#virtual-reality

1 messages ยท Page 56 of 1

mighty carbon
#

Epic would let you know if it's user error. Happened to me plenty of times ๐Ÿ˜Š

mighty carbon
#

how do you deal going through walls ?

#

sure it's not a problem when teleporting, but if user teleported next to the wall, and then physically walked into it ?!

#

(it's not an issue wit seated experience either; only with standing experience)

heady parrot
#

make the screen go black or display a warning, dont show anything beyond/inside the wall

silk lodge
#

bump the player back

#

there's a good example of that in the launch squad demo

heady parrot
#

that causes artificial movement

silk lodge
#

correct, but it also lets players reset their play area if they're too close to a wall

#

I like the idea of blackout or instakill if you walk into a wall

#

or let players warp through walls

mighty carbon
#

I like the idea of blackening of the screen too

#

and some scary voice over for that too ๐Ÿ˜›

#

I guess showing a UI "Send me back to the world" is a good idea too. Can teleport player to the nearest available inside area

wintry escarp
#

heh had first vr motion sickness/dizzyness

#

ocean rift, free swim on sea bed then look down and go sideways

#

with gamepad

mighty carbon
#

welcome to VR club, now that you have been initiated by motion sickness

wintry escarp
#

I'm guessing the lesson is don't go sideways in vr

mighty carbon
#

don't move in VR, period !

#

(without positional tracking)

wintry escarp
#

I thought that just added ability to lean forward

mighty carbon
#

you can lean anywhere and walk with positional tracking

wintry escarp
#

i didn't think that would do much for the motion sickness

mighty carbon
#

it actually does since lack of positional tracking causes mismatch between you what you vestibular system perceives and what you see

pearl tangle
#

yeah that makes a huge difference to motion sickness

#

even if you don't notice that moving your head 20cm doesn't move the camera your inner ear does

clever sky
#

When you know your hand presence is good; You forget to use controllers when you go to try and grab something in the virtual world you built and have been messing around with for months ๐Ÿ˜›

mighty carbon
#

๐Ÿ˜ƒ

pearl tangle
#

it gets worse once you start to see the virtual objects around your hand in the real world :p

pearl tangle
#
#

check out the teleport function on this in the 2nd video

#

clever idea actually

#

provides a bit more ambiguity in where you will end up

clever sky
#

Ugh. Straight up teleportation is a sin against VR ๐Ÿ˜›

#

They need dash mode in there!\

#

Otherwise pretty cool

pearl tangle
#

well it takes a bit of time to do this rather than instant and requires a bit of skill. I would be interesting to see how the paintball game on rec room would work with something like this

clever sky
#

Yeah, the balancing aspects of it are good

#

But the popping is a bit meh.

pearl tangle
#

yeah we have been doing some screwing around here with some different techniques for teleporting too. still just wish my omni treadmill would hurry up and get here and that fallout 4 vr would come out soon as well

#

annoying those guys stopped manufacturing their gun controller 1 to try and do their new thing on indiegogo as well

clever sky
#

Haha... ODTs... D:

#

Have you tried one before?

winged shale
#

just got my Daydream View today

#

it's pretty neat, definitely worth pumping some content into the ecosystem

pearl tangle
#

yeah its a nice little piece of kit

#

tough to go back to that controller though coming from the vive

winged shale
#

hehe, yes

#

infinitely better than any kind of blind non-motion input

#

like gamepad or kb+mouse

#

wish it did some semblance of positional tracking, but that's for another time

pearl tangle
#

yeah it would definitely help. it just became very jarring for me in the harry potter 1 having the controller stuck in a particular position when your hand had long since moved from that position

winged shale
#

I disliked the fantastic beasts thing so much

#

and I figured out why: it's all pre-rendered and animated as 3d-sprites

#

they got it so wrong when you look at the scroll when you start the game, it makes my eyes hurt because the angles they captured are so off from where my eyes are

pearl tangle
#

yeah. demoed it in the office last week though and people were loving it

#

amazing how these things quickly become annoying but when its your first time with the tech you are too focussed on the excitement rather than the flaws

winged shale
#

yeah! It's like when people were raving about the 'rendering capabilities and ultra realism' of Myst

#

have you or anyone else here developed for it yet in UE4?

#

I'm starting up a project right now

#

I have no idea how to begin though

pearl tangle
#

i have used the daydream plugin but nothing wit hthe controller

#

just turn on the daydream plugin and use the vr template and you are set

#

im not sure on the controller side though

winged shale
#

the desktop VR template?

#

do I select "mobile" instead of Desktop/Console?

#

I haven't ever devved for mobile yet so the pipeline is novel to me

pearl tangle
#

you should do mobile for all vr stuff

#

just need to turn off the HUD controllers

winged shale
#

cool, so how do I deploy?

#

also why mobile for all VR stuff, what specifically does it set

pearl tangle
#

you need to get the nvpack stuff installed and then just plug in your phone and click launch

#

it sets a bunch of graphics properties to default such as bloom, lens flares, motion blur etc. stuff you don't want on for VR

winged shale
#

oh, I turn those off in my other projects anyway

pearl tangle
#

yeah setting to mobile just gives you the correct default settings for VR makes things easier

winged shale
#

lol cheeky Google

#

press Build Number 7 times to 'become a developer'

pearl tangle
#

yeah thats been in android for years now

#

always needed it to enable adb stuff and GPS spoofing

winged shale
#

last time I enabled USB debugging on Android was in 2.3

#

I think it was just an option

wintry escarp
#

mobile is a bigger hassle, you cant test without deploying

#

desktop vr runs there and then

clever sky
#

You can do a decent facsimile of mobile testing on desktop

#

As long as you create the components that are restricted in a similar fashion.

#

Maybe for daydream

#

what you can do to remind the player of how to hold their arm

#

is to show them their arm to the elbow

#

held at the position you want it to be held in.

silver brook
#

Anyone know how I can just get the direction a mostion controller is pointing?

clever sky
#

get rotation > get forward vector > normalize

winged shale
#

GetForwardVector on any kind of rotation

#

it's already normalized I think

clever sky
#

Yeah fair call

silver brook
#

why must you get rotation firsT?

winged shale
#

because that's the only way you can get it...

clever sky
#

Or just drag off get forward vector

#

on the controller

#

component

winged shale
#

how else do you propose you find a facing direction?

#

why wouldn't you need the rotation

clever sky
#

Because the function of the component already implicitly assumes you're asking for the forward vector of the rotation component

winged shale
#

I mean in the overall calculation

#

it's fundamental to understanding anything about game dev

clever sky
#

Yeah. ๐Ÿ˜›

silver brook
#

Get Actor rotation?

clever sky
#

What's the context of you getting the direction?

silver brook
#

Lets say I want to add force in the direction the controller is pointing

clever sky
#

In BP, you can just drag off from the object and ask for its forward direction

silver brook
#

I'm not sure which direction is forward

winged shale
#

it's X

#

in the thing's local.

