#virtual-reality
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how do you deal going through walls ?
sure it's not a problem when teleporting, but if user teleported next to the wall, and then physically walked into it ?!
(it's not an issue wit seated experience either; only with standing experience)
make the screen go black or display a warning, dont show anything beyond/inside the wall
that causes artificial movement
correct, but it also lets players reset their play area if they're too close to a wall
I like the idea of blackout or instakill if you walk into a wall
or let players warp through walls
I like the idea of blackening of the screen too
and some scary voice over for that too ๐
I guess showing a UI "Send me back to the world" is a good idea too. Can teleport player to the nearest available inside area
heh had first vr motion sickness/dizzyness
ocean rift, free swim on sea bed then look down and go sideways
with gamepad
welcome to VR club, now that you have been initiated by motion sickness
I'm guessing the lesson is don't go sideways in vr
I thought that just added ability to lean forward
you can lean anywhere and walk with positional tracking
i didn't think that would do much for the motion sickness
it actually does since lack of positional tracking causes mismatch between you what you vestibular system perceives and what you see
yeah that makes a huge difference to motion sickness
even if you don't notice that moving your head 20cm doesn't move the camera your inner ear does
When you know your hand presence is good; You forget to use controllers when you go to try and grab something in the virtual world you built and have been messing around with for months ๐
๐
it gets worse once you start to see the virtual objects around your hand in the real world :p
check out the teleport function on this in the 2nd video
clever idea actually
provides a bit more ambiguity in where you will end up
Ugh. Straight up teleportation is a sin against VR ๐
They need dash mode in there!\
Otherwise pretty cool
well it takes a bit of time to do this rather than instant and requires a bit of skill. I would be interesting to see how the paintball game on rec room would work with something like this
yeah we have been doing some screwing around here with some different techniques for teleporting too. still just wish my omni treadmill would hurry up and get here and that fallout 4 vr would come out soon as well
annoying those guys stopped manufacturing their gun controller 1 to try and do their new thing on indiegogo as well
just got my Daydream View today
it's pretty neat, definitely worth pumping some content into the ecosystem
yeah its a nice little piece of kit
tough to go back to that controller though coming from the vive
hehe, yes
infinitely better than any kind of blind non-motion input
like gamepad or kb+mouse
wish it did some semblance of positional tracking, but that's for another time
yeah it would definitely help. it just became very jarring for me in the harry potter 1 having the controller stuck in a particular position when your hand had long since moved from that position
I disliked the fantastic beasts thing so much
and I figured out why: it's all pre-rendered and animated as 3d-sprites
they got it so wrong when you look at the scroll when you start the game, it makes my eyes hurt because the angles they captured are so off from where my eyes are
yeah. demoed it in the office last week though and people were loving it
amazing how these things quickly become annoying but when its your first time with the tech you are too focussed on the excitement rather than the flaws
yeah! It's like when people were raving about the 'rendering capabilities and ultra realism' of Myst
have you or anyone else here developed for it yet in UE4?
I'm starting up a project right now
I have no idea how to begin though
i have used the daydream plugin but nothing wit hthe controller
just turn on the daydream plugin and use the vr template and you are set
im not sure on the controller side though
the desktop VR template?
do I select "mobile" instead of Desktop/Console?
I haven't ever devved for mobile yet so the pipeline is novel to me
cool, so how do I deploy?
also why mobile for all VR stuff, what specifically does it set
you need to get the nvpack stuff installed and then just plug in your phone and click launch
it sets a bunch of graphics properties to default such as bloom, lens flares, motion blur etc. stuff you don't want on for VR
oh, I turn those off in my other projects anyway
yeah setting to mobile just gives you the correct default settings for VR makes things easier
yeah thats been in android for years now
always needed it to enable adb stuff and GPS spoofing
last time I enabled USB debugging on Android was in 2.3
I think it was just an option
mobile is a bigger hassle, you cant test without deploying
desktop vr runs there and then
You can do a decent facsimile of mobile testing on desktop
As long as you create the components that are restricted in a similar fashion.
Maybe for daydream
what you can do to remind the player of how to hold their arm
is to show them their arm to the elbow
held at the position you want it to be held in.
Anyone know how I can just get the direction a mostion controller is pointing?
get rotation > get forward vector > normalize
Yeah fair call
why must you get rotation firsT?
because that's the only way you can get it...
how else do you propose you find a facing direction?
why wouldn't you need the rotation
Because the function of the component already implicitly assumes you're asking for the forward vector of the rotation component
I mean in the overall calculation
it's fundamental to understanding anything about game dev
Yeah. ๐
Get Actor rotation?
What's the context of you getting the direction?
Lets say I want to add force in the direction the controller is pointing
In BP, you can just drag off from the object and ask for its forward direction
I'm not sure which direction is forward
Also, if you drop the vive mesh into a BP actor
you can see how it's physically oriented
relative to the controller.
I'm going to try using the ArcArrow they have in the VR demo
Getting the forward vector of that arrow
You know you can see the axes of objects by clicking on their nameplate and hitting W, E or R right?
