#virtual-reality

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eternal inlet
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also happens with non vr stuff

tired tree
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mmmm

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never had that

eternal inlet
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i noticed because i was trying to calculate change in acceleration

tired tree
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any static mesh attached to a controller will have velocity auto calculated btw

eternal inlet
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i've thought about making a video about it to demonstrate it, because it's kinda hard to explain

clever sky
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@tired tree Is that a good way of getting velocity from the controller?

tired tree
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yeah

clever sky
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Is it as subject to weird spikes as Jonas' method?

eternal inlet
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how auto calculated?

tired tree
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never seen these spikes

eternal inlet
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componentvelocity?

clever sky
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Ah. ok. so it's using a better algorithm?

mighty carbon
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over 100k people played RE7 in PSVR

tired tree
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yeah component velocity, i don't think the controller itself ever fills it in

clever sky
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Ha... I should've realized that's how you get velocity from controller. I'm doing the same damn thing for the head!

eternal inlet
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shush motor, we're talking about important stuff here ๐Ÿ˜„

tired tree
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but anything attached

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will

eternal inlet
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no seriously 100k that's a lot 8)

mighty carbon
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๐Ÿ˜ƒ

tired tree
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controller gameplay in VR >.<

clever sky
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Doing wonky last pos - current pos calculation for the hands

tired tree
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thats not wonky, i mean that is how it is done

mighty carbon
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@wicked oak does PSVR have HRTF with reverb and occlusions ?

tired tree
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but you can just get it anyway

clever sky
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Yeah fair enough ๐Ÿ˜ƒ I mean I have a bunch of meshes attached to the hands. I just gotta go grab reference to them instead of making another calculation on top

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if you're wondering - hand mesh, grab mesh, controller mesh

tired tree
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yeah any one of them should do

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the one thing I would love to fix would be the on release hitch from the late update falling off

clever sky
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on release hitch?

tired tree
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but its not very simple to fix, would have to run a constant lerp after release and that is a little dirty

clever sky
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I've probably experienced it, but not quite sure what the issue is?

tired tree
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throw an object, it will hitch on release due to the late update suddenly going away

clever sky
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Ah ok.

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Haven't noticed it to be honest... but I probably will now ๐Ÿ˜›

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what I do notice is hitcing when I kill a particle effect while using my guns.

tired tree
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click the trigger and watch the controller hitch too

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that really bugs me

clever sky
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Yeah... not sure what to do. I'm just leaving it to epic to solve.

eternal inlet
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guys, im off.. talk later

clever sky
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Not sure that's the wisest course of action ๐Ÿ˜›

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Cya!

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@mighty carbon 100k is pretty good. 750k PSVR out there apparently.

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But yeah... controller based VR... it's VR 0.5!

tired tree
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epic can't solve that

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its a hardware issue

clever sky
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Oh.

tired tree
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the trigger creates a vibration when it hits its stop plate and that screws over the tracking

mighty carbon
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well, VR 0.5 is what makes a ton of cash apparently ๐Ÿ˜‰

clever sky
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For now ๐Ÿ˜›

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But targeting VR0.5 is like... targeting 3DTVs. sure, plenty of them out there.

tired tree
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its more accessible motor, that is to be expected, but PSVR is a huge success all things considered (like the bad tech holding it together) :p

mighty carbon
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I am sure Sony will release better motion controllers when they feel there is a critical mass of PSVR users out there

clever sky
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And while the buzz is hot, you might shift a few units.

tired tree
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I was worried psvr would be bad for the industry but they managed to pull out a viable product

clever sky
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PSVR is about... VR0.75

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Front facing, standing, with some motion tracking.

tired tree
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so...oculus?

clever sky
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Yeah.

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I can just about deal with that.

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But VR0.5 is basically - you might as well build a traditional game and make it VR compatible.

mighty carbon
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Oculus has been deploying new update for better tracking with 3 sensors

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has anyone gotten it yet and tried ?

tired tree
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they can fix issues, but they can't fix the bandwidth

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cameras aren't the end goal for tracking, neither is lighthouse but its at least closer

mighty carbon
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that's up to your mobo, isn't it ?

tired tree
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yeah, you are running image processing on three cameras at that point

mighty carbon
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if you have enough USB controllers, it shouldn't be an issue

tired tree
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and you need high fps on them to get better correction

clever sky
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Have you guys tried hololens?

tired tree
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its just needlessly clunky

clever sky
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But how's the tracking?

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I've heard from others it's pretty solid.

tired tree
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of hololens?

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dunno

mighty carbon
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btw, since Oculus uses cameras, at some point they can use it to reconstruct player in VR world

clever sky
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Yeah. Difficult getting good feedback about it from seasoned VR devs.

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Mainly from tech press and similar.

tired tree
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its much harder with three cameras that don't have depth sensors

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to do that

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its possible

mighty carbon
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I am just speculating ๐Ÿ˜ƒ

clever sky
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Difficult to pull off in real time.

tired tree
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would rather they pull out kinects at that point :p

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2 kinects already does that

clever sky
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Wonder how latency is.

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For full body tracking.

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I know it's not good enough for head tracking.

tired tree
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slow enough to noticew

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but fast enough to be immersive

clever sky
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Yeah. Well that's good enough.

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Compared to... nothing ๐Ÿ˜›

tired tree
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honestly, just give ankle / elbow trackers

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done deal

clever sky
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Do you need the elbow trackers if you have good ankle tracking?

tired tree
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yes

clever sky
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I saw a couple of 4 point tracker experiments...

tired tree
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you can get away without it

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but the arms are still guessing

clever sky
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overall tracking seems improved when the feet can be accurately placed.

tired tree
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elbows are fairly important

clever sky
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Yeah.

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As long as you can figure out shoulder position

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it's not too bad.

tired tree
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more so considering the difference in elbow location for people

clever sky
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And shoulder position is better inferred with feet position.

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Well. Having 4 point tracking would probably push up the accuracy a fair amount at least, even if it's still not perfect.

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That's why we need those tactile vests to become popular.

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Put some sleeves on them and mount 3 tracking points to them.

tired tree
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a group from cambridge contacted me about machine learning for vr bodies

clever sky
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Oh yeah. I was thinking about that approach.

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What's your take?

tired tree
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I don;t think it is a good idea with head + hands

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pretty sure manual IK is just as good there

clever sky
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Too noisy?

tired tree
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they wanted to adjust by using motion capture as well to learn

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but you just can't account for all of the lower body based off of hand + head

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same positions could be different things

clever sky
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I think there might be some efficacy to it.

tired tree
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with 4 point it would probably be great

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5

clever sky
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Especially if you're doing inferring body position not just based off current position

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but prior positions/motions as well.

