#virtual-reality

1 messages ยท Page 58 of 1

sullen stirrup
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idd

wicked oak
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Feel like an action hero while switching seamlessly between an arsenal of guns, swords, spells as you blast your way through murderous hordes

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how bout this?

leaden jackal
wicked oak
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that one works for vive and cv1

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pretty sure of that

leaden jackal
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Ah cool. Move control spots fit Vive controls?

mighty carbon
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@leaden jackal Do you know Blender ? You can model and 3D print your own stand! ๐Ÿ˜ƒ

leaden jackal
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Lol, if I ever sell enough copies of a game to buy the 3D printer on my Amazon Wishlist I will ๐Ÿ˜‰

mighty carbon
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no need

leaden jackal
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Cool, I'll check that out. Thanks.

mighty carbon
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๐Ÿ––

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how do I post images here?

leaden jackal
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Copy/Paste or the upload button next to textbox <<<<<

mighty carbon
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I've been working on a logo for my company, Supranormal

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what do you think, folks?

clever sky
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Nice nice

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Looks stylish

mighty carbon
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Thx

clever sky
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Would do well on a white shirt

mighty carbon
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I am gonna make another variant with that looking like inset doors instead of windows

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(so it wouldn't be symmetrical)

clever sky
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Make it taller and inset towards the bottom

mighty carbon
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right

clever sky
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if you want doors

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How'd you do the gradients? 3D rendering?

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or illustrator?

mighty carbon
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funny thing happened.. About a month ago I checked for supranormal.com and it wasn't taken. For whatever reason I didn't purchase that domain. Yesterday wanted to buy it - already taken. WTF?!?!?!

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GIMP 2.8 ๐Ÿ˜ƒ

clever sky
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Ah yeah.

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Mine's already been squatted

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by some chinese dude

mighty carbon
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so now I had to make subdomain on my old/current website and I hope GoDaddy can offer me an affordable buyout option for supranormal.com

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if not, I guess I would have to go with suranormal.xyz

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Just not sure if people care for non .com extensions or if no one gives a damn nowadays

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(back in the days not having .com was a looked down upon)

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any ideas?

sullen stirrup
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would say non com domains are more likely to go even with indie

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like, com is like we are a bigass company

wicked oak
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ive got a .com

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and its terribly used

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as i have no web design skills at all

sullen stirrup
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www.supranorm.al

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that kind of tld + name mix is a common thing nowadays

mighty carbon
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there is no .al ๐Ÿ˜‰

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I wanted .vr extension, but there is none either

sullen stirrup
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heady parrot
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If people know your game name or heard it before and want info, they will go to <name here>.com

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so from a marketing perspective having some chinese guy squat it isnt great ๐Ÿ˜ƒ

mighty carbon
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well, I am a garage indie

heady parrot
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you still need to market your game and get noticed ๐Ÿ˜ƒ

mighty carbon
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so I am sure people will go into Google to find my stuff (from experience, that's how it was for my current website)

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true

heady parrot
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are you going to be on Steam and Oculus primarily?

mighty carbon
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but then it will be knows it's not .com

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If it's VR, I don't see where else I could be ๐Ÿ˜ƒ

heady parrot
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Playstation store for one

mighty carbon
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nah, not at this time

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Gear VR also

heady parrot
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most people will then probably discover your game via storefronts or word of mouth

sullen stirrup
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lmao

mighty carbon
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1&1 Internet, founded in 1988, is a web hosting company owned by United Internet, a German Internet company. Its CEO is Robert Hoffmann. The company is one of the world's largest web hosting companies, with data centers in Europe and in Lenexa, Kansas.

sullen stirrup
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supra.vr would be a good one

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but again, no tld

mighty carbon
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nm, I used ICANN's whois look up and some French person registered it :/

sullen stirrup
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xd

mighty carbon
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not avail

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but

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supra.ninja is avail o.O

sullen stirrup
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long

mighty carbon
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supranormal.rocks

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ha

sullen stirrup
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๐Ÿ‘€

mighty carbon
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but I am not supra

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I don't get these people... Buy domains and they redirect to something entirely else

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:/

clever sky
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They're professional squatting networks

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They buy domain names and wait for someone to come along and want them

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Domain names have pretty much been dictionary attacked at this point....

mighty carbon
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๐Ÿ˜ฆ

sullen stirrup
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just get an onion domain

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and you're good to go

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๐Ÿ˜„

mighty carbon
sullen stirrup
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get the .al

mighty carbon
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.al isn't avail through GoDaddy

sullen stirrup
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well yea

mighty carbon
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Albania, really?

sullen stirrup
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xd

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โ‚ฌ12.99 EUR

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or whatever your currency is

mighty carbon
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I guess I'll just with .net or .info or something similar and if I ever strike gold like Notch, I am sure I can buy out .com ๐Ÿ˜‰

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The domain name net is a generic top-level domain (gTLD) used in the Domain Name System of the Internet. The name is derived from the word network, indicating it was originally intended for organizations involved in networking technologies, such as Internet service providers and other infrastructure companies. However, restrictions were never enforced and the domain is now a general purpose namespace. It is still popular with network operators, the advertising sector, and is often treated as an alternative ...

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sounds legit

mighty carbon
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sweet

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still no motion controller :/

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this one throws into the mix positional tracking for Gear VR

hard light
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well, a motion controller wouldn't be on the same patent, if they patented it at all

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but also, patents are just patents, they often never see the light of day

clever sky
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Face tracking eh

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Pretty cool!

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As long as someone that's not me makes it easy for me to work with ๐Ÿ˜›

spring pond
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Oculus did a great face tracking paper with a university a while back

clever sky
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Yeah, I saw that.

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Using strain sensors.

spring pond
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  • a webcam
clever sky
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But... that'd kinda necessitate having a variety of facial interfaces that can actually make contact with most people's faces

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I think the obvious conclusion at this point is that it's not worth including yet. Not until VR is big enough and social more importantly is big enough to justify.

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Right now, you can do what Facebook are doing with their social app and guess at the emotion from the tone of voice.

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And fake the rest

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Works well enough for cartoony faces. And who can tell?

mighty carbon
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I bet if it comes to be, that would be how Oculus field tests the tech and then will use similar tech in Rift

normal thorn
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updated nvidia driver, 100ms gpu time! Argh! Simple fix the headset also needed then an firmware update

ripe vault
spring pond
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the facebook demo didn't emulation your expression using your voice, you pressed different directions on the touch thumbstick to make the emotions

wintry escarp
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don't need face tracking, just eye tracking and position

mighty carbon
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face tracking is cool

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Itโ€™s been confirmed that the soon to launch Star Wars Battlefront X-Wing VR Mission on PlayStation VR is powered by DICEโ€™s coveted Frostbite Engine, a strong hint that more AAA VR development is on the way from the company. Star Wars Battlefront is easily one of the best looking games ever made. Thatโ€™s thanks in โ€ฆ

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I think Epic is too knee-deep in Paragon, which isn't VR and thus we don't have stable and steady progress ๐Ÿ˜ฆ Competition is catching up quickly.

heady parrot
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Is anyone here using 4.14 with Oculus 1.10 integration (from Github) and forward rendering? Running into a crash in debug buidls

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Epic is putting a lot of effort into VR ๐Ÿ˜ƒ and they are using Robo Recall as their icebreaker project

mighty carbon
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it just feels like they stretch thin with so many project and small team

heady parrot
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yes

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but they got a VR team which has some really smart people full time on that ๐Ÿ˜ƒ

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its not a big team, but its good people ๐Ÿ˜ƒ

wicked oak
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i am

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it gives a good performance boost. I still use temporal antialiasing with it in my case

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runs great

mighty carbon
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Is it possible to release VR game outside of Steam / Oculus ?

