#virtual-reality

1 messages ยท Page 52 of 1

drifting verge
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imo, they could've done a lot better, then people wouldn't have to pay .. what, 200$ shipping to aus

clever sky
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Yeaahhhh

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Well, there's always a third attempt!

drifting verge
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aha, yeah, I'll mock up a thing like the DK1 box from oculus.

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that shit's tiny.

clever sky
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But it doesn't have controllers or link boxes

winged shale
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oh AUS, how are you even communicating with us on your internet?

clever sky
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The DK1 is the equivalent of the left half.

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Well, we have these things called copper cables

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and they bury them underground

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And let the rats chew on it to age it all.

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After a 50 year fermentation period, we hook up routers to the cables

winged shale
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ahahahaha

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upstate NY is not good

clever sky
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And that sends small electrical pulses that encodes enough information for a few KB of text.

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Like on discord.

drifting verge
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I think I communicate very well, tyvm

clever sky
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YOU SHUT YOUR HOLE YOU NBN ELITIST

drifting verge
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;D

winged shale
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I'm paying fucking 80 dollars a month for 30mbps down and 5mbps up in USA

clever sky
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Fuckin voting in the liberals and pulling the ladder up after you've climbed it!

winged shale
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fucking Time warner cable

clever sky
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Fuck you murdoch you fucking face sucking crone

winged shale
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ahahaha

clever sky
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Fuck politics, fuck it all, bunch of lazy fucking youth voters everywhere.

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Ahem.

drifting verge
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69$ at home for 3MB/.7MB / unlimited.

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rofl

clever sky
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It's been a bad year.

drifting verge
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this one's business interwebs.

winged shale
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I see

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2016 can go fuck itself with a cactus

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Harambe didn't die for it to be this way

clever sky
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  1. The year we saw our timeline split.
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I mean it happened before in 2000.

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But I think it happened before the presidential elections this year TBH ๐Ÿ˜›

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Maybe around the brexit vote time.

winged shale
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mhm

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it all started with an innocent gorilla

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and ended with an isolationist UK and the White House moving to the Trump Tower

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it's the reason I know VR is not fucked, this was the best year to give people an escape

clever sky
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Hey. At least when the climate gets totally fucked by regressive governments

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We'll have VR

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This is like a Shamalamadingdog style twist.

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Turns out... the machines didn't matrix us. We did it ourselves!

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And then they took the heat when we got angsty about it.

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Because they were always looking out for us.

winged shale
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I'm all for the metaverse

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at least the air is clean there

clever sky
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Yeah, I want my perrier air through my breathing tubes while I'm in the metaverse thank you very much.

winged shale
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hehehe

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bottled in the finest underground bubbles

drifting verge
clever sky
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Yeah, those lighthouses are total trypophobia material

drifting verge
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does it only use the top left hand side or something ?

winged shale
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the new base stations are going to need only one rotor

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@drifting verge it has two rotors in the 'dead space' to the right and lower parts

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they spew out laser lines at 60Hz each

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@clever sky you could really utilize Voronoi to make some creepy shit

clever sky
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You mean like... harlequin babies?

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๐Ÿ˜„

winged shale
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huuuurrrrrrourph

clever sky
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Is that the sound of you gagging? ๐Ÿ˜›

winged shale
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yes

drifting verge
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@winged shale sounds good to me

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felt them vibrating away when I plugged them in, glad it's quiet though

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and super happy they don't have to plug into anything else.

clever sky
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Man... I hate that web names have essentially been dictionary attacked

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And every reasonable combo has already been registered by squatters ๐Ÿ˜›

drifting verge
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does anyone know about the seperate from the dial thing focus knobs ?

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(that you have to take the straps off for.)

clever sky
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@drifting verge No... sounds intriguing

drifting verge
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well, you rotate the strap 90 degrees.

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and that comes off.

clever sky
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Oh the focus knobs

drifting verge
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then you pull the gray ring up

clever sky
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Not the IPD dial

drifting verge
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^

clever sky
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You don't need to take the straps off

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You just pull them out a bit

drifting verge
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I did..

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they didn't turn otherwise.

clever sky
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Unless they've changed the design from the original

drifting verge
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+didn't feel like breaking it

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xD

clever sky
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Nope. That's how they're meant to work.

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But what about it? It's an eye-relief adjustment thing.

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I've left mine on closest, even though I wear glasses

drifting verge
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just it offered more of a change than the IPD

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just saw it on reddit, etc.

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I couldn't find any manuals or anything for the vive, so I just best guessed it.

clever sky
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More change than the IPD?

drifting verge
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focal length wise, yeah

clever sky
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It changes something different... and it has more depth change than the IPD has width change...

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But it has less steps than the IPD...

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Although those steps are a bit redundant it feels

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Because you can't tell the difference between 0.1mm difference in IPD.

drifting verge
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I couldn't tell the difference between 60-68

clever sky
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Haha...

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I know what you meant. But if you take off the headset and twiddle the knob

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then put it back on, you'll probably be able to tell.

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Like I demo it to people and tell them to adjust the IPD

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then when I put it back on, I'm like... uhh, why's everything look weird.

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Oh yeah, IPD.

drifting verge
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xD

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I love this scene import thing in ue

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especially for larger scenes.

clever sky
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What's it do?

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I assume you're importing it from some program or file?

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Like you have a work flow external of UE and then just hit a button and it updates in UE?

drifting verge
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uhh. multiple objects all imported at once from the same file, retaining material information

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and as a bonus retain their local origins.

clever sky
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That sounds useful

drifting verge
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pretty much @workflow

clever sky
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What program/plugin are you using?

drifting verge
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3ds

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ue

clever sky
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Ah

drifting verge
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file imort scene

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works with fbx

clever sky
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Yeah, I guess that's what that button in Maya does.

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It also has a similar UE4 export button

drifting verge
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ah yep. I bought Maya outright. stupidly enough

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so I have that at home..

clever sky
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Don't use it much?

drifting verge
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well. I didn't purchase the service thing along with it.

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which contains that button

clever sky
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Ah ok

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I'm using LT.

drifting verge
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yeah same.

clever sky
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Annoyingly.

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It doesn't support the one thing I need from it right now.

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Which is good UV mapping.

drifting verge
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python?

clever sky
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Yeah

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the UV mapping plugin that everyone recommends requires pyhton

drifting verge
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yep..

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I used to love that when I was a student.

clever sky
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Like... fuckin shit, why's the default Maya UV tools so crappy

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everything is a struggle.

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It feels.

drifting verge
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same in max

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no pixel snapping. etc

clever sky
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Trouble doing things like selecting the edges of UVs independently.

drifting verge
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I'd just do that in the viewport

clever sky
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Like come on. How basic a need is that? I want to move things around in Maya. I don't want to move the connected edges at the same time!

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Why are you doing that? ARRGHHH!