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The way I think about it is - could we guess at a human's pose from 3 point body tracking in motion?

tired tree
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no

clever sky
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Well, you'd be able to infer some information.

tired tree
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add the actual shoulders in instead of the head

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and it would be better

clever sky
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Standing, crouching, bending at waist, possibly.

tired tree
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yeah but thats all normal IK

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i don't see the benifit

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there

clever sky
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Normal IK can do difference between crouching and bending?

tired tree
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if you take top of the head

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vector

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with arms

clever sky
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Hmmm. That's handy.

tired tree
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and a guessed shoulder

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same as machine would have to do it

clever sky
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Yeah.

mighty carbon
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soo, has anyone tried using steering wheel or HOTAS with Gear VR 2016 / S6 or S7 ?

native cedar
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So what are your current top-quality rendering settings?
Here we use multires at 2 and screenpercentage 180 with temporal aa, it seems that after after 180sp quality does not change

tired tree
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quality does change past 180

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if your textures are clean it might be less noticable

clever sky
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You definetly get diminishing returns past 150

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Even 130 to 150 isn't a huge difference

native cedar
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still we are not happy with the crispyness

tired tree
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the pixel density is the reason, if you go too high its actually easier to see the pixels too

native cedar
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trying to find better settings and practices that yeld better results

tired tree
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what engine version are you on?

native cedar
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we tried several. Currently we are using funhouse source from 4.11.2 by nvidia, 4.13 and 4.14 on two other projects

tired tree
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because the best solution for non forest / open world is generally to move to MSAA and the new forward renderer.

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4.14 is useable with forward

native cedar
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yeah except from dynamic shadows things seems kinda fine

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I did try msaa

tired tree
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dynamic shadows should honestly be minimal in vr anyway

native cedar
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didn't seem to be that much improvement and the performance was terrible

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but it was 4.13 and maybe I should do more tests on different environments

tired tree
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it didn't work in 4.13...

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msaa wasn't in

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it was just deferred with less features

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4.14 is the first real release

mighty carbon
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wait for after Robo Recall is released ๐Ÿ˜ƒ

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(probably 4.16)

tired tree
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forward is already better for most cases for VR right now

mighty carbon
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then not only you will get better VR, but also brand spanking new audio engine !

tired tree
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4.15 has the new audio engine too

mighty carbon
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yeah, but 4.16 will have it all in

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probably with reverb and HRTF

native cedar
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can't wait to have the blurriness cast away from my projects

mighty carbon
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4.16 will be critical release for me, since supposedly I wouldn't have to use 3rd party plugins to have spatialized/HRTF sound on Gear VR.

tired tree
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Snowbro, just download 4.14.3 or 4.15 preview, set it to forward, and msaa and give it a go

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it might be good enough for you for now

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if not at least you'll see what thecrispness will be when they finish dynamic shadows for forward

native cedar
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you can bet your sweet ass I will do them tests

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โค

mighty carbon
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ouch or norm ?

graceful junco
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Is there currently an issue with dynamic shadows for forward rendering?

native cedar
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dynamic lights can't cast dynamic shadows

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for what I know the only dynamic shadows you get are from a stationary directional light

graceful junco
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Ah, k. Dynamic lights. Well, for most use cases shadows work fine though. Just can't do a moving sun yet.

mighty carbon
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I thought they already fixed that - now you can have dynamic shadows from dynamic lights

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"Full support for stationary lights, including dynamic shadows from movable objects which blend together with precomputed environment shadows"

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that's from 4.14 release notes

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Capsule shadows too

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movable lights don't cast shadows yet

native cedar
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yeah stationary do shadows from movables, movable lights don't do shadows

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das tha thing

mighty carbon
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you can't have it all just yet ๐Ÿ˜‰

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maybe 4.16 ?

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@full junco do you happen to see any notes in commits for 4.16 (if they already work on 4.16) about dynamic shadows from movable lights ?

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I think it's too costly for VR anyway

native cedar
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thing is, we worl with super high end hardware

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work

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for private events

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so basically performance is hardly an issue

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making a game for the public is a different thing, we use unreal 'cause it's so powerful and but we are trying to improve the rendering

mighty carbon
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well, UE4 is made to be generic engine. That's why you don't see dynamic GI in it yet because, while it will work fine on PC, it won't work for consoles

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that's why they don't put specialized solutions into UE4

full junco
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@mighty carbon @native cedar @graceful junco 4.15 has dynamic light shadows in forward

mighty carbon
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for movable lights ?

full junco
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yes

mighty carbon
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nice

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there you have it @native cedar

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use 4.15pre3

native cedar
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installing right meow โค

full junco
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have only tested it once and it worked fine I think, still waiting for ssao support before I switch to forward

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Daniel said he tries to add it this month

native cedar
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which one was the proper command for aliasing again? r.postprocessaaquality or sg.antialiasingquality?

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I'm making a build with deferred and txaa just as a reference

graceful junco
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r.postprocessaaquality

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unless using msaa

obtuse sapphire
mighty carbon
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cute ๐Ÿ˜Š what were you gals playing ?

wicked oak
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they are posing, not playing a thing

obtuse sapphire
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hahah honestly nothing- we stole the green screen room to take a photo before check in

mighty carbon
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heh, okay

obtuse sapphire
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not to be political but apparently Trump wants to instate a policy where woman have to wear dresses in the white house

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a bunch of women are taking photos of how they dress for work and posting them with that hashtag

mighty carbon
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that would look really good I think

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they'd just have to make a dress code official, otherwise they'd have no grounds to make women wear specific type of outfit

tired tree
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Yea, men need to wear the dresses too

mighty carbon
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I mean, at certain jobs you have to wear certain type of clothes. So, while federal jobs can be different, they don't have to be. You would go an argue against post office workers outfit or military uniform ๐Ÿ˜‰

tired tree
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including trump

storm vortex
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Bannon should be forced to wear a suit also then

wicked oak
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they all get forced to wear suits

mighty carbon
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I am in no way pro-Trump, for come on folks, don't be ridiculous and make stupid arguments for the sake of arguments.

wicked oak
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i want to see a president bodyguard in full military gear with helmet and shit

tired tree
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? There exist suits for women too motor

wicked oak
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yup, there are

tired tree
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its standard buisness attire now

wicked oak
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check Merkel

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tends to use them

mighty carbon
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sure, but whatever dress code entity establishes is what you have to abide by

tired tree
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then have it the same for all, suites or dresses.....

mighty carbon
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or find another job

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yeah, that's how I see it

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men - suits, women suits or dresses

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hell, we are so used to utilitarian outfits that we forgot how nice it is to dress in suits (men) and dresses (women)

wintry escarp
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dresses makes it easier to grab em by the pussy

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I might goto the bookies and see what odds I can get on Trump being impeached before his term is done

mighty carbon
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I am guilty if that too - haven't worn suit for like ever due to my day job being extremely relaxed on dress code.

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meh, that's exactly why women don't hang out in game dev chats and forums @wintry escarp ๐Ÿ™„

obtuse sapphire
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im pretty sure im a woman

tired tree
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what are you working on that you have all three vr sets?

obtuse sapphire
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we are developing for vive and rift

wintry escarp
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i didn't vote for the fat orange blowhard

obtuse sapphire
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but we have a hololense and a PSVR for "research" - aka playing resident evil in VR

tired tree
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ag

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ah

wintry escarp
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hololense got any real uses or currently a dead end?

obtuse sapphire
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umm honestly? i played with it for maybe about an hour then felt board

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the inside out tracking

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is AMAZING, things stay anchored

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all I did with it was take animals and place them around the studio

tired tree
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if they can solve the display it will be great....

obtuse sapphire
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i feel like military and medical application will be more for AR now

wintry escarp
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its all self contained isn't it, is it using mobile phone hardware?

obtuse sapphire
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most VR/AR conferences I've gone to suprisingly have few game exhibits/speakers