Doesn't say which is forward though
The red one
the red one is X
is forward
the green one is Y, is right. The blue one is Z is Up
I keep thinking about a UE4 Game Math series
it would be nice to have a link to slap people with
But people would probably never watch it
just, "I'm not helping you if you don't understand this: link"
apparently it wasn't
Get Forward Vector
or this
Oh matheww did one: https://www.youtube.com/watch?v=M3wvhvrXrDI
ugh @pearl tangle are all builds going to take 20 minutes to deploy?
I'm going to talk shit about Yore for a moment.
Their hands are so broken!
Maximum jank factor!
So... you know how you have the controller, and it's all perfectly aligned with 0,0,0 and that's great
And if you have a hand mesh that's well aligned with the controller and responsive, it improves immersion and hand presence
Well. They've got these monster puppet hands
that sit on a stick off the top off the controller.
with half sleeves that come off the wrist
It's like... what are you guys even doing with hands if you're going to do it like that?
Also their menu is jank.
Click the menu button and their monster hands flip around with a scrolly ledger thing
Take a guess how you navigate that menu.
it clued me off that in the trailer there was noticeable lag
Also the bloody sleeve from the hand mesh clips through the menu!
So you have part of the menu obscured.
Unavoidably.
Anyway... you navigate the menu... by treating the touchpad... like a dpad.
the whole thing is sloppy as fuck, I didn't even touch it
I'll tell you what though. They're persistent with their grass roots marketing.
Keep spamming the channels! You'll get traction!
It just amuses me that they're trying to do all these high minded ideas
like harvesting materials and crafting stuff
and eventually use that stuff to do combat with.
But the jank factor at every level is through the roof D:
It's like playing a monty python game!
uses a hatchet to cut a tree. small complete logs fall out of the tree with each strike
Then in the crafting video, the guy is making a sword, beating a molten blade with a hammer.
Cool cool.
omfg I hated that
But once he's done, it's replaced immediately by the final blade, offset 10cm from the other one that he was beating.
everyone's all "SO COOL SENPAI"
but none of this shit looks good or makes sense
it's garbage
Haha D:
Maybe it's fun? I don't know. I didn't make it past the jank.
The control scheme is also thoroughly broken.
There's options
But that's where the good part ends D:
Actually, nah, it's not that bad.
But it does a thing where it switches the hand you use to control
and sometimes lets you teleport
I'm not sure what the conditions are for that.
I think you press down on the touchpad to teleport
and up on the touchpad to move normally.
On one hand?
And if you teleport close, it'll do a blink teleport.
If you do it far, it'll do a slow walking teleport
Not a dash teleport. A slow vection inducing one.
Like... I know that VR is a new medium and all.
But maybe try applying some of the insights gained from 30+ years of human computing interaction.
Ok. I'm done with my Yore rant. Good luck to those guys! Hope they fix their jank!
yeah that locomotion system in yore was a bit sickness inducing for me
anyone have a daydream VR controller mesh model
I just spent 30 minutes in Blender making one that was pretty great, then it crashed and I forgot to save fuuuuu
๐
If you want a low poly inaccurate one, I could knock one up in 2 minutes
Just a simple mesh of a daydream controller for use in your apps/prototypes until google ships one in the SDK
Daydream takes you on incredible adventures in virtual reality. Get ready to immerse yourself in all the things you love.Model by shaderbytes
it should be available in the sdk to actually
so how do I do pawn stuff for the Daydream
so I don't waste 60 minutes from now uploading new attempts at the Pixel
I've got a pawn with a motioncontroller, etc. and I've placed it in my scene with auto-posess player 0, but my HMD seems to think it's getting the camera from the Origin, or something
do I need a camera component?
You're scaring me from devving for daydream ๐
hehehe
PCVR so convenient, so luxury.
it's a big PITA but once I get it working right I'll just use the Vive to prototype stuff
Fair call!
I can just have a pretend motioncontroller, and it will set its transform to stay in location and copy rotation, etc.
How do you make a function in a level blueprint more globally accessible?
Across different maps
Yeah.
you might want to move it to the gamemode
basically everything so yes
you can make an interface for your level blueprints too
so that from your gamemode you can expect certain functions to exist
on the level blueprints
Hmmm
OK I got the camera shit working
now I'm stuck on figuring out how to get the motioncontroller to work
ffffuuuck you have got to be kidding me... I had to enable the stupid Google VR Motion Controller plugin
it's not included in Google VR Plugin
nor is it in the VR section of the plugins
let's see if this works
This function passing between levels and game mode is messy business D:
:/
Oh yeah
WTF is that
๐
It's because I don't know how to use structs yet.
But then the thought occurred to me... this is probably what structs are for ๐
Otherwise, I need a better way of doing collecitbles.
And after refactoring into the game mode, this is still what the level BP looks like...
use data tables
custom struct with a data table for all the information
@winged shale did you get the motion controller going alright?