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You can kinda do it if you pin the other side.

drifting verge
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in Max there's smoothing groups. you can't smooth lines.

clever sky
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Fuck D:

digital marlin
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What's LT?

clever sky
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I swear... Autodesk has the worst UI designers of all time.

digital marlin
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Revit?

clever sky
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LT is limited.

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The cut rate version at affordable for individual prices.

digital marlin
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What's a good 3D modelling program for morons?

clever sky
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Sketchup.

digital marlin
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MS Paint

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Ohh

drifting verge
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aha, new mspaint, yeah

clever sky
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I love/hate sketchup so much. Love it for how easy/fast doing things in it is.

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hate it because it's so underpowered and feature lacking.

digital marlin
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I like Blender and I did a few tuts but good god it's a very steep curve

clever sky
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But generally, if you're white boxing and creating stand ins, Sketchup is the best tool bar none.

drifting verge
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all the bloody shortcuts are an issue

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edit mode shits me

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the default mouse shits me

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camera never used to have roll lock either..

clever sky
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the 3D content generation application industry

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Is basically the result of the mismatch between 2D display and 2D input and 3D content creation.

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Can't wait for VR to come in and kick that shit in and help make a lot of the core functions more homogenous.

drifting verge
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what is it? vive paint ?

digital marlin
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You guys tried doing VR Editing with U4?

drifting verge
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I can't move in it.

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really unsure how that works

digital marlin
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I haven't bothered yet, but if it helps making things easier

clever sky
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No... I mean people like autodesk and adobe actually making 3D content creation tools that can be used in VR.

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Unfortunately, the early VR content stuff while promising is basically the VR equivalent of MS Paint.

drifting verge
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I can see that being fun, something like mudbox.

digital marlin
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heh

clever sky
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Mudbox. animations. Having your palettes open all around you'

digital marlin
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After playing with Tilt Brush I was like, 'Great.. wish I could actually do something with this."

winged shale
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what's this python plugin for Maya for UV editing, I just thought UV was destined to be a fucking pain in the ass forever

clever sky
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@digital marlin You can make splines with it. And export them as FBX

drifting verge
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you can export your shit from til-- ^

clever sky
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drifting verge
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well shit, there you go

winged shale
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WHAT THE FUUUUUCK

clever sky
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Needs the full version of Maya.

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Hope you got a cool 6k lying around per annum.

drifting verge
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why would they bother making it for fucking mayascript.

clever sky
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I don't know. The gods hate us.

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The guy's just sitting there and using all these functions I struggled for days with in Maya

winged shale
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my life is so sad

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I wish LT was not garbage

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and I wish I had $$$$

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that I could reasonably and realistically spend

clever sky
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Damn stuff is getting harder to pirate as well D:

winged shale
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it's probably killing some indie devs

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at least this plugin works with 2013

clever sky
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This used to work Autodesk. You'd let us pirate your shit when we were small, you look the other way, then when we're big, we pay you the exorbitant fees!

winged shale
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+1

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what I'm doing is just using the 'educational' version

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and I'll shell out when I get the hell out

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if you still have access to a .edu email address then you can probably get it too

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but seriously, they would increase their market and user installs, use-base, knowledge base, etc. by just offering Maya for free until you make money, and focusing some more effort into ensuring payout

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I mean I would register with my real info damn

clever sky
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Haha ๐Ÿ˜›

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Yeah... I mean, I get that LT is their attempt at that

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making it accessible.

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But look Maya, your shit stinks bad. Maya only works because tens to hundreds of thousands of users have added working shit on top

winged shale
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I've considered going back to Bender for these reasons

clever sky
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And if you cut that out and give us the straight Maya shit.

winged shale
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just like, stop the gatekeeper nonsense with no Python in LT

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it's not like you Autodesk fucks made any of the content that makes your things good

clever sky
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D:

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Ah well. I'm just going to go pony up for Headus UV tools

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Refund my LT sub for now because I'm not using it, because their UV tools stink.

winged shale
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wow looking at headus right now

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good shit

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also any new progress on your game?

clever sky
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Yeah, it's getting there.

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Not a game right now, just my locomotion demo been wrapped up and polished

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Main thing is that... it takes about 5-20 minutes to get used to it.

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To go from - 'hmm.... this feels a bit weird to... ok ok... yeah, I see... you know what? This is probably as good as it gets.'

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So I needed to add enough polish and content to get people playing around with it a bit.

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Just need to add in a calibration screen, a save system, put together my company paper work

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Sort out some other quibbles... and I should be ready to show the world!

winged shale
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awesome

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I'm registering Ace Bananz as a company when I get back from traveling, so excited

clever sky
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Haha... I don't know why I hate paper work so much. But I do ๐Ÿ˜›

winged shale
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I understand. What do you have to do to get it to work?

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I only have to fill out a single piece of paper that says I'm doing business under the name of Ace Bananz, then make a company bank account

clever sky
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Oh... yeah, that, plus website, plus pay some squatter for my domain name

winged shale
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eugh

clever sky
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Fun stuff! Money flying out so I can release a free demo! ๐Ÿ˜„

winged shale
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๐Ÿ˜›

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how are you releasing?

clever sky
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Haven't quite figured it out yet... Probably limited beta release to you guys/forums then on steam

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It's a bit big because of all the content

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That I cribbed from unreal.

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I mean Epic.

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But that's what it's there for!

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People are going to try it and think... jesus, this is what Everest VR should've been!

winged shale
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cooool.

clever sky
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And it's going to be Vive exclusive for now!

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Because that's what you get Oculus for not sending free touch controllers to some shady dude off the internet!

winged shale
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hehehe

clever sky
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Who at the time didn't even know how to program!

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BTW.... what do you know about profilling?

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Trying to figure out what's causing a 15ms hitch

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when I rotate my HMD past a certain point

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Like... it's 5-6ms everywhere... then bam.

winged shale
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I usually do profilegpu, but that's only for one frame

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if you get it consistently when it's facing whatever

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then you can do it

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just type it in console when it's hitching, and then press esc on the VR preview window

clever sky
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Well, it's not consistent... like it'll go back down pretty quickly.

winged shale
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what's your SteamVR perf monitor graph saying

clever sky
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I'll have a look

winged shale
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you can pause it too, and turn on the advanced view if you're interested

clever sky
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Is that 'display frame timing'

winged shale
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yeah

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mostly what you need is to figure out if it's CPU or GPU

digital marlin
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I did not know about the spline thing.

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I guess I fucked up

winged shale
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the spline thing?

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oh I thought you were Zap

digital marlin
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from Tilt brush

clever sky
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Ahhh

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mmmm...

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it's not happening right now.

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Yay!?

winged shale
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woot

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Heisenbugs

clever sky
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The the uncertainty Yay ๐Ÿ˜›

clever sky
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Yargh. Fuckin moveable/static switches

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So the problem went away on one map. But was still there on another.

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And after a bit, turns out it's because I have a big ass spot light that hits everything

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that I accidentally left on moveable D:

winged shale
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ehehehe

clever sky
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I need more ram

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How much you guys got?

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Unreal just completely chokes when it runs out of ram for lightmapping.