#

you know you can test these things?

clever sky
#

Also, if you drop the vive mesh into a BP actor

#

you can see how it's physically oriented

#

relative to the controller.

silver brook
#

I'm going to try using the ArcArrow they have in the VR demo

#

Getting the forward vector of that arrow

clever sky
#

You know you can see the axes of objects by clicking on their nameplate and hitting W, E or R right?

silver brook
#

Doesn't say which is forward though

clever sky
#

The red one

#

the red one is X

#

is forward

#

the green one is Y, is right. The blue one is Z is Up

granite jacinth
#

I keep thinking about a UE4 Game Math series

winged shale
#

it would be nice to have a link to slap people with

granite jacinth
#

But people would probably never watch it

winged shale
#

just, "I'm not helping you if you don't understand this: link"

granite jacinth
#

Well, that's all you need

winged shale
#

apparently it wasn't

winged shale
#

ugh @pearl tangle are all builds going to take 20 minutes to deploy?

clever sky
#

I'm going to talk shit about Yore for a moment.

#

Their hands are so broken!

#

Maximum jank factor!

#

So... you know how you have the controller, and it's all perfectly aligned with 0,0,0 and that's great

#

And if you have a hand mesh that's well aligned with the controller and responsive, it improves immersion and hand presence

#

Well. They've got these monster puppet hands

#

that sit on a stick off the top off the controller.

#

with half sleeves that come off the wrist

#

It's like... what are you guys even doing with hands if you're going to do it like that?

#

Also their menu is jank.

#

Click the menu button and their monster hands flip around with a scrolly ledger thing

#

Take a guess how you navigate that menu.

winged shale
#

it clued me off that in the trailer there was noticeable lag

clever sky
#

Also the bloody sleeve from the hand mesh clips through the menu!

#

So you have part of the menu obscured.

#

Unavoidably.

#

Anyway... you navigate the menu... by treating the touchpad... like a dpad.

winged shale
#

the whole thing is sloppy as fuck, I didn't even touch it

clever sky
#

I'll tell you what though. They're persistent with their grass roots marketing.

#

Keep spamming the channels! You'll get traction!

#

It just amuses me that they're trying to do all these high minded ideas

#

like harvesting materials and crafting stuff

#

and eventually use that stuff to do combat with.

#

But the jank factor at every level is through the roof D:

#

It's like playing a monty python game!

#

uses a hatchet to cut a tree. small complete logs fall out of the tree with each strike

#

Then in the crafting video, the guy is making a sword, beating a molten blade with a hammer.

#

Cool cool.

winged shale
#

omfg I hated that

clever sky
#

But once he's done, it's replaced immediately by the final blade, offset 10cm from the other one that he was beating.

winged shale
#

everyone's all "SO COOL SENPAI"

#

but none of this shit looks good or makes sense

#

it's garbage

clever sky
#

Haha D:

#

Maybe it's fun? I don't know. I didn't make it past the jank.

#

The control scheme is also thoroughly broken.

#

There's options

#

But that's where the good part ends D:

#

Actually, nah, it's not that bad.

#

But it does a thing where it switches the hand you use to control

#

and sometimes lets you teleport

#

I'm not sure what the conditions are for that.

#

I think you press down on the touchpad to teleport

#

and up on the touchpad to move normally.

#

On one hand?

#

And if you teleport close, it'll do a blink teleport.

#

If you do it far, it'll do a slow walking teleport

#

Not a dash teleport. A slow vection inducing one.

#

Like... I know that VR is a new medium and all.

#

But maybe try applying some of the insights gained from 30+ years of human computing interaction.

#

Ok. I'm done with my Yore rant. Good luck to those guys! Hope they fix their jank!

pearl tangle
#

yeah that locomotion system in yore was a bit sickness inducing for me

winged shale
#

anyone have a daydream VR controller mesh model

#

I just spent 30 minutes in Blender making one that was pretty great, then it crashed and I forgot to save fuuuuu

clever sky
#

Nope.

#

Looks simple though. I'm sure you could make it again easily! ๐Ÿ˜›

winged shale
#

๐Ÿ˜›

clever sky
#

If you want a low poly inaccurate one, I could knock one up in 2 minutes

winged shale
#

I had all the smoothing groups done well too

#

nah don't worry about it

pearl tangle
#

it should be available in the sdk to actually

winged shale
#

so how do I do pawn stuff for the Daydream

#

so I don't waste 60 minutes from now uploading new attempts at the Pixel

#

I've got a pawn with a motioncontroller, etc. and I've placed it in my scene with auto-posess player 0, but my HMD seems to think it's getting the camera from the Origin, or something

#

do I need a camera component?

clever sky
#

You're scaring me from devving for daydream ๐Ÿ˜›

winged shale
#

hehehe

clever sky
#

PCVR so convenient, so luxury.

winged shale
#

it's a big PITA but once I get it working right I'll just use the Vive to prototype stuff

clever sky
#

Fair call!

winged shale
#

I can just have a pretend motioncontroller, and it will set its transform to stay in location and copy rotation, etc.

clever sky
#

How do you make a function in a level blueprint more globally accessible?

#

Across different maps

winged shale
#

not sure if that's possible

#

isn't the level blueprint tied to the scene?

clever sky
#

Yeah.

winged shale
#

you might want to move it to the gamemode

clever sky
#

Ah.

#

Does that support events?

winged shale
#

basically everything so yes

clever sky
#

Like trigger overlap

#

OK!

winged shale
#

you can make an interface for your level blueprints too

#

so that from your gamemode you can expect certain functions to exist

#

on the level blueprints

clever sky
#

Hmmm

winged shale
#

OK I got the camera shit working

#

now I'm stuck on figuring out how to get the motioncontroller to work

#

ffffuuuck you have got to be kidding me... I had to enable the stupid Google VR Motion Controller plugin

#

it's not included in Google VR Plugin

#

nor is it in the VR section of the plugins

#

let's see if this works

clever sky
#

This function passing between levels and game mode is messy business D:

winged shale
#

:/

clever sky
winged shale
#

WTF is that

clever sky
#

D:

#

My collectible system

winged shale
#

there are so many bools D:

#

it's scary dad

clever sky
#

๐Ÿ˜„

#

It's because I don't know how to use structs yet.

#

But then the thought occurred to me... this is probably what structs are for ๐Ÿ˜›

#

Otherwise, I need a better way of doing collecitbles.

#

And after refactoring into the game mode, this is still what the level BP looks like...

pearl tangle
#

use data tables

#

custom struct with a data table for all the information

#

@winged shale did you get the motion controller going alright?

short locust
#

(I'm new, hello) Structs are great, they look harder to understand than they are

pearl tangle
#

hey cheese welcome

#

yeah structs are definitely easy to use once you understand it. and you work with structs all the time and don't realise it

#

a vector is just a struct of floats

#

thats why when you click on the outputs you can break up the struct into its components

short locust
#

Even when you fill a struct with arrays, it makes everything else so much easier that's it's worth it

#

I used to enjoy using 2D and 3D arrays in spreadsheets/databases, so useful

clever sky
#

Well. I'll have to take time to figure it all out once I start refactoring my stuff

#

Trying to get it out sooner right now ๐Ÿ˜„

pearl tangle
#

yeah i use data tables with arrays in them for everything

clever sky
#

Can you pull in data from external sources with data tables?

pearl tangle
#

yeah i managed to turn a gigantic mess of blueprints into like 10 nodes after figuring out data tables. my tower defense project became so easy to add new towers and enemies once i got it going with data tables

#

you can use an excel spreadsheet to control a data table

#

so you just press the CSV export and then import the CSV to unreal and it becomes a data table

clever sky
#

Nicee

pearl tangle
#

so you can also setup all your rules and stuff for things in excel with macros and other stuff

clever sky
#

Is there a good learning resource out there for this?

pearl tangle
#

easy example is you create levels and want scalable exp requirements for the next level

clever sky
#

Anyone done a nice tutorial on all this? ๐Ÿ˜›

pearl tangle
#

you would just create a counter down the first column and in column 2 you give it a header of EXP and put a formula on there like =(A2*1.35)

#

then when you export the csv its just there

#

the basic tutorial on epic's docs should get you in a decent spot for it

clever sky
#

Ok

pearl tangle
#

pretty much steps are

#
  1. Create a custom struct for the elements you want. EG. color, text
  2. Create an excel file with the columns having the same headers as your struct. EG. color,text
  3. Export to CSV
  4. Import CSV to unreal. You will get a popup asking you to select what matching struct it is. Pick your struct. It then creates a data table
  5. Data table contains all the data in it and you are done
#

You don't need to do it in excel though anyway you can just create a data table after you have created a struct and then populate the data in there

clever sky
#

Nice. Saved that.

short locust
#

I'm currently trying to get Multiplayer VR to work, it's driving me nuts.