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(so that neither of those is required to run the game, yet users can enjoy ASW/ATW and whatever Vive's counterparts are)

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I know it's absolutely not possible to release for Gear VR outside of Oculus Store.

heady parrot
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yeah the problem Im tracking down is specific to MSAA. The renter target doesnt have the same MSAA sample count set as the depth buffer

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motorsep nothing prevents you from zipping up and releasing your game that way, and yes it will use the Oculus runtime just fine

mighty carbon
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sounds awesome, good to know (as I might have to do that)

heady parrot
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you will however have to include instructions for your users to go into the Oculus settings and allow external programs to be run

mighty carbon
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hmm

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that sucks

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not good for commercial games/apps

heady parrot
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nope, they make it sounds "unsafe"

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switch is called "Unknown sources"

wicked oak
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as if someone with a beefy pc and a 800 dollar setup wont click that unknown sources thing

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steam is steam after all, you need that to play steam games

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a thing i dont like is that oculus makes you add some DRM

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you need to do oculus DRM checks on your game

mighty carbon
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you don't need Steam

wicked oak
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works offline, but still

mighty carbon
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DRM is cracked easily

wicked oak
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in steam i can release my game without any protection

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in fact, i do

mighty carbon
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it's not about DRM, but more about limited monetization options

heady parrot
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vblanco if you dont do those then people can just pirate your game super easy ๐Ÿ˜ƒ

wicked oak
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somehow my games are still not on torrent sites XD

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im too small for that

heady parrot
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"Oh thats a neat game, can you zip it up for me?"

mighty carbon
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you know there are a lot of super successful games that aren't on Steam ?

wicked oak
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like minecraft and...

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minecraft

mighty carbon
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Like all Blizzard games, LoL, etc.

wicked oak
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that was also becouse steam didnt accept something like minecraft those years

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well, blizzard is stupidly huge

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and LOL too

mighty carbon
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they weren't huge initially

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everyone starts small

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none of the new Epic games is on Steam

heady parrot
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blizzard, EA, Ubi and Epic all have their own stores, which as a user I hate ๐Ÿ˜ƒ

wicked oak
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LoL team was the Dota team

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part of it

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Dota, at those tyimes, was multimillon players daily

mighty carbon
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while Steam is essential for non-VR games (which is arguable), VR market hasn't formed yet, so might as well try breaking off independently

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@wicked oak they all started small, made groundbreaking product, and because they weren't on Steam, they were able to get all that investment as they don't have to share with Valve

storm vortex
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A good mix is to release on Steam and your own store. Have more benefits of your own store and people will buy direct. That's what happened with me and DCS World. Then you get the potential traffic of Steam too. ( Should be clear I didn't make DCS but I found out about it on Steam but then migrated to their store )

mighty carbon
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@heady parrot I personally don't care much about how many storefronts are there.. I have Steam and Origin and MS and it never bothered me.

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@storm vortex I had the same, turned out to be such a royal pita. Eventually everyone who bought from me direct asked for Steam keys. So, it's either Steam all the way or standalone all the way.

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and the only reason I have to go standalone is due to how I want to monetize and what content I want to include

storm vortex
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Yeah DCS stopped with generating Steam keys but you can use Steam keys in their store. I wish they would because I like Steam tracking my hours cause I'm weird like that.

mighty carbon
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why isn't there SMAA x4 in UE4 :/ Suppose to look very close to MSAA x4

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and would work with deferred

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@heady parrot Is there a way to switch that option for Oculus via registry ?

heady parrot
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not that I know of

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and you'd probably be breaking some kind of EULA for that ๐Ÿ˜ƒ

mighty carbon
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ha, probably

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Vive have none of that mess, right ?

heady parrot
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I dont know if you can run a Vive game without SteamVR/Steam being present

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it will open SteamVR

storm vortex
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Steam doesn't have to be running but it will start SteamVR.

heady parrot
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can you install SteamVR without Steam?

storm vortex
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DCS World uses SteamVR without steam

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I haven't tried installing it that way since I already have steam installed, but I do use the non steam release

mighty carbon
heady parrot
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his original question was releasing a game without a direct reliance on the stores/platforms

storm vortex
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I would guess you have to install Steam to get SteamVR

mighty carbon
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why do I need SteamVR? Is it like Oculus runtime stuff (a driver?) ?

heady parrot
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yes

storm vortex
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It's the runtime. You can use it wihtout Steam running but then the dashboard portion of steam will be gone

mighty carbon
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I see

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I really hope Steam replies to me with positive answer.. I'd rather not go through the same process setting up my own store, e-commerce, etc.

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okay, got reply from Steam

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\o/

wintry escarp
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"stop calling us, we have enough stalkers"

mighty carbon
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basically I wanted to see if steam does subscription model (oculus doesn't). They do, but they advise against it.

heady parrot
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Ok, the crash forward/msaa crash I was referring to only happens in Debug Engine (source) builds.. so probably doesnt affect most of you :)

But debug + forward + msaa + vs preview in editor = crash

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I've submitted a bug report for it

mighty carbon
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๐Ÿ‘

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Is TAA much worse than MSAA in VR ?

heady parrot
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yes, it still smudges fine detail like its being motion blurred

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fine lines bleed into other lines etc

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its because the HMD is constantly moving so much, you dont have that problem with non-VR games

mighty carbon
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from what I just read on the forums, forward will lack a lot of major features.. So if you want all the rendering goodies in VR, deferred would be the only way to go for a loooooong time

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dynamic shadows will remain deferred and MSAA doesn't play well with them, so they will remain disabled

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(when using forward)

heady parrot
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most of those feature aren't that important for VR games, but Epic isnt done.. they will add the missing features over the next two releases or so

mighty carbon
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highly unlikely

heady parrot
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yes the dynamic shadows is the big one missing

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eh? they said that in the livestream yesterday ๐Ÿ˜›

mighty carbon
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unless I am reading it wrong

heady parrot
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the forward renderer still uses bits of the deferred pipeline, so instead of doing shadows in one pass he's talking about a hybrid solution?

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I dont see a problem with this ๐Ÿ˜ƒ

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but right now dynamic shadows from moveable lights dont work at all, that needs to be fixed

mighty carbon
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got it

heady parrot
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but yes from what he's writing it sounds like they havent solved it yet ๐Ÿ˜ƒ

mighty carbon
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how do you guys do PR for your VR games? (I am sure CCP forks over a truck load of money, so I am more interested in poor indie tactics ๐Ÿ˜‰ )

silk lodge
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get out there and have people play it

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then post the videos to r/vive

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๐Ÿ˜„

mighty carbon
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as if it's a budgetary solution

silk lodge
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best pr right now is wom

storm vortex
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Give copies to youtubers to play

silk lodge
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^^

storm vortex
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I find most of my indie games by watching Robbaz (he gets a lot of hate but I find him funny for some reasson)

dusk vigil
mighty carbon
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how do you find youtubers with numbers and who is willing to take on your game? (in the past any small youtuber would be eager to do that, but slightly bigger guys didn't care)

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thx @dusk vigil

silk lodge
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you make a really fun game

dusk vigil
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Make a nice e-mail. Use Mailchimp. Have one good image, a link to video maybe, and naturally a key all ready in the mail.

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Be clear of what system you support.

