hardly missing out

mighty carbon
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I am talking from VR developer / gamer perspective... PC is superior to PS4, that's not even an argument, when it comes to VR

cobalt relic
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Well I'd rather play on PSVR if you don't mind

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I don't really care if PC is "superior"

mighty carbon
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PSVR with what? PS Move and crappy tracking and front facing experience only ?

cobalt relic
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sigh

mighty carbon
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Somehow I am not surprised

cobalt relic
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At the end of the day the market will decide

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And we'll keep seing whiny PC gamers crying about why Destiny isn't coming to PC etc

mighty carbon
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I am just trying to understand why people choose lazy VR over true immersive VR (if the cost isn't an issue)

cobalt relic
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For the same reason I have no interest in buying a sports car : I don't need it, I'd rather use a cheaper, easier, simpler and way shittier car that's got good support

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Same reason i'd rather have a PS4 that boots to my last game session in one button press

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Etc

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Not everyone is after the shiniest latest version of the best thing

mighty carbon
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odd, but ok

cobalt relic
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Take a look at Apple buyers to see the same reasoning

mighty carbon
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I don't buy sports car because it's expensive and impractical, but I'd rather get normal mid range vehicle than cheap ass Chevy that will fall apart in a few years

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Apple buyers are from another world ๐Ÿ˜›

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but even they switch to Galaxy for Gear VR

cobalt relic
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Apple buyers are from another world, but they kind of have a point too

mighty carbon
#

(not really switch, they use their iPhone as phone and use Galaxy for VR)

#

actually Apple buyers have opposite point of view that yours - they buy it because it's a status thing. Not because it's an awesome product.

cobalt relic
#

Well, I thought that too

#

before

#

Some probably do, but lots of them just enjoy it more

#

I work with plenty of people who're very very good at tech & business, like really good engineers

#

And you'll see some with all Apple hardware, and they know exactly why they're buying it

#

Anyway

#

Back to VR

mighty carbon
#

That game alone made me want to get Rift ๐Ÿ˜ƒ

#

btw, Robo Recall doesn't list hardware requirements

#

nm, it does

#

odd, it's $29.99, but free with Touch and Touch is required. Why would anyone buy it without having Touch ?!

glossy agate
#

I guess due to the price drop oculus is sending touch buyers $50 store credit via email. May only be people who registered in the last 30 days though.

neon egret
#

To play it with the Vive

#

muahahaha

mighty carbon
#

heh, so you can't play with Vive after all ?

#

I'd hate to spend $30 and then discover I can't play ๐Ÿ˜›

glossy agate
#

Looks like he was trying to just play in the modding toolkit. Don't know if anyone has tried ReVive with success yet

wicked oak
#

can you enable the plugin?

#

the SteamVR plugin

neon egret
#

Revive would work I guess

#

At least might work

#

But I can't use it without having the Game :P

glossy agate
#

Yeah, not worth buying just to test, unless they would let you refund if it doesn't work

neon egret
#

I doubt

#

And I can't activate any SteamVR plugin

feral swan
#

"I would project that in six years or so, almost all of our designers will spend almost all of their time immersed in the VR editing environment,"- Sweeney http://www.gamasutra.com/view/news/292573/For_Tim_Sweeney_advancing_Epic_means_racing_into_AR_and_VR.php

Epic Games chief Tim Sweeney sits down with Gamasutra in a wide-ranging conversation about everything from the Unreal Engine's future focus on AR and VR to his own passion for land conservation.

wicked oak
#

well, in 6 years we will have 4k high fov confortable wireless VR

#

at the very least

#

and polished vr editor

feral swan
#

ya he says that in the article that the hardware needs about 2 generation of changes to realize his vision

wicked oak
#

we need the high res + wireless

#

with that one, it will be much more usable

#

and this one is actually a case that is good for VR gloves

#

as you could do gestures to do tools

neon egret
#

6 Years hm

#

Prices in 6 years for 4k, wireless will pr obably still be around 1k

#

Still too high for a lot of people

#

But maybe the current generation is at a way lower price by then

wicked oak
#

they lowered the rift + touch to 600

#

only 100 dollars more than PSVR pack

neon egret
#

The rift + touch comes with how many sensors?

sturdy coral
#

I wonder if wireless is going to be doable acceptably on the LG one

wicked oak
#

2

prime iris
#

roborecall "weโ€™re proud to make all the assets and source code for Robo Recall available to everyone"

wicked oak
#

it actually is

neon egret
#

You need 3 for roomscale rgiht?

prime iris
#

So we can port it to he vive?

wicked oak
#

check the mod ~SDK on the launcher

#

yes

#

can you enable the vive plugin somehow?

neon egret
#

No

wicked oak
#

rip

neon egret
#

You can't use the Vive with it

wicked oak
#

they have revive anyway

neon egret
#

And it's not the source, it's just a way to add mods

wicked oak
#

you can just patch new controls if its unconfortable for vive users

neon egret
#

You can't build the game with it

wicked oak
#

ah

prime iris
#

ah :/

neon egret
#

Either there is other Source or they mean this with source

#

What does an additional sensor for rift cost?

sturdy coral
#

@neon egret game source and not engine source, or what?