(I'm new, hello) Structs are great, they look harder to understand than they are
hey cheese welcome
yeah structs are definitely easy to use once you understand it. and you work with structs all the time and don't realise it
a vector is just a struct of floats
thats why when you click on the outputs you can break up the struct into its components
Even when you fill a struct with arrays, it makes everything else so much easier that's it's worth it
I used to enjoy using 2D and 3D arrays in spreadsheets/databases, so useful
Well. I'll have to take time to figure it all out once I start refactoring my stuff
Trying to get it out sooner right now ๐
yeah i use data tables with arrays in them for everything
Can you pull in data from external sources with data tables?
yeah i managed to turn a gigantic mess of blueprints into like 10 nodes after figuring out data tables. my tower defense project became so easy to add new towers and enemies once i got it going with data tables
you can use an excel spreadsheet to control a data table
so you just press the CSV export and then import the CSV to unreal and it becomes a data table
Nicee
so you can also setup all your rules and stuff for things in excel with macros and other stuff
Is there a good learning resource out there for this?
easy example is you create levels and want scalable exp requirements for the next level
Anyone done a nice tutorial on all this? ๐
you would just create a counter down the first column and in column 2 you give it a header of EXP and put a formula on there like =(A2*1.35)
then when you export the csv its just there
the basic tutorial on epic's docs should get you in a decent spot for it
Ok
pretty much steps are
- Create a custom struct for the elements you want. EG. color, text
- Create an excel file with the columns having the same headers as your struct. EG. color,text
- Export to CSV
- Import CSV to unreal. You will get a popup asking you to select what matching struct it is. Pick your struct. It then creates a data table
- Data table contains all the data in it and you are done
You don't need to do it in excel though anyway you can just create a data table after you have created a struct and then populate the data in there
Nice. Saved that.
I'm currently trying to get Multiplayer VR to work, it's driving me nuts.
I found a workaround on the forum, but it doesn't look right
Have you tried VRExpansionPlugin? It does multiplayer out of the box I think.
I haven't, I shall check, thanks
It's good stuff. The unreal equivalent of VRTK or whatever community plugin the Unity guys are using.
yeah worth a try
It does do multiplayer, gonna give it a try.
I'll still keep trying to fix it myself. I've been rebuilding everything myself to help learn and to customise things.
I'm making things for business rather than games, so a lot of the mechanics need to be done slightly differently.
i.e. don't need guns, but do need to interact with a lot of objects
Not yet. I basically created the role/department for myself, it's all going official in January so I'll start all that then.
hah nice thats pretty much what i did too. built up a department from the start of this year
Sweet.
What do your companies do? I think Zoltan's in marketing?
Are you doing this for internal work? I'm asking because the enterprise program seems focused on pairing up companies and I don't really need that because I just work within the company
I work for a construction company, I'm making Health and Safety training at the moment.
the enterprise stuff has a lot of other things with it. I build the applications for other companies whether its for marketing or enterprise grade software usage etc
you get different licensing models, dedicated support, access to developer network etc
H&S in construction, big dangerous yellow things and stuff, it's actually really interesting
Ah, that's what I thought
I was demoing a VR product at European Utility Week in Barcelona a couple of weeks back which we are looking to turn into a full product to sell to construction companies, city planners etc. all done in Unreal. so we need different kind of support and features than games developers do so about 9 months ago Epic setup a dedicated team to focus purely on enterprise stuff
the McLarren thing was the first 1 they built out to demo the capabilities
I went to an event at some point this year in London all about it, it was really good
Oh, is that why we got the automotive materials pack? ๐
yep and the other dozen engine features that team built just to achieve that project
Nice.
i was out in London at the Epic office there last week
was really cool to check out their lab
thats where they are heading up the enterprise side of things
Yeah, I have an invite for that. I'm thinking of taking them up on it when I'm down in January.
Anything specific you can say about it? In terms of the coolness you're talking about ๐
just a nice assortment of computers setup and all the VR gear and microsoft stuff. keen to setup my lab in the same way
My company has an open plan office policy, there is literally no room for me to set up VR
So I've used that as an excuse to work from home for the past couple of months
Haha ๐
haha yeah i pushed around a bunch of desks and configured things here quite dodgily so that we have room for a few headsets at once
They really don't like it, but I work hard and they have no choice. They're trying to figure out how to rearrange the desks to built me a VR space.
I think the nicest pro-setup of the Vive I've seen is this: https://www.reddit.com/r/Vive/comments/54elt5/professional_vr_space_setup/
Awesome, I'll send that to the boss and let him know that's what I want
hah well if all i was doing was demoing stuff then that would work fine i suppose
not so great for actually developing the stuff though
I'd just have a desk inside and hide in it all day
yeah but then every 5 minutes you are having to go inside and screw around rather than just being able to turn around
yeah exactly
have 1 that is on pulleys to the roof so you can pull it up out of the way when necessary instead of a regular standing desk
Yeah, I guess so.
I wish I could go to Barcelona for my VR work. Two weeks ago I was in Birmingham for a Highways Agency conference. It was exciting as it sounds.
hah yeah it wasn't the worst place to go
i had to go to chicago before that for the same thing but barcelona was slightly nicer
Nice. I was looking at Chicago in Google Earth VR the other day. Looked at the locations from Blues Brothers ๐
Dat corporate cash monies.
Nice
but i had to refuse it
hell im not moving and completely ending university just to go earn 1200 a month
salaries in spain are laughable
Yeah, but offers are a good sign
thats the reason ubisoft has done a new office in spain
you can pay 1/3rd of what you pay to a french or an UK dev
for the same job
if i get enough money, i can build my own studio and hire artists for cheap
just gotta get that money first
and more experience
it won't be a salary based consideration, because they'll end up hiring predominantly from the same pool of developers as if the studio were based in france
(developers in the EU are developer in the EU, so salary considerations don't change much except in some cases, e.g. Poland)
even then the bigger Polish studios are still paying normal European salaries to a large number of people
you see, the thing is, if you have skills that somebody wants, then why would you take a job in one place for 33% of what you can earn in another?