#

I found a workaround on the forum, but it doesn't look right

clever sky
#

Have you tried VRExpansionPlugin? It does multiplayer out of the box I think.

short locust
#

I haven't, I shall check, thanks

clever sky
#

It's good stuff. The unreal equivalent of VRTK or whatever community plugin the Unity guys are using.

pearl tangle
#

yeah worth a try

short locust
#

It does do multiplayer, gonna give it a try.

#

I'll still keep trying to fix it myself. I've been rebuilding everything myself to help learn and to customise things.

#

I'm making things for business rather than games, so a lot of the mechanics need to be done slightly differently.

#

i.e. don't need guns, but do need to interact with a lot of objects

pearl tangle
#

thats the same stuff i do

#

are you in the unreal enterprise program?

clever sky
#

Cool beans.

#

I'm just working on fundamental VR interaction things.

short locust
#

Not yet. I basically created the role/department for myself, it's all going official in January so I'll start all that then.

pearl tangle
#

hah nice thats pretty much what i did too. built up a department from the start of this year

short locust
#

Sweet.

clever sky
#

What do your companies do? I think Zoltan's in marketing?

short locust
#

Are you doing this for internal work? I'm asking because the enterprise program seems focused on pairing up companies and I don't really need that because I just work within the company

#

I work for a construction company, I'm making Health and Safety training at the moment.

clever sky
#

Ah yeah

#

Health and Safety VR training. Nice. hahah ๐Ÿ˜›

pearl tangle
#

the enterprise stuff has a lot of other things with it. I build the applications for other companies whether its for marketing or enterprise grade software usage etc

#

you get different licensing models, dedicated support, access to developer network etc

short locust
#

H&S in construction, big dangerous yellow things and stuff, it's actually really interesting

#

Ah, that's what I thought

pearl tangle
#

I was demoing a VR product at European Utility Week in Barcelona a couple of weeks back which we are looking to turn into a full product to sell to construction companies, city planners etc. all done in Unreal. so we need different kind of support and features than games developers do so about 9 months ago Epic setup a dedicated team to focus purely on enterprise stuff

#

the McLarren thing was the first 1 they built out to demo the capabilities

short locust
#

I went to an event at some point this year in London all about it, it was really good

clever sky
#

Oh, is that why we got the automotive materials pack? ๐Ÿ˜›

pearl tangle
#

yep and the other dozen engine features that team built just to achieve that project

clever sky
#

Nice.

pearl tangle
#

i was out in London at the Epic office there last week

#

was really cool to check out their lab

#

thats where they are heading up the enterprise side of things

short locust
#

Yeah, I have an invite for that. I'm thinking of taking them up on it when I'm down in January.

clever sky
#

Anything specific you can say about it? In terms of the coolness you're talking about ๐Ÿ˜›

pearl tangle
#

just a nice assortment of computers setup and all the VR gear and microsoft stuff. keen to setup my lab in the same way

short locust
#

My company has an open plan office policy, there is literally no room for me to set up VR

#

So I've used that as an excuse to work from home for the past couple of months

clever sky
#

Haha ๐Ÿ˜›

pearl tangle
#

haha yeah i pushed around a bunch of desks and configured things here quite dodgily so that we have room for a few headsets at once

short locust
#

They really don't like it, but I work hard and they have no choice. They're trying to figure out how to rearrange the desks to built me a VR space.

clever sky
short locust
#

Awesome, I'll send that to the boss and let him know that's what I want

pearl tangle
#

hah well if all i was doing was demoing stuff then that would work fine i suppose

#

not so great for actually developing the stuff though

clever sky
#

Ah, just have a standing desk outside

#

Or height adjustable one

short locust
#

I'd just have a desk inside and hide in it all day

pearl tangle
#

yeah but then every 5 minutes you are having to go inside and screw around rather than just being able to turn around

#

yeah exactly

#

have 1 that is on pulleys to the roof so you can pull it up out of the way when necessary instead of a regular standing desk

clever sky
#

Yeah, I guess so.

short locust
#

I wish I could go to Barcelona for my VR work. Two weeks ago I was in Birmingham for a Highways Agency conference. It was exciting as it sounds.

pearl tangle
#

hah yeah it wasn't the worst place to go

#

i had to go to chicago before that for the same thing but barcelona was slightly nicer

short locust
#

Nice. I was looking at Chicago in Google Earth VR the other day. Looked at the locations from Blues Brothers ๐Ÿ˜„

clever sky
#

Dat corporate cash monies.

wicked oak
#

i got a job offer from Ubisoft Barcelona

#

for ue4 VR programmer stuffs

short locust
#

Nice

wicked oak
#

but i had to refuse it

#

hell im not moving and completely ending university just to go earn 1200 a month

#

salaries in spain are laughable

short locust
#

Yeah, but offers are a good sign

wicked oak
#

thats the reason ubisoft has done a new office in spain

#

you can pay 1/3rd of what you pay to a french or an UK dev

#

for the same job

#

if i get enough money, i can build my own studio and hire artists for cheap

#

just gotta get that money first

#

and more experience

hard light
#

it won't be a salary based consideration, because they'll end up hiring predominantly from the same pool of developers as if the studio were based in france

#

(developers in the EU are developer in the EU, so salary considerations don't change much except in some cases, e.g. Poland)

#

even then the bigger Polish studios are still paying normal European salaries to a large number of people

#

you see, the thing is, if you have skills that somebody wants, then why would you take a job in one place for 33% of what you can earn in another?

wicked oak
#

Every job posting ive seen of a spainsh gamedev job tends to be at around half to a third of the same type of job, with siimlar requisites.

#

also becouse no one in spain has cash

#

most are indies with little money

hard light
#

if you're Spanish and have the skills required to fill a game dev role, leave Spain

wicked oak
#

exactly

#

its also europe, so its easier to go somewhere else

#

i have very clear that ill end up leaving spain somewhere beetween now and 5 years

hard light
#

unless Spanish studios are willing to pay European salaries, they aren't going to get the people witht he skills they need, heh

wicked oak
#

there are lots of skilled people that just dont want to migrate to other country

#

like the absolute mayority of them

hard light
#

sometimes you do find these people (for example they have families), but they're usually already entrenched

#

you don't meet these people in the games industry much though, because the industry does not allow people to be like that by nature

#

game development teams wax and wane with project requirements and you have to move around a lot

wicked oak
#

on the gamedev schools ive been, and even the computer science ones, ive seen a total lack of "drive"

hard light
#

it's not unusual to live in a different city every 18 months

wicked oak
#

they dont want to do anything outside the school, and going abroad is very very rare

hard light
#

then they're probably not going to get a games job, pretty simple really

wicked oak
#

yup

#

im not sure what the hell are they planning

#

a gamedev degree is worthless

#

its the portfolio what counts

#

yet 90% of the students dont do anything other than the degree stuff?