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May seem obvious but I state them anyway

mighty carbon
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aye, gotcha

dusk vigil
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If your game is good enough to get a review on a nice big site like RockPaperShotgun you will be looking strong. Otherwise, if it has something special, you might get viral without effort, like Climbey is doing ok despite 0 marketing

mighty carbon
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@silk lodge what's fun for one, might not be so for another.. You never know. I am just saying when I was doing it in 2011-12, it was a royal pita to get big guys to even try the damn thing.. TotalBiscuit was the only one who did it (which didn't come out right on first take, but oh well).

dusk vigil
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I take keys to games gladly in trade for good advice : )

silk lodge
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psst: do you have beach ball valley yet?

dusk vigil
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We run a VR hub, they are not for my personal use but for about 20 Finnish devs

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We made a steam account which we keep topped up with about 10 new games a month. Wish I had more time to play them all

mighty carbon
dusk vigil
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He spent 0 on marketing. Of course he gets youtubers, good for him

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He also spent very little effort on marketing afaik

silk lodge
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he's also got a rad game

mighty carbon
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@dusk vigil When I have my game, I'll gladly give you keys ๐Ÿ˜„ Right now I only have non-VR game released (and trying to wrap up a spin off for it).

dusk vigil
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That is most critical.

silk lodge
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I bought it because there's constantly 20-40 players in it

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and my friends spam me about it

dusk vigil
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Goodonya motorsep. Take note also that Valve may give you a 'free pass' past greenlight if you have a nice game.

mighty carbon
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I already have publishing account, so I get free pass no matter what ๐Ÿ˜‰

dusk vigil
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Noice

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What's your first game?

mighty carbon
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Steel Storm

dusk vigil
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Good stuff. Mine is Kumoon. Bit of a commercial failure but got my foot in the VR scene door

mighty carbon
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cool

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didn't sell at all ?

dusk vigil
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10k dollars

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not like 0, but not like happy happy joy joy

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Learned a lot making it though, as one does

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Used an odd engine called Shiva for it too

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had to roll my own plugins

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Luckily there was some people sharing that interest

wicked oak
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i cant find it on google

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10k dollars is not nearly that bad

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im at 500

dusk vigil
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Crap name choice if google cant find it..

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Oh yuck

mighty carbon
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yeah, $10k isn't bad unless you were working on it full time

wicked oak
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that netted you 10k?

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damn

dusk vigil
mighty carbon
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I found it on Google, first page too

wicked oak
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10k is what i want to get with my own vr game

dusk vigil
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Fulltime, about a year and a half in total

wicked oak
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and i would be happy

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ah, alright

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and you werent contacted by oculus or similar
?

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devs that are more time tended to get contacted by oculus or vive

dusk vigil
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Oh sure I have now got a very nice contacts with all the bizniz

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Got Oculus Touch ages ago

wicked oak
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i didnt becouse by the time i got VR stuffs it was late august

dusk vigil
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working on a new game

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with Unreal this time

wicked oak
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cool

dusk vigil
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It looks like a simple little game but there was just shitloads of stuff to learn with VR

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And it was before tracked controllers

wicked oak
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my style is to try to do games faster

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arcade style

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current game, DWVR, has around 2 months of development

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but it builds on a game before it that wasnt VR, wich had 3 months dev time

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i think small VR games for cheap, often, is the way to go right now

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at least as a starving small indie

dusk vigil
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Yeah it would probably have been wiser to release earlier, gauge interest, and maybe even drop it and start something else. On the other hand, I have gotten a fair bit of respect in the local circles for pulling off a decent game with 0 budget

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Even if it didnt make a hit

graceful junco
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What do you consider a decent development time for a small VR game?

wicked oak
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you will find tons of "no budget" guys here

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my budget is 0 too

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i think motorsep also has no budget for the vr stuffs too

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i would give it 2-3 months

dusk vigil
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With VR, you can get away with going to Early Access as soon as you have solid framerate and solid core gameplay I would say

wicked oak
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if you are stupidly fast, 1 month

dusk vigil
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Depends on the game

graceful junco
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I'm at about 5 months now. Solo indie dev full fime.

wicked oak
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simrak, want to try my game?

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i could use Oculus Touch testers

dusk vigil
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Sure

wicked oak
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and im planning early access soon

storm vortex
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@wicked oak Do you make your games on the side or as full time?

dusk vigil
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PM me

wicked oak
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my case is strange

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im still a student

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yet i study little to nothing

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so most of my time is actually gamedev or freelancing

storm vortex
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ah so you have time on your side then

wicked oak
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lots

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the thing is that im a computer science student

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and i already know most of the stuff

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due to the gamedev things

storm vortex
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I can squeeze about 50 hours a week working on my stuff after work and on weekends but hard to make lots of progress with that

wicked oak
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so i just go to the class on subjects that i know i dont know, or on days where you are obligated to go

mighty carbon
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50 hrs a week isn't enough for you @storm vortex ? o.O

wicked oak
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and every now and then for those subjects i know i do well

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but sometimes it backfires

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i almost fail GPU programming with a 98% on the final exam

storm vortex
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It cuts into sleep if I do more than that.

mighty carbon
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geez

wicked oak
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i knew i knew the subject from the start, so i didnt go to class

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at all

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just went to final exam, got the highest mark of the clasroom, and left

mighty carbon
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I was working on my game less than 8 hrs a day when I did it part time.

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I would hate to work 50 hrs a week :/

storm vortex
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I'm doing it as a hobbie though. So easy to get off work and work on it till midnight or 1ish

mighty carbon
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currently I can only get maybe 2-3 hrs a day after day job, if I am lucky

storm vortex
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I'm new to Unreal though so learning everything still

wicked oak
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on the work side, i only take freelance off-site part-time jobs

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becouse im getting VR jobs

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and often, i can just copypaste what i already have from a prototype or a game, and call it a day

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protip, never delete code

mighty carbon
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so, 10 hrs during work week here (worst care scenario) + 16 hrs during weekend, if I have that kind of free weekend

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I wish I had 40 hrs a week to work on my game ๐Ÿ˜ƒ

storm vortex
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Yeah I've had free weekends the last few so i've been a bit more lucky with free time. I took a week of vacation to start really working on my game too. So that gave me a big boost.

graceful junco
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How do you guys handle social media stuff? Twitter, facebook, etc? Do you post progress on your games frequently to get some hype going?

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I find it very hard to post stuff regularly. I'd rather continue working on the game than spending time making gifs/videos to post

storm vortex
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I plan to post on reddit and share stuff with friends once I have more stuff worth sharing.

brittle patrol
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Hey guys, just joined the chat tonight, pleased to meet you all.

storm vortex
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This chat room has been very informative though.

silk lodge
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ahoy!

wicked oak
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@graceful junco Badly

graceful junco
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True, been mostly reading here for the past few months, learning lots of things ๐Ÿ˜ƒ

wicked oak
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kind of disaster level badly

mighty carbon
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hola @brittle patrol , welcome

wicked oak
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bad

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im @mad_triangles , and its a bad excuse for a indie social media twitter

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anyway, i think twitter is not that much useful. Ive heard facebook is a LOT better

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and of course, youtube and reddit

graceful junco
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hehe, still more than I've got (@VROverstuffed) ๐Ÿ˜„

mighty carbon
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Twitter worked okay for me, but you gotta post in the right time and have right folks following you

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Facebook didn't do crap for me, but I guess I am not one of those youngsters who lives on Facebook ๐Ÿ˜ƒ

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I am not anti-social media per se, but I don't see a reason to post every 5 min on it.

graceful junco
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yeah, I've got 0 succes on facebook too.

mighty carbon
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I am planning on trying paid ads on Facebook

graceful junco
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Twitter seems to be a lot friendlier to people just starting out, with no followers. Random people actually get to see your stuff, if you get retweeted.

mighty carbon
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Google AdWords didn't work for me, but Facebook just might

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YouTube is okay I guess.

graceful junco
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What subreddit is the most active for VR games?

storm vortex
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I visit r/vive

silk lodge
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I follow anybody who just does vr stuff on twitter

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r/vive is great for the community pulse

storm vortex
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virtualreality is another good one too as is oculus of course

wicked oak
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virtualreality is the small one

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oculus and vive are similar in size

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right now, oculus is full of happy people waiting their Touch, and vive is fulll of jelly people saying that Touch doesnt have roomscale or that "but excclusives"

storm vortex
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pcmasterrace gets lots of traffic but a slightly toxiic crowd and not vr specific but i see lots of clips from VR games in there

wicked oak
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yes, pcmasterrace is HUGE

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biggest pc gaming subreddit

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and tons of vr people on it

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of course, not like vr subreddits

#

but pcmasterrace stuff can get into r/all

silk lodge
#

don't expect anybody to like anything on pcmr unless it's really great and bashes consoles and has rgb lighting

wicked oak
#

i can do a gif of my game with the weapons changing color

#

uhm, i totally should do that

#

rainbow rifles

#

and laser sword

graceful junco
#

Lol, I can totally do some gifs with color changing character and objects too. ๐Ÿ˜„ takes notes

silk lodge
#

but the other 2 things too!