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Chokes your entire computer that is.

mighty carbon
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@Zaptruder#9096 thanks. Is there a guide for the plugin online? I won't get Rift until few months from now. So your instructions will be lost and forgotten

clever sky
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Copy and paste it into a text file ๐Ÿ˜›

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Or ask again then

mighty carbon
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Aye, will ask again :)

winged shale
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I've got 16GB and I'm wanting to switch to 64GB already

clever sky
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64GB. That's a pretty big leap

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How often would you go over 32GB? ๐Ÿ˜›

winged shale
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Yeah. But with 16GB DIMMs why not

clever sky
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Fair call.

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My 4x4 is crying a little inside.

winged shale
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Maya plus zbrush plus ue4 plus vs 2015 plus substance painter and designer plus steamVR

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once I actually start up the art pipeline

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And if I've got a 2x8GB kit, I don't just want to get another one because then I'll have twice the memory to throw out when I upgrade to 64

clever sky
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Fair call.

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You're right...

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Dammit all.

winged shale
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Hence the situation you're in now lol

clever sky
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Well, I do have 8 slots on my mobo ๐Ÿ˜›

winged shale
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8x4 then?

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8 memory channels is a lot

digital marlin
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4x 64

winged shale
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X99 Mobo then?

digital marlin
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Never require ram again.

clever sky
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Yeah

digital marlin
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Go full retard.

clever sky
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I think I'll go 4 x 8 + 4 x4

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That should be ok? ๐Ÿ˜›

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Then chuck the 4+4 for the next upgrade

winged shale
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Hmmmm even binary multiples are always better but I'm sure it will be fine

clever sky
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Yeah. Worst case scenario is you chuck the 4x4

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and end up with 32 expandable to 64

winged shale
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I like to use the same memory to have the same timings, etc so that I don't get thrashing from access dissonances

clever sky
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That's a thing?

winged shale
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It could be, in bad scenarios

clever sky
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And what's it mean?

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where stuff is scattered across different ram types

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and trying to pull both into CPU and causing hiccups

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due to timing differences

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I guess.

winged shale
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You've got like 9-9-9-25 ram and 8-7-7-20 ram, sharded stuff across pages and thus across memory controllers

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One memory controller is going to have to wait for the other to sync back with its cycle for a big cache get

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It's a huge bus between memory and CPU

clever sky
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So that'll mean it's just limited to the slowest one?

winged shale
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Again, depends on the architecture

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And what your Northbridge is like

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That's best case, worst case is you lose a full set of cycles for a memory access

clever sky
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Funnily enough there's a suburb in our city called Northbridge ๐Ÿ˜›

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it's full of restaurants and clubs.

winged shale
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That's what I'd expect Northbridge to be like lol

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But this could all be a thing of the past, and may just be irrelevant with the new Intel memory controllers

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Maybe they've embedded another hardware neural net to figure it out

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General consensus is that you want the same module in every slot

clever sky
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Fair enough!

winged shale
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I remember when I put a single channel 512 MB DIMM in alongside another vendor's 256 MB DIMM preexisting on my old pentium III dingbox as an "upgrade"

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More RAM? โ˜‘๏ธ
But suddenly everything got...crunchy

clever sky
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Haha.... Ah man

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I guess it's not that easy!

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I've always been like.... meh, rams ram! it doesn't contribute much towards performance as long as you have enough!

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And of course a decade plus of testing guides showed that.

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to be a pretty good rule of thumb.

winged shale
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Turns out the BIOS couldn't figure out how to run the two channels at different timings and voltages, so it averaged the voltages and left the timings out of phase

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Yeah more or less, I'm surprised my crap box managed to run at all, pretty much Intel's P3 caching scheme saved the day

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Computer architecture is absurd

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Oh yeah
Ahem
VR is pretty cool guys...

clever sky
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It is....

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But what prompted that?

winged shale
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Reining in the tangent

clever sky
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Ah ๐Ÿ˜›

winged shale
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Sometimes I ramble when I'm on mobile

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So easy to get into a rhythm with tapping on the phone screen, lulling by every character with another slight haptic feedback

clever sky
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Hehe.

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I only use discord on my main PC.

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... I use my main PC a lot D:

winged shale
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My graptop is out of battery so I pulled out the sidearm

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Otherwise I'd be at home in front of my PC

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But, the whole family thing

clever sky
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Heh ๐Ÿ˜›

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4.14 removed Anti aliasing from post process.

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... which admittedly wasn't a very sensible place to put it.

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But now I'm like... how do you change AA on the fly?

winged shale
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AA parameters or AA method?

clever sky
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Method

winged shale
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That's tough

clever sky
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Yeah... 4.13 was just set the post process check box.

winged shale
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Ad I don't know. But I'm sure users would appreciate that

clever sky
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I have a level that's terribad with FXAA

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and need TXAA

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But TXAA generally sucks the monkey scrotum for text.

winged shale
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Why did you choose fx?

clever sky
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I have a level full of text. And it's servicable with 150+ set res

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screen res

winged shale
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Ah.

clever sky
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I shit all over the cardinal rule of tutorials by making you read my manifesto.

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Because dammit man. Making multi media tutorials is hard work and I want to be paid for it.

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๐Ÿ˜›

winged shale
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Hehe. Don't get mad if you get burned for it

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And yeah it's a lot of work

clever sky
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Ah... I'm gonna chuck some pics in.

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And make a video walkthrough and stuff.

winged shale
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Oh man MSAA is going to be so good with HBM2

clever sky
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How MSAA helped by HBM2?

winged shale
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it's limited by memory bandwidth mostly

clever sky
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Oh

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Ok. That kinda makes sense.

mighty carbon
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I have 8Gb of RAM and used to run UE 4.11, Blender and GIMP simultaneously

winged shale
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Going back and forth between samples and surface. Fill rate isn't hurt too much

clever sky
winged shale
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Cute

clever sky
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It's goddamn revolutionary! (on thin lines)

winged shale
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You know, we could probably solve this whole issue with text rendering by implementing text as post-render job

clever sky
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That'd be nice.

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How do you do that without digging into the guts of unreal?

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Set it to a post process material?

winged shale
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Nobody gives a hoot about TXAA until there's text there

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Gonna have to dig into unreal probably

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To make it easy to interface it with the slate stuff

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But it would basically be slate for VR

clever sky
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What's the diff between slate and UMG?

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As I use UMG exclusively

winged shale
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Since the point of it was to be super fucking cheap and render directly to the 2d render plane

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I use them interchangeably as terms, probably wrong on that account

clever sky
#

Ah...

winged shale
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I think slate is a sub component of UMG

clever sky
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I thought slate was a C++ thing

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and UMG was an unreal/BP thing.

winged shale
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I'm not even sure how to go about making those calls in C++, the whole thing needs a refactor

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But if you could draw text arbitrarily in 3d with really good fidelity, you could just hijack the render pipeline

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Actually you could write a shader for it

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It would do internal multisampling

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Hey that's a pretty nifty idea

clever sky
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This all beyond me now D: my designer background doesn't lend itself well to the technical depths of engine code!