Every job posting ive seen of a spainsh gamedev job tends to be at around half to a third of the same type of job, with siimlar requisites.
also becouse no one in spain has cash
most are indies with little money
if you're Spanish and have the skills required to fill a game dev role, leave Spain
exactly
its also europe, so its easier to go somewhere else
i have very clear that ill end up leaving spain somewhere beetween now and 5 years
unless Spanish studios are willing to pay European salaries, they aren't going to get the people witht he skills they need, heh
there are lots of skilled people that just dont want to migrate to other country
like the absolute mayority of them
sometimes you do find these people (for example they have families), but they're usually already entrenched
you don't meet these people in the games industry much though, because the industry does not allow people to be like that by nature
game development teams wax and wane with project requirements and you have to move around a lot
on the gamedev schools ive been, and even the computer science ones, ive seen a total lack of "drive"
it's not unusual to live in a different city every 18 months
they dont want to do anything outside the school, and going abroad is very very rare
then they're probably not going to get a games job, pretty simple really
yup
im not sure what the hell are they planning
a gamedev degree is worthless
its the portfolio what counts
yet 90% of the students dont do anything other than the degree stuff?
im on computer science degree, and i do more stuff outside of it, than on the degree itself
at our CS department, we have lots of people wanting to do gamedev
but when you make them actually do something, they barely do anything
basically that
from all the people I've worked on game projects there, I'm the only one who has done that stuff on free time too
when the course ends, they don't continue on anything gamedev related
a good chunk of my CS university is people that got CS becouse it was a new thing, but they arent "vocational"
Fuck my computer science undergrad days. Lecturers sucked so bad D:
the funny thing is that a CS in spain is pretty much worthless to get a job
Learnt more in 2 months doing a Udemy course then I did during the entire 3 years ๐
I'm glad I found a way to be a VR developer without having to get a job in the games industry.
(slight exaggeration, but not too far off)
ever year, lots of people get a CS degree
not even 1 out of 10 of them get a CS job
there arent jobs for it here
a lot of people around here end up just doing webdev ๐
it's kinda waste of the degree
but then again, some would argue that gamedev is too
@short locust Im being able to pay my "indie" stuff like DWVR from the amounts of money ive grabbed from freelancing
and now with VR freelancing even more money
also becouse very few people know UE4 or VR in spain
so both?
i get local jobs that get paid at actual good salaries and i do them from home anyway
with CS in spain, its like with engineering degrees
every good one goes out of spain
most people who do game degrees in the UK end up working in retail
there just arent engineering jobs in spain
a lot of them because they don't put the extra-curricular effort in
ive actually thought of getting into a game degree
completely crush it
just to get contacts
but also simply because there are so many people doing these degrees that the industry doesn't actually have space to employ them
becouse those game schools build balanced teams of artists with programmers
hells yea
there are something like 80 or 90 game degrees in the UK, each with anywhere from 20 to 150 students per year - but the UK games industry only has 9,000 employees total
some good stuff coming out of gnomon
and then they get in contact with press and stuff
@hard light woah
i mean, there is no damn way, that the game "Intruders" has won the award it did
they are 12 people doign a spooky vr game
12
but being that many peple they do lots of social media and concept art around there
if you consider that something like 10-15% of a team will be graduates / new juniors, then you're looking at 1300 jobs available for 4000 odd graduates, and those 1300 jobs aren't necessarily vacancies, they're already going to be filled by someone...
its kind of insane how far the gamedev school contacts can go
most game dev degrees aren't worth the paper they're printed on, to be honest
in this day and age, most degrees
other than straight engineering ones
CS tends to be a quite worthless degree
really?
not nearly as worthless as gamedev or gender studies, but quite worthless
you think all the people Google hires have a CS degree?
same with every other company
i dunno
a lot of them dont
what about the industry stats
there was a stackoverflow stat that actually put that non-degree people earnt more in average than degree people
but that kind of thing is slightly skewed
becouse a lot of the non-degree people got money becouse they did a short course on a highly searched skill, and got a job instantly
while CS are more spread
thats what they said! lol
like webdev, or somthing like "data science"
Data science is awesome
if you want to get cash, you need to do stuff that is highly sought after, and there are few people that can
so you can get a job "easily" and also highly paid
a good idea now is to do data science or neural networks
they are few jobs, but not that meny people looking at them, and those few jobs give tons of cash
also, hardware development
sure.... you mean deep learning?
like ASICS and similar
its coming, Moores law its on the end, now we gonna see more specific chips
and who is going to make them
robots?
what about 3d processors and stuff?
if you learn hardware design with a FPGA, and you do it right, you can proably get a good job
and cloud based processing etc
those things are starting to get integratedinto XEONS CPUs
We're waiting on paradigm shift in material sciences (mainly graphene) to help make the next computing transition.