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yup all self contained

wintry escarp
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AR looks more interesting to me but its meant to need much better hardware then vr

obtuse sapphire
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the one in London only had one game, but SUBPAC was super awesome to try out

wicked oak
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i think AR is super cool

mighty carbon
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if Hololens has such a good inside out tracking, I suspect MS's VR HMDs should be pretty decent

obtuse sapphire
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Candy Labs is doing awesome stuff with it

tired tree
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AR has a problem where getting really fantastic results requires significantly more hardware scaling and we are hitting it right around where moores law is breaking down

mighty carbon
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I don't see AR as primary entertainment platform until tech is so refined that image quality and FOV is on par with today's VR (or surpasses it)

wicked oak
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AR is to kill the smartphone market

storm vortex
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How long does the battery last on the hololens?

obtuse sapphire
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i think what will happen first is that it will be easier to use an external camera and render the outside environ in VR

wicked oak
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why have it on your hand when you can just pop up a huge screen with you chats

obtuse sapphire
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before actual augmented reality is practical/achievable

tired tree
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the team doing the AR / VR combination for a remote spectator camera has really interesting projects

mighty carbon
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I wouldn't want to use AR to play games in public, unless it's something like Westworld (dedicated large area fro Ar gaming)

wintry escarp
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again i think they should move the battery and processing to a box at your waist, they could double its power by doing that

tired tree
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i mean, the end goal is the phone attaches to the headwear right?

mighty carbon
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I'd use AR for informational purposes on daily basis for sure, just not for games

tired tree
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that seems like the most logical method of moving the tech forward

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I think microsoft tends to think inside a black box more than integration with existing tech

wintry escarp
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if you make the screen opaque then AR hardware should work as VR

tired tree
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google glass has the right idea, with less than stellar execution

wintry escarp
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Apple are being very quiet considering they hired a load of people a few years ago

wicked oak
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apple is uncapable of doing shit anymore

obtuse sapphire
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i was not impressed with google glass

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i tried it a few years ago and it just fell flat

mighty carbon
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btw, Apple just patented something for AR

tired tree
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yeah but google glasses use of a smartphone + microsofts better execution and hardware would be ideal. GearAR

mighty carbon
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maybe Samsung is going to surprise us in a few month ? ๐Ÿ˜‰

wintry escarp
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i hope they do switch to new pixel layout

wicked oak
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google is spending hundreds of millions of dollars on magic leap AR

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and they got LOOOOTs of cool patents

wintry escarp
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oculus will be busy waterboarding Palmer Luckey

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lightimportancevolume inside another one doesn't do anything ๐Ÿ˜ฆ

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there must be a way of saying this is a problem area, focus more light processing here

tired tree
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up the lightmap resolution for the problem objects?

wintry escarp
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that's fine, theres a dark patch where there shouldn't be...on the floor under a point light

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if i could save/reload lightmaps i could manually fix it

mighty carbon
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@wintry escarp Pixel and Daydream suck.. S8 and Gear VR will remain leading mobile VR (if S8 doesn't explode ๐Ÿ˜› )

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Pixel sucks *2 because it's Verizon only in US

wintry escarp
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i expect S8 to work with my gearvr 2016

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but S8 would have be a BIG jump from my new S7 to make me upgrade

mighty carbon
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yeah, but new Gear VR might have some surprises

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Samsung has 2 new Gear VR versions in works

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well, it will be

wintry escarp
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probably redesigning the strap system to be more like psvr

mighty carbon
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new SoC, 6Gb of RAM, supposedly better screen (could be RGB matrix)

wintry escarp
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a small jump in speed wouldn't be enough for me

mighty carbon
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20% on GPU and 15% on CPU

wintry escarp
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a big reduction in SDE would

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i wonder if i have worn fingerprints, s7 reader is garbage

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is it the daydream itself or the light leaking headset that's the problem?

mighty carbon
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both I am guessing.. I hasn't been doing well at all since the release.

raven halo
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I want a damn controller for the new GearVR

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even if it's like the Daydream one

mighty carbon
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meh

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either all or nothing!

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๐Ÿ˜ƒ

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Get Nolo VR - real motion controllers

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this way you get positional tracking + real controllers

raven halo
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I've seen that, but unless google or oculus buy them, I don't see that going anywhere

mighty carbon
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how so ?

raven halo
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who is going to develop for that?

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it's hard enough to make a living in VR

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I'm looking for the bigger market

mighty carbon
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people buy gamepads and other input devices, so why wouldn't they buy Nolo ?

raven halo
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not smaller

wintry escarp
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gamepads generic

raven halo
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yep

mighty carbon
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not for Gear VR

raven halo
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also the total amount of players who buy gamepads for mobile is maybe bigger than the total amount of VR players

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it's not really comparable at this point

mighty carbon
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I have no use for bluetooth gamepad for my PC

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yet, I'd buy it for Gear VR is there was a game I would play for a while

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gotta start somewhere

raven halo
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what percentage of people out of the 2.6 million gearvr users would, though?

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it has to start with google or someone big pushing for it

mighty carbon
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at some point people said no one cares for gamepads for smartphones and that business would never take off.. Now look at it.

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where 2.6M users number comes from ?

raven halo
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you can give a try at it when you have hundreds upon hundreds of millions of devices out there

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1% of hundreds of millions is a lot

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1% out of 2.6 is nothing!

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isn't that what analysts are saying?

mighty carbon
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software sells hardware.. If you make some dorky bow game for Gear VR, no one will care. If you make some bad ass RPG, then people will buy accessory to play it.

wintry escarp
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copied objects don't share the same lightmap space do they, that would make no sense

raven halo
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where do you get the money to make a bad ass RPG for mobile?

mighty carbon
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that's a good question

raven halo
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that's my point

mighty carbon
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if I knew the answer, I wouldn't be at my day job right now ๐Ÿ˜›

raven halo
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if you are going to risk money out of your own pocket, there is no point at all to invest it in some very niche motion controllers

mighty carbon
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find some "crazy" person like yourself and make kick ass RPG in your spare time

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that's what I did with my original game

wintry escarp
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nolo should do a deal with gearvr to be the recommended control system, or sell out to them

mighty carbon
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Samsung doesn't believe Gear VR is a gaming platform

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no one has shown it can be

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they see it as media consumption platform

wintry escarp
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?

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i tried Netflix, it was dreadful

mighty carbon
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I love it

wintry escarp
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why would i watch Netflix on gearvr and not my 40" tv

mighty carbon
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I don't have TV

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also when Netflix offers 3D movies, you won't have that argument ๐Ÿ˜‰

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plus all those 360 deg videos...

wintry escarp
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i'll try again when they add those

mighty carbon
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they have 3D movies for rent/sale already (not Netflix)

wintry escarp
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i'd like to see Dredd in proper 3d

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is there a way to get 3d films i already have onto gearvr?

mighty carbon
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yeah, just Google it @wintry escarp

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you can rip your 3D BD and convert it to be used on Gear VR.. I found crap load of guides about the subject

wintry escarp
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and gearvr makes it proper 3d...not the lame 3d glasses 3d

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i can only see into the screen with that, nothing comes out

mighty carbon
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eeh, 3D as in 3D movies

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not 360 deg. movies

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(there are some, but it's a budding tech, so movie makes still trying to figure it out how to do it better)

clever sky
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Ooh... temporal mixing of colors rather than spatial mixing.

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I guess that means their response times are amazing?

wintry escarp
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no intrest in 360 movies, but true 3d on a 3d film would be a change

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googling

mighty carbon
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what is "true 3d on a 3d film" ?

clever sky
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I wonder if film is a stable medium.

wintry escarp
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where it actually looks 3d and not like 3 layers of cardboard cutouts

clever sky
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Like books and music are.