#

im on computer science degree, and i do more stuff outside of it, than on the degree itself

zinc violet
#

at our CS department, we have lots of people wanting to do gamedev

#

but when you make them actually do something, they barely do anything

wicked oak
#

basically that

zinc violet
#

from all the people I've worked on game projects there, I'm the only one who has done that stuff on free time too

#

when the course ends, they don't continue on anything gamedev related

wicked oak
#

a good chunk of my CS university is people that got CS becouse it was a new thing, but they arent "vocational"

clever sky
#

Fuck my computer science undergrad days. Lecturers sucked so bad D:

zinc violet
#

I only got to CS to learn away from my bad coding habits

#

it worked too, somewhat

wicked oak
#

the funny thing is that a CS in spain is pretty much worthless to get a job

clever sky
#

Learnt more in 2 months doing a Udemy course then I did during the entire 3 years ๐Ÿ˜›

short locust
#

I'm glad I found a way to be a VR developer without having to get a job in the games industry.

clever sky
#

(slight exaggeration, but not too far off)

wicked oak
#

ever year, lots of people get a CS degree

#

not even 1 out of 10 of them get a CS job

#

there arent jobs for it here

zinc violet
#

a lot of people around here end up just doing webdev ๐Ÿ˜„

#

it's kinda waste of the degree

#

but then again, some would argue that gamedev is too

wicked oak
#

@short locust Im being able to pay my "indie" stuff like DWVR from the amounts of money ive grabbed from freelancing

#

and now with VR freelancing even more money

#

also becouse very few people know UE4 or VR in spain

#

so both?

#

i get local jobs that get paid at actual good salaries and i do them from home anyway

#

with CS in spain, its like with engineering degrees

#

every good one goes out of spain

hard light
#

most people who do game degrees in the UK end up working in retail

wicked oak
#

there just arent engineering jobs in spain

hard light
#

a lot of them because they don't put the extra-curricular effort in

wicked oak
#

ive actually thought of getting into a game degree

#

completely crush it

#

just to get contacts

hard light
#

but also simply because there are so many people doing these degrees that the industry doesn't actually have space to employ them

wicked oak
#

becouse those game schools build balanced teams of artists with programmers

upbeat holly
#

hells yea

hard light
#

there are something like 80 or 90 game degrees in the UK, each with anywhere from 20 to 150 students per year - but the UK games industry only has 9,000 employees total

upbeat holly
#

some good stuff coming out of gnomon

wicked oak
#

and then they get in contact with press and stuff

upbeat holly
#

@hard light woah

wicked oak
#

i mean, there is no damn way, that the game "Intruders" has won the award it did

#

they are 12 people doign a spooky vr game

#

12

#

but being that many peple they do lots of social media and concept art around there

hard light
#

if you consider that something like 10-15% of a team will be graduates / new juniors, then you're looking at 1300 jobs available for 4000 odd graduates, and those 1300 jobs aren't necessarily vacancies, they're already going to be filled by someone...

wicked oak
#

its kind of insane how far the gamedev school contacts can go

hard light
#

most game dev degrees aren't worth the paper they're printed on, to be honest

wicked oak
#

in this day and age, most degrees

#

other than straight engineering ones

#

CS tends to be a quite worthless degree

upbeat holly
#

really?

wicked oak
#

not nearly as worthless as gamedev or gender studies, but quite worthless

upbeat holly
#

my brother has a degree in cs, does pretty well for himself (60k +)

#

in GBP

wicked oak
#

you think all the people Google hires have a CS degree?

#

same with every other company

upbeat holly
#

i dunno

wicked oak
#

a lot of them dont

upbeat holly
#

what about the industry stats

wicked oak
#

there was a stackoverflow stat that actually put that non-degree people earnt more in average than degree people

#

but that kind of thing is slightly skewed

upbeat holly
#

lol just googled it

#

so true ๐Ÿ˜„

wicked oak
#

becouse a lot of the non-degree people got money becouse they did a short course on a highly searched skill, and got a job instantly

#

while CS are more spread

upbeat holly
#

thats what they said! lol

wicked oak
#

like webdev, or somthing like "data science"

upbeat holly
#

Data science is awesome

wicked oak
#

if you want to get cash, you need to do stuff that is highly sought after, and there are few people that can

#

so you can get a job "easily" and also highly paid

#

a good idea now is to do data science or neural networks

#

they are few jobs, but not that meny people looking at them, and those few jobs give tons of cash

#

also, hardware development

upbeat holly
#

sure.... you mean deep learning?

wicked oak
#

like ASICS and similar

upbeat holly
#

lawl, but bitcoin is tuning down

#

asics are crazay

wicked oak
#

its coming, Moores law its on the end, now we gonna see more specific chips

#

and who is going to make them

pearl tangle
#

robots?

upbeat holly
#

what about 3d processors and stuff?

wicked oak
#

if you learn hardware design with a FPGA, and you do it right, you can proably get a good job

upbeat holly
#

and cloud based processing etc

wicked oak
#

those things are starting to get integratedinto XEONS CPUs

clever sky
#

We're waiting on paradigm shift in material sciences (mainly graphene) to help make the next computing transition.

#

But Moore's law has plateaued for the current substrate D:

upbeat holly
#

yea thats held a lot of promise, but not come through yet

wicked oak
#

graphene can do everything you dream of

#

except leaving the lab

clever sky
#

Fuck knows how long that'll take to transition into practical reality D:

#

Hopefully less like fusion and more like... OLED ๐Ÿ˜›

upbeat holly
#

last time I checked it was predicted about 50 years

#

so yea pretty much like fusion

wicked oak
#

we will start seeeing more integrated GPGPU, and FPGAs in processors

upbeat holly
#

๐Ÿ˜„

wicked oak
#

that way, you can have your own "accelerator" in that FPGA

#

for a specific thing

#

Intel is doing that for machine learning

clever sky
#

50 years is a bit too pessimistic.

wicked oak
#

turns out FPGAs can be great for neural nets

#

becouse you can do them in hardware, on the exact topology that you need for the net

#

and then it calculates super fast at very low energy

#

and using those things is HARD

#

like stupidly hard

#

also becouse tooling is trash

upbeat holly
#

thats pretty cool

#

kind of more related to actual neural networks

#

like that low current fast response thing

wicked oak
#

fpgas are just generic chips

#

they can "become" anything you want

#

they often have a small processor or memory inside

#

but the rest of the thing is actually "free" with a fuckton of logic gates

#

you write your design, then the fpga arranges those logic gates to do what you want

#

that means that you are basically limited by size

#

if you are doing a neural net, you can just do a floating point adder at every single neuron

#

just one of them

#

but per neuron

upbeat holly
#

how do you know all this???

wicked oak
#

so you end up with thousands of adders, and everything connected

#

becouse ive done it

upbeat holly
#

ok kl what did you study?

wicked oak
#

im still in computer science degree

upbeat holly
#

lol

wicked oak
#

the FPGA thing was an optional project i did

#

i found it interesting, so selected that

upbeat holly
#

sounds interesting

wicked oak
#

it was quite hard

#

becouse its a new programming paradigm

#

and, in fact

#

its not programming

#

its circuitry design

upbeat holly
#

sweet

#

neural networks is pretty interesting

wicked oak
#

i eagerly await self driving cars

#

its going to be very "interesting" to see the reaction from the people

upbeat holly
#

Yea I think they just use machine learning though

wicked oak
#

when all taxis start to go to the trash, and same with trucks

upbeat holly
#

yea!

wicked oak
#

all that people, and jobs linked to that

#

to the trash

upbeat holly
#

Well at the start they will need observers

wicked oak
#

and tell me what you gonna do with your 40 year old truck driver that has done that since he was 16

upbeat holly
#

and there need to be people in the industry to improve the software lol

wicked oak
#

and never studied a thing

#

where does he work now?