But Moore's law has plateaued for the current substrate D:
yea thats held a lot of promise, but not come through yet
Fuck knows how long that'll take to transition into practical reality D:
Hopefully less like fusion and more like... OLED ๐
we will start seeeing more integrated GPGPU, and FPGAs in processors
๐
that way, you can have your own "accelerator" in that FPGA
for a specific thing
Intel is doing that for machine learning
50 years is a bit too pessimistic.
turns out FPGAs can be great for neural nets
becouse you can do them in hardware, on the exact topology that you need for the net
and then it calculates super fast at very low energy
and using those things is HARD
like stupidly hard
also becouse tooling is trash
thats pretty cool
kind of more related to actual neural networks
like that low current fast response thing
fpgas are just generic chips
they can "become" anything you want
they often have a small processor or memory inside
but the rest of the thing is actually "free" with a fuckton of logic gates
you write your design, then the fpga arranges those logic gates to do what you want
that means that you are basically limited by size
if you are doing a neural net, you can just do a floating point adder at every single neuron
just one of them
but per neuron
how do you know all this???
ok kl what did you study?
im still in computer science degree
lol
the FPGA thing was an optional project i did
i found it interesting, so selected that
sounds interesting
it was quite hard
becouse its a new programming paradigm
and, in fact
its not programming
its circuitry design
i eagerly await self driving cars
its going to be very "interesting" to see the reaction from the people
Yea I think they just use machine learning though
when all taxis start to go to the trash, and same with trucks
yea!
Well at the start they will need observers
and tell me what you gonna do with your 40 year old truck driver that has done that since he was 16
and there need to be people in the industry to improve the software lol
and never studied a thing
where does he work now?
unless the government does sponsored retrain programs, i see chaos
i see the biggest problem to self driving cars being the government
yea but hes not driving
for totally autonomous you need special laws
autonomous vehicles won't make it onto the road until you take people out of the equation
arent they already here tho?
but its going to be one hell of a shitstorm
by the taxi drivers
those are the first to fall
nah it will be fine they will just retrain
keep in mind the shitstorm against UBER and similar
ye
imagine that, but WAAAAAY more
its one thing the "they just undercut mee :("
other one is the "it completely leaves me without a job"
yea but they can retrain noone becomes a taxi driver thinking "I cant do ANYTHING else"
uhm, taxi driving is a very clear thing thatANYONE can do
thats why Uber is popular
you know how to drive, you can do that
Yea exactly
there is no need for any skill whatsoever
specially now with GPS telling you the directions
And look at all the emerging fields: Bioinformatics, Data Science, Machine Learning,
Can wait to see things like AR Power loader Construction
you go tell me how the 40 year old taxi driver is going to suddently train in Data Science, when he didnt even finish school
school ๐
i dunno i think theres been some evidence that its not the case
might even be the opposite
every job eventually gets replaced by one that is more efficient, either through partial or complete automation
in this case, it's taxi drivers
good that we are the ones automating stuff
so we are the last ones to fall
only the Singularity can automate us
lol
in other cases, it's things like package sorting, or grocery store checkout staff etc
also the trend in terms of jobs, is upwards, e.g. there are more job sectors now than ever was before
And its still going up
this isn't a new thing, it's been happening for hundreds of years - someone finds a way to implement a technology that is more efficient than the human counterpart, and renders it redundant
actually, this is kind of end of the line
Well not necessarily
those tons of millions of drivers that are going to get obsolete wont just magically get new jobs
remember, there arent enough jobs for everyone
Yea there actually is
and that is right now
no its not the case
those drivers will find new jobs - it's not like every taxi driver in the world will suddenly have no job overnight
people will gradually move into other professions
the moment google/others get to finally do a usable autotaxi system
they will just start putting it in cities
the law is somewhat irrelevant in that regard, especially as most cab drivers are self-employed
becouse its easy cash
it's market forces that will push them out
and every city that happens, all the taxists on the city get nuked
thats why they are investing so much
self driving tech is a ton of possible money later
first they'll start getting pushed out of the cities, and later they'll get pushed out of the towns until automated services that are cheaper and more efficient totally take over
sure, but heres the catch
it's inevitable, but it'll take years
because of the software being digitized, its possible a free open source solution will undercut their margins
and make it readily available
software is the least
you need the data
the software is basically just "simple-ish" neural nets
but they gotta be trained
Actually there are jobs for everyone, if your economy works.
spanish one doesnt ๐ฆ
See all those 3% unemployment countries
25% unemployment
Sure but that training can happen outside the corporate structure
btw, @cobalt relic What is the salary for a normal gamedev there ?
realistically, there aren't jobs for everyone, nor is there a societal or economic need to supply jobs for everyone
programmer
it won't be too long before it starts to become necessary to begin adopting social mechanisms that accept that large amounts of the population will simply be unemployed, because it is neither necessary nor possible to employ them
@wicked oak There is no gamedev in France, really. Or really precious few. i'm not working as a gamedev because of that. But a programmer would make 30 to 50kโฌ depending on career, experience etc
@hard light Realistically, plenty of countries have a job for everyone
see, already 3 times spanish salary for gamedev
universal income programs are probably the first step in that regard
hells yea
there won't be jobs for everyone though, this is the point
UBI is a + for everyone
as more and more mundane tasks become partially or fully automated, and vastly more efficient, and populations increase exponentially, it simply won't be possible to employ everyone
Well im not sure, new job sectors will be created
it's not going to take very long to begin seeing that
@hard light That's not supported by reality. See : european countries with high employment rate
if you consider humans, as elite operating machines
new job sectors can only exist if something is created to support them
People have been saying what you're saying for literally 200 years
sure but we can create stuff
European countries with high employment rates generally have proportionally low populations
Scandinavia is mostly empty, as an example
Like Germany ?