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i.e. they persist despite technologies improving on their core concepts.

mighty carbon
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where did you see such thing, @wintry escarp

wintry escarp
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that's what all 3d films have looked like to me

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depth sorted layers of 2d, not true 3d

mighty carbon
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3D movies in Gear VR look the same as in movie theater, where you wear 3D glasses

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there is no other kind of 3D movies in this realm

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Lightfields tech isn't quite ready yet

wintry escarp
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but gearvr has complete separation of the image, it should be better

mighty carbon
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and I imagine a full length movie using Lightfields would have to be streamed due to content size

clever sky
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Full length lightfield movies are going to have to wait for something ridiculous like graphene computing.

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300GB per minute of movie is just... ludicrous.

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Or was that 3GB per frame?

wintry escarp
#

hmmm there it is again, light isn't being thrown properly directly opposite a point light

wintry escarp
#

what update are people waiting for?

mighty carbon
#

?

mighty carbon
frosty geode
#

I'll post on the answer hub as well about it

#

apparently Unity does not have this problem, but lots of folks report issues with this kind of problem with Unreal

wintry escarp
#

rift or gearvr?

frosty geode
#

^ Rift

wintry escarp
#

hmmm that's sad, I thought the display just jumped from monitor to rift, no shitty popups in between

dusk vigil
#

Interesting, I have not noticed it despite having a firstperson mode to do quick testing

#

android steering wheel seems super niche, maybe more a 'somebody makes a plugin' kinda case than a huge priority for unreal engine devs...

#

Though I admit with the rise of mobile VR, the case gets slowly stronger

#

But then on the other hand mobile VR is still pretty underpowered, and driving games need a fair bit of punch to be decent

mighty carbon
#

use your imagination ๐Ÿ˜ƒ

wintry escarp
#

I'm guessing its for vr

mighty carbon
#

driving game with simple visuals but in VR is quite a thing

#

space sims are already around, so flight stick support would be awesome

wintry escarp
#

do you get bt steering wheels?

mighty carbon
#

no

#

you just plug them into USB-C on Gear VR

wintry escarp
#

and at the moment android sees nothing?

mighty carbon
#

I don't know.. I can't afford to spend $200 on a steering wheel to test it ๐Ÿ˜›

wintry escarp
#

I thought it would come up as one of the anolog sticks on the gamepad

mighty carbon
#

maybe

wintry escarp
#

$200? eek

livid pendant
#

Plug it into USB-C on the phone? So you have a cable dangling from your face?

mighty carbon
#

I am planning on getting cheap flight stick to test it, after I am done coding major systems for my game

livid pendant
#

Every time you turn your head, it'll brush your face and take you out of the game.

mighty carbon
#

@livid pendant not necessarily.. You can route cable behind your ear if you want ๐Ÿ˜›

wintry escarp
#

you just have furry dice in the game brushing your face as you drive around

livid pendant
#

LOL Problem solved!

mighty carbon
#

I'd rather figure out how not to have cable rubbing my face than use gamepad/touchpad for driving games in Gear VR

wintry escarp
#

can android read a wii controller across Bluetooth?

mighty carbon
#

no

wintry escarp
#

poor mans steering wheel

mighty carbon
#

$400

#

not $200

wintry escarp
#

usb

mighty carbon
#

o.O

#

yeah, USB

#

you can use it with Gear VR

wintry escarp
#

no idea about latency though

#

biab

mighty carbon
#

why on earth you need bluetooth ?!

#

You can just hook it up via USB-C

#

you just need USB-C OTG cable

wintry escarp
#

i don't, the gearvr came with one

#

I just thought wireless would be better

mighty carbon
#

it wouldn't

#

latency is too high

mighty carbon
wintry escarp
#

motorised to turn?

mighty carbon
#

yeh

wintry escarp
#

looks pretty cool

mighty carbon
#

so, if Gear VR had bad ass driving / flying aRPG or something like that, I'd rather spend $1000 on fully equipped Roto VR (rumbles, pedals tray, flight stick/wheel tray, etc.) and enjoyed 360 deg. fully immersive mobile VR that desktop VR

wintry escarp
#

you'd need details on the motor ability/lifespan and repair costs

mighty carbon
#

so, flying, racing, mecha, sailing, etc. games would feel pretty damn immersive

#

some sort of Mad Max game where you spend most of the time in the vehicle

#

or Mechwarrior game

#

I am jelly of Rift devs..

#

No release logs for Gear VR stuff ๐Ÿ˜ฆ

digital marlin
#

hrmm

wintry escarp
#

getting tired of the POS fingerprint reader on the s7

wintry escarp
#

I'm messing up somewhere, its showing my 3d video as SBS in each eye, it isn't splitting the video

wintry escarp
#

ok it needs a text file

real needle
#

Did anyone successfully pair a vive pre/consumer controller with an external dongle? I've flashed the firmware on the dongles and they show "latest" as with the two internal ones in the HMD

#

I can use extra controllers wired without problems

#

The documentation for pairing with an external dongle seems outdated

real needle
tired tree
#

nice

wintry escarp
#

motorsep you here?

#

is there a way to make reorient affect the video playback screen, I orientated with head back but video still needs me to look straight ahead

mighty carbon
#

kinda here @wintry escarp

#

not sure what you mean

wintry escarp
#

was gonna try watching 3d film sitting back on bed

#

but I cant, the screen is being forced directly ahead

#

cant seem to tell it I want the screen raised higher

#

seems to be a common complain on forum

#

someone mentions milkvr but I cant find it as the store has no search

real needle
#

@wintry escarp Isn't milkvr installed by default?

wintry escarp
#

not on mine

mighty carbon
#

there is no milk vr

#

it's called samsung vr or something like that

#

to be able to reorient, you need to be in the void theater

wintry escarp
#

gah

#

that will reorient but not play 3d files

#

Samsung gallery plays 3d films but wont reorient

#

its a year old, someone mush have filled that niche

clever sky
#

@mighty carbon doubling down on mobile VR.

"so, if Gear VR had bad ass driving / flying aRPG or something like that, I'd rather spend $1000 on fully equipped Roto VR (rumbles, pedals tray, flight stick/wheel tray, etc.) and enjoyed 360 deg. fully immersive mobile VR that desktop VR"

#

Dude, just save up and get a proper VR PC and gear ๐Ÿ˜›

#

Shits awesome.

#

Like... by all means, continue devving for the Gear VR. But if you'd like to enjoy VR at all, even with limited space, go for a full setup!

wintry escarp
#

its too expensive, I will take a hammer to my pc before I pay NVidia their rip off prices on the new cards

#

stood on stage and lied that reference cards would be priced expensive so dealers could make their own cheaper

#

I havnt seen one cheaper

#

they can go fuck themselves

clever sky
#

Yeah it's a bit pricey. But I'm more arguing from the point of view - if you're willing to spend 1k on a chair, just save up more and get something that'll actually be worth your while ๐Ÿ˜›

#

A motorized spinny chair.