#

"consoles can't rgb characters like my new game can"

mighty carbon
#

smells like Vive's locker room now ๐Ÿ˜ƒ

wicked oak
#

well, you have 3 times more followers than tweets

#

i have more tweets than followers

mighty carbon
#

r/oculus and r/gearvr exist too btw

wicked oak
#

geavr is for casuals

#

little use posting there as PC vr XD

silk lodge
#

I'm 4x tweets vs followers

mighty carbon
#

r/gearvr is for Gear VR

wicked oak
#

ill post on the psvr subreddit too

silk lodge
#

I just gotta stop doing secret contract work

wicked oak
#

becouse my game already works on a PSVR

#

i never like when the consumer for a game project is like "nda" and stuff

#

i mean, if it was an actual good game or big project

#

like half life 3

#

then might be

#

but for a random indie/midsize team?

#

ffs you need people talking about it, not to keep it in secret

silk lodge
#

it's not game projects!

#

it's coporate experiences

#

on the plus side, I get to push the high end with 1080 as the target card

wicked oak
#

well, those are a different thing

#

last one i did was a pharma one for Roche

mighty carbon
#

NDA is important

wicked oak
#

it was a great experience, you fly through the veins and stuff like that

mighty carbon
#

you can sign NDA and still talk about the project, depending on what's in the NDA

wicked oak
#

i mean the "this game is top secret" kind

#

not the "dont talk shit" kind

mighty carbon
#

I am sure Sony's NDA is super prohibitive

graceful junco
#

./random info. I once applied for a student job at Roche. Didn't get it.

wicked oak
#

definitely. I even have a "user code" on every single file i download

#

there is a watermark

#

on every single pdf i get from the documentation

mighty carbon
#

lol, overkill

fresh laurel
#

For you VR people ๐Ÿ˜ƒ

wicked oak
#

im waiting for that

#

might even upgrade PC if its worthy

fresh laurel
#

Rumor it has the power of a Skylake CPU

wicked oak
#

ive heard 8 real cores

fresh laurel
#

8 cores 16 threads

wicked oak
#

at good clocks

fresh laurel
#

Yep

wicked oak
#

with good IPC

fresh laurel
#

Yep

#

๐Ÿ˜ƒ

wicked oak
#

if it IS that

#

then intel will have to lower the price

fresh laurel
#

They will yeah

wicked oak
#

becouse a good intel 8core is a fuckton of cash

fresh laurel
#

Yah

#

And AMD has allot better cores

wicked oak
#

oh, on the twitter thing

#

ive also never got retweet by Epic ๐Ÿ˜ฆ

fresh laurel
#

with the Zen Line

#

Sorry to hear @wicked oak

#

๐Ÿ˜ฆ

#

Like I have heard that they have a 16 core CPU Planned

silk lodge
#

I don't like intel, so I only have the 6 core. I really would like to go back to amd ๐Ÿ˜ƒ

fresh laurel
#

ALL THEM CORES!

silk lodge
#

competition has been needed for a while

fresh laurel
#

^

wicked oak
#

for the last 5 years

fresh laurel
#

What @silk lodge said

storm vortex
#

They need to up their game with their graphics cards too

wicked oak
#

my i7 2600k overclocked is still an awesome CPU

silk lodge
#

cpus haven't gotten any faster for 5 years really

#

we're using 2600ks for VR

fresh laurel
#

VEGA is going to be interesting

wicked oak
#

and i wouldnt get better i spend 800 dollars on the upgrade, still overclock it

#

and even then, only like 10-15%

fresh laurel
#

Something should come out this month from AMD

silk lodge
#

yeah

wicked oak
#

im not going to spend 800-1000 on a upgrade for a 15%

fresh laurel
#

From rumors I have been hearing

silk lodge
#

the only reason I have a 6850 is so I can run 40 pcie lanes

fresh laurel
#

Woah

silk lodge
#

but it does compile those shaders faster ๐Ÿ˜ƒ

fresh laurel
#

I bet

silk lodge
#

and lighting baking

fresh laurel
#

Yah

silk lodge
#

it's nice gpu rendering on 3 cards

#

the rig has definitely paid for itself

#

I'm curious if the 1080tis are gonna be oc'd to run faster than titans

mighty carbon
#

when it comes out, we'll if it worth all the hype

#

no game supports 8 cores and 16 threads

#

2 and 2 is what usually supported

silk lodge
#

multithreaded physics support is interesting

mighty carbon
#

Intel is still #1 based on Steam h/w survey and 2-core CPUs still dominate the market

silk lodge
#

and extra cores for streaming / mr is nice

heady parrot
#

well, PhysX isnt even hardware accelerated in UE4 ๐Ÿ˜ƒ

silk lodge
#

@heady parrot it is on my computer.

mighty carbon
#

so, by the time trend shifts to AMD, it will be a few years and by then Intel might beat AMD to it yet again

heady parrot
#

did you change the integration?

silk lodge
#

running the nvidia builds for reasons.

heady parrot
#

ahh ๐Ÿ˜ƒ

silk lodge
#

it's glorious

heady parrot
#

yeah there seem to be loads of politics involved for doing anything that puts one vendor ahead of the other ๐Ÿ˜ฆ

silk lodge
#

I can't do the stuff I want to do with amd, and at the heart of it, I'm making games for myself. I'll include non cool looking options, but I do want awesome stuff in there

heady parrot
#

AMD benefits loads from forward rendering in UE4 though ๐Ÿ˜ƒ

#

I totally get you puzzabug ๐Ÿ˜ƒ

fresh laurel
#

^

silk lodge
#

I do wish we all could run realtime volumetric fire and 1m particle hybrid grid water sims

#

but that takes another gpu

#

but it's super fun in vr

heady parrot
#

have you look at their next gen solver yet? the GPU one based on PhysX 3.4?

fresh laurel
#

I know that AMD is working on Bringing CUDA to their Platform

#

Via emulation

heady parrot
#

@fresh laurel That would be very very cool ๐Ÿ˜ƒ

silk lodge
fresh laurel
#

Thank you OTOY

silk lodge
#

nice

#

again, let's see some competition!!

fresh laurel
#

^

#

AMD just needs to get it working on their side

#

I posted on the AMD sub reddit and got a reply from OTOY

#

Which is cool

#

It is in AMDs hands now from what I remember

silk lodge
#

if we could somehow run flex or flow across multiple amd gpus, I would probably have to do a 7 gpu water cooled vr playbox

fresh laurel
#

Same @silk lodge

#

AMD GPUs are baller

silk lodge
#

if they get fast cuda emulation, that would be super nice

fresh laurel
#

Yeah same

#

๐Ÿ˜„

#

Wonder what ever happened to that

#

I mean If they updated it with VR Ready parts

#

They would have a major winner

heady parrot
#

yeah nothing really happened with that, but it did get manufacturers to make VR ready computers I guess

#

also Fiji didnt work out as well as expected for VR :/

fresh laurel
#

๐Ÿ˜ฆ

silk lodge
#

I'm not sure if I want to get a wireless vr adaptor or a battery vr pc

#

does anybody know how many channels you can have for wireless vr?

fresh laurel
#

I am not sure tbh

mighty carbon
clever sky
#

Clickbait as hell title.