the UK is not, and unemployment here is actually pretty high
the government massages those statistics heavily by ignoring homeless people, and counting people who are 'self-employed' or work less than 16 hours a week
that 5% unemployment figure is complete bollocks
@hard light Can confirm
(it has been for about a decade now)
Okay, well, I can't argue if you decide that statistics are wrong
their industry is god tier strong
stranger its well known and debated
not trying to argue but its been talked about here
we know that their statistics are wrong, it's well known how they manipulate the numbers to make them look way better than they are
Really man!
Dunno about the otther stuff
one estimate put real unemployment at the UK at around 18% from what i remember
sounds about right
I'm not english, it's not my place to question the numbers. What I'm saying is, 95% of people who have some kind of job, even part time, isn't that bad
the trick is, the "unemployment" statistic of 5% isn't actually that
spanish unemployment is 25%
the 5% is the number of people claiming unemployment benefit
...but this conveniently ignores the fact that millions of people get denied said benefit for all manner of spurious reasons
I don't really care tbh. What I'm saying is, mecanization and exponential population growth has been hapenning for 200 years. Lots of countries haven't had any long-term unemployment issues.
..and several European countries already do?
They do, but they also had 5% a few years ago
And will again in a few years
There is no universal employment doom
yea I agree stranger
I'm not saying it's okay to have 25% unemployment
Or 11% as in my country
I'm saying it's not inevitable
I'm also for minimal revenue for everyone for the record
https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_14/image_1.png
WHAT
Daniel Wright is joining us to delve into the new graphics tools from 4.14. With the Forward Renderer for VR, contact shadows and so much more that just came out, we'll have plenty to discuss.
Then, Daniel and I will announce the November UE4jam finalists and play their games live! Come for the knowledge, stay for the fun!
WHEN
Thursday, December 1st @ 2:00PM ET Countdown]
you mean UBI?
Yeah
Had to look that up ๐
But yeah, and in Europe it's starting to be discussed somewhat
Swiss actually voted on it (they denied it)
yea i know right
I hope it'll be a subject in the elections here, it's in 6 months
It's not happening soon but at least it's not dismissed immediatly anymore
there'll be work houses here before universal income
Corbyn said he might bring the policy in
I genuinely don't see it happening in the UK any time soon
too busy tumbling towards a fascist dictatorship, lol
heh
i dont see it working in spain, at all
Lazy is good ๐
Anglosphere going down the toilet
UBI wont happen until there is literallt +60% unemployment alraedy
the problem is a lot of people don't believe in getting 'something for nothing' - but these people generally speaking also believe that money is finite and don't understand how their economies work on a very basic level
New Zealand is also doing fine
Oh yeah
New zealand though is in the firing line for climate change
the UK and the US seem to be entrenched in a bitter battle to the death about how low they can go on a scale of 10 to pure idiocracy.
Yup
US are winning though
it might be a corporate covert plan though
Sorry brits
its like they are trying to buy governors at the local level in US
I don't know, they voted for Trump, but the real shit hasn't hit the fan over there yet
It's ok. The US decided to cede their global leadership by voting in Trump ๐
they didn't vote to tank their own economy 25% overnight xD
He'll contract America into the fetal position.
From a European PoV, Ms May seem to be clever, at least.
Smh
And China will be poised to provide global leadership in this scenario.
I mean she's crazy but not the idiot kind of crazy
Ms may couldnt cook a bacon roll
she's definitely not stupid, but she's also pretty sadistic
she's going to do a lot of damage before we get another election
shes kind of headmistress kind of scary
Apparently May is undermining Europe very hard by discussing privately with half the countries in the union
snoopers charter is pretty scary
So that negociations inside Europe fail
and the crazy porn laws now in the uk
she's been trying to undermine the UK by pushing through laws without them even being discussed by parliament
she is literally trying to function like a dictator
@hard light Not defending her, just sayin she looks at least competent
Yea but thats worse, look at clinton
She competently destroyed a couple of countries
Yeah I know
I'd rather have incompetency than competently dangerous
Agreed
@hard light France it is, then !
*Smh
UK ison the path of a dictatorship
France is pretty much there
sure tests
@hard light We're definitely not on the path to dictatorship, but we have plenty of high-level incompetence
once the infraestructure to ban porn is done, you can ban whatever you want
yup, state-mandated censorship of legal content, and the ability for any government agency to access the Internet history of any civilian at will
that is anti-democracy as fuck
they have also inserted provision that make encryption useless (companies must provide them backdoors), and the only people immune to said law, are those in government
lol
buthe "what about the children" by the same government guys who are being investigated for pedophilia
last week they also started putting new paramilitary police units on the streets
some orwellian tactic
when you put everything that's happening here together, it's genuinely fucking scary
well, not investigated, those investigattion just happen to get ignored or stop
Sure its like Britain is ground zero for corporate fascism
In France we're starting to wonder if the current majority will even compete in the next election, which has never happened since WW2. So, yay for democracy I guess
RIP those last 5 years too ๐ฆ
ah yes, the good old trick of an investigation into government corruption... by the purportedly corrupt branch of government ๐
surprise, we found nothing!