#

unless the government does sponsored retrain programs, i see chaos

upbeat holly
#

yea but they can do that

#

it will all be all right ๐Ÿ˜„

wicked oak
#

i see the biggest problem to self driving cars being the government

upbeat holly
#

they are already out in london and places

#

self driving taxis

wicked oak
#

there is a guy inside

#

not totally autonomous

upbeat holly
#

yea but hes not driving

wicked oak
#

for totally autonomous you need special laws

hard light
#

autonomous vehicles won't make it onto the road until you take people out of the equation

wicked oak
#

cant fully delete all human drivers

#

it needs to be gradual

upbeat holly
#

arent they already here tho?

wicked oak
#

but its going to be one hell of a shitstorm

#

by the taxi drivers

#

those are the first to fall

upbeat holly
#

nah it will be fine they will just retrain

wicked oak
#

keep in mind the shitstorm against UBER and similar

upbeat holly
#

ye

wicked oak
#

imagine that, but WAAAAAY more

#

its one thing the "they just undercut mee :("

#

other one is the "it completely leaves me without a job"

upbeat holly
#

yea but they can retrain noone becomes a taxi driver thinking "I cant do ANYTHING else"

wicked oak
#

uhm, taxi driving is a very clear thing thatANYONE can do

#

thats why Uber is popular

#

you know how to drive, you can do that

upbeat holly
#

Yea exactly

wicked oak
#

there is no need for any skill whatsoever

#

specially now with GPS telling you the directions

upbeat holly
#

And look at all the emerging fields: Bioinformatics, Data Science, Machine Learning,

#

Can wait to see things like AR Power loader Construction

wicked oak
#

you go tell me how the 40 year old taxi driver is going to suddently train in Data Science, when he didnt even finish school

upbeat holly
#

school ๐Ÿ˜„

wicked oak
#

the older you are, the harder it is to learn new stuff

#

in general

upbeat holly
#

i dunno i think theres been some evidence that its not the case

#

might even be the opposite

hard light
#

every job eventually gets replaced by one that is more efficient, either through partial or complete automation

#

in this case, it's taxi drivers

wicked oak
#

good that we are the ones automating stuff

#

so we are the last ones to fall

#

only the Singularity can automate us

upbeat holly
#

lol

hard light
#

in other cases, it's things like package sorting, or grocery store checkout staff etc

upbeat holly
#

also the trend in terms of jobs, is upwards, e.g. there are more job sectors now than ever was before

#

And its still going up

hard light
#

this isn't a new thing, it's been happening for hundreds of years - someone finds a way to implement a technology that is more efficient than the human counterpart, and renders it redundant

wicked oak
#

actually, this is kind of end of the line

upbeat holly
#

Well not necessarily

wicked oak
#

those tons of millions of drivers that are going to get obsolete wont just magically get new jobs

upbeat holly
#

A whole new universe is starting to exist.

#

The metaverse etc

wicked oak
#

remember, there arent enough jobs for everyone

upbeat holly
#

Yea there actually is

wicked oak
#

and that is right now

upbeat holly
#

no its not the case

hard light
#

those drivers will find new jobs - it's not like every taxi driver in the world will suddenly have no job overnight

#

people will gradually move into other professions

upbeat holly
#

Yea there are laws governing it etc

#

like gradual redundancy etc

wicked oak
#

the moment google/others get to finally do a usable autotaxi system

#

they will just start putting it in cities

hard light
#

the law is somewhat irrelevant in that regard, especially as most cab drivers are self-employed

wicked oak
#

becouse its easy cash

hard light
#

it's market forces that will push them out

wicked oak
#

and every city that happens, all the taxists on the city get nuked

upbeat holly
#

@wicked oak They already have they are in london

#

Its still emerging though

wicked oak
#

thats why they are investing so much

#

self driving tech is a ton of possible money later

hard light
#

first they'll start getting pushed out of the cities, and later they'll get pushed out of the towns until automated services that are cheaper and more efficient totally take over

upbeat holly
#

sure, but heres the catch

hard light
#

it's inevitable, but it'll take years

upbeat holly
#

because of the software being digitized, its possible a free open source solution will undercut their margins

#

and make it readily available

wicked oak
#

software is the least

#

you need the data

#

the software is basically just "simple-ish" neural nets

#

but they gotta be trained

cobalt relic
#

Actually there are jobs for everyone, if your economy works.

wicked oak
#

spanish one doesnt ๐Ÿ˜ฆ

cobalt relic
#

See all those 3% unemployment countries

wicked oak
#

25% unemployment

cobalt relic
#

@wicked oak French here so I understand the pain

#

(11% here)

upbeat holly
#

Sure but that training can happen outside the corporate structure

wicked oak
#

btw, @cobalt relic What is the salary for a normal gamedev there ?

hard light
#

realistically, there aren't jobs for everyone, nor is there a societal or economic need to supply jobs for everyone

wicked oak
#

programmer

hard light
#

it won't be too long before it starts to become necessary to begin adopting social mechanisms that accept that large amounts of the population will simply be unemployed, because it is neither necessary nor possible to employ them

cobalt relic
#

@wicked oak There is no gamedev in France, really. Or really precious few. i'm not working as a gamedev because of that. But a programmer would make 30 to 50kโ‚ฌ depending on career, experience etc

#

@hard light Realistically, plenty of countries have a job for everyone

wicked oak
#

see, already 3 times spanish salary for gamedev

hard light
#

universal income programs are probably the first step in that regard

upbeat holly
#

hells yea

hard light
#

there won't be jobs for everyone though, this is the point

upbeat holly
#

UBI is a + for everyone

hard light
#

as more and more mundane tasks become partially or fully automated, and vastly more efficient, and populations increase exponentially, it simply won't be possible to employ everyone

upbeat holly
#

Well im not sure, new job sectors will be created

hard light
#

it's not going to take very long to begin seeing that

cobalt relic
#

@hard light That's not supported by reality. See : european countries with high employment rate

upbeat holly
#

if you consider humans, as elite operating machines

hard light
#

new job sectors can only exist if something is created to support them

cobalt relic
#

People have been saying what you're saying for literally 200 years

upbeat holly
#

sure but we can create stuff

hard light
#

European countries with high employment rates generally have proportionally low populations

#

Scandinavia is mostly empty, as an example

cobalt relic
#

Like Germany ?

hard light
#

the UK is not, and unemployment here is actually pretty high

cobalt relic
#

UK has 5% unemplyment

#

Please

hard light
#

the government massages those statistics heavily by ignoring homeless people, and counting people who are 'self-employed' or work less than 16 hours a week

#

that 5% unemployment figure is complete bollocks

upbeat holly
#

@hard light Can confirm

hard light
#

(it has been for about a decade now)

wicked oak
#

Germany is special

#

they do engineering for the whole europe

cobalt relic
#

Okay, well, I can't argue if you decide that statistics are wrong

wicked oak
#

their industry is god tier strong

upbeat holly
#

stranger its well known and debated

#

not trying to argue but its been talked about here

hard light
#

we know that their statistics are wrong, it's well known how they manipulate the numbers to make them look way better than they are

cobalt relic
#

UK is wrong, Germany is special, other countries are empty

#

Yeah sure

upbeat holly
#

Really man!