#

$59 now

#

so it isn't like UnrealTournament, with full source?

neon egret
#

Doesn't seem so

#

I can't use Vive in the Mod editor

#

And it's an editor only for building mods

#

You can't package the game

#

So even if you create a mod that would feature vive control

#

You still can't play it as you don't have touch controllers

#

ergo you can't download the game from the oculus shop

#

Someone would need to download it and share it but then we are stepping into pirating if we are unlucky

sturdy coral
#

why couldn't you download it without touch controllers?

neon egret
#

Cause it costs 30$

sturdy coral
#

you can download medium and all that stuff without them

#

oh yeah

#

but nothing wrong with that

neon egret
#

Buying it for 30$ to !hope! that it works with ReVive?

wicked oak
#

they just patched revive for it

#

so probably

#

but wait a bit

#

a day or 2

neon egret
#

Well yeah, ReVive will support it

#

I would still love to mod for it

sturdy coral
#

sucks it doesn't have full source like UT, would be nice to put the steamvr plugin back in

neon egret
#

Yeah, but that would also kinda speak against the rift exclusive

#

Cause open source would allow it to be used on any device

sturdy coral
#

yeah, I thought it might be a backdoor way against it

wicked oak
#

it does show c++ code

prime iris
#

Anybody know where that quote is from? It's the first comment in a r/vive discussion so I'm not 100% sure of it's authenticity

#

migth be a misinterpretation of mod support

sturdy coral
#

I'm downloading it all now and am going to check it out and see

#

18 gigs

neon egret
#

Well, it has a special engine with it

#

aka special editor

sturdy coral
#

if it was full source like UT I would think it would be on the github

neon egret
#

Yop

prime iris
#

yeah. mods work by making a public interface for your game module right? could just be that being lost in translation by a non-technie

sturdy coral
#

how do you distribute mods?

eternal inlet
#

For those interrested, Revive plays RoboRecall just fine. I know that's not what the previous conversation was about. Just info

neon egret
#

I would assume it does

#

It's build up on Bullet Train

#

And that works fine too

#

If you want a Mod Editor you will need to talk to Epic

eternal inlet
#

pretty good fun

neon egret
#

They probably tell you how to package one

eternal inlet
#

but honestly weren't that impressed

neon egret
#

The ModEditor has buttons to create mods and publish them

#

Well it's a waveshooter or?

eternal inlet
#

i'd rather prefer they fixed the viewport lock to hmd so we can start making asymetric games using splitscreen

#

waveshooter with teleport sort of

neon egret
#

Yeah, the part i was interested in was adding some cool mods to it

eternal inlet
#

most of the time i was just standing still... didn't have time to teleport around much

neon egret
#

But guess that died

eternal inlet
#

but very satisfying to smash them to pieces ๐Ÿ˜ƒ

sturdy coral
#

how does it feel compared to bullet train?

eternal inlet
#

didn't play bullet train

#

but from the videos, it looked quite similar to what i was playing in RoboRecall

#

gameplay wise

#

on my gtx970 it was occasionally lagging some though

sturdy coral
#

how is the teleport? lot of people complaining about the rotation of it

eternal inlet
#

it was quite annoying yes

sturdy coral
#

I think Epic's VR template had the same issue

eternal inlet
#

Epic's VR template works better than RoboRecall imo

#

rotations seemed to be locked to certain angles

neon egret
#

I like that the Engine version is 4.16

#

When you start it :P

sturdy coral
#

ah VRWorks is going to get DX12 support, last time I tried it with their branch it was missing a feature and wouldn't run:

#

unfortunately no DX12 on windows 8 still so you couldn't count on it for meeting oculus min-spec

eternal inlet
#

the mod kit shows version 4.16?