I suppose it's terrifying if one believes one has lived in a democracy.
If one accepts that the democracy is simply the veil of control allowed the populace... it all makes a lot more sense ๐
Democracy is alive and well, to be honest
not in the UK :p
@hard light You did elect that crazy bigot
lol
no, we didn't
Well you didn't
Democracy is alive and well; you get to choose between fucked up and fucking crazy.
But you voted Brexit
roughly half of people voted for Brexit
Honestly.
in spain a 3rd and a 4th party just got like 35% of the votes
I think in this election cycle
both of them new this election
and they did got their part
thatcaused a loooong problem
Polls and apathy played a terrifying role.
becouse they couldnt select a president
no party had enough power
and the obvious teams also didnt
i.e. the polls show the 'sane side is ok', so, 'meh to voting'.
but yeah, we have an unelected prime minister who is passing laws against the will of the people, implementing broad state mandated censorship and surveillance programs, and is putting militarised police on the streets ๐
Blaming polls doesn't make any sense. Blame people reading the pools and thinking oh well, I don't need to spend an hour voting.
(amongst other things)
@hard light Okay, i'll admit you guys have an issue with democracy
Well like I said feel free to come over here ๐
well, once Brexit kicks in, we won't be able to :p
at least we are better in "something"
since I'll be having my European citizenship stripped from me againt my will ๐ฆ
Meh. Come live here, you'll get a new one
Seriously though, lots of people in Europe are happy with Brexit
I would be too, have you met the average British person?
It's not like we don't like thr brits tbh
It's more that the UK has never really been in Europe
It was Scrรถdinger's UK
It's both in, and not in !
many people here still have very strong notions of 'the Empire' and a very isolationist / xenophobic attitude to be fair
We have those too
Just less
Well, here's hoping that french party doesn't win next year
D:
They've been talking about Frexit
Which is both a horrible word and a horrible idea
I can see it happening
(Apparently this was #virtual-reality, sorry for those with actual technical questions)
haha, it is, but nobody seems to be asking questions right now anyway xD
little quiz
what is the value of X and Y on the first loop?
its 144 and 160, and im very fucking confused
(144 is framebuffer width and 160 height)
Gameboy emulator ?
(Working at Nintendo on emulators)
this is a random function that draws random garbage intothe framebuffer
for testing
the framebufferpixels var is an array of the data
guess what, its allways 0
and that first cout?
doesnt get called
holy fucking siht
You failed
Cool
its a little spaceship on a asteroid field
but my graphics were wrongly made
so now im recoding them
Haven't work on gb emulation yet, but I'm sure I'll get to it at some point
to be afully software renderer, just drawing into a framebuffer to then display into the screen
before i was drawing sprites with SDL and the like
and when i went to add interruptions for Vsync and HSync, i found its impossible
so recoding it
Yeah, start with software rendering anyway
Worry about hardware acceleration later, if useful
its harder this new way
gotta do the actual GPU chip
with cycles and stuff
so it draws one pixel every X cycles
and calls the correct interrupts
lovely
too bad it doesnt run tetris
Hey guys, When the HMD is plugged the Mesh Of the Actor is clipping. I tried to adjust the settings of near clip Plane but it doesn't work out how to make sure that the mesh of the body is fully rendered
you tried Edit -> Project Settings -> General Settings Near Clip Plane
I thought I was able to edit that before but you go cross eyed trying to see things that close...
can't remember exactly now, but I do think it can be edited, but there is a reason it doesn't work for super close
so, just had an odd conversation with some one I know (biased open source and AMD fan, if that has anything to do with the conversation).. The conversation went like this. Dude: "I'd go 4k monitor before I get into VR"; me: "Have you even tried VR?"; Dude: "Yeah, I tried DK1. VR sucks."; me: "Lol. DK1 is nothing like Rift + Touch."; Dude: "Meh. Same shit I bet."
WTF?!
lol haaaters gonna hate
but I get it, I tell those poeple yes you should get 4k monitor
and 120 or 144hz
VR can't be preached it can only be experienced
if someone is a like TV will never take off b/c the new FM radios are out!
I say great youy should get a radio and I will be happy for you
but really VR isn't as great for your friend as a 4k monitor will be
the content isn't there yet to match gaming on a PC
so they will get more enjoyment out of a 4k monitor
the presence beats resolution
yeah
in VR I can have a monitor as big as I want and a full empty cinema room just for me
plus a dog that fetches me sticks
can you have that with 4k?
hashtag roasted
If offered any of VR headset, 144Hz monitor, 4K monitor I'd go for 4K
thats ok VR doesn't have to be the final product, where 4k is probably as high as monitors will go for a long time, Monitors are a super refined long developed product
VR is super young. It doesn't need us to say its greater than it is. It will be obvious in time
I'd go for Rift + Touch and (2) 1080p screens ๐
will be cheaper than (1) 4k screen
if people keep putting 4k screens and other gimmicks above VR, it will take forever for VR to become a mass product
content will make it a mass product not the hardware
you need to buy exiting VR hardware to experience content
I'd rather someone get a 4k monitor right now, than get a VR headset that they spend $1200 on and ask me what else is there to play?