#

But you can always go for new AMD stuff?

wintry escarp
#

ive still never bought another asus mobo after they released one they knew was bad about 10 years ago

#

if you filled all ram slots it became flakey as hell

clever sky
#

So when do you intend to buy into high end VR? ๐Ÿ˜›

wintry escarp
#

when its just vr

clever sky
#

Wait until mobile VR has all those features?

mighty carbon
#

not only it's pricey, I don't have resources to develop for desktop VR

clever sky
#

Don't have to dev for something to enjoy it ๐Ÿ˜›

wintry escarp
#

that's just sad, my s7 overheated just playing vr video

mighty carbon
#

there is nothing to enjoy there yet, @clever sky

wintry escarp
#

if nothing else a rif wouldn't overheat playing a video

mighty carbon
#

call me jaded, but I don't really find anything on PC VR interesting

#

@wintry escarp I watch whole movie on Netflix without overheating my S6 o.O

wintry escarp
#

the 3d effect of the 3d film was completely missing

#

they way they sort of project it onto a floating 2d screen removed the films 3d

#

๐Ÿ˜ฆ

mighty carbon
#

something wrong with you @wintry escarp ๐Ÿ˜›

#

I can see 3D effect in conventional movies in a movie theater and on Gear VR.. Nothing is missing.

wintry escarp
#

Netflix might force it into a low power mode

mighty carbon
#

get yourself active cooling for Gear VR

wintry escarp
#

balls to that, if I watch video on it again i'll force nougat low power mode

mighty carbon
#

for 2015 model

wintry escarp
#

2016 model is open, no back

wintry escarp
#

no, 2016 edition

mighty carbon
#

last link is for 2016 edition

barren rose
#

ahaha wow

wintry escarp
#

yeah I think id try low power mode first

mighty carbon
#

@barren rose ??

barren rose
#

I didn't know people made coolers for it

#

The fact that it needs a cooler the size of the headset... ridiculous

granite jacinth
#

It gets hot

#

as hell

barren rose
#

Yeah I know

#

GDC Demos -> have to wait sir, it overheated

granite jacinth
#

lol

barren rose
#

I watched an episode of house of cards

#

overheated

#

gg

granite jacinth
#

I bet these guys made some good money

#

Smart people

barren rose
#

I rarely have the need to use a Gear VR, but when I do, I'm afraid I'mma lose my phone

granite jacinth
#

I haven't tried out my daydream yet with my Google Pixel XL

#

But, that's a good point

barren rose
#

Already an issue that simply by having Oculus drivers installed, you get added battery drain

granite jacinth
#

I just spent $900 on this thing

mighty carbon
#

S7 doesn't heat up as badly as S6

#

since it has liquid cooling

#

S8 should do even better

#

but, let's face it - overheating is expected

granite jacinth
#

s7 has liquid cooling?

#

ah, no actual liquid

#

lol

mighty carbon
#

I bet your GPU and CPU scream their lungs out when your run desktop VR

granite jacinth
#

No, they are soft sweet lullabys

mighty carbon
#

hell, when I run UE4 I can hear my fans spinning up. And it's not VR and not even anything intense.

mighty carbon
#

is it you on that video, @fresh laurel ?

fresh laurel
#

No @mighty carbon

#

Just found it interesting

#

They are adding planar tracking ๐Ÿ˜„

mighty carbon
#

Isn't there a plugin for UE4 that does AR (and it's quite pricey) using non-VR devices ?

fresh laurel
#

Yes

#

It is based on this

mighty carbon
#

we need #ue-ar chat ๐Ÿ˜› (since it's not VR and not wearable)

#

Nolo VR is funded almost x3 over on Kickstarter

fresh laurel
#

๐Ÿ˜ฎ

mighty carbon
#

I wonder if the interest comes from mobile VR folks, or folks who want cheap alternative to proper desktop VR (and they will still need powerful PC with Nolo)

clever sky
#

Has anyone tried out VRChat?

#

It's pretty top tier for social VR.

#

The movement system is pretty clever too (although I still prefer my own)

#

It's a hybrid teleportation/point and move avatar to system

odd garnet
#

Why is it hard to find out what the layout for Oculus touch controller are in ue4????

granite jacinth
#

@odd garnet You mean you couldn't find it on Goggle?

odd garnet
#

My Google fu lead me to the ue4 documents

#

... are you kidding me

granite jacinth
#

Are those right?

#

Cause if they are wrong, I'd feel silly

#

Not really ๐Ÿ˜‰

odd garnet
#

I kept finding things saying it's just the Xbox layout

granite jacinth
odd garnet
#

Can we pin those?

granite jacinth
#

ยฏ_(ใƒ„)_/ยฏ

#

@real needle @upbeat kestrel @balmy creek can you pin those images real quick please?

#

not the vive one

#

it's up alerady

upbeat kestrel
granite jacinth
upbeat kestrel
granite jacinth
#

damn

#

remove the one that I had comment on

#

lol

#

I gave you a clean one

upbeat kestrel
granite jacinth
#

ty

upbeat kestrel
#

there you go!

odd garnet
#

Cool thanks

granite jacinth
#

BUt yeah

odd garnet
#

I guess I was looking for documentation and not just a picture lol

granite jacinth
#

I figured it would be an image

odd garnet
#

ยฏ_(ใƒ„)_/ยฏ

#

Waiting for a new steam app id. Time to make my Vive game Oculus compatible and put it on there

#

I think simple 99 cent games for vr are cool.

Like you literally pay less than a dollar to plane hop and see some triply shit

#

But of course they have to be well done

#

Like there's a lot of mobile games that are fun for 99 cents

#

/rant

mighty carbon
#

Hey @odd garnet , "thanks" for contributing to market saturation and race to the bottom

#

(Unless your rant was meant to be sarcastic)

mighty carbon
#

A good one

odd garnet
#

Nope was being super serious

Why does a cheap game have to be bad?

wintry escarp
#

why make it 99c if you can make it $5

subtle island
#

Hey can anyone give me some tips for picking up stuff with the htc vive controller in unreal? (I'm just adding stuff to a university project)
I've just set up teleportation, now wanting to add interaction, what would be the best way to set up interactable objects?

eg. Do I want another blueprint in my scene and interact between them or should they all be part of the same blueprint?

And from there what's the best method of attaching the object to the controller, i'd like to be able to pick up the object without changing the orientation (I don't want objects to snap to a set position/orientation in your hand)
Cheers

tawdry dragon
#

@subtle island Blueprint interfaces are the way to go

#

if you look in the VR Template map, you can see they also use it

#

it makes it very easy to implement interaction on different blueprints without them having to be child blueprints

subtle island
#

Is there a good tutorial to follow somewhere? I found one that's basically "Im going to show you how to do this> go and copy these blueprints from another template file" I'd rather know how it works from the start

mighty carbon
#

@odd garnet do some market research, think ahead and you understand why 99c games are bad for the market. It's maybe okay for mobile, because market is massive, but not for VR (even for mobile it's bad because everyone dumps 1000s of games daily to Play store and thinks market will swallow it)

tawdry dragon
subtle island
#

I did have a look at that but I'm relatively new to unreal and I can't figure out how to use interfaces to do what I want

tawdry dragon
#

Interfaces are a way to implement functions/events between blueprints that they know and can cast/interact with

#

Say you are making a bar game where you interact with all infront of you. You want to be able to pick up the bottles, glasses, cans etc, but not the register.. So what you do is that you implement the interface that handles interaction into everything you can interact with

#

but the bottles, glasses etc. can all be different blueprints that doesnt need to share a master/parent blueprint

subtle island
#

Okay i'm looking through the template now I think i'm starting to get it, uses some things I haven't tried out yet (arrays, loops)

tawdry dragon
#

The interfaces in the VR templates are pretty simple. All they are doing is handling attachment/detachment

subtle island
#

Yeah i'm starting to understand more, this is good though I'm getting into the more useful functions of blueprints