#

mine is still downloading

full junco
#

well it's great that oculus lowered the price of the rift, now valve/HTC has to do the same for the vive

#

@eternal inlet epic always uses master/promoted for their games, not some old stable releases

eternal inlet
#

speaking of

#

which branch is the most experimental/new one?

full junco
#

master

eternal inlet
#

with the coming 4.16 stuff?

full junco
#

master

eternal inlet
#

aha

full junco
#

if I would release my game now I would also release it on 4.16

eternal inlet
#

i got the wrong then... lol

#

the other day i pulling promoted to try out new stuff

full junco
#

promoted isn't much different

#

almost exactly the same like Master

eternal inlet
#

oh... wait it was release i was pulling ofc

full junco
#

that's 4.15

eternal inlet
#

getting master now to play around ๐Ÿ˜ƒ

#

jup i found out after compiling it hehe

full junco
#

currently 4.15 isn't super old yet so it's still acceptable to use it I think

#

I'm still on 4.15

eternal inlet
#

John, are you good with rotations and negative scales?

full junco
#

never tried to give anything a negative scale

eternal inlet
#

meh ok

#

the VR left hand in the VR template has a negative scale

#

and i noticed that if you put a child with negative scale for a mesh/collision under the something, add a rotation and add another child under that, it screws up

#

its not that important, but still anoying

full junco
#

no idea, rotation stuff can be really annoying

eternal inlet
#

indeed... looks like a gimbal lock issue tho

sturdy coral
#

anyone else notice this new branch?

#

I think it is going to be geometry editing inside VR

full junco
#

hm, interesting

#

epic also said they would like to make all dev branches available on github in the beginning of this year, so maybe it's also just part of that

sturdy coral
#

that would be nice

eternal inlet
#

looks interresting for sure

sturdy coral
#

I bet they have had a hard time just because they have to screen things for playstation etc. to make sure they don't break NDAs

full junco
#

well they wouldn't need to make the ps4 branch public

sturdy coral
#

I know, but they merge and stuff

#

I'm just saying they probably had more of a process just so they could make sure nothing inadvertantly slipped in

full junco
#

yeah

#

so when do you think valve or HTC will announce a price drop for the vive?

sturdy coral
#

I don't know since they did that payment plan thing

feral swan
#

i hope soon ๐Ÿ˜ƒ

sturdy coral
#

they probably won't want to do it right away because of people that just bought into that, but maybe they could retroactively do it for them

#

I think Oculus is giving a $50 store credit to anyone who bought at the old price in the last 30 days or something

prime iris
#

not sure. they are priced more expensively now even after buying the extra cameras for perfect tracking

sturdy coral
#

but yeah, back on the private repository thing, UE4.14 had some details of nintendo switch's multiplayer and stuff leak a bit long before the press was speculating on it (inside the shootergame 4.14 update)

eternal inlet
ebon musk
#

does the oculus even have room scale?

sturdy coral
#

@eternal inlet I bet they will see the need; on black friday it hit $600 with store-credit incentives so I think they can stomach a drop, especially if this LG thing is going to be priced competitively

eternal inlet
#

Yeah im also sure they will eventually.

sturdy coral
#

@ebon musk it doesn't at that price, but they dropped the price of extra cameras a bit too

ebon musk
#

Ah.

#

Personally I didn't find the vive too expensive

#

It's just a piece of high end gear

tired tree
#

hmmm, robo recalls character is 100% blueprint, I guess they really did want to have it as an example / modding tool

sturdy coral
#

interesting, you can't take it to other projects though right? (license wise)

#

did they use a character or a pawn?

tired tree
#

its root class is Odin char

#

but all of the logic is blueprint

#

i'm sure a bunch of the 100% BP VR devs will enjoy it, includes physics handle gripping and multiple interactions

sturdy coral
#

if it is licensed similar to UT it isn't the same as the marketplace examples and you can't use it in your own projects though but I guess you can learn from it

tired tree
#

its a full example of how to do things that a lot of them have been struggling with

digital marlin
#

Any info out yet about this LG thing?

tired tree
#

even without ripping its useful

sturdy coral
#

yeah

tired tree
#

find it kind of funny that the name of the physics gripp toggle is "Laggy hands toggle"

#

they didn't fix their late update implementation for that

sturdy coral
#

hah

#

yeah Mitch told me 4.15 breaks his method too

tired tree
#

its easy to fix in code, they should just fix it already....

#

would have been easier to make some small changes to the controllers and push them engine wide than a bunch of the backwards logic on this char :p

sturdy coral
#

this was the change he said broke his:

#

"BugFix: Fixed an issue where simulated bodies could have their transforms changed during simulations.