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smiles and nods

winged shale
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Someone go do this I am too lazy and/or am not including text too much

clever sky
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Pretty much.

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And while they're at it, make the UMG interface less like UMG and more like... illustrator

winged shale
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Uhhhhpvdtv yes

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Can't emphasize that enough

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It's nasty

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Oh, quick tip to the listeners. If you want your game to be taken seriously by UE4 Devs, REPLACE ROBOTO

clever sky
#

Hahaha D:

winged shale
#

ffs it's not that hard to use a different font

clever sky
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OK fine! I'll do it now...

winged shale
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Yesssss

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I see actual non-early access games coming out. With Roboto. All over it. And I'm just like, I've seen enough of this stupid font

clever sky
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But it's like the calibri of Unreal!

winged shale
#

Definitely namesake

clever sky
#

I actually don't find roboto to be too bad in UMG when you vary up the sizes/widths

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But the text render roboto

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man that thing is...

winged shale
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It's probably the biggest thing that screams "UE4 DEFAULTS" at me

clever sky
#

Depressing.

winged shale
#

Besides Manny

#

Or that statue, or the sky model

clever sky
#

So...

#

how do you do this font thing for text renders?

#

Because they seem to use a different thing to UI

sly chasm
#

should I get the oculus touch controllers, or get bunch of coolio-games on sale?

clever sky
#

Touch controllers

#

You get 8 free games with it

sly chasm
#

8?

clever sky
#

Well 8 things

sly chasm
#

3 in box, 2 free games =5

#

what else?

clever sky
#
  1. Oculus Medium/sculpint program 2. Quill; tiltbrush rip off
sly chasm
#

ah

clever sky
#

VR Sports, Western Shooting game, horror game, Robo Recall

#

Toybox

#

and the neat toy demo with the robot

sly chasm
#

ok

#

the touch controllers can work with vive games, right?

clever sky
#

Honestly, that's probably the most solid launch freebie list I've ever seen.

#

Even if each of them are not huge. Collectively, it's definetly a great showcase.

#

And yes

#

Unless specifically blocked like Google has done with Google Earth

sly chasm
#

nope

#

I got that one to work

clever sky
#

Cool. With touch controllers?

sly chasm
#

oh

#

no

#

but with the headset, yes lol

clever sky
#

Well yeah, I think they blocked it mainly to wait for the touch controller launch. Then they'll update it.

#

Because they didn't want to do gamepad controls

#

Understandable as it's pretty compromised with just gamepad.

sly chasm
#

yeah

#

but some people that already have the controllers cant crack it, I dont think

#

what should I do about all these games on sale ๐Ÿ˜ฐ

clever sky
#

Ummm

#

Go on a fast?

sly chasm
#

oh boy

#

also

clever sky
#

Sell unnecessary household objects?

#

Buy judiciously?

sly chasm
#

do I really need to pre-order the controllers?

clever sky
#

@winged shale damn, getting text in is easy. Getting in text for text render is struggle town.

sly chasm
#

is it that much more worth it to pre-order them?

clever sky
#

Well, you don't have to. You can play through ample game pad content

#

until you get bored then decide to upgrade to touch controllers

#

It's just...

#

VR with gamepad is like real life in hand cuffs.

sly chasm
#

I mean, I can wait a little bit

#

I just need to know if the preorder bonuses are to die for or not

clever sky
#

What preorder bonuses?

#

Maybe a few of those games I listed are part of them. I don't know? I preordered right away

clever sky
#

Without expectation of bonus content ๐Ÿ˜›

sly chasm
#

"VR Sports Challenge" and "The Unspoken" for free

clever sky
#

Well, you'll probably save a bit if you wanted either or both of them

#

$50 or so

sly chasm
#

like I could probably get the touch for Xmas, but these Black-Friday deals are lookin so good

#

eh

#

yeah, I'm probably just going to do that

#

I don't think unspoken is too big-a reason to abstain from all these other games on sale ๐Ÿ˜‹

clever sky
#

Fair call!

#

Reasonable decision

sly chasm
#

like

#

I dont even have the witcher 3 OR Doom yet

real needle
#

Anyone done mixed reality or spectator camera with unreal engine?

dusk vigil
#

I'm interested to hear also. I would buy an external camera plugin immediately if one were to appear on the store...

#

Second screen ( rendering a second camera to monitor ) and MR capture seem to be areas where Unity is better off than UE

real needle
#

I would pay well for that too. I need this soon. The only option I see right now is doing multiple players but then I'd have to replicate and my game isn't set up for that

dusk vigil
#

So essentially multiplayer? Interesting idea, will have to think about that myself

tawdry dragon
#

so one from the sales team brought me this and asked if we can develop for it. ive searched around and cant find any info on what SDK it uses and it seems like cardboard doesnt fit it... do any of you have any idea if I can get unreal to support it?

real needle
dusk vigil
#

Interesting

#

@tawdry dragon What do you mean cardboard doesn't fit? Looks like a generic cardboard knockoff to me, so any default stereo mobile rendering should work?

tawdry dragon
#

Tried using a coardboard app inside it, but the distortion didnt match

#

might just be doing something wrong though

dusk vigil
#

Not sure, haven't messed with mobile VR beyond a couple of brief tests

#

But am sure a friend has some similar cheapo plastic headset, and it worked ok

sly chasm
#

Real quick, which is better for VR: Project CARS or Dirt Rally?

dusk vigil
#

Played both, both are pretty good

#

Hard to say which one I would pick if I had to choose. Maybe Dirt cos it has tracks set in Finland : )

#

Project CARS maybe looks a tad prettier

sly chasm
#

are all the drivers' seats on the right side in Dirt? lol

real needle
#

I'll continue my hunt tomorrow

#

I know that Everest vr did mixed reality in ue

#

So it's gotta be possible

dusk vigil
#

Most interested to hear more, please do add my name to an information update if you do more later. If I may, I add you as friend also since we have similar needs it seems

real needle
#

Sure!

dusk vigil
#

That last link looks like a winner

real needle
#

If you have a chance to test it out before ~18 hours from now let me know how it goes

dusk vigil
#

But I haven't done engine code tweaking yet, so it will be a bit of a hurdle. Nothing I am afraid of though, but right now down with the flu and maintaining low-stress mode

real needle
#

Ah kk. Yeah I haven't messed with engine stuff myself but if that's what it takes then that's what I'll do

#

We want to announce our title within the next 1-2 months but no way we are doing it without mr

dusk vigil
#

Yeah, it is absolutely the best way to make impressive video. Our title is just reaching playable prototype, but it sort of hinges on having mediasexy mr capture potential

real needle
#

Well I'll get some sleep and (hopefully) report back in 24 hours ish on how it goes

pearl tangle
#

hey @tawdry dragon the cardboard plugin should let you store the details about the headset in a QR code so you can define the IPD, lens type, distance etc etc. Those shitty knock off 1s don't let you do any of that and they don't work with distortion. You will have to use the simple HMD plugin to get it to look half way decent on there

hard light
#

ooh, I did not know that, I knew you could do some stuff manually, but is there documentation on setting that kind of thing up anywhere?

pearl tangle
#

not necessary

#

you just use that

#

thats why the proper cardboard compatible 1s look much better. I have a pretty decent manufacturer I use to get ours printed. Potentially doing 250 000 pieces for 1 client!