#

'people won't care if VR dies, because they haven't tried it yet'. No shit sherlock

wintry escarp
#

ive tried it now

clever sky
#

What did you try?

wintry escarp
#

gearvr, before that all I had was cardboard

clever sky
#

Ah yeah.

#

Well, the jump from Gear VR to Rift/gamepad is about the same jump you get from cardboard to gear VR

#

and the same again once you get room scale with motion controllers ๐Ÿ˜ƒ

wintry escarp
#

is daydream a jump, or about the same as gearvr

clever sky
#

It's... better.

#

But... half way?

#

You get a little pointer controller

#

It's not a full motion controller

wintry escarp
#

so daydream is quite a bit better? or just the pointer

clever sky
#

but it's much better than gamepad or the temple thing

#

Well you don't get positional tracking on DayDream either.

wintry escarp
#

I couldn't justify the extra ยฃ300 to go from geavr to pixelxl/daydream

clever sky
#

so it's pretty similar. I've just heard the headset is more comfortable

#

Different class of games

#

And more importantly, daydream has native youtube and streetview support

real needle
#

so i got the depth sensing working

#

itl over lay you in front of or behind objects using kinect

mighty carbon
#

got my website up ๐Ÿ˜ƒ

#

@clever sky I bet neither eye tracking nor face tracking is coming to Daydream View

clever sky
#

Grats

#

And probably not before the Rift gets that stuff

real needle
#

any ideas on how to compensate for the offset of the depth camera and color camera on the kinect?

#

Does anyone have information regarding viveport and what online subsystem settings to use?

mighty carbon
#

btw, does Valve / HTC give out Vives to devs, like Oculus ?

storm vortex
#

At one point you could request the Vive Pre but that was before it was released. I'm not sure about now. I bought my own.

mighty carbon
#

I see

silk lodge
#

@mighty carbon yes, they're still giving out vives

mighty carbon
#

@silk lodge got a contact info at Valve by chance ?

silk lodge
#

maybe! watcha working on?

mighty carbon
#

(recorded by one of the alpha users; my own videos are boring ๐Ÿ˜› )

storm vortex
#

@mighty carbon are you going to port it to VR? Some games like Vanishing Realms but later maps would be pretty interesting to me.

mighty carbon
#

yeah, VR

#

but different premise / story, more action oriented

#

(at least that's the idea)

storm vortex
#

That sounds pretty cool

mighty carbon
#

I'd have to find a partner-in-crime, so I could focus on art/design

#

@silk lodge so, am I worthy of getting contact info from Valve to get Vive for development ? ๐Ÿ˜

silk lodge
#

I was trying to think of the e-mail address

odd garnet
#

Does anyone remember the tutorial that was posted for a portal style blueprint?

Essentiall the person put a square over their head and it teleported them to another location seemlessly

opal bobcat
#
#

thats one

mighty carbon
#

ha, @opal bobcat , you are chatting from the future !

opal bobcat
#

heh

mighty carbon
#

"Tomorrow at 12:00 AM"

opal bobcat
#

says today 10:00pm for me, weird

mighty carbon
#

never saw such date/time stamp before ๐Ÿ˜ƒ

opal bobcat
#

i came from the future to give showzer that link

mighty carbon
#

that figures

granite jacinth
#

Yo, any of you ever scale your pawn super small? So world to meters is ridiculously small, like 2.3 ish territory?

#

I can't get the "right" scaling for my controllers ๐Ÿ˜ญ

#

To get them back up to size

#

anytime they go under 50% of original size, they go poof

#

anything 50%+, way too big ๐Ÿ˜‰

granite jacinth
#

Nevermind

#

Seems like a super awesome clipping issue

digital marlin
#

Victor I'm working on a project in a similar fashion

#

The player goes big though, not small. Not sure if that's a big diff.

clever sky
#

For the clipping plane it is

wicked oak
#

@granite jacinth if you doing that, then scale the environment up

#

just leave the scale as normal, but make everything like if its made for gigants

empty sundial
#

Is SteamVR auto-booting for anyone else when opening the editor?

wicked oak
#

yes

#

in fact, if you close steamvr it will alt-f4 the editor

#

and nuke it without letting you save

empty sundial
#

yea I noticed that

#

woo

digital marlin
#

yoyo

#

For a single player game / experience that involves character inventory, would you use an interface for the Level BP?

clever sky
#

You could

#

Although interface is more of a thing where you need many things to have the same call but not necessarily do the same things.

wicked oak
#

interfaces are basically to do multiple hierarchies

#

for example you have a Usable interface, that defines a "on used" call

#

then you add it to an AActor, or to an ACharacter, or to a AStaticMeshActor

brittle patrol
mighty carbon
#

I sure hope they will come through with UE4 plugin

#

currently it's the only positional tracking solution for Gear VR / Daydream

wicked oak
#

half a CM precision....

#

thats unusable for VR, you need sub mm

mighty carbon
#

dunno, looked pretty solid on one of their youtube videos

#

of course it will not capture subtle movements human body produces

hard light
#

half a centimeter isn't enough

#

if you're tracking a headset you need way more accuracy

#

you'll notice the inaccuracy with head movements and it's really not going to feel right

mighty carbon
#

hmm.. I believe you

clever sky
#

To elaborate, half cm tracking is ok if you're only looking at things a certain distance out. But if you look at things close enough; which you definetly can when you stick your face up to them, made possible with head tracking - then you're going to very quickly tell that things are moving in steps

#

or at least feel off due to lack of subtle movement cues been picked up

wintry escarp
#

40m2 seems a very niche market, I have about 8m2 here

mighty carbon
#

@clever sky I guess we have to wait when either Samsung releases new Gear VR or until these guys will release their dev kits https://twitter.com/LYRobotix

The latest Tweets from LYRobotix (@LYRobotix). LYRobotix is an innovative company that focuses on spatial navigation and positioning technologies. #mobileVR #VirtualReality #PositionalTracking #InputDevice. Beijing, China

clever sky
#

Gonna have to wait for carmack to crack the problem.

#

Peripherals on top of peripherals is not a real market.

mighty carbon
#

he said he didn't crack it

clever sky
#

At least in the consumer space ๐Ÿ˜›

mighty carbon
#

the vision team did

clever sky
#

For Gear VR?

mighty carbon
#

For that standalone Rift

#

and it's too heavy computations for current gen of smartphones, so no, it won't make it into Gear VR

clever sky
#

Oh yeah. But AFAIK, carmack still working on Gear VR as his baby

mighty carbon
#

yeah, but not on the tracking

clever sky
#

Oh ok. I guess I should go watch his talk!