This is an invalid operation as it means the physics simulation and the user's input will conflict. The old behavior was that we would pick one in an undefined way. This resulted in subtle timing bugs. To prevent this, we now ignore the transform of simulating bodies in this small window during simulation and will ignore the user's input."

tired tree
#

yeah he was directly setting transform to do it

#

in c++ you can just add the scene reference to the late update pipeline

sturdy coral
#

do you have code for that anywhere? I guess you can't have engine branches on bitbucket

tired tree
#

yeah, only have my plugin source on bitbucket

#

in the GatherLateUpdate function

#

just iterate over a list of non attached componentas

#

adding / removing from that iteration / setting flags for when it is allowed lets you directly control when something is late updated

#

and add non attached components

sturdy coral
#

and then moves them relative to the controller?

#

does it know like the difference between the controller's location at tick time vs during the late update and then apply that delta to the unattached component?

tired tree
#

yeah, late update gets the transform change from when the controller was updated, and where it is during the late update, makes a matrix out of it and transforms the scene representations on the render thread

sturdy coral
#

ok cool

#

is that already in the late update code as it is?

tired tree
#

yup

#

only thing you have to modify is injecting additional components into the gathering step

#

and there are many ways to do that

#

all gripped objects I directly add to it, but also have an optional array of extra objects that will be late updated for the controller.

sturdy coral
#

that's cool, I had figured a lot of that was using hardcoded scene hierarchy methods to transform the attached components that you couldn't get access to easily

tired tree
#

nope

#

its easy

#

well

#

maybe

#

lemme check something

#

mmm

#

all of the functions are private to the FViewExtension that it creates

#

aight, you would have to make your own ViewExtension and skip the default tick for the parent controller.

#

then could do it as a subclass

sturdy coral
#

yeah, I don't mind just modifying it in engine but that could be good for your plugin

tired tree
#

i meant for a project level fix

#

I re-defined everything for my plugin, due to overhauling most of the motion controller

#

but project level it would be pretty easy to just do that small fix

sturdy coral
#

so if an object is penetrating like a table or something I guess you get a little jitter as it takes the delta and then snaps back on the next frame

tired tree
#

yeah I turn off late update for objects in collision

sturdy coral
#

ok yeah that's what I was thinking

tired tree
#

so you don't get the extra penetration

sturdy coral
#

if you had a hit over two frames or something

#

and if you are balancing objects on top of each other and stuff

#

you probably aren't moving fast anyway

#

and are ok without the late update

tired tree
#

i also turn it off for two handed interactions

#

otherwise its too jerky

#

and I don't want to re-calculate the correct rotations in the late update itself

#

because of all the extra data i would have to send to the render thread

#

mm, its interesting that they are actually using a character with a character movement component for Robo Recall

sturdy coral
#

I'm glad they are though, you can mod in good locomotion with that

#

are they doing any kind of replication for replays or anything (haven't played it yet)?

#

huh just got the mod pack downloaded

#

you can actually play it in VR without buying it just from the mod pack.. I guess it isn't the full thing

tired tree
#

mmmm, its just not using the movement components loco

#

they are just using the base class

#

the c++ is shipped too

#

ooooo, speech recog

sturdy coral
#

it is cool you can do most of the stuff in 2d with it

#

grab items and stuff

#

I've been working on adding that in the project I'm working on just for testing stuff quickly

tired tree
#

what the speech?

#

or the character

sturdy coral
#

no the grabbing in 2d stuff

tired tree
#

oh

#

fps testing

#

yeah I derived from my VR pawn and locked the hands to locations and just use that :p

#

made a node that detects if the editor is running VR mode or not, and turns off HMD if it isn't

sturdy coral
#

I wonder if you can't just drop in the steamvr plugin directory

#

they have the simple HMD one

tired tree
#

drop?

#

oh faking a headset?

sturdy coral
#

in the project folder they have a Plugins folder with some plugins

tired tree
#

oh to their game

sturdy coral
#

so I wonder if you can just take the steamvr one out of 4.15 and it will work

#

yeah

tired tree
#

it has compilation

#

so yes i awould assume

sturdy coral
#

yeah and some of the other plugins are source plugins

tired tree
#

should work fine

#

granted button mappings are going to be borked

sturdy coral
#

just depends on what is different in 4.16 and if it is git master

#

if they changed the interface at all

#

and then if any of the code is checking the HMD name, etc.

tired tree
#

they haven't changed steamVR in any meaningful way for 3 versions

#

I have to check every time...