4k monitors are not a gimmick
you can make best content out there, but if a person will pay for 4k screen and not for VR hardware, how on earth do you see VR going forward ?
4K is the next big step for content quality, VR is a different gaming concept
I fully expect 4K VR someday
Some people like new concepts
Some people like better quality with the same concepts
Don't worry about VR. Just enjoy the ride.
sure it is. I saw 2k 32" screen and I saw 4k screen of ~ same size. I don't see why I need 4k.
It's going to be a slow burn relative to stuff like the post iphone smartphone and the tablet.
I bet someone would be 300 hours of Overwatch on their 4k 120hz monitor, while the most I'd bet average Vive/Oculus user hasn't spend nearly that much time in VR, b/c what is there to play?
its getting there
but its not the same thing
@normal thorn Robo Recall, Lone Echo, Chronos
there are games/apps that are fun. but they are not 100 million investment in development fun
I don't even want to play conventional games any longer
@mighty carbon Even rendering your game in 4K on a 1080p screen (screen percentage 200% in UE4) is a huge upgrade, to be honest
And that's not even actual 4K
@cobalt relic did I mention I still play in 720p and enjoy it ? ๐
You can try it at home for free
The market will start heating up around the time Apple start dropping their VR stuff. Not because I think Apple will revolutionize VR/AR - but because they'll finally have the confidence to show a mass consumer appealing product around the time the tech is good enough to have mass consumer appeal.
The "I can't tell the difference" argument has been made for every change in screens ever. People said widescreen was pointless, DVD didn't look any better, Bluray looks the same as DVD. They were always wrong.
It's the same thing
BTW, we are actually hitting the physiological limits of perception with these higher end displays.
I have 2k and 4k screens, the 4k screens are way better
same as smartphones screen res - if not for VR, I don't see why small screens need to have 2k and up res. And Apple thinks the same.
4k, 144hz... yeah, we're getting to the point where you literally can't tell the difference .
For work, games and movies
Depending on use case.
It all depends on screen size. 4K on a phone is definitely overkill
Yeah.
not for VR
As a computer monitor, it still makes some sense
4K on a 32" monitor ? Yeah, why not
for increased real estate.
4K on a videoprojector / big TV is definitely noticeable
4k on 32" screen looks almost the same as 4k on 32" screen
Well, that depends on your seating distance.
err, as 2k
All of it depends on angular size on retina
But in terms of your average seating distance from an average 40" screen size...
It's sharper than most healthy adult eyes can see ๐
so yeah 4k, on another topic. I'm getting my VR game ready for Early Access today. Yay! Need to make a trailer. I'm thinking do an intro cinematic then just capture the black bars on the side hedset view of gameplay with shadowplay
any ideas for better?
The fact that you can't see a difference, does not mean there isn't one. I can see a difference between my 2k monitors and my 4k monitors and so can other people.
maybe try to capture webcam of me?
Have you thought about trying a mixed reality video?
Yeah. Black bars to give yourself enough space to insert a cam version of yourself
Mixed reality tough to do with UE
yeah I'd love to but I develop at home in a bedroom, so getting greenscreen might be tricky
also I don't know if I want to spend the time integrating that kind of solution
Do you have a murphy bed?
I don't have an extra controller
no bed in the way
wife wants to see if this works if Ill keep working from home or get an office
The hardest part of greenscreen at home is trying to get my wife to remember to buy some green cloth. She's the one who works next to the shop.
lol
lighting, setting it up, integrating the camera matching... its going to take more than a week
Maybe next time ๐
So , yeah, black bars and some cam footage
whats that software that can capture webcam and gameplay?
The unity guys are really ahead in the MR stuff D:
or does shadowplay do that... let me check
webcam works
coooool
lol people will see my room
well whatevs
not super polished but thats early access
Just make sure it's presentable and well lit.
lol i know!
UMG is an abhorrent pus filled blister on UE ๐
it clunky yes. It will get better
Even autocad is much better in this regard.
I could do a better job of doing UI in sketchup!
I think a big bit of it is I just don't need most of the UMG functionality for responsive sizing.
And if you don't need that, the entire interface is just a real drag on basic operations.
okay realtalk and terrifying talk
imagine you need to implement mouse and keyboard controls, combined with Vive room scale tracking
Sounds... physically improbable.
this means standard movement and rotation with the mouse and keyboard, and the usual stuff with the HMD
it worked already but made the person in VR sick
yeah, it's nasty, you've got two systems that are ultimately at odds with one another
...but ignoring how awful this system is, how would you go about actually implementing it?
Do you mean standing VR, standing at KB/M?
Or you mean somehow holding a wireless keyboard and moving around physically?
ignore whether it is standing or sat down - and worry just about the implementation in UE4
if you use the first person template it will work in VR and keyboard and mouce
does the template do that?
you will have to integrate controllers
both work at the same time?
But that'll keep the collision capsule in the center of the room.
this I will investifate ๐
if someone touches the mouse the VR head moves
yeah, the collision capsule is also a problem xD
In that case, you want to use VRExpansionPlugin
however, if you get rid of the collision capsule, and use a sphere on the camera, it's fine