#

Missed it this year

mighty carbon
#

I don't really know what he is doing. Maybe just overall polish.

clever sky
#

Bit disappointing to hear.

mighty carbon
#

or maybe he works on tracking for next gen of Gear VR

#

hard to know :/

clever sky
#

But I guess... if Google hasn't achieved it with the Lytro team

#

who can add additional dedicated hardware to make the problem easier to crack

mighty carbon
#

it would have to be something like Tango, but in Gear VR

clever sky
#

Sorry, tango

#

not lytro

mighty carbon
#

this way phones don't have to get more expensive and bulky

#

IMO they should offload anything VR related into Gear VR and let phones be phones (except 4k screen, AI and VR software)

#

this way there are plenty of resources for rendering and gameplay computations, and tracking, etc. is done by Gear VR

#

if they have inside out tracking and some kind of motion tracking in the next Gear VR and it costs $150 instead of $100, I'll buy it

#

maybe even at $200

#

(with motion controller included)

clever sky
#

Yeah. Probably would be a good move

mighty carbon
#

I wish they had numbers for S7 units sold

clever sky
#

Bring it closer to parity with PCVR, even if it sells less

#

It'd be better for the entire ecosystem

#

because the attach rate would be hire due to more compelling experiences

mighty carbon
#

I think S7 will be the bottom line when Android 7.1 hits it and Vulkan will have whatever it needs for Gear VR to utilize it. S6 is too weak at this point and Note 4 shouldn't even be supported by now, IMO

clever sky
#

Tracked mobile VR + a couple of rotational daydream controllers would be pretty effective in emulating a lot of experiences

mighty carbon
#

well, to be fair, a lot of games can be made using gamepad and you won't miss motion controller

clever sky
#

Not proper PCVR games

#

er. Roomscale

#

At minimum my movement system needs rotational controllers ๐Ÿ˜›

mighty carbon
#

think of properly done mecha and flight sims.. You can control machine with gamepad and you can use touch pad for interactions inside cockpit (since it's right there, you don't have to find your motion controller ๐Ÿ˜‰ ). That would be seated experience.

clever sky
#

Otherwise the forward vector gets to be your face. And that sucksssss

mighty carbon
#

well, you can make cross platform games if you take into consideration platform's limitations

clever sky
#

But you can only cater for so many limitations before you end up making fundamentally different, or worse, fundamentally compromised experiences.

mighty carbon
#

nah

clever sky
#

Like, the difference between Touch and Vive controllers, no worries.

mighty carbon
#

you have to design around those systems

clever sky
#

Difference between VR and smartphone.... well you're no longer dealing with the same platform!

#

Difference between room scale VR with positionally tracked controllers and Gear VR with touch pad is nearly as big a gulf D:

#

To cater for both platforms with one game, you'd have to significantly limit what can be done on the roomscale VR side of things.

mighty carbon
#

let's say you have a game that is about flying small assault ships. On PC, you can get out and be a person. On Gear VR, you can't get out, but you can send a drone out to explore and communicate with the world and other characters or players.

#

so if you confine combat to vehicles, there is no disadvantage to Gear VR players in PvP mode

clever sky
#

Well... I think there's definetly potential for asymmetrical platform play in multiplayer VR

#

especially for the metaverse.

#

But at the same time, that can only be a subset of experiences.

mighty carbon
#

you can't expect to have Robo Recall to cater both platforms of course

#

but it's not

#

it's like saying mobile games are so limited that it's frustrating that you can't play on mobile same way you do on PC

#

with that mindset, sure

#

but you don't make games for mobile same way you do for PC

clever sky
#

How you gonna play something like Overwatch or battlefield 1 on smartphone?

mighty carbon
#

same goes for consoles vs PC games

#

you don't

clever sky
#

Exactly.

#

At this point, I'm not sure what we're arguing about anymore ๐Ÿ˜›

mighty carbon
#

you are looking at it as "there are existing PC VR games and unless Gear VR has motion controls, you can't play the same game on both"

#

instead of looking at it "I am going to make a game designed in such a way that both platforms can play it and have on par experience, and PC VR will also has additional extra experience"

#

like I said, that won't work for everything, but it will work for special cases

clever sky
#

Right. Point is, you can do that.

#

But that will change the way you design your game.

mighty carbon
#

I am looking at Gear VR as supplemental platform

clever sky
#

And limit the things you can do without that limitation.

mighty carbon
#

not really

#

it's just more work

clever sky
#

Yes, really.

#

At some point, it becomes two different games

mighty carbon
#

let's say I am working on that dungeon game for PC VR

clever sky
#

with integration into one system

mighty carbon
#

yeah

#

but that's how you bridge the gap and become relevant

clever sky
#

Like, oh, they're letting me play as drones in overwatch on the smartphone!

#

Complete asymmetry.

mighty carbon
#

at some point that's what everyone will be doing as throw away experiences will get old pretty soon

clever sky
#

Really interesting concept, but you're not going to get any sort of equivalency between PC players and smartphone players.

#

So not worth trying to make them equivalent.

#

Anyway, gotta get back on task. Chat later

mighty carbon
#

think of it this way - when you play SP, you can have bipedal enemies and vehicles. It doesn't change overall experience for you as you still combat both using different tactics. Same thing when it comes to PvP with Gear VR vs PC VR players. You simply put them into the same combat mechanics, and also let PC VR users have mechanics for PvP on PC VR.

#

like The Division - you have regular game and Dark Zone.

#

it's not different for VR, just more work.

mighty carbon
#

or

#
#

?

silk lodge
#

the cooler on the zotac one as well as the board seems really huge

#

the evga one is also big

#

but evga comes with rad rogers

real needle
#

zotac one has a marginally higher boost clock

#

I got the depth finished so now i just need to make everything look better

mighty carbon
#

@silk lodge but, isn't good cooler is what 1070 needs? I am not going to OC, but I read somewhere that for those GPUs good cooling is critical

#

ok, Valve said fu to free Vive ๐Ÿ˜ฆ

#

hopefully Oculus wants to be my friend

wicked oak
#

oculus is MUCH friendlier

#

i sent similar email to oculus and steam vr guys

#

steam vr guys basically answered "go buy one , fuck you"

#

oculus gave me 4 free headsets

real needle
#

thats cool, was gonna request some from oculus pretty soon here, good to know

mighty carbon
#

I am guessing I am gonna have to go with 1060 instead of 1070

#

this way I'll be sure to not make game that runs poorly on lower end hardware

#

(and save some money)

#

(I should put it as "lower end" ๐Ÿ˜‰ )

wicked oak
#

uhm, ez karma on reddit

#

just got 150

#

wrote a lenhgty thesis about the 3 main headsets

#

that way i prepare for when i push the trailer of my game to vr reddits

#

as i already have lots of karma on them

wintry escarp
#

150 free headsets?

mighty carbon
fresh laurel
#

@mighty carbon - Just PMed the guy about the UE4 plugin for VR Tracker

mighty carbon
#

๐Ÿ‘

#

hopefully they figure it out and not get bog down with FOSS politics

#

(although I don't see how anything for Unity can be FOSS either)

wicked oak
#

150 karma

wintry escarp
#

anyone played with the new LOD system?

#

could it effectively reduce a desktop quality gfx game to mobile gfx? or would you still need to do it all manually for decent results

mighty carbon
#

wtf?! if you check the link I posted, the GPU is ~$1000 now

#

ha, that's because it's sold out

#

o.O

wintry escarp
#

new NVidia gpus were stupidly priced, yet people still rushed to buy them

mighty carbon
#

no

wintry escarp
#

expect next NVidia gpus to cost even more

mighty carbon
#

original price is $259

#

and it's just got sold out

wintry escarp
#

1080 was ยฃ600+ here

#

before the value of the pound tanked

mighty carbon
#

so, just like with domain squatting, some immoral people buy it, then try reselling it at x5 more

#

1060 is what I linked

#

1080 is the most expensive GPU

raven halo
#

sharper TAA seems to be coming in 4.15!