#

and the header change is already in

#

willing to bet it would compile right in

pearl tangle
#

didn't they do 1 recently that adjusted the loading environment stuff?

tired tree
#

it was a minor change

sturdy coral
#

When I tried to launch standalone it doesn't load, so you may have to buy the game for that.. looking into it a bit

neon egret
#

You would think that if they signed a contract that this game is only able to run under rift, they would make sure that you can't add vive support

#

So yeah, they probably filter the vive

tired tree
#

its got all fo the engine binaries

#

i'm trying with it in the project directory

#

they just rmeoved the steamvr plugin from the engine

neon egret
#

It's a precompiled Editor

#

With reduced access

sturdy coral
#

it lets you put in source plugins

#

so you can probably drop in steamvr, we are experimenting now

neon egret
#

Hm, try it, but I assume the button itself is locked

sturdy coral
#

what button?

neon egret
#

PreviewVR

tired tree
#

no....

sturdy coral
#

nope

neon egret
#

What no?

tired tree
#

you can test the mods in VR

sturdy coral
#

the preview vr button isn't locked

tired tree
#

they just removed the plugin from the engine build

#

the folder was missing

neon egret
#

So you were able to get the Vive running on the mod build?

tired tree
#

don't know yet

#

testing

sturdy coral
#

no we are experimenting still

tired tree
#

lol

#

it detected it

neon egret
#

What detected what in which way

sturdy coral
#

lol awesome

#

did you drop it in from 4.15?

tired tree
#

yeah needs recompilation, next step

#

mmm, missing build targets

neon egret
#

Yeah

#

That's the same as opening the mod kit in 4.15

sturdy coral
#

if you load the 'Start' map you can seeming play the full game without buying from the oculus store

#

but I'm not sure it is fully working, it froze for me on load

#

n/m there it goes

#

everything is really slow to load and stuff I guess because it isn't a shipping and packaged build

clever sky
#

Epic leaving in the ability to run Steam VR with Robo Recall would be such a great fuck you to Oculus ๐Ÿ˜›

#

And would also make Tim Sweeney's position more consistent.

#

Well, it's not even that inconsistent - 10 mil to build out Epic's VR tech is a good deal - those benefits spready to VR developers like ourselves, who then bring those benefits to whatever platform we choose.

pearl tangle
#

you can't publish on oculus store with the steam VR plugin enabled...

#

what do you think of sprint vector @clever sky

sturdy coral
#

@pearl tangle you can't publish robo recall to the oculus store anyway, or you mean mods?

#

do they have a workflow for publishing mods to the store?

pearl tangle
#

no i mean if you try and release something on the oculus store it checks if the steam vr plugin is enabled and blocks you from uploading if its in your build

clever sky
#

@pearl tangle Looking forward to playing it - but disappointed they went with arm swinging only. Kinda makes sense tho... actual sprinting, even on the spot is tiring as hell.

sturdy coral
#

@pearl tangle but what is news about that? what does that have to do with robo recall?

pearl tangle
#

Zaptruder - Today at 9:12 AM
Epic leaving in the ability to run Steam VR with Robo Recall would be such a great fuck you to Oculus ๐Ÿ˜›

sturdy coral
#

oh

pearl tangle
#

my comment was that they cant

#

because oculus are twats

sturdy coral
#

yeah it seems to be just a drag and drop plugin

#

but not 100% sure yet

#

testing it out now and updating some stuff from git

#

the full game seems to be on the epic launcher without getting it from home

clever sky
#

My comment was in relation to much charles and mordentral getting it working through the editor :P

Maybe not a huge fuck you. But the point is, it'd be fun to get it running on both platforms.

sturdy coral
#

if you just get the mod kit

pearl tangle
#

yeah it shouldn't be too tough. when i tried it out a few months back I just found that it was way too restrictive with the forward facing only and having to use the joystick to control my teleport rotation

#

i found the same issue with arizona sunshine too though which is why my rift is sitting in a box on the floor

tired tree
#

lol got it to generate the engine files

clever sky
#

Well, things seem to be looking up for Oculus now... tracking issues largely resolved, more room scale friendly, price drop, library building up...

sturdy coral
#

@tired tree the engine source? or you mean got the plugin to compile?

clever sky
#

I still only plug it in to try oculus exclusives or work on Rift implementation ๐Ÿ˜›

tired tree
#

engine source

zinc violet
#

there is no SteamVR plugin in Robo Recall Mod kit

sturdy coral
#

lol

#

how?

tired tree
#

altered some of the setup scripts

zinc violet
#

and you can't compile it without having Robo Recall version of the engine source code

#

you can't just drop in 4.15 or master builds steam vr plugin

sturdy coral
#

0lento there are source plugins you can compile already in there in the kit

zinc violet
#

really?

sturdy coral
#

yeah

neon egret
#

Question is, can he recompile the 4.15 steamvr plugin with 4.16RR

sturdy coral
#

not for VR, just other plugins that have source

#

so we are working on compiling it

neon egret
#

And then, if that actually allows us to use the vive

pearl tangle
#

but can you pull in your own plugins then?

zinc violet
#

hmm, they do ship engine sources

neon egret
#

Because the editor is custom

#

It can still have other blocks in it

sturdy coral
#

also mordentral just said he figured out a way for it to pull in all the engine source somehow

tired tree
#

i mean, i'm probably not going to compile the entire source

#

I have other things to do tonight

#

just playing around

#

that shit takes my comp forever

sturdy coral
#

yeah

neon egret
#

Well I'm heading to bed. Happily waiting for the result of this

twin sedge
#

anyone get it to work on the vive yet?