#

anybody tested out ansel on 4.14 yet?

wicked oak
#

nope

#

it just got on the news. In Spain

#

the psvr has roflstomped both oculus and vive

#

and i mean completely roflstomped them

#

im not surprised

#

people in spain with pcs brutal enough to run vr are a minority

#

but tons of people have ps4s

#

when i was showing the game on the rift, i think i sold a ton of psvr units, but not a single rift

#

after telling the people "its actually 800 euros, plus a beefy pc"

#

instant no

pearl tangle
#

hah yeah its a tough 1

#

i just ordered an oculus and touch off amazon since they will ship them to singapore finally but oculus wont

#

hopefully I can convince epic to give me an early access copy of robo recall to demo in singapore for a while ๐Ÿ˜‰

#

I was tempted to get 1 of the PS4 pro + vr packs on there too but its $1500 USD, don't really see it being too worthwhile except to setup in the office for friday drinks

wicked oak
#

ohh, i wasnt selected as finalist on Playstation Awards

#

time to put Steam AND Oculus early access pages up, alongside with VRDB

#

to release for PC

#

i was holding on, becouse winning that contest was 10k dollars but thne you have to be playstation exclusive

#

i still used it for what i wanted, that is getting into playstation development. So im alright anyway

pearl tangle
#

10k for exclusivity is a bit of a rip

wicked oak
#

i didnt plan to win

pearl tangle
#

did they give you a dev kit and things for it at least?

wicked oak
#

from the start

#

but i was expecting the "best in technology" at 1k dollars

#

i had to buy the devkit myself

#

but being part of Awards let me do the whole sony partnership much easier

pearl tangle
#

what are they pricing at these days? yeah the partnership stuff is a bitch. probably a bit better over here compared to asia at least

wicked oak
#

its not too expensive

pearl tangle
#

i assume around the $10k mark compared to the $50k it was for ps3?

wicked oak
#

hell nah

#

it was never 50k for ps3

#

i cant give you the exact number, nda stuff

#

but there are articles on the net that get close

#

search google, and see the ones that put the lowest price

pearl tangle
#

yeah i looked through all the stuff previously when i was looking if i could publish my stuff up there

#

in australia it was sitting around that back when they first came out. this was back before indie stuff kicked off

#

playstation is still too stuck on being a games only not experiences 1 so unlikely I will be pushing any of my things out there

hard light
#

my problem with Sony and PSVR, is that they're pushing multiplayer really, really hard

#

but IMHO, VR is usually best suited for singleplayer experiences

#

(though there's nothing wrong with some good multiplayer!)

pearl tangle
#

i think the group experiences are great, having a few people around watching and whatnot

hard light
#

they want multiplayer, multiplayer

#

I guess they want to use that to push as many headsets as possible

pearl tangle
#

yeah but bloody useless at the moment unless you have busy servers for stuff.

#

like cloudlands mini golf was good fun multiplayer on the vive but now nobody plays it so its dead

hard light
#

console games are often peer-to-peer though, so it's not exactly that much of an issue on Ps4

#

but you do need a player base to be able to do effective matchmaking

#

I gather the arena shooter they released is doing quite well

pearl tangle
#

yeah i still think the player bases are too small to get effective useful multiplayer out of the things. thats why indie multiplayer only games die 99% of the time

hard light
#

aye

clever sky
#

Well that sucks. PSVR, we have the largest VR market!

#

But, you have to make the genre of games worst suited to VR at the moment for it!

#

We want the next insert big multiplayer game here and we'll throw dozens of indy developers at the wall until we get it!

#

I'd personally never make a multiplayer game myself.

#

Because I'm australian.

pearl tangle
#

yeah its rather tough for us to get decent multiplayer communities there and then its expensive setting up server networks around the world to handle it

#

ok just got Ansel running on a build, pretty bloody awesome

clever sky
#

What's Ansel?

pearl tangle
#
#

lets you take screenshots, 360 photos etc from in game and move the camera around etc etc\

clever sky
#

Oh yeah

#

That... I keep thinking it's an AMD thing for some reason.

pearl tangle
#

you fire it up and it pauses the game and lets you do way way better screenshot stuff

clever sky
#

Probably because the name ansel is pretty much meaningless to me.

#

Might as well have called it; "Timothy'

#

So you got ansel running in VR?

#

Or for some other app?

pearl tangle
#

nah you cant run it in VR unless you customize a lot of stuff but that is my intention. its all accesible by blueprints so im going to make a controller panel for it which just embeds the controls there and lets you take 360 screenshots and stuff while playing

#

or use it to take the regular screenshots and stuff with the overlay settings and things

clever sky
#

Fair call.

#

So have a button in the menu that lets you use it?

#

Make the screen shot on button press?

wicked oak
#

@hard light plenty of the psvr games are singleplayer

#

its mostly that making a MP game is easier than making a singleplayer game

#

you need a campaign for a SP shooter

#

for a MP shooter you just need a few maps

#

and a whole lot of testing

#

if it was like old multiplayer shooters

#

like UT

#

wich came with a absolute shit ton of maps and modes

#

then yeah

#

but this days?

#

titanfall 1 released with 6 maps

#

and a few modes only

clever sky
#

You have a point.

#

But the flipside is good luck securing the user base!

wicked oak
#

yeah, thats the problem with multiplayer games

#

if you are AAA, you are fine

#

for indies

#

its stupidly hard

clever sky
#

Are you Onward?

#

No

#

You fail.

wicked oak
#

yup

clever sky
#

Something like that.

wicked oak
#

as an indie, your biggest issue is market share

#

the fact that NO ONE knows you exist

#

what happens is that people see your indie MP game

clever sky
#

Your way is about as safe as it gets with multiplayer. Coop. Don't need balanced teams

wicked oak
#

and see "no one plays this"

clever sky
#

If you have crap lag, you don't get real complaints.

wicked oak
#

yeah, im more about the coop

#

the PvP mode is more of a extra thing, not serious and without matchmaking

#

but the indie MP cycle is:

#

launch

clever sky
#

$150 for Allegorithmic's indy pack right now.

wicked oak
#

a few people see it

#

buy it

#

no one in the queue

#

no game

clever sky
#

That's a pretty good price.

wicked oak
#

fuck this shit refund

clever sky
#

Yep.

wicked oak
#

and after launch, impossible to get seen

#

specially this days with steam barrier being so low

clever sky
#

Both good and bad.

wicked oak
#

unless it almost goes viral, like Onward, good luck

#

Onward went so good becouse its motherfucking ARMA inVR

#

and the ArmA crowd is very, VERY dedicated

#

so one of them sees it, and shows it to every vr friend he has

clever sky
#

Haha... well, there's quite a bit of merit to developing for a captive crowd.

wicked oak
#

sure

#

its also a neat game

#

very simple, but what it does works

clever sky
#

I wouldn't know. My connection was not working well with it.

wicked oak
#

you can build it in 2 weeks, at least the basics. But getting it right is harder

clever sky
#

I only got to try the locomotion

#

Which was IMO, overrated.