#

So in the template the pickup interface is just to tell a check that the object is one you can pick up?

tawdry dragon
#

its not just a check, its also implementing some functions into the blueprints

#

say you make a pickup interface, in there you define two functions called "grab" and "drop" - you will notice inside the interface there is no code, just function declarations

#

Then you go to your blueprint object, you add the pickup interface and it will automatically create two functions named "grab" and "drop", and its inside those two you will define what happens when you fire those two functions

subtle island
#

Aaah

tawdry dragon
#

It gets very usefull when you have tons of different blueprints, but want them to share some basic functionallity. Say you're grabbing some random object in your game, the blueprints will go "Okay, so I dont who you are and what you can do, but I can see you implement this interface, so I know you have function x, y z!"

subtle island
#

New problem, in the VR template project he spawns the controllers in when the game begins, I've already set mine in my blueprint, I went through replicating the blueprint for my right controller, then duplicated and changed all associated variables & functions for the left controller.

The right controller works but the left controller doesn't and I can't figure out why

tawdry dragon
#

do you have 2 unique blueprints for the controllers?

#

or am I missunderstanding you

subtle island
#

I have 1 blueprint that contains all the VR character stuff including the 2 motion controller components

#

I'll send a screenshot

tawdry dragon
#

and you're sure you got the right hands set on each motion controller component?

wicked oak
#

same thing on me

#

btw, grabsphere

#

a cube

#

triggered

tawdry dragon
#

๐Ÿ˜„

#

Also tried EVE: Valkyrie for the rift today... Holy shit... I got simulation sickness after flying for 4 seconds.. I've been using the Vive/Oculus on a weekly basis now for 2 years

#

Never felt so bad using HMD's yet

subtle island
#

Yeah i'm pretty sure I went through every function every variable every local variable making sure to duplicate and replace anything unique to the Right controller

#

hahaha I didn't even notice that grabsphere

tawdry dragon
#

Try selecting your Motion Controller component and see what hands the variable is set to

subtle island
#

Yeah they're set right, I may have found the issue tho give me 1 min

#

Aha I have now broken both controllers

#

progress

#

Okay, when I have "Attach to R" on the left connected to "parent" on the right, the right controller will grab

#

Connecting Attach to L makes neither work

#

And this is in my grabbable object blueprint

#

What am I missing here that I need to rework for my Left controller?

#

OH

#

okay

#

maybe new solution

mighty carbon
#

lol

#

I would be surprised if Zuk expected to see returns from Oculus next year after acquisition. I don't get why these so-called journalists write these kind of articles.

#

"Four months on, a jury decided he had broken a non-disclosure agreement, and cost Facebook yet more public humiliation." << like as if anyone cares, especially considering latest earning reports for Facebook

subtle island
#

Okay I'm pretty sure I've solved everything now, except this

#

Swapping over attach to L and attach to R swaps between each hand functioning

#

How would I split this to do both controllers?

#

May not be the most efficient solution but i've got it working ๐Ÿ˜„

#

Bam

#

Cheers for all the help guys I would've lost my mind otherwise

subtle island
#

Another not so important issue but one i'd like fixed if possible, for some reason when I have a new blueprint with a sphere set up with the same blueprints totally, I can only pick it up when phyiscs aren't enabled on it

#

Would it matter that the other object was an object in the scene converted into a blueprint?

subtle island
#

The result ๐Ÿ˜ƒ

#

obviously the shiny cylinders and balls were just for testing lol

mighty carbon
#

๐Ÿ’ฏ ๐Ÿ‘

granite jacinth
#

@subtle island there is the kangaroo

subtle island
#

Oh hey! You helped me out with that Archvis project into unreal before ๐Ÿ˜„

mighty carbon
tawdry dragon
#

Interesting

#

I really hope that all those guys who makes HMD somehow standardize the SDK so dont have to wait for UE to integrate 800 different VR sdks ๐Ÿ˜›

wicked oak
#

they could implement steamVR

#

but they dont

tawdry dragon
#

I mean... Wouldnt every VR hardware dev want to use something like Steam VR so their product gets access to all the games on steam?

#

Games/Apps are what is gonna make it or break it for these small developers

wicked oak
#

yes, but then they have to actually show stuff

#

they dont do that becouse most of them are scams

#

they just bolted a screen into a plastic thing, and call it an HMD

#

when software is on the mix, it neeeds to be a proper HMD

#

with its high quality sensors and all that stuff

tawdry dragon
#

Yeah it seems like the market is getting flooded with bad devices. Seems like The Rift and Vive is still the only real contenders

#

(not counting Daydream/GearVR)

wicked oak
#

the rest are just scams

#

i will look at FOVE when they offer steamVR integration

tawdry dragon
#

Not sure if I remember correctly, but weren't there some guys who did some Oculus driver hacks that allowed the Vive to run oculus games?

wicked oak
#

revive

#

its how its called

tawdry dragon
#

interesting. We just got our hands on the Oculus and I was keen to try out some of the games from their store, because they genrally seems to have a higher quality than whats available for the Vive atm

#

But damn, they are very expensive ๐Ÿ˜ฆ

wicked oak
#

they are also the best games

#

steam is flooded with garbage, and im really annoyed at that

spring coral
#

the reason why is because oculus paid for exclusivity so they have a bigger budget

tawdry dragon
#

Early access is really a blessing and a curse

spring coral
#

Yeah plus steam is allowing all VR games to bypass greenlight

tawdry dragon
#

ohh really?

#

Well, that explains why its getting flooded

spring coral
#

Yeah if you email them you dont need to pay the $100 fee or get the votes that are required

tawdry dragon
#

Good to know, I was planning on releasing an early access VR game with big promises such as MMO, consistent world, base building, survival, unique combat!

wicked oak
#

yup

tawdry dragon
#

and the $100 fee was like 90% of the budget!

wicked oak
#

that hurts us, the devs wich are more serious

tawdry dragon
#

One can hope that the market stabilizes

wicked oak
#

ll

#

it will get worse

#

steam will be google store

tawdry dragon
#

or that Valve will start doing dev grants like Oculus

wicked oak
#

mark my words

#

nope, not that either

#

they havent done any as far as i know

#

they said they will

spring coral
#

No i think they are starting

wicked oak
#

never heard a thing

spring coral
#

Since they did invite the dev of Onward to work at Valve

wicked oak
#

are they directly paying him?

spring coral
#

and they did say over the summer that they are planning to help out new VR game studios

#

well he most likely has access to more resources at hand

wicked oak
#

yeah, that for sure

tawdry dragon
#

I would say that just being able to tap into the game dev knowledge at Valve would be a huge boost in it self

wicked oak
#

but thats not even close to the same as sponsoring studios

spring coral
#

plus they also took in the devs of Budget Cut IIRC

#

they are getting started maybe not at the same level as oculus however slowly but surely

tawdry dragon
#

One could hope that Valve is working some VR titles them selves - that would be pretty freaking awesome

wicked oak
#

wich is most likely why the took this people in

spring coral
#

They have already confirmed that

tawdry dragon
#

I would die for a VR game in the Half-life universe ๐Ÿ˜„

spring coral
#

it was in the AMA from a few weeks ago

tawdry dragon
#

the one with Gabe?