#

i see you can export assets.. hypothetically you could export the entire game to a new project...

tired tree
#

no

#

its got c++ backend

#

for the characters

#

and some other things

twin sedge
#

yea i figured that might be the block ๐Ÿ˜„

#

you can play with keyboard and mouse tho.. first level only it seems

zinc violet
#

does the mod kit even come with more than bunch of levels?

pearl tangle
#

handy to learn from though

twin sedge
#

yea.. so much good stuff to pull apart

sturdy coral
#

@zinc violet not sure how much it comes with, it has the intro screen and intro sequence

#

it is loading really slow on some stuff for me so haven't gotten too far into it

twin sedge
#

it uses a ton of ram

sturdy coral
#

yeah I remember kite demo required like 24gigs for editor play but only 8gigs for packaged play or something

twin sedge
#

lol! robo recall was using 10-11 for me in editor

zinc violet
#

seems to have three levels

#

not sure how many the real game has

twin sedge
#

i think each level has day/night mode too

mighty carbon
#

lol, so much hate toward oculus

tired tree
#

how is it hate?

#

to want to play with it

sturdy coral
#

@mighty carbon not really, if Oculus let them put out the full mod kit that easily allows steamvr to be dropped in then it is a great thing they did

tired tree
#

oh they didn't

#

it doesn't have what you need to compile....in 4.16 at least

sturdy coral
#

for the plugin?

twin sedge
#

you can play it in the editor with mouse and keyboard

#

WSAD + QE + spacebax

#

x seems to auto win the map

sturdy coral
#

I wonder if it depends on all that VR refactoring stuff that is mentioned in the trello

twin sedge
#

look down to see your guns

#

to start the actual game play you have to teleport into the portal in the office

sturdy coral
#

yeah you can also load the "Start" map to get the full experience

twin sedge
#

if you WSAD to move around, it doesnt trigger the events, you have to hold space to move

sturdy coral
#

that's what loads if you do standalone too I think

mighty carbon
#

@sturdy coral and if they made sure you can't run it on Vive ?

tired tree
#

then whatever

sturdy coral
#

wait full engine source:

tired tree
#

not a big deal

mighty carbon
#

do you Vive folks have Revive or something like that ?

twin sedge
#

exi posted a gif of it not allowing you to run

#

i plugged my vive in too and it doesnt seem to let me

tired tree
#

there isn't a steamvr plugin

#

nothing to interface with

twin sedge
#

interesting

sturdy coral
#

we are working on adding the steamvr plugin in

mighty carbon
zinc violet
#

revive would probably work

#

ah

sturdy coral
#

@tired tree I see the full engine source without doing anything special with the setup scripts

tired tree
#

yeah revive works obv

mighty carbon
sturdy coral
#

Program Files\Epic Games\RoboRecallModKit\Engine\Source

tired tree
#

i meant generation project files charles

sturdy coral
#

ah I see

pearl tangle
#

would want to kill the teleport rotation side of things in there too

tired tree
#

oculus specifically stated they wanted revive to work from here on out

zinc violet
#

where?

mighty carbon
#

now I just want to know about Zeni injunction status

sturdy coral
#

they said they fixed a mic bug because Rift users were having to hear it as an example of working with revive

#

but I don't think they made a strong commitment

tired tree
#

they stated they were working on it being more stable going forward

#

i don't have the interview link

pearl tangle
#

yeah but they still block steam vr from being enabled in apps submitted to the store..

tired tree
#

yes

sturdy coral
tired tree
#

aight, dota match is up

#

oh well

#

the 4.16 code has some changes btw

sturdy coral
#

from the oculus plugin headers we should be able to see if it is superficial or not..