#

Dunno about the otther stuff

#

one estimate put real unemployment at the UK at around 18% from what i remember

hard light
#

sounds about right

cobalt relic
#

I'm not english, it's not my place to question the numbers. What I'm saying is, 95% of people who have some kind of job, even part time, isn't that bad

hard light
#

the trick is, the "unemployment" statistic of 5% isn't actually that

wicked oak
#

spanish unemployment is 25%

hard light
#

the 5% is the number of people claiming unemployment benefit

wicked oak
#

on sub 25 years old,its 50%

#

there are no jobs

#

and they arent being created

hard light
#

...but this conveniently ignores the fact that millions of people get denied said benefit for all manner of spurious reasons

cobalt relic
#

I don't really care tbh. What I'm saying is, mecanization and exponential population growth has been hapenning for 200 years. Lots of countries haven't had any long-term unemployment issues.

hard light
#

..and several European countries already do?

cobalt relic
#

They do, but they also had 5% a few years ago

#

And will again in a few years

#

There is no universal employment doom

upbeat holly
#

yea I agree stranger

cobalt relic
#

I'm not saying it's okay to have 25% unemployment

#

Or 11% as in my country

#

I'm saying it's not inevitable

#

I'm also for minimal revenue for everyone for the record

zinc violet
#
upbeat holly
#

you mean UBI?

cobalt relic
#

Yeah

#

Had to look that up ๐Ÿ˜ƒ

#

But yeah, and in Europe it's starting to be discussed somewhat

#

Swiss actually voted on it (they denied it)

upbeat holly
#

yea i know right

cobalt relic
#

I hope it'll be a subject in the elections here, it's in 6 months

#

It's not happening soon but at least it's not dismissed immediatly anymore

hard light
#

there'll be work houses here before universal income

upbeat holly
#

Corbyn said he might bring the policy in

hard light
#

I genuinely don't see it happening in the UK any time soon

#

too busy tumbling towards a fascist dictatorship, lol

upbeat holly
#

heh

wicked oak
#

i dont see it working in spain, at all

upbeat holly
#

people dont believe its the best outcome

#

give it time

wicked oak
#

spanish people are lazy, most of us

#

its kind of known universally XD

upbeat holly
#

Lazy is good ๐Ÿ˜„

clever sky
#

Anglosphere going down the toilet

wicked oak
#

UBI wont happen until there is literallt +60% unemployment alraedy

hard light
#

the problem is a lot of people don't believe in getting 'something for nothing' - but these people generally speaking also believe that money is finite and don't understand how their economies work on a very basic level

clever sky
#

Except for Canada

#

But the rest is.

hard light
#

New Zealand is also doing fine

clever sky
#

Oh yeah

cobalt relic
#

Canada does look fine

#

Except for those temperatures

upbeat holly
#

New zealand though is in the firing line for climate change

hard light
#

the UK and the US seem to be entrenched in a bitter battle to the death about how low they can go on a scale of 10 to pure idiocracy.

upbeat holly
#

lol

#

so true

short locust
#

Yup

cobalt relic
#

US are winning though

upbeat holly
#

it might be a corporate covert plan though

cobalt relic
#

Sorry brits

upbeat holly
#

its like they are trying to buy governors at the local level in US

hard light
#

I don't know, they voted for Trump, but the real shit hasn't hit the fan over there yet

clever sky
#

It's ok. The US decided to cede their global leadership by voting in Trump ๐Ÿ˜›

hard light
#

they didn't vote to tank their own economy 25% overnight xD

clever sky
#

He'll contract America into the fetal position.

cobalt relic
#

From a European PoV, Ms May seem to be clever, at least.

upbeat holly
#

Smh

clever sky
#

And China will be poised to provide global leadership in this scenario.

cobalt relic
#

I mean she's crazy but not the idiot kind of crazy

upbeat holly
#

Ms may couldnt cook a bacon roll

hard light
#

she's definitely not stupid, but she's also pretty sadistic

upbeat holly
#

Shes not loud, thats more dangerous

#

sure im just being insulting ๐Ÿ˜„

hard light
#

she's going to do a lot of damage before we get another election

upbeat holly
#

shes kind of headmistress kind of scary

cobalt relic
#

Apparently May is undermining Europe very hard by discussing privately with half the countries in the union

upbeat holly
#

snoopers charter is pretty scary

cobalt relic
#

So that negociations inside Europe fail

upbeat holly
#

and the crazy porn laws now in the uk

hard light
#

she's been trying to undermine the UK by pushing through laws without them even being discussed by parliament

#

she is literally trying to function like a dictator

cobalt relic
#

@hard light Not defending her, just sayin she looks at least competent

upbeat holly
#

Yea but thats worse, look at clinton

#

She competently destroyed a couple of countries

cobalt relic
#

Yeah I know

hard light
#

I'd rather have incompetency than competently dangerous

upbeat holly
#

Agreed

cobalt relic
#

@hard light France it is, then !

upbeat holly
#

*Smh

wicked oak
#

UK ison the path of a dictatorship

upbeat holly
#

France is pretty much there

wicked oak
#

look at anti-porn law and the snoopers charter

#

those are being made for a reason

upbeat holly
#

sure tests

cobalt relic
#

@hard light We're definitely not on the path to dictatorship, but we have plenty of high-level incompetence

wicked oak
#

once the infraestructure to ban porn is done, you can ban whatever you want

hard light
#

yup, state-mandated censorship of legal content, and the ability for any government agency to access the Internet history of any civilian at will

wicked oak
#

that is anti-democracy as fuck

hard light
#

they have also inserted provision that make encryption useless (companies must provide them backdoors), and the only people immune to said law, are those in government

upbeat holly
#

lol

wicked oak
#

buthe "what about the children" by the same government guys who are being investigated for pedophilia

hard light
#

last week they also started putting new paramilitary police units on the streets

upbeat holly
#

some orwellian tactic

hard light
#

when you put everything that's happening here together, it's genuinely fucking scary

wicked oak
#

well, not investigated, those investigattion just happen to get ignored or stop

upbeat holly
#

Sure its like Britain is ground zero for corporate fascism

cobalt relic
#

In France we're starting to wonder if the current majority will even compete in the next election, which has never happened since WW2. So, yay for democracy I guess

#

RIP those last 5 years too ๐Ÿ˜ฆ

hard light
#

ah yes, the good old trick of an investigation into government corruption... by the purportedly corrupt branch of government ๐Ÿ‘

#

surprise, we found nothing!

clever sky
#

I suppose it's terrifying if one believes one has lived in a democracy.