spring coral
#

yeah

wicked oak
#

he also said that they dont like curation

spring coral
#

lets hope that they lock the game in as VR only so they can have that as an incentive to buy a vive

wicked oak
#

tldr, they only care about money

tawdry dragon
#

Cool. I actually have a picture somewhere with me giving the guy a hug from 8 years ago. Was such a nice experience walking around the valves office and see how they worked

wicked oak
#

as long as the general money they get is more than last time, fuck indies

#

Discovery 2.0 increased sales to the most popular games

#

and completely oblierated small indies

#

you no longer get the 1 million impressions

#

or the 500.000 visibility rounds

spring coral
#

i see that you you like the oculus + rift more?

tawdry dragon
#

hold on, I was actually thinking that the Indie scene was flourishing?

wicked oak
#

nope

#

its getting worse and worse

#

too much crap

#

a couple years ago, launching in steam was a honor, it brought you lots of sales automatically

#

not anymore

#

anyone gets into steam, and it does not give you views

tawdry dragon
#

isnt that just a sign that the scene was opening up, now the market is trying to find its equilibrium

wicked oak
#

you have to market your game outside of steam

#

good luck with that as a tiny indie

#

gonna have to make meme stuff or youtuber bait

#

you see this?

#

this is the traffic im getting to steam pages

#

and i have 2 visibility rounds running

#

3 games btw

#

one of them free with 40k downloads

tawdry dragon
#

but thats like the deal with everything today. People underestimate how much marketing is worth

wicked oak
#

it wasnt like this 2 years ago

#

its going the path of mobile gaming

#

im jumping ship to consoles, i had plans for roomscale-ish multiplayer games, but no more

spring coral
#

I think you have the wrong mindset, steam SHOULD NOT be viewed as a way to get tons of traffic to your game automatically

wicked oak
#

at least there sony can help a bit

spring coral
#

if it is good then people will find it and buy it

wicked oak
#

no they wont find it

#

becouse no one knows it exsists

#

and your reach with no money is 0

#

unless its meme worthy or youtuber bait

spring coral
#

trust me where there is a will there is a way

wicked oak
#

good luck, gotta find another way

#

before, your game releases, lots of people see it, and then it depends

spring coral
#

so what do you suggest?

wicked oak
#

make greenlight harder

#

just that

spring coral
#

how many games are actually being greanlight ?

wicked oak
#

tens of them

#

a day

#

wayyyy too fucking many

#

normal greenlight time was 2weeks or a month before

#

and it was hard-ish

#

now EVERYTHING passes greenlight in a few days

#

oh, and ban bots

#

and those giveaway groups that fake greenlight votes in exchange for keys

#

at least this is something the oculus store has

#

for your game to be there it has to meet some tech requirements

#

wich arent easy to meet

#

for a amateur dev

tawdry dragon
#

but wouldnt that cut off even more indies? usually original ideas are not made by top level programmers/artists

spring coral
#

this ^

wicked oak
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yes

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thats the whole point

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the point is that with less games released, the ones that do get more visibility

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make getting into steam take some effort

tawdry dragon
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But then you would cut off the entire market for everyone who doesnt have 5 years of game development experience, who might make technical better games, but not experiences

wicked oak
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there is itch io and that kind of things for amateur games

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funny enough, we have passed the years where you could truly be an indie

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without a publisher

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now you need a publisher to do/help with the marketing

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youtubers dont answer your emails, they dont read them

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magazine sites dont give a crap and will also ignore you

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source: been ignored

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i was in Playstation Awards spain

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the games from the private universities got reviewed by sites, and got articles

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my game got 100% ignored

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becouse i dont have the contacts

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and my game is much better than their one

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and this is not subjective, but actually objective

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btw, those games won, becouse playstation spain are a bunch of sellouts

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it was fishy as hell

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and with me, another group i know

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that are making an AMAZING vr game

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really, much better than mine

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i told them to upload the demo, becouse it could get them good money and appear in lots of sites

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they still arent sure what to do, but nobody knows of them

tawdry dragon
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Well, to me it seems like thats a pretty standard experience when you are making any kind of product. Doing networking with the right people is important, it always have been. Hell, I have friends who are much better 3d artist than I am, but they can find jobs because they spend all their time doing 3d and not getting a propper network up and running

wicked oak
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for sure

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but this last yeasr, steam could break the cycle

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unknown games could release on steam, get their small moment in the spotlight, and then the game gets known

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there is no spotlight anymore

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only the time it takes for you to be on the "recently released" tab on steam

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wich is getting less and less time by the week that passes

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so now you have no choice but to actually get the contacts yourself, go to every convention you can, and invest in doing your own marketing campaigns

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you didnt need to last year

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but now you do

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wich takes time and money from the actual development

tawdry dragon
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Well, then it seems like its another factor you have to account for when planning a game. Watching early access trailers, you can easily see that people dont even bother doing some proper editing. I mean, you could get a better trailer with some proper music and graphics for 100-200 bucks if you know an editor

wicked oak
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i dont

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500 dollar budget

tawdry dragon
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seems like youre operating from spain, isnt there some startup grants you can apply to? I know Denmark does have some for startups and game developers to help fund some basic stuff like marketing

wicked oak
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zero

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literally zero

tawdry dragon
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EU grants?

wicked oak
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dont know about that

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but i have to go through some hoops like actually using a family company for the company instead of being "mine" becouse if it was mine, taxes and fees would eat ALL my profit

spring coral
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well what do you need to spend the money on that you cant make a proper trailer?

wicked oak
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a proper editor

spring coral
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why not use a free one

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or even a trial version

wicked oak
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i mean the people, not the software

tawdry dragon
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I was just going through the uploadvr "New releases" posts and all the trailers make me vomit a bit.. Then again, I work with video everyday

wicked oak
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i can use editing software myself, but im not good at it

spring coral
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check out /r/slavelabour

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you can find people that know what they are doing and often times very cheaply

tawdry dragon
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its like when I see some new shop downtown with an ugly ass "cheap font logo", I always avoid it because if they cant even take their logo seriously, then its not a company I want to support

wicked oak
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i made all DWVR logos myself

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i think it turned out fine

tawdry dragon
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Yeah thats fine, as long as its not written in Comic Sans or something

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Looking at your screenshot, RIPCOIL and Quill shows proffesionalism from the get go. Two beautiful logoes that conveys what the game is about without actually showing anything

wicked oak
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they do have enough budget, its facebook after all

tawdry dragon
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sure thing

spring coral
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is this the game you were complaining about not getting enough views?

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or was that another one of your games?

tawdry dragon
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You could probably find some young starting videographers who would do it for no money

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But I wouldnt recommend that, because I hate it when people write to me "Hey, I would love your help on this project, but we cant pay you shit" ๐Ÿ˜›

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"But it will look good on your portfolio!, btw, bring your own gear"

wicked oak
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actually, the google analytics screnshot

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its from all 3 of my games

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its at 0 most of the time

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its at 3 becouse i have 2 visibilty rounds at the same time

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on 2 games

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wich are now USELESS

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before, they used to bump the simultaneus number to like 30

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for 24 hous

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a total of 4 times more traffic, but in 24 hours instead of a a month

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now, instead of getting 500.000 impressions, you get 15k

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but much higher clicktrhough rating

tawdry dragon
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tried submitting some of your stuff on /r/gaming /r/oculus /r/vive?