#

hopefully it isn't the full refactor thing

mighty carbon
#

hmm.. launched UE4 launcher and got updated EULA in my face

tired tree
#

they do that every time they add a mod kit

mighty carbon
#

probably added Robo Recall stuff

tired tree
#

conan had a pop up too

mighty carbon
#

yeah, I see it now.

sturdy coral
#

I wonder if it has a no-vives clause ๐Ÿ˜ƒ

mighty carbon
#

as if you have other option ๐Ÿ˜›

sturdy coral
#

@tired tree I just diffed the Oculus plugin public header and saw no changes between 4.15 and roborecall

#

haven't tried building yet

mighty carbon
#

did anyone see Carmack talking ? They announced it, but not sure if they recorded it

zinc violet
#

btw

#

addition on UE4 eula is this

#

Epic grants you a non-exclusive, non-transferable, non-sublicensable license, during the period in which Epic makes access to the Robo Recall Content available to you, for a single User to use, reproduce, and modify the Robo Recall Content for the sole purpose of creating Robo Recall Mods for use with the Robo Recall video game (the โ€œRobo Recall Mod Support Licenseโ€). You may not Distribute or sublicense to any person, or include in any product, any Robo Recall Content. However, you may Distribute Robo Recall Mods, but only in the form of .robo files and only if you do not charge a fee. The Robo Recall Mod Support License does not grant you any title, ownership rights, or other intellectual property rights in any Robo Recall Content. You agree to retain and reproduce in all copies of the Robo Recall Content the copyright, trademark, and other proprietary notices and disclaimers of Epic as they appear in the Robo Recall Content. Upon Epic ceasing to make access to the Robo Recall Content available or termination of the Epic Licenses under Section 17, or upon earlier written notice from Epic if you materially breach the terms of the Robo Recall Mod Support License, you must destroy all copies of the Robo Recall Content. All references in this paragraph to the Robo Recall Content include modified versions thereof made by you under the Robo Recall Mod Support License.```
sturdy coral
#

hmm, so what are the limitations of a .robo file?

zinc violet
#

technically that just says you can't distribute robo recalls content to anyone unless it's both free and clearly a mod for the game

sturdy coral
#

yeah but what exactly is a .robo file? can it have source changes?

zinc violet
#

no idea

#

they do pack all the sources for mod support

#

so you'd think so

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actual game code seems to be there too

tired tree
#

everything is there

sturdy coral
#

yeah, I'm hoping we can put out a .robo file that basically just adds vive support

zinc violet
#

๐Ÿ˜„

#

well, that could end badly

clever sky
#

So once LG releases their Steam VR compatible gear...

#

do we just call it Steam VR support? ๐Ÿ˜›

tired tree
#

they ripped out build targets

#

its already just steamvr support

#

vive isn't steamvr

zinc violet
#

^

clever sky
#

Colloquially the community uses Vive and Steam VR interchangeably.

tired tree
#

better if they didn't

clever sky
#

Sticking VR onto the back of everything makes it confusing as well.

zinc violet
#

engine itself doesn't say htc vive anymore though

tired tree
#

Steam VR is beyond just the vive

clever sky
#

Steam VR, Open VR... not sure what the diff is.

tired tree
#

SteamVR uses open VR

#

....lol

zinc violet
#

I can use even riftcat with SteamVR

#

and that works in unreal

#

(app that turns cardboard mobile VR into steam vr)

clever sky
#

What's Steam VR to open VR? open VR is the standards that run the Steam VR gear?

sturdy coral
#

OpenVR is the API, SteamVR is the implementation

clever sky
#

Ah ok

sturdy coral
#

there is separate app API and a driver API too

#

the driver API lets other headsets use the steamvr implementation

zinc violet
#

hmmmm

sturdy coral
#

gotta see how this .robo stuff works

#

with that license you couldn't distribute with a different engine build

zinc violet
#

sure, but you could still try it out yourself

sturdy coral
#

yeah

zinc violet
#

it's bit in the gray area but EULA doesn't directly tell you can't do that

#

or well

#

they kinda do

#

Epic grants you a non-exclusive, non-transferable, non-sublicensable license, during the period in which Epic makes access to the Robo Recall Content available to you, for a single User to use, reproduce, and modify the Robo Recall Content for the sole purpose of creating Robo Recall Mods for use with the Robo Recall video game (the โ€œRobo Recall Mod Support Licenseโ€).