#

๐Ÿ˜„

mighty carbon
#

\o/

fresh laurel
#

YAY

mighty carbon
#

btw, I wonder if TAA is now going to be usable with foliage and vehicles

#

I recall seeing people reporting horrible artifacts

#

(although Paragon has foliage and they don't have any issues as far as I can tell)

opal bobcat
#

so anyone get there touch's yet?

mighty carbon
#

vblanco

inland acorn
#

I currently have the issue that some shadows are more shown different on the right eye than on the left one. On the right eye they are more like black and white grids. Rebuilding everything does not solve this. has anyone experienced the same? Vive user here

opal bobcat
#

i have that with my cursor pointer

#

where it looks ok on half ot he screen but in the vr preview window or the other eye its weird

inland acorn
#

and another one that drives me crazy: Can I lock the landscapes position? Once I am in the VR Editor Mode I change it with every second click which is more than frustrating

#

ahhh.. got it. looks like I can assign a shortcut to it

storm vortex
#

@inland acorn that was bugging me too. Do you lock the layer or something?

inland acorn
#

@storm vortex I hope that helps

storm vortex
#

@inland acorn Thanks!

inland acorn
#

you can see that the transform settings in the details get darker when the lock is active..

#

that seems to be the only indicator

storm vortex
#

Yeah that's exactly what I needed. I had the same issue when using the VR editor. I kept moving stuff I didn't want to move

clever sky
#

I think... Session Buddy might be the best chrome plugin ever ๐Ÿ˜›

#

This might seem unrelated to VR, but it's totally related!

#

If like me you have a habit of keeping 100+ chrome tabs open scattered across 10 windows

#

That shit slows down your comp man!

#

And session buddy lets you save and open all the open tabs later.

real needle
#

Does anyone have any experience with shipping on viveport? There are supposed to be developer forums but I can't find them (I definitely have a dev account since I've pushed a build to the store)

mighty carbon
#

e-mail Valve and they will direct you

#

(I miss times when a tech would literally guide you through, 1 on 1 via e-mail)

real needle
#

Valve? Wouldn't HTC be a better fit?

#

We do have a conversation going between one of the marketing ladies there, but it's the weekend so I'm not expecting a response from them

#

I basically need to find info on how I would be able to pull friends data like I can do with steam

mighty carbon
#

HTC is hardware, Valve is software

#

at least that's how I understand it

clever sky
#

Just tried Orbus VR MMO

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pretty cool, even if janky.

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Also they had trackpad locomotion

#

Feelings the mild effects of motion sickness now that I've taken off the HMD. Didn't realize I could still get this!

#

But, I guess that just means that the locomotion systems I've come up with really does work.

wintry escarp
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I thought motion sickness means your locomotion needs work

clever sky
#

Well, there's been a counter-movement lately from people that want more immersion at the expense of motion sickness.

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Because you can acclimatize

mighty carbon
#

not everyone can

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I can't

clever sky
#

And they're just all, fuck the noobs, I want my free motion!

#

Well, I don't know if you have had enough experience with the full range of VR stuff to be able to say that categorically.

#

But essentially, acclimatizing is something that needs to be built up slowly

#

Over the course of weeks and months.

#

But if you have hardware that just can't make it gradual... like the DK1 for example, then it'll feel like it can't be achieved.

mighty carbon
#

I admit I am a bit more tolerant to VR after using Gear VR on and off for months, but nowhere near where I can say I am immune (hell, even measurably more tolerant) to motion sickness.

#

tbh, I am not willing to spend years acclimatizing

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it's not worth my time

clever sky
#

When I say acclimatizing, you're not spending years trying to get used to free motion.

#

It's just you use it naturally because its fun

mighty carbon
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if I was a fighter pilot or something of that nature, I'd have to do that

#

lol, no, it's not fun

clever sky
#

And sometimes you push the boundaries of what you're capable of. You recognize your limits and pull yourself out when you feel anything

mighty carbon
#

I played Dreadhalls for 5 min and I didn't want to put on HMD for weeks

clever sky
#

And over time, that resistance builds up.

#

Yeah, so that's going from nothing to 60 in 0 seconds.

#

And when I say fun, I don't mean inducing motion sickness

#

I mean just playing around with VR in general

#

Anyway, afk

mighty carbon
#

teleporting / dashing is as fun

#

moving in a vehicle in VR is somewhat fun (when you are inside, having static point of reference)

#

moving as in non-FPS is definitely not, no matter how to want to present it ๐Ÿ˜ƒ

#

entertainment needs to be effortless

clever sky
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See, getting used to vehicular VR is a kind of acclimatization

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Because not everyone can do that!

mighty carbon
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it's quite different, at least at short tries

wintry escarp
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looking at dreadhalls trailer, seems to repeatedly break my no moving sideways rule

mighty carbon
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btw, driving car doesn't make me sick at all. However riding on the front seat and looking at my phone does, pretty quickly

#

riding on the back seat makes me sick slightly, even if I look forward and if I don't, I can get pretty sick

clever sky
#

Yeah, some people can shift their vestibular expectation to the frame of reference of the car (subconsiously, not a conscious process).

#

But some people can't.

#

Like, I don't seem to be able to do so that well, and thus get relatively motion sick when driving around in P Cars

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And my sister definetly can't, as she gets violently motion sick within a few seconds

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But other people are happy as clams in cockpit games

mighty carbon
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that's why teleporting should be the only method for games aimed at mass market

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(unless your revolutionary system will make it all different ๐Ÿ˜‰ )

clever sky
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Well, here's hoping!

#

Currently we risk a divergence between games for the hardcore and games for casual VR players

mighty carbon
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Locomotion is not the thing that makes VR hardcore or not IMO ๐Ÿ˜ƒ

clever sky
#

It's currently an important point of differentiation

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more experienced VR players want free motion because it allows more immersion

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Less experienced VR players don't want to get motion sick.

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If you don't have an option, then you're catering to one or another. If you have both, you're faced with balance problems

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Which are tractable, but still not inconsiderable

rare violet
#

Hey guys, does anyone know how one goes about getting the HMD Position & Orientation from c++? I would like to go a route other than one that retrieves the same data as the blueprint get position & orientation, because in the context im using this, that blueprint does not send the data back (hmd enabled false)

mighty carbon
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hmm.. I am surprised some people not interested in VR :/

clever sky
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Well, in it's current state, it's somewhat understandable.

#

It's like not been interested in dialup internet or 1995 mobile phones.

mighty carbon
#

also, I still don't get why people get stuck on "Luckey supported Trump". If Sony/Valve/Google execs commit crime (which Palmer didn't do), would they suddenly stop using Android phones, threw away their PS4 and deleted Steam ?

clever sky
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That one's complicated.

#

But you gotta remember Luckey was seen as the golden child of VR. A hero icon.

#

And when that icon turns out to be poisonous to the general political belief of people at the bleeding edge of tech...

mighty carbon
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maybe for kids and childish minded people.. Or people with emotional issues :/

clever sky
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well, some people gonna feel betrayed over it.

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I mean, you could say that, but who isn't free of childish behaviour and or has emotional issues in some respect?

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Certainly not the people that won't admit to their own fallibility.

rare violet
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one could say supporting either hillary or trump is a bad thing honestly..