#

If one accepts that the democracy is simply the veil of control allowed the populace... it all makes a lot more sense ๐Ÿ˜›

cobalt relic
#

Democracy is alive and well, to be honest

hard light
#

not in the UK :p

cobalt relic
#

@hard light You did elect that crazy bigot

upbeat holly
#

lol

hard light
#

no, we didn't

cobalt relic
#

Well you didn't

clever sky
#

Democracy is alive and well; you get to choose between fucked up and fucking crazy.

cobalt relic
#

But you voted Brexit

wicked oak
#

they have a similarly fucked up voting system as USA

#

only 2 parties

hard light
#

roughly half of people voted for Brexit

clever sky
#

Honestly.

wicked oak
#

in spain a 3rd and a 4th party just got like 35% of the votes

clever sky
#

I think in this election cycle

wicked oak
#

both of them new this election

#

and they did got their part

#

thatcaused a loooong problem

clever sky
#

Polls and apathy played a terrifying role.

wicked oak
#

becouse they couldnt select a president

#

no party had enough power

#

and the obvious teams also didnt

clever sky
#

i.e. the polls show the 'sane side is ok', so, 'meh to voting'.

hard light
#

but yeah, we have an unelected prime minister who is passing laws against the will of the people, implementing broad state mandated censorship and surveillance programs, and is putting militarised police on the streets ๐Ÿ‘

cobalt relic
#

Blaming polls doesn't make any sense. Blame people reading the pools and thinking oh well, I don't need to spend an hour voting.

hard light
#

(amongst other things)

cobalt relic
#

@hard light Okay, i'll admit you guys have an issue with democracy

#

Well like I said feel free to come over here ๐Ÿ˜„

wicked oak
#

this is one thing that spain does better

#

yayyy

hard light
#

well, once Brexit kicks in, we won't be able to :p

wicked oak
#

at least we are better in "something"

hard light
#

since I'll be having my European citizenship stripped from me againt my will ๐Ÿ˜ฆ

cobalt relic
#

Meh. Come live here, you'll get a new one

#

Seriously though, lots of people in Europe are happy with Brexit

hard light
#

I would be too, have you met the average British person?

cobalt relic
#

It's not like we don't like thr brits tbh

#

It's more that the UK has never really been in Europe

#

It was Scrรถdinger's UK

#

It's both in, and not in !

hard light
#

many people here still have very strong notions of 'the Empire' and a very isolationist / xenophobic attitude to be fair

cobalt relic
#

We have those too

#

Just less

#

Well, here's hoping that french party doesn't win next year

hard light
#

D:

cobalt relic
#

They've been talking about Frexit

#

Which is both a horrible word and a horrible idea

hard light
#

I can see it happening

cobalt relic
#

(Apparently this was #virtual-reality, sorry for those with actual technical questions)

hard light
#

haha, it is, but nobody seems to be asking questions right now anyway xD

wicked oak
#

little quiz

#

what is the value of X and Y on the first loop?

#

its 144 and 160, and im very fucking confused

#

(144 is framebuffer width and 160 height)

cobalt relic
#

Gameboy emulator ?

wicked oak
#

yes

#

no, this is for real

#

im confused as fuck

cobalt relic
#

(Working at Nintendo on emulators)

wicked oak
#

this is a random function that draws random garbage intothe framebuffer

#

for testing

#

the framebufferpixels var is an array of the data

#

guess what, its allways 0

#

and that first cout?

#

doesnt get called

cobalt relic
#

You're running that in debug, or release ?

#

oh lol

#

for();

#

;;;;;;;

wicked oak
#

holy fucking siht

cobalt relic
#

You failed

wicked oak
#

goddamit VS, i trusted your error and warning messages

#

all is well now

cobalt relic
#

Doing an emu from scratch ?

#

Well, good luck, that's fun to do ๐Ÿ˜ƒ

wicked oak
#

it already runs homebrew

#

there is a small demo, opus5

#

this emulator runs it

cobalt relic
#

Cool

wicked oak
#

its a little spaceship on a asteroid field

#

but my graphics were wrongly made

#

so now im recoding them

cobalt relic
#

Haven't work on gb emulation yet, but I'm sure I'll get to it at some point

wicked oak
#

to be afully software renderer, just drawing into a framebuffer to then display into the screen

#

before i was drawing sprites with SDL and the like

#

and when i went to add interruptions for Vsync and HSync, i found its impossible

#

so recoding it

cobalt relic
#

Yeah, start with software rendering anyway

#

Worry about hardware acceleration later, if useful

wicked oak
#

its harder this new way

#

gotta do the actual GPU chip

#

with cycles and stuff

#

so it draws one pixel every X cycles

#

and calls the correct interrupts

#

lovely

#

too bad it doesnt run tetris

karmic kelp
#

Hey guys, When the HMD is plugged the Mesh Of the Actor is clipping. I tried to adjust the settings of near clip Plane but it doesn't work out how to make sure that the mesh of the body is fully rendered

normal thorn
#

you tried Edit -> Project Settings -> General Settings Near Clip Plane

#

I thought I was able to edit that before but you go cross eyed trying to see things that close...

#

can't remember exactly now, but I do think it can be edited, but there is a reason it doesn't work for super close

mighty carbon
#

so, just had an odd conversation with some one I know (biased open source and AMD fan, if that has anything to do with the conversation).. The conversation went like this. Dude: "I'd go 4k monitor before I get into VR"; me: "Have you even tried VR?"; Dude: "Yeah, I tried DK1. VR sucks."; me: "Lol. DK1 is nothing like Rift + Touch."; Dude: "Meh. Same shit I bet."

#

WTF?!

normal thorn
#

lol haaaters gonna hate

#

but I get it, I tell those poeple yes you should get 4k monitor

#

and 120 or 144hz

#

VR can't be preached it can only be experienced

#

if someone is a like TV will never take off b/c the new FM radios are out!

#

I say great youy should get a radio and I will be happy for you

#

but really VR isn't as great for your friend as a 4k monitor will be

#

the content isn't there yet to match gaming on a PC

#

so they will get more enjoyment out of a 4k monitor

mighty carbon
#

the presence beats resolution

normal thorn
#

yeah

mighty carbon
#

hell, I still play in 720p even though I can play in 1080p

#

(non-VR)

native cedar
#

in VR I can have a monitor as big as I want and a full empty cinema room just for me

#

plus a dog that fetches me sticks

#

can you have that with 4k?

normal thorn
#

thats not a good argument

#

4k monitor is better

native cedar
#

hashtag roasted

cobalt relic
#

If offered any of VR headset, 144Hz monitor, 4K monitor I'd go for 4K

normal thorn
#

thats ok VR doesn't have to be the final product, where 4k is probably as high as monitors will go for a long time, Monitors are a super refined long developed product

#

VR is super young. It doesn't need us to say its greater than it is. It will be obvious in time

mighty carbon
#

I'd go for Rift + Touch and (2) 1080p screens ๐Ÿ˜›

#

will be cheaper than (1) 4k screen

normal thorn
#

and a comeupter that can run those

#

4k monitor on newegg is $329

#

27inch

mighty carbon
#

if people keep putting 4k screens and other gimmicks above VR, it will take forever for VR to become a mass product

normal thorn
#

content will make it a mass product not the hardware

mighty carbon
#

you need to buy exiting VR hardware to experience content

normal thorn
#

I'd rather someone get a 4k monitor right now, than get a VR headset that they spend $1200 on and ask me what else is there to play?