#

sole purpose of creating mods for the game

#

so, there's that

#

but yeah, modding is still technically allowed

#

wonder if one could move steamvr into project plugin

#

and get it included that way around

prime iris
#

i heard that oculus home will give you cooties

zinc violet
#

well, this doesn't have anything to do with oculus home, we never downloaded the mod kit from oculus ๐Ÿ˜ƒ

mighty carbon
#

oh but so much hate for Oculus

zinc violet
#

and as long as eula is not breached, there's nothing they can do about it (but change the eula)

sturdy coral
#

just moving the plugin alone doesn't work so far, it doesn't get built

zinc violet
#

I know

prime iris
#

oh? You don't have to install roborecall to mod the game?

zinc violet
#

nope

prime iris
#

um, install oculus home

zinc violet
#

all mod kits (from epic launcher) work as is

#

without base game

sturdy coral
#

you can download and play without buying it

zinc violet
#

that's how they've designed the system

sturdy coral
#

you need revive to do it with Vive so far

mighty carbon
#

lol, just buy it and play via Revive..

prime iris
#

i don't want to steal it, that's not cool. but i also don't want to use revive because it's against my religion

zinc violet
#

like said, it's not stealing if you go by the eula

sturdy coral
#

I'm not sure yet if it has the entire game but it seems to

zinc violet
#

but of course, it's not what they want you to do

sturdy coral
#

I doubt they care at all

prime iris
#

it's not about what other people want

#

it's about what i want the world to be like!

#

i'm not going to compromise my values because a game looks cool

zinc violet
#

I'd prefer world without facebook ๐Ÿ˜ƒ

mighty carbon
#

yeh, don't tell me what to do

#

lol

#

I don't mind Facebook

#

I don't even use it ๐Ÿ˜›

clever sky
#

Don't blame me! I'm not the one using Facebook here.

prime iris
#

i got bored of people telling me how their day sucked and that they were opening a bottle of wine

mighty carbon
#

(I have account, but I don't really post there or read it on daily basis)

prime iris
#

and haven't used facebook in a decade

sturdy coral
#

ok yeah there is definitely missing stuff

#

if you load the level view it will show the missing sublevels

#

so you still have to buy to get everything

prime iris
#

too bad. i guess i'll just have to wait for other games to steal it's design choices :<

storm vortex
#

Hey all it's been a while. I'm still on 4.14.1. How's 4.15 for VR? Is it stable?

clever sky
#

Hey @storm vortex how's the game coming along?

storm vortex
#

After I made my video I took a long break. I got burned out working on it during those two months. In the meantime dealt with some legal stuff and now have my Steam account and game uploaded. Store page is still private. I need to refine the demo a bit more before I release it.

#

I saw a screenshot in the chat earlier of 4.16. I thought 4.15 just came out. @clever sky

clever sky
#

Nice stuff.

#

Also I think those guys are talking about a testing build of 4.16, not the live build.

zinc violet
#

oh wait

#

Robo Recall costs 30โ‚ฌ

#

but is free with touch

#

but it can only be played with touch ๐Ÿ˜„

#

so the 30โ‚ฌ is only for revive users?

sturdy coral
#

@zinc violet also costs if you buy a second hand touch, same thing they have done with medium and quill etc. which seems fine

zinc violet
#

ah

#

now I get the comments about buying it

#

I thought it was free for all on oculus store

sturdy coral
#

yeah they did that with lucky's tale and stuff but not with the touch titles

#

it is a step in the right direction compared to the hardware DRM stuff they tried to add

#

but yeah it seems you can't make source code mods for Robo Recall for distribution unless I am missing something, so I'm losing interest if it can't have drop in steamvr support without revive

mighty carbon
#

@zinc violet it's free for Touch owners

#

(which is probably most of Oculus users)

#

so I am guessing Vive users can buy it and play it via Revive.. Pretty thoughtful of Oculus

mighty carbon
#

nice

prime iris
#

@pearl tangle ๐Ÿ˜ฎ

#

how much do they cost?

mighty carbon
#

5k USD probably

pearl tangle
#

nah was $2500 USD

mighty carbon
#

still pricey ๐Ÿ˜ƒ

prime iris
#

it come with a full system or just a case/mobo for 2.5k?

pearl tangle
#

its a decent i7 and a 1070 card in it with 512gb nvme. I think it only has 16gb ram though but i can upgrade that

mighty carbon
#

good write off at the end of the year though ๐Ÿ˜ƒ

pearl tangle
#

it's the full setup

prime iris
#

that's not bad for the price

sturdy coral
#

I wanted one of those up until wireless was demoed working well

pearl tangle
#

well since none of the wireless solutions will allow for more than 1 person in a space at a time this is the only option for a while

prime iris
#

i'm skipping wireless until it's an integrated feature

sturdy coral
#

@pearl tangle what kind of stuff are you working on with multiple people in the space? corporate stuff like architecture?

prime iris
#

the current setups seem like a lot of extra weight that could be better distributed if it was designed that way

pearl tangle
#

a range of different things. I have 1 company that we are focussing purely on enterprise applications like data vizualisation, city planning and whatnot. then with my other business we are doing more on the marketing side so events for brands and whatnot

prime iris
#

the non-gaming aspects are pretty interesting