#

Better than most implementations mind you.

#

But... great to see that there's a player base out there that will put up with vection

#

to have free movement.

#

I guess!

wicked oak
#

i like the movement system i put in my game

clever sky
#

Yeah it's good.

wicked oak
#

onward works becouse you cant jump

#

add jumping to it, or high speed, and its a disaster

clever sky
#

I'd rate yours highly as far as teleportation mechanics go.

wicked oak
#

thats why my game only has dash

#

and direct teleportation

clever sky
#

Have you tried The Torus Syndicate?

#

Great shooter. Has a similar dash teleport. Except it's an 'on rails' experience.

#

Surprisingly fun, and surprisingly 'freeing'.

wicked oak
#

i did on rails before

#

its super simple becouse i made it in 6 days alone

#

but the point is clear

clever sky
#

Yeah, it's an easy mechanic.

wicked oak
#

i didnt add dash to this one becouse you can go through walls or objects

clever sky
#

But the trick is to build a good game around it.

wicked oak
#

sure

#

my problem is that im not really a designer nor an artist

#

im a programmer

clever sky
#

Not saying that your game wasn't good (haven't tried it).

#

Haven't tried the one you linked ๐Ÿ˜›

#

Tried the one you sent.

#

hahaha...

wicked oak
#

i can send you a link, if you want

#

but its what it is

#

the video shows all the game has

clever sky
#

Yeah, it's all good. Your latest efforts are substantially improved ๐Ÿ˜ƒ

#

from what I can see!

wicked oak
#

this one IS oculus rift

#

it doesnt have a sticky grab system

#

so grabbing the guns in vive is super hard

clever sky
#

Yeah... the grip buttons on the Vive are kinda meh.

#

Ironically they work terribly as actual grip buttons.

#

I use them as a shift button.

wicked oak
#

i use them for teleporting, becouse that way you have to very seriously press them

#

and most of the time you are going to hold it for low time

clever sky
#

True.

wicked oak
#

but for something like those guns, wich are held all the time?

clever sky
#

Exactly.

wicked oak
#

hell nah

clever sky
#

I use them as a shift button though; because you can still press them inadvertantly in the heat of the moment.

#

At least if you're making a melee game or something like that.

#

And shift is a great way of saying; it does soemthing, but not anything important unless you press something else!

wicked oak
#

good idea

fallen wind
#

For guns n stuff you could use grip as a toggle for hold/drop, if you really wanna use grip for holding stuff, but otherwise the grip aren't too good for gripping stuff

clever sky
#

I've set my scheme up as trigger for grab, release for drop...

#

and the trick is

#

stuff that should stay in hand

#

stays in the hand. And to drop them, you use grip then trigger.

#

So you can grab a gun with trigger. Then pull the trigger to shoot.

#

Then grip+trigger to drop.

fallen wind
#

Seems like a good solution indeed

clever sky
#

Yeah. Works well; no errant drops

#

I designed it so I could grab swords and shields.

#

But I noticed when swinging your controllers hard, you still mis-press the grip

#

Because they're just there.

#

Wouldn't work for me to throw my sword or shield mid-swing.

wicked oak
#

on my VRMultigames, wich was done for vive, you grab things by clicking the grab button, but they stay there

clever sky
#

Yeah, you could go for time release.

wicked oak
#

how are you doing the swords and stuff?

#

ive been able to get a physical sword working more or less

#

but still kind of buggy

clever sky
#

Yeah, my sword was a bit buggy last I tested in 4.13

wicked oak
#

using both a constraint and a physics handle

#

and the actual sword being a rigid body

#

enemies DO block the hit

#

with their shield

clever sky
#

But it's basically just the BPPickupCube with additional interface and bools

wicked oak
#

but if you force it, it goes through....

clever sky
#

4.14 should be good tho.

#

Check the CCD box in physics.

wicked oak
#

its like that

#

on both

clever sky
#

Continuous collision detection

#

Hmmm.

#

I'll have to test. But yeah, in 4.13 my swords would occasionally clip through without detection

#

Especially when swinging against a single block.

#

I haven't done any game logic with the sword/shield tho. I just have them more for interaction testing.

#

One thing I do like is that I've transferred the rumble from picked up objects.

#

So when you hit stuff with sword or the block or whatever else

#

you feel it

wicked oak
#

ah, sure

#

i do that too, feels nice

clever sky
#

Especially if you're gentle... the haptics are convincing enough to make it feel 'real'.

#

Facerig is completely useless for us isn't it? Like it doesn't export animation data....?

#
pearl tangle
#

pretty sure its just for people that want to do youtube shit but not show their face on it

#

its just using speech recognition stuff to animate the faces of pre made characters. can already do that in unreal through a few techniques if need be

clever sky
#

It's not doing a face capture?

#

Because you need a web cam for it.

#

I know Apple's got similar but better tech.

#

Because they bought out a company that was doing that.

pearl tangle
#

ah its probably doing some of that too then i thought that was just the audio 1

#

there are a bunch around, using a kinect or realsense you can get much better accuracy with that stuff

clever sky
#

Yeah. Fair call.

#

Just wondering if the good stuff has trickled down to us indies yet ๐Ÿ˜›

#

Although to be fair.

#

Actors are just expensive.

#

No getting around that.

#

Unless you want to try it yourself!

#

hahahah.... ah.

hard light
#

Facerig uses your webcam and does facial scanning to animate it's characters

#

it doesn't actually save anything though, it's not a mocap solution by any means

#

it just looks for points of interest and does it's best to interpolate the character mesh based on those

#

good results for what it wants to do, but by no means particularly accurate or useful

clever sky
#

Thanks for the summary

upbeat holly
#

thanks also

wintry escarp
#

anyone here?