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some folks don't see thru the farce of what we call a government in america

clever sky
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@rare violet I've only worked with VR in BP so far unfortunately.

rare violet
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thanks @clever sky I think I found at least a thread to pull on from google

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couldnt find any relevant info for 3 or 4 pages

clever sky
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I'm not going to say that Hillary is great... but there's definetly a false equivocation between the two.

rare violet
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perhaps you would say that if you didnt know about how shady she is

clever sky
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One will help perpetuate a relatively crappy status quo.

rare violet
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i am in NO way supporting trump

clever sky
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Perhaps you didn't know a lot of misinformation came from russian propaganda?

rare violet
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first off I didnt read anything about either of them during this election season

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so all my information and thoughts come from the past

clever sky
#

Like, not conspiracy, real life, this is what happened.

rare violet
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im aware

mighty carbon
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well, I care about VR.. Don't care who they vote for. Even if they commit a crime, I will still use their product as it's always bigger than individual

rare violet
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im far from a conspiracy supporter

clever sky
#

Anyway... the point is. Trump is the inadvertant destroyer of worlds.

rare violet
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inadvertant may be an overstatement hehe

clever sky
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And that sounds hyperbolic, but dude is denying climate change in a period where the evidence continues to mount and is essentially unavoidable

rare violet
#

itll be interesting to see how this whole president thing plays out

mighty carbon
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did you know that a lot of tech "invented" in US came from Nazis captured during WWII and transferred into US?!

rare violet
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@mighty carbon yea, did u see project paperclip?

mighty carbon
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no

rare violet
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they literally brought top nazi scientists over after the war and put them in nasa and other gov agencies

clever sky
#

He's also already making numerous foreign policy blunders. Pissing off china repeatedly ๐Ÿ˜›

rare violet
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it was declassified information a few years back

#

watching trump is like watching some kid who inherited a bunch of money blow it on stupid shit

wintry escarp
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china need pissed off

rare violet
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hehe, i can already tell this convo is gonna stir up some shit

mighty carbon
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but what I am saying it, science and tech are above whatever individuals do.. Can't just throw tantrum and say "fu Oculus" just because a kid, who could very well be just a face of Oculus and in no way an inventor, supported a presidential candidate one doesn't agree with.

rare violet
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maybe time to get back to work for me ๐Ÿ˜› catch yall later

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they support him because they are gonna get more money and tax breaks and whatnot

#

or they are maybe racist

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but fuck it, the whole world of commerce is built on slavery and corruption

mighty carbon
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I am not pro-Trump. I think the guy is dumb as fuck.. I am not pro-Hillary either.

rare violet
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^ good call moto

clever sky
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I'm not pro-hillary. I'm just not pro-fuck-everything-flip-table.

#

Because as satisfying as that is in the short term... it never ends well.

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See the middle east spring dealio.

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None of those countries have had great results post revolutions.

mighty carbon
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but, what does it have to do with Rift? Carmack, Abrash and Co. made it happen, not Palmer ๐Ÿ˜ƒ

wintry escarp
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I read trump is moving his rich friends into positions of power, I bet no-one saw that coming ยฌ_ยฌ

#

has palmer still not been seen since the news he didn't hate trump broke?

granite jacinth
#

I know people are ignorant in politics

mighty carbon
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well, president can always be impeached

granite jacinth
#

But...

#

Every President does it...

clever sky
#

Oh well. The best we can hope for with Trump is that he manages to cause a gentle decline of America ๐Ÿ˜›

mighty carbon
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if Trump shows signs he is damaging US, he could be impeaches easily

clever sky
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Which is in global terms, not the worst thing that could happen!

mighty carbon
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(at least I hope it's how it works )

clever sky
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That's not how it works.

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Because I mean, what does 'damaging the US' even mean? That's a highly political answer.

jagged vale
#

is this conversation happening in #virtual-reality because you wish it wasn't real?

clever sky
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Nah, it started about Palmer.

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And people were equivocating between Trump and Hillary. Like we only have black or white and both are black.

wintry escarp
#

well we wont be seeing a sequel to Idiocracy which is a shame, that film is coming true

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we now have rocket scientists fired because feminists didn't like his shirt

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sad state of affairs

clever sky
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Yeah, that's the kind of shit that pissed off the middle.

#

Fuckin' hell feminists, get your shit together. Equality is an important cause, but approaching the issue by telling everyone they're assholes is not the way to win allies.

mighty carbon
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but .. but... all I was asking is why dismiss Rift if an individual exercised his first amendment ?!

granite jacinth
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If you are not discussing VR matters directly, can you keep it out of there please?

clever sky
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@mighty carbon Because people get emotional and irrational.

granite jacinth
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Out of here*

#

Use lounge for the BS politic talks, or better yet, don't talk about politics

mighty carbon
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but, it's not politics :/

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oh well

rare violet
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lol

#

alan watts said there are squishy and pokey things in the universe...including people

mighty carbon
#

anyhow, I started this conversation in order to understand how to convince these nay-sayers who own DK2 and say they aren't really interested in VR

clever sky
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DK2 is like a car from 1900s

mighty carbon
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(and one of their arguments is Palmer)

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well, I know that

#

but, "Palmer is an ass and I am not going to even try Rift + Touch"

clever sky
#

Well the retort you had initially worked. What's it matter? Do you know the political persuasions of the people behind all the products you buy?

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Do you buy any nestle products?

wintry escarp
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I nearly had a dk2 march 2015

clever sky
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Because that CEO is a goddamn monster.

mighty carbon
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nah, I don't eat junk food

clever sky
#

That wasn't a question directed at you specifically; merely the rhetoric to employ

mighty carbon
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but again, I don't really care what CEOs do

clever sky
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when faced by people that'd make that sort of BS argument.

mighty carbon
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if I like product, I'll be using it

clever sky
#

Ultimately, when you see people throwing out BS arguments that any reasonable person can see is silly

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You know that they probably don't want to have their minds changed.

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Best you'll do is you'll make them feel a little foolish. Which doesn't change their opinion.

mighty carbon
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maybe some people are better off staying away from VR.. The less SJW in VR - the better ๐Ÿ˜„

clever sky
#

Yeah, don't say that.

mighty carbon
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has anyone figured a contraption to hook up cable from HMD to PC to the ceiling ?

wintry escarp
#

eh?

mighty carbon
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so it doesn't tangle around body/legs

wintry escarp
#

wireless will out in 2017

mighty carbon
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you know how some plants get hung to the hooks on the ceiling ? I am thinking to hand cable in the same fashion

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meh, it's a gimmick

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you'll have latency

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and it's extra $250+

clever sky
#

Yeah, some people have come up with mechanics

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for it.

mighty carbon
#

I mean, you can buy it, but I'd rather hang cable ๐Ÿ˜ƒ

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anything that is sold online and actually worth buying ?

clever sky
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But they're not perfect solutions

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Not as far as I know.

mighty carbon
#

I am not planning walking around, just standing and turning 360

clever sky
#

A lot of cons associated with it. Mainly that you have to install it into your roof and other home im(de)provement things.

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Difficult to reel in the slack.

mighty carbon
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why reel it? Just attach in one point

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and let it sag

clever sky
#

Well... if you want to be able to move around

mighty carbon
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nah

#

just stand

clever sky
#

and then move back in.

#

You're losing a large amount of the experience/value of immersive VR.

mighty carbon
#

I don't have space

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like, at all

clever sky
#

Even just 'standing', you'll move naturally by turning up to a 1m radius.

mighty carbon
#

aye, so sag the cable

clever sky
#

Well, I guess in your use case it'd work.

#

Go for it! There are some /r/vive people that have already experimented with that kind of thing.

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So you can crib their notes.

mighty carbon
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aye, thx

#

so, I keep talking to that guy on the subject of Rift/Oculus and dismissal of VR, and I kid you not - it's not worth convincing people like that ๐Ÿค•

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so, I not even going to bother from now on, unless it's more of a lack of knowledge about the subject

clever sky
#

No kidding. Convincing people on the internet is a rare feat. Most of the time you're just sharpening your own rhetorical talons ๐Ÿ˜›

mighty carbon
#

nah, I know him in person

clever sky
#

Ah yeah

#

Well, apparently those people exist in real life too!

#

I think actually it's more like, in real life, people aren't as confrontational, so they'll just let it slide. On the internet, they can have enough time to come back with retorts.

mighty carbon
#

heh