short locust
#

4k monitors are not a gimmick

mighty carbon
#

you can make best content out there, but if a person will pay for 4k screen and not for VR hardware, how on earth do you see VR going forward ?

normal thorn
#

they are really not the same thing, its not either or

#

they are totally different

cobalt relic
#

4K is the next big step for content quality, VR is a different gaming concept

#

I fully expect 4K VR someday

#

Some people like new concepts

#

Some people like better quality with the same concepts

clever sky
#

Don't worry about VR. Just enjoy the ride.

mighty carbon
#

sure it is. I saw 2k 32" screen and I saw 4k screen of ~ same size. I don't see why I need 4k.

clever sky
#

It's going to be a slow burn relative to stuff like the post iphone smartphone and the tablet.

normal thorn
#

I bet someone would be 300 hours of Overwatch on their 4k 120hz monitor, while the most I'd bet average Vive/Oculus user hasn't spend nearly that much time in VR, b/c what is there to play?

#

its getting there

#

but its not the same thing

mighty carbon
#

@normal thorn Robo Recall, Lone Echo, Chronos

normal thorn
#

there are games/apps that are fun. but they are not 100 million investment in development fun

mighty carbon
#

I don't even want to play conventional games any longer

cobalt relic
#

@mighty carbon Even rendering your game in 4K on a 1080p screen (screen percentage 200% in UE4) is a huge upgrade, to be honest

#

And that's not even actual 4K

mighty carbon
#

@cobalt relic did I mention I still play in 720p and enjoy it ? ๐Ÿ˜ƒ

cobalt relic
#

You can try it at home for free

clever sky
#

The market will start heating up around the time Apple start dropping their VR stuff. Not because I think Apple will revolutionize VR/AR - but because they'll finally have the confidence to show a mass consumer appealing product around the time the tech is good enough to have mass consumer appeal.

short locust
#

The "I can't tell the difference" argument has been made for every change in screens ever. People said widescreen was pointless, DVD didn't look any better, Bluray looks the same as DVD. They were always wrong.

mighty carbon
#

I personally never had these arguments.

#

But 2k vs 4k is something I don't see

short locust
#

It's the same thing

clever sky
#

BTW, we are actually hitting the physiological limits of perception with these higher end displays.

short locust
#

I have 2k and 4k screens, the 4k screens are way better

mighty carbon
#

same as smartphones screen res - if not for VR, I don't see why small screens need to have 2k and up res. And Apple thinks the same.

clever sky
#

4k, 144hz... yeah, we're getting to the point where you literally can't tell the difference .

short locust
#

For work, games and movies

clever sky
#

Depending on use case.

cobalt relic
#

It all depends on screen size. 4K on a phone is definitely overkill

clever sky
#

Yeah.

mighty carbon
#

not for VR

clever sky
#

As a computer monitor, it still makes some sense

cobalt relic
#

4K on a 32" monitor ? Yeah, why not

clever sky
#

for increased real estate.

cobalt relic
#

4K on a videoprojector / big TV is definitely noticeable

mighty carbon
#

4k on 32" screen looks almost the same as 4k on 32" screen

clever sky
#

Well, that depends on your seating distance.

mighty carbon
#

err, as 2k

clever sky
#

All of it depends on angular size on retina

#

But in terms of your average seating distance from an average 40" screen size...

#

It's sharper than most healthy adult eyes can see ๐Ÿ˜›

normal thorn
#

so yeah 4k, on another topic. I'm getting my VR game ready for Early Access today. Yay! Need to make a trailer. I'm thinking do an intro cinematic then just capture the black bars on the side hedset view of gameplay with shadowplay

#

any ideas for better?

short locust
#

The fact that you can't see a difference, does not mean there isn't one. I can see a difference between my 2k monitors and my 4k monitors and so can other people.

normal thorn
#

maybe try to capture webcam of me?

short locust
#

Have you thought about trying a mixed reality video?

clever sky
#

Yeah. Black bars to give yourself enough space to insert a cam version of yourself

#

Mixed reality tough to do with UE

normal thorn
#

yeah I'd love to but I develop at home in a bedroom, so getting greenscreen might be tricky

#

also I don't know if I want to spend the time integrating that kind of solution

clever sky
#

Do you have a murphy bed?

normal thorn
#

I don't have an extra controller

#

no bed in the way

#

wife wants to see if this works if Ill keep working from home or get an office

short locust
#

The hardest part of greenscreen at home is trying to get my wife to remember to buy some green cloth. She's the one who works next to the shop.

normal thorn
#

lol

#

lighting, setting it up, integrating the camera matching... its going to take more than a week

short locust
#

Maybe next time ๐Ÿ˜‰

normal thorn
#

yeah I hope!

#

I want to its looks great

short locust
#

So , yeah, black bars and some cam footage

normal thorn
#

whats that software that can capture webcam and gameplay?

clever sky
#

The unity guys are really ahead in the MR stuff D:

normal thorn
#

or does shadowplay do that... let me check

#

webcam works

#

coooool

#

lol people will see my room

#

well whatevs

#

not super polished but thats early access

clever sky
#

Just make sure it's presentable and well lit.

normal thorn
#

right

#

wouldn't it be nice if gamedevelopment was just the unreal part?

clever sky
#

I know right.

#

Dammit Unreal. Your tools (sans UMG) has spoilt me!

normal thorn
#

lol i know!

clever sky
#

UMG is an abhorrent pus filled blister on UE ๐Ÿ˜›

normal thorn
#

it clunky yes. It will get better

clever sky
#

Even autocad is much better in this regard.

#

I could do a better job of doing UI in sketchup!

normal thorn
#

impressive

#

hah

clever sky
#

I think a big bit of it is I just don't need most of the UMG functionality for responsive sizing.

#

And if you don't need that, the entire interface is just a real drag on basic operations.

hard light
#

okay realtalk and terrifying talk

#

imagine you need to implement mouse and keyboard controls, combined with Vive room scale tracking

clever sky
#

Sounds... physically improbable.

hard light
#

this means standard movement and rotation with the mouse and keyboard, and the usual stuff with the HMD

normal thorn
#

it worked already but made the person in VR sick

hard light
#

yeah, it's nasty, you've got two systems that are ultimately at odds with one another

#

...but ignoring how awful this system is, how would you go about actually implementing it?

clever sky
#

Do you mean standing VR, standing at KB/M?

#

Or you mean somehow holding a wireless keyboard and moving around physically?

hard light
#

ignore whether it is standing or sat down - and worry just about the implementation in UE4

normal thorn
#

if you use the first person template it will work in VR and keyboard and mouce

clever sky
#

Yes

#

You can do that.

hard light
#

does the template do that?

normal thorn
#

you will have to integrate controllers

hard light
#

both work at the same time?

normal thorn
#

yes

#

its horrible

clever sky
#

But that'll keep the collision capsule in the center of the room.

hard light
#

this I will investifate ๐Ÿ˜„

normal thorn
#

if someone touches the mouse the VR head moves

hard light
#

yeah, the collision capsule is also a problem xD

clever sky
#

In that case, you want to use VRExpansionPlugin

hard light
#

however, if you get rid of the collision capsule, and use a sphere on the camera, it's fine