#

I just got my gearvr, and the s7 doesn't fir in it

#

the phone fits in but the gear vr doesn't grip it

dusk vigil
#

sure you're doing it right? place the phone with the jack in one side, then kinda snapping it into place with the other clip?

wintry escarp
#

ok thanks, theres a little A/B thing to shrink the grip

dusk vigil
#

ah never noticed that

upbeat holly
#

Thinking of getting the oculus

#

anyone use it what you think?

wintry escarp
#

movement is so much better than cardboard, rift must be great since its 50% faster again

dusk vigil
#

I like it. Plus sides, it's lighter and easier to have on your forehead if developing. Touches are great
Minus sides, no roomscale unless have extra sensors, and the view inside is a tad boxier feel than the vive

#

I recommend contacting oculus developer relations if you have a prototype ready, they will likely send you toys

wintry escarp
#

only annoyance is I will need to leave the hard case of my tough armour case off, just use the rubber bit

#

its hard to get on/off with the hard part clipped on

#

and phone wont go in gearvr without whole thing being removed

#

whats the best demos to try?

hard light
#

I prefer the Vive over the Rift, personally

#

unless you're talking about GearVR, which isn't strictly Oculus

dusk vigil
#

Smash Hit, Night Cafe, Ocean Rift, Vanguard V

#

( this is Gear Stuff ) i think the question above was about Oculus vs Vive yeah

wintry escarp
#

grrrr, I need to expand the A/B to get the cover back on

dusk vigil
#

They are both great toys, Oculus just shot themselves in the foot releasing without Touch and being so strict on NDA stuff, hobbled them a bit. But I reckon they will still dig in and find their place

#

That's odd, I don't remember having to fiddle with A/B stuff, except ah you seem to have some case thing on the phone

wintry escarp
#

i have S7, not S7 edge

#

gearvr was clearly designed for bigger note7/stedge

#

gearvr 2016

dusk vigil
#

ah the black model, I havent tried that one

#

Vanguard V is interesting to compare how much they had to cut to make it run on mobile

#

Needs a gamepad though I think

wintry escarp
#

righty, lets get the traps on

#

do not drive while wearing the gearvr @_@

dusk vigil
#

lolz murican disclaimers

wintry escarp
#

first time phone has got hot

#

anyway, its massive jump up from the cardboard

clever sky
#

@upbeat holly Rift vs Vive at this point is much of a muchness really. Some pros and cons to both sides.

#

Main pros for Rift are access to Rift exclusives

#

Some of which are timed, and others permanent (mainly the ones that Oculus made themselves).

#

Rift can access the SteamVR and use all the titles fine.

#

But you'll get controller graphic mismatch.

#

Unless devs update the apps to detect the Rift and add the controllers themselves.

#

Vive can use Revive (third party workaround for store access of Oculus stuff from the Vive).

#

But it's not perfect, and more importantly, the Vive controllers are lacking some functionality

#

Although given the Revive work, most of the functionality is available (mainly missing the capacitative touch on the grip and trigger buttons).

#

Rift is... more comfortable as long as you have the right face and technique for putting it on.

#

Vive has better room scale.

#

Vive is more tempramental (stuff more likely to go wrong with it)

#

Rift requires more USB3 ports

#

Rift has a shorter cable, but it's a better cable (less likely to tangle, doesn't pull on you as much, less likely to snag, etc)

#

Basically... either way you go, you'll get a similar experience.

upbeat holly
#

thanks guys

clever sky
upbeat holly
#

much appreciated

mighty carbon
#

@smilertoo#8988 try Jurassic World on Gear VR

clever sky
#

Display size (diagonal) ใ€€3.42 inches
Resolution format ใ€€1440 x RGB x 1700
Pixels per inch ใ€€651ppi
Refresh rate ใ€€90Hz
Response time ใ€€3 msec (black-to-white)
ใ€€6 msec (worst case)
Brightness ใ€€150cd/m2 (with 10% duty rate blinking backlight)
Contrast ratio ใ€€700:1 (Typ.)

upbeat holly
#

then why is the rift like 2 times the price?

clever sky
#

It's not?

#

$600 + $200 vs $800

upbeat holly
#

o it is here ๐Ÿ˜„

#

its ยฃ1K here

clever sky
#

Then get the Vive ๐Ÿ˜›

upbeat holly
#

oculus is ยฃ529

clever sky
#

easy peasy!

upbeat holly
#

lulz

clever sky
#

Wait. Oculus makes the Rift

#

do you mean the Vive is 1k GBP?

wicked oak
#

Oculus + Touch = Vive

#

same price

#

well, not anymore that vive is on sale

pearl tangle
#

you need to get the third camera for it as well

wicked oak
#

but i would 100% get an oculus right now

pearl tangle
#

and extension cables

wicked oak
#

no, you dont need the third camera

#

extensions probably yes

clever sky
#

@upbeat holly Also the price you've listed probably doesn't include the controllers.

wicked oak
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third camera is if you are going with a big roomscale

pearl tangle
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yeah definitely needs the third camera. too easy to occlude with the 2

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i was playing robo recall the other day with just 2 and kept occluding all the time

wicked oak
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robo recall?

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how?

clever sky
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Is that an opposite corner setup?

pearl tangle
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nah they had them both on the front since oculus only came up with the opposing corner design recently so epic hasn't been building for that

clever sky
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Anyway, you guys kinda missed the VR display panel news ๐Ÿ˜› next gen res potentially 1700 x 1440 per eye.

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Decent upgrade compared to the current 1280 x 1080

wicked oak
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both my vr games are on the store

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just not on public for obvious reasons XD

pearl tangle
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yeah that seems pretty likely. I would still prefer they bump it up further and just dont render the games that high but should help the screen door a bit

clever sky
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Cover Square Image 1:1

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that's quite the cover art you got there ๐Ÿ˜„

pearl tangle
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but definitely I will be grabbing an extra 2 cameras for the touch to stop the occlusion problem

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just annoying with cables all over the shop

clever sky
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How bigs your space?

pearl tangle
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4*4m

clever sky
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Yeah, definetly need 3

wicked oak
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yup

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thas quite big

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a problem the vive has is that it only allows 2 sensors

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and its finnicky as hell

clever sky
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Yeah, Vive is pretty finnicky

wicked oak
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they need to be facing each other, and any kind of reflective surface can murder your tracking

pearl tangle
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yeah but even with the 2 i was using the other day the play area they had for it was like 1.5m*1.5m on the rift with the touch and i kept getting the chaperone thing coming on constantly and occluding

wicked oak
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also the headset doesnt have sensors on its back

clever sky
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@pearl tangle How high were those cameras mounted?

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Apparently the height makes a big diff.

pearl tangle
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i haven't had any issues with reflective surfaces with the lighthouses before. next year they will be releasing the pro version which will let you plug in 4+ lighthouses

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they had them on a table about 2m apart

clever sky
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Ah yeah. Probably the worst conditions.

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Opposite corners?

pearl tangle
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hah well you would assume epic would have figured out the right way to do it hah

clever sky
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Or on the same desk? ๐Ÿ˜›

pearl tangle
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same desk, so both at the front so definitely would occlude when you turn around but thats not oculus plan

wicked oak
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ah, the 2 frontal camera thing

clever sky
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I think they're trying to mimic typical setup

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rather than ideal setup

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Where as I'm not that considerate.

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"Hey Rift user, I don't give a shit, you play in room scale or not at all!"

pearl tangle
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yeah because thats how oculus said it should work

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so thats the way its configured at the moment. im sure before release they will work on some different options to handle the camera arrangements better

clever sky
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๐Ÿ˜› just kidding. My stuff works independently of all that BS. It'll just better if you have proper room tracking.

pearl tangle
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the rift cameras have no abilty to remove the stand and put onto a mount or anything do they?\

clever sky
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Yeah they do.