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You have to be shameless when doing marketing ๐Ÿ˜›

wicked oak
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to the point where one of my threads got flagged by the antispam in r/oculus

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so yes, quite a bit

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where do you think that post karma comes from XD

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except the r/games one

tawdry dragon
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ohhh, tough luck ๐Ÿ˜ฆ

wicked oak
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and cynicalbrit

spring coral
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vblanco i think the issue with your game is that you missed the boat with wave based shooters. At first they were fun but then the market got pack with a few shit ones and also a couple of amazing ones

wicked oak
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yup

mighty carbon
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same old story

wicked oak
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took me 3 months instead of the planned 1.5 months

spring coral
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Yours seems to be one of the better ones out there but the market hates them

mighty carbon
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the less games are made per year, the better for everyone involved

spring coral
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Well what valve is doing is kinda smart

wicked oak
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valve only cares about the general money

mighty carbon
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since tools are "democratized", the only way to ensure healthy marker is to make garden walled

wicked oak
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for them, servers are not that much of a cost for this small indies

spring coral
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because there is a lack of vr content so they are hoping by opening it to everyone a few hidden gems with come through

mighty carbon
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Valve cares about Valve

wicked oak
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$$$ thats it

spring coral
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to hold the community off until the real killer apps come trough

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what do you expect they are a business

wicked oak
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they let everything pass becouse maaaaaybe some people like unfinished unity asset packs

mighty carbon
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the more games they have on Steam, the more money they get. While Valve profits, developers suffer.

wicked oak
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but its very unhealthy

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the VR market now is more saturated than the general market

spring coral
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you guys are literally complaining how valve has made it hard for you guys to make some easy money lol

wicked oak
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yes

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its still nowhere near easy money

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for me easy money would be to accept the offer i have at ubisoft

spring coral
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but the VR market still has no where near the amount of content the general market has so i dont see the issue

mighty carbon
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let's get serious here.. I saw another dev not too long ago wanting to sell his game at 99c on Steam. VR game. It could be just a hobby for him (and he has a really solid income from his day job or another business venue). It could be he still lives with his parents. It could be is a well off retired person. Selling games at 99c is not helping anyone, not in a long run, not in a short run.

wicked oak
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look at the recently released game list

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check how many are VR

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now, compare how many people have VR with how many people dont

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i understand vr people tend to buy way more than the general population

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but they dont but up to 20 times more

spring coral
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what is wrong with sellling games at 99c? if that is what is worth i dont see an issue

wicked oak
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look at the mobile market

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want that future on pc?

spring coral
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i dont see that ever happening on pc

mighty carbon
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~2008 Steam was golden. They reviews submissions, then let games through (or not). Visibility on Steam was awesome, indies did really well. If someone made dorky game and it was meh, it was not allowed on Steam. 99c games were not happening and recommended release price was $9.99 for small games.

tawdry dragon
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I am not sure I agree with your points about having to close of the market. My dad was a photographer by trade, going from the early 80'ies where a 35mm camera was crazy expensive and only proffesionals were able to get them. Fast forward to 2017, everyone has CRAZY cameras in their phones, DSLR's are crazy cheap and everyone fancy them selves a photographer. Many mediocre guys are complaining because their market has been overrun by 17 year olds with a DSLR they got from their parents, but the proffesionals who truly knows photography? They have no problem making a living

wicked oak
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there are parallels with the mobile market

tawdry dragon
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and people who are talented, they rise through the sea of mediocrity fast

wicked oak
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at the start, the mobile market was full of 2-3-5 dollar games

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but then, too many games started to be released

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people couldnt be sure of the game

mighty carbon
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you had to be serious about game dev. You had to put effort and time to achieve production value. It doesn't sounds like easy money. But it allowed for healthy profit and good and long lasting residual income.

wicked oak
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so they went to 1 dollar prices

spring coral
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Zpanzer is right the good games will stick out from the shitty games

wicked oak
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and then, it went to free games

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and thus, F2P cancer appeared

mighty carbon
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@tawdry dragon you are dead wrong, sorry

wicked oak
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in the mobile market

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it was a race to the bottom

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becouse mobiles were a huuuuuuge market, and everyone was making games for them

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Steam is going straight that path

mighty carbon
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it's been said numerous times - making a game is 10% of game dev. 90% of it PR/marketing.

wicked oak
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now its 99%

tawdry dragon
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yes, so is doing photography and building your brand

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so is doing any business to be honest

mighty carbon
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So you game might be bad ass, but due to circumstances (not rubbing with devs with names, lack of funding, no friends from college who hold key positions in the industry, etc.) it will never make it to be a financial hit.

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yes, but in 2008, Steam was your PR

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free PR

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so you did your 10% and Steam did 90%

tawdry dragon
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Yes, but that is because, as you say, game developing is not only about writing code and doing art assets, its also about communicating what value your game actually holds

mighty carbon
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press was all over indies games that made it to Steam

spring coral
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that is t he issue steam should not be viewed as a way to get PR, but a rather a marketplace to sell your game

tawdry dragon
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Ill be right back ๐Ÿ˜ƒ

mighty carbon
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good luck failing @spring coral

spring coral
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Thanks and I wish the same to you

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๐Ÿ˜ƒ

mighty carbon
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because I highly doubt you or 99.9% of folks here have the money required to do PR on today's market

spring coral
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Well if you have a good idea and you excute it properly then I dont see any issue doing PR

wicked oak
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need money for adverts, need money to make trailers/keep the social networks

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you cant do everything yourself

mighty carbon
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you obviously have no idea what you are talking about, @spring coral

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ad campaign on Pandora radio was $6k in 2011

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for a short period of time, something like a week or two

spring coral
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i dont know why you think I have no idea what I am talking about please elaborate

mighty carbon
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front page small banner on RPS was $20k in 2011

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because you say nonsense

wicked oak
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motorsep actually sold a indie game on steam before greenlight

mighty carbon
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the market has changes since 2008 dramatically

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if back then it was enough to make it to Steam and shoot e-mail to media and be covered all over the press, today it's impossible

spring coral
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Well recently we made our first small VR game

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and we sent a few keys to a couple youtubers and they made videos about it

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as of today one of the videos sits about 100k views

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we didnt pay him

mighty carbon
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back in the days I could just email link to mp4 video of my game and email prominent game outlets and get it on their front page for free. Not the case any longer.

spring coral
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What about what i just said this was back in oct-nov

wicked oak
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i released VRMultigames for free at the very end of august

mighty carbon
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note that I simply pop-up out of the blue with my game as before that I was hanging around Quake modding community. I didn't do UE3/UDK or UNity or Source, so I didn't have any contacts anywhere. Today it's impossible to show your face/game without having contacts or money.

tawdry dragon
#

I would to hear your marketing strategy, because to me it seems like you're going for the hight end market in order to get your marketing to most viewers, but I would suggest you try out doing a tiered strategi. Go for low fish and start working up from there, do this early with alpha builds

spring coral
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Neither did i

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I am a senior in high school

wicked oak
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whats your game btw?

mighty carbon
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could you please link your game and video, @spring coral ?

tawdry dragon
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I know two guys doing a multiplayer shooter in VR who invited 3 danish streamers from twitch to come by, they have total... maybe 3000 subscribers, but it worked and know larger and larger fishs are interesting

spring coral
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vblanco have you seen the trailer for VRMultigames, would you buy that?

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sure one sec

wicked oak
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its free, so no, i wouldnt buy it XD