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They unscrew from the stand and get screwed into the standard whatever tripod screw

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5/8" or something like that?

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don't quote me.

pearl tangle
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oh thats handy then. so can use the vive mounts for it potentially

clever sky
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I've actually just wedged the base in between a crack between two badly mounted shelves.

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Works swimmingly! ๐Ÿ˜›

hard light
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I find the Vive's sensors work great

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we have it set up in a 6m by 6m space here and no issues at all

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yes, there are no sensors in the back of the headset, but it isn't an issue if you have your sensors at opposite sides of the playing space

clever sky
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I lose HMD tracking when I go to adjust it on my face ๐Ÿ˜›

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frequently.

hard light
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well, if you cover the headset with both hands, what do you expect :p?

clever sky
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A design that more robust against common occlusion causing motions!

hard light
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I can't say I've ever noticed any real issues like that, and I use it almost every day

clever sky
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It's not that bad though. I'm just saying, it's not perfect! ๐Ÿ˜›

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Much worse for me is that when the controllers switch on, they have mad drift for the first 5 seconds.

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And if I'm to be honest, that's not that bad.

mighty carbon
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So, when is second generation of desktop VR is coming ?

clever sky
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I just swing my arms back and forth between the two lighthouses

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like a warm up routine.

pearl tangle
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yeah ive noticed the rift can handle the tracking a bit better when people have their hands on both sides of it

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seems to be a common issue i run into when putting people into the vive they want to hold the headset but was just demoing the rift a minute ago and people were all doing that and didn't have an issue

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id say its likely we start to see modifications for wireless headsets getting outside of china end of next year

clever sky
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@mighty carbon Wouldn't expect anything before 2018. Possibly even as long as 2019.

pearl tangle
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oculus will probably start to push out their standalone headset early 2018 or something

clever sky
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Latest by 2020...

mighty carbon
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Aye

pearl tangle
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hololens and magic leap will majorly be in the market by 2020 and microsoft VR headsets will probably making up a large portion of the market

clever sky
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We'll see. I think people will quickly come to realize the limitations that hand tracked control schemes impose on good experiences.

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So... Microsoft had better start supporting good controller designs in addition to hand tracking.

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Magic Leap is... ehhhh....uhh... hmmmm... great display (apparently), but not powered by PC, development ecosystem is like ???, cost is ??? and the CEO is ??!??!

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And the CEO's main claim to fame is starting another company in another field getting hype investment money... then bailing.

mighty carbon
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Magic Leap is a vaporware imo

pearl tangle
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magic leap works the same as hololens. embedded computer

clever sky
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Honestly, I'd like it to be something. The display sounds amazing. Like a couple gen leap ahead in HMDs. But so much else about it sounds suss.

hard light
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Hololens needs to demonstrate a serious leap in it's hardware capabilities before I could take it seriously

pearl tangle
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pretty much every industry and financial analyst would disagree with you motorsep

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hololens is incredible at what it does. I tried out a $20000 Daqri headset last week and its FOV is about double the hololens

hard light
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it has some limited use cases in industrial work, but as a general purpose AR device? It's just not that capable

pearl tangle
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costs a lot of money to get the FOV higher but at the moment its enough for developers to understand the capability and start figuring stuff out the same way we did with the DK2

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dk1 was pretty rubbish but got people thinking about how it works. hololens is at that stage

upbeat holly
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what do you guys think about its potential for us designers?

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(hololens)

pearl tangle
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magic leap has better optics in it but aside from that its the same as hololens

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FOV is similar though

clever sky
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Honestly though... hololens uses are kinda obvious. Gimme those floating screens son.

upbeat holly
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also magic leap werent they using some lightfield tech?

hard light
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yeah, but Microsoft's statement has been that Hololens isn't going to improve dramatically in terms of hardware, which has me somewhat concerned

clever sky
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Everything else is like... eh, that's nice gravy.

hard light
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I know what Microsoft are like to just dump hardware overnight before developing it properly

upbeat holly
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yup lol

pearl tangle
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thats because they want people to buy the current 1s and not wait for the next generation to come along before getting into it

upbeat holly
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what about novel uses for hololens?

pearl tangle
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hopefully I will get Unreal up and running with the hololens in another week or 2

upbeat holly
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sick ๐Ÿ˜„

pearl tangle
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hololens is still fun for games. but needs a better control input

clever sky
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We're just not going to get the super amazing holographic scifi AR until we have sufficient processing power, sufficient image recognition capabilities and battery life.

pearl tangle
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current method is just mouse click

upbeat holly
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sure but still for designers can be useful

clever sky
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Like Dennou Coil; kids running around seeing AR ghosts. That's 10-15 years out ๐Ÿ˜›

upbeat holly
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nah ๐Ÿ˜„

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WE WILL MAKE IT HAPPEN

pearl tangle
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for industrial and interior designers its great

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for artists vr is going to be better for a fair while

hard light
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I'd rather see an AR headset tethered to a PC

pearl tangle
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there is 1

hard light
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where the processing power exists to do shit properly

pearl tangle
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meta

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it uses peppers ghost for the images too so FOV is about 4x the hololens

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but that means the quality of them is not as good

upbeat holly
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meta is cool as f

clever sky
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As a guy with interior design background...

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I'm honestly not sure how AR is supposed to help me that much.

hard light
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meta isn't bad, but I'm not sure they'll take off

upbeat holly
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what bout something like Nview@hard light

pearl tangle
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you can walk around in the space and place the holograms straight in there and demonstrate it to the clients on the fly

upbeat holly
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link to cloud processing power

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meta is os which is cool

hard light
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I'm unfamiliar with nview?

pearl tangle
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nah meta will disappear. they cant beat the tracking and spatialization capabilities of hololens and cant touch the visual fidelity of magic leap

clever sky
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I guess, if they have a shell of a building and haven't got anything inside it yet.

hard light
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I also wish meta wasn't tied to Unity, that's also annoying

upbeat holly
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its like a nvidia os, that allows you to connect from a mobile, tablet etc to pc

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but apparently has optimization to make it fast

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they are still working on it

hard light
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let people build directly for the hardware, or use other engines :/

pearl tangle
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well thats what interior designers are doing quite often. I studied architecture and i used to 3d print things a lot to get ideas across to people. as soon as vr got better i stopped using my 3d printers

clever sky
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But easier to do that kind of concept visualization in VR IMO.

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Bring them to office, and done.

pearl tangle
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well hololens has only done plugins for unity too because Tim Sweeny had a massive bitch about the UWP

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but unreal does work on hololens

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yeah but much better to let them walk around the actual consutrction site and see where the wall is and then change it on the fly

upbeat holly
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yea!

pearl tangle
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you cant do the full building scale walkaround with vr but you can with AR

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unless you rig up an optitrack system in the building hah